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General Games / Re: Fire Emblem Heroes
« Last post by Hathen on Today at 01:40:21 AM »
Yeah, I felt like Hulk-smashing my phone when I got that bullshit loss from status staves slapping my team around. Everyone keeps saying Bold Fighter is the worst skill they've added to the game, but I honestly think Dazzling Staff takes the crown by a bit (and Veronica's Hildskjafajafajaf doesn't help).

To be honest, I still think I like this mode more than Arena. Yeah whales still likely come out ahead, but at least you still have some control over your ranking, rather than "you didn't whale for armor units hard enough so your score sucks by default". As I understand it there's a few FTP Sun Tzus in the community managing to keep a perfect record, so it's not impossible at least. It's definitely a stressful mode if you pressure yourself to do well though- I've recovered a bit and I'm floating at around rank 2000 right now, but I don't know if it's because my screwups pushed me into that weird Aether zone where I get to play an extra game compared to some people who technically did better than me.

At any rate it's not quite what you wanted, but they expanded the ranges for the rankings. IMO they should also flatten the amount of grails across the ranks a bit so you don't instantly get docked like 10 Grails for the week just because you screw up once or whatever. I also think it's kind of a bad idea to give increasing Aether Stone rewards as your Lift goes up- seems like that'll cause a snowball effect since the better you play, the more resources you'll end up with and you'll have a better fort to win even more with. Then again everyone getting higher scores are going to start getting their Lift docked every single day from defense losses eventually and Lift increases will slow to a crawl (especially with the increases Aether costs per match, unless they add fountain upgrades at some point).

Speaking of which, I've made some attempts at adjusting my defenses via replays (guess I'm lucky because I've only had 1 out of like 12 of them crash) and I've gotten my first shiny defense win. Guy played too defensively and got steamrolled by my Memehardt. Most people seem to still have little issue breaking my defense though- since Arena Score isn't a consideration anymore I think we're back to almost completely relying on strong player phase units. Most of my matches I can beat using Reinhardt/Dancer/Lilina or Leon and Aversa for bonus (who's pretty broken with the stat boost so next season will probably be way harder). Veronica is still the bane of my existence, Cecilia can't do anything to her and getting the mass debuff is going to snowball into a defeat, so your only choice is to player phase her, but since most people know to tuck her away it makes approaching her very difficult.
General Games / Re: Misc. Gaming News Topic
« Last post by Arvis on Yesterday at 11:21:06 AM »
Glad we got a new singleplayer mode. That was the only thing they needed to announce to get me on-board.
Single-Player RPGs / Re: Langrisser 1 and 2 remakes for PS4 and Switch
« Last post by Arvis on Yesterday at 11:20:27 AM »
It looks like Betty and Cherie's designs actually got better, which is amazing.  But as expected, the rest of the female cast just got worse.
Game Journals / Re: A Game Journal Reborn
« Last post by Arvis on Yesterday at 11:17:38 AM »
Valkyria Chronicles 4

This is slow-going, but I'm basically finished with it.  It's pretty much the perfect sequel to VC1 and the story is actually better than I expected.  There are some "morally gray" themes that actually aren't completely mishandled, which is nice for an "anime" RPG.

I have to admit that the Valkyria formula of throwing greater and greater odds at you for you to overcome really stresses me out, but it does feel good when you finally overcome them.  It's just tough starting another battle after finishing one.

Valkyria 4 does an excellent job of balancing its new class, Grenadiers, even though at times it does feel like they're a little overpowered.  However, rarely does it ever feel like it's balanced against the player.  Once you learn to think around Grenadiers, they're almost always an advantage for you.  I just made sure I prioritized the killing of all enemy Grenadiers as soon as possible, heh.

One thing that VC4 really does better than VC1 is in its Squaddies.  The recruitable characters here ALL have their own (optional) story chapters that you unlock by using them in battle.  It's something VC1 was begging for, since it had such interesting and well designed "generic" units.  So to see VC4 really step up to the plate in this area was fantastic.

I don't have many real complaints with the game.  One is that the interface is still stuck in 2007, like the original.  The other is that the "true" ending is locked behind beating the final boss on Hard mode, which is kind of a dealbreaker for me.  Other than that, this is about as perfect as VC1!


Up Next: Octopath Traveler?
Besides Korean dramas, I started watching The Good Doctor, an American medical drama based on a Korean drama.  It's a pretty formulaic American medical drama.
Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality.
« Last post by Arvis on Yesterday at 11:04:51 AM »
I honestly enjoyed this game a great deal.

Because it's actually a really good game.

But yeah, it looked like Square was turning a corner for a while there, back in like 2015 around the time of FFVIIR announcement, but they've since just gone right back to being terrible again.  And Tabata quitting is the most damning evidence of all that the company is mismanaged.

If Square were a sports team, they'd need to fire all the coaches and start rebuilding.  Why the crap did they announce VIIR and make Nomura the director knowing he's directing HK3 and his inability to stick to a schedule?  Ridiculous.
Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality.
« Last post by Rook on November 13, 2018, 07:08:26 PM »
Why do I have a feeling that Square Enix in terms of managements is a total dumpster fire?  Seriously, they can't seem to stay on schedule for any of their projects.
To some extent the problem is announcing things LONG before they are ready to be announced (e.g., if I recall correctly, the director for the FF7 Remake wasn't even aware he was directing it till after it was announced). The inability to get anything done in a reasonable time just compounds the problem. I feel like it might be that they have perfectionist directors that are obsessed with maxing out the graphics so high that it takes 3x as long to get anything done than if went with a slightly lower or more stylized graphics, but that is entirely speculation.

Don't they still make their own engines for the AAA games? They seem to get out the unreal and unity stuff pretty quick.
Single-Player RPGs / Re: FINAL FANTASY XV, This is a fantasy based on reality.
« Last post by Rucks on November 12, 2018, 10:48:46 AM »
^ It's moronic and leads to delays, but because Squeenix is publicly traded and announcing AAA games drives up investment.  So there is incentive for them to get the word out on projects as soon as possible in order to bring in more cash.   
General Games / Re: Fire Emblem Heroes
« Last post by Aeolus on November 12, 2018, 12:29:56 AM »
If there's an upside to this, its that everybody's got a mark on their record at this point. Nobody's got the full 1700 Lyft anymore. Fake Edit: Apparently the 1680 thing is being caused by Aether cost fuckery and the actually flawless total is 1600. -_-; This mode is ruthless as hell.

I've since scored another Def loss, but at least this time it was close (my team made it to 7/7 and had even dropped an opponent before my final defender was knocked out).

Also, that's an odd bug (not surprising, just odd) and kinda sucks since I had a pretty strong position in that match from what I could see of turn 2.

Anyways, we've got our calendar now and it basically confirms the Book 3 update won't happen until at least mid December. We've got another Banner and GHeB. What's unusual this month is the lack of an Xmas/Winter Seasonal banner, especially with the lack of time between a possible Winter Seasonal banner and next year's New Year's possible Seasonal banner.

'Re'Edit: *snip* Less angry now. The TL;DR is that Lyft is too goddamn cutthroat and right now I want to disengage with it so that I no longer serve as a free punching bag for all the whales that are now profiting at my expense. The rewards aren't much to write home about anyways, and I'm gaining nothing from the replays either since most cut out at turn 1 with the rest featuring a steamrolling staring the other player's team. Having amended the above, I'm not touching the below.

If Book 3 does not change direction in a more F2P friendly way, I'm dropping this like the toxic waste that it, and all mobage slime, is.
General Games / Re: Fire Emblem Heroes
« Last post by Hathen on November 11, 2018, 06:41:03 PM »
Yeah, even if you don't want the GHB/TT units, there's some crazy rare skills on some of them- I'd say Linus's Brazen ATK/SPD is probably the biggest one so far, a lot of the other ones like Ploys or Poleaxe are bit more niche in their application.

Also single screwups in this mode are really heavily punished so far. I've lost a single offensive match due to annoying dazzling staff and gravity stalling shenanigans, and at this moment its dropped me from Rank 1 to Rank ~12000 and counting. Means I'll be losing out on like 15+ Grails this cycle. I suppose the good news is that from here on out as long as I don't screw up again my rank can only go up.

I've had no defensive wins myself. I managed to get 1 KO on various defenses but 0 total wins. Like I said, this mode's big issue seems to be that things are so far pretty heavily stacked in the offensive side's favor. I think that's going to change a lot as people invest their resources differently though, because if you spend Dew on your Aether storage it means your base will end up lower level, causing enemy units to get more and more inflated stats. Also I don't think ragequitting results in a loss for you, if you're getting the "unable to replay" message it's very likely you ran into the now-known bug of Summoner/Ally Support screwing with the game's calculations and crashing the replay.
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