Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - MacGyver

Pages: [1] 2
Single-Player RPGs / Princess Minerva (SFC) Monster & PC sprites + Maps
« on: January 29, 2013, 10:44:35 AM »
Here's another sprite project I recently finished:

Here's another Wizardry bestiary I just completed, 1993's Gameboy Wizardry Gaiden III: Scripture of the Dark:

Here's a Gameboy Color Wizardry Empire (II): Staff of Restoration (Fukkatsu no Tsue) bestiary I've been laboring away at, off-an-on again, for months.  I'm still missing one monster and nine items, and many of the translations could use improvement, but I'm tired of working on this project in general, so I thought I'd publish the considerable amount of data I've accumulated.  In addition to monsters, I've also included sections on player character races/classes, spells, equipment, and maps.  And, as a bonus, I included all of the monsters exclusive to the first game in this spinoff series, Wizardry Empire I, which I also played through and completed whilst working on Staff of Restoration.

Brush and Quill / Phantasy Star Gaiden Demon & Gold Slime
« on: March 19, 2012, 11:32:05 AM »

Pencil, ink, and colored pencil on lined notebook paper. The game sprites, Phantasy Star Gaiden logo, and text were added later with the GIMP art program. I made these for a Phantasy Star monster redesign challenge at the Phantasy Star Cave forums.

I was messing around a little bit late last night and converted the Gold Slime illustration into sprites for the four different slime variants in the Phantasy Star Gaiden game (purple=Slime, red=RSlime, green=PSlime, yellow/orange=GSlime).

Single-Player RPGs / Lady Sword Sprite Bestiary
« on: February 10, 2012, 10:40:56 AM »
Here's another RPG bestiary I recently completed, Lady Sword for the PC Engine (TurboGrafx-16).  It's a first-person dungeon crawler, similar to Wizardry, except the combat is much more simplistic.  It's also a somewhat adult game in that you get "rewarded" with a picture of a nude woman after you defeat each of the ten level bosses.

Single-Player RPGs / Megaten Monster Madness
« on: January 11, 2012, 11:52:27 AM »
Megaten Monster Madness

Here's a new trio of Shin Megami Tensei bestiaries I recently compiled:

Shin Megami Tensei (Nintendo Super Famicom version):

Shin Megami Tensei: Devil Summoner (Sega Saturn version):

Devil Summoner: Soul Hackers (Sony Playstation version):

I also started working on a bestiary for the Super Famicom version of Shin Megami Tensei if... late last night, so expect to see that in the future (I've only got seven clans, and a few Guardian monsters, done so far).

Single-Player RPGs / Wizardry: Curse of The Ancient Emperor Bestiary
« on: October 24, 2011, 11:38:30 AM »
Here's another Wizardry bestiary, this time for the second Japanese-only Gaiden Gameboy game: Curse of The Ancient Emperor.  This one is unique in that the storyline involves Chinese/Japanese, rather than Western, mythology, in the form of the four legendary beasts (Genbu, Suzaku, Seiryuu, and Byakko).  It also has the hardest last level of any Wizardry game I've ever played--I can usually beat a Wizardry game with my characters in the mid-teens, this time they had to be in their mid-twenties (that may not sound like much to you if you're used to playing stuff like Final Fantasy that go up to Level 99, but in Dungeons & Dragons, the 20s are quite high), and I still barely survived.  There's a fair amount of re-use of monster sprites from Suffering of The Queen, which is disappointing, but that's what I expected.

Single-Player RPGs / Wizardry: Suffering of The Queen Bestiary
« on: October 12, 2011, 11:17:11 AM »
Here's yet another Wizardry bestiary, this time for the first of the Japanese-only Gaiden trilogy of games for the Nintendo Gameboy: 1991's Wizardry: Suffering of The Queen.  While obviously concessions had to be made in bringing the series to a gray-scale handheld, I was pleasantly surprised and impressed with the level of effort that the team at ASCII put into it (it's longer, and has more monsters, than Wizardry II or III, and they implemented many of the gameplay improvements found in later Wizardry games like V).  I'm probably going to update this a bit more in the future, but it's complete enough for publication as-is.

Single-Player RPGs / Wizardy III: Legacy of Llylgamyn bestiary
« on: September 23, 2011, 11:45:51 AM »
Here's another bestiary, hot off the presses, that I just finished up this morning.  It's for the Super Famicom port of Wizardry III: Legacy of Llylgamyn.

If you're unfamiliar with the Wizardry series, it's a hardcore 1st-person Dungeons & Dragons knockoff that was popular both here, and even more-so in Japan, in the 1980s-90s.

Brush and Quill / Some more RPG mini monster sculpts
« on: September 12, 2011, 12:00:24 PM »
Toad [Square-Enix's 1990/1991 Final Fantasy Legend II/SaGa: Hihou Densetsu (Legend of The Secret Treasure) video game.]

More photos/information:

Bahba Velamyu [Square-Enix's 1997 Final Fantasy VII video game.]

More photos/information:

Evil Eye [Sir-Tech's 1982 Wizardry: The Knight of Diamonds video game.]

More photos/information:

Man Eater [Atlus' 1994 Megami Tensei Gaiden: Lasuto Baiburu (Reincarnation of The Goddess Side Story: Last Bible) video game.]

More photos/information:

Brush and Quill / FF8 Mesmerize
« on: June 08, 2011, 11:55:56 AM »

Mesmerizes are robust, horse-like creatures that can potentially be encountered in Squaresoft's 1999 Final Fantasy VIII Playstation video game. They favor open plains where they can gallop to-and-fro and graze as they please. Their thick coats also allow them to live comfortably in cold environments, so it is not at all uncommon to find herds of them milling about in snowfields as well. Mesmerizes are herbivores, subsisting largely on grasses, lichens, mosses, and similar fare.

In combat, a Mesmerize primarily relies on its unique, blade-like horn. This thin, sickle-shaped growth is incredibly keen, so much so that it can even slice through metal. The animal can slash with it in close quarters, cleave through the enemy with devastating galloping charges, or, most frightening of all, actually detach and fling the horn with a toss of its head, like a boomerang, to rip apart any opponent outside its immediate reach (the blade somehow magically reattaches itself to the Mesmerize's forehead when it returns from its flight). Should this edged weapon not prove effective against an enemy, Mesmerizes can also deliver crushing blunt force trauma via powerful kicks with their hooves.

It is possible to snap a Mesmerize's horn off during battle, which naturally decreases the animal's offensive capabilities considerably. Assuming the handicapped creature survives the fight, a Mesmerize generally regrows the structure in 1-3 weeks, depending on the severity of the break. In practice, however, damaging the horn is a technique that is seldom employed, at least not by intelligent creatures, because intact Mesmerize Blades are a valuable commodity on the open market. These trophies can be refined to create potent High Potions, Mega Potions, or Regeneration Magic. This makes Mesmerizes desirable targets for hunters and healers alike.

All attempts to domesticate Mesmerizes have, thus far, met with complete failure--the animals are simple too independent in spirit and prone to violence. Even a newborn colt, taken from its mother and weaned by hand, quickly becomes unmanageable and dangerous. Should anyone ever succeed in taming one, a Mesmerize would doubtlessly make an incredibly effective war steed.


Newsprint, tissue paper, white paper, white glue, acrylic paint, super glue, and plastic (transparent base only).

3.2 cm/1.3 in. x 4.2 cm/1.7 in. (widest point x highest point)
(Excluding the horn/mane, this figure is 2.9 cm/1.1 in. tall at the tip of its ears.)

Two days: June 4 and 5, 2011. Later, on the 7th, I decided to add some fluffy chest hair to the finished figure in the same manner that I had previously done the mane and tail.

Mesmerize polygon game model.

Mesmerize Triple Triad card.

A Mesmerize using its' Blade Slice attack against Zell.

Brush and Quill / Tiphon
« on: April 01, 2011, 11:35:07 AM »
The ruins of a great temple sprawl before you. Picking your way carefully through the rubble, you make your way towards the pedestal of a shattered statue of the Goddess. Her colossal, decapitated head lies on its side, her stone eyes staring blindly into the infinite. "Where was your divine protection when the faithful needed you most, or wasn't this likeness grand enough to warrant your favor?" you bitterly query the silent monolith. In answer, the earth trembles and thoughts of the penalties levied by the gods for sacrilege run through your frightened mind. Out of the head's hollow, cracked neck one glistening eye stalk slowly emerges, followed by a second. Stone rasps against stone as the effigy rolls to an upright position and you find yourself cowering before a gargantuan snail with a most unusual choice for a shell. What blasphemy is this?

Tiphons are gigantic gastropods that can be encountered in Atlus' 1999 Revelations: The Demon Slayer [Japanese title: Megami Tensei Gaiden: Rasuto Baiburu (Reincarnation of The Goddess Side Story: Last Bible)] Gameboy Color video game [said title was previously published for the original Nintendo Gameboy (1992) and Sega Game Gear (1994), but only in Japan]. Like most of the creatures in the game, Tiphons can potentially be recruited into your party by (carefully) negotiating with them during a battle or you might spontaneously create one by fusing two other monsters together with Kishe's "Combine" spell. The name "Tiphon" is likely a misspelling of "Typhon"--the last, and deadliest, son of Gaea (Mother Earth). Typhon is best known for fathering many of the infamous monsters of Greek mythology and temporarily besting Zeus in one-on-one combat.

Tiphons cannot grow their own shells, which has led to many snide comments about "Uppity slugs that think they're snails". Much like hermit crabs, they simply move from one empty vessel to another as they increase in size. When queried by one of his disciples as to how big a Tiphon can grow, Gaia Master Vaerial's cryptic response was, "However large man's idolatry allows." Although only marginally sentient, Tiphons exhibit a disturbing preference for inhabiting statue fragments. If said accommodations are not readily available, these mollusks aren't above using their incredible strength to topple and shatter hollow monuments in order to create them. Scholars believe this behavior is indicative of Tiphons being the perverse creation of some unknown power that wishes to see humanity, and by extension, the gods, humbled.


Newsprint, tissue paper, white glue, acrylic paint, a wire twist tie segment, and gloss nail polish.

3.0 cm/1.2 in. x 2.4 cm/0.9 in. (widest point x highest point)

Two days: March 28 and 29, 2011.

Original Gameboy grayscale graphics:

Gameboy Color graphics with Super Gameboy border:

Sega Game Gear remake version of Tiphon:

Single-Player RPGs / Revelations The Demon Slayer/Last Bible bestiary
« on: March 25, 2011, 10:37:44 AM »
I've been working on this for a while now, it's a combined bestiary for the Gameboy Color Megami Tensei Gaiden: Last Bible (Revelations: The Demon Slayer in North America) RPG and the Japanese Game Gear remake of the same title.  It's quite interesting, at least to me, to see the monster sprite evolution/changes between the two versions.  If you're not familiar with Megami Tensei, the hook for the series is that you can recruit almost any monster you meet into your party and use them as playable characters.

Brush and Quill / Fishsticks for everyone!
« on: March 03, 2011, 02:35:52 PM »
(They're called Armon in the original SNES version, Nix in the more recent Gameboy Advance translation.)

Investigating the source of the strange squelching noises that awoke you from your troubled slumber, you climb up to the deck of the trading vessel you recently booked passage on. Expecting to see the ship's night crew busy at their labors, you are instead confronted with a sight far worse than any nightmare. Blood and corpses, most of them ripped and chewed apart beyond recognition, are strewn everywhere. Not even the most crazed band of pirates would create such carnage, so then what could have done this? Your initial shock subsiding, you quickly spin about to return below and sound the alarm, only to find your path blocked by a strange creature that appears to be equal parts man and fish. Salt water runs in rivulets down the monster's glistening brown body as it regards you with its' bulbous, pupil-less eyes. An inarticulate gurgle suddenly erupts from the thing's gilled throat and the fiend charges, its' webbed talons stretched out towards you with murderous intent . . .

Armons are fierce aquatic beasts that can be randomly encountered in the oceans (World 3) in Square-Enix's 1992 Super Famicom Final Fantasy V roleplaying video game (said title has more recently been translated to other platforms including the Sony Playstation 1 and Nintendo Gameboy Advance). The creatures Armon/Nix, Fishman/Merrow, and Sahagin all share the same game sprite, although they are differentiated by color and gameplay statistics.

Armons are peerless swimmers and can withstand water pressure at much greater depths than a human can. They also possess both lungs and gills, which enables them to function underwater and on land (although, naturally, they prefer aquatic environments to the surface). Being creatures of the sea, Armons simply absorb water-based attacks, regaining lost hit points instead of taking damage from soggy assaults (i.e., unleashing the Leviathan summon spell on a group of Armons would be very foolish indeed, unless you find it amusing to heal your enemies). On the flipside, their briny bodies conduct electricity very well, so any lightning-based offense will cause them considerable harm.


Newsprint, tissue paper, white glue, white bread, water, wire twist ties, acrylic paint, plastic (transparent base only), super glue, sand, and gloss nail polish.

3.3 cm/1.3 in. x 4.4 cm/1.7 in. (widest point x highest point)
(The Armon is 3.2 cm/1.3 in. tall sans transparent base.)

Two days: March 1-2, 2011.

Pages: [1] 2