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Messages - Hathen

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1
General Games / Re: Fire Emblem Heroes
« on: Yesterday at 03:25:21 AM »
Well at least you can soon delete your flaw. Hard to choose between +RES and +SPD for Dierdre, but I guess the former is best now with her refine being what it is.

My pull on Hot Springs decided to send me the wrong flier in the form of Minerva. She's +SPD -ATK, but since I also have a +HP -ATK of her gathering dust for like the past year and a half or something she might just get some use once flaw removal comes in. Gen 1 BST does her no favors with Summer Innes being pretty much a better version of her, but she has her niche with that Hauteclere still.

4* Hone Fliers probably removes some of the butthurt, really helps with those budget Flier teams (and you get to sacrifice Camilla at an altar for catharsis). Also Tempest Trials was mined and we're getting Fire Boost, Brazen ATK/DEF and Even Def Wave. Brazen's nice, but I think I'll leave the other two alone. They have their uses but Arcade Coins come in way too slow for them to be worth the investment IMO.

2
General Games / Re: Misc. Gaming News Topic
« on: Yesterday at 02:58:27 AM »
True to how Langrisser usually is, it's more "RPGish" than Fire Emblem is, with the equipment slots, all kinds of character upgrades, flashy numbers and the like, so I'm under the impression this is one of those cases where they'll probably lean harder into straight numerical powercreeping (FEH does that too but from what I understand FEH's actually one of the more lenient in those terms). This game also has PvP but it's probably going to be even more whale-dominated than FEH is, so I say just take the game casually and don't stress about keeping up-to-date with whatever stupid meta forms. I pretty much have only fought Beginner matches and it looks like I can get the standard weekly rewards just doing that.

Also it has the Masaya logo on it, but is supposedly developed by some Chinese company. I honestly know jack about the Chinese gaming industry so I have no idea where Zlongame fits in here and if this is supposed to be standard Chinese mobage quality, but putting all that aside it does feel unpolished UI-wise. The first thing everyone points out is that there's a public chat box that's basically always on and can't be hidden, and by default they have that niconicovideo style crowd-yelling floating text thing toggled on for whatever reason. The latter is easily toggled off, but I don't even understand why the former exists- a single line from the general chat channel probably is rarely going to do me any good, and it can get in the way of some other UI elements (Using iPhone SE FTR).

There's a lot of pretty tiny buttons (but to be fair, not much smaller than some of the icons in Dragalia Lost for example) which makes all the menu flipping kinda annoying. Also lots and lots of menus in menus in menus. Someone should clean this shit up.

By far the worst part of the UI though, is how dialogue boxes work- for some reason dialogue rolls in and there's no speed control, and if you touch the screen while the dialogue is rolling in it will skip the line instead of just displaying it all immediately as most games do. The single dialogue speed is actually decently fast so it's not unbearable to sit through or anything, but I've had several cases where I accidentally skipped lines either through fatfingering or just muscle memory.

Speaking of the dialogue, the translation is pretty shoddy in many parts, but I'm not going to be too hard on it. I spotted a few goofed line placements and Engrish, but it wasn't enough that I didn't know what was happening (though I'm already familiar with Langrisser's story so that might contribute).

Finally, the most unpleasant map I've done so far is the spacetime fold thingy sending me to that one chapter in Langrisser II where you're running away from the fire at Jessica's house. On this map if Jessica dies, you lose, but if you don't clear enemies in the back before charging forward to escape Jessica just decides she wants to stand in the fire to do 5 damage to that stupid Falcon Knight I left behind and then die immediately.

Anyway tl;dr is: Having some fun, probably won't get too invested though. Hopefully generates interest in the series and we'll get that proper I&II remake ported.

3
General Games / Re: Misc. Gaming News Topic
« on: January 22, 2019, 06:54:12 PM »
Probably not worth its own thread for the moment given that the FEH thread is basically just Aeolus and I and this point, but in case anyone was curious, Langrisser Mobile just launched today.

From what I've seen so far, it's typical Gacha stuff of course. Really low pull rates (though I guess Langrisser's cast is much smaller so it's somewhat appropriate), lots of grindy systems everywhere and multiple types of currency. I'll figure it out later (or not).

Gameplay-wise it's much closer to Langrisser III than any other entry, an interesting choice given how that's sort of considered the black sheep (fortunately they never, ever made another one after V so they definitely never made one that would be more controversial). Generals and grunt units are combined into a single unit with two life bars, but so far I haven't seen too much play where that actually matters because the grunt life bar runs out much faster. Anyway aping Langrisser III was probably the right choice in this case given how that simplifies input significantly, and even as is this game's basic gameplay is more complex than FEH's- with mobile games you probably don't want to make it to intensive.

It's what you expect out of Langrisser. Sword > Lance > Cavalry > Sword, Priest > Monster, Ranged get ganked up close. Map size and unit movement is much closer to what you'd get out of a typical console SRPG, rather than FEH's simplified 1-3 movement units. There's equipment upgrading and unit class changing (including a quiz at the beginning to determine Bland Lead's class as per usual).

Not much to say about the story so far, typical throwaway gacha crossover crap, but one thing I do find really interesting is that there's a timewarp thing in the story where they put tl;dr versions of Langrisser I and II maps, complete with story, into the game (and I imagine the other entries will come down the line). In a way that makes this the first Western release of the classic Langrissers since we got Warsong on the Genesis, which is kinda depressing.

4
General Games / Re: Fire Emblem Heroes
« on: January 22, 2019, 06:26:50 AM »
Looks like this time they've finally grouped some of the characters together so Marth is very unlikely to be cheated out of a win this year (So pantsless NES Gladiator Marth is probably already in the works). Some like the Annas, Eliwood, Camus/Sirius/Zeke and Burger King don't get grouped together though- I mean, the lines are a little vague here but I do get the general idea of what they're going for, but if they're going to separate them like this I don't understand why they didn't put back Old Man Hector since they separated Eliwood- I imagine there's still some people who actually do want to see the beard on the guy even if we already have 4 Hectors (but then again we'll probably get him in March anyway).

I'd say in the end this mostly only benefits Marth though, a lot of FE1/3/11/12 and 4/5 characters get grouped together but I think people mostly voted guys like Leif to just get them into the game at all rather than for genuinely aiming for the CYL victory (though I guess Finn specifically has a lot of loyal fans so he might do okay). Also the ill-timed salt party for our new Fates bathhouse shenanigans probably means Camilla will get swept under the rug once again.

I'd say Marth and Alm are the prime candidates for males. Marth is obvious, whereas Alm has surprisingly gotten 0 alts so far so there's actually a demand for that, so he can probably inch out his strong competitors like Chrom and Robin M. The wildcards here are Helbendi and Hrid, I'd say- I think they've become surprisingly popular despite their relatively little characterization. I think it's mostly because they have neat, pretty easily identifiable concepts as opposed to relatively blank slates like Fjorm (in that Helbendi's your typical foul-mouthed ruffian with a heart of gold and Hrid's supposed to be this tragic figure who completely failed and watched almost everyone he cares about die). Also Reinhardt if people still plan on meme voting.

For female it's a bit more of a tossup I think. A lot of popular choices from the past year have been completely saturating us with alts, including Eirika, Azura, Corrin F and of course the aforementioned Camilla. Even Micaiah got an alt and if Yune-caiah really ends up being the Mythic this month it'll probably be the death knell for her. Even with that I'd say Eirika still has a decent shot though, there's just not a lot of Dark Horse candidates I can think of- the popular non-leading ladies like Nino and Tharja have alts too. I guess some of the OCs might have a shot, but I don't think as much as Helbendi/Hrid for guys. Plus they just got that New Year's banner.

All that being said, I think I'm mostly indifferent to contributing to the war in the top tiers and will probably do the same thing as last year and vote for minor characters I want to see added to the game- so probably same as last year, I'll put a lot of my votes into Niime. Some other characters like Gonzales, Rath, Haar, Ced, Tine, Arthur, or Mareeta would also be considerations, but I think pretty much all of those guys are near the top of the list whenever a banner for their respective games will come out, and not so much for Niime. Alternatively I could meme for Merlinus I guess.

Also as for the actual goings on, GC is feathertastic autobattling as usual and AR this week is off to a shaky start for me. Already used 1 ladder and I still lost 2 units over my 3 matches. I crunched the numbers a bit and making the cut to T21 is going to be strict even with me maxing my score by running a shitty team clogged with 2 Eirs. I pretty much have to hit every single Aether Fountain/Amphorae the rest of the week to ensure I don't miss out on a match, I can't lose more than maybe 1 unit a day, and to be safe I will hopefully get a kill or two on my defenses every day (though that's quite unlikely facing whales with super buffed up Light Blessed units).

5
General Games / Re: Fire Emblem Heroes
« on: January 20, 2019, 04:55:31 AM »
People say the LAzura buff won't matter that much but I think it does, especially for defense teams. A decent amount of people are wising up to not running any sort of visible buffs because Aversa will just completely shut you down (unless you set it up reliably so your units will Rally before dancing or can survive a hit or two so they can get danced and lose panic), so being able to run all your C-slots as spur skills and LAzura automatically giving +5 to every stat on top of the extra movement makes her insane (Flier Olivia was already scary, LAzura is just that but worse). Flier Emblem gets its revenge for having Hone Fliers barred because they have the easiest access to any Goad/Ward combination- Horse Emblem can only get Goad off 5* Reinhardt or dumping Grails for Finn (also Goads suck for horses), whereas Goad Armor only appears on Vanilla Hector or dumping Grails for LAEliwood (and we're certainly nowhere near the point where we can just casually dump Grails for experimenting with rarer skills). This is on top of all the crazy Spur-style weapons that Flier Emblem has access to, most notably Camilla's, who is obviously pretty easy to access. Both of Hinoka's weapons can do some tricks too, and of course the recently-added Triangle Attack can easily be a ORKO on whoever eats it. A well set up Flier Emblem team is very hard to approach, and if you send an archer in to try to take pot shots you'll obviously have trouble getting out of threat range thanks to the aforementioned LAzura's threat range.

The "weakness" is that LAzura can cause teammates to overextend out of Goad/Ward ranges but Flier Formation tends to prevent that happening. Still, enemy phase units might have better luck depending on the setup, and I guess it's usually not as bad as going up against Ophelia I guess (though most Flier Emblem teams will have Ophelia on it anyway).

Also story bad. Sure didn't see that one coming. To their credit the recent Forging Bonds actually barely featured any Summoner circlejerking and instead featured new Heroes having conversations with the Askrs (of varying quality), so it looks like they took that feedback to heart. Also its been nine days and The Fonse is still trucking, so if they were trying to really surprise us they're not doing too hot with the timing here.

More Fates honestly wouldn't bother me that much if they would just inject some variety here. They had, on average, 1 Fates banner a month or something for the past year and they're still missing like a third of the first gen characters and I think more than half the child characters. Though I guess Selkie is basically guaranteed this year. Anyway Anniversary is coming up soon, so CYL3 and possibly A Hero Rises 2 is around the corner, so we'll get that at least. I'm still pinching my orbs for now, tempted to pull for Nailah but there's still like a week left before the banner ends, and we might get to find out of A Hero Rises is coming back- DC alone almost made Hector win last year, and Nailah has both that and the shiny new Null C-Disrupt (though unfortunately you can only pick one). Unless the new Mythic coming out soon is going to completely shit all over everything I'd say she's a prime candidate.

6
General Games / Re: Fire Emblem Heroes
« on: January 11, 2019, 07:43:25 PM »
Calendar looks pretty dull, really they should stop tying the main story to new heroes being released- they should just release new story chapters as their own thing and make every single roster addition a paralogue. Removes arbitrary restrictions on themselves and will benefit the story.

Also apparently Null C-Disrupt will stack with Firesweep weapons to allow you to attack without being countered but also still allow you to counter. Sounds overpowered until you think about how few units would actually bother running such a build, so it's an interesting interaction if nothing else.

AR's been kinda shitty for me too. After using up both my ladders I've had one full loss thus far, and pretty much all 3 of those were because of annoying fucking stall teams. Winter Cecilia obviously has an easy time eating up all the cheesy cavspam and can even facetank Ophelia's bullshit instaAoEs, but she's bad for stall teams for obvious reasons.

Can't really figure out how to build an effective team here. Been eyeing a +ATK -SPD Est I pulled a few sessions ago. An Armorslayer team would work for a lot of comps but a lot of people stack one or two of their armors with Svalinn Shield which can ruin everything.

7
General Games / Re: Fire Emblem Heroes
« on: January 10, 2019, 07:16:41 PM »
So apparently Sturdy Impact is exclusive to Infantry and Fliers, while Null C-Disrupt is exclusive to Infantry. I guess it's nice fliers are finally getting thrown a bone, though personally I feel that flier was always the most broken movement type assuming max investment, even with all the skill restrictions they get.

Null C-Disrupt being locked to infantry makes it significantly less useful (for the moment), and I obviously can't inherit it to my juggernaut Cecilia. Obviously Nailah herself will use it quite well already though so I'd say she'll be the one I'll pull for. It's still a good skill to consider inheriting too, but as far as existing infantry go there's just not a lot of units you can stack stats on to make Null C-Disrupt a solve-all strategy (which I suppose is "good" balance, but firesweep weapons are bullshit anyway). The issue, as always, is that any smart player is going to stack physical and magic damage within the same threat range, and even if you get into a poorly built fort where you can keep buildings intact to avoid the sword cav, you'll have to deal with Brave Lyn or LLucina (and the odd LLyn or Valentine's Roy).

So that makes units with super-lopsided defenses a big risk to inherit Null C-Disrupt onto. Fae and Nowi will probably still be solid choices as always (the odd Recover-Bladetome of the right color will probably take them out though), the Robins are in some danger with that low RES stat, while Felicia, Micaiah and Julius have low DEF. Special mention for Faye for that nice balanced DEF/RES spread she has on top of being colorless, but she's 5* locked and you have to sacrifice a perfectly good Firesweep Bow fodder for yourself. I think potentially the balanced defenses healers might be okay for it too (Lissa/Sakura/Lachesis/Genny), Absorb is sometimes safer than Aether when you're taking on multiple enemies.

As for Naesala, he's definitely a pleasant surprise. Since they need to continue making Grails valuable (to encourage people to whale to win at AR), it seems they'll keep giving us some solid free units. Naesala's definitely the best player phase unit they've given for free, and both his skills are crazy good fodder (even though Guard is a bit of a headscratching choice for Naesala himself). But yeah, not looking forward to Swift Impact that will have inbuilt Flashing Blade or some shit.

The refines this time are all at least okay, no stupid Super Ruby Sword level garbage at least. Seliph's is probably the most disappointing. I appreciate the more creative effects (Despite my initial dislike of it, Titania's Weapon is actually one of the best refines they've given out IMO), but Seliph's just seems way too specialized for it to be that good. It's certainly not bad because there's going to be a lot of gimmicky things you can do with it, but for general usage I'd say Divine Tyrfing is still a lot better.

I actually think Divine Naga is way better than Naga. First off, they goofed and the latter doesn't disable Wrathful Staff at all, and the Close Counter only activates against Dragons, so it just makes Julia completely specialize into killing dragons, which is fine for Arena Assault and such, but for general usage Divine Naga is way better. Divine Naga continues to not fear bladetomes so you can't get cheesed by those, and Dierdre's one of the highest RES units in the game so she'll activate the bonus stats pretty consistently- looking at it again now I actually think Dierdre might be a pretty good candidate for Null C-Disrupt as well, stack on her with Drive DEF and maybe give her Deflect Missile for insurance and she won't really fear any ranged. Though her mediocre speed kinda makes her require QR I suppose. Divine Naga also disables adaptive damage on non-dragons but there's basically no use for that at the moment (possibly futureproofs the weapon a little though).

The big winner here is Tailtiu though IMO. Mages can't inherit Wrath so she has a completely unique role. The big issue is setting her up of course, but Bladetome has that same problem too (and she won't fear Panic as much). Darting Blow was kind of an odd choice as the refine effect, but ranged weapons get lower stat refines so +6 SPD on Player Phase vs +2 SPD all the time is a pretty big difference, especially with Tailtiu who had that kind-of-decent-but-just-misses-out-on-doubling level of speed.

8
General Games / Re: Fire Emblem Heroes
« on: January 09, 2019, 02:25:13 AM »
Sturdy impact looks fucking dumb, the prevent double effect alone probably would've made it a strong runner for A slot but all the stats on top just make things worse. RIP in piece to anyone who ate a Brave Celica for DB4, although I suppose DB4 is still superior for Galeforce cheese and the like.

Getting 2 Herons at once is pretty unexpected, would've thought they'd try to fit in one of the C-lister Laguz like Volug (or Lyre for the memes) for the obvious demote, instead it looks a lot like Reyson will get a demote. It's a mixed blessing for sure, like usual- on the one hand, he'll actually be possible to obtain and merge, but on the other hand, he doesn't have stupid minmaxed stats like the waifu dancer gets. Still, it's not like he's purely inferior since he's a different color. Plus beyond being Laguz he's also a Green Flying dancer which would be a wholly unique introduction to the 4* pool on its own. Honestly with how unique a flying green dancer alone is I'm half suspecting we're getting no demote yet again, but I'm guessing they've noted the recent outrage and will try to appease us a bit (again, still surprised they didn't save Reyson for later and just give us Mordecai or something). It'll suck to get pitybroken by the guy though, Steady Posture is okay but not something you want to be pitybroken with.

Overall I actually find the way Laguz implemented to be...disappointing, but possibly in a good way? Basically I was expecting them play a bit like they always do, with some difficult transformation requirements but ridiculously overpowered once they do. Instead it looks like they're just normal-ass units (Nailah countered the archer in the trailer like any normal unit would) and they get some bonus stats on top when they transform- which is actually really easily accomplished so it really seems like all upside and no downside, which is just another way for them to stealth powercreep the game. It's not like they have reduced BST before transforming so they just get a bunch of bonus stats essentially for free. So basically I'm disappointed it took them this long to implement something so uncreative, but if you really like Laguz you can enjoy how good they'll be I guess.

Also obligatory grumbling about how they sold us broken skills for $$$ so they could then sell us extremely esoteric counter skills for more $$$.

Quote
Forging Etrurian Scum (Xmas edition)'s Boot to improve Def is probably the correct solution

join the club



End Turn and win. I still lost a unit earlier though, because I got spooked by a Brave Lyn with Pass. Got too cocky and forgot to check skills, the guy deserves his +20 points for the meme B slot.

9
General Games / Re: Fire Emblem Heroes
« on: January 07, 2019, 05:11:49 AM »
I actually found LAzura to be easier than Hrid- once you account for the stupid bullshit of her adding +1 movement you can kinda predict what's going to happen and try to counterplay appropriately. That skill's gonna be more and more important as LAzura gets summoned by more people (and the upcoming Legendary Mythic marriage). Last week one of the two uses of my ladders was me getting completely stomped on by a Flier Emblem (the other one was just a surrender because I lost 3 out of 5 units and I didn't want to eat that bad score). Flier Formation will be a pretty common thing to go up against as we rub up against whales with access to loads of skills.

On that note, pretty amazing you managed to climb to Tier 19 on a non-bonus week. Unfortunately I think from here on out it's literally impossible to do it (unless you get defense wins like 4+ days out of the week) so I hope you Light Blessed Winter Cecilia to tank all the things this week. Seriously, with double Eirs she's sitting at 63 HP and 50 RES before buffs, and even when bonus week ends I'm pretty sure she'll be a reliable member for me. I finally fed away that free Tacomeat we were given to her. I also supported her with Male Corrin and gave him double Spur DEF/RES2 because why not, 50+ base DEF/RES seems totally fair. Her decent on-screen RES stat also means I won't get cheesed as easily by fucking Ophelia- seriously, I've been seeing her everywhere, and there's almost no way whatsoever to safely tank her AoE special even if you waste a slot on the best Green RES tanks in the game.

Also I'd wait for the fountain if you're even somewhat consistent on getting perfect wins. 20 extra Aether every day adds up to an extra game per week, with runover to potentially save a second one.

10
General Games / Re: Fire Emblem Heroes
« on: January 04, 2019, 03:56:36 AM »
I'm on Team Hrid (again), and I really feel the need to point out that Hrid is like 3x more popular than Corrin despite the fact that Corrin was a free unit last year and Hrid isn't on either of the Scrooge McDuck packages.

So good job IS, a character that got like 3 lines is more likable/popular than Corrin.

EDIT: Unfortunately it seems Corrin's main character shield took effect. Every OC except Gunnthra is out, because she activated the "has boobs" clause (naturally Fjorm was outgunned in that category). Guess it's probably Team Azura for me the rest of the way.

11
General Games / Re: Fire Emblem Heroes
« on: January 02, 2019, 03:54:33 AM »
Pretty good rule from now on is anytime they announce something cool coming up, it's almost certainly to damage control some stupid thing they know will piss us off in a day or two. They've done it so many times it's hard to not assume it's intentional. Anyway, fuck these $75 "deals". I've started playing Dragalia Lost a bit recently and while it has the same issues typical of any Gachashit, it's pretty crazy the gap in quality in terms of effort put into the events and rewards given out.

Also AR not going too well for me this week. Already used both my ladders, one was for your typical horse clusterfuck (with a restore staff next to Eirika so I couldn't bait safely) and the other was of course flier emblem stacking every goad in the universe alongside LAzura in the back. Also got score losses 3 times in 2 days because someone playing late got me right next to the 20 hour reset (I get why it's not 24, but why this isn't something like 23 hours I'll never understand).

Also got pitybroken on the Legendary Banner thanks to the influx of orbs from ++2 Electric Boogaloo, another Helbendi with bad IVs (+HP -ATK). At least I can make another Arena scorestick (my first extra went to Nino of course), but probably would've preferred another merge on Lector or Nino. Think I'll call it on the Legendary Banner here given what we know is coming- up next for Legendaries is likely a Colorless in January (Almost certainly Ashera or Yune, but I think most people already guessed that), as well as the return of LEirika and LLyn, both of whom I'm missing (doubt I'll have the Orbs to get all 3, probably gonna all-in dump for the new one since it's probably going to be Dark Blessed for less AR scoreloss stupidity). Also Whale Tiki is there too. February is anyone's guess as to color, but with only Earth RES and Fire SPD Heroes left, I think it's a somewhat safe bet for Xander on Earth and Roy on Fire (the latter would also lead into our first Binding Blade Banner on March, which will probably have an Idoun Mythic). March will be an insane month for Blue already because it's stacked with LLucina and LAzura, one of the most cancerous tagteams for Arena and AR.

At least the New Years banner tickets managed to get me a free Flying Hrid so far, with decent IVs on top (+ATK -RES), but honestly I probably won't use him much, Enemy Phase fliers don't tend to work all that well outside of Lrima IMO. Hone Attack 4 and his Chill Atk Sword both seem like crazy good things to inherit too, but the collector in me wants to keep him in my barracks as a trophy.

12
General Games / Re: Fire Emblem Heroes
« on: December 28, 2018, 06:43:18 AM »
When I first saw the headline I really thought they were going to introduce +20 merges or some shit. I guess I got a pleasant surprise instead, though as nice it might seem, the merge change is pretty obvious dolphinbaiting. Changes like this are certainly more welcome though since they can even benefit FTP players. Just gotta make sure you go into banners with enough orbs to pull at least 2 copies now. Definitely makes it so much easier to hunt for the right IV on common units too- my +8 Lilina for instance is +ATK -RES, and now I don't have to hunt for -SPD or -DEF anymore (still waiting on a +ATK Reinhardt though). Too bad I didn't get a Lewyn on the Hero Fest, because mine's -ATK +SPD.

More powercreeped skills from the NY banner. I'd say the Odd/Even Wave skills are kinda obsolete now. They have the bonus of being active without adjacent units, but being able to have the buff every turn can be crucial on turn limit maps. In any case, impressive they managed to buff LAzura before she even came out. With the upcoming change to Legendaries and Mythics it pretty much cemented that LAzura will be fucking everywhere now. Also means Future Vision shenanigans won't be going away either (sure will be fun seeing both on Water/Wind season). On the bright side it also means I'll be able to use my merged up Lector, season pending (though he probably doesn't handle the meta all that well). Hrid's also been pretty amazing for me the past 2 weeks, though that might just be from him being a bonus unit.

Jugdral getting love in refines is something to look forward to. Ever since they set the precedent that they're willing to refine things like Merric's Excalibur even after he got Dark Excalibur, I've been holding off on investing in units like Seliph. No idea how they'll fix that crappy thing to be different but still somehow viable compared to Divine Tyrfing, but my +ATK Seliph is at the ready. I'm guessing Tailtiu's Thoron will be a sidegrade to her Bladetome even if they don't give her Blue Thunderhead (I think it's unlikely they'll give out another one, Odin probably only got it because he was the laughingstock of the game), but I don't think that'll be a problem because honestly, Bladetomes are pretty limiting in terms of positioning. For example, One Punch Lilina does more damage with a Bladetome, but the flexibility and support Forblaze gives makes it just a generally better option (though with Lilina you also save 20k feathers I guess). I'm assuming they'll be referencing her Wrath skill in some way, it was always sacrilege she didn't come with it. The Nagas have aged kinda poorly as well- they can still one-shot a lot of dragons, but needing to put in Death Blow and such just so they can do that was kinda dumb. Also I have no idea how they'll handle Julia with Divine Naga, might piss off a few folks if they can only refine base Naga because that basically means wasted Mountain Dew.

As for the Legendary Banner, I went in with about 250 Orbs and so far I've come out with:
Helbendi (+DEF -RES)
LAzura (+ATK -SPD)
Lector (+HP -RES)
LAzura (+ATK -HP)
Lector (+SPD -ATK)
I also got a +ATK Clair and finally snatched a copy of Silas, but otherwise I actually did pretty poorly on fodder. Probably only did average as far as the amount of 5*s go too, but I got pretty lucky on the spread there. Still didn't roll +ATK on Lector unfortunately, but 2 LAzuras is kinda crazy considering how I stopped pulling Blue after I got the first one (was "pity" broken by her). Plus we're getting another +_+ soon so I can probably squeeze one more 5* out of the banner (and maybe some free orbs on the New Year? We'll see.).

Eir-dit: Got some Orbs from Chain Challenges and the Water Gardens I hadn't done yet thanks to LAzura, and the Banner decided to pitybreak me with Eir. Decided to merge her in since AR is still the hot new thing for the moment, the +1 to my score per match will surely make a difference. That's like +15 to my score over a week!

13
General Games / Re: Fire Emblem Heroes
« on: December 27, 2018, 02:00:27 AM »
Think this might be the best Legendary banner yet in terms of overall quality (prime baiting pre-Laguz probably), but since my initial goal was to try to continue merging my Lector it's actually kinda middling, especially compared to Lector's launch banner containing BIke and Myrrh. Was really hoping we'd get Lector and BEphraim on Green together but I guess they were smart enough to not do that (chances are they'll run BEphraim with LLyn since she's probably the lowest-value Legendary Green so far). Nino and Helbendi are both still pretty nice though, the former maybe not so much since I already have her and her SI potential is average. I have a bad IV Helbendi that could use replacing but even if I don't roll a good one, G Duel Infantry has its obvious uses.

Though, I might put rolling Green on hold and try for Lazura first, because goddamn is she cancerous. I don't really get worked up about character choices for Legendaries but that Weapon combined with that Assist skill is just going to be the worst to play against. The assist alone would've been bad enough, but since dancing removes panic it means people running weird Rallying Bladetome setups can just extend their threat range ridiculously large and make them almost impossible to enemy phase. At least she's a Legendary and not a Mythic I guess, because if she was the latter it's basically guaranteed we'd be seeing her on every goddamn map after the meta settles (even without that we'll probably see her plenty though). That aside, Fjorm is always a good merge project (assuming Eir doesn't just kick her off the Arena Bonus cycle) and Juicy Wave offers the chance for some unique builds even if you've sworn off ever using any Camilla.

Red and Colorless have their obvious winner pulls as well but I think splitting my orbs between two colors will already give me pretty bad chances, so I'll probably just do Blue+Green.

14
General Games / Re: Fire Emblem Heroes
« on: December 19, 2018, 02:41:32 PM »
I won't be dropping any orbs myself (and in retrospect I probably shouldn't have spent on the Hero Fest either, since we got that free Light Blessing- there's no way I'm going to have space for 3 blessed units and 2 Eirs next week), but honestly Christmas Cecilia might just be the best free unit we've ever gotten. They didn't screw us and gave us the typical armor statblob spread, and her weapon is perfect for enemy phasing. Plus she doesn't have the same issue that units like Halloween Dorcas have- colorless unit usually means it comes down to just stat checks because almost nobody runs Raventomes on defense. You can safely put her into one of those annoying tiles people set up where you have to bait all 3 colors at once and have her survive. The only problem is that Armorsmashers are somewhat common this week due to Surtr but after that's over there's a good chance you can clear half the maps in Aether raids by just Ward/Drive stacking onto Cecilia and letting her solo everything (to that end, she's a prime candidate for the free Close Counter we got a while back).

As for the rest of the banner, I'm not really impressed by Fae or Ephraim. Fae fills out another 180 BST slot but she lacks a PRF weapon so she doesn't even fill the "gotta bait whales" quota, plus we already have one of those because for some stupid reason Surtr has trainee stats. Also yeah her actual weapon is kinda lame, since she's an armor it probably doesn't outdo the standard Lightning Breath/Steady Breath combo, and inheriting it to a Flying Dragon or something is pointless because if you really wanted those defenses, you'd probably go with Water Breath instead to avoid positioning nightmares. Ephraim's problem is that he wants to be alone, but he's an armor, so that sort of answers itself (I guess you could Smite-launch him or something, but there's really no reason to play risky with him over just statblobing people to death with Brave Hector or something). I'm surprised at how slow Eirika ended up being, but I suppose with defenses similar to Cecilia here she can do basically the same thing (except hitting RES), and she's easily the best candidate for the till-now gimmicky Absorb-QR build. Obviously she'd be using Vengeful fighter instead, but yeah, pair that with Miracle and you'll have a fun time probably.

Anyway like I said I'm saving orbs, hopefully with the back-to-back ++s and login bonuses I'll have something like 250 Orbs ready for the Legendary Banner at the end of the month. Annoyingly they end the Legendary banner right before the upcoming RD banner so I won't get to choose between the two, but that's probably intentional. Right now I'm wondering if they'll still give us another Legendary this month on top of Eir being on the banner. Actually seems kinda likely now that I think about it.

ARpocalypse edit: Well, I'll be short about 60 points from reaching the next tier this week, so it looks like you and Tomara get to catch up to me now. On the bright side it looks like there's only going to be ~1400 people or so reaching the next tier and beyond so within this tier it will still be possible to get top 3000. Next week is Light Blessing week though, so we'll get to see whales automatically getting +150 score or whatever the fuck per day.

15
General Games / Re: Fire Emblem Heroes
« on: December 17, 2018, 02:50:09 AM »
Update: I spent another 100 orbs or so on the Hero Fest before I got any 5* at all. So in total I spent like 140 Orbs for that which I'm pretty sure is less than 1/2 the rate you're supposed to be getting 5*s from these. Hero Fests don't seem to like me.

At least I did get Eir as the one 5*, but she was fucking -SPD +DEF of course. On the upside we are getting a free Light Blessing this AR season though, so that means I can get like +60 on my score next season if I play it right (of course, I'd have to bless a bonus unit which isn't likely to be terribly helpful).

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