RPGFan Message Boards

Media => Single-Player RPGs => Topic started by: Aeolus on September 13, 2011, 02:18:54 AM

Title: Fire Emblem 3DS
Post by: Aeolus on September 13, 2011, 02:18:54 AM
No not Fire Emblem 3 on the DS but the 11th new game in the series on the 3DS.

Announcement here (http://www.siliconera.com/2011/09/12/brand-new-fire-emblem-coming-to-3ds-next-spring/), pics here (http://www.siliconera.com/2011/09/12/a-closer-look-at-fire-emblems-3ds-debut/), video here (http://www.youtube.com/watch?v=-kyWch8Y7rc), site here (http://www.nintendo.co.jp/n10/conference2011/titlelist/fire_emblem/index.html), and criticisms about the bland art, SRW style Support Attacks/Defends, the return of the map, or the complete uncertainty about overseas releases below.
Title: Re: Fire Emblem 3DS
Post by: Vanguard on September 13, 2011, 06:52:29 AM
Should this come stateside, I might have to get a 3DS when it hits. Between Devil Survivor Overclocked, ZOE, and this, I think that's enough to sell a system for me.
Title: Re: Fire Emblem 3DS
Post by: Hathen on September 13, 2011, 10:56:25 AM
The art looks fine to me, seems to be pretty consistent with the rest of the series.

A Fire Emblem that's actually new sounds good to me. Kinda disappointed that they feel the need to move into 3D models, since the animations in 2D were often more fun to watch.
Title: Re: Fire Emblem 3DS
Post by: Der Jermeister on September 13, 2011, 11:22:06 AM
Yay, more of the same shit.

Pass.
Title: Re: Fire Emblem 3DS
Post by: kyuusei on September 13, 2011, 11:34:53 AM
Art style does look a bit different. Could be much worse.

I've little hope this will come after waiting to no avail for Shadow Dragon's sequel. Then again the 3DS could use the software support, here included.

And I'd like support conversations. I miss those.
Title: Re: Fire Emblem 3DS
Post by: Dice on September 13, 2011, 02:59:06 PM
Sorry.  Bland art is bland.  I hated it when they go with some generic (literally) made-for-TV-anime style.  They did it with Castlevania and Star Ocean... and I hated it then.  Whatever, hopefully it'll spit out some good RTS fun.
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on September 13, 2011, 03:08:54 PM
It's not an RTS. :P I agree that the art is bland but Fire Emblem has always been like that. I wish they would stop it, but these people aren't the best at making good decisions.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on September 13, 2011, 05:56:42 PM
It really isn't just the bland art style that's bugging me on this so much as the fact that up until now it was actually fairly good about keeping things sensible in the character designs (give or take a few concessions like Peg Knights' need to wear thigh high heels and mini skirts despite the lack of protection that any one riding a mount actually needs). Instead they've dropped a fucking lolipop into the middle of a battlefield and the rest of the cast is giving me serious Suikoden Tierkreis flashbacks.

Art gripes aside, the fact that it's a new game not set in Tellus again does actually intrigue me; moreso given the odd changes seen thus far; less so given the fact that there's an overworld map again and the last game to do that was piss easy thanks to grinding (that and everybody rocking ridiculous stat growths).
Title: Re: Fire Emblem 3DS
Post by: kyuusei on September 13, 2011, 06:13:06 PM
What Star said. :P It's simply an SRPG. As for the designs, they do seem generic after years of being used to the FE6-8 (and prior) style. But they're not terrible - yet.

I've never played FE games for the look. Or even the story for that matter. I always liked how they had big casts, but most of the characters were actually INTERESTING, especially when you threw in the generation system (FE4/5) and the support conversations (FE6+). And they always provided a challenge... FE7 aside. I'm not sure how I feel about how it looks so far, but we haven't seen much. Now just come out West and I'd buy a 3DS in a heartbeat.

But not a pink one.
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on September 13, 2011, 08:06:25 PM
Good news for anyone who cares about turn based strategy games. Bads/noobs who think FE is 'shit' need not apply.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on September 13, 2011, 08:37:50 PM
Graphics are more important than the gameplay? You need to get yourselves checked if you think this way.
Title: Re: Fire Emblem 3DS
Post by: Themadcow on September 14, 2011, 05:44:20 AM
Great news...

Unless (of course) they don't release it in Europe, given the BRILLIANT decision of Nintendo to make the 3DS region locked.

Etrian Odyssey II and III never received a UK release (but weren't DSi enhanced so importable) and DDS:Overclocked is yet to have a scheduled release date over here.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on September 14, 2011, 06:02:53 AM
Graphics are more important than the gameplay? You need to get yourselves checked if you think this way.

It's more of the fact that we so far don't have that much information on the mechanics of the game beyond what was shown in the trailers and pictures. We do know that there will be support attacks and defense but we don't know what they run off of or if enemies can utilize them or if they're just a gimmick to reinforce the illusion of the 3D's depth by sticking three objects at varying ranges against a background. We do know that we're on a new continent (which thankfully means no fucking Laguz) but we don't know if there are any new gimmick races taking the Laguz's place or not. We do know that skills are back, but we don't know if they resemble FE9/10's skills, Tear Ring Saga's skills, or FE8's "skills". We don't know what support method they're using this time. We don't know why the Jeigan is shown wielding Axes like a Great Knight rather than a Paladin. We don't even know if there will be multiple parties or not like in FE2 despite the presence of a map.

That said, we do know that the lolipop princess/staff chick is THE most ridiculously designed character in the entire series (wtf is that thing on her head supposed to be) barring any other surprises. The rest of the cast isn't nearly as bad but invoking Suikoden Tierkreis flashbacks just reminds me that Suki DS was not a good game.

Also as stoked as I am over the 'new FE' news the whole 'FEDS2 not coming over or any other decent Wii/DS RPG for that matter' thing isn't motivating me very much either; in fact it's doing the opposite so far. Even with the 3DS's current lack of original quality software I can no longer believe that this game will leave Japan with any certainty.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on December 29, 2011, 04:28:31 AM
Bamping yet another dead thread with new information for those who care. http://www.youtube.com/watch?v=h0KP2Maa6Tc&feature=youtu.be

A couple of things are now confirmable thanks to the new video including the presence of supports (don't know if they're GBA style or in the style of either 9 or 10 yet, but they are there and conveniently viewable outside of menus too; 0:09), skills (with even greater flexibility than in 10; 0:46), and most importantly a release date (April 19 in JP; 1:36). Also there's voice acting and DLC which is probably going to be retarded crap or less so with map packs or extra scenarios (or perhaps something ridiculously awesome like an older game like FE2 getting ported in a similar way that FEDS2 included BSFE but the odds of this are practically nil).

I do feel a little bit better about the odds that this game will make it out of Japan now that Xenoblade got a confirmed but I still wouldn't bet on it now due to the presence of VAing which always presents an obstacle to localization.

Additionally I still don't care for the character designs and the VAing just makes it worse.
Title: Re: Fire Emblem 3DS
Post by: Hathen on December 29, 2011, 08:05:51 AM
Holy shit, I don't think I've ever seen something involving swords, dragons and magic massiles be presented in such a boring way. It probably isn't a good idea to market your games by finding someone to talk about them as if they were some sort of scientific discovery.
Title: Re: Fire Emblem 3DS
Post by: Akanbe- on December 29, 2011, 07:42:02 PM
I kinda like the art.  I guess I'm the only one.  Honestly I'm fairly interested in the game.  Not sure if I care for the team attack, but if it's balanced properly then I will be fine with it.

I could see DLC being map packs or skills.  Characters would be kind of boring, but I guess they could work too.  Wouldn't buy them either way unless they were exceptionally well done.
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on December 29, 2011, 07:53:21 PM
I like the art too, actually. It's less plain looking that the usual Fire Emblem. I think the game looks really good in general and I hope we do see it over here.
Title: Re: Fire Emblem 3DS
Post by: Yggdrasil on December 30, 2011, 01:22:31 AM
Same thing as with Suikoden, I've never touched a Fire Emblem game in my life. Maybe I tried one on a emulator but I doubt it given how much I suck with this genre.

Either way I just wanted to say that I like how the attacks have this "weight" and/or "impact" to them. It really feels that you are making damage to the enemies, and aside from that I dunno what to think... it doesn't look terrible but I do like the art style of the DS game more.
Title: Re: Fire Emblem 3DS
Post by: Hathen on December 30, 2011, 01:40:53 AM
As far as the art goes, I can appreciate them trying to make it less bland, but I think characters end up looking ridiculous when you try too hard:

(http://images4.wikia.nocookie.net/__cb20110915014039/fireemblem/images/8/8d/FE3DSFedrick.png)
Title: Re: Fire Emblem 3DS
Post by: Yggdrasil on December 30, 2011, 01:59:50 AM
^Uhm, it kinda looks like he is inside of a Gundam or something.
Title: Re: Fire Emblem 3DS
Post by: Eusis on December 30, 2011, 02:03:43 AM
As far as the art goes, I can appreciate them trying to make it less bland, but I think characters end up looking ridiculous when you try too hard:

http://images4.wikia.nocookie.net/__cb20110915014039/fireemblem/images/8/8d/FE3DSFedrick.png

Is Fire Emblem going sci-fi now?
Title: Re: Fire Emblem 3DS
Post by: Commander Jubby Shepard on December 30, 2011, 02:08:55 AM
As far as the art goes, I can appreciate them trying to make it less bland, but I think characters end up looking ridiculous when you try too hard:

(http://images4.wikia.nocookie.net/__cb20110915014039/fireemblem/images/8/8d/FE3DSFedrick.png)

Who needs to get to Level 2 when your armor already looks like that?
Title: Re: Fire Emblem 3DS
Post by: Hathen on December 30, 2011, 02:32:16 AM
It made me think of Aion (http://na.aiononline.com/about-aion/classes) armor designs immediately, and I wasn't much a fan of that game's aesthetic, either. As bland and boring as the art in other FE games were, they at least looked sensible (fluorescent pink armor plates aside). I get the feeling that recently a lot of armor in fantasy games are constantly trying to one-up each other in the gaudy department.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on December 30, 2011, 08:20:04 AM
To be fair, at least he isn't using his breast plate as a shield.
Title: Re: Fire Emblem 3DS
Post by: Ashton on December 30, 2011, 10:52:36 AM
Shadow Dragon was shit, let's hope this one is better.
Title: Re: Fire Emblem 3DS
Post by: Vanguard on December 30, 2011, 10:56:48 AM
I haven't enjoyed FE since the first one hit the GBA years ago, but it doesn't mean I've learned from past mistakes. Will definitely get a 3DS for this.
Title: Re: Fire Emblem 3DS
Post by: Hathen on December 30, 2011, 11:12:02 AM
I haven't enjoyed FE since the first one hit the GBA years ago, but it doesn't mean I've learned from past mistakes. Will definitely get a 3DS for this.

FE7 is my favorite as well, but I think it's more because it was the first time any of us had ever been exposed to FE. On a personal level, I also liked that they drew you into the story by making you have an actual physical presence in the game in some capacity- it helped you care about the characters a lot more. I certainly have a much deeper impression of Lyndis, Eliwood and Hector than I do Ephraim, Eirika, Roy or Marth. That was one thing I wanted to see in that remake to FE3 they made, but that never made it over, so I'm not too confident this one will, either.
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on December 30, 2011, 02:06:41 PM
Shadow Dragon was shit, let's hope this one is better.
It was a good strategy game. People whining about the lack of plot/character development should stick to traditional RPGs.
Title: Re: Fire Emblem 3DS
Post by: Hathen on December 30, 2011, 02:32:11 PM
That would apply if the last several FE games released before it weren't leagues ahead in the story/character development departments.
Title: Re: Fire Emblem 3DS
Post by: Ashton on December 30, 2011, 05:48:47 PM
Shadow Dragon was shit, let's hope this one is better.
It was a good strategy game. People whining about the lack of plot/character development should stick to traditional RPGs.
Yeah, cause I think 'good strategy game' when I am forced to kill off my units to get better ones. That is the exact opposite of what you should do.
Title: Re: Fire Emblem 3DS
Post by: Eusis on December 30, 2011, 07:15:18 PM
Shadow Dragon was shit, let's hope this one is better.
It was a good strategy game. People whining about the lack of plot/character development should stick to traditional RPGs.
Yeah, cause I think 'good strategy game' when I am forced to kill off my units to get better ones. That is the exact opposite of what you should do.

Works for Game Dev Story! And most Kairosoft games I think.
Title: Re: Fire Emblem 3DS
Post by: Akanbe- on December 30, 2011, 07:45:31 PM
How was Radiant Dawn for the Wii?  Any good?  I got a Wii for Christmas so I'm thinking of checking it out.  I'll have to read RPGFan's review of it as well.
Title: Re: Fire Emblem 3DS
Post by: Ashton on December 30, 2011, 08:28:25 PM
Radiant Dawn was pretty damn good, IMO. I really need to track down the GC version. Ike is a stud.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on December 30, 2011, 08:39:12 PM
How was Radiant Dawn for the Wii?  Any good?  I got a Wii for Christmas so I'm thinking of checking it out.  I'll have to read RPGFan's review of it as well.


Radiant Dawn could probably be placed between FE8 and FE7 in terms of the series western tier list (i.e. not including the games that never left Japan). It tries to pull off a multiple perspective story kinda like FE2 did but less simultaneous and it unfortunately suffers from availability issues (there are some characters who get like one or two stages to show up in prior to endgame nevermind others who show up literally right before) as well as having entire stages serve as little more than a chance to grind the units stuck in the party the game neglects. The game is unbalanced as hell (more so than usual) since you'll have a ton of characters who'll favor Axes over other weapon types like Magic and Swords. And to top it all off the endgame consists of choosing 16 characters (out of 60~70 possible) to bring with you for the final 6 chapters and benching the rest (and many of those spots are called by plot important characters (some of whom either sucked, have bad availability, or both) and you can easily fill most of them with the crutch characters the game throws at you at this point).

Additionally there was no GC version. That was FE9.


Shadow Dragon was shit, let's hope this one is better.
It was a good strategy game. People whining about the lack of plot/character development should stick to traditional RPGs.
Yeah, cause I think 'good strategy game' when I am forced to kill off my units to get better ones. That is the exact opposite of what you should do.

Say what will you about killing off 75% of your army just to recruit 5 extra characters and replacing one other but truth be told those weren't the most (http://serenesforest.net/fe7/gaiden.htm) byzantine (http://serenesforest.net/fe10/hints.html) extras the series has offered (spoilers in the links).


I haven't enjoyed FE since the first one hit the GBA years ago, but it doesn't mean I've learned from past mistakes. Will definitely get a 3DS for this.

FE7 is my favorite as well, but I think it's more because it was the first time any of us had ever been exposed to FE. On a personal level, I also liked that they drew you into the story by making you have an actual physical presence in the game in some capacity- it helped you care about the characters a lot more. I certainly have a much deeper impression of Lyndis, Eliwood and Hector than I do Ephraim, Eirika, Roy or Marth. That was one thing I wanted to see in that remake to FE3 they made, but that never made it over, so I'm not too confident this one will, either.

Didn't all of Eliwood's story consist of him looking for daddy, banging then pwning a dragon, then killing a wizard? Still I liked him better than "Here. Have the thing my father was killed, country was sacked, and another country relentlessly hounded me and my brother for guy who has been taken over by the Demonlord." Erika. Marth on the other hand does get better developed but the game that covers that is still stuck in Japan. Ephraim's alright and Roy sucks (just like they do gameplay-wise).
Title: Re: Fire Emblem 3DS
Post by: Ashton on December 30, 2011, 08:45:59 PM
Yeah, I meant FE9, I never got around to it when it came out, and I can't find it anywhere now.

And I dunno, I don't mind having to fulfill certain objectives to get to side chapters, but killing your own characters just seems so contraindicated for these games.
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on December 30, 2011, 10:25:15 PM
Shadow Dragon was shit, let's hope this one is better.
It was a good strategy game. People whining about the lack of plot/character development should stick to traditional RPGs.
Yeah, cause I think 'good strategy game' when I am forced to kill off my units to get better ones. That is the exact opposite of what you should do.
First of all, the game does not force you to meet the party size limit. Second, the units you get in gaiden chapters aren't necessarily better than ones recruited during the main campaign. Third, the party size limit presents a valid strategic challenge to the player, asking them to strategize and choose which units are the least efficient, and use those disposable units as sacrifices. It's a fairly original concept for FE and provided some variety.

Or you know, you can just go back to sandbox party building FFT/TO mush, since you don't seem to understand the concept of strategy or why SRPGs are supposed to have strategy in them.
Title: Re: Fire Emblem 3DS
Post by: Ashton on December 30, 2011, 10:45:11 PM
Calling TO mush pretty much invalidates your entire argument.
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on December 30, 2011, 11:38:31 PM
Calling TO mush pretty much invalidates your entire argument.
Congratulations on your logical fallacy.
Title: Re: Fire Emblem 3DS
Post by: Ashton on December 30, 2011, 11:46:30 PM
You're treading dangerously close to ad hominem attacks there, ace. I suggest you dial down the passive-aggressiveness. Insulting mods gets you on the fast track to banned city.
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on December 31, 2011, 07:25:24 PM
You're treading dangerously close to ad hominem attacks there, ace. I suggest you dial down the passive-aggressiveness. Insulting mods gets you on the fast track to banned city.
The "congratulations" was a bit of sarcasm in response to your dismissal, which only managed to pollute the forum with nonsensical logic. You're compounding on that with some odious abuse of authority and belittling name calling ill befitting of someone with a moderator position.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on December 31, 2011, 08:56:06 PM
Let it go Leyviur. MrJrpgFan is the kind of person who bemoaned the lack of a ranking system in Shadow Dragon thus preventing him from achieving an S Rank. His interests lay in games that present ROM hack level challenges or the closest equivalent thereof. If there were an "I Wanna Be The SRPG Guy" game he'd go through it with a fine tooth comb and there's nothing you can do to stop him.

You on the other hand Leyviur seem to prefer games where there's more focus on characters and how they interact with and respond to the game's plot as well as having options available to the player on what to do with them. It doesn't matter if it's a dungeon crawler set in a Japanese Highschool with Rock, Paper, Scissors style gameplay as long as the characters develop and grow according to their archetypes you'd be set.

The tl;dr of this post is that whether I got your preferences wrong or not, it doesn't matter; because what matters is that the two of you knock it off and stop shitting up this thread.
Title: Re: Fire Emblem 3DS
Post by: Ashton on January 01, 2012, 12:40:44 AM
You're treading dangerously close to ad hominem attacks there, ace. I suggest you dial down the passive-aggressiveness. Insulting mods gets you on the fast track to banned city.
The "congratulations" was a bit of sarcasm in response to your dismissal, which only managed to pollute the forum with nonsensical logic. You're compounding on that with some odious abuse of authority and belittling name calling ill befitting of someone with a moderator position.
Considering you were the one who made unsavory implications in your post when I made a statement about your precious precious game, I think my responses were fitting. Nowhere did I name call, and don't act as if you're some innocent victim. I can respect that you have different opinions as me, but not when you make snide remarks about me when you come to the defense of whatever game you prefer. I am well within my rights to warn you, considering.

Anyway, don't want this derailed any further, so let this be the last post on the Shadow Dragon sucks debate. Let's agree to disagree, and respect others' opinions in the future.

Anyway, Aeolus, I just don't see how killing your own characters can possibly be considered a good fit for a strategy game. I mean, yeah, you don't HAVE to do it, but it's strategically the best thing to do in Shadow Dragon, and I don't recall any tactician in history using the tactic 'kill own army members to get better characters.' I dunno, it seems really problematic, both in a gameplay sense, as it's counterintuitive, and in a story sense, as it makes no sense at all.
Title: Re: Fire Emblem 3DS
Post by: Fadedsun on January 01, 2012, 12:54:41 AM
Calling TO mush pretty much invalidates your entire argument.
Congratulations on your logical fallacy.

Were you the guy that got banned from the Atlus forums for ranting about SRPGs in the Gungir thread? Just curious.

I've never played a Fire Emblem game in full, but I'm starting my first since I got Sacred Stones on my 3DS. So far it seems really good and this 3DS game is looking to be great as well. Can't wait to see more.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 01, 2012, 01:59:56 AM
You're treading dangerously close to ad hominem attacks there, ace. I suggest you dial down the passive-aggressiveness. Insulting mods gets you on the fast track to banned city.
The "congratulations" was a bit of sarcasm in response to your dismissal, which only managed to pollute the forum with nonsensical logic. You're compounding on that with some odious abuse of authority and belittling name calling ill befitting of someone with a moderator position.
Considering you were the one who made unsavory implications in your post when I made a statement about your precious precious game, I think my responses were fitting. Nowhere did I name call, and don't act as if you're some innocent victim. I can respect that you have different opinions as me, but not when you make snide remarks about me when you come to the defense of whatever game you prefer. I am well within my rights to warn you, considering.

Anyway, don't want this derailed any further, so let this be the last post on the Shadow Dragon sucks debate. Let's agree to disagree, and respect others' opinions in the future.

Anyway, Aeolus, I just don't see how killing your own characters can possibly be considered a good fit for a strategy game. I mean, yeah, you don't HAVE to do it, but it's strategically the best thing to do in Shadow Dragon, and I don't recall any tactician in history using the tactic 'kill own army members to get better characters.' I dunno, it seems really problematic, both in a gameplay sense, as it's counterintuitive, and in a story sense, as it makes no sense at all.

My point wasn't that it was or wasn't good strategy but that FEDS1 isn't the only game in the series with bullshit access requirements.

The two examples I linked among other things mention having to grind one particular character up to level 7 (from level 1) in the space of four stages (that aren't that big in comparison to some of the later stages) and the character in question only gets 10 exp (out of 100 needed to level) per turn; then you need to access a side stage and kill off a particularly difficult enemy to kill; all to see a bit of backstory on a couple of characters; and that's just in FE7, the most well liked game released outside of Japan thus far. The other requires you to have both played through an entirely separate game (that many people skipped over due to the GameCube dying around that time) and made sure that you had the proper supports built up to be able to recruit a single additional character for the last stage, and you don't even get this opportunity until the second run, and even then you have to fulfill two other requirements that are both difficult to pull off on their own.

Throwing a bunch of pallet swaps that you'll never use or never recruit into the blender for a few extra mediocre characters (the best of which is the first non normal mode only one) is downright child's play in comparison to the hoops you have to jump through in the other examples. The fact that most of them come in from chatting it up on the battlefield basically means that you just skip that part and help yourself to some free exp for the guys you intend to keep. Also in regards to the sacrifice during normal mode's prologue if you don't do this you'll end up with more characters than at the start of the game proper under any other circumstances. Besides if you think of it as trading in your mostly useless Jeigan for somebody who doesn't hog exp then you're basically coming out ahead. Or you could opt to go with the actual OG crew and return the extra character to where he belongs (though you can still bring him back if you feel like dealing with a second Est/Nino during the end game). For story reasons the entire purpose of the prologue was to compensate for the dying medium of instruction manuals where most of these details originated from originally that nobody would ever know if they remained there instead of being brought into the game itself. It's kind of the game's way of setting the mood and acclimating new players into the idea that unlike other games where death is a slap on the wrist at worst this game isn't nearly as forgiving. Besides it's not like you have to purposefully sacrifice anybody when you could just let the endless waves of behemoths just murderize their way though your entire rank and file (it even changes the scene if you do).

And you know what? This game did have something to show me gameplay wise in this when I fucked up during a HHM run and couldn't save Wallace during that Four Fanged Offense mission in FE7 due to him being surrounded by murderbeasts out for blood (and I didn't promote him because that was always annoying during Lyn's segment). Before FEDS1 I'd scrapped the entire run for a better chance to save him but instead I pressed on and finished my run.
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on January 07, 2012, 07:01:56 PM
If you let someone die in FE7 your survival rank goes down. Completely different strategy mechanics.

I suppose it must be hard for your average RPG player to figure out strategy, skill, and scoring systems when they mainly play games that have no scoring systems and reward grinding.
Title: Re: Fire Emblem 3DS
Post by: Ashton on January 07, 2012, 08:20:04 PM
It's possible to get through the FE games by grinding, just like any other RPG.

My point wasn't that it was or wasn't good strategy but that FEDS1 isn't the only game in the series with bullshit access requirements.
I agree; but in other games they weren't so absurd, in my opinion. Finishing under a  specified number of turns or doing something specific in battle makes much more sense than killing off your teammates. I just dislike the concept, is all.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 08, 2012, 10:49:47 AM
If you let someone die in FE7 your survival rank goes down. Completely different strategy mechanics.

I suppose it must be hard for your average RPG player to figure out strategy, skill, and scoring systems when they mainly play games that have no scoring systems and reward grinding.

Unless I'm mistaken that only counts for people within my own team. If the person in question is still a green NPC when he inevitably dies due to being horribly under powered and stuck on the other end of a map loaded with Dragon Riders, Ballistas, Shine equipped monks, and a couple of Silver equipped prepromotes plus a mobile boss in the midst of a long fog of war map, then I assume the game will treat it like it treats all NPC deaths. Besides I don't think it counted my accidentally killing Uber Spear equipped Vadia during my first run through either so I'm pretty sure I'm good to let this one go as well.

And really it's not so much lacking strategy as it's simply lacking the means to do anything about it due to lack of foresight (or foreknowledge really since I didn't quite expect him to show up so far away from my starting position).

Also I don't think advocating the expenditure of a large quantity of resources (and units) just to save one potential recruit counts as good strategy either. My assumption then was that the best strategy at that point was to let my bench go without one more warmer (thanks HHM for your low loadout limits, and besides using Generals is generally speaking a bad idea for meeting turn count ranking requirements anyways) and I'll continue to stand by that decision now, thank you very much.
Title: Re: Fire Emblem 3DS
Post by: Alisha on January 08, 2012, 10:56:11 AM
my problem with both DS FE's is that they were way too faithful to the originals and seemed to make the assumption that the player doesnt care about any individual unit. as if they are merely chess piece's to the player.


edit: i just did some reasearch and ill be shocked as hell if this game comes to the states.
Title: Re: Fire Emblem 3DS
Post by: Hathen on January 08, 2012, 11:05:41 AM
I think for a lot of FE fans that were first exposed through FE7 it's become one of the marks of the series to have each unit be a character, whether they were important to the story or not. Only like 5 of the characters in FE7 were actually important to the plot, but you wanted to keep the other guys alive because you liked them as characters (You'd get bonus scenes if you kept certain ones alive, too, like Matthew). With FE11 the game was designed to be the exact opposite of what I came to love in the series- having a lot of the characters be inconsequential to the story so you don't feel as irritated when they get killed off (Class changes also added to that), and then you fill in that roster with a bunch of stand-in characters. This is without taking into considering the fact that they removed a bunch of gameplay mechanics from the series without replacing it with anything interesting.

If I wanted to just have a bunch of pieces I don't care about for a strategy game to use as sacrificial goats I'd play Advance Wars or Starcraft or something.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 10, 2012, 07:23:57 AM
http://www.siliconera.com/2012/02/10/fire-emblem-awakening-makes-you-a-main-character/

Let's just hope that this time the game's MU doesn't break the game in half like FEDS2's did....Oh who am I kidding, we've already got a free roaming overworld, what's a team full of shit kickers being led by a God Tier MU and a fairly one-sided support defend/attack mechanic plus a skill system more flexible and in depth than even FE10's was going to do to balance that?
Code: [Select]
Limit us to 20 recruitable units max, that's what. Calling it now, this game's going to be more boring than FE8 was.
Edit: The only way this is going to get any more broken is if they include something akin to FE3 Book 2's Star Shards or FE5's Scrolls. Load as many as you can on a character and watch them ram all the caps. All of them.
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on February 10, 2012, 07:44:33 AM
Unless I'm mistaken that only counts for people within my own team.
That's how it works in FE7. I believe FE12's survival rank counts potential recruit deaths against you, though. In any case, the issue is how the game mechanics and rules are designed, the difference in strategy involved, and how gamers are likely to dismiss mechanics without understanding them.

Let's just hope that this time the game's MU doesn't break the game in half like FEDS2's did....Oh who am I kidding, we've already got a free roaming overworld, what's a team full of shit kickers being led by a God Tier MU and a fairly one-sided support defend/attack mechanic plus a skill system more flexible and in depth than even FE10's was going to do to balance that?
MU didn't break FE12, at least on the hardest difficulty. It was the Rainbow Potion that reduced difficulty the most. First of all, we don't know if there is support defense, or whether enemies can use support attacks or not. There might still be a very difficult mode for skilled players, as Nintendo has been doing very well lately at catering to a wide range of skill levels. So not only are you making ignorant statements about MU in FE12 and making wrong claims about FE: Awakening, but you're waving the e-peen "too easy" flag around.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 15, 2012, 10:12:44 AM
http://www.siliconera.com/2012/02/14/do-you-want-your-fire-emblem-characters-to-die/

Lunatic and Casual (i.e. no perma death) modos confirmed. No mention of any Reverse Lunatic modos or Gaiden chapters that require the player to be under a certain threshold of units.

I should probably complain about something else to get another hilarious rise out of MJ-rpgfan, but :effort:. Maybe a comment on what the MU would get as a prf/prf legendary to offset Krom!'s (not?)Falchion.


Edit: Story Details (http://andriasang.com/comzza/fire_emblem_3ds_details/)
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on February 15, 2012, 11:08:19 AM
Yes, just claim you were trying to troll, that always works.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 15, 2012, 05:20:25 PM
To be perfectly fair, I do have my misgivings when I see developers start stuffing gameplay systems from every previous game in the series into their latest creation. It didn't work at all for Sword of Mana and the more I see of this and consider the twelve games that came before it, the more I worry that'll turn into a clusterfuck of gameplay systems.

That and I seriously wasn't expecting you of all people to call me out on being an elitist prick. It's almost worth badgering you now.
Title: Re: Fire Emblem 3DS
Post by: Mickeymac92 on February 15, 2012, 10:22:34 PM
http://www.siliconera.com/2012/02/14/do-you-want-your-fire-emblem-characters-to-die/

Lunatic and Casual (i.e. no perma death) modos confirmed. No mention of any Reverse Lunatic modos or Gaiden chapters that require the player to be under a certain threshold of units.

(http://i53.tinypic.com/1sikas.jpg)
Title: Re: Fire Emblem 3DS
Post by: Ashton on February 15, 2012, 10:53:05 PM
mjrpgfan, your antagonistic remarks towards people whose opinions you don't agree with is generally frowned upon. Consider this your second warning.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on February 15, 2012, 11:13:15 PM
http://www.siliconera.com/2012/02/14/do-you-want-your-fire-emblem-characters-to-die/

Lunatic and Casual (i.e. no perma death) modos confirmed. No mention of any Reverse Lunatic modos or Gaiden chapters that require the player to be under a certain threshold of units.

(http://i53.tinypic.com/1sikas.jpg)
I agree. This game is just so unforgiving in later difficulties I'm using no perma death.

Hell, I'll play HARDER difficulties with no perma death. Death is what keeps me away from doing Hard Mode.
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on February 15, 2012, 11:38:12 PM
mjrpgfan, your antagonistic remarks towards people whose opinions you don't agree with is generally frowned upon. Consider this your second warning.
What "antagonistic remarks" are you talking about? My language has been entirely mild considering the usual level of discourse on this board by yourself and others.

To be perfectly fair, I do have my misgivings when I see developers start stuffing gameplay systems from every previous game in the series into their latest creation. It didn't work at all for Sword of Mana and the more I see of this and consider the twelve games that came before it, the more I worry that'll turn into a clusterfuck of gameplay systems.

That and I seriously wasn't expecting you of all people to call me out on being an elitist prick. It's almost worth badgering you now.
Stuffing gameplay systems from every previous game? There's nothing of the sort going on. It's Sacred Stones with a few extra gameplay options from FE: Heroes of Light and Shadow. Sounds like more baseless worrying that will turn out to be wrong. And yes, keep admitting that you are trolling while insulting people as "elitist pricks".
Title: Re: Fire Emblem 3DS
Post by: Ashton on February 16, 2012, 12:58:54 AM
Aeolus made a post about FE (whether that post was ill-informed, I don't know, I don't play much FE anymore), then you started with the "e-peen" stuff that led to his 'trolling.' Aeolus can be annoying sometimes, but he made a statement about a game, and you answered with a passive-aggressive statement against his person. This all stems from your inability to allow others to make any sort of negative remark about games you like. If you're going to post your implied insults and passive aggressive attacks, I'm going to tell you to cut it out. This has nothing to do with your language - rather, it has to do with your general attitudes towards others' opinions - that is, you attack them if their opinions are not in line with yours. Implicit or explicit insults towards others for statements they make about a game annoy me deeply, regardless of the person who says it.

Note that I have not insulted you at all in this post. I am describing the problem that your posts consistently have. You could be my best friend in the whole world and I'd still tell you to stop. So stop, please; debate game mechanics if you desire but don't insult others if they don't agree with what you say. I don't see what part of 'don't insult other people for their opinions on games' is supposed to be hard.
Title: Re: Fire Emblem 3DS
Post by: Mickeymac92 on February 16, 2012, 03:45:12 AM
my problem with both DS FE's is that they were way too faithful to the originals and seemed to make the assumption that the player doesnt care about any individual unit. as if they are merely chess piece's to the player.

And that is exactly why I like the DS FEs. Of course with no permadeath, I suppose I wouldn't mind having characters I actually cared about, if that's even possible.
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on February 19, 2012, 08:51:53 PM
"Waving the e-peen flag" seems fine to me given the usual discussion level and moderation on this board over the years I've read it. And are you seriously setting up a strawman by pretending to psychoanalyze someone? "This all stems from your inability to allow others to make any sort of negative remark about games you like." That's condescending, insulting, and wrong. It would be far more reasonable if moderators were accepted based on relevant qualifications, rather than being "contributing editors".

edited
Title: Re: Fire Emblem 3DS
Post by: Eusis on February 19, 2012, 11:12:42 PM
You're making a mountain out of a mole hill, you made slightly antagonistic remarks (though Aeolus isn't really fully innocent either) and were warned to avoid doing so, whether you think Ash is innocent of this or not (he certainly is in this thread) doesn't change the fact he was right to tell you to stop it. Now let's drop this or I'll lock the thread.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 20, 2012, 03:43:19 AM
You're making a mountain out of a mole hill, you made slightly antagonistic remarks (though Aeolus isn't really fully innocent either) and were warned to avoid doing so, whether you think Ash is innocent of this or not (he certainly is in this thread) doesn't change the fact he was right to tell you to stop it. Now let's drop this or I'll lock the thread.

Well if that's the case then I'll apologize for my previous remarks and hopefully end this unfortunate derail.

Besides I can't really stand by my original opinion on this game's proposed MU anyway since, from what I've seen so far, this game's going for something closer to what FEVII used rather than FEDS2's MU (i.e. a strategist that you can field rather than an actual playable character). And in all honesty I kinda preferred FEDS2's version of the MU versus what I've seen thus far since you could do more with your MC's appearance aside from giving him/her more/less stubbier legs and different color hair + voice in the vain effort to add in any redeeming value to the otherwise awful character design.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 22, 2012, 02:49:57 PM
New Trailer (http://andriasang.com/con02d/fire_emblem_awakening_trailer/)

Wait, Marth!?

Welp, suddenly the two FEDS games make sense now, as it's FE3 all over again. Even if that isn't Marth, chances are pretty good that this game's set in the same region that FEs 1, 3, BS, DS1, and DS2 were.


Edit: Oh and by the way; European release confirmed. (http://www.siliconera.com/2012/02/22/fire-emblem-awakening-will-awaken-in-europe-this-year/) Come on XSeeD, bring it on home.
Title: Re: Fire Emblem 3DS
Post by: Raze on February 22, 2012, 05:30:05 PM
 I quite enjoy permadeath in fire emblem, even with that sinking feeling when a favorite character dies and it's all your fault Or maybe because of it, that drama immersing you more in the game.

 But it's good that they're putting in a option to turn it off. Permadeath doesn't mean anything if you're not willing to play by those rules, which is to say, you keep resetting. Then all you're doing is frustrating the hell out of the player.

 There should still be some deterrent though, probably a financial one, so you don't try to cheese your way through with not so suicidal suicide tactics.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on February 22, 2012, 09:59:13 PM
New Trailer (http://andriasang.com/con02d/fire_emblem_awakening_trailer/)

Wait, Marth!?

Welp, suddenly the two FEDS games make sense now, as it's FE3 all over again. Even if that isn't Marth, chances are pretty good that this game's set in the same region that FEs 1, 3, BS, DS1, and DS2 were.
It's Ephraim looking WAY closer to Marth. It all makes sense.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 23, 2012, 12:43:39 AM
New Trailer (http://andriasang.com/con02d/fire_emblem_awakening_trailer/)

Wait, Marth!?

Welp, suddenly the two FEDS games make sense now, as it's FE3 all over again. Even if that isn't Marth, chances are pretty good that this game's set in the same region that FEs 1, 3, BS, DS1, and DS2 were.
It's Ephraim looking WAY closer to Marth. It all makes sense.

I doubt that is the case. His hair isn't spiky enough to be Ephraim.

Compare this (http://serenesforest.net/media/fe8illust/L_Ephraim2.png) and this (http://serenesforest.net/media/fe11illust/l/L_Marth.jpg) with these (http://serenesforest.net/fe13/img/0222/p008.png) three (http://serenesforest.net/fe13/img/0222/011.png) images (http://serenesforest.net/fe13/img/0222/018.png) taken from the video. At the very least I would wager that we're looking at Marth's descendant.

Besides I would wager that Ephraim's too busy rebuilding Renais with his sister (nudge nudge). Also he uses spears only which was kinda his thing as it gives him WTA over his sister (wink wink).
Title: Re: Fire Emblem 3DS
Post by: Alisha on March 01, 2012, 07:34:33 PM
appearently the game has been confirmed for europe...
let the shitstorm commence...
http://www.destructoid.com/fire-emblem-awakening-confirmed-for-european-release-222503.phtml
Title: Re: Fire Emblem 3DS
Post by: kyuusei on March 01, 2012, 07:42:00 PM
Old news. (http://www.rpgfan.com/boards/index.php?topic=10071.msg237510#msg237510)

There's a Fire Emblem 3DS (http://www.rpgfan.com/news/2012/1212.html) though. I wish the damn things weren't region-locked.
Title: Re: Fire Emblem 3DS
Post by: Matrix on March 02, 2012, 03:01:57 PM
I want to make love to that blue 3ds.....................


that being said the game was confirmed for europe in english

Thats already a huge start

I wouldnt be suprised if NOA doesnt mention it at E3. But is on there e3 site later with english shots.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on March 02, 2012, 09:21:29 PM
http://www.siliconera.com/2012/03/02/friends-can-help-you-win-fire-emblem-awakening-battles/

Street Pass will be a thing in this game unfortunately (re: DQIX), Supports are confirmed (for those who missed them in the DS games; also incredibly old news given how Support Attack/Defend was going to work), and transfarable MUs (I guess this is why MUs are stuck with one class and general appearance but again this will be meaningless to everyone outside of Japan).

Well actually this might not be as bad as DQIX was given the youth of the system and the lack of diverse alternatives. Now if 3DS owners would actually play something other than Resident Evil, Zelda OoT, Mario Kart....
Title: Re: Fire Emblem 3DS
Post by: Matrix on March 02, 2012, 09:44:37 PM
I am ready to use my sword for good
Title: Re: Fire Emblem 3DS
Post by: Ashton on March 02, 2012, 09:52:34 PM
http://www.siliconera.com/2012/03/02/friends-can-help-you-win-fire-emblem-awakening-battles/

Street Pass will be a thing in this game unfortunately (re: DQIX), Supports are confirmed (for those who missed them in the DS games; also incredibly old news given how Support Attack/Defend was going to work), and transfarable MUs (I guess this is why MUs are stuck with one class and general appearance but again this will be meaningless to everyone outside of Japan).

Well actually this might not be as bad as DQIX was given the youth of the system and the lack of diverse alternatives. Now if 3DS owners would actually play something other than Resident Evil, Zelda OoT, Mario Kart....
Actually I met quite a few who played games like Tales of the Abyss.
Title: Re: Fire Emblem 3DS
Post by: kyuusei on March 02, 2012, 10:23:19 PM
When I get a 3DS, it will be for this and Zero Escape.

That is, if Fire Emblem's coming over. And it going to Europe increases North America's chances by a lot.
Title: Re: Fire Emblem 3DS
Post by: Matrix on March 02, 2012, 10:27:15 PM
it increases it like 100 percent. To me at least. I feel very certain it will be at E3 on the website with 3-5 english sites with a US release along side the european one
Title: Re: Fire Emblem 3DS
Post by: Aeolus on March 07, 2012, 09:23:43 PM
Some new Famitsu scans have cropped up and now there are branching class promotions (http://serenesforest.net/fe13/img/070312C.jpg) ala FEVIII. Great Knights are back and apparently Clerics can now promote into a class that let's them whack baddies upside the head with an axe.

Additionally, looks like Akaneia isn't the only FE continent being revisited in this game. Compare images between the left end of the map in the corner (http://serenesforest.net/fe13/img/070312A.jpg) and this map (http://serenesforest.net/fe2/world.html). Suddenly my theory that some of this game's DLC is going to basically act as an FEII remake seems a bit more likely now.
Title: Re: Fire Emblem 3DS
Post by: Matrix on March 07, 2012, 09:42:55 PM
i need this game
Title: Re: Fire Emblem 3DS
Post by: Aeolus on March 14, 2012, 08:25:05 AM
http://andriasang.com/con0a2/fire_emblem_trailer/

New trailer. Features cutscenes, gameplay, villains, black Pegasus, cameo characters, and lots of information that needs translation. I'll get back to this once I've figured out what all the text says.

Edit: Missed the part about some of the less obvious perks to the support system like Armor Knights benefiting from Peg Knight teamups with mobility. Finally, I can actually use non Oswin-like Armor Knights now instead of parking them on the bench as soon as I can.

Title: Re: Fire Emblem 3DS
Post by: Hathen on March 14, 2012, 09:46:29 AM
Quote
Great Knights are back and apparently Clerics can now promote into a class that let's them whack baddies upside the head with an axe.

The Battle Sister looks kinda crappy, honestly. You can use attack magic if you promote to Philosopher which seems to play more into the stat spread said characters would have. If I wanted a mage killer I'd stick to the pegasus knights. =P
Title: Re: Fire Emblem 3DS
Post by: Aeolus on March 14, 2012, 11:03:11 AM
Quote
Great Knights are back and apparently Clerics can now promote into a class that let's them whack baddies upside the head with an axe.

The Battle Sister looks kinda crappy, honestly. You can use attack magic if you promote to Philosopher which seems to play more into the stat spread said characters would have. If I wanted a mage killer I'd stick to the pegasus knights. =P

Yeah I kinda noticed that when I took a look at Mr. Green Knight's promotion to Great Knight and saw that he picks up a whopping +7 to defense and a nice +8 to HP and +5 to attack basically turning him into a brick shit house on four legs. O.o

But then again, Liz doesn't really care that much due to probably keeping staff use with both promotions which is almost always a good thing in of itself. Plus she could do much worse than with axes since they typically have the best might, the least problematic weapon rank requirements, and she seems to have enough skill to be able to make use them.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on March 21, 2012, 08:29:11 AM
http://andriasang.com/con0c7/fire_emblem_iwata_asks/

Good Lord. That's one hell of a dodged bullet (not that they couldn't find a way to cram a Japanese High School in there (see: Skyward Sword's Knight's Academy) but an FE set in modern times would've guaranteed it). Not that I don't think the gameplay style couldn't work for other types of settings but that I wouldn't want to take a bet on taking a pre-established series and sending it into a new direction (see: pretty much any game that does this like BoFV, ect...).

Edit: Also new story trailer (http://www.siliconera.com/2012/03/20/is-the-marth-in-fire-emblem-awakening-your-friend-foe-both/).

Double Edit: In addition recent Famitsus have indicated that Support Convos are back (doesn't specify as to which version but at least confirms that it's pre-Wii style) as well as a limited form of the Reclass option from the DS games (at the very least there's going to be an expendable item requirement to make use of this and the options are going to be far more limited).
Title: Re: Fire Emblem 3DS
Post by: Aeolus on April 03, 2012, 10:36:42 PM
http://andriasang.com/con0hp/fire_emblem_love/

They really have tossed everything save for a second generation to practice eugenics on and the kitchen sink into this, and I'm not so sure about the eugenics. 0.o

(Well okay, they haven't stuck Berwick's Saga's Hexes and Mercenary Company concept that you can hire + wine and dine at a Bistro and base at an outfittible Headquarters yet.)
Title: Re: Fire Emblem 3DS
Post by: Humbert Humbert on April 03, 2012, 11:10:30 PM
He said you could marry any of your allies, ergo there is gay marriage.

About time, Japan!
Title: Re: Fire Emblem 3DS
Post by: Ashton on April 03, 2012, 11:20:44 PM
Too late for my Lyn x Rebecca pairing. ;_;
Title: Re: Fire Emblem 3DS
Post by: Aeolus on April 10, 2012, 11:26:31 AM
Too late for my Lyn x Rebecca pairing. ;_;

Well. There's always Lyn x Florina (besides, Rebecca was canonically Wolt's momma in 6 (and Roy's Milk Momma; punk was born a pimp)).


He said you could marry any of your allies, ergo there is gay marriage.

About time, Japan!

Unfortunately it seems that the comment in question was only meant to describe the MU's options (makes sense since you can choose your own gender so you theoretically have your choice on the matter), everybody else is apparently hetro (though you never know).


Anyways, to add fuel to the fire emblem discussion on whether Masked Marth is really Marth or just some substitute you can download the real deal (http://andriasang.com/con0ks/fire_emblem_marth/).
Title: Re: Fire Emblem 3DS
Post by: Alisha on April 11, 2012, 07:15:42 AM
i dont get why marth is so popular in japan. and some dlc choices bewilder me. i mean Innes? really?
Title: Re: Fire Emblem 3DS
Post by: Ashton on April 11, 2012, 07:23:53 AM
Let me guess. You want Lyn or some other strong female character? :P
Title: Re: Fire Emblem 3DS
Post by: Yggdrasil on April 11, 2012, 07:51:59 AM
i dont get why marth is so popular in japan.

Because he's kawaii and girls can do Yaoi stuff with him? *shrugs*
Title: Re: Fire Emblem 3DS
Post by: Alisha on April 11, 2012, 07:55:24 AM
well they've already got another female myrmidon that im not familliar with. it just seems weird to me that they would choose Innes over Eirika or Ephram. if you've gotta chose a prepromote sniper louise,igreene and shinnon are all probally better than Innes.

if you wanna go that route there a decent a decent sized fanbase for Innes/Tana incest >_>
Title: Re: Fire Emblem 3DS
Post by: Aeolus on April 18, 2012, 10:49:41 AM
well they've already got another female myrmidon that im not familliar with. it just seems weird to me that they would choose Innes over Eirika or Ephram. if you've gotta chose a prepromote sniper louise,igreene and shinnon are all probally better than Innes.

if you wanna go that route there a decent a decent sized fanbase for Innes/Tana incest >_>

Lolol, you should give FE4 a whirl once in a while, if for no other reason than because there really isn't another game quite like it.


Anyways, due to places like China playing fast and loose with release dates FE11 has already hit the streets and trip reports are getting posted (http://www.gamefaqs.com/boards/643003-fire-emblem-kakusei/62564836) as we speak (caution: spoilers).

A few things to note right off the bat:
Code: [Select]
The details on Not!Marth's identity is revealed inside. I will not spoiler this here except to mention that it's pretty well done IMO.
The game looks to be pretty long as it's clocking in at a few prologue chapters, 25 main story chapters, apparently 17 gaiden chapters, and a few epilogue chapters.
Pretty much everybody can have a kid provided you can find somebody to pair them off with.
There is a Lunatic Mode for those who feel that the game makes you way too overpowered with such toys as Reclassing, Casual Mode, Double, Dual, DLC, and Dynamic Skill lists among other things.
Though the game sounds like it's pretty challenging regardless (but that could be the result of people trying to blitz through the game and not make use of everything at their disposal).
And basic stats seem to have an upper limit of 80 HP and 50 to the other stats (of course class caps will likely put them closer to 40s or 30s).
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on April 18, 2012, 12:20:38 PM
We already knew there was going to be a Lunatic mode months ago. What it also needs is a scoring system to take into account the amount of grinding available.

In any case, I highly doubt it's going to be as difficult as FE12 lunatic, or have a scoring system.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on April 18, 2012, 10:53:12 PM
Whoops. I forgot about that.


He said you could marry any of your allies, ergo there is gay marriage.

About time, Japan!

Unfortunately it seems that the comment in question was only meant to describe the MU's options (makes sense since you can choose your own gender so you theoretically have your choice on the matter), everybody else is apparently hetro (though you never know).

Well apparently, while gay marriages are out, gay relationships aren't (as well as the occasional incest, even if some of it is only one sided
Code: [Select]
(Dammit Krom!)).

Also apparently, there are some characters who won't get married to anybody aside from your MU (which basically means that they have no kids of their own since the MU's kid is fixed (unless it works like FE4 where it's the female who makes the kid and the male determines hair color and stats/skills inheritance)). Additionally, and unsurprisingly, Krom will be forced to get married at some point, even if it means hooking up with a generic female NPC. It looks like the playable unit count is up to 40 (27 units and 13 kids) with the possibility of more being unlocked under special circumstances.

Furthermore, there's a video of the first stage out on Youtube. Apparently the game starts on a rather interesting note.

Code: [Select]
It explains why your MU has amnesia as well as what all the time fuckery is about along with why that Jaffar wannabe has such terrible stats despite his prominence in the promotional material thus far.
Title: Re: Fire Emblem 3DS
Post by: Alisha on April 19, 2012, 05:17:33 AM
you say about time but fire emblem has a history of suggestive homosexuality(usually involving peg knights and a female of nobility). and radiant dawn has the rather overt heather who i love.
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on April 20, 2012, 02:04:39 AM
So it's like Sacred Stones with FE4's romance/kids system with DLC and other stuff added in.
Title: Re: Fire Emblem 3DS
Post by: Tomara on April 20, 2012, 02:19:00 AM
Yeah, it's the Monster of Frankenstein Fire Emblem... and that might actually be a good thing.
Title: Re: Fire Emblem 3DS
Post by: Hathen on April 20, 2012, 06:23:20 AM
Yeah, I think I might really like this one, since one of my biggest problems with FE10 was that it felt way too bare-bones alongside the more modern FE games, in a bad way. The MU in Shin Monsho wasn't really enough to convince me to bother with it much, either.

Since they're keeping MU and combining a bunch of cool ideas they've had in the past, I want to see how it works together.

Bring this overseas, someone, and I will give you all my money.
Title: Re: Fire Emblem 3DS
Post by: Two Sheds Jackson on April 20, 2012, 09:33:39 PM
I have a feeling this will be the nintendo US "news" item
Title: Re: Fire Emblem 3DS
Post by: Aeolus on April 21, 2012, 01:25:25 PM
http://andriasang.com/con0rq/fire_emblem_dlc/

Goddamn do Roy and Leaf look goofy. At the very least though, we can finally say "Yes. Marth and Roy are in it." Plus Roy doesn't look like he's 12 so that's something.

An amusing note so far is that one of the kids starts off as a female mercenary making her the second character in the entire series to fill that niche (and the first not to get retconned into a myrmidon). Another amusing note is that another kid is the goddamn Nightwing.

Additionally there's a video out for the first DLC stage.

Code: [Select]
Your team is on the first map from the first game alongside Marth, Arum, and Ike as you take on pretty much every playable leading female throughout the series (i.e. Caeda, Cellica, Diadora, Julia, Lilina, Lyn, Erika, Elincia, and Micaiah) while both the stage and battle music are not only the same as the original's but they're even in chiptune format as well.

Edit: http://www.siliconera.com/2012/04/20/drakengard-artist-helps-bring-roy-into-fire-emblem-awakening/

Ah. So that's why Roy looks like that. All that not-brown color threw me off (the lack of crocs didn't help things either). Now I can't not see Roy running around alongside Caim, hacking through wave after wave of Empire mooks, and building an A ranked support with Arioch.
Title: Re: Fire Emblem 3DS
Post by: Hathen on April 21, 2012, 11:41:29 PM
I actually really like the art/character design up to him drawing light armor. When he draws heavy armor it looks really to me, though.
Title: Re: Fire Emblem 3DS
Post by: Two Sheds Jackson on April 22, 2012, 10:48:42 AM
i was wrong
Title: Re: Fire Emblem 3DS
Post by: Aeolus on April 25, 2012, 03:23:34 PM
http://andriasang.com/con0sy/media_create_sales/

Apparently, the game did well in Japan.

http://www.siliconera.com/2012/04/25/fire-emblem-awakening-domain-name-heats-hopes-up-for-north-american-release/

So well that it got NoA to register a domain name for it.

No guarantees of course, but I've now got something to look forward to for E3 this year.
Title: Re: Fire Emblem 3DS
Post by: Two Sheds Jackson on April 29, 2012, 10:04:47 AM
its basically guarenteed for worldwide
Title: Re: Fire Emblem 3DS
Post by: Aeolus on May 31, 2012, 07:17:13 PM
Bumping because.... http://andriasang.com/con18w/fire_emblem_dlc/

OH GOD DAMMIT JAPAN!!!

(Granted, it's better than Peacock Celice, Parachute Pants Elincia, and Mickey McTitty but did you really have to make the female exclusive DLC class a fucking bride!?!)
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on June 01, 2012, 01:53:01 AM
Oh no. My fears became true.

She married her brother. NoA is so not allowing twincest.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on June 06, 2012, 10:51:55 PM
http://www.ign.com/articles/2012/06/07/e3-2012-fire-emblem-3ds-is-headed-west

It took them three E3 conferences just for this.
Title: Re: Fire Emblem 3DS
Post by: Dice on June 06, 2012, 10:53:42 PM
http://www.ign.com/articles/2012/06/07/e3-2012-fire-emblem-3ds-is-headed-west

It took them three E3 conferences just for this.

AND THE FANS GO WIIIILLLD
Title: Re: Fire Emblem 3DS
Post by: Eusis on June 06, 2012, 11:48:28 PM
It took them three E3 conferences just for this.

And a slip of the tongue. Even Reggie expected it to have been announced!
Title: Re: Fire Emblem 3DS
Post by: Dice on June 06, 2012, 11:56:02 PM
And a slip of the tongue.

Yeah, the official Twitter message sounds like it's trying to cover the slip, it read like it was written in two seconds haha x)

Quote
    We are excited to confirm a NEW game announcement coming to the US: the new 3DS Fire Emblem! More info to come.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on June 07, 2012, 01:54:37 AM
Yeah, I'm just confounded at how they missed that in the three conferences that gave us Non-Specific Action Figure, Disney Nintendo Land, and Threediots (nevermind the exact same Scriblenauts trailer in all three). That and some kind of confirmation that Sony wasn't just making a pathetic Smash Bros. clone were all that I really wanted this year. This E3 out-sucks 07's.
Title: Re: Fire Emblem 3DS
Post by: insertnamehere on June 07, 2012, 06:33:35 AM
If only (https://www.twitter.com/BenCarignan/status/210570564979523584)
Title: Re: Fire Emblem 3DS
Post by: cj_iwakura on June 07, 2012, 09:56:46 AM
If it weren't for this, Code of Princess, and Watch Dogs(seriously), this E3 would've been a total disaster.

Well that and Agni's Philosophy, but who knows if that'll lead to anything down the line.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on June 07, 2012, 11:40:59 AM
If it weren't for this, Code of Princess, and Watch Dogs(seriously), this E3 would've been a total disaster.

Well that and Agni's Philosophy, but who knows if that'll lead to anything down the line.

I wouldn't say a "total" disaster without those since Simcity 5, Assassin Creed 3, and Paper Mario looked good and impressions on New Super Mario Bros. U, Castlevania, and Luigi's Mansion looked favorable at least, but even with the sum total of these games on their own this would've been disastrous. I'd say we ended up with dismal and pathetic (except for Microsoft as that was entirely unmitigated in disaster magnitude).

Additionally I wouldn't put anything on Agni's Philosophy or anything Squeenix does these days. To me, they're almost as bad as Crapcom (if by a sizable margin).
Title: Re: Fire Emblem 3DS
Post by: Yggdrasil on June 07, 2012, 12:29:18 PM
The best game that Square Enix had to show was Tomb Raider, and it looks a lot like Uncharted, which is a good thing in my book but that still doesn't mean that we are getting more of the same.

E3 was a mixed bag just like every year. Though, I don't know how bad these conferences can get year after year... especially Microsoft.
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on June 07, 2012, 04:38:59 PM
If it weren't for this, Code of Princess, and Watch Dogs(seriously), this E3 would've been a total disaster.
Are you talking about newly announced games only? How about Metal Gear Rising, X-Com: Enemy Unknown, or Rayman Legends? It's rare for hardcore games like those to get a big spotlight.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on June 09, 2012, 04:06:11 PM
E3 was not a big disappointment. People had just insane wishes that weren't that likely to happen.
Title: Re: Fire Emblem 3DS
Post by: Klyde Chroma on June 09, 2012, 05:09:02 PM
E3 was not a big disappointment. People had just insane wishes that weren't that likely to happen.

If hoping for the announcement of a new or not known to be localized yet, console JRPG (not hand-held) was an insane wish I'm guilty as charged... I'm with the "this E3 sucks" crowd I'm afraid.... I don't dig Castelvania... I could care less if I ever saw another Mario.... I've seen enough coverage of Persona 4 crap to feel as though I've already played the damn fighter..... Thank goodness NIS had a playable Mugen Souls to hear a good report about or seriously I would not have felt a real drop of excitement over any console news... And to be honest there weren't even that many handheld announcement that peaked my interest aside from the few mentioned a post or two ago... Then again given the current popular trends in gaming I guess my wishes are a bit "insane"...... Oh well.....

*Klyde meanders back to his journey of procuring old Japanese SNES RPGs until Growlanser IV comes out.....ironically enough, on a handheld......*
Title: Re: Fire Emblem 3DS
Post by: Ashton on June 09, 2012, 05:11:39 PM
E3 was a disappointment in the way that nothing was announced that we didn't really already know about. Sure, some of the games look fine. Great, even. But E3 has traditionally been about new announcements and showing off some new releases incoming.

I mean, the entire hour devoted to the 3DS were all games announced over a month ago.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on June 10, 2012, 01:46:24 AM
E3 was not a big disappointment. People had just insane wishes that weren't that likely to happen.

I'll admit it, my insane wishes for E3 2012 were word on a US release of FE11 and a roster reveal for Sony Smash Bros beyond who we already knew about. Guess I'll need to learn to dial it back for next year.
Title: Re: Fire Emblem 3DS
Post by: kyuusei on June 10, 2012, 03:11:48 AM
As you might have noticed, I was pretty happy to see this get announced. Even if it was kind of accidental on Reggie's part.

Guess I better get that purple 3DS.
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on June 11, 2012, 04:23:46 AM
I'm happy with the localization announcement, but I'll still end up having to import a JP 3DS to play games like Project X Zone and Super Robot Wars. Next time there's a region locked console/portable I'm probably only getting the Japanese version.

If any of you are still itching for Fire Emblem, I still highly recommend FE12. I think it's one of the best FEs and it's too bad it won't be localized.

Also I just edited my "recommended tactics game (http://www.tbstactics.com/2010/11/recommended-turn-based-tactics-games.html)" article to include screenshots and description text, so take a look if you like tactics games.

ADMIN EDIT: We don't link fan translations here.
Title: Re: Fire Emblem 3DS
Post by: Der Jermeister on June 13, 2012, 01:16:35 PM
I might actually give the series a second chance with this one since they're making permadeath optional.
Title: Re: Fire Emblem 3DS
Post by: kyuusei on June 13, 2012, 04:43:41 PM
I like the permadeath. Forces me to plan better.

Either that or restart a lot.
Title: Re: Fire Emblem 3DS
Post by: Eusis on June 13, 2012, 05:51:55 PM
I appreciate the option though, especially since I could play somewhat casually THEN, if I care enough, do a "no death" playthrough.
Title: Re: Fire Emblem 3DS
Post by: (Tunnels) on June 14, 2012, 02:19:26 AM
As you might have noticed, I was pretty happy to see this get announced. Even if it was kind of accidental on Reggie's part.

Guess I better get that purple 3DS.

With you there kyuusei. Same color too, the purp is for true nobility. *dons crown*

I mean, I really like FE's gameplay, and I love customizable main characters who play a major role in the story, as well as the ability to pair characters up, which is a gift Fire Emblem has consistently given, so I basically love everything about this game already.
Title: Re: Fire Emblem 3DS
Post by: kyuusei on June 22, 2012, 01:17:46 AM
So it won't be out until next year, but at least we'll be getting the DLC too.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on August 07, 2012, 05:11:48 AM
http://andriasang.com/con251/fire_emblem_dlc/

And speaking of which, a second batch of DLC is being released in Japan starting later this week.

(There's also a video but I've decided to hold off on posting a link to it due to massive spoiler reasons.)

Unlike the last set, this DLC set looks to be more focused on either giving your post game team something to do with ridiculous challenges, adding extra conversations between characters to better flesh them out along with goofy alternate costumes, or by letting you tackle a major plot event that more or less occurred behind the scenes of the game's standard plot.
Title: Re: Fire Emblem 3DS
Post by: Alisha on August 07, 2012, 06:47:57 PM
i may still play but the art style is just uuuuuuuuuuuuuuuuuuuuuuuuuggggglllllllllllllllllyyyyyyyyyyy!!!!!!!!!!!!!
Title: Re: Fire Emblem 3DS
Post by: Aeolus on August 07, 2012, 08:21:34 PM
i may still play but the art style is just uuuuuuuuuuuuuuuuuuuuuuuuuggggglllllllllllllllllyyyyyyyyyyy!!!!!!!!!!!!!

Eh. It's a small price to pay for an otherwise awesome game.

Besides there'll be a beach side and hot springs DLC map. It'll (probably) include a new Swimsuit class.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on August 07, 2012, 11:57:18 PM
i may still play but the art style is just uuuuuuuuuuuuuuuuuuuuuuuuuggggglllllllllllllllllyyyyyyyyyyy!!!!!!!!!!!!!
Besides there'll be a beach side and hot springs DLC map. It'll (probably) include a new Swimsuit class.
Did I accidentally walk into a Tales game thread?
Title: Re: Fire Emblem 3DS
Post by: GuardianBoi on August 08, 2012, 07:46:31 PM
I really am super excited for this. I've played A LOT of Fire Emblems. And even though they are usually VERY similar, they constantly entertaining. :)
Title: Re: Fire Emblem 3DS
Post by: kyuusei on August 08, 2012, 07:48:44 PM
I really am super excited for this. I've played A LOT of Fire Emblems. And even though they are usually VERY similar, they constantly entertaining. :)

I have to agree - I love FE. It's the characters, I tell you :)
Title: Re: Fire Emblem 3DS
Post by: Alisha on August 19, 2012, 08:09:52 PM
found a list of dlc characters.
http://serenesforest.net/fe13/recruit_spotpass.html
im speechless...not just the sheer amount of characters but look at the last character in each category in case some dbag would consider that a spoiler.
Title: Re: Fire Emblem 3DS
Post by: Yggdrasil on September 20, 2012, 05:43:23 AM
Fire Emblem: Awakening DLC sales released (http://www.neogaf.com/forum/showpost.php?p=42344414&postcount=1)

Smash Bros. and Pokémon to make a ton of money with DLC confirmed.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on September 20, 2012, 07:14:18 AM
Fire Emblem: Awakening DLC sales released (http://www.neogaf.com/forum/showpost.php?p=42344414&postcount=1)

Smash Bros. and Pokémon to make a ton of money with DLC confirmed.

I guess Japan really can't resist the allure of Beaches and Hot Springs episodes.

Sarcasm aside, and to be fair, the game kinda needed the DLC since the ingame postgame isn't really enough to get your millage out of everything like class changing, the kids, and post game characters (let alone Spot Pass and DLC characters). And hell, even into their second set of DLC they're still releasing new DLC characters.
Title: Re: Fire Emblem 3DS
Post by: Ranadiel on September 20, 2012, 08:58:54 AM
found a list of dlc characters.
http://serenesforest.net/fe13/recruit_spotpass.html
im speechless...not just the sheer amount of characters but look at the last character in each category in case some dbag would consider that a spoiler.
Oh wow that looks amazing. Almost all of my favorites are there. Sad to see no Azel from Genealogy Gen 1, but oh well. The most important thing is that Ira is recruitable. Woot!
Title: Re: Fire Emblem 3DS
Post by: Mickeymac92 on September 20, 2012, 03:36:26 PM
I might actually give the series a second chance with this one since they're making permadeath optional.

Same here. Actually, this'd be the zillionth chance I've given it. Permadeath just makes me overthink everything, and even then I still screw up a lot. It's just not fun.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on September 20, 2012, 05:07:34 PM
found a list of dlc characters.
http://serenesforest.net/fe13/recruit_spotpass.html
im speechless...not just the sheer amount of characters but look at the last character in each category in case some dbag would consider that a spoiler.
Oh wow that looks amazing. Almost all of my favorites are there. Sad to see no Azel from Genealogy Gen 1, but oh well. The most important thing is that Ira is recruitable. Woot!

And that list doesn't even include the set released today (in Japan of course) which have a bunch of villains that weren't covered by the previous sets. Also the DLC (http://serenesforest.net/fe13/dlc.html) that's been released so far.

And speaking of genealogies and the eugenics that tends to follow in such games, who would you guys pair together and for what reasons?
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on September 20, 2012, 06:53:25 PM
I'm wondering what trick they'll pull out of their hats for the next FE. They already threw almost every notable character from previous games into this one. And forget about balance or difficulty.. it's pretty much a broken sandbox a-la FFT/TO at this point with all the DLC released.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on September 20, 2012, 07:47:59 PM
I'm wondering what trick they'll pull out of their hats for the next FE. They already threw almost every notable character from previous games into this one. And forget about balance or difficulty.. it's pretty much a broken sandbox a-la FFT/TO at this point with all the DLC released.

http://andriasang.com/con0c7/fire_emblem_iwata_asks/

I wouldn't be surprised....
Title: Re: Fire Emblem 3DS
Post by: Aeolus on December 05, 2012, 01:32:39 PM
I put on my cloak and wizard hat and go double-necro-bamp....

http://www.siliconera.com/2012/12/05/fire-emblem-awakening-awakens-in-u-s-this-february/

....with US release date of Feb 4th and a EU release of sometime in April plus DLC being confirmed.
Title: Re: Fire Emblem 3DS
Post by: Akanbe- on December 05, 2012, 04:56:59 PM
Hooray.  Glad I'm asking for a 3DS for Christmas then.  I'm surprised it's coming this early.
Title: Re: Fire Emblem 3DS
Post by: Eusis on December 05, 2012, 05:42:41 PM
Hooray.  Glad I'm asking for a 3DS for Christmas then.  I'm surprised it's coming this early.

Game came out in April in Japan, so from that angle it's an average localization time, maybe a bit slow by modern expectations when it's not licensed to someone else.

From a perspective of announcement to release... Well, I believe they did indicate it'd be out early 2012, but admittedly Nintendo tends to announce much closer to the actual release than most publishers would.
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on December 05, 2012, 06:02:13 PM
Well, I'm extra glad I bought my American 3DS now! :D
Title: Re: Fire Emblem 3DS
Post by: (Tunnels) on December 05, 2012, 09:15:13 PM
Crazy excited for this now. The videos and screenshots look great, and the DLC actually looks pretty decent.
Title: Re: Fire Emblem 3DS
Post by: Akanbe- on January 05, 2013, 05:29:38 PM
With this coming out in under a month, how exactly is it?  Anyone import?  I didn't see much actual talk about the merits/demerits of the game in the few previous pages I read.  I definitely want to pre-order this as I haven't played a Fire Emblem in awhile and they are usually the type of SRPGs that I enjoy.  Anyone read anything interesting about the game, besides the optional perma-death?
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on January 05, 2013, 07:12:35 PM
It's a lot like sacred stones. Open world, imbalanced/easy, endless grinding, and dating sim/procreation stuff.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 05, 2013, 08:08:26 PM
With this coming out in under a month, how exactly is it?  Anyone import?  I didn't see much actual talk about the merits/demerits of the game in the few previous pages I read.  I definitely want to pre-order this as I haven't played a Fire Emblem in awhile and they are usually the type of SRPGs that I enjoy.  Anyone read anything interesting about the game, besides the optional perma-death?

They basically threw everything short of the kitchen sink into this game. They've got a world map and alternate promotion choices ala Sacred Stones, they've got a generational/eugenics/incest aspect ala FE4, they've got an improved version of the customizable skill sets ala Radiant Dawn, they've got a similar support function ala the GBA era FE games, they've got forging and online shops ala the DS remakes, they've got a 'everybody's room' for miscellaneous character building and random items, they've got a customizable avatar unit ala FEDS2. The only things they're missing are FE2 & 8's trainees and FE5's capturing mechanics and that's just the old stuff. The new stuff includes having multiple class options per character, as well as the option to class down to visit a different prepromoted class for its skills, and the option to have units 'double' up which allows two different characters to function as one as well as providing additional stat boosts for the character in the lead, plus units adjacent to, or 'double'd up onto, other units can participate in battle by either pitching in an additional attack or blocking an incoming attack, and when you're done with the main game you can take on side quests for extra characters, download DLC missions (both free and not so free) which tend to offer extra classes, skills, characters, and challenges, and connect to other players playing the game to either challenge or recruit their team.

As for the other things like story, plot, music, character designs, ect..., from what I've learned the story's okay, the music's great, the character designs are ehh (especially the DLC ones), and the challenge varies from cakewalk (normal with DLC during the main story) to "unless I can somehow bum rush the win condition in 2-3 turns I am completely fucked." (lunatic+ during main story without grinding).

And though I haven't imported or played it yet, I did spend a rather unfortunate amount of my unemployment purgatory sperging out over it (I wanted to figure out who would be the best parents for the best kids and well now I know that, and the worst parents, and what to do if I make my avatar female instead of male, as well as which class is statistically the best, what path I want to take to optimize my skills (both in the main plot as well as afterwards), which class is statistically the worst, what classes to take to optimize my stat gains per level, who I want to download for my DLC party (you can download anybody, including other players' avatars, and even have multiple copies of either but you can only have 20 available on your deployment roster at any given time with everybody else needing to be released back into the cyber aether of your downloaded roster), and so on....).
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on January 05, 2013, 10:11:19 PM
"The only things they're missing"

They're also missing things like game balance, a scoring system, or a difficulty mode that isn't easily broken. Before you ask, yes there were a couple of FEs that had scoring systems.
Title: Re: Fire Emblem 3DS
Post by: Jimmy on January 06, 2013, 02:58:22 PM
Holy cow! I was so consumed by grad school the past few years that I had no idea this was even coming! Guess I'll have to get a 3DS now.

I've been searching around for screens and videos since reading this topic and I have to say I'm pretty pleased with what I'm seeing. Shadow Dragon and Radiant Dawn were pretty disappointing entries in the series, but it looks like this game may get things back on track. Really liking the graphics and character art too. Only a month away? Great!
Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 06, 2013, 04:31:37 PM
"The only things they're missing"

They're also missing things like game balance, a scoring system, or a difficulty mode that isn't easily broken. Before you ask, yes there were a couple of FEs that had scoring systems.

I can't honestly say though that any FE game has been perfectly balanced; case and point: archers.

But yes, you can easily do things like abuse the DLC chapters for vast amounts of cash, massive quantities of experience, and a veritable mountain of uber weapons a short ways into the main game. At least you don't have to abuse these things to get through the game, even on the hardest difficulty.

And yes, there's no scoring or even a death count like in earlier games. And in regards to the scoring, I can't imagine that working well with a game that lets you build up support levels with virtually everybody to A rank (there's an S rank now which is for marriages and limited to one per). It just creates a conflict of interest like it did in FEs 6 & 7.
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on January 07, 2013, 05:59:44 AM
Yeah, no FE is perfectly balanced, but some are far more balanced than others. I doubt this game will top FE12 for me.

It's not just the DLC, though. Certain class/weapon/skill combos involving the nosferatu tome can break the game as well.

I don't think it would be hard to implement a scoring system. Yes it would penalize players that want to grind everyone to max stats/supports, but those players are free to disregard the score they're rated at. Maybe if you played the game in casual mode you wouldn't get shown a score at all. That would probably make some players happier.
Title: Re: Fire Emblem 3DS
Post by: Akanbe- on January 08, 2013, 12:10:45 AM
Thanks for the replies.  Sounds alright to me, at least worth the price of the game to have fun with a new Fire Emblem for awhile.
Title: Re: Fire Emblem 3DS
Post by: Alisha on January 08, 2013, 06:31:16 AM
my only problem with perma death is that i'm not perfect and i make mistakes. like 1 one time i had a wall setup by some trees and overlooked that a wyvern knight could fly over the tree's and 1 shot my cleric. maybe as an alternative they could introduce a 3 charge staff that can revive.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 08, 2013, 03:59:55 PM
my only problem with perma death is that i'm not perfect and i make mistakes. like 1 one time i had a wall setup by some trees and overlooked that a wyvern knight could fly over the tree's and 1 shot my cleric. maybe as an alternative they could introduce a 3 charge staff that can revive.

Or a one charge staff you can repair even if broken (provided you have somebody who can use the darn thing).
Title: Re: Fire Emblem 3DS
Post by: kofvscapcom on January 08, 2013, 09:23:54 PM
The whole making mistake=getting your weaker characters instakilled is pretty much why I gotta quicksave often in SRW and Fire Emblem games, just in case. Quick reset is your best friend. I really hope the bonus exp system from the wii one is in this game, it made it so easy to max stats. Not sure how the support mechanic will turn out.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 09, 2013, 09:07:17 AM
The whole making mistake=getting your weaker characters instakilled is pretty much why I gotta quicksave often in SRW and Fire Emblem games, just in case. Quick reset is your best friend. I really hope the bonus exp system from the wii one is in this game, it made it so easy to max stats. Not sure how the support mechanic will turn out.

Nope. But you don't need it anyways, what with the infinite grinding and all. Hell, one of the DLC skills does nothing but increase your character's stat caps by 10 points nearly across the board (no luck for HP or Move) and you pretty much need it for the DLC.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 10, 2013, 01:39:59 PM
http://www.siliconera.com/2013/01/10/fire-emblem-awakening-to-have-eshop-demo-free-dlc-map/

And speaking of DLC, looks like the first one's going to be free for a while just like in Japan.

Also pics.
Title: Re: Fire Emblem 3DS
Post by: Akanbe- on January 10, 2013, 04:54:26 PM
The whole making mistake=getting your weaker characters instakilled is pretty much why I gotta quicksave often in SRW and Fire Emblem games, just in case. Quick reset is your best friend. I really hope the bonus exp system from the wii one is in this game, it made it so easy to max stats. Not sure how the support mechanic will turn out.

Nope. But you don't need it anyways, what with the infinite grinding and all. Hell, one of the DLC skills does nothing but increase your character's stat caps by 10 points nearly across the board (no luck for HP or Move) and you pretty much need it for the DLC.

I'm probably just going to ignore the DLC and not grind at all if possible.  From what people are describing, it will make things more challenging and fun.

my only problem with perma death is that i'm not perfect and i make mistakes. like 1 one time i had a wall setup by some trees and overlooked that a wyvern knight could fly over the tree's and 1 shot my cleric. maybe as an alternative they could introduce a 3 charge staff that can revive.

or like FE6 where reinforcements showed up and could move/attack all on the same turn.  That was frustrating.
Title: Re: Fire Emblem 3DS
Post by: Eusis on January 10, 2013, 05:58:38 PM
Skipping DLC and grinding seems like a good combo when going with the no perma death mode, might actually make battles a bit more thrilling to ONLY worry about scraping through, rather than keeping everyone alive.

Anyways, there's ad scans drifting around that indicate the US at least will get the blue FE 3DS that Japan got. 3DS XL upgrade might've been nice, but it's still great to see that come over, it's one of the LE ones I would've actually wanted.

EDIT: For reference, the blue 3DS (http://www.rpgfan.com/pics/Fire_Emblem_3DS/packaging-003.jpg).
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on January 10, 2013, 06:04:14 PM
In addition to avoiding DLC and grinding, you'll also need to refrain from using the Nosferatu tome and certain class/skill combinations.

If you haven't tried FE12 please do so, I think it's a better game in terms of classic FE mechanics, difficulty, and balance. It also has casual mode.
Title: Re: Fire Emblem 3DS
Post by: Eusis on January 10, 2013, 06:12:31 PM
I would've way back if they actually translated and released it here officially. Figures it's the one game skipped on.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 10, 2013, 07:22:09 PM
Skipping DLC and grinding seems like a good combo when going with the no perma death mode, might actually make battles a bit more thrilling to ONLY worry about scraping through, rather than keeping everyone alive.

Anyways, there's ad scans drifting around that indicate the US at least will get the blue FE 3DS that Japan got. 3DS XL upgrade might've been nice, but it's still great to see that come over, it's one of the LE ones I would've actually wanted.

EDIT: For reference, the blue 3DS (http://www.rpgfan.com/pics/Fire_Emblem_3DS/packaging-003.jpg).

If so then Hell Yeah! The conservative investor profits once again...*ohm nom nom*...My sandwich!? I'M RUINED!!!


In addition to avoiding DLC and grinding, you'll also need to refrain from using the Nosferatu tome and certain class/skill combinations.

If you haven't tried FE12 please do so, I think it's a better game in terms of classic FE mechanics, difficulty, and balance. It also has casual mode.

Or the better Nosferatu tome for that matter.

But then again getting said class/skill combinations is probably going to take you all main game to accumulate on even the one person who has nothing better to do than to get all of those (aside from getting together with someone like Kellam so that her daughter has those options as well as a bunch of other options that she'll probably never need).
Title: Re: Fire Emblem 3DS
Post by: Mickeymac92 on January 10, 2013, 08:25:36 PM
I'll need the demo to decide on this. Fire Emblem has a habit of pissing me off. We'll see if it's less frustrating with no permadeath.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 12, 2013, 03:51:21 AM
Skipping DLC and grinding seems like a good combo when going with the no perma death mode, might actually make battles a bit more thrilling to ONLY worry about scraping through, rather than keeping everyone alive.

Anyways, there's ad scans drifting around that indicate the US at least will get the blue FE 3DS that Japan got. 3DS XL upgrade might've been nice, but it's still great to see that come over, it's one of the LE ones I would've actually wanted.

EDIT: For reference, the blue 3DS (http://www.rpgfan.com/pics/Fire_Emblem_3DS/packaging-003.jpg).

http://gematsu.com/2013/01/fire-emblem-awakening-3ds-bundle-announced-for-u-s

Aaaaand confirmed. Better preorder now before scalpers/Japanese fans who missed out on JP version due to low print numbers/other assorted assholes clean house.
Title: Re: Fire Emblem 3DS
Post by: Alisha on January 12, 2013, 07:48:25 AM
is nosferatu the one that ignores res? i recall that being of only limited usefulness on most druid's unless you spent time raising sophia. however therein lies the problem with speedruns and a scoring system. theres no consideration for characters used. should a player that beats map A in 5 turns with haar get the same score as someone who beats it in 5 with Jill?
Title: Re: Fire Emblem 3DS
Post by: Ranadiel on January 12, 2013, 07:57:15 AM
Skipping DLC and grinding seems like a good combo when going with the no perma death mode, might actually make battles a bit more thrilling to ONLY worry about scraping through, rather than keeping everyone alive.

Anyways, there's ad scans drifting around that indicate the US at least will get the blue FE 3DS that Japan got. 3DS XL upgrade might've been nice, but it's still great to see that come over, it's one of the LE ones I would've actually wanted.

EDIT: For reference, the blue 3DS (http://www.rpgfan.com/pics/Fire_Emblem_3DS/packaging-003.jpg).

http://gematsu.com/2013/01/fire-emblem-awakening-3ds-bundle-announced-for-u-s

Aaaaand confirmed. Better preorder now before scalpers/Japanese fans who missed out on JP version due to low print numbers/other assorted assholes clean house.

Darn it, I already have the Legend of Zelda 3DS....but I want this. Curse you Nintendo! :(
Title: Re: Fire Emblem 3DS
Post by: Eusis on January 12, 2013, 08:28:01 AM
http://gematsu.com/2013/01/fire-emblem-awakening-3ds-bundle-announced-for-u-s

Aaaaand confirmed. Better preorder now before scalpers/Japanese fans who missed out on JP version due to low print numbers/other assorted assholes clean house.

John posted about it hours before your post. (http://www.rpgfan.com/news/2013/1016.html)
Title: Re: Fire Emblem 3DS
Post by: Alisha on January 12, 2013, 09:04:09 AM
nice but i wish it was an XL
Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 12, 2013, 12:36:09 PM
is nosferatu the one that ignores res? i recall that being of only limited usefulness on most druid's unless you spent time raising sophia. however therein lies the problem with speedruns and a scoring system. theres no consideration for characters used. should a player that beats map A in 5 turns with haar get the same score as someone who beats it in 5 with Jill?

No, its the one that drains life from damage. Otherwise known as Nosfertanking where you can stick a Dark Mage/Druid on the front lines without worry since any hits they take is going to be healed back from the damage they deal so long as they don't get OHKO'd in the process. Normally, its not a terrible problem since such weapons are difficult to come by and your Druid is likely only sporting 10-12 Def by their endgame averages while their Spd and Luk aren't entirely enough to avoid getting doubled/critted while Weight tends to be an issue as well (there's also a sword variant known as the Rune Sword and is pretty beastly since its not limited to dark magic users only but tend to be extremely rare as a result).

What makes the tome and its upgraded variant so gamebreaking this time is that a) you get more than one Dark Magic user, b) the tomes are plentiful, c) stat caps are so ridiculously high that even crits tend to be a non factor for most of the time, d) the revised doubling formula gives otherwise slow classes such as Dark Mages and Sorcerers more leeway (takes 5 Spd now to double or be doubled), e) no weapon weight at all, f) you can forge and upgrade the power of the spell among other things making it even more effective at draining life, and finally g) there's a skill that prevents weapon durability loss based on luck*2 and all promoted classes have a default Luk cap of 45 (not including personal cap modifiers or the skill that raises all stat caps by 10 save HP and Move) making making any weapon unlimited use for those who have said skill, and for hilarity's sake h) you can stack the Sol skill on top of that (proccing that makes the hit drain life) for even more unkillable fun.

Of course, the trick with those last two points is that you need to have the correct class combination to both learn those skills and use dark magic (only Dark Mages and Sorcerers can use dark magic and no other magic using class barring the use of a very specific skill which only shows up online or during the postgame). But then, you're guaranteed at least four people who can pull this combination off regardless as to who you sleep with (and much much more if you ever go online).
Title: Re: Fire Emblem 3DS
Post by: Alisha on January 12, 2013, 06:04:51 PM
yeah that whole sleeping with someone thing is gonna give me greif unless theres a super trap again like sephirian/lucius.
Title: Re: Fire Emblem 3DS
Post by: Raze on January 12, 2013, 07:18:39 PM
 I'd get the bundle if it were XL. But it's not like I'll lose sleep just getting the mariokart bundle and FE separately.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 12, 2013, 09:21:46 PM
yeah that whole sleeping with someone thing is gonna give me greif unless theres a super trap again like sephirian/lucius.

Code: [Select]
Then you're in luck.
Title: Re: Fire Emblem 3DS
Post by: Jimmy on January 12, 2013, 09:32:04 PM
http://gematsu.com/2013/01/fire-emblem-awakening-3ds-bundle-announced-for-u-s

Aaaaand confirmed. Better preorder now before scalpers/Japanese fans who missed out on JP version due to low print numbers/other assorted assholes clean house.

John posted about it hours before your post. (http://www.rpgfan.com/news/2013/1016.html)

Dang, Ninty is just making me want a 3DS more and more. I'll be fine if I can't get my hands on the bundle, but I'll see what I can find. Good thing I'm only a few subway stops from the Nintendo World store!
Title: Re: Fire Emblem 3DS
Post by: Akanbe- on January 14, 2013, 04:08:15 PM
http://gematsu.com/2013/01/fire-emblem-awakening-3ds-bundle-announced-for-u-s

Aaaaand confirmed. Better preorder now before scalpers/Japanese fans who missed out on JP version due to low print numbers/other assorted assholes clean house.

John posted about it hours before your post. (http://www.rpgfan.com/news/2013/1016.html)

Dang, Ninty is just making me want a 3DS more and more. I'll be fine if I can't get my hands on the bundle, but I'll see what I can find. Good thing I'm only a few subway stops from the Nintendo World store!

I had no desire for a 3DS until I actually looked at some of the things in the pipeline/near future.  It depends on what you're looking for and your priorities at the moment, but when I looked for stuff I found a lot of stuff coming out relatively soon that I would like to play.  I couldn't be happier that I bought one.

I pre-ordered FE.  Sounds fun enough.  I don't think the FE themed DS will have much of an impact here since it's not an XL, but we'll see.
Title: Re: Fire Emblem 3DS
Post by: Eusis on January 14, 2013, 04:20:54 PM
Press release with price. (http://press.nintendo.com/articles.jsp?id=36961)

Not too surprised by $200 really, that's what the bundles for 2011 cost at least outside of Black Friday itself, and while the bundles just recently were cheaper they WERE year old games when Nintendo needed to stimulate sales. I'd probably be on this anyway if I didn't already have two 3DSes... and if it had a physical cart.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 14, 2013, 05:16:38 PM
Eh. It'll hurt my wallet but with the current retro gaming bubble and a potentially dry year this year (I'm suspecting that all those new console rumors will bear something later this year which means launch titles and the occasional underrated gem) I think I will take the bite and hope for the best.
Title: Re: Fire Emblem 3DS
Post by: Raze on January 14, 2013, 06:20:24 PM
Quote
and if it had a physical cart.

Asides from a collectors perspective is this a problem? Would I have space issues if I got a bundle because I couldn't uninstall the game without losing it?
Title: Re: Fire Emblem 3DS
Post by: Mickeymac92 on January 14, 2013, 07:18:59 PM
Quote
and if it had a physical cart.

Asides from a collectors perspective is this a problem? Would I have space issues if I got a bundle because I couldn't uninstall the game without losing it?

Oddly enough, I can't find a definitive answer to this question. You'd think it'd be in the FAQ...I can't find anyone even asking that question, let alone an FAQ that mentions it....

EDIT:

Reworded the question, and found the answer in the System transfer section (you won't lose the pre-installed game if you do a system transfer, btw. I didn't know that. The eShop accounts merge, too) And I found out that the game will be saved to your download history, meaning you can redownload it on that system (or any systen you do a system transfer to) via the eShop. So it is safe to delete if you run out of space.
Title: Re: Fire Emblem 3DS
Post by: Eusis on January 14, 2013, 07:21:27 PM
Quote
and if it had a physical cart.

Asides from a collectors perspective is this a problem? Would I have space issues if I got a bundle because I couldn't uninstall the game without losing it?

If you were interested in the angle of juggling the cart between 3DS and 3DS XL, yeah, it's a problem.

... Though so's the DLC. And it'd be a moot point anyway if Nintendo were more progressive on the DD front.

Oddly enough, I can't find a definitive answer to this question. You'd think it'd be in the FAQ...I can't find anyone even asking that question, let alone an FAQ that mentions it....

It's a 4 GB SD card, I'd hope you'd be fine. However, unless Nintendo REALLY fucked up I don't think you'll lose your game, it should be redownloadable from the eShop, and while that won't save your save you could probably just back the game up on your PC or whatever then copy back when you want to play.
Title: Re: Fire Emblem 3DS
Post by: Mickeymac92 on January 14, 2013, 07:45:58 PM
Can you? Nintendo's website said something specific about that, but I can't remember what and now I can't find it...
Title: Re: Fire Emblem 3DS
Post by: Eusis on January 14, 2013, 07:48:30 PM
Can you? Nintendo's website said something specific about that, but I can't remember what and now I can't find it...

Eh, this'll do for confirmation (http://techforums.nintendo.com/thread/18680). MK7, but I don't see why they'd do it differently for any other game.
Title: Re: Fire Emblem 3DS
Post by: PaleRobbie on January 14, 2013, 08:19:43 PM
Really wish this was a 3DS XL bundle.  I was thinking about picking one up. 
Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 15, 2013, 06:43:18 PM
http://www.siliconera.com/2013/01/15/fire-emblem-awakening-has-dual-audio-voice-tracks/

Meanwhile, a neat feature is confirmed.

Although outside of the handful of cutscenes that the game has, most voiced dialogue consisted of clips such as "Krom-sama!", "Eh!", and "Yosh!".
Title: Re: Fire Emblem 3DS
Post by: kyuusei on January 16, 2013, 08:50:59 PM
The 3DS bundle looks freakin' gorgeous. I'd splurge for it if I could but I already have a 3DS and even with trade in I probably couldn't afford it right now. And I doubt they're making so many that it'll be sitting on shelves for a while.

I'm very impressed as a longtime fan that Awakening is being pushed so much. Today's video has me all excited about support convos coming back. This is one big reason I got a 3DS. Don't forget about the demo tomorrow!
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on January 17, 2013, 12:26:55 PM
THE DEMO WAS SO SHORT. ;-;


I need more. This game looks too good. I love the UI and the battle system looks really really promising.


If i had one nitpick it could be the battle sprites but thats minimal to me.
Title: Re: Fire Emblem 3DS
Post by: (Tunnels) on January 17, 2013, 10:24:41 PM
OMG I love the demo so much, I can't wait. I'm really happy with how they used the 3D; it helps give the terrain a very nice visual depth.
Title: Re: Fire Emblem 3DS
Post by: Taelus on January 17, 2013, 11:11:26 PM
Playing the demo. I've always appreciated this series but never gotten into it. All I can say about this game is "fucking wow." *preorders*

Title: Re: Fire Emblem 3DS
Post by: Ashton on January 17, 2013, 11:51:53 PM
Music isn't great and the animations are too slow.

Otherwise, I'm really digging it.
Title: Re: Fire Emblem 3DS
Post by: Taelus on January 18, 2013, 12:55:19 AM
Music isn't great and the animations are too slow.

Otherwise, I'm really digging it.

I actually like the music! Also, I could be wrong but wasn't there an option to speed up the animations? I didn't want to do that because I was really enjoying them, but I can imagine after 40 hours of play I'd want to speed it up.

EDIT: I like the music, though I admit so far it's a bit sparse. The combat tune is fun though!
Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 18, 2013, 03:33:28 AM
Music isn't great and the animations are too slow.

Otherwise, I'm really digging it.

I actually like the music! Also, I could be wrong but wasn't there an option to speed up the animations? I didn't want to do that because I was really enjoying them, but I can imagine after 40 hours of play I'd want to speed it up.

EDIT: I like the music, though I admit so far it's a bit sparse. The combat tune is fun though!

Yeah, there's definitely a fast forward button on the bottom screen along with a pause and first person view button.
Title: Re: Fire Emblem 3DS
Post by: Draak on January 18, 2013, 02:34:11 PM
After the excellent FE12, this seems like another great addition to the series. I loved the My Unit mechanic, even if it was broken as hell. Most curious about how they could improve upon it.

Still, don't want shell out $ for the 3DS, as it is. Why couldn't Nintendo release a standard sized 3DS model with the XL improvements? Would buy the thing in a heartbeat.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 18, 2013, 05:20:08 PM
http://www.siliconera.com/2013/01/18/fire-emblem-awakenings-funny-romantic-pairings-and-extensive-support-system/

So the 'fortune teller' is being called the 'hubba tester' now. How very appropriate.
Title: Re: Fire Emblem 3DS
Post by: Jimmy on January 18, 2013, 07:41:36 PM
Woohoo!! I'm so glad to hear that so many people are liking the demo. Now I'm even more excited for the 4th.
Title: Re: Fire Emblem 3DS
Post by: Taelus on January 18, 2013, 09:16:59 PM
It's got a really great presentation. I'm happy to see Nintendo making sure its "second-stringers" get some love.

Also new 2D-perspective Metroid and Zelda plz
Title: Re: Fire Emblem 3DS
Post by: Akanbe- on January 21, 2013, 03:26:27 PM
Woohoo!! I'm so glad to hear that so many people are liking the demo. Now I'm even more excited for the 4th.

About that date....

(http://i.imgur.com/HPlreEy.jpg)

Dunno wtf that means.  Never seen that message before.  Considering cancelling and getting it from gamestop, but if Amazon has trouble getting the item in stock, then I'd assume Gamestop would too.
Title: Re: Fire Emblem 3DS
Post by: Taelus on January 21, 2013, 03:26:58 PM
I think it means "nintendo sucks and ships weird."
Title: Re: Fire Emblem 3DS
Post by: Eusis on January 21, 2013, 03:56:34 PM
Dunno wtf that means.  Never seen that message before.  Considering cancelling and getting it from gamestop, but if Amazon has trouble getting the item in stock, then I'd assume Gamestop would too.

Do it anyway, GameStop gives an artbook for pre-ordering, so at worst you're getting a bonus.
Title: Re: Fire Emblem 3DS
Post by: Dice on January 21, 2013, 07:57:05 PM
I loved the demo, which is surprising since I don't really like Tactics games too much.  So then I go to the Fire Emblem wiki page and its got its own meant for info JUST on the one game series.  STAY AWAY.  I think I spoiler like half the game based on not warning about spoilers. D:
Title: Re: Fire Emblem 3DS
Post by: Jimmy on January 21, 2013, 08:21:44 PM
Woohoo!! I'm so glad to hear that so many people are liking the demo. Now I'm even more excited for the 4th.

About that date....

(http://i.imgur.com/HPlreEy.jpg)

Dunno wtf that means.  Never seen that message before.  Considering cancelling and getting it from gamestop, but if Amazon has trouble getting the item in stock, then I'd assume Gamestop would too.

Meh, I'm not worried. I've long since stopped caring about whether or not I get a game on release date. And I was planning to buy in store anyway.
Title: Re: Fire Emblem 3DS
Post by: kyuusei on January 21, 2013, 09:55:29 PM
I loved the demo, which is surprising since I don't really like Tactics games too much.  So then I go to the Fire Emblem wiki page and its got its own meant for info JUST on the one game series.  STAY AWAY.  I think I spoiler like half the game based on not warning about spoilers. D:

Yeah there's some..... interesting twists in the game so far.

Even though they're both SRPGs, they're very different and it's easy to love one and not really care for the other. I always had a harder time getting into any of the Tactics games, whereas Fire Emblem was fairly easy for me. Even in Japanese, which I do not read beyond weapon names, and I started playing the series before it ever came out in English.

I think Awakening's got a lot of appeal whether you were previously into Fire Emblem or not. It was one big reason I got a 3DS when I did. Sucks about the release date though...
Title: Re: Fire Emblem 3DS
Post by: Alisha on January 22, 2013, 12:45:09 AM
the twist involving marth is funny.
Title: Re: Fire Emblem 3DS
Post by: Blace on January 24, 2013, 12:51:50 PM
I think I'm finally going to buy a 3DS when this game comes out. I love Fire Emblem and this game looks SO much better than the last few entries. Love the series and simply must be able to play this game on launch day haha. Liz's preview convinced me. Just have to figure out whether to buy a standard 3DS or an XL (leaning standard since my brother has the XL and not only is it too big imo, but it makes the older DS games look a little fuzzy because they weren't meant to be on a screen that big). Am I wrong about that?
Title: Re: Fire Emblem 3DS
Post by: Klyde Chroma on January 24, 2013, 01:10:38 PM
I think I'm finally going to buy a 3DS when this game comes out. I love Fire Emblem and this game looks SO much better than the last few entries. Love the series and simply must be able to play this game on launch day haha. Liz's preview convinced me. Just have to figure out whether to buy a standard 3DS or an XL (leaning standard since my brother has the XL and not only is it too big imo, but it makes the older DS games look a little fuzzy because they weren't meant to be on a screen that big). Am I wrong about that?

I had the original 3ds first.... I feel the XL is a MAJOR step up... both from a visual and ergonomic standpoint... also, I detect no fuzziness on any of my DS games (a concern of mine when I was purchasing as well)....
Title: Re: Fire Emblem 3DS
Post by: Blace on January 24, 2013, 01:16:46 PM
I think I'm finally going to buy a 3DS when this game comes out. I love Fire Emblem and this game looks SO much better than the last few entries. Love the series and simply must be able to play this game on launch day haha. Liz's preview convinced me. Just have to figure out whether to buy a standard 3DS or an XL (leaning standard since my brother has the XL and not only is it too big imo, but it makes the older DS games look a little fuzzy because they weren't meant to be on a screen that big). Am I wrong about that?

I had the original 3ds first.... I feel the XL is a MAJOR step up... both from a visual and ergonomic standpoint... also, I detect no fuzziness on any of my DS games (a concern of mine when I was purchasing as well)....

Well I slipped in Final Fantasy III for the DS on my brothers XL the other day just to test it and it definitely doesn't not look as strong on it. I can get a good conditioned 3DS for 80-100 bucks, whereas the XL's are looking to be between 150-200 and I don't know that I can justify that much of a price difference.
Title: Re: Fire Emblem 3DS
Post by: Klyde Chroma on January 24, 2013, 03:49:36 PM


Well I slipped in Final Fantasy III for the DS on my brothers XL the other day just to test it and it definitely doesn't not look as strong on it. I can get a good conditioned 3DS for 80-100 bucks, whereas the XL's are looking to be between 150-200 and I don't know that I can justify that much of a price difference.

Wow, thats funny.... that is the same game I was playing when I made the switch and I honestly didn't notice a degradation in visuals.... and I'm usually a freakin' snob when it comes to that sort of thing.... then again I'll take upscaling over clarity when it comes to a handheld, so maybe my subjective taste took precedence in this case....

In either event, you can't go wrong saving a hundred bucks either... considering the volume of DS titles worth grabbing as well as their availability and price at the moment, that could translate to A LOT of hours of quality gaming.....

I just like big screens is all.... doing art for a living, I'm always looking at small details and my eyes feel stressed... my PSP acts as a home console in fact (video component output= the best thing to ever be built into a handheld IMO...)
Title: Re: Fire Emblem 3DS
Post by: Dice on January 24, 2013, 03:56:20 PM
I think I'm finally going to buy a 3DS when this game comes out. I love Fire Emblem and this game looks SO much better than the last few entries. Love the series and simply must be able to play this game on launch day haha. Liz's preview convinced me. Just have to figure out whether to buy a standard 3DS or an XL (leaning standard since my brother has the XL and not only is it too big imo, but it makes the older DS games look a little fuzzy because they weren't meant to be on a screen that big). Am I wrong about that?

I had the original 3ds first.... I feel the XL is a MAJOR step up... both from a visual and ergonomic standpoint... also, I detect no fuzziness on any of my DS games (a concern of mine when I was purchasing as well)....

Well I slipped in Final Fantasy III for the DS on my brothers XL the other day just to test it and it definitely doesn't not look as strong on it. I can get a good conditioned 3DS for 80-100 bucks, whereas the XL's are looking to be between 150-200 and I don't know that I can justify that much of a price difference.

I wouldn't mind switching to a 3DS XL if for nothing else than the "3d angle" is way better. 
Small 3ds is *way* too picky: If you move like an inch off from being completely parallel from the 3DS screen -- then that's it -- it blurs.  I acutally find the statements about hurting your eyes somewhat exaggerated, it's the constant shift from 3D-to-Blur that hurts my eyes if I shift my weight around even a little too much.
Title: Re: Fire Emblem 3DS
Post by: Blace on January 24, 2013, 04:58:32 PM


Well I slipped in Final Fantasy III for the DS on my brothers XL the other day just to test it and it definitely doesn't not look as strong on it. I can get a good conditioned 3DS for 80-100 bucks, whereas the XL's are looking to be between 150-200 and I don't know that I can justify that much of a price difference.

Wow, thats funny.... that is the same game I was playing when I made the switch and I honestly didn't notice a degradation in visuals.... and I'm usually a freakin' snob when it comes to that sort of thing.... then again I'll take upscaling over clarity when it comes to a handheld, so maybe my subjective taste took precedence in this case....

In either event, you can't go wrong saving a hundred bucks either... considering the volume of DS titles worth grabbing as well as their availability and price at the moment, that could translate to A LOT of hours of quality gaming.....

I just like big screens is all.... doing art for a living, I'm always looking at small details and my eyes feel stressed... my PSP acts as a home console in fact (video component output= the best thing to ever be built into a handheld IMO...)

Haha that is definitely ironic and funny. If I was more into the 3D aspect of it, I would probably go for the XL, but honestly it hasn't done anything for me. I usually turn it off lol. 100 bucks saved = plenty of more games for me to buy later or half a car payment this month :P
Title: Re: Fire Emblem 3DS
Post by: Raze on January 24, 2013, 07:56:50 PM
 I really like the idea of pairing two units into one, if nothing else for cramming more people onto chokepoints so the tanks don't have all the fun(And all the exp) and making 'castle level with narrow halls' chapters less of a pain to navigate. Hopefully it's not too overpowered though or at least has some enemies do it too to even it out.
Title: Re: Fire Emblem 3DS
Post by: Taelus on January 24, 2013, 08:20:50 PM
My favorite part about the whole system is that you get different dialogues between the characters based on who you pair. That alone is replayability for me. Characters make the story. Can't wait!
Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 24, 2013, 09:24:05 PM
Yeah, this game has reams of text from all the supports, Everybody's Room, the fortune teller's remarks, and so on. Especially if you include the DLC which feature some maps that are nothing but building rapport between characters.
Title: Re: Fire Emblem 3DS
Post by: Spoony Mage on January 25, 2013, 01:10:29 PM
I've never played a Fire Emblem game before.  I'm considering jumping in with this one, but as I still have my Gamecube does anyone think the FE game on that system is worth the trouble?
Title: Re: Fire Emblem 3DS
Post by: Blace on January 25, 2013, 01:30:48 PM
I've never played a Fire Emblem game before.  I'm considering jumping in with this one, but as I still have my Gamecube does anyone think the FE game on that system is worth the trouble?

Absolutely. I loved that game it has probably one of the best stories of the series (my favorite of the ones that have been localized so far, although Sacred Stones is a very close second). The Wii sequel isn't as good as the GC one, but it's solid if you end up liking it enough to get a sequel.
Title: Re: Fire Emblem 3DS
Post by: kyuusei on January 25, 2013, 01:53:49 PM
It's definitely worth a playthrough if you have a GameCube or Wii handy and not packed away like me. I haven't touched the Wii version still (oops), but I liked the GC one.

And if not, Awakening is a completely fine place to start - I feel it's newbie-friendly.
Title: Re: Fire Emblem 3DS
Post by: Blace on January 25, 2013, 02:14:57 PM
It's definitely worth a playthrough if you have a GameCube or Wii handy and not packed away like me. I haven't touched the Wii version still (oops), but I liked the GC one.

And if not, Awakening is a completely fine place to start - I feel it's newbie-friendly.

The Wii one is definitely the worst of the ones that have made it to our shores, but still worth it honestly. Go back to it at some point :P
Title: Re: Fire Emblem 3DS
Post by: Jimmy on January 25, 2013, 10:14:02 PM
I've never played a Fire Emblem game before.  I'm considering jumping in with this one, but as I still have my Gamecube does anyone think the FE game on that system is worth the trouble?

Absolutely. I loved that game it has probably one of the best stories of the series (my favorite of the ones that have been localized so far, although Sacred Stones is a very close second). The Wii sequel isn't as good as the GC one, but it's solid if you end up liking it enough to get a sequel.

Yea, Path of Radiance is fantastic. The battle animations were a bit on the lackluster side, but story, characters, battle maps, art. Great place to dip your toes into the water, and probably cost effective if you can find it. Radiant Dawn is only okay, and really long. It does have some cool classes that we may not see again though. I personally think that Shadow Dragon for DS is the worst entry that has been released outside of Japan. Too easy, and it oddly rewards players for allowing their units to die as that is the only way to play all of the maps.

In other news, man I'm excited. Have I said that yet?
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on January 25, 2013, 10:54:36 PM
Shadow Dragon is just for nostalgia, but since we didn't get Fire Emblem until the GBA era, we didn't really have any nostalgia for it, so it was kinda just a dated game without much to redeem it.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 25, 2013, 11:03:04 PM
I've never played a Fire Emblem game before.  I'm considering jumping in with this one, but as I still have my Gamecube does anyone think the FE game on that system is worth the trouble?

Absolutely. I loved that game it has probably one of the best stories of the series (my favorite of the ones that have been localized so far, although Sacred Stones is a very close second). The Wii sequel isn't as good as the GC one, but it's solid if you end up liking it enough to get a sequel.

Yea, Path of Radiance is fantastic. The battle animations were a bit on the lackluster side, but story, characters, battle maps, art. Great place to dip your toes into the water, and probably cost effective if you can find it. Radiant Dawn is only okay, and really long. It does have some cool classes that we may not see again though. I personally think that Shadow Dragon for DS is the worst entry that has been released outside of Japan. Too easy, and it oddly rewards players for allowing their units to die as that is the only way to play all of the maps.

In other news, man I'm excited. Have I said that yet?

Shadow Dragon is also a remake of the first game which means that even with the updates added to modernize the game its still a 19 year old game at its heart. And to preempt mjrpgfan SD also didn't have any sort of scoring/ranking system which is apparently another major drawback (which, to be fair, does prevent those who play only for score like mjrpgfan from doing so since there's no longer any fixed performance goal to aim for, while those of us who like to play it our own way can ignore the pressure of obtaining perfection).

Radiant Dawn also has its share of clever ideas as well as its flaws. Most notable is the attempt at having you play from the perspectives of both sides of the conflict. The big problem stems from the fact that you spend a third of the game on one group of people, another third on another set of people, and the final third is everybody and their brother getting together to compete for the 12 or so spots on the endgame team with half the cast having fewer than 3 chapters since the first third of the game to catch up with (and some having fewer than 3 chapters of availability total). Still, the maps are quite varied for the most part with all of them having some sort of theme, feature, or alternate objective.
Title: Re: Fire Emblem 3DS
Post by: Blace on January 25, 2013, 11:35:36 PM
I concur that Shadow Dragon is by far the worst of the ones we have gotten so far. I reviewed it for the site when it was released and agree with all the complaints Jimmy outlined. It's probably best for people who aren't very good at SRPG's and want something easy. The story is also very lackluster compared to every other entry.
Title: Re: Fire Emblem 3DS
Post by: Kratoscar2008 on January 25, 2013, 11:37:34 PM
Can you (As my unit?) marry with any unit here or you only make cupid work and pair characters?

I shamefully admit this is the only reason im considering this game altough i have played sacred stones and FE 6.
Title: Re: Fire Emblem 3DS
Post by: Jimmy on January 25, 2013, 11:45:08 PM
I'm willing to forgive the story considering the fact it is a remake of an NES era game. It reminds me a lot of the early Dragon Quest games storywise, and I'm okay with that. They could have fleshed out the characters through support conversations or something though. If they'd done that and fixed some of the other glaring problems it would have been a pretty good game.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 26, 2013, 12:41:40 AM
Can you (As my unit?) marry with any unit here or you only make cupid work and pair characters?

I shamefully admit this is the only reason im considering this game altough i have played sacred stones and FE 6.

You can make the avatar sleep with any opposite gendered character in the game, barring the DLC and legacy characters. This includes children, late game characters, and post game characters among the usual lists of potential suitors. Additionally, whomever you pair the avatar up with will have a little cutscene play out depicting their proposal.
Title: Re: Fire Emblem 3DS
Post by: Kratoscar2008 on January 26, 2013, 01:15:09 AM
Can you (As my unit?) marry with any unit here or you only make cupid work and pair characters?

I shamefully admit this is the only reason im considering this game altough i have played sacred stones and FE 6.

You can make the avatar sleep with any opposite gendered character in the game, barring the DLC and legacy characters. This includes children, late game characters, and post game characters among the usual lists of potential suitors. Additionally, whomever you pair the avatar up with will have a little cutscene play out depicting their proposal.

awesome im going to get it then.
Title: Re: Fire Emblem 3DS
Post by: Spoony Mage on January 26, 2013, 02:28:38 AM
Liking the answers.  I think I'll pick up the 3DS title and try it out.  I only have Devil Survivor Overclocked and LoZ: Ocarina of Time at the moment, so they could use a new friend.  Might try to find Radiant Dawn as well.  There's a couple of Gamestops relatively close by that I can look at.
Title: Re: Fire Emblem 3DS
Post by: Eusis on January 26, 2013, 02:47:22 AM
If you want to be sure, try the demo. There's actually a lot of people who were won over by it from what I've seen, which is quite the accomplishment given it's an RPG demo.
Title: Re: Fire Emblem 3DS
Post by: kyuusei on January 26, 2013, 08:20:48 PM
Yep, my tactician had plenty of options. The proposal was kind of cute and pretty hilarious (you get it at S rank), and it only took me til chapter 12 to get it.

Gotta admit, my tactician and her spouse are pretty badass on the battlefield. I just give them killing edges and watch them go. :')
Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 26, 2013, 09:07:29 PM
The one thing to remember about matchmaking is that only Chrom is mandated by the plot to getting hitched at a certain point (at the end of the chapter where the Dancer joins), and he'll take whomever's closest to him from his S-rank potentials whether you've reached S-rank or not. Alternatively, if you keep him at arms length from all of his potential mates you can avoid having him take anyone from your army (although this is not advisable since his child will be left with Chrom's inheritance only and another child will miss out on Aether/Royal Weapon).
Title: Re: Fire Emblem 3DS
Post by: kyuusei on January 26, 2013, 09:20:44 PM
Yep, Chrom had only really talked to the one female he did end up marrying in my game. Well, I think he also had a convo with my tactician but she was further along with (though not yet married to) someone else. And kids are showing up, yes...
Title: Re: Fire Emblem 3DS
Post by: Taelus on January 26, 2013, 11:15:51 PM
Is the game broken into a generation system like Phantasy Star 2?
Title: Re: Fire Emblem 3DS
Post by: Eusis on January 26, 2013, 11:17:42 PM
Is the game broken into a generation system like Phantasy Star 2?

That's actually Phantasy Star III.

</pedant>
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on January 26, 2013, 11:55:56 PM
Is the game broken
yes it is
Title: Re: Fire Emblem 3DS
Post by: Taelus on January 27, 2013, 12:16:21 AM
Is the game broken into a generation system like Phantasy Star 2?

That's actually Phantasy Star III.

</pedant>

That's what I meant to say :) And it's an important distinction. I thank you for making it.

Incidentally, PSIII is underrated.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 27, 2013, 07:08:02 AM
Is the game broken
yes it is

I see what you did there.


But to actually answer the question, no it is not. Much like everything else in the game, the reason is a lot more anime than normal.
Title: Re: Fire Emblem 3DS
Post by: Raze on January 27, 2013, 11:27:50 AM
Quote
Incidentally, PSIII is underrated.

I've avoided it because of the hate, but I always did think the generation gimmick sounded pretty cool.
Title: Re: Fire Emblem 3DS
Post by: Eusis on January 27, 2013, 04:37:27 PM
Well, the Phantasy Star Collection's on the Japanese PSN for anyone willing to jump through hoops, and thanks to all the features that has it's probably the friendliest version of the game to play.
Title: Re: Fire Emblem 3DS
Post by: Taelus on January 27, 2013, 06:42:54 PM
It's a rough game to play, but I think a lot of the hate stems from it being "different" rather than bad. There are some genuinely cool and progressive features. The tech balancing system is neat, the combat is generally pretty solid, generation thing gives you some replayability, and the music is great. Unfortunately it often gets a bad rap because if you sit on the command input screen, the combat music won't change and the loop is pretty short-- it's dynamic and shifts depending on how well each round is going.

Srsly though, it has one of the coolest final boss themes in the series.

http://www.youtube.com/watch?v=TvtyUmdQamY Final boss theme. Spoilers, if you care or don't already know. It's so dark!

Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 28, 2013, 06:15:14 AM
It's a rough game to play, but I think a lot of the hate stems from it being "different" rather than bad. There are some genuinely cool and progressive features. The tech balancing system is neat, the combat is generally pretty solid, generation thing gives you some replayability, and the music is great. Unfortunately it often gets a bad rap because if you sit on the command input screen, the combat music won't change and the loop is pretty short-- it's dynamic and shifts depending on how well each round is going.

Srsly though, it has one of the coolest final boss themes in the series.

http://www.youtube.com/watch?v=TvtyUmdQamY Final boss theme. Spoilers, if you care or don't already know. It's so dark!



Its also fugly as hell and some of the enemy attack animations are hilariously minimalistic as well. It also has almost nothing to do with the main series until near the end.

But yes, the music is pretty good.
Title: Re: Fire Emblem 3DS
Post by: kyuusei on January 29, 2013, 10:38:07 PM
Anyone get it early? Apparently Canada doesn't believe in street dates.
Title: Re: Fire Emblem 3DS
Post by: Aurian on January 29, 2013, 11:34:32 PM
Well, my part of Canada still believes in street dates :(
Title: Re: Fire Emblem 3DS
Post by: MereMare on January 30, 2013, 03:17:32 AM
Anyone get it early? Apparently Canada doesn't believe in street dates.

I did get it early (Vancouver). After chatting with the EBGames salespeople, yeah they were told to sell it as soon as they got it.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 30, 2013, 07:20:51 AM
I'd be cursing you Cannooks but I'm sitting on a preorder for the 3DS box set and hopefully an artbook (I've been screwed over by my local GS so many times now, the only reason for the preorder was for the 3DS since I couldn't get one over the holiday shopping season), and I've already spoilered the hell out of myself last year by watching an internet playthrough and spergin' over optimal breeding strategies so I'm in no particular rush.

That said, you Cannooks can take your blizzard back.
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on January 30, 2013, 07:24:47 AM
Brb, flying to Canada.
Title: Re: Fire Emblem 3DS
Post by: Blace on January 30, 2013, 02:04:45 PM
This game is getting ridiculously good reviews. Metacritic has it at a 92 right now with 15 reviews, including former editor Kim's 9/10 with Game Informer. So stoked!
Title: Re: Fire Emblem 3DS
Post by: Dice on January 30, 2013, 02:10:05 PM
Brb, flying to Canada.

:D
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on January 30, 2013, 02:12:05 PM
Brb, flying to Canada.

:D

I think if I do go on vacation it should be Canada. If I come will you buy me poutine?
Title: Re: Fire Emblem 3DS
Post by: Dice on January 30, 2013, 03:08:40 PM
Brb, flying to Canada.

:D

I think if I do go on vacation it should be Canada. If I come will you buy me poutine?

I barely eat it myself, quite frankly it'll be an opportunity for both of us.
Where the fuc Yodes at now?

Good reviews and an art book have me very excited for my first FE game.  Swee!
Title: Re: Fire Emblem 3DS
Post by: Yggdrasil on January 31, 2013, 03:07:23 PM
8-4 to hold interview with the creators of Fire Emblem: Awakening (http://www.neogaf.com/forum/showthread.php?t=510366)
Title: Re: Fire Emblem 3DS
Post by: Dade on February 01, 2013, 01:27:36 AM
Hey Canada....you're lucky I like some of your residents, otherwise I'd really hate you even MORE.

(http://christineonscreen.files.wordpress.com/2011/10/himym2.gif)
Title: Re: Fire Emblem 3DS
Post by: Dice on February 01, 2013, 01:43:20 AM
Hey Canada....you're lucky I like some of your residents, otherwise I'd really hate you even MORE.

(http://christineonscreen.files.wordpress.com/2011/10/himym2.gif)

Now that's just a mean and offensive gif, we've got polar bea---
Hey, Tim Hortons coffee... REP-RUH-ZENT!!!!

That said, you Cannooks can take your blizzard back.

If it makes any difference, our weather is retarded.
Title: Re: Fire Emblem 3DS
Post by: Aurian on February 01, 2013, 07:00:50 PM
Ah... got my copy now. I got a call saying my game was in shortly after my earlier post but was too sick to go. Vancouver is ignoring the street date too :p
Title: Re: Fire Emblem 3DS
Post by: kyuusei on February 02, 2013, 03:55:06 PM
First DLC map is out. It's free for now, and not hard at all, but hey it was a nice nostalgia trip.  :)
Title: Re: Fire Emblem 3DS
Post by: Taelus on February 02, 2013, 04:11:57 PM
Wait, so when the heck is this game actually out? Supposed to be out?
Title: Re: Fire Emblem 3DS
Post by: Eusis on February 02, 2013, 04:18:26 PM
Supposed to be out Monday, but it seems many GameStops have no clue when it'll be in. I just hope none of them (Especially not mine) do anything dumb like get it in ahead of time, then hold it to TUESDAY.
Title: Re: Fire Emblem 3DS
Post by: kyuusei on February 02, 2013, 04:43:29 PM
Plus, Monday's an odd choice for game release. Nintendo usually likes Sundays, and everyone else always does Tuesdays.

I do wonder if the widely-broken street date is why the DLC is out early, too.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 02, 2013, 06:13:19 PM
Man, if it would hit shelves over here I could get my game on for the game tomorrow. Oh well, more Xenoblade then.

Also, I couldn't help but notice that westerners are getting Blazing Sword's characters (i.e. Eliwood, Hector, Lyn, etc) for the first SpotPass release.
Title: Re: Fire Emblem 3DS
Post by: Taelus on February 02, 2013, 06:33:13 PM
What exactly is the spotpass thing?

When I get this game, I want to make sure I don't miss anything due to all these newfangled concepts. O_O
Title: Re: Fire Emblem 3DS
Post by: kyuusei on February 02, 2013, 09:20:08 PM
From Blazing Sword, I've only seen Lyn so far. I saw Caeda from the Altea games, Eirika from Sacred Stones, Lilina from Sword of Seals, Alm and Celica from I think Holy War & Thracia 776 and..... others. Oh yeah. Ike and Elinica from the Radiant games. I think there was more but I forget who.
Title: Re: Fire Emblem 3DS
Post by: mrchoppy on February 03, 2013, 02:16:57 AM
This looks great.  Nintendo would have my money if it wasnt for the 3ds region lock and the fact that its not out in the UK yet :(   

I'm sure i will like the gameplay, but how does the story stand up?   Generic as hell or characters you care about?
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 03, 2013, 09:32:54 AM
The story is fairly straight forward compared to stuff like the console games (better than Sacred Stones at least), but the real meat of the game's writing is in the supports.


What exactly is the spotpass thing?

When I get this game, I want to make sure I don't miss anything due to all these newfangled concepts. O_O

It's where you get the free DLC and other WiFi based benefits.

Streetpass is the other wireless 3DS function and is what you use to beam avatars from other players as well as beaming your own avatar elsewhere.

If you've ever played DQIX, the SpotPass function would be analogous to the online shop and post game quests; whereas the trading maps, unlocking improvements to the Inn, and the feature that only really works in Japan or conventions are analogous to the 3DS's Streetpass.


From Blazing Sword, I've only seen Lyn so far. I saw Caeda from the Altea games, Eirika from Sacred Stones, Lilina from Sword of Seals, Alm and Celica from I think Holy War & Thracia 776 and..... others. Oh yeah. Ike and Elinica from the Radiant games. I think there was more but I forget who.

Lyn, Florina, Nino, Serra, Eliwood, Hector, Karel, Matthew, Jaffar, and Nergal are this round's SpotPass units. The others will show up later but you can get a sneak peak through the DLC missions (with the initial one for paid DLC Marth being set on Telys Island and involving a
Code: [Select]
showdown between the leading ladies of the earlier games versus Marth, Ike, Alm, and your guys).
(Also, Alm and Celica are both from Gaiden, either Diadora, Julia/Yuria, or both are from Holy War, and most likely Mareeta, if anybody, is repping 776 in that mission.)
Title: Re: Fire Emblem 3DS
Post by: kyuusei on February 03, 2013, 11:33:07 AM
I meant they were in that map, not SpotPass.

Julia's in Holy War. I think Diadora is too, if not Thracia. I played but didn't beat both. Thracia is HARD.
Title: Re: Fire Emblem 3DS
Post by: Klyde Chroma on February 03, 2013, 03:24:14 PM
Gee golly I hope I can find this game tomorrow... I really dropped the ball on pre orders lately.... between missing this (not thinking gamestop we cut off pre-orders like 3-4 weeks ago...) and getting the steel-case of Ni No Kuni instead of the Wizards Edition I feel like I'm slipping.... thank goodness the German amazon saved me with Ni No or I'd be reeeeeal upset..... I think I'm gonna try my local wal mart tonite at like 1 am for this-LoL
Title: Re: Fire Emblem 3DS
Post by: Taelus on February 03, 2013, 03:36:11 PM
http://www.gameinformer.com/b/news/archive/2013/02/03/fire-emblem-awakening-delayed-due-to-shipping-error.aspx

Welp.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 03, 2013, 04:09:56 PM
Disappointed, but not surprised. Looks like I got a few more days to wrap up my current game situation.


I meant they were in that map, not SpotPass.

Julia's in Holy War. I think Diadora is too, if not Thracia. I played but didn't beat both. Thracia is HARD.

I am an idiot. Nanna's the Thracia rep for the DLC mission. I mean yeah, she's a troubadour which is unusual for a female lead and doesn't join up until like a quarter of the way into the game, but she's still standing right next to Lief and Finn on the game's fricken box art.

And yeah, both Diadora and Julia are in Holy War as the female lead reps for their respective generations (although Nanna's in Holy War as well unless you didn't pair Lachesis or got her killed prior to the gen shift).
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on February 03, 2013, 05:07:52 PM
Yeah, the posters on the gfaqs and serenes forest boards are getting very restless and irritable over the delay. Lots of nastyposts going on.

I don't see what the big fuss is about. It's a decent tactics game (balance issues aside) but as soon as I get to the romance stuff it gets creepy to me. Mission design tends to be a bit on the bland side.. not a lot going on.
Title: Re: Fire Emblem 3DS
Post by: Klyde Chroma on February 03, 2013, 05:15:22 PM
http://www.gameinformer.com/b/news/archive/2013/02/03/fire-emblem-awakening-delayed-due-to-shipping-error.aspx

Welp.

this will prove a blessing to me.... not only does it give me more ni no time but the odds of scoring a pre-order someone doesn't pick up because they "had to have it" and got the digital version has just increased dramatically!
Title: Re: Fire Emblem 3DS
Post by: Blace on February 03, 2013, 08:06:54 PM
http://www.gameinformer.com/b/news/archive/2013/02/03/fire-emblem-awakening-delayed-due-to-shipping-error.aspx

Welp.

this will prove a blessing to me.... not only does it give me more ni no time but the odds of scoring a pre-order someone doesn't pick up because they "had to have it" and got the digital version has just increased dramatically!

This is so annoying... I have it pre-ordered at Gamestop and I was expecting to go tomorrow and pick it up... I've been waiting on this game for quite awhile.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 03, 2013, 10:48:34 PM
Yeah, the posters on the gfaqs and serenes forest boards are getting very restless and irritable over the delay. Lots of nastyposts going on.

I don't see what the big fuss is about. It's a decent tactics game (balance issues aside) but as soon as I get to the romance stuff it gets creepy to me. Mission design tends to be a bit on the bland side.. not a lot going on.

That's a fair assessment. While I enjoy the metagaming that goes into picking my pairings, I feel that there is a fair bit more creep than normal, especially in regards to (though not limited to) the DLC. Meanwhile, the maps with the more interesting victory conditions also tend to be in the DLC with the main story missions mostly consisting of routs and seizes.

Still, its the first brand new game (i.e. not a remake) in the series since Radiant Dawn and that game was a clusterfuck of its own issues, plus this game is more like a love letter to fans, rather than the same ol' same o', so the fuss is understandable.
Title: Re: Fire Emblem 3DS
Post by: kyuusei on February 03, 2013, 11:14:12 PM
I started sorting out my pairings long before Old Hubba came along. So I guess I missed out on the creep factor, but once I met him, as amusing as he is at times, it just became a whole new level of ick.

For whomever is hit by the shipping delay and hadn't pre-ordered/paid/been set on a retail copy and/or the retail bonus, the game IS out on the 3DS eShop tomorrow.
Title: Re: Fire Emblem 3DS
Post by: Eusis on February 04, 2013, 12:09:44 AM
For whomever is hit by the shipping delay and hadn't pre-ordered/paid/been set on a retail copy and/or the retail bonus, the game IS out on the 3DS eShop tomorrow.

Scratch that (unless you're on the East Coast), it's out right now.
Title: Re: Fire Emblem 3DS
Post by: Akanbe- on February 04, 2013, 12:21:37 AM
http://www.gameinformer.com/b/news/archive/2013/02/03/fire-emblem-awakening-delayed-due-to-shipping-error.aspx

Welp.

Kind of strange that some people got the game early and others won't even have it on the release date.  I don't mind as I had a feeling it was coming due to the warning on Amazon, but I'm sure others are annoyed.
Title: Re: Fire Emblem 3DS
Post by: Blace on February 04, 2013, 01:27:01 PM
For whomever is hit by the shipping delay and hadn't pre-ordered/paid/been set on a retail copy and/or the retail bonus, the game IS out on the 3DS eShop tomorrow.

Scratch that (unless you're on the East Coast), it's out right now.

That would be me :( Called the Gamestop in Indy and they won't get it until Friday. I didn't want to play the game this week apparently.
Title: Re: Fire Emblem 3DS
Post by: Klyde Chroma on February 04, 2013, 02:41:22 PM
For whomever is hit by the shipping delay and hadn't pre-ordered/paid/been set on a retail copy and/or the retail bonus, the game IS out on the 3DS eShop tomorrow.

Scratch that (unless you're on the East Coast), it's out right now.

That would be me :( Called the Gamestop in Indy and they won't get it until Friday. I didn't want to play the game this week apparently.

Try target even if you are on the east coast.... I live in Northeast Pennsylvania and I just walked out of target an hour ago with my copy.... I walked over to gamestop and grabbed the artbook of a cancelled pre-order immediately after...... tis' a goooooood day!
Title: Re: Fire Emblem 3DS
Post by: Blace on February 04, 2013, 03:55:01 PM
For whomever is hit by the shipping delay and hadn't pre-ordered/paid/been set on a retail copy and/or the retail bonus, the game IS out on the 3DS eShop tomorrow.

Scratch that (unless you're on the East Coast), it's out right now.

That would be me :( Called the Gamestop in Indy and they won't get it until Friday. I didn't want to play the game this week apparently.

Try target even if you are on the east coast.... I live in Northeast Pennsylvania and I just walked out of target an hour ago with my copy.... I walked over to gamestop and grabbed the artbook of a cancelled pre-order immediately after...... tis' a goooooood day!

I'll give them a call and see. Don't want to drive 30 minutes for nothing. Thanks for the heads up!
Title: Re: Fire Emblem 3DS
Post by: Akanbe- on February 04, 2013, 04:20:05 PM
For whomever is hit by the shipping delay and hadn't pre-ordered/paid/been set on a retail copy and/or the retail bonus, the game IS out on the 3DS eShop tomorrow.

Scratch that (unless you're on the East Coast), it's out right now.

That would be me :( Called the Gamestop in Indy and they won't get it until Friday. I didn't want to play the game this week apparently.

Try target even if you are on the east coast.... I live in Northeast Pennsylvania and I just walked out of target an hour ago with my copy.... I walked over to gamestop and grabbed the artbook of a cancelled pre-order immediately after...... tis' a goooooood day!

All the targets in the area have copies... except mine, of course.
Title: Re: Fire Emblem 3DS
Post by: Klyde Chroma on February 04, 2013, 04:24:43 PM
damn..... sorry to hear that... i was just replying to your other post wishing you luck.... there is always the option of a short road trip (call first and make sure their selling it, as they are not supposed to until wed. according to my local target folk)

as for the game.... i think this may finally be what I needed to break me of my problem with handhelds... granted i've only been playing for about 2 hours but its sure has been an impressive 2 hours!
Title: Re: Fire Emblem 3DS
Post by: John on February 04, 2013, 04:30:55 PM
Maybe I'll try Target on the way home from work.  I went to the GameStop I had it reserved from, a Best Buy and a Walmart and none had it in stock.
Title: Re: Fire Emblem 3DS
Post by: Dice on February 04, 2013, 04:33:46 PM
Try not to blame your local Gamestop for shitty haps.  We got an email from head office told to release the game on Tuesday.... February 4th... x(
Title: Re: Fire Emblem 3DS
Post by: John on February 04, 2013, 04:36:11 PM
Try not to blame your local Gamestop for shitty haps.  We got an email from head office told to release the game on Tuesday.... February 4th... x(

Having worked retail for almost ten years (including a 4 year stint at GS) I know what's the fault of the clerk and what's outside their control.  I'd never go after a clerk for shitty corporate policies.
Title: Re: Fire Emblem 3DS
Post by: Akanbe- on February 04, 2013, 04:41:20 PM
damn..... sorry to hear that... i was just replying to your other post wishing you luck.... there is always the option of a short road trip (call first and make sure their selling it, as they are not supposed to until wed. according to my local target folk)

Looks like the closest instock one is a good 1.5 hours away =\ .  I'm going to keep WM/Tar/BBY webpages open so I remember to check them tomorrow to see if they were any changes since Tuesday is often the release day for games.

I heard the GS artbook is very minimal.  If someone is looking for a more robust one, try this one: http://www.amazon.com/Emblem-Awakening-Kakusei-Sheets-Knights/dp/404886694X
Title: Re: Fire Emblem 3DS
Post by: Blace on February 04, 2013, 04:55:14 PM
Target 30 min away has it and is holding one for me :) Success! Thanks Klyde!
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 04, 2013, 05:17:04 PM
Meanwhile, I'm screwed over til Friday given that the whole point of my GS preorder was to obtain a 3DS.

At least I still have other games to play while I wait.
Title: Re: Fire Emblem 3DS
Post by: John on February 04, 2013, 08:47:00 PM
GameStop: Lol, come back Friday, game delayed.

Me: OK.  *goes to Target, buys game off shelf*
Title: Re: Fire Emblem 3DS
Post by: Blace on February 04, 2013, 09:08:04 PM
GameStop: Lol, come back Friday, game delayed.

Me: OK.  *goes to Target, buys game off shelf*

Haha I did the same thing. Went to Target and got their last copy of the game only because I had it held for me. They said there was 3 other people who called and left their number in case I didn't pick it up. They were only sent 3 copies of the game too, which is ridiculous. Oh well, I got my copy!
Title: Re: Fire Emblem 3DS
Post by: Jimmy on February 04, 2013, 09:45:03 PM
There are advantages to living in NYC. I was able to get the bundle at Nintendo World after work today. I've made it to Chapter 2. It's been a while since I played an FE game. I was just going at it without a care when all of a sudden Lissa died. I was kind of okay with that since I don't like her already. I'm glad to get back into an FE game though.
Title: Re: Fire Emblem 3DS
Post by: Dice on February 04, 2013, 10:21:23 PM
There are advantages to living in NYC. I was able to get the bundle at Nintendo World after work today. I've made it to Chapter 2. It's been a while since I played an FE game. I was just going at it without a care when all of a sudden Lissa died. I was kind of okay with that since I don't like her already. I'm glad to get back into an FE game though.

Her pig tails piss me off.  And her dress net that doesn't get quite covered...bleh, rot!
As much as I like Yusuke Kozaki, the way he draws faces is kinda copy+pastey. =/

Otherwise I'm happy to say my first FE experience is overwhelmingly positive!  This game is addictive!  I'm glad whether or not characters can be perma-death'd is an option, already had a character 1-hit KO'd due to a critical hit (I think someone already mentioned there isn't really a good "reset" system in place either).
Title: Re: Fire Emblem 3DS
Post by: kyuusei on February 04, 2013, 10:57:43 PM
You're talking about restarting a chapter when someone dies? Just quit a chapter, or bookmark it or whatever, go back to the main menu and choose Continue INSTEAD of Bookmark. You'll restart the chapter that way.
Title: Re: Fire Emblem 3DS
Post by: Jimmy on February 04, 2013, 11:41:24 PM
There are advantages to living in NYC. I was able to get the bundle at Nintendo World after work today. I've made it to Chapter 2. It's been a while since I played an FE game. I was just going at it without a care when all of a sudden Lissa died. I was kind of okay with that since I don't like her already. I'm glad to get back into an FE game though.

Her pig tails piss me off.  And her dress net that doesn't get quite covered...bleh, rot!

It made me laugh that she was laying down and her dress was still all poofy. I restarted the chapter. I need a healer after all. I'm also really liking the tag team system. For the first time in ever it seems like a Jeigan is useful because you get stat boosts and they might help you out a bit. And there doesn't seem to be any EXP loss for the non-Jeigs. Pretty cool.

Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 05, 2013, 10:56:11 AM
You're talking about restarting a chapter when someone dies? Just quit a chapter, or bookmark it or whatever, go back to the main menu and choose Continue INSTEAD of Bookmark. You'll restart the chapter that way.

Also the soft reset buttons are L+R+Start so you don't need to shut down the entire system to reset. Also you don't need to reset at all on Casual Mode. Just think of an unlucky crit as someone getting sent to the penalty box for the rest of the map, and failing secondary or tertiary conditions only costing you nice items that you can get elsewhere for extra gold.


And yeah, I said it on day 1 that I didn't like Lissa's design ("What do you have against shirts?"). That said, you do have the option of promoting her into a axe wielding cleric :black101: and her son has superglued his hand to his face like a dork.
Title: Re: Fire Emblem 3DS
Post by: Blace on February 05, 2013, 12:47:50 PM
I'm up to Chapter 5 now I think on hard mode with perma-death turned on. I've already restarted twice because characters have died haha I wouldn't have it any other way, though. Played too many of these games and it makes it much more rewarding when you beat a level with everyone intact. Really digging this so far, especially after how bare bones Shadow Dragon was. Everything is back, from support conversations to forging weapons (two of my favorite things).
Title: Re: Fire Emblem 3DS
Post by: Akanbe- on February 05, 2013, 06:52:58 PM
I thought I would do no-perma death, but I changed my mind. To me personally, The constant danger is one of the things that makes Fire Emblem, Fire Emblem.

Anyway, as I suspected, Best Buy was holding this until Tuesday to put out.  I bought a copy after work and cancelled my pre-order.  I'm content.  I have a 3 day weekend this weekend so I'll have lots of time to play it (hopefully).
Title: Re: Fire Emblem 3DS
Post by: Eusis on February 05, 2013, 08:15:52 PM
GameStop: Lol, come back Friday, game delayed.

Me: OK.  *goes to Target, buys game off shelf*

Mine had a twist to that:

GameStop: Sorry check back tomorrow!

*few hours later*

GameStop: nm come in now.
Title: Re: Fire Emblem 3DS
Post by: Klyde Chroma on February 06, 2013, 12:46:32 AM
Target 30 min away has it and is holding one for me :) Success! Thanks Klyde!

Seeing this made my day!! I'm so happy my obsessive search for day 1 releases worked to someones benefit!! Made me feel less like a freakin' nut then I usually do when I go mad of procuring a game or LE.....

And now back to the game.... gee golly guys... this is my first Fire Emblem.... of course there was NO way I was going the casual route.... but wow... its devastating to me when I lose a member.... to think of what I could be missing out on down the road in my play-through.... brutal I tell ya... brutal.... and I'm loving it! Really makes you care.....

EDIT: And I refuse to restart chapters.... seems to me to defeat the purpose... aside from reduce the fun-factor considerably
Title: Re: Fire Emblem 3DS
Post by: Blace on February 06, 2013, 01:27:02 AM
Damn saving everyone on chapter 5 with permadeaths and on hard mode has literally been hours of losing for me... I beat it with only losing 1 character this time and I think I'm going to keep it. Wasn't really going to use the character anyway.
Title: Re: Fire Emblem 3DS
Post by: Dice on February 06, 2013, 01:57:12 AM
Damn saving everyone on chapter 5 with permadeaths and on hard mode has literally been hours of losing for me... I beat it with only losing 1 character this time and I think I'm going to keep it. Wasn't really going to use the character anyway.

Wish some many peeps, I get worried about who I'm not using. D:
I think I shelved Sully based on appearance.  Lissa too (even though the look of her BFFF isn't much better).
For whatever reason, Frederick can't gain a level if his life depended on him, but he's a goddamn tank, usually killing things in one hit.  I don't get it.

Aeo:  Thanks for the tip on the soft reset.  Given my 20+ years of gaming experience, I don't know why I didn't try that first.... hm.
Title: Re: Fire Emblem 3DS
Post by: Blace on February 06, 2013, 10:19:57 AM
Damn saving everyone on chapter 5 with permadeaths and on hard mode has literally been hours of losing for me... I beat it with only losing 1 character this time and I think I'm going to keep it. Wasn't really going to use the character anyway.

Wish some many peeps, I get worried about who I'm not using. D:
I think I shelved Sully based on appearance.  Lissa too (even though the look of her BFFF isn't much better).
For whatever reason, Frederick can't gain a level if his life depended on him, but he's a goddamn tank, usually killing things in one hit.  I don't get it.

Aeo:  Thanks for the tip on the soft reset.  Given my 20+ years of gaming experience, I don't know why I didn't try that first.... hm.

I benched Sully for the exact same reason haha! Lissa is the one who died in my game, but she still appears in the story sequences for some reason. I guess that's a must, but you gain a healer on horse the chapter she died so I'm good :P

As for Frederick, he is so good because he is already been upgraded to a Paladin, which is what they usually do at the beginning (give you an overpowered character at the start, but you'll soon realize that already upgraded characters are inferior to the ones that get there legitimately by the end).
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 06, 2013, 10:36:27 AM
Damn saving everyone on chapter 5 with permadeaths and on hard mode has literally been hours of losing for me... I beat it with only losing 1 character this time and I think I'm going to keep it. Wasn't really going to use the character anyway.

Wish some many peeps, I get worried about who I'm not using. D:
I think I shelved Sully based on appearance.  Lissa too (even though the look of her BFFF isn't much better).
For whatever reason, Frederick can't gain a level if his life depended on him, but he's a goddamn tank, usually killing things in one hit.  I don't get it.

Aeo:  Thanks for the tip on the soft reset.  Given my 20+ years of gaming experience, I don't know why I didn't try that first.... hm.

I benched Sully for the exact same reason haha! Lissa is the one who died in my game, but she still appears in the story sequences for some reason. I guess that's a must, but you gain a healer on horse the chapter she died so I'm good :P

As for Frederick, he is so good because he is already been upgraded to a Paladin, which is what they usually do at the beginning (give you an overpowered character at the start, but you'll soon realize that already upgraded characters are inferior to the ones that get there legitimately by the end).

Great Knight. But yeah, as a unit he'll fall behind sooner rather than later.

Still, he makes for a good father given that he passes down the Wyrmknight class tree to any kid he sires (with Virion and Lon'qu being the only other fathers to do so).
Title: Re: Fire Emblem 3DS
Post by: Blace on February 06, 2013, 10:51:16 AM
Damn saving everyone on chapter 5 with permadeaths and on hard mode has literally been hours of losing for me... I beat it with only losing 1 character this time and I think I'm going to keep it. Wasn't really going to use the character anyway.

Wish some many peeps, I get worried about who I'm not using. D:
I think I shelved Sully based on appearance.  Lissa too (even though the look of her BFFF isn't much better).
For whatever reason, Frederick can't gain a level if his life depended on him, but he's a goddamn tank, usually killing things in one hit.  I don't get it.

Aeo:  Thanks for the tip on the soft reset.  Given my 20+ years of gaming experience, I don't know why I didn't try that first.... hm.

I benched Sully for the exact same reason haha! Lissa is the one who died in my game, but she still appears in the story sequences for some reason. I guess that's a must, but you gain a healer on horse the chapter she died so I'm good :P

As for Frederick, he is so good because he is already been upgraded to a Paladin, which is what they usually do at the beginning (give you an overpowered character at the start, but you'll soon realize that already upgraded characters are inferior to the ones that get there legitimately by the end).

Great Knight. But yeah, as a unit he'll fall behind sooner rather than later.

Still, he makes for a good father given that he passes down the Wyrmknight class tree to any kid he sires (with Virion and Lon'qu being the only other fathers to do so).

I'm used to calling it Paladin from the other games haha
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 06, 2013, 11:01:30 AM
Damn saving everyone on chapter 5 with permadeaths and on hard mode has literally been hours of losing for me... I beat it with only losing 1 character this time and I think I'm going to keep it. Wasn't really going to use the character anyway.

Wish some many peeps, I get worried about who I'm not using. D:
I think I shelved Sully based on appearance.  Lissa too (even though the look of her BFFF isn't much better).
For whatever reason, Frederick can't gain a level if his life depended on him, but he's a goddamn tank, usually killing things in one hit.  I don't get it.

Aeo:  Thanks for the tip on the soft reset.  Given my 20+ years of gaming experience, I don't know why I didn't try that first.... hm.

I benched Sully for the exact same reason haha! Lissa is the one who died in my game, but she still appears in the story sequences for some reason. I guess that's a must, but you gain a healer on horse the chapter she died so I'm good :P

As for Frederick, he is so good because he is already been upgraded to a Paladin, which is what they usually do at the beginning (give you an overpowered character at the start, but you'll soon realize that already upgraded characters are inferior to the ones that get there legitimately by the end).

Great Knight. But yeah, as a unit he'll fall behind sooner rather than later.

Still, he makes for a good father given that he passes down the Wyrmknight class tree to any kid he sires (with Virion and Lon'qu being the only other fathers to do so).

I'm used to calling it Paladin from the other games haha

There are Paladins in this game still (which are the alternate promotion to Great Knight), Fredrick just starts off as a Great Knight instead for full weapon triangle control as well as the skills Luna and Dual Guard+ instead of the one extra move, the lack of armor slayer weakness, and the Defender and Holy Shield skills (or whatever they're calling them now) that Paladins get.
Title: Re: Fire Emblem 3DS
Post by: Blace on February 06, 2013, 11:03:29 AM
Damn saving everyone on chapter 5 with permadeaths and on hard mode has literally been hours of losing for me... I beat it with only losing 1 character this time and I think I'm going to keep it. Wasn't really going to use the character anyway.

Wish some many peeps, I get worried about who I'm not using. D:
I think I shelved Sully based on appearance.  Lissa too (even though the look of her BFFF isn't much better).
For whatever reason, Frederick can't gain a level if his life depended on him, but he's a goddamn tank, usually killing things in one hit.  I don't get it.

Aeo:  Thanks for the tip on the soft reset.  Given my 20+ years of gaming experience, I don't know why I didn't try that first.... hm.

I benched Sully for the exact same reason haha! Lissa is the one who died in my game, but she still appears in the story sequences for some reason. I guess that's a must, but you gain a healer on horse the chapter she died so I'm good :P

As for Frederick, he is so good because he is already been upgraded to a Paladin, which is what they usually do at the beginning (give you an overpowered character at the start, but you'll soon realize that already upgraded characters are inferior to the ones that get there legitimately by the end).

Great Knight. But yeah, as a unit he'll fall behind sooner rather than later.

Still, he makes for a good father given that he passes down the Wyrmknight class tree to any kid he sires (with Virion and Lon'qu being the only other fathers to do so).

I'm used to calling it Paladin from the other games haha

There are Paladins in this game still (which are the alternate promotion to Great Knight), Fredrick just starts off as a Great Knight instead for full weapon triangle control as well as the skills Luna and Dual Guard+ instead of the one extra move, the lack of armor slayer weakness, and the Defender and Holy Shield skills (or whatever they're calling them now) that Paladins get.

Ah, well that makes sense.
Title: Re: Fire Emblem 3DS
Post by: kyuusei on February 06, 2013, 12:05:17 PM
I try not to use units that already are an advanced class, but you could use a second seal and change to a base class, level him and THEN promote him to an advanced class, this time with better stats. I ignored Frederick in my first playthrough, but I might honestly do this in my second (hard mode) run. :D Plus, I want different pairings.

Also, the kids can turn out really awesome. Lon'qu and my tactician had a myrmidon who turned out just as good as his father, and inherited mom's magic and res. I made father and son swordmasters because you can never have too many...
Title: Re: Fire Emblem 3DS
Post by: Blace on February 06, 2013, 12:23:44 PM
I try not to use units that already are an advanced class, but you could use a second seal and change to a base class, level him and THEN promote him to an advanced class, this time with better stats. I ignored Frederick in my first playthrough, but I might honestly do this in my second (hard mode) run. :D Plus, I want different pairings.

Also, the kids can turn out really awesome. Lon'qu and my tactician had a myrmidon who turned out just as good as his father, and inherited mom's magic and res. I made father and son swordmasters because you can never have too many...

Swordmaster has always been my favorite class haha. Lon'qu is a beast so far. I always use the already upgraded characters sparingly (sometimes you need them to advance, especially in harder difficulties at the beginning).
Title: Re: Fire Emblem 3DS
Post by: kyuusei on February 06, 2013, 06:11:11 PM
They're my favourite too. That's why Lyn is my favourite Lord ;)
Title: Re: Fire Emblem 3DS
Post by: Blace on February 06, 2013, 07:51:53 PM
Why are the enemies in the battles outside of the story always at least 3 levels higher than my highest? It makes it impossible to beat them.
Title: Re: Fire Emblem 3DS
Post by: Jimmy on February 07, 2013, 01:25:19 AM
Why are the enemies in the battles outside of the story always at least 3 levels higher than my highest? It makes it impossible to beat them.

I've had two Risen challenges on the map and they were the same level as most of my units in one, significantly higher in the other. I was able to finish the harder challenge with no casualties, but I had to play more conservatively. Using my turns to heal and bolster my lines rather than attack, for example.

I just played the first DLC map. It was a lot of fun and I received a new character to boot! Won't say who it is in case of spoilers (though I imagine most probably know by now). I kind of find it doubtful that I'll use this character, at least in this playthrough, but I'll take it! Who who knows, I may find uses for he/she.

I'm to chapter 5 now. Sounds like it may have been a difficult map for some of you, and now I'm excited!
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 07, 2013, 09:31:26 AM
The good thing about the DLC characters is that if you should be playing on Classic and happen to lose him/her you always have the option of going back to their respective DLC chapter to recruit them again. Of course, they'll start right back from where you found them.
Title: Re: Fire Emblem 3DS
Post by: Blace on February 07, 2013, 12:30:23 PM
Yeah I beat the DLC map last night as well. I actually replayed it a couples times just to get some levels. I'm up to Chapter 8 now. Chapter 5 was definitely the hardest one for me so far. I've only suffered one casualty on hard mode up to now and it was not a character I cared about so it doesn't bother me. I don't plan on using the DLC character either, but it's pretty cool nonetheless. Looking forward to the rest of the maps whenever they come out.
Title: Re: Fire Emblem 3DS
Post by: Mickeymac92 on February 07, 2013, 10:24:02 PM
Way late to the party, but I finally played the demo. I was actually surprised that by the end of it, I was grinning ear to ear as my strategy to encircle and pummle the boss enemy paid off, and I beat the demo chapter with no casualties.

Casual mode definitely takes the edge off, and allows me to try out more daring strategies without having to reset all the time. Definitely makes the game more fun without ruining the difficulty. I like it. Guess I'll be in for a treat once I finally grab the full game...which may not be until next year, depending on what's announced.

(For the record, I never liked a Fire Emblem game before despite trying really hard. I know there's a good game in most of them, but it's stuck under a really rough exterior. Obviously this one has bucked the trend)
Title: Re: Fire Emblem 3DS
Post by: Blace on February 08, 2013, 12:55:11 AM
Way late to the party, but I finally played the demo. I was actually surprised that by the end of it, I was grinning ear to ear as my strategy to encircle and pummle the boss enemy paid off, and I beat the demo chapter with no casualties.

Casual mode definitely takes the edge off, and allows me to try out more daring strategies without having to reset all the time. Definitely makes the game more fun without ruining the difficulty. I like it. Guess I'll be in for a treat once I finally grab the full game...which may not be until next year, depending on what's announced.

(For the record, I never liked a Fire Emblem game before despite trying really hard. I know there's a good game in most of them, but it's stuck under a really rough exterior. Obviously this one has bucked the trend)

Yeah, this one will be the first to draw in some people that were turned off by the difficulties of the others as well as some newcomers who want an easy difficulty to get used to the game. It helps that the reviews are the highest of the series, drawing it extra attention that it deserves past the hardcore fans like a lot of us here.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 08, 2013, 07:51:07 AM
http://www.siliconera.com/2013/02/07/fire-emblem-awakening-first-dlc-prices-revealed/

Some details on the upcoming DLC. Drakenroy for 2.50 and Drakenroy + All Stats +2 Skill Manual (plus supradeformed Micaiah) for 4.00 (these all come in missions like the one with Lodestar Marth).
Title: Re: Fire Emblem 3DS
Post by: Blace on February 08, 2013, 01:17:02 PM
Does anyone know what chapter you start getting upgrade items? I have a bunch of characters level 15-19 (prolly around 5-6) that are going to need upgraded soon. I have upgraded 2 characters so far, but they were both master seals I have been given from the DLC map. I'm on chapter 10.
Title: Re: Fire Emblem 3DS
Post by: Daggerstrike on February 08, 2013, 09:55:01 PM
Does anyone know what chapter you start getting upgrade items? I have a bunch of characters level 15-19 (prolly around 5-6) that are going to need upgraded soon. I have upgraded 2 characters so far, but they were both master seals I have been given from the DLC map. I'm on chapter 10.

I have gotten a bunch from the random traveling merchant that shows up in towns. This started in chapter 3 for me.
Title: Re: Fire Emblem 3DS
Post by: Blace on February 09, 2013, 12:27:17 AM
Does anyone know what chapter you start getting upgrade items? I have a bunch of characters level 15-19 (prolly around 5-6) that are going to need upgraded soon. I have upgraded 2 characters so far, but they were both master seals I have been given from the DLC map. I'm on chapter 10.


I have gotten a bunch from the random traveling merchant that shows up in towns. This started in chapter 3 for me.

Yeah after chapter 10 I bought one, then after chapter 11 I bought two more. Still need 2-3 more though lol.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 09, 2013, 12:58:44 AM
If you get up to level 20 prepromoted you can use a Second Seal to promote into any accessible class.


That said, I finally got my 3DS bundle today. I'm playing on Casual Hard and just finished recruiting Donnel, Gaius, and Panne. The game is a completely different beast when one only has to worry about not letting two units die instead of everybody.
Title: Re: Fire Emblem 3DS
Post by: Blace on February 09, 2013, 09:07:25 AM
If you get up to level 20 prepromoted you can use a Second Seal to promote into any accessible class.


That said, I finally got my 3DS bundle today. I'm playing on Casual Hard and just finished recruiting Donnel, Gaius, and Panne. The game is a completely different beast when one only has to worry about not letting two units die instead of everybody.

I think I have 2 of those, but I read online that the best use for them is to use them when you are promoted and level 20 because you keep most of the stats and go back to level 1 again.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 09, 2013, 02:58:40 PM
If you get up to level 20 prepromoted you can use a Second Seal to promote into any accessible class.


That said, I finally got my 3DS bundle today. I'm playing on Casual Hard and just finished recruiting Donnel, Gaius, and Panne. The game is a completely different beast when one only has to worry about not letting two units die instead of everybody.

I think I have 2 of those, but I read online that the best use for them is to use them when you are promoted and level 20 because you keep most of the stats and go back to level 1 again.

It depends on the circumstances. IMO your unpromoted units should wait until level 20 before promoting/reclassing as each persons' internal level counter will be at its lowest. After promotion your unit's internal level counter will be set to [20+current level] and will apply exp penalties accordingly. After reclassing your unit's internal level counter will equal the sum of the previous and current class levels. And if you should decide to class down from a promoted class your internal level counter will be cut in half (you'll effectively be half the level you used to be) but it cannot reduce your internal level counter below 20. And finally, each difficulty level has its own internal level counter cap (50 for Normal, 70 for Hard, and 90 for Lunatic).

Now to give an example of what this means lets say that we have Avatar, Frederick, Donnel, and, lets say, Cordelia, and that each of them have the same internal level counters set to 35. Assume that for Frederick, he hasn't had much use outside of Pair Up so he hasn't done anything but level 14 times to level 15 for the Great Knight's final skill Guard Boost+. And lets assume that we wanted Donnel out of Villager at level 15 since he now has Underdog and can gain nothing else of value from the class, and that you found that the Mercenary skill Armsthrift would be a great investment so you've reclassed him once. He'd have to be at level 20 as a Mercenary which is no good either so he class changed again to Hero for Sol after learning the last Mercenary skill which would leave him at level 10 Hero. Now for Avatar you wanted Spectrum Rally ASAP, so you promoted him/her at level 10 and now you have it at Grandmaster 15 which puts his/her internal level counter at 35. For Cordelia though you showed heavy favoritism throughout the game so you not only had her learn Galeforce as a Dark Flyer, but then you immediately reclassed her down to Mercenary to pick up Armsthrift and all the way through to Hero for Sol and Axe Slayer and immediately reclassed back down again to Dark Mage at which point you have to ask which difficulty level you're playing through since Normal would allow her to reach Dark Mage level 10 whereas either Hard and Lunatic would likely only allow her to reach Dark Mage level 7 to get to the same internal level counter as everyone else.

The final score from the above comes out to 14 level ups and two skills for prepromote Frederick, 23 level ups, 1 class change, and 4 skills for Avatar, 32 level ups, 2 class changes, and 5 skills for Donnel, and 40 levels (accounting for starting level), 4 class changes, and either 9 or 10 skills depending on difficulty level for Cordelia. What this means is that Frederick and Avatar have midgame level stats and skills, Donnel has endgame level stats and skills, and Cordelia has postgame level stats and skills; yet all of them will be treated identically in terms of exp gains.

Of course, none of this accounts for necessity caused by the difficulty of the situation you're facing which may necessitate you to promote or reclass someone so that you have someone who can effectively deal with whatever roadblock is blocking your road currently. Moreover the penalty for an early promotion isn't nearly as harsh in this game as it is in others.


The tl;dr of this post is that you'll miss out on some easier Exp gains for an early promotion, that the only stat losses that occur when changing levels are the stats being contributed by the class's base stats, and that you should watch to make sure you don't leave any major gaps unit coverage (i.e. don't turn all your best units into flyers on a map that hosts nothing but Snipers, Sages packing wind magic, and/or enemies packing beast/dragon slaying weapons).
Title: Re: Fire Emblem 3DS
Post by: Lucca on February 12, 2013, 04:52:29 PM
Am I the only one who finds a Vaike and Lissa marriage hilarious?

Well, I just did it. Yay!

Now if only Ricken and Marielle would reach that elusive S rank.
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on February 12, 2013, 04:57:25 PM
Am I the only one who finds a Vaike and Lissa marriage hilarious?

Well, I just did it. Yay!

Now if only Ricken and Marielle would reach that elusive S rank.

I married Vaike and Miriel. :P

I find the relationship adorable in its weird way.
Title: Re: Fire Emblem 3DS
Post by: Blace on February 12, 2013, 09:51:08 PM
Am I the only one who finds a Vaike and Lissa marriage hilarious?

Well, I just did it. Yay!

Now if only Ricken and Marielle would reach that elusive S rank.

I married Vaike and Miriel. :P

I find the relationship adorable in its weird way.

Haha I did the exact same thing and it was absolutely hilarious. They are the exact opposite of each other, but that is exactly why I think they are so funny and naturally drawn together in my mind.
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on February 12, 2013, 10:46:22 PM
Are we now official Vaike/Miriel shippers, Blace?


I think i'm being overly choosy on potential marriages. I have lots of cool females that I like, but few males that I would like them to get S rank with.

So far my married pairs are

Chrom/Sumia
Vaike/Miriel
My Unit/Panne
Sully/Virion
Donnel/Nowi
Gaius/Maribelle

I just got Henry so I think I'm gonna pair him with Tharja. Two Dark Mages!
Title: Re: Fire Emblem 3DS
Post by: Blace on February 12, 2013, 10:55:32 PM
Looks like we are! I've almost got my unit and Lucinda to S rank (not sure if they will marry because of story reasons that I don't want to spoil for people, but it's a tricky slope and I am interested to see what happens). I'm also working on Henry and Cherche's relationship haha.
Title: Re: Fire Emblem 3DS
Post by: Taelus on February 12, 2013, 11:29:36 PM
Just finished chapter 1 on Lunatic Classic.

I can taste blood in my mouth. It tastes good.
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on February 12, 2013, 11:33:38 PM
Just finished chapter 1 on Lunatic Classic.

I can taste blood in my mouth. It tastes good.

You gonna die a lot.
Title: Re: Fire Emblem 3DS
Post by: Taelus on February 12, 2013, 11:35:27 PM
I'm playing to not lose anyone, either :)
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on February 12, 2013, 11:38:23 PM
It's almost like you want to end up hating this game. :P
Title: Re: Fire Emblem 3DS
Post by: Eusis on February 12, 2013, 11:51:18 PM
It's almost like you want to end up hating this game. :P

I think when he said he tasted blood, he was literally chewing up the inside of his mouth out of tension and frustration.
Title: Re: Fire Emblem 3DS
Post by: Taelus on February 13, 2013, 12:11:02 AM
It's almost like you want to end up hating this game. :P

I think when he said he tasted blood, he was literally chewing up the inside of his mouth out of tension and frustration.

I believe the ratio has shifted in that direction, yes.
Title: Re: Fire Emblem 3DS
Post by: (Tunnels) on February 13, 2013, 12:44:12 AM
This game is exhausting. A single map wipes me the eff out, and I'm only playing on Hard Classic. All of you who are doing Lunatic Classic: May God have mercy on your souls.

I'm playing with a girl MU, and I'm thinking of pairing her with Stahl. I'm getting some really awesome level ups with Stahl, especially in defense, so he's definitely a keeper.

Only on Chapter 4, but just did the 1st Paralogue. Are the DLC fights worth it for the EXP, even if I don't plan on using the chars?
Title: Re: Fire Emblem 3DS
Post by: Taelus on February 13, 2013, 03:43:41 AM
So when the fuck does this complete shitfest of luck actually give me access to something resembling a shop and some fucking planning screens so I can stop just hoping the god of random number generators blesses me with the luck to win chapter 2? You know, because strategy is like 10% of lunatic mode and luck is the rest. Great "difficulty" there. Also having no access to healing items was brilliant. I'm glad I'm the lord of a grand army that didn't decide to restock my soldiers with fucking healing items between battles.

*twitch*

AGAIN.

EDIT:

The rage will likely continue on and off until I finish this game.
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on February 13, 2013, 08:12:44 AM
:3 feels good to be right.

You get access to a shop around Chapter 4, I think. If you think Lunatic is bad, after you beat Lunatic, you unlock Lunatic+ which is even worse. The difficulty in Fire Emblem games is not about demonstrating your awesome tactical prowess. To win you basically have to turtle, turtle, turtle. Ultra-defensive, with the abuse of every mechanic available. I honestly suggest restarting on normal difficulty. Permadeath is enough of a challenge already.


Yeah, Dice. The DLC map is quite good for the free EXP. You can do it as many times as you want, and the two towns on the free map will give you random items ranging from crap to awesome.
Title: Re: Fire Emblem 3DS
Post by: John on February 13, 2013, 09:20:00 AM
I'm playing this on Normal Casual because I really just want to play this without worrying about anything.  Is the game easy?  Of course.  But I'm enjoying the character interactions and turning Donnel into a warrior of destruction.  Can I marry him to Lissa?
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on February 13, 2013, 09:57:03 AM
Yeah, he can. I think you can marry any female in the characters Support list, as long as they aren't related.
Title: Re: Fire Emblem 3DS
Post by: Taelus on February 13, 2013, 10:11:28 AM
:3 feels good to be right.

You get access to a shop around Chapter 4, I think. If you think Lunatic is bad, after you beat Lunatic, you unlock Lunatic+ which is even worse. The difficulty in Fire Emblem games is not about demonstrating your awesome tactical prowess. To win you basically have to turtle, turtle, turtle. Ultra-defensive, with the abuse of every mechanic available. I honestly suggest restarting on normal difficulty. Permadeath is enough of a challenge already.


Yeah, Dice. The DLC map is quite good for the free EXP. You can do it as many times as you want, and the two towns on the free map will give you random items ranging from crap to awesome.

I appreciate the info, but if I just wanted to beat the game without problems, I'd have played on normal. It's not about 'winning for me,' it's about the challenge. Getting frustrated and wanting to smash the game is part of my fun. I'm 10 times more likely to actually beat the game on lunatic than normal, where as soon as it feels easy I will probably lose interest and never play again.

Also I woke up and beat chapter 2 on my first try. Luck, sure, but I'm okay with it.
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on February 13, 2013, 10:33:09 AM
Well fair enough. :) Everyone's different. I've played almost every Fire Emblem except Holy War, and I end up losing heart about half way through them when I try it on a harder difficulty. Stuff like unexpected reinforcements, losing a character very close to finishing the map, an assassin or a sniper getting lucky crits.

I'm just not cut out for it. :P
Title: Re: Fire Emblem 3DS
Post by: Blace on February 13, 2013, 10:35:27 AM
The reinforcements is always what gets me on harder difficulties. I'll leave my weaker characters in the back so they don't get demolished and then they'll randomly pop up like 5 units behind you and then they get to move first before you and wipe out everyone I had in the back and I start throwing temper tantrums haha. It hasn't really happened in this game though because I don't have any weak characters in battles since they are all upgraded and whatnot thanks to the DLC maps etc...
Title: Re: Fire Emblem 3DS
Post by: (Tunnels) on February 13, 2013, 11:13:06 AM
Thanks for the answer Star!

I actually thought about restarting on Normal because Hard was giving me so much grief. However, I realized that part of it was me being unhappy with MU's strong stat, so instead I restarted on Hard Classic again but this time making the strong stat magic, since I was leaning that way with her anyway. Now she's a beast and one of my highest level characters. I mean, a strong magic user with above-average defense? Yes please!

On chap 5 now, but thinking about doing Florina's DLC fight next for the EXP. After looking at the official character list and this thread, I'm rethinking some of my pairings. The Miriel/Vaike pairing seems cute, but I'm kinda thinking about what Lucca said and leaning towards the Vaike/Lissa pairing. I was thinking Miriel/Kellam might be interesting to see, or maybe Miriel/Lon'qu.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 13, 2013, 11:14:03 AM
And now you guys know why I went with Hard Casual for my first run through. Nothing like some asshat reinforcements showing up to gank somebody you were trying to keep out of harms way.

Also if we're discussing pairings mine so far have been:

Chrom <=> Sumia
Virion <=> Lissa
Frederick <=> Olivia
Henry <=> Maribelle
Donnel <=> Sully
Kellam <=> Cordelia
Stahl <=> Cherche
Lon'qu <=> Panne
Ricken <=> Miriel
Gaius <=> Tharja
Gregor <=> Nowi

And I'm getting to the point where I'm getting ready to cash in on some of these. I've already cashed in on Cynthia who's now rocking both Aether and Galeforce along with her Pegasus Knight skills.
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on February 13, 2013, 11:33:01 AM
Err.. people regularly do low turn count runs of FE games on their hardest difficulty. Turtling is not necessary. Awakening in particular is easy to break on any difficulty with Nosferatu tomes, spotpass hires, or DLC recruits/grinding. Look at this screenshot where someone cleared Lunatic+ in under 2 hours (http://i.imgur.com/SyZPrlz.jpg).

Title: Re: Fire Emblem 3DS
Post by: Taelus on February 13, 2013, 11:35:34 AM
I actually had to restart the game once I figured out some of the rules. My first tactic was giving every healing item to Fred and also giving him a bronze sword. He's pretty much my vanguard until I can get access to the planning screen and DLC maps. I managed to beat chapter 2 last night just before I popped a blood vessel.

It's not exactly the least stressful way to play, I'll admit that, but I'll be damned if the satisfaction at the end doesn't wipe away all the rage. ^^;

Also mrjrpgfan, turtling is most definitely necessary on the first few maps in lunatic. Until you can actually DO nos tomes, spotpass, and DLC, you basically have to cheese the game to win.
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on February 13, 2013, 11:40:25 AM
Err.. people regularly do low turn count runs of FE games on their hardest difficulty. Turtling is not necessary. Awakening in particular is easy to break on any difficulty with Nosferatu tomes, spotpass hires, or DLC recruits/grinding. Look at this screenshot where someone cleared Lunatic+ in under 2 hours (http://i.imgur.com/SyZPrlz.jpg).



These people have memorized the maps to an insane degree. This isn't their first run through, it isn't their first Fire Emblem game ever, which is the case for a couple of people in this thread. It's not the same situation and turtling is very sound advice.

You could show me a screenshot of any amazing feat someone has accomplished in some game, but that doesn't make it easy or something most people want to attempt. This is why such a screenshot is noteworthy.
Title: Re: Fire Emblem 3DS
Post by: Blace on February 13, 2013, 11:47:16 AM
So my marriage of Lucinda and my unit worked and it's certainly cute, but inside I feel kind of disturbed (you'll know what I mean when you get farther in the story if you are lost). I've been playing on hard classic and have only let 1 character die so far through the whole game and I'm up to chapter 18 (plus I didn't really need the character). I'd say that is pretty good.
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on February 13, 2013, 11:49:41 AM
Also mrjrpgfan, turtling is most definitely necessary on the first few maps in lunatic. Until you can actually DO nos tomes, spotpass, and DLC, you basically have to cheese the game to win.
Nope. Take a look at serenes forest or the gfaqs boards sometime. Here's a sample Lunatic turn count someone posted on a serenes thread (http://serenesforest.net/forums/index.php?showtopic=37802&st=40):

Prologue - 5
Ch. 1 - 4
Ch. 2 - 6
Ch. 3 - 4

I wouldn't call those counts "turtling".

Yet when I prove "The difficulty in Fire Emblem games is not about demonstrating your awesome tactical prowess. To win you basically have to turtle, turtle, turtle." is a wrong statement, I get unrelated excuses about how some people here are inexperienced players. Ok?
Title: Re: Fire Emblem 3DS
Post by: Taelus on February 13, 2013, 11:58:33 AM
Also mrjrpgfan, turtling is most definitely necessary on the first few maps in lunatic. Until you can actually DO nos tomes, spotpass, and DLC, you basically have to cheese the game to win.
Nope. Take a look at serenes forest or the gfaqs boards sometime. Here's a sample Lunatic turn count someone posted on a serenes thread (http://serenesforest.net/forums/index.php?showtopic=37802&st=40):

Prologue - 5
Ch. 1 - 4
Ch. 2 - 6
Ch. 3 - 4

I wouldn't call those counts "turtling".

Yet when I prove "The difficulty in Fire Emblem games is not about demonstrating your awesome tactical prowess. To win you basically have to turtle, turtle, turtle." is a wrong statement, I get unrelated excuses about how some people here are inexperienced players. Ok?

What exactly are you trying to prove here? All of these people are outright saying luck is a huge factor here. They say numerous times that they've had to restart tons of times to get lucky enough to win the first three chapters. Turtling has nothing to do with how many turns it takes, at least not as I'm talking about it. My turn count for chapter 2 was 6, and I turtled the shit out of the map with Fred. Experience has nothing to do with it, either. It's luck, period. The RNG is god in these games (at least for the lunatic and lunatic reverse modes), and it always has been, and all of these people on this thread you've linked have outright said it. They've also said 'chapter 2 is a nightmare,' which pretty much goes hand-in-hand with exactly what I said. But if it'll make you happy I'll say "oh gawrsh I must just suck at this game and not be as good as I want to be because these guys have managed to finish the map."

EDIT:

Examples!
Quote
Iono. Lunatic+ is partially random and luck based. Every enemy has 2 of the random Lunatic+ abilities. So you can get stupid things like a merc with vantage+ and luna+ and then fred who was taking 0 damage get's chunked pretty hard.

EDIT 2:

Also I love that these guys are calling him "Chrome."
Title: Re: Fire Emblem 3DS
Post by: Eusis on February 13, 2013, 01:47:39 PM
Eh, I'm playing hard/casual for a mixture of Taelus's and John's reasons. I want a bite to the game, some actual challenge, but I don't go through SRPGs all that often (for some damned reason the only ones I've reliably completed are DISGAEA games) so I'd rather not have OCD kick in when characters die. Just as well, that's a good chance battles end in a blood bath anyway, especially chapter 6.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 13, 2013, 02:47:56 PM
Don't let him get to you Taelus. Its just his way of playing, and besides, the kind of run he's talking about involves a lot of rescue skipping, save scumming for good sparkle title drops and lucky boss killing crits, DLC hires/shops, Streetpassing an old Avatar into a new game (highly likely in fact), abusing renown bonuses, and heavy leaning on Nosfertanking/S ranked supports/Galeforce shenanigans at the very least.

In fact, the run in that pic most likely involved using a Streetpassed maxed out Avatar by purchasing her (has to be a her since the Avatar cannot get Galeforce any other way) with the funds that the Ultimate Emblem gives you (the maximum amount you can hold) to solo the game while carting Chrom along for seizes and other miscellanies.
Title: Re: Fire Emblem 3DS
Post by: Blace on February 13, 2013, 03:02:41 PM
Don't let him get to you Taelus. Its just his way of playing, and besides, the kind of run he's talking about involves a lot of rescue skipping, save scumming for good sparkle title drops and lucky boss killing crits, DLC hires/shops, Streetpassing an old Avatar into a new game (highly likely in fact), abusing renown bonuses, and heavy leaning on Nosfertanking/S ranked supports/Galeforce shenanigans at the very least.

In fact, the run in that pic most likely involved using a Streetpassed maxed out Avatar by purchasing her (has to be a her since the Avatar cannot get Galeforce any other way) with the funds that the Ultimate Emblem gives you (the maximum amount you can hold) to solo the game while carting Chrom along for seizes and other miscellanies.

Honestly, I don't know how anyone could find that fun.
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on February 13, 2013, 03:25:08 PM
Umm how do you know that is "my way of playing"? You're making assumptions.

Turtling in a corner is not necessary on Lunatic. If Fred is advancing forward to take on enemies that is not what's usually called turtling. Not a lot of luck needed to get through Lunatic 1-4 if you use an optimal strat. Once you reach Chapter 5 you can access all the highly imbalanced DLC/wi-fi features.
Title: Re: Fire Emblem 3DS
Post by: Embryon on February 13, 2013, 03:42:48 PM
I'm playing on Normal Classic, which is already enough of a challenge for me. I could feasibly play on Hard, but I'd be subjecting myself to more stress than I think I need. Lunatic? Forget about it.

I'm buying you a drink when you beat it, Taelus. I mean that.
Title: Re: Fire Emblem 3DS
Post by: Taelus on February 13, 2013, 04:54:54 PM
Umm how do you know that is "my way of playing"? You're making assumptions.

Turtling in a corner is not necessary on Lunatic. If Fred is advancing forward to take on enemies that is not what's usually called turtling. Not a lot of luck needed to get through Lunatic 1-4 if you use an optimal strat. Once you reach Chapter 5 you can access all the highly imbalanced DLC/wi-fi features.

An optimal strat, plus luck and cheesing the mechanics, as the link you yourself sent has shown. Giving a weapon from your paired assist character to the lead character so the assist won't be able to attack and kill the enemy so your lead doesn't get hit one extra time and die when four guys are surrounding him is the definition of cheesing the mechanics.

Also Embyron, have that drink money ready. I'll take a scotch. Single-malt.

Just beat chapter 3.

EDIT:

And I agree, Aeolus. The people actually said as much, too, so you're right.
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on February 13, 2013, 05:12:26 PM
rescue skipping, save scumming for good sparkle title drops and lucky boss killing crits, DLC hires/shops, Streetpassing an old Avatar into a new game (highly likely in fact), abusing renown bonuses, and heavy leaning on Nosfertanking/S ranked supports/Galeforce shenanigans

I was cuddling into my sister while I read that and she read it out loud. I suddenly realised how strange we are.
Title: Re: Fire Emblem 3DS
Post by: Dice on February 13, 2013, 05:39:01 PM
Fucking kids chapters are brutal.  I gotta "rescue" (the spell) their asses half the time because they forget they're in a Fire Emblem game where 1HKO's happen more often than I get hungry in a single day.

The game's plot also reminds me of that South Park episode where people from the future start coming to the past to look for work (and all this flirting in the game has me thinking of the big orgies that, unlike South Park where big gay orgies meant to stop the future population crisis, we're helping it on.

Anyways, Orwin is awesome; probably got it from dad, because the mum sucks beans.
Title: Re: Fire Emblem 3DS
Post by: (Tunnels) on February 14, 2013, 12:41:57 AM
I have mild shipping tendencies, and this game does not help it. I'm having trouble pairing Virion up, cause I don't know who would be a good match. Guess I'll just have to recruit more characters and find out!

Just did Chap 5. Had to restart twice. I can't fucking level Donnel up. At this point all the enemies are so powerful that he can't even hurt one. I'm kinda at a loss with what to do with him. I might just have to shelve him until I wanna pair him up, and then just force him to stand next to the girl I'm gonna pair him with.
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on February 14, 2013, 12:45:33 AM
I have mild shipping tendencies, and this game does not help it. I'm having trouble pairing Virion up, cause I don't know who would be a good match. Guess I'll just have to recruit more characters and find out!

Just did Chap 5. Had to restart twice. I can't fucking level Donnel up. At this point all the enemies are so powerful that he can't even hurt one. I'm kinda at a loss with what to do with him. I might just have to shelve him until I wanna pair him up, and then just force him to stand next to the girl I'm gonna pair him with.

Donnel suffers from Magikarp-syndrome. A bitch to level up, but turns into a majestic motherfucker when you manage it. I think someone else said it, but don't waste your time trying to max out his level. The villager class is only worth its level 1 Skill. Change it as soon as you get to level 10, you'll be reaching stat caps regardless.
Title: Re: Fire Emblem 3DS
Post by: (Tunnels) on February 14, 2013, 12:48:17 AM
I have mild shipping tendencies, and this game does not help it. I'm having trouble pairing Virion up, cause I don't know who would be a good match. Guess I'll just have to recruit more characters and find out!

Just did Chap 5. Had to restart twice. I can't fucking level Donnel up. At this point all the enemies are so powerful that he can't even hurt one. I'm kinda at a loss with what to do with him. I might just have to shelve him until I wanna pair him up, and then just force him to stand next to the girl I'm gonna pair him with.

Donnel suffers from Magikarp-syndrome. A bitch to level up, but turns into a majestic motherfucker when you manage it. I think someone else said it, but don't waste your time trying to max out his level. The villager class is only worth its level 1 Skill. Change it as soon as you get to level 10, you'll be reaching stat caps regardless.

Is the only viable way to pair him with higher level chars and hope he hits on a dual strike? Or perhaps one of the DLC maps has lower level enemies for him to cut his teeth on?
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on February 14, 2013, 12:53:45 AM
I paired him with the character with the highest Def, basically equipping him to Donnel like a piece of armour. :P Then I kept Lissa near by for healing, try not to over extend with him and last hit the weakened enemies.

This probably won't work on higher difficulties.
Title: Re: Fire Emblem 3DS
Post by: Ranadiel on February 14, 2013, 07:03:08 AM
Oh god I learned the secret about maxing supports yesterday. Deploy two units against Florina and's streetpass team, slaughter the horde, and then profit. I'm currently grinding all my characters to A supports....I'll get back to the story in a week probably. XP
Title: Re: Fire Emblem 3DS
Post by: Dice on February 14, 2013, 03:22:21 PM
I love the obnoxious use of voice samples.

Maribelle: My flower died, can you talk to it Henry? [voice: Aww]
Henry: Nope, only living things [voice: SO LONG SUCKER].

Tharja: So [voice: Pretty much]
Gaius: What? [voice: Yuup]

Avatar: ... [voice: Hey].

I think it would have been better to voice it all (especially major cutscenes), or just do the classic "Zelda-style grunts".

I'm also trying to finally level up Donnel, the simple'tard.  The only way I found it possible was when I forged his bronze spear like crazy, then he finally became somewhat effective.  I hear he's a tank later on though.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 15, 2013, 02:04:52 AM
I love the obnoxious use of voice samples.

Maribelle: My flower died, can you talk to it Henry? [voice: Aww]
Henry: Nope, only living things [voice: SO LONG SUCKER].

Tharja: So [voice: Pretty much]
Gaius: What? [voice: Yuup]

Avatar: ... [voice: Hey].

I think it would have been better to voice it all (especially major cutscenes), or just do the classic "Zelda-style grunts".

I'm also trying to finally level up Donnel, the simple'tard.  The only way I found it possible was when I forged his bronze spear like crazy, then he finally became somewhat effective.  I hear he's a tank later on though.

The best way to raise Donnel I found was to glue him to one of your stronger units, preferably one who can support with him (since supports help increase the stat increase gained from pairing up as well as increasing the frequency of support attacks) as well as one that gives him a generous enough Str boost to actually harm enemies, then keep him on support duty until an opportunity for an easy kill becomes available (and even if it doesn't it wont be a major issue since as long as he's pitching in on support attacks he's gaining, at least, weapon experience which means that even if he misses WEXP will still be accrued which will get him out of the pit of E ranked weaponry).
Title: Re: Fire Emblem 3DS
Post by: Ranadiel on February 15, 2013, 06:36:51 AM
Oh wow, Golden Gaffe is insane. Got 30kish gold for completing it which is quite a bit more gold than I had prior to running the map. Back to grinding support without fear of running out of weapons!

As for raising Donnel, what I ended up doing was going to the DLC map pairing him with something that improved his Atk. Park him in front of the boss once you have cleared the map. Put a healer at a higher level next to him. The boss should attack him on the enemy phase. He should be able to damage the enemy because of the attack boost and should survive the attack. Heal and repeat until you do more than 4 damage. Then get rid of the paired unit and repeat the process until Donnel can obliterate everything.
Title: Re: Fire Emblem 3DS
Post by: Blace on February 15, 2013, 10:09:19 AM
I was consideing buying the Golden Gaffe when I saw it last night on my game. I bought the first 3 DLC maps and beat them all (the 3rd champions of lore DLC map gives you an item that teaches a +2 to all stats skill which is amazing so I'm beating it a bunch of times so all my characters have it).
Title: Re: Fire Emblem 3DS
Post by: Taelus on February 15, 2013, 01:19:35 PM
Whew. Okay, made it to chapter 5 after a moment of lucidity last night before bed. Lunatic classic is going to give me gray hair.

I remember back when KH2FM+ came out, I did the level 1 Terra fight, and it took me weeks to win. I had a horrific eye-twitch that I thought was due to drinking too much Red Bull, but turned out to be related to being stuck on that challenge, or at least I assume it was since the twitch only went away after I finally beat him. Lunatic classic makes me feel the same way. Pretty awesome though!

Game became a lot more manageable once it opened up a bit. Also Frederick is my hero.
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on February 15, 2013, 03:55:00 PM
"Using optimal strats how much RNG is involved in clearing Awakening Lunatic Ch 1-4? Assuming you're going for low-ish counts and not pampering anyone."

"There's not too much, the lowest hit rates you see are like 75 display but they aren't necessary hits if you play it right. The main issue is enemy axe users can get +crit skills which is basically impossible to neutralize save for the Prologue boss.

Ch. 2 is probably the hardest in that misses at the wrong time can really screw you over and it requires really tight play, which is why some people say that it's a luckfest (which isn't helped because apparently there's a youtube video guide that basically just says "pair a unit with Fred and throw him out in the middle of the enemies and pray he lives"). However, since you want to pair up like all the time, your units usually have like a 30-40% chance to get a second attack from the unit they're paired with, which can ease up a lot of space.

The other thing is that if Avatar/Chrom get too speed screwed, they can be doubled by Mercenaries in Ch. 2/3 (base Chrom is doubled by Mercs, and MU needs +3 Speed if you don't go Speed Asset which needs +1, which I don't like to do since that's like the only benefit of it)."

Of course once you're past ch 4 and you can access wifi features/nosferatu, you can easily snap the game in half.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 15, 2013, 07:37:44 PM
Oh wow, Golden Gaffe is insane. Got 30kish gold for completing it which is quite a bit more gold than I had prior to running the map. Back to grinding support without fear of running out of weapons!

I counted 57000 for collecting everything for one run. Granted, due to where I'm at in the game right now, I ended up pissing that away on Second Seals, Master Seals, and the occasional Brave Weapon.

Also, much more efficient than just handing Donnel a Lief's Blade and letting him loose (you may have hit your low ceiling early but you'll always have your farming, gold farming that is).
Title: Re: Fire Emblem 3DS
Post by: Taelus on February 17, 2013, 02:09:45 PM
You know, the more I play this-- and I'm enjoying it, by the way-- the more it seems to me that the story is utter crap. Events just happen with little or no justification and seem just like setups for the awesome cutscenes. Like
Code: [Select]
The arena fight in Ferox? Oh, hi, we just met but u fight for me for my political position?

Also so far, the character conversations haven't been nearly as interesting as anything I've seen in other games with skits. This game gets a bit of a pass, I suppose, since there's so many of them, but at least up to A rank I haven't really felt like I've read anything... interesting, between some of my characters. As a gameplay mechanic they're great and give me SOMETHING to personify the people, but I have to say once I got over the initial awesomeness of the presentation, I feel like I'm reading a Saturday-morning cartoon.
Title: Re: Fire Emblem 3DS
Post by: Eusis on February 17, 2013, 03:17:20 PM
Yeah, it's definitely a game you play more for the gameplay than anything else, though the character interactions are engaging enough I guess. Sounds to me like some of the other FE games are better to go to if story's a big deal.
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on February 17, 2013, 03:35:10 PM
Path of Radiance has probably the best story of a Fire Emblem, and good gameplay too.

This game is like a mix of all the best bits from past Fire Emblem games, but really support conversations are just there to make you get a little bit attached to them so you care if they die. Playing Shadow Dragon or Radiant Dawn was really hard for me without the support conversations. Even if they are just generic little scenes, I welcome them compared to nothing.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 18, 2013, 12:50:22 AM
For the sake of avoiding spoiling the game I'm going to wrap the rest of this post in code tags.

Code: [Select]
To me, the Jugdral games were the best story wise (where one game has you on the losing team for the majority of the game plus the capture mechanic made for more unique situations than other game in the series; Radiant Dawn also tries to have this but bails too quickly on them to focus on the peeps from the last game), although the Emblem Saga games were probably even better provided they ever get finished (which will probably never happen considering the clusterfuck the Emblem Saga games were).

I was hoping that my initial impressions with the plot were more due to the finer points getting lost in translation rather than the actual strength of the plot but I was wrong. The game did have some points I wasn't able to pick up on like Plegia's aggression stemming from Chrom's father's shenanigans, but like many other things with the plot, the game only told and did not show. And yes, the game has a decidedly more 'anime' (for lack of a better term) plot than with other games (well, closer to 6 and 8's plot compared to the others) but the game's power of friendship theme was just as disappointing as I feared. I think though the two biggest problems with this game's plot stems from a) the lack of a decent support cast (discounting the major antagonists i.e. Gangrel, Walhart, Validar, Aversa as well as peeps like Emelina, Flavia, and Basilio, who do you have left? A Ferox border guard? A captain of the local Pegasus Knight wing? Walhart's goons? Say'ri and her brother? Tiki? Virion even?), and b) the fact that, while the game has a broad scope (two whole continents instead of one or part of one), it was seriously lacking in the details (only four nations, which is less than even Magvel had in Sacred Stones).

As for the supports, my problem with them stems from the fact that they're mostly there for the lovers/breeding/eugenics purposes with very few options for those who aren't looking to get into somebody else's (fugly) pants. And while some of them are pretty good a number of them are just "Here's my quirk!" "Why that quirk doesn't really sit well with my quirk." "But when I put my quirk together with your quirk, we make for a quirky pair." "That's so quirky I might just make our quirky pairing permanent. Marry me!".

Now granted, there's more to come from the DLC, but just with the base game's plot and characters, there's quite a bit left to be desired. And this is unfortunate since it means that you have to effectively pay double to get the full monty. But at least the core gameplay is solid enough to make the base game feel like a complete game.
Title: Re: Fire Emblem 3DS
Post by: (Tunnels) on February 18, 2013, 01:31:29 AM
Finished Chapter 7. It took me 7 times to do it, and 3 of those 7 times I got down to 1 or 2 guys and made an oversight that killed one of my dudes. Needless to say, I cursed. A lot. Hard Classic is making me realize that I may have an anger issues.

Anyway, I've been doing some thinking and here are my current support plans:

Chrom - Sumia (already at S)
Vaike - Miriel (caved to peer pressure)
Sully - Donnel (ditto)
Cordelia - Frederick
Gaius - Lissa
Lon'qu - Panne
Virion - Maribelle (their lifestyles seem to complement each other)
Tactician - Gregor (mostly driven by my tastes in dudes)
Nawi - Rickon
Stahl - Olivia
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on February 18, 2013, 01:32:55 AM
Finished Chapter 7. It took me 7 times to do it, and 3 of those 7 times I got down to 1 or 2 guys and made an oversight that killed one of my dudes. Needless to say, I cursed. A lot. Hard Classic is making me realize that I may have an anger issues.

Anyway, I've been doing some thinking and here are my current support plans:

Tactician - Gregor (mostly driven by my tastes in dudes)


I havn't touched Gregor since I got him. Same reason.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 18, 2013, 02:23:55 AM
I ended up pairing my Avatar with Yarne (who is awesome by the way, his battle quotes are hilarious).

Also, I wanna mention that the first postgame paralogue is the same map from the first chapter of the second book of the third game.
Title: Re: Fire Emblem 3DS
Post by: Ranadiel on February 18, 2013, 06:55:55 AM
Pairing for my first playthrough:

Chrom- Sumia
Lissa- Henry
Loivia- Donnel
Maribelle- Ricken
Sully- Fredrick
Cordellia- Kellam
Cherche- Virion
Avatar- Lucina(I really hope where the Morgan from this pairing comes from gets some explanation at some point)
Panne- Stahl
Miriel- Vaike(because I just don't care about either)
Tharja- Lon'qu
Nowi- Gregor

A lot of these were just sort of "whatever" choices as I decided midway through my playthrough to not get all supports so I just wanted to get the children paralogues opened up quickly so I could get my first playthough finished. Somewhat dreading my second and third playthroughs atm. Second one will be for getting all female avatar conversations and third will be for getting all supports....pretty much period. The gods of grinding had better be smiling upon me when I get to my third playthough. x_x Not going to get to starting those until nearly all of the Spotpass stuff is out though.

Also so far, the character conversations haven't been nearly as interesting as anything I've seen in other games with skits. This game gets a bit of a pass, I suppose, since there's so many of them, but at least up to A rank I haven't really felt like I've read anything... interesting, between some of my characters. As a gameplay mechanic they're great and give me SOMETHING to personify the people, but I have to say once I got over the initial awesomeness of the presentation, I feel like I'm reading a Saturday-morning cartoon.
Eh some of them are actually interesting, such as Lon'qu and Thraja where you finally learn why Lon'qu has a "phobia" of women. You just have some which are just there for the purpose of being there(such as anything involving Miriel). Also I seem to recall that one of the Fire Emblems had support conversations worse than these.....I want to say it was Radiant Dawn where most of them were basically just generic conversations, but I can't recall for sure.
Title: Re: Fire Emblem 3DS
Post by: (Tunnels) on February 18, 2013, 09:12:20 PM
Finished Chapter 7. It took me 7 times to do it, and 3 of those 7 times I got down to 1 or 2 guys and made an oversight that killed one of my dudes. Needless to say, I cursed. A lot. Hard Classic is making me realize that I may have an anger issues.

Anyway, I've been doing some thinking and here are my current support plans:

Tactician - Gregor (mostly driven by my tastes in dudes)


I havn't touched Gregor since I got him. Same reason. :P

What can I say; I like 'em bigger, older, and from a fictional world.
Title: Re: Fire Emblem 3DS
Post by: Dice on February 19, 2013, 01:02:40 AM
Aeolus' summary on romantic quirks was perfect.
Title: Re: Fire Emblem 3DS
Post by: Taelus on February 19, 2013, 01:39:37 AM
Yeah, I think I'm done with this game. Chapter 6, the story is absolute ridiculous nonsense. The dialogue sucks and is full of incredibly awkward jokes that I can only assume are the fault of the translator, and the character interactions are incredibly shallow and meaningless. "ARE YOU SHOCKED BY MY BEAUTY?" "NO BUT YOUR SHIRT IS WRINKLED PLEASE FIX IT". Everyone is an anime trope, and not even a well-done anime trope (TALES OF THE ABYSS WOULD LIKE A WORD WITH YOU, INTELLIGENT SYSTEMS). I can't give a shit about the combat because I don't give a crap about any of the fifty million characters the game keeps throwing at me. Pretty cutscenes, though.
Title: Re: Fire Emblem 3DS
Post by: Annubis on February 19, 2013, 03:29:57 PM
Hearing all the praise about this game makes it very tempting for me to get a 3DS...
That and I could get Zero Escape too...

Gaaaaaaaah! but I hate handheld gaming =(
Title: Re: Fire Emblem 3DS
Post by: Taelus on February 19, 2013, 03:36:51 PM
Hearing all the praise about this game makes it very tempting for me to get a 3DS...
That and I could get Zero Escape too...

Gaaaaaaaah! but I hate handheld gaming =(

VLR is amazing SO GOOD.
Title: Re: Fire Emblem 3DS
Post by: Klyde Chroma on February 19, 2013, 03:48:58 PM
Yeah, I think I'm done with this game. Chapter 6, the story is absolute ridiculous nonsense. The dialogue sucks and is full of incredibly awkward jokes that I can only assume are the fault of the translator, and the character interactions are incredibly shallow and meaningless. "ARE YOU SHOCKED BY MY BEAUTY?" "NO BUT YOUR SHIRT IS WRINKLED PLEASE FIX IT". Everyone is an anime trope, and not even a well-done anime trope (TALES OF THE ABYSS WOULD LIKE A WORD WITH YOU, INTELLIGENT SYSTEMS). I can't give a shit about the combat because I don't give a crap about any of the fifty million characters the game keeps throwing at me. Pretty cutscenes, though.

I'm having a difficult time with it holding my interest as well, but I was placing the blame on Ni No Kuni-LoL

Oddly enough, I typically eat up cliche anime stuff.... but the "lather rinse repeat" gameplay here is sort of getting to me.... that and I feel very "disconnected" from the mechanics here.... I still don't really grasp a lot of stuff having not ever played a fire emblem.... class advancing, pairing selection et cetera...... I just don't get it (though I imagine as I delve a little deeper it will make more sense or become more thoroughly explained.... I hope). Gotta say though, I love the permadeath! It does force me to pay closer attention and care A LOT more than I would typically... in fact I could easily see me giving up out of boredom if not for classic mode. Additionally I imagine I would be fostering a great deal more enjoyment out of the DLC maps and summoning all these other units to my map if I actually had played other FE's.... I'm grateful none-the-less though... thanks to street pass and these FE historical units my team seems to be trumping the chapter battles without much difficulty or frustration (currently on chapter 8, my avatar is level 21.... group with stahl in battle = untouchable unit!)

In truth, I don't find this to be a bad title by any means.... but I'm certainly not finding it to be as stellar as I expected given the hype.... I still have to reserve judgement until I really see how all this "pairing up" and "having kids" stuff pans out....

.... and yes, cut scenes are ridiculously aesthetic.....
Title: Re: Fire Emblem 3DS
Post by: Taelus on February 19, 2013, 04:11:01 PM
Yeah, I agree. It's not a bad game at all, and I can see why people enjoy it. I just feel disconnected from everything, like the game knows its a game and it's winking at me the whole time going "yeah I know I'm a silly game but I have so much gameplay!" It works, but I think it's just not for me. I could have sworn the Fire Emblem I played on GBA had a more serious and less goofball story, but it's been so long that I barely remember.
Title: Re: Fire Emblem 3DS
Post by: Blace on February 19, 2013, 07:35:57 PM
Yeah, I think I'm done with this game. Chapter 6, the story is absolute ridiculous nonsense. The dialogue sucks and is full of incredibly awkward jokes that I can only assume are the fault of the translator, and the character interactions are incredibly shallow and meaningless. "ARE YOU SHOCKED BY MY BEAUTY?" "NO BUT YOUR SHIRT IS WRINKLED PLEASE FIX IT". Everyone is an anime trope, and not even a well-done anime trope (TALES OF THE ABYSS WOULD LIKE A WORD WITH YOU, INTELLIGENT SYSTEMS). I can't give a shit about the combat because I don't give a crap about any of the fifty million characters the game keeps throwing at me. Pretty cutscenes, though.

It's funny because I'm finding this games story and characters enjoyable enough, but I couldn't stand the horrible cliches of Tales of the Abyss.

Anyway, I'm approaching 50 hours of playtime with this game... I can't remember the last time I spent this long on a game and I'm enjoying it immensely.
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on February 19, 2013, 09:51:50 PM
Give FE12 a try then. It has better tactical gameplay, and a more serious plot without waifus. And yes it does have casual mode and support convos, you won't miss out.

I really didn't like FE Awakening at all. I even think Sacred Stones is better.
Title: Re: Fire Emblem 3DS
Post by: Taelus on February 19, 2013, 10:15:59 PM
Give FE12 a try then. It has better tactical gameplay, and a more serious plot without waifus. And yes it does have casual mode and support convos, you won't miss out.

I really didn't like FE Awakening at all. I even think Sacred Stones is better.

Which one is 12? I'm not concerned about casual mode, but a better plot and no waifus woudl be nice.
Title: Re: Fire Emblem 3DS
Post by: Dice on February 20, 2013, 01:15:32 AM
Why aren't we talking more here about the soundtrack??  It's, like, awesome.
Title: Re: Fire Emblem 3DS
Post by: Taelus on February 20, 2013, 01:30:45 AM
Why aren't we talking more here about the soundtrack??  It's, like, awesome.

Yes it is. I can't wait for the full release. Rei Kondo is pretty fantastic.
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on February 20, 2013, 01:32:21 AM
Give FE12 a try then. It has better tactical gameplay, and a more serious plot without waifus. And yes it does have casual mode and support convos, you won't miss out.

I really didn't like FE Awakening at all. I even think Sacred Stones is better.

Which one is 12? I'm not concerned about casual mode, but a better plot and no waifus woudl be nice.
Fire Emblem: Heroes of Light and Shadow (http://www.play-asia.com/paOS-13-71-9g-49-en-70-3uvf.html).
Title: Re: Fire Emblem 3DS
Post by: Ashton on February 20, 2013, 03:03:31 AM
I refuse to play this bigoted game (http://penny-arcade.com/comic/2013/02/20).
Title: Re: Fire Emblem 3DS
Post by: Dice on February 20, 2013, 03:06:27 AM
I refuse to play this bigoted game (http://penny-arcade.com/comic/2013/02/20).

I like the conscious decision to draw a pelvic thrust in the second panel
Title: Re: Fire Emblem 3DS
Post by: Jimmy on February 20, 2013, 05:49:00 PM
Yea, I'm pretty much hooked. I took a vacation and really started to get into it on the plane. Found myself staying up late on my vacation to play. I keep getting lost in the crazy amount of side content you can acquire/play. I want to recruit all the classic units from Spot Pass, I want to conquer all the challenge maps, and just keep going and going and going. Anyway, to illustrate the amount of side content I've been working on, I'm to Chapter 9, but I've clocked 20 hours of play time.

Also been working on pairing units. I've been a little unsure who I should pair with whom, but I've done my best and so far I'm pretty satisfied with the results. I still have some potential unpaired male units, but I think I've decided which units to pair with the females. It sounds like I'm breeding Pokemon or something...

The story hasn't really been a factor in my enjoyment of the game so far. Honestly, there hasn't been much so far and I still have no clue what is really happening.

Well, I better get back to it as I have to get back to work tomorrow.
Title: Re: Fire Emblem 3DS
Post by: Ranadiel on February 21, 2013, 07:59:58 AM
I still don't really grasp a lot of stuff having not ever played a fire emblem.... class advancing, pairing selection et cetera...... I just don't get it (though I imagine as I delve a little deeper it will make more sense or become more thoroughly explained.... I hope).
Class advancing is pretty easy. You can use a master seal on a character over level 10(unless they are in a special class like villager, dancer, or a shape changing class) t advance to an advanced class. In most cases it is best to use the master seal at level 20, at least for the first class change. You can also use second seals to change to different class tress, but that is not necessary to get characters strong enough to beat the game with.

Pairing is.....not really explained in the game. It also only exists in one other Fire Emblem (which does not have an official english release), so having played the others wouldn't help you much there. Quick version is that kids inherit classes and stat growths fom parents along with the last skill that each parent has before you enter the chapter to recruit the kid......long version is go to this page to read up on it: http://www.serenesforest.net/fe13/children.html

Edit: Wait unless you meant the pairing up as in putting two units together on the battlefield.....Forgot about that system. You can get a detailed explanation of that system here: http://www.serenesforest.net/fe13/double.html
Title: Re: Fire Emblem 3DS
Post by: John on February 22, 2013, 03:12:37 PM
Donnel is a super soldier.  Possibly Captain America.

I just had a boss attack him.  Boss's attack did 0 damage.  Donnel countered and critted the boss for 165 damage.
Title: Re: Fire Emblem 3DS
Post by: Klyde Chroma on February 22, 2013, 05:24:41 PM
I still don't really grasp a lot of stuff having not ever played a fire emblem.... class advancing, pairing selection et cetera...... I just don't get it (though I imagine as I delve a little deeper it will make more sense or become more thoroughly explained.... I hope).
Class advancing is pretty easy. You can use a master seal on a character over level 10(unless they are in a special class like villager, dancer, or a shape changing class) t advance to an advanced class. In most cases it is best to use the master seal at level 20, at least for the first class change. You can also use second seals to change to different class tress, but that is not necessary to get characters strong enough to beat the game with.

Pairing is.....not really explained in the game. It also only exists in one other Fire Emblem (which does not have an official english release), so having played the others wouldn't help you much there. Quick version is that kids inherit classes and stat growths fom parents along with the last skill that each parent has before you enter the chapter to recruit the kid......long version is go to this page to read up on it: http://www.serenesforest.net/fe13/children.html

Edit: Wait unless you meant the pairing up as in putting two units together on the battlefield.....Forgot about that system. You can get a detailed explanation of that system here: http://www.serenesforest.net/fe13/double.html

Thank you for the info! Mega-helpful :)

I just changed my avatar to a Mem... mema... ummm... mem-sword-wielding-something-or-other.... in either case I look cooler... I love when characters appearance change with class advancing... I'm so shallow...
Title: Re: Fire Emblem 3DS
Post by: kyuusei on February 22, 2013, 06:14:38 PM
....Myrmidon?
Title: Re: Fire Emblem 3DS
Post by: Ashton on February 22, 2013, 06:17:42 PM
You'll want to second seal to respec a few times and learn some abilities from base classes before class upgrading though. There are some weird algorithms I don't have the time to memorize but the long and short of it is learn both abilities of a job, then respec.

I have pinpointed why I dislike the animations in this game. They are not awesome like the 2D animations from the GBA games. Sad.
Title: Re: Fire Emblem 3DS
Post by: Blace on February 22, 2013, 09:53:36 PM
I have pinpointed why I dislike the animations in this game. They are not awesome like the 2D animations from the GBA games. Sad.

Yeah, the flashy and over the top animations of the 2D GBA games were awesome. Now we just get generic slashes and pokes most of the time. I still like the new graphics though (the feet thing never really bothered me).
Title: Re: Fire Emblem 3DS
Post by: Dice on February 22, 2013, 10:03:02 PM
I have pinpointed why I dislike the animations in this game. They are not awesome like the 2D animations from the GBA games. Sad.

Yeah, the flashy and over the top animations of the 2D GBA games were awesome. Now we just get generic slashes and pokes most of the time. I still like the new graphics though (the feet thing never really bothered me).

2....D...???  Geez!  Bygone age!! :P

Naw, I'm kidding.  I'm also sad that Capcom is all hot shit now so we'll never see their amazing 2D artwork (http://www.youtube.com/watch?feature=player_detailpage&v=2m4efM3LC58#t=84s) ever again.

I do like the 2D in GBA fire emblem, but I do like when a pegasus knight charges head first at an enemy when another unit follows up with a spell or arrow to their ass.  I think it's cool you can change how you view the battle straight on, dynamic, or even in a first person view too.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 23, 2013, 12:18:17 AM
Posting the rest in Code in the unlikely events that both IS decides to remake FE4 (okay, that isn't so unlikely) and that NoA decides to localize it since I may be posting a major plot spoiler for the game or two.

Code: [Select]
Welp. Just got done with the DLC chapters this week and first things first. Ced? Really? Ced!? That's way too close to Ned Flanders to justify referring to the guy as Wind God Ced (and I can think of at least one SA goon who's going to be needing a user name change soon), plus it kinda defeats the whole purpose of being named after your home nation's holy weapon when you're not named after your nation's holy weapon (how does anyone get Ced out of Forseti). Also I can't help but to imagine an FFIX Qu leading the bulk of a nation's cavalry based army into a desert to suck and die in a scripted one sided slaughter (along with his idiot wife and child which would put the ambiguous Qu gender debate to bed), plus Cuan had a certain synergy going with Gaebolg.

On the other hand, the debate on which way to localize Nanna's mother's name has finally been settled on the middle ground of Racquesis instead of blatantly swiping a name from one of the three sisters of fate, Lachesis, or the somewhat ironically connotative name of Rackesis (in the sense that she infamously had a rather difficult time keeping it in her panties/bra). Also both of Ayra's kids now have pronounceable names.


The second grinding map's intro was amusing enough though.

Belated Edit: Forgot about the gem of Rolo being localized as Legion. You drive a hard bargain 8-4, but you win this round.
Title: Re: Fire Emblem 3DS
Post by: (Tunnels) on February 23, 2013, 12:28:53 AM
I just did the Golden Gaffe DLC and kinda felt like I cheated the game. I'm trying to reconcile with myself by saying that I'll only do the DLC once. Oh well, its not like I made a ton of money off of it anyway.
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on February 23, 2013, 12:42:26 AM
I'm gonna get it when I finish the main story and just want a race of super soldiers.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 23, 2013, 12:51:49 AM
The grinding maps are definitely best kept til post game and preferably keeping it down until dealing with the second wave of DLC. Although its a lot easier to go through Golden Gaffe instead of having a pack of people pick up Despoil or Armsthrift and Leif's Blade. Especially if I want to afford all the Master and Second Seals I need for picking up everybody's available skill sets.

That said, the biggest reason why the third DLC pack should be gotten is that the second chapter is the one that nets you the Male DLC reclass item (and the second reason is that the third chapter nets you Paragon which is extremely useful for grinding people up in levels).
Title: Re: Fire Emblem 3DS
Post by: Taelus on February 23, 2013, 01:28:52 PM
Won't be playing this game anymore, but I did laugh my ass off at this picture and thought the rest of you would enjoy:

http://i.imgur.com/gcNxKPI.png

(no spoilers)
Title: Re: Fire Emblem 3DS
Post by: Ashton on February 23, 2013, 02:13:08 PM
In one of the supports Frederick says "My body is ready."

This is so meta.
Title: Re: Fire Emblem 3DS
Post by: Ashton on February 23, 2013, 11:29:19 PM
Okay, Armsthrift is WAY too overpowered. My MU has over 40 luck which means that his weapons basically can't break. Combine that with Sol/Luna and Lifetaker and you're basically invincible. In fact these skills are just ripe for serious abuse.
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on February 24, 2013, 03:07:21 AM
Awakening is the most easily trivialized FE in series history, on any difficulty level.
Title: Re: Fire Emblem 3DS
Post by: Jimmy on February 24, 2013, 05:47:24 AM
Awakening is the most easily trivialized FE in series history, on any difficulty level.

Meh, I broke the rest of the games in the series easily enough by abusing the RNG. It took a while to do it sometimes, but it was pretty easy once you get the hang of it. Also, Sacred Stones had the Tower and the Ruins that you could play over and over. In fact I abused the RNG in the Ruins to get a shitload of Boots so I could max out everyone's movements. For Awakening, IS just made the breakableness of the game obvious.

So I'm about forty hours into my game. I spent a lot of time getting all the units paired off when they showed up and have yielded some pretty kickass children so far. And I have no shame. I've been abusing the DLC like crazy. Mostly for supports, but also for money and weapons. Even in abusing the game there are still maps that pose challenges. Paralogue 6 being a great example. Even with S supports, and my second tier promoted units I had a hard time. There are a lot of enemies, they're all second tier, and they all have very powerful weapons. My units were about the same level as the enemies when I started the map, but the sheer volume of enemies all coming at once when you have very little room to maneuver made the chapter pretty challenging.

My only complaint is that the pacing of the story can suffer A LOT by doing sidequests, DLC, and fighting enemies on the map. I have to remind myself what is happening when I start a story chapter because I spend so much time elsewhere in between chapters that I forget what is happening in the main story. Where most of the previous games in the series were extremely linear (and I'm cool with that), this one seems to favor gameplay, customization, and side-content over the main story. I kind of see it as being Final Fantasy V as compared to Final Fantasy IV.

Donnel is a super soldier.  Possibly Captain America.

I just had a boss attack him.  Boss's attack did 0 damage.  Donnel countered and critted the boss for 165 damage.

Yes! Donnel has higher defense than Kellam in my game, but his resistance has always been lacking for me. Doesn't matter much though as he dodges most magical attacks that come his way with ease. I paired Donnel with Lissa, and their kid is nearly the beast that Donnel is. The kid's skill is through the roof and could promote to either Assassin or Swordmaster. Couldn't go wrong either way, but I chose Assassin because Lethality is fun. Chrom's kid is really powerful as well.

I have pinpointed why I dislike the animations in this game. They are not awesome like the 2D animations from the GBA games. Sad.
Yeah, the flashy and over the top animations of the 2D GBA games were awesome. Now we just get generic slashes and pokes most of the time. I still like the new graphics though (the feet thing never really bothered me).

Yea, the GBA animations were fantastic. The 3D (and kind of 3D in Shadow Dragon) really don't compare, though among the many things Radiant Dawn got wrong, the animations for some of the attack skills were pretty fun. Lethality is kind of a fun animation to watch in Awakening, but still not as awesome as giant, muscly Warriors pirouetting their axe into an enemies head.
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on February 24, 2013, 08:39:05 AM
Meh, I broke the rest of the games in the series easily enough by abusing the RNG. It took a while to do it sometimes, but it was pretty easy once you get the hang of it.
Can you explain what you mean by this? Keep in mind most FEs have scoring systems that promote speed, technique, etc. and penalize stuff like boss chipping or arena grinding.

While Sacred Stones is an easy FE with lots of grinding available and no scoring system, I still liked it more because the level design is more interesting and it's not full of waifus.
Title: Re: Fire Emblem 3DS
Post by: Jimmy on February 24, 2013, 05:27:48 PM
Abusing the RNG is pretty simple. It's the basic system that determines pretty much everything that occurs in gameplay. A random number is generated (RNG), and when you go into battle that random number determines your whether or not your attack hits, misses, or if you have a critical. Say you have a 15% chance of scoring a critical. If the RNG is a number less than 15 or less, you score a critical. A new number is generated after each attack. The RNG also controls which stats increase at level up and so on.

It does take some practice to get the hang of it. All you have to do is select an available unit to move and twist the movement arrow around them. The game uses an RN to choose how the movement arrow will point when it resets. Best to use a unit with high movement to do it. That way you can predict, to an extent, what the RN is and abuse it. This video explains better than I can though. Be sure to read the text in the info for a more detailed explanation:

http://www.youtube.com/watch?v=bh8VSmCVQOw

And since Fire Emblem grades you on number of turns rather than time, it doesn't affect the scoring for those games in the series that keep track of things like that. It's very easy to do in the GBA games, but it works in the other games as well. It's easiest to do if you are playing on an emulator with save states. I also remember there being an extension you could install for an emulator that would actually allow you to see the RNGs. You can manipulate when playing on a console/handheld, but it's harder and can be time consuming.

I actually haven't tried to abuse the RNG on Awakening yet. Maybe I'll experiment tonight.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 25, 2013, 03:31:34 AM
Guys. Lets not turn this into a "I can break this game using this method!" pissing contest. Every game can be broken given enough effort, time, and technology due to the fallibility of human programming and foresight and the fact that most games only have one shot to 'get it right' whereas millions of players have for as long as they care to to break the game.

As suggested before by Jimmy, is that there are so many more options available to the common player compared to what the system is used to handling. Just like how in FFV you have so many options (i.e. Jobs) that there are far more opportunities for the player to find something that wasn't perfectly balanced or was made too effective for the time it is acquired. Whereas in cases like FFIV, where the game's progression and advancement is so ridged and static that developers can more effectively predict the given power level of a particular player's party at any given time and thus plan their events and challenges accordingly.

Both forms of play styles have their advantages as well as their disadvantages such as rigidness's lack of replayability (since your ultimate experience won't change without cheating) but has a better designed challenge curve (as well as allowing game designers to do things like take pages out of a Shonen anime/manga and create a situation where you cant use your most powerful/main character due to a dungeon's gimmick by weakening or disabling him and letting your side dudes take over for a dungeon power hour until the boss where things go pear-shaped due to lacking your big guns thus a sympathetic side character makes their noble last ditch effort to save the party from almost certain doom). While games that grant you more options naturally possess more replayability (maybe this time I'll take a party of Knights, Monks, a Bard, a Thief, a couple of various Mages, and a Hunter instead of a Samurai, a Chemist, two Summoners, and a Mime) but have the greater potential of unchecked exploits (like chucking purchasable/disposable rods at enemies for 15x the damage output you're supposed to possess, as well as making it difficult for designers to craft believable situations where an early unwinnable boss fight is easily revealed to be unwinnable as you've long since exceeded the highest possible amount of HP anything could have at that point in time as you've been chucking rods at it constantly for far more damage output than what should be currently available).

The problem with Awakening is that it made the classic mistake of throwing everything short of the kitchen sink (and to be fair, the capture/dismount mechanics) into the game. And while the systems don't clash with each other like Sword of Mana's system clusterfuck did (didn't help that the core game was based on an OG Gameboy game), you still have excess options like class changing (although not nearly as bad as the DS games where your designated Knight makes for an awesome Hunter since his base Def is solid for early game and he wont miss the Def growth as a Knight since his personal Def growth sucks too much for anything, but it does open up infinite grinding options and less personalized skill sets/functions), the eugenics (although not as bad as GotHW where you had potential fathers who were practically useless as fathers or even detrimental given combinations as siring a Mage with 20% Mag growth as well as characters who were simply deadweight in terms of parentage), and the random items ("Hel~lo Prologue 2 Ephraim's Lance!").

And then there's the DLC which is a veritable fire hose of content and options that can open up options that far exceed anything available in the main game (including content that far surpasses the difficulty available in the main game or the base game's post game).

Ultimately though, this is what happens when you make a game for fans of the series first and foremost. Despite that fact though, for what it is, it is a spectacular game (again, for what it is).
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on February 25, 2013, 05:50:34 AM
Cursor/clock RNG manipulation is an unintended exploit.
Save states and ROM hacking is cheating.
Breaking Awakening in half is called 'buying and equipping a Nosferatu tome' or 'paying for grind DLC'.

Even if you cursor/clock exploit in FE7, you still need more strategy to get an S rank score than it takes to bowl through Awakening.

One more correction - (almost?) every FE from 6 onward takes two RNG samples to determine combat results, taking whichever result favors the player in hitting or dodging.

"this is what happens when you make a game for fans of the series first and foremost" uhh really? so people who enjoy FE for balanced, skill based tactical strategy aren't "fans of the series"?
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 25, 2013, 03:42:19 PM
"this is what happens when you make a game for fans of the series first and foremost" uhh really? so people who enjoy FE for balanced, skill based tactical strategy aren't "fans of the series"?

Who said fanservice was meant to appease everybody? I can't deny that this game was meant for long time fans even though I dislike the game's character designs. IS just went for those who wanted to see a game with both Marth and Roy in it among other long time favorites.
Title: Re: Fire Emblem 3DS
Post by: Akanbe- on February 25, 2013, 05:00:03 PM
I have pinpointed why I dislike the animations in this game. They are not awesome like the 2D animations from the GBA games. Sad.

Aye, it's just not the same in that regard.  Lyn's promoted class (Blademaster?) had such awesome animations.  It just wouldn't translate well over to 3D.  Really not a fan of the 3D magic spells in this game either.
Title: Re: Fire Emblem 3DS
Post by: Klyde Chroma on February 25, 2013, 05:02:12 PM
The only thing that bothers me about the visuals in this game are the character's feet.... or lack there-of to be more accurate....
Title: Re: Fire Emblem 3DS
Post by: Ashton on February 25, 2013, 06:39:08 PM
"this is what happens when you make a game for fans of the series first and foremost" uhh really? so people who enjoy FE for balanced, skill based tactical strategy aren't "fans of the series"?
People like you are in the minority, even among the more dedicated fanbase.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 25, 2013, 07:00:21 PM
http://www.siliconera.com/2013/02/25/new-job-classes-coming-to-fire-emblem-awakening-in-dlc-map-packs/

Settles the question of what they were going to call the Demon/Magic Fighter class.

Also....

Quote
In the Smash Pack, Chrom and co. run into a battle between Roy and Ike from previous Fire Emblem games

Ha.
Title: Re: Fire Emblem 3DS
Post by: Taelus on February 25, 2013, 07:05:32 PM
"this is what happens when you make a game for fans of the series first and foremost" uhh really? so people who enjoy FE for balanced, skill based tactical strategy aren't "fans of the series"?
People like you are in the minority, even among the more dedicated fanbase.

Agreed.

Also, if you're going to disagree with someone on the threads, that's fine, but there are a million better ways than writing something like "one more correction" and being as abrasive as you typically are, mrjrpgfan. Be more respectful of other people's opinions, and if you disagree, say so in a way that isn't demeaning to what someone else has said.
Title: Re: Fire Emblem 3DS
Post by: Jimmy on February 25, 2013, 08:39:37 PM
Cursor/clock RNG manipulation is an unintended exploit.
Save states and ROM hacking is cheating.
Breaking Awakening in half is called 'buying and equipping a Nosferatu tome' or 'paying for grind DLC'.

Even if you cursor/clock exploit in FE7, you still need more strategy to get an S rank score than it takes to bowl through Awakening.

One more correction - (almost?) every FE from 6 onward takes two RNG samples to determine combat results, taking whichever result favors the player in hitting or dodging.

"this is what happens when you make a game for fans of the series first and foremost" uhh really? so people who enjoy FE for balanced, skill based tactical strategy aren't "fans of the series"?

Hey, you asked so I assumed you weren't familiar with RNG abuse. If all you can do is condescend and complain in response then enjoy talking to yourself!

I'd forgotten that you could promote a unit into basically any second tier class in Shadow Dragon. I can appreciate IS's decision to make that possible, but dang it could ruin a unit if you weren't careful. I just played it safe and stuck with the usual promotions.

Anyway, there are a lot of paralogue chapters to get all the kids. Some of them have been pretty dang hard too! I wanted EXP in Chapter 14 (at least I think it was 14 so I didn't side with either team and had to deal with the load of second tier reinforcements that showed up afterward. Haven't ground units in the DLC chapters for a while. I'm beginning to understand all the mystery in the story though after the chapter where I picked up the MU's kid. Outside of leveling the second generation, I'll probably hold off on the rest until after I complete the main story. I'm also thinking I'll start another game on Normal mode and play through it again, this time with a female MU. I'll also do a better job at pairing off the units. I did pretty good with some of them, but others I just paired with whomever was available and while they're still good units there is an obvious difference in their stats.

Lissa's kid is killing it. As I mentioned in a previous post, I have Donnel as his father and the kid is insanely powerful. Activates Lethality regularly, and they were able to tank their way, solo, through a tough map, filled with second tier enemies. Resistance is a little lacking like Donnel's, but otherwise totally awesome.
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on February 26, 2013, 08:44:00 AM
I'm still a fan of the series. Although maybe not anymore if they continue down the route they are going.

Also, if you're going to disagree with someone on the threads, that's fine, but there are a million better ways than writing something like "one more correction" and being as abrasive as you typically are, mrjrpgfan. Be more respectful of other people's opinions, and if you disagree, say so in a way that isn't demeaning to what someone else has said.
If I'm issuing a correction, it is not a matter of opinion but a matter of fact. What opinions am I not being respectful of? What exactly are you finding demeaning? I've seen plenty of disrespecting of opinions on this board, but they haven't been coming from me.

Hey, you asked so I assumed you weren't familiar with RNG abuse. If all you can do is condescend and complain in response then enjoy talking to yourself!
"enjoy talking to myself"? You're insulting and then taunting me. What exactly did you find condescending or complaining about my post? My posts are neutral and non personal, and I didn't call anyone anything.
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on February 26, 2013, 08:52:45 AM
I don't want to halt discussion of the game, or even differing opinions but the thread is going to go to shit if this keeps up. When both parties reach an impasse it's better just to go back and go down a different path.


Now, that being said. I've started up a new game. The three save slots are nice.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 26, 2013, 01:46:21 PM
I don't want to halt discussion of the game, or even differing opinions but the thread is going to go to shit if this keeps up. When both parties reach an impasse it's better just to go back and go down a different path.


Now, that being said. I've started up a new game. The three save slots are nice.

Tell me about it. If this were a Squeenix game you'd have the one save slot at best and no suspend or midbattle save features either.
Title: Re: Fire Emblem 3DS
Post by: Jimmy on February 26, 2013, 11:01:19 PM
Wow, that last Paralogue chapter to obtain the kids was annoying! But it's finished and now I have all the second gen characters. I'm really happy with the stats of all but Tharja's child. It was my own fault though for pairing Tharja with Gregor. I really should have known, but it was too late by the time I realized Gregor isn't a good unit. Even though the child's stats aren't as awesome as the other second gens', they're already better than Gregor's. At least now I'll know for my next playthrough. I'm really excited for most of the second gen characters because of those stats.

After all the second tier enemy units in the children's paralogues, some of my first gen units (and even some of the second gen units) are at really high levels. My MU made it to level 20 Grand Master in Paralogue 15. Chrom, Lon'qu, Cordelia, Maribelle, and Donnel aren't far behind MU. I took a peek at Chapter 14 and almost laughed when I saw the enemy units. It'll be nice to have an easy map after all those paralogues. I'm going to use the DLC maps to grind supports with all the second gen's and their parents before that though. And then after advancing the story a bit, I'll work on pairing up the second gen units with one another.
Title: Re: Fire Emblem 3DS
Post by: Taelus on February 26, 2013, 11:36:51 PM
I'm still a fan of the series. Although maybe not anymore if they continue down the route they are going.

Also, if you're going to disagree with someone on the threads, that's fine, but there are a million better ways than writing something like "one more correction" and being as abrasive as you typically are, mrjrpgfan. Be more respectful of other people's opinions, and if you disagree, say so in a way that isn't demeaning to what someone else has said.
If I'm issuing a correction, it is not a matter of opinion but a matter of fact. What opinions am I not being respectful of? What exactly are you finding demeaning? I've seen plenty of disrespecting of opinions on this board, but they haven't been coming from me.

Hey, you asked so I assumed you weren't familiar with RNG abuse. If all you can do is condescend and complain in response then enjoy talking to yourself!
"enjoy talking to myself"? You're insulting and then taunting me. What exactly did you find condescending or complaining about my post? My posts are neutral and non personal, and I didn't call anyone anything.


Your opinion does not equal fact. Every single thread I see you in, you're telling everyone how wrong they are about everything,. And like I said, you're free to disagree, but you're being condescending. If you don't see how, I can't help you.

Unless of course everyone is wrong and you're just some sort of oppressed pariah and we don't realize it. Which is unlikely. Stop trying to make yourself out to be a victim, and just be nicer. It's very simple.

ANYWAYS, this discussion is over. Back to Fire Emblem.
Title: Re: Fire Emblem 3DS
Post by: Ashton on February 27, 2013, 09:11:16 AM
mjrpgfan, I haven't said anything in this thread to you other than you're in a niche group even among the fanbase of the game. If you are going to attribute any malicious intent to that, that is your own problem, no one else's. Please refrain from harassing the mods and admins because of your perceived slights, especially when your attitude has been nothing but negative towards most everyone here.

This is your final warning. We have been patient and cordial. Do not mistake that for timidity.
Title: Re: Fire Emblem 3DS
Post by: John on February 27, 2013, 09:17:40 AM
Both sides need to calm the fuck down.

VIDEOGAMES PEOPLE.
Title: Re: Fire Emblem 3DS
Post by: Eusis on February 27, 2013, 02:29:08 PM
Both sides need to calm the fuck down.

VIDEOGAMES PEOPLE.

It's time for Coolfrog and Dolphin! (http://gunshowcomic.com/419)
Title: Re: Fire Emblem 3DS
Post by: Embryon on February 27, 2013, 02:30:26 PM
So I beat this over the weekend, and I'm really impressed by the sheer number of possibilities in dialogue based on who you pair together. I paired my female avatar with Chrom, which seems like the most "canon" route to go, but I'm curious as to how several scenes would've gone if I had paired people differently, like:

Quote
- What if my avatar wasn't Lucina's mother? How would she have spoken to me during the scene where she tried to kill me?
- How would Chrom have reacted to the idea that I might have to sacrifice myself to seal Grima away?
- How would the cutscene following Gangrel's defeat transpired if Chrom was paired with someone else? Or not paired with anyone at all?
- Morgan is the Avatar's child, right? It's unusual that the female avatar has two children when paired with Chrom.
Title: Re: Fire Emblem 3DS
Post by: MereMare on February 28, 2013, 01:19:04 AM
Looks like Sumia is stalking Maribelle (Sully/Olivia/female MU's scenes doesn't show Sumia in the background).

http://www.youtube.com/watch?feature=player_embedded&v=rsGxgwRwjDE
Title: Re: Fire Emblem 3DS
Post by: Ranadiel on February 28, 2013, 06:41:24 AM
So I beat this over the weekend, and I'm really impressed by the sheer number of possibilities in dialogue based on who you pair together. I paired my female avatar with Chrom, which seems like the most "canon" route to go, but I'm curious as to how several scenes would've gone if I had paired people differently, like:

Quote
- What if my avatar wasn't Lucina's mother? How would she have spoken to me during the scene where she tried to kill me?
- How would Chrom have reacted to the idea that I might have to sacrifice myself to seal Grima away?
- How would the cutscene following Gangrel's defeat transpired if Chrom was paired with someone else? Or not paired with anyone at all?
- Morgan is the Avatar's child, right? It's unusual that the female avatar has two children when paired with Chrom.

Code: [Select]
-Can't say.....my avatar married her. I noticed a couple of lines which specifically mentioned their relationship, but it didn't seem like too many of the lines were specific to the actual relationship.
-He considers you his best friend and doesn't want you to sacrifice yourself.
-Depends, I believe the scene plays out exactly the same if Chrom has an S rank relationship at the time already. I believe that if he less than that then there is a proposal scene to the female with the highest support(which is probably slightly different depending on the bride). If he has no support points with any female then he marries a random village girl giving Lucina worse growths. Don't know if there is a scene for this or not.
-Every female has two kids if paired with Chrom. Every 1st gen female also has two kids if paired with male avatar. Although it is much more fun to pair avatar with a second gen character so that it makes no sense where the heck Morgan comes from.
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on February 28, 2013, 06:47:49 AM
So I beat this over the weekend, and I'm really impressed by the sheer number of possibilities in dialogue based on who you pair together. I paired my female avatar with Chrom, which seems like the most "canon" route to go, but I'm curious as to how several scenes would've gone if I had paired people differently, like:

Quote
- What if my avatar wasn't Lucina's mother? How would she have spoken to me during the scene where she tried to kill me?
- How would Chrom have reacted to the idea that I might have to sacrifice myself to seal Grima away?
- How would the cutscene following Gangrel's defeat transpired if Chrom was paired with someone else? Or not paired with anyone at all?
- Morgan is the Avatar's child, right? It's unusual that the female avatar has two children when paired with Chrom.

Code: [Select]
-Can't say.....my avatar married her. I noticed a couple of lines which specifically mentioned their relationship, but it didn't seem like too many of the lines were specific to the actual relationship.
-He considers you his best friend and doesn't want you to sacrifice yourself.
-Depends, I believe the scene plays out exactly the same if Chrom has an S rank relationship at the time already. I believe that if he less than that then there is a proposal scene to the female with the highest support(which is probably slightly different depending on the bride). If he has no support points with any female then he marries a random village girl giving Lucina worse growths. Don't know if there is a scene for this or not.
-Every female has two kids if paired with Chrom. Every 1st gen female also has two kids if paired with male avatar. Although it is much more fun to pair avatar with a second gen character so that it makes no sense where the heck Morgan comes from.

Code: [Select]
[color=black]I think that's the reason it is implied that Morgan doesn't come from the same timeline as the other kids. She came from a timeline brought around my the Avatar fucking children that aren't born yet.

Oh and to answer a question, since my Avatar was male and there are no gay relationships (boo). Lucina just regards you as her fathers close friend, who betrayed him. I'm curious to see how that scenario plays out now if the avatar is her mother. [/color]
Title: Re: Fire Emblem 3DS
Post by: Jimmy on February 28, 2013, 06:11:02 PM
Looks like Sumia is stalking Maribelle.

http://www.youtube.com/watch?feature=player_embedded&v=rsGxgwRwjDE

That is pretty funny that she's just standing there purposelessly. I had Sumia and Chrom married in my game, so I didn't get to see it that way. It's interesting, it seems that Lucina has the same text to the different possible mothers, but the mothers have different text even if they essentially say the same thing. I know that a string of dialogue probably would use only a minuscule amount of memory, but the different combinations required for all the children/parents seems pretty staggering for a handheld game.

And since I haven't finished the game yet, I have to resist the temptation to highlight those coded sections. I'll join that conversation later hopefully.
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on March 01, 2013, 05:09:17 AM
Nobody's opinions are facts, and I've never pretended my opinions are facts here. I've done no name calling, no nasty words, no rude strawman arguments, no passive aggressiveness, no all caps, nothing. I've made my arguments in a neutral fashion. I'm not trying to be condescending or "nothing but negative" at all. I still don't know how someone could take it that way or think it's ok to be rude in response.
Title: Re: Fire Emblem 3DS
Post by: Ranadiel on March 01, 2013, 06:44:41 AM
Code: [Select]
[color=black]I think that's the reason it is implied that Morgan doesn't come from the same timeline as the other kids. She came from a timeline brought around my the Avatar fucking children that aren't born yet.

Oh and to answer a question, since my Avatar was male and there are no gay relationships (boo). Lucina just regards you as her fathers close friend, who betrayed him. I'm curious to see how that scenario plays out now if the avatar is her mother. [/color]

Code: [Select]
Yeah I know that they imply that Morgan comes from a different timeline than the rest of the kids.....I still think that her background doesn't make too much sense.  I mean I guess she probably comes from a timeline where she didn't come back in time and where Grima was still defeated. But that makes it feel like her presence was completely unnecessary.

On a semi-related note, I do wish that they had gone into a little bit mroe detail about how events had played out in the original timeline. I am really wondering what events were changed by Lucina's presence etc.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on March 01, 2013, 02:21:28 PM
Code: [Select]
[color=black]I think that's the reason it is implied that Morgan doesn't come from the same timeline as the other kids. She came from a timeline brought around my the Avatar fucking children that aren't born yet.

Oh and to answer a question, since my Avatar was male and there are no gay relationships (boo). Lucina just regards you as her fathers close friend, who betrayed him. I'm curious to see how that scenario plays out now if the avatar is her mother. [/color]

Code: [Select]
Yeah I know that they imply that Morgan comes from a different timeline than the rest of the kids.....I still think that her background doesn't make too much sense.  I mean I guess she probably comes from a timeline where she didn't come back in time and where Grima was still defeated. But that makes it feel like her presence was completely unnecessary.

On a semi-related note, I do wish that they had gone into a little bit mroe detail about how events had played out in the original timeline. I am really wondering what events were changed by Lucina's presence etc.

Code: [Select]
They will, with a set within the second round of DLC.

But the tl;dr on timeline changes caused by Lucina involved Validar not dying at all instead of dying (alternate Avatar unchanges this by bringing alternate Validar along to take his place), Chrom receiving a flesh wound during Emelina's assassination instead of being uninjured (which in turn lets him gain more experience to promote and/or reclass), Basilio dying instead not quite dying against Walhart (which lets him bullshit the Fire Emblem back from Validar), and Chrom doesn't get better immediately after Avatar turns on him.
Title: Re: Fire Emblem 3DS
Post by: Dice on March 01, 2013, 03:15:15 PM
My thoughts on Morgan in picture form:
(http://img.photobucket.com/albums/v411/Valkyrie963/notthatkid_zps2810a303.jpg)
Title: Re: Fire Emblem 3DS
Post by: Ashton on March 02, 2013, 12:23:00 AM
There's a reason s/he only appears after you reach S-Rank... s/he wants to prevent this from happening. So s/he only appears after you and your FE Partner do the nasty.
Title: Re: Fire Emblem 3DS
Post by: Ranadiel on March 02, 2013, 07:50:39 AM
Code: [Select]
They will, with a set within the second round of DLC.

But the tl;dr on timeline changes caused by Lucina involved Validar not dying at all instead of dying (alternate Avatar unchanges this by bringing alternate Validar along to take his place), Chrom receiving a flesh wound during Emelina's assassination instead of being uninjured (which in turn lets him gain more experience to promote and/or reclass), Basilio dying instead not quite dying against Walhart (which lets him bullshit the Fire Emblem back from Validar), and Chrom doesn't get better immediately after Avatar turns on him.
Code: [Select]
I know that is what the game states are the differences in the war, but I feel like there are a few more that are fairly significant. For example, Em died in a drastically different location. Part of the reason for Chrom's victory in the war against.....the evil country(cannot remember its name atm) was that Em basically completely destroyed the enemy morale with her death because it was public and "moving" to the enemy country. So the war should have had some kind of differences there in addition to the campaign to rescue Em from being captured not occuring altering the flow of the war. I mean I can probably think of other instances, but that is the one which really bugs me.

Side note, I still don't get what Lucina's plan was when she became Basilo's champion early in the dame. Seems like that would make her hom country's defeat occur that much faster.

My thoughts on Morgan in picture form:
(http://img.photobucket.com/albums/v411/Valkyrie963/notthatkid_zps2810a303.jpg)
Code: [Select]
Not how time travel works in the game. :p
Title: Re: Fire Emblem 3DS
Post by: Aeolus on March 02, 2013, 08:42:32 PM
Code: [Select]
They will, with a set within the second round of DLC.

But the tl;dr on timeline changes caused by Lucina involved Validar not dying at all instead of dying (alternate Avatar unchanges this by bringing alternate Validar along to take his place), Chrom receiving a flesh wound during Emelina's assassination instead of being uninjured (which in turn lets him gain more experience to promote and/or reclass), Basilio dying instead not quite dying against Walhart (which lets him bullshit the Fire Emblem back from Validar), and Chrom doesn't get better immediately after Avatar turns on him.
Code: [Select]
I know that is what the game states are the differences in the war, but I feel like there are a few more that are fairly significant. For example, Em died in a drastically different location. Part of the reason for Chrom's victory in the war against.....the evil country(cannot remember its name atm) was that Em basically completely destroyed the enemy morale with her death because it was public and "moving" to the enemy country. So the war should have had some kind of differences there in addition to the campaign to rescue Em from being captured not occuring altering the flow of the war. I mean I can probably think of other instances, but that is the one which really bugs me.

Side note, I still don't get what Lucina's plan was when she became Basilo's champion early in the dame. Seems like that would make her hom country's defeat occur that much faster.

My thoughts on Morgan in picture form:
(http://img.photobucket.com/albums/v411/Valkyrie963/notthatkid_zps2810a303.jpg)
Code: [Select]
Not how time travel works in the game. :p

Code: [Select]
I suppose that if you think about it Plegia never really fell in the alternate timeline due to the fact that in both timelines the Grima cult takes over and the main divergence only happens during the showdown against Validar. I suppose that with Emm dead the Plegians had their fill of bloodshed and decided to pack it in and go home. Alternatively, they probably also took the Fire Emblem which still lead Chrom to run over and kick their collective asses to get it back. There's also the possibility that crap like the Risen weren't popping up all over the place which meant that Ylisse wasn't getting its ass handed to it while duking it out with Plegia since the gate didn't open until after all hell broke loose in alternaverse. In any case though, I doubt that there's anything that'll cover it. The game's plot feels more like the Android Saga from DBZ rather than the usual fare and the overall lack of details isn't helping matters either.

And likewise, we can only assume that the whole point to Lucina jumping into the ring was to kill time before the assassination attempt while serving as an excuse to feature at least one arena in this game (unless she was trying to get Basilio to become Ferox's Khan in some halfbaked attempt at keeping him from getting killed during the Valm campaign).
Title: Re: Fire Emblem 3DS
Post by: Ranadiel on March 03, 2013, 08:14:50 AM
Code: [Select]
I suppose that if you think about it Plegia never really fell in the alternate timeline due to the fact that in both timelines the Grima cult takes over and the main divergence only happens during the showdown against Validar. I suppose that with Emm dead the Plegians had their fill of bloodshed and decided to pack it in and go home. Alternatively, they probably also took the Fire Emblem which still lead Chrom to run over and kick their collective asses to get it back. There's also the possibility that crap like the Risen weren't popping up all over the place which meant that Ylisse wasn't getting its ass handed to it while duking it out with Plegia since the gate didn't open until after all hell broke loose in alternaverse. In any case though, I doubt that there's anything that'll cover it. The game's plot feels more like the Android Saga from DBZ rather than the usual fare and the overall lack of details isn't helping matters either.

And likewise, we can only assume that the whole point to Lucina jumping into the ring was to kill time before the assassination attempt while serving as an excuse to feature at least one arena in this game (unless she was trying to get Basilio to become Ferox's Khan in some halfbaked attempt at keeping him from getting killed during the Valm campaign).
Code: [Select]
Yeah I suppose that all works. Incidently, I just thought of the biggest plot hole of the game though. Lucina mentions when fighting Chrom in the arena that her father taught her to fight.....but following the timeline of the game she was still an infant when Chrom died and actually her sibling hadn't been born yet. I wonder if perhaps Lucina/the risen's interference sped the events up. However Wallace's invasion should of happened at the same time since it was beginning before Lucina's invasion. I suppose Grima's rise could of been delayed since Chrom didn't gather all the gems for the Fire Emblem(which I assume were all necessary), so it took nearly two decades for Grima's followers to get all the necassary gems. *shrug*[/spoiler]
Title: Re: Fire Emblem 3DS
Post by: Aeolus on March 03, 2013, 06:43:43 PM
Code: [Select]
I suppose that if you think about it Plegia never really fell in the alternate timeline due to the fact that in both timelines the Grima cult takes over and the main divergence only happens during the showdown against Validar. I suppose that with Emm dead the Plegians had their fill of bloodshed and decided to pack it in and go home. Alternatively, they probably also took the Fire Emblem which still lead Chrom to run over and kick their collective asses to get it back. There's also the possibility that crap like the Risen weren't popping up all over the place which meant that Ylisse wasn't getting its ass handed to it while duking it out with Plegia since the gate didn't open until after all hell broke loose in alternaverse. In any case though, I doubt that there's anything that'll cover it. The game's plot feels more like the Android Saga from DBZ rather than the usual fare and the overall lack of details isn't helping matters either.

And likewise, we can only assume that the whole point to Lucina jumping into the ring was to kill time before the assassination attempt while serving as an excuse to feature at least one arena in this game (unless she was trying to get Basilio to become Ferox's Khan in some halfbaked attempt at keeping him from getting killed during the Valm campaign).
Code: [Select]
Yeah I suppose that all works. Incidently, I just thought of the biggest plot hole of the game though. Lucina mentions when fighting Chrom in the arena that her father taught her to fight.....but following the timeline of the game she was still an infant when Chrom died and actually her sibling hadn't been born yet. I wonder if perhaps Lucina/the risen's interference sped the events up. However Wallace's invasion should of happened at the same time since it was beginning before Lucina's invasion. I suppose Grima's rise could of been delayed since Chrom didn't gather all the gems for the Fire Emblem(which I assume were all necessary), so it took nearly two decades for Grima's followers to get all the necassary gems. *shrug*[/spoiler]

Code: [Select]
It's either a plot discrepancy, or what Lucina meant to say was that she has an endemic memory and learned what to mimic when she was two. It would explain why, when she picks up experience from a shimmering tile, she comments that she's practicing the moves her father is using here and now to punch a hole in the wall versus the moves she picked up on while she was two, leading to her uncertain assessment of success.

Or it could've been nothing more than a bit of poorly written narrative to allow the developers to shoehorn in another nudge nudge wink wink clue to the Mystery of the Not Marth (not like the disguise was any more robust than Zeta Gundam's Quattro's was).
Title: Re: Fire Emblem 3DS
Post by: Akanbe- on March 09, 2013, 07:01:52 PM
So beat chapter 10/11.  I noticed that the game is definitely built around at least some grinding.  I got to chapter 11 and enemies were just overall 3-4 levels higher than me with a few promoted enemies to boot.  A no death run became annoying, so I beat some paralogue chapters and risen or two then I was fine.  Also I started using pair-up a lot more.  Allies with poor speed got paired up with candy thief man and suddenly they were powerful.

I ended up with Sumia.  Kind of wanted Cordelia, but I guess they didn't fight together enough.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on March 09, 2013, 09:20:47 PM
So beat chapter 10/11.  I noticed that the game is definitely built around at least some grinding.  I got to chapter 11 and enemies were just overall 3-4 levels higher than me with a few promoted enemies to boot.  A no death run became annoying, so I beat some paralogue chapters and risen or two then I was fine.  Also I started using pair-up a lot more.  Allies with poor speed got paired up with candy thief man and suddenly they were powerful.

I ended up with Sumia.  Kind of wanted Cordelia, but I guess they didn't fight together enough.

If you're playing on either Normal or Hard, you should have enough resources to manage a core party without any grinding or DLC abuse whatsoever (but it typically involves leaning on Frederick and Chrom early on, promoting at or as close to level 10 as possible, sticking to the same support pairings to maximize your time with A or S-ranked supports, supporting based on the value of the pairing stats contributed rather than on who you want to sleep with, opting to bring less than the full deployment amount later on, and to not to be afraid of using glinting tiles/Barracks loot (unless you think that's too much like grinding)). If you're playing on Lunatic, you're pretty much consigned to having to visit each DLC chapter once, at the very least, or to grind (since enemy skills get ridiculous on Lunatic+).

And sadly, Chrom can't get with Cordelia (not that Severa needs Aether to be ridiculous but Sorcerer Lucina would've been awesome and the only overlap would've been Bow Knight between the Mercenary and Archer class lines).
Title: Re: Fire Emblem 3DS
Post by: Ranadiel on March 10, 2013, 08:46:49 AM
So I finally think I decided on my (canon) pairings for my final playthrough(which is a while away).

Code: [Select]
Chrom x Olivia(Pegasus Knight + Myrmidon for Olivia and Rightful King for Inigo)

Lissa x Libra(Magic sword based Owain)

Maribelle x Gregor(Brady with Galeforce and Armshift...plus makes sense)

Sully x Vaike(One of the few pairings where Vaike gives Mercenary, and hence Armshift)

Sumia x Henry(....It was either Henry or Frederick and Cynthia seems better suited as a mage or something)

Cordellia x Lon'qu(Cordellia is my favorite female and Lon'qu is one of my favorite males....plus the stats should end up fairly nice)

Cherche x Stahl(Eh, I like Stahl and there aren't really too many other options....truthfully probably won't use Gerome too much since he will lack either Galeforce or Armshift)

Panne x Frederick(Highest str of the options that were left when deciding on her)

Miriel x Ricken(High mag?....and I really don't care about the Miriel pairing)

Tharja x Donnel(Galeforce + Armshift, enough said)

Nowi x Gaius(Galeforce and I like the C and B supports I saw for this pair)

Now to just wait for nearly all the DLC to come out so I can get to work on the getting all support conversations!.....even the redudant ones!
Title: Re: Fire Emblem 3DS
Post by: Jimmy on March 10, 2013, 11:46:13 PM
I'm still not finished. I got distracted by the Dread Fighter class, plus my map is full of Risen because I've been ignoring them. So Inigo was kind of weak for me because I matched Gaius with Olivia. I had him as a level 20 Hero, but his defense was very lacking so I switched him over to the Dread Fighter class. It seems that some of the stats have lower caps with this class, most notably skill, but the boost he received in gaining 30 more levels, plus the extra resistance has made him into a pretty good powerhouse. I managed to get most of his stats (all but magic, resistance, and maybe luck though I forget) maxed out. I'm considering whether or not I want to class switch any of my other male units to the Dread Fighter class, but I haven't decided yet.

I'm to chapter 21. I think I may just call it good pretty soon and power my way through the rest of the game.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on March 11, 2013, 12:30:20 AM
I made Donnel into my first Dread Fighter since it was either that or Bow Knight for him. He's been everything else so far.

Likewise, I may end up doing the same for Olivia when it comes time for someone to catch the Bride's bouquet.

(And despite how good the design was, I still feel a little jilted by the choice to make Erikia into a Bride. I mean, even a Princess class would've been a throwback to an earlier (in the case of FEIV, a much better) class, just like Dread Fighter was/is.)

And on that note, my next play through of the game will star a male Avatar named Roberts who I will endeavor to reclass into a Dread Fighter and keep him there.


Belated Edit: Then again, having a Bride princess has its own advantages. Too bad, not even the Avatar can get hitched to the DLC characters.
Title: Re: Fire Emblem 3DS
Post by: Jimmy on March 12, 2013, 12:06:50 AM
I made Donnel into my first Dread Fighter since it was either that or Bow Knight for him. He's been everything else so far.

Likewise, I may end up doing the same for Olivia when it comes time for someone to catch the Bride's bouquet.

Yea, I decided today to make Donnel a Dread Fighter. Yea...all of his stats are maxed now. He's pretty much invincible.

Anyway, that's it for me. I'm at 70 hours, so no more messing around. I made it to Chapter 24 tonight, and I'm hoping I can finish it tomorrow. I'll do the rest of the DLC when it's available. I'm also thinking that, after I finish Sly 4, I'll start another game in casual mode and I'm going to do minimal side content so I can see how the story holds up without being interrupted for hours on end.
Title: Re: Fire Emblem 3DS
Post by: Jimmy on March 13, 2013, 10:53:55 PM
Double Post!

I finally finished. Game clock just over 75 hours.

Code: [Select]
I found the ending to be pretty underwhelming. I chose to have my unit kill Grima, he disappeared afterward, and then all that really happened was every unit in the army (except for the Einherjar) saying they want my unit to come back. A tad disappointing, but I found the story mostly uninteresting anyway. I was happy, as always, to have the "what happened" to such-and-such units. Nothing huge there, but it always has been a nice touch. I even laughed with Kellam's that read something to the extent of "The name of Nowi's husband was forgotten by history." I may play through the final chapter again to see how/if the ending differs if I have Chrom strike the final blow. But for now I'm finished until the next batch of DLC maps are released.
Overall I really enjoyed playing it, and developing the units. I'll definitely pick it up again in the not too distant future.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on March 14, 2013, 09:26:20 PM
http://www.siliconera.com/2013/03/14/fire-emblem-awakening-sold-over-180000-copies-in-the-u-s-in-february/

So apparently, the game did pretty well in the US as well.


Anyways, I ended up giving the Paragon scroll I picked up from the last Lost Bloodlines chapter to Morgan because he's gonna need it so much more than anybody else (My Avatar would've been choice number 2 but she still has supports to grind out so she can continue to gain levels while doing that, also he has more classes than her). He just needs Veteran now to maximize his experience gains.

Additionally, some more localization changes have come to light. Now we have Shanna instead of Thany (hopefully this doesn't get her confused with Shanan or Shanam) and Raigh instead of Ray (for some reason). Other minor changes include Baldur instead of Baldo (better than Valdo) and Belhalla instead of Barhara (I see what you did there 8-4).

Also chatted it up with Severa versus Linde, Tiki versus Tiki, and Brady versus Racquesis in Lost Bloodlines 3 and had Nah talk with Perceval while Noire talkd with both Wolt during her versus against The Black Knight in Smash Brothers Brethren 1.

And for the latest postgame Paralogue, you're going to want to bring a Rescue Staff or two for a chain transfarriing or somebody sturdy with 12 move to get to the new recruit before she gets horribly murdered again because she'll be hamburger by the second enemy phase. The village gives you one but getting it costs a turn and you're still going to need to bring the designated staff user in range and hopefully out of the way of the Dark Fliers (or take care of them first). So unless you have somebody with ridiculous Mag (hope to god Miriel, Maribelle, or Brady can use staves) you're going to have to rush your Rescue staff user to the front lines.
Title: Re: Fire Emblem 3DS
Post by: Eusis on March 14, 2013, 09:31:41 PM
Shadow Dragon sold 250,000 copies?

... Fuck, if anyone else that was seriously vested in localizing JRPGs had that kind of success, they would've been lining up to get the sequel out here. :/
Title: Re: Fire Emblem 3DS
Post by: Farron on March 14, 2013, 10:38:15 PM
I'm glad it sold well. I'm just sad that just when I decided to buy the game at Play-Asia, shortly thereafter they changed the game status to "back ordered" and now I'm patiently waiting until they have more.
Good thing I have Etrian Odyssey coming but still and I'm not even sure if I should cancel because I payed with paypal instead of my credit card, so I already sent them the money.

So, while I wait, anyone thinks the Fire Emblem for the Wii is worth it? I mean for the story, characters, etc as for gameplay even with the improvements of Awakening it shouldn't be that much different.
Title: Re: Fire Emblem 3DS
Post by: Jimmy on March 14, 2013, 11:15:51 PM
So, while I wait, anyone thinks the Fire Emblem for the Wii is worth it? I mean for the story, characters, etc as for gameplay even with the improvements of Awakening it shouldn't be that much different.

The Wii FE has many glaring problems. I've heard some say that they liked the story, and a lot more say they didn't. I personally didn't care for the story. The narrative is separated into four parts and it really breaks up the flow of the story. Characters are pretty weak due to the lack of support conversations. Gameplay is good, but due to the different narratives some of your characters will be horribly behind in experience when the different armies join forces. Also, while you could definitely play it on its own, it is the sequel to Path of Radiance for the GameCube so you may want to start there. Path of Radiance is the better game in almost every way too. I will give Radiant Dawn credit though for having some cool classes that we may never see again.

Glad to hear Awakening has been such a hit!
Title: Re: Fire Emblem 3DS
Post by: Ranadiel on March 15, 2013, 07:20:32 AM
And for the latest postgame Paralogue, you're going to want to bring a Rescue Staff or two for a chain transfarriing or somebody sturdy with 12 move to get to the new recruit before she gets horribly murdered again because she'll be hamburger by the second enemy phase. The village gives you one but getting it costs a turn and you're still going to need to bring the designated staff user in range and hopefully out of the way of the Dark Fliers (or take care of them first). So unless you have somebody with ridiculous Mag (hope to god Miriel, Maribelle, or Brady can use staves) you're going to have to rush your Rescue staff user to the front lines.

Oh that would have been a strategy. >.> I ended up using one rescue staff to pull her out and then just placed my entire army around her in a defensive formation using a healer to keep her alive from the long range attacker. Meanwhile Donnel took out the entire western forces by himself (armshift+legendary axe=awesome) as the eastern forces got shattered on the rest of my army. Took a couple of tries before I got it down.

Code: [Select]
So anyone done Em's supports yet? I feel like those have to be extremely akward (especially S rank) considering she seems to have gotten some brain damage from her fall (which is honestly getting off light considering what she apparently survived). Kind of sucks that there are no supports between her and Chrom. Kind of applies to all the spotpass characters actually.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on March 16, 2013, 12:47:11 AM
So, while I wait, anyone thinks the Fire Emblem for the Wii is worth it? I mean for the story, characters, etc as for gameplay even with the improvements of Awakening it shouldn't be that much different.

The Wii FE has many glaring problems. I've heard some say that they liked the story, and a lot more say they didn't. I personally didn't care for the story. The narrative is separated into four parts and it really breaks up the flow of the story. Characters are pretty weak due to the lack of support conversations. Gameplay is good, but due to the different narratives some of your characters will be horribly behind in experience when the different armies join forces. Also, while you could definitely play it on its own, it is the sequel to Path of Radiance for the GameCube so you may want to start there. Path of Radiance is the better game in almost every way too. I will give Radiant Dawn credit though for having some cool classes that we may never see again.

Glad to hear Awakening has been such a hit!

Radiant Dawn isn't a bad game per say (Shadow Dragon is far more justifiably considered to be inferior, although I like SD more due to being less constrained in my choices than RD) but it does have some glaring issues of its own. Namely due to the fact that the game splits itself into four different acts, each of which contains its own mostly unique party, and the fact that the game included a whole new batch of characters on top of almost everybody from the previous game, lead to some serious cast bloat. Kinda like how Mystery of the Emblem and its remake introduce the vast majority of best team members within the first four chapters of the game, RD also ended up giving making many of the returning team members from Path of Radiance just so much better than everybody else due to availability, levels, and quality. Worse still, is that the fourth act is when everybody gets into the truck all at once so not only do you have people who've been around for nearly 2 full acts (Nephenee, Ilyana, Captain Haar Solo, Heather) but also people who show up for maybe a single map or two before the endgame (Tormod, Tauroneo, Lucia, among others) as well as people who only pop up just as you're choosing your final 17 to take to the endgame (out of 60 possible choices, 6 of which are taken by required units, one of which goes to one of the three herons, and if you want extra story you're going to lose out on another 3 or so slots, plus at least one or two more if you want a Laguz royal along as a crutch). Long story short, you don't really have much of any choice of party members throughout the entire game since the game's so restrictive on who and what you can bring with you at any given time.

That's not to say that the game's all bad though. It has some of the best map designs since FE5, and almost every one of them is sporting some kind of gimmick or feature (including having the only fully aerial map in the series, one where the game just hands you your lord and the motherfucking Black Knight to stomp everybody's shit with, a map you have to approach from both sides as different armies, and many more). It also has the first instance of skill swapping where you can equip and unequip skills to pass along to the more needy. It also brought back a bunch of other features from older games (namely PoR) including: 3rd tier promotions, weapon forging, rescuing, shoving, & canto, Laguz transformations (except far more manageable due to a greater abundance in transformation restoring items), Bonus EXP (except far more abusable due to the fact that every BEXP level is guaranteed to increase three stats), knives (as a proper weapon type this time instead of garbage), specific map bonuses (including hidden treasure on every map), weapon weight affecting attack speed based upon a user's strength instead of constitution or build, and stealable weapons and staffs (provided your thief has more speed than the target and enough strength to carry whatever has been targeted for purloining).

As for the story, it starts off fairly interesting in the sense that you're playing as the guys who lost the last game's war, then as the guys who won the last game's war, then as Greil's Mercenaries (team Ike) fighting for their furry friends in a brand new war, then as everybody as the shit hits the fan, which is the least interesting part due to how everything else is dropped in favor of saving the day.


And for the latest postgame Paralogue, you're going to want to bring a Rescue Staff or two for a chain transfarriing or somebody sturdy with 12 move to get to the new recruit before she gets horribly murdered again because she'll be hamburger by the second enemy phase. The village gives you one but getting it costs a turn and you're still going to need to bring the designated staff user in range and hopefully out of the way of the Dark Fliers (or take care of them first). So unless you have somebody with ridiculous Mag (hope to god Miriel, Maribelle, or Brady can use staves) you're going to have to rush your Rescue staff user to the front lines.

Oh that would have been a strategy. >.> I ended up using one rescue staff to pull her out and then just placed my entire army around her in a defensive formation using a healer to keep her alive from the long range attacker. Meanwhile Donnel took out the entire western forces by himself (armshift+legendary axe=awesome) as the eastern forces got shattered on the rest of my army. Took a couple of tries before I got it down.

Code: [Select]
So anyone done Em's supports yet? I feel like those have to be extremely akward (especially S rank) considering she seems to have gotten some brain damage from her fall (which is honestly getting off light considering what she apparently survived). Kind of sucks that there are no supports between her and Chrom. Kind of applies to all the spotpass characters actually.

I have a female Avatar so no Dice here. Of course seeing things like Tiki's supports has me convinced that all she would say to my Avatar would be "Gee. It sucks having amnesia. Don't you agree."

Code: [Select]
Although having a male Avatar S-rank her then have Morgan and Chrom sired Inigo and Lucina and Owain both achieve S ranked supports between each other has some hilarious potential.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on March 18, 2013, 10:44:53 AM
Dual Postin' Double Duel style as I managed to check out the Dual Duels that have been released so far and I've got to say, the prizes they give mostly suck. Granted, I'm one to talk given my handy dandy Silver Card and half a dozen peeps with the Despoil skill learned and equipped. But still, taking on Tharja's lot with my post game team and having Noire lose her ability to double, having iffy hit rates, and getting smacked around by Sorcerers armed with Forseti even when she's equipped with a Superior Jolt tome and has both the Tomebreaker, Prescience, and Skill +2 skills equipped along with capped Skill and Speed as a Dark Flyer for just a Seed of Trust is ridiculous (and Gaius's team handed over a Recover staff despite being the same difficulty level as Tharja's). And yes, the later Double Duels are no joke. Fortunately, you do not burn weapon uses or permanently lose anybody during battle, but you also can't change your equipment or skills without having to back out of the feature entirely. Also some skills wont work as well (namely ones that involve placement).

This also means that the Hauteclere that I got during the Regalia DLC now has a second copy. Also, I wound up missing Owain's Missletainn during his recruitment Paralogue since I didn't have him talk to everybody (just the Sage to the north). The only way to get a replacement now is to obtain it from the Regalia DLC.

You guys might want to watch out for that as his, Laurent's, and Morgan's Paralogue chapters all contain rare items that are difficult to obtain elsewhere, if at all. Owain's item Missiletainn is a decent but not impressive sword that only Owain can wield, is as strong as a Steel Sword with an additional +10 to Crit, and boosts his skill by +1, Laurent's item is the Goddess Staff which is this game Saint's/Latona/Ashera/Matrona Staff (full heal to all in range), and Morgan's is Naga's Tear which is essentially every permanent stat booster all rolled into one item (sans The Boots of course).
Title: Re: Fire Emblem 3DS
Post by: kofvscapcom on March 19, 2013, 09:04:05 PM
I actually really enjoyed Radiant Dawn. The story was forgettable though and some of the plot twists complicates stuff from the previous game. Also there is that huge power imbalance between the parties, pretty much every member of Ikes team is unkillable. But balance kinda goes out the window because of how overpowered the laguz kings are and how bonus exp made it really easy to cap stats and helped bring your underused units up to par(I hope they bring that system back in another game). As for Awakening, I maxed all my supports, I'm done, back to SRW 2ndOG.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on March 23, 2013, 05:01:01 AM
http://www.siliconera.com/2013/03/22/fire-emblem-awakening-demo-hits-eu-next-week-new-dlc-out-in-u-s/

Euro-guys, heads up. You'll be demoing by next week.

Edit:

http://www.siliconera.com/2013/03/28/game-freaks-rhythm-platformer-hits-eshop-eu-gets-fire-emblem-demo/

Its next week. Go check your demos folks.
Title: Re: Fire Emblem 3DS
Post by: Ranadiel on March 29, 2013, 07:10:00 AM
Well a new Spotpass character is up. I like how they are actually somewhat varying the reason you can recruit these people.

Code: [Select]
So Yen'Fe is an alternate universe version. Which is different from Emm who survived with permeneant damage. And that is different from Wallace who is probably a self aware Risen. And that is different from Gangrel who.....is never really explained. I guess he just ran away. Just two more characters left now.  

We are also getting pretty close to the Bonds DLC being released aren't we? I mean there are only two maps from the first DLC series left, and I doubt they are going to take a long break between DLC series like they did in Japan. Soon I shall begin my epic grind fest!

Edit: Hopefully fixed my tags. X_X
Title: Re: Fire Emblem 3DS
Post by: Aeolus on March 29, 2013, 04:19:26 PM
Quoting from the bottom of the previous page since I'm sure we've got some Eurofans out there waiting for this.

http://www.siliconera.com/2013/03/22/fire-emblem-awakening-demo-hits-eu-next-week-new-dlc-out-in-u-s/

Euro-guys, heads up. You'll be demoing by next week.

Edit:

http://www.siliconera.com/2013/03/28/game-freaks-rhythm-platformer-hits-eshop-eu-gets-fire-emblem-demo/

Its next week. Go check your demos folks.


That said, I've inadvertently hit a minor speed bump in that most of my active roster (including my Avatar) have all been demoted to basic classes which have made them more or less worthless against some of the latest DLC fights like Rogue and Redeemers 1 where everybody is either toting Legendaries or Brave Super Forges, except for my guys who are slinging around, at best Silver level weaponry, and at worst Iron level and have stats that are 10-15 points lower than the other guys on average.

That said, I got a battle convo out of Smash Brothers Brethren between Morgan and Ephraim, and a talk out of my failed run of R&R1 between Lucina and Seliph. As far as confirmed localization names are concerned, we ended up with Travant instead of Trabant, Narcian instead of Narshen, Loptyr instead of Loputousu, Ishtar remains the same (who fittingly, proceeded to wreck my shit when I tried to bumrush her), and Tirnanog instead of Tilnanogue. The stage itself is Chapter 8 from Path of Radiance, music is from FE3. Smash Brethren's music came from FE9, and its stage continued to be Light part 1 from FE7.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on April 02, 2013, 10:29:48 PM
Pardon the Double Post but: http://www.siliconera.com/2013/04/02/why-fire-emblem-awakenings-characters-have-no-feet/

And now the biggest mystery of the Fire Emblem: Awakening is solved.

(Honestly though, with the game's plot as it is, the feetless character models kinda fits with the game's Saturday Morning Cartoon theme).
Title: Re: Fire Emblem 3DS
Post by: Klyde Chroma on April 03, 2013, 03:05:13 PM
Pardon the Double Post but: http://www.siliconera.com/2013/04/02/why-fire-emblem-awakenings-characters-have-no-feet/

And now the biggest mystery of the Fire Emblem: Awakening is solved.

(Honestly though, with the game's plot as it is, the feetless character models kinda fits with the game's Saturday Morning Cartoon theme).

Ahhhh, closure at last. That bothered me since I got the game. Albeit silly I know, I just couldn't help but be irked by it. You'd think after 20 some years of enjoying SD characters and whatnot I'd be ok with this but something about those character models lacking feet was just... weird...
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on April 12, 2013, 12:03:12 AM
Oh, Owain is downright hilarious. I can't believe that's really Lissa's son.

I guess Vaike fits more like the parent than any other guy.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on April 12, 2013, 01:14:10 AM
Meanwhile, we're jumping right in to the second season of DLC which, by my estimation, I figure that there's going to be about 6-7 weeks left of content (with 2 weeks before the post game stages and DLC characters are done, and 13 weeks for the DLC weapons at the current rate (today/yesterday was the last day for the DLC Double Duels content)).
Title: Re: Fire Emblem 3DS
Post by: Ranadiel on April 12, 2013, 07:30:37 AM
I was expecting them to move straight into the season 2, but I was hoping for the bonds DLC first. Oh well three weeks till bonds I suppose then.

As an aside, I disliked the Spring of Truth paralogue. I first tried it with my normal team and then the NPC attacked the gods twice in one turn and died before I realized she was that stupid. Next time through just used spotpass characters that I haven't touched for half my team so that the mirrors were wimps.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on April 12, 2013, 01:16:35 PM
I was expecting them to move straight into the season 2, but I was hoping for the bonds DLC first. Oh well three weeks till bonds I suppose then.

As an aside, I disliked the Spring of Truth paralogue. I first tried it with my normal team and then the NPC attacked the gods twice in one turn and died before I realized she was that stupid. Next time through just used spotpass characters that I haven't touched for half my team so that the mirrors were wimps.

I just bum rushed Team Ditto and made sure that the guest character got a chance to take a swing at her queen doppeloplepolis by cornering her off while keeping the real deal healed.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on April 14, 2013, 07:31:04 PM
And today's Maribelle's birthday! Discuss about her.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on April 14, 2013, 07:45:31 PM
And today's Maribelle's birthday! Discuss about her.

She's a bitch to rescue on Lunatic or higher.

You can pair her up with Donnel to make a Brady with a Luck cap over 50.

She has a very Staff oriented class set.

Once you can buy Restore/Ward/Rescue/Physic staffs she won't have too much trouble gaining Exp for her since Pegasus Knight and Dark Flier are the only classes she has that cannot use Staffs and the higher end Staffs give a ton of Exp per use.

She likes Lissa a lot.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on April 15, 2013, 02:35:34 AM
And today's Maribelle's birthday! Discuss about her.

She's a bitch to rescue on Lunatic or higher.
Ironically, you get a Rescue staff before that chapter starts. Both she and Ricken can be rescued at the same time.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on April 18, 2013, 09:19:45 PM
http://gematsu.com/2013/04/luigis-mansion-dark-moon-us-sales-reach-415000

Don't mind the link headlining Luigi's Mansion. Apparently FE:Awakening is continuing to do well even though it has slowed down considerably in March.
Title: Re: Fire Emblem 3DS
Post by: Blace on April 19, 2013, 11:13:08 AM
Nice to see Fire Emblem get the sales it deserves. Awakening has passed the lifetime sales of Shadow Dragon (210,000 was reported earlier this year) in just 2 months. Bravo Nintendo, especially considering there's far less 3DS's sold than there was DS's when Shadow Dragon came out.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on April 20, 2013, 04:45:22 PM
So let's discuss about Lucina, since it's her birthday today! Please remember that she's the most spoilerific character in the game.

She's just as clumsy as her father... Success?
Title: Re: Fire Emblem 3DS
Post by: Aeolus on April 20, 2013, 10:49:20 PM
Code: [Select]
She's kinda weird in terms of series lords since losing her doesn't entail a gameover like every other main lord or lord-like in the series.

She's also odd in that she's the only lord in the series who can change depending on what you do in the game since you ultimately have 6 different possibilities for her to turn out into which makes rating her even harder since you have to determine who the mother is (and in the Avatar's case, the Avatar's chosen loadout). In comparison, not even Seliph has that much possibility in starting variable given that his loadout is mostly fixed to his parents Sigurd and Deirdre (the former of whom will likely ram his level cap of 30 and the latter has barely half a chapter to do anything and can't even promote). Admittedly Leif has a bit more leeway in terms of inheritance but in his case he isn't a main lord or even holy weapon user in FE4. Also his parents both leave by around the end of chapter 3 anyways so they'll both be lucky to promote before they leave (actually, now I'm curious as to what happens when it comes time to recruit Lief if you had let Finn die before the timeskip, let both of his parents suck and die, and didn't bother to pair Raquesis and/or also fed her to the wolves or paired her to Arden while both are sittin' on the bench; most likely a very annoying Leonster rush). And none of the other lords even have an opportunity to be different given that they almost always join at the very start of their games/parts.

As for actual game performance, since she joins after chapter 13 no questions asked, she will always have the opportunity to join in on the active party without slowing you down too much unless you perform some kind of crazy minimalist screwage to insure her base stats are as low as possible (even then they'll be better than Chrom's base stats which he'll have if you're going for said screwage). Chances are though that she won't be stat screwed and her lower level will let her gain levels quickly enough to match or surpass her parents and the team (barring Donnel if you're using him). Moreover her version of the Falchion is actually really good in of its own right (comparable to a Silver Sword in might and +5 in crit chance, has Dragon and Dark Dragon effectiveness, usable as an item to heal HP, and has infinite uses) though it doesn't get better like Chrom's does. Her version of the Lord class has slightly different caps than her father's by having higher speed and skill over strength and defense but given what children inherit in terms of caps, this is mostly a moot point outside of the generally higher speed. In terms of skills, outside of Charisma which eventually gets outclassed by later skills, the Lord's skill set is amazing and the fact that Lucina can supplement that with stuff like Galeforce or Astra makes it all the better. The rest of her father's classes aren't really all that impressive though as Aegis, Defender, and Luna are okay and Bowbreaker is good if you've got a flying class but Tomebreaker is also needed to assemble a not Iote Shield and without that you're only bypassing the less threatening of the two flier threats.

In terms of inheritance, her best mother is the Female Avatar (passes down all the standard female classes including the Myrmidon, Mercenary, Pegasus Knight, and Dark Mage class trees; Morgan also appreciates Rightful King)>>>>>>>>>>>Olivia=Sumia (the former may only pass down two class trees but they are Myrmidon and Peg Knight, she also gets even more Myrmidon-like with her gains and caps which is good for maintaining doubling capacity; the latter passes down three classes but Knight overlaps with Cavalier and Cleric is kinda useless to Lucina; Inigo also appreciates Rightful King and Cynthia doesn't have too many good fathers to choose from)>Maribelle (gives really high Luck to Lucina and Brady which will be nice for Miracle procs and Brady will appreciate Rightful King for even more Miracle but beyond that, easy staff experience later on, and potential Galeforce Maribelle is kind of a wash)>>Sully (only two additional class trees for Lucina and no Peg Knight in sight is kinda underwhelming and the stat caps make her more like her father than otherwise; Kjelle will still get three class trees out of the deal and Aether but she wont appreciate the Cav overlap at all)>>>>>>>>>>>Random Female Villager (Lucina gets absolutely nothing, she loses, good day!).

So at the end of the day, Lucina is solid for the most part (barring a RFV pairing and/or a bad Chrom which makes her terrible or an Avatar pairing which makes her fantastic) and comes usable right out of the box and with room to grow in barring shenanigans like Lunatic or Lunatic+. However, due to her lack of vitality, she's almost just as easily replaceable with any of the Marths (especially DLC Marth who comes with a free Aptitude skill and the Male Avatar's reclass set plus lord-alike Lodestar which even allows him to equip Lucina's Falchion (not certain about Chrom's)) although she will still have Supports over any of the Marths.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on April 21, 2013, 02:10:31 AM
That's a hell big spoiler box right there.
Title: Re: Fire Emblem 3DS
Post by: Ranadiel on April 21, 2013, 08:58:00 AM
I'm a day late for Lucina's birthday, but might as well jump in a little.

Code: [Select]
I would really rank Olivia above Sumia due to class spread, but otherwise that looks about right.

Persoanlly I like pairing Lucina with the avatar to get a Morgan with Aether.....sadly I don't have a lot else to throw in about her.

Spent yesterday playing to get a few conversations that would be a pain in the rear to get in my next two planned runs (pairing Mariebelle and Chrom, Avatar and Olivia, and the subsequent convos). Then I did some grinding to get Renown, finally getting the Tiki's Tear reward. I might grind to get the boots later, but I'm not sure yet. Also I just realized that the next set of DLC is probably going to be the Future pack rather than the Bonds pack because while the first Bonds pack was before the Future pack, the other two were after it. So another two weeks till I likely get started on my grindy playthroughs. x_x
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on April 25, 2013, 12:25:07 PM
Today's Laurent's birthday!

Let's all make stacks of books capable of killing people.

(Oddly, Maribelle got two stat boost scenes one after another).

Also, at least for us North Americans, we get the start of the Scramble Pack series with the Harvest Scramble, along with another map and the last SpotPass character.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on April 25, 2013, 07:31:22 PM
Today's Laurent's birthday!

Let's all make stacks of books capable of killing people.

(Oddly, Maribelle got two stat boost scenes one after another).

Also, at least for us North Americans, we get the start of the Scramble Pack series with the Harvest Scramble, along with another map and the last SpotPass character.

Laurent:
He can't ever obtain Galeforce.
He'll have the Dark Mage class tree no matter what.
He's the best father to sire a Morgan with the highest possible Magic cap
Code: [Select]
(although Emmeryn confers better class selections due to conceiving a female Morgan instead as well as better Magic growths (Emmeryn has the defacto best Magic growth rate in the game) Aggressor still makes male Morgan the more heavy hitting magic user).He's kinda boring support-wise.
And there's a Goddess staff available in his stage if you manage to make it to every village in his paralogue chapter.


Anywhos. I just cleared the Roster Rescue DLC and on the first go too. The stage was mostly pedestrian, save for losing Owain early due to being unable to link him up with Morgan soon enough (due to starting placements leaving an odd guy out on both sides) so Morgan had to go it alone (not like he gave any fucks thanks to Limit Breaker, Galeforce, Armsthrift, and enough Luck to toss around forged Braves with impunity (although he got far more millage out of his Spear which wasn't forged unforgenately)). Things did get dicey on the turn where the stage finally allows you a shot at the Risen who are mission critical to obtaining Palla, namely due to the way my team had been progressing through the stage left most of my peeps in the middle with only My Avatar paired with Rallybot Lissa, Swordmaster Kjelle (with her usual legendary loadout of Amatsu and Sol Katti along with a Silver Sword and Seliph's Blade for when she's bringing up the rear since her Armsthrift doesn't quite guarantee the maintenance of the legendaries) paired with Great Knight Brady armed only with Silver were the closest to the escaping Risen (although My Avatar wasn't quite in range and even if she could get there both she and Lissa would get dogpiled with the boss and about half a dozen other guys, and Kjelle and/or Brady still had a line of Generals to punch through and neither could guarantee a kill to proc either of their Galeforces with), also three of the five Risen would escape on the enemy phase of that turn. Fortunately for me though I had the foresight to prepare for such unfortunate circumstances. Namely that my most recent class change for my Avatar was aimed squarely at Sorcerer so that she was carting around both Nosferatu and Mire on top of the B-ranked Anima tomes, so since I couldn't get into the range of the enemy I picked a soft target to siege asshat and proc her Galeforce, then I attacked Risen #1 with my Sage Rallybot Lissa, then after carefully making sure I had my Avatar equip Nosferatu, then I had Lissa eliminate Risen #2 so that they would end their turn with Lissa on top to tank as many hits for my Avatar as possible and I hoped for the best for the coming enemy phase. Meanwhile, on Kjelle's front, a funny thing I noticed was that the previous turn I had begun to split Falcon Knight Noire/Dark Knight Severa off of the main pack so that Noire could use Locktouch on the chests for their ultimately crappy loot and between the two of them I was able to Galeforce the two of them over to the General Wall guarding Risen #4 and punched a hole through the further General (as I was being mindful of the moving restrictions regarding the collapsing walls) then I had Kjelle and Brady wipe Risen #s 3 & 4 (and Risen #5 was taken care of by, let's say, Chrom). Enemy phase came around which became the make or break of the run due to Avatar's mission critical status and her ensuing dogpiling. Ultimately thanks to Lissa proccing Miracle on the boss's attack she was able to take one more bullet for Avatar from a Sniper and then she still had to tank four Generals any of whom could proc Aegis and if enough of them procced then Nosferatu wouldn't have been able to offset the damage my Avatar was taking, there was also a Battle Monk with enough Resistance to outright neuter Avatar's attacks. Fortunately though thanks to all the Generals being fresh, their Vengeance procs did nothing (as if my Avatar needed to tank more damage) and a few lucky Ignis procs enabled my Avatar to survive with roughly the same amount of health that she had started with and on the proceeding turn I managed to get Cynthia down there to transfer Gerome to my Avatar so that she had somebody covering her again then she proceeded to tank the second round of attacks, barely surviving in the process but either way my Avatar was safe and barring any bad luck with Chrom (who spent the last turn getting roughed up himself) I was home free. Of course Risen #s 6 & 7 spawned in and they were Counter assholes and beefier than the other Risen, to the point where to one round one of them with Lucina, I needed to have her reach into her father's pockets and pull out a Blessed Bow for the extra effective damage, then Morgan swooped in and with only an assist from Lucina one rounded Risen #7 securing the prize, the stage (more or less), and the team's list of dirty secrets.

The tl;dr of the above wall o' text is that Nosfertanking and Sorcerers in general are broken ass motherfuckers.

Now to take on the final Paralogue.

(Also, apparently there's a bit of an unfortunate glitch involving the Roster Rescue and Inigo which causes the screen to wig out a bit when he makes his comment for the stage.)
Title: Re: Fire Emblem 3DS
Post by: Ranadiel on April 26, 2013, 06:48:04 AM
Ran the new paralogue, it was kind of hilarious. I only brought about half of the characters that the map allows and then paired them up. Despite the insane number of enemies, my Donnel and Inigo basically slaughtered half of them since both of them are insanely over powered in my save.

Tried the new Scramble map on my newer file. I ended up losing as the boss countered my avatar to death. Not sure how good this map is really going to be for grinding supports as I had hoped it would be. Still useful for grinding for master seals early I suppose. Later ones might still be good for seeds of trust though, depending on how quickly they go.

As for Laurent, he's freaking boring and has the most boring mom. End of discussion. :p
Title: Re: Fire Emblem 3DS
Post by: Aeolus on April 26, 2013, 07:34:51 AM
As for Laurent, he's freaking boring and has the most boring mom. End of discussion. :p

Miriel actually turned out fairly well for me during the main game given that she got so much Speed and Magic that she was a dodging and nuking machine (and she ended up being my Bronze Medalist behind Donnel and Chrom upon my first completion). Focus + Thunder Magic = Crits.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on April 26, 2013, 11:30:08 AM
As for Laurent, he's freaking boring and has the most boring mom. End of discussion. :p

Miriel actually turned out fairly well for me during the main game given that she got so much Speed and Magic that she was a dodging and nuking machine (and she ended up being my Bronze Medalist behind Donnel and Chrom upon my first completion). Focus + Thunder Magic = Crits.
To make a point, she critical-ed the final boss for a whopping 45 HP with a Thoron tome.
Title: Re: Fire Emblem 3DS
Post by: Ranadiel on April 27, 2013, 07:36:10 AM
As for Laurent, he's freaking boring and has the most boring mom. End of discussion. :p

Miriel actually turned out fairly well for me during the main game given that she got so much Speed and Magic that she was a dodging and nuking machine (and she ended up being my Bronze Medalist behind Donnel and Chrom upon my first completion). Focus + Thunder Magic = Crits.
Let me rephrase, both of them have the most boring personalities/supports in the game. :p I have no idea of how useful either of them are in actual combat as I made my team selections based on how much I like characters rather than how useful they were.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on April 27, 2013, 08:47:09 PM
As for Laurent, he's freaking boring and has the most boring mom. End of discussion. :p

Miriel actually turned out fairly well for me during the main game given that she got so much Speed and Magic that she was a dodging and nuking machine (and she ended up being my Bronze Medalist behind Donnel and Chrom upon my first completion). Focus + Thunder Magic = Crits.
Let me rephrase, both of them have the most boring personalities/supports in the game. :p I have no idea of how useful either of them are in actual combat as I made my team selections based on how much I like characters rather than how useful they were.

IIRC, Miriel has at least one or two decent pairings with Ricken and/or Lon'qu (or at least she can be one more outlet for the quirky that is the Frederick/Donnel/Gregor/Henry support pack) which is still more than what Laurent gets (or the non pair-able folks, especially miss "Let me tell you all about Mar-Mar" Tiki).
Title: Re: Fire Emblem 3DS
Post by: Raze on May 01, 2013, 07:15:13 PM
Have some Hector and silly faces.

http://awkwardzombie.com/index.php?page=0&comic=042913
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on May 05, 2013, 11:34:55 AM
And today's Morgan's birthday! Discuss about the only child (or grandchild) with the hugest potential to become the best unit in the game.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on May 05, 2013, 10:01:59 PM
And today's Morgan's birthday! Discuss about the only child (or grandchild) with the hugest potential to become the best unit in the game.

Female Morgan has so many more options than Male Morgan for best results.

Female Morgan can be sired by a Male Avatar and either Nowi, Nah, or Tiki to produce a Manakete Morgan, Panne to produce a Taguel Morgan, Aversa to produce a Morgan with Shadowgift, Lucina to produce a Morgan with Aether, Olivia to produce a Morgan with Luck +4, Donnel for Aptitude, a Ricken sired Noire to produce a Female Morgan with the highest Mag cap possible, either a Lon`qu sired Kjelle or Severa to produce a Female Morgan with the highest Skill cap possible, a Kellam sired Nah to produce a Morgan with the highest Def cap possible, a Libera sired Nah to produce a Female Morgan with the highest Res cap possible.

Whereas a Male Morgan only has Chrom for Rightful King, Walhart for Conquest, Yarne for a Taguel Morgan, Donnel for a Villager Morgan, a Vaike sired Gerome to produce a Morgan with the highest Str cap possible, a Ricken sired Laurent to produce a Male Morgan with the highest Mag cap possible, a Lon`qu sired Yarne to produce either a Male Morgan with the highest Skill cap possible or the Morgan with the highest Spd cap possible, a Donnel sired Brady to produce a Morgan with the highest Luck cap possible, or a Libera sired Brady to produce a Male Morgan with the highest Res cap possible.

Moreover a Female Morgan has to choose to inherit either HP +5, Zeal, Rally Strength, Counter, Despoil, Gamble, Wrath, or Axefaire of which Axefaire, Wrath, Gamble, Zeal, and Rally Strength are of any real interest to a given daughter.

Whereas a Male Morgan has to choose to inherit either Speed +2, Refresh, Rally Speed, Rally Movement, Lancefaire, Galeforce, Resistance +2, Demoiselle, Rally Resistance, or Dual Support+ of which Galeforce is by far and away the best inheritance between both genders with Lancefaire and Dual Support+ being fairly decent in their own right.

And then there's the special class/character skills to inherit such as Aether, Rightful King, Aptitude, Underdog, Luck +4, Special Dance, Even Rhythm, Beastbane, Odd Rhythm, Wyrmsbane, Conquest, Shadowgift.

Or to list in a general order of desire:

Galeforce: Lets you take an extra turn upon killing an enemy during Player Phase.
Rightful King: Straight up adds 10% to other percentage based skill procs.
Shadowgift: Dark Magic is supremely broken in this game and having access to it from 9 classes instead of 2 is hilarious.
Aether: Sol and Luna in one delicious attack.
Dual Support+: Effectively adds +10 to Hit, Evade, Crit, and Crit Evade upon pairing with anyone.
Lance/Axefaire: Adds +5 to your Strength with the appropriate weapon type equipped no matter the strength of the weapon (almost like using a free forged weapon).
Wrath: +20 to Crit at half health or less (situational but there are other skills that play well with this one).
Gamble: +10 to Crit for -5 to Hit (5 hit is the most expendable thing in this game and there's a hojillion ways to make the loss up).
Rally Strength: +4 to Strength and can stack with both Rally Spectrum and Heart for +10; the only male exclusive Rally skill (not as useful on its own but its a higher priority for daughters looking to become full time Rally bots).
Rally Movement: +1 to Move and can stack with Rally Heart for +2.
Zeal: +5 to Crit.
Aptitude: Ram those stat caps even harder; only really useful early on in the child's career (even less so if you actually used Donnel prior to recruiting said child/children).
Counter: Deals damage taken at 1 Range back onto the attacker; only really useful in Double Duel battles since anything felled by it will not relinquish its spoils.
Conquest: Negates effective damage bonuses; much like Counter, its far more useful in the hands of the enemy rather than your own.
Rally Speed: +4 to Speed and can stack with both Rally Spectrum and Heart for +10.
Despoil: Mo' Money.
Demoiselle: Situational; but more avoid is never a bad thing and more than one person can potentially benefit from it.
Odd Rhythm: Really situational; but again, more avoid is never a bad thing.
Even Rhythm: See above (addendum: only slightly less useful given that the fur will typically fly on the first turn rather than the second).
Underdog: The +15 Hit/Avoid doesn't really make up for the condition of being horribly underleveled/not taking Aptitude.
Speed +2: Its more speed.
Luck +4: Its more luck (potentially more Miracle and Armsthrift at least).
HP +5: The only way to bypass the 60/80 HP cap and there's almost no reason to ever bother or care.
Beast/Wyrmsbane: Effective damage but only while as Taguel/Manakete is stupidly situational, especially if you're not sticking to the class.
Resistance +2/Refresh: Who gives a fuck; males/Battle Priests+Clerics straight up get a superior version of said skills.
Special Dance: What is this? I don't even....

The tl;dr is that your Male Avatar only really needs to choose between Wrath, Axefaire, or Rally Strength to pass on to Female Morgan while he sorts through the available ladies whereas Chrom is almost clearly by far and away the best choice for the Female Avatar and her Galeforce using Rightful King Male Morgan. Especially when you consider that the child bearing gen 1 females' children will also benefit from the massive reclass pool that the Male Avatar has available to him whereas only Lucina can benefit from the class selection alongside Male Morgan.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on May 06, 2013, 08:19:56 PM
So female Morgan is the way to go...

Wow, dude, you're incredibly well-informed in this game.
Title: Re: Fire Emblem 3DS
Post by: Farron on May 13, 2013, 11:20:16 AM
I'm so happy today I  though about coming here to share with my fellow RPG fans. I ordered Fire Emblem on February but the site I bought from ran out and I had already payed with paypal, so I decided to wait until they got more. Long story short, I waited until today when they sent me an e-mail and finally my game has been shipped.

I'm amazed by how long this game has been released and it seems people are always finding new info on it. If anything, at least I managed to have time to almost beat Etrian Odyssey IV.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on May 14, 2013, 05:13:32 PM
Today's Cynthia's birthday. I say we dedicate this day to her.

 BTW, she got a Log for her special day. She is happy, morbidly enough.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on May 14, 2013, 06:07:07 PM
Today's Cynthia's birthday. I say we dedicate this day to her.

 BTW, she got a Log for her special day. She is happy, morbidly enough.

She got a stick in mine.

Either way though, she'll always have Galeforce provided she's ever around since her mother is the only one who can wind up screwed out of a pairing. Henry and Male Avatar are her best fathers followed immediately by Chrom, Gaius is okay but is better spent elsewhere, and Frederick kinda sucks in general but at least she'll have the most Lance using classes possible to maximize the mileage she'll get out of Lancefaire (Great Lord and Conquerer are uninheritable and Villager sucks balls leaving only the Cavalier, Knight, and Pegasus Knight class trees along with Wyvern Lord and Bride).
Title: Re: Fire Emblem 3DS
Post by: Bleaker on May 18, 2013, 10:26:35 PM
So I invested in this game as my second 3ds purchase, and don't regret it for a second. Except when the damn villagers ran straight into the Risen on Paralog 3. I mean seriously?
Title: Re: Fire Emblem 3DS
Post by: Aeolus on May 19, 2013, 12:16:56 AM
So I invested in this game as my second 3ds purchase, and don't regret it for a second. Except when the damn villagers ran straight into the Risen on Paralog 3. I mean seriously?

Yeah. You'll want to keep some people on the other side to intercept and eliminate the enemies before the enemies can do the same to the villagers. But it doesn't really matter that much since you only need one villager to make it for the best of the three rewards (the other two are junk).

Meanwhile, there aren't enough deploy slots in Future Past 2 to even get all of the kids' dialog unless Chrom sires one of them since he automatically takes up one of the 12 available spaces. I ended up not getting Yarne's comment towards himself (and Owain's chat with his father Virion since I lost Maribelle on turn 9 then he Frederick and Olivia ate hot death from asshat reinforcements). Meanwhile Future Past 1 has 13 available spaces which can work if you don't mind not having a chat with the boss.
Title: Re: Fire Emblem 3DS
Post by: Bleaker on May 19, 2013, 12:17:18 PM
So I decided to use my first master seal on Chrom, and I almost freaked out when it lowered him down to level 1. Then I realized it didn't really matter since his stats were around the same as before he did it. When do I get to recruit my troops' kids? I just married Chrom to Sumaria, Virion to Sully, and Lissa to my Avatar. The last one was totally by accident, because I didn't know what was going on.
Title: Re: Fire Emblem 3DS
Post by: Annubis on May 19, 2013, 02:20:13 PM
totally by accident, because I didn't know what was going on.

Yup, that's marriage alright ;)
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on May 20, 2013, 02:22:53 AM
So I decided to use my first master seal on Chrom, and I almost freaked out when it lowered him down to level 1. Then I realized it didn't really matter since his stats were around the same as before he did it. When do I get to recruit my troops' kids? I just married Chrom to Sumaria, Virion to Sully, and Lissa to my Avatar. The last one was totally by accident, because I didn't know what was going on.
You start farming those paralogues after Chapter 13 is done.
Title: Re: Fire Emblem 3DS
Post by: Bleaker on May 22, 2013, 05:26:39 PM
Finished Chapter 13 and got like five paralogs. Mind blown. I do have a question about the twist in Chapter 13.

Code: [Select]
So if everything post Chapter 11, is two years afterwards. And Lucina is from ten years in the future, doesn't that make her around 12-14? And doesn't that make the kids I'm about to recruit 2? The timeline in this game is odd.
Title: Re: Fire Emblem 3DS
Post by: DrGonzo on May 22, 2013, 07:29:13 PM
Just got a 3DS and Fire Emblem with it a couple of days ago. So far I'm very much enjoying it. I just wish they could fix the Voice Language bug where it'll switch between English and Japanese audio on cutscenes and battles. Also it's hard to gain more money in the game besides selling equipment and those Bullions you pick up out of dead enemies. Are there other ways of getting more money later on in the game? I'm in Chapter 7 or 8 I think.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on May 22, 2013, 08:19:22 PM
Finished Chapter 13 and got like five paralogs. Mind blown. I do have a question about the twist in Chapter 13.

Code: [Select]
So if everything post Chapter 11, is two years afterwards. And Lucina is from ten years in the future, doesn't that make her around 12-14? And doesn't that make the kids I'm about to recruit 2? The timeline in this game is odd.

Code: [Select]
I don't think the proper date is given in regards to that. It would more than likely be closer to twenty years due to the characters physical appearances and the fact that it'd be a far closer reference to matching the amount of time skipped between FE4's generatioins.

Just got a 3DS and Fire Emblem with it a couple of days ago. So far I'm very much enjoying it. I just wish they could fix the Voice Language bug where it'll switch between English and Japanese audio on cutscenes and battles. Also it's hard to gain more money in the game besides selling equipment and those Bullions you pick up out of dead enemies. Are there other ways of getting more money later on in the game? I'm in Chapter 7 or 8 I think.

Bullion is pretty much the main source of capital in the game and the only real source outside of the grinding DLC. Story battles tend to have a Medium or Large Bullion up for grabs but they're typically stored in chests or in the pockets of thieves. Small Bullion, however, can be found in skirmishes (usually ranging from 1 to 4 pieces depending on the level of the fight), and can also be obtained by killing an enemy on the player phase while either equipped with a sword called Leif's Blade or with the Barbarian level 1 skill Despoil (both determine the odds of success based upon the user's Luck stat). On Normal mode you can buy items called Reeking Boxes that cost only 500 gold and can summon a random encounter to the location you use it on which you can fight for a Bullion or two which are worth 1000 a piece (on Hard or above though they cost 4800 to discourage grinding). There's also a DLC only item that halves the price of buying items but its not easy to get until later on. But generally speaking, if you care about maintaining your coffers, you'll eventually get enough characters that can pick up the Barbarian class for the Despoil skill and solve your financial troubles for the most part.

Note: you do not need any of the priced DLC to complete the game.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on May 23, 2013, 12:05:21 PM
And today's Ricken's birthday!

He got a Finn's Lance and a Seliph Sword in my two files.
Title: Re: Fire Emblem 3DS
Post by: mjrpgfan on May 23, 2013, 02:07:42 PM
Anyone looking forward to Fire Emblem for Wii U?

I plan on getting a Wii U for Bayonetta 2, Wonderful 101, Fire Emblem, and possibly other first party games.

Btw I really didn't mean to offend anyone by talking about Lunatic mode strats. Sorry if anyone was offended.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on May 23, 2013, 04:17:37 PM
Yes, if only to see how they handle the crossover between it and SMT.

And don't worry about the Lunatic thing as I'm currently running through it with a few caveats to make things interesting like only using Spotpass characters (and Chrom since he's required to be present anyways) and playing it Ironman (though of course losing Chrom does force a gameover but I'm not trying to keep my disposable mooks from dying even if they eat an unlucky crit or fail to hit and die). I will admit to using the various DLCs and note how many times I've run through it but its really the money and the recruits I'm concerned about since I have to hire all my units (or win them from fights that yield nothing else), and I've been leaning on the temp stat booster potions and lucky Anna draws for sanity reasons (though I will go without if a random encounter spawns on top of the shop).

Ultimately we have our own ways of playing through the games we play, and optimal turn count strategies or whatever are but one way to play the game.


And today's Ricken's birthday!

He got a Finn's Lance and a Seliph Sword in my two files.

Ricken sucks aside from breeding a Morgan with the highest Mag cap. Miriel has an earlier join time and a better reclass selection, Avatar has perfect availability and a chance to diversify early plus Veteran giving him/her faster growth, Libera starts off with a fair balance between physical and magical power with a reclass set that's pure magic for males, Tharja is a goddamn tank, and even Henry has Dark Mage which makes his reclassing into other trees less painful and all of his reclass options allow for magic weapons (not that Barbarian wouldn't fix his Strength issues).

And then there's his joining stage which isn't a good stage to use him on since he's not fast enough to double the Wyvern Riders nor does he have enough durability to deal with the ensuing dog pile if he tries. The stage is much better for Chrom to let loose in since Wyvern Riders are locked to Axes and Falchion gets effective damage on them.

Basically Ricken is all about building magic then not using it until Dread Fighter. Tomefaire is doesn't help much because once he has it Dark Knight and Dread Fighter are the only classes left to use it on, Mag+2 only helps if he's using magic based weaponry, Focus is too situational to use most of the time, and he can't directly benefit from Rally Magic. Dark Knight at least nets him Slow Burn and Lifetaker but they aren't really enough to help him transition through either Cavalier or Archer since Slow Burn takes too long to get going and Lifetaker only works if you can kill enemies which is hard to do with Bronze shit and Strength as a dump stat. Better still is that Archer provides crap like Skill+2, Prescience, Hit+20 which he doesn't really spend a lot of time around weapons with iffy hit rates and Bowfaire which only Bow Knight can take advantage of, and Bow Knight provides Rally Skill and Bowbreaker which is only really good if you are a flyer and he isn't. At least Cavalier provides Discipline for quicker magic weapon access, and Outdoor fighter can occasionally be useful plus Paladin and Great Knight both have useful skills in Defender, Aegis, Luna, and Dual Guard+.
Title: Re: Fire Emblem 3DS
Post by: Bleaker on May 23, 2013, 06:02:00 PM
I'm really interested in which Shin Megami Tensei and Fire Emblem are crossing over. It should most likely be the characters from the Devil Survivor series, seeing as its the same genre, but what about Fire Emblem? Just mix and match?
Title: Re: Fire Emblem 3DS
Post by: kyuusei on May 24, 2013, 02:21:08 AM
It doesn't necessarily have to be the characters from Devil Survivor in SMTxFE. Part of the gameplay style/structure sure.

Two of my favourite series in one game. I still can't believe it's going to actually happen.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on May 24, 2013, 02:37:55 AM
It doesn't necessarily have to be the characters from Devil Survivor in SMTxFE. Part of the gameplay style/structure sure.

Two of my favourite series in one game. I still can't believe it's going to actually happen.

Man, has it been more than a decade since Super Smash Bros Melee came out and properly introduced the west to Fire Emblem (not counting all the NP articles or that lovely OVA that decided to waste everybody's time on Mystery's first book instead of the far more interesting second book)? It was weird enough seeing Mario, Link, Samus, and so on in the N64 game but suddenly you had triple the cast and included a mountain of collectables, each with their own little factoids about all sorts of games and series, some of which still haven't left Japan, let alone all the things that had yet to come out between then and now.

Granted, its unreasonable to expect something like that again, but using the opportunity to go into both series' history and details to hook gamers onto the one they didn't come for is something that I'm looking forward to.


Meanwhile, I've finished Future Past 3 and got the second ending. Now to grind a bit to take on the final DLC.
Title: Re: Fire Emblem 3DS
Post by: Bleaker on May 24, 2013, 12:12:16 PM
I'm hoping for a buy it all deal for like 20 bucks when the DLC is done. Otherwise I don't see a point.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on May 24, 2013, 03:53:57 PM
I'm hoping for a buy it all deal for like 20 bucks when the DLC is done. Otherwise I don't see a point.

But the DLC is done (except for the weapons but those are free anyways and will require another 7 weeks to finish).


An additional to my previous post: interested in seeing what comes up as the game's original characters (provided there are any).


And an Edit: http://www.siliconera.com/2013/05/25/fire-emblem-awakening-was-almost-the-last-game-in-the-series/

Talk about close calls. Though this does suggest that future games will probably move further away from older games for both good and ill.
Title: Re: Fire Emblem 3DS
Post by: Farron on May 26, 2013, 01:09:41 PM
I saw this the other day and I'm glad it managed to surpass expectations. Even though my game have not yet arrived, I love SRPGs and I know there quite a lot of people who are FE fans.
Now I personally hope they keep the series on their portable console as it doesn't look like the Wii U is gathering interest anytime soon and if it were to be released there and not sell well, I wouldn't like Nintendo to think people lost interest in it again.

Also, I'm glad Nintendo had reasonable expectations to their sales number. If it were Square-Enix this game would be long history by now.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on May 27, 2013, 01:31:08 PM
And today's Chrom's birthday!

He got a Finn's Lance in one file, and a Titania's Axe in the other.
Title: Re: Fire Emblem 3DS
Post by: sandiny0ursh0es on May 27, 2013, 09:07:18 PM
My Donnel is a beasty tank. On Ch. 18, and currently he's a L13 Fighter (used 2nd seal on him at L20). His DEF is just as much as Killam's, and when I combine these two with Nowi, I have an almost unstoppable barrier. >:D
Title: Re: Fire Emblem 3DS
Post by: Aeolus on May 27, 2013, 09:20:36 PM
And today's Chrom's birthday!

He got a Finn's Lance in one file, and a Titania's Axe in the other.

He got a Miniature Lance and an Alm's Blade for me.

Anyways, at first and on paper Chrom seems like a cross between Hector and Ike. In practice though he's more like an Ephraim since he has a decent start, quickly becomes your top shitwrecker (barring stat screwage) from midgame all the way through the endgame but he will eventually get outclassed by the children characters due to middling stat caps and some of the better gen 1ers like anybody with Dark Mage or Pegasus Knight.

To prove a point my Lunatic DLC file has him, Est, Florina, Leonardo, Marth, and Nyna being my primary fighting force but Florina and Nyna crumple up in one or two hits tops, Leonardo and Marth can last longer but I still wouldn't put them anywhere near the front lines, Est can take a lot of punishment and dole it out and is hella survivable, but Chrom is miles ahead of her though mostly due to all the stat boosters I've been feeding him since he has priority. At this point despite all the favoritism I've been giving Chrom he's only a little bit better than Est due to being sturdier than her but even he can get overwhelmed and killed like in Chapter 16 when you have dozens of promoted and prepromoted Snipers, Warriors, Fighters, Bow Knights, Heroes, and Myrmidons rushing up the middle of the map while Falcon and Pegasus Knights bumrush the team from the sides. Granted it might have helped if he had something better than a Concoction to chug in case of emergencies, or if Nyna had the Physic staff or the Magic to use it from far enough to heal him without drawing arggo from him or putting herself in the line of fire of the fliers, or if Chrom had a partner instead of being the odd man out (or if he had some kind of non DLC character to support with and thus have semi reliable support attacks and defends).

That said, he has the most availability, Falchion sets him up nicely early game (especially in chapter 5 when there's Wyvern Riders in the air) and Exalted Falchion is a very solid weapon for the endgame and beyond, his reclasses basically give him near maximum horse (no Dark Knight) but causes him to waste his time as an Archer/Sniper where he can't use (Exalted) Falchion, he's guaranteed to be wed and have a child (although he's not guaranteed to S-rank a support in the process), he's Male Morgan's best father if you're looking for something other than reaching the highest stat cap possible or taking up Conquest, Aptitude, or a Beast Mode, and he makes for a decent alternative to Cynthia if she can't get Henry as a dad. And his best skills are Aether, Rightful King, Luna, Aegis, Dual Attack+, Dual Guard+, Defender, and maybe Prescience later on as his caps hold him back and you're just looking to snipe someone who's being naughty in your sight.
Title: Re: Fire Emblem 3DS
Post by: Raze on May 30, 2013, 10:15:03 AM
 Finally picked this up a few days ago and about halfway through(Well, probably less with paralogues).

I really like the pair up feature, especially with more specialist units. Put a peg knight and a knight together and the stat boosts cover their weaknesses, the peg covers the knights movement weakness and being able to swap keeps the peg safe when archers are about. The feature really adds to the game.

I also like how you can hit x to see the attack range of the entire enemy army or mark multiple individual units ranges. Tagging key enemies like archers/wind mages means they aren't going to sneak up on you and kill your fliers and you know exactly when to have them hide behind somebody.

Or tagging bosses. OH GOD THEY CAN MOVE NOW. 'MARTH' YOU KILLED DONNEL! WHY!
Title: Re: Fire Emblem 3DS
Post by: Aeolus on June 05, 2013, 02:06:36 AM
So where's the "Happy Birthday Donnel!" post?

Belated birthdays aside though, once you get Donnel a few levels under his belt (and preferably a forged weapon or two) he'll turn into a decent fighter. And then you reclass him and watch him shoot off like a rocket (even if he has to dick around with a crappy bronze weapon or two again). He's the reason why Chrom isn't the best character in the main story missions despite his early lead. Moreover, between Armsthrift and his high luck cap, he can wield otherwise scarce weapons with impunity which gives him the edge over Chrom should you decide to invest in him. He's also the best father for Kjelle, even beating out the Avatar since he gives two of the three most desirable class trees in the game, both of which Kjelle wants, and causes absolutely no conflicts towards Sully's sizable inheritance (although both the Villager and Warrior skills leave something to be desired as Zeal is probably the most useful of the bunch, though Counter is useful for Double Duel at least).

But then we get into post game where the children mock him outright and his lack of skills as well as anybody with access to Galeforce or Dark Magic and even guys like Chrom can eventually surpass him. He only has 6 classes (7 if you include Dread Fighter), and of those classes he'll essentially have the Mercenary/Hero skills, Bow Knight's Bowbreaker, Fighter's Zeal, and the DLC skills (of which only the Dread Fighter skills, Limit Break, and All Stats +2 are really worth anything to him). Of note is that only the sword Sword Breaker offers him any sort of anti-sword capacity since his only class with lance access is Villager which sucks out loud and that Bow Knight is his only mounted option. Incidentally, he's also a key component of a male Morgan with the highest possible natural luck cap of 51 (he's also the worst father for skill (which also hurts him since he wont proc Sol as often as other 1st gen males with skill based skills) and is a key component for making a Morgan with the lowest natural skill cap in the game of 30 as a Great Knight, 20 as a Wyvern Rider/Cleric/Troubadour, 19 as a Barbarian, and a miniscule 16 as a Villager).
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on June 05, 2013, 02:14:55 AM
Happy Birthday, Donny! 'ere enjoy yer Finn's Lance & Towerin' Bow.
Title: Re: Fire Emblem 3DS
Post by: Raze on June 05, 2013, 10:33:50 AM
 There's no party in the barracks for me as Marth killed Donnel with a double attack. It's how I learned the bosses will actually move now. Sometimes.

Code: [Select]
Lucina was SO grounded.
Code: [Select]
Speaking of Lucina I noticed she can S support and presumably marry Owain.

Lissa's son Owain.

Her cousin.

I wonder if they completely overlooked that or just PRETENDED to completely overlook that to pull a Lannister light.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on June 05, 2013, 02:36:08 PM
There's no party in the barracks for me as Marth killed Donnel with a double attack. It's how I learned the bosses will actually move now. Sometimes.

Code: [Select]
Lucina was SO grounded.
Code: [Select]
Speaking of Lucina I noticed she can S support and presumably marry Owain.

Lissa's son Owain.

Her cousin.

I wonder if they completely overlooked that or just PRETENDED to completely overlook that to pull a Lannister light.

I suspect the spoilered possible relationship is more of a reference to the possible relationship between Larcei and Shanan in FE4, as the two are also immediate cousins.
Title: Re: Fire Emblem 3DS
Post by: John on June 05, 2013, 02:38:44 PM
There's no party in the barracks for me as Marth killed Donnel with a double attack.

You've got to be lying, simply because Donnel is invincible.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on June 05, 2013, 02:47:26 PM
There's no party in the barracks for me as Marth killed Donnel with a double attack.

You've got to be lying, simply because Donnel is invincible.

He probably just got the guy and decided to field him as is in the next story battle, and promptly got him killed in the process.

The lesson is to never assume the boss can't move until you step someone up to his/her attack range. Additionally, Awakening is actually brutally honest about these things. Just by checking the boss's movement/attack ranges you can tell immediately if the boss is going to be stationary or not (if the boss displays their full movement range, it means they will move; if it only displays their immediate attack radius, then they won't).
Title: Re: Fire Emblem 3DS
Post by: Aeolus on June 12, 2013, 04:58:35 PM
Hey AuraChannelerChris, you're slipping. You missed Anna's B-Day. Where are you?

Anywhos, Anna (or at least the one you get). She's kinda in that same nebulous region as Say'ri in that they both have ridiculously few supports available to them compared to most everybody else. Unlike Say'ri though, Anna will never get Galeforce which holds her back. Unfortunately, her reclass set kinda sucks with another useless Archer set (although it does give her a bit of a leg up on Gaius with Bow Knight which she can pair with Acrobat, Move+1, and Locktouch for high mobility looting (which only really comes into play during the volcano stage and the Infinite Divine Weapons DLC)). Unlike Gaius though, she doesn't get anything to compensate for her lack-a-dastic Strength except for decent Magic and access to the Mage tree (but no Tome ranks and not enough Sword rankage to use Levin Swords out of the box either). At the very least, she's a sturdy staff user with good mobility backing her until she can use Physic. Though unfortunately, Libera comes shortly thereafter and pretty much eclipses her in terms of everything but the Thief/Trickster mobility.

The tl;dr is that Anna has a few niche uses for the main campaign, but she has to glue herself to either the Avatar or Tiki (who doesn't show up til late in the campaign) or find the bench unless you really need a mobile looter or a combat ready healer (until the children and reclassed 1st genners come along and take that away from her).
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on June 12, 2013, 07:25:36 PM
Yesterday was Anna's birthday, which coincidentally falls on E3! I smell in-game advertising!

She got a Katarina's Bolt and Finn's Lance.
Title: Re: Fire Emblem 3DS
Post by: Raze on June 12, 2013, 08:45:30 PM
 I was turned off from using Anna because no support, but liked the class and made Morgan a trickster since she's one of the few with the actual stat spread for it. Her sister Kjelle is a assassin, making for a matching rogue pair.

 Where did I go wrong with my little girls?
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on June 16, 2013, 05:01:25 PM
And today's Stahl's birthday!

Oddly, he didn't eat the Seed of Trust. Hmm, I sense irony.
Title: Re: Fire Emblem 3DS
Post by: sandiny0ursh0es on June 16, 2013, 07:55:19 PM
At Chapter 25, been stuck here forever (usually someone dies when the magic reinforcements come from our spawn point and I have to restart), so I tried something different and decided to rush the boss... and that worked quite easily. @_@ However, being a masochist, I can't accept that as a win so I'm going to keep trying to defeat all the reinforcements in this stage before I move on.

Title: Re: Fire Emblem 3DS
Post by: Aeolus on June 17, 2013, 02:08:57 AM
Stahl. What can I say about the guy? He's the green cavalier with the GBA era cavs growth distribution so expect lots of strength and defense versus Sully's skill and speed. He can reclass into the myrmidon and archer class trees, the former of which is pretty solid (what with the likes of Astra, Swordfaire, Vantage, Avoid+10, Pass, and Lethality in general order of usefulness) and the latter of which is not versus Sully's class trees of myrmidon and wyvern rider, of which both are solid. And the fact that Sully joins a chapter earlier and yields a bigger payout by bearing Kjelle, means that Stahl just gets overshadowed by her in the long run. That said, if you're using him in tandem with Sully then he's better off immediately promoting into a great knight versus Sully who's better off as a paladin. At least he's better-ish than Frederick (myrmidon/archer isn't quite as good as wyvern rider/knight, but unfortunately for Fred, half of the knight's promotions are eaten up by his cavalier tree, although he does get the Aegis/Pavise combo from it) and a decent father for Gerome if you're not doing anything fancy.
Title: Re: Fire Emblem 3DS
Post by: Raze on June 17, 2013, 02:48:17 AM
 Stahl's one of my goto tanks after Kellam and along with a oddly sturdy dark knight Tharja.

 He got a soothing sword. Which I don't think is edible, but you have to get that 10 hp at the start of your turn somehow...
Title: Re: Fire Emblem 3DS
Post by: Aeolus on June 17, 2013, 12:19:53 PM
Stahl's one of my goto tanks after Kellam and along with a oddly sturdy dark knight Tharja.

 He got a soothing sword. Which I don't think is edible, but you have to get that 10 hp at the start of your turn somehow...

I'll admit that I forgot that he's probably one of the best dual guarders in the main game with access to Dual Guard+ from Great Knight and a high Defense score to build his percent (Frederick and Kellam are better but only at first, or only if you take him down that route instead of going for Rally Defense/Pavise, respectfully). And yeah, Tharja's a goddamn tank despite her character design implying the complete opposite ("Clothing? Screw clothing, I have Defense!"), but that's a discussion for another day (and she gets Dual Guard+ too, goddamn is she a fucking tank, she just needs Sol and she'd be indestructible).
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on June 24, 2013, 01:20:55 PM
Today's someone's birthday, seeing as there's a mysterious birthday cake in the barracks.

This person's got an Hector's Axe and a second Hector's Axe. Also, four birds were scared today for some reason. Weeeeeird.

Taking a closer look at the cake, the letters "K-E-L-L-A-M" were hidden in plain sight.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on June 24, 2013, 02:58:50 PM
Kellam. Aka the guy who benefits the most directly from the pair up mechanic.

Class set wise he's bizarre as all get out with both the Thief and Priest class trees available to him in addition to his Knight tree. During the main game he seems like the best choice to just simply make into a General but promoting him into a Great Knight isn't a bad choice either since it'll get him weapon ranks for swords and axes, both of which will help him transition into any of the Thief based classes and War Priest. Moreover, Trickster and the entire Priest line allows him to wield staffs which can be a great source of Exp later on during the post game when most battles are netting non Paragon sporting units 8 exp a kill. Better still is that the Move +1 skill from Thief is great for him and General's lackluster natural move (of course you have to learn it first and Frederick gets the Wyvern Rider line instead with its Carrier being pretty much outright, the better skill; although anything Trickster gets pretty much outshines anything in the Wyvern Rider line anyways). He also gets Miracle from Priest and Renewal from War Priest which plays well with his General (hah) tankiness and the Thief's speed and skill focused class growths play well with his Knight like bases and base growths. And speaking of growths, he also has the best defense growths in the game and is tied with Nowi with the third best defense modifier of the first gen characters (losing only to Walhart and a Def heavy Avatar with a flaw of either magic, speed, luck, or resistance).

As for parentage, he's pretty much Severa's best father on account of offering her nothing that overlaps with what she already has. Not like she really needs anything to begin with but he offers several desirable skills in the Trickster and Great Knight classes. Moreover, his Priest based classes and Trickster offer Severa some badly needed magic heavy classes to help her magic growth along. And then she gets bonuses to her starting strength and defense for shits and giggles (because she wasn't tanky enough as it was with natural access to every form of life absorption in the game; if only she had access to Dread Fighter and Aggressor (and Resistance +10 for lulz) to make Male Morgan jealous). And speaking of Morgan, a Female Morgan birthed by a Kellam sired Nah has the highest defense possible of 61 as a General (not including Limit Break or any boosts). As for other parent options, Inigo would be okay with falling back on him and both Laurent and Kjelle wouldn't mind being sired by him if their better options are indisposed or pairing screwage occurred (because honestly, there are better ways for kids to get the Thief class tree than from Kellam and Great Knight can be accessed through the much better Cavalier line (although Generals in general (hah again) have their ridiculous looks with their shoulder guards either looking like a jetpack that belongs on a super robot or nearly reaching Langrisser levels of ridiculous (at least the rest of the ensemble is armored as well instead of crap like a short-sleeved or sleeveless LJ, a tanktop, and either 2/3rds of a pair of form fitting leather pants or Daisy Dukes) for males and females respectfully).

The tl;dr is that Kellam has potential to be one of the better 1st gen males in the game but first he needs to get out of his Knight line and into something that gets him more mobility and speed, which is, of course his biggest obstacle since he's more content with being an armored backpack than reclassing into a Thief.
Title: Re: Fire Emblem 3DS
Post by: Raze on June 24, 2013, 08:08:31 PM
 I made him a general just because everyone had a mount and they were too mainstream. Gave him boots when I found them so his wife wouldn't need to carry him around anymore.

 He died in chapter 25 because I was all 'I'm overleveled and will just steamroll everything' and didn't check enemy gear like I normally do. I did note the ruin casters...but not that the fliers on the bottom right were casters and not stabby fliers and he got nailed with repeated spells.

 The army has yet to notice.
Title: Re: Fire Emblem 3DS
Post by: Dice on June 24, 2013, 09:18:57 PM
http://mikatan.goodsmile.info/en/2013/06/24/17th-scale-tharja/
Tharja 1/7-scale figure painted!!

It looks almost perfect, except her legs are like....a foot longer than normal humans.  Awesome pose for a great character.
Title: Re: Fire Emblem 3DS
Post by: Raze on June 24, 2013, 09:41:09 PM
It looks almost perfect, except her legs are like....a foot longer than normal humans.

And she has feet.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on July 01, 2013, 11:48:53 AM
Today's NUNPRIESTWITHANAXE Libra's birthday.

He got a Tree Branch that it made him pray to Naga, and a Superior Lance. I'm thinking about making him a father to somebody, but I'm stuck.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on July 02, 2013, 12:28:35 AM
Today's NUNPRIESTWITHANAXE Libra's birthday.

He got a Tree Branch that it made him pray to Naga, and a Superior Lance. I'm thinking about making him a father to somebody, but I'm stuck.

Ah Libra, the walking FE reference (well, less so than Tiki or Anna, but more so than pretty much every other G1er). Unlike the other G1 characters who only fit into general FE archetypes, Libra is pretty much FE4's Claude with a bit of FE7's Lucius's androgyny thrown in for good measure (not that Claude wasn't androgynous looking to begin with but it was never caused any confusion). Like Claude, he's one of the last recruitable potential fathers, he comes as a prepromoted healer, and he's more or less the game's male Resistance tank for G1. Unfortunately, there's no Valkyrie Staff in this game, anybody who has access to Staffs can use Fortify, no Holy Blood affecting growths, and he can't use offensive magic in his default class (instead opting for a hybrid class which, alongside Dark Knight and the DLC Dread Fighter, are the only classes he has that uses Strength at all). He's the only pure mage male in the game and it shows with his limited reclass set (i.e. Priests can become War Priests and Sages, Mages can become Sages or Dark Knights, and Dark Mages can become Dark Knights or Sorcerers), which means he has the second fewest class options next to Donnel. At least his classes all play well with each other and lead up to the ever fantastic Sorcerer.

As a father though Libra has the Dark Mage class line and little else. Unfortunately for Libra, out of all the children only Brady and Laurent are naturally inclined towards magic based classes (aside from Morgan who's position is mostly determined by his/her mother/father the Avatar, and perhaps Cynthia but he can't sire her either way) and both are male. As such their options for magic based classes are severely limited to Mage, Priest, Dark Mage, and Thief (kinda) class lines (the last of which Libra isn't even offering to begin with) thus Brady would only inherit Dark Mage/Sorcerer classes and Laurent would only inherit the far less valuable Priest/War Priest classes. On the other hand though, Inigo, Kjelle, and Yarne are the kids who would make the best use of Libra's class set as their mothers provide no magically inclined class beyond the Thief line, but even then Kjelle would rather have someone give her Galeforce access instead. Granted there's the possibility of passing down his magic classes to a daughter but unfortunately both Noire and Severa have default access to the Dark Mage line, Nah has overlap with the Mage line and is short on class options to begin with due to having Manakete, and along with Cynthia, Lucina cannot be sired by Libra. Thus Inigo and Yarne are the only kids who care about Libra at all (and yet he's still not even within either of their top four potential dads). Moreover, nobody really cares about Libra's meager +1 Res modifier since the most common Res cap modifier in G1 males is a flat 0 or a minor -1 (and the worst is -2; and all G2 characters get a +1 to all of their modifiers making -3 the worst possible Res cap for a G2 character). Hell, its more important that a child be male to have access to Dread Fighter and its Res +10 skill than to be sired by Libra (even a Libra!Brady/Nah can't get Morgan more than a +8 to his/her Res cap) in terms of Res. And Libra doesn't even have growth rates to fall back on since the father can only influence a third of a child's growth rates and there's nothing like Holy Blood, skills (and equipment) that can only be gained through inheritance, or fixed weapon ranks that can only be raised through promotion like Claude could fall back on.

The tl;dr is that he's a decent prepromote when you first get him that can turn into a fairly good staff bot/nosfertank later on in the main game but he's also a terrible father with only the promise of Dark Mage access keeping him from becoming a confirmed bachelor for life.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on July 08, 2013, 12:43:40 AM
And today's Cordelia's birthday. Perfect.

She got a Towering Bow and a Celica's Gale. Oh, and to mark how flawless she is, she got four boosts in a single visit to the barracks.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on July 08, 2013, 02:54:40 AM
Okay. I'm going to level with you. I am definitely biased towards Cordelia. She's the one Peg Knight with the least ridiculous outfit and a good consolation prize for Say'ri not being an eligible bachelorette (Sully and Cherche are the only eligible G1 females that start in mainly physically oriented classes rather than specialty classes or magic users, but Sumia and Cordelia straddle the line with Peg Knight with Cordy hewing closer to the physical end of the spectrum versus Sumia's more magic bias).

Anywho, outside of the Avatar, Cordelia has the single best class set out of all G1 characters, hands down. Firstly, she starts as a Peg Knight which means she can either beeline it straight to Galeforce (and make it there before anybody but Sumia) or opt over to Falcon Knight to make use of her Strength (since her Magic growth kinda sucks, which presents her biggest flaw). Either way she'll get a lot of Speed and probably good Res too. Or she can head on over to either the Mercenary or Dark Mage classes for more solid base skills such as Armsthirft, Patience (+10 Hit/Avoid but only on enemy phase? When else am I going to really want that extra +10 Hit/Avoid?), Hex, Anathema (or I could just give myself an aura that nukes enemy Hit/Avoid/Dodge ratings that anybody can take advantage of). And then she also has Hero (for Sol shenanigans and Axebreaker I guess), Bow Knight (Bowbreaker on somebody who started as a Flier? Fuck Yeah!), Sorcerer (Vengeance shenanigans AND Tomebreaker? OH FUCK YES!!!), and Dark Knight (Slow Burn and Lifetaker? Eh, not the worst things I could take, but they have their uses.). Hell, even Lancefaire can get millage out of the Bride class if nothing else (plus Rally Speed and Movement aren't the worst rallies to have). Her only crappy skills are Refresh and Rally Skill (and even then Refresh is still kinda useful when she'll first get it).

That said, the three things that keeps her from being the single best character in the game is that a) she has a daughter with all the same classes and probably more (seriously, Severa's like the closest this game gets to a Ced or Larcei in that even with the worst possible pairing (which is Donnel followed by Libra) she'll still turn out solid as a rock) although she does have better availability over Severa, b) that her magic sucks (which makes combat in the Dark Mage line difficult at best unless she's seriously over leveled or you dump stat boosters into her, at least she gets Vengeance to help mitigate the issue but then you still need to both learn Vengeance and get your HP low enough to actually get some extra damage out of her; at least she'll have plenty of opportunities to raise her tome ranks in Dark Flier, Dark Knight, Dark Mage, and Sorcerer classes), and c) Morgan exists (and Morgan can do shit like maximize a stat like Strength, Skill, or Speed, get birthed by somebody like Aversa who passes down her Shadowgift skill to her where she can gain the fifty million skills of the game and the half a dozen magic using classes will all have access to Dark Magic, and so on and so forth).

In terms of main game performance you'll probably want her to stick with either Falcon Knight (for the superior growths) or Dark Flier (for Galeforce) then move on to either Dark Flier (if you went Falcon Knight) to make use of Lancefaire or Hero (if you went Dark Flier) for Sol shenanigans. I wouldn't go Sorcerer since her Magic growth sucks and there's not much she can do to mitigate it. She could go Peg Knight => Merc but Galeforce is the better skill over Armsthrift and she wouldn't get that much of a head start on Sol plus she'd have to go back to only an E rank in swords.


Edit: It would've been nice if you had actually made that post of your on the Cordelia's birthday rather than after it.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on July 09, 2013, 06:01:32 PM
Pardon the double post but since it applies here too I'll just leave this here for those who don't bother with either the SMT megathread or the main page.

http://www.siliconera.com/2013/07/09/nintendo-pushes-shin-megami-tensei-iv-and-fire-emblem-awakening-with-30-credit/

Yes, it even applies for those who went and got either the eShop version or the limited edition 3DS. (Of course $30 ebux doesn't even cover half of Awakening's DLC but its the thought that counts.)
Title: Re: Fire Emblem 3DS
Post by: kyuusei on July 09, 2013, 06:07:45 PM
You could also post the article link main page here instead, just saying. ;)
Title: Re: Fire Emblem 3DS
Post by: Raze on July 09, 2013, 07:12:10 PM
 Neat. That'll cover the extra $10 they're charging for smt4 and half of rune factory 4 next month.
Title: Re: Fire Emblem 3DS
Post by: Farron on July 09, 2013, 07:50:13 PM
I had twelve  bucks on my 3DS which I was considering on buying FE DLC. Now adding thirty to it I think I'll just use to buy a new game. Probably EO Millennium Girl as it should have content there to give me a lifetime of fun.

On to FE, I'd like to ask some advice. I'm at the point where the children are starting to come to my party. Should I level them up as use them in place of their parents or is it not worth it?
I've heard they have better stats and skills which is pretty easy to see but they aren't able to build a relationship with all other characters as opposed to the original cast.
Title: Re: Fire Emblem 3DS
Post by: kyuusei on July 09, 2013, 09:55:39 PM
They can build a relationship with key characters, their parents, and other kids. IMO the kids are definitely worth it. and I'm sad I didn't have *more* kids in my playthrough.

The $30 is likely gonna go towards FE and/or SMTIV DLC. Excited. :D
Title: Re: Fire Emblem 3DS
Post by: Annubis on July 09, 2013, 10:38:34 PM
I'm sad I didn't have *more* kids

And people called that 'conception' game creepy =P
Title: Re: Fire Emblem 3DS
Post by: Aeolus on July 10, 2013, 04:37:56 AM
^Have you seen the kids in Conception though? They are creepy.

Plus there's no real eugenics since its an 'all you can "plow"' buffet for the main sausage.


I had twelve  bucks on my 3DS which I was considering on buying FE DLC. Now adding thirty to it I think I'll just use to buy a new game. Probably EO Millennium Girl as it should have content there to give me a lifetime of fun.

On to FE, I'd like to ask some advice. I'm at the point where the children are starting to come to my party. Should I level them up as use them in place of their parents or is it not worth it?
I've heard they have better stats and skills which is pretty easy to see but they aren't able to build a relationship with all other characters as opposed to the original cast.

In the main game at least you'll do just as well with the parents as you would with the kids (kids stats probably wont be as high as their parents even if both are still active but they can inherit a skill from each parent for free and come in at level 10 unpromoted which means they'll grow quickly or can opt to either promote or reclass immediately and their inheritance means that they'll still have better stats than either of their parents did at that level of development). The supports shouldn't matter as much since you can still achieve up to A ranks (and one S rank) between the kids and they can get supports from their parents as well as the Avatar (who can still support with everybody). Heck, I think there's no kid that have fewer support options than Chrom or Sumia, let alone somebody like Anna, Say'ri, the two endgame folks, or any of the post game characters.

The kids only really pull ahead in the second round of the DLC where you're either racing against time in a death trap that leaves your party with 1 HP at the start of each turn, or have to fight off an entire airforce from killing off 5 immobile NPCs in a lava field, or having to punch through wave after wave of high end enemies while trying to run down high end Risen before they scamper off, or having to guard NPC versions of your children while managing to find time to pull up to them and have a chat, or even the final DLC where you're tangling with a five stage gauntlet with enemies that have stats ratcheted beyond what even Limit Break can do for you.

Although even if you don't bother touching the DLC, the kids are at least far more preferable to their parents in the high end Double Duels if you can find somebody else with the game.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on July 12, 2013, 02:28:33 PM
Just as an FYI for NA players but yesterday was the final update for the game's DLC. We've got the whole shebang now.
Title: Re: Fire Emblem 3DS
Post by: Annubis on July 12, 2013, 03:38:59 PM
Any hope of a release with everything?
Title: Re: Fire Emblem 3DS
Post by: Aeolus on July 12, 2013, 04:14:16 PM
Any hope of a release with everything?

Maybe. It would be nice if they had an all-in-one pack for the DLC that costs money that offered a discount on the overall price since I ended up spending roughly $50 on the DLC (not including taxes which was roughly another $4.50~ish).

I'm pretty much not touching the DLC for SMTIV as compensation for the expenses of Awakening's DLC.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on July 16, 2013, 12:53:32 AM
Today's Owain's birthday! It's unclear if he'll get songs written about him.

He got a Superior Bow, but it was quickly overshadowed once Nah casually found an Aversa's Night.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on July 16, 2013, 02:09:55 AM
Today's Owain's birthday! It's unclear if he'll get songs written about him.

He got a Superior Bow, but it was quickly overshadowed once Nah casually found an Aversa's Night.

Dammit. I knew that yesterday was somebody's B-day. Oh well...


Anyways, Owain. The Sealed Sword that cleaves evil. Like all children characters, he's pretty much on the high end of the ability spectrum for that reason alone and his recruitment chapter is the easiest outside of Morgan's. Just by going with what he gets from his mother alone; in terms of classes and skills, he's got it made with the ability to either inherit Galeforce or Support Boost+ and a diverse class set consisting of the useful Myrmidon and Barbarian, and the not as useful Priest; in terms of stat cap modifiers, his mother does him no favors beyond taking up a vocation as a Priest or whatever he gets from his father. And speaking of his father, no potential father of his offers him the full 9 classes (outside of the Avatar, who goes above and beyond that anyways) alongside Inigo, Cynthia, and Noire. The best he can do is get sired by either Frederick, Virion, or Ricken, and of them, I would consider Virion to be his first choice given that he offers additional Skill and Speed to shore up Lissa's modifiers and it allows him acquire the Mage class to boost Owain's Magic proficiency and to gain access to Focus for an additional Crit+ skill if you want to lean that way plus he gets the Wyvern Rider class set which have great benefits of their own.

That said, unless you want a Morgan with the worst potential Skill cap, Morgan nor the Avatar have no real use for Owain.

Basically, he comes with a diverse, though maybe not the most useful, class set out of the box and can diversify into both physical and magical disciplines if he wants, but he has to fight against his mother's cap modifiers, there aren't many fathers that do him a lot of good, and the few that are probably want to be elsewhere instead. At least he gets his own exclusive legendary weapon even if its only slightly better than a stock Steel Sword (and if you know to send him to the right house during his recruitment stage or get lucky on the Regalia DLC).
Title: Re: Fire Emblem 3DS
Post by: Aeolus on July 24, 2013, 02:57:13 AM
Since AuraChannelerChris is probably too busy playing SMT4, I'll take the initiative today and make a Happy B-Day post for
Code: [Select]
Yen'fay.
Anyways, the guy has access to the Myrmidon, Archer, and Wyvern Rider class trees and the highest Gen1 Speed modifier in the game outside of an Avatar with Speed emphasis and a flaw that doesn't inhibit it. The Archer class kinda plays well with the Assassin class and Wyvern Rider class tree given a way to build Bow ranks and learning Bowbreaker respectfully (also the +20 Hit skill goes well with some of the more inaccurate axes). That's pretty much it really. He doesn't even come with skills outside of his class set like other post game characters (the skills he does have out of the box are pretty solid, although Swordfaire doesn't do him many favors unless he hops on over to Assassin or Bow Knight). And the Speed Modifier isn't even worth much considering what a Lon'qu sired Yarne can do to Morgan's Speed and Skill. So much for this game's Camus archetype.
Title: Re: Fire Emblem 3DS
Post by: Lard on July 25, 2013, 02:34:28 AM
Any hope of a release with everything?

That's what I've been wondering. I'm picking up a 3ds on Friday and I've seen this a couple of places. I thought it was rare so I was going to grab it, but I've been on the fence in case of a re-release.
Title: Re: Fire Emblem 3DS
Post by: Annubis on July 25, 2013, 08:03:01 AM
Any hope of a release with everything?

That's what I've been wondering. I'm picking up a 3ds on Friday and I've seen this a couple of places. I thought it was rare so I was going to grab it, but I've been on the fence in case of a re-release.

Same here, I'm pretty interested in this game and have been considering a 3DS for a while... but I don't want to buy 30 something individual DLCs.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on July 25, 2013, 11:41:28 AM
Since AuraChannelerChris is probably too busy playing SMT4, I'll take the initiative today and make a Happy B-Day post for
Code: [Select]
Yen'fay.
Anyways, the guy has access to the Myrmidon, Archer, and Wyvern Rider class trees and the highest Gen1 Speed modifier in the game outside of an Avatar with Speed emphasis and a flaw that doesn't inhibit it. The Archer class kinda plays well with the Assassin class and Wyvern Rider class tree given a way to build Bow ranks and learning Bowbreaker respectfully (also the +20 Hit skill goes well with some of the more inaccurate axes). That's pretty much it really. He doesn't even come with skills outside of his class set like other post game characters (the skills he does have out of the box are pretty solid, although Swordfaire doesn't do him many favors unless he hops on over to Assassin or Bow Knight). And the Speed Modifier isn't even worth much considering what a Lon'qu sired Yarne can do to Morgan's Speed and Skill. So much for this game's Camus archetype.
Dammit. All the months have like four or five people having birthdays.

But anyhow, to make up for my ignorance to his birthday, I got him a Silver Bow.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on August 07, 2013, 01:09:38 AM
And its Inigo's birthday. Cervantes, you killed his father, prepare to die!

Anyways, he gets three great class trees in Mercenary, Myrmidon, and Barbarian as well as his pick of his mother's skills Galeforce. He's one of the three kids who can inherit Royal Weapon from Chrom and is one of the better users of it. Additionally Olivia produces the most physically oriented children outside of a Strength/Defense heavy Avatar. If his father is Virion and he took Lancefaire from his mother he can be a full on weapons master (although no Healtouch for staffs). He makes for a good son out of Frederick and Kellam. Ricken also has potential to be a good father for him. Gregor x Olivia is tied for the worst pairing in the game along with Frederick x Sully as neither child will inherit more than stat modifiers and a free skill from their fathers. No potential father will secure him an additional 9 classes beyond his mother's inheritance (not including DLC). Unfortunately his stat modifiers do nothing extraordinary for him or Morgan. He's ultimately a very solid child but nothing spectacular outside of his potential class screwage.
Title: Re: Fire Emblem 3DS
Post by: Ranadiel on August 07, 2013, 06:52:45 AM
I like Inigo. On my first playthrough he was basically a little clone of Donnel with better stats. The two of them being the only characters with legendary weapons since they had 50+ luck.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on August 07, 2013, 07:48:46 AM
I like Inigo. On my first playthrough he was basically a little clone of Donnel with better stats. The two of them being the only characters with legendary weapons since they had 50+ luck.

To be fair to him, of all the sons, only he, Owain, and Brady can obtain Galeforce at all (and Morgan, but Morgan can do pretty much anything anyways) and the latter two are more magic oriented than he is. Basically, he's probably the best kid combat potential wise outside of Morgan, even though stat cap modifier wise he's pretty much the worst given that his mother has a flat 0 to overall stat mods (she gets 1 point in Skill and Speed and loses 1 point in Def and Res) and with either The Vaike or Gaius as his dad his modifiers will sum up to a meager +7 (solely due to being a child). That said he probably wants either Frederick or Chrom as a father to either get more classes to use his eventual Axefaire on (with Frederick as a dad Inigo will have access to every axe using class in the game outside of Overlord) or Rightful King boosting his skill activation rates (as he will have a lot of skills with activation rates). He just has no use for S-ranking the Avatar outside of passing down Rightful King to Morgan.

Also, I was wrong earlier. The Gregor x Olivia pairing is the absolute worst pairing in the game. The only thing Inigo gains from Gregor is a sole +1 keeping him from having the least statistical advantage possible and nothing else. Even Frederick x Sully nets Kjelle a net positive of +3 on top of her child gains. Hell, both Nowi and Tiki sport an overall +5 to their stat cap modifiers making Gregor!Inigo 3 points away from statistically being equal to a first genner and with nothing but a really late and optional join time to show for it (seriously, his Paralogue is only behind Gerome in enemy level).

Sorry for the double sperg, it took awhile but I remembered what his statistical abnormality was.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on August 07, 2013, 08:59:44 PM
What a gap of weeks without a single birthday until Inigo's.

He got a Glass Lance. It won't last him for long.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on August 14, 2013, 11:08:27 AM
Yesterday was somewhat-spoilery guy's birthday!

Code: [Select]
The guy with the big black arse, Basilio!
He got a Titania Axe.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on August 14, 2013, 02:23:30 PM
Yesterday was somewhat-spoilery guy's birthday!

Code: [Select]
The guy with the big black arse, Basilio!
He got a Titania Axe.

Drat, missed that. Too busy playing FE10 again (and PXZ).

Anyways, you know how FE games tend to give you guys like Athos, Gatoh, Mycen, Galzus, Karel, and the Laguz Royals, well this guy and his counterpart are Awakening's version of the endgame crutch character to help you through the final battles (although they do join a bit earlier since everything that happens in the final battle stays in the final battle) thus in the main game he's mostly useless but he can be kinda helpful for when you do have him. Anyways, the dude is a pure physical fighter as he gets the Fighter, Knight, and Barbarian class trees. In post game he's likely to get overshadowed by Lucina at least and the rest of the kids at most, and he also suffers from limited supports between himself and his counterpart and the Avatar. He can't have children normally, and he doesn't do anything special for Morgan either. One of the post game characters has better stat modifiers than him though he's a bit more balanced between speed and defense than the other guy. But then all the not breed-able first gen males have the exact same sum total modifier of +2, its just a matter of distribution. And finally between the two crutches, he's probably the lesser of the two since Barbarian and Fighter share a promoted class in Warrior (plus Armsthrift, Patience, and Move+1 are better than Gamble, Zeal, and HP +5; though Despoil is better than Locktouch).

The tl;dr is that the guy is useful in a pinch but otherwise is overshadowed by pretty much everybody else in the game.
Title: Re: Fire Emblem 3DS
Post by: Darilon on August 14, 2013, 03:07:00 PM
I like pairing him up with his counterpart. More so for the fact I like him and the cliche part he played in the story rather than any effectiveness it had in battle. I was seriously disappointed that he only had an S Rank with the Avatar. It felt like his other support just abruptly ended at Rank A.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on August 14, 2013, 04:22:04 PM
I like pairing him up with his counterpart. More so for the fact I like him and the cliche part he played in the story rather than any effectiveness it had in battle. I was seriously disappointed that he only had an S Rank with the Avatar. It felt like his other support just abruptly ended at Rank A.

It would've made for a decent nod to FE7 at least where you already have a couple who defaults to an A ranked support with each other when you first get them. But then again, their chemistry together doesn't (or at least shouldn't) mandate them to get hitched with each other.
Title: Re: Fire Emblem 3DS
Post by: Darilon on August 14, 2013, 04:52:12 PM
It would've made for a decent nod to FE7 at least where you already have a couple who defaults to an A ranked support with each other when you first get them. But then again, their chemistry together doesn't (or at least shouldn't) mandate them to get hitched with each other.

I mean it less that they should automatically be paired together but rather the option should be there. There are a lot worse pairings(support conversations rather than children potential) such as Donnel and Sully.

Code: [Select]
It just felt strange as the story itself seemed to suggest the two had feelings for one another. As well as the support convo was basically them flirting and getting jealous at one another,  especialy the Rank B one. I am guessing the reason they don't marry is actually that Marriage = kids from the future and since he is dead in the future that would not be possible, although this does not explain his potential marriage to the female Avatar.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on August 14, 2013, 08:16:57 PM
It would've made for a decent nod to FE7 at least where you already have a couple who defaults to an A ranked support with each other when you first get them. But then again, their chemistry together doesn't (or at least shouldn't) mandate them to get hitched with each other.

I mean it less that they should automatically be paired together but rather the option should be there. There are a lot worse pairings(support conversations rather than children potential) such as Donnel and Sully.

Code: [Select]
It just felt strange as the story itself seemed to suggest the two had feelings for one another. As well as the support convo was basically them flirting and getting jealous at one another,  especialy the Rank B one. I am guessing the reason they don't marry is actually that Marriage = kids from the future and since he is dead in the future that would not be possible, although this does not explain his potential marriage to the female Avatar.

I took it as 'they made a pair, but more as a friendship/rivalry than actual love'. Basically, I think the implication was that they essentially friendzoned each other. My issue of course is that, like the other unpairable 1st genners, they have no supports except with each other and the Avatar (and possibly their kid). Not even with the people that would make sense to have supports with like Lon'qu and Olivia got one with them. Same issue I have with Say'ri and the post game characters is that even with the people that would make sense to support with, they still don't get a support.

Also Morgan bullshits the timeline by coming from an even separate future where the Avatar did have a kid with someone, rather than the "THE WORLD IS DOOOOOOOOOOOMED!!! :byodame:" future that Lucina and pals stem from.
Title: Re: Fire Emblem 3DS
Post by: Ranadiel on August 15, 2013, 07:01:26 AM

Also Morgan bullshits the timeline by coming from an even separate future where the Avatar did have a kid with someone, rather than the "THE WORLD IS DOOOOOOOOOOOMED!!! :byodame:" future that Lucina and pals stem from.

Which gets even more confusing when Morgan has a sibling since she apparently exists in the original timeline since they know her. I assume original timeline Morgan went back in time with the others since there is surprise at her(him) being there.....which should mean there is a second Morgan somewhere out there that we never find.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on August 15, 2013, 04:49:26 PM

Also Morgan bullshits the timeline by coming from an even separate future where the Avatar did have a kid with someone, rather than the "THE WORLD IS DOOOOOOOOOOOMED!!! :byodame:" future that Lucina and pals stem from.

Which gets even more confusing when Morgan has a sibling since she apparently exists in the original timeline since they know her. I assume original timeline Morgan went back in time with the others since there is surprise at her(him) being there.....which should mean there is a second Morgan somewhere out there that we never find.

And then you have the Future Past DLC where
Code: [Select]
you have both Morgans running around at the same time, though in different places.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on August 20, 2013, 06:49:20 AM
"I DIDN'T WANT TO DO THIS!!!", but today (or yesterday) is/was Olivia's B-Day. It's a. Nice day for a. White wedding.

Anyways, Olivia. As mentioned in Inigo's B-Day post a page back, she has terrible stat modifiers, as in the worst of any playable female in the game. As for classes, she has Dancer. That's it. Good day. What more do you need? Fine, I'll cover her reclass options.

As is she'll probably remain like your typical Dancer archetype with massive Speed and Luck, maybe Res, and not much else. Should you decide to reclass her, she's pretty well off with both the Myrmidon and Pegasus Knight class lines as she's ridiculously dodgy and her Strength will have a better opportunity to fix itself. As ultimately you'll want her to be a dancer, her skill preference is actually weighted towards Sword Master over either of the Peg Knight promotions since the Myrm's Avoid +10 skill is really good to bolster her high Speed and Luck (better for avoid than Luck +4, Speed +2, and All Stats +2 combined) and both Astra and Swordfaire do well in furthering her offense, far more than Lethality or Lancefaire can (especially since Dancers are sword locked in this game), and Galeforce would only be situationally useful to her. She's probably one of the first people to consider handing a Bride's Bouquet to since she might like Bonds to turn her into a sudo-Heron from FE9/10 (plus she can get some mileage out of Lancefaire and staff ranks outside of Falcon Knight).

Outside of this, her unique Dancer skills are crap to pass down since Luck +4 is the least useful of the whatever stat +boost skills in the game and Special Dance can only be used by her to begin with. That leaves Galeforce and unh.... Galeforce is really the only thing she should bother passing down to her son if she can help it. Although she might as well pass down Luck +4 to Lucina since there's really not much of a chance of her picking up another skill before she arrives (like not even Special Dance), plus its the only skill she has that Lucina can't get that isn't totally useless. She'll also appreciate the Peg Knight access and the least crappy physical modifiers of all her mother potentials outside of the Avatar (as in +0 Strength and -1 Defense rather than -1 Str and Def for Sully, -2 Str and Def for Sumia, and -3 Str and Def for Maribelle (for reference, Chrom only provides +1 Str and -1 Def)).

The tl;dr is that, she's the game's Dancer and she's one of Chrom's potential wives for his shotgun wedding. What more do you want?
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on August 27, 2013, 02:16:17 AM
Olivia got a Superior Lance and Titania's Axe last time.

But today's Frederick's birthday! He got Roy's Blade and Finn's Lance.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on August 27, 2013, 08:03:50 PM
Ah Frederick, the game's Oifey.

He's pretty much the most pivotal character on Lunatic and above as enemies are generally speaking starting out at a level roughly between him and Chrom. And between his starting Silver Lance, his ability to support either Chrom and/or the Avatar, and learning Luna quicker than anyone else, he's pretty good at maintaining his crutch character status for a good while. Unfortunately, his bases are low for a promoted unit and his growth rates can only be considered good in earlier games like the latter GBA games and so on. In Awakening though, his growths are just not enough to really keep up with the rest of the team during the main game. Granted there's an ample supply of stat boosters ready to catch him up to the party, but one can argue that the same resources would be better used if distributed amongst the many characters who are doing fairly well and only need a small boost versus having to dump it all on one character. At least, if you do use him, his reclass options are fairly good with access to both Paladin and General for the two defensive skills Aegis and Pavise, Wvyern Lord's and Griffin Knight's Sword/Lancebreaker skills plus Hot Start and Carrier are not too shabby either, and his starting class's Luna and Support Defend+

As a potential father, his classes are quite the asset for those in need of Strength & Defense heavy classes, even if they won't get the full 9 extra classes due to the Cavalier and Knight class trees sharing Great Knight. Plus his personal caps are fairly stacked towards Strength, Skill, and Defense over Magic and Speed thus furthering his contributions to those areas. Ideally, he'll want to get with Olivia to give Inigo a solid boost to his offensive stats which he needs for all his other physical classes, plus there's no one who can pass on a full 9 classes to him anyways, so Inigo gets the best of both worlds. His second best choice is with Lissa to help out Owain in a similar manner to Inigo, although Owain might be more interested in raising his generous Magic inheritance rather than leveling himself out. Meanwhile Laurent and Brady have more interests in pursuing magical based classes and stat modifiers than fixing their physical stats, and Gerome and Yarne are already well off in physical stats and don't need the fix as much as Inigo and Owain do. The fact that Frederick can sire Cynthia at all is a good argument for pairing him up if both Lissa and Olivia get paired up. Though Severa probably doesn't want to take that Magic hit if she wants to make use of her Dark Mage class tree. Noire probably wants Gaius or Donnel first to offer up Galeforce to her and he really doesn't help her that much anyways. Nah has little use for Frederick since she can get a better inheritance off of Kellam without having to take the reclass hit from Frederick. And Kjelle has absolutely no use for him since she'll inherit nothing but his modifiers.

Overall, he's solid for the beginning of the game and as a physically oriented father, but as the game wears on he's definitely going to fall behind, especially in Hard Mode or below where there's less of an imperative to use him over other units. At least with the plentiful resources, he can be made usable again during the post game or with heavy favoritism (and maybe the renown rewards/DLC loot).
Title: Re: Fire Emblem 3DS
Post by: PaleRobbie on August 27, 2013, 08:28:36 PM
So I've been playing a ton of FE:A and I'm really looking forward to talking about it on the podcast.  I think this game's difficulty is an important point of discussion because I don't quite see the point in the harder difficulty modes.  I played on Normal Classic until around chapter 9 and found the game way too easy.  Hard Classic was quite challenging.... until I opened up the DLC and could grind for hours.  After a few quick DLC maps, my guys were tanking and killing just like my crew on Normal, only they were substantially higher level.  So now my question is, why should I keep playing on Hard?  It will certainly take me longer, but I'm going to get the same result either way.  I guess most strategy games are easily broken and grinding usually makes any RPG easier, but here it just feels like busywork on the harder modes.  Not looking for a fight or anything (I like the game quite a bit), but it just doesn't feel balanced in a way.  To be fair, FF Tactics had a similar problem in that a little grinding made the main quest missions easy as hell.  Just looking for some friendly discussion here. 
Title: Re: Fire Emblem 3DS
Post by: Jotacon on August 28, 2013, 12:56:09 AM
Fire Emblem: Awakening isn't balanced very well IMO. The balancing on the extra missions is really bad going from way too hard to piece of cake, add the fact that you get access to some of the later ones earlier on makes the whole thing out of whack. In general, I prefer the way most Fire Emblem games play where there is only a story mode and no effective option to grind. Having to strategically plan who gets experience and when, along side your regularly scheduled battle strategy is really fun. The challenge is way more balanced when things are restricted.

Not to harp on the changed made to Awakening, but Awakening has much higher growth rates and characters can be leveled infinitely into perfect stats, so it is really easy to get broken characters. Not that this is the only FE to do that (anyone can hit stat caps in Thracia 776) in other FEs you might drop a character because their levels are bad, which makes the ones that are end-game monsters, because you will have some, that much more satisfying. Then again, the end of every FE game you just use your end-game monster units and they won't die unless you make an awful mistake, so I'm probably talking out of my ass.

To be fair, I like the ability to grind for levels, cash or items if the someone is finding things too hard. I avoid grinding whenever possible, but I wanted to get Donnel and a few of the later characters up to snuff, so it is handy. Why did you grind in the first place?

Basically what I'm saying is that if you like FE:A at some point try one of the older ones, their systems are less friendly, but make for a better game overall. FE:9 is good and doesn't feel archaic, while I like most of the games the older games show their age. FE:4 is my favourite.
Title: Re: Fire Emblem 3DS
Post by: PaleRobbie on August 28, 2013, 01:35:04 AM
I started grinding on Normal because I found the combat a hell of a lot of fun, so it just kinda happened by accident.  I found grinding necessary on Hard, however.  The first couple of story battles are brutal, and my avatar was taking far too much experience when compared to the rest of the group.  Grinding allowed me to level everything out, but now my party is way too strong.  I could probably blow through three or four story missions right now. 

Keep in mind I'm not complaining about the game giving me the option to grind a bit.  I remember getting extremely pissed off when my first run of XCOM hit a critical "sink or swim" moment about seven hours in.  I nearly restarted all of my progress because I was completely screwed, but I got lucky on a couple of maps and made a comeback.  I would have probably put the game back on the shelf if I didn't have that success, however.  These permadeath games have to walk a fine line in order to maintain a challenge while still allowing people to complete them.  I'm sure many fans love the idea of ending up completely screwed, but, as a newlywed and full time school teacher, it holds little appeal for me.  I just wonder why someone would choose Hard over Normal for FE:A.  Maybe these types of players refuse to grind, which I guess is fun in its own way.  I love how this game gives you tons of options on how to play it.  You can grind if you want to or smash your head against a wall over and over again.

Here's another tricky question; everyone talks about the awesome permadeath feature, and yet I read over and over again about people replaying maps to get it right and keep everyone alive.  Isn't the point of permadeath to deal with your mistakes and keep going?  I lost Sully early in my normal mode on a dumb play (which made the later parts of the game VERY interesting) and thought about replaying the map.  I chose to keep playing because I felt it was in the spirit of the permadeath and it was my own damn fault she ended up dead (unlike the terribly dumb death one of my snipers suffered in XCOM).  I lost Lon'que (sp?) on my hard playthrough because of another stupid move and kept trucking.  I just wonder why people make a big deal of permadeath if they aren't willing to keep going.  Why keep permadeath on if you just plan on replaying the map if you lose even one unit? 

Oh, and my only real complaint is one that Stephen mentioned earlier in the thread.  I can't stand dying because seven dudes keep rolling up into the same space, causing two or three damage, and then my character kills them, allowing another to take their place.  I refuse to accept that kind of death, because the game isn't giving me an option to not attack.  They really need an option to skip a counter if the AI is designed in such a way to attack the same character over and over again without any regards for self preservation.  I'm not fighting the borg (okay, the risen kind of count), I'm fighting human beings that run at me like freakin' lemmings! 
Title: Re: Fire Emblem 3DS
Post by: Jotacon on August 28, 2013, 02:21:52 AM
I started grinding on Normal because I found the combat a hell of a lot of fun, so it just kinda happened by accident.  I found grinding necessary on Hard, however.  The first couple of story battles are brutal, and my avatar was taking far too much experience when compared to the rest of the group.  Grinding allowed me to level everything out, but now my party is way too strong.  I could probably blow through three or four story missions right now. 

Keep in mind I'm not complaining about the game giving me the option to grind a bit.  I remember getting extremely pissed off when my first run of XCOM hit a critical "sink or swim" moment about seven hours in.  I nearly restarted all of my progress because I was completely screwed, but I got lucky on a couple of maps and made a comeback.  I would have probably put the game back on the shelf if I didn't have that success, however.  These permadeath games have to walk a fine line in order to maintain a challenge while still allowing people to complete them.  I'm sure many fans love the idea of ending up completely screwed, but, as a newlywed and full time school teacher, it holds little appeal for me.  I just wonder why someone would choose Hard over Normal for FE:A.  Maybe these types of players refuse to grind, which I guess is fun in its own way.  I love how this game gives you tons of options on how to play it.  You can grind if you want to or smash your head against a wall over and over again.

Fair enough, I had to ask because I've run into a lot of people who will deliberately overlevel and complain that the game is too easy. If it is accidental, sure, or if you don't care too much about the challenge personally, go ahead. If they play for challenge though, that complaint baffles me to no end. As it stands I've never ended up being so screwed I've had to restart the whole game, maybe I can thank all the resetting I do! For the record, I played on hard as it was challenging without being frustrating. Fire Emblem is kind of a simple game so I've never not played on hard given the option, but I'm not good enough to play Lunatic as I make too many errors, too often.

Quote
Here's another tricky question; everyone talks about the awesome permadeath feature, and yet I read over and over again about people replaying maps to get it right and keep everyone alive.  Isn't the point of permadeath to deal with your mistakes and keep going?  I lost Sully early in my normal mode on a dumb play (which made the later parts of the game VERY interesting) and thought about replaying the map.  I chose to keep playing because I felt it was in the spirit of the permadeath and it was my own damn fault she ended up dead (unlike the terribly dumb death one of my snipers suffered in XCOM).  I lost Lon'que (sp?) on my hard playthrough because of another stupid move and kept trucking.  I just wonder why people make a big deal of permadeath if they aren't willing to keep going.  Why keep permadeath on if you just plan on replaying the map if you lose even one unit?

I think I can answer this. I have a very complex relationship with the permadeath since I will accept some deaths, but not others. Restarting the battles is just a way to make yourself better at the game. Play it again and again until you make the least mistakes. When  something is on the line weighing the risk-reward is much more interesting. Fire Emblem (usually) gives you all of the information you need on screen or ahead of time, so when you lose someone it's your fault and if I haven't made too much progress I reset and try again with modified tactics. I have played one Fire Emblem on Casual and that was 12 and it resulted in losing 4 or 5 characters a mission, but I would complete the mission super fast and there was no risk. IMO not letting character die really drains the sense of investment.
Whenever I felt that "no man left behind" is no longer a worthy investment or if I made a catastrophic error I let the characters die for good. Just so you know my body count I lost: Kellam, Lon'qu, Lissa, Sully, Anna, Gaius, Sumia and a few others over the course of my game when I judged that losing my progress on those characters was more acceptable than restarting the mission. The hardest was Kelllam because I just liked the guy so much.

Quote
Oh, and my only real complaint is one that Stephen mentioned earlier in the thread.  I can't stand dying because seven dudes keep rolling up into the same space, causing two or three damage, and then my character kills them, allowing another to take their place.  I refuse to accept that kind of death, because the game isn't giving me an option to not attack.  They really need an option to skip a counter if the AI is designed in such a way to attack the same character over and over again without any regards for self preservation.  I'm not fighting the borg (okay, the risen kind of count), I'm fighting human beings that run at me like freakin' lemmings! 
This is what I meant by FE is kind of an easy game though. The AI is really simple and most of the strategy is creating the conditions to fight on your own terms. I'm sure you know that alerady, but it's the best wisdom I can give you. Dying like that sucks; that's how Kellam died.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on August 28, 2013, 04:29:07 AM
So I've been playing a ton of FE:A and I'm really looking forward to talking about it on the podcast.  I think this game's difficulty is an important point of discussion because I don't quite see the point in the harder difficulty modes.  I played on Normal Classic until around chapter 9 and found the game way too easy.  Hard Classic was quite challenging.... until I opened up the DLC and could grind for hours.  After a few quick DLC maps, my guys were tanking and killing just like my crew on Normal, only they were substantially higher level.  So now my question is, why should I keep playing on Hard?  It will certainly take me longer, but I'm going to get the same result either way.  I guess most strategy games are easily broken and grinding usually makes any RPG easier, but here it just feels like busywork on the harder modes.  Not looking for a fight or anything (I like the game quite a bit), but it just doesn't feel balanced in a way.  To be fair, FF Tactics had a similar problem in that a little grinding made the main quest missions easy as hell.  Just looking for some friendly discussion here. 

Yeah, the problem with Awakening's difficulty is probably a result of Int Sys trying to make the game more user friendly for people who aren't big fans of the SRPG genre. The DLC is probably the biggest game-changer since you gain access to it so early into the game (right after chapter 3 to be specific) but other things like the Paralogues, Skills, Reclassing, Supports, the Pair-Up mechanic, 2nd Gen Characters, buyable temporary stat boosters, forging weapons, the Barracks, Event Tiles, carried over Renown, random encounters, and Anna merchants really alters the balance as well.

In the game's Normal mode, the game has no specific counter to any of this, enemies are set primarily at the same difficulty curve as an earlier FE game would've been set at, and its purely at the discretion of the player to choose to make use of any of the above features or not.

In the game's Hard mode, the game will increase the price of Reeking Boxes to prevent players from buying random encounters without breaking bank (a Reeking Box costs 4800 before any discounts and random encounters can only net you at most 4000 in Small Bullion plus a possible random item from the enemy leader if its not a Risen), it will provide enemies in later chapters with skills and forged weapons (and better weapons in general), it will provide enemy reinforcements the ability to move on the turn they appear on versus the turn after (otherwise known as Asshat Reinforcements), and it will provide enemies with a small stat boost.

In the game's Lunatic mode, enemies will gain automatic A ranks in their weapon skills, gain access to forged weapons and skills earlier, gain access to skills exclusive to enemies of Lunatic mode and higher, will have even better stats than before, random encounters scale in difficulty based upon your progress in the plot versus the location they spawn in, and you can no longer grind in Spotpass DLC battles as all actions beyond healing and claiming Event Tiles yields only 1 Exp (though you still get the Renown and characters).

And in Reverse Lunatic mode, all enemies always attack first if they are able to, and enemy exclusive skills are even better than before, among other things that I would need to look up.

Anyways, the problem though is that what the player gets is still fantastic compared to what enemies get for pretty much the entirety of the main game, especially if one takes advantage of the stuff the DLC nets you like infinite gold, an Exp farm, infinite legendaries, a Silver Card to halve the costs of purchases, plus replayable stages that can net you two random items and/or prizes for completion such as an extra class for males or females, additional skills that can A) increase all your stats by 2, B) double the rate at which you gain Exp, C) negates effective damage to fliers, and D) increase all your caps sans HP by 10, and extra characters that may have skills that might otherwise be exclusive to a particular character in the story like Conquerer or Shadowgift.

The thing though is that where the game actually does get difficult even with all of that is within the very same DLC where Double Duel has you fighting increasingly stacked opponents in straight up 2 v 1 matches where you and a partner can only bring in 3 characters in your party of your choosing only using whatever they have currently equipped (not what they have in their inventory but only what they're currently armed with; unarmed characters can not participate); the final fight of which has six risen with mountains of stats and skills like Pavise, Aegis, Leathality, Sol, Luna, Astra, and worst of all Counter to insure any damage you deal to them will be taken back in equal measure (and there's nothing you can do to bypass the damage save for one shotting them which is insanely difficult without maxed out characters or DLC skills such as Aggressor and Limit Break). The other place is in the final DLC chapter Apotheosis, where you get to challenge five waves of enemies with personal cap modifiers that can surpass your highest potential caps and the best super-forges and skills available like Dragonskin, Pavise+, Aegis+, Luna+, Vantage+, and Hawkeye.

That said though, the DLC really makes it easy to just simply break the game over your knee with even the smallest effort. I mean, just taking the DLC map Golden Gaffe alone, you can easily demolish any challenge this game might have presented you due to the way the stage works (every time you enter, you face about 20 enemies or so of various levels and stats, some of which are among the weakest in the game; its possible to take a squad of the weakest, freshest SpotPass DLC characters and have them just take on the weakest enemies on the field and win, not only Exp to gain levels and fix their awful stats, but a Small Bullion's worth of gold for each one they down, and eventually more money when they get stronger).

And then there's the Supreme Emblem from maxing out the Renown counter and having maxed out cash at the start of the game. You don't even need any paid DLC to buy a maxed out SpotPass character or two from the Avatar List and arm them with some Legendaries acquired from the Renown Rewards and/or the Bonus Box.

The tl;dr is that the only way to get an honest challenge is to purposely restrain yourself. My current Lunatic run is using a gimmick of only using DLC characters and Chrom (since he's required and all that), with the caveat that whomever dies stays dead and I have to recruit a new DLC character to replace the old one. This means that I can't take advantage of Supports beyond the barest minimum (unless somebody has the Valkyrie's Support Boost+ skill), any stat boosters I dump onto somebody will be lost forever if I lose the person, and Pair-Up bonuses lose a bit of their edge due to the lack of Supports (Support Boost+ does nothing for this). Of course, given my progress in my previous file, I had unlocked Est for my Avatar List and used my starting funds to hire her right off the bat and she's been a pillar of my team ever since as she came as a Level 5 Pegasus Knight with Galeforce, Luna, Aptitude, Underdog, and Luck+4 for her default skills. It's still difficult since two capped characters can only do so much, especially without Supports.
Title: Re: Fire Emblem 3DS
Post by: Darilon on August 29, 2013, 10:07:06 AM
I enjoy perma death for the way it makes me see battles differently. In other SRPGs I play, sacrificing units is often part of my strategy because I know they will be back for the next battle. Tactics Ogre and FFT method of perma death is too slow and easily fixable to achieve the same thing for me.

I don't have the DLC so that way of grinding is not available to me. Reeking boxes are also not an option for reasons Aeolus already mentioned. The only times I used Spotpass to grind were to level Donnel up to level 5 villager making him become usable and raising support ranks in the post game. It doesn't really matter at that stage though. Overall I found it a decent enough challenge although Kellem and Frederick seemed almost untouchable until the later stages of the game.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on September 02, 2013, 02:05:45 AM
Today, September 1st, is Batman's...I mean, Gerome's birthday!

He got a Celica's Gale. Not like he'll use it, but Morgan will.
Title: Re: Fire Emblem 3DS
Post by: Ranadiel on September 02, 2013, 08:18:23 AM
God damn Batman want to be. I really don't care for him. I like his mom a lot, but his whole brooding thing is just freaking annoying. >.> No idea on how good he is stat wise.....because he freaking broods too much for me to put him in my line up. >.>
Title: Re: Fire Emblem 3DS
Post by: Aeolus on September 02, 2013, 09:41:19 AM
Today, August 1st, is Batman's...I mean, Gerome's birthday!

Now I know you're doing this on purpose. It's supposed to be September 1st, and it would help if you actually posted on September 1 instead of waiting a day or two).

Anyways, yesterday was Nightwing's Char's Sirius's Gerome's B-day.

In terms of his inheritance, and not including a properly specced Female Avatar, his mother has the best 1st Gen Strength stat modifier and solid Defense (only Nowi has a higher Def Mod) as well at the expense of sharing the worst Skill modifier with Lissa, Nowi, and Tharja as well as the worst Resistance modifier with Panne. This means that a properly sired Gerome (re: The Vaike) can pass on to Morgan the highest Strength Cap modifier in the game (as well as the lowest Res Mod if the Avatar is specced for Str+ Res-).

Though in terms of classes, he's in pretty desperate need for a good father. Just from his mother Gerome is only getting the Wyvern Knight, Fighter, and Priest class trees. And while Wyvern Knight is a fairly good class tree it further emphasizes Gerome's stat distribution towards greater Strength and Defense over everything else, the Priest tree is the exact opposite in terms of potential build and is only really good for quicker level gain through Staff usage and if not for the access to the Hero class, the Fighter class tree would suck out loud (especially since, as aforementioned, the Wyvern Lord class is really suited to playing to Gerome's strengths, making the Warrior class even more redundant).

As far as Fathers are concerned, Stahl is pretty much the defacto choice for him since he offers the Cavalier and Myrmidon (and Archer) class trees for Luna and Astra access to make even better use of Gerome's massive Strength and the Paladin class is a really good class for Gerome to end up in (too bad his hair won't be blonde with Stahl since that would've made him into an even better Sirius reference). The Vaike is only really good for the aforementioned massive Str Mod, access to Axefaire and other Crit+ skills beyond Gamble, as well as making his Minervikins move 3 times as fast. Ricken isn't a bad choice for yet another potential Cav access plus something to use that Priest class for, and if nothing else, Henry's Strength growth is not insignificant plus everything's always better with Dark Magic. Unfortunately, no matter what his father his, Gerome is one of the few kids who can never get on the Galeforce (if only he could, then he could pair that with Vaike's Thief class's Move +1, with his Griffin Knight's Deliverer, a pair of Boots, a Move boosting Pair Up (with a Great Knight preferably), and a Rally Bot's Love + Move to truly make his Minerzaku move three times faster than your average unit). As it stands, the best thing Cherche can pass onto Gerome is Support Boost+ (which would be neat to pass down alongside Female Avatar's Galeforce to their son so that he can become the most shitwrecking thing alive).

Basically, Gerome looks a hell of a lot like Nightwing (come on guys, why do you have to insist that he's Batman when Nightwing is right fucking there? (although yes, Nightwing did eventually become Batman for awhile, so yes, technically speaking he is a Batman)) even without the proper hair color, but because of his mask and potentially blonde hair, dude looks like a Char. Outside of that, he'll definitely want something to further supplement his massive Strength score since he's not getting anything of the sort from his mother. Alternatively, he's the best kid to sire the most shit kicking Morgan possible (imagine a Berserker Morgan with Limit Break, Aggressor, Axefaire, Galeforce, and either Luna or Astra armed with a forged Brave Axe paired with another Berserker or Warrior with A ranked support after taking a Strength potion or Tiki's Tear, visiting the Barracks for more Str, getting Rallied for Strength, Spectrum, and Love, with a Special Dance from Olivia to boot).
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on September 02, 2013, 11:58:42 AM
Today, August 1st, is Batman's...I mean, Gerome's birthday!

Now I know you're doing this on purpose. It's supposed to be September 1st, and it would help if you actually posted on September 1 instead of waiting a day or two).

Actually, it was an honest mistake.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on September 14, 2013, 09:56:26 PM
And today's
Code: [Select]
Zombie Lobster Batou's B-Day. Him and Spotpass's Minerva can ride Tachgriffins together taking down armored Great Knights and Generals while solving the case of the Laughing King (provided you do the spotpass chapter for Walhart before Gangrel's). :v

Anyways, Walhart. On the up side he's got his own class with it's own skill and everything, plus he has the best 1st Gen Strenght and Defense modifiers (with only the Avatar being able to tie him in but one of those stats). On top of that the Knight and Wyvern Knight class trees play well with his Conquerer class and stats. Also he gets his own personal weapon which is more or less on par with a legendary like Helswath (trading the Def boost for 15 extra Hit and 10 more uses).

The downside is that Conquerer is more or less just a glorified Great Knight and has no real skills of its own (Conquest could've just have been a personal skill like Aversa's Shadowgift) plus it is uninheritable (although Conquest can be inherited) and moreover the skill Conquest isn't nearly as good on a PC as it is on an enemy as enemies cannot really their offenses around effective weaponry. Add in the fact that a third generation Morgan can reach a higher personal stat cap in both Strength and Defense if he's sired by either Frederick!Gerome, Stahl!Gerome, or Kellam!Gerome than he could by Walhart alone and Walhart really doesn't have anything outstanding in terms of eugenics.

Overall, impressive as a boss, but unlikely to be able to wrest a spot on the team from any of the kids or more well raised 1st genners by the time you get him.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on September 15, 2013, 11:14:45 PM
Yesterday was spoiler's birthday. He got a Leif's Blade and proclaimed it TO KNEEL BEFORE HIM!
Title: Re: Fire Emblem 3DS
Post by: Aeolus on September 29, 2013, 07:35:33 PM
Welp. Totally missed out on Nowi's B-day back on the 22 or so but today's the would be female Myrmidon Kjelle's B-day so I'm going to get them both here.

Anyway, despite appearances Nowi is a massive breath of fresh air to the usual Manakete mechanics in that she's not limited to a single Dragon Stone and/or exploits, which hasn't happened since the DS remakes (or barring those, FE3). Moreover Manaketes in general have their own skills (even if they suck), 1-2 attack range, and can get up to level 30 (and then reclass or drop back to level 1 like everybody else). And speaking of reclasses, Nowi gets the Wyvern Knight (puttin' a dragon on a dragon, lol) class tree and Dark Knight (Mage and Sage are more or less useless to Nowi since Manakete attacks are Strength based and Focus, the only non magic based skill, is way too situational to be useful). Still, that does net her Deliverer, Fast/Slow Burn, Lifetaker, Swordbreaker, and Lancebreaker which is a decent but not spectacular skill set at least. As for parentage potential, she's the best there is in terms of overall modifiers as well as being the most heavily invested in both Defense and Resistance outside of the Avatar, too bad she's also the worst there is in terms of Speed and Skill, but still, those are the only negatives in a field full of positives. For hubby playing house with her potential, either Gregor or Donnel would make a great choice since both net Nah the Mercenary class tree (and eventually Sol for better tanking potential) and in Donnel's case the Pegasus Knight class tree (for Galeforce shenanigans), though both Stahl and The Vaike make for solid fallbacks given their access to the Cavalier/Knight class trees (and thus Luna) respectfully. And for Morgan min/maxing, pairing Kellam and Nowi will produce a +7 Defense modifier Nah for a potential +11 Def (and potentially -6 Speed) Morgan, pairing Libra and Nowi will produce a +4 Resistance modifier Nah for a potential +8 Res Morgan (and still totally not worth it since Morgan won't gain access to Resistance +10 from Dread Fighter), pairing Donnel with Nowi will produce a -1 Skill Nah for a potentially -4 Skill Morgan (which is still a meaningless factoid; although the -2 Speed does hurt), and pairing either Kellam or Frederick with Nowi will produce a -3 Speed Nah for that Spd cap nuking -6 on Morgan. Additionally, Stahl and Ronku tie for male with the highest stat modifier total so a Nah sired by either of these gents will have the highest overall stat total of +15 (next to a Morgan born from Nah with +17).

The tl;dr on Nowi is that she gets great stats but terrible skills and her kid will need some skills from her father.


As for Kjelle, she's an odd one for gen 2ers in that outside of the Avatar and Morgan, she has the highest default class spread in the game. Of course that means that most of her potential fathers don't have as much to give her as they would other kids (especially Frederick and Lon'qu giving her jack and squat respectfully). In fact her only potential father that gives the maximum amount of classes to her is Donnel (passing over the coveted Mercenary and Pegasus Knight class trees). Beyond those factors though, anybody is up for grabs since she's more or less set for classes, including and especially Chrom for Aether (while Lucina nets one of her three possible Astras which isn't really that good since she's already guaranteed Luna from her default class; although she does get one of three Pavises as well). Outside of that though, she really doesn't have much going for her overall stats since Sully is pretty low in stat modifiers in general, only really excelling in Skill with about 3-4 other women (hell she doesn't even have a positive Strength, Magic, or Defense modifier despite being one of the more physically oriented females in Gen 1).

The tl;dr is that you really can't screw Kjelle that much since she already has one more class than anyone in gen 1 and they're pretty solid to boot (guaranteed access to  the Aegis/Pavise combo, Luna, Astra, Sword/Lancebreaker, Deliverer and Fast Burn), but its also hard to get her to do anything outstanding beyond nuking her already lackluster stat cap modifiers for Galeforce and Armsthrift (at least she wont need much to push her luck cap over 50 for unlimited forges/legendaries) or taking on only the Archer class tree for Aether.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on September 30, 2013, 12:13:38 AM
Today's Kjelle's birthday! (And I completely forgot about Nowi's...)

She got an Alm's Blade. *Sells it*
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on September 30, 2013, 12:04:40 PM
Today's my birthday, so by proxy it's Robin's birthday!

He got a Superior Jolt for his day, while the female version got an Eirika's Blade.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on October 08, 2013, 01:17:05 AM
Today's Noire's birthday!

She got a Glass Sword... INSOLENCE!
Title: Re: Fire Emblem 3DS
Post by: Aeolus on October 08, 2013, 01:38:14 AM
BLOOD AND THUNDER! Today's Yesterday's Noire's B-day (and I might as well throw in The Avatar's B-day here as well since ACC got a B-day for his and it's as good of a day as any).

Noire, like Owain, Inigo, and Cynthia, cannot inherit the full 9 classes that the other kids can as their class sets come with too much overlap (or in Cynthia's case, none of her non Avatar options do her a lot of good). That said, Noire preferred father is Gaius due to getting her on the Galeforce and the fact that only Nah and Kjelle really want him otherwise (and Kjelle would rather have Donnel first). Gregor, Donnel, and Lon'qu are also good fallbacks for her but Gaius is pretty much the best in terms of skills offering Galeforce, Lucky Seven, Astra, and an inheritance of either Sol, Counter, or Axebreaker. Counter is actually a pretty amusing choice for Noire simply due to her default class being Archer, but like most children, she doesn't really care about her default class (that said, Counter is still pretty useful for Double Duel), but she'd probably want Sol instead since Axebreaker is almost as useless as Bowbreaker is on a non-flier. Her mother Tharja gives her an interesting advantage in that she can pass down Tomebreaker to Noire (if you bothered to level her up for it and not reclass her to something else or bench her entirely), which when paired with Bowknight's Bowbreaker, can enable Noire to take Dark Flier and pick up Galeforce with almost no effective damage to worry about (only Beastkillers and Violent Axes can do effective damage and the latter doesn't really show up at all in enemy hands). This means that Gaius!Noire can have an amazingly solid start and just in time for the main game's endgame.

As for stats, Noire also has an interesting start in that she's in the one class that can fix the biggest problem she inherits from her mother, a lackluster Skill stat. Moreover if Tharja shacked up with Ricken instead, Noire would have the highest possible Magic modifier outside of a Magic specced Morgan (too bad for the Archer tree + Great Knight class overlap, at least she'd get Sage and Paladin out of the deal). Of course Noire will inherit the worst Skill and Luck stat modifiers out of all the kids without help and a Gaius sired Noire will have +1 to Skill and -4 to her Luck modifier while Donnel!Noire will have -1 Skill and +1 Luck. With a properly specced Avatar, Noire!Morgan could wind up having either +10 to Magic, -4 to Skill, or -7 to Luck.

The tl;dr for Noire is that she's pretty self sufficient on her own and hard to fuck up, but with a good combination she can become one of the most solid characters in the game. She really wants to take to the skies though.


As for The Avatar him/herself, aside from running errands for Lord British, the Avatar can basically be anything and do anything (except for Morgan and the other child born from the Avatar's union for obvious reasons). The Avatar can choose to diversify his/her stats betwixt many of the major stats (if the HP build is taken) or to specialize in one particular stat and minoring in two others (every other option), and likewise can the Avatar take a massive hit to stats based on the penalty taken. With the specialty the Avatar can gain a +4 in a particular stat, the only characters who have a modifier that high are children and a few of the post game characters but with the harshest penalty of -3 can Maribelle, Tharja, and certain children with specific parentage can match. No matter the build though, the Avatar will always have a +3 overall stat modifier which is great for a 1st genner but not excellent.

For skills and class access, it'd be easier to name the ones the Avatar doesn't get. The Avatar will always have access to the Tactician and its promotion Grandmaster as well as the Cavalier, Knight, Myrmidon, Mercenary, Archer, Thief, Wyvern Knight, Mage, Dark Mage, and either Priest/Cleric class trees as well as either the Fighter and Barbarian (and Dread Fighter if you include the DLC) class trees or the Pegasus Knight and Troubadour (and Bride if you include the DLC) class trees, and no matter what the Avatar cannot access the the Lord or its promotion Great Lord classes (although Morgan cannot access Lord/Great Lord even if he's Chrom's son but Avatar!Lucina still can), the Villager, Taguel, or Manakete classes, nor can s/he or their progeny can access the Dancer, Overlord, and Lodestar classes. Either way that's 54 skills + either 8 or 10 skills (depending on gender) + up to an extra 6 from DLC, that's anywhere from 62 to 70 skills and a whole shitload of combinations available to the Avatar.

And while Morgan is pretty much straight up superior to the Avatar in class/skill access and stat modifiers, and the DLC/Spotpass characters are basically premade Avatars, the Avatar will always maintain one advantage over these pretenders, and that is the ability to support EVERYBODY (outside of DLC/Spotpass characters; not to be confused with the postgame characters that are unique and aren't just Avatar copies). Regardless of gender, the Avatar can support anybody and everybody, including the characters with only one support option (which is, of course, to the Avatar), and moreover can achieve S rank (and thus marry) anybody of the opposite gender (progeny aside for again, obvious reasons). While this doesn't mean much to the Avatar him/herself, it could mean everything to Morgan who can inherit classes or skills otherwise exclusive to certain characters or locked to their progeny as well as inheriting the boosted stat modifiers that 2nd genners get (as 2nd genners' modifiers are the sum of their two parents and an overall +1 boost to every cap, Morgan's modifiers will be the sum of three parents worth of modifiers plus that overall +1 boost; which unfortunately does not get repeated) netting Morgan modifiers of up to +11 in some stats and/or an overall stat modifier total of +18.

As for in-game performance, the Avatar will immediately hold three advantages over everybody else. First is availability, matched only by Chrom. Second is Veteran providing an accelerated experience growth rate, provided s/he remains paired up with somebody. And finally is weapon advantage holding both means of attacking Defense and Resistance at the same time, as well as a built in ranged option that doesn't deny him/her the enemy phase, plus a means of taking advantage of early game weapon triangle which is usually (although not so much in this case) heavily populated with axe users. Moreover given the Avatar's mission critical status, one could think of the Avatar as a sudo-Lord character with a sudo-exclusive class (as long as you don't look online), however, the Avatar is not a lord and is thus not mandated in any fight save for prologues 1 & 2, and chapters 1, 2, and 23, and thus can be perma-benched. Additionally, the Avatar's overall growth rates kinda suck (made up for the fact that s/he'll have a lot of levels to go through to make use of their nigh unfettered access to the reclass system).

The tl;dr is that the Avatar is more or less the main character and has nigh unlimited options available to him/her at any given time. Once you get to level 10, the doors will fly open the world will become the Avatar's oyster.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on October 11, 2013, 12:33:29 AM
And today's Lon'qu's birthday.

He stepped on a Glass Lance and didn't break it. Then he got a...Sweet Tincture?
Title: Re: Fire Emblem 3DS
Post by: Aeolus on October 11, 2013, 04:19:57 PM
Stay away woman, yesterday was Lon'qu's Birthday.

The game's requisite Myrmidon. At least you don't have to brave the wrath of his Killer Edge to recruit him like most instances of his archetype (looking at you Navarre, Samto, Ayra, Shiva, Fir, Guy, Joshua, and Zihark).

Gameplay wise, he'll be a solid contributor to the team for most of the game should you use him as he has a lot of the better dodging options available to him. Stat wise, he's tied with the Male Avatar and Stahl for highest 1st Gen Male overall stat modifier total in the game of +3, most notable are his Skill and Speed stats at +3 apiece (even Panne doesn't get numbers like that). Speaking of Panne, by pairing with her, Lon'qu's son Yarne will end up with sicknasty Skill and Speed modifiers of +6 and +7 respectfully and with the Avatar's contribution Morgan could wind up with either +10 Skill and +7 Speed or +8 Skill and +11 Speed. Additionally, Lon'qu can pair with Nowi to produce a Nah who can birth a Morgan with the highest possible stat modifier total in the game of +18 (as well as fixing Nah's and Morgankete's Speed issues). Noire and Severa might not dislike having him as a father either but he's not the best choice for either as well.

Skill wise, Lon'qu's problem stems from the fact that his Myrmidon and Thief class trees share the same Assassin promotion and that a lot of children will start with either the Myrmidon or Wyvern Knight class trees (and Yarne starts with Thief). That said, he'll never want for extra avoid or mobility as he has pretty much all of the major Avoid+ skills available to him. Starting with Avoid+10, and he can level for Lucky Seven, Quick Burn, Swordbreaker, and Lancebreaker netting him +95 avoid on the first turn to most melee attacks; he'll only sport up to +70 avoid on Axe users if he has a sword on him (and why wouldn't he if he's toting Swordfaire instead of one of the other skills), but he'll only have +45 on Bows and Magic regardless. Alternatively, he can take Movement+1, Deliverer, and either Acrobat and Pass or take on the Wyvern Lord class to effectively give himself a mount (or his mount a mount), and/or he can also take Astra and Leathality (and Swordfaire if he remains unmounted) to boost his combat effectiveness.

Basically, he'll fill his archetype well, but when there are so many characters who can fill multiple archetypes at once, he loses a bit of his value. And while he's not the best choice for classes/skills, but at least he'll improve his kid's Skill and Speed caps.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on October 17, 2013, 01:19:40 AM
Poor you if you forgot that today's Cherche's Birthday.

Anyways, Cherche's probably one of the most interesting playable female gen 1 characters in the game role-wise in that she has the highest Strength and second highest Defense of any 1st gen female in the game (outside of The Avatar) but despite that most of her classes ignore these stats or do not play well with them. In a mechanical sense, the game implies that Cherche was meant to become a staff bot or magic user like most of the other females in the game but wound up taming a dragon wyvern instead. On the plus side, Cherche can learn the Valkyrie's Dual Support+ skill to enhance her pair up ability to support others (along with Deliverer), and I guess she can become one of the more viable Bolt Axe/Shock Stick users in the game. On the other hand, most of her skills don't do squat for her. Tomefaire is useless to her outside of the Sage and Valkyrie classes (not even Bride helps with this) let alone needing to max Sage just to get Tomefaire in the first place, and Rallies Magic, Luck, and Resistance are all kinda mediocre (especially Rally Luck) and there are far better Rally Bots than her. Demoiselle is kinda okay and Miracle could be useful in a pinch if she's got nothing else to take. Ultimately though Healtouch, Renewal, and Dual Support+ are the only skills that really interest Cherche when she's not riding Minerva (or Minerva in a funny looking Griffin costume), and she's probably the best character in the game to fork over that Iote's Shield DLC skill scroll to due to lack of useful skills her desire to stay in the air.

Fortunately this isn't as much of a problem with Cherche's son Gerome as it is with her since he will inherit the Barbarian class tree instead of Troubadour/Valkyrie. Unfortunately, Gerome could use some extra help in the class department plus Cherche's stat modifiers outside of Strength and Defense are kinda bad with a hit in everything but Magic and Luck and an overall modifier total of +1. Stahl is actually a fairly solid choice for her as he compliments her strengths with his own in addition to having a high stat modifier total to offset her penalties, plus he offers Gerome a solid set of classes to support his stats with the Cavalier and Myrmidon class trees (and Bow Knight for Bowbreaker I guess). Alternatively, The Vaike wouldn't do much for Charome but he could lead to a Morgan with the highest DPT (damage per turn) potential in the game (and he could inherit two female exclusive class skills if The Avatar, Cherche, and Charome play their cards right) but he might also have the worst Resistance in the game. Beyond that, you might as well play up Cherche's magic heavy portfolio by pairing her up with either Ricken or Henry.

Gameplay-wise, she's alright so long as she stays in her base class tree or swings over to War Cleric since that's the only class that plays well with her initial build. She comes into a chapter practically tailored made for her and her Hammer, but she's also the second to last breedible 1st gen character making her pretty late to the party (and competing with two other fliers), and the Valmese Vacation is going to be packing Wyrmslayers, Beastkillers, Bow Knights, and magic users out the wazoo making it hard to justify using Cherche over an easier to use character.

Ultimately, Cherche tries to be interesting with her skill set and stat cap distribution but it more or less backfires on her, forcing you to either keep her in her starting classes or going to great lengths to fix her problems. Her midgame join time, the upcoming rough waters for fliers and other units with major vulnerabilities, and poor payout makes it really hard to keep her off the bench. Also her personality gimmick is kinda mediocre and doesn't help matters at all.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on October 17, 2013, 02:16:08 AM
I checked and it's not her birthday yet. You're possibly using New York Time Zone which means, for me, tomorrow is her birthday.
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on October 17, 2013, 02:18:15 AM
Get a god damn room you two.

The sexual tension in here is suffocating.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on October 17, 2013, 04:48:54 PM
Get a god damn room you two.

The sexual tension in here is suffocating.

Unfortunately, our support rank isn't high enough yet. I think we're still working on C rank. :v

And to be fair ACC, if I post on the day of, you only have to wait a day for your update. If I wait to find out from you though, I'll end up waiting 364/5 days for the update.
Title: Re: Fire Emblem 3DS
Post by: kyuusei on October 17, 2013, 08:59:27 PM
There's really no need to correct ACC every single time he posts a character's birthday and it looks to you like he's a day off just because of time zone differences. The time zone differences just mean you're both right. Or wrong. Or something.

In any case, ACC always posts before you when it comes to characters, so you don't seem to be waiting 364/5 days. :P
Title: Re: Fire Emblem 3DS
Post by: Taelus on October 17, 2013, 09:12:00 PM
you don't seem to be waiting 364/5 days. :P

what about 358/2 days?

I'll show myself the door.
Title: Re: Fire Emblem 3DS
Post by: kyuusei on October 17, 2013, 09:51:21 PM
that is acceptable. Only for you though.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on October 17, 2013, 10:28:57 PM
There's really no need to correct ACC every single time he posts a character's birthday and it looks to you like he's a day off just because of time zone differences. The time zone differences just mean you're both right. Or wrong. Or something.

In any case, ACC always posts before you when it comes to characters, so you don't seem to be waiting 364/5 days. :P

That's because I typically don't pay attention to it that much (and 72.8 days is a rather arbitrary number to begin with :v). I guess posting character synopses doesn't require a birthday, but I'd rather not post it all at once since I doubt that would fit two or even three concurrent posts, and I wouldn't even try even if it weren't against the rules since there's 49 characters to cover and a hell of a lot of gameplay info and factoids to remember/recall about each one.

Also it takes me a couple of hours to write one of these so I might end up missing the date even if I was aware ahead of time.

Well either way, my tl;dr is that I don't mean to sound like I'm snapping at anybody, especially since I'm in no position to do so.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on October 17, 2013, 11:52:29 PM
We're possibly the only two people keeping this game alive in this forum.

Video game caring potential, people.
Title: Re: Fire Emblem 3DS
Post by: Daggerstrike on October 20, 2013, 03:49:47 PM
I have a trip coming up and I was going to play the shit out of this game on the plane, but I can't find my copy :-(
Title: Re: Fire Emblem 3DS
Post by: Aeolus on October 27, 2013, 09:55:18 PM
So today (or tomorrow, depending on where you live) is Flavia's birthday. I can't quite tell if her name is supposed to be ironic or slightly racist.

Either way though, Flavia's role in the game is to be the endgame crutch character that these games tend to give you. In this capacity she does alright. Unfortunately though, her support options are extremely limited to The Avatar, their kid if they S-Rank each other, and one other, just like other late main game characters (at least she's better off than the post game characters). She also comes with no pre-built supports further placing her behind everybody else in the main game.

Thankfully, her class combination isn't too bad, starting with Hero with access to the Thief and Knight class trees for Pavise, Luna, Dual Guard+, Lucky Seven, and Movement +1 for skills. Her classes all use Swords except for Knight and General (and Bride if including DLC), so she'll probably want to reclass into Great Knight before hitting up either of those two. That said, her stat modifiers don't do her a hell of a lot of good though, as she gets a single point to three of the four big combat stats (Strength, Skill, and Speed), at the expense of a point in Magic and Defense (the remaining big four), leaving her with a total modifier of only +1.

The tl;dr is that she's helpful for when you get her if you need her but she's otherwise just there. She can't breed on her own, she doesn't have anything worth pairing her with the Avatar for, and she has only one support alternative to the much sought after the Avatar (and the Avatar related units). At least she has a large presence in the story for what its worth (even if she really doesn't do a hell of a lot after her introduction).


Sperg Edit: I guess she does deserve bonus points for being the first female Hero since FE6's Echidna (barring reclassing/promoting Cordelia, Severa, The Avatar or his Daughter/Daughters, or the Daughters of Donnel and Gregor; and disregarding Malice, especially FEDS2's 'retconned into a Myrmidon' Malice/Maris; and potentially disregarding Tellus's Nephenee since the Solider/Halberdier/Sentinel were only close approximations to the standard Mercenary/Hero classes which got upgraded to sudo-Lord classes (though she does come prepromoted in FE10)).

Double Sperg: And going even further than Echidna, the only other potential female Mercenaries/Heroes are FE4's Radney, BSFE's Malice, and FE5's Machua, and none of them actually make it to the Hero class (although in Badney's and Manchua's case that's more of an after effect of the Jugdral games not actually having a proper Mercenary/Myrmidon class, instead opting to introduce the Sword Fighter class which could either promote to the massively superior Swordmaster class or the 'only in FE5 can they use Axes and are thus proto GBA era Heroes' Mercenary class (and it depended entirely on who had the class); in Malice's case, she only has the one chapter and no means of promoting anyways).
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on October 30, 2013, 11:13:28 AM
I forgot to mention Flavia got a Miniature Lance. As a Kahn, this is degrading.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on November 03, 2013, 05:23:27 PM
And now it's
Code: [Select]
Aversa's B-day.

Out of all the post game characters she is by far the best of the lot. Her greatest advantage is Shadowgift, one of the best skills in the game, and outside of DLC is exclusive to her and her daughter (which actually makes her an attractive mate for a Male Avatar). And while that alone is worth more than anything any of the other post game characters bring to the table, she also sports an impressive set of classes and skills, including her default class and it's level 15 skill Galeforce (additional desirable skills include: Lancefaire, Vengeance, Deliverer, Tomebreaker, Axebreaker, Quick Start, Slow Start, and Lifetaker). Her only drawback is that she doesn't have access to the Sage class to make full use of her magical capabilities (or really any magic using classes outside of Dark Mage/Sorcerer and Dark Knight/Flier; also the lack of access to Bowbreaker for having both airborne class trees, but then she's like the only other character in the game to want Iote's Shield if you got it from the DLC (Say'ri being the other one)). She also has a good spread of stat cap modifiers for a first genner, even if none of them are really worth writing home about aside from the +3 magic (basically, she takes a hit to strength and luck for a minor boost to skill and speed for an overall +2 modifier which is average for a 1st genner and post game character).

The tl;dr is if there is anyone you might want to consider pairing a Male Avatar up with, it would be her as Morgan will be an amazing magic user. She's also not too shabby herself (especially for when she can use magic).
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on November 03, 2013, 08:32:29 PM
It's you-know-who's birthday!

She got a Gaius' Confect. Bye-bye young woman figure.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on November 13, 2013, 11:58:18 AM
And today's Henry's birthday! Will he receive a bloody cake?

He got a Celica's Gale (sweet) and a Finn's Lance.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on November 13, 2013, 07:44:54 PM
Quoth the Raven; Happy Birthday Henry.

Henry's a bit of an odd duck in that he's primarily competing with Tharja for a spot on the roster much like Stahl does against Sully (provided your play style incorporates Dark Mages). Whereas Tharja has the better Speed, Henry has better Skill and Luck. Additionally Tharja's classes and skills ultimately work to boost her Accuracy, Skill, and Defense with the Archer and Knight class tree skill sets, whereas Henry's Thief and Barbarian class trees bolster his Speed, Strength, and Critical Rate with their skills and growths, namely Wrath and Gamble. Ultimately, Tharja's skills are the better of the two as Luna is a great offensive skill that can bypass enemy defenses far more effectively than a crit can plus Pavise paired with both Tome and Bowbreaker and her naturally high Defense score can allow her to dodge or tank far more effectively than Henry's Lucky Seven + Tomebreaker will. What Henry does have though is the odd ability to shift gears into a physical powerhouse with Axefaire, Wrath+Gamble, Lethality, and Vengeance, and anyone he smites can become fodder for his sustenance through Life Taker, and his time as a Dark Mage will give him great magical prowess making him one of the better candidates for the one of the two Bolt Axes you get in the game (as far as magic weapons go, Bolt Axes are the best with their much higher power and forgeability). Of course, Henry's biggest problem is transitioning from his Dark Mage class tree since outside of DLC his classes doesn't use tomes and he'd have to go up Dark Knight for an alternate weapon type to train in while not neutering his offense (although Tharja has the same problem, her transition is slightly easier as Great Knight nor Bow Knight are the worst classes to wind up in).

As for stat cap modifiers though, Henry beats Tharja hands down. Henry sports boosts in three of the four major stats (Str, Skill, and Def), plus Mag, and a higher overall stat cap total of +2 (beating Tharja's +1) at the expense of Luck of Res. Unfortunately, unlike Tharja's massive Magic (and dismal Skill and Luck) Henry's modifiers are spread pretty thinly with Skill receiving the highest boost making him unable to stand out in any particular area (outside of his hit to Luck which is in a four-way tie for worst in a 1st gen male not named The Avatar).

And then there's child rearing which lands Henry in a particular vat of hot water. Namely due to the fact that his particular combination of classes somehow shares a class with the default classes of every child in the game not named Lucina (including Cynthia whom he can in fact sire). In other words, no child sired by Henry will have access to the full 9 potential classes a father can bequeath. Thankfully, this is mitigated by his access to the Dark Mage class tree.

However, there is one obstacle that Henry cannot overcome, and that's his iffy availability in the main game. He shows up at the start of Chapter 13, right before Lucina joins, the trip to Valm, and the kids start becoming available, whereas Tharja joins up late in Chapter 9 right after the game's second prepromote Libra joins. That's the better part of four chapters, and that's not including Paralogue 4 or the other 3 Paralogues that might have been put off, or DLC, or random encounters. Anybody you were waiting to pair him up with will end up having to wait that much longer to build to S-ranked Support for, which means even less time for the child when s/he joins.

The tl;dr is that Henry has some great benefits to using him, but his late availability, his competition with a similar character, and slightly underwhelming inheritance offerings put a crimp in his style. Fortunately, if nothing else, he has the option to pair up with Sumia as a last ditch should she find herself as an old maid up unto that point.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on November 18, 2013, 11:03:18 AM
And today's Panne's birthday!

While she didn't get any carrots, she got a Superior Edge...and a Rift Door.
Title: Re: Fire Emblem 3DS
Post by: Annubis on November 18, 2013, 11:19:04 AM
Have you ever thought of taking all that character info you write on birthdays and compiling it in a guide or something?
That looks like something I'd use whenever I end up playing this.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on November 19, 2013, 12:32:27 AM
Have you ever thought of taking all that character info you write on birthdays and compiling it in a guide or something?
That looks like something I'd use whenever I end up playing this.

I could give you my notes, although they mostly use the pretranslated names instead of the official ones, (and there's probably a couple of errors in there as well plus a bunch of redundant information like growth rates and such). Although if you want to, I am open to going back through and cleaning up my previous posts and putting them up into some kind of document or guide (I know that they tend to be on the long side and that early on I wasn't really mentioning about stat cap modifiers and such plus if they're all in one place I'll have to cut out a lot of the redundant information). Either way, I'm tempted to wait until after hitting up all the characters.


Anyways, today is the Velveteen Bunny's birthday.

The three things Panne has going for her is that she's tied for the highest Speed and Skill stat modifiers with Sumia and a bunch of the ladies including Sumia respectfully plus the second highest stat modifier total of all 1st gen females of +4 (being beaten by Nowi and her +5), she's one of the two non-Avatar/Morgan characters in the game to start with the Thief/Wyvern Rider class combination (the other being Lon'qu), and she's a Taguel.

For modifier maximization, pairing Panne with Lon'qu will sire a Yarne with the highest Skill and Speed stat modifiers possible for a second gen character (namely because Lon'qu can't get it on with Sumia) outside of pairing with the Avatar with a specialty in one of those stats (although even then the Avatar cannot surpass both at the same time, thus only providing equal value at a different distribution of those two stats; provided the flaw taken doesn't impact either stat). Thus when a female Avatar breeds with Yarne with either stat taken as a strength, the resulting Morgan will have either the highest Skill or Speed possible of either 58/55 or 56/57 respectfully (and this is before Limit Break or any other stat boosting skills). Of course, if paired with either Vaike or Gregor, Panne can produce a Yarne who can sire a Morgan with the lowest possible Resistance cap in the game of -6 (and as either a Barbarian, Thief, or Wyvern Rider Morgan will have a Res cap of only 14; although the Resistance +10 skill Dread Fighter learns can fix this as well as Limit Break). Alternative pairings involve Virion, Stahl, and Ricken, each of whom provide a full set of 9 classes to her son Yarne.

For skills and class trees, Panne's combination of Thief and Wyvern Rider class trees provide a rather rare and useful combination of mobility and avoid boosting skills with Movement +1 and Deliverer skills for +3 move (and since there are two pairs of boots in the game that +3 move could look a lot better as a +5 move) as well as Lucky Seven and Quick Start for a massive +28-35 avoid boost at the start of fights (Lon'qu is the only other non-Avatar/Morgan character in the game who starts with this combination as well as Myrmidon for the Avoid+10 skill; I say starts as you can engineer children to sport this combination as well). She also obtains Sword and more importantly Lancebreaker to cover her biggest weakness, her persistent Beast type classification (making Beast Killers a constant threat to her). And speaking of problems, the Taguel class is more of a double-edged sword compared to most classes. On the one hand, it's high base Speed and the bonuses from either variety of transformation stone make doubling not an issue and Beastbane is a constantly useful skill, especially during the Valm subcontinent chapters. On the other, Even Biorhythm is a poor bunny's Avoid+10 skill, Beastbane only works as a Taguel, and the Taguel class isn't nearly as good as the Manakete class with it's 1-2 range attack and greater emphasis on Strength and Defense. Meanwhile the benefit for reclassing Panne is to get skills that aren't limited to one class and to have better base stats and stat caps (as both Taguel and Manakete's base stats and stat caps pale in comparison to other classes), thus reclassing her will have an effect similar to reclassing Donnel out of Villager (actually most unique classes tend to suck compared to promoted classes, they either have low bases and caps or no skills that function outside of said class, if any at all).

The tl;dr is that Panne is a fairly solid combatant and can eventually turn into an excellent dodge tank and ferry for other characters if you decide to reclass her. If not, she'll make for some excellent anti-cavalry. Either way, her son is going to be highly accurate and have some lickety speed on him.


Edit: Well damn. That almost worked. Bravo IntSys for thinking of that contingency too. Looks like another birthday has ended. Too bad not every day can be like this.

(To explain: I decided to put off on cashing in on one of my files' birthday until I could get to it later since I was busy at the time, namely with writing this post, so I entered the Barracks and made sure that the B-Day icon appeared on the screen then closed my 3DS and walked away, and after finally returning to it, Panne walked onto the screen then both her and the B-Day icon disappeared with a loss jingle playing and a pop-up message which I quoted in italicizes above, I'd be pissed if it weren't such a clever and obscure feature.)
Title: Re: Fire Emblem 3DS
Post by: Aeolus on November 24, 2013, 04:24:15 AM
Wow ACC missed a B-day as well. And speaking of, today's Sumia's Birthday.

So Sumia, your first Peg Knight and flier and almost firmly locked into the Ceada archetype (except for that Knight reclass option). If you're playing on Normal she'd be the one to introduce you to the Pair Up mechanic. Availability-wise she's solid from chapter 3 onward. Class-wise Pegasus Knight is a really good set to have for Lancefaire, Galeforce, and Speed +2 for that extra oomph in doubling. Meanwhile the Knight class tree goes a long way in fixing Sumia's biggest problem, her crappy Str and Def, with Luna, Dual Guard+, and Pavise access. And Cleric access gives her extra healing power from her Staffs, extra magic power from Tomefaire, and extra longevity with Renewal (which supplants her earlier Refresh). She can also make for a great Rallybot with a combination of Rallies Movement, Speed, Defense, Magic, and either Luck or Love. Gameplay-wise, her best bet is to take her up Dark Flier first for early Galeforce then either follow it up with Falcon Knight for a flying healbot and Lancefaire, Great Knight for Luna and better Strength and Defense growth, or Sage to continue building that Magic and starting on that Staff rank. And stat cap modifier-wise, she sports the standard total of +2 that many 1st genners have, but she has the same Speed and Skill modifiers as Panne, the highest of the first gen females not named Avatar, but it comes at great expense to her Strength and Defense stats (although not as badly as Maribelle's Str and Def). Either way though, Sumia cannot pair with Lon'qu meaning that there are no interesting eugenic options for Morgan from her stat-wise.

In fact, her only options are the elusive Chrom, Frederick, Gaius, Henry, and a male Avatar as she serves as Chrom's counterbalance in terms of pairing options for her gender. Preference-wise, her first choice be the Avatar, but everybody wants into his/her pants and Sumia doesn't really bring that much to the table compared to other options (outside of two kids with the Avatar's massive class set) plus the Avatar might not even be the right gender, so barring that her first proper choice is also her last choice, Henry, due to both his access to Dark Mage and both Valkyrie and Thief being decent backups with good skills as well as offering Cynthia a solid 8 classes plus a little something from his Barbarian class tree. Second would be Chrom who would have her as his first choice assuming The Avatar is elsewhere or male, namely because Aether is just that good of a skill and Lucina would be able to get onto the Galeforce (although both children will have sad Defense modifiers). Third is Frederick as his Wyvern Rider class tree and Paladin access is solid and gives her the Aegis/Pavise combo along with Lance and Swordbreaker skills as well as a +2 modifier total added to Cynthia's modifiers. And finally is Gaius who's Myrmidon and Thief class trees provide a solid offensive boost with Swordfaire, Astra, and Lucky Seven access plus an extra skill from either his Fighter class tree, including Hero's Sol or Axebreaker. The reason for my choice in this close race isn't because of what the father offers the child but whether there's a greater demand for them elsewhere, which in Gaius' case, there is with Tharja and Nowi.

The tl;dr is that Sumia can wear many hats due to her diverse class set and solid Speed and Skill modifiers, but her pairing options are ridiculously narrow and she's the most liable to wind up as an old maid, since unlike Chrom, there's no random maiden to shotgun a wedding with.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on November 24, 2013, 02:41:56 PM
Wow ACC missed a B-day as well. And speaking of, today's Sumia's Birthday.

What? I didn't miss Sumia's birthday.

She got a...Rift Door, and then a Superior Lance.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on November 25, 2013, 12:59:24 AM
Wow ACC missed a B-day as well. And speaking of, today's Sumia's Birthday.

What? I didn't miss Sumia's birthday.

She got a...Rift Door, and then a Superior Lance.

Sorry, I got so used to seeing your posts after mine I forgot to check to see if you had mentioned Panne or not.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on December 03, 2013, 01:25:57 PM
If you haven't gotten Awakening yet, Best Buy is selling it at $15. (http://"http://www.bestbuy.com/site/fire-emblem-awakening-nintendo-3ds/7366094.p?id=1218840758864&skuId=7366094&ci_src=5784816&ci_sku=7366094&ref=25&loc=PGR")

FIFTEEN BUCKS, PEOPLE.
Title: Re: Fire Emblem 3DS
Post by: Ashton on December 03, 2013, 09:38:17 PM
(https://scontent-a-sjc.xx.fbcdn.net/hphotos-frc3/1476221_436651829767960_2036992302_n.jpg)
Title: Re: Fire Emblem 3DS
Post by: Aeolus on December 03, 2013, 10:02:56 PM
I debated posting that in the R&APics thread when I saw that this morning.


Meanwhile, in another crossover...

http://www.siliconera.com/2013/12/03/fire-emblem-x-monster-hunter-collaboration-wii-u/

Too bad its only Chrom and Lucina (but at least I could see Chrom running around chopping monsters up then chilling by a campfire feasting on whatever; still needs more Frederick though). Either way, something artful should come out of this soon enough.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on December 03, 2013, 10:32:21 PM
I debated posting that in the R&APics thread when I saw that this morning.


Meanwhile, in another crossover...

http://www.siliconera.com/2013/12/03/fire-emblem-x-monster-hunter-collaboration-wii-u/

Too bad its only Chrom and Lucina (but at least I could see Chrom running around chopping monsters up then chilling by a campfire feasting on whatever; still needs more Frederick though). Either way, something artful should come out of this soon enough.
Siliconera had a misleading title.

It's actually just costumes of Chrom and Lucina.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on December 05, 2013, 05:16:08 AM
To be fair, I didn't specify that my request wasn't for a Frederick costume.

That said, Sully's B-Day today.

She's the first of the Christmas Knights and the Skill/Speed oriented one (inverting the role for the first time since FE8). Disregarding the oddity of Tellus' Knights, she's the first female Cavalier since Cecil from FE3 (although FE8's Amelia can promote into one, but why would you when she can get HUGE!!!; and if you decide to not disregard the Tellus games then FE10's Fiora comes the closest). Though if you include Paladins then you've also got Midia, Matilda, Midia again, Midia yet again, Amalda, Isadora, Titania, and finally Midia twice more. Anyways, Discipline is actually one of the better base skills early on since you can build weapon ranks twice as fast and get out of E rank that much sooner. Additionally since Sully starts as a Cavalier, she'll have two separate weapon ranks to raise at once, making her transition to either Paladin, Great Knight, or her Myrmidon classes all the easier (she does need to spend time as either a Great Knight or reclass from a promoted form to get to Wyvern Lord so that she isn't dependent on a Bronze Axe for offense in either Wyvern Rider or Griffin Rider). She also gets Luna, Astra, Leathality, and Swordfaire for offensive boosts (plus Strength+2 and technically Defender, both of which are kinda minor), Avoid+10, Outdoor Fighter, Quick Burn, and Sword and Lancebreakers for additional avoid (and Tantivy which is too situational and generally not the best use of a skill slot unless you have nothing better to add), Aegis, Dual Guard+, Vantage, and Defender for defense, and Deliverer and Pass for movement boosts.

As for her stat modifiers, her's are set to match her role as the speedy Christmas Knight with high Skill and Speed at the expense of Strength, Magic, and Defense, leaving her with a minor +1 to her overall stats. For the purposes of maximizing Morgan's stats given an appropriately stat distributed male Avatar, a Lon'qu sired Kjelle can birth a Morgan with the highest Skill modifier of +10 and either a Frederick or Vaike sired Kjelle can birth a Morgan with a -5 to Magic. As for potential mates, since Kjelle automatically gains the Knight class tree out of nowhere she'll always have more than the basic three class trees to choose from. Unfortunately, this also means that most potential fathers will overlap with one or more of her potential class sets, especially Lon'qu who's only contributions are Thief and Trickster and Frederick who passes nothing but a shitty Magic stat cap modifier and a free skill that all kids get from their fathers. Her best pairing option is Donnel, since despite both of their mediocre modifiers, he's her only pairing that offers the full three class trees to Kjelle, including the oft sought after Pegasus Knight class tree and the highly useful Mercenary class tree plus the Troubadour class tree offers Renewal and Dual Support+ for even greater defensive options and one of his Fighter/Warrior skills or Aptitude. Her next best are Henry for Dark Magic and having the second highest class contribution of eight classes, followed by Kellam for his high Defense modifier and five classes (plus a free donation of Pavise to save Kjelle from having to spend time as a General), and finally Gregor for his physical oriented modifiers and the Mercenary class tree. Incidentally, because Kjelle gets so many great physically oriented classes for free, Sully will probably gain the least mileage out of the Avatar outside of one of the non-parent characters (although the Avatar's modifiers will suck less than Donnel's does). Additionally, out of all of Chrom's potential brides, Sully is the worst outside of defaulting onto the Maiden since Kjelle will only inherit his lame Archer class tree and Aether while Lucina will miss out on getting onto the Galeforce which only happens with Sully or the Maiden as her mother (although she does get Astra as a consolation prize, but Olivia and the Avatar can get her that too).

Ultimately, despite her modifiers suggesting otherwise, Sully is probably the most physically oriented first gen female outside of the Avatar since unlike Cherche, she's not a staffbot sitting on top of a Wyvern, and unlike Panne and Nowi doesn't need stones to transform (in fact, Sully is the only first gen female without a natural magic or staff using class with Bride being her only staff option, and yes, this includes ladies like Flavia who like Panne has Trickster letting use Staffs). Plus her daughter is fairly unscrewable in terms of inheritance due to her automatic head start and even higher natural emphasis on physical classes.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on December 06, 2013, 10:12:28 AM
Late post, but I got to Sully's birthday yesterday.

She got a Superion Lance and a Glass Box she didn't break when she stepped on it.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on December 10, 2013, 02:56:37 PM
Today's Virion's birthday!

He got an Innes' Bow and an Underdog Bow. So fitting.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on December 10, 2013, 06:39:08 PM
Ah yes, is it Virion's Birthday, hmm hmm indeed, I completely forgot about it.

Anyways, Virion shows up during chapter 1 which makes him the game's token early game Archer (and the only default one outside of Noire). Unfortunately, like many who share this trope, Virion's starting stats are balls, especially that 6 Strength and 5 Speed (for reference, the only people you get who have Speed as low as that are Kellam, Ricken, and Normal or Hard mode Nowi, and the only ones with less are Lissa and Donnel with 4 and 3 Speed respectfully. That said, he starts to become an asset by Chapter 5 barring Chrom soloing the chapter with his Falchion or Lon'qu breaking out some ill gotten Wyrmslayer (admittedly Ricken has it harder here than Virion does due to Wind magic being really low powered at lower levels and the lack of 3 and a half chapters to grow in). It doesn't help that Archers have pretty crappy skills that only aid in hitting things (there are instances where this is useful but Archers aren't the class that benefits from this given that bows range from highly accurate to stupidly accurate *cough*Innes Bow*cough*), Rally Skill (gimmicky at best and better on Rallybots), Bowbreaker (only good for fliers), and Bowfaire (given how many classes use Bows to begin with (i.e. the Archer class tree, Assassins, Warriors, and Brides), this is by far the worst Faire skill in the game for players). That said, Virion does have the option of riding a Wyvern which is a great class for him to put his +Hit/Skill skills to work with less than accurate axes (including both the Violent Axe, which is anti-flier, and the Imposing Axe, a D ranked axe with a Silver weapon's might and a nigh unto non-existent Hit rate). He also has access to the Mage class tree for some reason (I guess to give him access to Wind magic to maintain his anti-air unit status). All that said, he might just be the best person to just keep as a Sniper for Towering, Long, and Double Bow use.

As for eugenics, he's really only okay due to his odd class set and his stat cap modifier total being only +1. In fact, his stat modifiers make him more or less a Lon'qu lite with +2 Skill and Speed cap mods at the expense of Defense and a little Luck (Res is a pricier stat for Lon'qu to take a hit in than Luck, but his even higher Skill and Speed more than compensate). That said, if you want to engineer a Morgan with the lowest Defense possible, just have Maribelle sleep with either Lon'qu or Virion then have a female Avatar sleep with the resulting Brady for a Morgan with a -7 in Defense (then for extra hilarity, make him into a Mage or Thief and watch him crumple like paper). As for ideal mates, Lissa's probably his best bet since Owain would benefit from the Mage class tree to make use of his mother's modifiers as well as Virion's Skill and Speed for even better Myrmidon/Swordmasterness; additionally Wyvern Lord can also go a long way towards shoring up his physical stats. After that is Panne in case she doesn't get Lon'qu since unlike Lon'qu, Virion has no class that overlaps with Yarne's defaults, and more importantly, provides him with the Wyvern Rider class tree his mother shortchanges him on (albeit, the Mage tree will be very much useless to Yarne). And the last of his top 3 is Cordelia who again will produce a skillful and fast child with him, and Severa will definitely benefit from Virion's Archer and Mage class trees to maximize her proficiency as a Sorcerer with Tomefaire, Magic+2, Hit+20 or Prescience (if she's Mire sniping), and Skill+2 (for maximum Vengeance and Sol), plus Wyvern Rider is just a solid class that can make use of her Bow/Tomebreaker skill combo in addition to her default Pegasus Knight class tree, even if she isn't actually getting Bow Knight (or Dark Knight) from Virion. His worst option is to pair with Nowi since Nah will only walk away with his fairly useless Archer class tree.

Basically Virion is your AA guy for most of the game but suffers from the usual 'early game Archers have bad bases' problem that usually is the primary reason why the Archer class sucks in general for the FE series (not like this game's class skills for Archers are helping him either). His mating situation is odd given his unusual Mage class tree but it also means that he'll always have something to offer provided somebody doesn't offer something better than him.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on December 23, 2013, 04:01:57 AM
So today's M&M's birthday. She got
Code: [Select]
her brains scrambled. At least she walked away from certain Disney Death (albeit not as well as other victims of Disney Death).

Also, if you haven't figured it out by now, M&M stands for Emmeryn, Chrom and Lissa's older sister and Ylisse's former ruler before her long walk down a short (but tall) rock spire in the middle of a barren and rocky wasteland back in chapter 9. She must have taken some Vaxasplat (a proud product of Prescott Pharmaceuticals) beforehand. :P

Anyways, despite her handicap, M&M's still a great Staff Bot (losing out to a female Avatar as well as Lissa's and Maribelle's vastly superior availability). Her +4 Magic cap modifier can only be matched by a Magic focused Avatar taking only Strength, Skill, Speed, or Defense as a penalty, and her closest Gen 1 competitors are Miriel, Tharja, and the Shadowgift user. Unfortunately on top of that is not a hell of a lot else since almost all post game characters only have a +2 to their overall stat cap modifier so she's eating hefty -2 Strength and Defense penalties with only a paltry +1 in Speed and Resistance to offset those.

That said, her class spread is almost pure staffbot as she gets the Cleric, Troubadour, and Pegasus Knight class trees (and since she's female, she can also get the Bride class from DLC), missing out on only the Trickster class for staff access. And with that said, despite only having 8 classes to choose from, she has the skills of a full 9 classes thanks to coming built like a Sage raised from a Mage instead of a Cleric/Priest (i.e. she's sporting the Mage's Magic+2 and Focus skills by default despite not actually having access to the class in question). Of course she could also moonlight as a Rally Bot instead by taking Rally Love, Rally Movement, Rally Speed, Rally Magic, and either Rally Luck or Rally Resistance. Or she could go on the offensive as a Dark Flier or Valkyrie with Tomefaire, Magic+2, Support Boost+, Galeforce, and either Miracle or Renewal.

Either way though, she'll make for a great Rally and/or Staff Bot since she can't support with anybody beyond the Avatar and their possible child together like all post game characters are want to do, hence nobody wanting to pair up with her. Unfortunately, like most childless parents, she really doesn't offer Morgan anything beyond her +4 Magic cap modifier and there is a better way to get an even higher Magic cap on a male Morgan through Ricken!Laurent.

Basically, like most other post game character's, M&M doesn't have a job that can't be filled by other/better characters and her child bearing prospects are dismal at best, however, she's still useful as a pure support unit if nothing else which is more than most post game characters can offer. Actually, she's the closest this game gets to a pure Gotoh archetype (except for the whole post game thing; maybe she's more akin to Nomah in that she comes super late and isn't quite good enough to be a crutch character but can still be a decent Support Bot if you're really hurting).
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on December 23, 2013, 09:19:37 PM
It's you-know-who's birthday!

She got a Volant Axe. Uh...yeah, not the best gift ever.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on December 26, 2013, 11:56:07 AM
Today is the Vaike's birthday!

He got a Tree Branch and Roy's Blade.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on December 26, 2013, 06:22:08 PM
You're gonna need to add Zelda to that pic in your sig ACC. Anyways, hope you brought an apple today for its Teach's birthday.

Anyways, The Vaike's biggest asset going for him is the fact that he's one of your first Axe users (outside of Frederick, and assuming no reclassing or promoting to an Axe using class, the next is Libra), and that he's got the highest Strength stat cap modifier of all potential fathers (outside The Avatar). In fact he has so little going for him, its easy to wind up benching him early on since Soldiers go out early and Axe, Sword, and Magic using classes like Barbarians, Wyvern Riders, Mercenaries, and Mages start becoming more prolific. His classes only serve to make him a specialist in brigandage (given that he can swipe treasure chests with Locktouch, gold with Despoil, HP with Sol, and Life with Lethality) as his Fighter class tree is highly complemented by his Barbarian class tree (although it does cannibalize his promoted class selection since they share the Warrior promotion), and, outside of Movement+1 and Lucky Seven, The Vaike has little use for his Thief class tree (especially Trickster which takes valuable Strength and Speed and dumps it into The Vaike's dump stats, Magic and Resistance).

On that note, he also gets an extra stat cap point towards Skill and Speed and a shit load of penalties in Magic (tying for worst with Frederick and a bunch of post game characters), Resistance (tying for worst with Gregor and a bunch of post game characters), and Luck for a +0 total stat cap modifier (a trait shared only by Gaius and Olivia). And while this doesn't bother him too much given his generally physical nature, it does mean that he's only really bringing Strength with him to the breeding table modifier-wise and unless you're gunning for a Morgan with the highest possible Strength cap of +11 and possibly the lowest Resistance cap of -6 (and a Char/Camus clone) or are trying to fix Owain or Brady's Strength issues. In fact only Cherche or Nowi have any real use for The Vaike given the aforementioned massive Strength stat cap modifier (Gerome benefits from the Barbarian class tree and Trickster's Lucky Seven is always useful, but really needs to stay in physically oriented classes), that Nah is the only child to inherit the full 9 classes from The Vaike (since The Vaike's Fighter and Barbarian class trees are exchanged for the Knight and Mercenary class trees for the daughters, most of whom already get one of those classes by default, but not Nah) plus an extra male exclusive skill, and that both acquire the Thief/Griffin Rider class combo for maximum mobility.

Additionally, special note should go towards either The Vaike or Gaius sired Inigo as they are statistically the single worst child in the game (unless they inherit Galeforce from their mother). Either way The Vaike!Inigo is actually slightly better between the two (skills and class access are identical) due to gaining 2 Strength and 1 Defense and Luck in exchange for 1 Magic and Speed and 2 Resistance (and the fact that Gaius passes the Pegasus Knight class tree on down to his kids which is wasted on Inigo).

The tl;dr is that The Vaike basically suffers from his class's common issues of large HP, Strength, and Axe access and not a hell of a lot else. The fact that children are involve just exacerbates the problem.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on January 02, 2014, 11:49:16 AM
The first person to have his birthday at the start of New Year is...Gaius!

He didn't get any candy, but he did get an Underdog Bow and a Volant Axe.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 02, 2014, 01:39:10 PM
Looks like its time to raid that candy tree since its Gaius' B-Day.

Incidentally, Gaius is very similar to previous B-day boy Vaike in many attributes. Stat cap wise they both tie for worst male stat cap modifier total of 0 with Gaius opting for an extra point of Speed and Magic and two extra points of Resistance for Vaike's two extra Strength and extra point of Luck and Defense (which unfortunately means that Gaius is the one that comes up short between the two since Res is the second biggest dump stat next to Luck and a single point of Speed != 3 points of Strength/Defense). He also ties for the lowest Luck cap modifier sans The Avatar with Stahl, Kellam, and Henry. Class wise, Gaius and Vaike share both the Thief and Fighter class trees with said classes being their default classes respectfully. However, whereas Vaike got Barbarian to complement his Axe fighting skills and Crit rate, Gaius got Myrmidon to complement his Sword fighting skills and Avoid rate (in this case Gaius comes out ahead since Astra is far more effective than Wrath is in this game, plus Vantage is a far better skill than Despoil (although Despoil is still useful in its own right), and Avoid+10 and Gamble work out to provide the same level of advantage).

That being said, there's exactly one definite advantage Gaius holds over Vaike, and that's being able to convert his Fighter class tree into the coveted Pegasus Knight class tree for any girl he sires unlike Vaike who, at best, converts Fighter into the Mercenary class tree or, at worst, the Knight class tree (since he convert Barbarian into the other one). For potential mates, Tharja is his best pairing hands down since it is impossible for Noire to inherit the full 9 classes that a father (not named The Avatar) can provide and she will definitely appreciate the added access to the Peg Knight class tree. After that, its Nowi (Nah desires to get on the Galeforce as well, plus her mother's stat cap modifiers will go a long way to offset Gaius' crappy modifiers) and then a three way tie between Sumia, Miriel, and Maribelle (Gaius is one of Sumia's five options albeit the worst of them since Cynthia already gets Peg Knight from her mother and his stat cap modifiers don't help her at all; Laurent could benefit from the added physical class access even though Gaius is not a great choice for getting there; and the same could be said for Brady). Kjelle isn't really interested because she would rather get it from Donnel and the rest either get it from their mothers (i.e. Severa, potentially Lucina), or their father (i.e. FeMorgan)

Basically, given the lack of stealing in this game, Gaius' best contributions early on is his dodginess and the fact that he's a walking set of lockpicks, but the flood of sword using classes and Gaius' lack of a positive stat cap modifier total means that he loses his niche later on to better characters, thus leaving his one remaining advantage, his ability to pass on the Pegasus Knight class to one of the two daughters that want it from him despite his terrible modifiers.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 11, 2014, 03:39:02 AM
Viva la Revolution. Its Say'ri's Birthday.

Anyways, Say'ri is the closest this game comes to the female Myrmidon archetype that has been in every game since FE4 (technically speaking, since the Myrmidon class didn't actually exist until FE6). Unfortunately, she doesn't quite make it given her prepromote status and the fact that, like the other non-breeding characters, she too is plagued by the lack of supports/potential children (incidentally, Kjelle was originally slated to being the actual invoker of the archetype before reclassing into the Knight class). Still, she actually has decent stat cap modifiers (+1s in Strength, Skill, Speed, and Resistance for only a minor -1 hit to Magic and Luck) even if her total stat cap modifier is only +2 (which is average for gen 1 characters). She also has an interesting set of classes with the Myrmidon and both airborne class trees which means both Sword and Lancefaire, Sword and Lancebreaker, Quick Burn, Astra, Vantage, Deliverer which pairs well with being on the Galeforce (additionally, because she has access to both airborne class trees, she's probably one of the only 1st gen characters interested in getting the otherwise useless Iote's Shield DLC skill). But again, these aren't nearly as good as they could've been if she could've had a child other than Morgan who gets these things and more from literally anywhere. Gameplay-wise her biggest contribution is to the plot during the Valmese Vacation sub-arc since your team should be close to matching her abilities by the time you get her (if you go straight there with minimal grinding) but with the promise of children (outside of Chrom, Lucina, and her mother (provided she isn't just some random village girl) who is required, straight up outclasses her upon her introduction, or already had her child (or is a random village girl)), but at least she's one of three non breeders gotten via the plot based missions so there's no reason not to get her right away (although she'll only have one potential support partner as the other two are optional and the Morgan of her loins respectfully).

Basically, she would have a lot of potential if she could just find somebody to love (outside of the Avatar as everybody wants into his/her pants(u)), but because she doesn't there's not much point in using her (still probably more useful than most of the postgame characters given her extra support with Tiki, although a few have better gimmicks than her).
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on January 11, 2014, 10:57:52 AM
Today's Say'ri's birthday!

She got a Dying Blaze (ouch) and a Rift Door.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 21, 2014, 02:28:29 AM
Somehow, I managed to miss Say'ri's B-day even after posting about it. -_-;

Anyways, keep a close eye on your wallet as today's Severa's B-day.

Severa is the series second female to start as a Mercenary since Malice from the BSFE chapters (if you don't count FE5's Machua since she needs to promote into the class, also New Mystery retconned Malice Maris into a Myrmidon so she doesn't count either). Her only in-game consideration is that her recruitment chapter may necessitate a Rescue Staff use or two depending on the difficulty level and your units' mobility/efficiency.

Personality aside, Severa is probably the hardest child character in the game to screw over outside of Morgan given her mother's spectacular inheritance (i.e. the Mercenary, Pegasus Knight, and Dark Mage class trees). If The Avatar/Morgan didn't exist, this alone would be the best standard class combination in the game. Skillswise you have Armsthrift, Galeforce, Tomebreaker, Sol, Bowbreaker (for the flying Peg classes), Axebreaker (which goes great with...), Vengeance, Patience, Anathema, Slow Burn (I guess), and Lancefaire (which is only useful on her Pegasus Knight classes at base; and Bride if you want to count that) which is a solid set but the real reason why these classes are awesome is that Hero and Sorcerer are top tier classes for physical and magical characters statwise respectfully, losing out to only Paladin in terms of meeting/exceeding stat cap averages for a base class (and Paladin only wins because its mounted). In fact, only Dark Flier and Bow Knight are really not that great stat cap-wise for her.

That said, Severa's biggest issue is getting enough Magic together to use her Sorcerer class since her mother is one of the few mothers that isn't magically biased growths/cap modifier-wise (she might be where you'll end up funneling your Spirit Dust towards). Speaking of stat cap modifiers, Cordelia's modifiers primarily boost Skill and Speed with a small boost to Strength for a hit to Magic, Luck, and Resistance for an overall average +2 stat cap modifier total. As a child character, this means that Severa will have large boosts to Skill and Speed, a solid boost to Strength, and a minor boost to Defense before her father's modifiers are applied.

And on that note, the only potential father that can give Severa all nine possible classes as inheritance is Kellam, who is actually one of the better choices for her (even if he only gives her a +1 total modifier) since the Cleric, Knight, and Thief class trees gives Severa a ton of alternate roles and he gives her a large +3 Defense boost and minor +1s for Strength and Skill for hard hits to Speed and Luck. Cleric provides Sage for Tomefaire to make her Sorcerer class even better and War Cleric's Miracle and Renewal for even more health regeneration/survivability options beyond Sol/Nosferatu/Aversa's Darkness. Add in General's Pavise or Great Knight's Dual Guard+ and she'll turn into a brick shithouse (with Tomebreaker adding in some extra Magic Defense). Alternatively, Trickster's Lucky Seven will greatly compliment her other +Avoid options and Move +1 isn't a bad skill either if she wants to default back to Hero, plus both it and the Cleric class trees will give Severa more time to build her Magic stat up if you don't feel like roiding her up. Also Great Knight's Luna is there for some added offense rather than relying on Vengeance's lack of a boost due to Severa pretty much never having an HP deficit around long enough to make use of it.

Her other top choices for father would be Ricken (great Magic stat cap modifier to aid Severa's Magic and access to Mage, Cavalier, and Archer classes for Tomefaire, Magic +2, Aegis, Luna, Dual Guard+, Skill +2, and Hit +20 for Bow Knight and Dark Knight overlap, hits to Strength and Defense modifiers, and a measly +1 modifier total), Virion (solid +2s to Skill and Speed cap modifiers and access to Mage, Wyvern Rider, and Archer classes for Tomefaire, Magic +2, Quick Burn, Deliverer, Swordbreaker, Lancebreaker, Strength +2, Skill +2, and Hit +20 for a massive hit to the Defense modifier and a minor one to Luck and Bow Knight overlap), and Stahl (fantastic physical stat cap modifiers with a +3 total and access to Myrmidon, Cavalier, and Archer classes for Swordfaire, Astra, Vantage, Aegis, Luna, Dual Guard+, Avoid +10, Skill +2, and Hit +20 for Bow Knight overlap). Her worst father option is either Donnel or The Avatar as Donnel only offers Severa three classes (all within the Troubadour class tree) which aren't bad in of themselves but other kids want him far more and the same goes for The Avatar.

The tl;dr for Severa is that she is practically guaranteed everything she needs to rock right out of the gate. Her only drawback is that she's not male and thus cannot access the Dread Fighter class for the incredible Aggressor skill. At least she can work as a Rallybot if all else fails with Rallies Speed, Movement, Love, Skill, and if sired by Kellam; Magic, Defense, and Luck.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on January 21, 2014, 10:11:42 AM
Today's Severa's birthday!

She got an Alm's Blade and a perfect gift for the daughter of a perfect mother...a Log.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on January 27, 2014, 12:37:02 PM
Is Gregor's birthday!

He gets Tiki's Tear and burned Dying Blaze tome.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on January 27, 2014, 04:51:13 PM
Is Gregor's birthday yeah. Is swell day for swell sword.

Anyways, the biggest thing Gregor has going for him is being the only first genner defaulting in the Mercenary class which means instant access to Armsthrift (and given his level, Patience). This means he doesn't have to reclass down to pick it up later like other characters with Mercenary access (although this only really applies to Priam, Cordelia, and The Avatar as Donnel will probably want to bail into Merc ASAP and Flavia already starts as a Hero with both Merc skills). His other classes include the Myrmidon and Barbarian class trees which means that he can end up with both Sword and Axefaire which are his two predominate weapon types, Sol, Astra, Wrath (for all the good this is worth), Vantage (to go with Wrath and Patience), Despoil (to further cut expenses for fielding Gregor), Gamble, Lethality (even if enemies make better use of it), Counter (see: Lethality), Avoid +10, and Axebreaker (not that he needs this because of Sword access but its nice to have while a Barbarian/Berserker).

As for his genetics, if you want the most screwed over child in the game, pair him with Olivia for an Inigo with only the Mercenary, Myrmidon, and Barbarian class trees and whatever his mother decided to pass down to him (if you really don't like Inigo, have her pass down Special Dance or Lancefaire, both of which are entirely useless skills to him). Not only that, but Gregor's emphasis on Strength and Skill, and lesser emphasis on Defense only kinda, sorta addresses Olivia's lack of anything beyond a small amount of Skill and Speed and hit to Defense, but his bottomed out Resistance and overall +1 stat cap modifier total don't play well with Olivia's hit to Resistance and non existent stat cap modifier total. Incidentally, Gregor seems like he'd make for a good fit for his charge in his introductory stage, Nowi, given her massive +5 total stat cap modifier total, solid Strength, Defense, and Resistance cap modifiers, and Wyvern Knight class tree to go with his Bowbreaker (plus Nah will probably appreciate Armsthrift, Astra, and the Hero class in general). Alternatively, Brady, Noire, and Kjelle all have at least some interest in Gregor's genes even if his inheritance clashes with Maribelle's (although the Cavalier tree would appreciate the gesture), doesn't really stack up as well as Gaius's does (even Myrmidon access can't compete with Peg Knight access), or Donnel's (again no Pegasus Knight access, with only slightly better Strength and Speed caps, much better Skill cap, and a far worse Luck cap and slightly worse Resistance cap in exchange). And again, much like The Vaike, pairing Gregor with either Cherche or Panne, then pairing the resulting child with a The Avatar with the lowest possible Resistance total will produce a Morgan with a Resistance cap modifier of -6).

The tl;dr is that Gregor will make for a solid replacement for another infantry unit, but his place at the table may get swiped by Donnel if he gets going before you get Gregor. His parenting options though aren't as swift though, and generally speaking, there will usually be a better choice available, though he makes for a good rebound for a daughter who misses out on either Donnel's or Gaius's Pegasus Knight inheritance.

Also, since we're coming up on the one year anniversary of the game's NA release (or are about to pass it if you're a filthy cannook (http://i.somethingawful.com/forumsystem/emoticons/emot-argh.gif)), I've double checked my previous posts and noticed that I didn't start writing these write ups until Maribelle's back in the middle of April '012 (and that was hilariously brief), so I'll probably continue unless something happens in the next couple of days.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 10, 2014, 01:39:17 AM
Yesterday was the walking Tellus reference Priam's B-day.

Anyways, Priam's most notable for being the very last post game character you get in the game. Moreover his stage is the highest challenge the game can put out without DLC (not even the final story chapter is as difficult). That said, he's very much like the rest of the post game characters in that he's nothing too thrilling compared to your regular characters, but he does have a couple of neat things going for him. First is his access to Mercenary, Myrmidon, and Fighter class trees. Mercenary and Myrmidon are solid class trees to have access to with Sol, Axebreaker, Bowbreaker, Armsthrift, Patience, Avoid +10, Vantage, Astra, and Swordfaire. What's interesting though is his free Luna skill which is the most important skill from Great Knight. The free Sword and Lancebreaker skills only means he doesn't have to bother with the Wyvern Rider class tree, but honestly, he would've been better off with Wyvern Rider over Fighter which is practically useless to him due to Hero overlap with Mercenary and Zeal being the only skill that isn't nigh on to worthless. His stat cap modifiers, like every other post game characters' stat cap mods, total to the average +2 with Priam's emphasis being placed on Strength and Defense with massive hits to Magic and Resistance (tying for worst in gen 1). And of course, like with every other post game character, he can only be supported by the Avatar and possibly his son Morgan.

Basically, outside of bragging rights, Priam's only got nearly capped promoted stats in his strong areas, five high end skills for free (i.e. to get where he is when you recruit him, you'd have to take someone up through Hero, Wyvern Lord, Griffin Rider, and up to level 5 Great Knight as well as at least one prepromoted class), and Ragnell plus a free Tomahawk going for him (at least Ragnell's one of the better swords given its 1-2 range, Strength based damage, Defense buff, and not being locked to only the Swordmaster class).
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on February 10, 2014, 01:42:33 AM
Today's Priam's birthday!

He got a Slack Bow. He is insulted.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on February 12, 2014, 11:49:02 AM
Today is Miriel's day of birth.

She has obtained a lackluster Slack Bow, but then she acquired Tiki's Tear.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 13, 2014, 01:33:35 AM
Indubitable consternations! It's Miriel's B-Day already. Such expedience.

Anyways, Miriel is your typical Mage's Mage. High Magic modifier (tying with Tharja and losing to
Code: [Select]
Emmeryn) with a large hit to her Defense (though not as large as Maribelle's) and a small boost to Skill and Speed. As one of the two straight Magus you get in the game, she's straight up the better of the two due to her earlier and much less painful join time, higher emphasis on Magic and Speed growths instead of Strength and Defense, and has a much better class tree set than mister "All my other classes are physical based and one not only sucks but can't use my superior Magic stat". Even without Dark Mage, Troubadour alone is almost enough to rival a Mage with Great Knight access (seriously, Great Knight's Magic cap is hot garbage, no magic user wants that fucker since they'll be limited to their shoddy at best Strength stat).

Anyways, Miriel's best pairing would incidentally be with Ricken since she's unable to confer membership to the Galeforce to her son either way, thus Luna and the highest non Morgan/Avatar Magic stat cap modifier are good picks for Laurent (which a Female the Avatar can use to make a Morgan with the highest possible Magic stat cap modifier of +10). Runner-ups would be Stahl for his +3 overall stat cap modifier total to go with Miriel's +3 overall stat cap modifier total along with Luna, full 9 class inheritance, and higher physical stats to give Laurent something for his Barbarian class tree to run off of, Kellam for access to Priest and Thief for access to every magic using class outside of Tactician/Grandmaster available to males (and more Luna access), and Gaius to improve Laurent's Speed stat instead of trying to compensate for Miriel's lackluster Strength and negative Defense scores.

The long and short of it is that Miriel is a fairly solid if typical Mage and will probably want to end as either a Sorcerer or a Sage to make full use of her magical talents.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 22, 2014, 04:47:50 AM
♪He can cry if he wants to, cry if he wants to, cry if he wants to, be~cause its Brady's Birthday.♪

Anyways, if there's any child character that can be classified as a pure magic user type out of all the 2nd genners (which is no small feat given how many mothers are magically inclined), it would have to be Brady. For starters, his mother Maribelle is tied in having the best Luck and Resistance stat cap modifiers of any gen 1er not referred to as The Avatar and a solid Magic cap as well, but pays for it dearly with the worst possible modifiers for any 1st genner (including The Avatar) in both Strength and Defense. The problem stems from the fact that there really isn't a way to completely fix such massive negatives in such crucial stats with any 1st genner outside of either Stahl (+ inheritance will bring his physical stat cap mods up to 0) or The Avatar with an emphasis on either Strength or Defense and a penalty on either Magic, Speed, or Resistance (one stat will have a +2 in it and the other will be unmodified). Now if Brady had been female, this wouldn't necessarily have been a problem since the female exclusive classes are either magic based or a hybrid, thus expanding his choices, but he's a male and limited to the classes that can be used by either gender. As it is though, his only choices for magic using classes are the Mage, Dark Mage, Priest, Thief (Tricksters can use Staffs), Tactician class trees (and maybe the Myrmidon class tree since it and Swordmaster have higher than average Magic caps, although Brady will probably run off of Levin Swords only which are hard to come by until the end of the postgame chapters) and Dread Fighter (if DLC is an option). And unless Brady is The Avatar's son, the Tactician option is immediately out (and same with Dread Fighter if DLC isn't an option either). On top of that he already defaults in the Priest class and has access to the Mage and Cavalier class trees so the only class trees he's interested in inheriting at all are the Dark Mage and Thief lines. That means that Brady's highest priority for a father will be someone who can pass on those two classes, and it just so happens that Henry is perfect for the job (especially since Henry also sports the second highest 1st genner, non-The Avatar, Magic stat cap modifier, behind Ricken). Seriously, even moreso than Gaius is tailored to Noire, or Donnel is tailored to Kjelle, Henry is the one father who's perfect for Brady. Hell, the only class overlap Henry will have with Brady is in Dark Knight. His alternative options would be Donnel (to maximize his Luck cap modifier for an Armsthrift that needs no Limit Breaker to run perfectly and a Morgan with the single highest chance to activate Miracle in the game, outside of a Chrom sired Morgan with Rightful King), Gaius (for Thief/Myrmidon access and possibly Counter since his damage output is going to suck anyways), and Ricken (to maximize his Magic cap modifier for a Morgan with the absolute highest possible Magic based damage output in the game; and possibly the lowest possible Strength cap modifier if The Avatar takes Strength as her penalty). He can also help you sire a Morgan with the highest possible Resistance cap modifier in the game if Brady's father is Libra (and Brady will at least get Dark Mage out of the deal, so it won't be a total wash), as well as the lowest Defense cap modifier in the game if Brady is sired by either Virion or Lon'qu.

As for skill set up, Brady will hopefully be mothered into the Galeforce, he's guaranteed Tomefaire, Luna, and Aegis, and he can get the all important Aggressor from Dread Fighter (again provided that DLC is an option). With Henry as a father, Brady will have access to Gamble (higher crit rates), Tomebreaker (not particularly useful since fellow magic users will likely have high Resistance), Lucky Seven (for added survivability), Movement +1 (always nice), and Vengeance (stack with Wrath, Miracle, and either Anathema or possibly Counter for comeback hilarity; although the lack of Vantage will make this a one shot wonder).

Basically, Brady IS your goto magic guy for the second gen outside of a Morgan specifically specced to emphasize magic. Of course, this comes with all the usual drawbacks of being a pure mage in the form of being a glass cannon (although the Sorcerer class is no slouch in the Defense department and his growth rate in Defense is higher than his mother's) and being fairly useless against magic users and other high Resistance classes (although Luna will help a lot), but his lopsided nature also makes him a necessary step for building many of the specialized Morgans.
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on February 22, 2014, 04:52:25 AM
Man, i bet if I told you guys who I paired up with who you would have meltdowns over how inefficient the children are.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 22, 2014, 06:18:06 AM
Man, i bet if I told you guys who I paired up with who you would have meltdowns over how inefficient the children are.

It's not as big of a deal I tend to write it out to be. Mostly because the kids will always end up better than their parents in the long run due to how inheritance works, and partly because stuffs like stat cap modifiers don't really change a hell of a lot in this game in particular due to how absurdly high stat caps of promoted classes are (if this were a GBA era game or worse, a pre Gamecube era console game, then the impact of stat cap modifiers would mean a hell of a lot more where a high stat would cap out at 30 (or 20 in FEs 1, 3, and 5) instead of 50 (before Limit Breaker which can push a stat up to 60 before cap mods)). At the very best, you can swing a stat cap up to +11 of a class's natural cap or down to -7 (and there's anywhere from 11 to 20 points between the class with the highest cap in a stat and the class with the lowest; not counting the Great Knight's Magic or either the Dancer or Villager).

The tl;dr of inheritance is that kids will pick up access to classes and skills based upon their parents' available classes and skills (give or take gender exclusive stuffs), plus one skill from both parents for free (leading to silliness like Brady inheriting Secluded Lady), in addition to the sum of their stat caps modifiers plus 1 to every stat (although a third gen Morgan does not benefit from this a second time), and the average of their parents' and their own preset growth rates (which is why growth rates are a non-factor for breeding purposes).

And the tl;dr of the above tl;dr is that unless you're planning to doof around with the challenge DLC (and maybe the highest levels of Double Duel), none of this matters at all due to the ease of the game in general.


Assassin Edit: Alternatively; try me...
Title: Re: Fire Emblem 3DS
Post by: Starmongoose on February 22, 2014, 06:26:29 AM
Libra x Maribelle.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on February 22, 2014, 10:27:25 AM
Today's Brady's birthday!

Fittingly, he got a Katarina's Bolt.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 22, 2014, 02:29:52 PM
Libra x Maribelle.

Not going to laugh. There really aren't a lot of good choices for Libra to pick. Mostly due to the abundant number of magic heavy mothers and the fact that the most magically inclined children are sons who have only four or five magic using classes at most to pick from (Mage, Dark Mage, Priest, Trickster, Tactician, and Dread Fighter). He can fill in a gap or two for most sons, but he can only provide his full seven classes (he cannot pass on the full nine due to class overlap between Mage and Dark Mage's Dark Knight, and Priest and Mage's Sage; and when you think about it, the only thing Mage is really doing in a situation like that is providing the Mage's class skills, Magic+2 and Focus, neither of which are that good) to Yarne (has Thief access), Inigo, and Kjelle (have no magic based classes at all).
Title: Re: Fire Emblem 3DS
Post by: Aeolus on February 28, 2014, 05:52:53 PM
*Yawn* Today's apparently Tiki's Birthday.

Anyways, Tiki, out of all of the non breeding 1st genners, she's probably the most flexible with up to six support partners (even though all of them ladies outside of a Male Avatar). Anyways compared to Nowi, she trades off Strength and massive Defense for Skill, not garbage Speed, and Luck modifiers and ties for a total +5 to her stat cap modifier sum total. Outside of this, the aforementioned support list with only one possible S-rank match, no child of her own, a much later join time, and slightly different growth rates, she's literally identical to Nowi (which is kinda disappointing for the last born member of the Divine Dragon tribe).

Her class access is Manakete, the Wyvern Rider class tree, and the Mage class tree, with the Wyvern Rider tree having some useful abilities like Deliverer, Quick Burn, Sword/Lancebreaker, and Strength +2. You might as well keep her as a Manakete since she'll have 1-2 range, Dragon effectiveness, and gains experience like an unpromoted unit.

The tl;dr is that if you want a Manakete Morgan with not terrible Speed (or for this other reason (http://awkwardzombie.com/index.php?page=0&comic=040813)), go with Tiki. Otherwise, Nowi's the more interesting choice (statistically speaking).
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on February 28, 2014, 09:23:52 PM
Today's Tiki's millennial birthday!

She got a Miniature Lance.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on March 06, 2014, 01:39:44 AM
*pfft* A bug flew into my mouth. Where was I? Oh right. ♪Lissa, it's your birthday. Happy Birthday Lissa. Lissa, it's your birthday. Happy Birthday Lissa.♪

Anyways, Lissa. Your first healer. Probably your best one too due to all that extra staff training time over Maribelle, Brady, and possibly Anna. Anyways, Lissa's highest stat cap modifiers are in Magic, Luck, and Resistance, with hits everywhere else but Speed, an overall cap modifier total of +1, and tied for the worst Skill stat cap modifier out of the 1st genners (with exception to an appropriately stat distributed The Avatar), which are all things that don't really help Myrmidon Owain all that much at all.

What does help him is Lissa's access to the Pegasus Knight class tree for membership onto the Galeforce (which she can mother Owain in with). Other classes involve her default Cleric class tree and the Troubadour class tree, leaving Pegasus Knight and Dark Flier as the only classes she cannot use a staff in. Outside of Galeforce, Lissa's best skills are Dual Support+, Renewal, Tomefaire, Miracle, Healtouch, and five different Rallies, including Rally Speed and Rally Movement.

Her best pairing options are with either Virion/Ricken (Mage access for Owain to make use of Lissa's high Magic modifier, plus some useful combat oriented classes, and in Ricken's case, an even higher Magic stat cap modifier for Owain to Levin Sword it up), or Frederick/Stahl (a bunch of physical stat cap modifiers to shore up Owain's physical game).

The tl;dr is that Chrom's sister will probably be your default staffbot, regardless of whether she becomes a Sage or an Axe Cleric, and she will level FAST once Recover and Physic staffs become available due to near constant staff access.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on March 06, 2014, 10:38:43 AM
It's Lissa's birthday, THEREFORE A NATIONAL CELEBRATION!

She got an Hector's Axe and an Innes' Bow.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on March 14, 2014, 02:41:15 AM
Don't eat him! Eat the cake instead! It's Yarne's Birthday and he's one year closer to extinction.

Anyways, Yarne. For some reason he doesn't want to inherit his mother's Wyvern Rider class tree, opting instead for the Barbarian class tree. He does however get his mother's useful Thief class tree and significantly less useful Taguel class (which barely loses out to Villager for the title of worst class in the game). Still, to compensate for the lackluster class, his mother has one of the best stat cap modifier sets in the game with a sizable +3 in Speed, a +2 in both Strength and Skill, and a +1 in Defense which means that she's getting a positive stat cap modifier in her core combat stats, and she only pays for it in Resistance. Yarne will get all that, plus whatever his father has going for him, and an additional +7 that all children get distributed amongst their 7 stats on top of that. Unfortunately this all comes with a price, and a hefty one at that. With the Taguel class comes permanent association with the Beast classification and a perpetual fear of Beast Killers. Moreover, the Taguel class sucks since its best caps are mediocre Skill and Speed scores and even with Beast weaknesses being a common thing, having to be saddled with a 1-ranged unforgeable weapon just to use Beastbane makes it worthless. But even worse is that his mother has neither of the two female exclusive class trees which means Yarne will miss out on being a member of the Galeforce or even the Dual Support+ Brigade. This means his mother should prioritize the class that Yarne will not inherit, Griffin Rider for either its Deliverer or Lancebreaker skill for either enhanced move or a means of counteracting his perpetual weakness.

His best choices for father would be Lon'qu (to maximize his Speed and Skill modifiers as a +7 in Speed means that even as a Wyvern Lord, Yarne will be faster than most classes, and he'll have a juicy +6 for skill activation rates, and with either a Speed or Skill focused Avatar as a wife, Morgan could achieve the highest Speed or Skill cap modifier possible respectfully, and on top of all that he'll have access to Swordmaster for Swordfaire, Astra, Avoid+10, and Griffin Rider to enable access to the +3 Move from Movement +1/Deliverer combo), Virion (for Wyvern Rider access, Archer access in case his +5 Skill modifier isn't enough to hit everything that moves, a solid +2 Speed for a +6 Speed modifer, and Mage access to round out his 9 class inheritance), Stahl (his juicy +3 stat cap modifier total will go great with Panne's +4, his +2 Strength and Defense modifiers round out Yarne fantastically, and his 8 class inheritance includes the Cavalier, Myrmidon, and Archer class trees), and Ricken (for maximum horsing around). Yarne himself is also the second best husband for a Female Avatar (next to Chrom) due to the aforementioned max/near max possible Skill/Speed for Male Morgan to go with his Aggressor/Galeforce/Limit Breaker/Whatever Faire he needs to rock and/or roll/and an attack boosting skill like Ignis/Astra/Luna/possibly Vengeance (and all for the price of Taguel access and permanent Beast Killer/Rapier/Noble Rapier weakness).

Basically, Yarne has the stats, but needs the classes to be good. Unfortunately, as physically oriented as Yarne's mom is, it leaves Yarne with serious gaps in his repartee that drag his performance down in the postgame and challenge DLC and no father can really fix them (not even a Male Avatar; though he helps a lot with Rally Spectrum and Defense access to go with his Rally Strength).
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on March 15, 2014, 02:07:40 AM
It's Yarne's EXTINCTION birthday!

He thought Seliph's Blade was a rabbit trap.
Title: Re: Fire Emblem 3DS
Post by: Jimmy on March 16, 2014, 04:05:54 AM
Stupid life getting in the way of my playing this game. I'm like a year behind now. Oh well. I still need to get a ton of the DLC packs and finish those. Plus I want to get a chance to play through the game a second time, and do a better job with the relationships in order to get stronger units. I played for a few minutes today at least and still so glad Donnel is my man.

Also, I find it funny and cool at the same time that the voice actor that voices Donnel is the same voice actor that voiced Donatello in the 2003 TMNT cartoon series.

I'll catch up to ya'll one day...
Title: Re: Fire Emblem 3DS
Post by: Aeolus on March 16, 2014, 10:46:41 AM
Then I guess I have to put this in 'code' tags as its
Code: [Select]
Gangrel's B-day.

Anyways, the former clown king of crime's has access to the Thief, Dark Mage, and Barbarian class trees of which his default class of Trickster and the Sorcerer class have his best skills in Lucky Seven, Vengeance, Tomebreaker, and Movement +1. And while Berserker sports his only Faire skill Axefaire, which does limit the effectiveness of his other classes' offense, it and Barbarian also nets him Wrath and Gamble to increase his odds of scoring crits (and Despoil for an extra spot of cash).

His stat cap modifiers are like the other post game characters in that his, like the others', total an overall +2 to the sum total modifier. But in not-Joker's case, his are all in on Skill and Speed at the expense of Strength and some Luck and Defense. Of course, by being a post game character, he's doomed to supporting only the Avatar and their Morgan should you decide to pair them up for whatever reason (maybe if you renamed your Female Avatar Batman it might be worth it, or Harley Quinn).

Basically, he's nothing special, but at least he could be useful if you just want a Locktoucher to bring along during any Infinite Regalia runs and didn't bother with Gaius or Anna (or any other potential Thief) since he's closest to being ready made for it.
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on March 16, 2014, 03:58:11 PM
It's you-know-who's birthday!

He didn't get the
Code: [Select]
Fire Emblem as a birthday gift, but he got a Sigurd's Lance he complained about.
Title: Re: Fire Emblem 3DS
Post by: Jimmy on March 16, 2014, 08:34:15 PM
Meh, can't say I care enough about the birthdays for everyone to put them into the spoiler code.

I will turn the game on to get the goods though!
Title: Re: Fire Emblem 3DS
Post by: Aeolus on March 29, 2014, 01:00:59 PM
Rawr! Today is Nah's Birthday.

Anyways, Nah. A bunch of puns rolled into one name. Also a dragon for when you get sick of only being able to reclass your dragon into either a Wyvern Rider or a Mage (that isn't named Morgan). As decent as the Manakete class is in this game (better than most Manaketes but not nearly as good as Tiki's previous appearances), they're not really that good in the long run due to lowish caps (especially in Speed) and they only have two weapons total (the 1-2 range is a far better deal than anything Beast Stones can bring to the table but they're still unforgeable and susceptible to Aegis cutting their damage and they don't seem to bypass the Dragonscale damage reduction either; which would go a long way to making them useful on Apotheosis).

What she really wants though is to get onto the Galeforce, which like Kjelle, Noire, and a few of the possible Lucinas can't do through their mothers. Fortunately, there are just enough fathers to confer the Pegasus Knight class tree and thus Galeforce (and Lancefaire) for all the wanting daughters, provided you didn't make The Avatar Female. And since Kjelle works best with Donnel with her seven near full class trees (and you can just avoid all the non-Galeforced Lucinas anyways), that leaves Noire and Nah wanting Gaius's parentage. Both make excellent cases for his sireage since Noire can only get a possible 8 classes from her non-The Avatar father (of which Lon'qu, Donnel, Gregor are her other 8-class possibilities), whereas Nah's stat cap modifiers are already really good from her mother Nowi and doesn't mind taking the hit for Gaius's lousy stat cap modifiers, especially since Speed is his best modifier which is the one that Nowi's the most lacking in. However, both also have cases for fathers other than Gaius (outside of Trickster and the promoted Peg Knight classes, he doesn't really offer Noire any magic using classes, or at least not Sage), in Nah's case, she can opt to maximize her overall stat cap modifier total through Stahl or Lon'qu's parentage (with bonus points going to Stahl for offering the full 9 classes for inheritance), seek to obtain a full 9 class inheritance (through Stahl, Donnel, Gregor, or even The Vaike whom can only pass down a full 9 classes to her) or she can make use of all the higher Strength modifier fathers to become one of the physically strongest daughters possible (outside of being sired by a Strength oriented Male The Avatar) with Severa being her chief competitor.

And on the subject of stat cap modifiers, if she were to bear a Morgan after sired by Kellam, she could have the highest possible Defense stat cap modifier of +11 and the worst Speed stat cap modifier possible of -6, or if she were sired by Libra, her daughter could have the highest Resistance stat cap modifier of +8.

Ultimately, Nah is perfectly serviceable with whatever father she's gets as long as he's not both able to become a Wyvern Rider and a Mage (looking at you Virion and your lousy Archer class tree). I'd say, if she can't get her hands on Pegasus Knight, have her work towards either Cavalier, Myrmidon, or Mercenary as they are solid class trees.
Title: Re: Fire Emblem 3DS
Post by: Blace on March 29, 2014, 02:46:00 PM
I haven't played this game in forever (since i beat it after 60 hours last year). If I put it back in and start playing will I get all these cool items you guys are always talking about or do I have to play on the days you guys post?
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on March 29, 2014, 03:04:26 PM
It's the hybrid Nah's birthday!

She got a Slack Bow, which is unimpressive compared to the Celica's Gale a Shepherd found.

I haven't played this game in forever (since i beat it after 60 hours last year). If I put it back in and start playing will I get all these cool items you guys are always talking about or do I have to play on the days you guys post?
Meh, I don't really play that much unless I'm in the mood to fill those Support holes in my log.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on March 29, 2014, 05:31:51 PM
I haven't played this game in forever (since i beat it after 60 hours last year). If I put it back in and start playing will I get all these cool items you guys are always talking about or do I have to play on the days you guys post?

Unfortunately, you do have to visit the Barracks on the day of to get the goodies (and I've had at least one instance of opening the game up, visiting the Barracks, and failing to activate the event before the clock cycled over and thus missing out on the loot of the day). But honestly, I wouldn't make a big deal out of it. The goodies just consist of an Event Tiles' worth of Exp, an Event Tile item, and a +4 temp boost to two stats (and no, the Barracks stat boosts do not stack with other Barracks stat boosts that character might acquire between stages).

I'm just posting these things because I'm bored, and because I don't particularly feel like flailing around in today's unforgiving job market right now.
Title: Re: Fire Emblem 3DS
Post by: Blace on March 29, 2014, 10:37:02 PM
I haven't played this game in forever (since i beat it after 60 hours last year). If I put it back in and start playing will I get all these cool items you guys are always talking about or do I have to play on the days you guys post?

Unfortunately, you do have to visit the Barracks on the day of to get the goodies (and I've had at least one instance of opening the game up, visiting the Barracks, and failing to activate the event before the clock cycled over and thus missing out on the loot of the day). But honestly, I wouldn't make a big deal out of it. The goodies just consist of an Event Tiles' worth of Exp, an Event Tile item, and a +4 temp boost to two stats (and no, the Barracks stat boosts do not stack with other Barracks stat boosts that character might acquire between stages).

I'm just posting these things because I'm bored, and because I don't particularly feel like flailing around in today's unforgiving job market right now.

Thanks for the info bud! I'll continue ignoring the game then haha.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on April 02, 2014, 08:30:43 AM
Well don't worry too much, as this will be my last one given that I've finally completed the yearly circuit.

And on that note, I put a hex on yo~ou, and now you're mine; Tharja, as its your birthday.

Anyways Tharja. Aside from being miss/missus fanservice in a game loaded with fanservicy female character designs to begin with, she's the first Dark Mage you're likely to get. Unlike Henry though (who's a crit happy beast), Tharja is probably the game's most ridiculous tank (out of all G1 characters). Seriously, five of her six promoted classes provide her with some kind of defensive advantage (not only does Sorcerer have an excellent Resistance cap but a solid Defense cap as well and Tomebreaker for her other classes, Dark Knight is similarly bulky although losing out on offensive capability due to hybridization, General has the best Defense cap in the game and Pavise, Great Knight is almost as physically tanky as General and has both better mobility and Dual Guard+, and Sniper has Long/Towering/Double Bow access to bypass counter attacks). Unfortunately, like most tanks, she too trades offensive power for greater defense, with her only Faire skill being Bowfaire, her only damage output increasing skills being Luna and Vengeance, most of her class options being Strength based thus wasting her Magic growth (especially Great Knight and its hideous 20 Magic cap), and only her most mediocre classes have more than below average Speed caps at best. Still she has a few viable combos as long as she sticks to Sorcerer in the end. Sniper's Hit +20 makes up for her Skill/Luck shortfall (as her growths and caps in said stats are terrible for G1ers) and Dark Magic's generally terrible hit rates, General's Pavise on top of her Sorcerer's fairly solid Defense stat will help absorb a great deal of damage making Sorcerer's Vengeance boosts all the more possible and potent, Sorcerer's Tomebreaker on top of that will help shut down almost any attacks made on her Resistance stat (which in her physical based classes will be a great boon), and Luna can help bypass other opponents' defenses and make up for some of the lost damage potential later in the game.

Tharja's best 'assets' (as it were) are her massive +3 Magic stat cap boost and minor +1 boosts in Speed and Defense and the fact that her biggest hits are taken in Luck and Skill at -3 and -1 respectfully. Despite having only a +1 overall stat cap modifier this is one of the best stat cap modifier spreads in the game simply because it focuses on three prized stats and only penalizes what many consider the series traditional dump stats. With Ricken as her husband, her daughter Noire can eventually give birth to a female Morgan with the highest possible Magic stat cap modifier in the game at +10. Unfortunately Ricken's otherwise a really bad choice outside of Sage and Paladin access (which, alone with their pre-promoted forms, are the only classes she would inherit from him) since those would give her Tomefaire and Aegis respectfully. No her ideal choices are either Donnel or Gaius since like Nowi and Sully, Tharja also has a daughter that cannot be mothered into teh Galeforce. Unfortunately neither father's stat cap modifiers really work all that well with Tharja's huge Magic, but Gaius's Skill and Speed modifiers are useful and both have valuable classes to offer Tharja's child on top of the Pegasus Knight class tree with Donnel's Mercenary and Troubadour trees for more Magic and forged Dark Magic goodness plus Sol and Support Boost+, and Gaius's Thief and Myrmidon class trees for Lucky Seven and Avoid+10's extra dodginess, Astra, and Swordfaire. Gregor and Lon'qu are also solid choices for Tharja since Gregor offers the best of both Donnel's and Gaius's class tree offerings with Myrmidon, Mercenary, and Troubadour access, while Lon'qu offers similar with Myrmidon and Thief plus Wyvern Rider to give Noire a class that's tanky and mobile.

The tl;dr is that Tharja comes pretty late to the G1 party, but has enough time to grow into a solid magic combatant by virtue of being more self-sufficient than the other non-The Avatar magic users in spite of being the least armored (so to speak) magic user. Plus, starting with Dark Magic is always a good thing since Dark Magic is awesome (although Rescue Staff abuse is probably the only thing better still).
Title: Re: Fire Emblem 3DS
Post by: AuraChannelerChris on April 03, 2014, 10:36:42 PM
Yesterday was Tharja's birthday!

She'll hex the whole company for receiving a Log.
Title: Re: Fire Emblem 3DS
Post by: blackthirteen on April 19, 2014, 10:42:37 AM
I just got the game for free today, from the intro it looks very solid and I'm glad about all the positive reviews I've read here.

For some mysterious reasons, it's going to be the first one I play in the whole series, so perhaps I'm going to discover a gem and be motivated to play the entire series.
Title: Re: Fire Emblem 3DS
Post by: EmeraldSword on April 23, 2014, 06:15:39 PM
Are the DLC packages worth it in this game for the added stories/maps/chars? $6.50 seems a little steep for me (after recently purchasing Pokemon X&Y) so I'm playing conservative with my gaming budget at this point. I'm currently somewhere between ch. 20 & 21 so I know I don't have too many chapters left.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on April 24, 2014, 01:07:05 AM
Are the DLC packages worth it in this game for the added stories/maps/chars? $6.50 seems a little steep for me (after recently purchasing Pokemon X&Y) so I'm playing conservative with my gaming budget at this point. I'm currently somewhere between ch. 20 & 21 so I know I don't have too many chapters left.

Depends on what you're looking for. The packs are separated into two series. For series one, each pack comes with three maps with their own soundtracks (albeit the early ones tend to reuse the same map with different enemy layouts and rewards for completion; mostly because these maps are based on maps from older games; though the music is different for each one (albeit there seems to be a bug that causes the default skirmish music to play instead)). The rewards for these early ones are Spotpass characters (i.e. Avatar reskins) with redone artwork (that's unfortunately rather hit and miss) and some extra rewards like bonus skills and classes (All Stats+2, Paragon, Iote's Shield, and Liimit Breaker, and Dread Fighter and Bride). There's also some stages designed to help you grind up money, lagging characters, or rare weapons. The second series though features largely new content, including challenge maps, extra conversation maps, an extra to the storyline (including its own ending), and Apotheosis which is what all the grinding options are for.

The tl;dr is:
First Series:
First Pack: Based on FE1/DS1's Chapter 1, you'll fight against (and chat with) the main characters of the series of either gender with allies of the opposite gender and the finale being against both genders.
Champions of Yore 1: DLC Marth (Lodestar Class; Level 8)
Champions of Yore 2: DLC Roy (Mercenary Class; Level 11)
Champions of Yore 3: DLC Micaiah (Dark Mage Class; Level 12) + All Stats +2 Scroll (+2 to all stats sans HP)

Second Pack: Based on the second half of FE4's Prologue, you'll fight against (and chat with) variants of the characters featured in the Spotpass for FEs 1 - 5.
Lost Bloodlines 1: DLC Leif (Trickster Class; Level 1)
Lost Bloodlines 2: DLC Alm (Dread Fighter Class; Level 21) + Dread Scroll (equips Swords, Axes, Tomes, learns Resistance +10 and Aggressor (+10 to attack during user's turn))
Lost Bloodlines 3: DLC Seliph (Swordmaster Class; Level 2) + Paragon Scroll (doubles Exp gains, can stack with Veteran)

Third Pack: Based on the first half of FE7's Final Chapter, you'll fight against (and chat with) variants of the characters featured in the Spotpass for FEs 6 - 10.
Smash Brethren 1: DLC Elincia (Falcon Knight Class; Level 6)
Smash Brethren 2: DLC Eirika (Bride Class; Level 23) + Wedding Bouquet (equips Lances, Bows, Staffs, learns Rally Heart (Rally that provides +2 to all stats sans HP and +1 to Move) and Bond (heals 10 HP to all within 3 tile radius of user at start of turn)
Smash Brethren 3: DLC Lyn (Swordmaster Class; Level 8) + Iote's Shield Scroll (negates Flying weakness)

Fourth Pack: Based on FE9's Chapter 8, you'll fight against (and chat with) variants of everybody featured within Spotpass.
Rogues and Redeemers 1: DLC Ephraim (Great Knight Class; Level 20)
Rogues and Redeemers 2: DLC Celica (Sage Class; Level 20)
Rogues and Redeemers 3: DLC Ike (Hero Class; Level 20) + Limit Breaker Scroll (character's stat caps sans HP are increased by 10)

Grinding Pack: Custom Stages, amusing banter.
The Golden Gaffe: A fuck ton of Gold (on the order of 70000+ if you can collect it all)
EXPonential Growth: Exp piñatas (not that great for maxing out characters but very useful for catching up stragglers and getting around Lunatic's anti grinding features)
Infinite Regalia: Three Random Legendaries + Eldigan (Paladin Class; Level 14) + Silver Card (halves shop prices)

Second Series:
Scramble Pack: Custom Stages, extra conversations between characters who lacked conversations between each other + a fuck load of Event Tiles per stage for extra items, exp, weapon exp, or support points.
Harvest Scramble: Conversations (between characters of the same genders) + a Master Seal + Lissa in a Party Hat
Summer Scramble: Conversations (between first gen characters) + 3 Seeds of Trust + Chrom, Gaius, Cordelia, Tharja, and Sorcerers in swimwear
Hot-Springs Scramble: Conversations (between second gen characters) + 3 Seeds of Trust + Lucina, Severa, Owain, Inigo, and Swordmasters in those Japanese festival robes

Challenge Pack: Custom Stages with enemies harder than the final chapter's, plus an extra reward for fulfilling certain criteria.
Death's Embrace: Dungeon with Spiked Terrain and Healing Tiles (everyone standing on the spikes will have their HP reduced to 1 at the start of the next turn, likewise heal tiles will fully restore anyone standing on them at the same time) + DLC Est (Pegasus Knight Class; Level 5)
Five-Anna Firefight: Five immobile NPC Annas are stuck on a island in the midst of a lava field while a shitload of flying enemies will try to swarm them + DLC Catria (Dark Flier Class; Level 20)
Roster Rescue: Seven Giant Risen are trying to flee, beat them for a Small Bullion each + DLC Palla (Falcon Knight Class; Level 20)

Future Past Pack: Custom Stages that explores a doomed timeline and basically gives the 2nd genners their own little plot arc.
The Future Past 1: Rescue Kjelle, Nah, Cynthia, and Noire + Conversations between them and their parents/alternate selves
The Future Past 2: Rescue Inigo, Brady, Yarne, and Owain + Conversations between them and their parents/alternate selves
The Future Past 3: Help Lucina, Severa, Laurent, Gerome defeat a more powerful Grima + Converations between them and their parents/alternate selves + alternate ending

Apotheosis: Gauntlet against super charged enemies, the game's toughest challenge + a secret route if your team is strong/fast enough + either DLC Katarina (Grandmaster Class; Level 20) or a Supreme Emblem (sells for maxed money). Shit's so ridiculous that enemies will typically sport stats from the 40's to the 80's (for comparison, the highest possible non HP stat cap a PC can sport is 61) and such skills like Dragonskin, Aegis+, Pavise+ and other shitwrecker tier shit. This is pretty much what all that ridiculous crap you've been collecting or eugenicizing is for.


The tl;dr of that tl;dr is that I'd recommend getting the Future Past pack, the Challenge Pack, and Apotheosis for sure, Rogues and Redeemers for Limit Breaker (even though Apotheosis is doable without Limit Breaker, it's practically required for the secret route), Lost Bloodlines for Paragon and Dread Fighter, Smash Brethren 2 for Bride, and maybe Champions of Yore 3 for All Stats +2 and possibly Infinite Regalia for the Silver Card (though you might as well just go for The Golden Gaffe instead since who cares about halving money when you have infinite money). Your mileage will definitely vary on the rest. Iote's Shield and the EXPonential Growth are not worth it, and only Champions of Yore 1 is really worth it for the DLC character since Marth has Good Growths and the stage is easy enough).
Title: Re: Fire Emblem 3DS
Post by: EmeraldSword on April 24, 2014, 12:50:10 PM
Wow thanks for the well-thought out post Aeolus. I think I'll definitely start with the Future Past pack since I do enjoy the kid supporting characters of the main cast -- then look at the other two you recommended. Funny, totally unrelated but when I read "Future Past" I immediately thought of the X-Men movie coming out later this year.
Title: Re: Fire Emblem 3DS
Post by: Aeolus on April 24, 2014, 12:55:20 PM
Wow thanks for the well-thought out post Aeolus. I think I'll definitely start with the Future Past pack since I do enjoy the kid supporting characters of the main cast -- then look at the other two you recommended. Funny, totally unrelated but when I read "Future Past" I immediately thought of the X-Men movie coming out later this year.

Code: [Select]
That may have been intentional on the part of the localizers (well not the movie per say, but perhaps the story arc the movie is based upon).