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Messages - Hathen

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General Games / Re: Fire Emblem Heroes
« on: November 11, 2018, 06:41:03 PM »
Yeah, even if you don't want the GHB/TT units, there's some crazy rare skills on some of them- I'd say Linus's Brazen ATK/SPD is probably the biggest one so far, a lot of the other ones like Ploys or Poleaxe are bit more niche in their application.

Also single screwups in this mode are really heavily punished so far. I've lost a single offensive match due to annoying dazzling staff and gravity stalling shenanigans, and at this moment its dropped me from Rank 1 to Rank ~12000 and counting. Means I'll be losing out on like 15+ Grails this cycle. I suppose the good news is that from here on out as long as I don't screw up again my rank can only go up.

I've had no defensive wins myself. I managed to get 1 KO on various defenses but 0 total wins. Like I said, this mode's big issue seems to be that things are so far pretty heavily stacked in the offensive side's favor. I think that's going to change a lot as people invest their resources differently though, because if you spend Dew on your Aether storage it means your base will end up lower level, causing enemy units to get more and more inflated stats. Also I don't think ragequitting results in a loss for you, if you're getting the "unable to replay" message it's very likely you ran into the now-known bug of Summoner/Ally Support screwing with the game's calculations and crashing the replay.

General Games / Re: Fire Emblem Heroes
« on: November 09, 2018, 11:44:11 AM »
ATK/DEF Bond is great, Gale Dance is niche, and Water Boost is garbage. The boost skills were already niche when they were first released, but powercreeped skills that are nearly as powerful as Boosts and stupidly inflated HP values in PvE content has made them completely useless. They have to change boost skills to at least +8 of a stat to make them worth using again (also lower the HP requirement to just more than opponent's HP rather than having +3 on them).

BST powercreep on the new banner is stupid, but I guess not unexpected at this point. At least they had the sense to restrict Null Followup to Infantry, which finally gives them something unique and is actually useful (Well, Infantry Pulse/Rush can be good, but they need really specific setups to work well).

Saber's refine is pretty interesting, but I'm kinda disappointed in the Elibe refines (go figure the 5* exclusives keep getting the cool ones). To be fair they're mostly boring-but-practical refines. Shanna's is a tried and true formula, Florina's kinda forces her into melee range so I guess people who gave her DC/Berkut's Lance will be sticking to that, but I think Bartre's is a waste. He's usually only going to get use out of two of the stats on Fury (unless you +SPD him, but even if you stack on it his SPD is average at best), and it cuts into his HP if you use him for Panic Ploy. I guess it'll give him 1 more Atk than the Mt refine so it has that. He would've much preferred an ATK/DEF Bond/Solo effect I think. Killing effect would've worked too, or hell, even Heavy Blade.

But the important news is Aether Raids. So far I like it, although I gotta say I would've preferred they just applied these changes to Arena itself since now the two modes are kinda redundant, but I guess that's about half the game now. Even though you have to go through the annoying task to destroying the two resources on the enemy's side to get maxed out points (via Aether regeneration), it's really not that bad because you get to set up 5 teams in advance and just pick the one you want to attack with. Obvious teams to make would include anti horse-emblem (complete with a Green Raventome to double check LynHardt), Armorslayers and Wing Clippers (though that last one's not so important since buildings really get in the way foe them in this mode). As a side effect it seems like it's nearly impossible to not get losses on your defense at some point, but I guess we'll see.

Most fun part is the defense building though. Naturally, I set out to create the most annoying defense I could possibly muster.

The tome dancer is important, gotta make her go last after all. I just gotta unlock my fifth slot so I can put in Brave Lyn.

Also they need to make it so people can fight their friend lists. How else are we going to out-annoy each other?

General Games / Re: Fire Emblem Heroes
« on: November 07, 2018, 11:17:18 PM »
"Don't let your memes be dreams" -Reinhardt, probably. Too bad his victory dance was soon drowned out by the sound of the Fates hategasm.

I'm mostly ambivalent about the Valla banner (Null Follow-up is dumb, but then again you'll be forced to drop Wrath/Desperation/Special Spiral in favor of it so it probably won't be as big a deal as some are making it out to be). To be honest even though the community seems to be freaking out over it, I actually find "what-if" alts like these more interesting than putting a popular character in a santa outfit or whatever. The main problem is that it's taking the place of a "normal" banner- hell even just limiting ourselves to Fates there's still a ton of characters who haven't been added. That and Camilla does not belong on this banner in any way whatsoever, Arete would've made way more sense and she can get them waifubux anyhow.

I'll enjoy seeing what Bartre's Viagraxe brings us, and I guess they wanted to calm any Elibe rage before March comes along by also giving us Shanna and Florina weapons (Raigh still gets to rot though). I only have Florina at 5* right now, but I have Bartre and Shanna with good IVs and I've wanted to promote them for a while, so I'll have a lot of things to play with when the update drops. Saber getting Golden Dagger is pretty funny, I'm pretty sure every single person just stole it back from him after he joins the party.

Big news is the incoming new mode with 2.11 (and not 3.0!) though. Strange that they're adding a new mode now, you'd think they'd just save it and make a huge update when 3.0 drops, but I guess they need to tide people over for the month. I'd say this is that town-building mode they teased a while back, but I think they really missed the point if they think this is what people want. It's not really a problem with the mode itself (basically it's just My Castle from Fates, except I guess the Order of Heroes also possesses Ant Man shrinking technology that lets them take their buildings everywhere), but I think when people think "town-building simulator" in the context of phone games they're thinking of those afk-townbuilding games instead of an Arena 2.0. Letting it have its own separate stamina bar is kinda insane given how busy the game gets when ++s or whatever are running, but at least it's one that resets daily rather than one on a timer so you can spend it at your leisure.

We also get 3 whole new currencies (that's what, like 12 now?), one of which is to buy GHB/TT units. Might seem like a pretty nice deal until you notice that Aether Raids will probably only give you something like 50 Grails a week for the average non-whale (that's assuming Lift is something most people can reasonably max out every week like personal rank in GC, otherwise it's probably more like 30 Grails or something). It takes 3200 Grails to get 10 copies of one unit, so it takes like a full year to get one fully merged unit (also 200000 feathers since they come at 4*). They'll probably give out a couple via other events too, but I'm guessing it'll be like Sacred Coins where they're dripfed pretty strictly.

Single-Player RPGs / Re: Langrisser 1 and 2 remakes for PS4 and Switch
« on: November 03, 2018, 12:29:15 PM »
I'd actually say the cheesecake level was about the same, except when you get to Lushiris which is fucking hilarious given her role.

General Games / Re: Fire Emblem Heroes
« on: October 31, 2018, 02:46:44 PM »
As is so often the case, I tell myself I won't spend too many orbs, but ended up bottoming out my entire stock (~300). Luckily even if they announce beast units coming in 3.0 I won't regret it too much, as they've already said an RD banner won't happen until January, so pretty much all the beast units I would actually want won't be coming soon.

Anyway I sniped Green and luckily didn't get pitybroken by any other colors despite numerous no-green boards, but my haul wasn't that great as I got a below average 5 5*s, none of which were the LLyn I wanted. I did get 3 MGrimas and 2 Bride Snacks though. I suppose this balances out considering that crazy haul I got pulling for Hector a month back, but one of the Grimas did come as +ATK/-HP which is one of the most broken sets you can get on him, and hey, I got the DEF/RES Link fodder I kinda wanted (also got a Legault and a +ATK Bartre which believe it or not I still didn't have yet). Looks like I'll be building Odin.

The two Snacks I got were +ATK/-SPD and +RES/-HP, which leaves me having a hard time deciding which one I want to keep. I'm leaning towards the +RES one right now. The extra ATK would've been nice but this version of Snacky doesn't want to totally dump speed so the tradeoff probably isn't worth it.

The thing that bothers me about the difficult mode labeling is that there really isn't a whole lot of new content coming out to help bring units up from Level 20 to Level 40 for people playing this game for a long time. Sure there's the Tower, but Stamina costs rise rapidly after a point (generally around the Level 20~25 area) and might not be an option during events that otherwise guzzle Stamina (namely +_+s and Forging Bonds), so you generally want to use other modes, except then you get situations like the aforementioned Aversa bullshit where the content isn't actually appropriate for the advertised levels, so you're stuck with means like burning Crystals which only covers the Exp deficit or waiting for the monthly mission refresh for a place to grind that gap. It kinda discourages building new characters you aren't invested in/are experimenting with.

I can understand being conservative with Stamina during the ++s, but I don't think it's really that necessary for Forging Bonds. Unless you're only ever dumping stamina into it during 1x multipliers it's pretty lax to cap out all 4 characters to 3500 before the event ends (I think last time I had like 4 days to spare after I capped), so there's a decent amount of stamina for you to budget into leveling units.

As for leveling options, the most efficient is definitely the training map rotation. The units are mostly skill-less and easy to kill, but the worst thing about it is that they purposefully set the highest one at Lv. 34 so you can't grind Summoner/Ally Support in there while you're at it. Generally speaking I only really do the Training Tower once a day for the crystals (helps that I have Spring Sharena to up the amount).

I also level units in Forging Bonds sometimes. It's a lot harder to set up but since we're all dumping Stamina into it anyway it's a good opportunity to level up some random unit or farm SP on them, it's not like your level affects how many points you get. The big problem is that units have their full level 40 kit in Forging Bonds so if the unit you're training isn't that good, you need to Painchip stuff for them. Thankfully they did that update where you keep your EXP/SP gains even if the unit dies, otherwise it'd be even more hopeless.

It is amusing that Blessed Gardens are continuously increasing the number of Blessings you need to dole out for each stage, but I've backburnered the mode since I only have one Water Legendary in Fjorm and two of the other three types (Gunnthra, Wyndis, Lector, Fire Ephraim, LIke, da Ponch), and am not terribly interested in trying to assemble teams based around the Legendaries I have right now (especially since the rewards aren't terribly impressive for the effort).

I myself only have one Water and Wind Legendary (Fjorm and Gunnthra), but I have three of the other two (LIke/FGrima/Liki and LEphraim/Lector/Larth), so I'm only backed up on Wind/Water. Like I said above I didn't have much luck pulling for Lyn this time, so I'll probably be unfinished with the Water/Wind Gardens for a while yet.

On that note, the crazy thing about Colorless is that we've been told Grima is running yet again next month, which means all four colors are accounted for. That means one of 3 things:

1. No new Legendary next month
2. A color will get doubled up on (which seems possible given the schedule also shows LEirika and LIke will both be running in January)
3. We'll be getting a completely new color alongside 3.0 dropping

1 seems very unlikely to me because $$$, so 2 is probably the most likely. With 3 it seems popular to assume beast units will be a completely new color on their own, but I think even if that happens we won't be getting a Legendary of one, because I don't think anybody would really qualify (I mean Tibarn and the other Laguz kings are probably about as relevant to RD as Ryoma is to Birthright, but Legendary Heroes is basically IS jerking off a bunch of alts of the most popular characters for sweet whale cash so I doubt we'll get a Legendary Tibarn or somesuch when we don't even have regular Tibarn and co).

General Games / Re: Fire Emblem Heroes
« on: October 30, 2018, 02:47:14 PM »
Maps getting harder as long-term players get stronger units makes sense (otherwise things would be even more stale than it already is), but has the effect of making newer players confused as all hell because there's no consistency in the difficulty settings. They kinda-sorta addressed that via the daily GHB rotations- one rotation is clearly harder than the other one, but they should probably make things more obvious for newer players. Personally I'd remove the whole daily rotation thing and instead just have "Tier 1 GHB" and "Tier 2 GHB" or whatever, with the seven of each in there every day. It's not like the map being rotated every day actually does anything other than inconvenience people given that the rewards never reset.

As for Eirika...I like Eirika and all but I'm just completely ambivalent about the announcement. For one thing her art's really not that much different from her first two versions (even though the art itself is nice), and her skills just don't fit thematically with her at all. Shouldn't she have the exact opposite effects, with a bond skill in the A slot and a Lector-like weapon rather than the other way around? I guess they have to differentiate her from her infantry version, but then that's exactly why you don't make like 3-5 different versions of the same damn character. Regardless I'll probably have to pull for her eventually given that we're already at 3 Water teams required for the Blessed Gardens, and I'm sure we'll reach 4 teams needed soon enough, so eventually we'll need to have all 16 Legendaries if you don't want to run a bonus-less team (unless they completely screw us over and go to 5+ teams even though it'd make no sense). I don't care much for the other two heroes on Red though so I might just wait for her to get a second run.

Regardless, Green looks pretty nice for me this time. I only have 1 Wind Hero (and I always wanted LLyn anyway despite her probably being the weakest Legendary), Grima is as broken as ever and I wouldn't mind having a DEF/RES Link around in case I decide to build Odin for no reason.

Also, dead horse but Colorless is really stale at this point, 2 slots are pretty much always locked to FGrima and Wrathful/Dazzling Staff. Both are always useful to get more of but I'm looking forward to next month when we'll finally see something new.

Few weeks ago I saw Venom, which I thought was on the bad side of passable. The movie changes genres halfway through, the movie has a lot of clearly unfinished/halfbaked plots in it (but at least it's not the plot tornado of Spiderman 3/TAS 2 so at least Sony didn't make that mistake again), and a lack of Spiderman still makes me think this entire enterprise is a stupid idea from the get-go, but Tom Hardy acting like a crazy person is pretty amusing just by itself.

After that I saw three movies on a plane ride, so they might be pretty heavily censored versions of said movies, but I doubt that'd change much of my opinion on them:

Jurassic World: Fallen Kingdom was a massively stupid movie that really wants you to think it still has something to say. Though to be brutally honest I have my gripes with the original Jurassic Park's themes/ideas too, but I won't go on a huge rant here. Like Venom, this was also a movie that apparently decided it wanted to change genres halfway through. To be fair it's probably entertaining enough on its own, and it does have a few good moments here and there, but it mostly felt tired and pointless to me. It's probably bad when I want to say I'd probably would've liked it more if it was just an up-front stupid action movie without any pretense, which brings me to:

Rampage- also a really stupid movie but doesn't feel the need to pretend it's anything more than what it is. As far as a movie based on Rampage goes, I would first say "please don't", but since they made it I'd say this is probably about as good as it could've been, so take that as you will. Of course your enjoyment of the movie will probably depend on how much you like Dwayne Johnson's unique charm.

Annihilation- another great Sci-fi movie from Alex Garland. Can't talk about it too much without spoiling everything, so probably not much to say aside from that if you like this kind of movie, you'll probably enjoy this one too. Honestly I hear a lot of people talk about how Disney's ruining everything, but even if you hate the mass of superhero genre movies (and other pulpy ones like Star Wars) the past few years I think scifi's been doing pretty good- Since Interstellar we've had Ex Machina, Arrival, Blade Runner 2049, The Martian, and this movie. Plus that whole rebooted Planet of the Apes trilogy was pretty great too. Obviously Superhero movies and the like are typically going to rake in more cash, but that's been the way it's been for forever now.

General Games / Re: Fire Emblem Heroes
« on: October 29, 2018, 11:01:55 AM »
Aversa was a pretty hard map, but it was still nothing that couldn't be cleared by supergirl Nino + 3 Dancers. The important thing is to bumrush Aversa and kill her by turn 2 or 3 so that stupid tome stops ruining everything. Masses of reinforcements are annoying as always, but the mountain range on this map does a nice job of funneling enemies to you one at a time once you get rid of what fliers there are.

As for Aversa herself, it's definitely nice to get a free flying mage with a pretty decent stat spread and a shiny Prf Tome on top. It's unfortunate her tome isn't nearly as useful in player hands though (can be pretty great for Arena if you build for it, but like usual panic and boost effects can't do shit against inflated HP PvE enemies). She also will probably look appropriate in my Lrima team along with Valter.

One of the true blue banners decided to give me 0 blues to choose from, while the other one gave me a shiny new 5*...L'Arachel. Go figure I get one of the only blue mages not listed there (who I don't need and isn't 5* exclusive). Maybe the game really wants me to merge her up because I'm coming up with nothing to do with a free Res Tactic. Then the Smoke banner made up for whatever weird luck I was getting by giving me a free flappy Nino  (+ATK -RES). Pretty nice that I've gone pretty quickly from 0 good 2-range Fliers (Bridenian is good, but not exactly a combat prodigy) to having 2 of them.

Also I'm obviously joining team Tinyhands- guess I'll put Lilina out front for Chill Res shenanigans.

The Legendary Banner trailer should be dropping soonish, so let's see if they'll give us Hrid or give us someone who did more than just fail at his mission and then run away (but it's not like he'd be out-of-place alongside his two sisters, one of who melts after talking to people in dreams too much and the other committing to valiantly sacrificing herself only to have someone else do the job for her).

General Games / Re: Fire Emblem Heroes
« on: October 22, 2018, 03:01:55 AM »
I mean, Selkie was at the top of the list as far as unadded units go, so they could've picked three thousand characters and they still wouldn't have added her.

Anyway I hate almost everything about this banner. Loki shouldn't be summonable yet, C Duel Infantry makes arena even worse, Fortress DEF/RES is a stupid blatant powercreep of not just the Fortress skills, but also Distant/Close Defense and Steady/Warding/Bracing Stance (that I actually upgraded the Fortress SSs totally has nothing to do with it), and Owain is another entry in the "shit we gotta overpower a sword unit so he's actually worth pulling for" list.

Out of those, C Duel Infantry is going to be the worst for me and my crappy budget Arena Armor Core. I'm somehow on my way to getting a third Whale Crown (takes a lot of Arena Crest burning but I still have like 800 of the things) but half the time my runs gets screwed it's because of a bullshit razzle dazzle healer chipping my units to death, so if this means I'll be running into Lucius or Azama annoying the shit out of me every other match, I might not bother anymore.

Anime, TV, and Movies / Re: Anime/Manga Journal
« on: October 14, 2018, 04:10:59 AM »
That seems so odd to me, that someone with as much experience as Tomino would head that kind of mismanagement...though he does mention approaching it like an "older style" of show so maybe the culture in production has just changed a lot since he last directed? I mean, Gainer was in like 2003, 12 years is a lot but not one where I think the situation would change that much- though the guy is like 80 years old.

Also them changing course to wrap up the show in a plot-wise satisfactory way really explains why I felt the themes got really muddled by the end- if you focus too much on just solving the plot, you risk dropping the greater themes your work was aiming for.

Quote from: Tomino
I think a lot of people got caught up by the exterior, the action scenes. But the people I'd most want to see it probably didn't. That's the guys in the Cabinet, the nuclear energy guys. And I don't expect them to.

I think this is why I have this strange soft spot for this show. I definitely got the impression that the show really wanted to be about something and a lot of the dialogue danced around these themes. The unique religious and political situation alone in Recoguista offered a lot of story potential to me.

I guess at the end of the day I'll find a weird experimental trainwreck more intriguing than another generic but competently-made entry, something that Gundam often gets.

Anime, TV, and Movies / Re: Anime/Manga Journal
« on: October 13, 2018, 05:13:49 AM »
After two or three failed attempts to watch the entire show (a true mark of quality), I finally sat down and got through Reconguista in G.

If you've even heard of the show, pretty much every criticism you've heard of it is true- most characters are thinly sketched, it's missing a lot of key information on the motivations for the people and factions in the world, many character actions make no sense, and it has some pretty obvious use of budget saving techniques in the animation (not so much that the show looks bad, but they're noticeable when they're there). I want to say this was the result of Tomino being given only 26 episodes to tell a story rather than the usual 50 or so that his Gundam shows run, but that alone is not the culprit, because there are a lot of episodes where it feels like nothing in the plot moved forward and only maybe 5 minutes of said episodes serve to show characters moving forward, making a lot of it just end up as padding.

Yet there's a part of me that kinda likes it. Tomino's ability to create a unique setting is still there in his old age- I think it says plenty that I wish there was a lot less mecha action in the episodes and a lot more expanding on what the characters and each faction actually wanted out of the conflict. A lot of times it feels like mech fights are in the show as an obligation (and aside from the truly plot-relevant ones, they're pretty tepid anyway- though Tomino's also still pretty good at setting up elaborate battle scenes when it's called for), and by the end there's a sense that all the fighting felt completely pointless (and not in an intentional "war is pointless" message kind of way, but more of a "I don't know what the themes of this show are supposed to be" way). Still, this isn't the only time Tomino's made a show with a unique setting so it's not like Reconguista has some special to offer even in that regard.

Naturally, if someone wants a serving of Tomino's insanity and awkward dialogue, I would obviously recommend rewatching Zeta or Turn A because you'll actually get a plot that makes sense to go along with it.

General Games / Re: Fire Emblem Heroes
« on: October 13, 2018, 04:16:49 AM »
Hey, they need time create Book 3 (by which I mean they need time for the artists to design new characters, there's no actual writing involved). In the meantime we get to spend time figuring out these new Abyssal maps- which I would be saying if I didn't have Legendary Hector as a merge project, because thanks to him I can be a braindead idiot and just have him stand there and solo everything. Well, a few times I needed Draug or Effie to tank a hit for him, but most of the time all I need to do is shift some Drive Stat seals around and have Hector statblob everything to death.

Also 5*'d a few random units I don't actually need like Long-Q and Athena, but I gotta get those shiny borders in the Catalog!

General Games / Re: Fire Emblem Heroes
« on: October 08, 2018, 12:55:26 AM »
Yeah it was same hell city this whole Gauntlet, I ended up spending like 2000 of my flags outside multiplier hours. For once I've managed to pick the winning team from round 1 though, so lucky me.

IMO the problem with VG isn't that it lasts as long as it does, the problem is that you have to play at very specific, essentially random times if you want your contribution to be worth anything (which also reflects in your personal rewards). It's terrible design for what should be a pick-up-and-play mobile game. VG is by far my most hated mode because the game dictates when you should play rather than the other way around. If anything the stupid length of time VG lasts alleviates problems by allowing for more chances for you to spend your flags, but of course my point is that that shouldn't be the way the event is designed to begin with.

As for the new Halloween banner, I like the variety in characters chosen and colored daggers/bows. I hate that we're still getting nonsensical armors left and right for these. I got dick all for orbs though so I guess it doesn't matter for me whatever the case.

General Games / Re: Fire Emblem Heroes
« on: October 05, 2018, 09:44:07 AM »
The Legendary battles, appropriately enough, seem to rotate with whatever Legendaries are being featured on the banner, so I expect that to be the norm for a while since Legendary banners will probably be a thing for the foreseeable future.

For my part, I only solved Abyssal Hector and got too lazy to solve the other ones. Tiki was especially bullshit because I found that Infernal Tiki is probably harder than Abyssal Hector already. In the course of doing Tiki I decided to use up my free CYL2 roll on Veronica, because I realized that chipping at things with healers is basically the only way to safely approach a lot of these stupid enemies and the ones I have just don't have the right spread to do the job properly- my Priscilla can do a decent chunk of damage and she was the only Razzle Dazzle I had, but her formerly-passable 29 Speed is now completely useless (plus she's using Panic as her staff which really doesn't help much on a lot of these maps- seriously considering 5*ing some other healer to give her Gravity or Pain). My Clarine, on the other hand, has 40 speed and a Pain staff and I can do crazy chip damage with her, but because she's -ATK (haven't pulled a better one yet) with no Wrathful she actually can't get a lot of key KOs and her lower healing with her unreplaced Martyr became a real problem due to the massive upkeep on these maps. Once I got myself Veronica I realized just how absurdly broken she is- not only does she come as razzle dazzle with a stupidly min-maxed stat spread and she comes with the best healing Assist, but because her staff and special have somewhat redundant effects it means there are never any "dead" turns for her buffing your team like a balm skill would typically have. I didn't really have time to grind SP on her to get her battle ready for Abyssal maps though, so I just decided to pass on clearing them for this cycle.

As for VG, I picked Team Lilina because I enjoy using her to one-shot stuff.

In other news, I've been hording a lot of my resources. I have a couple hundred thousand feathers and since my main Arena team is basically finished with them, I can't think of what to spend them on. I suppose making stronger elemental teams so I can rotate Arena based on the season would be the next logical step, but a lot of my non-Lector teams are actually still kinda half-baked. I would merge my Wind team of Gunnthra/Eliwood/Camus/Priscilla, but Eliwood's actually already +8 and I haven't pulled the IV I want of him yet, I've actually pulled very few Priscillas over the course of the game, and Gunnthra/Camus obviously can't be merged at will. Maybe I'll aim for a second armor team after I'm done with Lector and start trying to pull for merges on stupidly broken god child Liki- in that case I imagine starting merges on Sheena would be the obvious choice.

I'm also itching to start doing something with this small army of BIkes I pulled (right now only decided on a build for Fjorm), but I realized that if I just wait for Silas's demotion I can get Steady Stance from him and get SB and Aether from every BIke. Would work well with that potential goal of merging Liki since it means I'd be pulling Blue all the time. Hmm.

General Games / Re: Fire Emblem Heroes
« on: October 01, 2018, 09:01:28 PM »
I wouldn't go that far, Lon'qu is outclassed in basically every way yeah, but he's actually still usable if you built him as opposed to the true bottom tier like Jagen or Henry. At any rate they were able to make Odin halfway decent so Lon'qu shouldn't be too hard to give something nice to (they could just give him Nameless Blade 2.0 and he'd work just fine). I haven't touched my pitybreaker Tana in ages myself- well, I think I might've used her in Arena Assault a handful of times, but whatevver the case, Vidofnir has been outclassed for a while now (plus Tana's stat spread does not synergize well with it at all, and that's just gotten worse with how stupidly powerful things are now). Innes on the other hand is probably still the best dedicated mage killer (though I suppose it's not like it's hard to kill them), but Nidhogg's effect does look unimpressive at this point so a refine is appropriate.

For GC, I basically just stopped giving a shit and autobattled all my spears away. Gets me to max level just fine and I'm not gonna obsess over ranking rewards.

I suppose I should take some time out and try solving the Abyssal challenges now, it's really the only content I have left to do. Until Book 3 comes anyway, but with Halloween around the corner I suspect that we might get a month or more of nothing but seasonal banners before it comes out.

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