Author Topic: Things you can't bear in a JRPG

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Dincrest

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Re: Things you can't bear in a JRPG
« Reply #30 on: March 07, 2018, 02:34:16 PM »
In threads like this, I always gripe about FFXII's License Board.  I loathed it because it felt arbitrary, tacked on, made zero contextual sense within the game, and was needlessly complicated.  Why couldn't I just go to the store, but a hat, and wear it?  Why did I need to earn a stupid license to wear a hat? 

The new system in Zodiac Age was a million times better.
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Arvis

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Re: Things you can't bear in a JRPG
« Reply #31 on: March 07, 2018, 02:56:34 PM »
The new system in Zodiac Age was a million times better.

But you still need a license to wear that hat, though.
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Dincrest

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Re: Things you can't bear in a JRPG
« Reply #32 on: March 07, 2018, 05:59:33 PM »
better does not necessarily mean ideal/perfect. 

Both versions of FFXII have flaws in story, gameplay, and interface.  The best part about that game was the Gambit system because I could custom tailor to my exacting tastes how I wanted my companion AI to act, and have been spoiled ever since.  That's another one of my pet peeves is companion AI that's so absolutely brainless (even with rudimentary options on how I want them to act) that I have to babysit them or they'll blow themselves up.  That is not fun. 
« Last Edit: March 07, 2018, 06:03:04 PM by Dincrest »
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Mickeymac92

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Re: Things you can't bear in a JRPG
« Reply #33 on: March 07, 2018, 10:41:13 PM »
3) tedious crafting/upgrade system. Sigh, once again Tales of Beseria.

I love Star Ocean 3, but jeez that crafting system is a huge pain in the ass.

Worst one I've encountered, at least.

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