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Brush and Quill / Re: Book Thread Continued
« Last post by Der Jermeister on Today at 10:28:25 PM »
I recently read War Against the Weak by Edwin Black, about the eugenics movement during the first half of the twentieth century in America that spread overseas to countries like Germany. Definitely a good look into an overlooked part of U.S. history.
Game Journals / Re: A Game Journal Reborn
« Last post by Der Jermeister on Today at 10:26:39 PM »
I finally beat Resonance of Fate. Wasn't great, but something somehow compelled me to put 130 hours into the game.

Still awaiting the next story missions in Kingdom Hearts Union X.

Found another secret gate in Dragon Quest Monsters: Terry's Wonderland 3D.

Have one Divine Beast left in Breath of the Wild.
Single-Player RPGs / Re: A JRPG About BOOBS!
« Last post by Grainofariver on Today at 09:42:47 PM »
I feel like I'm being made to sound like I'm anti-creativity or anti-competition or something.  I've said repeatedly that competition is healthy...
You said a lot of things, so please don't think I just TLDR'd straight to this: I read your whole post. I just want to hone in on this because I think it might be the source for a lot of confusion.

Maybe you have said that competition is healthy many times elsewhere, but being that I only occasionally pop-up on these boards, I haven't seen those discussions. All I really had to go off of is what you said in the earlier posts, none which brought up creativity, competition, or "If I can't get what I want, I'll create it" until the second-most recent post (which was made while I was typing). I just went off of what you said at the time, and if that wasn't reflective of or was only a part of how you actually felt... sorry, I just don't know you well enough to fill in the blanks.

I said earlier that I don't care about Omega Z on a personal level: only the broader issues of censorship. I believe you should vote with your wallet (which is why I think MonCapitan is right to stop supporting the publisher, even if I don't personally agree with the reasoning), but how can you do so when there's nothing to purchase? Personally I do just that: if a publisher does a good, I make an effort to buy their game (I bought Shining Resonance in-part to support the future release of Shining games in the west). If the game is censored, I buy it used or borrow it from a friend to deny the publisher a sale. That said, with the massive rise in digital distribution, I wonder how much longer that will be a viable solution. When there is no used copy and borrowing from a friend involves taking the whole console, it becomes pretty dang hard to legally play the game while still refusing the purchase.

But that's a conversation for another day, yeah?
At the end of the day it's such an odd game to talk about. Personally, I'm enjoying the goofiness. For instance, there are moments where you can talk to party members in town, and they ask you questions. Answer correctly and not only will little hearts will pop up, but the character will give you an item. When I answered elf-girl's question correctly, hearts popped up, she blushed, and gave me an item called 'magic nectar'.

I busted a gut, because the item is just a standard mana restorative (albeit a 100% one, further adding to the hilarity).

Combat is another area where the game is competent, but underwhelming. There are special moves and enemies have breaking points that require different timing, so it does have some layers even if you're just gonna be mashing circle most of the time. The biggest win for Shining is that battles don't reminded of Tales. This is much slower paced and not really interested in combos, so it makes for a very different feel. It's more about your stats than your ability to dodge around an enemy. That said, every single boss fight can be easily won by transforming into a dragon and stomping the bejesus out of the enemy. I mean, I can fight level 58 enemies at level 30 with no trouble because it's so dang overpowered (and as of now, there is no 'higher difficulty').

If all of this sounds like 'damning praise'... it is. Even though I don't really get constantly reminded of Tales while playing Shining, I l still feel Tales does everything Shining does better (unless you're into dating your party members). Personally I've played Graces four times, Symphonia/Abyss/Xillia 1 three times, and Vesperia/Xillia 2/Zestiria/Berseria twice. I'm pretty well tapped out on Tales.

Shining Resonance isn't a *bad* game (so far), it's just a mediocre one. I think that would probably be my final opinion: if you're in the mood for this ARPG/JRPG-style hybrid and aren't yet burned out on Tales, go play Tales. If, like me, you've played Tales to death (and think Star Ocean is a depth of frustration and stupid choices), give Shining a try. It might not be the best, but at least it's different.
Single-Player RPGs / Re: Ys VIII
« Last post by Mickeymac92 on Today at 08:36:57 PM »
...Guess I'll be getting the PS4 version after all...
...and meanwhile, I'd rather just save my money and wait for Tales of Vesperia Definitive Edition to release, and I might play through either Tales of the Abyss or Tales of Symphonia in the meantime. That just sounds like a more enjoyabe exerience to me than a game that is thoroughly mediocre, predictable - "Just ok" is damning praise at best, IMO...
Single-Player RPGs / Re: A JRPG About BOOBS!
« Last post by Dincrest on Today at 07:26:43 PM »
But all the fan badgering doesn't do much good if we don't speak with our wallets at the end of the day.  Yeah, we could raise a big stink online about wanting certain kinds of games, but unless we buy them and show the companies there is money to be made then we won't see any more.  The gaming business is just that- a business. 

And I never said I'm happy in a box with only 3 channels to choose from.  I'm just saying that if the 3 channel box isn't giving me what I want, I'll look for my satisfaction somewhere else.  When I was a kid and they were showing reruns of cartoons we already saw, my friends and I would gather up our action figures and other toys and just let our imaginations run wild creating our own adventures, like some random object teleports Optimus Prime to Jabba the Hutt's palace in Tatooine and he fights the Star Wars Rancor.  (Hey, we were around 7 at the time!)

I'm also saying that the gaming biz is at a point where we're no longer in that 3 channel box.  The box has been blown to smithereens and we're now living free in a plentiful land of feast instead of a box of famine.  If one game doesn't make it, there are still dozens like it that will.  I don't have to put all my eggs in one basket.  This even goes for genres that are niche, because the industry knows that the niche markets are loyal buyers.  Plus, thanks to the evolution of the Internet, those niche markets are easier to get to and many smaller devs can bypass the middlemen and just sell direct to consumers.  That's wonderful, because then I can give more of my money to the creators.  I love that there are so many smaller developers out there creating neat stuff.  I've played and reviewed a ton of stuff that flies under the radar. 

With music, I think what mainstream radio and big record labels put out is drivel.  So, I would go to all kinds of local shows and trawl sites like Bandcamp to see what's out there.  I've discovered (and even befriended) some really killer bands by exploring the paths less traveled.  I also played in local bands and we created music we believed in; seeing our musical voice (including songs I had written) resonate with people was profound.  Competition was fierce, though.  We often competed with bands like ours to get gigs.  Sometimes we'd get them, sometimes we wouldn't, but we still kept making our music because we liked doing it.  And the gigs we did get, we played like our asses were on fire.  It's easy for someone to say all punk bands sound the same, but every punk fan has those that they resonate with more than others. 

I feel like there's a LOT being lost in translation in this conversation and everything's getting cloudy with tons of points and arguments that tangent off from the main point.  I kinda forgot what the main point was.  Are we talking about censorship?  Hentai games?  Creating games?  Niche game marketing?  The state of the industry? My overuse and/or inappropriate use of analogies and idioms to the point where they sometimes become malapropisms? 

I feel like I'm being made to sound like I'm anti-creativity or anti-competition or something.  I've said repeatedly that competition is healthy, because it makes developers strive to create quality products to gain market share.  I've also been saying that I value the mentality of "If I can't get what I want, I'll create it."  If the creator wants it, chances are someone else does too.  As a musician, I gladly encourage people to pick up a bass, form a band and write songs/create music.  I say do it, but do it with heart, passion, and sincerity.  I can't ignore the creator-driven trends that have shaped gaming.  Back in the day, companies were content to do bare-bones translations, but Working Designs carved out a niche for themselves by painstakingly crafting high quality localizations (including good voice acting) and players responded to WD's gambit by speaking with their wallets like crazy.  Lunar: SSSC for Playstation (an otherwise standard fare JRPG) made a huge enough splash with its Western release that other companies realized they had to step up their localization game to be relevant in the evolving JRPG consumer market (a very loyal consumer market of consistent buyers.)   And now even the worst localizations today are gold compared to what they were generations ago.  And even little indie games seek out legit voiceover talent rather than just having their drinking buddies read lines.  (I'm an aspiring voiceover artist myself, and the amount of unknown talent out there is staggering.)         

I think my main point, relevant to the thread, is that I don't think Omega Z being denied by the censors (or whatever) is going to hurt the gaming industry or that style of gaming it represents.  Anime porn dungeon crawling JRPGs are a very marketable thing, sites like MangaGamer and JastUSA have several English-language offerings (unadulterated to boot), and they will continue to hawk more of those kinds of games in the future, because there is a lucrative market out there.  I foresee more doujin (fan-made) games being hawked in the future.   
Single-Player RPGs / Re: A JRPG About BOOBS!
« Last post by Grainofariver on Today at 06:40:20 PM »
But for every door that closes, a new one opens.  So the girl I was crushing on turned me down when I asked her out because she's into someone else.  Yeah, I'll be heartbroken for a little bit, but I'll buck up and find new love.  There's a good chance the new love I find will be way better than the one I was crushing on. 

If some game I really really want doesn't get localized (and it has happened, particularly during the 1990s and 2000s), I cryass about it for a day or two, then shrug it off, move on, and seek out other games to tickle my fancy.  I pick and choose my battles.  I could bitch about the game I didn't get or enjoy the games I CAN get, especially if the stuff available to me is likely better.  The fool concerns himself with the 99 who say no.  The wise man had a great time with the one who says yes.  I'm blessed that I can do that with reckless abandon nowadays because we're living in an era of feast rather than famine; wholly unlike the 16-bit era when we were lucky to get a scant handful of JRPGs a year from, like, 1 or 2 developers.  Competition among games in most any genre is pretty ferocious so they all have to do something to garner someone's attention.  The gaming scene being so resplendent that there are MANY offerings from all kinds of developers big and small to cater to my desires.  So I don't need to put all my hopes on one pony.

And I'm also of the mentality that if I want my fix and my usual place to get that fix is unavailable, I sure as hell will find a way to get a fix because there are always several ways to get a fix that be better than what was.  I still think that one fanservicey JRPG not getting localized isn't going to hurt fanservicey JRPGs as a whole.  There are/were/and will be plenty out there because there is a market for it.  Omega Z may have been halted by the Decency Police, but the Criminal Girls games snuck by them (and the Criminal Girls are arguably even MORE offensive.)  With so many games out there plying that particular cringe-fanservice trade (and doing cringe-fanservice much better than Omega Z), the decency police can't keep up.     

No one likes being told "you can't have it."  Mom says, "you can't have X."  So instead of me trying to get X (because that's what Mom's so hyperfocused on me not getting and she's resolute about me not having it), I'll look for something like X that Mom doesn't know about.  That way, I win and get my "not X but just as good if not better," and Mom thinks she won because I succumbed to her demand and did not get X.  I guess I'm just a subversive snake.  Hey, The Great Wall of China did not keep out the Mongolians. 

At this point, though, I feel like I'm saturating any semblance of a decent point with gobbledygook and am willing to just "agree to disagree" and call it a night.
I'd have no problem with 'agreeing to disagree' -- I never figured I'd change any minds anyway -- but you said "The fool concerns himself with the 99 who say no.  The wise man had a great time with the one who says yes.". The way you use it places your stance in the position of the wise-man and my stance in the position of the fool. Don't you think it's a bit unfair to make a claim like that, then attempt to close the discussion before any rebuttal can be offered?

If it weren't for people, as you say, 'bitching' about not getting certain games, how would publishers know what to release? It's not like you can vote with your wallet when the game isn't even available for purchase. Shining Resonance got a western release because people badgered SEGA for years. The Tales series was nearly dead in the west, but fans kept 'bitching' and eventually managed to revitalise the entire franchise. We only HAVE so many JRPGs today because people cared enough to prove there's a market. I can think of several more examples where fan demand lead to localisation (Xenoblade Chronicles, anyone?). If you want to just take what's given and ignore the rest, that's your prerogative, but personally I want to explore the entire field.

Also you frequently use phrases like 'decency police' and 'better', but art is a subjective field. Are you deriding the quality of the game, the content of the game, or simply that the game is irrelevant in a saturated market? These are all very different arguments.

If you chose not to respond, that's fine: we can agree to disagree. However I think, given your phrasing, I'm at least entitled to this brief counter.
Single-Player RPGs / Re: A JRPG About BOOBS!
« Last post by Dincrest on Today at 06:23:15 PM »
But part of my point is that though Omega Z wasn't localized, plenty of its competitors were and/or will be.  And those competitors likely do the do way better.  Also, niche Japanese games are getting localized more and more these days.  It's not like the 8, 16 or 32-bit era when games were declined or "whitewashed" if they were too Japanese. 

I remember when I was lucky to get a scant handful of Japanese VNs a year, and they were usually poorly translated by indie publishers.  Nowadays, more mainstream companies are localizing more Japanese VNs and doing so really well.  Aksys and Spike Chunsoft have totally upped their game there.  Heck, Idea Factory's made a cottage industry through their Otomate-labeled otome games where you play as a girl experiencing storylines with dudes.  Otome is pretty niche as far as VNs go, and that niche is now being catered to outside of Japan.  That's a win in my book. 

Also, there are plenty of non-Japanese developers creating "Japanese niche" style games.  It's that mentality of, "If I can't buy this thing I want, I'll make it!" 
Single-Player RPGs / Re: A JRPG About BOOBS!
« Last post by bigdeath on Today at 06:15:35 PM »
What? lol

I just prefer the game I want to be translated because its a product and I'm a customer. But often niche Japanese games are not marketed for overseas markets. Which sucks.
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