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Messages - Aeolus

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I hope they do a better job of porting Grandia 2 to the Switch than the PS2 port job was.

Edit: But the real news of the day is the Sega Ages port of Phantasy Star 1. Automapping ftw.

Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: Today at 07:26:46 AM »
But if a game is too realistic, it becomes dull and monotonous like ShenMue.

And speaking of Shenmue:

General Games / Re: Fire Emblem Heroes
« on: Today at 04:10:43 AM »
I was more down on the banner earlier, but then I pulled Brave Celica (+Spd/-Def) and Bector (+Atk/-Spd) in 55 Orbs. My biorhythm continues to oscillate. I'm not sure if I want yet another Axe Armor or currently the best Staff Mount for my freebie.

Brave Lyn was ridiculous entirely due to the fact that the game hadn't begun to powercreep to that extent until CYL1. Not only did she become our first Bow Knight back during the height of Horse Meta, but that the banner also debuted boosted BST, proficients with built in +3 stats, on top of an ability and character exclusive skills. This time the debut is only in regards to tier 4 skills despite some of the more overpowered prfs getting passed around. Granted tier 4 skills both suck and blow (watch Brave Celica fall off the desire meter in short order when other, less expensive options, start becoming available) as it continues to widen the gulf between budget options and the latest whale bait (while also diminishing older whale bait, albeit not nearly as bad). Also, DB4 costs 300 SP to learn from a base kit so 450 from inheritance, so 240 SP skills are going to climb up to 360 for base kit and 520 for inheritance (boy I hope you made good use of that SP glitch when it was available).

Anyways, Veronica's biggest issue isn't that she's amazing for a staff bot, but that she's amazing for a staffbot because Staffbots have been the most neglected weapon type in the game. Hell, there wasn't even a Prf staff prior to Loki and she's still unavailable, and prior to Maribelle and Nanna, the last Staffbot added was Genny who brought Wrathful Staff just to help begin to get staff users out of their launch hole (and the 5 star skills didn't even show up until months after the fact). Nevermind that we still haven't gotten a new Infantry Staffbot since her.

Sadly, Brave Celica went for another gimmicky Quad-build and doesn't have the stats to run it for the long term (see also: Olwen mk I) which sucks because she's the clear winner of the CYL2 redesign (and I'm so fucking glad she didn't get stuffed into Conrad's outfit). It also really blows that she doesn't have a good way to leverage her ludicrous Spd unlike Karla or Ayra (unless she can double up on Flashing Blade).

I want to see Ephraim's Special Fighter skill in action before I start throwing shade at it since it seems more like Quicken Pulse, et all where it only activates on the first turn of a given battle (so the HP conditional only becomes a concern in +_+s and CCs). Either way, he ended up as the Brave Roy of CYL redesigns this year.

Yes, they gave Hector Maltet instead of one of those other chump Lances. But considering how highly they consider Sol Katti over Murglis, I can see why they took this option. Legendary weapons. Accept no substitutes! The problem with Bector is the fact that we just got Lector on top of Vector a few months earlier so we're suffering from some serious Hector fatigue (which continues to call into question just why they felt the need to make Legendary versions of Ephraim and Hector considering the guaranteed Braves).

As for FE4 picks, I feel that Edain should be one (to go with Jamke, because otherwise why the hell use him for a GHeB instead of Brigid?) and then maybe Azelle, Erinys and Lewyn for color diversity (especially if they do a third Forging Bonds for that banner).

Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: Yesterday at 09:49:49 PM »
But the final boss is never really the final boss in any Pokemon game.  You have the robust post game which is usually quite challenging, so actually using the "uber boss reward" from the main game is feasible.

Except that specifically in Pokemons Red/Blue/Yellow, the post game mostly consists of the Unknown Dungeon, and the final challenge of the Unknown Dungeon is Mewtwo.


(Admittedly, the Master Ball exists specifically to chump Mewtwo, so both of our arguments are built upon flawed premises to begin with.)

Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: Yesterday at 02:46:07 PM »
And this is more of a specific annoyance than anything else, but I feel like in newer Pokemon games (e.g. X/Y, Sun/Moon) the Legendaries were total gimmes and, frankly, kinda weak compared to many garden variety Pokemon in my roster.  I would like to see a return of is having to rise to some kind of challenge to get the Legendaries.  If I have to work for my Legendaries, I'll value them more.
I take it you want the catch rates for the mascot legendaries raised up? They have been made considerably easier to get since Generation V.Taking the Sun and Moon ones as examples they both have the same catch rates as Oricoros.

I think you read me backwards.  I want Legendaries to be more challenging to catch than they have been lately.  Either with low catch rates or have some kind of grueling sidequest to get them.  Make me work for it. 

And then take a page from what folks have been saying about uber-bosses; make the reward (in this case the capture of the Legendary) worth the effort.  Superweapon Legendaries like Mew and Mewtwo are so worth the effort to get them because they're so powerful.  I don't like that the Legendaries in X/Y and Sun/Moon were total gimmes and weren't that great.  Yveltal and Solgaleo were pathetic.  I had garden variety Pokemon that were way better. 

And for more wishful thinking, I would like to see a future Pokemon installment go back to the jerk/bully rival.  Gary being an entitled "daddy's little rich boy" douchebag or Silver being a straight up criminal made encounters with them feel kinda "dangerous" and I wanted to strike them down.  Lately, the rivals have all been nice and friendly, and I almost felt bad trouncing them.

Yes. Lets make Legendaries so strong and hard to get that they become the most difficult challenge/most powerful Pokemon in the game again, just like R/B/Y's Mew~

Although not a pet peeve or anything remotely detestable, I sometimes question the logic of rewards given after optional super-boss battles. 

For example, defeating Ragu Ragla in Wild ARMs gives you the Sherriff's Star. It's not a bad prize prize as equipping it as an accessory negates all status effects.  However, do you really need it?  You already defeated the game's most powerful boss without it and the final boss will be a pushover in comparison.


Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 19, 2018, 08:31:43 AM »
Seriously, if you're going to put in a super powerful boss to fight in your game, you need to provide a larger reward than an accessory you don't need.

Like say, having said super boss show up and defeat the final boss for you.

One of the four memorable things to come from DQVI (alongside Terry, the Murdaw fight and the Flying Bed).

Single-Player RPGs / Re: What are you favorite jokes in JRPGs
« on: August 15, 2018, 12:10:12 PM »
PS3's Escape Pipe trick. A rather unorthodox and convoluted bug fix from the olden days, but amusing nevertheless.

Also Ramza fucking murdering the hell outta Mustido.

Also also, several bits across Kattlox Island. Including popping up in a not so abandoned warehouse to A) crash a pizza party and B) circle strafe an 8 story tall giant robot that proceeds to level this section of town (finally).

Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 15, 2018, 11:59:28 AM »
Say what you will about the rest of Generations of Doom, but that opening theme was actually pretty good, if in desperate need of better synth sampling.

General Games / Re: Fire Emblem Heroes
« on: August 15, 2018, 01:06:05 AM »
Somebody, get Reddit on the line. We're finally getting one of those questionnaires that used to be Japan only, and the first question involves asking "How many Ice Pillars strike Surtr's Spirit Bomb in Book 2's opening movie?" A.(17) B.(27) or C.(37)

That's not the kind of question I was hoping to test my mettle on.

(Looking at the actual video on my phone, its either 'B' or 'C' since 17 is way too few (unfortunately, the phone version hides several of those ice pillars just off screen, along with foreground hogging pillars blocking most of what should be visible; plus there's a fucking bunch from outta nowhere staying almost completely off screen until the very last half-second), my guess would be 'B'.)

Edit: PS'A': CYL2 will be starting tomorrow so make sure to pick your freebie OG Brave tonight because the old selection will be gone tomorrow.

Edit: 'B' was the correct answer for the first question. Question 2 asks "Which Hector has the tallest battle sprite?". My guess is 'C' because while I don't have Vector, Lector is fucking huge compared to Hector, its almost a joke (he's almost a full head taller).

Edit: 'C' was the correct answer for the second question. Question 3 asks "Which dragonstone is used for Great Flame attack?". 'B' is the correct answer for this one for certain since 'A' is Breath of Fog and 'C' is Summer Breath. Hell, if you don't believe me, just check Chapter 4-4 Book II. As for the latest Grandmaster Tactics Drill, this one wasn't so bad and fell into place for me once
Spoiler: show
I sent Elincia downward at the start.

Edit: 'D' I mean 'B' was the correct answer for the third question. Question 4 asks "What weapons do Marth and Caeda hold during their B rank support cutscene?". 'C' is the correct answer for this one since all B support rank cutscenes default to showing characters with their Iron tier weapon (incidentally, no other support rank even has weapons). I was able to verify this with my Eliwood and his waifu Ursula. :V Also, I managed to finally pull white dancer Xander (also also, what the hell is wrong with his arm?), but he's likely to turn into Close Counter fodder if I pull another one of him since he's +Res/-Def.

Edit: 'E' gadd!  'C' was the correct answer for the fourth question. And yet, how can so many people get such a simple question so goddamn wrong? what I would say if I wasn't so painfully aware of just how god awful the American Education System really is. Anyways, question 5 asks "Which of these three maps plays the opening theme to FE1?". 'B' is the correct answer because it and all the other special training maps are the only ones thus far that use fucking chiptune music. Anyways, rumor has it that we're going to start seeing Legendary Map repeats starting with F!Grima. Rumor also has it that we're going to start seeing Infernal+ difficulty levels at around the same time.

Edit: 'F' ing hell. 'B' was the correct answer for the fifth question. But again we're way under the 73% mark for a question that's a fucking no brainer. I'm betting there's some trolling going on because otherwise Americans somehow fucking suck at cheating (the Internet is right goddamn there people). This next question is legit hard though (since it requires two seasonals and a GHeB to verify), but my *cough*guess*cough* is 'A' because a little birdie showed me this image that shows a bunch of randomly collected images found on a particular website. At any rate, time to get your Orbs ready, because CYL2 is coming to town. Its still a bit too soon for 3.0 but between this and the previous edit's comment on Infernal+ difficulty, that we're due for another powercreepening.

Edit: 'G' and I was afraid they weren't going to powercreep enough. 'A' was the correct answer for the sixth question. Question Seven asks "By how much would unrefined Askr trio kick the asses of their refined armed selves?" 'C' is the answer because the question is bullshit and just assume that you're better than any refine buff. As for the CYL2 announcement, highlights include. Hot: Hidari OG Celica, Powercreeped Staffbot, Bruno and Uther costumes. Not: Axeless Hector, Deathblow 4, Distant Counter+, Whale fodder Sordlord, More stupid Armor powercreeping, Fado costume (I was hoping for an Eirika costume for Ephraim). Its not quite six star rarity, but its close enough. And the latest GHeB has been leaked and its fucking Jamke? I guess I now have an idea as to who will be showing up for early September's new character banner.

Game Journals / Re: A Game Journal Reborn
« on: August 14, 2018, 06:20:20 PM »
There is some good news and bad news in regards to Langrisser recently.

The good news is that someone else is taking a stab at it, and it looks a hell of a lot better than Resurrection Resurrection ever did.

The bad news of course is that its Mobage.

But what really annoys me is that Atlus won't let the Langrisser/Growlanser/Devil Survivor team do anything else along those lines (of course, I don't even know if they're still around at this point).

Edit: And on the subject of SRPG binges,

The race is on to see whether this or Tree House comes out first.

Having posted this though,

...this might not be the best news. :V

Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 13, 2018, 02:52:00 PM »
Playing through the second temple in Zelda 2 on a modern tv is an exercise in eye torture. The lime green bathhouse tileset was bad enough on a CRT, but on a flatscreen with a lower refresh rate causes everything to just blur together in a garish pea green smear.

But enough about emulation issues, Granstream Saga's excuse was in being devolved and released in the height of the "How do I even 3D?" era of 3D game design.

Another thing that annoys me are games that give out mostly monetary rewards where there's little to nothing to buy and no way to store the excess, especially in a game with a low wallet capacity. Imagine that I cleverly posted that Simpson's image of 'not accepting Scratchy Dollars' following this.

General Games / Re: Fire Emblem Heroes
« on: August 13, 2018, 04:58:41 AM »
And once again I find myself in the middle of our spread of luck in that it only took me 75 Orbs to get pity broken by +Spd/-Atk Male Morgan (also got a 4 star Libra out of it so its not a bad turn out), but its' gonna be awhile before I can pull again.

That said, I'm loling at the fact that we're getting more worldbuilding from FEH than from Fates in regards to Fateslanta.

Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 12, 2018, 02:19:43 AM »
Can we change Aeolus's title to "party pooper" since he LITERALLY shits on everything we all love?

It sucks to get old and jaded.

Although having a Triumph the Insult Comic Dog as an AV would be amusing for about a month.

But I probably should replace my current Avatar with one based on the bottom right part of this image.

Don't you dare use that as grounds to slander the epic voicework of Symphony of the Night. I'll end you in the most jrpg of ways....a long grueling battle where I mostly cast aoe heals every round and have 1 person attack because jrpg bosses are surprisingly dull....

You might want to take another look at my current avatar and maybe try to note the theme I'm looking to go with here.

Also because I want to make a 'The "Luigi is dead" Stare' joke.

Because its either an avatar for comedy or for pics of old school JRPG females of not quite work unsafe nature.

But enough talk! Have at you!

Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 11, 2018, 07:44:27 PM »
Can we change Aeolus's title to "party pooper" since he LITERALLY shits on everything we all love?

It sucks to get old and jaded.

Although having a Triumph the Insult Comic Dog as an AV would be amusing for about a month.

But I probably should replace my current Avatar with one based on the bottom right part of this image.

Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 11, 2018, 01:52:21 AM »
@Aeolus Plus Lufia 1's battle system was kind of unconventional in a negative way. You input commands for a few characters, the enemy goes, you input more commands, and the people for whom you gave commands finally execute their turns. Weird. Lufia 2 also had an awful localization that resulted in things such as a garbled Dual Sword Shrine. Plus battles were slow, and some puzzles hard without a guide. And whoever called the villains in the English versions "the Sinistrals" was obviously unaware the word means left-handed.

Sadly, there is an ancient superstition about how Left-handed == Evil. At least that one can't be blamed on Lufia 2's localization since that was held over from Lufia 1 (not that Rise of the Superbeings would be much better). And on that note, there's always the fact that the series was named in the west for a character that literally only figures in the first game
Spoiler: show
(you can't even claim that its related to Erim since she spends Lufia 2 going by Iris, plus Lufia manages to end up as a separate entity by the end of Lufia 1 anyways, even if doing so effectively killed Lufia via memory wipe and didn't even stop Erim from coming back anyways).

As for the gameplay mechanical fails, I had already mentioned it up thread 5 pages ago during my tirade against worthless Defend commands (albeit, I didn't exactly call it out by name, so spoiler alert, that rant was more specifically in regards to my Lufia 2 playthrough earlier this year). It also has a weird quirk where buffs/debuffs last until the end of battle irregardless of anything short of using the appropriate counter spell. If nothing else, it makes the Ancient Cave easier since it makes it easier to punch above your weight class a bit (which you were basically doing all the time past Floor 30).

Seriously, Lufia 2 is as good as it is in spite of its development, not because of it.

I can't disagree about grandia's story (the original) but damn did the battle system click with me, maybe i'm in the minority with this?

Yeah. I fucked up and didn't give Grandia's battle system its due. Granted the games often err on the easy side, but beyond that they're amazingly solid for their gameplay. But, yeah. You are definitely not alone in this. Its the main reason why the series is still even remembered today.

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