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Messages - Hathen

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Game Journals / Re: A Game Journal Reborn
« on: October 31, 2017, 01:27:19 PM »
Meanwhile, I went back to playing some more Azure Striker Gunvolt 1 for shits and giggles and it still annoys me on how much grinding you need to do to unlock essential gameplay mechanics or quality of life features like Air Dashes, or Increased Damage from your lightning attack, or Reducing EP Costs that most of your kit runs on (yes, I know that MMX did this first, but there was no random chance involved and you only needed one or two passes per stage to get everything if you knew what you were doing (and it was an earlier MMX game)). At least I'm only one normal stage away from beating the Robot Masters portion of the game (also, lol at why they initially got rid of a bunch of dialogue during the localization process, having half of your gameplay real-estate eaten up by non-stop talking heads gabbing on about its edgy and turbo cool storiez is fucking balls).

I still haven't replayed Gunvolt since I first bought it, which I have been meaning to do since I think they patched the 3DS version to have all the dialogue again matching the Steam version, which is kinda cool of them when a lot of other games would just leave it to rot. I haven't even gotten the second game. To be honest I'd probably be more keen on replaying X1-5 myself if I felt like some X-style action (and a masochistic side me would even challenge X6 again). I've said this before, but my biggest issue with the game is that it instantly destroys your combo if you get hit by anything. It means that there's no progression to your improvement like how you could maybe get less heart tanks or whatever each time through an X game, with Gunvolt its be perfect or get bent. Dunno if the second game changed this at all.

Also apparently there's a second Mighty No 9/Gunvolt crossover game for the Switch, and it actually looks...good. Turns out Inti-Creates still works magic as long as they're sticking to 2D. Guess I'll put it on the list for whenever I get around to buying a Switch.

As for me, I'm up to Chapter 15 of FE5. Seems like every chapter of this game will throw some crazy curveball at you, which I both love and hate. I gotta say Chapter 12 is a massive dick move though, with a guy in the darkness sleeping your units opening them up to instant capture, or worse yet just dying (since all your stats are 0'd when you sleep). Still, I got Mareeta to capture the guy with 1 use left on the staff. Given the Gaiden chapter after this one I can only assume that the designers were straight up expecting you to just warp skip the whole thing, but at least the Gaiden chapter you can figure that out on the first go since the instant you light a torch, you can see where Perne is and just warp Lara over. Speaking of Perne, goddamn is he ridiculous. Movement stars add a bit too much randomness for my taste but I have to admit it's fun to have Perne get two turns so often. I've also fielded Tina a few times for the same reason, but she gets fatigued real easy so it kinda balances itself out.

Also couldn't manage to get the Dragon Lance on Chapter 14. I was hoping the  group standing near that house would move at some point, but I guess they expect you to send out a team even though the map reinforces like 10 units every turn.

My team's getting pretty strong though, so far I've promoted Asbel, Finn, Fergus, Selfina, and Nanna. Asbel is easily still the star of the show, alongside Dagdar. Since Dagdar doesn't really need any more help killing things, I gave the Wrath manual to Karin like Aeolus suggested. Also gave Orsin Charge so he's basically a second Dagdar at this point.

Finally I've been playing around with Olwen a bit because she was one of the first Thracia characters I met via Heroes. Gotta say she's kinda...mediocre. Magic is really good in general for this game, but she's kinda slow and she has terrible defenses. She has a pony though so I guess that makes up for her not being a killing machine.

General Games / Re: Fire Emblem Heroes
« on: October 30, 2017, 03:22:21 PM »
I clicked on summon once and instantly got a 5* Hector, with a 4* Effie to round things out.

You made me waste my roll Tomara, I want it back.

General Games / Re: Fire Emblem Heroes
« on: October 30, 2017, 02:20:48 PM »
+SPD is almost never not good (only obvious exceptions are Wary Fighters and BIke), and -DEF is pretty much the best bane you can get on her, so I think you're good.

So the guy who's famous for running 4 +10 Sakuras for everything is apparently doing live streams of him hardcore whaling into the Halloween banner for Cat Sakura. He's like 3000 orbs in and he's pulled 23 Sakuras and 29 Jakobs, so if his luck keeps up he'll probably end up spending almost double that. Wish I had that kind of disposable income.

Welp. Ayra's on the Halloween Banner (she's just breaking all the goddamn rules here), so there's literally no reason not to draw from Halloweentown anymore.

I think it only lends more credence to the theory that they were planning on releasing Ayra in the Genealogy banner all along.

General Games / Re: Fire Emblem Heroes
« on: October 30, 2017, 04:38:43 AM »
Halloween Sakura really kinda craps on both Kagero and Felicia, the only regular-pool daggers that saw any use. Once in a blue moon you'd see a crazy SI'd Saizo, but it was mainly those two. At least Kagero still keeps her niche for the most part, she's still the highest attack dagger and if you're using Poison Dagger you're aiming for a one-shot. In this offensive-focused meta Kagero really doesn't have that much issue one-shotting lots of commonly-used infantry, and still heavily damages high-DEF units like Ayra. I still field Kagero in Arena Assault because I do run into an infantry team now and again (or the slightly more common Dragon team which Kagero also hits effectively).

Also the two ranged armors have higher BST than expected, because they only have something like 4 less BST than normal armors, as opposed to the regular -10 a ranged of any other movement type would have (so basically they got the same boost Ayra did).

Still, I'm most interested in Henry myself. Reinhardt's not all-encompassing anymore due to power creep but he's still a pretty dominant, especially alongside archer horse with lady attached. Plus Henry would just be great on an armor team in general.

Unfortunately for me, I got 4 colorless and 1 blue on my first board. Decided to pull it all anyway, and was rewarded with Halloween Sakura. She's +DEF -RES which is like the worst set on her, but since her stats are so ridiculously skewed she'll still be able to do her job regardless.

General Games / Re: Fire Emblem Heroes
« on: October 29, 2017, 12:56:15 PM »
I have a confession to make. I broke my FTP cherry on this Dancer banner just now, and pretty much instantly regretted it. Sorry Aeolus/Tomara, I have fallen. =P

And of course I did it pretty much because, what else, I didn't want to "waste" the pity rate I built. Plus I had really good luck the last several 5*s I got so I was double teamed by both a Gambler's and Hot Hand Fallacy. (FTR this is actually my first gacha game so I guess I'll take it as a learning experience)

Also I didn't even get anything good. I got a 5* Leon for my trouble (plus even more 3*s), so basically even the game's telling me to never spent money again because the last 300 some odd orbs I've gotten a lot of what I wanted, and the second I spent some money I got a unwanted pity breaker of a unit I was going to promote another of anyway. I would add a cherry on top by saying the 5* Leon I got had horrible IVs, but somehow he came out with -HP +ATK, so uhh...yay 20k feathers saved?

General Games / Re: Fire Emblem Heroes
« on: October 29, 2017, 06:16:55 AM »
Since I'm not really that interested in the Halloween banner, I spent a bunch of Stamina potions all the way to the finish line for the Tempest. It's still kinda funny that they straight up acknowledged people prefer to just let the game autoplay itself in this mode.

Didn't get anything of note for my last hurrah of the Dancer banner. Got like 3 straight boards with no colorless (which gave me more Bartres!), then a bunch of 3* Saizos and Gordins.

General Games / Re: Fire Emblem Heroes
« on: October 27, 2017, 08:50:26 PM »
Now we know why Arvis wasn't an armored mage. They needed to make money by restricting them as event-only units like flying mages have been so far. Sure will be fun seeing full whale flying teams of Nowi, Corrin and Camilla.

Outside of 3 unique unit types at least the skills themselves don't seem stupidly broken like we've been seeing the last two banners. I guess people who really, really like Felicia are going to want a Kitty Paddle. Not looking forward to more iterations of those A-slot Bond skills, but if they become widely available they're probably more helpful to the player than the AI.

Game Journals / Re: A Game Journal Reborn
« on: October 26, 2017, 03:11:12 PM »
Up to Chapter 9 of Thracia 776. Just got Dagdar back and it's great to have him wrecking shit again. Funny that they strand him with his useless daughter at the beginning of 8x to show you how ridiculously powerful he is. I'm running into a lot of poison weapons, but it seems like a waste of an inventory slot to remove poison just like the GBA games. Plus it provides a steady unit for staffbots to grind on!

The previous couple chapters for escaping Manster were a really nice challenge, although I do scratch my head at some of the design choices made. The massive shortage of swords (they didn't even provide much in the way of enemies holding swords, barring a shitload of armor knights who are nearly impossible to capture) in multiple chapters where all my characters were sword-locked made me use Asbel a whole lot, because Leif's Light Brand sure was running low. I put all the Crusader scrolls I had on him and by the end of the escape he was like level 15 and capped speed. I would've run out of mage tomes too, had the game not let Lifis tag along and instantly neuter any enemy mages by stealing their tomes.

The head scratching part? Both Lifis and Asbel are from Gaiden chapters, so I can only imagine how terrible it'd be if you had neither, to not just be missing the invaluable magic damage from Asbel but also not have Lifis around to take care of the enemy mages (and double your Vulnerary jacking alongside Lara).

Also had my first run-in with the fatigue mechanic, and naturally everyone in the escape was fatigued except Finn/Safy if you count them. Unless the game throws another multi-chapter arc where it adds up fatigue like that I don't think the mechanic will cause too much trouble, it's pretty lenient from what I can tell. Although I guess low-HP units like Safy might run into it.

As for some of the other mechanics that are new to me- I like how dismounting and indoor/outdoor chapters helps encourage players to not just build a central team of horses and ride your way everywhere, although it does seem to end up making Free Knights and Troubadours way better classes than most since they can always use their primary weapon. Staves being able to miss is pretty awful, but it'd be a lot more tolerable if I could see the fail rate and actually plan around it. Not sure on build having a growth rate, I guess more variation each playthrough is nice, but it was a bit annoying to have Lifis get a build growth and suddenly Machua couldn't rescue him anymore, and those extra muscles he grew didn't help him survive the enemy phase.

In any case, now I have to figure out who I should give the Paragon/Wrath manuals to. Thinking of giving Wrath to Dagdar, but I don't think anyone on the team's hurting for EXP so I might hold onto the Paragon Manual for a bit.

General Games / Re: Fire Emblem Heroes
« on: October 26, 2017, 07:12:17 AM »
I mean, I would be a lot angrier about the bad IVs on these 5*s I'm getting, but the fact I'm getting pretty lucky with the amount of them really softens the blow. And yeah, there's no way Res Ploy stacks on Arvis- for some reason I thought Arvis's tome was -ATK/SPD and not -ATK/RES. Means that if you wanted to inherit him anything it'd be a Speed Ploy from Deirdre. Makes sense they'd want people to whale even harder.

On that note, hurray for a fourth (fifth?) bait banner. I bet they're going to drop Hero Fest 3 next month too. Well, third time's the charm- maybe if it's Leo again this time he'll actually be good (To be fair, Summer Leo actually wasn't too bad on paper since he's supposed to be a crazy RES tank, the problem is that there's really not any pressure-heavy Green Tomes since most of them are locked to walking and keel over in one hit- plus Arvis just completely stole his niche).

I too quickly cleared the ReGHB. This battle was really difficult last time around since SI didn't exist yet, but now it's trivialized pretty handedly. Plus Black Knight can kill almost every unit except Ursula safely, who he can still tank one hit from if he has to. I'm kinda tempted to sacrifice an Ursula for Death Blow 2 so I can prepare a unit to get all 3 of the rare skills 5* Klein has, but I'm really hesitant to kill off copies of limited units so maybe I should wait for an Effie instead.

For TT, I afk'd the game up to 50k points with a bunch of stamina potions to get some extra orbs since we're approaching the end of the Dancer banner. Did two pulls and got a 4* Saizo and another 4* Klein. Would rejoice at more Death Blow fodder, but this one's -HP +ATK, so I'll probably keep him around and promote him.

Saw Thor: Ragnarok because as usual, Marvel movies get an earlier international release.

I thought the first Thor movie was incredibly bland, even compared to other Marvel origin stories, so I never saw the second one...or at least I don't think I saw it, if I did it was so forgettable I forgot I even saw it. Hmm. Anyway I quite enjoyed this one. For some it might lean a little too much into the humor but I found it a lot more enjoyable than the first one. I don't think it was as good as Guardians 2 or Spiderman: Homecoming but I liked it went all-in with the silliness inherent to the Thor character so there's a lot more variety to the visuals and is generally a fun time. The former two balanced the more serious character moments with the fun bits a lot better than this movie did though.

General Games / Re: Fire Emblem Heroes
« on: October 24, 2017, 01:02:59 PM »
At least having Tana is less necessary now. Now... where's Armour March...?

Guidance being a Seal puts things like Armor March and Flier Formation on the table for future TTs, so that's something to look forward to.

They also added yet another orb bait banner today with the first ever Banner featuring Hinoka. I pulled that off-banner Hinoka during Nohrian Scummer so I'm less enticed. I more just need actual team members who can make use of the buff. Still don't have a decent IV Palla or Cherche. I guess I could 5* a Michalis or even Narshen, but that would seem like caving in after waiting so long.

My free pull got me a 4* Bartre. I've always thrown around the idea of building a Bartre as a joke (and to have some variety in my barracks full of dashing young men and loli moeblobs), but that new Brash Assault seal might make him a genuinely scary unit. Really, it potentially saves a ton of slow units from the bench like Alfonse and Chrom, the only problem is that we can only ever have one.

Seeing as how the Dancer banner is super blessed for me, I guess I'll keep going and see if colorless hell will put out.

No colorless. Would be nice any other time.

5* Sonya: A pair of boobs with a spellbook. Unfortunately she's +DEF -RES which is like one of the worst things that could happen to her, because it means she can't RES Ploy as well. Would actually work great on Arvis, but I guess I'll get her to 40 and see how well she fares against Reinhardt with that RES bane before I decide.

3* Matthew: If only you could steal like in your home game.

4* Gordin: More free Brave Bows I don't need. Guess I should start merging the guy.
5* Klein: Well, here's that replacement Klein I really wanted for so long, and 5* to boot...he's also -ATK. Honestly have no idea what to do with him, a lot of units would love Death Blow but I'm not going to waste a free Brave Bow+. Guess I should promote that +ATK Leon I have and go nuts?

3* Gordin: Think the game's trying to tell me something.
4* Jakob: Oh cool, new unit. I'm sure I'll tire of seeing the guy soon since he's one of the horror stories that come out of colorless hell.

3* Azama: Keep getting boards with only 1 or 2 colorless. They never show up when you actually need them.

4* Kagero: Guess it's a fitting cap to this session since I started off summoning a huge pair of tits too.

I don't need a Halloween banner, pulling colorless hell is horrifying enough. Getting spooked by 2 random 5*s in less than 10 pulls makes it better though.

Game Journals / Re: A Game Journal Reborn
« on: October 24, 2017, 12:43:50 PM »
Three things you may want to know: First, don't let Leif leave on an Escape Mission until after everyone else leaves. Second, make sure to try to keep a few Warp staffs on hand for the endgame (but don't be afraid to burn staff charges for certain goals or to make your life easier). Third, any unit not equipped with a Sword/Lance/Axe/Bow/Tome can have an enemy unit just waltz up to them and immediately jack their shit, this works both ways of course. These are really the only major things that can honestly screw you over.

Immediately jacking an enemy staffbot's stuff is the greatest feeling if you're haunted by memories of those goddamn Physic and status staff mages in the GBA games. I was also briefed on the first point before I started playing, and it seems to be common advice given to new players of the game, but I think it's worth noting that the game does tell you what you need to do in the conversation between Fergus and Leif. I imagine the common translation patch being bad is what causes a lot of grief for people, because the conversation makes it really clear. It's basically something like:

Leif: "What happens if I 'escape' before everyone else?"
Fergus: "Guess it means anyone left behind would get captured."
Leif: "No way I'm doing that. I'm going to wait for everyone else to 'escape' before I 'escape' myself!"

The quotes around escape are actually present in the script too. Speaking of which, I quite like Leif's personality so far, as in he actually has one. It's pretty much the opposite of the typical level-headed lead most Fire Emblem games have, and it's a believable character flaw.

Also didn't play a lot since my last post, I played about 5 minutes of Chapter 4x and immediately got someone killed on the first turn. The game seems to like its beginner's traps, but at least the game had the courtesy to place it literally at the very beginning of the level as opposed to at the end like the last Chapter though.

As a side note, I really, really hate that the Wait command is on the top of the list after you move. I think this is the only FE game that does that and I have to wonder if it's deliberately made that way to trip up players given some of the other things I've run into so far.

Game Journals / Re: A Game Journal Reborn
« on: October 23, 2017, 01:07:12 PM »
I finished that run of FE6 I started a bit back where I only use bad characters. Couldn't reach the good ending because I let Zelot die without recruiting him, but it's not like the final chapters aren't just a dragon steamroll using your legendary weapons.

After that I played through the campaign of Starcraft 2. It was my first time playing Legacy of the Void. Aside from some really stupid scenes in Heart of the Swarm I thought the story as a whole was fine, but I didn't get very invested in the story like I remember with the first Starcraft. Maybe it's just that I'm older, but I think the issue was that Starcraft 2 has an overarching plot boiling down to "ancient evil awakens". It was always there, and is an element found in a ton of fantasy/scifi stories, but it's usually what I find the least interesting. Great game though, might screw around with some custom maps later- it's what made me pour hundreds of hours into the first game.

I just started playing Fire Emblem 5. Decided to just play the game in Japanese since I heard the only translation hanging around is really bad (not just the kind that's inaccurate or uses awkward English, but the kind that inserts random internet memes and jokes where they don't belong). Up to Chapter 4x and I'm having way too much fun with the capture and stealing mechanics of the game. One of the things I feel is really missing from the more recent games in the series is inventory and resource management (although that's present somewhat in Conquest), and one way that showed up is how in the GBA games thieves were pure utility and were worth deploying simply for the things they could steal. Being able to capture enemies or steal whatever the unit is capable of carrying is basically that turned to 11. Although in order to satisfy my capturing obsession I might be overusing Dagdar and Eyvel a lot. Decided to feed my status boosters to Dagdar since I'll probably use him long term with all this going on, and I might try to keep whatever scrolls I get on him so he gets an actual level up sometime. Hopefully this won't bite me in the ass because I've heard there's actually cases where players find themselves unable to win the game because of some decision they made early on.

That aside I'm enjoying the creativity in some of the maps so far. Chapter 3 had a pretty unique side objective and Chapter 4 is unique as a whole. The latter did have a bullshit surprise for me near the end but I got through it on my second attempt. Never thought I'd be thanking all the major deities for Leif's Light Brand because I found it largely useless in FE4.

General Games / Re: Fire Emblem Heroes
« on: October 23, 2017, 05:38:32 AM »
He can't inherit Divine Tyrfing either. You'd think they'd allow it since you'd have to sacrifice a Sigurd to do that anyway. Seliph just has a hard time in this game. Kinda funny his dad's the one tanking mage hits when Seliph was the one who actually had a Resistance stat of some kind in FE4.

All three of the seals are really good IMO, although Guidance will easily be the most broken (and annoying). Attack Smoke is just really useful in general and it's nice to have it without needing to pull and sacrifice a Brave Lyn. Brash Assault seal means everyone can use the Desperation + Brash Assault combo that was exclusive to Infantry Lyn before- stick it on someone like a Brave Axe Cherche and have fun. Also means Lyn herself can run Desperation + Brash Assault + Wrath if you really felt like it.

General Discussions / Re: Today In The News
« on: October 22, 2017, 08:31:56 AM »

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