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Game Journals / Re: A Game Journal Reborn
« Last post by Andrew on Today at 06:45:27 PM »
About 15 hours in to Ni no Kuni 2 and loving it so far. Patched and playing on 'Hard' difficulty, which gave me a few early deaths before I knew what I was doing, though overall it feels more like a 'Normal' level of difficulty to me. Love the visuals, and combat is really fun. My only complaint is that movement feels a bit slippery or floaty both in and out of combat. Side-quests are pretty meh, but the main game is good fun and I'm enjoying the kingdom building.
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Single-Player RPGs / Re: Dragon Quest XI looks glorious
« Last post by Aeolus on Today at 06:18:48 PM »
I'd also agree with others here that they shouldn't have bothered with giving you the ability to move your characters around if they weren't going to do anything with it...but I still play around with it sometimes just for fun. I also wish that Pepping wasn't so RNG-based, so I can plan around it better, but it's not like there isn't some strategy to it.

You know you can keep Pep Up status indefinitely so long as you keep the Pepped Up Person on the bench right? It makes setting up Hallelujah! that much easier (although doing that requires locking down the MC, Erik and Jade for extended periods of time which kinda sucks).

The MC also gets a skill that lets him trigger Pep Up at any time you're willing to put down the MP for it, which is really useful since he's so indispensable to the majority of the Pep Powers.
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Single-Player RPGs / Re: Dragon Quest XI looks glorious
« Last post by Mickeymac92 on Today at 03:33:11 PM »
I've enjoyed exploring every town so far, talking with all the townsfolk, the story, etc. Honestly, this is everything I wanted a modern Dragon Quest to be. My only complaint is that it's a little too easy, I'm definitely gonna have to do a second playthrough someday with those hardmode-esque options they gave me at the beginning of the game.

I'd also agree with others here that they shouldn't have bothered with giving you the ability to move your characters around if they weren't going to do anything with it...but I still play around with it sometimes just for fun. I also wish that Pepping wasn't so RNG-based, so I can plan around it better, but it's not like there isn't some strategy to it.
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Single-Player RPGs / Re: Dragon Quest XI looks glorious
« Last post by Arvis on Today at 03:16:55 PM »
I think Ranadiel's much more experienced than I am with JRPGs so I have assume that his criticisms have real merit.  However, hating on the town design is pure insanity.  The towns in this game are about as "generic" as pasta in Italy; sure it's what you expect, but it's flipping amazing and each bite is a sensation.  The attention to detail in the art direction is superlative and really pulls the player in.  Or at least it does me.
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Single-Player RPGs / Re: Dragon Quest XI looks glorious
« Last post by Draak on Today at 11:32:39 AM »
People playing on PC, rejoice! The orchestra mod is here!

Already installed and it's excellent, a day and night difference.
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Single-Player RPGs / Re: Dragon Quest XI looks glorious
« Last post by Frostillicus on Today at 09:02:54 AM »
meanwhile Persona is like watching Homer Simpson saunter into an early 90s Grunge Metal concert in full Reggae and it just comes off as sad sometimes.
I do not get that metaphor Homer Simpson metaphor at all :P

I do. Hard for me to believe that was a quarter of a century ago...

I'm pretty sure I'll enjoy this game (after a reasonable price drop, of course). I had a lot of fun with VIII, as much of a slog as it felt at times...
As weird as it may sound to say this about an RPG, I've personally never thought of DQ as a "deep" series. People expecting such should look elsewhere. It's just old school RPG fun.
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Game Journals / Re: A Game Journal Reborn
« Last post by Frostillicus on Today at 08:38:08 AM »
Sorry @Rucks , but I do believe I mentioned that it bored me to death.  However, that was after giving it like.... 2 hours?  Maybe slightly less.

I still want to play it again now that my attention span has evened out in my old age.  But I'm not sure what the best way to do that is.

If you still have your Wii, I will send it to you when I'm done.  I bought it off @Frostillicus (he gave me a helluva deal, tbh) and I'm sure he'd want me to do the same.

Indeed. It's not easy to find for cheap, and I think all lovers of RPGs should give it a go.


EDIT:

Tales o' Braseria - Currently navigating Vortigern.
As far as the game itself goes: so far, so good. As I've said before, Velvet's badassness feels forced, but some of the decisions she makes definitely back up the 'tude. Combat is fun, and of course, that's the meatiest part of a Tales game.
I'm wondering why the hell the glowing Katz ball system is even a thing. They re-spawn everywhere in no time. I've already got 150-ish, and haven't found any chests that cost more than 35.

In the spirit of this time of year, I've started The Evil Within 2. It definitely borrows a thing or two from TLoU, but it's still spooky goodness. I remember the first game starting out "heavier", psychologically. However, I just started Chapter 3, (when this game opens up a bit), so I'm sure much will happen, still.
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Single-Player RPGs / Re: Dragon Quest XI looks glorious
« Last post by Ranadiel on Today at 06:43:35 AM »
^ have you played any of the other DQ games? (I'm assuming you have since you play everything)
I have played DQ 1-3 and 5-8. I'd say overall I liked most of them (3 being an exception as it kept going and going after I started getting bored with it so I ended up quitting it). However the last time I played one was 8 around when it got released, so I it is entirely possible that my tastes have changed since I last played DQ8 since as you say, I play everything.

Comparing Dragon Quest to Persona is like comparing Coke Classic to New Coke. Dragon Quest stopped trying to be 'with it' ages ago (around the Zenthian trilogy to be precise) and has been, by and large, for the better for it, meanwhile Persona is like watching Homer Simpson saunter into an early 90s Grunge Metal concert in full Reggae and it just comes off as sad sometimes.

Hell, a great example is your complaints about Sylvando's archetype (from what I've seen, he's nowhere near as bad as the more common version of his archetype has been portrayed; I'd even say that chief mechanical officer from Guren Lagann is a more offensive example even though he was considered to be a breath of fresh air back when that show first came out), compared to Persona 4 having you beat the gay shame out of one of your party members and tomboy shame out of another one.
I do not get that metaphor Homer Simpson metaphor at all :P Anyways both of them are doing silent protagonist, and I was using Persona as an example of an instance where I though the silent protagonist worked. There really aren't that many games that still use silent protagonists these days, so I have to go with what is available. Although another comparison I thought of making is that the Luminary felt like the (male) Inquisitor from Dragon Age Inquisition to me as, despite having a voice, the Inquisitor was played extremely emotionless which made him have a lot of the same issues that I had with the Luminary despite having both a voice and player chosen dialogue (it was weird). However I am not sure how many people would get that comparison. XP

I'll agree that Sylvado is not the worst example of that trope that I have seen. He is depicted as being genuinely strong, but I still felt like the intent was a joke that I didn't find funny. It might have been "better delivered," but it still made me cringe a little.
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Game Journals / Re: A Game Journal Reborn
« Last post by Der Jermeister on Yesterday at 09:37:09 PM »
Played some more Toukiden: Kiwami, but am still in Chapter 4, despite spending more time than usual with the game.

I recruited a lizard man in Romancing SaGa and actually finished a quest to get a monetary reward, and I'll probably keep him since I sparked a powerful ability that hits all enemies for a good amount, alongside Claudia's bow skill that hits all foes.
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Single-Player RPGs / Re: Dragon Quest XI looks glorious
« Last post by Aeolus on Yesterday at 04:00:52 PM »
Quote from: Ranadiel[/quote
Wall 'o' Text

There's a lot to unpack in that post, and I'm not even out of Act 1 yet (because I keep getting distracted by that stupid XBow sidequest), so I'm going to focus my efforts on the below for now.

Luminary
We're finally getting to characters! And we start with the worst one. Yes I know DQ does silent protagonists. I don't hate silent protagonists as a concept. As examples, I think Adol and Joker are both silent protagonists done well. The Luminary however did not work for me. I feel the most necessary component for a silent protagonist to work is for there to be some sort of personality behind the character. It doesn't necessarily have to be deep or well developed but something needs to be there. Adol has a love of adventure deeper than the ocean. Joker has a distaste for justice. That's all you really need. The Luminary has none of that, and he is kind of stupid. Really he came off to me as just sort of a piece of cardboard cut into a human shape. (Spoilers including up to Act 3) *snip*

Comparing Dragon Quest to Persona is like comparing Coke Classic to New Coke. Dragon Quest stopped trying to be 'with it' ages ago (around the Zenthian trilogy to be precise) and has been, by and large, for the better for it, meanwhile Persona is like watching Homer Simpson saunter into an early 90s Grunge Metal concert in full Reggae and it just comes off as sad sometimes.

Hell, a great example is your complaints about Sylvando's archetype (from what I've seen, he's nowhere near as bad as the more common version of his archetype has been portrayed; I'd even say that chief mechanical officer from Guren Lagann is a more offensive example even though he was considered to be a breath of fresh air back when that show first came out), compared to Persona 4 having you beat the gay shame out of one of your party members and tomboy shame out of another one.


Graphics
They were fine? I don't really have a lot to say here. I'm just getting the non-spoiler stuff out of the way. I've seen better graphics in other games, but they were not close to being distractingly bad. My one complaint that could go under here (because I don't want to make a section just for it) is that the camera was on occasion bad. I had multiple instances where I would get into a random encounter and a tree branch would be blocking half the screen. I could move the camera, but the moment someone else got a turn, the camera would snap back to having half the screen blocked. Also the camera had issues with trees occasionally while exploring off the beaten path.

Music
I'm sure for some the music was nostalgic, but I was sick of it by the time I got to Gallopolis. The music did not do a good job of setting mood (e.g., a desert having the same music as a tundra) and I have heard all of these songs countless times before even picking this game up.

I wont argue with these. In fact, I'd say that Classic camera should've been the default since moving your people around in battle adds little to nothing.

As for the music, its by far the biggest failing of the game. Its like listening to Motoi Sakuraba's lazy efforts having been stuffed into the game Xenosaga 1 style. What few good pieces there are can only be found buried in one off cutscenes, while the majority of the game is dominated by one of the most inappropriate choices available. The biggest problem is the fact that the basic overworld music only really works when you're on horseback (and you're not on horseback long enough to have to suffer through even a fraction of the amount of time that you end up with) and that there's barely any goddamn remixes to begin with, which would've solved about 65% of the music issues single-handed (its bad when your one World Map remix is the goddamn town theme and its variations).


I'll come back later once I've seen for myself how badly they ended up dropping the ball on Jade (why am I not surprised).
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