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Messages - Aeolus

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I don't dislike the hoverboard, although you get it far too late. I know the days of getting boats and airships which gradually open more of the map are long-gone, but I feel like, if implemented well, the hoverboard could fill that role. In theory it somewhat did by making travel quicker and opening new areas, but it felt a bit like an after-thought (not dissimilar to using the elemental abilities in Zestiria: that felt like such wasted potential).
Frankly, I think going pseudo open world is what hurt the dungeon and field designs of the Tales series.  I think the best thing the developers can do is to go back to a separate navigable world map with distinct dungeon and village zones.

Its not the open world aspect as it is having battles take place on the field rather than their own distinct battlefield. It was atrocious for Zesty and not much better for Berseria (since at least they did a better job of designing field/dungeon maps to accommodate battle arenas; even if it led to all of the dungeons looking like an interconnected series of boxes; at least compared to Zesty's "what could possibly go wrong?").

Playing through this game now, and not only are some locations stupidly huge *cough*that temple you face Artorious in*cough*, but generally speaking your land speed travel is slow enough that if an enemy gets a bead on you, unless you get outside of their aggro zone, you're likely getting into a battle since they're generally faster than you (and the other movement speed upgrade(s?) don't really do much of anything, especially when later enemies scale with it).

Anime, TV, and Movies / Re: Anime/Manga Journal
« on: June 21, 2018, 11:06:23 PM »
Yeah, its a Shoujo series alright. Every time there's a dramatic close up for 'romance' I keep wondering if this time's the time somebody loses an eye to those shoujoFace.jpg noses.

That being said, I'm now up to episode 8 and I find myself wanting to see Escaflowne in a SRW more than ever now. I wasn't aware that the titular mech's flight mode literally has Vaan standing on top of the thing like a fucking sandworm, but I love the idea of picturing him doing that while blowing up Zakus in outer space while the writers come up with whatever 5 cent bullshit excuse to justify the absurdity of it. Hell, its absolutely not even water tight so you can easily see the gameplay/story segregation even with the D rank in Water across the board (let alone the shenanigans a Screw Module or A-Adapter would incur).

Of course, I can also see why it hasn't been used in an SRW game yet as well since it has some pretty self contained world building. It also doesn't have too much of a soundtrack (its got some incidental music but not much in terms of themes beyond the OP and ED; at least the OP is Yoko Kanno, even if its some of her more middle of the road stuff), so I'd say that the OVA is superior on this front. But then, I've seen SRW do more with less so these things aren't really much of an excuse.

Single-Player RPGs / Re: Your favorite basic weapons
« on: June 21, 2018, 08:05:06 PM »
Not really sure what they were aiming for when they made his weapons work that way but yeah....

Rule of Cool.

That being said, Lloyd Bannings of Trails of the Blue/Zero fame.

Single-Player RPGs / Re: Your favorite basic weapons
« on: June 21, 2018, 06:16:59 PM »
Great Axe's have a special place in my heart for the sheer mayhem they can cause, but I've always had a soft spot for suikoden's 2 main protag and his tonfa. I personally can't recall a game outside of nioh atm where those are used by the main protag.

Skies of Arcadia, with bonus points for also being a Cutlass.

Single-Player RPGs / Re: Your favorite basic weapons
« on: June 21, 2018, 03:22:05 AM »
^ Cool choice Starmongoose. I hadn't really considered style and apparel when making this thread.

Generally speaking, most weapons only really care about killing things being naughty in your sight. After all, when you get right down to it, a thrown Barrel is a good as a power grid draining Destructo Ray at destroying giant robots. After that, style is all you really have.

Single-Player RPGs / Re: Fire Emblem: [s]Tree[/s] Three Houses
« on: June 21, 2018, 03:15:01 AM »
(i.e. looks like Archers can counter at 1 Rng).
This is good to hear as that's been a common complaint for the class for a long time. The lack of 1 range is a big a big reason I'm not a fan of the class. I Ioved using archers in Echoes though thanks to 1 range and all the extra range boosts plus movement you get when you promote.

Oh man. Here we go, here comes the Archer discussion. [sperg]

The Archer's (and by extension, the Sniper, and similar Bow using classes) main problem has always been in its implementation rather than design. Bows are too weak and don't do enough to justify not having Enemy Phase action beyond specific set ups. Early game Archers' base stats are usually bad to awful, and don't get good enough growth rates to compensate. They're often also underleveled, and don't even get a Thief style exp gain bonus to help at all. They compete directly with Magic (which hit weaker defenses and are more specialized classes to begin with), and ubiquitous Hand Axes/Javelins. And there's usually a later Sniper or Bow Knight who can do a better (if at least passable) job than the starting Archer could ever hope to do.

Take for instance FE 8. Your starting Archer is Neimi who joins in Chapter 3 as a Level 1 Archer with 17 HP, 4 Str, 5 Skl, 6 Spd, 4 Lck, 3 Def, 2 Res and 5 Con, who compared with your initial Level 3 Staffbot Moulder from Chapter 2 and his 20 HP, 4 Str Mag, 6 Skl, 9 Spd, 1 Lck, 2 Def, 5 Res and 9 Con, gets utterly stomped in everything but Luck. Likewise, Bows in FE8 are roughly as strong as Swords, but only have Killer, Brave, Longbow and Nidhogg as non-standard weapons compared to Swords and their Armor/Wyrmslayers/Zambato, Lancereavers, Wind/Rune Swords, etc. on top of their two standard types. The 2x effective damage multiplier doesn't help much either (nor the general lack of flying enemies in FE8), nor does the Sniper exclusive skill Sure Strike (which guarantees the attack will hit; on a class that generally doesn't have trouble hitting things). And of course her two Promotions can be covered by Innes and Gerik (the former of which is already a Sniper).

I could go on with the many other examples from many other games, but generally speaking, Archers in the older games have been generally undervalued by the devs way too aggressively. If your Archers had decent stats or a way to stand out from all the other ranged options beyond being anti-flier (especially in games where there aren't many fliers around), you'd get something worthwhile (see also: Fates; Echoes is a weird case where there aren't a whole lot of options to begin with, stats generally suck on them, and Gaiden lacked anti-air, nevermind enemies that counted as Flying, but who can argue with a 8 Move Bow Knight with 1~5 Range and a fully Forged Mastered Killer Bow in hand?, especially if they had been a Dread Fighter at some point).

Single-Player RPGs / Re: super robot wars topic
« on: June 20, 2018, 07:24:14 PM »

So now we have 3 SRW games available to the west this year. Its a good time to be a Giant Robot anime fan.

I wonder why wearing clothes is so difficult for so many female RPG protagonists...

Because, contrary to popular belief, the defensive rating of armor goes up as the area it covers goes down. The idea is to concentrate it all onto three spots (the bare minimum needed to retain the 'decency' status effect; incidentally losing said status effect is an automatic game over).

Septerra Core seems to mostly buck that trend.  Maya wears full armor.  Okay, so Led (a girl who's maybe 18-20) wears a tank top and there is a brothel in the game with scantily clad prostitutes, but that's about it. 

Lol at bringing up Septerra Core and further including the two party members who were most blatantly designed after noted anime characters Motoko Kusanagi and Sailor Moon.

What about people who played with "good girl Velvet" ?

As I recall, most of Velvet's standard ensemble was assembled with her "good girl Velvet" outfit (or at least what was left of it).

Anime, TV, and Movies / Re: Anime/Manga Journal
« on: June 19, 2018, 11:53:04 PM »
And speaking of Isekai, I recently picked up Vision of Escaflowne (TV series) so I have a reason to trip report here again.

As far as the first episode is concerned, its already better than the OVA (in that Hitomi isn't manic depressive (yet...?)). Also, more people are in on the whole 'getting beamed up to an alternate world' which is a bit better than normal Isekais from the long, forgotten era of 1996 (christ, this can't already be 22 years old).

General Games / Re: Fire Emblem Heroes
« on: June 19, 2018, 04:33:32 PM »
Yeah, Astrid's amazing in PoR. Especially if you go Axes on her promotion since nobody cares about Weight in this game (except Mages but they suck even without Wt bullshit) and you can give her a Forged Steel Axe right out of the gate. And that Knight's Ward is complete and utter bullshit (since it secretly contains a +30% Spd growth boost which everybody wants, but only Knights, Soldiers and Armors can equip). It also helps that she's by far the most usable Bow user in the game.

That being said,
Spoiler: show
Astrid in RD took one of the largest nerfs in the series and went from being amazing to trash due to horrible availability, savaged growth rates, terrible bases and caps, the game's hate boner for Horses, Marksmen existing, Gatrie stealing the Knight's Ward to graft onto his Armor for a permanent Spd growth boost, and becoming Makalov's beloved. I don't even think Midia was bodied by the Nerf bat this badly (I mean unless you go from FE1 to New Mystery or something, but that is kinda cheating due to how she just got progressively worse as time wore on).

Also, hopefully you're aware of Stefan and his ridiculous recruitment requirements in the Desert chapter.

Most of the griping about Tellus inclusions in FEH comes from the current lack of non-Dragon formshifting characters in general since that constitutes a large percentage of Tellus characters as well as some of the most popular Fateslandia characters still not in the game yet (also Panne and Yarne). As for my own inclusion bellyache, it comes from the lack of Lucia since I like her even if she got pretty badly screwed over in both Tellus games.

Back onto the subject of FEH, I don't know what's worse. Noire as done by Rob Leifield or the fact that she's armed with a lovely bunch of coconuts (diddle le dee). At least Tana stayed on team cuboon so she's easily the top prize for that alone. Kinda disappointed in Ylisse getting in on the Summer banner again though (even though we did get 2 of the top 8 for Summer Alts this time).

Yeah, Wreck-It Ralph could've made for a really good okay TV series given how much ground it has to work with, and it still might not be off the table just yet, we just have to get past the series' 'Return of Jaffar' entry first.

Or you know, something something Di$ney something.

Also, I will fight you on Kenneth Lockhart (err, Gilderoy Branagh). Dude being older and not 'a young heartthrob' helped to provide a minor suspension of disbelief towards his lackluster abilities before his fraud reveal as it gave him a bit of a 'washed up/resting on his laurels' angle to work with.

Besides, they already had Tom Riddle, audiences can't handle two teenage heartthrobs dominating a film unless they fight each other, or are good enough buddies for the shippers to run wild with. :p


Its that time once again to start waiting for the next Tales of Game.

Game Journals / Re: A Game Journal Reborn
« on: June 16, 2018, 09:56:11 PM »
Octopath Demo: Kinda amusing that the game doesn't immediately boot you out at the 3 hour mark considering that I ran afoul of the time limit just prior to fighting the boss of the scenario I was on (but yeah, I was just about to leave town and finish my Therion's intro quest, and this was after starting with Ophilla and following up with H'anaat).

Lufia 2: Just about done hanging out with Lexis and getting my final party together at last.

Single-Player RPGs / Re: CD Projekt RED's Cyberpunk 2077
« on: June 16, 2018, 10:08:40 AM »
If I can manage to play Metroid Prime, then I can handle FPS games.

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