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1
Anime, TV, and Movies / Re: Anime/Manga Journal
« Last post by Ranadiel on Today at 06:28:26 AM »
I would recommend Kimestsu no Yaiba as I enjoy the manga and the stills I've seen for the anime look very good.
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Game Journals / Re: A Game Journal Reborn
« Last post by Arvis on Yesterday at 05:17:01 PM »
Yeah, the APC is easily one of the best, most useful things in all of VC4.  That said, I'm 100% in support of taking your time on maps and enjoying the gameplay. :)
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Game Journals / Re: A Game Journal Reborn
« Last post by Jimmy on March 18, 2019, 02:36:02 PM »
I'm still plugging away at Langrisser mobile. I've reached a point where the game either forces you to grind a lot or spend real-world money to progress. It's pretty annoying, but I'm still enjoying it quite a bit despite this problem. It isn't a big deal to do the daily missions everyday and power-up characters and troops, and I still really enjoy the character advancement as it's quite addictive. There are also some grinding options that will simply allow you to "sweep" a level you've already completed, and others that allow you to just turn on the auto-battle function and let it do its thing, so it's not too much of a commitment. That works for me too because I refuse to spend any real-world money on it.

Story-wise I'm to chapter 24 of the main game, and level 5-5 of the time rift, which is the second half of the empire path of Langrisser II. My team level is currently at 45. The grind became prevalent around level 40, so I've been playing more casually since then. It's a pretty nice time-killer on the train so it works well.
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Anime, TV, and Movies / Re: Anime/Manga Journal
« Last post by Mickeymac92 on March 18, 2019, 03:57:28 AM »
One Punch Man 2. Nothing else matters.

Actually, I take that back, Gunjou no Magmel looks pretty cool. Dunno if I'll get around to it, though. I really don't think I'm interested in following seasonal anime anymore, tbh. And if it's based on a manga, I might be better off waiting until it sets up a proper story arc before I get into it. These tend to take some time to build up momentum.

Promare also looks interesting, but as with all movies, I don't like hunting down fansubs, so I'll wait for an official english release, if one ever happens.
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Anime, TV, and Movies / Re: Anime/Manga Journal
« Last post by Aeolus on March 17, 2019, 11:14:40 PM »
At this point its better to bail on Shingeki/Attack on Titan. The explanation wasn't worth it.


Meanwhile I'm still plugging away at L-Gaim. I'm on episode 44 now and its hilarious on what a Twenty Xanatos Pileup this has become.

I've also checked out Macross Delta: Movie Edition and while the plotting is significantly tighter, I feel like they could've excised Mirage from it entirely (as they already did in regards to the plot).
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Game Journals / Re: A Game Journal Reborn
« Last post by Rook on March 17, 2019, 08:47:24 PM »
Still playing VC4. Up to chapter 9 now. I bought the Squad 7 DLC which gives you a decent mission and all the main VC1 characters. All are a bit overpowered so I don't use them, except for Welkin's tank because that transport is useless and scouts travel further on foot.

The Squad stories are a nice touch and thankfully easy to unlock.

The maps/game boards have been a decent upgrade over VC1. I haven't experienced a level as intense as VC1's Chapter 6 tho.

Not a big fan of the grading system, which takes out some of the strategy for speed.
Funny thing, the transport is possibly one of the most broken things in the game and is the key to 1-turning a few maps (including the hardest skirmish map). The map might change the best way to use it, but I recall that I would generally put a Shocktroop, Lancer, and a Scout or Engineer in it (forgot if 3 is default or the first capacity upgrade). The secret to maximizing the Transport is to pick up all the units on its turn (depending on the map you can get usually get one or two units without even moving) and then move it towards your goal. Whenever you stop near something you want to kill, have a Shocktroop or Lancer get out based on what you want to kill, kill it, and then have them return to the transport on the same movement point. If the transport gets damaged, just pop out the engineer and heal it before popping right back in.

It is a lot more efficient for getting both Shocktroops and Lancers to places than any other method except for pairing up with a Scout (and I don't remember if you have that yet), but the transport is more defensive than pairing up. Also you can use the transport to pick up a scout to give them a running start allowing them to basically cross the entire field before their movement is completely ruined.

Probably using it wrong then and maybe if I have to grind a bit I'll use it. The gameplay is so fun tho that I'm not really into 1-2 turning levels.
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Anime, TV, and Movies / Re: Anime/Manga Journal
« Last post by Annubis on March 17, 2019, 08:33:12 PM »
https://anichart.net/Spring-2019
https://www.livechart.me/spring-2019/tv

Well, this season went by quickly.

One Punch Man 2
Well, this is a no-brainer.

Shingeki no Kyojin 3 Part 2
What's in the basement?
I wish I was kidding but that's the only part of this whole serie that still holds some interest with me.

Kenja no Mago
Isekai that's about mid tier.
Power fantasy but no bad stuff like slaves or whatever.

Fruit Basket
First manga for a lot of people. This is going to be a nostalgia blast.

Boku-tachi wa Benkyou ga Dekinai
School life light comedy/romance with no real special trait.

Sewayaki Kitsune no Senko-san
A depressed and overworked salaryman gets visited by a homely kitsune god who basically wants him to be happy.
It's really heartwarming.

Mix
I've read TOUCH and most of this author's other mangas, but at the same time, it's pretty much always the exact same story.
It will probably be really good, but I think I'll pass.

Kidou Senshi Gundam: The Origin - Zenya Akai Suisei
Some sort of remake of the origin. Sounds interesting.

Isekai Quartet
«Petit crossover anime featuring characters from Overlord, KonoSuba, Re:Zero, and Youjo Senki»
The isekai kings all together? Sure.

Leftovers:

Tate no Yuusha no Nariagari
Season 1 was fine but season 2 will likely get to the really bad part of the story.
That's going to be a harder sale.

Movies:

Hibike! Euphonium: Chikai no Finale
Now this is my blast of the past. I like how true this thing feels for people that were in a school orchestra.
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Game Journals / Re: A Game Journal Reborn
« Last post by Ranadiel on March 17, 2019, 07:58:56 AM »
Still playing VC4. Up to chapter 9 now. I bought the Squad 7 DLC which gives you a decent mission and all the main VC1 characters. All are a bit overpowered so I don't use them, except for Welkin's tank because that transport is useless and scouts travel further on foot.

The Squad stories are a nice touch and thankfully easy to unlock.

The maps/game boards have been a decent upgrade over VC1. I haven't experienced a level as intense as VC1's Chapter 6 tho.

Not a big fan of the grading system, which takes out some of the strategy for speed.
Funny thing, the transport is possibly one of the most broken things in the game and is the key to 1-turning a few maps (including the hardest skirmish map). The map might change the best way to use it, but I recall that I would generally put a Shocktroop, Lancer, and a Scout or Engineer in it (forgot if 3 is default or the first capacity upgrade). The secret to maximizing the Transport is to pick up all the units on its turn (depending on the map you can get usually get one or two units without even moving) and then move it towards your goal. Whenever you stop near something you want to kill, have a Shocktroop or Lancer get out based on what you want to kill, kill it, and then have them return to the transport on the same movement point. If the transport gets damaged, just pop out the engineer and heal it before popping right back in.

It is a lot more efficient for getting both Shocktroops and Lancers to places than any other method except for pairing up with a Scout (and I don't remember if you have that yet), but the transport is more defensive than pairing up. Also you can use the transport to pick up a scout to give them a running start allowing them to basically cross the entire field before their movement is completely ruined.
9
Game Journals / Re: A Game Journal Reborn
« Last post by Rook on March 17, 2019, 01:01:21 AM »
Still playing VC4. Up to chapter 9 now. I bought the Squad 7 DLC which gives you a decent mission and all the main VC1 characters. All are a bit overpowered so I don't use them, except for Welkin's tank because that transport is useless and scouts travel further on foot.

The Squad stories are a nice touch and thankfully easy to unlock.

The maps/game boards have been a decent upgrade over VC1. I haven't experienced a level as intense as VC1's Chapter 6 tho.

Not a big fan of the grading system, which takes out some of the strategy for speed.
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General Games / Re: Fire Emblem Heroes
« Last post by Aeolus on March 15, 2019, 02:39:44 PM »
Nothing like repeating November's dry spell to help push a few more stragglers off the wagon. At least this time they didn't start the month with a banner full of goddamn Fates Alts (and Mikoto) after spending nearly an entire year slipping in Fates Alts, on top of shoving wave after wave of powercreeping OCs in our general direction.

Looking back at 2018's March, we were still settling in on the implementation of Legendaries with the advent of the Blessed Gardens and our first round of Leg Battles with F!Grima, and there was the last of the FEW DLC crosspromotion event battles, plus a couple of extra quests (like a 3 Heroes, and the year long GHeB quests). So while March '18 wasn't amazing, its still far more interesting compared to this year's nothingburger of a month.

As for AR bullshit, I've finally implemented my double Duma defense, complete with dual Anima blessings on Aversa and Reinhardt and support from Lazura (who gets to Tactics buff everybody as I have two horses, two fliers and two armors), so at worst, I'm only hemorrhaging 50 points every 20 hours over 80 (and any kills my team manages knocks that number further down by 20 a head). I'm actually doing kinda well so far with it (only one round ended on a full 50 loss and that team had a 4+1 Offensive Fort compared to my 3+1 Def Fort) so hopefully I can finally claw my way up to tier 20 this week.

Meanwhile the most recent GCN's intro got a chuckle out of me.
Miccy: "Lets have a battle....for good relation's sake."
Snacky: "Sure thing sis."
Burger King: "Why am I even here?"

Incidentally, I also finally got around to clearing F!Robin Abyssal earlier this week with a team of Celica, Lazura, Gronnlwen and Ursula. Just Xander left to go before I'm ready for the next round of ReGHeB Abyssals.

Also:


Welp! :V


Edit: Meanwhile, more Bunny Alts. At first I thought the female bunny was Micaiah, but her hair looks to be off and the male doesn't look like Sothe (also too soon), then I thought that could be Eirika and Innes, and then I recall how Ayra was reduced to pallet swapped Eirika and that could be Quan, and now I realize that there really isn't a lot to go on due to how Seasonals give no fucks and we could get both Micaiah and Innes, or Eirika and Quan, or even Karla and Harken and screw the rules.

Bundit: So instead of any of the above, we got Spring 2018 mk 2 instead. Palla instead of Catria, Bruno and Veronica instead of Alfonse and Sharena, Marisa instead of Kagero for the popular whalebait choice, and also Loki instead of letting the queen of the series' recursion, Anna, get an alt. I'm almost impressed by my disappointment (granted Palla and Marisa are great choices and should've gotten alts sooner, but the methodology of this particular banner is awe-inspiring in its uninspired selection), but they do deserve credit for a playable Bruno, which should assuage some disgruntled players. That, and that we're getting a free flying Bow user out of the deal.

Edit Hops Again!: And I've finally clawed my way into AR tier 20. Fucking finally. And a good thing too because I can see a lot of eaten Bun Bun Pallas in the near future. And speaking of, this banner is some hot garbage for skills. You either have poor Marisa with nothing worth bringing to the table or Whale Bait with Palla's Disarm Trap, Veronica's G Duel and another source of Dazzle. Palla at least has a decent inheritable weapon and Veronica's Prf is okay, even if it doesn't play well with most of the few remaining budget builds.

T_T Edit: Yeah, even the Seals are mediocre. Spd/Res Bond is the top this time around followed HP/Spd as that can be used on Aversa with Warding Stance bringing up the rear. Also, hope you weren't counting on your Year 1 Spring Seasonals to get the job done as its Years 2 and 3 Springs only (minus the Ninjabit because she'd be too good?). As for the stats, Marisa has pretty decent stats for a Gen 3 Flier, but the others are all stuck with their lousy Gen 2 Ranged BSTs. Bruno's Genny on a horse with HP instead of Res, Palla's middle of the road, Veronica's a slightly less impressively busted Sky Nino and Loki's got some actual defenses going. As for Loki's skills, she's bringing Flier Formation in as her 'not quite budget' option which is great if you really want to get silly with Flier Emblem builds.

Bun Bun Edit: Well it took me every Orb I had on hand, but I managed to snag a Bunorinca (+Atk/-Def even) which helps fill that Flying Green Mage gap that so far I only had Spring Camilla to fill with. Of course while pulling for her, I managed to snag a spare 4 star Shigure and fuck all else worth mentioning (aside from 3 goddamn Saizos, because fuck off game).
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