Author Topic: Fire Emblem Heroes

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Hathen

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Re: Fire Emblem Heroes
« Reply #1350 on: October 31, 2018, 02:46:44 PM »
As is so often the case, I tell myself I won't spend too many orbs, but ended up bottoming out my entire stock (~300). Luckily even if they announce beast units coming in 3.0 I won't regret it too much, as they've already said an RD banner won't happen until January, so pretty much all the beast units I would actually want won't be coming soon.

Anyway I sniped Green and luckily didn't get pitybroken by any other colors despite numerous no-green boards, but my haul wasn't that great as I got a below average 5 5*s, none of which were the LLyn I wanted. I did get 3 MGrimas and 2 Bride Snacks though. I suppose this balances out considering that crazy haul I got pulling for Hector a month back, but one of the Grimas did come as +ATK/-HP which is one of the most broken sets you can get on him, and hey, I got the DEF/RES Link fodder I kinda wanted (also got a Legault and a +ATK Bartre which believe it or not I still didn't have yet). Looks like I'll be building Odin.

The two Snacks I got were +ATK/-SPD and +RES/-HP, which leaves me having a hard time deciding which one I want to keep. I'm leaning towards the +RES one right now. The extra ATK would've been nice but this version of Snacky doesn't want to totally dump speed so the tradeoff probably isn't worth it.

The thing that bothers me about the difficult mode labeling is that there really isn't a whole lot of new content coming out to help bring units up from Level 20 to Level 40 for people playing this game for a long time. Sure there's the Tower, but Stamina costs rise rapidly after a point (generally around the Level 20~25 area) and might not be an option during events that otherwise guzzle Stamina (namely +_+s and Forging Bonds), so you generally want to use other modes, except then you get situations like the aforementioned Aversa bullshit where the content isn't actually appropriate for the advertised levels, so you're stuck with means like burning Crystals which only covers the Exp deficit or waiting for the monthly mission refresh for a place to grind that gap. It kinda discourages building new characters you aren't invested in/are experimenting with.

I can understand being conservative with Stamina during the ++s, but I don't think it's really that necessary for Forging Bonds. Unless you're only ever dumping stamina into it during 1x multipliers it's pretty lax to cap out all 4 characters to 3500 before the event ends (I think last time I had like 4 days to spare after I capped), so there's a decent amount of stamina for you to budget into leveling units.

As for leveling options, the most efficient is definitely the training map rotation. The units are mostly skill-less and easy to kill, but the worst thing about it is that they purposefully set the highest one at Lv. 34 so you can't grind Summoner/Ally Support in there while you're at it. Generally speaking I only really do the Training Tower once a day for the crystals (helps that I have Spring Sharena to up the amount).

I also level units in Forging Bonds sometimes. It's a lot harder to set up but since we're all dumping Stamina into it anyway it's a good opportunity to level up some random unit or farm SP on them, it's not like your level affects how many points you get. The big problem is that units have their full level 40 kit in Forging Bonds so if the unit you're training isn't that good, you need to Painchip stuff for them. Thankfully they did that update where you keep your EXP/SP gains even if the unit dies, otherwise it'd be even more hopeless.

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It is amusing that Blessed Gardens are continuously increasing the number of Blessings you need to dole out for each stage, but I've backburnered the mode since I only have one Water Legendary in Fjorm and two of the other three types (Gunnthra, Wyndis, Lector, Fire Ephraim, LIke, da Ponch), and am not terribly interested in trying to assemble teams based around the Legendaries I have right now (especially since the rewards aren't terribly impressive for the effort).

I myself only have one Water and Wind Legendary (Fjorm and Gunnthra), but I have three of the other two (LIke/FGrima/Liki and LEphraim/Lector/Larth), so I'm only backed up on Wind/Water. Like I said above I didn't have much luck pulling for Lyn this time, so I'll probably be unfinished with the Water/Wind Gardens for a while yet.

On that note, the crazy thing about Colorless is that we've been told Grima is running yet again next month, which means all four colors are accounted for. That means one of 3 things:

1. No new Legendary next month
2. A color will get doubled up on (which seems possible given the schedule also shows LEirika and LIke will both be running in January)
3. We'll be getting a completely new color alongside 3.0 dropping

1 seems very unlikely to me because $$$, so 2 is probably the most likely. With 3 it seems popular to assume beast units will be a completely new color on their own, but I think even if that happens we won't be getting a Legendary of one, because I don't think anybody would really qualify (I mean Tibarn and the other Laguz kings are probably about as relevant to RD as Ryoma is to Birthright, but Legendary Heroes is basically IS jerking off a bunch of alts of the most popular characters for sweet whale cash so I doubt we'll get a Legendary Tibarn or somesuch when we don't even have regular Tibarn and co).

Aeolus

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Re: Fire Emblem Heroes
« Reply #1351 on: November 01, 2018, 04:48:16 AM »
One other possibility is that with Wetrika, we now have 12 Legendary units. I suspect that next month might be nothin' but Leg (it'd make sense if they're spending next month gearing up for 3.0 over making another Abyssal nightmare for us to slog through). Of course that'd mean we'd have 4 Reds, 4 Blues, 3 Greens and 1 Colorless Unit as a focus next month and goddammit, I'm still not getting that damn F!Grima.

But having another color like Yellow for Beasts is an interesting way to approach the current situation (even if it means that somebody's gonna have to eat becoming the 3 star fodder unit for that color; sorry Nealuchi, at least you won't be the least popular character to make it into FEH).

The thing that bothers me about the difficult mode labeling is that there really isn't a whole lot of new content coming out to help bring units up from Level 20 to Level 40 for people playing this game for a long time. Sure there's the Tower, but Stamina costs rise rapidly after a point (generally around the Level 20~25 area) and might not be an option during events that otherwise guzzle Stamina (namely +_+s and Forging Bonds), so you generally want to use other modes, except then you get situations like the aforementioned Aversa bullshit where the content isn't actually appropriate for the advertised levels, so you're stuck with means like burning Crystals which only covers the Exp deficit or waiting for the monthly mission refresh for a place to grind that gap. It kinda discourages building new characters you aren't invested in/are experimenting with.

I can understand being conservative with Stamina during the ++s, but I don't think it's really that necessary for Forging Bonds. Unless you're only ever dumping stamina into it during 1x multipliers it's pretty lax to cap out all 4 characters to 3500 before the event ends (I think last time I had like 4 days to spare after I capped), so there's a decent amount of stamina for you to budget into leveling units.

As for leveling options, the most efficient is definitely the training map rotation. The units are mostly skill-less and easy to kill, but the worst thing about it is that they purposefully set the highest one at Lv. 34 so you can't grind Summoner/Ally Support in there while you're at it. Generally speaking I only really do the Training Tower once a day for the crystals (helps that I have Spring Sharena to up the amount).

Yeah, but the reasons why Forging Bonds are typically hard on my Stamina are A) there's something else going on making even dealing with FB more of a sidechore and/or increases demand for Stamina, or B) there isn't anything else going on, which is rare and affords me a break from the game to do other, non-mobage related activities, aside from the occasional check for a 2x multiplier hour/Stamina dump.

I also do a tenth tier TT match once a day for the Crystals, but I generally only use one of my four established movement teams for that because tenth tier can also be bullshit depending on what units spawn and/or what other quests are running currently (like our currently running Water Blessing quests). I still at least try to sneak in a weaker units in need of SP or something (even though it often leads to situations where I have a solid trio like Dark Eirika, 5 star 40 Frederick and Fire Ephraim carrying a 4 star, level 30 Oscar who dies to anything that looks at him funny because he's a unit with low defenses to begin with, nevermind at a possible -12 point stat deficit across the board.

That being said though, I generally use my Flier Emblem team for the weekdays, and focus on grinding the tower on Saturdays for the 2x SP bonus (Fridays are generally focused upon clearing Story quests with level appropriate teams if any are available). Helps that Nowitch and Ninjabbit each have one of the respective grind+ skills.


Meanwhile, it seems that the popular method to dealing with our Abyssal friend Horseirika is to unequip a brickwall of a unit, and have them choke while Wrazzle Dazzlers snipe across the walls in a battle of attrition. Kinda lame, but then again, so is the map and the sudden reinforcements shoved right up your ass. At least I didn't have to employ such bullshit for Lunatic, as Flier Emblem was enough for that.


As for the VG, welp. I figured it was going to be a long shot, but Olwen's getting creamed (even Odin and Tailtiu are doing better than her). Somewhat, but not entirely, surprising is that Ophelia's the elephant in the room, followed by Rein then Ishtar. Well either way, I've got fallback positions aplenty.


Edit: Third round of pulls nabbed me both a Summer Towelna (Vanilla Beach traits) and the wrong Grima (at least with vastly superior traits of +Def/-HP versus my current's +Spd/-Atk).

Second Edit: Axe of Virility? Might as well call it Prozaxe. But yes, Shanna, Florina, Bartre and Saber are finally getting on board the refine train (and Saber's on a banner for the first time since July '017).

Edit the Third: Lol, Ishtar got robbed. Under any other circumstance, I'd be pissed right now, but because I don't have her ("The Gacha is to blame!"), I went and backed Olwen instead and cleaned some House Friege for 500 Feathers. Linde also snuck in even though she was pitted against the full force of Fates. And Delthea and Reinhardt weren't Mario Kart'd, so congrats on your +500 feathers Hathen.

The Fourth Edit: Warning! Incoming Channel!

(Which pretty much means the next round of Forges will be out on the 8th.) As for the VG, I'm kinda annoyed that Olwen didn't make it since it meant having to join Mr. Magic Hands and be downwind of the bulk of the multipliers for round three. Though I'm kinda surprised that Linde is putting up as good of a fight as she has been (which of course means this round is going to be lousy for Same Hell when it hits).

Edit V: Rein won, but I was too gun shy towards the possibility of another Same Hell, so I ended up spending too many flags too early and got bumped to the 6k range in the rank in army. In spite of that, I still did really well overall and cleaned up the cumulative rank. Meanwhile, Fates gets yet another goddamn banner with more goddamn alts (including a fifth Camilla and a free Azura, which means I can soon run Azura Emblem), and also Mikoto (I suddenly don't feel so bad about wasting so many Orbs on the Legendary banner again; still wish I had put them towards the H2O banner instead). And on that note, at least I was finally able to beat Eirika Infernal (and did so without too much inheritance waste), but Lyn Abyssal still isn't looking good (maybe I should swap out AssTiki for Ninjabbit).

Edit Six: The Return of Edit. The light died? Moar liek my interest died. Not happy about seeing three more currencies added (one of which they didn't even touch on) and another tedious sounding game mode on top of the time devouring tedium already in the game. This was otherwise a garbage FEH channel to go with yesterday's garbage banner. And I can't even begin to speculate on how having access to more limited quantity heroes is going to play out down the line (especially since they're still piece limited on top of being even more resource intensive). At least I can finally dream of a 5 star +10 Marisa and Ethlyn, but I still would rather have Blue Tome Breaker in the general summoning pool instead (even if Drag-on Corrin has introduced a skill specifically designed to shit on Breaker skills).
« Last Edit: November 08, 2018, 03:31:30 AM by Aeolus »
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Hathen

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Re: Fire Emblem Heroes
« Reply #1352 on: November 07, 2018, 11:17:18 PM »
"Don't let your memes be dreams" -Reinhardt, probably. Too bad his victory dance was soon drowned out by the sound of the Fates hategasm.

I'm mostly ambivalent about the Valla banner (Null Follow-up is dumb, but then again you'll be forced to drop Wrath/Desperation/Special Spiral in favor of it so it probably won't be as big a deal as some are making it out to be). To be honest even though the community seems to be freaking out over it, I actually find "what-if" alts like these more interesting than putting a popular character in a santa outfit or whatever. The main problem is that it's taking the place of a "normal" banner- hell even just limiting ourselves to Fates there's still a ton of characters who haven't been added. That and Camilla does not belong on this banner in any way whatsoever, Arete would've made way more sense and she can get them waifubux anyhow.

I'll enjoy seeing what Bartre's Viagraxe brings us, and I guess they wanted to calm any Elibe rage before March comes along by also giving us Shanna and Florina weapons (Raigh still gets to rot though). I only have Florina at 5* right now, but I have Bartre and Shanna with good IVs and I've wanted to promote them for a while, so I'll have a lot of things to play with when the update drops. Saber getting Golden Dagger is pretty funny, I'm pretty sure every single person just stole it back from him after he joins the party.

Big news is the incoming new mode with 2.11 (and not 3.0!) though. Strange that they're adding a new mode now, you'd think they'd just save it and make a huge update when 3.0 drops, but I guess they need to tide people over for the month. I'd say this is that town-building mode they teased a while back, but I think they really missed the point if they think this is what people want. It's not really a problem with the mode itself (basically it's just My Castle from Fates, except I guess the Order of Heroes also possesses Ant Man shrinking technology that lets them take their buildings everywhere), but I think when people think "town-building simulator" in the context of phone games they're thinking of those afk-townbuilding games instead of an Arena 2.0. Letting it have its own separate stamina bar is kinda insane given how busy the game gets when ++s or whatever are running, but at least it's one that resets daily rather than one on a timer so you can spend it at your leisure.

We also get 3 whole new currencies (that's what, like 12 now?), one of which is to buy GHB/TT units. Might seem like a pretty nice deal until you notice that Aether Raids will probably only give you something like 50 Grails a week for the average non-whale (that's assuming Lift is something most people can reasonably max out every week like personal rank in GC, otherwise it's probably more like 30 Grails or something). It takes 3200 Grails to get 10 copies of one unit, so it takes like a full year to get one fully merged unit (also 200000 feathers since they come at 4*). They'll probably give out a couple via other events too, but I'm guessing it'll be like Sacred Coins where they're dripfed pretty strictly.

Aeolus

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Re: Fire Emblem Heroes
« Reply #1353 on: November 08, 2018, 03:58:22 AM »
From what people have datamined, the banner is actually supposed to be Kidzura's imaginary entourage (which might explain Camilla, due to her being 'big sis', in exchange of making literally everyone else on the banner more of an asspull). Still would've preferred Scarlet over yet another Camilla (especially for a Mage with poor Spd and not enough Atk to compensate; nevermind the fact that we've just got a really good Flying Red Mage and the means to make her actually really good soon). Also sounds like this banner is going to be our Lead-in/Prologue for Book 3 (in the "I can't believe Summoner is fucking dead!" meme sense).

For other stat news, the Corrins are Trainee Infantry Dragons (not quite 170 BST but close) with Male Corrin powercreeping launch Female Corrin almost entirely (Fae's still holding on against New Female Corrin), Mikoto is almost a straight powercreep on Bride Lyn (Lyn has +2 Spd over Mikoto's +7 Atk, the other stats are generally more comparable to each other), and Kidzura is tied for highest Atk out of our current Dancer roster but is otherwise a slow Green Infantry Mage.

As for the refines, the base upgrade just gives everyone +2 Mt to their previous weapons/refine options. For Dew refine options though, Saber is by far the big winner this go around with +3 across the board and Distant Counter upon starting combat with a fully charged Special (this effectively turns him from a Sigurd prototype/glorified speed bump for Range=2 units into discount Red Fjorm).

The others are sadly far less spectacular with Bartre and Shanna only getting Fury 3 and Hauteclare effects respectfully, while Florina gets +4 across the board against melee units during enemy phase (which might have been significant on somebody other than Florina).

One thing that people haven't really mentioned in regards to Aether Castle is that there are two fixtures that you must place in your castle that can reward opposing players extra Aether stamina if destroyed, so if you thought that there was a chance that this mode wasn't quite as pay2win as Arena Assault is, then prepare to be disappointed.

But most important parts of the update are that Relay Defense seems to have been quietly taken out back (whether it'll be sent to a farm upstate or not remains to be seen, but....), and that Blessed Gardens has finally been shoved into a sub menu (where it belongs, you sub menu mode) in favor of the new hotness.


Edit Blow: They've posted the +_+ rewards and bonus units. Atk/Def Bond is the headliner, Water Boost and Gale Dance are definitely Seals as well, and thank naga that Bonkers is one of the bonus units (as I don't have to spend any orbs on this banner); especially in face of Vanilla Ryoma and Leo being the other two non-banner bonus units.
« Last Edit: November 08, 2018, 08:45:28 AM by Aeolus »
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Hathen

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Re: Fire Emblem Heroes
« Reply #1354 on: November 09, 2018, 11:44:11 AM »
ATK/DEF Bond is great, Gale Dance is niche, and Water Boost is garbage. The boost skills were already niche when they were first released, but powercreeped skills that are nearly as powerful as Boosts and stupidly inflated HP values in PvE content has made them completely useless. They have to change boost skills to at least +8 of a stat to make them worth using again (also lower the HP requirement to just more than opponent's HP rather than having +3 on them).

BST powercreep on the new banner is stupid, but I guess not unexpected at this point. At least they had the sense to restrict Null Followup to Infantry, which finally gives them something unique and is actually useful (Well, Infantry Pulse/Rush can be good, but they need really specific setups to work well).

Saber's refine is pretty interesting, but I'm kinda disappointed in the Elibe refines (go figure the 5* exclusives keep getting the cool ones). To be fair they're mostly boring-but-practical refines. Shanna's is a tried and true formula, Florina's kinda forces her into melee range so I guess people who gave her DC/Berkut's Lance will be sticking to that, but I think Bartre's is a waste. He's usually only going to get use out of two of the stats on Fury (unless you +SPD him, but even if you stack on it his SPD is average at best), and it cuts into his HP if you use him for Panic Ploy. I guess it'll give him 1 more Atk than the Mt refine so it has that. He would've much preferred an ATK/DEF Bond/Solo effect I think. Killing effect would've worked too, or hell, even Heavy Blade.

But the important news is Aether Raids. So far I like it, although I gotta say I would've preferred they just applied these changes to Arena itself since now the two modes are kinda redundant, but I guess that's about half the game now. Even though you have to go through the annoying task to destroying the two resources on the enemy's side to get maxed out points (via Aether regeneration), it's really not that bad because you get to set up 5 teams in advance and just pick the one you want to attack with. Obvious teams to make would include anti horse-emblem (complete with a Green Raventome to double check LynHardt), Armorslayers and Wing Clippers (though that last one's not so important since buildings really get in the way foe them in this mode). As a side effect it seems like it's nearly impossible to not get losses on your defense at some point, but I guess we'll see.

Most fun part is the defense building though. Naturally, I set out to create the most annoying defense I could possibly muster.



The tome dancer is important, gotta make her go last after all. I just gotta unlock my fifth slot so I can put in Brave Lyn.

Also they need to make it so people can fight their friend lists. How else are we going to out-annoy each other?

Aeolus

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Re: Fire Emblem Heroes
« Reply #1355 on: November 11, 2018, 01:26:45 PM »
So far I've had 4 defense matches in Aether Emblem, and four losses.... At least one of the matches ended with a player ragequitting on me because he walked into a trap which ended with one unit picked off and nobody left to deal with my +5 TA Etrurian Scum (and yet the game lists this as a 'Failure'; kinda bullshit if you ask me), but the other three were complete losses. Turns out I have no way to deal with bullshit like Aversa, Veronica or +10 Reinhardts yet (or the AI being incredibly abusable).

Not terribly sure about this mode to be honest. Its got some great elements to it like managing your base and seeing other peoples' teams and strategies, but on the same token, this mode is pretty fucking ruthless (in both resource consumption and in player objectives; especially with crap like ragequits penalizing the Defender) and heavily favors whales, much like Arena/AA are. That failures themselves add up to further disparities between players who are lucky/wealthy enough to coast through Lyft will end up with stronger bases compared to players who can't keep up, invest poorly or were just born under an unlucky star.

Meanwhile, no sign of the next Calendar yet, but given that we're sneaking up on Book 3, I suspect they're going to be withholding it for awhile. Not that there are many surprises these days given how formulaic the monthly schedule has been (Tap Battles are constant, monthly events come either in ridged order (+_+, GCN, VG) or are date based (Legendaries), and banner specific events are tied to banners (FB, GHeBs, etc)), its mostly just a question of whether we see another Seasonal or Draw Pool Banner and what kind of Bait Banners, Refines and Quest Sets show up.

It amuses me that Boost skills were introduced with the Gaiden Banners (thanks Boey) and only lasted a month before the HP inflating Infernal was introduced to start devaluing them. Even if you were to merge them and 4th tier them (ala Fortress Def/Res 3), they'd still be garbage since only a handful of units can even crack the 60 HP barrier (I guess I could staple Water Boost onto Arden now that he's no longer merged capped; 82 HP with merges, Summoner Support, a blessing, HP+5, a forged replacement to Brave Sword+, and not including anything map specific like Bonus Unit status which could potentially put him at 92 HP; I think I'll wait for an Earth Boost seal before doing all of that so that Arden could have 61 Def (before buffs) instead).

And the big problem with Bartre's refine is that doing anything beyond Fury was going to lead to Axe of Virility powercreeping Basilikos (they're already pretty similar with Basik's -1 Cooldown and L&D 3 versus Prozaxe's Anti-Armor and Fury 3), which wouldn't have sit well with FE 7 fans (not that Basilikos was that good to begin with, but that's neither here nor there). The other problem is that its hard to justify spending big on him when I have Frederick who has a roughly better statline to begin with (+5 HP, +1 Atk and 2 Move to +3 Def, +1 Res and 3 Move; and hell, Axe of Virility would be better on Frederick anyways since the extra Def gives him more room to not die from a love tap after Fury 6 bleeds his HP dry).
In my vision, I see that one of us is going to KO the other.

Andrew

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Re: Fire Emblem Heroes
« Reply #1356 on: November 11, 2018, 03:21:00 PM »
I don't mind the new Aether mode, but the rewards are kind of pointless since they're sort of circular. Winning in Aether mode gives you rewards that allow you to build your keep better so you can... win more at Aether mode. Unless you want more Grand Hero Battle units, of course, though I'm not especially interested in them.



Aeolus

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Re: Fire Emblem Heroes
« Reply #1357 on: November 11, 2018, 05:20:44 PM »
I don't mind the new Aether mode, but the rewards are kind of pointless since they're sort of circular. Winning in Aether mode gives you rewards that allow you to build your keep better so you can... win more at Aether mode. Unless you want more Grand Hero Battle units, of course, though I'm not especially interested in them.

Some of them have the potential of being really good with multiple merges, but were usually hardcapped to whatever you've accumulated up to this point.

But also a bunch of skills are either exclusive or easier to obtain from GHeB/T_T reward characters. Such as:

F!Robin's Blue Tome Breaker and Gronnwolf (Rhajat has Keen Gronnwolf but is also 5 star locked)
Walhart's Chill Def (locked to King Chrom and RyoDancema a 5 star locked and seasonal)
Camus'/Walhart's Granni Shield
Michalis' Iote's Shield
Berkut's Berkut's Lance (also Water Boost, but who gives a fuck)
Gerome's Poleaxe
Ursula's Blarwolf (and by extension Keen Blarwolf)
Canas' Raudrowl (Katarina also has this but is 5 star locked)
M!Kana's Brazen Def/Res and Fortify Dragons (former found on Hardin while the latter is found on Ninian and Dream F!Corn, all 5 star locked)
Linus' Brazen Atk/Spd (only otherwise found on Winter Robin, another seasonal)
Marisa's Infantry Pulse
Joshua's Close Defense and Windsweep (there are 4 other units with Close Defense but are generally 5 star locked or seasonal, while only Alm shares the latter)
Arvis' Def Ploy (Flora and Summer Gaius also have it but one's seasonal and the other's 5 star locked)
Julius' and Olivier's Atk Ploy (otherwise exclusive to 5 star locked or seasonal units)
Saias' Spd Ploy (Dierdre's the only other source and also 5 star locked)
Valter's and Garon's Panic Ploy (otherwise locked to Zelgius and Luke; Garon's also a non 5 star locked/seasonal source of Distant Def)
Ethlyn's Spd/Def Bond (seasonal NYCamilla's the only other source)
Jamke's Heavy Blade (only regular Ike gets this and he's still 5 star locked)
Bride Marth's Ardent Service (also the only non-5 star locked source of Drive Atk)
Evil Takumi's Spd Smoke (see also Sigurd and Air Nino, both 5 star locked)

Unfortunately, Grails look to be the next Divine Dew/Seal Coins, so don't expect to be cashing in on these anytime soon.
In my vision, I see that one of us is going to KO the other.

Hathen

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Re: Fire Emblem Heroes
« Reply #1358 on: November 11, 2018, 06:41:03 PM »
Yeah, even if you don't want the GHB/TT units, there's some crazy rare skills on some of them- I'd say Linus's Brazen ATK/SPD is probably the biggest one so far, a lot of the other ones like Ploys or Poleaxe are bit more niche in their application.

Also single screwups in this mode are really heavily punished so far. I've lost a single offensive match due to annoying dazzling staff and gravity stalling shenanigans, and at this moment its dropped me from Rank 1 to Rank ~12000 and counting. Means I'll be losing out on like 15+ Grails this cycle. I suppose the good news is that from here on out as long as I don't screw up again my rank can only go up.

I've had no defensive wins myself. I managed to get 1 KO on various defenses but 0 total wins. Like I said, this mode's big issue seems to be that things are so far pretty heavily stacked in the offensive side's favor. I think that's going to change a lot as people invest their resources differently though, because if you spend Dew on your Aether storage it means your base will end up lower level, causing enemy units to get more and more inflated stats. Also I don't think ragequitting results in a loss for you, if you're getting the "unable to replay" message it's very likely you ran into the now-known bug of Summoner/Ally Support screwing with the game's calculations and crashing the replay.

Aeolus

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Re: Fire Emblem Heroes
« Reply #1359 on: November 12, 2018, 12:29:56 AM »
If there's an upside to this, its that everybody's got a mark on their record at this point. Nobody's got the full 1700 Lyft anymore. Fake Edit: Apparently the 1680 thing is being caused by Aether cost fuckery and the actually flawless total is 1600. -_-; This mode is ruthless as hell.

I've since scored another Def loss, but at least this time it was close (my team made it to 7/7 and had even dropped an opponent before my final defender was knocked out).

Also, that's an odd bug (not surprising, just odd) and kinda sucks since I had a pretty strong position in that match from what I could see of turn 2.

Anyways, we've got our calendar now and it basically confirms the Book 3 update won't happen until at least mid December. We've got another Banner and GHeB. What's unusual this month is the lack of an Xmas/Winter Seasonal banner, especially with the lack of time between a possible Winter Seasonal banner and next year's New Year's possible Seasonal banner.


'Re'Edit: *snip* Less angry now. The TL;DR is that Lyft is too goddamn cutthroat and right now I want to disengage with it so that I no longer serve as a free punching bag for all the whales that are now profiting at my expense. The rewards aren't much to write home about anyways, and I'm gaining nothing from the replays either since most cut out at turn 1 with the rest featuring a steamrolling staring the other player's team. Having amended the above, I'm not touching the below.

If Book 3 does not change direction in a more F2P friendly way, I'm dropping this like the toxic waste that it, and all mobage slime, is.
« Last Edit: November 13, 2018, 08:29:50 PM by Aeolus »
In my vision, I see that one of us is going to KO the other.