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Messages - Mickeymac92

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Single-Player RPGs / Re: Langrisser 1 and 2 remakes for PS4 and Switch
« on: August 29, 2018, 12:06:56 PM »
I'm also glad I get the choice, at least. As for Betty, I wonder if the design started with Ryo Nagi first? Either way, just comparing the two reminds me less why I prefered Satoshi's art, and more of why I found Nagi's art so bland: more and more over the years, Nagi has had a tendancy to draw characters like they're maniquinns, having very little expression or movement, seemingly in order to make designing their costumes easier, or at least to emphasis other parts of his illustrations. Satoshi's illustration of the same bland character design still looks more interesting not only for his less generic art style, but also because he tries to make the character do something and have her at a different angle - you know, spice it up a little?

Anime, TV, and Movies / Re: Anime/Manga Journal
« on: August 27, 2018, 04:19:17 AM »
Grimoire of Zero - Finished it off last night, after...accidentally forgetting about it for a whole month. I enjoyed it a fair bit. Nothing groundbreaking, just a story about a country having a typical medival witch hunt involving actual witches, wherein a witch is trying to retrieve her stolen book of powerful spells that seems to have leaked to populous, alongside the mercenary she contracts as her bodyguard - who hates witches, since it was their magic during the witch wars of old that caused him, and many others, to be born with their souls fused with animal, giving them the appearance of beast-men. He's only joining the witch since she promised to undo the curse at the end of their contract.

The story mostly focused on world-building and setting up the plot, as well as delving into its characters. Really, it's been a while since my favorite part of an anime was just seeing a likeable cast of characters explore their world while playing off of eachother with witty banter. They really were a treat to watch, and the story did enough to get me to care about their plights and see how it would play out. Unfortunately the climax was a bit rushed - I mean, it was a 12-episode anime, what else could you expect? At least it felt like a complete story arc, the biggest problems were just in terms of logistics - suddenly they're able to cover vast distances that used to take them days in the span of hours, or even minutes. I don't think teleportation magic was used, either, since I'm pretty sure they established that it requires that both end points be set up in advance, are one-way, and are potentially dangerous to, then that would've meant they could've been teleporting everywhere this entire time, and this show would've been way shorter. :P Really, while I haven't read the source material, I wouldn't be surprised if the bigger issue was just...the author wasn't sure how to add dramatic tention to the climax of this arc, then came up with a large-scale plan that sounded pretty good at face-value, but realized too late that they had wrote themselves into a corner and said fuck it: Space is Warped and Time is Bendable!

Then again, this whole show didn't seem like the usual Light Novel story I'd expect to get adapted into an anime these days, with big action setpieces not really being at the forefront. Though, with J.C. Staff handling the animation, the action wouldn't have been impressive no matter what. That's not to say the animation was bad, but it wasn't exactly good, either, especially with most of the action scenes it did have. I mean, when they finally had the two most powerful witches we've seen clash, it was pretty much just a beam-struggle, and not even a DBZ-level one. Just...two people standing around, throwing the same spell at eachother until one spell overpowers the other. They clash multiple times, and outside of using different spells, it's pretty much the same scene. I don't even think it counts as a spoiler, though, since again...the fighting itself wasn't meant to be significant. If anything, it would've gone against the themes and goals of the entire second half of this series if it was just a huge spectacle that the audience couldn't wait to see.

Really, those were my biggest complaints, but I still enjoyed it overall, enough that I accidently wrote more than two sentences to describe my feelings on it for once. I better post it now before I change my mind and reduce it all to "I liked it."

Single-Player RPGs / Re: Grandia 1 and 2 are coming to the Switch
« on: August 21, 2018, 10:04:26 AM »
I hope they do a better job of porting Grandia 2 to the Switch than the PS2 port job was.

Edit: But the real news of the day is the Sega Ages port of Phantasy Star 1. Automapping ftw.

Is this the PS2 remake or just a gussied up port of the original?

having bothered to actually read the link, I am disappoint.

I'm not. All I wanted was the original with more explanations and automapping. Which this has, plus other bonus features. If it ever gets localized, I'd get it in a heartbeat and marathon that sucker.

As for Grandia 1 & 2, I'll definitely get the Switch version at some point, whenever I get one of those. I have versions of both games, though, so I might wait for a sale.

General Games / Re: Misc. Gaming News Topic
« on: August 20, 2018, 10:28:45 PM »
Woo-hoo! THQ Nordic is gonna publish a bunch of Microsoft Store exclusives on Steam!


  • ReCore: Definitive Edition
  • Disneyland Adventures
  • Rush: A Disney-Pixar Adventure
  • Super Lucky's Tale
  • Zoo Tycoon: Ultimate Animal Collection

I dunno about anyone else, but I don't want to give Microsoft money directly anymore, especially since the Microsift store is an veritable maze to browse and find the stuff you want, doesn't seem fairly priced, and well, I like having everything in one place. I also don't understand why they use apps when those aren't necessary for PC and just makes them harder to shut down from my experience. I also really wanted ReCore: Definitive Edition, Super Lucky's Tale, and Zoo Tycoon, so this is fantastic news for me.

Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 09, 2018, 09:58:15 AM »
^How about a JRPG where the fate of all life isn't at stake? Allowing both the solution and reasons for fighting to be more unique, and creatively tied to our heroes that we spend so much time getting to learn about and struggling alongside? Eh? Ehhhhhh?

...Yeah, you're right, stupid idea, forget I said anything...

As for things I can't bear in RPGs? I think I already said difficulty spikes a while back, but even more than those, I dislike any sort of time-pressure in games, especially if it means missing out on whole swaths of content. I can tolerate them in some forms, but the more it's tied into overall progression and used to justify multiple playthroughs or guides, the more it becomes a problem for me. I prefer to get everything I can on the first playthrough, and if that means missing out on important character moments because I didn't follow every obscure step down to the letter, or it becomes incredibly stressful every minute I'm playing the game, then it's just not fun anymore. I don't play games just to dump time down the drain, I want to experience new and interesting worlds. If I'm on a second playthrough, then it's not new anymore, and if I'm utilizing a guide, then I'm living through someone else's experience, not making my own.

Game Journals / Re: A Game Journal Reborn
« on: August 07, 2018, 05:52:24 PM »
Playing a bunch of Warhammer 40K: Dawn of War. Played about a dozen skirminhes in Soulstorm just to refamiliarize myself with the races and how they worked, then went back to the base game to start playing through the campaign. All these years, and I don't think I ever touched the story modes until now. I knew going in that the first campaign was pretty tutorially and cinematic, so I'm just trying to blow through it. It's very linear so far, only focuses on the Blood Ravens, and seems to be incredibly short, with only 11 missions. On chapter 6 now, and I think I'll be able to finish it by tomorrow evening, or even sooner if I stopped putzing about.

Anime, TV, and Movies / Re: Anime/Manga Journal
« on: August 06, 2018, 11:26:52 AM »
Finally had an excuse to watch Akira, and it was pretty good. The story fell apart after a while, but I knew about the reasons why going in. At least it's still a technical marvel, very beautiful to look at. I can see why it's considered a classic, that's for sure.

Suicide Squad: Liked but wasn't a fan of Jared Leto's portrayal of the Joker.

Ratchet & Clank: Don't why all the bad reviews. Loved all the references to past games via memorable weapons and races (I saw a lot of Fongoids).

I thought you were talking about the PS4 game, but yeah....I won't question your tastes, but I found the story downright insultingly bad? Like, I don't know what they were thinking with a few scenes. The writing in the game was better than what was in the movie for pete's sake.

Game Journals / Re: A Game Journal Reborn
« on: August 05, 2018, 01:22:26 PM »
I think I've already expressed my dislike for fast travel, but the gist is, that if a game needs fast travel to be playable, somebody screwed up somewhere.

I'd disagree, but then again, I'd argue it's just further evidence that the game was designed to be a completionist's nightmare that I kind of gave up on. I liked the sidequests, but without them it was just kind of a decent straight-forward RPG, and I became overwhelmed with the sheer amount of missable content that seemingly required that I followed a strict guide in order to complete everything, instead of just exploring and progressing at my own pace. That's killed a lot of games for me, and TitS is no exception.

Anime, TV, and Movies / Re: Anime/Manga Journal
« on: August 01, 2018, 11:58:30 AM »
Damnit, I never finished the first season of FMP. I really want to get onto the new stuff...would I be alright storywise if I just skip to second raid? I remember doing that years ago, but I can't remember if I was actually following along just fine, or if I just got googley-eyed over all the giant robots...I was a teenager at the time...

General Discussions / Re: Whats the haps?
« on: July 27, 2018, 10:12:51 AM »
@Frostillicus Same thing happened to me last week, dude. Though, in my case, it also filled me with intense terror and dread, to an unhealthy degree. Switched to just reading science-related news, which is much more exciting, anyways.

Teen titans go is hilarious. People need to stop berating the show because they didn't get the og teen titans back.

Actually, my problem with it is that I found it to be a terrible, shallow comedy from what I watched of it. Outright cringe-worthy, even. I love Teen Titans, but I know this is a separate entity. I just don't think it's worth watching. Mind you, I don't watch a lot of cartoons, so it could just be that most cartoons are garbage nowadays? I dunno, and I'd rather not test that theory, I've got too many games to play and more than enough anime to satisfy me these days.

I just watched the Teen Titans, uh TITANS trailer and had to wipe the grit off my computer screen

I mean, at least it's not Teen Titans GO....I still won't watch it, though.

I mean, it's not like Phantasy Star even remotely resembles the turn-based JRPGs it began as, so it's not like Shining Force is the only franchise that got completely altered for the sake of financial gain.

Uh, except Phantasy Star afterwords was both consistant, and good. It's not like Shining, which has been through a myriad of gameplay style changes, none of which ever seem to stand out, and often can be assumed to be chasing well-established genre trends.

Except for the times it wasn't like Phantasy Stars Zero and Nova.

Hey, I really liked Phantasy Star Zero. It was PSO portable.

Never knew Phantasy Star Nova was a thing, though...

I mean, it's not like Phantasy Star even remotely resembles the turn-based JRPGs it began as, so it's not like Shining Force is the only franchise that got completely altered for the sake of financial gain.

Uh, except Phantasy Star afterwords was both consistant, and good. It's not like Shining, which has been through a myriad of gameplay style changes, none of which ever seem to stand out, and often can be assumed to be chasing well-established genre trends.

I mean, I'm still not entirely sure I understand what Rook was getting at, but I assumed he was trying to use Shining Resonance as an example of how Sega RPGs usually suck, which I definitely don't agree with, or at least I found his wording to be a gross hyperbole when there are plenty of good RPGs published by Sega on the whole, especially when you look at their entire library, and even Shining Resonance isn't a great example of when they are outright bad. Seriously, even a lot of Sega's bad RPGs usually have some kind of recognizable gimmick that sets it apart, even if they're not implemented well. I'm just arguing that the Shining series has issues on its own that could've and has hurt other series in the same situation. The franchise lost its original creators, and its identity along with it. None of the games since the Saturn days feel like Shining games, nor do they feel like they were made with any care for the history of the series, and just seem to use the brand name to sell a mediocre game.

Basically, without Camelot, the Shining series ceased to be anything special. Not always terrible (just Shining Souls, really), but nothing to write home about.

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