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Messages - Aeolus

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Single-Player RPGs / Re: What are you favorite jokes in JRPGs
« on: August 15, 2018, 12:10:12 PM »
PS3's Escape Pipe trick. A rather unorthodox and convoluted bug fix from the olden days, but amusing nevertheless.

Also Ramza fucking murdering the hell outta Mustido.

Also also, several bits across Kattlox Island. Including popping up in a not so abandoned warehouse to A) crash a pizza party and B) circle strafe an 8 story tall giant robot that proceeds to level this section of town (finally).

Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 15, 2018, 11:59:28 AM »
Say what you will about the rest of Generations of Doom, but that opening theme was actually pretty good, if in desperate need of better synth sampling.

General Games / Re: Fire Emblem Heroes
« on: August 15, 2018, 01:06:05 AM »
Somebody, get Reddit on the line. We're finally getting one of those questionnaires that used to be Japan only, and the first question involves asking "How many Ice Pillars strike Surtr's Spirit Bomb in Book 2's opening movie?" A.(17) B.(27) or C.(37)

That's not the kind of question I was hoping to test my mettle on.

(Looking at the actual video on my phone, its either 'B' or 'C' since 17 is way too few (unfortunately, the phone version hides several of those ice pillars just off screen, along with foreground hogging pillars blocking most of what should be visible; plus there's a fucking bunch from outta nowhere staying almost completely off screen until the very last half-second), my guess would be 'B'.)

Edit: 'B' was the correct answer for the first question. Question 2 asks "Which Hector has the tallest battle sprite?". My guess is 'C' because while I don't have Vector, Lector is fucking huge compared to Hector, its almost a joke (he's almost a full head taller).

Edit: 'C' was the correct answer for the second question. Question 3 asks "Which dragonstone is used for Great Flame attack?". 'B' is the correct answer for this one for certain since 'A' is Breath of Fog and 'C' is Summer Breath. Hell, if you don't believe me, just check Chapter 4-4 Book II. As for the latest Grandmaster Tactics Drill, this one wasn't so bad and fell into place for me once
Spoiler: show
I sent Elincia downward at the start.

Edit: 'D' I mean 'B' was the correct answer for the third question. Question 4 asks "What weapons do Marth and Caeda hold during their B rank support cutscene?". 'C' is the correct answer for this one since all B support rank cutscenes default to showing characters with their Iron tier weapon (incidentally, no other support rank even has weapons). I was able to verify this with my Eliwood and his waifu Ursula. :V Also, I managed to finally pull white dancer Xander (also also, what the hell is wrong with his arm?), but he's likely to turn into Close Counter fodder if I pull another one of him since he's +Res/-Def.

Game Journals / Re: A Game Journal Reborn
« on: August 14, 2018, 06:20:20 PM »
There is some good news and bad news in regards to Langrisser recently.

The good news is that someone else is taking a stab at it, and it looks a hell of a lot better than Resurrection Resurrection ever did.

The bad news of course is that its Mobage.

But what really annoys me is that Atlus won't let the Langrisser/Growlanser/Devil Survivor team do anything else along those lines (of course, I don't even know if they're still around at this point).

Edit: And on the subject of SRPG binges,

The race is on to see whether this or Tree House comes out first.

Having posted this though,

...this might not be the best news. :V

Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 13, 2018, 02:52:00 PM »
Playing through the second temple in Zelda 2 on a modern tv is an exercise in eye torture. The lime green bathhouse tileset was bad enough on a CRT, but on a flatscreen with a lower refresh rate causes everything to just blur together in a garish pea green smear.

But enough about emulation issues, Granstream Saga's excuse was in being devolved and released in the height of the "How do I even 3D?" era of 3D game design.

Another thing that annoys me are games that give out mostly monetary rewards where there's little to nothing to buy and no way to store the excess, especially in a game with a low wallet capacity. Imagine that I cleverly posted that Simpson's image of 'not accepting Scratchy Dollars' following this.

General Games / Re: Fire Emblem Heroes
« on: August 13, 2018, 04:58:41 AM »
And once again I find myself in the middle of our spread of luck in that it only took me 75 Orbs to get pity broken by +Spd/-Atk Male Morgan (also got a 4 star Libra out of it so its not a bad turn out), but its' gonna be awhile before I can pull again.

That said, I'm loling at the fact that we're getting more worldbuilding from FEH than from Fates in regards to Fateslanta.

Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 12, 2018, 02:19:43 AM »
Can we change Aeolus's title to "party pooper" since he LITERALLY shits on everything we all love?

It sucks to get old and jaded.

Although having a Triumph the Insult Comic Dog as an AV would be amusing for about a month.

But I probably should replace my current Avatar with one based on the bottom right part of this image.

Don't you dare use that as grounds to slander the epic voicework of Symphony of the Night. I'll end you in the most jrpg of ways....a long grueling battle where I mostly cast aoe heals every round and have 1 person attack because jrpg bosses are surprisingly dull....

You might want to take another look at my current avatar and maybe try to note the theme I'm looking to go with here.

Also because I want to make a 'The "Luigi is dead" Stare' joke.

Because its either an avatar for comedy or for pics of old school JRPG females of not quite work unsafe nature.

But enough talk! Have at you!

Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 11, 2018, 07:44:27 PM »
Can we change Aeolus's title to "party pooper" since he LITERALLY shits on everything we all love?

It sucks to get old and jaded.

Although having a Triumph the Insult Comic Dog as an AV would be amusing for about a month.

But I probably should replace my current Avatar with one based on the bottom right part of this image.

Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 11, 2018, 01:52:21 AM »
@Aeolus Plus Lufia 1's battle system was kind of unconventional in a negative way. You input commands for a few characters, the enemy goes, you input more commands, and the people for whom you gave commands finally execute their turns. Weird. Lufia 2 also had an awful localization that resulted in things such as a garbled Dual Sword Shrine. Plus battles were slow, and some puzzles hard without a guide. And whoever called the villains in the English versions "the Sinistrals" was obviously unaware the word means left-handed.

Sadly, there is an ancient superstition about how Left-handed == Evil. At least that one can't be blamed on Lufia 2's localization since that was held over from Lufia 1 (not that Rise of the Superbeings would be much better). And on that note, there's always the fact that the series was named in the west for a character that literally only figures in the first game
Spoiler: show
(you can't even claim that its related to Erim since she spends Lufia 2 going by Iris, plus Lufia manages to end up as a separate entity by the end of Lufia 1 anyways, even if doing so effectively killed Lufia via memory wipe and didn't even stop Erim from coming back anyways).

As for the gameplay mechanical fails, I had already mentioned it up thread 5 pages ago during my tirade against worthless Defend commands (albeit, I didn't exactly call it out by name, so spoiler alert, that rant was more specifically in regards to my Lufia 2 playthrough earlier this year). It also has a weird quirk where buffs/debuffs last until the end of battle irregardless of anything short of using the appropriate counter spell. If nothing else, it makes the Ancient Cave easier since it makes it easier to punch above your weight class a bit (which you were basically doing all the time past Floor 30).

Seriously, Lufia 2 is as good as it is in spite of its development, not because of it.

I can't disagree about grandia's story (the original) but damn did the battle system click with me, maybe i'm in the minority with this?

Yeah. I fucked up and didn't give Grandia's battle system its due. Granted the games often err on the easy side, but beyond that they're amazingly solid for their gameplay. But, yeah. You are definitely not alone in this. Its the main reason why the series is still even remembered today.

Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 10, 2018, 09:37:30 PM »
Star Ocean is notorious for wasting its potential over the course of the entire series.

Lol @ ^this.

Because seriously, Star Ocean never held any real potential. The producer went on record to state that all he ever wanted to do was to make yet another bog standard JRPG series in an era inundated in bog standard JRPG series. And no, even SO2 sucks, even back in the day. Most of us just weren't exposed to enough JRPGs at the time to notice the glaring issues of constant unwinnable boss fights, 100 different ways to break an already prebroken game, horribly unbalanced cast and writing (Claude gets to hang out with Starships and Phasers at the start; Rena starts out by delving into a rape dungeon that she'll eventually needs to be rescued from, by Claude), a meandering plot, and a thoroughly busted battle system (they never got Magic Symbology to not be a complete waste of time in these games, while Range is the fucking god stat no matter how Anime Waifu the character they stick it on is).

Lufia is a series that had so much potential, but never realized it.  Lufia and the Fortress of Doom was alright.  Lufia 2: Rise of the Sinistrals was a SNES masterpiece.  Lufia: The Legend Returns was a disappointment.  Ruins of Lore was dumpster trash.  Curse of the Sinistrals wasn't bad, but like most remakes of classics, the original was still way better.

Lufia 1 isn't actually all that right. Its rather bland for the time it came out in (FF V and DQ V both predate it, but it did come out  a whole two months before Secret of Mana and 6 months before Romancing SaGa 2) with its main redeeming features being its intro and the way it handles its conclusion. Lufia 2 may be fucking Lightning-in-a-Bottle but it still has its issues (like the early game meandering and the endgame's rush to beat the development deadline), but the fact that this was the devs 2nd game on the system and that it came out during an incredibly strong period for JRPGs speak more for the game's overall quality than any sort of potential. Lufia 3 wasn't just a disappointment, it was doomed to fail from the start since it was on significantly weaker hardware and carted too many legacy systems over from Lufia 2. Admittedly its 3x3 party grid and Wave Formation mechanic weren't bad ideas, they were just wasted on the procgen mystery dungeon game design. Ruins of Lore was subsequently rushed out onto the GBA which was unsurprisingly not a smart move considering their lack of proficiency with the hardware, which itself wasn't powerful enough to allow the devs to get away with what they got out of Lufia 2, along with the fact that they were desperately chasing that awful Pokemon-alike trend that gave us the late 90s/early 00s of JRPGs. Curse is surprisingly competent given what it was, its just also too boiled down and lacking in the charm that Lufia 2 had while also being too beheld to it. If the devs could ever get their act together long enough to make a stand alone game (or at least a brand new one) with Curse's level of quality, they might make an impact in today's market, but that would involve them getting ahold of those coveted resources of plentiful time, money and skill.

Grandia 3 is another one that had potential to be amazing,

...but then Alfina came along and messed it all up with a whole host of stupid JRPG cliches. 

To be fair to Alfina. None of the Grandia games ever escaped their host of stupid JRPG cliches, just like how none of the Lunar games before them could.

No matter how much they tried to dress up Grandia in this story of young adventure and coming-of-age discovery, they were always shonen style power fantasies at heart with Magical Princesses to save (Feena, Elena, Alfina), cooler adults to give their wisdom and their lives to guide the protagonist (Gadwin, Mareg, Miranda), obnoxious rivals to eventually come through for you in the end (Rapp, Millenia???, Ulf), evil villains looking to use whatever evil technology and ancient ruins on hand to dominate/destroy the world (Baal, Zera, Emelious), with the usual Team Rockets working for them, various fantasy races with absolutely no contact with each other until the protagonist shows up to spread the good word about the power of Jesus friendship, ancient discoveries that no one but the protagonist could've ever made (unless the villains got there first, although they usually prefer to wait just off screen until the moment you've done all the work for them), etc.... Hell, even the midseason powerups are the same (Dragon Slash).

General Games / Re: Fire Emblem Heroes
« on: August 10, 2018, 04:51:58 PM »
I'm betting that second new character banner is our CYL2 banner. It'll come out a week after the 1st year anniversary of the original CYL banner's release which was August 31st. As for our first new character banner, I just hope it isn't even more Fateswakening characters (hell, we're running out of Gen 1ers for both games and we've been digging into the Gen 2s and Awakening's Gen Xers).

Also, it just occurred to me that CYL's alts were mostly based upon the characters' fathers (Lucina and Lyn not so much), but the running theme of CYL2's characters would likely be the presence of siblings (Hector has Uther, Celica has Conrad, Ephraim has Eirika and Veronica has Bruno).

As for pulls, I've had no luck on 5 stars with the latest one thus far. Although I did pull another Tailtiu and Soleil and a 3 star Eliwood for my +5/+5/+5 Arena team core (along with a bunch of crap like 3 star Ests). I also picked up a 4 star Hawkeye from the Dancer Banner because why not?

As for the Colored Daggers, hopefully the presence of Kaze and these new effective damage Daggers indicate the dev's willingness to proliferate more/better Effective Damage Daggers, be they Colored or Colorless. And I keep hoping that they'll do the right thing and make Julian a Red Dagger (and also include Lena, Nyna and Elice just so that we can have every SO to an important endgame PC from Mystery).

Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 09, 2018, 09:12:29 PM »
Lufia Ruins of Lore was fun once you stopped caring about the story andnjust did the ancient cave. I dug the music, but I've always had a good appreciation for Lufia's music scene (dat sinistral theme yo....). I mean it's not great but it's no star ocean 5.

Except that RoL's Ancient Cave sucked ass, considering the fact that you were limited to your MC and his Disk Monster only, Providences were not a reliable drop on any floor, and I don't recall there being a Blue Treasure Chest mechanic to give you a leg up on subsequent runs. You were allowed to bring in Eldin's & DM's Levels and Skills/Spells though which only meant that you couldn't expect to run the dungeon until the late/endgame anyways, and that you basically had to plan your run throughout the whole game by picking relevant Classes early (which were basically the Priest and Thief classes since everything else was either a stat buff or were bogged down with useless skills/resource hog spells.

And then the Disk Monster mechanic also sucked balls too, but that was more of a matter of RoL chasing that early 00s Pokemon knockoff trend.

The two things that amused me post RoL's Ancient Cave were Eldin's Disk Monster being significantly higher level than everyone else in the party (with significantly better stats too, even after your party members merge with their DMs), aside from Eldin who's significantly higher level and stated than his DM (mostly because he can't run away/get knocked out like the DM can and frequently will; also because of all the stat boosting monoliths and that endgame plot buff, on top of all the bestest equipment in the game); and that this is doubly true of that Furry party member (I don't remember his name, all I remember is that he's one of the saddest wastes of space I've seen in a JRPG party; can't do the DM thing at all, can't take a Class, can't learn any skills or spells, has shitty stats except for Atk which is only mediocre, shitty equipment options too, none of which he can use because he joins horribly underleveled to begin with, and IIRC has to get booted from the party for a solid while to make room for Dekar).

Actually, now that I think about it. The real plot of RoL was in getting Dekar some action. Once he permanently leaves the party, the remainder of the game just about hemorrhages itself apart.

Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 09, 2018, 06:42:38 PM »
Ruins of Lore was awful, but I have played worse.  I have a morbid fascination with bad gaming and have reviewed more than my fair share of garbage for the site (though I thankfully did not review Ruins of Lore.)

How far did you get? Because the endgame just completely falls apart with bugs, glitches, bad writing and horrible unbalance (I had my post Ancient Cave protagonist fucking solo that bitch; especially since he gets a massive plot based buff for the final dungeon).

That said, yeah. There's easily worse dreck out there (Lunar: Dragon Song, White Knight Chronicles 1 & 2, Beyond the Beyond, etc).

Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 09, 2018, 06:06:57 PM »
But then I played Lufia: Ruins of Lore

You have my condolences.

Game Journals / Re: A Game Journal Reborn
« on: August 08, 2018, 07:06:28 PM »
Or do you want me to gush about the music, too?

Please, gush all over our TitS.

Belated, but fixed.

Your Innuendo-fu needs work young grasshoppa.

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