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Messages - PaleRobbie

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616
Single-Player RPGs / Re: Demon's Souls
« on: July 20, 2010, 01:23:06 AM »
I was a huge fan of Demon's Souls when it came out in the states.  I went pure melee the whole way and really only had trouble on the boss of 2-2. 

I really want to see a sequel, but they've got to do something about the black phantom invasions.  It's a great idea, and makes for one of the most intense moments ever in gaming, but it's also a complete pain in the ass when both players have a stockpile of healing items.  I've had standoffs last nearly a half hour because both of us were too damn stubborn to just give up....

617
Single-Player RPGs / Re: Dragon Quest IX
« on: July 19, 2010, 01:00:29 AM »
I agree with many of your points, Hathen, though I did still enjoy the game.  I beat the last boss this afternoon, and I doubt if I'll ever go back to DQ9.

The way I see it, an RPG has to have at least one of the following three things to keep me interested:

-A great narrative/characters
-Rewarding character progression
-Fun battles.

Now Persona 4 is probably one of my favorite JRPGs in recent years, and it nails all three of these criteria IMO.  DQ8 had the strong characters to keep me going through the game.  But 9, on the other hand, just started to bore me to tears because it lacked anything listed above.  The last three hours or four hours with the game felt more like work than anything else. 

There's also a lot of little things that annoy me about DQ9.  The crazy difficulty spikes during treasure hunts about sent my DS across the room (gotta love stomping every random encounter in the game and then getting demolished by a boss in two turns), and the last few dungeons pile on the cheese by giving the enemies critical strikes that can outright kill a party member in one shot.  I love the elimination of the random battles, but having to use the awkward menu system to heal on the field and then getting sucked into another battle right away is just obnoxious.  I liked DQ9, but I would have preferred something more in line with DQ8.  But hey, this game made a metric shit-ton of money for Sqaure-Enix in Japan, so good for them!

I must admit I"m missing out on the multiplayer, which is supposed to be a huge draw of DQ9. 

618
General Discussions / Re: RPGFan Podcast Thread
« on: July 17, 2010, 10:51:02 AM »
Episode 5 is up!

619
General Discussions / Re: RPGFan Podcast Thread
« on: July 15, 2010, 10:30:51 AM »
We're actually talking about having two podcast crews, one focused on JRPGs and the other on western RPGs.  This would allow us to focus on each type a little more and release an episode every week on a rotational schedule.  Any thoughts?

620
Single-Player RPGs / Re: Dragon Age 2
« on: July 13, 2010, 01:34:11 AM »
Good points all around, but keep in mind that Dragon Age: Origins was complete around March of 2009 on the PC.  The release was held off while they completed the admittedly shoddy ports on the consoles.  The March 2011 release date for DA2 will mark a project that they were at least working on for two years.  I think Bioware probably put some of the original Dragon Age content in DA2.  I mean, Origins was in development for nearly five years before it was released!

621
Single-Player RPGs / Re: Dragon Age 2
« on: July 12, 2010, 11:20:19 PM »
Hmmm, I think the first shot of Hawk looks pretty good.  The second one is a bit more difficult to make out.  I kinda like the focus on triangles and edges because it does make it look fairly different.  At the same time, there isn't much detail, so that's where the WOW comparisons come in.  I need to see more to get a real feel for it.

622
General Discussions / Re: RPGFan Podcast Thread
« on: July 11, 2010, 09:54:48 AM »
Episode 4 is now up, gang!  Let us know what you guys think. 

Also, I'd like to ask if you guys would like a longer podcast or a shorter one.  We're always talking about that on staff, and we seem to have settled on an hour time limit.  Just want to ask the listeners to see what you guys think!

623
Single-Player RPGs / Re: Dragon Age 2
« on: July 09, 2010, 07:06:53 PM »
Right there with you, Uru.  Guess that means I agree with everyone here.  We need lots of moral choices, but we also want to see them play out in the context of the story and have a direct impact on what happens.  I think Bioware has a real chance to go in these desired directions by focusing on a single character.  While I'll certainly miss the personal feelings established in the origin stories, I'm excited to see what they will do with a single protagonist. 

624
Single-Player RPGs / Re: Dragon Age 2
« on: July 09, 2010, 05:47:44 PM »
Very good point, Parn, and I would love to see more of those kinds of choices in DA2. 

I still think we have to wait and see if these kinds of choices will have an effect in Mass Effect 3, however.  I didn't really see much cross over between ME1 and 2 outside of some dialogue, which was kind of a bummer.  Here's hoping that all of your choices will come together in a meaningful way in the final act of the trilogy. 

625
Single-Player RPGs / Re: Dragon Age 2
« on: July 09, 2010, 01:21:10 PM »
We're hopefully going to talk a little bit about Dragon Age 2 during our podcast recording this weekend.  Not trying to pimp the show or anything, but it should prove interesting.

Okay, maybe just a little pimping...

626
Single-Player RPGs / Re: Dragon Age 2
« on: July 09, 2010, 12:11:47 PM »
I meant more along the lines of the werewolves in the Dalish forest, or the golems in Orzammar.  While there was certainly a tinge of evil in some of the potential outcomes, they weren't as blatant as, say, nuking a whole town in Fallout 3. 

I would really like to see DA2 incorporate choices that could really bite you in the ass.  Say for example you sided with the mages in the tower but then something bad happens as a result (maybe a really difficult fight or you could potentially lose a party member).  If you're going to give players choice then I want to see real consequence, both good and bad.  What if the golems went crazy and started attacking you if you used them during the final battle? 

627
Single-Player RPGs / Re: Dragon Age 2
« on: July 09, 2010, 11:29:22 AM »
I'm okay with a voiced character a la Mass Effect so long as they take away the Paragon and Renegade system.  I can't stand making such binary decisions.  I really like the "shades of gray" nature of Dragon Age.

I don't think we can make too much out from the art style just yet.  I would be okay with a more ethereal look.  If anything, the first first pieces have an Amano-like watercolor look that I am totally okay with. 

628
General Discussions / Re: RPGFan Podcast Thread
« on: July 08, 2010, 04:11:25 PM »
We're working on that too!

629
General Discussions / Re: RPGFan Podcast Thread
« on: June 23, 2010, 02:28:45 PM »
Two threads!  Dear lord, this is madness!

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