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Messages - Hathen

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Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: May 28, 2009, 01:30:31 PM »
They're charging double for marbles this year, which is pretty lame.

ZNMs are mean to me. I'm probably the most enthusiastic of my whole LS and I constantly try to pop NMs, but they consistently drop crap for me (Your trig, you choose 1 drop). Good thing Stage 4 is pretty much guaranteed a good drop or two, so I hope that will bring me something good.

Spammed the Brygid quest for a couple subligars I had lying around.

Sea actually dropped something, but I can't get it because I need to do In the Name of Science. Guess I should go get a junk obi...

After months of farming, saving, and selling some of my most prized items (I sold my Osode, Arhat's +1 pieces and my SH+1), I have succeeded in obtaining my dream body armor:

Leave you off with some random fun with BST NMs:

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: May 17, 2009, 11:51:33 PM »
There is no way that defending ring is the thing of choice on the rank 1 prizes. Final decision would be up to you of course, but I think as far as prizes go:

1. Gil. With the amount of people entering it could easily reach 100 million gil or in that ballpark. It could be bit less or a bit more, but I think that's a good estimate. You can easily buy all sorts of things with that kind of gil from LSs, if you are unwilling to camp them. I'm not sure if defending ring is one of them, but eh...

Only thing on that list that could possibly justify itself is Futsuno Mitama, IMO, which is even rarer than Amanomurakumo.

2. Actually V. Belt may be a good choice. As far as I know Speed Belts run about 30M, and what you choose is depending entirely on what the gil prize ends up being.

3. I think Hauteclaire and Homam Cosciales would both catch your interest if you got this on your main.

Personally if I won on a mule, I'd just take the gil and forget it, heh.

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: May 17, 2009, 09:06:13 AM »
Finished the Sandy past quests. Hoping that next update comes soon.

Raised the level cap of my Fellow to 70. It's pretty stupid how incredibly powerful the fellow is when you fight them and they suck so much when you actually use them.
She can dual wield too.

Some more Salvage runs, I got a group at one point that had two relic users- a Spharai MNK and a Yoichinoyumi SAM. The bow is a pretty rare sight so I decided to take some shots of it.

I just need the 15 of the body now, but that's pointless considering how some idiot keeps gouging the price of the Imperial Wootz Ingots. Meanwhile, LBC doesn't drop the stupid Tsukikazu Haidate. Hate that thing.


Got the chance to do Storms of Fate, which was a lot of fun. Now I face the problem of being alone in trying to work on Shadows of the Departed and Apocalypse Nigh. Dunno if I can convince anyone to help me with the latter, since I can solo the former given a couple of weeks.

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: April 29, 2009, 09:18:57 PM »
I clicked the spoiler image. I shouldn't have. But that's awesome.

Don't worry, the shot is actually a pretty minor spoiler compared to what actually happens.

They should've given us that for free and made us pay another $10 to advance in WotG

Funny thing is, if they had a story on the level of the nation quests this patch, I think it most definately would've been worth $10. The thing about the last fight of ACP, though, is that even people who haven't bought the expansion can help with it, so you don't have to have the expansion to experience that fight (True that you need one person who has the expansion to open the arena of course, but still), only need it to get the armor.

Did "The Long March North" and "The Forbidden Path" today (Windurst).

I wish my laptop didn't suck so much, otherwise I wouldn't have to just stare at gradient skies and crappy framerate during these battle cutscenes, heh.

Pretty simple sleepga-kill fight, only one is immune to sleep but a PLD can hold it while DDs take out the small ones one by one easily.

Spoiler Image. As much as I like the Windurst quests, I did not like this segment, because it was a pretty cheap plot device to use and the way it was done basically made it so I couldn't possibly care about what happened.

Nevertheless, it passes quickly enough, so we can move on the the real meat of the story, and the appearance of one of the most important elements that made CoP and ToAU more epic and scale. Spoiler image once again.

After this is a meeting with the Star Sybil. Does she actually do anything other than just look pretty all day?

And of course something we've all been waiting for a long time...the appearance of the legendary Karuha-Baruha.

Anybody that has knowledge of the Vana'Diel history knows his importance not only in the Crystal War, but his importance to the understanding of the nature of the avatars. Meeting him in person though, was rather unremarkable. I hope to see his character do great things.

A fetch quest follows, but I don't quite understand why this is here. We get another Magic McGuffin to trace, but I probably lack an understanding of it because I haven't done Windurst nation quests- I really should try to do those sometime.
Spoiler image from one fork of the fetch quest. I was confused when I saw this guy, but I told by my LS members that he plays a key role in the Windurst nation quests, which is probably why I don't recognize him.

Spoiler dialogue between Karuha-Baruha and Robel-Akbel is great, I really wonder about this man's motives.

Hopefully I'll get the Sandy quests done sometime soon. Having done the Bastok and Windurst quests, I expect great things from the Sandy ones as well. Both of these quests have been left on a strong cliffhanger, and I feel something huge is about to happen. When's the next patch, dammit!?

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: April 28, 2009, 12:16:33 PM »
Speaking of the piano collection...

Don't think it comes with the Harpsichord though. ;(

And just to highlight the joke that is ACP, the story quests that were added this patch were not only more coherent, but actually had more things to do than the ACP ones- 4 fights, to be exact, compared to ACP's 3 if you count the Mandragora one.

Interesting stuff is finally happening in the Bastok line of quests, which up until this point has been annoying me to no end with its incredibly boring pseudo-politics.
Crazy Spoiler Image here.

Hopefully I'll find a group to the the Windy/Sandy ones now. The Sandy ones are, so far, as boring as ever. Of course I've not even done the fight for the first new quest, and the Sandy quest has two new fights in this update so I'm expecting something to happen.
The Windurst quests are interesting as always, and this bit (spoiler) is something that makes Lehko and Robel-Akbel the most interesting characters we've been introduced to so far.

And one last crazy thing that has happened tonight...

Whoooo. 5/5 on Usukane 35s. Still missing the 25 legs and 15/25 body, but more importantly...I need 6 million gil now. Har. Accepting any donations, heh...

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: April 27, 2009, 10:12:32 PM »
About damn time another Star Onions Album came out.

I'm not sure about the song choices, though. Faded Memories works as a slow, creepy song, and I think they already achieved that under the piano collections arrangement. The Gustaberg arrangement seems redundant because they already had a Bonus Track of Gustaberg in the Aht Urhgan soundtrack, which sounded great. And Distant Worlds...guess they just can't get enough of that song, eh? =P

That being said though, Rapid Onslaught is easily my favorite battle song in the game, and a rearrangement of Fighters of the Crystal sounds nice.

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: April 22, 2009, 10:26:47 PM »
Didn't really mean any disrespect to Masato Kato, but rather meant that it's a big disappointment that a story like this would come out of him, given the track record he's had.

Sorry about lack of code tags, but I figured I wouldn't need to tag things about the Seed Crystal being the origin given that I believe they had already said that by the fifth or sixth mission. My problem with the seed crystal, though, is that it's introduction adds nothing to the overall story. I've never been one to be too anal about canon or consistency in sequels/spinoffs, if you can do a good story, you can change stuff around so that it works better. But again, the Seed Crystal really doesn't add anything, and it wasn't even used effectively to develop any of the characters. Also, there's no actual explanation given in the game itself of what the seed crystal is and what it is for. If we have to make it up ourselves, that means the writer didn't know.

As far as the ending goes, well...I'll wait till you finish it before I say any more, I suppose.

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: April 22, 2009, 04:58:38 AM »
Even if I didn't have to pay for this, I'm still annoyed at the absolutely pathetic conclusion Aldo and Emeline have to a story we've been waiting for 6 years.

The person who wrote the story was the same guy that did Nation and Zilart missions, and it's obvious he has not bothered to go read up on how the lore has expanded, especially from CoP, which makes this story just incredibly silly. The Seed Crystal doesn't fit with the history we've been given...
Code: [Select]
how can we possibly be born from both the Seed Crystal and the Destruction of the Mothercrystal? It doesn't make any sense, and it only shows a sign of laziness and uncaring for what has happened in the 4-5 years he hasn't worked on the storyline. (It's really not that much- you could probably read through the entire established history of Vana'Diel in a couple hours, so it's not like it's some overwhelming backlog he has to address) I wouldn't have minded an adjustment of the story behind the creation of Vana'Diel if he created some story that was good enough to justify a change, but as it is it's something he probably wrote the night before he had to submit it.

I could probably write out a huge essay pointing out every single thing wrong with the new expansion and it'd reach the text length longer than the dialogue that we were fed in this expansion, that's how much crap is filling this thing.

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: April 21, 2009, 11:45:03 AM »
Pretty surprising for that to come from Milkman, since he's probably the one most supportive of FFXI in the community. He's been playing since launch and he's always been very supportive of the game, from that column in EGM till now.

Guess that only emphasizes how big of a piece of crap this thing is.

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: April 20, 2009, 08:40:02 AM »

Do Limbus solo every now and then when I miss my scheduled runs- still no luck with getting the right item. I've gotten COR once and MNK twice.

The item from the egg event this year is kinda cool, it gives 10 storage spaces, which isn't too bad

I took the liberty of camping Kreuzet after the maintenence, and after several attempts to pull him properly (I had pulled him and died to aggro before, of course nobody around me helped because they were too busy stealing my claim), this is what I got.

Of course the 3 or 4 people before me got the dagger on the first time they killed him.
Then on his next pop, I got it with TH1. TH1 > TH3 apparently. This game is stupid.

Been cooling down a bit on salvage lately, I'm trying to get that damn turtle to drop the Hara-Ate, but no such luck so far.

My first real drop from my ZNMLS, up until now I've just been getting a bunch of crappy trigs. No Enkidu's has dropped yet on any of my trigs, and the Beast Slayer I got was from a random lowman I did with Twc.

Put this behind for a while but I finally got it for my BLU. Guess I have to work on Expiacion now.

A picture of the Astral Plinth inside Al Zahbi, a rare sight. The last time I saw this thing was a couple years ago, back when Besieged was actually difficult. =P

I want to talk about ACP for a second, now that I've finished it. I'm sure I've made it obvious that I don't like it one bit, but I'd like to give an idea to all of you how incredibly pathetic this "expansion" is.

I liked the first cutscene, despite some people hating on it. It was exactly as described- a large crystal has appeared above Jeuno, and inflicted a magical daze on everyone. A young boy appears before me, calling himself Aldo- sounds good so far.
And then. Then he tells me to go get the crystal shards. Anybody who has done this incredibly frustrating mission knows that it has no fucking business whatsoever being in this mission line. The fact that the expansion is about 8 hours long doesn't help when you spent 2 of those hours just trying to farm crystals.

And what happens when you collect these crystals? He tells you to go farm more of them. This is the first 4 missions out of 12- a wasted first 4 missions with nothing but filler, save the introduction. Can someone tell me what's going on? Can someone tell me what this crystal is? What does Aldo and Emelyne have to do with this? What do all those characters in the back of the promotional poster have to do with this? What does TAVNAZIA have to do with this?

Finally something happens after the farming, you engage an army of Seed Mandragoras? Why? I don't know. They claim to be spawned from the crystal, though what this has to do with the Orcish siege on Tavnazia, I don't have a goddamn fucking clue.

So you kill these Mandragoras, and you are asked to go to Fei'Yin. Then you are asked to go to the Hall of the Gods. WHY? What does this have to do with Tavnazia or these two characters? The only reason you need to walk to these places is to get a whole bunch of diarrhea out-the-mouth dialogue that neither explains anything, lets you learn anything about the characters, nor is it entertaining. In other words, it takes up several dozens minutes of your time, and nothing else.

So we enter the climax of this addon, which is a battle against a crystal that has no explanation given whatsoever. What is it? A lost shard of the mothercrystal? An apparition of the emptiness? Dunno, we're too busy creating a crappy piece of armor to bother writing anything resembling a story, even a hackneyed one.

So here's the ending, and you should get ready for this.
Code: [Select]
We defeat the crystal, and he basically says, "ha-ha, you're too late", and begins doing whatever he's supposed to do to
destroy the world. And then something along the lines of "oh no, the light within mankind has stopped my onslaught". Then
we are informed that your character, Aldo, and Emelyne will have no memory of what has transpired over the course of this
expansion. Nobody learns anything and we don't learn anything about the characters or the backstory of Vana'Diel, nor does
it progress any story involving these two characters. I can't think of a more boring conclusion to a story than this, and god
forbid we go back and write any of this so that it actually makes sense.

But hey, I got a shiny piece of armor, and that's what really matters for your $10, right?
That was the whole thing, by the way. I just showed you the entire contents of the expansion.

I'm not sure if you bought this expansion, Tone, but if you did, I wholehearted await a highly negative review of this absolute turd of an addon. The fact that anyone could say that this was a good expansion blows my fucking mind.

General Discussions / Re: RPGFan Community Photo Thread: 2007 Edition
« on: April 14, 2009, 06:15:05 PM »
I can't imagine a neighbor that would complain about having something nice to look at.

Multiplayer RPGs / Re: Final Fantasy XI - Journal!
« on: April 12, 2009, 11:56:07 AM »
With A Crystalline Prophecy out, I suppose I'll go ahead and copy and paste some of the stuff I've said on other places to get some discussion going. If you haven't bought ACP, I wouldn't recommend you do so- I think it's a complete waste and ripoff of $10.

I'll be fair- the first cutscene sent chills down my spine and I was ready for a good story.

And then the first mission was already stupid as hell.

Seriously, do they think these "go kill normal enemies for rare/ex items" missions are fun? It only serves to pad out the mission and irritate the players. Seeing as how this is supposed to be a fucking story-centered expansion, you're not supposed to have filler. Ugh.

Quote from: Against someone arguing that this is only short because it's solo content
There's a difference between solo content (FoV) and just bottleneck content so that limited people can get it done at once (this rare/ex item bullcrap). And it's not just one mission, either. You have to then kill the gobs in the areas surrounding Jeuno (Never seen one drop off a Tiger like wiki claims, dunno about that one).

Putting stupid shit like this and then calling it a "month-long" expansion is fucking pathetic.

Quote from: Someone arguing that other expansions have only been long because of time to release
They also said that their mini-expansions would be able to be completed within about a week if a group sat down and said, "Let's do this." Then it took them like, 8 hours to finish.

Let's not even compare it to mission systems. Just the assault system alone has 20 times more content than this piece of crap. 50 different types of fights (Not including Nyzul Isle since that might as well be a completely different system, but they just made it an assault to make people choose between Salvage and Nyzul)- maybe not all of them were well designed (Hi2u Supplies Recovery, Ring Searching one, Fishing Orobon), but they showed that they were thinking, and trying to give us new ways to tackle objectives. Several new armor sets, some accessory pieces, and a little story that was silly, but was okay (At least it made sense instead of being convoluted to try to feign like it's somehow a "deep" or "thoughtful" story). By the way, in case you're about to argue that assault was spread across several patches, keep in mind that every time assault was updated, we got 5 new fights.

This is just a bunch of irritating low level NM fights (They're not creative either, oh wow Goblins that use their job's 2HR, just because it's a low level fight doesn't mean they can half-ass it), stupid farming, and then one stupidly difficult boss at the end, which is only irritating because it forces you to get the key item all over again if you fail (When have we ever had to go through such an irritating way to get the trig again for a mission? It's always been "talk to this NPC to get another one", not "go to 20 different places under a level cap").

tl;dr, A Crystalline Prophecy is a big steaming pile of goat shit.

I've never been let down so badly by a version update before, too. Not because they added things that were stupid ideas, but adding stuff that's just so badly executed (Mainly Augments).

But the new ANNMs, along with the WHM and SMN updates, are more than enough to make up for the letdowns I guess. The RDM updates were kinda lame, though.

Needless to say, I'm not the least bit interested in A Moogle coup d'etat or Shantotto's Ascension, because those were two I was less interested in ACP, and with ACP being such a large disappointment, I'm even going to bother.

Multiplayer RPGs / Re: Diablo 3?
« on: April 05, 2009, 06:05:06 PM »
I put hundreds of hours into PSO, but I gotta say picking back up PSOBB a couple months ago, it really hasn't aged well at all (There's a really popular free server for PSOBB, pretty easy to find, dunno if its still up). The targetting system, the camera...just all too irritating for me.

I had a lot of great times in PSO though, those were the days.

Multiplayer RPGs / Re: Diablo 3?
« on: April 04, 2009, 06:32:06 AM »
When you play online games, you're bound to meet a ton of assholes, it just comes with the territory.

And I bought some items back when they were ridiculously cheap because of widespread dupe hacks or whatever. The collection aspect was always a lot of fun to work on, it's been a constant in all online RPGs, PSO, D2, etc.

Stopped playing soon after patch 1.10 or whatever, since that ruined a lot of the characters because now their skills were all in the wrong places. Ladder was fun, but too many people get to the top fast, and it just becomes the same ol' thing.

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