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Messages - Hathen

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General Games / Re: Fire Emblem Heroes
« on: May 18, 2018, 07:51:45 AM »
I'm sure Snacky is there to satisfy a cuteness quotient and definitely not for the lolicon audience.

Also go figure they choose the moment I decide I should start saving to get Hector once and for all to release a seasonal version of Ninian, and a flying tome user at that. What to do.

General Games / Re: Fire Emblem Heroes
« on: May 09, 2018, 05:11:53 AM »
20k feathers to get Close Counter is still a pretty good deal. Right now I'm leaning towards giving it to Boey, I do use him once in a while alongside Mae. Merric's just a shittier version of him, if I ever pull Christmas Tharja she comes with CC anyway, and I doubt I'll ever build Henry.

Don't know how I forgot about that first FE7 banner. Guess it doesn't help that basically all of them are outclassed at this point- hell, most of them were outclassed when they were first released. Jaffar's the only one who has a fun gimmick to screw around with and even with that you could produce a similar effect with any Pain Staffbot (who will double as a healer).

It's funny that Ishtar is basically Linde, but better, but now I have even more reason to justify to myself not to drop Dew (or 20k feathers on an Odin) giving my Linde a better weapon and keeping her as this weird attacking healer hybrid. Julius's art is great and it captures the original character perfectly IMO, glad we're getting the guy for free. The Loptous tome is pretty crazy too, although Julius is slow so that kinda cancels out any tankiness he has, at least as far as physical attacks go.

As far the OCs go, I like the more refreshing design Helbendi has but it slightly irks me that often only male characters are "allowed" to have less immediately appealing designs (although I guess people who like bara might like Helbendi). Was hoping Nifl would get a male character too. Guess that might come later, though.

Clair gets to be Blue Caeda, but I'm guessing she won't be nearly as popular because she occupies a highly competitive slot, whereas Caeda's only competition is Palla and a 5* exclusive. Armor emblem also has a lot of power concentrated in Green, plus bonus points to Caeda having lots of RES to tank hits from Grima. Camilla forge is pretty solid, but kinda disappointed they're still going for making her yet another speedy attacker instead of expanding on the role she was doing before (mixed defenses). Corrin's reforge isn't really worth it IMO, he was already suffering from Jack of all Stats syndrome and the new sword doesn't help with that, and while it has notable supportive power, you'd probably be better off investing your Dew into Marth whose effect is so much more flexible.

General Games / Re: Fire Emblem Heroes
« on: May 08, 2018, 08:32:52 AM »
I autobattled more than half my lances on the highest difficulty and I reached Rank 25 with some leeway myself (usually all that happens is that I keep the forts I start with). I think them reducing the amount you gain for being on a dominating team is a decent enough change. The difference between owning 1 area and 20+ areas is only 2000 feathers so it's not that big a deal IMO. Plus once they remove the idiotic mechanic where enemies can teleport in and kamikaze all their units in one turn, it'll be pretty easy to take the enemy forts and scoring high shouldn't be too big a problem.

Meanwhile since I stopped pulling I've already saved up 90 orbs that past few days since they've been pretty generous during Golden Week. Getting a second Genealogy banner is a surprise to me, at least having it before any kind of non-seasonal Elibe banner (We got Klein and Dorcas along the way but there still hasn't been a proper FE6 or 7 banner yet). I'm a bit tempted to pull on this new banner but I think I'm going to be saving my orbs from now on to one end- getting lots of Hectors. I still haven't gotten a single Hector and I'm getting into a lot of Arena matchups where I'm really feeling the handicap from playing my shitty DC-less armors. The fact that I put double Rallys on them instead of Swap to up my score makes it even worse. There's a lot of other units I've built that really want DC as well, like Eliwood.

Now I just have to wait for a Hector banner to come along. At worst when CYL comes along they'll probably run a banner with vanilla Hector on it if they follow the same thing they did last year. Or maybe Hector will get DC again-again on his CYL version. Vanilla Hector also comes with Goad Armor though, so he's a nice two-fer if I want him for inheritance purposes.

General Games / Re: Fire Emblem Heroes
« on: May 02, 2018, 08:10:00 AM »
Takumi, once king of the Arena, now given out while everyone cheers for the free Close Counter they just got. Since my own Takumi is neutral already I'll probably be using the one we'll be getting for just that (Hopefully Close Counter is a 4* skill, other single-level skills like Hit and Run or the various Shields are that). Gonna be tough to decide who to use it on though.

Corrin and Camilla were high on the expected list for the Refinery, but Clair's a bit of a surprise, though she's a good choice because she really needs it. They're going to need to come up with something really good, because she's probably the worst lance flier outside of Florina, and even with Florina you could make some gimmicky DC Res tank set if you were so inclined. Given its use in Echoes I'm guessing they might just make it a Wing Spear, to the annoyance of everyone who wanted it on CYL Caeda or whatever. Her stat spread is almost identical to Caeda too, down to the ATK superboon.

Changing how the enemy behaves in Rival Domains is the sleeper hit here, you could play around it to an extent sure, but it was always tedious as all hell to approach any enemy fort and was easily the worst part of the mode. Unfortunately we'll still have to suffer through it for this Grand Conquest.

Anyway since I have a Fire Hero now I collected some more orbs from Blessed Gardens and some quests and pulled 10 more units. My luck did turn around this time. Well, kinda, at least it averages me out to pulling around the expected amount of 5*s if nothing else. Got 2 more 5*s in Halloween Jakob (+RES -DEF) and Grima F (+SPD -HP). The set on Jakob is workable presuming I bother using him and that's probably the best set possible for Grima, but I'm gonna need a ton of other skills (particularly Hone Dragon) before I can build any sort of team around her.

I actually also got a +SPD -HP Soleil which I'll probably end up using more than both these 5*s I just pulled, but at any rate I think I'll stop now. Would've liked at least one Genny to show up, but I'll count my blessings.

General Games / Re: Fire Emblem Heroes
« on: May 01, 2018, 11:19:48 AM »
Being that I'm insane and autobattle endlessly on the weekends while doing whatever I appreciate the 10k feathers coming my way. I ended up above Rank 100 with a score close to 300k. Funny thing is that even with all that auto-ing my Swordhardt isn't even halfway to 5k HM yet. I did cap Seliph, Finn, and Greenolwen on top of re-capping a bunch of staffbots and Reinhardt Classic. Despite my Seliph being a nice +ATK -SPD one, he'll remain at 4 stars for me for a while, especially given how stingy the game is with Divine Dew. Can't spare him the version of Tyrfing that actually does anything.

Anyway went all-in on the Legendary banner and I averaged out pretty poorly. Got 5 5*s out of 72 character pulls which is a below-average result even without accounting for pity rates. The content of said 5*s was similarly underwhelming to a degree. So far I've gotten:

Micaiah (Neutral)
>:^Ɑ Celica (+ATK, -DEF)
Henrula (-HP +DEF)
2x L'Ephraim (+HP -ATK and +SPD -ATK)

The traits on Micaiah, Celica, and Henry are all okay and it's nice to finally have a ranged armor to use, but the double -ATK Ephraim was really disheartening. Still I guess it's nice I got at least one of the units I really wanted. Don't think I'm particularly interested in giving Sturdy Stance to anyone so I'll probably merge them together. Probably will go with the +SPD one since even though more HP fits his role better, his speed is actually kinda salvageable if you give him a Hone Cavalry.

Softening the blow was a couple good 3/4* pulls. In addition to a variety of skill fodder, I got 4* Marth (+SPD -HP), 4* Rebecca (+SPD -DEF), 4* Sheena (+SPD -HP) which were the sets I was looking for for those units.

Before the Legendary banner ends I should be able to get enough orbs for one more round, possibly two, so let's see if my luck turns around.

General Games / Re: Fire Emblem Heroes
« on: April 28, 2018, 06:49:43 AM »
A fifth Lyn was certainly not needed (though arguably this one's more justified in existing compared to the two seasonal ones), and she's not even using Mani Katti so we'll probably get a sixth one eventually (honestly giving her Mani Katti would've made way more sense in terms of how the Legendaries are loosely themed, after the events of FE7 and she probably wasn't lugging the Sol Katti around and I doubt she went graverobbing for Mulagir, but I guess this was one of their few chances to make a Legendary Bow because otherwise we'd have a huge pileup on swords for whenever the other Lords become Legends). Anyway she seems like an above-average unit but actually nothing gamebreaking, certainly not near the level of Brave Lyn. Putting aside the lack of cavalry range her base kit is heavily reliant on player input. Plus the green color is more of a detriment than anything, Colorless's neutral damage to everyone was what made them so annoying to check; DC swords are everywhere and she can't block counters like Brave Lyn can without running Firesweep. Also her attack is low-ish (at least in comparison to the ridiculous units we've been getting), but you can see that as them being faithful to the source material. At least she's the right color to take care the most threatening tome color.

Regardless I'll probably dump my orbs on the Legendary banner. I wouldn't mind getting any of the units I'm missing and the ones I already have I could use more of for merging/skills. No scenario for this banner where I'll pull 3 shitty Gaiuses in a row and feel like snapping my phone in half. Ephraim's my most wanted unit here, along with the new Lyn and a bunch of Gennys so I can give everyone wrathful staff.

Also it's nice that Grand Conquest is going to be another potential source of free units, but they need to figure something out about how they'll rerun units from the past because the list isn't getting any smaller.

General Games / Re: Fire Emblem Heroes
« on: April 26, 2018, 11:15:12 AM »
Unless they start having quests asking for S-ranks, clearing the quests shouldn't be too big of an issue IMO, even with a bad phone. Just tap like you're crazy and you'll come out the other end with a crappy rank but a clear nonetheless. And personally I hope they don't go too far with these quests, because I play this game for light fire emblem action and a side of paying your month's salary for your waifu and not Dubstep: Off-tempo edition.

As for datamines, I do know that there's something looking suspiciously like a enemy phase music disable, which is nice (unless they screw it up and now it just resets the same song every time phase changes). Now they need to expand the options for when animations happen in terms of fluff options and I think we're good to go. In terms of actual gameplay QoL changes though, I really want them to add more team slots (and I guess have them be optional like how the Pokemon boxes work in those games), because the more Legendary Heroes they add, the more teams built around them people want to make, and 8 teams isn't going to be holding your 2 Arena teams (Offense/Defense), your Legendary teams, and your Emblem teams for those monthly quests and a free roll slot for leveling up whatever you're working on.

That aside, I think the thing I'm looking forward to for now aside from all the banners lined up is that we should be getting an announcement any day now for shiny new Weapon Refinery options (assuming we're getting some this patch anyway). Yato is a likely candidate naturally, and if they want to keep the Fates theme going, they can come up with new weapons for Corrine and Camilla. Jakob could probably use one because he really has no niche, and if they want to mix things up, maybe it's time to give us some Prf Staves and put one on Elise and Sakura (Elise doesn't really need it, but hey, symmetry).

They should also give one to Odin because he really deserves one, and they could probably put Close Counter, Blade Damage, Heavy Blade and Breath Damage all on the same weapon and he'd still be bad.

General Games / Re: Fire Emblem Heroes
« on: April 24, 2018, 04:42:44 AM »
Grand Conquests ended up putting me on a crappy team for Round 2 and a pretty good one for Round 3. Much like Voting Gauntlet, the right way of playing is to barely play at all and just use it as free feathers. I still say it's much better than VG though since you aren't expected to play at ridiculous hours to get your personal ranking and the battles are a lot more fun because they let you use a bunch of units you've built instead of the handful of them you were babying for Arena runs on top of the ones from your Friend List.

Anyway more alts instead of new characters. Admittedly I do like the art for this Hinoka though, very fitting of her personality. Tempting as it is to try for her or one of the shiny new skills on the banner, I'll be waiting for whatever the new Legendary ends up being (and a second attempt at getting Ephraim). At least we'll probably be getting Kaze for free, and apparently they decided that Kagami Mochi needed a generic version after all instead of being event-locked. RIP anyone who sacrificed a New Year's Takumi for his overcooked dessert, though I guess we'll only be getting like 2 copies of Kaze so that balances out. I'm also guessing Corrin will be a bonus unit on the next Tempest so we'll probably be getting that Yato Refine pretty soon. We'll see if Corrine gets a unique breath to go with that too.

There was a theory that the new Legendaries coincide with whatever new heroes were most recently introduced, with Ike coming off the Radiant Dawn Banner, Ephraim off that second Sacred Stones banner, and Robin alongside...well, it was a villains banner instead of an Awakening banner, but it still kinda fits. Alongside that recent addition of colored bows I think the prediction that it's going to be a Green Bow Takumi is decently likely (so no Legendary Thracia hero for another 5 years or whatever unfortunately). It's an opportunity to give him a non-crappy version of Fujin Yumi too. Wonder if they'll make him Wind though, since that'd make him kinda redundant with Gunnthra.

As for the current T_T, I'm afk-playing for tons of HM as usual. I have a ton of bonus units and they're all stupidly broken (except for Seliph, who is still a chump). I know some people aren't doing that anymore because you can use that free Legendary Ike to autobattle a bunch of the GHBs for no stamina cost, but personally I think I still prefer doing it on Tempest since it autobattles on its own way longer due to the consecutive stages. Besides, I still have that giant stockpile of Stamina Potions and with that aforementioned change to GHB costs there's nothing else left to use them for.

General Games / Re: Mega Man X Collections 1 & 2
« on: April 14, 2018, 06:09:00 AM »
Yeah, gotta agree with that. The oldest Classic collection had what, the first 8 games on it, plus both the fighting games as unlockables? Though I guess the more recent Legacy Collections only had half that each so they're continuing with that model I guess. That's Capcom for you. At least it has that weird Boss Challenge mode though. I'm looking forward to seeing people trying to fight Infinity Mijinion and Rainy Turtloid at the same time or whatever.

I do wonder if gauging interest in the X series is part of the goal here. We did get Megaman 11 not that long after the releases of those two Legacy Collections. Hm.

Also that image really reminds me how much I didn't like the X8 artist. His character art is okay, but I really prefer the harder edges to X's armor from X-X7 (especially X4 onwards) compared to the "softer" art style the X8 guy did.

General Games / Re: Fire Emblem Heroes
« on: April 14, 2018, 05:32:08 AM »
Personally I'm really enjoying Grand Conquest so far. You "only" need to go play once every 8 hours if you want to use all your stamina, and unlike VG you can burn all your stamina at once instead of needing to play every time an hour ticks. Of course strategically saving lances for later in the match and spending appropriate amounts of stamina is the "right" way to play, and it might end up having that annoying back-end burning like Tempest Trials ranking has, but I think it's relatively casual-play friendly.

Of course, just like VG, the big problem is that there's really no way to organize your team. I'm on Team Sharena in Outrealm 24 and we were losing early on in the match, but as of this post we currently own 20 areas. That could easily change though. Thankfully the ranking awards are pretty small so at least losing in this mode doesn't hurt that much, and increasing your VG Tier is only moderately challenging- I'm Tier 17, though I've spent most of my lances, but there'e still 10 rounds left so I don't think I'll have any trouble hitting the cap. I am playing only Infernal, but I've successfully beaten all of one base so far- most of the time I only secure one enemy fort, if that.

As for the maps themselves, the larger maps of Rival Domains was quickly becoming one of the best parts of the game for me, so expanding on that idea to face off against the entire barracks of other players is a lot of fun. It encourages you to have a healthy balanced barracks of different unit types so you can capitalize on bonus areas, instead of just slapping together whatever 20-man band of broken guys you have. (so that Reinhardt you're working on will help, but he's no silver bullet in this mode). And unlike Arena you won't feel like tearing your hair out from ruining your score via losing a single unit. So far the most memorable match I had was against some guy who has a Close Counter Vantage Lilina- I didn't note the build until after I had sent Jaffar out doing massive AoE damage and that Lilina proceeded to be impossible to attack into. On that note, Savage Blow build units are really good in this mode, whether they be Pain Staffbots or Jaffar.

If you don't need me offering up Reinhardt anymore though, let me know what you'd like instead. Don't think I have much unique to give though.

After many years of hearing about Breaking Bad and how great it is, I decided to start watching the show about a week and a half ago.

I am now finished with the show, all 62 episodes. I haven't went through a show that quickly in a long while.

Maybe I need some more time to process it, but for now I think I'll say it was one of the best, if not the best show I've ever seen.

General Games / Re: Fire Emblem Heroes
« on: April 11, 2018, 08:44:31 AM »
Was planning on spending maybe 100 of my orbs on the Thracia banner, but after an initial bit of luck I hit a long dry streak and ended up spending almost all of them (~250 orbs) before I got something to end my pity rate. Overall I did pretty good though, I ended up with:

Greenolwen (+RES -HP)
Shiro (+SPD -RES)
Nanna (+HP -ATK)
Swordhardt (+RES -SPD)

The -ATK on Nanna is a bummer since its a superbane, but otherwise I think they're okay sets (or good in the case of Shiro). Besides, Nanna will probably get demoted so I can fish for a better set later. For non-5*s I got a Morgan M (+SPD -HP), another Sothe, 2 Hinatas and a Roy.

Also the second set of GHB Quests involves using Blessing teams instead of Emblem teams. It's nice that the stamina cost is 0, so now I can freely screw around with my teams until I figure it out. I still don't have a Fire Blessing team though, and I probably won't try building one until I draw a Fire Legendary of some kind. Back to saving up now so hopefully when the next Legendary banner comes I'll have gathered up a few orbs to get Ephraim.

General Games / Re: Fire Emblem Heroes
« on: April 10, 2018, 07:50:33 AM »
I didn't do too hot on this VG, since I slept through a ton of the multipliers and ended up burning lots of flags on non-bonus hours. Oh well, free feathers is free feathers, and at least I was on a winning team twice this time around. Still don't really like this mode though.

But the big news is all the new goodies with the new version. Didn't expect it, but they actually adjusted the summoning pool. The downside of course, is that Hinata will be a lot harder to find now, but I'll take that if it means I won't ever have to be pity broken by Merric or Peri or whoever. Plus I'll have an easier time finishing up my Effie merges and finally finding that +ATK Reinhardt. Kinda disappointed mediocre 5* only units like Karel, Luke, Jaffar, or Mist didn't get booted downward, but I guess you have to have some losers in that bin.

Anyway I've added Caeda and Lilina to my 5* collection, and I'm wondering if I should replace the -HP +SPD Lilina with a +ATK one at some point. She gets +4 from the SPD boon so it's actually a somewhat workable stat if I give her an appropriate A slot, but it might be fun to get Lilina up to like 65 ATK or whatever the hell she's capable of.

I also have a -SPD +DEF Roy I thinking about keeping as-is, since he gets +4 from the DEF boon and he basically has Vengeful Fighter-1 now. He might want to avoid doubles though so -HP +SPD might still be the best choice for him. Either way he's being pushed as a mixed tank which is pretty much what people were doing with him before, and with the Dragon killing effect on the Binding Blade now it's certainly worth noting that he actually has a RES stat unlike all the Falchion users, so he has that going for him.

Also I gotta say I'm a bit disappointed with the choices for Thracia. It's going to be ages (if ever) before they add more characters from it so it's annoying they wasted two slots on alternate versions, especially if they're going to double up on one color. Would've been much better served giving that slot to Eyvel or Mareeta, and GreenOlwen should've been Ced or Asbel. Plus we'll only get one merge for Finn, who has a normal Brave Lance instead of a shiny Prf one like he deserves.

General Games / Re: Fire Emblem Heroes
« on: April 04, 2018, 10:34:11 AM »
Soleil is definitely the best sword unit on a budget, but aside from a few units I'll be merging for arena/waifu-husbandoing I think I'd otherwise prefer variety in my barracks rather than just making good meta units, even if some units are just straight up worse versions of her (Besides, they'll probably release some other unit to outdate her down the road anyway). I generally don't replace weapons for units with Prfs since I like to keep whatever unique role they have to offer, but I doubt characters like Hana are on the list for shiny new Prfs so I'd feel safe giving them Firesweep (although Navarre might get one given his status in the franchise).

Also I'm on team Chrom since that's the only Spring unit I have. Hopefully the power of chaotic neutral multipliers will take him far.

General Games / Re: Fire Emblem Heroes
« on: April 03, 2018, 03:30:19 AM »
New 4* Banner, so I decided to try for some fodder. Of course I go through 60 orbs and got none of the characters I wanted from it before I get pity broken. 0 Hinatas, 0 Kleins, 0 Blue Focus units. Also I got pity broken by Saber, whose only plus is that he's probably one of the rarest units in the game at this point, but aside from being an unremarkable unit anyway he also came as -ATK, so he gets to stand around being a trophy I guess. So yeah, kinda annoyed, but I'll stop while I'm ahead so I can fail at getting Leif and co. when they show up.

On the bright side though, I did get a Caeda with +ATK -DEF, which I'm pretty sure is the absolute best set for her because despite the Flashing Blade effect on Wing Sword, she wants the extra attack. I also got a Cain (with -HP +SPD which is pretty good for him, but I might end up taking the WoM anyway) and 2 Soleils who are both -SPD to seal their fate as Firesweep Sword donors.

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