Author Topic: Shining Resonance announced for PlayStation 3

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Kevadu

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Re: Shining Resonance announced for PlayStation 3
« Reply #60 on: January 13, 2015, 10:53:21 PM »
Somebody give me a reason to keep playing this game because I'm about ready to drop it.

The hero is a spineless idiot.

Pretty much everyone in your party is annoying (with the possible exception of Sonia, but she's bland and inoffensive at best).

The villains are cheesy Saturday morning cartoon stereotypes.  They're always spilling their evil plans for no particular reason, overpowering the heroes (in custscenes of course) and then being all like "I could kill you anytime but I won't for...er...reasons...", and then wandering off.

Speaking of the above, why is the game constantly telling me that I'm losing (as the characters) after winning fights (as the player)?  I hate that shit even when it's done sparingly, but this game does it all the friggin time.

There is so much talking about inane shit.  Well, I suppose I should be used to that in modern JRPGs.  I mean, I played through friggin Ar Nosurge in Japanese and they never shut up in that.  But I at least (mostly) liked the characters there and the dialogue was occasionally funny.  This game commits the worst sin: It's just boring.  Everything feels so bland and uninspired.  And for god's sake, they're supposed to be at war.  Why are they stopping every 10 minutes to hang around town and talk about things like how Kirika doesn't like carrots?  Is that really important?

Holy hell does this game have the laziest sidequests you've ever seen.  It's all kill X monster and collect Y items.  But here's the worstbest part: They repeat.  Just wait a little bit and you'll be able to kill X monsters again!  So you don't even get the sense of progression that comes with checking them off...best to just accept everything and not go out of your way to complete them.  Let it happen when it happens.  But why even have quests then...

There is only one exit from the little castle town where you spend all your time (which is kind of messed up when you think about it...), meaning you will trek through the exact same fields every time you go anywhere.  It's really getting old.  Isn't it about time they gave me some sort of fast travel option?

Speaking of which, why aren't there any other towns?  Is this a one-town country?

Combat is OK, but it's not that special and it's not enough to carry this game.  I also don't like only having 4 force skills available at a time with the number you learn...really disincentivizes you from experimenting if you have a couple skills you already like.  Tales games at least usually give you 8 arts at a time.


Grainofariver

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Re: Shining Resonance announced for PlayStation 3
« Reply #61 on: January 14, 2015, 12:59:37 AM »
 I really wish there were a few solid reviews of this game, preferably video reviews. As it stands, I can't even find a decent written review. With my Japanese being at the level of "I can somewhat grasp the occasional discussion", I've been slightly interested in importing a game for fun. When I first heard of this game, several people used it to shame Tales of Zestiria, including a friend who pre-ordered Shining Resonance's CE. Being a massive Tales fan, but not wanting to import a Tales game (I can't imagine playing one unable to understand the character interactions), I was interested: a positive reception could mean for a fun import experience once the price drops. Yet, now that SR has released I have heard nothing except for the occasional post like Cyril's and Kevadu's. Oh, and the friend who imported the CE? Died on the first boss and hasn't touched it since.

 If SR ever gets a western release I'll still pick it up just because I've lost my patience for most turn-based JRPGs, which leaves me pretty desolate aside from Tales (I own all 4 Star Oceans, but the combat feels too shallow). As for importing, it's looking to be a pass, but if anyone knows of any solid reviews (in English) I'd be grateful if you would share. Thanks!
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Aeolus

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Re: Shining Resonance announced for PlayStation 3
« Reply #62 on: January 14, 2015, 01:41:40 AM »
Somebody give me a reason to keep playing this game because I'm about ready to drop it.

The hero is a spineless idiot.

Pretty much everyone in your party is annoying (with the possible exception of Sonia, but she's bland and inoffensive at best).

The villains are cheesy Saturday morning cartoon stereotypes.  They're always spilling their evil plans for no particular reason, overpowering the heroes (in custscenes of course) and then being all like "I could kill you anytime but I won't for...er...reasons...", and then wandering off.

Speaking of the above, why is the game constantly telling me that I'm losing (as the characters) after winning fights (as the player)?  I hate that shit even when it's done sparingly, but this game does it all the friggin time.

There is so much talking about inane shit.  Well, I suppose I should be used to that in modern JRPGs.  I mean, I played through friggin Ar Nosurge in Japanese and they never shut up in that.  But I at least (mostly) liked the characters there and the dialogue was occasionally funny.  This game commits the worst sin: It's just boring.  Everything feels so bland and uninspired.  And for god's sake, they're supposed to be at war.  Why are they stopping every 10 minutes to hang around town and talk about things like how Kirika doesn't like carrots?  Is that really important?

Holy hell does this game have the laziest sidequests you've ever seen.  It's all kill X monster and collect Y items.  But here's the worstbest part: They repeat.  Just wait a little bit and you'll be able to kill X monsters again!  So you don't even get the sense of progression that comes with checking them off...best to just accept everything and not go out of your way to complete them.  Let it happen when it happens.  But why even have quests then...

There is only one exit from the little castle town where you spend all your time (which is kind of messed up when you think about it...), meaning you will trek through the exact same fields every time you go anywhere.  It's really getting old.  Isn't it about time they gave me some sort of fast travel option?

Speaking of which, why aren't there any other towns?  Is this a one-town country?

Combat is OK, but it's not that special and it's not enough to carry this game.  I also don't like only having 4 force skills available at a time with the number you learn...really disincentivizes you from experimenting if you have a couple skills you already like.  Tales games at least usually give you 8 arts at a time.

Its better than Lunar: Dragon Song...?

I've got nothing. It sounds like a total swing and a miss to me.
In my vision, I see that one of us is going to KO the other.

Aeolus

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Re: Shining Resonance announced for PlayStation 3
« Reply #63 on: November 14, 2017, 10:28:27 AM »
You know, part of me would rather make a new topic rather than Necro an old one (from nearly 3 years ago, jfc), but this is a Shining game from Sega we're talking about, and a director's cut of a crappy one that we already had a thread for, so Necro it is.


Anyways, my reason for risking a warning is because of these.

http://www.siliconera.com/2017/11/14/shining-resonance-refrain-announced-playstation-4-new-elements-story/
http://www.siliconera.com/2017/11/14/shining-resonance-refrain-150-dlcs-original-runs-60fps-many-improvements/
http://www.siliconera.com/2017/11/14/sega-finally-thinking-worldwide-audience-expand-shining-series/

While I doubt that this will fix the core issues with this game (150+ pieces of DLC, wtc), the real headliners are the fact that the series producer role has changed hands (fucking finally), and Sega's actually referring to The West as something other than a far off prefecture in Japan or an in-game location (nerds with money outside of Japan? lol, amirite?). At the absolute least, its something to look at.
In my vision, I see that one of us is going to KO the other.