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Single-Player RPGs / Re: Your favorite basic weapons
« Last post by Dincrest on Today at 11:14:47 AM »
Even the most basic weapons are stylized like crazy in video games, comic books, movies, etc.  On my most recent trip to India, I visited a kalari (dojo) where they teach kalari-payattu (an ancient Indian martial art that's possibly the influence for the animal-based subsets of kung-fu) and was shown demonstrations of both hand-to-hand techniques and weapons.  Two of the weapons I saw were the chakra and the urumi (basically a whip-sword.)  Both were rather plain looking in terms of style, but quite effective when used properly. 

Watching the guy wield the urumi was wild!  That is such a complicated weapon to wield, since you can seriously injure yourself with it if you lost control.  It's handled more like a whip, but because it has a heavier blade than a whip's leather tail, it requires modified technique. 

In Indian combat, chakram are a throwing weapons somewhat comparable to Japanese shurikens.  Warriors would often carry loads of chakram.  In the Indian comics I read, a warrior would spin a chakra on his finger then let it fly.  FWIW: the word "chakra" literally means circle in Sanskrit and "chakram" is plural. 

Coming back to the topic, along with the staff (as mentioned with McDohl because it's rare for an RPG protagonist to wield that instead of a sword) I can dig a good pair of knives or daggers.  Nothing flashy, but quite effective in rendering multiple strikes in quick succession. 

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Single-Player RPGs / Re: Your favorite basic weapons
« Last post by Agent D. on Today at 09:44:15 AM »
Greataxes, greatswords, and gloves/barehanded. The first 2 are more for impressive numbers so I like them in turn based games or games that don't require a lot of input for attacks, while gloves generally have awesome combo potential and speed while still allowing for stupidly impressive damage. Also barehanded options sometimes allow for countering which I like using when possible.
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Single-Player RPGs / Re: Your favorite basic weapons
« Last post by Aeolus on Today at 03:22:05 AM »
^ Cool choice Starmongoose. I hadn't really considered style and apparel when making this thread.

Generally speaking, most weapons only really care about killing things being naughty in your sight. After all, when you get right down to it, a thrown Barrel is a good as a power grid draining Destructo Ray at destroying giant robots. After that, style is all you really have.
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Single-Player RPGs / Re: Fire Emblem: [s]Tree[/s] Three Houses
« Last post by Aeolus on Today at 03:15:01 AM »
(i.e. looks like Archers can counter at 1 Rng).
This is good to hear as that's been a common complaint for the class for a long time. The lack of 1 range is a big a big reason I'm not a fan of the class. I Ioved using archers in Echoes though thanks to 1 range and all the extra range boosts plus movement you get when you promote.

Oh man. Here we go, here comes the Archer discussion. [sperg]

The Archer's (and by extension, the Sniper, and similar Bow using classes) main problem has always been in its implementation rather than design. Bows are too weak and don't do enough to justify not having Enemy Phase action beyond specific set ups. Early game Archers' base stats are usually bad to awful, and don't get good enough growth rates to compensate. They're often also underleveled, and don't even get a Thief style exp gain bonus to help at all. They compete directly with Magic (which hit weaker defenses and are more specialized classes to begin with), and ubiquitous Hand Axes/Javelins. And there's usually a later Sniper or Bow Knight who can do a better (if at least passable) job than the starting Archer could ever hope to do.

Take for instance FE 8. Your starting Archer is Neimi who joins in Chapter 3 as a Level 1 Archer with 17 HP, 4 Str, 5 Skl, 6 Spd, 4 Lck, 3 Def, 2 Res and 5 Con, who compared with your initial Level 3 Staffbot Moulder from Chapter 2 and his 20 HP, 4 Str Mag, 6 Skl, 9 Spd, 1 Lck, 2 Def, 5 Res and 9 Con, gets utterly stomped in everything but Luck. Likewise, Bows in FE8 are roughly as strong as Swords, but only have Killer, Brave, Longbow and Nidhogg as non-standard weapons compared to Swords and their Armor/Wyrmslayers/Zambato, Lancereavers, Wind/Rune Swords, etc. on top of their two standard types. The 2x effective damage multiplier doesn't help much either (nor the general lack of flying enemies in FE8), nor does the Sniper exclusive skill Sure Strike (which guarantees the attack will hit; on a class that generally doesn't have trouble hitting things). And of course her two Promotions can be covered by Innes and Gerik (the former of which is already a Sniper).

I could go on with the many other examples from many other games, but generally speaking, Archers in the older games have been generally undervalued by the devs way too aggressively. If your Archers had decent stats or a way to stand out from all the other ranged options beyond being anti-flier (especially in games where there aren't many fliers around), you'd get something worthwhile (see also: Fates; Echoes is a weird case where there aren't a whole lot of options to begin with, stats generally suck on them, and Gaiden lacked anti-air, nevermind enemies that counted as Flying, but who can argue with a 8 Move Bow Knight with 1~5 Range and a fully Forged Mastered Killer Bow in hand?, especially if they had been a Dread Fighter at some point).
[/sperg]
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Watched a few recent additions to the Netflix movie library.

The Disaster Artist: I watched the movie the Room years ago at an independent cinema and it was hilariously bad. This movie covering its origin was an enjoyable watch. I can see why James Franco won a Golden Globe for portraying Tommy Wiseau.

Thor Ragnarok: Another MCU movie taken care of. Definitely my fave of the Thor movies.

The Foreigner: Jackie Chan has still got it as an action hero. Pierce Brosnan was great too.
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Single-Player RPGs / Re: Fire Emblem: [s]Tree[/s] Three Houses
« Last post by Greganox on Yesterday at 11:31:27 PM »
Fire Emblem is both my second favourite Nintendo franchise and video game series in general. I don't own a Switch yet but this may convince me down the road. The most striking for me so far is the new art style. I think I'll end up appreciating it just as I did with the last game, Echoes.

(i.e. looks like Archers can counter at 1 Rng).
This is good to hear as that's been a common complaint for the class for a long time. The lack of 1 range is a big a big reason I'm not a fan of the class. I Ioved using archers in Echoes though thanks to 1 range and all the extra range boosts plus movement you get when you promote.
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General Discussions / Re: Whats the haps?
« Last post by Greganox on Yesterday at 09:36:38 PM »
Going on a camping trip with my friends for the upcoming weekend. Bought food today. Really excited. Haven't gone camping in four years.
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Single-Player RPGs / Re: Your favorite basic weapons
« Last post by Greganox on Yesterday at 09:28:41 PM »
^ Cool choice Starmongoose. I hadn't really considered style and apparel when making this thread.
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Single-Player RPGs / Re: super robot wars topic
« Last post by Aeolus on Yesterday at 07:24:14 PM »
http://www.siliconera.com/2018/06/20/super-robot-wars-portable-gets-fan-translated/

So now we have 3 SRW games available to the west this year. Its a good time to be a Giant Robot anime fan.
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Single-Player RPGs / Re: Tales of Discussion 2: Dawn of the New Megathread
« Last post by Aeolus on Yesterday at 07:10:29 PM »
I wonder why wearing clothes is so difficult for so many female RPG protagonists...

Because, contrary to popular belief, the defensive rating of armor goes up as the area it covers goes down. The idea is to concentrate it all onto three spots (the bare minimum needed to retain the 'decency' status effect; incidentally losing said status effect is an automatic game over).


Septerra Core seems to mostly buck that trend.  Maya wears full armor.  Okay, so Led (a girl who's maybe 18-20) wears a tank top and there is a brothel in the game with scantily clad prostitutes, but that's about it. 

Lol at bringing up Septerra Core and further including the two party members who were most blatantly designed after noted anime characters Motoko Kusanagi and Sailor Moon.


What about people who played with "good girl Velvet" ?



As I recall, most of Velvet's standard ensemble was assembled with her "good girl Velvet" outfit (or at least what was left of it).
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