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Messages - Dincrest

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1
Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: Today at 12:07:35 PM »
And once again, we have old-school Dragon Quest showing us good ideas that more modern games still haven't caught on to. 

And this is more of a specific annoyance than anything else, but I feel like in newer Pokemon games (e.g. X/Y, Sun/Moon) the Legendaries were total gimmes and, frankly, kinda weak compared to many garden variety Pokemon in my roster.  I would like to see a return of is having to rise to some kind of challenge to get the Legendaries.  If I have to work for my Legendaries, I'll value them more.   


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Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: Today at 06:43:08 AM »
Joke answer. 

What I can't bear is the Owl Bear from Phantasy Star, because it neither resembles an owl or a bear.  It's unbearable!  http://www.phantasy-star.net/art/screenshots/psi/monsters/owlbear.gif

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Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 15, 2018, 04:16:45 PM »
Say what you will about the rest of Generations of Doom, but that opening theme was actually pretty good, if in desperate need of better synth sampling.

The opening theme, the Dark Force theme, the "airship" theme, and Council of Skyhaven were the only four good pieces of music in that game.  But, yeah, they sounded like nails on a chalkboard through the Genny's soundchip.  Even majestic Phantasy Star IV's soundtrack had those really tinny, peaky, dissonant, harsh-sounding high frequencies.  It was like trying to play a symphony through a cheaply made, worn speaker. 

And I don't know if this was mentioned at all in this thread but it's something worth discussing.  It was most prominent in the game Lost Odyssey.  The "Power Point" cutscenes were fantastically written since they were penned by an author.  On the other hand, the rest of the game was written by Sakaguchi, who's more of a scenario designer than a writer, and it just felt amateurish in comparison.  That contrast in writing skill was so prominent in that game, ya know?

And here's another pet peeve where I don't know if it was brought up before and I'm too lazy to look.  I groan whenever a dungeon makes me hoof it all the way back to the entrance after completing it.  I'm already weak and depleted from the boss battle, give me a break. 

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Single-Player RPGs / Re: What are you favorite jokes in JRPGs
« on: August 15, 2018, 04:14:38 PM »
Another one. 

I loved in FF9 when the party's in Lindblum, Zidane goes into an arms shop and says something to the effect of, "what a cheesy suit of armor.  Who would buy this junk?"  Then later on in a "private action" (when the party splits up and you can see what each person is up to), Steiner walks into that same shop and comments on what fine suits of armor that shop has. 

5
Single-Player RPGs / Re: What are you favorite jokes in JRPGs
« on: August 15, 2018, 11:29:34 AM »
Gig in Soul Nomad is one of those rare instances where I found his English voice acting vastly superior to the Japanese.  Easily Yuri Lowenthal's best performance ever.  The scenes early on in the game where Gig mocks Danette for being stupid were hilarious because his pungent and acidic snark reminded me of some former RPGFanners who would just straight up skewer you if they thought you were being an idiot.

EDIT: Oh, how could I forget to mention some of my favorite comedy moments from Chrono Trigger.  I loved the scenes when Chrono would bring his companions home to meet his mom.  His mom's exchanges with Ayla and Frog were the absolute best.  I also laugh hysterically every time Ayla "snu-snus" Chrono on the side of the cliff when they first enter the prehistoric era.  Ayla's party in the DS version was a riot.  Soup became skull-smash (clearly an alcoholic beverage, by Robo's calculations), Lucca denying getting all white-girl-wasted, and Ayla being massively hung over the next day. 

 

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Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 15, 2018, 11:20:03 AM »
That 1980s cartoon Beverly Hills Teens pwns 90210, The Hills, all that.  Seriously, can 90210, The Hills, and today's "spoiled rotten rich kid drama" reality shows compete with this: http://www.forcesofgeek.com/wp-content/uploads/2014/10/Beverly_Hills_Teens_Cast-1024x320.png

And though I griped about "y u no have moar battel theemz?" Phantasy Star III did the "multiple battle themes" bit horribly wrong.  I would hear multiple pieces of terrible music badly spliced together in an illogically nonsensical way throughout the course of one random battle.  It was one of of those instance where I wondered, "Were the programmers on drugs when they thought this would be a good idea?" 

Ugh, the story was Phantasy Star III's only saving grace.  Otherwise the grainy graphics, nails-on-a-chalkboard music, and plodding gameplay were abysmal.  I Gamesharked that game without guilt.  Okay, that's another gripe.  If I have to Gameshark a game in order for it to be even playable, then you know it's bad.  Xenosaga II is another one I Gamesharked with no regrets.  That game's battles were so poorly designed.  I had to find the needle in a haystack in order to get through even the simplest of normal skirmishes.

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Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 14, 2018, 02:40:33 PM »
I think Legaia was one of the few instances where an "anime-thing" visually aged up the characters rather than vice versa.  Normally, characters are drawn to look way younger than they really are.
It's bad in any case! All media needs to stop this shit! I mean for fucks sake, why do they make 30+ year olds play high school girls in movies and tv shows!?!? Just knock it off already!

I think that sentiment rang more true during the 1990s with Beverly Hills 90210 being the scapegoat for that.  But nowadays, it's far more common to see teenage dramatic roles played by teenage actors.  However, when roles call for racy scenes and such, you do get 20-somethings playing teens because of laws that protect minors.  Of course in family sitcoms and such, the age differences between the actors and characters are almost nil, since it's all family friendly content. 

In the case of Moaning Myrtle in the Harry Potter films, they needed an adult to play her because adults don't age as rapidly as tweens/teens do and Myrtle (being a ghost) cannot have aged between 2002's Chamber and 2005's Goblet.  Look how quickly Harry, Ron, and Hermione aged between each film.  That being said, Moaning Myrtle's actress being 37 in Chamber and 40 in Goblet does up the creepy factor a bit. 

EDIT: And I wonder, why do most JRPGs only have ONE standard battle theme?  You spend more time in normal battles than anywhere else, therefore that's the song you hear the most.  The normal battle theme is the piece of music that usually makes or breaks a soundtrack for me, but even the best normal battle themes can get grating after 40-60 hours, especially when you only get to hear the first few bars before making the kill. 

And re: Legaia.  I heard that the sequel, Legaia 2: Duel Saga, was actually quite good. 

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Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 14, 2018, 10:43:33 AM »
I think Legaia was one of the few instances where an "anime-thing" visually aged up the characters rather than vice versa.  Normally, characters are drawn to look way younger than they really are.   

9
Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 14, 2018, 10:15:58 AM »
Legaia had an interesting battle system, but its painfully slow overworld movement was unbearable to me.  I also found the boss fights pretty merciless.

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Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 13, 2018, 04:29:24 PM »
Although not a pet peeve or anything remotely detestable, I sometimes question the logic of rewards given after optional super-boss battles. 

For example, defeating Ragu Ragla in Wild ARMs gives you the Sherriff's Star. It's not a bad prize prize as equipping it as an accessory negates all status effects.  However, do you really need it?  You already defeated the game's most powerful boss without it and the final boss will be a pushover in comparison. 

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Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 13, 2018, 09:45:31 AM »
I think Fairy Fencer F and Granstream Saga were the worst offenders in terms of cameras being panned way too close to the characters to the point where it hindered exploration. 

But whatever camera issues Grandia had were fixed in Grandia 2, which I thought had a fantastic camera.  Everything panned smoothly, particularly in battle.  By contrast, Skies of Arcadia had very herky-jerky cameras in battle which made me a little seasick.  Combine that with the strobe effects making my eyes (and by extension my brain) go a little funny, and Skies of Arcadia was a very uncomfortable game for me to play.  That's why Grandia 2 is my pick for #1 Dreamcast RPG, despite Skies of Arcadia being the objectively superior game.  I don't like when games cause me physical discomfort.  Another one that caused me physical discomfort was Paladin's Quest.  That game's color scheme gave me massive eyestrain.  I couldn't play it more than 5 minutes. 

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Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 12, 2018, 06:05:22 AM »
Since we brought up Castlevania: Symphony of the Night's voice acting and voice acting is something worth discussing in a JRPG pet peeves thread, let's have a little fun. 

Castlevania: Symphony of the Night's voice acting:  Playstation original vs PSP redux (with Dracula X Chronicles)
https://www.youtube.com/watch?v=eLIQCrVUrZU

Which do you prefer?

For me,
Spoiler: show
original Alucard definitely had the superior voice to new Alucard and both had equivalent acting.  Both Richters were lousy, but old Richter was memorably cheesy.  Original Maria sounded too mature and new Maria sounded too "little girl."  Both Draculas were menacing, but I prefer new Dracula because he had more aristocratic smoothness along with the menace.

Partially because of nostalgia, I kinda prefer the old "so bad it's good" voice acting over the new voice acting which is merely competent.  Very plain vanilla and not at all memorable.



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Single-Player RPGs / Re: What are you favorite jokes in JRPGs
« on: August 11, 2018, 04:50:09 PM »
Hilarious. The delivery is what makes that blooper intro so effective.

14
Single-Player RPGs / Re: Things you can't bear in a JRPG
« on: August 11, 2018, 04:46:15 PM »
But this is a pet peeve thread, so everything's fair game and up for debate.  One person's noise is another person's sweet music.  I offered up those Ugly Kid Joe and Dope songs as theme songs since pet peeve threads always seem to boil down to "I hate everything" and "everything sucks."

Even for something that we can mostly agree on like "bad voice acting," we all have different standards as to what constitutes bad.  For example, in Atelier Escha & Logy, I thought the voice actor for Logy played it very naturally, whereas others found him dry.  Or take Fidget from Dust.  I thought the voice actress absolutely nailed Fidget and displayed a ton of range and acting chops.  However, a lot of people found her voice off-putting. 

Another thing I'm sure we can all agree on is that good music can often make or break a game.  But when we talk about RPG soundtracks we love or loathe, it gets personal.  For example, my disdain for Motoi Sakuraba's music is no secret, but several people think I'm tonedeaf or have no taste because I don't see the beauty in his "sweet lilting leitmotifs" or whatever. 

15
Single-Player RPGs / Re: What are you favorite jokes in JRPGs
« on: August 11, 2018, 09:39:27 AM »
I love when games offer post-game bonus rewards, like blooper reels and outtakes.  One of my favorites was an outtake from The Longest Journey when the voice actor for Abnaxus says, "our three female children: Abratha, Abe-Leex, and you gotta be kidding!": https://youtu.be/8i_PScdwB6A?t=314

And in the Thousand Arms mail-in bonus disk, the voice actress for Kyleen says, "Are we gonna do anything fun?  Or are you just going to stand there with your thumb up your butt?"  Pity that line wasn't used in the game, because it is a good one.  Perhaps that's why it was prominent in the bonus disk. 

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