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Messages - Mickeymac92

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1
Anime, TV, and Movies / Re: Anime/Manga Journal
« on: October 14, 2018, 02:27:39 AM »
@Hathen Yeah, Reconguista had...problems. Most of which were just down to poor management, according to Tomino himself - here's an interview with the details: https://www.animenewsnetwork.com/interest/2015-04-24/yoshiyuki-tomino-admits-story-problems-in-gundam-reconguista/.87449

Near as I can tell, Tomino was a bit too focused on the Sakuga, the story got confused, and while I don't see it in ANN's truncation of the interview (I couldn't find the translation I read last year), he was kind of ignoring his the episode directors and any staff that were supposed to deal with the characters, so things got confused and you wound up with episodes that didn't really amount to much.

2
Anime, TV, and Movies / Re: Anime/Manga Journal
« on: October 09, 2018, 01:33:53 PM »
Also, DOUBLE DECKER! Doug & Kirill is great.
I missed that it was from the Tiger & Bunny folks.

Tensei Shitara Slime Datta Ken looks so damn good it makes me wish Overlord looked like that =/
Yeah, I've been enjoying it so far, though I'm behind since I decided I prefer it when these Not NYPD cops are actually speaking English, so I'm sticking to the Simuldub.

3
Game Journals / Re: A Game Journal Reborn
« on: October 06, 2018, 07:14:24 PM »
Considering they've been showing off the "Double Gear" system since the first trailer, I don't think it was a last-minute consideration. I mean, I've played through Mega Man 1-8 before without using boss weapons, it didn't even occur to me to try using them in normal stages until Mega Man 9, yet I highly doubt it was an after thought.

...With that said, I've needed the slo-mo gear to beat the mini-boss on Block Man so far, and I'll let you know if I ever get past that area towards the end with the respawning robots assaulting you while avoiding falling blocks, and every platform is a conveyor belt some time this century to see if there are other useful cases...

4
Single-Player RPGs / Re: Trails/Kiseki Thread! Trails of Whateva
« on: October 01, 2018, 09:36:19 PM »
Argue! Now I feel like a punk carting the Vita LEs during two moves...made packing such a hassle...though, I'm not sure if these versions have anything other than a higher res going for them, unlike the PC versions of Trails in the Sky. I'll have to look into it, before I spend $100...I do like Steelbooks, though, and Falcom usually has good music...

5
Anime, TV, and Movies / Re: Anime/Manga Journal
« on: September 28, 2018, 05:39:51 AM »
....Started rewatching Mobile Suit Gundam UC....Hopefully the finale is better than I remembered...

Nope.

Spoiler: show
Still a very silly conclusion where Laplace's Box is horribly contrived and anti-climactic, and Newtype bullshit gets cranked up to 11. Seriously, I know UC Gundam has a history of adding more questionable abilities to Newtypes in the Final act/Finale, but we've officially reached the point where Gundams are turning Super Saiyan Blue to stop a giant, time-traveling Doumu that can take over other robots. And then they stop a WMD-class space laser using NT-fields amplified by the power of friendship. Seriously, how did we get here??? This is not sci-fi anymore.

Nevermind that the Unicorn can just repair itself now, Dark Gundam-style, or that no one brings up the fact that they're all gonna be considered traitors of the state for their actions. Nope, just pat yourselves on the back for opening Laplace's Box, and giving everyone the truth...that humanity obviously squanders, since Gundam F91, Crossbone Gundam, and Victory Gundam are all things. The cycle kept repeating, and nothing changed because of all of this. I dunno who they thought they could fool - this series was clearly made for hardcore fans, even when it was a light novel. I was fully prepared for this to be a tragedy when I first watched it, and I honestly feel like it would've been a better story if they didn't try to make it end happily ever after. I rarely say that, but in this case, it's a fantasy that's immediately shattered by the stories that take place after it, of which there are many.


TL;DR - This story wrote itself into a corner, so they pulled out an anime ending that would've been perfectly fine in Gundam Build Fighter, but feels completely out of place in here. It was great up until this point, and it still had a lot of pretty animation that felt climactic, it's just too bad the story fell so flat.

6
Anime, TV, and Movies / Re: Anime/Manga Journal
« on: September 27, 2018, 02:31:04 AM »
@Rook My Hero Academia celebrates the tropes of shounen anime while refining the formula where it can. If you outright dislike those tropes, though, I could see it not really resonating with you. It's not like it's trying to reinvent the genre or anything. As a huge fan of shounen who also has been enjoying MHA, I'd argue it doesn't really need to. The passion it put into how its characters are written, how well-thought-out its setting is, and how there has been very little filler, leading to a much more consistantly-entertaining experience that I haven't seen since Hunter x Hunter finished airing...it's been easily the most fun out of any series this year that I've seen. Just my two cents.

Anywho: Started rewatching Mobile Suit Gundam UC, and I'm up to episode 6 already. I really should've rewatched this sooner, it's not as flawed as I thought it was when I was going months between episodes. Characterization was much more consistant, at any rate. Episode 4 was still very rushed, though, with entire subplots truncated to the bare minimum...I basically had to read quite a bit on the wiki just to figure out who Loni Garvey's parents were and why they were so important, when they died, what motivated Loni, why she seemed so crazy (I figured she was a cyber Newtype, but no, she was just a grief-stricken girl who was pushed towards piloting the behemoth her father designed). They kind of mentioned this in the show, but it was so slap-dashed that I couldn't really wrap my head around it...

I recall episode 6 was a little slow, so I'll save it and the final episode for tomorrow. Hopefully the finale is better than I remembered...

7
Single-Player RPGs / Re: Dragon Quest XI looks glorious
« on: September 24, 2018, 08:59:08 PM »
I'd also agree with others here that they shouldn't have bothered with giving you the ability to move your characters around if they weren't going to do anything with it...but I still play around with it sometimes just for fun. I also wish that Pepping wasn't so RNG-based, so I can plan around it better, but it's not like there isn't some strategy to it.

You know you can keep Pep Up status indefinitely so long as you keep the Pepped Up Person on the bench right? It makes setting up Hallelujah! that much easier (although doing that requires locking down the MC, Erik and Jade for extended periods of time which kinda sucks).

The MC also gets a skill that lets him trigger Pep Up at any time you're willing to put down the MP for it, which is really useful since he's so indispensable to the majority of the Pep Powers.

Yes, I just don't like RNG. That's a lot of extra work when I'd rather have it be something I could encorporate into the moment-to-moment gameplay, like in Final Fantasy. Pep guage, anyone?

Wait, I didn't know about that last part though...guess I gotta reorder my skill points...

The hidden skills thing is kind of annoying, too, btw. Sure, you can reorder your skillpoints whenever you need to, sgold-permitting, but I don't like that I can't see what I'm working towards...I have already put extra points in a skill I didn't want just to unlock access to a skill I also didn't want, and then had to reorder it later several times. Nor have I touched every skill path yet, so there are a good number of skill I don't even know about...

8
Single-Player RPGs / Re: Dragon Quest XI looks glorious
« on: September 24, 2018, 03:33:11 PM »
I've enjoyed exploring every town so far, talking with all the townsfolk, the story, etc. Honestly, this is everything I wanted a modern Dragon Quest to be. My only complaint is that it's a little too easy, I'm definitely gonna have to do a second playthrough someday with those hardmode-esque options they gave me at the beginning of the game.

I'd also agree with others here that they shouldn't have bothered with giving you the ability to move your characters around if they weren't going to do anything with it...but I still play around with it sometimes just for fun. I also wish that Pepping wasn't so RNG-based, so I can plan around it better, but it's not like there isn't some strategy to it.

9
Anime, TV, and Movies / Re: Anime/Manga Journal
« on: September 23, 2018, 12:30:51 PM »
Time for this.

https://www.livechart.me/fall-2018/tv
http://anichart.net/fall-2018


This time I came prepared! I watched all of the trailers that were available last week, so now instead of basing my enthusiasm on a rough guess by skimming descriptions, pictures, and a couple trailers, I'm basing it on a rough recollection on whatever I meant to post last week, but was afraid I was jumping the gun...

Anywho:

MHA S3 has ended, so I don't even have to worry about continuing series except for OP and DBS.

The return of Fairy Tail and Jojo's Bizzare Adventures are obviously the biggest draws this season that should fill MHA's gap quite nicely, but I'm still multiple arcs behind on both of these series, and I'm kind of shounen'd out this year.

A Certain Magical Index III - Wait, they're brining this back? Why? I mean, I enjoyed it when I first watched S1 and 2, but...it helped that I hadn't burnt out on LN-based series yet. I remember fuck-all about its plot and any character that wasn't in A Certain Scientific Railgun. I suppose if this eventually leads to more of that one, then I guess I can't complain, but I'm still gonna sit this one out.

SSSS.GRIDMAN - Oh hey! I actually remember seeing an episode or two of Superhuman Samurai Syber-Squad back in the day! I remember really enjoying it, and I wished I could've seen more. This looks like an intentional blast to the past, and it's got Studio Trigger at the helm! Should be a fun time!

RErideD - Derrida, who leaps through time - This could go either way, but the trailers caught my interest, at least. It looks and sounds very Terminator-ish, except going forward in time instead of back. Hopefully it'll be a fun romp, but I'm really not expecting anything more out of it than that.

DOUBLE DECKER! Doug & Kirill - Oh my God! I love the sense of style this one has had in the trailers! The CGI was pretty heavy and did not mix well with the 2D, especially for a Sunrise series, but this whole set up feels like something Chunsoft would make, anyways, yet it's an original series. I like this Steampunk 1930-ish Magic noir high-octane action....niche? I guess? It wants to be a slightly more serious Blood Blockade Battlefront, and I am okay with that. =P

Radiant - Another stylish action series that has my attention, this time an adaptation of a french comic. Hopefully it'll be enjoyable, but the premise does sound incredibly cliche - the sort of pitch you'd expect your anime-loving friend back in high school to pull out when he wants to tell you about this amazing TV show he's cooking up that they're totally gonna make someday.

...except here it is, on Japanese television, and I totally want to watch it. Gotta give props to the French manga creator that did what plenty before him had tried and failed in the West, and many more gave up on way before they even put a pencil to paper. It's got a distinct enough look, and cliche can be enjoyable if done right. I think this might be a worth a shot.

10
Single-Player RPGs / Re: Langrisser 1 and 2 remakes for PS4 and Switch
« on: August 29, 2018, 12:06:56 PM »
I'm also glad I get the choice, at least. As for Betty, I wonder if the design started with Ryo Nagi first? Either way, just comparing the two reminds me less why I prefered Satoshi's art, and more of why I found Nagi's art so bland: more and more over the years, Nagi has had a tendancy to draw characters like they're maniquinns, having very little expression or movement, seemingly in order to make designing their costumes easier, or at least to emphasis other parts of his illustrations. Satoshi's illustration of the same bland character design still looks more interesting not only for his less generic art style, but also because he tries to make the character do something and have her at a different angle - you know, spice it up a little?

11
Anime, TV, and Movies / Re: Anime/Manga Journal
« on: August 27, 2018, 04:19:17 AM »
Grimoire of Zero - Finished it off last night, after...accidentally forgetting about it for a whole month. I enjoyed it a fair bit. Nothing groundbreaking, just a story about a country having a typical medival witch hunt involving actual witches, wherein a witch is trying to retrieve her stolen book of powerful spells that seems to have leaked to populous, alongside the mercenary she contracts as her bodyguard - who hates witches, since it was their magic during the witch wars of old that caused him, and many others, to be born with their souls fused with animal, giving them the appearance of beast-men. He's only joining the witch since she promised to undo the curse at the end of their contract.

The story mostly focused on world-building and setting up the plot, as well as delving into its characters. Really, it's been a while since my favorite part of an anime was just seeing a likeable cast of characters explore their world while playing off of eachother with witty banter. They really were a treat to watch, and the story did enough to get me to care about their plights and see how it would play out. Unfortunately the climax was a bit rushed - I mean, it was a 12-episode anime, what else could you expect? At least it felt like a complete story arc, the biggest problems were just in terms of logistics - suddenly they're able to cover vast distances that used to take them days in the span of hours, or even minutes. I don't think teleportation magic was used, either, since I'm pretty sure they established that it requires that both end points be set up in advance, are one-way, and are potentially dangerous to use....plus, then that would've meant they could've been teleporting everywhere this entire time, and this show would've been way shorter. :P Really, while I haven't read the source material, I wouldn't be surprised if the bigger issue was just...the author wasn't sure how to add dramatic tention to the climax of this arc, then came up with a large-scale plan that sounded pretty good at face-value, but realized too late that they had wrote themselves into a corner and said fuck it: Space is Warped and Time is Bendable!

Then again, this whole show didn't seem like the usual Light Novel story I'd expect to get adapted into an anime these days, with big action setpieces not really being at the forefront. Though, with J.C. Staff handling the animation, the action wouldn't have been impressive no matter what. That's not to say the animation was bad, but it wasn't exactly good, either, especially with most of the action scenes it did have. I mean, when they finally had the two most powerful witches we've seen clash, it was pretty much just a beam-struggle, and not even a DBZ-level one. Just...two people standing around, throwing the same spell at eachother until one spell overpowers the other. They clash multiple times, and outside of using different spells, it's pretty much the same scene. I don't even think it counts as a spoiler, though, since again...the fighting itself wasn't meant to be significant. If anything, it would've gone against the themes and goals of the entire second half of this series if it was just a huge spectacle that the audience couldn't wait to see.

Really, those were my biggest complaints, but I still enjoyed it overall, enough that I accidently wrote more than two sentences to describe my feelings on it for once. I better post it now before I change my mind and reduce it all to "I liked it."

12
Single-Player RPGs / Re: Grandia 1 and 2 are coming to the Switch
« on: August 21, 2018, 10:04:26 AM »
I hope they do a better job of porting Grandia 2 to the Switch than the PS2 port job was.

Edit: But the real news of the day is the Sega Ages port of Phantasy Star 1. Automapping ftw.

Is this the PS2 remake or just a gussied up port of the original?

having bothered to actually read the link, I am disappoint.

I'm not. All I wanted was the original with more explanations and automapping. Which this has, plus other bonus features. If it ever gets localized, I'd get it in a heartbeat and marathon that sucker.

As for Grandia 1 & 2, I'll definitely get the Switch version at some point, whenever I get one of those. I have versions of both games, though, so I might wait for a sale.

13
General Games / Re: Misc. Gaming News Topic
« on: August 20, 2018, 10:28:45 PM »
Woo-hoo! THQ Nordic is gonna publish a bunch of Microsoft Store exclusives on Steam!

Specifically:

  • ReCore: Definitive Edition
  • Disneyland Adventures
  • Rush: A Disney-Pixar Adventure
  • Super Lucky's Tale
  • Zoo Tycoon: Ultimate Animal Collection

I dunno about anyone else, but I don't want to give Microsoft money directly anymore, especially since the Microsift store is an veritable maze to browse and find the stuff you want, doesn't seem fairly priced, and well, I like having everything in one place. I also don't understand why they use apps when those aren't necessary for PC and just makes them harder to shut down from my experience. I also really wanted ReCore: Definitive Edition, Super Lucky's Tale, and Zoo Tycoon, so this is fantastic news for me.

14
Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 09, 2018, 09:58:15 AM »
^How about a JRPG where the fate of all life isn't at stake? Allowing both the solution and reasons for fighting to be more unique, and creatively tied to our heroes that we spend so much time getting to learn about and struggling alongside? Eh? Ehhhhhh?

...Yeah, you're right, stupid idea, forget I said anything...

As for things I can't bear in RPGs? I think I already said difficulty spikes a while back, but even more than those, I dislike any sort of time-pressure in games, especially if it means missing out on whole swaths of content. I can tolerate them in some forms, but the more it's tied into overall progression and used to justify multiple playthroughs or guides, the more it becomes a problem for me. I prefer to get everything I can on the first playthrough, and if that means missing out on important character moments because I didn't follow every obscure step down to the letter, or it becomes incredibly stressful every minute I'm playing the game, then it's just not fun anymore. I don't play games just to dump time down the drain, I want to experience new and interesting worlds. If I'm on a second playthrough, then it's not new anymore, and if I'm utilizing a guide, then I'm living through someone else's experience, not making my own.

15
Game Journals / Re: A Game Journal Reborn
« on: August 07, 2018, 05:52:24 PM »
Playing a bunch of Warhammer 40K: Dawn of War. Played about a dozen skirminhes in Soulstorm just to refamiliarize myself with the races and how they worked, then went back to the base game to start playing through the campaign. All these years, and I don't think I ever touched the story modes until now. I knew going in that the first campaign was pretty tutorially and cinematic, so I'm just trying to blow through it. It's very linear so far, only focuses on the Blood Ravens, and seems to be incredibly short, with only 11 missions. On chapter 6 now, and I think I'll be able to finish it by tomorrow evening, or even sooner if I stopped putzing about.

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