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Topics - Kevadu

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General Games / The Last Guardian is, like, a real game
« on: December 03, 2016, 07:57:03 PM »
So I did a quick search on the forum and the previous Last Guardian thread hadn't been commented on since like mid-2015 so I figured it might be time for a new one.

You do realize this game is actually coming out in a couple of days, right?  I mean holy shit.  It's actually happening.

This and FFXV, man.  Crazy shit is happening.

General Games / Love Life School Idol Festival
« on: January 17, 2015, 09:16:12 PM »
The mobile game, not to be confused with the Vita game that's supposed to be kind of bad (and definitely overpriced)...

Anyway, quoting from game journal...

Indeed.  That "gimme" UR Kotori has really pathetic stats.  And even among the Pures, I favor my Rare Nico pure over my SR Nico (wearing an apron) Pure, because the lower-ranked one has an HP replenishing power. 

My best card, statistically, is my SR Honoka in pajamas (which I got during a random, run-of-the-mill scouting.) 

I kinda wish there was card-trading in the game.  Would make idolizing my normals easier, since I only seem to get the same few each time.  I don't mind the experience fodder, but still...  I also wish there was more to the normals since several of them look way cooler than the main idols.  Why can't they develop leader skills?  "Cool" Hitomi Shiga, for instance- I think she's the most attractive idol. 

That UR Kotori they gave away definitely isn't a 'real' UR.  It's a little strange to me how they basically rendered their own tiers meaningless, but whatever.  Her pure is OK if you get her to level 100, though.  I wouldn't say she's useless...just not that useful...

My best card would be this one:

For getting normals you have to do regular scouting.  The scouting pool is actually much larger than what you get as rewards, there's a lot of cards you'll simply never get that way.  I don't find idolizing normals very hard, though I usually hang on to my friend points until after an event (when they add more cards to the pool) and then just scout a bunch.

As far as why normals are fodder...well, you have to understand that this game is a spin-off of an existing franchise.  The 9 characters you see in all the R, SR, and UR cards are the only characters who existed before this game.  The normals were only just added so there would be more cards for scouting and stuff...

General Games / Uncharted 4
« on: December 06, 2014, 06:19:18 PM »
If we had a topic for this game already I couldn't find it.  But anyway, a 16 minute gameplay clip was shown at the Playstation Experience event and it looks great:

« on: December 06, 2014, 02:36:55 PM »
At this point I think we had all given up.  But it's real.

Single-Player RPGs / Wasteland 2
« on: September 18, 2014, 09:20:09 PM »
Woah, this comes out tomorrow.  I had almost forgotten about it.

My Tides of Numenera Kickstarter tier gets me a copy of this too so I'll be checking it out.  But I'm surprised about how little pre-release hype there's been.  This was the first big successful RPG Kickstarter and now the fruits of that funding are almost here.  So why isn't anyone talking about it.  I think I would have missed the release if the recent Numenera trailer hadn't reminded me.

Single-Player RPGs / Clannad
« on: August 24, 2014, 11:44:27 PM »
You know, I was going to make a post about this last night but then I realized I didn't have much to say.  But nobody else has posted on it, so...

Clannad is being localized!!!

Come on, this is a huge deal.  It's a true classic VN, and there aren't exactly a lot of official localizations of Key games out there (actually, is this the first?).

Also, I don't have to bitch about Sekai Project butchering it since it was all-ages to begin with...

General Games / Kantai Collection
« on: August 02, 2014, 09:57:25 PM »
OK, so I've talked about Kantai Collection (aka KanColle) in other threads, but now that it's officially the biggest thing in Japan I think it's about time to give this game about anthropomorphized WW2-era navel vessels its own thread.

What the heck am I talking about?  The catalog for Comiket 86 is out and they list what franchises people are planning on selling goods for.  Touhou Project has been number 1 for a long time now but they've finally been KanColle:

In order they're Kantai Collection, Touhou Project, Kuroke no Basket, Attack on Titan, Idolmaster, Tiger & Bunny, Love Live, Free, Hetalia, Vocaloid, Haikyuu, and Yowamushi Pedal.  The grey bars indicate where they were at C85 in December last year.  So KanColle is experiencing some crazy growth.  It wasn't even notable at C84 (and it didn't even exist yet at C83).

How has this low budget free to play browser game that's mostly about time management and grinding attract such a rabid fanbase?  Even as a KanColle addict myself I have a hard time explaining it.  It's this bizarre combination of cute yet distinctive characters, military hardware (there's definitely something about this game that takes me back to when I was a kid and I used to poor over Jane's guides...), historical trivia, and gameplay that's basically a solo affair yet is constantly evolving and very much encourages discussion (if you're not participating in the wikis and stuff I feel like you're not getting the full experience).

The thing is, nobody really expected it to be such a hit, least of all Kadokawa games (the people who actually made it).  It was launched without much fanfare at all in the hopes that maybe it could at least attract a niche audience.  And in the first few months it really wasn't much of a hit.  But then it grew and grew almost entirely by word of mouth until it got to the point where the servers couldn't even handle the load of all the people trying to sign up so they implemented a lottery system to even be able to register for the game.

Now there are like 6 different manga adaptions, light novels, a bazillion figures, an anime on the way (hopefully for this fall, though it was originally supposed to be summer and that obviously didn't happen...), and a Vita games in the works (that's supposed to be different from the browser game, but details are scarce at this point).  KanColle's growth as a franchise has been so fast I'm still not sure if it has actual staying power or if this is just a fad, but Kadokawa is certainly doing their best to try and capitalize on it.

While the game is still in Japanese, there are actually fan made 'viewer' programs that basically load the game inside of them and overlay a translation.  They don't directly modify the game data or allow macro'ing so they're not considered cheating and a lot of people seem to use them without any trouble.  So it should be possible to play the game without even knowing Japanese (though registration is still a pain).  Note that I don't actually use these programs myself so I'm probably not the best person to ask about them.

Anyway, if you're at all curious about the game then the KanColle Wikia is probably the best place to start.

And remember, the Midway event is less than a week away!  If it's at all like the real thing then it's going to be rough...

Single-Player RPGs / Trails in the Sky FC PC release July 29th
« on: July 22, 2014, 03:38:40 PM »
Both Steam and GOG, $19.99


Looks like they have backported the enhancements in the PSP version to the PC release so that's pretty cool.

Single-Player RPGs / Tears to Tiara II is being localized
« on: June 21, 2014, 07:18:39 PM »
Did not expect that.

While it's nice to see a 'real' Aquaplus game come west finally, reviews of this game in Japan were kind of middling so I'm not sure how excited I should be.

Single-Player RPGs / Harvest Drama: Story of Trademarks
« on: June 18, 2014, 04:41:57 PM »
Let me tell you a story.

So back in 1996, Victor Interactive Software made a game called Bokujou Monogatari, which literally translates as "Farm Story".  They then contracted Natsume to localize and publish it in the west.  Natsume thought the name "Farm Story" sounded kind of dull so they renamed it to Harvest Moon (though obviously what it was really missing was -ville) .

Victor Interactive was acquired by Marvelous Entertainment in 2003.  They continued to make the games and Natsume continued to localize them.  But Marvelous has their own localization studio now: Xseed.  Why hasn't Xseed been localizing these games, especially since Natsume hasn't exactly been doing the greatest job?  Turns out that the name "Harvest Moon" belongs to Natsume, not Victor/Marvelous.  And the Harvest Moon games have been their cash cow for a while now so they don't want to give that up.

This situation continued for a while but finally with their latest release Marvelous decided they had enough.  They're using Xseed, not Natsume, for the localization.  Which means they can't call it "Harvest Moon" in the US so instead it's being released later this year as "Story of Seasons".

But the story doesn't end there.

Natsume still owns the name "Harvest Moon" and they're free to do what they want with it.  And they've apparently decided to go for maximum dickitude because they're releasing "Harvest Moon: The Lost Valley" head-to-head with Story of Seasons.  That's right, they're making a "Harvest Moon" game by a completely different team that's going to be directly competing with an actual Harvest Moon game that can't actually be called Harvest Moon.

So anyway, a trailer for Natsume's Harvest Moon game was just released.  And I have never seen a trailer that specifically references the "series" the game is part of so many times.  It's kind of ridiculous when you realize that this game is really the clone.  (Well, they seem to have added in some Minecraft elements too, which is actually kind of neat, but we'll have to see how well it really works...)

Marvelous/Xseed really have an uphill battle to convince folks to give their game a shot here.  If the casual consumer (and I hate to use that term, but Harvest Moon really does appeal to a casual audience) walks into a game story and sees both "Story of Seasons" and "Harvest Moon: The Lost Valley" on the shelves which one do you think they're going to go for?

It's almost that time of year again!  With the pre-E3 announcements and leaks already starting I figured we might as well have an E3 thread.

So Sony announced today that they're doing this weird thing.  They'll actually be streaming their E3 presentation to a bunch of movie theaters all over the country, so you can go to a theater and watch it there instead of just staying home and streaming it to your TV.  Is this actually better?  Seems kind of inconvenient to me...well at least it's free because otherwise that would be ridiculous.

If they're going this far I seriously hope they have something to actually show at the conference.  Something new, I mean...

EA tweeted that they would be announcing six new games at E3.  What percentage do you suppose are flappy bird clones?

So what else have you got?

Actual details about Hyperdimension Neptunia U have been revealed.

It's an action spin-off Vita game being made by the Senran Kagura team, and based on the screenshots that are available I think it's pretty likely that they're just reusing the Shinovi Versus engine.  Which is fine with me, since that was actually a pretty fun game.  In fact this could be the strongest gameplay in a Neptunia game yet (since let's face it, that hasn't exactly been the series' forte...).

How did a game as crappy as the original Neptunia spawn such a large franchise...

Single-Player RPGs / Natural Doctrine
« on: March 17, 2014, 09:10:23 PM »
So this game comes out in Japan next month (still no word on a western release...) for PS3, PS4, and Vita.  There's been surprisingly little talk about it here, though part of that is probably due to being a new IP with barely any information available when it was first announced other than the fact that it's a tactical RPG.  But they did just recently post a pretty long gameplay video so you can get a taste for it:

Looks kind of interesting, albeit a tad generic.

Single-Player RPGs / Kingdom Come: Deliverance
« on: January 23, 2014, 04:46:43 PM »
Yes, yes, another Kickstarter...

This one seems a lot more ambitious than most Kickstarter projects.  It's a large-scale open world realistic (rather than fantasy) medieval RPG.  It's worth mentioning that they do not expect to fund the whole game on Kickstarter.  They already have a private investor but apparently publishers are skeptical that a game like this would actually sell so the Kickstarter is more about showing that there is demand rather than raising money.  Considering that the goal has almost been met in just over a day I guess that mission was accomplished...

Anyway, it's a pretty cool looking project.

Single-Player RPGs / Pillars of Eternity
« on: December 10, 2013, 10:46:04 PM »
This topic is about the Kickstarter project formerly known as Project Eternity.  That's right, it has an actual name now!  Given the name change and the fact that the old thread hadn't been posted in since April it seemed appropriate to start a new one.

And there's a trailer!

And a logo!

And for those of us who are backers, they finally have the website they promised over a year ago up!

Can you tell that I'm excited?

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