Author Topic: A Game Journal Reborn

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Arvis

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Re: A Game Journal Reborn
« Reply #8160 on: October 01, 2018, 11:33:22 AM »
Started Valkyria Chronicles 4 properly.  A few hours in and I'd say it's basically the most perfect sequel to VC1 that I could have ever hoped for.  New class (and really creative implementation of such), excellent maps, bigger missions, fun characters and a lot more story to go with them!  Basically, everything we all wanted from VC1 sequel!

The only real weakness of the game, at all, is the UI, which instead of being a smoother, quicker version of VC1's is somehow clunkier and worse with 10 more years of UI design to benefit it.

Ignore Heemsbergen when he says the score is "forgettable", he's insane.  The OST here is exactly as good, if not better, than VC1's excellent OST.
"You know, you're pretty cool too, Arvis.  You like good music, good games, and good tennis." - Divingfalcons

Rucks

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Re: A Game Journal Reborn
« Reply #8161 on: October 01, 2018, 11:51:32 AM »
^ but is it still piss easy?

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Arvis

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Re: A Game Journal Reborn
« Reply #8162 on: October 01, 2018, 11:59:24 AM »
I'd say "no", but I'd also say that about VC1.  People look back on VC1 and remember Alicia-rushing the Skirmishes in 2 minutes, but they forget what those missions were like their first time through when they didn't already know where everything was and where are all the shortcuts and tricks were.  And they also forget plenty of other Story missions where Alicia-rusing was impossible.  VC1's Chapter 7 (iirc, with the Batomys) was legendary for its difficulty and the number of players who get game overs there on their first attempts.

VC4 offers plenty of danger and tension, even as early as Chapter 4, which has 3 distinct missions in it.  Although my ranks for my first attempts at all 3 went "B" -> "A" -> "A", I never felt like it was easy at any point.  I always felt like I was on the verge of losing soldiers at any moment.

One time I was sure I had failed since I left an ace Lancer alive with literally 1 HP and had my radiator exposed, but I guess his low HP changed his AI to "stupid mode" and instead of cheap-shotting my tank he tried to run away and died.
But that's the only time I have noticed the AI be flat out stupid.
"You know, you're pretty cool too, Arvis.  You like good music, good games, and good tennis." - Divingfalcons

Der Jermeister

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Re: A Game Journal Reborn
« Reply #8163 on: October 02, 2018, 07:12:19 PM »
I didn't think the original VC was that easy, either.

I beat Vol. 1 of .hack//G.U. Last Recode, and my initial impressions on it largely remain unchanged. The Avatar battles really kept me on my toes, and some of the music is good, but I really hate having to sit through voiced cutscenes, the story for me seemed to go nowhere, the translation often seemed direct and the dialogue horribly redundant at points, the voicework was hit-or-miss (the females like Atoli seemed to get the worst VA), and the graphics I didn't think look all that polished.

I'm still cruising along in Toukiden: Kiwami, which is a tad repetitive with having to fight some of the same bosses over and over, but I really dig the soundtrack, and different equipment changing the protagonist's appearance is a plus by me.

I decided to invest some of my money into better armor for some of my characters in Romancing SaGa, and I think I've got a handle on some of the more powerful enemies.

Still waiting on next story missions in Kingdom Hearts Union X. Hope they wrap the storyline by the time KH3 comes out.

Jimmy

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Re: A Game Journal Reborn
« Reply #8164 on: October 05, 2018, 01:02:21 AM »
The wife gave me Mega Man 11 as an early birthday present. Love the art, and the 3D is actually working this time around unlike some of Mega Man's past 3D side-scrolling excursions. The difficulty would seem just right if the stages weren't so freaking long. Seriously takes me ten minutes or longer to get through a stage, and by then my lives are usually depleted and I have no idea which bosses to start with or whose weapon damages whom. The stages are cool and creative just too long and with only a few checkpoints.

I'm also apathetic toward the double-gear system. It feels like an unnecessary, last-minute idea to mix up the gameplay a bit and it is pretty poorly implemented.

I'm enjoying it still though despite these complaints. The game gives you plenty of bolts for purchasing items and upgrades. Relying on them definitely points toward an imbalanced game, but it works out, at least for me.

Hopefully it will sell well enough to merit another so they can work on improving these issues.

Arvis

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Re: A Game Journal Reborn
« Reply #8165 on: October 05, 2018, 09:13:36 AM »
Considering the DOuble Gear system is part of the story (such as it is) of the game and the bosses (ostensibly) use it, I'm guessing it was probably not added at the last minute.  '^___^

That said, it could still be poorly implemented.  From the demo it felt like something you are only supposed to use infrequently.
"You know, you're pretty cool too, Arvis.  You like good music, good games, and good tennis." - Divingfalcons

Der Jermeister

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Re: A Game Journal Reborn
« Reply #8166 on: October 05, 2018, 10:13:08 PM »
I finished all four episodes of .hack//G.U. Last Recode, and am definitely glad it's over.

Still working on Toukiden: Kiwami, and just got to Chapter 9.

Jimmy

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Re: A Game Journal Reborn
« Reply #8167 on: October 06, 2018, 05:46:50 AM »
Considering the DOuble Gear system is part of the story (such as it is) of the game and the bosses (ostensibly) use it, I'm guessing it was probably not added at the last minute.  '^___^

That said, it could still be poorly implemented.  From the demo it felt like something you are only supposed to use infrequently.

I still think last minute. I’ve not needed it at all in the stages as yet, and when bosses use it you pretty much just need to use it at the same time and you’re finished. The boosts last for the same amount of time, but the bosses have a faster cool-down. So if you’re using just the buster they could activate it again before your cool down is over, but if you’re using the sub-weapon they’re weak against they’ll go down before they have another chance. The only thing I like about the double-gear system is the “charged” sub-weapons as in the X series. Otherwise not really necessary.

I have three bosses down! Bounce Man Fuse Man, and Tundra man have fallen prey to me. Bounce Man’s stage was really long, but it had some puzzles actually. Nothing serious by any means, but a nice break from mostly running/gunning. Fuse Man’s stage was excellent. Not as long as others, and a lot of fun to play. Tundra Man’s stay wasn’t too difficult until until a series of wind-blown jumps at the end. They killed me a few times and then I said screw it and hit the throttle. I was definitely in the zone, and it felt good.


Mickeymac92

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Re: A Game Journal Reborn
« Reply #8168 on: October 06, 2018, 07:14:24 PM »
Considering they've been showing off the "Double Gear" system since the first trailer, I don't think it was a last-minute consideration. I mean, I've played through Mega Man 1-8 before without using boss weapons, it didn't even occur to me to try using them in normal stages until Mega Man 9, yet I highly doubt it was an after thought.

...With that said, I've needed the slo-mo gear to beat the mini-boss on Block Man so far, and I'll let you know if I ever get past that area towards the end with the respawning robots assaulting you while avoiding falling blocks, and every platform is a conveyor belt some time this century to see if there are other useful cases...
« Last Edit: October 06, 2018, 07:16:03 PM by Mickeymac92 »

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Aeolus

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Re: A Game Journal Reborn
« Reply #8169 on: October 07, 2018, 05:34:23 PM »
Taking a bit of a reprieve from getting my butt kicked in the Casino in DQ11 to play some Phoenix Wright: Ace Attorney. Currently on Case 3.
In my vision, I see that one of us is going to KO the other.

Jimmy

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Re: A Game Journal Reborn
« Reply #8170 on: October 08, 2018, 03:30:14 PM »
I finished Mega Man 11 on Saturday night. Pretty fun game, and I grew more appreciative of the Double Gear system in Torch Man's stage. The upgrades helped as well. I still think it was poorly implemented for the boss fights.

Aside from that my only real complaints are the stage length and the forgettable music. The difficulty feels about right to me, but the longer stages turn it into a grueling gauntlet of difficulty. I died probably twenty times in Torch Man's stage, and probably only slightly less than that on Acid Man's stage and the first Gear Fortress stage. Thankfully the Gear Fortress wasn't that bad after that first stage.

Overall a pretty solid entry in the series, which isn't bad considering it's a Mega Man game post-Inafune. 

Aeolus

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Re: A Game Journal Reborn
« Reply #8171 on: October 10, 2018, 10:53:00 AM »
Dragon Quest XI: Took awhile to open up the second casino, but then I realized that the first boss can be Dazzled and the second boss was targeting the rear of my party. By simply reversing the parlarity, I'd not only avoid losing my squishies but I even had a better chance at stonewalling the boss's physical attacks which also cut down the need for healing and Kabuffing (and it seemed that his Giga Magic Drain favors the back of the lineup over the front; that or I just got stupidly lucky that run). After that, it was a relatively painless win (admittedly, remembering to outfit my party with Magic Waters helped tremendously as well).

Then I proceeded to clean out said casino, sidequest and all.

Also got myself one of these.
Spoiler: show



PW1: Halfway through case 5 and yeah, I knew ahead of time just how unliked this DS port case was, and now I can see why. It just goes on forever even though the big mystery at the center of the case is pretty fucking obvious less than halfway into it. In addition, its also got clue bloat and feature creep further bogging things down while the investigation parts are so badly laid out that navigating it is a slog.
In my vision, I see that one of us is going to KO the other.

Aeolus

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Re: A Game Journal Reborn
« Reply #8172 on: Yesterday at 12:18:53 AM »
Double posting because it seems that everyone's still trying to get their computers back online from Micheal savage ravage.

DQXI: Finished up in the Volcano by steamrolling an incredibly easy boss. Probably should've held off on filling the Beastiary until after the following dungeon as I've kinda gained +10 levels in between this plot beat and the previous one in the process. The Lesser/No Exp Draconian Challenge does nothing.

PW1: Finished this over the weekend. That's two games down. Four games plus two spinoffs to go (eventually...; maybe).
In my vision, I see that one of us is going to KO the other.

Rucks

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Re: A Game Journal Reborn
« Reply #8173 on: Yesterday at 12:45:10 PM »
trying to play through Diablo 2 without succumbing to "but is my build 1337 enough?!?!" syndrome

has so far been met with mixed results

"This goes way beyond pumpkin spice" "Whale oil beef hooked"