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Messages - Prime Mover

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Single-Player RPGs / Trails of Cold Steel III
« on: August 25, 2017, 06:31:48 PM »
I'm excited that this is finally going forward, as I loved I/II. But this is obviously a new chapter, I'm a little concerned that they're going to sideline a lot of the characters and relationships from the first two games. But if any of the Trails games are any indication, it should be superb!

Single-Player RPGs / Re: Secret of Mana: The Remake!
« on: August 25, 2017, 06:09:59 PM »
Wow, that is unexpected. No real problems with the art style. Heads are a little big in the FMVs, but not bad, and the gameplay footage looks very faithful. No announcement of how multiplayer coop will work. I REALLY hope it has couch coop like the original. I've wanted to play it with my wife, but the outdated multiplayer interface structure got a bit frustrating. I'm sure they'll clean that up with a bit more modern sensibilities (though I love the rings).


I put together this demonstration video playing the violin and guitar solo parts on a Roli Seaboard.

Run Full Speed Ahead (Final Fantasy XIII-2) - Seaboard Cover

Single-Player RPGs / Re: Mass Effect: Andromeda
« on: February 25, 2017, 05:39:00 AM »
I just watched it... not sure what everyone's complaining about. Voiceover seems pretty typical, in fact, a little less bravado than I usually expect from action sci-fi, game or movie. I'm pretty sure ME 1-3 had far more cheesy lines. Game still looks like gold to me.

This game is funny as shit! So many little things make me laugh and smile, from Prompto occasionally singing the FF victory fanfare, to the blatent real-world product placement... in a Final Fantasy game! I dunno why, but the closeup shot of burnt toast on a cheap plastic Coleman(tm) plate just put me in stitches! The writers and developers sure dig deep with this one, and created a game like no other. Whether you love it or hate it, you gotta admit this game is one different motherfucker. So far it feels like Fallout, Red Dead Redemtion, and Final Fantasy 8 did the nasty and made a big ol baby together!

RPGFan Music Discussion / Re: Songs from Final Fantasy XV
« on: November 12, 2016, 02:35:38 PM »
FFXIII-2: New Bodham, hands down... partially because I love the track, but partly because I really hate pop songs in video games, and that's not a pop song, more like an epic with some spacey vocals here and there. The one from FF9 is bearable, the rest are crap. Noel's theme is fine, though I prefer the instrumental version "Run!", MUCH better, as it's one of my favorite FF tracks period.

Single-Player RPGs / Re: Mass Effect 3 anyone?
« on: July 01, 2016, 03:40:57 PM »
"Joining the Reapers" is nothing like what Star Kid is saying. The Reapers aren't the ultimate problem, they're simply a tool to "correct" the problem. They pretty much vanish or shut down, as they are deprived of their purpose. While Shepard does say he would never join with the Reapers (as he shouldn't), they're a specific enemy attacking all life... but that doesn't preclude him from considering the joining of organics and machines to sort out a much larger problem.

Secondly, Star Kid didn't create or control the Reapers, the Leviathans did. Star Kid is simply able to correct the problem in a different way than the repairs are. In fact, I don't think they really have much of anything to do with each other. To me, it seems like he's saying that organics would have wiped each other out long ago if the Reapers hadn't been there to do their culling. He's there to solve a bigger problem, one the Reapers are a part of, but nowhere near the whole.

Look, I hate the Star Kid/Catalyst twist too, it's way outside the scope of the rest of the series, and sloppy, and forces you to make a bunch of leaps. But, I'm not sure it's wrong for the exact reasons you're saying. You seem to be relying on the assumption that Star Kid and the Reapers are connected, which there's no evidence that they are, and therefor, I don't think the "faulty" point is particularly valid.

Single-Player RPGs / Re: Mass Effect 3 anyone?
« on: July 01, 2016, 03:43:12 AM »
Biggest problem with synthesis ending is that Shepard rejected the idea back in ME1.
I keep hearing this, but I'm not sure what part of ME1 you're referring to. And even so, at the point of ME1, Shepard has no where near the knowledge to make an informed decision on the matter. The information learned during ME3 really could change a person's decision, even if they had previously thought otherwise.

B) Star Kid "being full of hot air" really isn't a concern. Either he's all out lying, or he's correct. From what he claims, he's been around long enough to make a very knowledgable assessment of the situation. Either, he has a totally ulterior motive and is lying to you to make you do something, or he's telling the truth and probably is far more informed to make a judgement call than you are. Given that the choice you are given has three extremely different outcomes, it's hard to imagine how any ulterior motive would survive in all three situations, so given that, I think the chances are, he's telling the truth, and probably should be taken at his word.

I'm not saying that it was by any means a great plot twist or story telling, but from an internal perspective, given the information we have, I can understand the choices we're given.

Single-Player RPGs / Re: Nier 2 for PS4
« on: June 23, 2016, 04:24:54 PM »
Love it! Doesn't sound like Emi Evans to me, she has a slightly different timbre. But that doesn't sound like any language I know of, so I think the constructed speech is back.

So here's the thing, in the first game, Emi didn't create any languages. She studied the phonetics of a number of real-world languages, and then created wonderful sounding nonsense based on those. Not to knock this approach at all, in fact, it's super creative and as we know, was extremely successful. It's an entirely intuitive approach to writing vocals that just sound and feel right, without having to be tied down by meaning, or have to get wrapped up in making the morphosyntax work.

Here's one theory: maybe they went all out and wanted to make a real ConLang this time, instead of just random syllables. To do that, you need to hire a linguist, which Emi Evans is not. Find a linguist with a professional vocal background, and you're set!

Mesh nailed it. Developers just need to own their decisions, problem solved. Argument ends. It just becomes "I want this", and no one can argue against that. They don't have to like it, but you can't tell someone their own opinion is wrong.

That said, I love the idea of a game where Zelda is either an active follower, or you switch off. She's always been kind of a badass, so we don't need to change much, just the idea of giving her more screen time and fleshing out her character in an action environment.

Single-Player RPGs / Re: Mass Effect 3 anyone?
« on: June 23, 2016, 04:01:24 PM »
I recently replayed the ME trilogy, and I liked ME3 a lot more than I remember. I've always heralded ME2 as one of the best sci-fi games ever made, but ME3 is right there too. If you remove the ending controversy, it's just so immense and full of things to do, some amazing story lines and dialog, and is just infinitely immersive.

This time I tried it with the merge ending, which I never really hear about. To my surprise, it's the "happy ending" I think everyone wanted, and makes the most amount of sense. I hear people complain that "Shepard would never allow humanity to merge with synthetics", but I just don't buy that at all. The entire series has been about bringing civilizations together, both organic and synthetic. When faced with this "ultimate problem" that organics and synthetics will always annihilate each other (as ridiculous as that sounds), in their game universe, if you really face that as the reality, the merge option makes a lot of sense.

But at the same time I think that the gaming community, myself included, wasn't really interested in having the series culminate in such a universe-changing problem. Honestly, I'm not a fan, it felt forced. The main theme of the game was bringing peoples together to overcome an insurmountable foe, and I feel like it would have been simpler and more effective to just play that out.

Single-Player RPGs / Re: Nier 2 for PS4
« on: June 14, 2016, 03:50:08 PM »
You guys realize that Emi Evans wasn't just the vocalist for Nier, but constructed and wrote all the alternate languages too? Yes, she's got a great voice, but the fact that she did that made the OST so haunting. Unless they bring in someone to do something similar, who's an absolute powerhouse, I can't say I'm anywhere near as excited. That was such a truly unique endeavor, and such a hugely significant part of the experience for me.

Anyone else notice the very unique lighting? I don't think I've ever seen anything quite like it. It's a little like Skyward Sword, but taken to the Nth degree. It's this bizzaro cross between cell shading and standard graphics that's sorta chilling but beautiful at the same time. Can't wait to see the darker aspects of this game (all Zelda's have them) because they are going to be GORGEOUS.

I've pretty much given up on the Wii U, but the NX may hold some possibilities, so I'm glad this is coming to the new system.

General Games / Re: The controllers thread
« on: May 15, 2016, 04:59:26 PM »
One thing I really love, and find fascinating about the GameCube controller is that each button has a different shape and feel that creates a tactile connection to what you're doing. The A button is bigger, and screams "primary button", the B button is small but in a very central position, so it's secondary but very comfortable to use. The XY buttons are definitely tertiary but are each shaped and positioned differently to immediately give your brain feedback on their differentiation. No other controller does this. With it, I experience fewer accidental button pushes, or find that some part of my brain is having to calculate which button I should press. Hands down my absolute favorite button array.

I also really love the sticks for similar reasons, I could never ever get them confused because they feel very different, I also like the solid textured surface to grip my thumb. PS and Wii sticks tend to get slick with high humidity, ESPECIALLY Wii.

The rest of the controller is a mixed bag: the D pad is awful: completely useless garbage. It's too small, too stiff, and it's so easy to accidentally press 45-degrees from where you meant. The shoulder buttons are very interesting and a nice idea in theory, but not so good in practice. The travel distance is enormous, which actually really allows the player make use of the gradation, as opposed to similar trigger controllers. Unfortunately, this same travel distance becomes very un-friendly to rapid fire or repeated use, and can hurt your hands during a lengthy session. The Z button is an afterthought, and though similarly "make it very different for easy tactile differentiation", is kind of crappy, and there's only one. So the controller ends up lacking any run-of-the-mill, quick-to-use shoulder button that's good for rapid fire.

So here are the controllers marks:
Button Array: A+
Sticks: A+
D-Pad: F
Shoulder Buttons: C
Overall ergonomics: A

General Discussions / Re: The Best and the Worst endings
« on: May 02, 2016, 05:37:55 PM »
It's interesting how so many fantastic authors fall flat when it comes to endings.  Like in my experience with Neal Stephenson's books (I've read Snow Crash and Diamond Age), the beginnings and middles are great, but the guy couldn't write good endings.

Huge Neal Stephenson fan here, but I agree... he positively doesn't give a shit about his endings. Everything wraps up in half a page and it's like "NEXT BOOK!" Snow Crash, Zodiac, and Criptonomicon (favorite) all have positively worthless endings. Snow Crash is probably the shortest and worst, though. That said, none of them are BAD per-say, but they're abrupt and obvious. There as-if he's saying, "yeah yeah, you know what's going to happen, so I won't bore you with the details: bad guy dies, THE END". I need to read Diamond Age.


FF8, 9, and 10 all have some of the finest endings in video game history, but all for radically different reasons. 8's FINAL FANAL ending is just dramatic and poignant (not talking bout the weird shit leading up to the ending). I love how it shows the kids being kids in their natural environment, goofing around and celebrating with a camcorder, you don't usually get to see that hardly at all. FF9 is just heart wrenching and beautiful. I'm not crazy about Necron, though, and felt like it undermined Kuja as the ultimate villain (and my favorite in the series), but aside from that it's absolutely flawless. FF10 is just... gut wrenching. Jesus.


Grandia 2 had the worst ending ever (surprised to see this on someones good list). Totally side-steps the major relationship conflict throughout the game in order to not take sides, and turns each character into a milquetoast version of their prior personality. I wanted to scream at the TV. I give this the "Afraid to hurt anyone's feelings" award of the century.


Suikoden V just made me scream. Unless you get all 108 stars (which is almost impossible due to some weird glitches and unexpected permadeaths), he games pulls a BAD ending out of nowhere. Overall, fairly light/medium hearted game that ends with an unnecessary emotional gut punch unless you're ridiculously careful. I even had a guide but still lost 3 stars due to a glitch and a permadeath during one of the under-explained tactical sequences (nothing in the series suggests there will be permadeaths and they are completely random). I ended the game feeling so let down, I had to go online and watch the good ending, and pretend I got that instead, or I couldn't fall asleep that night. Great game, terrible design decision for the ending.

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