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General Discussions / Re: Completion List 2018
« Last post by Arvis on Today at 02:59:35 PM »
1. Tales of Xillia 2
2. Trails of Cold Steel
3. Ni No Kuni 2

4. Trails of Cold Steel 2

Wow.  Now that's a JRPG.  Whew.

130+ hours of insanely fun, charming characters and gameplay, with a huge playable roster and tons of party-building and customization options, this is pretty close to the perfect game.  It's everything I'm looking for in an RPG, basically.  If I had a complaint it would be that it doesn't particularly respect the player's time, locking an awful lot of story behind pretty huge difficulty spikes.  However, it makes it all the more rewarding when you use the many various tools at your disposal to overcome them.  The game never puts anything truly impossible in front of you until the very very very very very end, so that's mostly a nitpick.
The story and characters here are superlative as well.  Over the course of two games, the world and cast grow in noticeable and rewarding ways, and the more you explore the world and talk to its inhabitants, the richer and more connected it all feels.  There are some troublesome "too anime" clichés and character treatments (13 year old girls are *not* sex objects, Japan) which really do hurt the final product a bit.  And the inclusion of "magic" and "witches" into the Trails canon homogenizes it a bit in comparison to its peers and tears down the distinct and interesting world built by Sky.  But even when taking into account all of this, it's hard to score this anything lower than a perfect score.  Basically, if Cold Steel 2 is not a 10, nothing is.

Cold Steel 2 (and the entire Cold Steel saga up to this point) is a JRPG tour de force, a magnum opus, a masterwork in the genre that every other studio should aspire to and learn from.  Now where the heck is Cold Steel 3??

Final Score: 10/10

Up Next: 
Wild ARMs Alter Code f
   (Nope, not paying $80 for this disc.)
Final Fantasy VII: A New Threat
Dragon Quest XI
Game Journals / Re: A Game Journal Reborn
« Last post by Arvis on Today at 02:18:20 PM »
Cold Steel 2

Got to the final final boss of the final final dungeon.


Yeah, ultra-mega-uber-hyper-super EFF that noise.  I'll just watch the end on youtube.  You were a superlative joy up to this point, Cold Steel 2, but you've disrespected my time one step too many.  Still, I love you, even though you hate me.
Anime, TV, and Movies / Re: Anime/Manga Journal
« Last post by Rook on Yesterday at 10:50:57 PM »
I'm enjoying Planet With only I have no idea why I'm enjoying it.
Single-Player RPGs / Re: Things you can't bear in a JRPG
« Last post by Dincrest on Yesterday at 08:45:00 PM »
And like I said before to the point where it's becoming irritating, if a two-person husband-and-wife indie developer can craft a game with menu options to adjust font sizes for text (Echoes of the Fey ep. 2: The Last Sacrament), then the more prominent big-budget devs should too, because miniscule fonts that can't be made larger is my biggest pet peeve in the HD era of RPGing.

Single-Player RPGs / Re: Things you can't bear in a JRPG
« Last post by Der Jermeister on Yesterday at 05:23:37 PM »
Yeah, the original DW also had adjustable text speed and skippable text, so developers of contemporary RPGs that lack them should also be thoroughly disciplined.
Single-Player RPGs / Re: Things you can't bear in a JRPG
« Last post by Limlight on Yesterday at 04:54:58 PM »
I have to piggyback on forcing us to retrace our steps to exit a dungeon. The original friggin dragon warrior had a spell to warp you out of a dungeon so any "modern" rpg that did not should be bitch slapped.
Game Journals / Re: Jimmy Plays No Man's Sky
« Last post by Jimmy on Yesterday at 03:23:08 PM »
Haven't updated in a bit, but I've made a lot of progress, specifically in building a base. I finally found a planet that seemed suitable. It still has some super-heated rainstorms, but they are short and infrequent, so I decided to set up shop. I'm still working on building and staffing it, but I've gone through a number of the base side missions. I'm still working on the science missions, haven't started the weapons missions. Next up is building a farming terminal, which I hope means that it won't be very long until I no longer have to go out gathering materials myself.

In the meantime, I have to say that the exocrafts are incredibly fun to drive around the planet. They make it easier to go longer distances without having to get into your ship and waste launch fuel, plus they come with powerful weapons and mining lasers. This is useful because it makes it easier for you to mine right from the exocraft though you still have to hop out and do it on foot sometimes. They also make it easier to destroy Sentinels. I had to kill a bunch to gather pugneum for the exocraft side missions. They made it a lot easier. I haven't tried yet, but now that I've upgraded the weapons, I'm going to see if I have what it takes to destroy a Sentinel walker!

Funny enough, I found two planets that don't even have super-heated rainstorms in a neighboring system. They may have made better base planets, but if I find the super-heated storms impede my base in some way then I'll pack up and move the base to one of those planets.

I'll post photos and videos soon.

Single-Player RPGs / Re: Things you can't bear in a JRPG
« Last post by Der Jermeister on August 15, 2018, 09:16:32 PM »
The completely half-assed turn order meters in the Xenosaga trilogy. Seriously, what was the (il)logic of that design?
Game Journals / Re: A Game Journal Reborn
« Last post by Greganox on August 15, 2018, 08:39:20 PM »
Edit: And on the subject of SRPG binges,

The race is on to see whether this or Tree House comes out first.

Having posted this though,

...this might not be the best news. :V
Glad this is coming to Steam. A friend of mine is a big Fire Emblem fan also and I'm sure he'd love to play this too on Steam.

I saw an image of that endgame on the FE group I'm in and damn it does look super elaborate. Can you employ warpskip or similar staff strategies in this game like in some FE titles?
Single-Player RPGs / Re: Things you can't bear in a JRPG
« Last post by Dincrest on August 15, 2018, 04:16:45 PM »
Say what you will about the rest of Generations of Doom, but that opening theme was actually pretty good, if in desperate need of better synth sampling.

The opening theme, the Dark Force theme, the "airship" theme, and Council of Skyhaven were the only four good pieces of music in that game.  But, yeah, they sounded like nails on a chalkboard through the Genny's soundchip.  Even majestic Phantasy Star IV's soundtrack had those really tinny, peaky, dissonant, harsh-sounding high frequencies.  It was like trying to play a symphony through a cheaply made, worn speaker. 

And I don't know if this was mentioned at all in this thread but it's something worth discussing.  It was most prominent in the game Lost Odyssey.  The "Power Point" cutscenes were fantastically written since they were penned by an author.  On the other hand, the rest of the game was written by Sakaguchi, who's more of a scenario designer than a writer, and it just felt amateurish in comparison.  That contrast in writing skill was so prominent in that game, ya know?

And here's another pet peeve where I don't know if it was brought up before and I'm too lazy to look.  I groan whenever a dungeon makes me hoof it all the way back to the entrance after completing it.  I'm already weak and depleted from the boss battle, give me a break. 
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