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General Games / Re: Fire Emblem Heroes
« Last post by Hathen on Today at 02:02:05 AM »
Death Blow 4 was the absolute worst thing to come out of the announcement and really sours the whole thing, but of course the video downvoting brigade didn't do their thing here because complaining about the wrong waifu getting another alt is a bigger deal. If it was just a personal skill it wouldn't be such a big deal but it's clearly inheritable. The kind-of silver lining is that none of them have boosted BST (or rather, even boosted-er BST, they have what's basically the standard BST now).

Anyway onto the units themselves- art-wise, my favorite is definitely Celica. Really digging the use of her retro design combined with Hidari's artwork. Nice to have a sword-wielding Celica that isn't ax-crazy too. She's probably going to be competitive with Ayra/Mia/Karla given that she can quad with that B skill and her sword speeds her specials, but ultimately she's yet another fast sword and there's not much she can do to stand out.

Ephraim and Hector both continue on the armor power creeping bullshit as well as pull a tome Eirika by screwing more suitable characters out of being the first to wield a weapon. I mean, it's nice that Ephraim and Hector are a different color this time but I really think they should've just made up weapons ala Geirskogul. The design isn't even really consistent because Ephraim is wearing Fado's clothes with Garm (wearing Lyon's clothes would've been a bit closer at least) and Hector is wearing Uther's clothes with...a weapon from the nation one of his potential wives is from? Seriously, why isn't it Rex Hasta...or if they wanted to meme, they could make it Vaida's glitched super spear. Or just make "Fado's Axe"/"Uther's Lance" and be done with it. Skill-wise actually I don't mind Super DC that much because it's a personal skill- not really that far off from Dragonskin anyway. Adding yet another armor Fighter skill on Ephraim is insane, but since most units can't magically double automatically Bold Fighter is probably still better. It does look like a nice alternative for the fast armor units like BK, Draug and Amelia though, especially the latter two because it's a balance of both offensive and defensive and you're probably running Aether on them.

Veronica is...pretty good, but nothing amazing IMO. I mean she's definitely destined to be the top healer of the game with both a pony and 36 speed, but her set actually doesn't stand out to me because it's ultimately the same razzle dazzle combination that's optimal on all healers. Windfire Balm is pretty crazy since it's Hone Everything no matter where your units are on the map, if you inherit Restore from Nanna onto her she can remove Panic while she's at it too.

Unlike last year I don't think any one of them particularly stands out to completely snap the meta in two like Brave Lyn did (the two armors are stupidly powerful but after Bold Fighter there's little they can do to make them even more bullshit), but I'd say Ephraim is probably your best choice for your free draw if you were just looking for the best balance of good standalone unit/potential fodder if you draw duplicates. Celica's probably the least bang for your buck on the free pick, but given that I might just skip this banner to save my orbs I might choose her anyway because I really love her design.

Also as for what I've actually been doing- finished Sothe/Micaiah with Nino Cheese Strats of course (seriously I think I've had maybe 2 maps in the span of the game I couldn't clear with her, bladetome too OP).

Got all the score rewards in +_+ but I'll probably burn some stamina potions for a ranking prize again. Not sure if I'm insane enough to go for top 1k again though, the score for that the last few times was somewhere in the 300k range and reaching that even with autobattling is amazingly tedious. I also promoted Sakura to use on my +_+ team a bit to honor that ultimate Sakura waifuguy. Also she was one of the only healers I had who wasn't capped on HM. Having a Physic+ healer around is actually a nice option though. After she capped HM I promoted Lucius, and he's pretty goddamn amazing actually. His SPD a bit average but his nice ATK and sky-high RES actually makes him really good at fighting other mages (his native Martyr+ works well with that too). If I get around to merging an infantry healer it'll probably be him.

My follow-up for the plan to promote a blue flier of some kind ended with me choosing the Dark Horse option- I promoted Valter and he's supported with F Grima of course. He's still using mostly his base kit though, not entirely sure how to build the guy yet. Decided I'd build a flier team around F Grima instead of a Dragon Team because the latter just seems to be a novelty at this point. Dragon-killing weapons are probably the hardest effective weapon to play around using the respective emblem team because the only way to completely avoid getting an effective hit would be to run Windsweep Corrin F or something.
General Games / Re: Misc. Gaming News Topic
« Last post by Mickeymac92 on Yesterday at 10:28:45 PM »
Woo-hoo! THQ Nordic is gonna publish a bunch of Microsoft Store exclusives on Steam!


  • ReCore: Definitive Edition
  • Disneyland Adventures
  • Rush: A Disney-Pixar Adventure
  • Super Lucky's Tale
  • Zoo Tycoon: Ultimate Animal Collection

I dunno about anyone else, but I don't want to give Microsoft money directly anymore, especially since the Microsift store is an veritable maze to browse and find the stuff you want, doesn't seem fairly priced, and well, I like having everything in one place. I also don't understand why they use apps when those aren't necessary for PC and just makes them harder to shut down from my experience. I also really wanted ReCore: Definitive Edition, Super Lucky's Tale, and Zoo Tycoon, so this is fantastic news for me.
Single-Player RPGs / Re: Things you can't bear in a JRPG
« Last post by Aeolus on Yesterday at 09:49:49 PM »
But the final boss is never really the final boss in any Pokemon game.  You have the robust post game which is usually quite challenging, so actually using the "uber boss reward" from the main game is feasible.

Except that specifically in Pokemons Red/Blue/Yellow, the post game mostly consists of the Unknown Dungeon, and the final challenge of the Unknown Dungeon is Mewtwo.


(Admittedly, the Master Ball exists specifically to chump Mewtwo, so both of our arguments are built upon flawed premises to begin with.)
Single-Player RPGs / Re: Grandia 1 and 2 are coming to the Switch
« Last post by Dincrest on Yesterday at 05:39:35 PM »
Obligatory "we have a front page" post:

In all seriousness, I'm curious as to how they'll handle the updating of Grandia.  That game is old enough to drink and definitely needs some serious shine and polish.  I also wonder if they'll redub the English voices and freshen up the localization. 
Single-Player RPGs / Re: Grandia 1 and 2 are coming to the Switch
« Last post by Der Jermeister on Yesterday at 05:32:17 PM »
Cool, I'll probably get these.
Single-Player RPGs / Grandia 1 and 2 are coming to the Switch
« Last post by Lard on Yesterday at 05:21:47 PM »

They said "this winter" so who knows when that is and when the NA release date will be.
Game Journals / Re: A Game Journal Reborn
« Last post by Arvis on Yesterday at 04:49:58 PM »
Cold Steel 2
OK, so I was really irritated on Friday because of some issues in my neighborhood and that made me forget that there actually are accessories that protect from Vanish.  Whoops.  So I just changed some accessories, tried the final final boss again, and obliterated it.  Whew.

Worth it, too, because.... man... that ending.  I definitely shed a tear.  Well done, Falcom.  Well done.  I spent 200+ hours with this cast of characters.  I'll miss them very much.

Valkyria Chronicles 4 (Demo)
Everyone just needs to play this demo now.  If you enjoyed VC1 at all, take an 60-90 minutes to try this demo out and see all it has to offer.  This game, man.  This game.

Final Fantasy VII: A New Threat
I've played this for 17 whole minutes and I LOVE it!  Just giddy to be playing FFVII again after so many years!
The first change I really noticed, besides the increased difficulty, is that each playable character has an "Innate" ability that helps to differentiate them from each other.  This is an extremely welcome addition.  Cloud's gives him a big boost to STR and MAG when anyone uses a Limit Break.  Barret's stacks boosts to his stats when he gets hit with an attack.  These boosts are dependent on what row he is in: boosts to STR when in the front, boosts to DEF when in the back.  This increased specialization means party-building and character customization is going to be even more fun!

Telltale's Guardians of the Galaxy
Started this on a whim because Wife has been monopolizing Steam with marathon sessions of Stardew Valley and I don't want to start a really long RPG when Dragon Quest XI comes out in 15 days.
This... this is pretty cool!  I'm surprised just how much story is in only one episode.  Lots of fun.  I ended up making all the most popular story decisions.  That surprised me.  Favorite Drax joke so far:
PQ: "Man, slowest elevator in the universe."
Drax: "You cannot possibly know that!"
Single-Player RPGs / Re: Things you can't bear in a JRPG
« Last post by Dincrest on Yesterday at 03:44:36 PM »
But the final boss is never really the final boss in any Pokemon game.  You have the robust post game which is usually quite challenging, so actually using the "uber boss reward" from the main game is feasible. 
Single-Player RPGs / Re: Things you can't bear in a JRPG
« Last post by Aeolus on Yesterday at 02:46:07 PM »
And this is more of a specific annoyance than anything else, but I feel like in newer Pokemon games (e.g. X/Y, Sun/Moon) the Legendaries were total gimmes and, frankly, kinda weak compared to many garden variety Pokemon in my roster.  I would like to see a return of is having to rise to some kind of challenge to get the Legendaries.  If I have to work for my Legendaries, I'll value them more.
I take it you want the catch rates for the mascot legendaries raised up? They have been made considerably easier to get since Generation V.Taking the Sun and Moon ones as examples they both have the same catch rates as Oricoros.

I think you read me backwards.  I want Legendaries to be more challenging to catch than they have been lately.  Either with low catch rates or have some kind of grueling sidequest to get them.  Make me work for it. 

And then take a page from what folks have been saying about uber-bosses; make the reward (in this case the capture of the Legendary) worth the effort.  Superweapon Legendaries like Mew and Mewtwo are so worth the effort to get them because they're so powerful.  I don't like that the Legendaries in X/Y and Sun/Moon were total gimmes and weren't that great.  Yveltal and Solgaleo were pathetic.  I had garden variety Pokemon that were way better. 

And for more wishful thinking, I would like to see a future Pokemon installment go back to the jerk/bully rival.  Gary being an entitled "daddy's little rich boy" douchebag or Silver being a straight up criminal made encounters with them feel kinda "dangerous" and I wanted to strike them down.  Lately, the rivals have all been nice and friendly, and I almost felt bad trouncing them.

Yes. Lets make Legendaries so strong and hard to get that they become the most difficult challenge/most powerful Pokemon in the game again, just like R/B/Y's Mew~

Although not a pet peeve or anything remotely detestable, I sometimes question the logic of rewards given after optional super-boss battles. 

For example, defeating Ragu Ragla in Wild ARMs gives you the Sherriff's Star. It's not a bad prize prize as equipping it as an accessory negates all status effects.  However, do you really need it?  You already defeated the game's most powerful boss without it and the final boss will be a pushover in comparison.


Single-Player RPGs / Re: Things you can't bear in a JRPG
« Last post by Der Jermeister on Yesterday at 01:21:47 PM »
Speaking of catch rates in Pokemon, I'd like it if games eased up on elements of randomization. Say you have a 1/10 chance of getting a certain item or catching a Pokemon. Typically, each time you try to catch a Pokemon or kill an enemy for want of an item, your chance each time is still 1/10, and doesn't get any better. RPGs could implement a type of counter system that activates, for instance, on your tenth kill of a specific enemy or attempt to catch a Pokemon if your prior attempts have been unsuccessful, where you're guaranteed a catch or item, in which case the counter resets.
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