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Messages - Aeolus

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Single-Player RPGs / Re: Your favorite basic weapons
« on: Today at 03:22:05 AM »
^ Cool choice Starmongoose. I hadn't really considered style and apparel when making this thread.

Generally speaking, most weapons only really care about killing things being naughty in your sight. After all, when you get right down to it, a thrown Barrel is a good as a power grid draining Destructo Ray at destroying giant robots. After that, style is all you really have.

(i.e. looks like Archers can counter at 1 Rng).
This is good to hear as that's been a common complaint for the class for a long time. The lack of 1 range is a big a big reason I'm not a fan of the class. I Ioved using archers in Echoes though thanks to 1 range and all the extra range boosts plus movement you get when you promote.

Oh man. Here we go, here comes the Archer discussion. [sperg]

The Archer's (and by extension, the Sniper, and similar Bow using classes) main problem has always been in its implementation rather than design. Bows are too weak and don't do enough to justify not having Enemy Phase action beyond specific set ups. Early game Archers' base stats are usually bad to awful, and don't get good enough growth rates to compensate. They're often also underleveled, and don't even get a Thief style exp gain bonus to help at all. They compete directly with Magic (which hit weaker defenses and are more specialized classes to begin with), and ubiquitous Hand Axes/Javelins. And there's usually a later Sniper or Bow Knight who can do a better (if at least passable) job than the starting Archer could ever hope to do.

Take for instance FE 8. Your starting Archer is Neimi who joins in Chapter 3 as a Level 1 Archer with 17 HP, 4 Str, 5 Skl, 6 Spd, 4 Lck, 3 Def, 2 Res and 5 Con, who compared with your initial Level 3 Staffbot Moulder from Chapter 2 and his 20 HP, 4 Str Mag, 6 Skl, 9 Spd, 1 Lck, 2 Def, 5 Res and 9 Con, gets utterly stomped in everything but Luck. Likewise, Bows in FE8 are roughly as strong as Swords, but only have Killer, Brave, Longbow and Nidhogg as non-standard weapons compared to Swords and their Armor/Wyrmslayers/Zambato, Lancereavers, Wind/Rune Swords, etc. on top of their two standard types. The 2x effective damage multiplier doesn't help much either (nor the general lack of flying enemies in FE8), nor does the Sniper exclusive skill Sure Strike (which guarantees the attack will hit; on a class that generally doesn't have trouble hitting things). And of course her two Promotions can be covered by Innes and Gerik (the former of which is already a Sniper).

I could go on with the many other examples from many other games, but generally speaking, Archers in the older games have been generally undervalued by the devs way too aggressively. If your Archers had decent stats or a way to stand out from all the other ranged options beyond being anti-flier (especially in games where there aren't many fliers around), you'd get something worthwhile (see also: Fates; Echoes is a weird case where there aren't a whole lot of options to begin with, stats generally suck on them, and Gaiden lacked anti-air, nevermind enemies that counted as Flying, but who can argue with a 8 Move Bow Knight with 1~5 Range and a fully Forged Mastered Killer Bow in hand?, especially if they had been a Dread Fighter at some point).

Single-Player RPGs / Re: super robot wars topic
« on: Yesterday at 07:24:14 PM »

So now we have 3 SRW games available to the west this year. Its a good time to be a Giant Robot anime fan.

I wonder why wearing clothes is so difficult for so many female RPG protagonists...

Because, contrary to popular belief, the defensive rating of armor goes up as the area it covers goes down. The idea is to concentrate it all onto three spots (the bare minimum needed to retain the 'decency' status effect; incidentally losing said status effect is an automatic game over).

Septerra Core seems to mostly buck that trend.  Maya wears full armor.  Okay, so Led (a girl who's maybe 18-20) wears a tank top and there is a brothel in the game with scantily clad prostitutes, but that's about it. 

Lol at bringing up Septerra Core and further including the two party members who were most blatantly designed after noted anime characters Motoko Kusanagi and Sailor Moon.

What about people who played with "good girl Velvet" ?

As I recall, most of Velvet's standard ensemble was assembled with her "good girl Velvet" outfit (or at least what was left of it).

Anime, TV, and Movies / Re: Anime/Manga Journal
« on: June 19, 2018, 11:53:04 PM »
And speaking of Isekai, I recently picked up Vision of Escaflowne (TV series) so I have a reason to trip report here again.

As far as the first episode is concerned, its already better than the OVA (in that Hitomi isn't manic depressive (yet...?)). Also, more people are in on the whole 'getting beamed up to an alternate world' which is a bit better than normal Isekais from the long, forgotten era of 1996 (christ, this can't already be 22 years old).

General Games / Re: Fire Emblem Heroes
« on: June 19, 2018, 04:33:32 PM »
Yeah, Astrid's amazing in PoR. Especially if you go Axes on her promotion since nobody cares about Weight in this game (except Mages but they suck even without Wt bullshit) and you can give her a Forged Steel Axe right out of the gate. And that Knight's Ward is complete and utter bullshit (since it secretly contains a +30% Spd growth boost which everybody wants, but only Knights, Soldiers and Armors can equip). It also helps that she's by far the most usable Bow user in the game.

That being said,
Spoiler: show
Astrid in RD took one of the largest nerfs in the series and went from being amazing to trash due to horrible availability, savaged growth rates, terrible bases and caps, the game's hate boner for Horses, Marksmen existing, Gatrie stealing the Knight's Ward to graft onto his Armor for a permanent Spd growth boost, and becoming Makalov's beloved. I don't even think Midia was bodied by the Nerf bat this badly (I mean unless you go from FE1 to New Mystery or something, but that is kinda cheating due to how she just got progressively worse as time wore on).

Also, hopefully you're aware of Stefan and his ridiculous recruitment requirements in the Desert chapter.

Most of the griping about Tellus inclusions in FEH comes from the current lack of non-Dragon formshifting characters in general since that constitutes a large percentage of Tellus characters as well as some of the most popular Fateslandia characters still not in the game yet (also Panne and Yarne). As for my own inclusion bellyache, it comes from the lack of Lucia since I like her even if she got pretty badly screwed over in both Tellus games.

Back onto the subject of FEH, I don't know what's worse. Noire as done by Rob Leifield or the fact that she's armed with a lovely bunch of coconuts (diddle le dee). At least Tana stayed on team cuboon so she's easily the top prize for that alone. Kinda disappointed in Ylisse getting in on the Summer banner again though (even though we did get 2 of the top 8 for Summer Alts this time).

Yeah, Wreck-It Ralph could've made for a really good okay TV series given how much ground it has to work with, and it still might not be off the table just yet, we just have to get past the series' 'Return of Jaffar' entry first.

Or you know, something something Di$ney something.

Also, I will fight you on Kenneth Lockhart (err, Gilderoy Branagh). Dude being older and not 'a young heartthrob' helped to provide a minor suspension of disbelief towards his lackluster abilities before his fraud reveal as it gave him a bit of a 'washed up/resting on his laurels' angle to work with.

Besides, they already had Tom Riddle, audiences can't handle two teenage heartthrobs dominating a film unless they fight each other, or are good enough buddies for the shippers to run wild with. :p


Its that time once again to start waiting for the next Tales of Game.

Game Journals / Re: A Game Journal Reborn
« on: June 16, 2018, 09:56:11 PM »
Octopath Demo: Kinda amusing that the game doesn't immediately boot you out at the 3 hour mark considering that I ran afoul of the time limit just prior to fighting the boss of the scenario I was on (but yeah, I was just about to leave town and finish my Therion's intro quest, and this was after starting with Ophilla and following up with H'anaat).

Lufia 2: Just about done hanging out with Lexis and getting my final party together at last.

Single-Player RPGs / Re: CD Projekt RED's Cyberpunk 2077
« on: June 16, 2018, 10:08:40 AM »
If I can manage to play Metroid Prime, then I can handle FPS games.

Single-Player RPGs / Re: Your favorite basic weapons
« on: June 16, 2018, 10:05:34 AM »
Whip Swords. Horribly impractical but generally wielded by cool ladies.

Light/Beam/Energy/whatever Sabers. Re: Light Sabers, generally wielded by cool doods.

Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: June 13, 2018, 05:38:02 PM »
random encounters when i'm lost in a dungeon.

Uuuuuuuugh.  Literally the only time I hate random encounters.

Pack it in folks. We've found the one guy who can somehow tolerate random encounters while trying to solve dungeon puzzles or platform through them. :V

Single-Player RPGs / Re: Fire Emblem: [s]Tree[/s] Three Houses
« on: June 13, 2018, 11:11:55 AM »

So here's a breakdown of the trailer and random assorted website data that currently exists.

Basically, the main character is that Edgy Marth looking dude who, get this, will act as an advisory/instructor role to one of your 3 Aristocrats of choice (almost like some sort of Tactician or something). Hopefully, there will be customization of some degree.

Said 3 Aristocrats (Edgelord, DAB or President Ragen Edelgard, Dimitri and Claude) are most likely your means into one of the titular Three Houses (Adrastea, Fergus and Leicester respectfully), although whether or not you can switch between them or have to make an early game choice (ala Fates) remains to be seen.

Main continent is named Fodlan (so no Fatesistan like Fates).

Game's subtitle in Japan is 'Four Seasons'. Make of this what you will.

Battle scale seems to be a whole lot closer to Tellus' Bushes and lack of Forts, versus your general 1 tile sized buildings.

The Edel (guard) is seen picking from a bunch of different options during battle, including Attack, Magic, Combat Arts, Formation, and all the rest. While she's picking from these options, she has a bunch of Red Lines directed towards her from surrounding enemies, most likely indicating who'll be targeting her come Enemy Phase. As for the options themselves, one could assume that the devs are taking a page from Gaiden/Echoes with Magic being its own thing (that may or may not cost HP to use) and special abilities from your equipped weapon (that'll also probably cost HP to use). While Formation is shown later on when noted Dodongo animal companion Dimitri has his faceless goons form up in front of him in a Triangle formation.

Combat Skills (ala Vantage and Wrath) and Weapon Durability have returned, and likely Weapon Weight as well given the stats that Edgeguard shows in her match up versus Mercedes Benz, but not the Weapon Triangle (Edelgard starts her attack with an Axe that displays 71% Hit and a big fat goose egg for AS (Attack Speed); when engaging Sword wielding Mercedes, she's only losing 4% Hit while getting Doubled, which, given Mercedes terribad stats (dat 13 HP) isn't as stark of a difference as it should be if WT were in play).

A detail that the article also seems to overlook is the possible formula for converting Skill, Spd and Luck into AS and Crit chances and the Doubling threshold (putting this in spoilers to prevent the cross-eye status effect)
Spoiler: show
Again to the matchup between Edelgard and Mercedes, Edelgard starts with a weapon that has 71% Hit and 5% Crit but 0 AS. When fighting Mercedes, she loses 4% Hit and 2% Crit to an enemy that can Double her. Assuming that Mercedes has anywhere from 1 to 8 AS to achieve Doubling, the 4% Hit loss can be accounted in the following cases (1 AS = 4% Avoid, 2 AS = 2% Avoid, 4 AS = 1% Avoid and 8 AS = .5% Avoid). But also considering the 2% Crit loss, the formula would have to also involve anywhere from 1 to 4 Luck (1 Luck = 2% Evade, 2 Luck = 1% Evade, 3 Luck = .75% Evade rounded down or 4 Luck = .5% Evade), which tends to affect Avoid as well. That eliminates the possibilities of 1 AS = 4% Avoid and 8 AS = .5% Avoid and changes the remaining possibilities. The math starts to get exponentially long at this point so to get to the final possibilities assuming we need consider Doubling on a 0 AS unit, traditional Spd and Luck values, no Weapon Triangle or outside skills/supports/formation effects, you have (+1 AS to Double at 2% or 3% Avoid with 2 Luck at either +1% or +.5% Avoid and 1% Evade, +4 AS to Double at .75% Avoid with 2 Luck with +.5% Avoid and 1% Evade, +5 AS to Double at .5% Avoid with 3 or 4 Luck at +.5% Avoid and either .75% Evade or .5% Evade, or +1 AS to Double at 1% or 2% Avoid with 3 or 4 Luck at either +1% or .5% Avoid and .75% or .5% Evade), but at this point in time, we simply do not have enough datapoints to make an accurate determination.

Ignoring all of that though are some of the other combats shown during the trailer, one bearing interest involving MyCharacter Ryleth MC Byleth charging an Archer who has combat stats on the combat forecast (i.e. looks like Archers can counter at 1 Rng).

Also, something something Dragons, something, fancy Prf Swords, something something, Centralized Theocracy, and Crests (including a mural depicting 21 Crests (with four rendered illegible, and three being depicted as the Crest for each of the currently named Aristocrats' house; the one at the 12'o Clock belonging to House Adrastea, the one at the 4:45 position belonging to House Fergus and the one on 9'o Clock belonging to House Leicester); does this portend to the return of Holy Blood mechanics ala FE4?, and more importantly, Eugenics?).

General Games / Re: E3 2018: Wait. What happened to 2017!?
« on: June 13, 2018, 01:36:12 AM »
I don't have time to pick apart everything Aeolus said but there is one thing that really caught my eye.

The Sinking City: Lovecraft third person shooter.

Sorry but that game didn't look like a shooter at all.  They did say that there would be combat but it wasn't the focus and they barely even showed it.  The focus seems to be more on investigation/mystery solving.  That combined with things like the sanity mechanics they mentioned remind be a lot of the Call of Cthulhu pen and paper games.  Which would be awesome if true.  Most of the eldritch horrors in that mythos are not things an ordinary person even can fight.

So yeah I object to that characterization.  I'm actually pretty hyped for this one.

Apologies on that one. I only commented on what I saw during the presser and that was mostly a sequence where the main character is shooting creepy crawlies with a pistol in the dark from an over-the-shoulder perspective ala RE4. There were other bits, but they didn't last that long compared to the shooty bits, and they really didn't show a hell of a lot to begin with because most of the segment was spent talking to the developers about what were they going for with this game, short-term/long-term goals, demographics, inspirations, etc...

And that was pretty much the entire PC show in a nutshell. They really didn't show much since they spent most of the event talking on stage to people on the project about broad, vague gameplay features and goals, and the occasional piece of specific information that basically required you to already be following the project to understand what they're talking about. But the allotted time for each game was way too short for an off-hand Q&A session to really cut into.

Game Journals / Re: A Game Journal Reborn
« on: June 13, 2018, 01:12:08 AM »
To be fair, other than "Am I running enough healing Quartz?" and "Do I have the anti-enemy encounter Quartz on somebody?", you don't really need to play around with Quartz that much since most of FC isn't that hard. And hell, if you're having trouble with levels and experience, just fight a few random battles. The game is designed to tapper off Exp gains based upon where you are/what you're fighting. So as long as you fight a few random battles in a new area, you should be good.

But yeah, focus your efforts on keeping Estelle and Joshua standing since they're always around for FC.

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