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Single-Player RPGs / Re: Dragon Quest XI looks glorious
« Last post by Aeolus on Yesterday at 11:26:59 PM »
I'd also agree with others here that they shouldn't have bothered with giving you the ability to move your characters around if they weren't going to do anything with it...but I still play around with it sometimes just for fun. I also wish that Pepping wasn't so RNG-based, so I can plan around it better, but it's not like there isn't some strategy to it.

You know you can keep Pep Up status indefinitely so long as you keep the Pepped Up Person on the bench right? It makes setting up Hallelujah! that much easier (although doing that requires locking down the MC, Erik and Jade for extended periods of time which kinda sucks).

The MC also gets a skill that lets him trigger Pep Up at any time you're willing to put down the MP for it, which is really useful since he's so indispensable to the majority of the Pep Powers.

Yes, I just don't like RNG. That's a lot of extra work when I'd rather have it be something I could encorporate into the moment-to-moment gameplay, like in Final Fantasy. Pep guage, anyone?

Wait, I didn't know about that last part though...guess I gotta reorder my skill points...

The hidden skills thing is kind of annoying, too, btw. Sure, you can reorder your skillpoints whenever you need to, sgold-permitting, but I don't like that I can't see what I'm working towards...I have already put extra points in a skill I didn't want just to unlock access to a skill I also didn't want, and then had to reorder it later several times. Nor have I touched every skill path yet, so there are a good number of skill I don't even know about...

You can see what the hidden skills are in a character's Attribute file. You need to go three pages down to see their accumulated skills and it lists all of them, including the hidden ones. Granted, it doesn't specify what's under what hidden panel, but I believe that once you reveal a panel, it'll stay revealed even after respeccing (and generally speaking, it's pretty obvious which skills are hidden where).

Other fun facts about Skill Panels:
- Not all skills are available even though you can see them (i.e. Erik's advanced stuff).
- Certain skills also conceal a Skill Point bonus beneath them (Sylvando has one under his Charm +40 skill).
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Single-Player RPGs / Re: Dragon Quest XI looks glorious
« Last post by Mickeymac92 on Yesterday at 08:59:08 PM »
I'd also agree with others here that they shouldn't have bothered with giving you the ability to move your characters around if they weren't going to do anything with it...but I still play around with it sometimes just for fun. I also wish that Pepping wasn't so RNG-based, so I can plan around it better, but it's not like there isn't some strategy to it.

You know you can keep Pep Up status indefinitely so long as you keep the Pepped Up Person on the bench right? It makes setting up Hallelujah! that much easier (although doing that requires locking down the MC, Erik and Jade for extended periods of time which kinda sucks).

The MC also gets a skill that lets him trigger Pep Up at any time you're willing to put down the MP for it, which is really useful since he's so indispensable to the majority of the Pep Powers.

Yes, I just don't like RNG. That's a lot of extra work when I'd rather have it be something I could encorporate into the moment-to-moment gameplay, like in Final Fantasy. Pep guage, anyone?

Wait, I didn't know about that last part though...guess I gotta reorder my skill points...

The hidden skills thing is kind of annoying, too, btw. Sure, you can reorder your skillpoints whenever you need to, sgold-permitting, but I don't like that I can't see what I'm working towards...I have already put extra points in a skill I didn't want just to unlock access to a skill I also didn't want, and then had to reorder it later several times. Nor have I touched every skill path yet, so there are a good number of skill I don't even know about...
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Single-Player RPGs / Re: Dragon Quest XI looks glorious
« Last post by Agent D. on Yesterday at 08:27:16 PM »
I'd also agree with others here that they shouldn't have bothered with giving you the ability to move your characters around if they weren't going to do anything with it...but I still play around with it sometimes just for fun. I also wish that Pepping wasn't so RNG-based, so I can plan around it better, but it's not like there isn't some strategy to it.

You know you can keep Pep Up status indefinitely so long as you keep the Pepped Up Person on the bench right? It makes setting up Hallelujah! that much easier (although doing that requires locking down the MC, Erik and Jade for extended periods of time which kinda sucks).

The MC also gets a skill that lets him trigger Pep Up at any time you're willing to put down the MP for it, which is really useful since he's so indispensable to the majority of the Pep Powers.
You also can get an item that induces pep, and in the end game one that induces it for the full party. Honestly though, aside from the pep powers the pep up is pretty useless. It's pretty helpful to use it for electro light, hallelujah, and executioner before you get erik's crit hit, and one of the end game powers is pretty broken....except it can be disruptive waved....
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Game Journals / Re: A Game Journal Reborn
« Last post by Andrew on Yesterday at 06:45:27 PM »
About 15 hours in to Ni no Kuni 2 and loving it so far. Patched and playing on 'Hard' difficulty, which gave me a few early deaths before I knew what I was doing, though overall it feels more like a 'Normal' level of difficulty to me. Love the visuals, and combat is really fun. My only complaint is that movement feels a bit slippery or floaty both in and out of combat. Side-quests are pretty meh, but the main game is good fun and I'm enjoying the kingdom building.
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Single-Player RPGs / Re: Dragon Quest XI looks glorious
« Last post by Aeolus on Yesterday at 06:18:48 PM »
I'd also agree with others here that they shouldn't have bothered with giving you the ability to move your characters around if they weren't going to do anything with it...but I still play around with it sometimes just for fun. I also wish that Pepping wasn't so RNG-based, so I can plan around it better, but it's not like there isn't some strategy to it.

You know you can keep Pep Up status indefinitely so long as you keep the Pepped Up Person on the bench right? It makes setting up Hallelujah! that much easier (although doing that requires locking down the MC, Erik and Jade for extended periods of time which kinda sucks).

The MC also gets a skill that lets him trigger Pep Up at any time you're willing to put down the MP for it, which is really useful since he's so indispensable to the majority of the Pep Powers.
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Single-Player RPGs / Re: Dragon Quest XI looks glorious
« Last post by Mickeymac92 on Yesterday at 03:33:11 PM »
I've enjoyed exploring every town so far, talking with all the townsfolk, the story, etc. Honestly, this is everything I wanted a modern Dragon Quest to be. My only complaint is that it's a little too easy, I'm definitely gonna have to do a second playthrough someday with those hardmode-esque options they gave me at the beginning of the game.

I'd also agree with others here that they shouldn't have bothered with giving you the ability to move your characters around if they weren't going to do anything with it...but I still play around with it sometimes just for fun. I also wish that Pepping wasn't so RNG-based, so I can plan around it better, but it's not like there isn't some strategy to it.
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Single-Player RPGs / Re: Dragon Quest XI looks glorious
« Last post by Arvis on Yesterday at 03:16:55 PM »
I think Ranadiel's much more experienced than I am with JRPGs so I have assume that his criticisms have real merit.  However, hating on the town design is pure insanity.  The towns in this game are about as "generic" as pasta in Italy; sure it's what you expect, but it's flipping amazing and each bite is a sensation.  The attention to detail in the art direction is superlative and really pulls the player in.  Or at least it does me.
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Single-Player RPGs / Re: Dragon Quest XI looks glorious
« Last post by Draak on Yesterday at 11:32:39 AM »
People playing on PC, rejoice! The orchestra mod is here!

Already installed and it's excellent, a day and night difference.
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Single-Player RPGs / Re: Dragon Quest XI looks glorious
« Last post by Frostillicus on Yesterday at 09:02:54 AM »
meanwhile Persona is like watching Homer Simpson saunter into an early 90s Grunge Metal concert in full Reggae and it just comes off as sad sometimes.
I do not get that metaphor Homer Simpson metaphor at all :P

I do. Hard for me to believe that was a quarter of a century ago...

I'm pretty sure I'll enjoy this game (after a reasonable price drop, of course). I had a lot of fun with VIII, as much of a slog as it felt at times...
As weird as it may sound to say this about an RPG, I've personally never thought of DQ as a "deep" series. People expecting such should look elsewhere. It's just old school RPG fun.
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Game Journals / Re: A Game Journal Reborn
« Last post by Frostillicus on Yesterday at 08:38:08 AM »
Sorry @Rucks , but I do believe I mentioned that it bored me to death.  However, that was after giving it like.... 2 hours?  Maybe slightly less.

I still want to play it again now that my attention span has evened out in my old age.  But I'm not sure what the best way to do that is.

If you still have your Wii, I will send it to you when I'm done.  I bought it off @Frostillicus (he gave me a helluva deal, tbh) and I'm sure he'd want me to do the same.

Indeed. It's not easy to find for cheap, and I think all lovers of RPGs should give it a go.


EDIT:

Tales o' Braseria - Currently navigating Vortigern.
As far as the game itself goes: so far, so good. As I've said before, Velvet's badassness feels forced, but some of the decisions she makes definitely back up the 'tude. Combat is fun, and of course, that's the meatiest part of a Tales game.
I'm wondering why the hell the glowing Katz ball system is even a thing. They re-spawn everywhere in no time. I've already got 150-ish, and haven't found any chests that cost more than 35.

In the spirit of this time of year, I've started The Evil Within 2. It definitely borrows a thing or two from TLoU, but it's still spooky goodness. I remember the first game starting out "heavier", psychologically. However, I just started Chapter 3, (when this game opens up a bit), so I'm sure much will happen, still.
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