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Media => Single-Player RPGs => Topic started by: Yggdrasil on September 13, 2011, 12:37:54 PM

Title: Bravely Default: Flying Fairy
Post by: Yggdrasil on September 13, 2011, 12:37:54 PM
(http://i41.tinypic.com/2ik343q.png)

Official Japanese website (http://www.square-enix.co.jp/bdff/) / "For The Sequel" Japanese website (http://www.jp.square-enix.com/bdfts/)

Release Date(s): December 6 (EU), December 7, 2013 (AUS) / February 7, 2014 (NA)
Title: Re: Bravely Default: Flying Fairy
Post by: Yoda on September 13, 2011, 01:22:42 PM
(http://img197.imageshack.us/img197/448/waitingb.gif) for Demon Princess to see this.

I'd like to meet the guy who names SE games.

Oh, here he is

(http://mccrappy.com/wp-content/uploads/2006/05/jim_anchower.jpg)
Title: Re: Bravely Default: Flying Fairy
Post by: Lard on September 13, 2011, 01:50:26 PM
I will wait and see. The site has good music.
Title: Re: Bravely Default: Flying Fairy
Post by: CDFN on September 13, 2011, 02:17:52 PM
(http://img197.imageshack.us/img197/448/waitingb.gif) for Demon Princess to see this.

I'd like to meet the guy who names SE games.

Oh, here he is

(http://mccrappy.com/wp-content/uploads/2006/05/jim_anchower.jpg)

This will be Kay's new favorite game.
Title: Re: Bravely Default: Flying Fairy
Post by: Yoda on September 13, 2011, 02:18:56 PM
Trailer looks like 4 Heroes of Light, stylistically that is.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on September 13, 2011, 02:28:03 PM
Trailer looks like 4 Heroes of Light, stylistically that is.

Same artist and stuff.
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on September 13, 2011, 02:35:35 PM
If it plays like HoL as well, I'll be all for it.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on September 13, 2011, 02:56:39 PM
I like the screenies so far.  But ... don't know how keen I am to fairies... nevermind, it's a JRPG, it'll probably lead to some plot about killing god with robots with a sword.

But hey, count me interested.
Title: Re: Bravely Default: Flying Fairy
Post by: Maxximum on September 13, 2011, 03:37:07 PM
I'd like to meet the guy who names SE games.

They probably pick some random words out of a hat, then run the sentence they form through several on-line translators.
The final step is building a game around the end result.
Title: Re: Bravely Default: Flying Fairy
Post by: Kevadu on September 13, 2011, 03:42:35 PM
I will bravely default on debt!

In all seriousness, I like the look of the game, but why the hell are they sticking AR crap in an RPG?  Do not want.
Title: Re: Bravely Default: Flying Fairy
Post by: Fei on September 13, 2011, 04:31:46 PM
AR crap is amazing.  I sat down with my AR cards for 45 minutes just last night, partly because I have 300 playcoins I need to use, but also because it's neat.

Though I am not sure what my kitchen table has to do with a fantasy fairyland, I am optimistic.
Title: Re: Bravely Default: Flying Fairy
Post by: John on September 13, 2011, 04:34:07 PM
Partially related:

http://penny-arcade.com/comic/2010/10/15
Title: Re: Bravely Default: Flying Fairy
Post by: Fei on September 13, 2011, 05:31:09 PM
Hmm, Zanzarah was a pokemon style game with Fairies instead of Pokemon... I can see the AR being used for that, which isn't as cool as it could be...
Title: Re: Bravely Default: Flying Fairy
Post by: Demon_Princess_Kay on September 13, 2011, 05:47:13 PM
(http://img197.imageshack.us/img197/448/waitingb.gif) for Demon Princess to see this.

I'd like to meet the guy who names SE games.

Oh, here he is

(http://mccrappy.com/wp-content/uploads/2006/05/jim_anchower.jpg)

This will be Kay's new favorite game.

You two are just judging this cause it has a picture of ho....se....gir.....uhh...uhh. Ah screw it. When it comes to stuff like this I'm predictable. That picture does have me interested. I don't even care what its about anymore.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on September 13, 2011, 05:58:45 PM
I'll admit it. I'm still under the impression that this is the rumored BD:FF:4HoL2.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on September 13, 2011, 06:56:16 PM
I'd like to meet the guy who names SE games.

They probably pick some random words out of a hat, then run the sentence they form through several on-line translators.

Infinite Undiscovery is still the worst name in my opinion but this one is close along with Radiant Historia and The 3rd Birthday.

You two are just judging this cause it has a picture of ho....se....gir.....uhh...uhh. Ah screw it. When it comes to stuff like this I'm predictable. That picture does have me interested. I don't even care what its about anymore.

Dem legs, we can't resist dem legs. :9
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on September 13, 2011, 07:09:14 PM
Double post, sorry.
Title: Re: Bravely Default: Flying Fairy
Post by: Commander Jubby Shepard on September 13, 2011, 07:26:28 PM
My browser isn't translating the site, but from what I've read I think I'll enjoy this game. Heroes of Light 2 + AR + Fairies = awesome.

I still think a better name would be My Bravely Defaulting Flying Fairy: Friendship is Magic.

OH BURN
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on September 13, 2011, 08:32:08 PM
I still think a better name would be My Bravely Defaulting Flying Fairy: Friendship is Magic.

Short name easy to make jokes about > My Little Pony reference.
Title: Re: Bravely Default: Flying Fairy
Post by: Commander Jubby Shepard on September 13, 2011, 10:47:21 PM
I still think a better name would be My Bravely Defaulting Flying Fairy: Friendship is Magic.

Short name easy to make jokes about > My Little Pony reference.

I don't see any jokes about it. It just looks like bad Engrish.

And we all know it's going to endd up like that. Unless Squeenix does something REALLY surprising with the storyline. They're FAIRIES for pete's-sake.
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on September 14, 2011, 12:01:56 AM
I don't see any jokes about it. It just looks like bad Engrish.

. . . Defaulting on debt?
Title: Re: Bravely Default: Flying Fairy
Post by: Yoda on September 14, 2011, 12:15:59 AM
Default Generic JPRG gameplay
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on September 14, 2011, 12:23:12 AM
For Japan by Default.
Title: Re: Bravely Default: Flying Fairy
Post by: Commander Jubby Shepard on September 14, 2011, 12:41:56 AM
. . . Defaulting on debt?

For Japan by Default.

I see that I need to be more imaginative. Hrm... I still have nothing.

Also, is this just the one fairy or are there several fairies?
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on September 14, 2011, 05:16:41 AM
I don't see any jokes about it. It just looks like bad Engrish.

. . . Defaulting on debt?

The protagonists obviously haven't played enough Recettear (or Squeenix has played too much).
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on September 20, 2011, 11:11:38 AM
Team Bravely Default discuss jobs, the ridiculous name, and more (http://andriasang.com/comy9o/)
Title: Re: Bravely Default: Flying Fairy
Post by: Commander Jubby Shepard on September 20, 2011, 11:14:58 AM
Final Fantasy V on the 3DS with a team of (what would appear to be) four lolis and a flying fairy? Sign me up.
Title: Re: Bravely Default: Flying Fairy
Post by: PotRoast on September 20, 2011, 01:11:57 PM
Looks great to me. I still haven't picked up 4 Heroes. I'll probably have a better idea of what to think after I play it, but based on what I've read about it, it seems up my alley.
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on September 20, 2011, 04:11:30 PM
Final Fantasy V on the 3DS with a team of (what would appear to be) four lolis and a flying fairy? Sign me up.

Two or three of them are undoubtedly not going to be the right gender to be "lolis". Even if it were three female characters the person you see in the in-game screenshots is definitely a guy.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on September 20, 2011, 10:46:24 PM
Final Fantasy V on the 3DS with a team of (what would appear to be) four lolis and a flying fairy? Sign me up.

Two or three of them are undoubtedly not going to be the right gender to be "lolis". Even if it were three female characters the person you see in the in-game screenshots is definitely a guy.

Though that's not to say that one of them wouldn't turn out to be a girl all along and the other might die off and get replaced by his loli granddaughter.
Title: Re: Bravely Default: Flying Fairy
Post by: Ramza on September 20, 2011, 11:30:35 PM
Two or three of them are undoubtedly not going to be the right gender to be "lolis". Even if it were three female characters the person you see in the in-game screenshots is definitely a guy.

Though that's not to say that one of them wouldn't turn out to be a girl all along and the other might die off and get replaced by his loli granddaughter.
[/quote]

Ahh FFV, how I love thee.
Title: Re: Bravely Default: Flying Fairy
Post by: Fadedsun on October 04, 2011, 08:36:13 AM
The gallery section has been updated with a few short videos showing gameplay, mostly walking around in dungeons and on a boat.

http://www.square-enix.co.jp/bdff/

It looks absolutely gorgeous.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on December 28, 2011, 05:49:59 AM
Did you guys saw the last trailer? This game seems that is going to be really dramatic. I don't know what to think of it though, it looks like The 4 Heroes of Light for the DS but prettier.
Title: Re: Bravely Default: Flying Fairy
Post by: MonCapitan2002 on December 28, 2011, 01:06:15 PM
I think the game looks gorgeous.  I also liked the music that was playing in the trailer posted to the main site.  This game has certainly piqued my interest.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on February 28, 2012, 10:25:42 PM
"On Feb 29, Square Enix will be releasing the first in a series of Bravely Default free demos on the 3DS eShop. The first demo is Bravely Default Demo Vol.1 - The Priestess of Crystal. The demo's main purpose is to introduce players to the main heroine Agnes, who is the priestess of the Wind Crystal. The demo will allow players to control a character, and experience the visual concept of the game. There will also be a new AR Movie in the demo featuring Agnes.

This is the first in the Bravely Default Demo series. Square Enix intends to continue releasing more free demos for the game to continue to introduce players to the game's world, gameplay systems, and unannounced characters leading up to the eventual release of the game.

To fully utilize the AR Movie in the demo, players will need to download the demo from the eShop and also use the AR Marker provided for free on the official site."


(http://i44.tinypic.com/141mrec.gif)(http://i40.tinypic.com/35bcqog.gif)
(http://i41.tinypic.com/ra0vtk.gif)(http://i39.tinypic.com/znlbit.gif)

source (http://www.neogaf.com/forum/showpost.php?p=35514852&postcount=1)
Title: Re: Bravely Default: Flying Fairy
Post by: Lard on February 29, 2012, 12:36:58 AM
I haven't been paying much attention to this, but now that I'm planning on getting a 3DS, I'm hoping this gets localised.

I agree, the game looks gorgeous.
Title: Re: Bravely Default: Flying Fairy
Post by: Perigryn on February 29, 2012, 12:40:26 AM
I will wait and see. The site has good music.

I agree. That fanfare just pulled me in. Also digging the art style they've got going. I never did 4 Heroes, but really, really wanted to. I need to get on to that and Radiant Historia.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 29, 2012, 07:42:16 AM
Four Heroes was ...sort of broken.

Nah, this title looks excellent though, gorgeous graphics and nice you use bright colours.  Name change, bring it Stateside, and we're in business. :D
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on February 29, 2012, 01:06:38 PM
For the one that cares, here's a new trailer (http://andriasang.com/con04l/bravely_default_trailer/).
Title: Re: Bravely Default: Flying Fairy
Post by: Dincrest on February 29, 2012, 02:45:42 PM
As long as it's better than this: http://rpgfan.com/reviews/Faery_Legends_of_Avalon/index.html I think we're okay.  (Ugh, that demo.  Control was crap.)

If Bravely Default is as good as it looks, it's worthy of the "What's in a name?" award.  Granted, if it gets localized, I'll bet it'll get a name change. 
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on February 29, 2012, 02:46:49 PM
For the one that cares, here's a new trailer (http://andriasang.com/con04l/bravely_default_trailer/).

Thanks, dude. Game's got some great art style and music. I just hope it holds up in the gameplay department.
Title: Re: Bravely Default: Flying Fairy
Post by: Mym on February 29, 2012, 04:08:52 PM
That actually looks pretty fabulous. I don't have a 3DS, unfortunately, but I'll certainly be keeping my eye on this in case I pick one up at some point. Very curious about who the composer is, too. I'm liking the music a lot.

I don't know if there are translations of the trailer floating around already, but I knocked one together myself for fun in case anyone was interested:

It all began with a great chasm that split the earth without warning.

Countless horrors came forth from its belly, and our world was quickly overrun. Soon, most of our towns and cities were little more than empty shells.

Even the Crystals, which had once bestowed their light upon the people, fell to the powers of darkness.

Our world of Luxendalk now advances toward its own destruction.

Slowly, yet steadily...

There is but one way to clear the deep, cloying darkness which envelops our world.

And it is said to lie in the hands of we Priestesses of the Crystals.

But can it really be so simple?

Our duty is so great... I fear it may be beyond us.

Someone... Anyone... Please lend us your power!

I'll never forget that day. The day I met you.

My light of hope. My Warrior of Light.
Title: Re: Bravely Default: Flying Fairy
Post by: Perigryn on March 01, 2012, 03:42:38 AM
Oh, nice. Thanks for the translation!

Interesting little poke out to the Warrior of Light thing. Yet there is likely no real tie to Final Fantasy, but this does seem like it'll be more catered to the old school FF crowd, like 4 Heroes was.
Title: Re: Bravely Default: Flying Fairy
Post by: Matrix on March 02, 2012, 03:02:54 PM
its basically a 4 warriors of light spiritual sequel
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on March 30, 2012, 09:43:52 PM
The meaning of Bravely Default (http://andriasang.com/con0fp/bravely_default_interview/)
Bravely Default screens and world details (http://andriasang.com/con0fq/bravely_default_screens/)

Source: andriasang

They sure love to give "exotic" names for their games. 358/2 Days is still the weirdest one for me.
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on March 30, 2012, 09:49:21 PM
The Bravely Default name actually makes sense now that he describes it.  It doesn't make it less Engrish-y, of course, but I understand its connotation and it's no longer just random words thrown together.
Title: Re: Bravely Default: Flying Fairy
Post by: Farron on March 31, 2012, 06:31:09 AM
Like many here I still don't have a 3DS but I'm anxiously waiting for this game. I will wait for that revision the 3DS will probably get, hopefully with the 2nd analog stick.

So far the ar style is lovely and it's so good to see SqaureEnix again doing stuff that is not Final Fantasy or Dragon Quest and giving it proper attention.
Title: Re: Bravely Default: Flying Fairy
Post by: Lard on March 31, 2012, 02:42:00 PM
I'm waiting for the inevitable 3DS Lite before I grab one.

Hopefully this and Etrian Odyssey IV will have come out by then.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on May 23, 2012, 10:40:42 AM
http://youtu.be/I8C-rUg8gKs

Wow!  How nice.  The game's producer took fan feedback from the demo and changed up the game, most notably here, where the hero runs faster (a perk I think should be considered for every game made, or get some special goddamn running shoe item).

God I like the way this game looks. S'pretty/
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on May 23, 2012, 01:24:24 PM
http://youtu.be/I8C-rUg8gKs

Wow!  How nice.  The game's producer took fan feedback from the demo and changed up the game, most notably here, where the hero runs faster (a perk I think should be considered for every game made, or get some special goddamn running shoe item).

God I like the way this game looks. S'pretty/

I hate the Running Shoe concept when all it does is enable the same function that every other game has/should have but at the expense of an equipment slot.

Now a fast forward button for attack animations and the like would be a godsend (even better when it's paired with an animation/cutscene skip button).
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on May 23, 2012, 04:57:51 PM
http://youtu.be/I8C-rUg8gKs

Wow!  How nice.  The game's producer took fan feedback from the demo and changed up the game, most notably here, where the hero runs faster (a perk I think should be considered for every game made, or get some special goddamn running shoe item).

God I like the way this game looks. S'pretty/

I hate the Running Shoe concept when all it does is enable the same function that every other game has/should have but at the expense of an equipment slot.

Now a fast forward button for attack animations and the like would be a godsend (even better when it's paired with an animation/cutscene skip button).

Tales games handle "runners" by being a Key Item, so they're always equipped.  I guess I don't play many RPGs where that's an option (I think SO2's Bunny Shoes is one of few off the top of my head where it does waste a slot).

Chrono Cross, ZSNES (m'yes, the emulator) and FF13-2 were absolutely genius for including a "speed up" function.  An excellent idea!!

Unforutnately, CC, and 13-Poo included it as [pretty much] post-game options only.
Title: Re: Bravely Default: Flying Fairy
Post by: Klyde Chroma on May 23, 2012, 05:36:02 PM
Ahhhh yes the ability to speed up movement on ze' field or map! A minor yet curiously integral piece of a great RPG for me!-LoL

Ever since the dawn of sprint shoes in FF3 (6) when I was but a young lad I was hooked! Always had a relic slot occupied with a pair... Never once did I feel compromised in any way that I was missing a slot for some added effect... the shoes took precedence, always.

A little later on in life, a blue haired elf by the name of Stallion became a fixture in my suikoden party for his true holy rune. Is stallion effective in combat? Not unless you've got kirkis along for the ride for a nice unite attack.... do I keep kirkis around? No..... but I'll be damned if I am gonna crawl across a world map after experiencing how swift Stallion could make my journey!

I could go on, but you get the idea...

Personal Pet-Peeve on this note..... I absolutely hate it when the "speed up" in a game is a single direction dash that ends me smashing into things head on through my whole playthrough OR when said movement is increased by an evasive roll.... I don't want to sumersault or tumble through my playthroughs damnit!
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on May 23, 2012, 06:44:51 PM
Ahhhh yes the ability to speed up movement on ze' field or map! A minor yet curiously integral piece of a great RPG for me!-LoL

Ever since the dawn of sprint shoes in FF3 (6) when I was but a young lad I was hooked! Always had a relic slot occupied with a pair... Never once did I feel compromised in any way that I was missing a slot for some added effect... the shoes took precedence, always.

A little later on in life, a blue haired elf by the name of Stallion became a fixture in my suikoden party for his true holy rune. Is stallion effective in combat? Not unless you've got kirkis along for the ride for a nice unite attack.... do I keep kirkis around? No..... but I'll be damned if I am gonna crawl across a world map after experiencing how swift Stallion could make my journey!

I could go on, but you get the idea...

Personal Pet-Peeve on this note..... I absolutely hate it when the "speed up" in a game is a single direction dash that ends me smashing into things head on through my whole playthrough OR when said movement is increased by an evasive roll.... I don't want to sumersault or tumble through my playthroughs damnit!

Especially if those somersaults come with a constant barrage of yelping and hiyaing.
Title: Re: Bravely Default: Flying Fairy
Post by: John on May 23, 2012, 06:53:28 PM
Chrono Cross did this feature the best.  That is all.
Title: Re: Bravely Default: Flying Fairy
Post by: Lard on June 22, 2012, 01:08:45 AM
http://www.youtube.com/watch?v=cpcaE6E5_x8&feature=g-all-u

New trailer
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on June 22, 2012, 01:35:11 AM
How this isn't an FF game is kind of stunning.  I want.. why no NA release?
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on June 22, 2012, 02:50:12 AM
How this isn't an FF game is kind of stunning.  I want.. why no NA release?

You mean how this isn't named Final Fantasy: Four Heroes of Light 2, because it is in everything but.
Title: Re: Bravely Default: Flying Fairy
Post by: jj984jj on June 27, 2012, 09:07:45 PM
The battle demo has been released and there is a date for Japan, October 11th.

Date:
http://www.square-enix.co.jp/bdff/ (http://www.square-enix.co.jp/bdff/)
http://andriasang.com/con1ol/bravely_default_date/ (http://andriasang.com/con1ol/bravely_default_date/)

There are also some new screens featuring the 3rd character Idea:
http://andriasang.com/con1oz/bravely_default_screens/ (http://andriasang.com/con1oz/bravely_default_screens/)

Demo:
http://www.youtube.com/watch?v=q5bJRs0PmvQ (http://www.youtube.com/watch?v=q5bJRs0PmvQ)

Hopefully Silicon Studio can deliver a better game than Matrix did, they certainly have done justice to Yoshida's artwork with 3DS.
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on June 27, 2012, 09:42:40 PM
I want.. why no NA release?

and there is a date for Japan, October 11th.

This is why. A week later and we JUST got the launch date, when we start not hearing of it by the middle of next year then we worry (and the more SE is gone to me.)
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on June 27, 2012, 10:20:28 PM
I already felt the awful pain of not getting two RPGs that I really wanted when they were announced in Japan; Brandish for PSP and 7th Dragon for the DS.

But this is SE, and they did release The 4 Heroes of Light for DS so we at least have the hope that it can be announced to be released outside of Japan. I'm still worried about FF Type-0 since it has been a while from the last time we knew anything about it.

(ーー;)
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on June 28, 2012, 01:56:32 AM
I already felt the awful pain of not getting two RPGs that I really wanted when they were announced in Japan; Brandish for PSP and 7th Dragon for the DS.

But neither of those games had anything to do with Squeenix.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on June 28, 2012, 03:48:17 AM
?

But this is SE, and they did release The 4 Heroes of Light for DS so we at least have the hope that it can be announced to be released outside of Japan. I'm still worried about FF Type-0 since it has been a while from the last time we knew anything about it.

(ーー;)
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on July 05, 2012, 06:04:19 PM
Chrono Cross did this feature the best.  That is all.

Fact.

Also, Chrono Cross did basically everything the best ;-)
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on July 05, 2012, 09:10:25 PM
Chrono Cross did this feature the best.  That is all.

Fact.

Also, Chrono Cross did basically everything the best ;-)

Except for individualized techs and a coherent plot (and providing a villain who's too busy waiting for you to show up to do anything villainous).

Also, the regular battle music sucked.
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on July 05, 2012, 09:31:14 PM
Chrono Cross did this feature the best.  That is all.

Fact.

Also, Chrono Cross did basically everything the best ;-)

Except for individualized techs and a coherent plot (and providing a villain who's too busy waiting for you to show up to do anything villainous).

Also, the regular battle music sucked.

Disagree. *fingers in ears* la la la la la la.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on July 05, 2012, 10:56:06 PM
When I was kid I got kinda scared the first time I heard the battle theme in CC. It sounds "disorted", and in comparison to rest of the soundtrack is even weirder that the battle theme is how it is.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on July 07, 2012, 04:59:09 AM
Oh yeah, that reminds me. The entire S.S. Zebless arc can burn in hell.

(Well, okay. I suppose points should be given for the irony of having your 'turned into a catman' MC turned into a cat. But the rest can go die in a fire.)
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on July 23, 2012, 04:33:31 AM
Bravely Default Gameplay details: FFV-like customization, and Party Chat (http://andriasang.com/con20h/bravely_default_update/)

(http://i48.tinypic.com/nbd6ki.jpg)

There's also details (http://andriasang.com/con20i/bravely_default_collectors_pack/) of the limited edition that Japan is getting. Hopefully we get some special edition too considering that Kingdom Hearts 3D got one, but we just have to wait and see.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on July 26, 2012, 09:42:26 PM
http://andriasang.com/con22h/bravely_default_update/

And the last of BD:FF's main characters is revealed.
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on July 26, 2012, 10:43:39 PM
I would like this game right now.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on July 27, 2012, 12:12:05 AM
http://andriasang.com/con22h/bravely_default_update/

And the last of BD:FF's main characters is revealed.

wtf name....

I want anyways.  Oi.  Squeenix.  What the fuck. Get on that, yo.

EDIT: Just saw the collector's edition.  I nearly pooped myself.  Beutiful. :O
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on July 27, 2012, 01:20:52 AM
"Ringabel"

Ring a bell? Wha... why?

(ーー;)
Title: Re: Bravely Default: Flying Fairy
Post by: Kevadu on July 27, 2012, 02:02:20 AM
Every time a bell rings a fairy gets its wings.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on July 27, 2012, 02:22:59 AM
Every time a bell rings a fairy gets its wings.

Hahaha fucking. love. xD
Title: Re: Bravely Default: Flying Fairy
Post by: daved on July 28, 2012, 11:48:30 AM
The 3DS definitely needs more RPGs, but I've just read the game has only one save slot which sucks.  And it has random encounters which I personally loathe.  That's the one classic RPG element I wish would stay in the past.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on July 28, 2012, 03:25:01 PM
Part of the idea of the game is being like a SNES RPG in a more modern platform, I agree that they should get rid off the random battles though.

Is nothing terrible, but even for nostalgia's sake that's a pretty annoying feature for a game to have nowadays. And this is coming from someone who really likes FFIX an RPG with random encounters and a rather slow battle system.

(~_~;)
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on July 28, 2012, 03:31:48 PM
I can still forgive a game for random encounters, though I don't like them one bit. I just hope the encounter rate isn't too bad...
Title: Re: Bravely Default: Flying Fairy
Post by: daved on July 29, 2012, 11:15:19 AM
I can still forgive a game for random encounters, though I don't like them one bit. I just hope the encounter rate isn't too bad...

Yeah,  I hope that the random encounters are relatively infrequent in this.  If they would include an item that turns them off (like FFX had) that would be better still.  I recall quitting a few of the early FF games before completing them because in some of the later dungeons you couldn't take a step without another one.  It's a shame because I enjoy turn-based battle systems but prefer it be like Chrono Trigger or Crimson Gem Saga where most non-boss enemies are avoidable. 
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on July 29, 2012, 12:29:34 PM
Meh!

Unfortunately, given the way that JRPGs are made, even putting encounters up on the screen doesn't help that much when every corridor is filled with encounters that take up the whole way and will not let you pass without a fight (and the whole game consists of nothing but corridors aside from that one area which forces you to grind anyways in an attempt to provide the illusion of freedom when all you've really achieved is the loss of momentum of the plot). At least random encounters are less disingenuous about your lack of choice in the matter.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on September 14, 2012, 03:32:44 AM
Pardon the Double Bamp Posting but http://www.siliconera.com/2012/09/13/bravely-default-has-pirate-ninja-chemist-and-a-new-job-made-for-counterattacking/

This continues to be the only interesting looking thing coming out of Squeenix right now. I'm REALLY hoping this ends up being FFV-2 but without all the bullshit that usually accompanies the various FFX-2 games (where X stands for whatever numbered entry they've decided to cram an awful and unnecessary sequel to).
Title: Re: Bravely Default: Flying Fairy
Post by: Iron Maw on September 14, 2012, 10:24:01 AM
Pardon the Double Bamp Posting but http://www.siliconera.com/2012/09/13/bravely-default-has-pirate-ninja-chemist-and-a-new-job-made-for-counterattacking/

More info (new characters) along with 65 new screenshots here:

http://gematsu.com/2012/09/bravely-default-flying-fairy-screenshots-7
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on September 14, 2012, 12:19:28 PM
Pardon the Double Bamp Posting but http://www.siliconera.com/2012/09/13/bravely-default-has-pirate-ninja-chemist-and-a-new-job-made-for-counterattacking/

This continues to be the only interesting looking thing coming out of Squeenix right now. I'm REALLY hoping this ends up being FFV-2 but without all the bullshit that usually accompanies the various FFX-2 games (where X stands for whatever numbered entry they've decided to cram an awful and unnecessary sequel to).

Looks like FFV with a more interesting plot and fantastic art design. Also REVO. I can't wait.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on September 14, 2012, 04:55:06 PM
Have to say, I'm loving the look of these Pirates.

(http://i50.tinypic.com/731lpj.png)(http://i49.tinypic.com/34i4kuo.png)
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on September 14, 2012, 05:16:18 PM
What's a pirate unless you've destroyed one of your eyes?  Love the eye patches.

I wonder if this was supposed to be FFV's remake (like they've done the rest of the series), but decided an original title.

Finishing off again with the obligatory I WANT THIS.
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on September 14, 2012, 06:06:39 PM
Quote
Superstar Battlefield Idol Prin a ra Mode

(http://gematsu.com/gallery/albums/bravely-default-flying-fairy/september-14-2012/Bravely-Default-Flying-Fairy_2012_09-14-12_012.jpg)

I love this game already.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on September 15, 2012, 06:30:26 AM
Bravely Default: Flying Fairy (3DS) Final Demo Gameplay (29:20min) (http://www.youtube.com/watch?v=-kpNQphfGhU)

It's... beautiful. :')
Title: Re: Bravely Default: Flying Fairy
Post by: Iron Maw on September 15, 2012, 07:42:17 AM
Too bad the guy playing it is really horrible. :(
Title: Re: Bravely Default: Flying Fairy
Post by: Iron Maw on September 15, 2012, 02:50:39 PM
Found something interesting, looks like we get a Limit Break-like attacks only they're being taken one step further:

(http://img127.imagevenue.com/loc460/th_731739709_bd030_122_460lo.jpg) (http://img127.imagevenue.com/img.php?image=731739709_bd030_122_460lo.jpg) (http://img190.imagevenue.com/loc244/th_731741922_bd031_122_244lo.jpg) (http://img190.imagevenue.com/img.php?image=731741922_bd031_122_244lo.jpg)
(http://img14.imagevenue.com/loc373/th_731743685_bd026_122_373lo.jpg) (http://img14.imagevenue.com/img.php?image=731743685_bd026_122_373lo.jpg) (http://img288.imagevenue.com/loc501/th_731745386_bd029_122_501lo.jpg) (http://img288.imagevenue.com/img.php?image=731745386_bd029_122_501lo.jpg)
    
From GameFAQs:
Quote
It seems each weapon type has a "Deathblow" that you can use if you meet the requirements while in battle.
Each type of weapon has 3 different deathblows (3x9 weapon types = 27 Deathblows)

Plus you can use "parts" to customize your Deathblow, you can make it have an elemental property, status effect, work better against certain type of enemies and 1 more thing. (Or so it seems from looking a the pictures, it reminds me of setting a "skillset" in FFT.)

Also you can name your Deathblow and add a message to it. Since Deathblows are customizable you can show your friends your own original deathblow if they summon you using the "Friend Summon" feature.

There's a "Deathblow Parts" shop in the town you have to rebuild.

Basically this doing what FFX kinda of trying to do with Overdrives only better. Too bad you have to make use of a community feature to able use it. =/
Title: Re: Bravely Default: Flying Fairy
Post by: Iron Maw on September 16, 2012, 09:37:05 AM
Crap, now I'm triple posting, but whatever. This needed to be shared.

Someone ripped tracks from the demos and has uploaded them online. Revo (and Sound Horizon) is not a composer I'm familar with, but after hearing these I can see why he's popular. Fantastic stuff all around.

Track names are unofficial BTW.

http://www.youtube.com/watch?v=Dy1Ie48W4uw - Battle Theme
http://www.youtube.com/watch?v=q0O5Lzoe7VE - Ominous Crow Battle
http://www.youtube.com/watch?v=J-1yqgdX-B8 - Automaton Battle
http://www.youtube.com/watch?v=qOpTOtvcAiA - Results
http://www.youtube.com/watch?v=Yqpzky-ryTY - Karudisura Kingdom
http://www.youtube.com/watch?v=3mcSsvcoxT4 - Country of Sand and Big Clocks, Rakurika
http://www.youtube.com/watch?v=-dRhsZVeynA - Field Day
http://www.youtube.com/watch?v=IoZrOfHKYrs - Fortress
http://www.youtube.com/watch?v=JbQ3BC-SNrg - Dungeon
http://www.youtube.com/watch?v=n8RsHa3O0Y4 - Altar of the Wind Crystal
http://www.youtube.com/watch?v=L-ugzxY7pZI - Main Menu
http://www.youtube.com/watch?v=WMiAKpLBvZg - Untitled Track
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on September 16, 2012, 04:19:34 PM
I've heard a bunch of these before, and they are freaking fantastic. REVO has a lot of really great original albums where he basically tells a story alongside a sort of 'rock opera,' and they're great listens. You can definitely hear his style in these, and it bodes very well for the game's soundtrack as a whole.
Title: Re: Bravely Default: Flying Fairy
Post by: Ramza on September 16, 2012, 04:32:10 PM
I've heard a bunch of these before, and they are freaking fantastic. REVO has a lot of really great original albums where he basically tells a story alongside a sort of 'rock opera,' and they're great listens. You can definitely hear his style in these, and it bodes very well for the game's soundtrack as a whole.

Indeed. His 7th album, Märchen, is so good they ought to make a videogame to match the music. Or at least an anime.

I'm psyched about Bravely Default and the "Linked Horizon" side projects. Not that I can afford everything coming out (they already released ... two singles?)
Title: Re: Bravely Default: Flying Fairy
Post by: Iron Maw on September 18, 2012, 10:29:03 AM
A Niconico Broadcast just finished awhile and here is a summary of the most important things.

Quote
-9 weapon types
-Multiple finishing moves per weapon type
-Effects of finishing moves (which can be customized) stack
-Each character has a unique theme which plays after using a finishing move
-Send characters to other people by Street Pass or over the Internet
-Nolende Village takes 1000 hours to rebuild; increasing the population will reduce this time
-Increase the villages population via Street Pass or by using the internet
-A shop in Nolende Village lets you buy parts to customize finishing moves
-Abilities gained via abilink are less powerful and require higher cost
-"Fear" status ailment prevents Braving and Defaulting
-Some bosses have huge amounts of HP
-Dark Knight job shown, looks like FF4 Dark Knight Cecil
-Dark Knight's skills can use up HP; you can inflict status effects on yourself to increase abilities
-Onion Knight costume shown for Tiz; obtained via FaceBook
-Planning more costumes, some to be distributed via Twitter
-46 tracks in the game, with 10 being battle tunes
-Collaboration weapon with Dengeki; a lance

Title: Re: Bravely Default: Flying Fairy
Post by: Dice on September 18, 2012, 10:33:44 AM
A Niconico Broadcast just finished awhile and here is a summary of the most important things.

Quote
-9 weapon types
-Multiple finishing moves per weapon type
-Effects of finishing moves (which can be customized) stack
-Each character has a unique theme which plays after using a finishing move
-Send characters to other people by Street Pass or over the Internet
-Nolende Village takes 1000 hours to rebuild; increasing the population will reduce this time
-Increase the villages population via Street Pass or by using the internet
-A shop in Nolende Village lets you buy parts to customize finishing moves
-Abilities gained via abilink are less powerful and require higher cost
-"Fear" status ailment prevents Braving and Defaulting
-Some bosses have huge amounts of HP
-Dark Knight job shown, looks like FF4 Dark Knight Cecil
-Dark Knight's skills can use up HP; you can inflict status effects on yourself to increase abilities
-Onion Knight costume shown for Tiz; obtained via FaceBook
-Planning more costumes, some to be distributed via Twitter
-46 tracks in the game, with 10 being battle tunes
-Collaboration weapon with Dengeki; a lance



I'm surprised there's no Final Fantasy tag in the game's actual name... I mean, who are they kidding? 

Quote
-Increase the villages population via Street Pass or by using the internet

The second part is vague, but the first half means suburbanites (or country mice) are screwed.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on September 18, 2012, 11:07:58 AM
I'm surprised there's no Final Fantasy tag in the game's actual name... I mean, who are they kidding?

Nobody.

Bravely Default at first was supposed to be some sort of sequel to Final Fantasy: The 4 Heroes of Light for DS, but the project ended up with "A SNES RPG created with modern tecnology" in mind like the previous game was. Only difference here is that by not having the Final Fantasy name they have more freedom to mess around with stuff.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on September 18, 2012, 11:53:17 AM
A Niconico Broadcast just finished awhile and here is a summary of the most important things.

Quote
-Some bosses have huge amounts of HP



FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

I see that Squeenix still can't be bothered to figure out how difficulty works in an RPG.
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on September 18, 2012, 07:30:53 PM
I've heard a bunch of these before, and they are freaking fantastic. REVO has a lot of really great original albums where he basically tells a story alongside a sort of 'rock opera,' and they're great listens. You can definitely hear his style in these, and it bodes very well for the game's soundtrack as a whole.

Indeed. His 7th album, Märchen, is so good they ought to make a videogame to match the music. Or at least an anime.

I'm psyched about Bravely Default and the "Linked Horizon" side projects. Not that I can afford everything coming out (they already released ... two singles?)

Don from SEMO linked me to the Linked Horizon samples that are out, and everything I've heard so far has been really great. I wish I had known about REVO sooner, because he is rad.
Title: Re: Bravely Default: Flying Fairy
Post by: Iron Maw on September 19, 2012, 03:15:33 AM
http://www.nicovideo.jp/watch/sm18920546

For those who don't have an account use this:
http://www.mmcafe.com/nico.html

Copy the video link then paste into the search bar in that site and you're set. Enjoy!

BTW, something that was not mentioned:
-Ifirit and Shiva (or at least in her case heavily redesigned) seem to have been replaced by Doomtrain and two new summons.

Damn this game oozing a shitload of charm. :D

EDIT: Forgot to say this, but the video may take a little while to load.

EDIT2: Seems like the video was taken down. =/

EDIT3: Seems to be working again, weird.

A Niconico Broadcast just finished awhile and here is a summary of the most important things.

Quote
-Some bosses have huge amounts of HP



FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

I see that Squeenix still can't be bothered to figure out how difficulty works in an RPG.

It's pretty normal in an RPG that a few bosses will have high HP, doesn't mean they are just a sandbag of numbers or that it says much about the general balance of the game. From all the demos, impressions I've seen and read most Bosses in this game regardless of HP are pretty challenging thanks to how the battle system works.

Plus the Producer of this game was one behind FFIV DS most challenging but fair fights so, I'm not worried about difficulty here.
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on September 19, 2012, 10:10:17 AM
@NicoNico: Who thought it was a good idea to have comments zoom buy on the screen while you're watching the video? And why doesn't the "turn off comments" button work for me?
Title: Re: Bravely Default: Flying Fairy
Post by: Iron Maw on September 20, 2012, 05:14:32 AM
@NicoNico: Who thought it was a good idea to have comments zoom buy on the screen while you're watching the video? And why doesn't the "turn off comments" button work for me?

It seems like the person who recorded did it with comments on.  -_-


BTW, TGS trailer
http://www.youtube.com/watch?v=Tqusbquj7E0&feature=youtu.be

Bravely Default was featured in Iwata Ask's yesterday, and cleared up somethings and spoke about the direction and concept of the game. This a summarized version, but there is pretty good info all round.

Quote
Translations of Iwata Asks. Tried to focus on stuff we didn't know.

-The first RPG Asano (white shirt) ever passed was FF3. Ironically, he was in charge of the FF3 remake on the DS. Also worked on Four Warriors of Light and the FF4 remake.
- Hayashi (Mages) worked on the scenario. Used to work at KID. Worked on the scenario for Stein's Gate.
-Asano first said to Hayashi he wanted him to create characters you could fall in love with.
-The 'base' idea of the game was four characters who had changable jobs.
-They focused on creating characters who had good interactions with each other, and a balance of personalities and how to show the drama between them and the "bad guys".
-The main character's motivation is to restore her hometown.
-For example, say it takes 1,000 hours to restore it with one person, 500 with two, 250 with four and so on, where the additional villagers are collected through StreetPass. The main character is the one who bears the communication functions.
-One of the heroines is the daughter of bad characters.
-The notebook held by Ringabel can be read by the player at any time. It contains information on the future.
-The game (scenario, characters) has a nostalgic feeling of older style RPGs.
-Abi-Link system; can use friends higher-leveled character's abilities for a time.
-Can connect the game online for those living in regions where StreetPasses are uncommon.
-Core-concept: "A single player RPG that you play together"
-Quests, like item collections, don't make up the main part of the game, like the 5th demo.
-Order of learning abilities is different too.
-Changing the game based on feedback from the demo was based on seeing how social games are improved on after release with feedback from players.
-Team worked hard to increase the battle speed, but Asano recognises it will still not please everyone.
-Asano feels the pressure because of the expectations with this being a SE RPG.
-No problems picking the battle system up for FF or DQ fans.
-Been in-dev (since planning) for about 2 years.

Original source: http://www.nintendo.co.jp/3ds/interview/creators/vol20/index.html

Thanks to StreetsAhead from NeoGAF.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on September 20, 2012, 05:44:54 AM
Why this game looks so good? D:
Title: Re: Bravely Default: Flying Fairy
Post by: Farron on September 20, 2012, 09:54:21 AM
I really hope this game doesn't became another FF Type-0. I bought my 3DS XL this month and I'm already itching to play this game.
I just don't understand how a big company like SE can sometimes take so much time to localize something in this day and age that doesn't even need voice acting. Some fan translations of some games are pretty good, fast and people do it on their spare time without making a dime.

Anyway, I get the feeling this job system should be a lot like FFIII which I loved but even better because we can have a secondary set of skills.
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on September 20, 2012, 11:39:34 AM
Considering how professional translations are more thorough and require input from the original creators, I can see why it would take longer.
Title: Re: Bravely Default: Flying Fairy
Post by: Farron on September 20, 2012, 01:23:43 PM
That I certainly agree. On the other hand there are som many titles that are released at the same time or with a really short window of difference. This game on the other hand didn't even get announced to the West... But hey, it's probably just a matter of time, maybe before the mid of next year we'll get the game.
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on September 20, 2012, 01:44:22 PM
I'm hoping it's just that a portable game like this isn't a pressing concern, and they'd casually announce it for early-to-mid 2013 near the end of the year or early next. It'd REALLY suck to have one of the more promising RPGs from what was once the premier JRPG company just get completely ignored for US release when the 3DS SHOULD be on the rise and isn't the dead platform the PSP is.
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on September 20, 2012, 02:59:39 PM
That I certainly agree. On the other hand there are som many titles that are released at the same time or with a really short window of difference. This game on the other hand didn't even get announced to the West... But hey, it's probably just a matter of time, maybe before the mid of next year we'll get the game.

Not exactly sure what games you're comparing, but I'm guessing that since this is more risky, they aren't going to get a translation ready until they see how well it does in Japan first. Plus, it's probably more story/dialogue dependant, and the developers might care a bit more about how well the translation goes (making sure it all comes out right). Mostly just guessing, though.

I'm hoping it's just that a portable game like this isn't a pressing concern, and they'd casually announce it for early-to-mid 2013 near the end of the year or early next. It'd REALLY suck to have one of the more promising RPGs from what was once the premier JRPG company just get completely ignored for US release when the 3DS SHOULD be on the rise and isn't the dead platform the PSP is.

You're probably right. Heck, I wouldn't be surprised if it gets announced through Twitter or something instead of a full press release.
Title: Re: Bravely Default: Flying Fairy
Post by: Lard on September 20, 2012, 11:23:41 PM
Is it even out in Japan yet? I wouldn't be surprised if we hear about it sometime next year - E3 maybe.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on September 21, 2012, 12:17:50 AM
October 11 is the release date in Japan.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on September 24, 2012, 05:46:57 PM
http://www.siliconera.com/2012/09/24/bravely-default-flying-fairys-characters-and-gameplay-are-intricately-linked/

I'll admit, that is an interesting way of approaching things.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on September 25, 2012, 05:00:50 PM
Speaking this is a Squeenix project... should we be concerned about the lack of a release announcement so far?
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on September 25, 2012, 05:16:05 PM
Speaking this is a Squeenix project... should we be concerned about the lack of a release announcement so far?

I'd wait until after it releases in Japan before I start to worry about its western release (especially since this is on the 3DS instead of the ailing PSP).
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on September 25, 2012, 05:24:00 PM
If we don't get this game I'm going to burn Square Enix and Nintendo (for not making the 3DS region-free) to the ground.
Title: Re: Bravely Default: Flying Fairy
Post by: Farron on September 25, 2012, 07:58:28 PM
I personally think there's not much reason to worry about it being localized but I'm still a bit worried given the fact that SE didn't want to release Dragon Quest IX here in the west, and Nintendo had to step in.
Sure DQ is not like FF in the west but still, the game sold like hotcakes in Japan, even so they made us wait until Nintendo stepped in.
Title: Re: Bravely Default: Flying Fairy
Post by: Iron Maw on September 29, 2012, 03:34:25 AM
Looks like this hasn't been posted yet:

Characters and Jobs
http://www.finalfantasy.net/bdff/bravely-default-jobs-characters/

Guest Designers
http://bdashnews.wordpress.com/2012/09/28/guest-designers-for-bravely-default-3ds-announced/

Some New Locations
http://news.dengeki.com/elem/000/000/537/537804/index-2.html

Summons:
http://news.dengeki.com/elem/000/000/537/537804/index-3.html

The OST site also updated with 10 more tracks adding to 14 preview songs:
http://www.square-enix.co.jp/music/sem/page/bdff/ost/#!/tracklist
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on September 29, 2012, 10:30:27 AM
This dude looks like a lot like Doomtrain from FFVIII.

(http://i49.tinypic.com/2e4vo61.png)(http://i49.tinypic.com/2hf0yfq.png)

Here's Doomtrain:

(http://i46.tinypic.com/bd402.png)

"Choo Choo Motherfuckers!"
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on September 29, 2012, 02:49:30 PM
Almost ridiculous this game is going with an "FF" in the title...  Fuck.  Fuck fuck fuck.  I WANT THIS SHIT
Title: Re: Bravely Default: Flying Fairy
Post by: Kevadu on September 29, 2012, 03:19:35 PM
This dude looks like a lot like Doomtrain from FFVIII.

But can you suplex this train?
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on September 29, 2012, 03:50:53 PM
This dude looks like a lot like Doomtrain from FFVIII.

But can you suplex this train?

And then Sabin holds up a house later.  Time to really question who's a bigger man: Sabin, or boulder punching Chris Redfield.
Title: Re: Bravely Default: Flying Fairy
Post by: Iron Maw on September 29, 2012, 05:21:39 PM
From what i can make out with my crappy Japanese the trains name is "Prometheus".
Title: Re: Bravely Default: Flying Fairy
Post by: Raze on October 02, 2012, 05:19:28 AM
 I'm a bit worried about the multiple turn thing because it seems to go against the goal of fast gameplay. Look at the youtubes and you'll see people in the menus for near 30 seconds even when all they're doing is having everyone attack four times each.
Title: Re: Bravely Default: Flying Fairy
Post by: Farron on October 02, 2012, 09:39:02 AM
But after you choose everything the battle goes smoothly. I don't see it as a problem weather we have to pick actions every few seconds or a bunch at the same time and then enjoy the show.

A thing I'm pretty excited about this game are the jobs. I remember having so much fun with them in FFX-2 and FFIII.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on October 02, 2012, 06:03:17 PM
I'm a bit worried about the multiple turn thing because it seems to go against the goal of fast gameplay. Look at the youtubes and you'll see people in the menus for near 30 seconds even when all they're doing is having everyone attack four times each.

I suspect that it might operate on the same principle that Radiant Historia did with its turn shuffling (i.e. you increase damage as your combo rises so shuffling everybody's turns around so that you'll have X number of turns to build the combo while occasionally spitting out a nuke to take advantage of the multiplier and wreck the opponent's health bar).


And with that said....

http://www.siliconera.com/2012/10/02/soul-eater-sengoku-basara-and-katanagatari-artists-make-bravely-default-costumes/

http://www.siliconera.com/2012/10/02/bravely-default-replaces-fire-summon-monster-ifrit-with-prometheus/

....here's some pictures of the guest designs and some info on the totally original, not-final fantasy summon mainstays summons that isn't in moonrunes. Doomtrain's just the fire summon and the Thunderballin' plane gets the last place name of Deus Ex (instead of pulling a name out of the mythological deities' naming hat (although if a summon comes out of this with either the names Drakengard/Drag-on Dragoon, Nier, or Cavia it will be worth it)).
Title: Re: Bravely Default: Flying Fairy
Post by: Iron Maw on October 02, 2012, 08:48:05 PM
I'm a bit worried about the multiple turn thing because it seems to go against the goal of fast gameplay. Look at the youtubes and you'll see people in the menus for near 30 seconds even when all they're doing is having everyone attack four times each.

That's only because the videos posted here are of players in low-levels (and Job Levels) without much in the way of abilities aside from attack. It's not necessary to use 3BP with all characters in normal encounters if you have strong AoEs or take advantage of elemental weaknessess that enemies have. I've seen higher level Japanese players only choose two actions to wipe out enemy parties. It's ultimately to the player on how he/she uses the tools given to them that determine battle efficiency and length.
Title: Re: Bravely Default: Flying Fairy
Post by: Iron Maw on October 02, 2012, 09:47:33 PM
Famitsu - 10/9/9/10 = 38/40, not bad for what is essentially a new IP.
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on October 02, 2012, 11:08:30 PM
ファミツが好きじゃないね。Still, I'm glad to hear it got good scores. It looks fantastic.
Title: Re: Bravely Default: Flying Fairy
Post by: Iron Maw on October 05, 2012, 08:14:24 PM
New characters and screens:
http://gematsu.com/2012/10/bravely-default-screenshots-council-of-six-new-jobs

Job explanations:
http://www.siliconera.com/2012/10/05/bravely-defaults-final-four-jobs-paladin-devout-magus-and-dark-knight/
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on October 05, 2012, 08:23:46 PM
GOD DAMMIT I WANT THIS GAME I HATE YOU NINTENDO STOP REGION-LOCKING STUFF.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on October 05, 2012, 09:54:31 PM
GOD DAMMIT I WANT THIS GAME I HATE YOU NINTENDO STOP REGION-LOCKING STUFF.

Iwata: (laughs)
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on October 05, 2012, 09:55:56 PM
Still have that language hurdle, though that doesn't help if it gets localized only in the US (alternatively, only in Europe).
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on October 05, 2012, 11:07:06 PM
But it's not a hurdle for me :( I can read and speak Japanese. WAH.

eDIT: Yes, I'm being selfish. But it's Friday, so I get a freebie.
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on October 06, 2012, 12:28:22 AM
But it's not a hurdle for me :( I can read and speak Japanese. WAH.

eDIT: Yes, I'm being selfish. But it's Friday, so I get a freebie.

Well, we have no idea if that white 3DS XL will come to the US. Use this as an excuse to get one! If it's practical anyway and not absurd.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on October 06, 2012, 02:17:27 AM
But it's not a hurdle for me :( I can read and speak Japanese. WAH.

eDIT: Yes, I'm being selfish. But it's Friday, so I get a freebie.

Well, we have no idea if that white 3DS XL will come to the US. Use this as an excuse to get one! If it's practical anyway and not absurd.

As swank as a white 3DS would be, I'm still hoping for this (http://serenesforest.net/fe13/img/sp/010.jpg) bad boy or something like it making it out to the US, despite the odds.
Title: Re: Bravely Default: Flying Fairy
Post by: Iron Maw on October 06, 2012, 05:29:18 AM
Wait, I thought 3DS XL was already release here...
Title: Re: Bravely Default: Flying Fairy
Post by: Iron Maw on October 07, 2012, 08:22:00 AM
More soundtrack previews:
http://www.square-enix.co.jp/music/sem/page/bdff/ost/#!/tracklist
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on October 07, 2012, 08:20:47 PM
Wait, I thought 3DS XL was already release here...

White one didn't make it here, last I heard.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on October 08, 2012, 02:58:39 AM
Wait, I thought 3DS XL was already release here...

White one didn't make it here, last I heard.

Reggie apparently said at one point "white doesn't sell".  He should try again given the iPhone 4 market for the white phones.  Buut~ I kinda sympathize; when I watch a movie, I don't like a white border -- same goes for mah gamin'.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on October 08, 2012, 03:59:58 AM
I want one of these, but red.

(http://cdn.nintendo3dsblog.com/wp-content/uploads/2012/07/Transparent-3DS-XL-1.jpg)

Bring back memories of the GameBoy Color I never had. :<
Title: Re: Bravely Default: Flying Fairy
Post by: Farron on October 08, 2012, 11:10:24 AM
Reggie apparently said at one point "white doesn't sell".  He should try again given the iPhone 4 market for the white phones.  Buut~ I kinda sympathize; when I watch a movie, I don't like a white border -- same goes for mah gamin'.

Maybe Reggie forgot how much the Wii sold... Oh wait? How did the CEO of Nintendo of America forgot how successful his own console is...

As for the picture, I personally even thought having nothing against these transparent devices, I like the opaque ones better. But hey, more choices to the consumer!

Interesting thing about the colors, but thinking back when I didn't have a regular NDS I played a bit of a friend's NDS a hers was white. I thought it looked amazing, the only bad thing is that it gets dirty a little too easy.
If I had more options of color to choose for my 3DS XL I would have bought the grey one. It's almost white but hides the dirt a little better.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on October 08, 2012, 12:28:59 PM
Since the Wii sold by itself I don't think Nintendo needed to give more incentive to people to get one.

http://www.consolecolors.com/nintendo.html#wii
Title: Re: Bravely Default: Flying Fairy
Post by: Yoda on October 08, 2012, 01:02:34 PM
I want one of these, but red.

(http://cdn.nintendo3dsblog.com/wp-content/uploads/2012/07/Transparent-3DS-XL-1.jpg)

Bring back memories of the GameBoy Color I never had. :<

Now that is awesome. I still have my purple see-through gameboy
Title: Re: Bravely Default: Flying Fairy
Post by: Iron Maw on October 08, 2012, 06:56:38 PM
Wait, I thought 3DS XL was already release here...

White one didn't make it here, last I heard.

Oh good, since I pretty much plan to by one once BD is announced for western release along with FE Awakening.

BTW, SE put out a playing guide:
http://www.youtube.com/watch?feature=player_embedded&v=gE_DpTPaCeM
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on October 08, 2012, 10:57:24 PM
Bravely Default "Now THAT's an RPG!" – Square Enix Interview with RPG Land (http://rpgland.com/tokyo-game-show/rpgland-interviews-bravely-default-producer-tomoya-asano/)

RPGLand: By the way, what is the difficulty level like in Bravely Default?

Mr. Asano: Hmmmm... I would describe it as casual. There is challenge, but we were trying to make a system that even people who haven't played something like Dragon Quest would understand. We tried to make a game that, say, a 20-year old girl could play and enjoy.


(ノ`Д´)ノ wat
Title: Re: Bravely Default: Flying Fairy
Post by: Farron on October 09, 2012, 06:50:53 AM
I think this is no surprise. If we get all Final Fantasy from 6 to XIII they all have been easy, maybe with the exception of XII. Maybe a boss or another in a game but the more games we play the easier they get. I think the real challenge in this game, like many RPGs, will come in the form of optional stuff.
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on October 09, 2012, 09:06:09 AM
Final Fantasy V wasn't that hard either, from what I've played at least. Sure, there were some grind points and some monsters I had to avoid, but it still wasn't NES hard. I see Bravely Default as more of a FFV spiritual sequel than anything else, so it actually kinda makes sense for it to not be all that hard.
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on October 09, 2012, 09:39:46 AM
Bravely Default "Now THAT's an RPG!" – Square Enix Interview with RPG Land (http://rpgland.com/tokyo-game-show/rpgland-interviews-bravely-default-producer-tomoya-asano/)

RPGLand: By the way, what is the difficulty level like in Bravely Default?

Mr. Asano: Hmmmm... I would describe it as casual. There is challenge, but we were trying to make a system that even people who haven't played something like Dragon Quest would understand. We tried to make a game that, say, a 20-year old girl could play and enjoy.


(ノ`Д´)ノ wat

Why'd you focus on crap like that when the bigger deal is this:

Quote from: RPGLand
RPGLand: Is there anything you’d like to say to our readers, in closing?

Mr. Asano: I know that we don’t have plans to bring the game over to America yet, but thank you for your interest in the game. Keep talking about it on Facebook and Twitter, and keep watching for new info from us!

Granted, it might mean as little as "no plans" did for Catherine, but with how SE's been it IS disconcerting. Hell, at best it probably means we've got quite a wait ahead of us.
Title: Re: Bravely Default: Flying Fairy
Post by: Farron on October 09, 2012, 10:11:35 AM
I take this as Se not annoucing things too much ahead of time. People created so much expectations for FFXIII, Versus, Kingdom Hearts 3, etc they may have realized it's best to announce something when it's somewhat close to being something, in this case, when the localization process starts.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on October 09, 2012, 10:26:26 AM
I doubt there's no chance of seeing Bravely Default released in America. Is a bit ridiculous how even today we have to wonder if a JRPG by SE is going to leave Japan or not though...
Title: Re: Bravely Default: Flying Fairy
Post by: Iron Maw on October 09, 2012, 11:09:37 PM
Street date broken, about 3 hours of recorded footage here. The video goes on till the end of the prologue, spoilers of course.
http://www.twitch.tv/leta_jp/b/334965734

EDIT: Seems that Dengeki has a bit of an early review up. According to Japanese speakers, the reviewer has played through the entire game to end. Apparently the impression was very pretty well written, but candid and very positive toward the game. One of the things noted is that BD is about 40hrs long (for the main game), but probably longer since the reviewer stated that he had to rush through it.

http://news.dengeki.com/elem/000/000/541/541220/
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on October 10, 2012, 01:00:28 AM
I am listening to the full OST.

It is... *_*
Title: Re: Bravely Default: Flying Fairy
Post by: Iron Maw on October 11, 2012, 02:29:54 AM
Just got my OST a few hours and

I am listening to the full OST.

It is... *_*

THIS.

Just amazing stuff!

DAT FINAL BATTLE THEME <3!
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on October 11, 2012, 09:46:47 AM
You're My Hope is completely awesome. I will have a review with samples up ASAP, because I must talk about this music at length.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on October 11, 2012, 08:52:59 PM
I'm trying to procure the Collector's Set (in it's extreme) or the game guide that's coming out.  The collector's *technically* has the first art book featuring Akihiko Yoshida's work (the guide probably being the second best source for that...hopefully).

I can't believe Squeenix wants to leave this to fans demanding it on social networks.... I pray if the game does well in Japan they'll look at this game as an overseas candidate (which I think is good so far, Amazon [jp] is sold out).

The soundtrack is brilliant as well.  I'm surprised it took a Sound Horizon composer and not Hitoshi Sakimoto, but this isn't too bad a change, it's got a very fresh sound to it. 
Title: Re: Bravely Default: Flying Fairy
Post by: Iron Maw on October 11, 2012, 09:03:51 PM
You're My Hope is completely awesome. I will have a review with samples up ASAP, because I must talk about this music at length.

I really love all 4 of Character Battle themes so it's hard for me to choose one over the other.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on October 12, 2012, 05:00:37 AM
Street date broken, about 3 hours of recorded footage here. The video goes on till the end of the prologue, spoilers of course.
http://www.twitch.tv/leta_jp/b/334965734

EDIT: Seems that Dengeki has a bit of an early review up. According to Japanese speakers, the reviewer has played through the entire game to end. Apparently the impression was very pretty well written, but candid and very positive toward the game. One of the things noted is that BD is about 40hrs long (for the main game), but probably longer since the reviewer stated that he had to rush through it.

http://news.dengeki.com/elem/000/000/541/541220/

The thing that I couldn't help but note during that video was just how many lengthy party chats crop up over pretty much everything. The other thing I couldn't help but note during that video was just how much voiced dialogue there is. The other other thing I couldn't help but note during that video was that if recent history is anything to go by we're not getting any of the above without somebody awesome like NoE or XSeeD stepping up to the plate and doing all the heavy localizing.

The other other OTHER thing I couldn't help but note during that video was that the guy playing does not know how a monk works (stop giving him spears and murdering his attack power you n00bish greenhorn).
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on October 12, 2012, 07:22:05 AM
murdering his attack power you n00bish greenhorn

I LOLed.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on October 12, 2012, 04:47:58 PM
The soundtrack is too good. Beautiful stuff. ;_;

"That Person's Name Is" is pretty damn awesome, kinda reminds of Ys.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on October 12, 2012, 11:46:45 PM
http://www.siliconera.com/2012/10/12/bravely-defaults-achievements-reward-players-for-forum-posts-and-using-facebook/

And here's something I wouldn't mind getting left in Japan.
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on October 13, 2012, 01:50:24 AM
http://www.siliconera.com/2012/10/12/bravely-defaults-achievements-reward-players-for-forum-posts-and-using-facebook/

And here's something I wouldn't mind getting left in Japan.

It's like it's both worse and better. You actually get rewards for your achievements! Except you're doing social media bullshit that I can't even fathom why they consider worth the effort. Well, Facebook advertising I guess, but posting on their forums?
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on October 13, 2012, 01:54:23 AM
Didn't XIII-2 had (has?) a thing with Facabook too? I remember seeing the icon while I was playing... or something in the option menu.
Title: Re: Bravely Default: Flying Fairy
Post by: Kevadu on October 13, 2012, 02:07:27 AM
Lots of games have had some sort of Facebook integration, usually of the form of spamming people with stuff you've done in the game.  I don't know about XIII-2 since I didn't play it.

But having achievements tied to Facebook...ew.  Makes me feel dirty just thinking about it.
Title: Re: Bravely Default: Flying Fairy
Post by: Iron Maw on October 13, 2012, 05:11:57 PM
Collectors Edition unboxng video, unofficially reveals the last two classes Evoker/Conjurer (FFIII) and Vampire (New Class).

http://www.youtube.com/watch?feature=player_embedded&v=pF844R_ekHk
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on October 13, 2012, 07:28:44 PM
A bit weird seeing an unboxing video were someone actually shows the entire artbook, you don't see that often. Really liked the sketch at 4:20 with all the main characters together.

What does the Vampire class do by the way?
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on October 13, 2012, 10:41:05 PM
A bit weird seeing an unboxing video were someone actually shows the entire artbook, you don't see that often. Really liked the sketch at 4:20 with all the main characters together.

What does the Vampire class do by the way?

Sparkles and can inflict the "angst" status effect.
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on October 13, 2012, 10:47:42 PM
A bit weird seeing an unboxing video were someone actually shows the entire artbook, you don't see that often. Really liked the sketch at 4:20 with all the main characters together.

What does the Vampire class do by the way?

Sparkles and can inflict the "angst" status effect.

Alternatively, teleport around a shoot fireballs from a cape.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on October 14, 2012, 04:55:08 AM
A bit weird seeing an unboxing video were someone actually shows the entire artbook, you don't see that often. Really liked the sketch at 4:20 with all the main characters together.

What does the Vampire class do by the way?

Sparkles and can inflict the "angst" status effect.

Alternatively, teleport around a shoot fireballs from a cape.

Unless they're high powered Chaotic units that park themselves in their coffins during the day regardless of where they are or what they may have been doing at the time. Also they're surprisingly good on your reputation meter if you only use them to liberate towns of low alignment and for the occasional unit stomping since they get a lot of mileage out of their levels.
Title: Re: Bravely Default: Flying Fairy
Post by: Raze on October 14, 2012, 05:41:39 AM
What does the Vampire class do by the way?

Don't bother, the class sucks.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on October 14, 2012, 05:47:28 AM
What does the Vampire class do by the way?

Don't bother, the class sucks.

That pun was awful and you should reflect upon your mistake.
Title: Re: Bravely Default: Flying Fairy
Post by: Raze on October 14, 2012, 07:42:22 PM
 We already hit sparkle territory, figured it couldn't get any worse.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on October 17, 2012, 01:53:18 PM
Anyone import?
If this won't come here.... .... I'll... I dunno, but I'll be damned sad.  I'm surprised Squeenix is really not considering plans for it -- did handhelds underperform THAT much?

I hear an apparent end game spoiler tries to make the title less ridiculous.
To anyone with morbid curiosity (and I don't even know if it's right)....
----
Quote
Apparently the fairy that travels with you, on the game case, named Airy tricks you to destroying the world.  The game is so much like Final Fantasy, but it ain't, so if you take out the "FF" from "Flying Fairy" you get "Lying Airy".  World blown.  Maybe.
----
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on October 17, 2012, 03:41:40 PM
Anyone import?
If this won't come here.... .... I'll... I dunno, but I'll be damned sad.  I'm surprised Squeenix is really not considering plans for it -- did handhelds underperform THAT much?

I hear an apparent end game spoiler tries to make the title less ridiculous.
To anyone with morbid curiosity (and I don't even know if it's right)....
----
Quote
Apparently the fairy that travels with you, on the game case, named Airy tricks you to destroying the world.  The game is so much like Final Fantasy, but it ain't, so if you take out the "FF" from "Flying Fairy" you get "Lying Airy".  World blown.  Maybe.
----

I don't think its handhelds so much as its Squeenix being lazy fucks.

Sure they'll dump their awful fanfictions like the FFXIII trilogy but god forbid they release anything decent like their non compilation FFs, their DS Dragon Quest titles, or even other games like their SaGa remakes.

Also the puns in that spoiler puts the ones I made in my previous post to shame in their awfulness.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on October 17, 2012, 04:11:18 PM
Haha yeaaah..  I kinda thought it was cheesy to make a pun spoiler or whatever.  I'd have taken a normal-sounding title.

If Squeenix is actually being lazy, then I immediately hate this FF13-2-2 garbage even more.

It's sort of irritating that companies are lazy by making sequels that no one wants instead of moving on (but that requires a new graphical and engine "build up" that wussy companies don't want to risk).

EDIT:  This just in, in topped sales this week, almost 150k copies -- which is damned nice for a new franchise.
Title: Re: Bravely Default: Flying Fairy
Post by: Raze on October 17, 2012, 05:24:13 PM
Quote
I hear an apparent end game spoiler tries to make the title less ridiculous.

Or more ridiculous.

I'm playing trails in the sky right now and you know what I like about it?

I'm trailing sky pirates.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on October 17, 2012, 05:31:11 PM
Quote
I hear an apparent end game spoiler tries to make the title less ridiculous.

Or more ridiculous.

I'm playing trails in the sky right now and you know what I like about it?

I'm trailing sky pirates.

TitS.
Title: Re: Bravely Default: Flying Fairy
Post by: Iron Maw on October 18, 2012, 11:46:13 AM
SE releases 90% of their RPGs in the west so I don't see how they're lazy. FFXIII and XIII-2 are only 2 games out of many others that they bring over. This also includes Complication titles, which we don't get all the games in anyway.

The only reason you don't see a lot really niche series like SaGa over here is pretty obvious, they sell like shit. This especially true in current market.

Haha yeaaah..  I kinda thought it was cheesy to make a pun spoiler or whatever.  I'd have taken a normal-sounding title.

I can understand finding "Bravely Default" utterly baffling, but I don't see what's wrong with "Flying Fairy". The game actually has Fairy who is a principal character. I also find spoiler pretty clever considering the events in the game and it's surprising very unpretentious. I think some of you are just too jaded. :P

Quote
EDIT:  This just in, in topped sales this week, almost 150k copies -- which is damned nice for a new franchise.

Yeah, the debut has been very nice and the game is getting great reviews and impressions.

BTW, the Vampire class apparently is kinda of like a "Blue Mage" and one interesting traits about it is that those in this Job are in permanent undead status. This means if a character dies in this class, they can automatic be revived in the next turn, provided everyone else still alive in battle. 
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on October 18, 2012, 01:41:44 PM
SE releases 90% of their RPGs in the west so I don't see how they're lazy. FFXIII and XIII-2 are only 2 games out of many others that they bring over. This also includes Complication titles, which we don't get all the games in anyway.

The only reason you don't see a lot really niche series like SaGa over here is pretty obvious, they sell like shit. This especially true in current market.

So are you saying that Dragon Quest is a niche series? Because we only got VI & IX due to Nintendo picking up the distribution slack.
Title: Re: Bravely Default: Flying Fairy
Post by: Iron Maw on October 18, 2012, 02:02:49 PM
In the west it is.

IIRC, even though Nintendo brought over VI and IX, the sales of those games weren't all too great nor did they localize many of the other titles. DQ isn't talked about much on western gaming forums either.

Hell, I'm pretty sure SMT in general is way more popular over here and that series still considered niche.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on October 18, 2012, 06:04:07 PM
I think some of you are just too jaded. :P

That's the reality of practically every gaming site on the Internet.

BTW, the Vampire class apparently is kinda of like a "Blue Mage" and one interesting traits about it is that those in this Job are in permanent undead status. This means if a character dies in this class, they can automatic be revived in the next turn, provided everyone else still alive in battle.

Sounds very useful if used correctly.
Title: Re: Bravely Default: Flying Fairy
Post by: Iron Maw on October 23, 2012, 07:00:39 PM
Bravely Default Praying Blade announced:

http://bdashnews.wordpress.com/2012/10/23/s-e-announces-bravely-default-praying-blade/

Sounds like some sort of MMO spin-off rather than a sequel.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on October 23, 2012, 07:03:55 PM
NO ONE BUMP THIS F&*@#^&@ING TOPIC UNLESS IT LOCALIZATION ANNOUNCING!! >=(

Sigh.... nah, whatever.  I'm just blue.

I may be selling Game and OST soon if anyone is interested.
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on October 23, 2012, 07:30:47 PM
I think some of you are just too jaded. :P

That's the reality of practically every gaming site on the Internet.

Not quite everyone. I know at least one where very few people are jaded.

As for the new game announcement...I don't think I even believe that's real. Guess I'll be off to do research...
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on October 23, 2012, 08:47:25 PM
(http://i49.tinypic.com/acptz4.png)

Edea Lee by Hentai artist Eroquis.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on October 24, 2012, 11:08:55 AM
Bravely Default Praying Blade announced:

http://bdashnews.wordpress.com/2012/10/23/s-e-announces-bravely-default-praying-blade/

Sounds like some sort of MMO spin-off rather than a sequel.

http://gematsu.com/2012/10/bravely-default-praying-brage-detailed-in-famitsu

More info including it being called Praying Brage and a few details like battle party size and number of available jobs.
Title: Re: Bravely Default: Flying Fairy
Post by: Annubis on October 24, 2012, 12:22:03 PM
Am I the only one that thinks that splitting a serie on different system is a really stupid idea?
Title: Re: Bravely Default: Flying Fairy
Post by: Klyde Chroma on October 24, 2012, 05:59:36 PM
NO ONE BUMP THIS F&*@#^&@ING TOPIC UNLESS IT LOCALIZATION ANNOUNCING!! >=(

Sigh.... nah, whatever.  I'm just blue.

I may be selling Game and OST soon if anyone is interested.

Thats funny to me.... because although I have not posted in this thread once til now, I've checked it almost every day, that I see it bumped, hoping for that very same news-LoL

I'm not gonna lose sleep over this one though.... I learned my lesson with Xenoblade.... the measures I went to, to play that game when it came out in PAL territories was ...... disturbing.... only to have the stateside announcement roll in when I was about 20 or so hours into the title....  never again....

From now on I will accept what it is we get and do not here in the states.... its not like I don't have a backlog to occupy me, or anything.... oh unless its old Super Famicom titles we didn't get.... I have a funny obsession with those.... I feel like the JRPG's of that era was like an alternate-reality childhood I can now experience as an adult or something.... In other words, they prove nostalgic to play though I never saw them before.... yea, I need those.... but thats off topic, and probably better suited to be discussed with a psychologist or something...

Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on October 24, 2012, 09:29:21 PM
Am I the only one that thinks that splitting a serie on different system is a really stupid idea?

Not only does that happen all the time, but this sounds like just a web browser side game. You may as well call Bioshock Infinite stupid for that puzzle game you play in a browser as a pre-order bonus.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on October 26, 2012, 01:43:18 AM
(http://i50.tinypic.com/a4u6og.png)(http://i47.tinypic.com/22xeux.png)

"Bravely Default: Praying Brage takes place 200 years after the events in the Nintendo 3DS game, Bravely Default: Flying Fairy."

"Since the PC game is set so far in the future it has a new cast of characters. Edea Lee Oblige is the guardian of the wind crystal and probably a descendant of the protagonists from Flying Fairy."

Introduction Movie (http://www.youtube.com/watch?v=fI4wogKHnqs) -- famitsutube channel

"Bravely Default: Praying Brage is being developed by NHN Hangame, the group behind Valkyria Duel and the Vita game Piccotto Knights. We're pretty sure that's what the teaser site hoopla was for. Square Enix plans on connecting the PC and 3DS games, but have not detailed how this will work. An open beta test for Bravely Default: Praying Brage will start on November 1." -- Source: Siliconera (http://www.siliconera.com/2012/10/25/bravely-default-pc-game-is-set-200-years-after-the-nintendo-3ds-game/)

http://bdpb.hangame.co.jp/lp/
Title: Re: Bravely Default: Flying Fairy
Post by: Farron on October 26, 2012, 06:07:24 AM
A PC game in Japan... I hardly see the point. If anything I hear all the time they don't like to play on the PC. Why not just make it a downloadable title for the 3DS or even the Vita if they are so eager to change between platforms. On the other hand being downloadable doesn't help much either as they are not much fond of downloading games either.

Anyway, the trailer does look nice, even with no gameplay at all.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on October 26, 2012, 09:14:34 AM
I'm personally surprised that this didn't end up being for iOS. And yeah I know that there's always the possibility that there could be plans for one given how positive the reception has been for Flying Fairy, at least for what I've seen anyway.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on October 29, 2012, 11:48:23 AM
http://www.siliconera.com/2012/10/29/bravely-default-pc-game-unlocks-3ds-costume/

So yes, Blondie (and so far only Blondie) gets a costume out of this.

Also if this game is supposed to be on PCs then where's the porn? It's basically a rule at this point in Japan's Gaming Industry to only ever release pornographic and indie games (which tend to have pornographic elements to them anyways) on PCs.
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on December 01, 2012, 11:49:26 PM
http://www.siliconera.com/2012/12/01/square-enix-are-working-on-something-called-all-the-bravest/?utm_source=feedburner&utm_medium=twitter&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on December 01, 2012, 11:59:04 PM
(http://blogs.southflorida.com/citylink_dansweeney/homer-drool.gif)
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on December 02, 2012, 10:38:49 AM
Watch it turn out to be DLC for FFXIII-2 like Chronobreak did (well okay, it doesn't necessarily have to be FFXIII-2; it could be for FFXIVmk2 or Tomb Raider instead).
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on December 02, 2012, 01:54:50 PM
I'm hoping it's a localized title announcement.
Title: Re: Bravely Default: Flying Fairy
Post by: Akanbe- on December 02, 2012, 02:49:47 PM
I'm hoping it's a localized title announcement.

That's what I'm thinking (hoping) too.  I don't know if it being filed in Europe helps that idea or not.  If that's the name they go with, probably for the best.  Less Engrish.
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on December 02, 2012, 02:51:13 PM
I'm hoping it's a localized title announcement.

That's what I'm thinking (hoping) too.  I don't know if it being filed in Europe helps that idea or not.  If that's the name they go with, probably for the best.  Less Engrish.

I know at least one person was expecting "Final Fantasy: Bravely Default." Which was something I sort of expected, too.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on December 02, 2012, 04:13:49 PM
That trademark better hit NA too if it's BD. That title is the closest thing that greatly resembles a Final Fantasy game.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on December 02, 2012, 06:46:15 PM
I'm hoping it's a localized title announcement.

That's what I'm thinking (hoping) too.  I don't know if it being filed in Europe helps that idea or not.  If that's the name they go with, probably for the best.  Less Engrish.

Assuming that is the case, how will they be able to keep that horrible horrible pun that's in the JP title?
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on December 02, 2012, 10:48:57 PM
All the Bravest: Flying Fairy?

It's not really that relevant.

I'm more curious if they'd release a black 3DS case as well... Mmm

Look at me getting ahead of myself. D:
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on December 17, 2012, 10:54:11 PM
http://www.siliconera.com/2012/12/17/bravely-default-sequel-in-the-works-producer-asking-for-fan-feedback/

So a proper sequel is now in the works instead of yet another browser games.
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on December 17, 2012, 11:06:49 PM
If they have a go ahead on the sequel I half expect they'd bring the original over to see if it can work out here. If they don't I'd have to wonder if SE's fully decided to just not bother with JRPG releases if they're not guaranteed (FF) or cheap releases here.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 26, 2013, 02:37:30 AM
http://m.neogaf.com/showpost.php?p=48230726

Alleged inside scoop says BraveDefault is back on the table and green-lit for localization. 

But I'm also one of them "see it to believe it" types.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on February 26, 2013, 03:10:31 AM
Haha, he even throws there a teaser about "a certain FF title" to be shown around September. Isn't September the month of TGS in Japan?
Title: Re: Bravely Default: Flying Fairy
Post by: Akanbe- on February 27, 2013, 04:14:13 PM
Haha, he even throws there a teaser about "a certain FF title" to be shown around September. Isn't September the month of TGS in Japan?

Quote
Something big will happen in Japan around September/start of 4th quarter and it's about a certain FF title haha but I really can't say more. They're currently meeting some of the biggest retailers concerning a big advertising campaign.

Usually September, yes.  My guess most likely a HD port of FF7. 
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on February 27, 2013, 04:34:45 PM
Usually September, yes.  My guess most likely a HD port of FF7.  

AH HAHAHA.

Seriously though it's probably something concrete finally being revealed on FFvXIII.
Title: Re: Bravely Default: Flying Fairy
Post by: kyuusei on February 27, 2013, 05:08:46 PM
http://m.neogaf.com/showpost.php?p=48230726

Alleged inside scoop says BraveDefault is back on the table and green-lit for localization. 

But I'm also one of them "see it to believe it" types.

Me too, especially after, you know, Type-0.
Title: Re: Bravely Default: Flying Fairy
Post by: Akanbe- on February 27, 2013, 06:51:42 PM
Usually September, yes.  My guess most likely a HD port of FF7.  

AH HAHAHA.

Seriously though it's probably something concrete finally being revealed on FFvXIII.

I forgot about versus which it probably is, but hear me out I steadfastly believe that it's coming on the PS4.  I don't personally give a fuck, but it's coming. 

     
Unless they don't want to ruin a "classic" in their fanboy's eyes, I cannot think of any reason why they wouldn't. 
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on February 27, 2013, 07:17:11 PM
Well, there's the whole deal with the new FF in production for PS4 that some people want to believe is Versus renamed to XV.

But I don't know... maybe they show something completely new for PS4 and Versus is ends up coming for PS3 after all these years. Whatever they do, it would be nice if they'll stop fucking around with people's expectation.
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on February 27, 2013, 07:43:24 PM
Or at that very least, they could localize Bravely Default WHICH I WOULD HAVE PLAYED IN JAPANESE BUT HEYO REGION LOCKED 3DS
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on February 27, 2013, 07:46:29 PM
Unless they don't want to ruin a "classic" in their fanboy's eyes, I cannot think of any reason why they wouldn't. 

Games are expensive. Especially the kind of remake fans are clamoring for.

What's SMARTEST I think is a slightly updated 3DS or even Vita title, not something that's a full blown remake but may upscale and touch up the backgrounds, update the character models a little, and retranslate the game. Less Zero Mission and more FFIV GBA or PSP. But at this point they backed themselves in a corner with that tech demo, and it didn't help they DID announce ports/updates to VII-IX on PS2 (probably before they realized it was just more practical to keep selling the PS1 games to play on PS2.)
Title: Re: Bravely Default: Flying Fairy
Post by: Lard on February 27, 2013, 07:51:53 PM
http://m.neogaf.com/showpost.php?p=48230726

Alleged inside scoop says BraveDefault is back on the table and green-lit for localization. 

But I'm also one of them "see it to believe it" types.

Damn you for getting my hopes up!
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on February 27, 2013, 08:58:49 PM
IMO, the safe money is on XIII-3 getting a Japanese release date and another iOS title to cash in on (maybe a Versus prequel chapter or some horseshit). The unlikely bet though would be Versus getting renamed XV and a prequel iOS title cash in (they've abandoned everything else about that XIII compilation thus far, they just need to finish it off with a Versus conversion), which I'm falling back on in case Batman Lightning Returns comes out before then. The "Goddammit Japan!" bet would be an FF heroine dating sim (or god help us, an FF hero Otome game) because the FF brand has been slapped on games from every other genre that doesn't take effort to make (they haven't made an FF themed platformer yet, but I'm not going to hold my breath on that one since that would involve effort on Squeenix's part). And finally the "It's too goofy to not be a distinct possibility!" bet is when Squeenix reveals XV and it turns out to be a Browser based game like Farmville.

Honestly though, I just want those 3DS remakes of FFs V and VI already.


Fake Edit: Plus you know that when Squeenix inevitably rename Versus into XV they're going to come up with the cheesiest/Engrishy justification for it (Future Quote; Squeenix Guy: "So the 'X' in the number stands for the ties XV shares with the epic XIII saga while the 'V' represents the formerly named 'Versus'. Brilliant as usual!").
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on March 01, 2013, 10:00:22 AM
Bravely Default Twitter teasing localization? (http://gematsu.com/2013/03/bravely-default-twitter-teasing-localization) -- Source: Gematsu

"The official Twitter account (https://twitter.com/BDFF_OFFICIAL/status/307441160241180672) for Bravely Default: Flying Fairy posted an interesting update this morning.

"It's been a long time since I accessed Twitter," it said. "We hear your voices, foreigners!"
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on March 01, 2013, 10:18:24 AM
                         Dice v
(http://img.photobucket.com/albums/v411/Valkyrie963/wagtail_zps951e5cc4.gif)
            Squeenix ^
Title: Re: Bravely Default: Flying Fairy
Post by: Fadedsun on March 01, 2013, 10:33:23 AM
The wheel of fate is turning!
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on March 01, 2013, 11:38:30 AM
This could be the first day of a glorious turnaround.
Title: Re: Bravely Default: Flying Fairy
Post by: Farron on March 01, 2013, 04:38:15 PM
To make it even better all that is left is to announce it to summer!

If Bravely Default and SMTIV both get here this year I think we won't need to complain for any other game taking to long for a long time!
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on March 01, 2013, 05:17:59 PM
To make it even better all that is left is to announce it to summer!

If Bravely Default and SMTIV both get here this year I think we won't need to complain for any other game taking to long for a long time!

I need Dragon Quest VII. More Dragon Quest really, we seem to be having two games skipped over on 3DS, and while I don't care for Monsters I do want Rocket Slime, I really liked the one we got.

EDIT: Actually, yeah. JUST BD:FF isn't really enough for me from SE, they've been extremely lean the last few years when it's come to Japanese output worth a damn, so I'd really like to see more and not just FFXIII crap. Hell, we're missing some of THAT too, even though it got a name change so it's technically not that any more (Type-0).
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on March 01, 2013, 08:37:45 PM
To make it even better all that is left is to announce it to summer!

If Bravely Default and SMTIV both get here this year I think we won't need to complain for any other game taking to long for a long time!

I need Dragon Quest VII. More Dragon Quest really, we seem to be having two games skipped over on 3DS, and while I don't care for Monsters I do want Rocket Slime, I really liked the one we got.

EDIT: Actually, yeah. JUST BD:FF isn't really enough for me from SE, they've been extremely lean the last few years when it's come to Japanese output worth a damn, so I'd really like to see more and not just FFXIII crap. Hell, we're missing some of THAT too, even though it got a name change so it's technically not that any more (Type-0).

^My thoughts. I'll believe again IF we get DQVII from them and not just from XSeeD or Nintendo.

That, and BD:FF sounded like it was only a competent game and not a significant or successful title so missing out on it wouldn't bother me nearly as much as a playable version of one of my favorite DQs.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on March 01, 2013, 11:09:13 PM
Hahaha.....DQ.

...Post Count +1!
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on March 02, 2013, 03:28:42 PM
@BDFF_OFFICIAL: https://twitter.com/BDFF_OFFICIAL/status/307929760359645184

Hahaha.....DQ.

...Post Count +1!

Trails in the Sky SC is never going to come out.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on March 02, 2013, 07:55:15 PM
@BDFF_OFFICIAL: https://twitter.com/BDFF_OFFICIAL/status/307929760359645184

:D

Quote
Hahaha.....DQ.

...Post Count +1!

Trails in the Sky SC is never going to come out.

D:
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on March 02, 2013, 09:29:38 PM
Hahaha.....DQ.

...Post Count +1!

Trails in the Sky SC is never going to come out.

I hate both of you.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on March 04, 2013, 07:23:54 PM
https://twitter.com/BDFF_OFFICIAL/status/307929760359645184
(http://img.photobucket.com/albums/v411/Valkyrie963/thatsabingo_zps845e6eaa.gif)
Title: Re: Bravely Default: Flying Fairy
Post by: Lard on March 04, 2013, 08:15:32 PM
I really wish the 3DS wasn't region locked. I'd just buy one now for EO4 and the 999 sequel, in preparation for SMT 4 and this.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on March 05, 2013, 01:30:06 AM
Import Review: Bravely Default: Flying Fairy (http://www.japanator.com/import-review-bravely-default-flying-fairy-27238.phtml)

I didn't knew (or ignored the fact) that the game has voice acting... it does sound like an RPG I would enjoy for hours along with SMT IV.
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on March 05, 2013, 01:57:49 AM
The soundtrack alone makes the game an auditory feast *cough*shill*cough*http://www.rpgfan.com/soundtracks/bravelydefault/index.html*cough*
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on April 03, 2013, 09:41:35 PM
http://www.siliconera.com/2013/04/03/bravely-default-flying-fairy-will-be-localized-for-the-west/?utm_source=feedburner&utm_medium=twitter&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29

For your consideration.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on April 03, 2013, 10:01:32 PM
Cool.

...I don't have a 3DS though.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on April 03, 2013, 10:07:38 PM
(http://img.photobucket.com/albums/v411/Valkyrie963/lights_zpsd3b466cc.gif)

Time to enter the poor house...happily.
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on April 03, 2013, 10:11:54 PM
Hope it's for real and not affected by the recent upheaval at SE. It'd figure if after a few years they're set to FINALLY release another traditional RPG like I used to rely on them for... only for it to be swept away because Wada bet poorly on XIV and Eidos.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on April 03, 2013, 10:14:51 PM
(http://i.minus.com/ibzAYRuE3F0mSK.gif)
Title: Re: Bravely Default: Flying Fairy
Post by: Dincrest on April 03, 2013, 10:32:13 PM
Man, 3DS owners are getting spoilt this year.  Fire Emblem, Soul Hackers, SMT 4, Pokemon XY, Bravely Default... plus whatever I'm forgetting.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on April 03, 2013, 10:33:58 PM
Man, 3DS owners are getting spoilt this year.  Fire Emblem, Soul Hackers, SMT 4, Pokemon XY, Bravely Default... plus whatever I'm forgetting.

(http://i.imgur.com/Je3llSv.png)
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on April 03, 2013, 11:34:34 PM
Trusted sources? I demand a definite piece of news.

Man, 3DS owners are getting spoilt this year.  Fire Emblem, Soul Hackers, SMT 4, Pokemon XY, Bravely Default... plus whatever I'm forgetting.

(http://i.imgur.com/Je3llSv.png)
Two of those aren't like the others.
Title: Re: Bravely Default: Flying Fairy
Post by: Lard on April 03, 2013, 11:42:35 PM
I'm getting a 3ds this summer anyway.

Great news.
Title: Re: Bravely Default: Flying Fairy
Post by: (Tunnels) on April 04, 2013, 12:36:01 AM
Woohoo!!  This will definitely be a title I won't think twice about pre-ordering. Really can't wait for it now.
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on April 04, 2013, 12:46:49 AM
Same here. The moment it's announced, I'm going to preorder whatever super giga megma assault battery rapid wizard's companion ultra uber sentinel N7 dragon edition they have.
Title: Re: Bravely Default: Flying Fairy
Post by: insertnamehere on April 04, 2013, 01:03:38 AM
Same here. The moment it's announced, I'm going to preorder whatever super giga megma assault battery rapid wizard's companion ultra uber sentinel N7 dragon edition they have.

What if it just has a standard edition with the game?
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on April 04, 2013, 01:05:48 AM
Then I'm glad I bought the super special Japanese edition when I had the chance!!
Title: Re: Bravely Default: Flying Fairy
Post by: Ashton on April 04, 2013, 01:09:48 AM
This time last year I was all "My 3DS sucks!"

Now I'm all "My 3DS rocks!"

Yes.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on April 04, 2013, 02:48:47 AM
Two of those aren't like the others.

I don't care.
Title: Re: Bravely Default: Flying Fairy
Post by: Farron on April 04, 2013, 09:06:05 AM
If this happens to be true I hope they don't release it the same day of SMT IV (or GTAV).
If this game is good, which it seems to be, I hope it surpasses expectation of sales (however ridiculous SE have them nowadays) just so they can see it doesn't have to have a Final Fantasy name on every game they release on the West.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on April 04, 2013, 12:24:50 PM
Same here. The moment it's announced, I'm going to preorder whatever super giga megma assault battery rapid wizard's companion ultra uber sentinel N7 dragon edition they have.

Meanwhile, that swank FE 3DS I got in February will be seeing a lot of mileage this year (regardless as to whether this pans out or not).
Title: Re: Bravely Default: Flying Fairy
Post by: Klyde Chroma on April 04, 2013, 03:14:32 PM
Well this was a pleasant pseudo-announcement to wake up to today!

This is, without a doubt, a good time to be a 3DS owner.... now if I can just conquer my aversion to handhelds.

I have been trying to polish off just one 3ds title, but for some reason I just can't commit to handhelds. My completion rate for console games is great (in the last 4-5 years I can count the games I didn't finish on one hand) but geeeee golly do I have a difficult time with my 3ds.

If the SMT titles and bravely default don't compel me enough to finish and break me of this handheld-problem I don't think anything will.

I can't believe no one else has trouble staying dedicated to handheld titles. I REALLY love my games, probably to an unhealthy degree, but I truly have difficulties in this regard! Worst part about it is, with so many stellar titles for the DS and 3ds, my shelf is quickly filling with stuff I haven't even opened yet (all the dragon quests immediately come to mind).

This is one demon in need to exorcise so to speak... if bravely default gets localized and I still have this problem I think something terrible may happen to my psyche...
Title: Re: Bravely Default: Flying Fairy
Post by: Kevadu on April 04, 2013, 04:01:38 PM
You're not alone there, Klyde.  I've never been crazy about gaming on handhelds.  My PSP and DS libraries are filled with unfinished games.  I think it's the ergonomics (or lack thereof) that really gets to me.  Leaning over and squinting at some tiny screen for long sessions is not comfortable, and these systems don't exactly feel good in your hands either.

But oddly enough I don't have any aversion to gaming on my Vita.  I seriously love the thing.  I dismissed that as new gadget syndrome at first, but it's been quite a while and I still feel that way.  Must be that big, beautiful screen I guess.  In a lot of ways I prefer it to console gaming since it's much faster to get into the games.  (Instead of having to turn on my TV and sound system, boot up the console, select a game and go through all the loading screens and stuff everytime...)  Now if only it had more games...well, I still play PSP games on it and there are a ton of those.

I haven't gotten a 3DS yet, but I've tried one before and wasn't impressed.  Ergonomically it's pretty much just the same as the DS, and the 3D affect gives me headaches.  Can't deny that the library is looking pretty impressive, though...
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on April 04, 2013, 04:13:43 PM
If screensize is the issue (does sound like it for you Kevadu, but no idea which 3DS you used) stick with the XL model, and check out grips for ergonomics. I never cared enough to get grips, but combining those large screens and grips might just make the difference between "unplayable" and "this is pretty nice", especially if you don't force yourself to use 3D when you don't like it.

Also: the XL's 3D screen is about the same size as the Vita's. Will make the large pixels more obvious, but it does seem like if one's fine then the other should be size-wise.
Title: Re: Bravely Default: Flying Fairy
Post by: Akanbe- on April 04, 2013, 04:21:51 PM
Glad they're finally getting around to it.

I find it kind of humorous that of all my anticipated video games that are going to be released in the next few months are all for the 3DS.
Title: Re: Bravely Default: Flying Fairy
Post by: Kevadu on April 04, 2013, 05:07:10 PM
If screensize is the issue (does sound like it for you Kevadu, but no idea which 3DS you used) stick with the XL model, and check out grips for ergonomics. I never cared enough to get grips, but combining those large screens and grips might just make the difference between "unplayable" and "this is pretty nice", especially if you don't force yourself to use 3D when you don't like it.

Also: the XL's 3D screen is about the same size as the Vita's. Will make the large pixels more obvious, but it does seem like if one's fine then the other should be size-wise.

Well, screen size is an issue, certainly, but it's not the only issue.  What I love about the Vita's screen isn't just the size, or even the resolution, but the brightness, color saturation, excellent viewing angles, and general readability in different lighting conditions.  It's just a really nice screen all-around.  Didn't get that impression from the 3DS screen, and though I admit I haven't tried an XL yet but I don't think the underlying tech is any different.

That said, if I do get a 3DS it will probably be an XL...
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on April 04, 2013, 05:43:00 PM
Yeah, you'd probably need to flip the 3D off to at least get close to the viewing angle advantage, and admittedly the IQ IS lower beyond just the resolution difference. Almost makes me wish I could get some sort of OLED 3D screens put in instead, or at least higher quality LCDs.

But I figure JUST for discomfort viewing angles and screen size are the biggest non-ergonomic obstacles, and the XL's covered those so long as you flip 3D off, and grips can likely address ergonimic problems. And if you're not really digging the 3D there's not too much reason to leae it on anyway, not at full blast at least.
Title: Re: Bravely Default: Flying Fairy
Post by: kyuusei on April 04, 2013, 06:16:12 PM
Hope it's for real and not affected by the recent upheaval at SE. It'd figure if after a few years they're set to FINALLY release another traditional RPG like I used to rely on them for... only for it to be swept away because Wada bet poorly on XIV and Eidos.

Pretty sure Eidos has been a fair bit more profitable than FFXIV for them... :P

Will be getting this if this is accurate. I need something for my 3DS that's not MegaTen. or FE. Or Virtue's Last Reward.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on April 04, 2013, 09:48:39 PM
Hope it's for real and not affected by the recent upheaval at SE. It'd figure if after a few years they're set to FINALLY release another traditional RPG like I used to rely on them for... only for it to be swept away because Wada bet poorly on XIV and Eidos.

Pretty sure Eidos has been a fair bit more profitable than FFXIV for them... :P

Try telling that to Squeenix's upper management. :(
Title: Re: Bravely Default: Flying Fairy
Post by: Farron on April 04, 2013, 10:44:27 PM
If there is one thing I've been loving since I gave handhelds a proper chance was that I can really play anywhere. Especially in the end of the day, you're laying down on your bed. Just recently I can't believe how long I stayed up at night some days playing Persona 4 The Golden, and this week with Etrian Odyssey IV.
Title: Re: Bravely Default: Flying Fairy
Post by: insertnamehere on April 04, 2013, 11:07:23 PM
Quote
big, beautiful screen

Does the PSV require much touch screen use?
I've tried playing with it at retail displays and it seems like the only way to choose a game is to use the touch screen, and without a stylus I think it would have fingerprints too easily and need cleaning.
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on April 04, 2013, 11:18:22 PM
Hope it's for real and not affected by the recent upheaval at SE. It'd figure if after a few years they're set to FINALLY release another traditional RPG like I used to rely on them for... only for it to be swept away because Wada bet poorly on XIV and Eidos.

Pretty sure Eidos has been a fair bit more profitable than FFXIV for them... :P

Try telling that to Squeenix's upper management. :(

It's probably not either or anyway. Eidos was an investment they hoped they'd get money back, but thus far have just been losing it, albeit probably not at too great a pace, and could probably be remedied just by figuring out how to lower budgets but keep sales consistent.

FFXIV, meanwhile, is the fucking Titantic. Even Spirits Within has nothing on that from how it sounds.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on April 05, 2013, 11:04:43 AM
Hope it's for real and not affected by the recent upheaval at SE. It'd figure if after a few years they're set to FINALLY release another traditional RPG like I used to rely on them for... only for it to be swept away because Wada bet poorly on XIV and Eidos.

Pretty sure Eidos has been a fair bit more profitable than FFXIV for them... :P

Try telling that to Squeenix's upper management. :(

It's probably not either or anyway. Eidos was an investment they hoped they'd get money back, but thus far have just been losing it, albeit probably not at too great a pace, and could probably be remedied just by figuring out how to lower budgets but keep sales consistent.

FFXIV, meanwhile, is the fucking Titantic. Even Spirits Within has nothing on that from how it sounds.

True, but the difference between the two is that SW nearly wiped out Squaresoft wholesale which forced them to whore sell out to Enix to survive, meanwhile Squeenix is still a publishing juggernaut that can fall back on its anime and manga sales no matter how cataclysmal the failure they make elsewhere might be.

I suppose my point here is that if Squeenix were to make a movie like FF:SW like Squaresoft did back in the day with comparable box office results and everything, I'd bet you dimes to donuts that the Squeenix of today would be trying to salvage that shit like mad, trying to crank out sequels that retcon the first movie while being even more bland and lifeless than before, or try to sweep the original movie under the rug with a special release that's redirected/re-edited but still uses all the same assets and performances as before, all while trying to tie the movie and its characters into crossover projects and everything to create a false sense of compatibility with older and far more successful endeavors.

It seems to me that the one enemy greater than Squeenix's own hubris is their own stubbornness.
Title: Re: Bravely Default: Flying Fairy
Post by: Klyde Chroma on April 17, 2013, 01:54:15 PM
Peeeeerrrrrty cool stuff right here!!

http://www.siliconera.com/2013/04/17/bravely-default-flying-fairy-has-an-english-subtitled-trailer/

Looks like Europe gets er' first and it is being published by Nintendo.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on April 17, 2013, 02:03:55 PM
My body will be ready.
Title: Re: Bravely Default: Flying Fairy
Post by: Akanbe- on April 17, 2013, 03:26:06 PM
2014?  Are you serious SE?
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on April 17, 2013, 03:32:52 PM
2014?  Are you serious SE?

Can't imagine what else they're working on.  I dunno, I know Trails SC is a touchy subject because there's a TON of text...does Brave Default have the same problem?
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on April 17, 2013, 03:54:32 PM
^Probably they have just been working on the localization recently.

My wallet will be ready.

Fixed.
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on April 17, 2013, 06:49:55 PM
2014?  Are you serious SE?

Can't imagine what else they're working on.  I dunno, I know Trails SC is a touchy subject because there's a TON of text...does Brave Default have the same problem?

I believe it's supposed to be pretty text heavy, but at least it has a firm date which is more than Trails SC gets. :(
Title: Re: Bravely Default: Flying Fairy
Post by: kyuusei on April 17, 2013, 06:53:07 PM
2014?  Are you serious SE?

Can't imagine what else they're working on.  I dunno, I know Trails SC is a touchy subject because there's a TON of text...does Brave Default have the same problem?

Maybe they're reviving FFT0....

...yeah no, I've given up hope on that.
Title: Re: Bravely Default: Flying Fairy
Post by: Fadedsun on April 17, 2013, 07:52:12 PM
I'm happy with the 2014 release. There are way too many 3DS games coming in 2013 that I want and this isn't priority for me.
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on April 17, 2013, 07:57:48 PM
2014?  Are you serious SE?

Can't imagine what else they're working on.  I dunno, I know Trails SC is a touchy subject because there's a TON of text...does Brave Default have the same problem?

Maybe they're reviving FFT0....

...yeah no, I've given up hope on that.

Eh, I think odds are good release will be seen somehow eventually, but I'm not going to freak out over it at this point. It's basically a matter of porting, and SE's going to want to port it to something eventually.
Title: Re: Bravely Default: Flying Fairy
Post by: Lard on April 17, 2013, 08:20:17 PM
I don't care if it's 2014. I'm happy Europe is getting it as well for once.

I'm just happy we're getting it at all.

Besides, with EO4, Soul Hackers, SMT4 and Project X Zone, I don't mind Bravely Default coming a little later.

I believe it's supposed to be pretty text heavy, but at least it has a firm date which is more than Trails SC gets. :(

Do people still think we're getting this?
Honestly, we have less chance of getting SC than we do of getting Versus 13.
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on April 17, 2013, 08:39:21 PM
Do people still think we're getting this?
Honestly, we have less chance of getting SC than we do of getting Versus 13.

That's not saying much given that once Versus XIII is proven to be underway it's a lock.

I don't expect to see it on PSP, but if Sony loosens up with PSP Remasters there might be a decent chance on PS3, and so long as they start getting Trails games AT ALL on PC that should be wide open.

NOTE: Getting a "firm date" is more than Trails SC in that it's ALSO proof we should be seeing it, whereas it's completely hazy on Trails SC.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on April 17, 2013, 09:00:48 PM
we have less chance of getting SC than we do of getting Versus 13.

Localization shenanigans and development hell are two different things.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on April 17, 2013, 10:13:49 PM
we have less chance of getting SC than we do of getting Versus 13.

Localization shenanigans and development hell are two different things.

Namely in that one of those doesn't involve going through the other.
Title: Re: Bravely Default: Flying Fairy
Post by: Farron on April 17, 2013, 10:43:14 PM
2014?  Are you serious SE?
I also can't believe myself.
I'm happy it's coming, but come on, next year? We're still in April and even so they can't release this year?
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on April 17, 2013, 11:14:41 PM
Ideally they'd at least release it at the same time as Europe, but I guess Nintendo doesn't feel that's a good idea. It'd probably also help if SE jumped on localizing ASAP rather than seemingly leaving Nintendo to pick it up (or is it just distribution?)
Title: Re: Bravely Default: Flying Fairy
Post by: Lard on April 17, 2013, 11:50:02 PM
They've got Kingdom Hearts and Final Fantasy HD remasters coming. Don't you guys know how much time and how many resources those take?
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on April 18, 2013, 12:21:35 AM
They've got Kingdom Hearts and Final Fantasy HD remasters coming. Don't you guys know how much time and how many resources those take?

Remasters took more time and effort than resources as far as I know.
Title: Re: Bravely Default: Flying Fairy
Post by: Akanbe- on April 18, 2013, 02:11:07 PM
They've got Kingdom Hearts and Final Fantasy HD remasters coming. Don't you guys know how much time and how many resources those take?

Given your post history, not sure if you're being sarcastic or not.  I'd rather new content take priority over old content, but that doesn't seem to be happening.  Also BD is just localization at this point which I would assume would put it on a different schedule than FF/KH

I'm soft of curious how/why Europe is getting it first.  Don't European laws require games to be localized in a few different languages before it's even legally allowed to be released?  I don't mind that Europe is getting it first, just seems odd.
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on April 18, 2013, 05:30:39 PM
It's probably partially a business decision and partially a time thing. Rushed localizatiosn are bad, and I couldn't care less WHEN we get it, as long as we're actually getting it now. There are fifty million RPGs coming to 3DS this year, and being 'one of many great RPGs' doesn't exactly help sales when most people are going to say "yeah it looks cool but I'm not going to get it at launch, I'll hope the price drops." I have no problem with it being next year-- as long as we're getting it, I'm happy.

Also, awesomeness:

https://www.youtube.com/watch?v=OkdW91gocF4
Title: Re: Bravely Default: Flying Fairy
Post by: kyuusei on April 18, 2013, 07:18:34 PM
^ Agreed with all of this. It IS interesting that Europe's getting it first, but I'm honestly not bothered and I'm okay with waiting til next year. We know it's coming for sure, and I'm happy with that. Besides, I've got a lot to play already (3DS and otherwise), so it's good that some games are spaced out like so. Either way I'll get it day one for sure.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on April 18, 2013, 11:36:13 PM
Don't remember where I read this but it appears that the name of the game is going to be changed for whatever reason.

I've read a bunch of times comments from people that the subtitle "Flying Fairy" is the most important part of the name that shouldn't be changed while the "Bravely Default" part makes reference to a mechanic in the game (if I remember correctly) and is the main name of the IP/series.

I've got so used to the original name that I think the change would bother me, but I don't know...
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on April 18, 2013, 11:54:08 PM
Given how popular Tinker Bell is here and how...almost synonymous fairies are with females, I think it would be bad to keep it.  I dunno any part of Western culture that's used fairies with boys (made worse by the "cute anime fairy" on the cover).
Code: [Select]
Which is supposed to be ironic
Oh.  Pan's Labrynth had fairies.  But that's Spanish and the fairies get eaten by that eyes-in-hand-monster....that movie was sick.

Ygg, I recommend letting it go.  If it is changed, the name has little to do with the actual game.
Title: Re: Bravely Default: Flying Fairy
Post by: Lard on April 19, 2013, 01:44:30 AM
Given your post history, not sure if you're being sarcastic or not. 

I was being sarcastic.

It's probably partially a business decision and partially a time thing. Rushed localizatiosn are bad, and I couldn't care less WHEN we get it, as long as we're actually getting it now. There are fifty million RPGs coming to 3DS this year, and being 'one of many great RPGs' doesn't exactly help sales when most people are going to say "yeah it looks cool but I'm not going to get it at launch, I'll hope the price drops." I have no problem with it being next year-- as long as we're getting it, I'm happy.

I agree completely. Better late than never. And releasing it during an uncrowded month might help it out.
Now if it's fall 2014, I'll be a little annoyed.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on April 19, 2013, 01:45:30 AM
Given how popular Tinker Bell is here and how...almost synonymous fairies are with females, I think it would be bad to keep it.  I dunno any part of Western culture that's used fairies with boys (made worse by the "cute anime fairy" on the cover).
Code: [Select]
Which is supposed to be ironic
Oh.  Pan's Labrynth had fairies.  But that's Spanish and the fairies get eaten by that eyes-in-hand-monster....that movie was sick.

Ygg, I recommend letting it go.  If it is changed, the name has little to do with the actual game.

B-but what about that
Code: [Select]
terrible, terrible pun that spoils a major plot point of the game?
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on April 19, 2013, 01:50:38 AM
Given how popular Tinker Bell is here and how...almost synonymous fairies are with females, I think it would be bad to keep it.  I dunno any part of Western culture that's used fairies with boys (made worse by the "cute anime fairy" on the cover).
Code: [Select]
Which is supposed to be ironic
Oh.  Pan's Labrynth had fairies.  But that's Spanish and the fairies get eaten by that eyes-in-hand-monster....that movie was sick.

Ygg, I recommend letting it go.  If it is changed, the name has little to do with the actual game.

B-but what about that
Code: [Select]
terrible, terrible pun that spoils a major plot point of the game?

Code: [Select]
The jury in my head is still out on that one; still trying to decide if it's goofy and pretentious or...somewhat clever.

But in that sense, I kind of like the cover.  It's a cute and adorable fairy, but on a pitch black background and box that suits the [literally] darker sentiments of the endgame spoiler -- in a word: ironic. 

I still don't think it's good to market that title; but i like surprises
Title: Re: Bravely Default: Flying Fairy
Post by: insertnamehere on April 19, 2013, 11:31:44 AM
I'm hoping dem legs will be on the boxart.
Title: Re: Bravely Default: Flying Fairy
Post by: picomagic on April 19, 2013, 11:37:53 AM
Also, awesomeness:

https://www.youtube.com/watch?v=OkdW91gocF4
The Bravely Default concert was so amazing!
Motoi Sakuraba & Marty Friedman performed together on the same stage!

Battle Music Medley
http://www.youtube.com/watch?v=FUqulRUnqpo

Field Music Medley
http://www.youtube.com/watch?v=h8Mzm_eqvTQ
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on April 19, 2013, 01:16:18 PM
Also, awesomeness:

https://www.youtube.com/watch?v=OkdW91gocF4
The Bravely Default concert was so amazing!
Motoi Sakuraba & Marty Friedman performed together on the same stage!

Battle Music Medley
http://www.youtube.com/watch?v=FUqulRUnqpo

Field Music Medley
http://www.youtube.com/watch?v=h8Mzm_eqvTQ


TOO MUCH AWESOME
Title: Re: Bravely Default: Flying Fairy
Post by: mikey_artifas on April 19, 2013, 03:03:36 PM
The Bravely Default concert was so amazing!
Motoi Sakuraba & Marty Friedman performed together on the same stage!

Battle Music Medley
http://www.youtube.com/watch?v=FUqulRUnqpo

Field Music Medley
http://www.youtube.com/watch?v=h8Mzm_eqvTQ


This is awesome! Jun-ji and Yuki on drums and guitar from Acid Black Cherry, too!

Edit: oh, nice. I didn't know they all played on the album, too. I thought I heard Marty Friedman on there!
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on May 02, 2013, 12:58:12 AM
Bravely Default was originally designed as an Action RPG (http://www.siliconera.com/2013/05/01/bravely-default-was-originally-designed-as-an-action-rpg/) -- Source: Siliconera
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on August 28, 2013, 01:45:47 PM
Bravely Default: For the Sequel announced for 3DS (http://www.siliconera.com/2013/08/28/bravely-default-for-the-sequel-announced-for-3ds/) -- Source: Siliconera

"Siliconera reached out to Nintendo to ask whether this is the version of the game they intend to publish in the west, or whether they will be releasing the original Bravely Default instead. The publisher declined to comment."
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on August 28, 2013, 03:17:16 PM
Bravely Default: For the Sequel announced for 3DS (http://www.siliconera.com/2013/08/28/bravely-default-for-the-sequel-announced-for-3ds/) -- Source: Siliconera

"Siliconera reached out to Nintendo to ask whether this is the version of the game they intend to publish in the west, or whether they will be releasing the original Bravely Default instead. The publisher declined to comment."

We probably wont be getting this. Hell, we're lucky enough just to be getting any version at all.

(Unless, of course, this just happens to be why Nintendo's taking so long in localizing it. Still doubt it though as that would require Squeenix to be forthcoming with such plans and not just looking to remake a recently made game to sell to consumers at full price again, and/or making a Japanese exclusive version to keep the domestic market from importing the western bound exports at cheaper prices then they would've otherwise had to pay.)
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on August 28, 2013, 05:02:37 PM
I do believe we're getting this version. That absurdly late release date should be the reason why everyone's been saying that it's such a long time.
Title: Re: Bravely Default: Flying Fairy
Post by: Lard on August 28, 2013, 05:39:19 PM
I'm down with waiting a little longer if we're getting the "fancier" version.
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on August 28, 2013, 09:06:38 PM
I'm down with waiting a little longer if we're getting the "fancier" version.

I am, too, but I'm not holding my breath. At this point I might take what I can get...
Title: Re: Bravely Default: Flying Fairy
Post by: Dincrest on August 28, 2013, 09:11:24 PM
I'm down with waiting a little longer if we're getting the "fancier" version.

Same here.  I'd prefer "Director's Cut" version myself.  But it's release outside of Japan has been elusive and it sounds like many folks have already kinda given up hope that it will release.  I remain cautiously optimistic, especially since I too want the game.  The music is bliss. 
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on August 28, 2013, 11:46:58 PM
I'm down with waiting a little longer if we're getting the "fancier" version.

Same here.  I'd prefer "Director's Cut" version myself.  But it's release outside of Japan has been elusive and it sounds like many folks have already kinda given up hope that it will release.  I remain cautiously optimistic, especially since I too want the game.  The music is bliss. 

It's not about the loss of hope that it will get released as it got announced earlier this year that it will be released in 2014 thanks to NoA. The question though is "Did we get the updated rerelease, or the older vanilla version?".

Of course, the problem has been all the drama that's surrounded this game since it first was announced. Type-0 got stranded in Japan despite being the final evolution of one of the three FNC titles revealed back in E3 '06 (which didn't exactly bode well for Bravely Default). The fact that Squeenix has always opted out of releasing improved versions of a game outside of Japan (or at least to North America, in the case of FFX's International Edition). And the fact that Squeenix has made significant cut-backs on localizing their own games, forcing companies like Nintendo to pick up their slack, and usually at the expense of another game (in Bravely Default's case, we're missing out on the DQVII 3DS remake).

Granted, the first issue has more or less been resolved since then, and the third issue is more of a hazard that comes with being an RPGFan, but despite the progress made on the second issue, I still wouldn't put it past Squeenix to say "Nope. No export for you.".
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on August 29, 2013, 02:19:26 AM
Where the fairy flies, eh?

Ah well, crossing my fingers, toes, and eyes that we get the super-enhanced super-version.
Star Ocean 3 localization was kind enough to do so.... but this is like years later . I'd like to be an optimist, it'd be dumb if we didn't.
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on August 29, 2013, 03:36:13 AM
I'm down with waiting a little longer if we're getting the "fancier" version.

Same here.  I'd prefer "Director's Cut" version myself.  But it's release outside of Japan has been elusive and it sounds like many folks have already kinda given up hope that it will release.  I remain cautiously optimistic, especially since I too want the game.  The music is bliss. 

Man, some people would be crazy pessimistic to give up on a game announced for localization!

But, yeah, we don't really need to worry about seeing it or not so much as whether we'll see this content or not. Still, I imagine either they'll delay it in Europe and just get this version out for us, or they'll at least get the DLC out there so long as the game isn't a massive tank.
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on August 29, 2013, 08:51:11 AM
But, yeah, we don't really need to worry about seeing it or not so much as whether we'll see this content or not. Still, I imagine either they'll delay it in Europe and just get this version out for us, or they'll at least get the DLC out there so long as the game isn't a massive tank.

It's on a Nintendo system and not first party, so it will undoubtedly be delayed in Europe for months. Mind you, this happens with first-party Nintendo too, occasionally. We got Kirby's Epic Yarn about 10 months after North America. O.o I guess translating words to include the extra "u" is pretty time-consuming!
Title: Re: Bravely Default: Flying Fairy
Post by: Lard on September 01, 2013, 05:42:57 PM
It's on a Nintendo system and not first party, so it will undoubtedly be delayed in Europe for months. Mind you, this happens with first-party Nintendo too, occasionally. We got Kirby's Epic Yarn about 10 months after North America. O.o I guess translating words to include the extra "u" is pretty time-consuming!

You got Pandora's Tower and Xenoblade long before we did, so times may be changing.

The only thing I worry about is that Square has gone DLC crazy. I really hope we get the second version, but something tells me we'll get the vanilla version and have to pony up for the extra content. I hope I'm wrong though.
Title: Re: Bravely Default: Flying Fairy
Post by: Dincrest on September 01, 2013, 06:28:30 PM
The only thing I worry about is that Square has gone DLC crazy. I really hope we get the second version, but something tells me we'll get the vanilla version and have to pony up for the extra content. I hope I'm wrong though.

Likewise.  I understand that the gaming business is just that- a business, but we're not exactly all made of money, especially in this economy.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on September 02, 2013, 03:35:00 AM
Bravely Default: For the Sequel Official website: http://www.jp.square-enix.com/bdfts/

---

Bravely Default: For the Sequel has over 100 improvements (http://gematsu.com/2013/09/bravely-default-for-the-sequel-has-over-100-improvements) -- Source: Gematsu

"Multiple Language Options: Voices in Japanese and English, and text in Japanese, English, French, Italian, German, and Spanish."

Hmm~
Title: Re: Bravely Default: Flying Fairy
Post by: Tomara on September 02, 2013, 05:28:51 AM
It screams 'Bravely Default: For the Europeans'. I'm hopeful.
Title: Re: Bravely Default: Flying Fairy
Post by: Lard on September 02, 2013, 06:59:12 AM
Bravely Default: For the Sequel Official website: http://www.jp.square-enix.com/bdfts/

---

Bravely Default: For the Sequel has over 100 improvements (http://gematsu.com/2013/09/bravely-default-for-the-sequel-has-over-100-improvements) -- Source: Gematsu

"Multiple Language Options: Voices in Japanese and English, and text in Japanese, English, French, Italian, German, and Spanish."

Hmm~

Damn Nintendo for their region locking. Otherwise I'd just order this.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on September 02, 2013, 11:57:31 AM
Bravely Default: For the Sequel Official website: http://www.jp.square-enix.com/bdfts/

---

Bravely Default: For the Sequel has over 100 improvements (http://gematsu.com/2013/09/bravely-default-for-the-sequel-has-over-100-improvements) -- Source: Gematsu

"Multiple Language Options: Voices in Japanese and English, and text in Japanese, English, French, Italian, German, and Spanish."

Hmm~
Oh, come on, now! It's like the perfect import, unless they are bothering to give it voice acting for all languages.

EDIT: And now there's no reason to complain about it because...

The West is truly getting the enhanced version instead...and it will have dual audio! (http://www.siliconera.com/2013/09/02/bravely-default-for-the-west-is-the-enhanced-version-of-the-game/)
Title: Re: Bravely Default: Flying Fairy
Post by: Dincrest on September 02, 2013, 02:46:07 PM
That's good news.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on September 02, 2013, 03:04:22 PM
My butt tingled.
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on September 02, 2013, 03:05:12 PM
Nice, I think my enthusiasm for this game is returning in full swing. And this was one of the 3 games I essentially bought the 3DS for...
Title: Re: Bravely Default: Flying Fairy
Post by: (Tunnels) on September 02, 2013, 03:15:38 PM
Awesome news. Really can't wait! This is tied for DA3 as most anticipated game. My 3DS needs more games, heh.
Title: Re: Bravely Default: Flying Fairy
Post by: Lard on September 02, 2013, 03:35:23 PM
Awesome, awesome news.

Happy to be wrong about Square in this case.

This'll be a day one for me.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on September 02, 2013, 04:37:19 PM
I'm honestly surprised with this.

Man, the 3DS is already doing well RPG wise this year, and now I'll have something to look forward to for next year too.
Title: Re: Bravely Default: Flying Fairy
Post by: Serene Prophet on September 02, 2013, 04:39:26 PM
Excellent news!  Ive been excited for this since it was announced, even before it was confirmed for the US.  Granted if it hadn't been I wouldn't have gotten to play it, but..yay!
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on September 02, 2013, 04:42:57 PM
That's good news.
Man, this is an understatement.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on September 02, 2013, 05:10:26 PM
That's good news!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Fixed!
Title: Re: Bravely Default: Flying Fairy
Post by: Farron on September 02, 2013, 11:03:05 PM
It feels so good when the only thing we have to worry about a good game coming west is what title they will use.
Title: Re: Bravely Default: Flying Fairy
Post by: kyuusei on September 02, 2013, 11:06:39 PM
Exactly. The fact that we're getting it AT ALL, and the For the Sequel version, is more than good enough for me.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on September 02, 2013, 11:07:18 PM
It feels so good when the only thing we have to worry about a good game coming west is what title they will use.
Before Europe got "Bravely Default: Where Fairies Fly," I thought they'd go with the Mario & Luigi: Dream Team BROS route and add, "Bravely Default: Fabulous Flying Fairy."
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on September 10, 2013, 04:42:29 PM
http://www.siliconera.com/2013/09/10/bravely-default-screens-show-off-the-new-graphical-improvements-and-story-events/

An overview of the improvements we'll be seeing.

The most important one? Multiple save slots.
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on September 10, 2013, 06:17:20 PM
http://www.siliconera.com/2013/09/10/bravely-default-screens-show-off-the-new-graphical-improvements-and-story-events/

An overview of the improvements we'll be seeing.

The most important one? Multiple save slots.

A Godsend to be sure.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on September 13, 2013, 05:10:10 AM
New Bravely Default titles could be flying high on an annual basis (http://www.dualshockers.com/2013/09/12/new-bravely-default-titles-could-be-flying-high-on-an-annual-basis/) -- Source: DualShockers

"In a recent interview with Famitsu, Square's Tomoya Asano confessed that he'd like to release a Bravely Default related "product" every year. What that means is anyone's guess, but I could see a Bravely Default mobile game, manga and maybe even a Wii U game joining the 3DS installments and browser game."
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on September 17, 2013, 02:31:54 PM
http://youtu.be/BhsTtDhRHr8

Japanese clip.  Half hour long shows FTS additions,30 min mark you can hear some English
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on September 17, 2013, 03:36:27 PM
http://youtu.be/BhsTtDhRHr8

Japanese clip.  Half hour long shows FTS additions,30 min mark you can hear some English

Those English voices sound pretty good, from what I can make out over the guys talking.
Title: Re: Bravely Default: Flying Fairy
Post by: picomagic on September 19, 2013, 07:27:17 AM
New PV from TGS 2013
http://www.youtube.com/watch?v=O1Qj5VrDjYM

Title: Re: Bravely Default: Flying Fairy
Post by: Lard on September 27, 2013, 07:50:39 AM
English Trailer

http://www.youtube.com/watch?v=-bXzIeZ-14w&feature=youtu.be
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on September 27, 2013, 08:09:14 AM
English Trailer

http://www.youtube.com/watch?v=-bXzIeZ-14w&feature=youtu.be

SHIT, THE SPELL THUNDER HAS BEEN TURNED INTO ENGLISH, AND THE PHRASE "GOT YOU".

I'm teasing (I love making fun of "early English" trailers though since they're usually bare bones -- this wasn't too bad), I'm just damn happy this is finaallly happening and it's the super edition.

EDIT: Apparently there were voices?  I can't tell, my net at school sucks and I'm in class to check...
EDIT REDUX:  Got around to it.  Decent voice work!  Sounds like Bryce Papenbrook is doing the MC.

On a slight criticism though, I'm kinda bummed out with some of the washed-out colour schemes or the kinda....dark and ominous looking world map for what is otherwise a nicely rendered 3DS title.

Also, I kinda wish they went for a CG style (for the in-game CG renders) that reflected Akihiko's style more than the kind of awkward-real anime CG.  Agnes looks pretty enough, Tiz less so.  I love how they added a textured overlay of the FFTactics PSP edition to make it somewhat familiar looking with the original art.  A nuance, but I like when games kind go that extra mile.

Anyways, this IS considered a FF-spiritual successor kinda thing, right?
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on September 27, 2013, 02:16:25 PM
English Trailer

http://www.youtube.com/watch?v=-bXzIeZ-14w&feature=youtu.be

SHIT, THE SPELL THUNDER HAS BEEN TURNED INTO ENGLISH, AND THE PHRASE "GOT YOU".

I'm teasing (I love making fun of "early English" trailers though since they're usually bare bones -- this wasn't too bad), I'm just damn happy this is finaallly happening and it's the super edition.

EDIT: Apparently there were voices?  I can't tell, my net at school sucks and I'm in class to check...
EDIT REDUX:  Got around to it.  Decent voice work!  Sounds like Bryce Papenbrook is doing the MC.

On a slight criticism though, I'm kinda bummed out with some of the washed-out colour schemes or the kinda....dark and ominous looking world map for what is otherwise a nicely rendered 3DS title.

Also, I kinda wish they went for a CG style (for the in-game CG renders) that reflected Akihiko's style more than the kind of awkward-real anime CG.  Agnes looks pretty enough, Tiz less so.  I love how they added a textured overlay of the FFTactics PSP edition to make it somewhat familiar looking with the original art.  A nuance, but I like when games kind go that extra mile.

Anyways, this IS considered a FF-spiritual successor kinda thing, right?
No, it's a real Final Fantasy game except with a different name.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on September 27, 2013, 03:02:45 PM
Anyways, this IS considered a FF-spiritual successor kinda thing, right?

No, it's a real Final Fantasy game except with a different name.

...

Technically Bravely Default is the successor of Final Fantasy: The 4 Heroes of Light which was very much inspired by the FFs from the SNES/Super Famicom era, though, you could also say that The 4 Heroes of Light used the same concept of Final Fantasy IX of making an JRPG with an old-school feeling to it.

Also The 4 Heroes of Light is considered to be a spin-off in the FF series along with Final Fantasy Adventure/Seiken Densetsu: Final Fantasy Gaiden for the GameBoy.
Title: Re: Bravely Default: Flying Fairy
Post by: Dincrest on September 27, 2013, 04:51:52 PM
...and then there was Bahamut Lagoon, which was originally supposed to be FF Tactics, but became a different beast from proverbial FF that it got a different name and everything. 

Regardless, I'm looking forward to Bravely Default.  Dat soundtrack... yum.
Title: Re: Bravely Default: Flying Fairy
Post by: ultra7k on October 01, 2013, 02:12:41 PM
argh i might just buy a 2DS to play this...
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on October 01, 2013, 10:44:10 PM
Bravely Default Collector's Edition and Art Book headed to Europe (http://www.siliconera.com/2013/10/01/bravely-default-collectors-edition-art-book-headed-europe/) -- Source: Siliconera

(http://i39.tinypic.com/2hcovty.png)
Title: Re: Bravely Default: Flying Fairy
Post by: Ramza on October 01, 2013, 10:51:22 PM
When there was no localization announcement in the first wave of the release, I was worried we'd never get. Now silly Japan is re-releasing a game with some additional features, and *now* we get the real deal in NA/EU. That's how it ought to be!!

(how it ought to have been for FFX-2 Intl/Last Mission, et al)

I am psyched out of my mind to play this game.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on October 09, 2013, 02:02:51 PM
http://gematsu.com/2013/10/stop-time-attack-bravely-default-for-the-sequel

A new mechanic for the version of the game we're getting. This sounds like something that's either going to be massively gamebreaking or like FFVIII's Eden summon in that it takes too long and doesn't nearly justifies the length of time it takes with the damage it does.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on October 09, 2013, 02:35:51 PM
http://gematsu.com/2013/10/stop-time-attack-bravely-default-for-the-sequel

A new mechanic for the version of the game we're getting. This sounds like something that's either going to be massively gamebreaking or like FFVIII's Eden summon in that it takes too long and doesn't nearly justifies the length of time it takes with the damage it does.

"SP can be accumulated when the 3DS is in sleep mode, or you can buy "SP Drink" downloadable content on the 3DS e-Shop."

...wat.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on October 09, 2013, 03:02:14 PM
http://gematsu.com/2013/10/stop-time-attack-bravely-default-for-the-sequel

A new mechanic for the version of the game we're getting. This sounds like something that's either going to be massively gamebreaking or like FFVIII's Eden summon in that it takes too long and doesn't nearly justifies the length of time it takes with the damage it does.

"SP can be accumulated when the 3DS is in sleep mode, or you can buy "SP Drink" downloadable content on the 3DS e-Shop."

...wat.
It's like the weird Amazon preorder bonus for Sonic Lost World.

A code to get 20 free extra lives, except BD is making you pay for it...

Oh wait, this is still Squenix we're talking about. They're rearing their ugly heads into this.
Title: Re: Bravely Default: Flying Fairy
Post by: MeshGearFox on October 09, 2013, 05:47:14 PM
wrt microtransactions: fuck everything :(
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on October 09, 2013, 07:06:26 PM
That's... messed up. It's not even extra content, it's just a way to rip customers off. This is insulting. I've been trying to forgive Square Enix's recent actions in regard to microtranscations, but I'm done. No respect left for them.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on October 09, 2013, 07:25:47 PM
I'm gonna play devil's advocate here because ___.

1)  First off, this isn't mandatory, but a perk.  It's completely optional and the game can be played without it
2)  This might be a good feature for people who are either (a) Not good at RPGs (perhaps they're too young or whatever; FFIV was a bitch for me as a kid), or (b) Don't have time to grind because grinding is serious f***ing annoying and tedious, so getting something to help the game along is stupendous (I actually use a Game Genie thing often for stuff like max money --- I hate dealing with lack of funds in a game, usually it's not even a matter of game skill that you have none)
3)  If they're willing to offer it and people are willing to pay for it, that's their own prerogative.
4)  Again, it's optional.  This is a small thing; I'm more pissed when "extra dungeons" and *real* content is withheld for a decent dime.
5)  Who cares?  Just glaze over it and be happy that, given the very warm reception this game has had in Japan, we're getting the "super edition" and trademarks for a 2nd and 3rd game are up (apparently?)
Title: Re: Bravely Default: Flying Fairy
Post by: Kevadu on October 09, 2013, 08:00:23 PM
The big problem is that once you start adding 'optional' features like this there's suddenly a huge incentive to S-E to balance the game in such a way that it doesn't feel so optional (at least not unless you want to waste a huge amount of RL time grinding...).  And I don't trust S-E enough to believe they'll practice self-restraint in that respect.

Now that might not be the case here since it's a new version of an old game and they're not necessarily going to go in and rebalance everything.  It's just something I would worry about if this sort of thing starts becoming more common...
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on October 09, 2013, 08:02:48 PM
The big problem is that once you start adding 'optional' features like this there's suddenly a huge incentive to S-E to balance the game in such a way that it doesn't feel so optional (at least not unless you want to waste a huge amount of RL time grinding...).  And I don't trust S-E enough to believe they'll practice self-restraint in that respect.

Now that might not be the case here since it's a new version of an old game and they're not necessarily going to go in and rebalance everything.  It's just something I would worry about if this sort of thing starts becoming more common...

I can't say I've ever encountered a game where that happens.  If there are, then my foot goes in my mouth.
I know Tales games have the Gald and level boosters, but Tales games aren't terribly difficult and have a difficulty option to even the odds when shit gets shitty.
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on October 09, 2013, 08:28:49 PM
While I do see where you're coming from, Dice, they could solve the same problems by simply including an easier level of difficulty that doesn't require additional payment to unlock.

I'm more worried about the precedent that is being set by this money-grabbing - and Square are certainly not alone in it.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on October 09, 2013, 08:41:45 PM
While I do see where you're coming from, Dice, they could solve the same problems by simply including an easier level of difficulty that doesn't require additional payment to unlock.

I'm more worried about the precedent that is being set by this money-grabbing - and Square are certainly not alone in it.

*shrug*

Whattaya gunna do?  =/

(http://i.imgur.com/9VJAz.gif)
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on October 09, 2013, 08:45:43 PM
Exactly. :P
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on October 09, 2013, 08:49:47 PM
The big problem is that once you start adding 'optional' features like this there's suddenly a huge incentive to S-E to balance the game in such a way that it doesn't feel so optional (at least not unless you want to waste a huge amount of RL time grinding...).  And I don't trust S-E enough to believe they'll practice self-restraint in that respect.

Now that might not be the case here since it's a new version of an old game and they're not necessarily going to go in and rebalance everything.  It's just something I would worry about if this sort of thing starts becoming more common...

I can't say I've ever encountered a game where that happens.  If there are, then my foot goes in my mouth.

See also; Final Fantasy: All The Bravest.

Dice's Foot == Dice's Mouth.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on October 09, 2013, 08:52:00 PM
The big problem is that once you start adding 'optional' features like this there's suddenly a huge incentive to S-E to balance the game in such a way that it doesn't feel so optional (at least not unless you want to waste a huge amount of RL time grinding...).  And I don't trust S-E enough to believe they'll practice self-restraint in that respect.

Now that might not be the case here since it's a new version of an old game and they're not necessarily going to go in and rebalance everything.  It's just something I would worry about if this sort of thing starts becoming more common...

I can't say I've ever encountered a game where that happens.  If there are, then my foot goes in my mouth.

See also; Final Fantasy: All The Bravest.

Dice's Foot == Dice's Mouth.

That game was panned and forgotten/discarded like a week after its release.  I'm talking a game-game, not crap.
Title: Re: Bravely Default: Flying Fairy
Post by: MeshGearFox on October 09, 2013, 09:00:49 PM
The big problem is that once you start adding 'optional' features like this there's suddenly a huge incentive to S-E to balance the game in such a way that it doesn't feel so optional (at least not unless you want to waste a huge amount of RL time grinding...).  And I don't trust S-E enough to believe they'll practice self-restraint in that respect.

Now that might not be the case here since it's a new version of an old game and they're not necessarily going to go in and rebalance everything.  It's just something I would worry about if this sort of thing starts becoming more common...

I can't say I've ever encountered a game where that happens.  If there are, then my foot goes in my mouth.
I know Tales games have the Gald and level boosters, but Tales games aren't terribly difficult and have a difficulty option to even the odds when shit gets shitty.

A lot of free-to-play games do that -- for instance, in SMT Imagine, you had to pay to teleport, and you'd want to teleport because walking was REALLY slow -- and it's sort of justified in those cases, because there's no other revenue occurring for those games.

The issue is when you get a single player game you actually paid money for, and now it's balanced to force the player to pay for microtransactions.

And that hasn't happened yet but what's there to stop anyone from doing it? Especially if it becomes the new normal?
Title: Re: Bravely Default: Flying Fairy
Post by: Kevadu on October 09, 2013, 10:08:18 PM
It kind of did happen with Dead Space 3's microtransactions.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on October 10, 2013, 02:46:11 AM
The big problem is that once you start adding 'optional' features like this there's suddenly a huge incentive to S-E to balance the game in such a way that it doesn't feel so optional (at least not unless you want to waste a huge amount of RL time grinding...).  And I don't trust S-E enough to believe they'll practice self-restraint in that respect.

Now that might not be the case here since it's a new version of an old game and they're not necessarily going to go in and rebalance everything.  It's just something I would worry about if this sort of thing starts becoming more common...

I can't say I've ever encountered a game where that happens.  If there are, then my foot goes in my mouth.
I know Tales games have the Gald and level boosters, but Tales games aren't terribly difficult and have a difficulty option to even the odds when shit gets shitty.

A lot of free-to-play games do that -- for instance, in SMT Imagine, you had to pay to teleport, and you'd want to teleport because walking was REALLY slow -- and it's sort of justified in those cases, because there's no other revenue occurring for those games.

The issue is when you get a single player game you actually paid money for, and now it's balanced to force the player to pay for microtransactions.

And that hasn't happened yet but what's there to stop anyone from doing it? Especially if it becomes the new normal?

Then its time to bring back the arcades because I ain't playin' that shit without being able to show everybody my high score. Bow before the mighty ASS.

Actually, even arcades were never that bad since you could avoid paying out if you had skill/practice (of course you still had to pay up to get that skill/practice), whereas this seems more like "You need a pickax to proceed to the next area; which you can have for the low low price of $1.99 (plus tax).".
Title: Re: Bravely Default: Flying Fairy
Post by: insertnamehere on October 10, 2013, 04:55:54 AM
SP can be accumulated in sleep mode, plus there's no guarantee it'll have enemies that can use it too, so we barely have any information to go on from specifically just this system.
Title: Re: Bravely Default: Flying Fairy
Post by: Lard on October 10, 2013, 04:58:12 AM
wrt microtransactions: fuck everything :(

So I read the siliconera article and I'm confused.

http://www.siliconera.com/2013/10/09/bravely-default-sequel-completion-time-lowered-70-30-hours/

Has the game streamlined itself, do you need these micro transactions to complete the game more quickly or is it both?
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on October 10, 2013, 11:08:07 AM
wrt microtransactions: fuck everything :(

So I read the siliconera article and I'm confused.

http://www.siliconera.com/2013/10/09/bravely-default-sequel-completion-time-lowered-70-30-hours/

Has the game streamlined itself, do you need these micro transactions to complete the game more quickly or is it both?
It mostly has to do with the fact that you can reduce the encounter rate of the game and how faster it can be played. You know, just so you don't get to a needless grindfest.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on October 10, 2013, 11:19:21 AM
wrt microtransactions: fuck everything :(

So I read the siliconera article and I'm confused.

http://www.siliconera.com/2013/10/09/bravely-default-sequel-completion-time-lowered-70-30-hours/

Has the game streamlined itself, do you need these micro transactions to complete the game more quickly or is it both?
It mostly has to do with the fact that you can reduce the encounter rate of the game and how faster it can be played. You know, just so you don't get to a needless grindfest.

Makes me question how many hours of my life have been wasted by leveling up.... D:
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on October 10, 2013, 11:36:53 AM
wrt microtransactions: fuck everything :(

So I read the siliconera article and I'm confused.

http://www.siliconera.com/2013/10/09/bravely-default-sequel-completion-time-lowered-70-30-hours/

Has the game streamlined itself, do you need these micro transactions to complete the game more quickly or is it both?
It mostly has to do with the fact that you can reduce the encounter rate of the game and how faster it can be played. You know, just so you don't get to a needless grindfest.

Makes me question how many hours of my life have been wasted by leveling up.... D:
Ask that to Disgaea players.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on October 10, 2013, 02:23:47 PM
wrt microtransactions: fuck everything :(

So I read the siliconera article and I'm confused.

http://www.siliconera.com/2013/10/09/bravely-default-sequel-completion-time-lowered-70-30-hours/

Has the game streamlined itself, do you need these micro transactions to complete the game more quickly or is it both?
It mostly has to do with the fact that you can reduce the encounter rate of the game and how faster it can be played. You know, just so you don't get to a needless grindfest.

I imagine it would be like FFVIII if you cut out all of the ridiculous camera panning and canned animations of characters getting up and down, running back and forth, and punching and kicking in the enemy's general direction, and make it so that character stats grow at a reasonable rate so you don't need to lean on the junction system so much, plus doing something like auto max boosting summons once Boost is learned so you can skip the lengthy animations instead of having to sit there for a minute or six waiting for your attack to resolve.

Basically, they probably cut a lot of the flashy showboating in favor of streamlining the gameplay.
Title: Re: Bravely Default: Flying Fairy
Post by: MeshGearFox on October 11, 2013, 01:27:07 AM
But if you take the flashy showboating out of a Squaresoft game, you're left with nothing :(
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on October 11, 2013, 02:16:43 PM
But if you take the flashy showboating out of a Squaresoft game, you're left with nothing :(

Nah, they'll still make you grind for 50 hours for the rare chance of netting that Sword of Infinity +1.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on October 23, 2013, 07:42:50 AM
BRAVELY DEFAULT DELUXE COLLECTOR'S EDITION revealed for Europe:

(http://i43.tinypic.com/20g1emw.png)

Contains:

・Bravely Default Nintendo 3DS Game Card
・Angès Figurine
・Deluxe Artbook
・34 AR Cards
・Original Soundtrack CD

Source(s): NintendoUK (Twitter) (https://twitter.com/NintendoUK/status/392969928359563265/photo/1)
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on October 23, 2013, 07:46:58 AM
Oh damn! *ordered*
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on October 23, 2013, 07:57:21 AM
EU Box Art:

(http://i43.tinypic.com/2iudvzb.png)

(Original image) (http://i.imgur.com/t3V3Xuc.jpg)
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on October 23, 2013, 11:06:53 AM
EAT ASS EUROPE!!!!
*CRIES BITTER TEARS OF JEALOUSY*

I'm curious of the quality of the figure.  If NA doesn't get this, I'm just gonna order the EU collectors for the goods.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on October 29, 2013, 09:14:18 PM
http://www.siliconera.com/2013/10/29/bravely-default-drama-cd-brings-with-it-some-stylish-and-risque-costumes/
I believe in many forms of equality.

Even fanservice!!!! :D


Code: [Select]
(Ok, it looks "awful" as far as fanservice; chibi = downright chubby here...but it's different and I like it!)
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on November 02, 2013, 05:24:06 PM
@Dice: Dunno how anyone can miss the intention of the "fanservice" is to look cute.
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on November 02, 2013, 05:47:24 PM
It is? I thought it was about showing as much cleavage as possible.
Title: Re: Bravely Default: Flying Fairy
Post by: Dincrest on November 03, 2013, 09:51:04 AM
I'll take "chibi-chubby" over anorexically skinny any day.  When anime girls have thighs smaller than my forearms, that's a problem.  And at least Edea's fanservice costume leaves her fully clothed. 
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on November 10, 2013, 06:34:56 PM
^ Me too.  I find some Disgaea designs troublesome for that reason...

http://www.cdjapan.co.jp/detailview.html?KEY=NEOBK-1574896

Anyways, for any of you ape-crap over art books, like your RPGFan forum bfff here, then here's the BEST price for the Bravely Default art book.  It's big, and I'm assuming (given the "2010-2013" bit on the cover) it's covering the "For the Sequel" art as well.  ...It's also (I think) the first time an Akihiko Yoshida art book has gone retail that I know of... and that isn't a strategy guide.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on November 10, 2013, 06:51:39 PM
After my hatred for 4 Heroes of Light, it's going to take some convincing for me to pick this up.

For starters, there better not be any MULTIPLAYER ONLY gear. (Yes, that is where my hatred for 4 Heroes comes from. I have strange pet peeves)

FUN NOTE: Before I caught my typo, that first line read "4 Herpes of Light"
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on November 10, 2013, 07:05:51 PM

FUN NOTE: Before I caught my typo, that first line read "4 Herpes of Light"

omg xD

Given your "scorching" dislike and impressions of the game, sounds about right. ;)

I've heard pretty unanimously it gets a lot of love.  I've heard the plot DOES lose some steam
minor, maybe, spoilers
Code: [Select]
There's apparently a time travel part that hits and you have to re-do some sequencesBut with the way they're pushing merch and an all-but-confirmed sequel, I'd say it looked like it was a hit.

I'm looking forward to it being what looks like a modern SaGa2 (graphically/musically) and FFV (battle-wise).
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on November 10, 2013, 07:16:31 PM
I'm looking forward to it being what looks like a modern SaGa2 (graphically/musically) and FFV (battle-wise).

Same here, especially the latter, seeing as Final Fantasy V is still one of my top 10 all time favorite RPGs. I do love SaGa artwork, though.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on November 10, 2013, 08:00:15 PM
After my hatred for 4 Heroes of Light, it's going to take some convincing for me to pick this up.

For starters, there better not be any MULTIPLAYER ONLY gear. (Yes, that is where my hatred for 4 Heroes comes from. I have strange pet peeves)

FUN NOTE: Before I caught my typo, that first line read "4 Herpes of Light"

To be fair though, at least the game was kind enough to provide a work around (even if it sucked compared to jumping through the hoops) to getting the multiplayer loot, which was a far cry better than what DQIX did for it's multiplayer.

Of course, 4HoL went and hid a class in said multiplayer shop thingie which was ballz.
Title: Re: Bravely Default: Flying Fairy
Post by: MeshGearFox on November 11, 2013, 04:37:03 PM
The comparisons to FFV and SaGa 2 are piquing my interest, but Square's making this so I have completely confident that it will be poorly balanced, needlessly tasky, and have at least one core system that's completely broken/useless.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on November 11, 2013, 04:50:04 PM
The comparisons to FFV and SaGa 2 are piquing my interest, but Square's making this so I have completely confident that it will be poorly balanced, needlessly tasky, and have at least one core system that's completely broken/useless.

Really I shouldn't have mentioned SaGa 2 without stating I thought it looked kinda like it *graphically*. D'oh, d'oh, d'oh!

One way to find out, Mesh.
Title: Re: Bravely Default: Flying Fairy
Post by: MeshGearFox on November 11, 2013, 06:45:57 PM
One way to find out, Mesh.

I agree, but where are we going to find some blueberry waffles, elephant shrews, a 9-volt batter, and a multimeter at this time of night?
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on November 11, 2013, 09:35:58 PM
[...]Square's making this[...]

Silicon Studio did BD.

I'm not sure how much involvement SQEX had outside of the funding and publishing of the project though.
Title: Re: Bravely Default: Flying Fairy
Post by: MeshGearFox on November 11, 2013, 10:53:57 PM
[...]Square's making this[...]

Silicon Studio did BD.

I'm not sure how much involvement SQEX had outside of the funding and publishing of the project though.

Thanks for the info! But goddamn I wish I'd known this sooner. Woulda saved myself the trouble russlin' up all those elephant shrews.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on November 13, 2013, 11:15:34 AM
So now we have a US release date of February 7.

Bravely Edit: Default news link. (http://gematsu.com/2013/11/bravely-default-u-s-release-date-set)
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on November 13, 2013, 11:17:59 AM
So now we have a US release date of February 7.

AND COLLECTORS FOR THE NA!!! WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on November 13, 2013, 11:41:23 AM
Europeans got lucky. They got a demo of the game already.
Title: Re: Bravely Default: Flying Fairy
Post by: neogalahad on November 13, 2013, 02:08:37 PM
Nov 7th! 2 days after my BDay!
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on November 13, 2013, 02:31:22 PM
OP updated with the release date(s).*
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on November 13, 2013, 02:38:38 PM
Nov 7th! 2 days after my BDay!
You're like six days late, kiddo.
Title: Re: Bravely Default: Flying Fairy
Post by: Lard on November 13, 2013, 07:26:41 PM
Any word on the price of the CE, or is it a pre-order bonus thing?
Title: Re: Bravely Default: Flying Fairy
Post by: neogalahad on November 13, 2013, 11:50:02 PM
Nov 7th! 2 days after my BDay!
You're like six days late, kiddo.

I meant Feb 7th is 2 days after my birthday. And in response to the 'kiddo' part, is my excitement an indication of my age? Simple typo.
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on November 14, 2013, 09:06:37 PM
^A simple typo caused by being as excited as a school girl.

Any word on the price of the CE, or is it a pre-order bonus thing?

Gamestop has it priced at $54.99. No one else seems to have pre-orders up at the moment, so I'm not sure how accurate that is...
Title: Re: Bravely Default: Flying Fairy
Post by: Arhkaos on November 15, 2013, 03:13:09 PM
^A simple typo caused by being as excited as a school girl.

Any word on the price of the CE, or is it a pre-order bonus thing?

Gamestop has it priced at $54.99. No one else seems to have pre-orders up at the moment, so I'm not sure how accurate that is...

Given what happened with the Wind Waker HD LE, I wouldn't be surprised if the actual MSRP would be 49,99$ but Gamestop decided to add 5$ since they will most likely have it exclusively yet again, given their past record with Nintendo... Hopefully they will produce more of it this time, since Nintendo tend to highly underestimate demand for their collector's editions...
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on November 15, 2013, 03:19:10 PM
I am so fucking sick of the GameStop exclusivity bullshit.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on November 15, 2013, 03:23:56 PM
This is one of those cases where I'd totally go digital instead of having to pay the GS tax.
Title: Re: Bravely Default: Flying Fairy
Post by: Darilon on November 16, 2013, 10:10:26 AM
Finished the demo. It was really fun and a lot more challenging than I expected. I didn't wipe but the boss fights were not just simply spam attack. The visuals are also nice. The music that was shown was great and I  like the town building aspect too.

My only complaint is that a lot of the costumes don't seem to fit the character. Knight looks awesome on all four and Swordmaster suits most of them but others just seem really off. I thought white mage looked terrible on everyone and Black Mage seemed off on the females. The White Mage and Black Mage female costumes try to go for a sexy look that kind of falls flat with the cute designs of the characters I like the Final Fantasy series red mage design but the look here just felt off. It would be a better fit for a Dancer class.

EDIT: Whoa, whoa, whoa. I was looking through the menu system and just discovered you can change the encounter rate. Increase it to high levels if you want to grind or turn random encounters off completely if you want to reach a boss at full HP or reaturn to battle.  This is probably all old hat to all of you but it really surprised me. I did not know anything about this game before laying the demo.
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on November 17, 2013, 12:04:53 PM
I'll be downloading the demo when I get home tonight. My boyfriend says it'll be right up my alley and I can't see anything to the contrary. Game looks good.
Title: Re: Bravely Default: Flying Fairy
Post by: Fadedsun on November 17, 2013, 12:27:33 PM
The demo is only out in Europe or something?
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on November 17, 2013, 12:49:48 PM
Nintendo love us more.
Title: Re: Bravely Default: Flying Fairy
Post by: Darilon on November 17, 2013, 12:52:30 PM
Nintendo love us more.

Looks like the first sign of the apocalypse is upon us :D
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on November 17, 2013, 05:10:46 PM
So, I played the demo.

Erm.

I think I'm in love.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on November 17, 2013, 05:16:41 PM
So, I played the demo.

Erm.

I think I'm in love.

Dammit, this is so unfair.  I feel like I've hyped this game longer than most.

I'll be in the corner, turnin' all green.
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on November 17, 2013, 05:21:24 PM
Sorry Dice. D:

It's really good though, like, worth so much hype. Wow.
Title: Re: Bravely Default: Flying Fairy
Post by: MeshGearFox on November 17, 2013, 06:03:45 PM
It could be worse.

It could have the NA released totally cancelled, only to get a limited run sometime later after a bunch of people complain, and then you have to pay like 80 bucks for it.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on November 17, 2013, 09:18:20 PM
I'm staying the hell away from this thread once the game comes out in Europe.

But luckily, the users in this place are very mindful about spoilers, so...
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on November 17, 2013, 09:41:14 PM
Eh, I'd still avoid the thread, but that's mostly because I have a much stricter definition of spoilers than most others.

e.g. I'm sick of Square Enix showing off practically every costume/outfit available in Lightning Returns.
Title: Re: Bravely Default: Flying Fairy
Post by: Lard on December 03, 2013, 07:31:28 PM
So the micro-transactions cost about $1.50 in the game

http://www.geek.com/games/full-price-square-enix-3ds-game-bravely-default-has-1-50-microtransactions-1578749/
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on December 03, 2013, 09:19:13 PM
Friendly warning:
The European Special Edition's figurine looks like crap.

That's putting it the nice way.  Pictures not mine, stolen from GameFAQs:

http://imgur.com/3GtnBLN
http://imgur.com/8BFjM25
Title: Re: Bravely Default: Flying Fairy
Post by: Lard on December 03, 2013, 09:52:49 PM
Ewwwwwwwwwwwwwww
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on December 03, 2013, 09:58:26 PM
OH GOD IT's JASHIN KOSMOS ALL OVER AGAAIN

(http://analoghousou.com/wp-content/uploads/2011/06/mok-kos.jpg)

Yeah, i didn't think it would look good.  We need one of those figure repainters people (http://noeling.deviantart.com/gallery/) on the job.
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on December 03, 2013, 09:59:41 PM
Haha, wow.

I'll just be getting the game. :P
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on December 03, 2013, 10:06:49 PM
OH GOD IT's JASHIN KOSMOS ALL OVER AGAAIN

(http://analoghousou.com/wp-content/uploads/2011/06/mok-kos.jpg)

Yeah, i didn't think it would look good.  We need one of those figure repainters people (http://noeling.deviantart.com/gallery/) on the job.

Nevermind the repainter, she needs a sculptor. Stat.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on December 03, 2013, 10:33:38 PM
Friendly warning:
The European Special Edition's figurine looks like crap.

That's putting it the nice way.  Pictures not mine, stolen from GameFAQs:

http://imgur.com/3GtnBLN
http://imgur.com/8BFjM25
Maybe the word "Special" was meant to be seen in another way...and a literal angle from behind the head.

I got nightmares.
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on December 03, 2013, 11:12:13 PM
In more pleasant news, the North American LE without the scary figurine is finally, finally up on Amazon if you don't like ordering from GameStop.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on December 03, 2013, 11:45:40 PM
Especially since Gamestop is oddly charging $5 extra.
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on December 04, 2013, 12:00:23 AM
OH GOD IT's JASHIN KOSMOS ALL OVER AGAAIN

(http://analoghousou.com/wp-content/uploads/2011/06/mok-kos.jpg)

Yeah, i didn't think it would look good.  We need one of those figure repainters people (http://noeling.deviantart.com/gallery/) on the job.
Man Kos Man Kos...

... Mann Co.? (http://wiki.teamfortress.com/wiki/Mann_Co._Store)
Title: Re: Bravely Default: Flying Fairy
Post by: Lard on December 04, 2013, 12:08:00 AM
In more pleasant news, the North American LE without the scary figurine is finally, finally up on Amazon if you don't like ordering from GameStop.

I want to support this game. I don't want to support MTs.

I'm torn.

Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on December 04, 2013, 08:30:28 AM
There's a New Scan out for a sequel "Bravely Second."  
Edit: Ah, looks like news sites got the scan already.  Here, have a new link:
http://www.siliconera.com/2013/12/04/bravely-default-sequel-bravely-second-announced-3ds/
Title: Re: Bravely Default: Flying Fairy
Post by: insertnamehere on December 04, 2013, 01:34:19 PM
I want to support this game. I don't want to support MTs.

I'm torn.

Unless you're completely new to games (unlikely) and can't beat the game on its easiest setting then you should be able to avoid them, and even then you could put the game in sleep mode.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on December 04, 2013, 02:50:46 PM
There's a New Scan out for a sequel "Bravely Second."  
Edit: Ah, looks like news sites got the scan already.  Here, have a new link:
http://www.siliconera.com/2013/12/04/bravely-default-sequel-bravely-second-announced-3ds/

And here I thought they were going the Chrono Break route and just using the name as some mechanic/minigame.

Either way, I'll hold off anticipation until after I've had a chance to play the first game.
Title: Re: Bravely Default: Flying Fairy
Post by: Fadedsun on December 04, 2013, 04:53:12 PM
I'm still trying to understand what "Bravely Default" even means. Is it saying to default bravely?
Title: Re: Bravely Default: Flying Fairy
Post by: Kevadu on December 04, 2013, 05:07:40 PM
http://www.youtube.com/watch?v=l8IkbCeZ9to (http://www.youtube.com/watch?v=l8IkbCeZ9to)
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on December 04, 2013, 06:04:25 PM
I'm still trying to understand what "Bravely Default" even means. Is it saying to default bravely?

Yes.  There is a post earlier in this thread where the director explained its meaning.  He means default as in turning away from what is expected of you.
Title: Re: Bravely Default: Flying Fairy
Post by: bigdeath on December 06, 2013, 09:53:46 PM
I have never heard or seen the word default used in that way. This is a case of engrish I'm sure.

You two are just judging this cause it has a picture of ho....se....gir.....uhh...uhh. Ah screw it. When it comes to stuff like this I'm predictable. That picture does have me interested. I don't even care what its about anymore.

Don't feel bad, I'm interested for the same crass reasons as well. HEHEHEHE *dirty old man laugh*

Oh delayed responce of several months.............

I'm like the Phantom Lurker of this forum.
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on December 06, 2013, 11:09:22 PM
Definite Engrish, but it makes sense...kinda.  It feels more like they looked into an English dictionary for the word they were looking for, then they used a thesaurus to look for synonyms and choose whatever sounded nice, not realizing that the words  tend to mean slightly different things.

I believe the example he used was defaulting on home loans.
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on December 07, 2013, 03:31:40 AM
I have never heard or seen the word default used in that way. This is a case of engrish I'm sure.

You two are just judging this cause it has a picture of ho....se....gir.....uhh...uhh. Ah screw it. When it comes to stuff like this I'm predictable. That picture does have me interested. I don't even care what its about anymore.

Don't feel bad, I'm interested for the same crass reasons as well. HEHEHEHE *dirty old man laugh*

Oh delayed responce of several months.............

I'm like the Phantom Lurker of this forum.

Try years.

I think Edea's voice actor is the voice of Kyubey from Madoka Magica. It's unsettling.
Title: Re: Bravely Default: Flying Fairy
Post by: Elegance on December 07, 2013, 03:59:01 PM
EDIT: Whoa, whoa, whoa. I was looking through the menu system and just discovered you can change the encounter rate. Increase it to high levels if you want to grind or turn random encounters off completely if you want to reach a boss at full HP or reaturn to battle.  This is probably all old hat to all of you but it really surprised me. I did not know anything about this game before laying the demo.
Finally a developer gets it right.  I've been waiting for this forever.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on December 07, 2013, 04:43:45 PM
I have never heard or seen the word default used in that way. This is a case of engrish I'm sure.

You two are just judging this cause it has a picture of ho....se....gir.....uhh...uhh. Ah screw it. When it comes to stuff like this I'm predictable. That picture does have me interested. I don't even care what its about anymore.

Don't feel bad, I'm interested for the same crass reasons as well. HEHEHEHE *dirty old man laugh*

Oh delayed responce of several months.............

I'm like the Phantom Lurker of this forum.

Try years.

I think Edea's voice actor is the voice of Kyubey from Madoka Magica. It's unsettling.

And a period with DPK I'd rather keep behind us.

I'm seeing the Madoka 3rd movie his monday! yaaaay!
And that would be unsettling.  She's gonna trade people wishes in exchange FOR THEIR SOUUUL out of nowhere.

I hate any/all Europeans playing this before me and us on this side of the planet.
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on December 07, 2013, 04:46:57 PM
This game is pretty sweet. I'm not gonna lie to spare your feeling. I'm sorry, my love.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on December 09, 2013, 01:14:02 AM
http://gematsu.com/2013/12/bravely-second-first-details-screenshots

Screenshots and details about the sequel, albeit not a lot (and I wouldn't trust what's in here until I can see proof that Tiz is back in this).
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on December 09, 2013, 01:18:28 AM
http://gematsu.com/2013/12/bravely-second-first-details-screenshots

Screenshots and details about the sequel, albeit not a lot (and I wouldn't trust what's in here until I can see proof that Tiz is back in this).

I hate short bangs... (childhood trauma talking)

She looks like Suikoden's Sierra.
(http://img407.imageshack.us/img407/7006/sierra2vx7.jpg)
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on December 09, 2013, 01:43:42 AM
http://gematsu.com/2013/12/bravely-second-first-details-screenshots

Screenshots and details about the sequel, albeit not a lot (and I wouldn't trust what's in here until I can see proof that Tiz is back in this).

I hate short bangs... (childhood trauma talking)

She looks like Suikoden's Sierra.
(http://img407.imageshack.us/img407/7006/sierra2vx7.jpg)

Considering her moon motif, I'm not surprised.

Also short even bangs are pretty much Japan's top princess trope. See also: The Himecut.
Title: Re: Bravely Default: Flying Fairy
Post by: unsmashable_pumpkin on December 09, 2013, 11:23:53 AM
Nevermind the dodgy bangs, what the hell is up with those feet/legs/shoes? That looks incredibly uncomfortable...
http://gematsu.com/gallery/bravely-second/december-8-2013/Bravely-Second_2013_12-08-13_003.jpg.php
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on December 09, 2013, 10:08:11 PM
I'm starting to think the only good voice in Bravely Default is Ringabel. Edea isn't too bad, but Tiz and Agnes are BLEH.
Title: Re: Bravely Default: Flying Fairy
Post by: MeshGearFox on December 09, 2013, 11:09:08 PM
Nevermind the dodgy bangs, what the hell is up with those feet/legs/shoes? That looks incredibly uncomfortable...
http://gematsu.com/gallery/bravely-second/december-8-2013/Bravely-Second_2013_12-08-13_003.jpg.php


Jesus christ is she an amputee?
Title: Re: Bravely Default: Flying Fairy
Post by: insertnamehere on December 10, 2013, 12:24:40 AM
I'm starting to think the only good voice in Bravely Default is Ringabel. Edea isn't too bad, but Tiz and Agnes are BLEH.

Guess it's a matter of taste, I really like Agnes' voice.
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on December 10, 2013, 12:32:01 AM
I only like her when she says "Unacceptable".
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on December 10, 2013, 12:32:37 AM
I only like her when she says "Unacceptable".

I feel like there's something I can read into that but I don't know what.
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on December 10, 2013, 12:44:11 AM
I only like her when she says "Unacceptable".

I feel like there's something I can read into that but I don't know what.


It's just a Fashionablaaaaaaah word.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on December 10, 2013, 12:46:19 AM
I only like her when she says "Unacceptable".

I feel like there's something I can read into that but I don't know what.


It's just a Fashionablaaaaaaah word.

I'm actually disappointed that you said "blah" and it was unsmashable who said something more Great-Britain-ish like "dodgy" and Aeolus who said "salty".
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on December 10, 2013, 01:10:44 AM
Fashionablaaaaaaaah is a reference to the game.

OOPS, SORRY YOU CANT PLAY IT YET. MY BAD.


hehehheheh
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on December 10, 2013, 01:14:14 AM
Fashionablaaaaaaaah is a reference to the game.

OOPS, SORRY YOU CANT PLAY IT YET. MY BAD.


hehehheheh

(http://cdn03.cdn.socialitelife.com/wp-content/uploads/2013/10/11/crying-gifs-10112013-12.gif)
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on December 10, 2013, 01:22:39 AM
(http://i.imgur.com/U9d34x2.gif)
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on December 10, 2013, 01:26:37 AM
STARMONGOOOOOOSE!!!!! )=<

(http://24.media.tumblr.com/tumblr_losq5xNeGn1qensylo1_500.jpg)


Nevermind the dodgy bangs, what the hell is up with those feet/legs/shoes? That looks incredibly uncomfortable...
http://gematsu.com/gallery/bravely-second/december-8-2013/Bravely-Second_2013_12-08-13_003.jpg.php


Jesus christ is she an amputee?

I'm wondering what those spikes sticking out of her calves are for?
Title: Re: Bravely Default: Flying Fairy
Post by: MeshGearFox on December 10, 2013, 01:28:58 AM
She is a brony and surgery to get horse hooves instead of normal human leg ends.
Title: Re: Bravely Default: Flying Fairy
Post by: Raze on December 10, 2013, 02:43:48 AM
 The brits haven't been this lucky since they got terranigma.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on December 10, 2013, 04:16:58 AM
The brits haven't been this lucky since they got terranigma. Xenoblade.

Fixed (because seriously, a better part of a year is a pretty hefty amount of time to wait).
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on December 10, 2013, 04:20:39 AM
Oh shush all of you. ;) We get most RPGs between 3 months to never after you lot!
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on December 10, 2013, 06:23:12 PM
http://youtu.be/KTlcc76sWQk

So, uh, I guess Bravely Second is getting localized.  Secret video at the end of "For the Sequel" shows off the new heroine...in English
Title: Re: Bravely Default: Flying Fairy
Post by: Elegance on December 10, 2013, 06:40:57 PM
If that's true, then how did it go so quickly from "we're not sure if this will be a success overseas" to "fine, you can have it, and the sequel too"?
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on December 10, 2013, 06:52:34 PM
http://youtu.be/KTlcc76sWQk

So, uh, I guess Bravely Second is getting localized.  Secret video at the end of "For the Sequel" shows off the new heroine...in English
Proof that anything will succeed if it's released first in Europe.

North America is an after thought.
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on December 14, 2013, 10:45:06 PM
I wanna smush Airy. She is such a bitch.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on December 14, 2013, 10:54:15 PM
I wanna smush Airy. She is such a bitch.

Code: [Select]
Now remove the FF from the game's subtitle...
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on December 14, 2013, 10:58:44 PM
I wanna smush Airy. She is such a bitch.

Code: [Select]
Now remove the FF from the game's subtitle...

...Oh.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on December 14, 2013, 11:00:14 PM
I wanna smush Airy. She is such a bitch.

Code: [Select]
Now remove the FF from the game's subtitle...

...Oh.

I dunno if that's wonderfully awesome or pretentious.
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on December 14, 2013, 11:08:34 PM
I like it, considering it's a spin-off of a certain series. :P
Title: Re: Bravely Default: Flying Fairy
Post by: Yoda on December 14, 2013, 11:13:40 PM
Would the same alliteration even exist in the game's native language?
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on December 14, 2013, 11:15:07 PM
Would the same alliteration even exist in the game's native language?

I think it has the same name.
Title: Re: Bravely Default: Flying Fairy
Post by: Yoda on December 14, 2013, 11:22:21 PM
as a student of Japanese I can say that it's actually pronounced Blavelry Defaurt
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on December 14, 2013, 11:24:36 PM
Wikipedia says it is pronounced Bureiburī Deforuto.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on December 14, 2013, 11:36:26 PM
as a student of Japanese I can say that it's actually pronounced Blavelry Defaurt

You got a long way to go for even your English Engrish.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on December 16, 2013, 04:32:35 AM
http://www.siliconera.com/2013/12/16/heres-worked-bravely-defaults-english-localization/

Some localization information. I suppose this means I mustn't let Ringabel run away from any battles. :v
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on December 16, 2013, 10:36:19 AM
http://www.siliconera.com/2013/12/16/heres-worked-bravely-defaults-english-localization/

Some localization information. I suppose this means I mustn't let Ringabel run away from any battles. :v
I shall call him Ringabro and an Indian expert at demon summoning.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on December 16, 2013, 12:19:57 PM
http://www.siliconera.com/2013/12/16/heres-worked-bravely-defaults-english-localization/

Some localization information. I suppose this means I mustn't let Ringabel run away from any battles. :v

Ringabel Ikari!?

A lot of these are pretty great VAs, I'm surprised that the localization is a hit-or-miss effort.  Le sigh
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on December 17, 2013, 04:27:22 PM
In one side-quest where Edea wears a bikini, apparently it has been censored from the JP version to make the bottom half more like short-shorts. There is a 32 page topic on GameFAQs dedicated to: "THIS IS EVIL CENSORSHIP! WE'RE NOT GOING TO BUY THE GAME BECAUSE ONE IRRELEVANT THING HAS BEEN CENSORED." I lol'd.
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on December 17, 2013, 04:39:59 PM
Well, it is censorship, and pretty unnecessary censorship at that, given the game's rating.  I'm not sure why they bothered.  You can walk down the street in summer and see people dressed in less.

On the other hand, it's not nearly as bad as something like what they did to Xenosaga 1 (where the attempted censorship made a brutal scene even worse) or Xenosaga 3 (where censorship made one scene completely nonsensical).
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on December 17, 2013, 04:43:55 PM
Well, it is censorship, and pretty unnecessary censorship at that, given the game's rating.  I'm not sure why they bothered.  You can walk down the street in summer and see people dressed in less.

Oh sure, I'm not saying it isn't censorship, I'm just not sure what the big deal is. It's such a minor thing that doesn't affect anything and, reading that FAQs topic, you'd think the world was ending.
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on December 17, 2013, 04:44:20 PM
"THIS IS EVIL CENSORSHIP! WE'RE NOT GOING TO BUY THE GAME BECAUSE ONE IRRELEVANT THING HAS BEEN CENSORED." I lol'd.

I went back to GameFAQs for the first time in years, having thought that was the actual title, and had renewed faith that maybe, just maybe, the community had gotten better (or at least became self-aware of their own stupidity).

Needless to say, my faith was crushed. =P

But really, The reasons for boycotting just keep getting dumber, to the point where I feel like there are just tons of people clamouring for a reason to not buy this game, despite all the hype and good word behind it, and I don't know why.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on December 17, 2013, 04:49:16 PM
You talk as if anyone saying they'll boycott the game because of the censorship really will. That tickles my funny bone. Some people just like to make noise.
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on December 17, 2013, 04:54:23 PM
You talk as if anyone saying they'll boycott the game because of the censorship really will. That tickles my funny bone. Some people just like to make noise.

*Shrug* I guess I have a bad habit of assuming people actually do what they say they're gonna do. =/
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on December 18, 2013, 02:23:10 AM
Gee, people are seriously up in arms about a 5 second scene on a sprite that you can barely see.
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on December 22, 2013, 12:35:09 PM
Andrew's preview is up!!


Are ya'll excited? :D

http://www.rpgfan.com/previews/Bravely_Default/index.html
Title: Re: Bravely Default: Flying Fairy
Post by: Darilon on December 22, 2013, 03:31:45 PM
How is the difficulty in the game? The demo wasn't that hard once you got some equipment but the boss fights were decent challenges.
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on December 22, 2013, 03:36:13 PM
Some battles can be rather challenging, even random ones, but status ailments do work on most bosses and do help greatly in general. I was happy with the difficulty throughout.
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on December 22, 2013, 03:55:27 PM
I've found a handful of bosses quite challenging, while others have been pushovers; it makes a big difference sometimes as to which jobs you have been levelling/have access to. Random encounters are easy to start with, but they get a big jump in difficulty about half-way through. I'd say the overall difficulty is just right.
Title: Re: Bravely Default: Flying Fairy
Post by: Darilon on December 22, 2013, 03:58:02 PM
That is great to hear. I was worried that it would be too easy. Thanks to the both of you. Guessing that abusing the village would break the game but it would kind of be your own fault if you do. Tempted to buy it now and play it over Christmas.


You know, because I can.
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on December 22, 2013, 04:01:33 PM
That is great to hear. I was worried that it would be too easy. Thanks to the both of you. Guessing that abusing the village would break the game but it would kind of be your own fault if you do. Tempted to buy it now and play it over Christmas.

While the village wouldn't break the game outright (they actually sell a pretty limited amount of weapons and armour once you get a couple of chapters into the game), it could certainly give you a big advantage in certain situations. You still need enough money to buy them too, of course, which can be challenging early on.

What breaks the game most is the summon friends thing. With the right friends, you can OHKO early bosses and take them out within one turn later in the game. It feels very tacked on and is one o the few things I really don't like about the game. I have avoided summoning friends most of the time.
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on December 30, 2013, 01:05:49 PM
I wrote a thing.

http://www.rpgfan.com/reviews/Bravely_Default_Flying_Fairy/index.html

Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on December 30, 2013, 06:48:41 PM
Just read the whole review through, and it was interesting. I tried to skim the third to last paragraph, but I couldn't and just had to read the whole thing...which is okay, it wasn't as spoilery as I thought. Thank you for the well-writen review, now I'm very excited for the game.

Funny, I was listening to Final Fantasy V music the whole time I was reading it. Final Fantasy V is one of my favorite RPGs. Perhaps that's a sign?
Title: Re: Bravely Default: Flying Fairy
Post by: MeshGearFox on December 30, 2013, 07:06:03 PM
I heard the last third of the game isn't very good?
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on December 30, 2013, 07:42:46 PM
It takes a dip and then has a great climax, I would say.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on December 31, 2013, 10:28:49 AM
Oh. We're getting the side story demo this next Thursday. Sweet.
Title: Re: Bravely Default: Flying Fairy
Post by: ChronoPower on January 01, 2014, 11:52:35 AM
Demo Tomorrow!

Cant wait! ;)
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on January 01, 2014, 12:04:36 PM
I gotta figure out something to delete. Is there any reason to play the Etrian Odyssey Untold demo when you have the full game?
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on January 01, 2014, 12:06:59 PM
Unless you want to carry your save over, no, you can delete it.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on January 01, 2014, 12:25:44 PM
I gotta figure out something to delete. Is there any reason to play the Etrian Odyssey Untold demo when you have the full game?
Nope.

But I'd keep the Dual Destinies demo just because of how different it is to the actual first case of the game.
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on January 01, 2014, 05:03:28 PM
Okay. I thought the Etrian Odyssey IV one had an exclusive quest/item that would carry over, but I didn't hear anything about Untold's demo having anything like that, but I had to check.
Title: Re: Bravely Default: Flying Fairy
Post by: ChronoPower on January 02, 2014, 11:03:01 AM
Its almost noon and the demo still isn't up yet. :0
Anyone know when they would put it up?
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on January 02, 2014, 11:26:19 AM
Its almost noon and the demo still isn't up yet. :0
Anyone know when they would put it up?

Exactly noon.

EDIT: Give or take, sometimes they're late by like, 10-15 minutes.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on January 02, 2014, 12:22:25 PM
And now the demo has gone live for NA.
Title: Re: Bravely Default: Flying Fairy
Post by: ChronoPower on January 02, 2014, 12:50:40 PM
And now the demo has gone live for NA.
I was waiting and waiting, I walked my dog, I came back, and there it was. Its  just finishing downloading now. ;)
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on January 02, 2014, 08:47:07 PM
Oh my God, this game is so gorgeous! Like I really liked the art style for 4 Heroes of Light, but it didn't really translate well into the game with the limited tech. With the 3DS it *really* looks amazing. It's just. so. damn. BEAUTIFUL!
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on January 02, 2014, 08:55:36 PM
Hehe yep. I thought so too. I read a review that said the graphics weren't good. I was a little confused and didn't agree.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on January 02, 2014, 09:40:35 PM
Graphically?  I kinda hated that the town had some blurry looking graphics.   Otherwise I love that a lot of the scenery is handdrawn (which definitely makes the game unique and more personalized).  Also, with the way towns and battle maps are "layered" makes it work nicely in 3D.

I skipped the plot stuff.  Besides what I know of the ending (although not its context) I'm gonna try playing the game blind.  I just wanted the demo as a more..."personalized" gameplay trailer (for lack of better words).

I'm kinda worried about Rebuilding the town via Street Pass.  I'm sure it's good fun when JRPGs are rocking it on a popular handheld in Japan.... but Canada's entire population is a little less than three-times that of just Tokyo alone.  Normal streetpasses is a nightmare unless you're going to the mall.  Does this game count ALL streetpasses or just for peeps ALSO playing Brave Default?

Why we're getting this game so late after Europe is makes literally no sense to me, but I'm not gonna get sour about it -- there's lots to still play on my end and Europe has really been shafted on releases dates for most of gaming history.
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on January 02, 2014, 09:48:10 PM
I'm kinda worried about Rebuilding the town via Street Pass.  I'm sure it's good fun when JRPGs are rocking it on a popular handheld in Japan.... but Canada's entire population is a little less than three-times that of just Tokyo alone.  Normal streetpasses is a nightmare unless you're going to the mall.  Does this game count ALL streetpasses or just for peeps ALSO playing Brave Default?

Fortunately, even though the game does use Streetpass, you get new villagers to help build Norende faster via Spotpass too. You can get new villagers from online once per day (I usually got 3-4).
Title: Re: Bravely Default: Flying Fairy
Post by: Aurian on January 02, 2014, 09:54:24 PM
Oh good, because NOBODY was playing LoZ (no street pass links for me), Fire Emblem (other than my husband), or SMT around here. And I work next to the biggest mall in the Vancouver region!

Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on January 02, 2014, 09:56:43 PM
Yep, thats how I got most of my streetpasses.

@Dice: I never wear my glasses so my entire life is blurry. I thought the game was representing me. :P
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on January 03, 2014, 02:22:18 PM
I just love mixing other abilities with other jobs.

*Sniff*

It's the Final Fantasy game I wished for all this time...
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on January 03, 2014, 02:30:27 PM
How do I enable this "spotpass" of which you speak of? This is honestly the first time I've ever heard of it...and I've spent way too much time on Nintendo websites for that to really happen.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on January 03, 2014, 03:30:09 PM
How do I enable this "spotpass" of which you speak of? This is honestly the first time I've ever heard of it...and I've spent way too much time on Nintendo websites for that to really happen.
If you mean in the demo, is impossible.

If you mean in the full version, I believe it's in Tactics -> Friends.
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on January 03, 2014, 05:18:30 PM
They don't call it spotpass either, so that's possibly why. But it makes explaining it a lot easier to call it that.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on January 03, 2014, 05:24:15 PM
(http://25.media.tumblr.com/6b33d60f3f972454624a5bb4a6283be0/tumblr_myufl7bftw1qzp9weo1_1280.jpg)
Weirdly enough, I prefer the censored versions...there's showing skin then there's being almost naked.
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on January 03, 2014, 05:28:08 PM
The thing with Edea's bikini is there's some hilarious dialogue about it before you ever actually see it and, with the censored version, there's this moment of: "Oh, is that it?" Not that it really matters.

I prefer that censored one of Agnes though. Looks better.

Though both those things aside, I'm not really sure it really needed censoring in the first place... they're hardly that risque.
Title: Re: Bravely Default: Flying Fairy
Post by: unsmashable_pumpkin on January 03, 2014, 05:46:32 PM
Weirdly enough, I prefer the censored versions...

Agreed. There is a reason girl-boxers have beaten out thongs and g-stings in terms of what kind of lingerie is considered the norm these days. For me, it's not really about the amount of skin showing, it's just a lot more flattering and attractive looking.

I've never been one to get too upset about censorship of fan-service-y costumes and such. The fact that they have also done some "alterations" to the text as well might be more problematic, but I'm not able to compare anyway. As long as it is just toning down some innuendo of the standard jokes (double-entedre, boob-envy, revealing wardrobe comments etc.), I don't really mind. That kind of stuff isn't normally something I enjoy (Ar tonelico made me roll my eyes hard), and I haven't gotten the impression that they censored anything that it is actually relevant to the story.

I don't know if it was really worth the effort though. This is hardely that bad compared to a lot of other games. This and the fire emblem alterations sort of make me scratch my head.
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on January 03, 2014, 05:48:57 PM
I probably know the character that received some "alterations", and to be honest, it's probably for the best.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on January 03, 2014, 05:51:57 PM
The thing with Edea's bikini is there's some hilarious dialogue about it before you ever actually see it and, with the censored version, there's this moment of: "Oh, is that it?" Not that it really matters.

I prefer that censored one of Agnes though. Looks better.

Though both those things aside, I'm not really sure it really needed censoring in the first place... they're hardly that risque.
I read somewhere their ages are 15 and they're wearing THOSE in Japan to see? Yes...that's kind of screwed up, even if being naked over there is a sense of purity. They had to increase their ages outside of there just to make it a little more kid-friendly.

But still, I think those censors were for the best.

(People actually think seeing semi-naked chibi characters is gross.)
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on January 03, 2014, 06:27:34 PM
They're chibi though, so changing 15 to 18 on a piece of paper doesn't really change anything. Like, if they were proportioned realistically, then I'd totally agree with you. But it's hard to even pick their ages looking at their models.

But, like I have mentioned before, I'm not really fussy about censorship.
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on January 03, 2014, 08:41:26 PM
I was more annoyed with the age changes than the outfit ones, but finding out a scene that happens in the game I think I can understand why they went that route. Nevermind that it's still innuendo laden.
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on January 03, 2014, 08:51:09 PM
There's still plenty of innuendo. Haha.

The most hilarious/stupid censorship relating to age is when eroges are released in the west. Character ages are all bumped up to eighteen, but in-game they still say they're in their first or second year of high school or whatever. :P
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on January 04, 2014, 12:09:47 AM
Weirdly enough, I prefer the censored versions...

Agreed. There is a reason girl-boxers have beaten out thongs and g-stings in terms of what kind of lingerie is considered the norm these days. For me, it's not really about the amount of skin showing, it's just a lot more flattering and attractive looking.


I have a pair that actually look like Edea's "censored chick boxers".  They're silk, and I love them like MAD.  I can almost literally SLIIIIDE into bad.  Whieee!

I actually love that they have Ringabel in a similarly risqué bikini bottom to fit in with the ladies... 
I dunno, I'm getting all old and annoyingly mature, but I hate gratuitously sexy, skin-baring armor that ironically can be "better armor" stats-wise.  x)

Overall though, I do like the class designs for Brave Default (I actually got the art book recently, she's reaaal purdy).  They're a great combination of "same" and "different" from the FF-series' ideas of what jobs look like.

....except whatever the fuck happened with their "Valkyrie" idea.  I think that was a bit of a swing and a miss (and speaking Valkyrie Profile is one of my favorite games, it matters to me dammit).
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on January 04, 2014, 02:14:12 AM
People on NeoGAF saying that however that likes the "fanservice" stuff in Bravely Default now is a pedophile because the characters looks (according to quite few over there) like toddlers. That's problably some of the most close-minded comments I've seen on a gaming forum.

That said the censorship does annoy me, specially with how inconsistent it seems to be.

I can understand the need Nintendo has to manipulate content distributed in different regions, but this whole deal with people getting offended/bothered by the "fanservicey" design of the clothes, to me, is *really* dumb in this case.

But hey. Somehow my opinion is always wrong so fuck me I guess.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on January 04, 2014, 02:33:07 AM
Eh.  I feel such risqué designs serve no purpose... Of course the majority of the time I'm not the "target audience" of fan service.

I dunno.... With respect to Nintendo's interests, I think they're looking for a broad audience for a new IP, so I see where they're coming from by covering the characters up a little.  The girls aren't being fully-robed in something like a burka, but rather spaghetti string undies are turning into boxer shorts.  We still see like 90% leg.  The designs really don't change too much around with respect to gameplay or any grand narrative.  That, and I'm just kinda sick of such cheap humour.  Making a gag out of how a revealing or not a character dresses is so Anime 101.

...and yeah, something about little people parading around in undies.... it's not really offensive, but just pretty damn silly.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on January 04, 2014, 10:16:43 AM
Well, I completely dominated the demo on Hard. I mastered all shortened jobs, hit the level cap (20), obtained all seven rewards, upgraded all village shops, and defeated all bosses.

Putting to sleep hordes of Chompers southwest of the castle to prevent them from "lol I'm running away on first turn" is the fastest way to grind for everything across the board.
Title: Re: Bravely Default: Flying Fairy
Post by: unsmashable_pumpkin on January 04, 2014, 11:19:51 AM
People on NeoGAF saying that however that likes the "fanservice" stuff in Bravely Default now is a pedophile because the characters looks (according to quite few over there) like toddlers. That's problably some of the most close-minded comments I've seen on a gaming forum.


That kind of accusations are pretty standard fare for fan-service in games with lolis and such, so I'm not surprised (though I don't agree). Personally, I cannot really fathom that anyone would find these chibi-designs titulating. They look cute, but too deformed to really register as human. So to me it's like seeing pikachu in a thong or something. Not particularly sexy, but not offensive, just odd and out of place.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on January 04, 2014, 12:20:19 PM
Eh.  I feel such risqué designs serve no purpose...

So to me it's like seeing pikachu in a thong or something. Not particularly sexy, but not offensive, just odd and out of place.

I've seen comments like this before regarding the "fanservicey" costumes and the thing that is clear to me after seeing them, is that Nintendo did the right move to come out and treat their audience like children with content that is not even harmless in the first place.

Even if the censorship is minimal, going all 90's with this kind of censorship on a RPG nowadays is something that I can't really put up with. I'm all for the proper localization of a product, but this lessens the value of a part of the experience for quite a few of people out there and all because there is a group of dense people that like to make a problem out of nothing all for having different sensibilities, and in my book that's not cool at all.
Title: Re: Bravely Default: Flying Fairy
Post by: TiamatNM on January 04, 2014, 01:10:08 PM
meanwhile, Senran Kagura Burst, also rated T, censored ages but no character models :P 
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on January 04, 2014, 01:19:24 PM
Ages were censored in this, too.  They were raised to 18.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on January 04, 2014, 02:01:46 PM
Collage (http://i.imgur.com/3Mzsszt.jpg)

Bravely Default censored for Western release, Post #1897 (http://www.neogaf.com/forum/showpost.php?p=95837926&postcount=1897) / Post #1946 (http://www.neogaf.com/forum/showpost.php?p=95840146&postcount=1946)
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on January 04, 2014, 03:45:03 PM
Thanks for reminding me that I don't like NeoGAF...or really 95% of the internet communities out there. :|

EDIT: Sorry, but I really did find those posts rather depressing to read.

Anyways, I beat the dragon. I think there's more I can do still, but we'll see. I have plenty of reservations with the demo, but most of them come from the fact that it's a demo that exists solely to show off the battle system and Classes. The difficulty spikes way too hard, the best equipment (which you need by the time you get to the tower, is restricted to the Adventure Shop, which thus forces you to go play something else while you wait for the town to build up. I really don't think I could've taken out that dragon without a Mythril Spear, yet no where I did get one outside of the adventure shop), and you have to switch classes a little more frequently than the area really allows for, since nowhere do you get a lot of Ability points outside of those frogs who are a complete pain to take down until the end unless you have multiple maxed-out Black Mages...when I'm at the end of the demo and still getting 5-9 Job Points per battle, it's really frustrating trying to level up these jobs.

But the demo was still fun, and I highly doubt I'll have any of these problems in-game. If nothing else, the demo did its job - the random battles never got dull, and the boss battles were pretty much the best things ever. I can't wait to get this game. Too bad I gotta get the collector's edition from Gamestop...
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on January 04, 2014, 04:11:35 PM
Anyways, I beat the dragon. I think there's more I can do still, but we'll see. I have plenty of reservations with the demo, but most of them come from the fact that it's a demo that exists solely to show off the battle system and Classes. The difficulty spikes way too hard, the best equipment (which you need by the time you get to the tower, is restricted to the Adventure Shop, which thus forces you to go play something else while you wait for the town to build up. I really don't think I could've taken out that dragon without a Mythril Spear, yet no where I did get one outside of the adventure shop), and you have to switch classes a little more frequently than the area really allows for, since nowhere do you get a lot of Ability points outside of those frogs who are a complete pain to take down until the end unless you have multiple maxed-out Black Mages...when I'm at the end of the demo and still getting 5-9 Job Points per battle, it's really frustrating trying to level up these jobs.
Have Black Mage Lvl. 2 with Sleep on two people, go to the southwest of the castle on the beach area, on first turn spam Sleep with 6 Braves on all Chompers with the fastest party members, eliminate them all one by one while keeping them in their dreams.

Easy 500 money, 240 EXP, and 60 JPs every battle.
Title: Re: Bravely Default: Flying Fairy
Post by: unsmashable_pumpkin on January 04, 2014, 04:47:19 PM

I've seen comments like this before regarding the "fanservicey" costumes and the thing that is clear to me after seeing them, is that Nintendo did the right move to come out and treat their audience like children with content that is not even harmless in the first place.

Not entierly sure I understand what you are saying here; I'm assuming the double negative is not intended and you find the costumes to be harmless? In which case, we agree.

Even if the censorship is minimal, going all 90's with this kind of censorship on a RPG nowadays is something that I can't really put up with. I'm all for the proper localization of a product, but this lessens the value of a part of the experience for quite a few of people out there and all because there is a group of dense people that like to make a problem out of nothing all for having different sensibilities, and in my book that's not cool at all.

I get that you are against censorship as a matter of principle, which I totally respect. Personally, I just don't feel particularly bothered as long as the alterations are minor/cosmetic. The fact that I thought the censored designs were an improvement aesthetically does not imply that I think censorship was required. I don't get the impression that anyone was campaigning to get this content removed, so putting the blame on people who say they are ok with this seems a bit unfair. As far as I can see this has more to do with Nintendo wanting to maintain its squaky clean kids-friendly image than any pitchfork-waving social-justice campaign.
Apologies if that's not what you were referring to with the section about dense people. I get confused sometimes :P
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on January 04, 2014, 04:57:29 PM
Anyways, I beat the dragon. I think there's more I can do still, but we'll see. I have plenty of reservations with the demo, but most of them come from the fact that it's a demo that exists solely to show off the battle system and Classes. The difficulty spikes way too hard, the best equipment (which you need by the time you get to the tower, is restricted to the Adventure Shop, which thus forces you to go play something else while you wait for the town to build up. I really don't think I could've taken out that dragon without a Mythril Spear, yet no where I did get one outside of the adventure shop), and you have to switch classes a little more frequently than the area really allows for, since nowhere do you get a lot of Ability points outside of those frogs who are a complete pain to take down until the end unless you have multiple maxed-out Black Mages...when I'm at the end of the demo and still getting 5-9 Job Points per battle, it's really frustrating trying to level up these jobs.
Have Black Mage Lvl. 2 with Sleep on two people, go to the southwest of the castle on the beach area, on first turn spam Sleep with 6 Braves on all Chompers with the fastest party members, eliminate them all one by one while keeping them in their dreams.

Easy 500 money, 240 EXP, and 60 JPs every battle.

Waitwaitwaitwait - Sleep actually does something? That's certainly a first.
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on January 04, 2014, 05:02:41 PM
A good amount of bosses in the game can be affected by status ailments too.
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on January 04, 2014, 05:10:58 PM
Mhm, I made a point of it in my review. Status ailments matter.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on January 04, 2014, 05:38:20 PM
Anyways, I beat the dragon. I think there's more I can do still, but we'll see. I have plenty of reservations with the demo, but most of them come from the fact that it's a demo that exists solely to show off the battle system and Classes. The difficulty spikes way too hard, the best equipment (which you need by the time you get to the tower, is restricted to the Adventure Shop, which thus forces you to go play something else while you wait for the town to build up. I really don't think I could've taken out that dragon without a Mythril Spear, yet no where I did get one outside of the adventure shop), and you have to switch classes a little more frequently than the area really allows for, since nowhere do you get a lot of Ability points outside of those frogs who are a complete pain to take down until the end unless you have multiple maxed-out Black Mages...when I'm at the end of the demo and still getting 5-9 Job Points per battle, it's really frustrating trying to level up these jobs.
Have Black Mage Lvl. 2 with Sleep on two people, go to the southwest of the castle on the beach area, on first turn spam Sleep with 6 Braves on all Chompers with the fastest party members, eliminate them all one by one while keeping them in their dreams.

Easy 500 money, 240 EXP, and 60 JPs every battle.

Waitwaitwaitwait - Sleep actually does something? That's certainly a first.
Status effects work nearly all the time on normal enemies in any other RPG. BD is no different.

Except now, bosses can also be affected by certain status effects, but the accuracy rate is low.
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on January 04, 2014, 05:59:58 PM
Anyways, I beat the dragon. I think there's more I can do still, but we'll see. I have plenty of reservations with the demo, but most of them come from the fact that it's a demo that exists solely to show off the battle system and Classes. The difficulty spikes way too hard, the best equipment (which you need by the time you get to the tower, is restricted to the Adventure Shop, which thus forces you to go play something else while you wait for the town to build up. I really don't think I could've taken out that dragon without a Mythril Spear, yet no where I did get one outside of the adventure shop), and you have to switch classes a little more frequently than the area really allows for, since nowhere do you get a lot of Ability points outside of those frogs who are a complete pain to take down until the end unless you have multiple maxed-out Black Mages...when I'm at the end of the demo and still getting 5-9 Job Points per battle, it's really frustrating trying to level up these jobs.
Have Black Mage Lvl. 2 with Sleep on two people, go to the southwest of the castle on the beach area, on first turn spam Sleep with 6 Braves on all Chompers with the fastest party members, eliminate them all one by one while keeping them in their dreams.

Easy 500 money, 240 EXP, and 60 JPs every battle.

Waitwaitwaitwait - Sleep actually does something? That's certainly a first.
Status effects work nearly all the time on normal enemies in any other RPG. BD is no different.

Except now, bosses can also be affected by certain status effects, but the accuracy rate is low.

...it's never worked for me in any game before whenever I tried it. :/
Title: Re: Bravely Default: Flying Fairy
Post by: Darilon on January 04, 2014, 07:06:32 PM
If anyone wants to get twenty villagers to transfer from the demo to the main game, there is a way. Credit goes to Super Yoshi at gamefaqs

 http://www.gamefaqs.com/boards/729328-bravely-default/68255426

Note: You might need to disable auto-save for this. Also you have to start the demo again if you already got the extra villager and saved.

1. Play up to the point where you get the quest for killing the second boss, Adamantite.(That's when I noticed the extra villager being available from that one NPC, so could work earlier too)
2. Save your game before talking to that NPC.(He is somewhere between the spell shop and equipment shop during the day)
3. Go talk to him, and then check that your villager count has increased by 1.
4. Go talk to the Adventurer and choose "To title", and then load up your save file again.
5. Now just talk to the villager giving NPC again, and you should receive another villager!

Norende's progress is automatically saved, so the villager count doesn't change when you load your save file. You can just keep on loading your save file until you have the 20 villagers which is the max you can transfer for the full version, or just keep on getting more so you can get that normally so long taking Play Bonus much faster!
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on January 04, 2014, 08:37:13 PM
Thanks for reminding me that I don't like NeoGAF...or really 95% of the internet communities out there. :|

EDIT: Sorry, but I really did find those posts rather depressing to read.

Ha, different points of view and all that. I for one agree with what they said.
Title: Re: Bravely Default: Flying Fairy
Post by: Jotacon on January 04, 2014, 08:40:25 PM
I liked that the demo was fairly difficult and hope that the game is just as hard. Although I never got the Norende village weapons (or armour) and only mastered 2 classes for each character - so that might have been my fault. I really wish I'd heard about the villager exploit earlier (I would have unlocked stuff if that was the case) because I cleared the game yesterday.

In the end, it was so much fun that I actually wanted to grind more classes for each character! I didn't because I know that I'd just end up hating myself, but I considered it. As for the censoring, I don't care one bit.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on January 04, 2014, 09:44:11 PM
meanwhile, Senran Kagura Burst, also rated T, censored ages but no character models :P 

I think that's just an easy way to avoid a headache on Squeenix and Nintendo's part from whatever or however many pitch-fork carrying people there are out there.  I'm guessing this is just a cultural difference too between what is and isn't deemed appropriate (and how 'upping' the character's age makes a lot of these problems go away).  Maybe it's just easier to censor some parts than deal with some of the grief about scantily-clad characters (remember all the hub-bub just before the release of Dragon's Crown?).  This is kinda starting to feel like you're damned if you do and damned if you don't.

Either way, like Unsmashable said and I tried too, I kinda just like the design better with the boxer short and one piece designs over the undies and belts[?].  I'm not troubled by it, I don't really care, I'm looking at it as far as what looks better (to me) than what actually offends.  I agree that censorship is dumb in most cases; but I don't doubt Nintendo or SquareEnix had their [good] reasons too.  And I think someone else mentioned: This level of chibi isn't particularly sexy to begin with....

I wanna play the demo more, and I've heard some people have even poured in like 5-10 hours.  I don't know if I have that in me, I wanna play and go in fresh.  I've enjoyed it though; I'm glad that they seem keen to make Brave Default a new RPG staple for the 3DS. 

EDIT:  Just read this (http://i.imgur.com/3Mzsszt.jpg) and I can't stand when people cancel a preorder over this kind of stuff....  Good grief, it's like the world ended.
Title: Re: Bravely Default: Flying Fairy
Post by: insertnamehere on January 04, 2014, 10:22:11 PM
Weird that it was toned down, but FF10-2 stayed intact (at least with Rikku's underage sex appeal) iirc although it probably had something to do with a change of staff.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on January 04, 2014, 10:36:22 PM
Too bad I gotta get the collector's edition from Gamestop...

Wait. There's a collector's edition?
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on January 04, 2014, 10:42:08 PM
Too bad I gotta get the collector's edition from Gamestop...

Wait. There's a collector's edition?

That's what Gamestop calls it at least, with an Artbook, soundtrack, and a deck of AR cards.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on January 04, 2014, 10:47:22 PM
Too bad I gotta get the collector's edition from Gamestop...

Wait. There's a collector's edition?

That's what Gamestop calls it at least, with an Artbook, soundtrack, and a deck of AR cards.

OST and artbook are probably worth it.  AR cards can usually be found online (people scan them).
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on January 04, 2014, 11:12:07 PM
Aaaaaaand because of that Villager trick, I deleted and restarted another file in the demo. I want to have an early advantage like that for the main game.

Too bad I gotta get the collector's edition from Gamestop...

Wait. There's a collector's edition?

That's what Gamestop calls it at least, with an Artbook, soundtrack, and a deck of AR cards.

OST and artbook are probably worth it.  AR cards can usually be found online (people scan them).
I preordered the collector's edition because, well, collector's stuff. Your mileage may vary, but I'm glad we're not getting the hideous Agnes figurine Europe got.

(And I don't want scanned AR cards).
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on January 04, 2014, 11:27:41 PM
Yeah, that figure looked awful. I didn't end up getting the collector's since it was incredibly expensive, mostly due to the figure.

re;Norende in the demo: I really wouldn't sweat maxing out your villagers. The game isn't particularly difficult anyway, plus you won't have enough money to buy the best stuff you can get from Norende early on. If you somehow do, you'll just break the game. :P
But if you're doing it for completion sake, then I totally understand. ;)
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on January 05, 2014, 09:34:29 AM

EDIT:  Just read this (http://i.imgur.com/3Mzsszt.jpg) and I can't stand when people cancel a preorder over this kind of stuff....  Good grief, it's like the world ended.

Ugh. People are still bringing up the Elin in TERA? Because I guess the internet is full of closet lolicons? I mean, this design I could go either way on, but the Elin censorship was something I was actually glad to see.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on January 05, 2014, 12:40:35 PM
EDIT:  Just read this (http://i.imgur.com/3Mzsszt.jpg) and I can't stand when people cancel a preorder over this kind of stuff....  Good grief, it's like the world ended.

Why do you think I said this:

I'm all for the proper localization of a product, but this lessens the value of a part of the experience for quite a few of people out there and all because there is a group of dense people that like to make a problem out of nothing all for having different sensibilities, and in my book that's not cool at all.

Granted is nice to see people enjoying BD regardless of the whole deal with the needless censorship. If anything, that's most likely a testament of the quality of the game itself.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on January 05, 2014, 12:53:31 PM
As much as you're willing to say it's "needless censorship" I feel it is just as easy to say "you're right, it's a small insignificant change -- why does it matter this much?"  Someone commented on the issue said it better than me:

"Oh no, these prepubescent lingerie models have been subjected to an additional two brush strokes. The game's whole message is compromised, somehow."

And I didn't think you said that?  I was just commenting on the image you posted of the NeoGaf responses.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on January 05, 2014, 01:08:49 PM
"Oh no, these prepubescent lingerie models have been subjected to an additional two brush strokes. The game's whole message is compromised, somehow."

That sort of sounds condescending to me. :v (at least with the tone I'm reading in my head the message anyway).

Is fine though. I mean at end of the day there's 3 camps in the discussion; Those who feel the whole situation is lame, others who are glad it happened (even though they most likely weren't going to buy the game in the first place) and the other group doesn't give a damn because it's dumb to have feelings over video games, or something like that.
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on January 05, 2014, 01:37:48 PM
Yeah, that is a bit condescending and doesn't particularly help the argument. I don't see what the problem is with being against censorship in general.
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on January 05, 2014, 02:04:58 PM
What's so inherently bad about censorship that even when it's minimal and cosmetic, it's still automatically bad? That's the part I don't understand. Why can't there be a small but valid acceptable limit to censorship?
Title: Re: Bravely Default: Flying Fairy
Post by: Annubis on January 05, 2014, 02:07:27 PM
Because, like most things, the moment you allow a bit of it, some will abuse it.
Just think of 'super mario 2'.

Personally, I support both sides in this issue. I think censorship is bad but I can also see that the initial models were pretty tasteless.
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on January 05, 2014, 02:26:11 PM
Because this is something so pointless to censor.  It's clothing.  There's just as much reason to not censor it as there is to censor it. None. Zero. Zilch.

I can see censoring something overly violent and brutal and possibly blatantly sexual, but clothing, even somewhat skimpy clothing?  It's already rated for teenagers and the censoring of ages of characters (this is actually a form of censorship I don't care about at all, despite it being hypocritical of me) already means they aren't minors anymore.  The censorship here is unnecessary no matter how "minimal and cosmetic" it is.  

I wouldn't go as far as to use the slippery slope argument, like Annubis, despite some publishers already going down that path in older forms of literature.

I'm not really one to overreact like those who say they are cancelling their pre-orders, though.  I honestly think this is an argument neither side is going to budge on.  I'm against censorship.  Others are not.  Nothing I say is really going to change anyone's mind.
Title: Re: Bravely Default: Flying Fairy
Post by: Tooker on January 05, 2014, 03:20:31 PM
There's just as much reason to not censor it as there is to censor it. None. Zero. Zilch.

You're wrong.  There's exactly one reason to do that or to avoid it: whether they think they'll make more money if they make this change.  If they think making that change will positively impact sales, they'll make it.  If they think it'll negatively affect sales, they won't.  End of story.

I don't know enough to know if this is the case here, but let's say they feel the Australian censorship boards will refuse to let them sell the game without changing it.  That leaves them choosing whether to localize the game two ways, one for Australia, and one for everyone else, or just to alter the costumes for everybody outside of Japan and save some money.
Title: Re: Bravely Default: Flying Fairy
Post by: MeshGearFox on January 05, 2014, 09:34:23 PM
Because, like most things, the moment you allow a bit of it, some will abuse it.
Just think of 'super mario 2'.

Personally, I support both sides in this issue. I think censorship is bad but I can also see that the initial models were pretty tasteless.

How the fuck was Super Mario 2 censored? They reskinned Doki Doki Panic for brand recognition and didn't release the actual SMB2 here because it kind of sucks a lot.
Title: Re: Bravely Default: Flying Fairy
Post by: Mickeymac92 on January 05, 2014, 09:42:01 PM
^Yeah...I was really confused by that. Really threw me off there.

I was gonna have a long and ranty response, but I lost interest after about 10 minutes, and I think Tooker said all that needs to be said on that subject.

Anyways, the Mech Soldier has been kicking my butt pretty hard. I've tried several different party combinations, but nothing's sticking. I might need to just go all Ninjitsu, so everyone is always able to avoid that rocket punch.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on January 05, 2014, 10:27:23 PM
And now I have dominated the demo within less time, now sporting 50 villagers! (Though only twenty lucky ones will get promoted to the full version).

It's just so fun fighting the Automaton with Freelancers at Lvl. 20. Two-Handed abilities are nice to have (and possibly breaks the demo even further on actual jobs like Swordsmaster).
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on January 05, 2014, 11:03:51 PM
There's just as much reason to not censor it as there is to censor it. None. Zero. Zilch.

You're wrong.  There's exactly one reason to do that or to avoid it: whether they think they'll make more money if they make this change.  If they think making that change will positively impact sales, they'll make it.  If they think it'll negatively affect sales, they won't.  End of story.

I don't know enough to know if this is the case here, but let's say they feel the Australian censorship boards will refuse to let them sell the game without changing it.  That leaves them choosing whether to localize the game two ways, one for Australia, and one for everyone else, or just to alter the costumes for everybody outside of Japan and save some money.

Definitely this.  It's the studio's (whether Nintendo or the developers) prerogative to make the change.  What the hell can we do by this point?  Money talks, and I'm sure they had "good reason" (ie; whether it was for money, morals, or miscellaneous reasons) to do so.

Again, I'm not carrying a pitchfork around, but I definitely found the original designs a bit tasteless even if I'm not against censorship (but I definitely feel weird about it... I'm an Art History major, so I'm never to sure where to draw the line since the nudity in quite a lot of art throughout the centuries can feel just as pointless sometimes --- BUT IT'S 'ART'!!!!!!  So: Nude or Prude, that is the question. :P ).

EDIT:  Mmm Mmm...dem thighs
(http://static2.wikia.nocookie.net/__cb20131126024226/finalfantasy/images/c/c2/BDFTS_Agn%C3%A8s_Bonus_Costume.png)

EDIT 2x:  I just realized, despite the chubby and somewhat cutesy style for the artwork... the sprites have surprisingly small eyes.  Amen.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on January 05, 2014, 11:25:36 PM
How the fuck was Super Mario 2 censored? They reskinned Doki Doki Panic for brand recognition and didn't release the actual SMB2 here because it kind of sucks a lot.

I do remember reading something about some parts of Super Mario Bros. 2 being censored. I don't remember the specifics, but then again, probably that whole thing was bullshit (of the game being censored I mean). Who knows.

I'm an Art History major

Oh. :O

So that's why you get all touchy talking about this kind of thing.

...oh well. I'm still against this kind of censorship, though, isn't this situation technically called 'self-censorship'?

#freetheboobies
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on January 05, 2014, 11:29:15 PM
So that's why you get all touchy talking about this kind of thing.

Speak for yourself.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on January 05, 2014, 11:34:17 PM
Speak for yourself.

Heh. I know you don't like my personality but I didn't mean any harm with my comment.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on January 05, 2014, 11:49:49 PM
Speak for yourself.

Heh. I know you don't like my personality but I didn't mean any harm with my comment.

It's not your personality, I just think you're being purposely obnoxious than actually trying to promote or add to discussion.  Me being touchy?  Fine.  But don't sound so proud about a comment like that when you're just as guilty.

Also, sometimes I get the feeling you don't read too well.  I'm torn on the issue of censorship, but I feel like you're seeing me more as a one-sided nag.  The main reason I like the changes is because I like it more aesthetically --- the same way I think skinny jeans look better than bootcut jeans, or the same way I think V-neck shirts are better than Turtlenecks. 

Literally. 

That's it. 

It's me being all girly about fashion.... censorship be damned!
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on January 05, 2014, 11:55:28 PM
I greatly dislike turtlenecks also. That's all I have to add. :)
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on January 05, 2014, 11:57:25 PM
Ya'll are crazy. Turtlenecks are awesome.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on January 06, 2014, 12:03:39 AM
Ya'll are crazy. Turtlenecks are awesome.

P'fah!  Suffocating hot tops!
Title: Re: Bravely Default: Flying Fairy
Post by: Annubis on January 06, 2014, 12:10:23 AM
I'm never to sure where to draw the line since the nudity in quite a lot of art throughout the centuries can feel just as pointless sometimes --- BUT IT'S 'ART'!!!!!!

I've dabbled my fair share into arts and the problem is that it's tasteless and plain.
The designs are fairly simple (belts in a squeenix game, whodathunk) and the skin shown does not expand the concept or the representation of the character. The skin shown isn't even made to be erotic anyway; it just feels kinda pointless.

I like my eros even more when it has a meaning or represents something (well something other than half naked 15 y-o girls sell well in JP)
Don't read anything scorn in that last parenthesis though.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on January 06, 2014, 12:11:36 AM
@Dice: Is cool if that's how you feel. I don't really mind.

Ya'll are crazy. Turtlenecks are awesome.

I don't really use them lately but I do like turtlenecks.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on January 06, 2014, 12:26:24 AM
Ya'll are crazy. Turtlenecks are awesome.

Sorry but I'm with the V-neck crowd. For one, they're not restricted to just sweaters (turtlenecks aren't exactly either but they might as well be). Second, they can still sport collars. Third, they can sport short sleeves as well. And finally, they make for much better window dressing on the ladies (if you know what I mean).


Speak for yourself.

Heh. I know you don't like my personality but I didn't mean any harm with my comment.

It's not your personality, I just think you're being purposely obnoxious than actually trying to promote or add to discussion.  Me being touchy?  Fine.  But don't sound so proud about a comment like that when you're just as guilty.

Also, sometimes I get the feeling you don't read too well.  I'm torn on the issue of censorship, but I feel like you're seeing me more as a one-sided nag.  The main reason I like the changes is because I like it more aesthetically --- the same way I think skinny jeans look better than bootcut jeans, or the same way I think V-neck shirts are better than Turtlenecks. 

Literally. 

That's it. 

It's me being all girly about fashion.... censorship be damned!

Actually, this brings up a good point. Why are you still here Yggdrasil? Last I recall, you stated, in no uncertain terms, that you were done with this site. So what brought you back here?
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on January 06, 2014, 01:00:22 AM
@Aeolus: Came back for a bit mainly for the FFX HD thread and I needed to express my point of view with the whole deal with BD.

I have to say though, I feel much more indifferent now posting here again. Not that this means that I'm going to be as active as I was before since I don't really feel welcomed anymore.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on January 07, 2014, 01:52:42 AM
@Aeolus: Came back for a bit mainly for the FFX HD thread and I needed to express my point of view with the whole deal with BD.

I have to say though, I feel much more indifferent now posting here again. Not that this means that I'm going to be as active as I was before since I don't really feel welcomed anymore.

Don't feel sorry for yourself.  You sometimes bring on the sass you get yourself.  Just...be a bit nicer and drop the sarcasm.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on January 07, 2014, 04:13:44 AM
Enough about tortured homecomings and fashion dos and don'ts. This game is pretty great and I eagerly await its release. My only complaint is ninja with red mage and ninja supports and crescent moon off valkyrie's (that also irritates me, why is it not dragoon?) command list and double ninja knives or any strong swords is a fucking invincible wrecking machine in the demo. Transcience, turn tables, comeback kid, and everyone cast utsusemi=attack boost, counter attack if single target, and a free bp. I got bored and tried everyone witb that set up and killed the automaton with the unscathed bonus.

February is looking really awesome atm.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on January 07, 2014, 06:05:36 PM
For anyone that already played through Bravely Default; How is the tone (or mood) of the narrative in BD? I've read a bunch of different opinions in other sites saying that has some dark turns while others said is unremarkable.

---

Don't feel sorry for yourself.

Eh? ._.

You sometimes bring on the sass you get yourself.  Just...be a bit nicer and drop the sarcasm.

You guys already have an impression of me already so changing is a pretty pointless endeavour. Not that I would do it anyway since I don't feel like I should "change my ways" for this community when a lot of the times is just a misunderstanding generated by the way I try to get the message across in my posts in this forum.

The worst thing I've ever did here has having fun messing around with you guys. But like I said before, I don't plan on being as active as I was before again.
Title: Re: Bravely Default: Flying Fairy
Post by: Darilon on January 07, 2014, 06:10:51 PM
For anyone that already played through Bravely Default; How is the tone (or mood) of the narrative in BD? I've read a bunch of different opinions in other sites saying that has some dark turns while others said is unremarkable.

The first half can get pretty dark. It isn't that it becomes lighthearted the second half but rather it simply doesn't have the same tone. This is all just opinion though.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on January 07, 2014, 06:31:24 PM
Enough about tortured homecomings and fashion dos and don'ts. This game is pretty great and I eagerly await its release. My only complaint is ninja with red mage and ninja supports and crescent moon off valkyrie's (that also irritates me, why is it not dragoon?) command list and double ninja knives or any strong swords is a fucking invincible wrecking machine in the demo. Transcience, turn tables, comeback kid, and everyone cast utsusemi=attack boost, counter attack if single target, and a free bp. I got bored and tried everyone witb that set up and killed the automaton with the unscathed bonus.

February is looking really awesome atm.

Did pretty much this. Even on Hard Mode this combination just demolishes the challenge of later fights.

Also pretty much 100%'d the demo. Hit level 20, mastered every job, own a copy of nearly every available item (including an enemy dropped fire rod), and even found the hidden chest.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on January 07, 2014, 07:44:31 PM
If the demo is that easy, I wonder how true was that fact about many Japanese players not getting the true ending of the game.
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on January 07, 2014, 07:46:11 PM
It's not true, most probably did get the true ending. However when you save over the file you used to beat the game with (for new game plus or whatever), it gets rid of that data.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on January 07, 2014, 09:35:08 PM
I've also gotten everything the demo can offer. All jobs mastered (again, double ninja knives and crescent moon shred enemies for easy unscathed bonuses), level 20, every item, and I still have like 20k pg. Great game, reminds me of FFV in character advancement which I love.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on January 07, 2014, 09:48:12 PM
true ending
Itrue ending.

*sigh* wut?

I already have Lightning Returns to contend with next month, I don't want to play yet another game I have to carefully finagle my way through in order to make sure I do things correctly so I only have to play through it once. This combined with my obsession to experience everything a game has to offer is why my backlog is so huge.
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on January 07, 2014, 09:50:12 PM
Don't worry, you can't not get the true ending. I know it sounds weird, but you will get the true ending. No special decisions need to be made. In fact not making a decision is what matters. I'll say no more.
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on January 08, 2014, 01:45:32 PM
The first half can get pretty dark. It isn't that it becomes lighthearted the second half but rather it simply doesn't have the same tone. This is all just opinion though.

Ah, alright then. I was pretty confused with the divisive opinions I kept reading about the story.
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on January 09, 2014, 07:12:27 AM
So I've been playing the demo....and I really don't get why this game is so anticipated. Can anyone explain to me what is so amazing about this game? Because I have been meh about it since I first saw it and the demo has not convinced me otherwise.
Title: Re: Bravely Default: Flying Fairy
Post by: Darilon on January 09, 2014, 07:59:32 AM
So I've been playing the demo....and I really don't get why this game is so anticipated. Can anyone explain to me what is so amazing about this game? Because I have been meh about it since I first saw it and the demo has not convinced me otherwise.

The demo isn't the greatest representative of the game. It dumps you into the second continent, under leveled and under equipped. The game itself is a lot better at easing you into things. The game also does not have fetch quests like the demo has. However if your issue is with the gameplay and job system then it could mean it simply isn't your type of game.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on January 09, 2014, 08:17:21 AM
So I've been playing the demo....and I really don't get why this game is so anticipated. Can anyone explain to me what is so amazing about this game? Because I have been meh about it since I first saw it and the demo has not convinced me otherwise.

Yeah, I had the same issue.  But I usually just make myself understand that demo's toss you into out-of-context scenarios.  I usually don't like demos for that reason, and usually when I get a demo, I do it to watch some fancy visuals, fight a battle or two and switch it off.

The Brave Default demo seemed especially catered to....demo.  Like Darlion said, it starts you in the middle of the game, they gave you weird equipment, few job levels, and constructed quests around being only a slice of the gaming pie.
Title: Re: Bravely Default: Flying Fairy
Post by: TiamatNM on January 09, 2014, 11:09:28 AM
So I've been playing the demo....and I really don't get why this game is so anticipated. Can anyone explain to me what is so amazing about this game? Because I have been meh about it since I first saw it and the demo has not convinced me otherwise.

same.  nothing about it really stands out to me
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on January 09, 2014, 11:12:38 AM
I actually thought they did a really good job with the Bravely Default demo. I mean, they took the time to make it an actual demo with tutorials and spoiler-free quests and even rewards for the game itself.

As a counter example, it's an unexplainable miracle that I got "into" the Tales series when my first experience of it was the Tales of Vesperia demo. The thing put you into a random part of the game with not so much as hints on how to play, incomprehensible plot details, and one of the hardest boss fights in the entire game.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on January 09, 2014, 11:31:15 AM
I actually thought they did a really good job with the Bravely Default demo. I mean, they took the time to make it an actual demo with tutorials and spoiler-free quests and even rewards for the game itself.

As a counter example, it's an unexplainable miracle that I got "into" the Tales series when my first experience of it was the Tales of Vesperia demo. The thing put you into a random part of the game with not so much as hints on how to play, incomprehensible plot details, and one of the hardest boss fights in the entire game.

Kinda six of one half dozen of the other.

I don't like demos particularly (the latter Vesperia example of yours as a bad example of a demo).  But the Brave Default has had people invest a lot of time into it -- it's kinda unique that way since you can actually get good mileage out of it.  But all the same, without context of what the hell is happening I kinda shy away and put in less than an hour into it.
Title: Re: Bravely Default: Flying Fairy
Post by: Holykael1 on January 09, 2014, 12:03:52 PM
I actually thought they did a really good job with the Bravely Default demo. I mean, they took the time to make it an actual demo with tutorials and spoiler-free quests and even rewards for the game itself.

As a counter example, it's an unexplainable miracle that I got "into" the Tales series when my first experience of it was the Tales of Vesperia demo. The thing put you into a random part of the game with not so much as hints on how to play, incomprehensible plot details, and one of the hardest boss fights in the entire game.

Kinda six of one half dozen of the other.

I don't like demos particularly (the latter Vesperia example of yours as a bad example of a demo).  But the Brave Default has had people invest a lot of time into it -- it's kinda unique that way since you can actually get good mileage out of it.  But all the same, without context of what the hell is happening I kinda shy away and put in less than an hour into it.

Your post count is nearly over 9000!
Ahem, on topic. This game looks great though Im disappointed to see that it apparently has a rather weak plot. It's still one of my top games to get when I acquire a 3ds.
Title: Re: Bravely Default: Flying Fairy
Post by: Spoony Mage on January 10, 2014, 02:22:20 PM
So is the demo pretty much all grinding fetch quests and streetpass tags (for rebuilding Norende)?  Or am I missing something plot-related that I'm actively supposed to do?  It's fine either way since it's just a demo and I'm actually enjoying it a lot (it's been a while since I've played something like FFV or Tactics).  I'm just wondering if there is something specific I'm supposed to be doing in order to complete the demo or get whatever bonuses carry over to the main game (if any).
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on January 10, 2014, 02:26:07 PM
There's no plot. Completing the quests gets you bonus starting items in the main game, but they aren't a big deal.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on January 10, 2014, 03:15:09 PM
The only real benefit to get out of the demo is grinding up 20 villagers to transfer over to the main game and the satisfaction of putting together a team of Ninjas loaded down with the support abilities that do stuff upon dodging an attack and going to town on the bosses of the demo as a nigh untouchable team of badasses.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on January 10, 2014, 03:31:27 PM
The demo was great cuz it gave me a feel for the game. When the real game comes out I'll be ready to steam roll it.
Title: Re: Bravely Default: Flying Fairy
Post by: blackthirteen on January 11, 2014, 02:05:19 AM
I'm currently playing the demo and it seems to be a solid RPG. The environment design is remarkable, I love the 3D deepness and the arts are beautiful. The music is really good so far. The only thing I'm left wondering is if there's going to be a solid storyline because the demo seems to be some kind of side-quest rather than a segment straight from the game.

Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on January 11, 2014, 02:20:13 AM
That's because it isn't from the game. The area is from the game, but the events are just for the demo.
Title: Re: Bravely Default: Flying Fairy
Post by: Spoony Mage on January 16, 2014, 10:48:27 AM
Now that I'm at a point in the demo where I can power-level my classes, this is starting to become a whole lot of fun.  More options to customize my characters with is always a good thing.
Title: Re: Bravely Default: Flying Fairy
Post by: DrGonzo on January 17, 2014, 07:20:14 PM
I've put in about over 5 hours into the Demo. I can sort of understand Robert and Dave's point about how it doesn't really explain much about how to use certain mechanics, like I didn't really know what Brave and Default were supposed to do. But I'm on Stephen's camp and would say that it adds a lot more freedom to do whatever you want in the world and exploring a lot of what little they let you explore. It's just nice to see Square Enix to make a proper FF5 clone and not make it mobile.

Also this is my first post in like months and I plan on being more active here.
Title: Re: Bravely Default: Flying Fairy
Post by: Daggerstrike on January 22, 2014, 10:27:53 PM
How does the whole Street pass thing work? I have no DS friends so I am not even sure what the deal is. I am playing the demo and I am loving it.
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on January 22, 2014, 10:42:04 PM
If you don't pass people very often in person (like hermit me), when you save, once per day you are given the option of looking for streetpasses over the interent, and that will usually net you about 4-5 a day. :)
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on January 22, 2014, 10:59:00 PM
If you don't pass people very often in person (like hermit me), when you save, once per day you are given the option of looking for streetpasses over the interent, and that will usually net you about 4-5 a day. :)

Bless their hearts.

I've actually noticed more streetpasses from school.  I like to think bringing it everyday inspired the "ocassional bringers" to bring more often.

Yaaay, about two weeks more for us to wait.
Title: Re: Bravely Default: Flying Fairy
Post by: Spoony Mage on January 23, 2014, 09:43:13 PM
I work at an airport  coffee shop and there have been days when I have gotten several tags at a time.  The "rebuilding Norende" bonus was unlocked very quickly.  I only spent a few days playing the demo seriously when I brought my 3DS to work with me, so I was at about 31 (including the freebie from the demo) by the time I completed everything in the demo.

Makes me wonder what it'll be like when I play the full game seriously.
Title: Re: Bravely Default: Flying Fairy
Post by: Daggerstrike on January 24, 2014, 01:49:13 PM
I accidentally figured out a way to get extra people for the village without having friends or streetpass. I now have the 20 that I can move over to the real game when it comes out.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on January 24, 2014, 07:09:19 PM
http://www.siliconera.com/2014/01/24/like-bravely-default-bravely-second-will-subtitle/

Get ready for another spoilerific stealth pun subtitle guys and dolls.
Title: Re: Bravely Default: Flying Fairy
Post by: Spoony Mage on January 25, 2014, 01:22:42 AM
That silver-haired chick looks like trouble.  I like her already.
Title: Re: Bravely Default: Flying Fairy
Post by: Farron on January 25, 2014, 11:09:05 AM
With the negative reactions from the demo I think I'll just wait for the complete game.
Like someone mentioned here there are games that may cause you a horrible impression, like Tales of Vesperia demo but actual game was great.

By the way, anyone knows if the game will be available on the eShop?
I sure prefer the physical version for my 3DS games but I spent to much on Christmas plus I still have 40 something on account thanks the SMTIV+ Fire Emblem promotion.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on January 25, 2014, 11:55:04 AM
With the negative reactions from the demo I think I'll just wait for the complete game.
Like someone mentioned here there are games that may cause you a horrible impression, like Tales of Vesperia demo but actual game was great.

By the way, anyone knows if the game will be available on the eShop?
I sure prefer the physical version for my 3DS games but I spent to much on Christmas plus I still have 40 something on account thanks the SMTIV+ Fire Emblem promotion.
All demos released on the eShop usually mean that the full versions will be/are available there so yes.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on January 26, 2014, 02:15:09 AM
http://youtu.be/rNIbPaXr3OE
Summon/Skills Exhibition

Code: [Select]
Is there any reason for the.../very/ modern-looking "teasing" that the summons take the form of? 
It's a train! it's a station! No -- it's a Super Fire-Breathing Summon!
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on January 26, 2014, 02:19:20 AM
http://youtu.be/rNIbPaXr3OE
Summon/Skills Exhibition

Code: [Select]
Is there any reason for the.../very/ modern-looking "teasing" that the summons take the form of? 
It's a train! it's a station! No -- it's a Super Fire-Breathing Summon!

Code: [Select]
Not really.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on January 26, 2014, 02:23:15 AM
http://youtu.be/rNIbPaXr3OE
Summon/Skills Exhibition

Code: [Select]
Is there any reason for the.../very/ modern-looking "teasing" that the summons take the form of? 
It's a train! it's a station! No -- it's a Super Fire-Breathing Summon!

Code: [Select]
Not really.

I'm just gonna go for the usual Japanese Dev answer:
We thought it sounded cool
Title: Re: Bravely Default: Flying Fairy
Post by: Daggerstrike on January 26, 2014, 06:41:17 PM
I think one of the features that gets me most excited is the ability to turn the encounter rate up or down.
Title: Re: Bravely Default: Flying Fairy
Post by: blackthirteen on January 26, 2014, 09:00:49 PM
The more I read about Bravely Default, greater my excitation become.

I must specify the feature to avoid random encounters isn't totally new, I hope Square-Enix won't take all the credits for the 'innovation', especially considering it took them over 50 games to bring that feature in one of their games. The Wild Arms series used a very similar feature during the PS2 era. I've heard similar positive stories about Blue Dragon on XBox. I believe Skyborn by Dancing Dragon Games also had this feature. My take: it was about time Square-Enix decided to bring it after 30 years of history, they should have done this a long time ago.

 
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on January 26, 2014, 09:47:59 PM
The more I read about Bravely Default, greater my excitation become.

I must specify the feature to avoid random encounters isn't totally new, I hope Square-Enix won't take all the credits for the 'innovation', especially considering it took them over 50 games to bring that feature in one of their games. The Wild Arms series used a very similar feature during the PS2 era. I've heard similar positive stories about Blue Dragon on XBox. I believe Skyborn by Dancing Dragon Games also had this feature. My take: it was about time Square-Enix decided to bring it after 30 years of history, they should have done this a long time ago.

 

I think the "No Random Battles" thing will still get hailed because it's still in too few RPGs (and if it is you need some dipshit item to activate it; at least with respect to SquareEnix RPGs).

I liked the Wild Arms battle thing a lot, actually.  A clever solution that didn't completely remedy the problem but alleviated it by a lot.
Though the Xenoblade system in the end wins out, IMO.  It's a GRACE to ignore battles of enemies that are significantly weaker than you.

All in all, I kinda want random battle to be done away with and have enemy sprites appear on the screen.  I don't like the "surprise" of entering a battle; I like seeing it and anticipating it (and preparing for it if I just walked through some poison or other hazard that RPGs like throwing in).
Title: Re: Bravely Default: Flying Fairy
Post by: Farron on January 31, 2014, 06:40:00 PM
I just decided to try the demo since I had to create a NNID to download the free Zelda game.
So far I'm liking quite a bit! I'm just a bit confused about the friends list. I though it was going to load up our friends we already have or does this NNID changes everything from the old Friend Code days?
I never took my 3DS online capabilities seriously, not even with Pokemon but now that I can get bonus on a game I will probably like for real I'm kind of interested.
So, anyone knows how this works?
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on January 31, 2014, 09:08:04 PM
Hoooooooo boy, one week left. Whatever happens in that game, I'll name it my personal GOTY.

I just decided to try the demo since I had to create a NNID to download the free Zelda game.
So far I'm liking quite a bit! I'm just a bit confused about the friends list. I though it was going to load up our friends we already have or does this NNID changes everything from the old Friend Code days?
I never took my 3DS online capabilities seriously, not even with Pokemon but now that I can get bonus on a game I will probably like for real I'm kind of interested.
So, anyone knows how this works?

For one, online stuff doesn't work on the demo.

For two, online stuff works just fine in the full game.

That should answer everything.

For three, you should abuse that villager trick before you take on the second boss's quest.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 02, 2014, 10:13:51 PM
I just realized today how absolutely astounding it is that Square Enix isn't trying to attract more of an audience to this game by lazily attaching the Final Fantasy brand to the title. Makes me hopeful the company still has some soul left.
Title: Re: Bravely Default: Flying Fairy
Post by: ZeronHitaro on February 03, 2014, 03:18:16 PM
I just realized today how absolutely astounding it is that Square Enix isn't trying to attract more of an audience to this game by lazily attaching the Final Fantasy brand to the title. Makes me hopeful the company still has some soul left.

They literally can't because of negative peripheral marketing.

Final Fantasy: Bravely Default

-sounds like-

Final Fantasy - All The Bravest

FF-ATB really, really, really damaged SE's reputation in the casual gamer market (the hardcore market has always been split by them with each new title). They can't put anything even remotely called 'Brave' (whether it be an English-made name or the original Japanese title before alteration) next to 'Final Fantasy' without immediately harming that game's chances of selling. Basically due to your average customer, who doesn't follow exact names/gaming histories, is going to think "Final Fantasy + Bravest = Suck. Bravest = Brave = Bravely = Suck."
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 07, 2014, 12:03:28 AM
Got the NA version:
(http://i1.minus.com/i6fUnAnqFF3Yr.jpg)
Was this on the EU release too?  Yay, my education will pay off.

Quick Q (already):
Are quests missable?
Is there any catch to just obliterating the final on-screen enemy with four Bravely Attacks in a row?
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on February 07, 2014, 12:53:32 AM
Got the NA version:
(http://i1.minus.com/i6fUnAnqFF3Yr.jpg)
Was this on the EU release too?  Yay, my education will pay off.

I feel like this image is trying to tell me something but I can't seem to grasp it. Quick! Get me somebody literate!
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 07, 2014, 01:09:46 AM
Got the NA version:
(http://i1.minus.com/i6fUnAnqFF3Yr.jpg)
Was this on the EU release too?  Yay, my education will pay off.

I feel like this image is trying to tell me something but I can't seem to grasp it. Quick! Get me somebody literate!
Not good, man! I can only write but I'm not sure I wrote this reply right!
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on February 07, 2014, 07:25:38 AM
I should be getting this game today.....I still don't know why it is supposed to be good, but I will give it a shot and if it turns out to be what I fear it is then I will be sure to complain endlessly.

Got the NA version:
(http://i1.minus.com/i6fUnAnqFF3Yr.jpg)
Was this on the EU release too?  Yay, my education will pay off.

I feel like this image is trying to tell me something but I can't seem to grasp it. Quick! Get me somebody literate!
Damn it, my infinite number of monkeys with keyboards just got sick. Twenty seven blue 19 milk jhsiojhksrhgikrjhngikrjhngikrjmngfv cjklirhgikjhgvnjklcfhnvkl hnifgvhn Shakespeare.
Title: Re: Bravely Default: Flying Fairy
Post by: Darilon on February 07, 2014, 07:58:02 AM
Quick Q (already):
Are quests missable?
Is there any catch to just obliterating the final on-screen enemy with four Bravely Attacks in a row?

Quests are missable but any jobs you missed will be available later. None are that hidden though. The blue symbol pops up on the map whenever one becomes available. I think only the sea quest in chapter 3 isn't completely obvious but you will probably bump into it anyway.

If the enemy survives, it basically gets four attacks on you without you being able to heal yourself. Otherwise, no drawbacks.
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on February 07, 2014, 10:24:47 AM
Waiting on my shipment from Amazon. Can't wait to play it!
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 07, 2014, 11:37:05 AM
Picked up my CE from Gamestop today. The artbook is pretty stellar.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 07, 2014, 11:48:17 AM
Picked up my CE from Gamestop today. The artbook is pretty stellar.

Technically and sadly one of the first official publications with Yoshida's art (that isn't a strategy guide).  I actually really, really want FF14: Realm Reborn CE JUST for the artbook. D:

Quick Q (already):
Are quests missable?
Is there any catch to just obliterating the final on-screen enemy with four Bravely Attacks in a row?

Quests are missable but any jobs you missed will be available later. None are that hidden though. The blue symbol pops up on the map whenever one becomes available. I think only the sea quest in chapter 3 isn't completely obvious but you will probably bump into it anyway.

If the enemy survives, it basically gets four attacks on you without you being able to heal yourself. Otherwise, no drawbacks.


Thanks a bunch Darlion!
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 07, 2014, 01:36:05 PM
No copies for sale at my local lamestop, so I bought a 50 dollar nintendo card and am hoping I can get home and download it shortly. Fucking loved their reply to it too, they had 7 copies with 8 preorders held. Astounding logic, to have less copies than required for preorder customers and 0 for casual pick up. HOW THE HELL IS THIS FRANCHISE IN BUSINESS STILL?
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on February 07, 2014, 02:05:19 PM
No copies for sale at my local lamestop, so I bought a 50 dollar nintendo card and am hoping I can get home and download it shortly. Fucking loved their reply to it too, they had 7 copies with 8 preorders held. Astounding logic, to have less copies than required for preorder customers and 0 for casual pick up. HOW THE HELL IS THIS FRANCHISE IN BUSINESS STILL?

I've had that happen so many times, that's why I now strictly pre-order through Amazon. Guaranteed game on release day and I don't even have to leave the house.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 07, 2014, 02:28:51 PM
No copies for sale at my local lamestop, so I bought a 50 dollar nintendo card and am hoping I can get home and download it shortly. Fucking loved their reply to it too, they had 7 copies with 8 preorders held. Astounding logic, to have less copies than required for preorder customers and 0 for casual pick up. HOW THE HELL IS THIS FRANCHISE IN BUSINESS STILL?

I've had that happen so many times, that's why I now strictly pre-order through Amazon. Guaranteed game on release day and I don't even have to leave the house.
Except they won't buy my old crap back for it...and I need to use a credit/some form of bank card...all strong reasons I don't use amazon as much as I like.
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on February 07, 2014, 04:08:20 PM
Just curious if anyone else's CE from Amazon was bent to hell, or if I'm going to have to request Amazon not send through my local provider because they toss it around.
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on February 07, 2014, 04:23:34 PM
No copies for sale at my local lamestop, so I bought a 50 dollar nintendo card and am hoping I can get home and download it shortly. Fucking loved their reply to it too, they had 7 copies with 8 preorders held. Astounding logic, to have less copies than required for preorder customers and 0 for casual pick up. HOW THE HELL IS THIS FRANCHISE IN BUSINESS STILL?

I've had that happen so many times, that's why I now strictly pre-order through Amazon. Guaranteed game on release day and I don't even have to leave the house.
Except they won't buy my old crap back for it...and I need to use a credit/some form of bank card...all strong reasons I don't use amazon as much as I like.

Amazon gives you credit for trade ins too. I've never actually done it, but they always give me the option. I just never trade in games. I hate getting 5 bucks for a 60 dollar game lol. I understand your reasons though.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 07, 2014, 05:42:49 PM
Sounds like you guys just have some really bad branches by you or something, as I've only ever heard of that happen because of an associate accidentally selling a reserved copy, and I think that's only happened at our store once.

This game starts out pretty tough. I just emptied most of my inventory taking down the Black Mage.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on February 07, 2014, 08:20:46 PM
Yeah, Gamestop tends to be a crapshoot more often than not. I've had my share of preorders and preorder bonuses disappear without a trace. Sometimes you can go shop hopping in hopes of finding the missing pieces if you ask the associate to call up and ask around but I wouldn't count on that either.

That said, this time went without incident and now I have my own swank CE BD FF. Right now I've just unlocked the village growth mechanic. Also I had to change the voices over to Japanese since Tiz shares the same VA as SAO's Keito and the reminder of the hot garbage that is SAO s2 is a bit too much.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 07, 2014, 09:33:56 PM
I tried fighting beelzebub lvl10.....that is not a level 10 fight!
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 08, 2014, 01:19:10 AM
I tried fighting beelzebub lvl10.....that is not a level 10 fight!

Goddamn it, when my level can't kill an enemy of the same level, i don't know what to do with these "levels" anymore....

BRAVERS.  FRIEND CODE.  RAAAH NOW. DO-EET.
5258.0233.2151
Title: Re: Bravely Default: Flying Fairy
Post by: Alisha on February 08, 2014, 01:57:13 AM
tried to pick it up today on a whim and they were sold out so i ordered it online through the store. should come monday.
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on February 08, 2014, 02:22:57 AM
Goddamn it, when my level can't kill an enemy of the same level, i don't know what to do with these "levels" anymore....

BRAVERS.  FRIEND CODE.  RAAAH NOW. DO-EET.
5258.0233.2151

3711-7315-6274
Belated edit: Added you, Dice.
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on February 08, 2014, 07:09:24 AM
So I am currently torn on my thoughts about this game (still very early in the game). I see where this plot is going and I love this sort of story or at least one aspect.....on the other hand the dialogue has been not very impressive. I honestly don't like any of the characters at the moment. I guess I can hope that I come to like the characters? Semi-related, Ringabel needs to be burned alive for that horror of a haircut.

Just curious if anyone else's CE from Amazon was bent to hell, or if I'm going to have to request Amazon not send through my local provider because they toss it around.
Mine was bent to hell as well. Well maybe not bent, but it was clearly beaten up. The problem is that they used bubblewrap envelope when the box wasn't sturdy enough to have stuff stacked on it.....which they apparently do with those envelopes so yeah. >.>
Title: Re: Bravely Default: Flying Fairy
Post by: Darilon on February 08, 2014, 08:07:49 AM
A tip to those interested in buying this game. You probably don't want to get this second hand if you don't want the plot spoiled on you. The opening changes after a while.


Keep any Japanese Mammon encounters that appear in your village. She is a level 25 boss. There are two versions of her. One that lets you steal Ethers and one that lets you steal Elixers. Her Elixers can be sold for about 20,000. Really helpful late game. Just steal from her and run away. If you kill her she is gone for good. Protect her so she does not get overwritten by a new boss.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 08, 2014, 10:26:12 AM
Friend code:
2964 - 8602 - 7733

Added both Dice and Cyril.

I'm actually surprised the site's review was so mediocre. I think it's a fantastic game, I like the characters enough (Edea is actually my favorite, she has a temper but the writers didn't just lazily make her a cliche tsundere) the combat is fantastic of course and the music and visuals bring everything together.
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on February 08, 2014, 10:32:24 AM
Well, there are two. Mine from a couple of months ago: http://www.rpgfan.com/reviews/Bravely_Default_Flying_Fairy/index.html

And Kyles on the front page.

Once you beat the game you might find yourself more sympathetic with Kyles review, so I would withhold judgement until you get to that part. Or you might be like me and forgive its faults.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 08, 2014, 10:59:46 AM
Well, there are two. Mine from a couple of months ago: http://www.rpgfan.com/reviews/Bravely_Default_Flying_Fairy/index.html

And Kyles on the front page.

Once you beat the game you might find yourself more sympathetic with Kyles review, so I would withhold judgement until you get to that part. Or you might be like me and forgive its faults.

All imports agree for the most part.  That it's "very good" but marred by a terrible, terrible final stretch (I know what it is, and it DOES sound awful...).  I think it's fair to have both kinds of reviews, one that didn't dislike it as much, and a harsher critique (who still have it a 75; perhaps the title can "take" the criticism).

Friend code:
2964 - 8602 - 7733

Added both Dice and Cyril.

Thank you!

Goddamn it, when my level can't kill an enemy of the same level, i don't know what to do with these "levels" anymore....

BRAVERS.  FRIEND CODE.  RAAAH NOW. DO-EET.
5258.0233.2151

3711-7315-6274
Belated edit: Added you, Dice.

Thank Cyril.  I love your Mii x)
Title: Re: Bravely Default: Flying Fairy
Post by: Aurian on February 08, 2014, 12:24:57 PM
My code is 1005-8832-7182 :)

Added Dice, Klutz and Cyril too
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 08, 2014, 12:48:33 PM
I'll add my friend code in a bit, but a few thoughts.

I overleveled....waaaaaayyyyyyy too much. I doubled the encounter rate to make some money to buy weapons, amd before I knew it I was level 30 amd I just fought the dragon boss in the vestment cave, and I got unscathed and 1 turn victor on it. So yeah, overleveled much.

But beyond that, the game is fun. Music is nice, story is simple but funny. Ringabel is awesome. Monk is OP, by far. It demolishes fights. I am very pleased thus far.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 08, 2014, 01:54:07 PM
Ahh, I'm loving this game so much. I repeatedly try to remind myself "This isn't a Final Fantasy game" but it doesn't help much when I have two mages in my party.

I have to ask, though, what kind of sound is "Mrgrgrgr" or whatever?
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on February 08, 2014, 01:55:51 PM
I've been thinking about scoring all my future reviews in Mrgrgrgr's.
Title: Re: Bravely Default: Flying Fairy
Post by: Darilon on February 08, 2014, 02:06:22 PM
I've been thinking about scoring all my future reviews in Mrgrgrgr's.

Unacceptable!
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 08, 2014, 02:16:55 PM
I love mgrgrgr! Mostly because Edea's voice actress actually pronounces it instead of other random JRPG exclamations that VA's just turn into angry sighs.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 08, 2014, 02:37:18 PM
I love mgrgrgr! Mostly because Edea's voice actress actually pronounces it instead of other random JRPG exclamations that VA's just turn into angry sighs.

On that note, Edea's VA is wonderful.
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on February 08, 2014, 02:51:01 PM
She's Kyubey! I kept imagining those creepy eyes...
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 08, 2014, 03:05:44 PM
She's Kyubey! I kept imagining those creepy eyes...

Hello brave warriors.
(http://animenovel.blicky.net/wp-content/uploads/2011/02/kyubey.jpg)
Title: Re: Bravely Default: Flying Fairy
Post by: Serene Prophet on February 08, 2014, 03:25:54 PM
Gahh I want to play this so bad, but for whatever reason Amazon has yet to ship my pre-order of the collectors edition.  Every other time ive pre ordered from them with free shipping I get the game the day it comes out or the day after, but for this they haven't even shipped it.  I hope for whatever reason they did not run out, I want that soundtrack and artwork!
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on February 08, 2014, 03:27:36 PM
Other sites I've read have said that Amazon didn't receive enough CEs.  You're not the only one having the issues.

Also, added Klutz and Aurian.  Thanks!
Title: Re: Bravely Default: Flying Fairy
Post by: siveon on February 08, 2014, 03:48:31 PM
Friend code: 0834-2162-0306.

Just starting to play now. Best Buy managed to get my CE a day after it was released, kick ass.

I don't know how this friend thing works though, but I'm pretty sure it's not gonna be useful for a while.
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on February 08, 2014, 04:06:14 PM
Oh no, the friend codes are incredibly useful early on.  I'd say they're probably more useful early than they are later when you're more self-sufficient.  They give you a nice buff when your attack power is still low.

Added you.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on February 08, 2014, 04:35:04 PM
I'll add my friend code in a bit, but a few thoughts.

I overleveled....waaaaaayyyyyyy too much. I doubled the encounter rate to make some money to buy weapons, amd before I knew it I was level 30 amd I just fought the dragon boss in the vestment cave, and I got unscathed and 1 turn victor on it. So yeah, overleveled much.

But beyond that, the game is fun. Music is nice, story is simple but funny. Ringabel is awesome. Monk is OP, by far. It demolishes fights. I am very pleased thus far.

Did you know that....

....you can turn off EXP gains or any other post battle gain like JP and Cash?

Now you know that.
Title: Re: Bravely Default: Flying Fairy
Post by: siveon on February 08, 2014, 04:38:38 PM
Oh no, the friend codes are incredibly useful early on.  I'd say they're probably more useful early than they are later when you're more self-sufficient.  They give you a nice buff when your attack power is still low.

Added you.

Thanks! Don't see you though, guessing there is some sort of delay. I barely use this feature.

Well it's good to know about the buffs, it's a pretty interesting mechanic tbh.
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on February 08, 2014, 04:53:04 PM
Gahh I want to play this so bad, but for whatever reason Amazon has yet to ship my pre-order of the collectors edition.  Every other time ive pre ordered from them with free shipping I get the game the day it comes out or the day after, but for this they haven't even shipped it.  I hope for whatever reason they did not run out, I want that soundtrack and artwork!

Having the same problem. Picked the free shipping and it hasn't even shipped yet. Regretting that decision.
Title: Re: Bravely Default: Flying Fairy
Post by: ChronoPower on February 08, 2014, 05:59:17 PM
I got my collectors edition yesterday, lovin it so far!
plus, dat agnes virtual reality
Title: Re: Bravely Default: Flying Fairy
Post by: Daggerstrike on February 08, 2014, 06:50:38 PM
I didn't receive my guaranteed order from Amazon yesterday. According to UPS it hasn't even left the Amazon facility yet. I had never ordered a pre release from Amazon. I called them today and they admitted to dropping the ball and refunded my order, and sent out the game to get here Tuesday.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 08, 2014, 08:44:41 PM
I'll add my friend code in a bit, but a few thoughts.

I overleveled....waaaaaayyyyyyy too much. I doubled the encounter rate to make some money to buy weapons, amd before I knew it I was level 30 amd I just fought the dragon boss in the vestment cave, and I got unscathed and 1 turn victor on it. So yeah, overleveled much.

But beyond that, the game is fun. Music is nice, story is simple but funny. Ringabel is awesome. Monk is OP, by far. It demolishes fights. I am very pleased thus far.

Did you know that....

....you can turn off EXP gains or any other post battle gain like JP and Cash?

Now you know that.
I'm a tad insulted that you think I didn't know that, having adjusted the encounter rate which is in the same menu as said options.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on February 08, 2014, 09:41:25 PM
I'll add my friend code in a bit, but a few thoughts.

I overleveled....waaaaaayyyyyyy too much. I doubled the encounter rate to make some money to buy weapons, amd before I knew it I was level 30 amd I just fought the dragon boss in the vestment cave, and I got unscathed and 1 turn victor on it. So yeah, overleveled much.

But beyond that, the game is fun. Music is nice, story is simple but funny. Ringabel is awesome. Monk is OP, by far. It demolishes fights. I am very pleased thus far.

Did you know that....

....you can turn off EXP gains or any other post battle gain like JP and Cash?

Now you know that.
I'm a tad insulted that you think I didn't know that, having adjusted the encounter rate which is in the same menu as said options.

To be fair, I was trying to quote Bill Nye The Science Guy with the way I phrased that. That said, its more of an in general 'good to know' thing (seriously, there are times where an option like this would come in handy, albeit mostly in games that do far stupider shit like level scaling) because there's been plenty of press in terms of adjusting encounter rates and not enough (IMO) on adjusting post battle gains. #themoreyouknow #knowingishalfthebattle
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 08, 2014, 09:59:18 PM
I'll add my friend code in a bit, but a few thoughts.

I overleveled....waaaaaayyyyyyy too much. I doubled the encounter rate to make some money to buy weapons, amd before I knew it I was level 30 amd I just fought the dragon boss in the vestment cave, and I got unscathed and 1 turn victor on it. So yeah, overleveled much.

But beyond that, the game is fun. Music is nice, story is simple but funny. Ringabel is awesome. Monk is OP, by far. It demolishes fights. I am very pleased thus far.

Did you know that....

....you can turn off EXP gains or any other post battle gain like JP and Cash?

Now you know that.
I'm a tad insulted that you think I didn't know that, having adjusted the encounter rate which is in the same menu as said options.
To be fair, I was trying to quote Bill Nye The Science Guy with the way I phrased that. That said, its more of an in general 'good to know' thing (seriously, there are times where an option like this would come in handy, albeit mostly in games that do far stupider shit like level scaling) because there's been plenty of press in terms of adjusting encounter rates and not enough (IMO) on adjusting post battle gains. #themoreyouknow #knowingishalfthebattle

THAT'S NOT HOW IT GOES.  IT'S:

"DID YOU KNOW THAT? 
..
(FACT)
..
NOW YOU KNOW!!"

http://youtu.be/Jja3uXHNbyQ
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on February 08, 2014, 10:25:51 PM
I'll add my friend code in a bit, but a few thoughts.

I overleveled....waaaaaayyyyyyy too much. I doubled the encounter rate to make some money to buy weapons, amd before I knew it I was level 30 amd I just fought the dragon boss in the vestment cave, and I got unscathed and 1 turn victor on it. So yeah, overleveled much.

But beyond that, the game is fun. Music is nice, story is simple but funny. Ringabel is awesome. Monk is OP, by far. It demolishes fights. I am very pleased thus far.

Did you know that....

....you can turn off EXP gains or any other post battle gain like JP and Cash?

Now you know that.
I'm a tad insulted that you think I didn't know that, having adjusted the encounter rate which is in the same menu as said options.
To be fair, I was trying to quote Bill Nye The Science Guy with the way I phrased that. That said, its more of an in general 'good to know' thing (seriously, there are times where an option like this would come in handy, albeit mostly in games that do far stupider shit like level scaling) because there's been plenty of press in terms of adjusting encounter rates and not enough (IMO) on adjusting post battle gains. #themoreyouknow #knowingishalfthebattle

THAT'S NOT HOW IT GOES.  IT'S:

"DID YOU KNOW THAT? 
..
(FACT)
..
NOW YOU KNOW!!"

http://youtu.be/Jja3uXHNbyQ

Missed it by 'that' much.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 09, 2014, 04:16:25 AM
The fact portion is generally spoke in a normal tone, though.

Friend code = 2337-4480-1036

I'm 35 now, just passing through the miasma forest (yeah way overleveled, but meh, enjoying it). Add me for a crack shot summon friend attack.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on February 09, 2014, 07:00:46 AM
I'm assuming the sidequest takes a break after netting the Merchant job because I've been hovering around at night and the guard wont let me through.

Otherwise, I'm currently in the upper teens and should be moseying over to the Wind Shrine by now.


Edit: And I hate myself for caring about burning through items in this game. This is a Final Fantasy game (in almost everything but name), I've got loot to burn and pg to spend.
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on February 09, 2014, 07:30:29 AM
Have made 0 progress in the plot since yesterday. Instead I've been playing Diablo 3 while micromanaging my village. As a result I now have all shops unlocked with an item shop and an armor shop at level 11......I should probably go visit that king at some point. I'm sure nothing important is going on though, it isn't like the enemy commander was invading while I was dancing on the corpse of the Black Mage commander.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 09, 2014, 09:41:51 AM
So far the only thing about this game that gets on my nerves a bit is the localization. It reads like someone translated the script in a very simple style, and then another someone came by with a thesaurus and changed random words to "fancy it up."
Title: Re: Bravely Default: Flying Fairy
Post by: Aurian on February 09, 2014, 10:22:07 AM
Oh no, the friend codes are incredibly useful early on.  I'd say they're probably more useful early than they are later when you're more self-sufficient.  They give you a nice buff when your attack power is still low.

Added you.

Thanks! Don't see you though, guessing there is some sort of delay. I barely use this feature.

Well it's good to know about the buffs, it's a pretty interesting mechanic tbh.

I'm new to the friend thing myself - just noticed that I need to go back to the friend code menu and accept someone before they seem to show up. Its not enough for you to both just add each other.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on February 09, 2014, 12:02:39 PM
So far the only thing about this game that gets on my nerves a bit is the localization. It reads like someone translated the script in a very simple style, and then another someone came by with a thesaurus and changed random words to "fancy it up."

I've been noticing the difference between the JP audio, and the localized text. Amusing that it feels like we've got Alexander O. Smith taking liberties instead of Ted Woosley, and yet its somehow appropriate this time around (given the whole 'this game is a giant walking reference to FFs III & V). Really wish they had a better English VA for Tiz.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 09, 2014, 12:36:42 PM
So far the only thing about this game that gets on my nerves a bit is the localization. It reads like someone translated the script in a very simple style, and then another someone came by with a thesaurus and changed random words to "fancy it up."

I've been noticing the difference between the JP audio, and the localized text. Amusing that it feels like we've got Alexander O. Smith taking liberties instead of Ted Woosley, and yet its somehow appropriate this time around (given the whole 'this game is a giant walking reference to FFs III & V). Really wish they had a better English VA for Tiz.

I definitely don't think Tiz is the weakest link; its more of a toss up between the kinda muppet-sounding Agnes and wannabe-playboy Ringabel's nasal-y voice (doesn't help we waste a lot of dialogue for him to speak some sweet nothing).

I really agree with Klutz though; it's true, sometimes the script really fancies itself up, and sometimes it's a bit plainer.  I don't normally pay attention to these sort of things, but it was enough to notice.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 09, 2014, 01:01:56 PM
I added a bunch of friend codes here so check your lists and such, please.

The script kinda feels like watching an episode of frasier. Ringabel and Agnes are so proper sounding, then Tiz comes off as a hillbilly, and Edea could be a valley girl. It's cute if a tad forced. Sage dude is awesome though.
Title: Re: Bravely Default: Flying Fairy
Post by: MonCapitan2002 on February 09, 2014, 03:47:42 PM
I just added you.  If anyone wants to add me, my code is 0645-6505-4522.  I go by MonCappy on Nintendo.

I tried fighting beelzebub lvl10.....that is not a level 10 fight!

Goddamn it, when my level can't kill an enemy of the same level, i don't know what to do with these "levels" anymore....

BRAVERS.  FRIEND CODE.  RAAAH NOW. DO-EET.
5258.0233.2151
I couldn't beat Beelzebub until I was around level 15.  He kept kicking my ass with his acid breath attack.  Even after leveling up that high, the fight was no picnic.

P.S.  I added Dice, Cyril and Klutz to my friends list.  Reciprocation would be highly appreciated.
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on February 09, 2014, 04:07:42 PM
Added you and Agent D.  If I missed anyone, let me know!

Also, the difficulty in this game is weird.  I went from feeling rather weak near the end of the desert section (with that optional boss duo) to feeling really strong, almost overpowered at the beginning of the next section by decimating the two optional bosses.  Maybe it's just because my Black Mage got its tier two spells.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 09, 2014, 04:16:09 PM
I've had exp off for like 3 dungeons now, and I have found no difficulty in any fights. The hardest fight so far was the red mage fight because it kept charming my guys who would then clock my team with a strong hit and 1 shot me. So I'm probably still overleveled.

I'll add you in a few minutes, moncapitan.
Title: Re: Bravely Default: Flying Fairy
Post by: Aurian on February 09, 2014, 06:01:37 PM
I just added you.  If anyone wants to add me, my code is 0645-6505-4522.  I go by MonCappy on Nintendo.

I tried fighting beelzebub lvl10.....that is not a level 10 fight!

Goddamn it, when my level can't kill an enemy of the same level, i don't know what to do with these "levels" anymore....

BRAVERS.  FRIEND CODE.  RAAAH NOW. DO-EET.
5258.0233.2151
I couldn't beat Beelzebub until I was around level 15.  He kept kicking my ass with his acid breath attack.  Even after leveling up that high, the fight was no picnic.

P.S.  I added Dice, Cyril and Klutz to my friends list.  Reciprocation would be highly appreciated.

Please add me too? 1005-8832-7182


Title: Re: Bravely Default: Flying Fairy
Post by: siveon on February 09, 2014, 07:16:49 PM
Added Dice, Aurian, Agent D, Klutz and Cyril.

I need all the help I can get.

Agent D, nice choice of color for your Mii. :P
Title: Re: Bravely Default: Flying Fairy
Post by: MeshGearFox on February 09, 2014, 07:25:28 PM
I think I'm 0318-8109-6785.
Title: Re: Bravely Default: Flying Fairy
Post by: siveon on February 09, 2014, 07:27:39 PM
I think I'm 0318-8109-6785.

Added. It's like an in-game way to cheat!
Title: Re: Bravely Default: Flying Fairy
Post by: MonCapitan2002 on February 09, 2014, 07:44:14 PM
I just added you.  If anyone wants to add me, my code is 0645-6505-4522.  I go by MonCappy on Nintendo.

I tried fighting beelzebub lvl10.....that is not a level 10 fight!

Goddamn it, when my level can't kill an enemy of the same level, i don't know what to do with these "levels" anymore....

BRAVERS.  FRIEND CODE.  RAAAH NOW. DO-EET.
5258.0233.2151
I couldn't beat Beelzebub until I was around level 15.  He kept kicking my ass with his acid breath attack.  Even after leveling up that high, the fight was no picnic.

P.S.  I added Dice, Cyril and Klutz to my friends list.  Reciprocation would be highly appreciated.

Please add me too? 1005-8832-7182
Done.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 09, 2014, 09:41:51 PM
Okay, when I thought Monk was overpowered, it quickly fell down the scale once Chapter 1 rolled over.

That boss in the cave gave me a lot of trouble that I had to rely on calling friends and getting free bonuses. I was lvl. 17 at the time.

...

That was actually a pretty epic fight.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 09, 2014, 09:47:56 PM
I added a bunch of friend codes here so check your lists and such, please.

The script kinda feels like watching an episode of frasier. Ringabel and Agnes are so proper sounding, then Tiz comes off as a hillbilly, and Edea could be a valley girl. It's cute if a tad forced. Sage dude is awesome though.

omg, awesome comparison. xD

I get nervous playing this game, I have no idea if I'm doing it right or not.

Also, the economy bloody sucks, I find myself grinding just for money sometimes to get new equips.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on February 10, 2014, 02:00:08 AM
Okay, when I thought Monk was overpowered, it quickly fell down the scale once Chapter 1 rolled over.

That boss in the cave gave me a lot of trouble that I had to rely on calling friends and getting free bonuses. I was lvl. 17 at the time.

...

That was actually a pretty epic fight.

Yeah, I went from flattening the Dragon in short order to needing to burn SP points to clear the tutorial quest not get wiped out by Orthros (would've helped if I had equipped Abate Fire on my Thief instead of Speed +10%, she spent most of that fight eating dirt). And yeah, between the diminishing number of beast type enemies, the presence of the Angel Bow, and the general lack of weapon upgrades since Bastet Claws have left my Monk doing less damage than my Thief (although my Monk now has abilities that can help her surpass my Thief's damage output, but it requires a few turns to set up).

But seriously, a good weapon makes all the difference.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 10, 2014, 05:47:56 AM
Heh heh...I was level 29 when I fought orthros. I just braved and cast 4 fires on the ice head and melee blitzed with the other 3 members. After getting slapped for 4 rounds from the surviving head, I blitzed again and won. That's pretty much been the strategy for bosses since.
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on February 10, 2014, 06:05:11 AM
Black Mages make Orthros easy.  I had a much bigger problem with the next crystal boss than him, until I realized that
Code: [Select]
his physical attack is also water-based, so you can use water defense skills to lower the damage you take.
Also, friendly warning: There's a spoiler in the artbook just by placement of one of the character's art in a certain section.  I'd recommend not going more than, say, half in.

On an unrelated and pointless note, I love the Hartschild theme.  It's really the first noteworthy song on the soundtrack for me.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 10, 2014, 06:09:50 AM
Black Mages make Orthros easy.  I had a much bigger problem with the next crystal boss than him, until I realized that
Code: [Select]
his physical attack is also water-based, so you can use water defense skills to lower the damage you take.
Also, friendly warning: There's a spoiler in the artbook just by placement of one of the character's art in a certain section.  I'd recommend not going more than, say, half in.

On an unrelated and pointless note, I love the Hartschild theme.  It's really the first noteworthy song on the soundtrack for me.
I took the same approach for it too, brave blitz 4 spells and melee the rest. Eat 4 hits which wasn't so painful, and cura twice during the next blitz. It works pretty well, and I've had experience turned off for roughly 70% of chapter 2 so I was only 38 fighting the boss.

I gotta say, auto fight and speed up is awesome.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on February 10, 2014, 07:21:06 AM
So does anybody know what the deal is with the guy in the Wind Shrine? I half expect him to be some sort of sidequest related but usually there's more of an indication as to what's up with somebody than "You're not good enough. Come back tomorrow.".

Also: Fashionaaabul.
Title: Re: Bravely Default: Flying Fairy
Post by: Darilon on February 10, 2014, 08:30:50 AM
So does anybody know what the deal is with the guy in the Wind Shrine? I half expect him to be some sort of sidequest related but usually there's more of an indication as to what's up with somebody than "You're not good enough. Come back tomorrow.".

It is part of the summoner sidequest. Once you get the job he will "test" you to see if you are worthy of that summon.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 10, 2014, 08:36:29 AM
So does anybody know what the deal is with the guy in the Wind Shrine? I half expect him to be some sort of sidequest related but usually there's more of an indication as to what's up with somebody than "You're not good enough. Come back tomorrow.".

It is part of the summoner sidequest. Once you get the job he will "test" you to see if you are worthy of that summon.
Fair warning, go in with a lot of hp and save first


Scratch that, just make sure you save first. Priority 1.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on February 10, 2014, 10:03:39 AM
So does anybody know what the deal is with the guy in the Wind Shrine? I half expect him to be some sort of sidequest related but usually there's more of an indication as to what's up with somebody than "You're not good enough. Come back tomorrow.".

It is part of the summoner sidequest. Once you get the job he will "test" you to see if you are worthy of that summon.
Fair warning, go in with a lot of hp and save first


Scratch that, just make sure you save first. Priority 1.

I'd help to get the Summon Job first.

Also forgot they went with Summons other than Chocobo/Shiva/Ifirit/Ramuh/Odin/Leviathan/Bahamut/whatever.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 10, 2014, 10:23:08 AM
I'm with Dice, without the ability to use more than one save file per game and the nature of sub-scenarios (slightly wide gaps between them and then that first one that just abruptly ends), I'm stressing myself out wondering if I missed anything.
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on February 10, 2014, 10:28:04 AM
You won't miss anything. If there isn't a blue marker, then you just havn't reached that bit of the story yet. There isn't really anything quest-wise not indicated by a blue marker.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on February 10, 2014, 12:44:04 PM
The first one in particular requires you to be at the end of chapter 1 to finish. At least you can get the first half of that sidequest's payout early.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 10, 2014, 01:38:56 PM
I can safely say that not ALL of the quests are easily noticed. I almost missed the salve maker because I didn't walk up a set of stairs in chapter 3...and now I'm worried I may be missing ninja as well. Chapter 3 seems like its hell bent on throwing you off if you don't search adequately.

Quick heads up to everyone with money issues and merchants. The support ability "More Money" does not stack in any way. 4 merchants, 2 merchants and 2 others using the support ability...no way does it work. The description is bogus, and according to what I read, it DOES stack with items that boost money received. Granted I can't test it yet, but in case you're like me and trying to amass huge amounts of pg, leveling all of your party as merchants is a massive waste of time.

Continuing in updates, for you monk users, check back on your equipment frequently. You can quickly level up past the best claws available and not realize it, actually nerfing your attack power by not being bare handed. I lost about 20 attack using bastet claws when I realized it and saw a massive boost when I took them off. Friendly warning to anyone who is getting mad at monk, it really kicks ass.

Speaking of kicking ass, omg Ranger. First job I maxed out, and with the support ability precision, I'm landing 4k crits on enemies. It's ungodly. Forget it if it's flying, it roughs out to a 7k hit on crit. Amazing output.
Title: Re: Bravely Default: Flying Fairy
Post by: Darilon on February 10, 2014, 01:44:58 PM

Speaking of kicking ass, omg Ranger. First job I maxed out, and with the support ability precision, I'm landing 4k crits on enemies. It's ungodly. Forget it if it's flying, it roughs out to a 7k hit on crit. Amazing output.

Ranger is great early game but falls down later. Angel bow is great until chapter 4
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 10, 2014, 03:00:33 PM

Speaking of kicking ass, omg Ranger. First job I maxed out, and with the support ability precision, I'm landing 4k crits on enemies. It's ungodly. Forget it if it's flying, it roughs out to a 7k hit on crit. Amazing output.

Ranger is great early game but falls down later. Angel bow is great until chapter 4
I'm using a gale bow right now, and I switched to thief just to play with bows more (on tiz).


Just fought the fire temple boss...took a few tries cuz I didn't actually go tactical, just blew attacks. That does not work on him, fair warning.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 10, 2014, 05:27:27 PM
Managed to steal the Spike Knuckles from the Dragon only to reveal that I seem to have missed a pair somewhere along the way. Anyone know what I might be missing? I've bought one of everything from all the shops thus far.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 10, 2014, 06:09:21 PM
I liked talking to the Thief...  He starts by telling me to piss-off, and then gives me the saddest orphan story ever told ever.

I actually kinda don't like the Asterisk Class people...  Not because they're bad characters, but because I know it's a matter of time before they start to act like buttholes and then my party is going to cut them down and steal their livelihood.  So learning about them makes me all "...fwhatev :( ".

Dungeons kinda suck so far.  This is a complaint I've had a lot lately though...  I miss the days when game dungeons sucked less.

But battles are a lot of fun.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 10, 2014, 06:12:56 PM
No puzzles is kinda sad. Boring layout, drab backrounds....doesn't really scream groundbreaking.

Got my first streetpass hit today. I was all OH SNAP!
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on February 10, 2014, 06:41:30 PM
Merchant/Thief is the best thing ever.

Steal stuff from enemies and sell it back to them. Calculator-level hilarity, there.
Title: Re: Bravely Default: Flying Fairy
Post by: Daggerstrike on February 10, 2014, 08:05:11 PM
So I turned experience off and fought infinite myconids for cash and prizes.
Title: Re: Bravely Default: Flying Fairy
Post by: Raze on February 10, 2014, 08:45:16 PM
2766-8364-9874

I like how after hearing about a weak lategame the first thing the game did when I turned it on was asked me to promise to finish it.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 10, 2014, 09:10:36 PM
The Asterisk people are some interesting characters, but it's a shame you have to kill them off to obtain their powers.

I felt especially bad for killing that crazy Ranger girl...but the Thief...

Oh dear god, the Thief. It was like fighting Tiz if his doomed hometown hit him bad.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 10, 2014, 09:13:44 PM
The Asterisk people are some interesting characters, but it's a shame you have to kill them off to obtain their powers.

I felt especially bad for killing that crazy Ranger girl...but the Thief...

Oh dear god, the Thief. It was like fighting Tiz if his doomed hometown hit him bad.

I just tell myself that he's been an ass all his life and his parents just couldn't deal with it anymore, and then he started exaggerating how long ago it was that they abandoned him.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on February 10, 2014, 09:45:10 PM
Yeah, the Summoner one is a lot more depressing (although not because of the Summoner herself as she's (http://i.somethingawful.com/forumsystem/emoticons/emot-froggonk.gif) personified). But out of the * holders themselves, Valkyrie has so far been the closest to sympathetic.


Continuing in updates, for you monk users, check back on your equipment frequently. You can quickly level up past the best claws available and not realize it, actually nerfing your attack power by not being bare handed. I lost about 20 attack using bastet claws when I realized it and saw a massive boost when I took them off. Friendly warning to anyone who is getting mad at monk, it really kicks ass.

Speaking of kicking ass, omg Ranger. First job I maxed out, and with the support ability precision, I'm landing 4k crits on enemies. It's ungodly. Forget it if it's flying, it roughs out to a 7k hit on crit. Amazing output.

The Beast Killer ability at least helps to justify the Bastet Claws until you hit chapter 2 since beast type enemies are common until then. And yes, the Ranger is basically where your Monk will end up heading once they hit level 9 for effective damage and because I could get the Ranger Job up to level 9 in less time then it would take me to take anybody up from 9 to 10.


No puzzles is kinda sad. Boring layout, drab backrounds....doesn't really scream groundbreaking.

Got my first streetpass hit today. I was all OH SNAP!

To be fair, that replicates the older FFs pretty accurately.


Merchant/Thief is the best thing ever.

Steal stuff from enemies and sell it back to them. Calculator-level hilarity, there.

Too bad you don't actually get the money from them until after you finish the fight. But if you have extra gear lying around and you have nothing better to do in a boss fight then there's no reason to not pawn off your outdated gear for mad money (unless its something useful like the Blessed Shield or the Sage's Staff).

The one thing about Thieves is that Chapter 2 is where you should start swiping from bosses as they carry otherwise expensive accessories like Power Bracers from Valkyrie and Hermes Sandals from Red Dandy. Before then you're far more likely to just come away with weapons that you could've just gotten from the shop 5 minutes down the road (not factoring in talking times).
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 10, 2014, 11:22:34 PM
Rob Blind for doubles, of course!

Holy fuck I stopped leveling too soon, shit is kicking my ass now. Fights are easy enough, but enemies do ridiculous damage to me. Even trash random encounters are 2 shotting me, and aside from two handed on pretty much all melee users and Agnes as my mage, all my gear is pretty standard. If I whiff an attack round I pretty much guarantee someone eats it generally. Bosses are frightening now, if I don't prep well or watch for counter abuse, I die quick. Swordmaster fight....jeez every round I got nailed by a counter for at least 1500 health. Definitely exciting now, to say the least.

Just got ninja btw....evil times now.
Title: Re: Bravely Default: Flying Fairy
Post by: Aurian on February 10, 2014, 11:43:19 PM
Added Dice, Aurian, Agent D, Klutz and Cyril.

I need all the help I can get.

Agent D, nice choice of color for your Mii. :P

Sorry, what's your number?

Also how do I get more Nemeses?
Title: Re: Bravely Default: Flying Fairy
Post by: Darilon on February 10, 2014, 11:57:34 PM
Also how do I get more Nemeses?

You can get more nemesis by updating your data once a day. Basically the thing that gives you new villagers once a day.
Title: Re: Bravely Default: Flying Fairy
Post by: Aurian on February 11, 2014, 12:48:43 AM
Ok, I only seen two types so far... And I gather you can send Nemeses to each other too. Just wondering if anyone got other types yet.

Plus, the update doesn't respawn all the monster locations... I cleared out about 4-5 but only got two new ones today.
Title: Re: Bravely Default: Flying Fairy
Post by: Lard on February 11, 2014, 01:00:01 AM
So.

How intrusive are the Free to play mechanics?

I don't know how to feel about everyone gushing over this game, because it's just going to encourage Squeenix to do more and more.

I'm honestly finding it a little hypocritical that everyone is getting so worked up over Dungeon Keeper, yet giving this a free pass.
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on February 11, 2014, 01:24:56 AM
How intrusive are the Free to play mechanics?

I filled up my SP leaving the system in sleep mode and the one point I used didn't really make a huge difference. And you can ONLY buy SP and they're 99 cents per bottle of 3 points. The social aspects matter more if anything, but you can just add a bunch of people here and call it a day.

SPEAKING OF WHICH: my friend code's 4940-5860-8657. PM me if you add me!
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on February 11, 2014, 01:37:10 AM
I didn't use any SP at all and didn't even notice it.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 11, 2014, 01:38:35 AM
I didn't use any SP at all and didn't even notice it.

I'm already pretty disappointed with myself when I call for aid.  I beat a boss that way...that just wasn't "victory".

And agreed with Eusis.  PM ME IF YOU WANNA ADD ME....IF YOU WANT....yknowyoudon'thaveto..... D:
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on February 11, 2014, 03:27:05 AM
I used the first SP they give you as soon as I entered battle, not realizing how it's replenished or even how it's intended to be properly used.

I haven't needed it or missed it.
Title: Re: Bravely Default: Flying Fairy
Post by: Darilon on February 11, 2014, 06:06:24 AM
I only used SP to complete that tutorial quest. I think most people who do use it, use it to break the 9999 limit to send attacks up to 999,999 to their friends. You will probably have your 3DS in sleep mode for Norende village anyway so you will easily get 3.
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on February 11, 2014, 07:09:23 AM
Ok, I only seen two types so far... And I gather you can send Nemeses to each other too. Just wondering if anyone got other types yet.

Plus, the update doesn't respawn all the monster locations... I cleared out about 4-5 but only got two new ones today.

I got a third type of Nemeses recently. t is level 70. It is going to kick my ass if I try to fight it anytime soon.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 11, 2014, 10:24:20 AM
If anybody wishes to have my FC, PM me, okay?
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 11, 2014, 10:54:08 AM
So it seems that a number of abilities are mistranslated. Like completely opposite to how they're described,such as more money and master thief. Way to go, SE :(
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 11, 2014, 12:24:39 PM
The Brave/Default mechanic makes some enemies far too powerful. Trying to do the sub-scenario before the Miasma Woods, and those stupid thugs keep doing Brave > Psych Up > Strong Strike to one-shot a party member for anywhere from 1000-2000 damage. Add in the rarity of Phoenix Downs and *still* no Raise spell, and it's just an exercise in frustration. Best part is where Strong Strike only hits about half the time for party monks, for the thugs they don't seem to have any issues hitting their target.
Title: Re: Bravely Default: Flying Fairy
Post by: Daggerstrike on February 11, 2014, 01:49:34 PM
The Brave/Default mechanic makes some enemies far too powerful. Trying to do the sub-scenario before the Miasma Woods, and those stupid thugs keep doing Brave > Psych Up > Strong Strike to one-shot a party member for anywhere from 1000-2000 damage. Add in the rarity of Phoenix Downs and *still* no Raise spell, and it's just an exercise in frustration. Best part is where Strong Strike only hits about half the time for party monks, for the thugs they don't seem to have any issues hitting their target.

I found the lack of funds and items irritating. Add in the strength of enemies and it became infuriating. I decided to stay in a small area, turn on the battles to 100% and steal any compound items from creatures then sell them. The wind temple works great for this. Also night time just outside the city. After upgrading some equipment and Stocking up on a few restorative I had less frustrations.
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on February 11, 2014, 02:04:30 PM
I was complaining about that area a bit ago.

Basically, the game has some really strange difficulty.  When you finish that area you'll get new weapons and spells and the entire next section will be easy. But you're just underpowered for that section.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 11, 2014, 02:12:10 PM
Reminds me of FFV where it was this kinda schizo difficulty.

I'm trying to hit 40 peeps!
PM me with FC so I can add you
5258.0233.2151
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 11, 2014, 06:00:31 PM
I swear to god... Did the writers of the game just make Ringabel a write-off character to beef-up some dialogue? 

Symphonia's Zelos was a "fun pervert" (and it works well because of his sort-of "celebrity-status" in the game).  Rinagebel is just boringly obnoxious under this persona, and the old man in the woods hits the point even harder that makes it seem like the writers just didn't have anything good for their characters to say. 

What bothers me the most is that the dialogue isn't even really funny; womanizers can be amusing (James Bond, Austin Powers, Alfie, Tony Stark, Ryan Gosling's character in Crazy Stupid Love), but this is more "where are the women", "why aren't there any here", "I like women in clothes" and so forth.  Hell, Brock from Pokémon at least talked to the objects of his affection than just just make them the topic of a conversation no one started.

/rant
Title: Re: Bravely Default: Flying Fairy
Post by: Annubis on February 11, 2014, 06:04:31 PM
I haven't played the game at all and have no idea what/who you are referencing, but that dude sounds like an homosexual pretending he's straight.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 11, 2014, 06:09:12 PM
I find Ringabel and the Yulyana sage incredibly obnoxious too, but I will say the banter between Ringabel and Edea makes me smile because it reminds me of a far less boring Edge/Rydia.
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on February 11, 2014, 06:41:17 PM
snip

Honestly, Ringabel's entire character feels like it's smashed to pieces once you hit the Red Mage.  At that point the game is intentionally mocking him and the "womanizer" persona so common in media.

You'll see.

Code: [Select]
It's a bit frustrating that he persists after the events, though, all things considered.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on February 11, 2014, 07:39:16 PM
snip

Honestly, Ringabel's entire character feels like it's smashed to pieces once you hit the Red Mage.  At that point the game is intentionally mocking him and the "womanizer" persona so common in media.

You'll see.

Code: [Select]
It's a bit frustrating that he persists after the events, though, all things considered.

To be fair, that is an optional scenario.


And yeah, a lot of the game's difficulty can be traced to the question of when you get your hands on powerful weapons/gear. Although being in chapter 3, I'm finding that enemies have just become so spongy that even with effective damage in the hands of a powerful damage dealer it'll still take two to three solid hits from them to take 'em down (fortunately, the first chapter 3 dungeon is a total corpse party which means Cura/Blessed Shield spam for Sweeper bonuses).

Edit: #5555thPost
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 11, 2014, 08:22:24 PM
Chapter 4 has had me regretting being so predisposed to 4x speed. I get impatient watching things happen and before you know it, WHOOPS my whole party ate 4 uninterrupted thundagas and died. Of course, then I switcb my tactics a tad and spend 3 dungeons on auto fight again because I beat the competition (in this case, ninja with 2 falcon knives spamming crescent moon off valkyrie for instant wins). Right up to the Gigas Lich, I've smoked every fight first round....except for the triceratops looking baddies in everlast tower...they've ruined my 1 turn bonus every time. Now I'm fighting a series of dragons around the world map for access to the last class quest and they're ruining my damn life. I've resorted to the cheapest abuse for wins, lots of utsusemi and ramparts. I feel dirty not just plowing through battles with regular hits.
Title: Re: Bravely Default: Flying Fairy
Post by: Darilon on February 11, 2014, 09:27:08 PM
Now I'm fighting a series of dragons around the world map for access to the last class quest and they're ruining my damn life. I've resorted to the cheapest abuse for wins, lots of utsusemi and ramparts. I feel dirty not just plowing through battles with regular hits.

Not really a spoiler just a really cheap way to beat the dragons.
Code: [Select]
You are already using ninja but if you attach swordmaster or the counter skill, you can dodge and counter attack. You don't even need rampart then.

A more legit way would be timing your attacks for every third round and playing defensively the other two. They always seem to do the attack that makes you weak to their element every third attack.
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on February 11, 2014, 09:29:20 PM
The Brave/Default mechanic makes some enemies far too powerful. Trying to do the sub-scenario before the Miasma Woods, and those stupid thugs keep doing Brave > Psych Up > Strong Strike to one-shot a party member for anywhere from 1000-2000 damage. Add in the rarity of Phoenix Downs and *still* no Raise spell, and it's just an exercise in frustration. Best part is where Strong Strike only hits about half the time for party monks, for the thugs they don't seem to have any issues hitting their target.

I found the lack of funds and items irritating. Add in the strength of enemies and it became infuriating. I decided to stay in a small area, turn on the battles to 100% and steal any compound items from creatures then sell them. The wind temple works great for this. Also night time just outside the city. After upgrading some equipment and Stocking up on a few restorative I had less frustrations.

Make sure you're using net friend invites if you don't have access to actual streetpasses. You can buy Phoenix Downs very easily if you upgrade the Norende item shop. If you need money, toss a thief and a merchant into a battle, steal from every enemy, sell the items back to them on turbo. Do that on 200% encounters for a few minutes, and boom, instant funds and items :) I've earned 8k gil in like 15 minutes this way outside of Ancheim.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 11, 2014, 10:44:12 PM
Well, the last boss of Chapter 2 is giving me trouble. The stupid Seep attack is way too OP, even with early access to Abate Water and a Water Charm.

I guess I'll just have to kill those Dora the Explorer dragon creatures in the mountain leading to the pervy sage.

EDIT: It got electrocuted to death. It's amazing what two extra levels can do for you!
Title: Re: Bravely Default: Flying Fairy
Post by: Eusis on February 11, 2014, 11:13:17 PM
Added everyone who PM'd me! Also haven't made too much progress, around the start of Chapter 1 currently.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on February 12, 2014, 12:45:59 AM
Had both my first game crash and ramming of the damage cap while fighting the level 20 legacy boss. Not that the fight itself was hard to redo at my level.

Numbers Edit: Using Bravely Second, I managed to inflict 13426 HP worth of damage with a single attack. The conditions involved my level 34 Agnés as a level 8 Ranger armed with an Angel's Bow, Red Cap, Mirage Vest, and Power Bracers, having set HP +10%, M.Defense +10%, and P.Attack +10% abilities, using the Rapid Fire special with Fire, Flier Slaying, and Poison Touch parts after the previous turn was used to Invigorate up to 150% PAtk and add Haste.

Double Edit: Make it two crashes.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 12, 2014, 09:55:58 AM
Anyone else's damage output take a nosedive in Miasma Woods? Where four levels ago my black mage could hit an enemy's weakness for 500+ damage, now I'm lucky to get half that. Same with my physical attackers. And I Have all the best gear available outside of Norende.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 12, 2014, 11:21:45 AM
Anyone else's damage output take a nosedive in Miasma Woods? Where four levels ago my black mage could hit an enemy's weakness for 500+ damage, now I'm lucky to get half that. Same with my physical attackers. And I Have all the best gear available outside of Norende.
I'm playing on Hard, so here goes...

Of course your damage output will possibly take a nosedive when you freshly enter new chapters in the game. It's a matter of finding the next strongest weapon and leveling up a few levels that will make a difference.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 12, 2014, 01:31:34 PM
Just beat the vampire, everyone's level 83. I was cheap and had everyone sub ninja for utsusemi casting and turn tables for free bp. Pushover fight that way.
Title: Re: Bravely Default: Flying Fairy
Post by: Darilon on February 12, 2014, 01:36:59 PM
Just beat the vampire, everyone's level 83. I was cheap and had everyone sub ninja for utsusemi casting and turn tables for free bp. Pushover fight that way.
Jesus man, I was less than half that at that stage of the game on hard mode. Where did you even grind? Guessing it was around the world map where you go for chapter 4 but it must have taken forever.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 12, 2014, 01:52:29 PM
Just beat the vampire, everyone's level 83. I was cheap and had everyone sub ninja for utsusemi casting and turn tables for free bp. Pushover fight that way.
Jesus man, I was less than half that at that stage of the game on hard mode. Where did you even grind? Guessing it was around the world map where you go for chapter 4 but it must have taken forever.
I was just outside of everlast tower. Had a pretty solid method for it. I had my 3 melee types circulating between a job I wanted leveled for them and a job that either had S or A in daggers or was ninja, gave em acrobatics for sub, and boosted attack as high as possible along with double falcon knives. The one guy who would be my workhorse would double crescent moon and everyone else would either do an area attack of just vanilla attacks to clean up. Fights lasted 3 seconds while I watched tv. Growth Egg helped tremendously though, was getting 600 jp off the 6 pack of those little root looking monsters (and 6k exp). Once I wisened up and bought 3 alarm earrings to stop getting enemy first strikes, I was swimming in jp and level ups. Been playing too much ffxi and ffxiv, grinding is fairly second nature to me, so I'm not easily bothered.


To be fair, I went from 50 to 83 this morning, so take that as you will.
Title: Re: Bravely Default: Flying Fairy
Post by: Raze on February 12, 2014, 04:19:22 PM
Quote
Anyone else's damage output take a nosedive in Miasma Woods?

 I definitely noticed attack magic getting shitty, physical not so much. When I got the 2nd tier elemental attacks it was pretty strong again, but I'm not sure if black magic is something I want to invest in now. I mean, with the brave system spamming 4 firas is 60mp and they'll probably be back in a slump again before I get the tier 3 magic. While a swordmage could just spend 15mp once and be good for the whole fight.

While it hurts black mage, bravings nice for other classes though. Utility like sword magic or stealing is a lot nicer when you still have 3 attacks to kill everything and they don't waste a whole turn.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 12, 2014, 05:02:39 PM
Ranger has pretty much become my high-damage dealer, combined with Sword Magic. The once amazing Monk job has fallen in such harsh times until I find a very strong weapon for it.

I was worried that Chapter 3's difficulty spike would present troubles for me, but I think I solved it with some ingenuous level grinding tactic I designed for the keep...while getting stinky rich.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 12, 2014, 05:55:40 PM
My problem seemed to be having too many low job-levels in my party at once., so I decided to focus my jobs a little better and it seems to have done the trick.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 12, 2014, 06:33:59 PM
I love hearing people's "indirect tips here".

Also.... is it sad that I arrived in Florem AND JUST NOW made a conscious note that the Party Chat has the "Freelancer" character models? 

Also, while I love-love-LOVE the OST, I've realized half the songs start with the same instrumental chime and it's tripping me out (like when you realized JJ Abrams abuses Lens Flare and it's all you can see and look for).

http://www.youtube.com/watch?feature=player_detailpage&v=pm6N1FQmXmg#t=39 (example of what I mean)
http://youtu.be/sk-9ihcy2R8  IT'S
http://youtu.be/vHeuR_bC9GM  LITERALLY
http://youtu.be/lIVBqSIVcSQ EVERY- (love this song, btw)
http://youtu.be/hxKu8RVCMko  WHERE
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 12, 2014, 06:36:51 PM
I also just arrived in Florem and it's around this time that my desire to see nothing but checkmarks in the tutorial quest log, and my desire to pay as little attention to the "social" elements in the game are starting to clash.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 12, 2014, 06:40:04 PM
I also just arrived in Florem and it's around this time that my desire to see nothing but checkmarks in the tutorial quest log, and my desire to pay as little attention to the "social" elements in the game are starting to clash.

I don't get the Norende weapon shop.  Half of it is waaaaayy too expensive and it doesn't balance out in how much it benefits your stats.  One item is like 18,000 pg and raises my atk power by about 20.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 12, 2014, 07:07:24 PM
I also just arrived in Florem and it's around this time that my desire to see nothing but checkmarks in the tutorial quest log, and my desire to pay as little attention to the "social" elements in the game are starting to clash.

I don't get the Norende weapon shop.  Half of it is waaaaayy too expensive and it doesn't balance out in how much it benefits your stats.  One item is like 18,000 pg and raises my atk power by about 20.
This is more like old rpgs, small stat bonuses give actual payoffs. A 20 point attack boost can give like 500 damage to attacks, and a 20 int boost is pretty freaking huge.

Code: [Select]
I blewed up a crystal...and it was good.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 13, 2014, 10:15:10 AM
Yes, that crystal boss in chapter 3? Totally evil. A super AoE attack that anybody at lvl. 44 can barely survive on Default? I should have overleveled at that keep.

I was worried that I was going to lose two jobs when I saw the two empty spots above the last one for that chapter, but luckily it wasn't true... I do think that the dialogue for getting the Pirate job was changed because I didn't know its quest was activated after visiting the shack.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 13, 2014, 11:01:21 AM
Yes, that crystal boss in chapter 3? Totally evil. A super AoE attack that anybody at lvl. 44 can barely survive on Default? I should have overleveled at that keep.
It's physical based I think, so protects go a long way there. That guy was a pissant for me too, so don't feel bad.
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on February 14, 2014, 06:49:46 AM
Anyone else find that the villain's plans make no sense?

Code: [Select]
Okay wind temple continent, the evil plan is to extort people and force them to labor to make them love progress.....they are going to end up hating the merchant and the king. Why would they ever believe the bile coming from the guy forcing them to work 18 hour days and allows a guy to take all their earnings for basic necessities? He is the source of their suffering.

Water temple continent, we've made a city full of religious nuns into a bunch of teeny boppers who only care about fashion.....okay, I guess that works. Oh and our fashions kill them.....why?

Fire continent seems better so far? Although the pirate seems to have been doing absolutely nothing to anyone, so I'm slightly worried that it is going to get stupid soon.
Title: Re: Bravely Default: Flying Fairy
Post by: Darilon on February 14, 2014, 09:13:32 AM
Anyone else find that the villain's plans make no sense?

Code: [Select]
Okay wind temple continent, the evil plan is to extort people and force them to labor to make them love progress.....they are going to end up hating the merchant and the king. Why would they ever believe the bile coming from the guy forcing them to work 18 hour days and allows a guy to take all their earnings for basic necessities? He is the source of their suffering.

Water temple continent, we've made a city full of religious nuns into a bunch of teeny boppers who only care about fashion.....okay, I guess that works. Oh and our fashions kill them.....why?

Fire continent seems better so far? Although the pirate seems to have been doing absolutely nothing to anyone, so I'm slightly worried that it is going to get stupid soon.

Code: [Select]
I think the Time Mage was just doing his own thing for the most part. He was doing it for Anti-Crystalism but I don't think he was ordered to do anything specific by the actual Eternian forces. Plus he seems kind of gullible and was probably being manipulated by the Merchant for the most part. I am guessing the only reason his plans worked as well as they did was probably because the people saw Agnes as the bad guy rather than him.

I am guessing the plans with the water temple area were done to make sure that the locals did not rise up in rebellion against the hunting of Crystalists. I saw it as Einheria was doing the main task, hunting down crystalists and locating the Water Vestal. DeRosa was a bit of a creep too yet since he was the commanding officer, the three Venus sisters had to follow his orders.

Barbarossa seems to be searching for a way into the fire temple. Guess he could also be taking part in naval warfare but we never really hear about that. The guy also has his own personal quest he was doing on the side too.  
Title: Re: Bravely Default: Flying Fairy
Post by: EmeraldSword on February 14, 2014, 12:33:02 PM
Woo hoo! Wife bought me a 3DS and Bravely Default for Valentines' day.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 14, 2014, 01:07:25 PM
Woo hoo! Wife bought me a 3DS and Bravely Default for Valentines' day.
That's like the best way to show affection. No, really.

But anyhow, LET'S SHARE FCs.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on February 14, 2014, 01:42:09 PM
Anyone else find that the villain's plans make no sense?

Code: [Select]
Okay wind temple continent, the evil plan is to extort people and force them to labor to make them love progress.....they are going to end up hating the merchant and the king. Why would they ever believe the bile coming from the guy forcing them to work 18 hour days and allows a guy to take all their earnings for basic necessities? He is the source of their suffering.

Water temple continent, we've made a city full of religious nuns into a bunch of teeny boppers who only care about fashion.....okay, I guess that works. Oh and our fashions kill them.....why?

Fire continent seems better so far? Although the pirate seems to have been doing absolutely nothing to anyone, so I'm slightly worried that it is going to get stupid soon.

Code: [Select]
I think the Time Mage was just doing his own thing for the most part. He was doing it for Anti-Crystalism but I don't think he was ordered to do anything specific by the actual Eternian forces. Plus he seems kind of gullible and was probably being manipulated by the Merchant for the most part. I am guessing the only reason his plans worked as well as they did was probably because the people saw Agnes as the bad guy rather than him.

I am guessing the plans with the water temple area were done to make sure that the locals did not rise up in rebellion against the hunting of Crystalists. I saw it as Einheria was doing the main task, hunting down crystalists and locating the Water Vestal. DeRosa was a bit of a creep too yet since he was the commanding officer, the three Venus sisters had to follow his orders.

Barbarossa seems to be searching for a way into the fire temple. Guess he could also be taking part in naval warfare but we never really hear about that. The guy also has his own personal quest he was doing on the side too.  

You know the further I play into this game, the more I'm convinced that the Eternia forces are run by a Captain Planet villain (that or he's secretly Skeletor; what with the whole Eternia region and all). Looting and Polluting indeed.

Code: [Select]
The thing about the Floria region was that they were systematically abolishing their way of life by killing off the wildlife, especially the worshiped kind, destroying the environment, annexing the religion, and performing the odd bit of human harvesting in conjunction with the Time Mage and Merchant's profiteering and the Salve-maker's experimentation and refinement for something yet to be revealed.

Barbarossa's thing is that he's just an awesome pirate dude out on a cool quest for excellent adventure with his best bud and isn't even going to let a little thing like a decrepit ship, a dead pal, or death get in the way.

Also, I may need to actually buy Phoenix Downs given how many I've had to burn through lately. The Fire Temple boss and the Salve-maker both caused me to eat them like candy.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 14, 2014, 08:25:24 PM
I feel like I'm getting stuck in this game every other day and it's not very encouraging.

This time it's that summoner. Did a bunch of grinding and I'm still dead as soon as she starts summoning her allies. The archer takes way too many hits to go down, even spamming Thundara doesn't take her down fast enough. So the Summoner uses her summon, and then whatever the help uses kills off whoever they hit.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 14, 2014, 08:27:35 PM
I feel like I'm getting stuck in this game every other day and it's not very encouraging.

This time it's that summoner. Did a bunch of grinding and I'm still dead as soon as she starts summoning her allies. The archer takes way too many hits to go down, even spamming Thundara doesn't take her down fast enough. So the Summoner uses her summon, and then whatever the help uses kills off whoever they hit.
I can offer two pieces of advice:

1) Level grind with the Chompers in the mountain cave. They give you a lot of EXP and JP at that point in the game.

2) For bosses that summon allies, they won't summon more if there's one left, but I don't know if it applies to the Summoner.
Title: Re: Bravely Default: Flying Fairy
Post by: GrimReality on February 14, 2014, 09:03:37 PM
Woo hoo! Wife bought me a 3DS and Bravely Default for Valentines' day.

That's a hell of a Valentines gift! I don;t know anyone that spends that kind of money on Heart Day. Wow.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 14, 2014, 09:42:35 PM
Woo hoo! Wife bought me a 3DS and Bravely Default for Valentines' day.

Wife her again!!!
Title: Re: Bravely Default: Flying Fairy
Post by: Daggerstrike on February 14, 2014, 09:43:23 PM
Just got salve-maker. I found the best strategy was default for 3 rounds with almost everyone, only using dispel from white mage if he uses the refresh ability. By that point he should have used Dark Matter to no effect. You can then whittle him down, raising people as needed and braving if necessary.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on February 14, 2014, 10:21:34 PM
Just got salve-maker. I found the best strategy was default for 3 rounds with almost everyone, only using dispel from white mage if he uses the refresh ability. By that point he should have used Dark Matter to no effect. You can then whittle him down, raising people as needed and braving if necessary.

Oh and for the love of god, don't put the Black Mage's Damage Dispersion ability on anyone for that battle. He all but one shotted my entire party from full with Default and defense buffs up due to a badly timed/placed Dark Breath.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 14, 2014, 10:30:05 PM
Just got salve-maker. I found the best strategy was default for 3 rounds with almost everyone, only using dispel from white mage if he uses the refresh ability. By that point he should have used Dark Matter to no effect. You can then whittle him down, raising people as needed and braving if necessary.

Oh and for the love of god, don't put the Black Mage's Damage Dispersion ability on anyone for that battle. He all but one shotted my entire party from full with Default and defense buffs up due to a badly timed/placed Dark Breath.
I can attest to this, too.

But that job is so excellent. It makes healing magic and any other healing stuff more potent enough, and the Full-Life effects from simple combinations of Phoenix Down and Potion.
Title: Re: Bravely Default: Flying Fairy
Post by: Daggerstrike on February 15, 2014, 12:19:32 AM
Just got salve-maker. I found the best strategy was default for 3 rounds with almost everyone, only using dispel from white mage if he uses the refresh ability. By that point he should have used Dark Matter to no effect. You can then whittle him down, raising people as needed and braving if necessary.

Oh and for the love of god, don't put the Black Mage's Damage Dispersion ability on anyone for that battle. He all but one shotted my entire party from full with Default and defense buffs up due to a badly timed/placed Dark Breath.

Oh god. This. I did and nearly wiped. Luckily I had a Knight with up up from monk and I had put a dark defense item on him so he nearly died, I managed to survive with 53 hp after everything and braved a Phoenix down for everyone and then healed up. Luckily he died in the next round.
Title: Re: Bravely Default: Flying Fairy
Post by: EmeraldSword on February 15, 2014, 01:17:54 AM
That's like the best way to show affection. No, really.

Haha, thanks! And I'll PM you my FC to be friends once I get more of a grip on the 3DS.

That's a hell of a Valentines gift! I don;t know anyone that spends that kind of money on Heart Day. Wow.

No joke. I was kinda surprised. She usually doesn't splurge on me like that. Good thing I had my romantic bases/sentimental route covered for v-day, haha.

Wife her again!!!

Thanks Dice. She's a keeper. :)
Title: Re: Bravely Default: Flying Fairy
Post by: Raze on February 15, 2014, 03:38:34 AM
 I really like salve maker and how it's competent beyond ffvs 'mix is OP, but I hope you have a spreadsheet handy'(Potion + phoenix down is pretty sweet though). Good passives, manufacturing attack items with experiment is cool(And another of those abilities that works well specifically because of the brave system) and first aid is the kind of heal I'd like to see more of in rpgs, a preemptive one. And if you want to mix stuff with compound some of the tooltips pretty much tell you 'mix this with a elemental item to lower resistance to that element.'

 In fact, the tool tips in general in this game are pretty great. Hit x and they give you damage formulas, tells you stat caps for buffs and debuffs, tells you how many turns things last and if there's exceptions to the rule with how something works it tells you. This is information I want games to give me. I want to know how things work and I don't want to have to go to gamefaqs to find out.
Title: Re: Bravely Default: Flying Fairy
Post by: Darilon on February 15, 2014, 05:14:45 AM
I really like salve maker and how it's competent beyond ffvs 'mix is OP, but I hope you have a spreadsheet handy'(Potion + phoenix down is pretty sweet though). Good passives, manufacturing attack items with experiment is cool(And another of those abilities that works well specifically because of the brave system) and first aid is the kind of heal I'd like to see more of in rpgs, a preemptive one. And if you want to mix stuff with compound some of the tooltips pretty much tell you 'mix this with a elemental item to lower resistance to that element.'


I love Salve Maker. I had Performer/Salve Maker up to the very end of the game. Giant's Draft is awesome if you are finding yourself being one shot by bosses. It doubles your health even going over the 9999 mark. I think it was Beast Liver and Dragon's Fang. Widen Area costs 1 BP but is great in that it can basically turn an Elixir into a Mega Elixir. You mentioned Resurrect which is one of my favourite abilities. Being able to resurrect someone at full HP for little to no cost for a large portion of the game is great.
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on February 15, 2014, 07:22:46 AM
You know the further I play into this game, the more I'm convinced that the Eternia forces are run by a Captain Planet villain (that or he's secretly Skeletor; what with the whole Eternia region and all). Looting and Polluting indeed.

Code: [Select]
The thing about the Floria region was that they were systematically abolishing their way of life by killing off the wildlife, especially the worshiped kind, destroying the environment, annexing the religion, and performing the odd bit of human harvesting in conjunction with the Time Mage and Merchant's profiteering and the Salve-maker's experimentation and refinement for something yet to be revealed.

Barbarossa's thing is that he's just an awesome pirate dude out on a cool quest for excellent adventure with his best bud and isn't even going to let a little thing like a decrepit ship, a dead pal, or death get in the way.

Also, I may need to actually buy Phoenix Downs given how many I've had to burn through lately. The Fire Temple boss and the Salve-maker both caused me to eat them like candy.
You know describing the villians in this game as Captain Planet villains describes them perfectly. Well maybe not fire continent, as they were (for the most part) competent. Although I really have to wonder:
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How the hell was the swordmaster leading this war with Edea completely unaware while she was training? Seems like something that she should have been aware of prior to meeting him there. Or to be more precise, seems like she should have been there with him at least once.....oh well whatever.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on February 15, 2014, 08:03:36 AM
I really like salve maker and how it's competent beyond ffvs 'mix is OP, but I hope you have a spreadsheet handy'(Potion + phoenix down is pretty sweet though).

Chemist and Chemist-like jobs have, with exception to FFT (debatable since Auto-Potion is a fairly useful reaction ability for a good while through the game) and the TA games, been gamebreaking to some degree.

In FFV, Chemist abuse can lead to things like one-shotting the final boss.
In FFX, Riku starts with it (but its probably at its least broken given how most of the useful combinations require items that needed elsewhere).
In FFX-2, pair an Alchemist up with two Dark Knights and you're set for life.
In 4HoL, Salve-maker made your items free, let alone boosting their effectiveness, allowing you to multi-target, and reverse their effects. Don't know what Alchemist does in this game since I never got that far.

That said, one neat thing is that when you're running through your options, is that you can see the name of what you're going to mix before you mix it thus making trial-and-error less annoying than it would otherwise be. Also the game provides a D's Journal sub-sub-section dedicated to listing every used mix result and a list of all possible item combinations needed to achieve it.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 15, 2014, 09:46:18 AM
Finally defeated the summoner, and didn't even need to grind any more. I just really need to get better at taking advantage of Default, since that's what won the battle for me. Defeated the Ranger afterwards without a single problem.
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on February 15, 2014, 10:55:43 AM
This game is much harder than I was expecting. Started it last night and the ogres in random battles in the second dungeon with the black mage were tearing me apart so I had to go and do some grinding. I was level 5 and now I'm level 9 so hopefully it is a little bit easier. I know I could put it on easy, but it hurts my ego :P
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 15, 2014, 12:22:49 PM
This game is much harder than I was expecting. Started it last night and the ogres in random battles in the second dungeon with the black mage were tearing me apart so I had to go and do some grinding. I was level 5 and now I'm level 9 so hopefully it is a little bit easier. I know I could put it on easy, but it hurts my ego :P
Brave x4 and wreck them before they attack you. So many people don't bother going red on brave, it's completely worth doing though.

I've yet to bother with salve maker aside from just grinding it out for freelancer power up. My current squad is a spirit master with white magic, pirate with dark arts, vampire with ninjutsu, and templar with chivalry. My spirit master can cast level 1 cure on my whole team and heal over 5k per character. My pirate can use pretty much any dark art for near max damage. Vampire can absorb stats and just spam any attack, but I mostly use him for supplementary stuff like stealing with thief knife or debuffing enemies. Templar....well, that's just my laugh at damage person ( she clears 425 defense now, most attacks do 1 damage). The best thing about my set up is using adaptation on everyone on my spiritmaster and then spamming dark nebula on my pirate, everyone takes max dark damage, but adaptation gives my allies absorb elemental status, so free heals. It's ridiculously op.


I love this game.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 15, 2014, 07:44:46 PM
Wow are the sub-scenarios in Chapter 2 DARK. The entire Rose Legion is just positively unsettling. It makes for interesting story telling, I'm just surprised they went for this tone.
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on February 15, 2014, 07:57:58 PM
Yeah, they really are. The last one is positively fucked up.

I'd like to note even further, once you hit Chapter 3, the rabbit hole goes even deeper for the Red Mage!

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The last page of his Notes mentions Qada and his poison!  He wanted to release it on the city.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 15, 2014, 08:11:05 PM
Yeah, they really are. The last one is positively fucked up.

I'd like to note even further, once you hit Chapter 3, the rabbit hole goes even deeper for the Red Mage!

Code: [Select]
The last page of his Notes mentions Qada and his poison!  He wanted to release it on the city.
Just wait, the big twist is a complete mindfuck. This game is dark for such kiddy looking characters.
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on February 15, 2014, 08:37:13 PM
Oh, I know what happens, I was just referring to the Red Mage being even darker than his events first made him seem.

Which was pretty dark.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on February 16, 2014, 01:05:42 AM
Yeah, they really are. The last one is positively fucked up.

I'd like to note even further, once you hit Chapter 3, the rabbit hole goes even deeper for the Red Mage!

Code: [Select]
The last page of his Notes mentions Qada and his poison!  He wanted to release it on the city.

Code: [Select]
Its also implied that the women he's been seducing are being used to incubate a key component to Qada's toxin and that he was getting the funding from Khamer and Profiteur for the endeavor. Of course, the whole lot of them were apparently plotting behind Prince Adam's back for control over Eternia, which again, is why you don't hire ecoterrorists to do your dirty work.
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on February 16, 2014, 06:26:48 AM
Yeah, they really are. The last one is positively fucked up.

I'd like to note even further, once you hit Chapter 3, the rabbit hole goes even deeper for the Red Mage!

Code: [Select]
The last page of his Notes mentions Qada and his poison!  He wanted to release it on the city.
Just wait, the big twist is a complete mindfuck. This game is dark for such kiddy looking characters.
The game has certainly has dark moments up to where I am up to right now (chapter 4), but the game also has some serious mood whiplash at times. At one point in the game I believe the events basically went like this (minor spoilers?): Let's get ready for a beauty pageant! -> LITTLE GIRLS MURDERING EACH OTHER! -> Jokes about bikinis that are unacceptable, oh that Ringabel. And my reaction to all of this was O.o da faq? The darkness just loses all of its impact for me because of the mood whiplash.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 16, 2014, 01:41:18 PM
Well, now I'm starting to see why people think the last set of chapters can drag out for too long (I won't say why because that's technically a huge spoiler)...

But I very much welcome the extra additions to character backstory all the same.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 16, 2014, 03:31:42 PM
Well, now I'm starting to see why people think the last set of chapters can drag out for too long (I won't say why because that's technically a huge spoiler)...

But I very much welcome the extra additions to character backstory all the same.
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Chapter 6, the monk and white mage. That made me smirk. Also, chapter 6 thief...i almost dropped my game when that happened...fucking hell
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 16, 2014, 10:26:01 PM
http://th07.deviantart.net/fs71/PRE/f/2014/047/6/2/bravely_by_dice9633-d76szr3.jpg

Airy got me curious about butterfly wings.  So I looked up a bunch and drew this!  Enjoy: Half love for Brave Default, half for love of nature. Whoop whoop
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 16, 2014, 10:30:39 PM
http://th07.deviantart.net/fs71/PRE/f/2014/047/6/2/bravely_by_dice9633-d76szr3.jpg

Airy got me curious about butterfly wings.  So I looked up a bunch and drew this!  Enjoy: Half love for Brave Default, half for love of nature. Whoop whoop
That's pretty cool actually...

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but fuck airy, that lying, muderous bitch.
Warning, don't check the spoiler tag unless you're well past chapter 6.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 16, 2014, 11:05:51 PM
http://th07.deviantart.net/fs71/PRE/f/2014/047/6/2/bravely_by_dice9633-d76szr3.jpg

Airy got me curious about butterfly wings.  So I looked up a bunch and drew this!  Enjoy: Half love for Brave Default, half for love of nature. Whoop whoop
That's pretty cool actually...

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but fuck airy, that lying, muderous bitch.
Warning, don't check the spoiler tag unless you're well past chapter 6.

Code: [Select]
I made the image kind of "hard to see" for that reason.  It looks peaceful, but I wanted it to be complicated and convoluted because of her....spoilers
(http://www.themarysue.com/wp-content/uploads/2013/01/BK7kt.jpeg)
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on February 17, 2014, 06:43:58 AM
Whee in chapter 5. I'm thinking I am going to grind my class levels up a bit and then go for the "normal" ending.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 17, 2014, 10:43:15 AM
Whee in chapter 5. I'm thinking I am going to grind my class levels up a bit and then go for the "normal" ending.
Bring a spiritmaster and the fight's are pretty easy, fairy ward and adaptation make everything easy.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 17, 2014, 05:05:23 PM
I'm above the 65 hour mark and this game doesn't seem to end yet! I got all the jobs and even still the boss fights get more complicated...and very epic.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 17, 2014, 05:11:53 PM
Ugh, I regret to say with my time being what it is, I doubt I'd have time to invest into a hard mode even though I want to. :(

As is, my longest session with it yesterday was on the toilet.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 17, 2014, 05:17:13 PM
All jobs mastered on all characters, all 99. Chapter 6 still...
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 17, 2014, 05:26:30 PM
All jobs mastered on all characters, all 99. Chapter 6 still...

I wish I had that kind of dedication. I'm still struggling through the end of Chapter 2...
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 17, 2014, 07:06:02 PM
All jobs mastered on all characters, all 99. Chapter 6 still...

I wish I had that kind of dedication. I'm still struggling through the end of Chapter 2...
It's a safe bet your game will MAKE you have that dedication...if you're playing Hard Mode.
Title: Re: Bravely Default: Flying Fairy
Post by: Darilon on February 17, 2014, 08:39:01 PM
All jobs mastered on all characters, all 99. Chapter 6 still...

I wish I had that kind of dedication. I'm still struggling through the end of Chapter 2...
It's a safe bet your game will MAKE you have that dedication...if you're playing Hard Mode.

Nah, apart from the bonus boss and maybe the final subquest nothing in hard mode requires you to be at that level. Every boss has a pattern and once you find it, the fights become a hell of a lot easier. Like how the chapter 4 subquest boss in the castle at the northwestern part of the world map only uses Energy Blast right after he drains BP from you. Nothing in chapter 6 requires those levels to beat it. I think I was level 75 entering the final chapter in hard mode.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 17, 2014, 08:56:35 PM
All jobs mastered on all characters, all 99. Chapter 6 still...

I wish I had that kind of dedication. I'm still struggling through the end of Chapter 2...
It's a safe bet your game will MAKE you have that dedication...if you're playing Hard Mode.

Nah, apart from the bonus boss and maybe the final subquest nothing in hard mode requires you to be at that level. Every boss has a pattern and once you find it, the fights become a hell of a lot easier. Like how the chapter 4 subquest boss in the castle at the northwestern part of the world map only uses Energy Blast right after he drains BP from you. Nothing in chapter 6 requires those levels to beat it. I think I was level 75 entering the final chapter in hard mode.
I am pretty sure that at Hard Mode, it's suicide to try starting that subquest at mere lvl. 75.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 17, 2014, 09:17:53 PM
I'm playing on Normal, and I do intend to max everything eventually, but to do so in 10 days requires some serious time commitments, I don't even think I could play my 3DS that much in one day without wanting to chop my hand off. The original models aren't exactly comfortable.
Title: Re: Bravely Default: Flying Fairy
Post by: Darilon on February 17, 2014, 09:30:14 PM
I am pretty sure that at Hard Mode, it's suicide to try starting that subquest at mere lvl. 75.

The chapter 4 fight I mentioned or a chapter 6 subquest?

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The real problem Lester poses is if he braves and uses an Energy Blast and Bone Crush combo. That can pretty much wipe you out. Otherwise, as long as you can survive his Energy Blast you are safe. I am pretty sure he is purely physical like the dragons so Rampart decreases the damage. Healing every turn is also useful and you can use the special Rejuvenation to recover both HP and MP for the party every time it becomes available. Performer/Salve Maker can buff, debuff and use Resurrection to revive characters. If Energy blast is still a problem you can also go a slightly cheap way and cast stillness every time he absorbs your BP to negate its effects every time. The fight doesn't really change much until chapter 7 or chapter 8 and even then the chapter 7 fight does not change that much. Final chapter is another kettle of fish but shouldn't require maxed out characters.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 17, 2014, 11:42:16 PM
I'm playing on Normal, and I do intend to max everything eventually, but to do so in 10 days requires some serious time commitments, I don't even think I could play my 3DS that much in one day without wanting to chop my hand off. The original models aren't exactly comfortable.
You really don't catch on to how easy it is to do so until it just starts happening. I maxed out 6 jobs on each character in the span of 3 hours just walking back and forth using auto fight and alarm earrings. Growth Egg really speeds it up, doubling exp and jp per fight. It's easy to max out.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on February 18, 2014, 12:12:24 AM
Meanwhile, I'm trying to avoid using all the major game breakage techniques, and just play the game like I played FFV.

As for Hard Mode, I didn't feel like it was worth it after the demo since it only really makes you grind a few extra levels early on and then every so often to stay ahead of the difficulty curve.

Anyways, after clearing out all three passageways to Castle Greyskull, I've finally rumbled Victor/ia.
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on February 18, 2014, 12:57:43 AM
Meanwhile, I'm trying to avoid using all the major game breakage techniques, and just play the game like I played FFV.

I feel that, like FFV, the fun of a job system is in the process of learning which techniques are best.  So obviously I wouldn't be using them in the first run.  A second or third run is best for building yourself off of the game breakers, or using specific builds.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 18, 2014, 02:05:29 AM
Okay, time for me to take decisions here. I finally got to see what the deal is with Ringabel's memory loss. For those who might have already finished the game, answer this question without spoiling me too much...

Code: [Select]
Airy's wing counter is at 1 right now. If I awaken the crystals one more time, does this lead to a bad ending or one more loop to clear?
Title: Re: Bravely Default: Flying Fairy
Post by: Raze on February 18, 2014, 02:20:28 AM
 In chapter 4 and hearing the next chapters being compared to
Code: [Select]
Endless Eight
I'm really scared.
Title: Re: Bravely Default: Flying Fairy
Post by: Darilon on February 18, 2014, 03:30:48 AM
Okay, time for me to take decisions here. I finally got to see what the deal is with Ringabel's memory loss. For those who might have already finished the game, answer this question without spoiling me too much...

Code: [Select]
Airy's wing counter is at 1 right now. If I awaken the crystals one more time, does this lead to a bad ending or one more loop to clear?

Not really a spoiler
Code: [Select]
There is no bad ending. Only Normal and True Ending. Just keep doing what you are doing to get the true ending.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 18, 2014, 09:58:56 AM
Right now I find grinding for money is a lot easier than grinding for exp/jp, so when I didn't feel like messing around with the Valkyrie, I just spammed Takeover until she died. It did feel a little cheap, but then it's not like I wasn't using a tool I had been given.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 18, 2014, 10:04:51 AM
Okay, time for me to take decisions here. I finally got to see what the deal is with Ringabel's memory loss. For those who might have already finished the game, answer this question without spoiling me too much...

Code: [Select]
Airy's wing counter is at 1 right now. If I awaken the crystals one more time, does this lead to a bad ending or one more loop to clear?

Not really a spoiler
Code: [Select]
There is no bad ending. Only Normal and True Ending. Just keep doing what you are doing to get the true ending.
So...which one is it?

Code: [Select]
Does destroying a crystal lead to the True Ending or not?
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 18, 2014, 10:20:24 AM
Okay, time for me to take decisions here. I finally got to see what the deal is with Ringabel's memory loss. For those who might have already finished the game, answer this question without spoiling me too much...

Code: [Select]
Airy's wing counter is at 1 right now. If I awaken the crystals one more time, does this lead to a bad ending or one more loop to clear?

Not really a spoiler
Code: [Select]
There is no bad ending. Only Normal and True Ending. Just keep doing what you are doing to get the true ending.
So...which one is it?

Code: [Select]
Does destroying a crystal lead to the True Ending or not?

If we tell you, it will ruin the surprise. Just know that one of the ways will put you back to where you made the choice to do it after you finish up.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 18, 2014, 10:23:53 AM
Okay, time for me to take decisions here. I finally got to see what the deal is with Ringabel's memory loss. For those who might have already finished the game, answer this question without spoiling me too much...

Code: [Select]
Airy's wing counter is at 1 right now. If I awaken the crystals one more time, does this lead to a bad ending or one more loop to clear?

Not really a spoiler
Code: [Select]
There is no bad ending. Only Normal and True Ending. Just keep doing what you are doing to get the true ending.
So...which one is it?

Code: [Select]
Does destroying a crystal lead to the True Ending or not?

If we tell you, it will ruin the surprise. Just know that one of the ways will put you back to where you made the choice to do it after you finish up.
Oh well, then. I'll just copy my main game file and see where this takes me.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 18, 2014, 02:09:09 PM
I KNEW i recognized Tiz's voice. It's fucking Asbel from Tales of Graces. Goddamn VAs are getting lazy, too easy to recognize most of them.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 18, 2014, 02:21:53 PM
I KNEW i recognized Tiz's voice. It's fucking Asbel from Tales of Graces. Goddamn VAs are getting lazy, too easy to recognize most of them.

This was kinda always the case.  Anime from the late 90's and early 00's had that same "recognizable pool" of actors/actresses.

Another actor in Brave Default is Hubert's voice from Graces and he's already had about 2 roles in the game itself.

Wendee Lee had like seven fucking roles in Tales of Xillia (one as both Mother AND Son for some NPCs and Jude's mom) and this game.

Why complain?  I find he's Asbel/Tiz's actor works for that kind of "everyday kid" kind of voice.  Furthermore, I think a lot of these actors are hired because they can do the voice they can.  Wendee Lee has that old/mature woman or tomboy sound, Laura Bailey kills that 'cute girl' anime stereotype, Steve Blum takes on a lot of villain/cool guy roles, Troy Baker and Nolan North have been given a ton of "hero" roles too.
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on February 18, 2014, 04:28:16 PM
I haven't really started to recognize Bryce Papenbrook yet.  I recognize just about every other English actor, if not by name then by other roles they've played, but not him, despite playing a lot of games with him.

It's a bit strange, really.  I think he's decent.  Not amazing, but not terrible.  He fits Tiz.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 18, 2014, 04:35:17 PM
I think everyone's VAs were good except for Agnes. It's a mixed bag for me about Erin Fitzgerald voicing Agnes (she voiced Midori in SMT: Devil Survivor and Ion/Sync in Tales of the Abyss). If she could keep her calm tone more than her very, uh, high-pitched tone, I'd like her.

It got especially cringe-worthy at a particular scene where she screams like hell...and I see her HP bar after to see she was damn fine.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 18, 2014, 04:38:28 PM
You can never use Steve Blum for voice acting variety, he sounds the same in everything, even when he was Wolverine in the newer set of marvel cartoons. But Troy Baker is a terrific example of variety in voice acting, even if a lot of his roles do end up sounding similar. Snow, then Joel, now Joker? He's great at what he does. Laura Bailey too, though she's easy to pick out now as well. And of course, you have Johnny Yong Bosch, i.e. the same voice everywhere. You can never unhear him.

I mean, don't get me wrong, the voices are all generally suitable for each character they portray. It's just sad that so many times you just hear the same character in a different show, like Asbel as Kirito in Sword Art Online, or Spike Speigel as Tom on toonami, it's just disheartening at times.

Agnes voice pisses me off. It's...UNNACCEPTABLE. I'm gonna start calling her Lemongrab soon.
Title: Re: Bravely Default: Flying Fairy
Post by: Ashton on February 18, 2014, 07:06:10 PM
Ringabel is a cool guy. I think he should be main character. Fuck Tiz.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 18, 2014, 07:24:43 PM
Ringabel is a cool guy. I think he should be main character. Fuck Tiz.
Ringabel is awesome for a while,then you get to chapter 5....and then he's less awesome.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 18, 2014, 07:28:54 PM
Tiz isn't the main character, Edea is. Seriously, every single Asterisk subquest is another line to her narrative and sometimes also adds to one other character's story.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 18, 2014, 08:13:01 PM
I definitely like when a game doesn't seem to have a focal character.  They all operate in some was as "main character"
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 18, 2014, 08:21:36 PM
I definitely like when a game doesn't seem to have a focal character.  They all operate in some was as "main character"
Like FFVI?
Title: Re: Bravely Default: Flying Fairy
Post by: Raze on February 18, 2014, 09:50:31 PM
 When I changed the voices to japanese for a bit and heard Tiz it was like...yep, same character. And in a way that didn't feel like a forced impersonation. Looking at you Agnes. Liked japanese Ringabel more, but english Edea is better.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 19, 2014, 12:14:44 AM
When I changed the voices to japanese for a bit and heard Tiz it was like...yep, same character. And in a way that didn't feel like a forced impersonation. Looking at you Agnes. Liked japanese Ringabel more, but english Edea is better.

Japanese Edea ruined my hearing and was enough to keep English on the whole game.  (I'm slightly bias, I think Edea is my fav of the main 4)
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on February 19, 2014, 12:42:08 AM
Yeah, English Edea is so much better than the Japanese version.

Since we were talking about VAs earlier, her actress did Totori and Sophie from Graces.  I feel like, as an actress, she has really matured  in skill with her Edea performance.
Title: Re: Bravely Default: Flying Fairy
Post by: Ashton on February 19, 2014, 01:12:29 AM
Yeah it's all about experience. THe guy who did a horrible job as Reid in Tales of Eternia's localization ended up becoming... Sly Cooper, who was fucking classy as hell.
Title: Re: Bravely Default: Flying Fairy
Post by: Taelus on February 19, 2014, 01:22:38 AM
I heard the English voices for about 5 minutes and then immediately switched to Japanese. A) I can understand them and B) I find them so much mismatched. I don't think it's the fault of any one cast member, but I just really don't care for how everyone sounds together.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 19, 2014, 01:40:40 AM
Yeah it's all about experience. THe guy who did a horrible job as Reid in Tales of Eternia's localization ended up becoming... Sly Cooper, who was fucking classy as hell.

....holy hell.
Title: Re: Bravely Default: Flying Fairy
Post by: Ashton on February 19, 2014, 02:31:42 AM
I heard the English voices for about 5 minutes and then immediately switched to Japanese. A) I can understand them and B) I find them so much mismatched. I don't think it's the fault of any one cast member, but I just really don't care for how everyone sounds together.
I can see what you mean about Tiz and Agnes' voices, I honestly like them more in Japanese. I'm torn on Ringabel, because his deep voice in Japanese is sufficiently exotic to them but it's just another 'gruff manly dude' over here, whereas his English voice suits his casanova personality. I really really hate Edea's Japanese voice though, it feels like my ears bleed out every time I listen.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 19, 2014, 02:36:08 AM
I heard the English voices for about 5 minutes and then immediately switched to Japanese. A) I can understand them and B) I find them so much mismatched. I don't think it's the fault of any one cast member, but I just really don't care for how everyone sounds together.
I can see what you mean about Tiz and Agnes' voices, I honestly like them more in Japanese. I'm torn on Ringabel, because his deep voice in Japanese is sufficiently exotic to them but it's just another 'gruff manly dude' over here, whereas his English voice suits his casanova personality. I really really hate Edea's Japanese voice though, it feels like my ears bleed out every time I listen.

Not to deter the conversation,
But Ringbel's voice sounds like the sort of divided treatment given to Tales of the Abyss' Tear.  Her japanese VA emphasizes her more caring personality while her english one hits more at her serious/militaristic background.

I'd probably dislike Tiz's voice more if his character was meant to have more personality.  He fells like the sort-of "I'm here" kinda character than the standout.
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on February 19, 2014, 02:40:46 AM
Tiz is more of a  self-insert character, really.  I don't think he's supposed to have a lot of personality.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 19, 2014, 02:52:49 AM
Tiz is more of a  self-insert character, really.  I don't think he's supposed to have a lot of personality.

bleh worst type of characters.

Down with silent protagonists for this same reason.
Title: Re: Bravely Default: Flying Fairy
Post by: Ashton on February 19, 2014, 02:58:52 AM
I heard the English voices for about 5 minutes and then immediately switched to Japanese. A) I can understand them and B) I find them so much mismatched. I don't think it's the fault of any one cast member, but I just really don't care for how everyone sounds together.
I can see what you mean about Tiz and Agnes' voices, I honestly like them more in Japanese. I'm torn on Ringabel, because his deep voice in Japanese is sufficiently exotic to them but it's just another 'gruff manly dude' over here, whereas his English voice suits his casanova personality. I really really hate Edea's Japanese voice though, it feels like my ears bleed out every time I listen.

Not to deter the conversation,
But Ringbel's voice sounds like the sort of divided treatment given to Tales of the Abyss' Tear.  Her japanese VA emphasizes her more caring personality while her english one hits more at her serious/militaristic background.

I'd probably dislike Tiz's voice more if his character was meant to have more personality.  He fells like the sort-of "I'm here" kinda character than the standout.
It's not the first time even in a Final Fantasy game either. Fran from FFXII had a really deep, husky Jessica Rabbot-esque voice in Japanese while she has a squeaky, otherworldly voice in English. It's one of those things you need to change for localization to get the same effect across.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on February 19, 2014, 05:51:26 AM
Tiz is more of a  self-insert character, really.  I don't think he's supposed to have a lot of personality.

bleh worst type of characters.

Down with silent protagonists for this same reason.

Compared to the other characters, by the mid point of Chapter 4, Tiz has only 7 pages in the Journal compared to Agnés, Ringabel, and Edea who have 11, 13, and 12 pages respectfully, and most of those are about stuffs that went down in the Caldis region way back in the Prologue.

In other words, yeah, he's pretty much kinda just there.
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on February 19, 2014, 06:41:39 AM
Got the normal ending last night. Knew who the villain was, but wasn't expecting.....what the villain became. Probably should have expected it considering the last page of the enigmatic writings (which begs the question of how that is in there). Now on to continue the plot! Side note: Triggering the normal ending is a pain in the rear. I ended up having to just slide my finger over repeatedly just to get my button pressing fast enough to trigger the stupid scenes.

Tiz is more of a  self-insert character, really.  I don't think he's supposed to have a lot of personality.

bleh worst type of characters.

Down with silent protagonists for this same reason.

Compared to the other characters, by the mid point of Chapter 4, Tiz has only 7 pages in the Journal compared to Agnés, Ringabel, and Edea who have 11, 13, and 12 pages respectfully, and most of those are about stuffs that went down in the Caldis region way back in the Prologue.

In other words, yeah, he's pretty much kinda just there.
But him and Agnes are deeply and truly in love!.....*gags* (In case you couldn't tell, I hate this romance.)
Title: Re: Bravely Default: Flying Fairy
Post by: Serene Prophet on February 19, 2014, 03:57:51 PM
So far really loving the game.  Still not fully acquainted with some of the online stuff but im acclimating as best I can.  If you want my FC just pm me yours and we shall do the exchange fc dance, I like to be somewhat private and such.  Also I am sort of just mixing random classes I think might work together, getting them to 5 or 6, then switching to another.  No idea if thats a good idea or not but im impatient and want to learn stuff quickly :P
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 19, 2014, 04:35:10 PM
So far really loving the game.  Still not fully acquainted with some of the online stuff but im acclimating as best I can.  If you want my FC just pm me yours and we shall do the exchange fc dance, I like to be somewhat private and such.  Also I am sort of just mixing random classes I think might work together, getting them to 5 or 6, then switching to another.  No idea if thats a good idea or not but im impatient and want to learn stuff quickly :P
The main attraction of this game is combining classes, abilities, and sub-abilities to find your desired selection.

The possibilities are, how you say, endless (to a point).
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 19, 2014, 08:50:38 PM
I got all the way to the final part of the game, but I went ahead and decided to face off with the Bonus Boss first.

...And as of this writing, after many 9999 damage hits, it's still standing.

EDIT: Ringabel died with grace, but I managed to defeat the bastard. WHO'S YOUR GOD NOW?!
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on February 20, 2014, 06:38:54 AM
Just got conjurer last night and finally grinded level 14 in all jobs. Now to finish up one more side quest and then on to chapter....8? I've somewhat forgotten the chapter number at this point. x_x
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 20, 2014, 10:35:00 AM
W00t, I beat the game! I wasted waaaay too much time playing it for extended periods of time, but it was worth it.

I think I'll go back at it and fill out the missing entries on the journal...and read the journal. It's got interesting bits for many other characters.

EDIT: This journal is actually pretty nice. It's got humor mixed in for when you read

Code: [Select]
Alternis's Journal.
Title: Re: Bravely Default: Flying Fairy
Post by: MonCapitan2002 on February 21, 2014, 01:06:50 AM
I am still in chapter three so I've been skimming thread posts here.  Just recently, I acquired my first street pass hit while going to work last night.  I thought awesome when the screen popped up showing it happen.  It made me wonder if it has to come from another player playing the same game.
Title: Re: Bravely Default: Flying Fairy
Post by: Ashton on February 21, 2014, 03:33:48 AM
The screen thing only happens if it's someone who's played the game, so yeah.
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on February 21, 2014, 06:47:54 AM
Whee, in the last chapter, just two side quests left. I am dreading the last one.

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Specifically I am dreading having to fight Praline with three other generals again. First time around I had to use a friend to blow her up before she started handing out BP like candy. Might just end up having to do that again.
Title: Re: Bravely Default: Flying Fairy
Post by: EmeraldSword on February 21, 2014, 01:19:32 PM
Hey guys, would love some friends to have on Bravely Default. I added Darilon, Dice, MeshGearFx, Farron, Cyril, Agent D and Eusis. My FC: 2466-3396-1834. I'm just starting out in chapter one. Got a few asterisks and I just started rebuilding my village. So far I'm digging the game and the 3DS XL.
Title: Re: Bravely Default: Flying Fairy
Post by: Darilon on February 21, 2014, 01:30:16 PM
I got all the way to the final part of the game, but I went ahead and decided to face off with the Bonus Boss first.

...And as of this writing, after many 9999 damage hits, it's still standing.

EDIT: Ringabel died with grace, but I managed to defeat the bastard. WHO'S YOUR GOD NOW?!

Congrats on beating it. It gave me a lot of trouble by spamming Meteor. Have you beaten

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the gauntlet of bosses? You do it by talking to Braev a second time after basically storming Eternia in chapter 8.
Title: Re: Bravely Default: Flying Fairy
Post by: Ashton on February 21, 2014, 04:51:26 PM
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WTF, I have to go through the crystal reawakening FOUR FUCKING TIMES? Are they insane?
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on February 21, 2014, 04:55:05 PM
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WTF, I have to go through the crystal reawakening FOUR FUCKING TIMES? Are they insane?

Yes.
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on February 22, 2014, 08:26:18 AM
Just beat the game a little bit ago....."normal" ending is better than "true" ending. So overall impressions.....the game was alright. I still don't get what all the hype was about. I loved the overall plot. However I thought it was executed poorly. The first half of the game the dialogue makes me cringe and I never really came to care about the characters. During the second half, I stopped cringing about the dialogue (although I dunno if that is because it got better or because I just stopped expecting anything). However that was also the time that the plot gets thin and the quests get stale. Had they cut a condensed a couple of the second half of chapters together then it would have helped a lot (not like anything important happened in chapter 5 or the last chapter). Then just the ending....better bring out the code block.

Code: [Select]
I have no problem with Oubor....fudge I am not trying to spell that out repeatedly. So I shall call him snake guy. I have no problem with snake guy just suddenly entering the storyline. That didn't bother me. What bugged me was just about everything else. If I was reading what was said correctly I was supposed to be the Celestial possessing Tiz, so basically a Baten Kaitos set up that was only hinted at one time prior. And therefore the Celestial Realm is our world. It really bugged me that they therefore described our world as not knowing war or strife. I sort of get what they were going for, but it doesn't work on multiple levels and instead comes off as the developers being ignorant. And then we get to the battles with snake guy. Five freaking rounds or so where you get booted out and have to reset up your buffs etc with no healing in between. I was fine as I was using some "cheap" tactics as I was just trying to get through the game (although one of my characters was getting close to running low on MP), but I can see that getting so frustrating if you were trying to fight it normally. Anyways moving on from gameplay...

The whole cutting over to other worlds thing was so freaking cheesy. I was basically face palming the entire time. I...ugh. And, wait a sec. My brain just made a connection.....OH MY FUCKING GOD! That sequence doesn't even make sense. The worlds that you see are supposed to be the worlds that Airy connected, but she killed off the Warriors of Light that she used and Ringabel is in all of those worlds? I call freaking BS. BS! And that nonsensical bit just made me forget if there was anything else to really complain about. Oh right Tiz collapsing. Very random. I can sort of get what the intent there is supposed to be, but it made me think of Persona 3 only minus the themes which almost made it work in Persona 3 (thought it really didn't work in Persona 3). I suppose ironically I thought Persona 3's hero was just sleeping until playing The Answer and that Tiz died until the I saw the bonus movie. And I think that ends my rant.

Side note: Is it every explained why Airy betrayed the team in Ringabel's world? I mean she didn't bother with killing off my party and we went through five worlds, so it wasn't that she was just done with them as she could have kept using them like she did us.

Overall.....6/10? I don't know because I do like it, but this plot deserved a much better cast and better execution. I think I was leaning towards 7/10 prior to the ending, but that really reminded me of the game's flaws and added a few more to the pile.

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WTF, I have to go through the crystal reawakening FOUR FUCKING TIMES? Are they insane?

Yes.
To both.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 22, 2014, 10:35:15 AM
Just beat the game a little bit ago....."normal" ending is better than "true" ending. So overall impressions.....the game was alright. I still don't get what all the hype was about. I loved the overall plot. However I thought it was executed poorly. The first half of the game the dialogue makes me cringe and I never really came to care about the characters. During the second half, I stopped cringing about the dialogue (although I dunno if that is because it got better or because I just stopped expecting anything). However that was also the time that the plot gets thin and the quests get stale. Had they cut a condensed a couple of the second half of chapters together then it would have helped a lot (not like anything important happened in chapter 5 or the last chapter). Then just the ending....better bring out the code block.

Code: [Select]
I have no problem with Oubor....fudge I am not trying to spell that out repeatedly. So I shall call him snake guy. I have no problem with snake guy just suddenly entering the storyline. That didn't bother me. What bugged me was just about everything else. If I was reading what was said correctly I was supposed to be the Celestial possessing Tiz, so basically a Baten Kaitos set up that was only hinted at one time prior. And therefore the Celestial Realm is our world. It really bugged me that they therefore described our world as not knowing war or strife. I sort of get what they were going for, but it doesn't work on multiple levels and instead comes off as the developers being ignorant. And then we get to the battles with snake guy. Five freaking rounds or so where you get booted out and have to reset up your buffs etc with no healing in between. I was fine as I was using some "cheap" tactics as I was just trying to get through the game (although one of my characters was getting close to running low on MP), but I can see that getting so frustrating if you were trying to fight it normally. Anyways moving on from gameplay...

The whole cutting over to other worlds thing was so freaking cheesy. I was basically face palming the entire time. I...ugh. And, wait a sec. My brain just made a connection.....OH MY FUCKING GOD! That sequence doesn't even make sense. The worlds that you see are supposed to be the worlds that Airy connected, but she killed off the Warriors of Light that she used and Ringabel is in all of those worlds? I call freaking BS. BS! And that nonsensical bit just made me forget if there was anything else to really complain about. Oh right Tiz collapsing. Very random. I can sort of get what the intent there is supposed to be, but it made me think of Persona 3 only minus the themes which almost made it work in Persona 3 (thought it really didn't work in Persona 3). I suppose ironically I thought Persona 3's hero was just sleeping until playing The Answer and that Tiz died until the I saw the bonus movie. And I think that ends my rant.

Side note: Is it every explained why Airy betrayed the team in Ringabel's world? I mean she didn't bother with killing off my party and we went through five worlds, so it wasn't that she was just done with them as she could have kept using them like she did us.

No, it's not explained. However, I can think a reason why.

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Ringabel's first team most likely found out about her true intentions ahead of time, so she had to try to kill them all. Unfortunately, Ringabel managed to survive at the cost of losing his memory through implied trauma of Edea's death. Because he couldn't remember a thing and Airy had to keep the facade up, she didn't bother with him in the next world.
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on February 23, 2014, 09:05:42 AM
No, it's not explained. However, I can think a reason why.

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Ringabel's first team most likely found out about her true intentions ahead of time, so she had to try to kill them all. Unfortunately, Ringabel managed to survive at the cost of losing his memory through implied trauma of Edea's death. Because he couldn't remember a thing and Airy had to keep the facade up, she didn't bother with him in the next world.
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I know that sort of "has" to be the answer, but it makes me wonder since my party is flat out told that Airy is the evil at chapter 6 or something and Airy doesn't bother killing us then. So does that mean the party from world 6 was more intelligent than my party and actually realized that that was the truth? I mean my party being stupid is pretty much par for the course considering that they are basically told Airy betrays them in Chapter 4 during the Vampire side quest and they do not even suspect a thing (yes I know side quest, but then why spell it out there?). Actually I'm now remembering some other "issues" with the game.

-I feel like the game implies that there was something unusual about the rise of Crystalism since people used to just leave the crystals alone.....but it never really addresses this. It just hints at it and then drops it.

-The Angel existing in so many worlds. How many times did Airy fubar up by letting Agnes escape to the past of a different world? Better question might actually be how the fudge did past universe Agnes' manage to pull that off in the first place? Did Airy just throw Agnes into the void everytime she killed her a few millennium ago only to realize that she made a boo-boo when she started to encounter worlds where anti-crystallism was a thing resulting in her just killing Agnes from then on? If so why did Agnes manage to end up a few thousand worlds ahead of Airy?
Title: Re: Bravely Default: Flying Fairy
Post by: solidbatman on February 23, 2014, 02:21:11 PM
Going to be starting this one tonight now that my 3DS is in (never pay for two day shipping with UPS. Took them 10 days to deliver).
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 23, 2014, 02:41:09 PM
No, it's not explained. However, I can think a reason why.

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Ringabel's first team most likely found out about her true intentions ahead of time, so she had to try to kill them all. Unfortunately, Ringabel managed to survive at the cost of losing his memory through implied trauma of Edea's death. Because he couldn't remember a thing and Airy had to keep the facade up, she didn't bother with him in the next world.
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I know that sort of "has" to be the answer, but it makes me wonder since my party is flat out told that Airy is the evil at chapter 6 or something and Airy doesn't bother killing us then. So does that mean the party from world 6 was more intelligent than my party and actually realized that that was the truth? I mean my party being stupid is pretty much par for the course considering that they are basically told Airy betrays them in Chapter 4 during the Vampire side quest and they do not even suspect a thing (yes I know side quest, but then why spell it out there?). Actually I'm now remembering some other "issues" with the game.

-I feel like the game implies that there was something unusual about the rise of Crystalism since people used to just leave the crystals alone.....but it never really addresses this. It just hints at it and then drops it.

-The Angel existing in so many worlds. How many times did Airy fubar up by letting Agnes escape to the past of a different world? Better question might actually be how the fudge did past universe Agnes' manage to pull that off in the first place? Did Airy just throw Agnes into the void everytime she killed her a few millennium ago only to realize that she made a boo-boo when she started to encounter worlds where anti-crystallism was a thing resulting in her just killing Agnes from then on? If so why did Agnes manage to end up a few thousand worlds ahead of Airy?
I'll have to break up those assumptions one by one.

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The main story does heavily imply that Airy is the Evil One. However, because Agnes finds the theory unacceptable and that her obligations as a vestal keep clashing, they won't go through it unless you force her to destroy a crystal.

The people simply made a religion of evil out of the crystals and then it got out of hand when they did some questionable moves.

It's really left unclear about the angel Agnes. DeRosso and Yulyana found her in the past a long time ago. It's possible that the angel was the first Agnes to take the blow from the huge line of Agnes that exist in every other world.
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on February 23, 2014, 03:23:15 PM
I'll have to break up those assumptions one by one.

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The main story does heavily imply that Airy is the Evil One. However, because Agnes finds the theory unacceptable and that her obligations as a vestal keep clashing, they won't go through it unless you force her to destroy a crystal.

The people simply made a religion of evil out of the crystals and then it got out of hand when they did some questionable moves.

It's really left unclear about the angel Agnes. DeRosso and Yulyana found her in the past a long time ago. It's possible that the angel was the first Agnes to take the blow from the huge line of Agnes that exist in every other world.

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Yeah the main story heavily implies it.....but about two chapters before it is heavily implied DeRossa states (if you do the vampire side quest) "a bringer of evil who would appear in the guise of one friendly to the vestals and seduce them into unleashing chaos in the name of awakening the crystals." I'm sticking with the party is stupid for not being able to piece that together seeing as how Airy was the one who came up with the idea of unleashing the crystals....once again I know side quest. I don't care if Agnes is conflicted, no one reacts to that statement not even trying to figure out who it is.....honestly I'm not even sure what point I'm trying to make on this point right now. I guess I am just venting over the party.

But there were a couple of lines of dialogue that seemed to imply that there was something off with the founding of the religion and I'm not talking about the transition from one religion to the other, I mean the founding of the Orthodoxy (which I do not believe was ever implied to be evil) not the w/e the current version is. Unfortunately I don't remember where the lines were much less the specific content of them. The implication I recall basically being that at one point there was no religion and then suddenly next day, boom religion!

Except there were five of those Agnes agnels minimum. Probably a lot more than that. I mean if we assume that time passes roughly equivalently in each of the worlds and the journey to awaken the crystals always takes about 9 months (rounding up to a year to make calculations easier), then that would mean that 1800-1805 iterations ago, Airy killed off Agnes 5+ times in such a way that Agnes got thrown 1800 worlds ahead of Airy and was barely alive......and wait how the hell did Agnes even enter the world considering that the barriers surrounding the worlds that she entered had yet to be pierced (as evidenced by the lack of the Norende chasm). Well I guess her injuries might have come not from Airy but instead from entering the worlds while the barriers were still in tact? So Airy just threw Agnes into the divine pillars without a concern, Agnes happened to land a ways ahead of Airy, and then Airy several times before realizing her mistake? Ugh really wish they had explained the whole angel thing more. x_x
Title: Re: Bravely Default: Flying Fairy
Post by: Ashton on February 23, 2014, 04:05:14 PM
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Chalk it up to the way the multiverse works, depending on which version you subscribe to. In your version, it works like this

                                  First Agnes appears                                        Events of the game

World 1 --------------------------------|-----------------------------------------------------------|-----------------------------------------
World 2 --------------------------------|-----------------------------------------------------------|-----------------------------------------
World 3 --------------------------------|-----------------------------------------------------------|-----------------------------------------
World 4 --------------------------------|-----------------------------------------------------------|-----------------------------------------

And so on. But what if the worlds weren't totally separate but branched after the first Agnes appeared? The multiverse theory holds that a universe only branches when choices are made differently, so it could have been like this:

                                  First Agnes appears                                        Events of the game



                                                                         __________________________|_______________________ World 2
                                                                        /
World 1 --------------------------------|----------------------------------------------------------|---------------------------------------
                                                                        \__________________________|_______________________World 3
                                                                                        \__________|_______________________World 4

And so on. By this theory the line of events in each world falls perfectly into place. Some may have branched before, and those ended up not being warned by Agnes and so were the first to be destroyed. Airy saved the worlds that WERE warned for last. It just so happens that the party's counterparts in the last few worlds were also dead (Meaning no more vestals to awaken the crystals) so Airy took her chances on Tiz's party despite the fact that they may have figured her out, because the alternative was to kill them and wait another few thousand years for the arising of a new vestal, which she obviously was unwilling to do.

I saw the rise of the crystal orthodoxy as just another political movement by man.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 24, 2014, 12:45:30 AM
Yeeaah so.  Chapter 4 (or the Fire Crystal area), and I know who "D" is.

Code: [Select]
Alternis Dim, the Dark Knight, aka Ringabel.
WAY TO "HIDE" SPOILERS YOU SILLY JRPG.  I don't know if D's journal was a great idea, or one that helps spoil the story....  I still kinda like it (I'm not really paranoid about spoiler reveals -- I just feel like Sherlock a bit right now).

Anyone remember the movie 'Minority Report'?  Remember when Collin Ferrel's character mentioned "an orgy of evidence"?
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on February 24, 2014, 07:19:00 AM
Code: [Select]
Chalk it up to the way the multiverse works, depending on which version you subscribe to. In your version, it works like this

                                  First Agnes appears                                        Events of the game

World 1 --------------------------------|-----------------------------------------------------------|-----------------------------------------
World 2 --------------------------------|-----------------------------------------------------------|-----------------------------------------
World 3 --------------------------------|-----------------------------------------------------------|-----------------------------------------
World 4 --------------------------------|-----------------------------------------------------------|-----------------------------------------

And so on. But what if the worlds weren't totally separate but branched after the first Agnes appeared? The multiverse theory holds that a universe only branches when choices are made differently, so it could have been like this:

                                  First Agnes appears                                        Events of the game



                                                                         __________________________|_______________________ World 2
                                                                        /
World 1 --------------------------------|----------------------------------------------------------|---------------------------------------
                                                                        \__________________________|_______________________World 3
                                                                                        \__________|_______________________World 4

And so on. By this theory the line of events in each world falls perfectly into place. Some may have branched before, and those ended up not being warned by Agnes and so were the first to be destroyed. Airy saved the worlds that WERE warned for last. It just so happens that the party's counterparts in the last few worlds were also dead (Meaning no more vestals to awaken the crystals) so Airy took her chances on Tiz's party despite the fact that they may have figured her out, because the alternative was to kill them and wait another few thousand years for the arising of a new vestal, which she obviously was unwilling to do.

I saw the rise of the crystal orthodoxy as just another political movement by man.
Code: [Select]
That doesn't make any sense given what we have seen. That would mean it is a splintering timeline and not a multi-world multiverse. If that was the case then there is no point in what Airy is doing because if she just splits the barrier in one world and then waits a few millennium then the natural splintering of the world will multiply her single world into thousands if not millions of worlds. So her work was completely pointless as it would have naturally occurred.
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on February 24, 2014, 07:25:04 AM
Yeeaah so.  Chapter 4 (or the Fire Crystal area), and I know who "D" is.

Code: [Select]
Alternis Dim, the Dark Knight, aka Ringabel.
WAY TO "HIDE" SPOILERS YOU SILLY JRPG.  I don't know if D's journal was a great idea, or one that helps spoil the story....  I still kinda like it (I'm not really paranoid about spoiler reveals -- I just feel like Sherlock a bit right now).

Anyone remember the movie 'Minority Report'?  Remember when Collin Ferrel's character mentioned "an orgy of evidence"?
Double posting so that giant spoiler block isn't in any attempts to quote the following.

It took you chapter 4 to figure it out? I know I had figured it out before the end of chapter 1, although I don't recall exactly when I figured it out.

Code: [Select]
Because I was laughing about how the game was keeping Artemis and Ringabel separate when your ship's magic crystal was destroyed. I'm not sure if you have figured how D's journal exists yet so I'll keep my mouth shut on that. Actually thinking about it, I might have figured out Ringabel's identity when I read through the journal due to there being multiple pictures of Artemis in it....either that or Artemis being the only enemy with feelings for Edea.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 24, 2014, 09:41:15 AM
Yeeaah so.  Chapter 4 (or the Fire Crystal area), and I know who "D" is.

Code: [Select]
Alternis Dim, the Dark Knight, aka Ringabel.
WAY TO "HIDE" SPOILERS YOU SILLY JRPG.  I don't know if D's journal was a great idea, or one that helps spoil the story....  I still kinda like it (I'm not really paranoid about spoiler reveals -- I just feel like Sherlock a bit right now).

Anyone remember the movie 'Minority Report'?  Remember when Collin Ferrel's character mentioned "an orgy of evidence"?
Double posting so that giant spoiler block isn't in any attempts to quote the following.

It took you chapter 4 to figure it out? I know I had figured it out before the end of chapter 1, although I don't recall exactly when I figured it out.

Code: [Select]
Because I was laughing about how the game was keeping Artemis and Ringabel separate when your ship's magic crystal was destroyed. I'm not sure if you have figured how D's journal exists yet so I'll keep my mouth shut on that. Actually thinking about it, I might have figured out Ringabel's identity when I read through the journal due to there being multiple pictures of Artemis in it....either that or Artemis being the only enemy with feelings for Edea.

Haha I'm usually preeetty good at "clueing out" subtleties so I can just enjoy the ride.  But then the evidence just kept piling up to the point it didn't feel like they were really hiding it.
Title: Re: Bravely Default: Flying Fairy
Post by: solidbatman on February 24, 2014, 11:11:39 AM
Off to a great start. Early dungeon, just got the White Mage class, bought a bunch of Black Mage skills for it. Herp a derp. Now my party is blind and poisoned with no items or spells to cure them. Oh what I'd give to just think things through when buying stuff in these games.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 24, 2014, 01:15:04 PM
At the start of chapter 3 and trying to get all my new gear and spells. Not cool, BD. Not cool. Went in with 40k, didn't have enough to get everything. I've been grinding with More Money equipped and over 2 levels I've gotten less than 20k and still need to get the upgraded spells and a few Norende accessories.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 24, 2014, 01:24:24 PM
At the start of chapter 3 and trying to get all my new gear and spells. Not cool, BD. Not cool. Went in with 40k, didn't have enough to get everything. I've been grinding with More Money equipped and over 2 levels I've gotten less than 20k and still need to get the upgraded spells and a few Norende accessories.

Merchant Class.

Thief Class.

Movie.

Auto battle.
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on February 24, 2014, 01:28:17 PM
At the start of chapter 3 and trying to get all my new gear and spells. Not cool, BD. Not cool. Went in with 40k, didn't have enough to get everything. I've been grinding with More Money equipped and over 2 levels I've gotten less than 20k and still need to get the upgraded spells and a few Norende accessories.

Merchant Class.

Thief Class.

Movie.

Auto battle.

LOL I kind of did this last night. Put in season 1 of Modern Family and watched a couple episodes. Before I knew it I had gained about 8 levels and had about 60K. I'm in the middle of chapter 3 for reference.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on February 24, 2014, 01:32:11 PM
At the start of chapter 3 and trying to get all my new gear and spells. Not cool, BD. Not cool. Went in with 40k, didn't have enough to get everything. I've been grinding with More Money equipped and over 2 levels I've gotten less than 20k and still need to get the upgraded spells and a few Norende accessories.

Don't worry about getting everything on your first visit to the shops. Ideally you'll want to prioritize Spells, then Weapons, then Armor, and pretty much ignore Items and Accessories unless you're really hurting on items.

Another way to cut down on costs is to steal from bosses. They may have some new fangled gear that you wont see for anywhere from an hour to another chapter down the road. Your first encounter with Victor/ia will net you some phat loot that'll quickly become useful and you wont see in store shelves for a long goddamn while.

Plus, you do know that you're going to be hanging around this region for a while, right? You can get by on previous chapter stuffs adequately enough for the first two or three tasks within the new chapter while wading through the more flushed mobs. You shouldn't worry about buying one of everything until near the end of the chapter anyways.
Title: Re: Bravely Default: Flying Fairy
Post by: EmeraldSword on February 24, 2014, 01:51:52 PM
At the start of chapter 3 and trying to get all my new gear and spells. Not cool, BD. Not cool. Went in with 40k, didn't have enough to get everything. I've been grinding with More Money equipped and over 2 levels I've gotten less than 20k and still need to get the upgraded spells and a few Norende accessories.

Don't worry about getting everything on your first visit to the shops. Ideally you'll want to prioritize Spells, then Weapons, then Armor, and pretty much ignore Items and Accessories unless you're really hurting on items.

Another way to cut down on costs is to steal from bosses. They may have some new fangled gear that you wont see for anywhere from an hour to another chapter down the road. Your first encounter with Victor/ia will net you some phat loot that'll quickly become useful and you wont see in store shelves for a long goddamn while.

Plus, you do know that you're going to be hanging around this region for a while, right? You can get by on previous chapter stuffs adequately enough for the first two or three tasks within the new chapter while wading through the more flushed mobs. You shouldn't worry about buying one of everything until near the end of the chapter anyways.

Solid advice Aeolus, thanks! Funny thing is I'm still slogging my way through chapter one, but my village is pretty amped up since I can always take 2 secs to assign people to upgrading shops. I may have to turn down the encounter rate to advance the plot a bit. My chars are level 21 and my job classes are lvl.4-7, so ya.. gotta keep pushing along with the plot.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 24, 2014, 03:03:55 PM
Unless you use cheapo class set ups, being 99 and everything maxed out doesn't make the game easy mode by any means past chapter 6. Fights are difficult for me still, especially if I accidentally brave too much. My only safety is that my templar has almost 500 defense so it takes like 0 damage from physical hits,but that doesn't save me in magic fights. I think my set up is pretty well spread out, but I still get randomly pwned from 1 poor turn from my whm. I've only wiped a couple times altogether, but I've sweat a few times over some bosses. Don't be afraid to grind a bit, you may be thankful for it later.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 25, 2014, 09:51:04 AM
Beat the Pirate last night, which gave me less problems than the regular monsters in Eisenberg have been giving me. Especially those darn scorpions that summon more scorpions indefinitely unless I just use a ton of MP to wipe them out in one turn.
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on February 25, 2014, 12:39:55 PM
The Pirate is much easier than the next guy you have to beat for the salvo maker job. Once you do damage to him, he has a move that deals as much damage to you that has been dealt to him as a whole, which meant after awhile it was an insta-death 9999 move. He also has a move that does 1000 and poison's every time. By far the hardest battle I have had yet. I was level 49.
Title: Re: Bravely Default: Flying Fairy
Post by: Serene Prophet on February 25, 2014, 02:25:08 PM
Ugh yes, the salve maker was a pain, I was early fourties, had to reclass all my guys into heavy damage so I could just alpha strike the crap out of him before he got to out of control.  Barely managed it on the third attempt.  Strangely I havnt done the pirate yet, must have missed the next part in that ><.  Sad the red mage doesnt have the nifty hat like previous versions.  I realize its not FF, but still!  I want my red mage hat and coat! :(
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 25, 2014, 02:29:27 PM
...I keep seeing people complain about Qada. I Brave rushed him my first attempt and beat him without seeing a single attack, heh heh.
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on February 25, 2014, 02:49:54 PM
I beat him on my first try, but just barely. I refuse to use the abilink/summon a friend while I'm playing through the story because I've seen others beat him doing that. I just used dispel on his regen and smashed his face in with my pirate and knight. I had my red mage keep up with healing so when someone got below 1000 they wouldn't die from the poison potion and also had them heal the poison if necessary.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on February 25, 2014, 03:51:59 PM
...I keep seeing people complain about Qada. I Brave rushed him my first attempt and beat him without seeing a single attack, heh heh.

Weren't you level 60 when you got to him though?


Meanwhile, I've finished my interview with a vampire. Now to climb a tower.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 25, 2014, 03:55:19 PM
...I keep seeing people complain about Qada. I Brave rushed him my first attempt and beat him without seeing a single attack, heh heh.

Weren't you level 60 when you got to him though?


Meanwhile, I've finished my interview with a vampire. Now to climb a tower.
I MAY have been about level 64...
Title: Re: Bravely Default: Flying Fairy
Post by: Darilon on February 26, 2014, 08:20:08 AM
I beat him my third try. Didn't realise until I got wiped twice that Qada + having Damage Dispersal on all characters = bad time.

Never used the skill after that.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 27, 2014, 12:04:05 AM
Konami Code (Up Up Down Down Left Right Left Right B A) apparently works to see the Brave Second teaser.

View at your own risk (depending on how spoiler-phobic you are..and if you're just THAT curious you can't wait till the end of the game)
Title: Re: Bravely Default: Flying Fairy
Post by: Elegance on February 27, 2014, 12:15:24 AM
Konami Code (Up Up Down Down Left Right Left Right B A) apparently works to see the Brave Second teaser.

View at your own risk (depending on how spoiler-phobic you are..and if you're just THAT curious you can't wait till the end of the game)
Do you see it automatically at the end of game?
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on February 27, 2014, 01:01:53 AM
Konami Code (Up Up Down Down Left Right Left Right B A) apparently works to see the Brave Second teaser.

View at your own risk (depending on how spoiler-phobic you are..and if you're just THAT curious you can't wait till the end of the game)
Where do you even input this?
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on February 27, 2014, 06:18:16 AM
Konami Code (Up Up Down Down Left Right Left Right B A) apparently works to see the Brave Second teaser.

View at your own risk (depending on how spoiler-phobic you are..and if you're just THAT curious you can't wait till the end of the game)
Do you see it automatically at the end of game?
Yes, and the option to see it again appears on the menu for the save file after beating the game also.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 27, 2014, 08:34:56 AM
Konami Code (Up Up Down Down Left Right Left Right B A) apparently works to see the Brave Second teaser.

View at your own risk (depending on how spoiler-phobic you are..and if you're just THAT curious you can't wait till the end of the game)
Where do you even input this?

The start of the game just BEFORE you'd OK your file.

It's not *terribly* spoilerish.  But I do like an Easter Egg.

Tiiiizzzz!

Anyways, as Blace said at the Game Journal, the plot is really stale right now.  I feel like chasing crystals and killing bosses is a means to an end for something bigger is really killing my buzz.  I like that, from what I've heard, the plot dismantles nicely in the second leg (but chose an "interesting" way to do so)...  But the more I play the more the "slow start" editorial keeps ringing in my head.

It'd be better if the fact *every* Asterisk boss wasn't doomed to die (making a lot of their character development really short-lived) and that half of the main party is bland as hell (guess which two).

I feel like Bravely Default is the start of an excellent experiment that (at least) got the battle system really spot-on.
Title: Re: Bravely Default: Flying Fairy
Post by: solidbatman on February 27, 2014, 09:52:15 AM
Konami Code (Up Up Down Down Left Right Left Right B A) apparently works to see the Brave Second teaser.

View at your own risk (depending on how spoiler-phobic you are..and if you're just THAT curious you can't wait till the end of the game)
Where do you even input this?

The start of the game just BEFORE you'd OK your file.

It's not *terribly* spoilerish.  But I do like an Easter Egg.

Tiiiizzzz!

Anyways, as Blace said at the Game Journal, the plot is really stale right now.  I feel like chasing crystals and killing bosses is a means to an end for something bigger is really killing my buzz.  I like that, from what I've heard, the plot dismantles nicely in the second leg (but chose an "interesting" way to do so)...  But the more I play the more the "slow start" editorial keeps ringing in my head.

It'd be better if the fact *every* Asterisk boss wasn't doomed to die (making a lot of their character development really short-lived) and that half of the main party is bland as hell (guess which two).

I feel like Bravely Default is the start of an excellent experiment that (at least) got the battle system really spot-on.

As long as the battle system is fun, I feel like I'll be able to plow through it. Besides, I already had a feeling the story was meh based on the reviews I read. It is a ton of fun to play an hour or so before I go to bed.

On that note, I'm about 7 hours into it. I really love being able to turn encounters off. It makes level grinding much easier since if a battle eats upp too much hp or mp, I can just cut it off and run to the nearest town to heal back up.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 27, 2014, 09:54:41 AM
Sometimes I'm tempted to turn off encounters at the end of a dungeon, run back to town to heal up, and then run back to the end of the dungeon before the boss encounter. But then I almost feel like that's cheating a bit so I don't.
Title: Re: Bravely Default: Flying Fairy
Post by: solidbatman on February 27, 2014, 09:59:19 AM
Sometimes I'm tempted to turn off encounters at the end of a dungeon, run back to town to heal up, and then run back to the end of the dungeon before the boss encounter. But then I almost feel like that's cheating a bit so I don't.

My cousin once said while using a reflective window to cheat at a card game, "It's not cheating. It's strategy!"

I really don't view it as cheating since it is a feature included in the game. But for those who play for the challenge... different story.
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on February 27, 2014, 12:15:43 PM
It's gotten to the point where grinding for levels, equipment, and abilities is far more enjoyable than listening to Agnes' annoying voice and Tiz just stand there while Ringabel hits on every woman and Edea yells at him. At least Ringabel and Edea have some personality though. The story is just chugging along at a snails pace. I'm 35 hours in and I feel like the plot has barely gotten started. This is not to say I am not enjoying the game because I am quite a bit, but if they spent more time on the characters and story this could have been a knockout. As it is though, I'll take it considering the slump Square Enix is in.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on February 27, 2014, 01:10:55 PM
Konami Code (Up Up Down Down Left Right Left Right B A) apparently works to see the Brave Second teaser.

View at your own risk (depending on how spoiler-phobic you are..and if you're just THAT curious you can't wait till the end of the game)
Where do you even input this?

The start of the game just BEFORE you'd OK your file.

It's not *terribly* spoilerish.  But I do like an Easter Egg.

Tiiiizzzz!

Anyways, as Blace said at the Game Journal, the plot is really stale right now.  I feel like chasing crystals and killing bosses is a means to an end for something bigger is really killing my buzz.  I like that, from what I've heard, the plot dismantles nicely in the second leg (but chose an "interesting" way to do so)...  But the more I play the more the "slow start" editorial keeps ringing in my head.

It'd be better if the fact *every* Asterisk boss wasn't doomed to die (making a lot of their character development really short-lived) and that half of the main party is bland as hell (guess which two).

I feel like Bravely Default is the start of an excellent experiment that (at least) got the battle system really spot-on.

I'm pretty sure
Code: [Select]
the Performer, the Templar, and the Vampire * holders survive your bouts with them.
But yeah, Chapter 3 takes way too long for what it is and Chapter 4 is info dump city. It doesn't help that the far end of this is when the mobs start to employ attacks, abilities, and attributes in such a way that you can't just Crescent Moon everything on auto battle.
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on February 27, 2014, 01:34:19 PM
Ugh why did you have to tell me Chapter 4 is info dump city... I just started it and am now not looking forward to it :P
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 27, 2014, 01:44:54 PM
Agnes wouldn't be so bad if all her lines didn't start and end with a sharp inhale or slow exhale.
(Also, Tiz is a bit of a yutz for not at least *slightly* taking advantage of the fact that she will literally do *anything* he suggests)
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on February 27, 2014, 01:48:55 PM
Agnes wouldn't be so bad if all her lines didn't start and end with a sharp inhale or slow exhale.
(Also, Tiz is a bit of a yutz for not at least *slightly* taking advantage of the fact that she will literally do *anything* he suggests)

You know, I never really thought about it, but you are right. It is definitely the inhales and exhales that annoy me. I usually read through her dialog as fast as possible and skip the voice (or turn the volume off) when she is speaking.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 27, 2014, 02:10:59 PM
Agnes wouldn't be so bad if all her lines didn't start and end with a sharp inhale or slow exhale.
(Also, Tiz is a bit of a yutz for not at least *slightly* taking advantage of the fact that she will literally do *anything* he suggests)

You know, I never really thought about it, but you are right. It is definitely the inhales and exhales that annoy me. I usually read through her dialog as fast as possible and skip the voice (or turn the volume off) when she is speaking.

The pitch is troublesome...but so is my Agnes-Bot that exemplifies her dialogue about 90% of the time:
(http://i7.photobucket.com/albums/y267/v_ralson/NoFunAllowed.jpg)
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on February 27, 2014, 02:13:59 PM
That sign should read "Fun is Unacceptable"
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 27, 2014, 02:18:50 PM
That sign should read "Fun is Unacceptable"

Aw.  No photoshop on here.

If it helps: I changed my streetpass message to "Acceptable!" because I am an optimist!

Magnolia seems a lot more fun from the teaser trailer.  But maybe it's just the bizarre character writing style this game has that might muck it up.

Title: Re: Bravely Default: Flying Fairy
Post by: solidbatman on February 27, 2014, 09:46:44 PM
It's gotten to the point where grinding for levels, equipment, and abilities is far more enjoyable than listening to Agnes' annoying voice and Tiz just stand there while Ringabel hits on every woman and Edea yells at him. At least Ringabel and Edea have some personality though. The story is just chugging along at a snails pace. I'm 35 hours in and I feel like the plot has barely gotten started. This is not to say I am not enjoying the game because I am quite a bit, but if they spent more time on the characters and story this could have been a knockout. As it is though, I'll take it considering the slump Square Enix is in.

Ringabel and Edea really do steal the show for me. I kind of wish the game had a spin off with just them two traveling the world.
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on February 27, 2014, 10:10:00 PM
I'd buy that.  Edea and Ringabel's interactions are the best part.

I honestly think Agnes is one of those characters that comes off better if you've been raised in Japanese culture.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 27, 2014, 10:19:23 PM
It's gotten to the point where grinding for levels, equipment, and abilities is far more enjoyable than listening to Agnes' annoying voice and Tiz just stand there while Ringabel hits on every woman and Edea yells at him. At least Ringabel and Edea have some personality though. The story is just chugging along at a snails pace. I'm 35 hours in and I feel like the plot has barely gotten started. This is not to say I am not enjoying the game because I am quite a bit, but if they spent more time on the characters and story this could have been a knockout. As it is though, I'll take it considering the slump Square Enix is in.

Ringabel and Edea really do steal the show for me. I kind of wish the game had a spin off with just them two traveling the world.

I'm actually hoping Tiz comes back like a fucking juggernaut in the new title after all the bullshit he gets put through.  
I already drew my hopes for the sequel:

(http://i.imgur.com/c2cGOIw.jpg?1)
Title: Re: Bravely Default: Flying Fairy
Post by: solidbatman on February 27, 2014, 10:26:52 PM
Tiz confirmed as final boss for Bravely Second
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on February 27, 2014, 10:33:00 PM
Dice, how the hell did you manage to draw an exact replica of me in 3 more years of training? It's amazing!
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on February 27, 2014, 10:46:04 PM
Dice, how the hell did you manage to draw an exact replica of me in 3 more years of training? It's amazing!

It's weird to say but you popped in my head when I drew it.  It must be so.

Tiz confirmed as final boss for Bravely Second

Psh, Obviously.
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on March 01, 2014, 09:52:58 AM
Alright I'm in need of assistance because I'm getting pissed off at this game. Does anyone know how long the side quest to get the Vampire asterisk lasts? I get one shotted by all of the dragons to my entire party and I'm level 60. Not in the mood to grind out for hours when the story finally did something. I tried to progress the story and they said there is no going back after this point so I cancelled that and am in a bind. I don't want to miss out on the vampire asterisk, but if it is available later I would like to progress the story.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on March 01, 2014, 09:56:05 AM
I just realized that Ringabel is Professor Layton. I think.

Now I can't unhear it and it's hilarious.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on March 01, 2014, 10:32:11 AM
I just realized that Ringabel is Professor Layton. I think.

Now I can't unhear it and it's hilarious.
They sound very close, but Spike Spencer doesn't voice Layton, according to my sources. He's voiced by Christopher Robin Miller.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on March 01, 2014, 02:24:13 PM
Alright I'm in need of assistance because I'm getting pissed off at this game. Does anyone know how long the side quest to get the Vampire asterisk lasts? I get one shotted by all of the dragons to my entire party and I'm level 60. Not in the mood to grind out for hours when the story finally did something. I tried to progress the story and they said there is no going back after this point so I cancelled that and am in a bind. I don't want to miss out on the vampire asterisk, but if it is available later I would like to progress the story.

The Six Dragons have a very distinct pattern and only use physical based attacks. The Ninja's Utsusemi/Transience combo will get you through all six of them entirely on its own, but the Templar's Rampart, Spiritmaster's Spirit Ward, Swordmaster's Nothing Ventured, and some of the Salve-Maker's Compounding abilities will make your life much easier in the long run.

You "can" put it off until Chapter 5 or later, but I'd rather recommend doing it post-haste since enemy mobs the world over will change up starting with Chapter 5.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on March 01, 2014, 02:31:26 PM
Alright I'm in need of assistance because I'm getting pissed off at this game. Does anyone know how long the side quest to get the Vampire asterisk lasts? I get one shotted by all of the dragons to my entire party and I'm level 60. Not in the mood to grind out for hours when the story finally did something. I tried to progress the story and they said there is no going back after this point so I cancelled that and am in a bind. I don't want to miss out on the vampire asterisk, but if it is available later I would like to progress the story.

The Six Dragons have a very distinct pattern and only use physical based attacks. The Ninja's Utsusemi/Transience combo will get you through all six of them entirely on its own, but the Templar's Rampart, Spiritmaster's Spirit Ward, Swordmaster's Nothing Ventured, and some of the Salve-Maker's Compounding abilities will make your life much easier in the long run.

You "can" put it off until Chapter 5 or later, but I'd rather recommend doing it post-haste since enemy mobs the world over will change up starting with Chapter 5.
It's a little harder to get all Genome abilities after Chapter 5 in the Bonus Dungeon.

I wish I could use those abilities earlier. Probably in a NG+ file.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on March 01, 2014, 03:56:21 PM
Alright I'm in need of assistance because I'm getting pissed off at this game. Does anyone know how long the side quest to get the Vampire asterisk lasts? I get one shotted by all of the dragons to my entire party and I'm level 60. Not in the mood to grind out for hours when the story finally did something. I tried to progress the story and they said there is no going back after this point so I cancelled that and am in a bind. I don't want to miss out on the vampire asterisk, but if it is available later I would like to progress the story.

The Six Dragons have a very distinct pattern and only use physical based attacks. The Ninja's Utsusemi/Transience combo will get you through all six of them entirely on its own, but the Templar's Rampart, Spiritmaster's Spirit Ward, Swordmaster's Nothing Ventured, and some of the Salve-Maker's Compounding abilities will make your life much easier in the long run.

You "can" put it off until Chapter 5 or later, but I'd rather recommend doing it post-haste since enemy mobs the world over will change up starting with Chapter 5.
It's a little harder to get all Genome abilities after Chapter 5 in the Bonus Dungeon.

I wish I could use those abilities earlier. Probably in a NG+ file.

Curse is the only Vampire ability really worth getting (that I found circa Ch. 5), and tons of enemies have it.
Title: Re: Bravely Default: Flying Fairy
Post by: Aurian on March 01, 2014, 04:06:55 PM
I am presently going through the dragons, level 55ish

1 - dragons do attack, attack, then the eye to drop your elemental resistance.

2 - you can abuse stillness (spiritmaster) to ensure his two attack phases does diddly-squat, default during those turns, then unleash a flurry.

3 - I have also used templar's rampart (the breath is physical, not magical), you'll need a way to remove the eye effect, though, with salve maker or spiritmaster.

4 - also, they can hit you for status effects. Red Mage has an ability to give two BP when hit with status effects

Ninja route wasn't working for me... Only had one levelled up ninja and they weren't dodging.

Good luck!
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on March 01, 2014, 04:34:05 PM
Spiritmaster's adaptation is more useful so long as you use it after the dragons cast the eye skill. The regular hits aren't threatening, so protect is a waste of a turn. Don't bother with element reduction items and skills either, the eye skill negates them. Utsusemi is most useful when used as it nullifies anything they can hit you with, rampart is a close second. Ideally you can use both for an easy win.
Title: Re: Bravely Default: Flying Fairy
Post by: Aurian on March 02, 2014, 12:03:42 AM
True, but I was providing several options in case grinding wasn't wanted and he didn't have high level friends to link all characters too.
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on March 02, 2014, 10:36:40 AM
I ended up using the Transcience, Turning Tables, and Utsusemi trick which meant I beat every single dragon without even getting hit. First turn you use one brave, attack, then use Utsusemi with every character and after that you can autobattle the rest of the way. It takes like 5-10 minutes. I used 4 ninjas with dual wield or it would have taken longer probably. The spiritmaster route was not working for me. I got all my characters to level 8 spiritmaster and used adaptation and it would wear off before I could get it back on and the dragon would go multiple times and wipe out my party still. The Ninja Red Mage route is easily the best strategy I've seen and it doesn't take as long. Just level 5 Ninja and level 4 Red Mage.

As for the story, Chapter 4 was easily the best chapter yet. Once you beat the dragons and go to Vampire Castle, the vampire really gives you nice insight into the backstory that helps flesh out everything. I was impressed. The reveal with the Dark Knight I kind of predicted, but still interested in that aspect of the story. Unfortunately, chapter 5 starts the "do everything over again" phase which is so dumb. I hate when games do that crap.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on March 03, 2014, 03:06:09 PM
Fighting Nemesis is fun if you can beat them.

One of those lvl. 99 Nemesis was three Automatons in disguise...with 270000 HP each. The fight was quite long, but I beat them down and got the best bun they offer you: the Unearthly Bun.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on March 03, 2014, 05:32:39 PM
I like that they used music from The 4 Heroes of Light for the Nemesis battles, kind of a cool easter egg.
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on March 03, 2014, 05:58:51 PM
I like that they used music from The 4 Heroes of Light for the Nemesis battles, kind of a cool easter egg.

I bought that game and never got to it. Any good?
Title: Re: Bravely Default: Flying Fairy
Post by: Elegance on March 03, 2014, 06:23:55 PM
I like that they used music from The 4 Heroes of Light for the Nemesis battles, kind of a cool easter egg.

I bought that game and never got to it. Any good?
It may be overshadowed by Bravely Default now, but it's good.  The battle system was the main part that drew me in, but it also has a charming presentation that revolves around mixing something modern with nostalgia
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on March 03, 2014, 09:58:34 PM
*sigh* Kind of want to change my avatar here to Pirate Edea, but I can't find a decent image anywhere.

Anyway, progress is still slow. Just picked up the Praline side quest before heading to the mine. Probably going to grind a bit though since the Automatons took me a few tries (though once I started throwing heals every turn whether I was damaged at the start or not it was wicked easy).

Title: Re: Bravely Default: Flying Fairy
Post by: Dice on March 03, 2014, 10:13:34 PM
*sigh* Kind of want to change my avatar here to Pirate Edea, but I can't find a decent image anywhere.

Anyway, progress is still slow. Just picked up the Praline side quest before heading to the mine. Probably going to grind a bit though since the Automatons took me a few tries (though once I started throwing heals every turn whether I was damaged at the start or not it was wicked easy).



I could draw one...?  :S
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on March 03, 2014, 11:26:58 PM
*sigh* Kind of want to change my avatar here to Pirate Edea, but I can't find a decent image anywhere.
You could just upload an image to Miiverse, retrieve the picture through your computer, crop it using a paint program or whatever, and then put it here.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on March 03, 2014, 11:34:30 PM
*sigh* Kind of want to change my avatar here to Pirate Edea, but I can't find a decent image anywhere.
You could just upload an image to Miiverse, retrieve the picture through your computer, crop it using a paint program or whatever, and then put it here.

OR USE A SPECIAL, HANDMADE BY SCIENCE, ONE-OF-A-KIND DRAWIN' BY YOUR FORUM WEIRDO, DICE
(http://i.imgur.com/YfzX6zV.jpg)
Code: [Select]
No judgement whatsoever if you don't like it or don't use it; it was fun to do and I just need to draw SOMETHING because my hand had a drawing-itch... And my reference didn't need to "change clothes" because I am currently using pirate Edea too
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on March 03, 2014, 11:40:23 PM
Wow. It only took you an hour to do that? My drawings take like four hours, but I guess that happens with more characters in a single shot.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on March 03, 2014, 11:53:59 PM
Wow. It only took you an hour to do that? My drawings take like four hours, but I guess that happens with more characters in a single shot.

What is it they say?  you need to put in something like 10,000 hours to master an art....  D:
Title: Re: Bravely Default: Flying Fairy
Post by: Cyril on March 03, 2014, 11:58:35 PM
Wow, Dice! Thanks for sharing, it's lovely.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on March 04, 2014, 12:46:28 AM
I like that they used music from The 4 Heroes of Light for the Nemesis battles, kind of a cool easter egg.

I bought that game and never got to it. Any good?
It may be overshadowed by Bravely Default now, but it's good.  The battle system was the main part that drew me in, but it also has a charming presentation that revolves around mixing something modern with nostalgia

It's to FFIII as BD:FF is to FFV. It has some clever ideas but the execution falls flat in places. Namely the need to grind gems for pretty much everything and the high end ones are a royal pain in the ass (unless you abuse the Hero Crown holder boss fight; seriously, the game is smooth enough that with only 45 minutes worth of grinding, you can walk away with 99 Onyxes and Diamonds; versus the million years it would take to obtain said amount normally).
Title: Re: Bravely Default: Flying Fairy
Post by: Elegance on March 04, 2014, 01:08:30 AM
I like that they used music from The 4 Heroes of Light for the Nemesis battles, kind of a cool easter egg.

I bought that game and never got to it. Any good?
It may be overshadowed by Bravely Default now, but it's good.  The battle system was the main part that drew me in, but it also has a charming presentation that revolves around mixing something modern with nostalgia

It's to FFIII as BD:FF is to FFV. It has some clever ideas but the execution falls flat in places. Namely the need to grind gems for pretty much everything and the high end ones are a royal pain in the ass (unless you abuse the Hero Crown holder boss fight; seriously, the game is smooth enough that with only 45 minutes worth of grinding, you can walk away with 99 Onyxes and Diamonds; versus the million years it would take to obtain said amount normally).
I never had to grind in the game and found it to have a nice balanced difficulty, so I'm not sure where you're coming from.
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on March 04, 2014, 01:28:10 AM
*sigh* Kind of want to change my avatar here to Pirate Edea, but I can't find a decent image anywhere.
You could just upload an image to Miiverse, retrieve the picture through your computer, crop it using a paint program or whatever, and then put it here.

OR USE A SPECIAL, HANDMADE BY SCIENCE, ONE-OF-A-KIND DRAWIN' BY YOUR FORUM WEIRDO, DICE
(http://i.imgur.com/YfzX6zV.jpg)
Code: [Select]
No judgement whatsoever if you don't like it or don't use it; it was fun to do and I just need to draw SOMETHING because my hand had a drawing-itch... And my reference didn't need to "change clothes" because I am currently using pirate Edea too

If Klutz doesn't end up using it, I'll use it for my Facebook photo :P
Title: Re: Bravely Default: Flying Fairy
Post by: solidbatman on March 04, 2014, 09:50:39 AM
Just finished Chapter 1. Now I'm running outside of the next city grinding my job levels because the enemies are dropping 30+ jp.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on March 04, 2014, 10:32:26 AM
Oh my Gawd, Dice, you are amazing and wonderful! Seriously, thank you so much! It's positively beautiful!
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on March 04, 2014, 01:09:00 PM
I like that they used music from The 4 Heroes of Light for the Nemesis battles, kind of a cool easter egg.

I bought that game and never got to it. Any good?
It may be overshadowed by Bravely Default now, but it's good.  The battle system was the main part that drew me in, but it also has a charming presentation that revolves around mixing something modern with nostalgia

It's to FFIII as BD:FF is to FFV. It has some clever ideas but the execution falls flat in places. Namely the need to grind gems for pretty much everything and the high end ones are a royal pain in the ass (unless you abuse the Hero Crown holder boss fight; seriously, the game is smooth enough that with only 45 minutes worth of grinding, you can walk away with 99 Onyxes and Diamonds; versus the million years it would take to obtain said amount normally).
I never had to grind in the game and found it to have a nice balanced difficulty, so I'm not sure where you're coming from.

The endgame stuffs that expect you to come with fully tricked out crowns and buffed up, top of the line gear. Those things eventually require Onyxes and Diamonds to max out, and in the case of the equipment, will require a ton of them after a certain point.

But yeah, if you're just playing normally, you shouldn't have any difficulty once you get your hands on the Salve-maker and Merchant crowns.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on March 05, 2014, 12:59:06 PM
I defeated the...weird-as-hell Ba'al; Goldie thing.

Using the Hasten World and Stillness tactic was kind of a must, but that also somehow meant that the fish kept using Bouncy Ball with an extra blow all the time.
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on March 06, 2014, 08:36:33 AM
Is there a point to continually beating all the side quests and bosses in chapter 5, 6, 7, and 8? I'm in chapter 6 and have no desire to beat these bosses a third time if I'm only getting EXP and JP for it. Grinding is more fun than fighting them. I just want to continue the story that is going in loops now and annoying me to death.
Title: Re: Bravely Default: Flying Fairy
Post by: Reta on March 06, 2014, 08:46:50 AM
Is there a point to continually beating all the side quests and bosses in chapter 5, 6, 7, and 8? I'm in chapter 6 and have no desire to beat these bosses a third time if I'm only getting EXP and JP for it. Grinding is more fun than fighting them. I just want to continue the story that is going in loops now and annoying me to death.
Nothing worthwhile in chapter 6, but the fights in chapter 7 have a lot of really good items to steal/get as drops, and the fights in chapter 8 are basically superbosses. You can go back and do the ones in chapter 8 after the final boss if you so choose.
Title: Re: Bravely Default: Flying Fairy
Post by: Darilon on March 06, 2014, 08:51:05 AM
Is there a point to continually beating all the side quests and bosses in chapter 5, 6, 7, and 8? I'm in chapter 6 and have no desire to beat these bosses a third time if I'm only getting EXP and JP for it. Grinding is more fun than fighting them. I just want to continue the story that is going in loops now and annoying me to death.


You should also be using the thief skill that lets you steal two of the same item. I really liked the boss fights in chapter 7 and 8.

Title: Re: Bravely Default: Flying Fairy
Post by: Reta on March 06, 2014, 09:33:58 AM
Is there a point to continually beating all the side quests and bosses in chapter 5, 6, 7, and 8? I'm in chapter 6 and have no desire to beat these bosses a third time if I'm only getting EXP and JP for it. Grinding is more fun than fighting them. I just want to continue the story that is going in loops now and annoying me to death.


You should also be using the thief skill that lets you steal two of the same item. I really liked the boss fights in chapter 7 and 8.


And Shake Down, so you can steal from all enemies at once. Most of the fights in chapters 7 and 8 have multiple bosses each.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on March 06, 2014, 10:40:43 AM
You should do all the sidequests to fill out D's Journal's entries.
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on March 06, 2014, 12:25:28 PM
You should do all the sidequests to fill out D's Journal's entries.

I don't even pay attention to his journal entries so that doesn't necessitate me beating them in chapter 6. I really only look at the bestiary and how close I am to having all the equipment. I hate re-reading what I just witnessed in a journal. Seems pointless. I will definitely beat them in 7 & 8 if there are goodies to steal.
Title: Re: Bravely Default: Flying Fairy
Post by: Raze on March 06, 2014, 10:19:13 PM
Chapter six you should do
Code: [Select]
white mage and monk just for the scene at the end of it.
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on March 07, 2014, 01:04:08 AM
Chapter 5 is killing me. Up until it started I was all like: "This is one of the best games I've played in years!" My opinion on it is continually worsening each time I play now. Why does this chapter even exist? Waste of space.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on March 07, 2014, 02:06:11 AM
Chapter 5 is killing me. Up until it started I was all like: "This is one of the best games I've played in years!" My opinion on it is continually worsening each time I play now. Why does this chapter even exist? Waste of space.

Kinda feels like I came out ahead when I said, screw it, and busted the Wind Crystal and the final dungeon/boss's collective faces in.

But then again, I still haven't solved the mystery of what's inside those locked chests.

It also doesn't help chapter 5's case in that you're already level 60+ by the time you start it, which is pretty much endgame material for older FFs (FFV in particular could be done around level 40ish).
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on March 07, 2014, 06:41:05 AM
Chapter 5 is killing me. Up until it started I was all like: "This is one of the best games I've played in years!" My opinion on it is continually worsening each time I play now. Why does this chapter even exist? Waste of space.
Don't worry, everything will get fixed in chapter.....ummm something. If you really aren't enjoying it, just beat up the story bosses and ignore the side quests and you should get through the chapter really fast.
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on March 07, 2014, 09:45:07 AM
Chapter 5 is killing me. Up until it started I was all like: "This is one of the best games I've played in years!" My opinion on it is continually worsening each time I play now. Why does this chapter even exist? Waste of space.

I agree with everything you said. My opinion was very high of this game and it is slowly going down each chapter since 5. Like someone else said just beat the story missions and ignore the side missions and you'll beat it much faster.
Title: Re: Bravely Default: Flying Fairy
Post by: EmeraldSword on March 07, 2014, 11:07:52 AM
Hello, my brave fellow warriors!

I've been grinding away at my jobs/exp so that the chapter 4 bosses would be easy. Went to beat them last night and got my behind handed to me. Funny thing was, I was on normal difficulty, not even hard, lol... Ah well.

If you guys are saying chapter 5 is long, I'm a bit worried then. Might just power through. I really hate to drop the difficulty to easy or miss any asterisk opportunities since I have almost all of them... I feel like I'm cheating if I drop encounter rate or difficulty rate, but when the bosses spam attacks that drop 2500+ hp to the party w/ailments then not sure what to do.

Are there any "must" abilities/equipment I can adapt to my characters so that bosses don't dropkick my team in one round?
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on March 07, 2014, 02:10:40 PM
Hello, my brave fellow warriors!

I've been grinding away at my jobs/exp so that the chapter 4 bosses would be easy. Went to beat them last night and got my behind handed to me. Funny thing was, I was on normal difficulty, not even hard, lol... Ah well.

If you guys are saying chapter 5 is long, I'm a bit worried then. Might just power through. I really hate to drop the difficulty to easy or miss any asterisk opportunities since I have almost all of them... I feel like I'm cheating if I drop encounter rate or difficulty rate, but when the bosses spam attacks that drop 2500+ hp to the party w/ailments then not sure what to do.

Are there any "must" abilities/equipment I can adapt to my characters so that bosses don't dropkick my team in one round?

I wouldn't say its too long as much as I would say, don't expect to cover new ground any time soon.
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on March 07, 2014, 02:26:16 PM
Yeah Chapter 5 could technically be the shortest chapter you have encountered to that point if all you do is the main quests. It still is relatively short if you do all the side quests as long as you don't have trouble with the bosses (which I did not at level 69). You just keep doing the same thing and it gets boring is all. No variety.
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on March 08, 2014, 07:59:53 AM
Hello, my brave fellow warriors!

I've been grinding away at my jobs/exp so that the chapter 4 bosses would be easy. Went to beat them last night and got my behind handed to me. Funny thing was, I was on normal difficulty, not even hard, lol... Ah well.

If you guys are saying chapter 5 is long, I'm a bit worried then. Might just power through. I really hate to drop the difficulty to easy or miss any asterisk opportunities since I have almost all of them... I feel like I'm cheating if I drop encounter rate or difficulty rate, but when the bosses spam attacks that drop 2500+ hp to the party w/ailments then not sure what to do.

Are there any "must" abilities/equipment I can adapt to my characters so that bosses don't dropkick my team in one round?

Yeah....grinding in chapter 4 is kind of pointless (if you can avoid it) as you can get one round random encounters with 500+ JP (999 with growth egg) in chapter 5. We need to get you up to Chapter 5 as soon as possible. So at this point the questions become, what level are you and which boss is giving you trouble? The advice for what to do depends on which boss is giving you trouble (as I recall there are 5 bosses with additionally two optional ones and one sidequest that has 7 bosses).
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on March 08, 2014, 01:44:23 PM
Hello, my brave fellow warriors!

I've been grinding away at my jobs/exp so that the chapter 4 bosses would be easy. Went to beat them last night and got my behind handed to me. Funny thing was, I was on normal difficulty, not even hard, lol... Ah well.

If you guys are saying chapter 5 is long, I'm a bit worried then. Might just power through. I really hate to drop the difficulty to easy or miss any asterisk opportunities since I have almost all of them... I feel like I'm cheating if I drop encounter rate or difficulty rate, but when the bosses spam attacks that drop 2500+ hp to the party w/ailments then not sure what to do.

Are there any "must" abilities/equipment I can adapt to my characters so that bosses don't dropkick my team in one round?

Yeah....grinding in chapter 4 is kind of pointless (if you can avoid it) as you can get one round random encounters with 500+ JP (999 with growth egg) in chapter 5. We need to get you up to Chapter 5 as soon as possible. So at this point the questions become, what level are you and which boss is giving you trouble? The advice for what to do depends on which boss is giving you trouble (as I recall there are 5 bosses with additionally two optional ones and one sidequest that has 7 bosses).

hold up, what's the trick there.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on March 08, 2014, 06:33:39 PM
Hello, my brave fellow warriors!

I've been grinding away at my jobs/exp so that the chapter 4 bosses would be easy. Went to beat them last night and got my behind handed to me. Funny thing was, I was on normal difficulty, not even hard, lol... Ah well.

If you guys are saying chapter 5 is long, I'm a bit worried then. Might just power through. I really hate to drop the difficulty to easy or miss any asterisk opportunities since I have almost all of them... I feel like I'm cheating if I drop encounter rate or difficulty rate, but when the bosses spam attacks that drop 2500+ hp to the party w/ailments then not sure what to do.

Are there any "must" abilities/equipment I can adapt to my characters so that bosses don't dropkick my team in one round?

Yeah....grinding in chapter 4 is kind of pointless (if you can avoid it) as you can get one round random encounters with 500+ JP (999 with growth egg) in chapter 5. We need to get you up to Chapter 5 as soon as possible. So at this point the questions become, what level are you and which boss is giving you trouble? The advice for what to do depends on which boss is giving you trouble (as I recall there are 5 bosses with additionally two optional ones and one sidequest that has 7 bosses).

Not to mention the fact that completing sidequests in Chapter 5 and beyond will net you 999 JP guaranteed (and almost all of the sidequests consists of a single battle), and there are a ton of them.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on March 08, 2014, 06:41:03 PM
When I started grinding for jp/exp in chapter 6, I just hung out in the earth temple, and abused the hell out of crescent moon and dualwielding. It's easiest in chapter 6 after you get access to the sage class, as they learn an ability called obliterate which 1 shots enemies at the start of a fight so long as you don't get surprised. Full exp, jp, and pg, so it's absolute cale for grinding.
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on March 09, 2014, 08:01:59 AM
Yeah....grinding in chapter 4 is kind of pointless (if you can avoid it) as you can get one round random encounters with 500+ JP (999 with growth egg) in chapter 5. We need to get you up to Chapter 5 as soon as possible. So at this point the questions become, what level are you and which boss is giving you trouble? The advice for what to do depends on which boss is giving you trouble (as I recall there are 5 bosses with additionally two optional ones and one sidequest that has 7 bosses).

hold up, what's the trick there.
[/quote]
Not really a trick. Just have to be aware of the fact that Rafflesias give a ridiculous amount of JP. Plus you can find them in groups of 6. You find them on the Water Temple Continent. I think the encounter rates are the same in the dungeons and the world map, although I think I tended to use one of the dungeons. When I was level 60ish I was able to one round them by spamming 4x Crescent Moon with each character. Just set that to autobattle run around and you should be able to beat everything in the area and do light speed grinding. One thing to remember is to grab the accessory that prevents enemy first strikes. There is one enemy encounter in the area that can f you up if they get the first strike.

Not to mention the fact that completing sidequests in Chapter 5 and beyond will net you 999 JP guaranteed (and almost all of the sidequests consists of a single battle), and there are a ton of them.
Honestly? I found those to be a waste of time (for grinding) because I had to be in a lower level class to benefit which made the battles take longer, and it was just a lot faster to beat up the random encounters for JP.

When I started grinding for jp/exp in chapter 6, I just hung out in the earth temple, and abused the hell out of crescent moon and dualwielding. It's easiest in chapter 6 after you get access to the sage class, as they learn an ability called obliterate which 1 shots enemies at the start of a fight so long as you don't get surprised. Full exp, jp, and pg, so it's absolute cale for grinding.
Obliterate does make things go faster. Using Crescent Moon on Water Temple Continent random encounters in Chapter 5 is fast enough though. Or at the very least it works for getting you the 20 levels you need for Obliterate to work.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on March 09, 2014, 01:45:43 PM
Not to mention the fact that completing sidequests in Chapter 5 and beyond will net you 999 JP guaranteed (and almost all of the sidequests consists of a single battle), and there are a ton of them.
Honestly? I found those to be a waste of time (for grinding) because I had to be in a lower level class to benefit which made the battles take longer, and it was just a lot faster to beat up the random encounters for JP.

To be fair though, if you're going for them anyways, then you might as well know that they serve up a shitload of JP apiece, even if its not efficient in either the long or short runs.
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on March 09, 2014, 08:14:56 PM
(http://i.imgur.com/YwtYdjX.png)
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on March 09, 2014, 08:33:19 PM
^ What. The Hell. Is That.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on March 09, 2014, 09:12:18 PM
^ What. The Hell. Is That.

If we're lucky, somebody's new avatar.

Too bad as is, its too big.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on March 09, 2014, 09:40:09 PM
Either Lemon Oblige or Agnesgrab.
Title: Re: Bravely Default: Flying Fairy
Post by: Esura on March 09, 2014, 11:59:38 PM
These sidequests in Chapter 5 are killing me. I love the dialog in them and that's about it.
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on March 10, 2014, 07:09:51 AM
^ What. The Hell. Is That.
It is Agnes. I don't see why you are confused, she looks and acts just like that in the game. :p
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on March 10, 2014, 02:04:42 PM
60 hours in and I'm standing in front of the final boss after doing the same shit FIVE times. FINALLY. I've never been ready to finish a game I had previously loved so much in my life. Oh how things can change. Too bad I had to go to work, so it will have to wait until tonight. Any suggestions on that final boss from my fellow RPGer's?
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on March 10, 2014, 02:23:56 PM
60 hours in and I'm standing in front of the final boss after doing the same shit FIVE times. FINALLY. I've never been ready to finish a game I had previously loved so much in my life. Oh how things can change. Too bad I had to go to work, so it will have to wait until tonight. Any suggestions on that final boss from my fellow RPGer's?

Something tells me that your final boss will be different from the previous chapters' final boss, so unfortunately, I have nothing useful for you yet (beyond setting up a Dark Knight with the Rage ability, Gloom, a Support set that includes a full heal option, and all the damage increasing abilities you can cram into your ability slots, and either a Spiritmaster or Salve-Maker support by raising your Dark ability and lowering the boss's Dark resistance, and any method of building 150% P.Atk onto your DK while dropping the boss's P.Def to 75%; then you just Bravely Second, drop a maximized Rage onto the boss, full heal, then Rage again, and if he's still standing after that, have your healer full heal your DK and Rage again).
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on March 10, 2014, 02:30:17 PM
60 hours in and I'm standing in front of the final boss after doing the same shit FIVE times. FINALLY. I've never been ready to finish a game I had previously loved so much in my life. Oh how things can change. Too bad I had to go to work, so it will have to wait until tonight. Any suggestions on that final boss from my fellow RPGer's?

Something tells me that your final boss will be different from the previous chapters' final boss, so unfortunately, I have nothing useful for you yet (beyond setting up a Dark Knight with the Rage ability, Gloom, a Support set that includes a full heal option, and all the damage increasing abilities you can cram into your ability slots, and either a Spiritmaster or Salve-Maker support by raising your Dark ability and lowering the boss's Dark resistance, and any method of building 150% P.Atk onto your DK while dropping the boss's P.Def to 75%; then you just Bravely Second, drop a maximized Rage onto the boss, full heal, then Rage again, and if he's still standing after that, have your healer full heal your DK and Rage again).

Code: [Select]
Something tells me you broke the crystals and Airy was your final boss in Chapter 7 (or was it 8, I forget). I just beat Airy in the final dungeon after she gets completely healed back to full like three times in a row. It was so infuriating. I hate when games do that. Just let them have 500,000 HP instead of hiding it and having 150,000-200,000 three times.
Title: Re: Bravely Default: Flying Fairy
Post by: Lard on March 10, 2014, 08:35:22 PM
60 hours in and I'm standing in front of the final boss after doing the same shit FIVE times. FINALLY. I've never been ready to finish a game I had previously loved so much in my life. Oh how things can change. Too bad I had to go to work, so it will have to wait until tonight. Any suggestions on that final boss from my fellow RPGer's?

I was going to ask about the second half of the game kind of sucking. I keep hearing it wherever I read about it.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on March 10, 2014, 08:36:59 PM
Beat Praline, but one of my party members was dead at the moment of her demise, so I fought her over again and this time beat her with everyone alive. She's pretty easy unlike most of the Asterisks fights.

ANDYESIKNOWONEOFTHEHARDESTONESISNEXT
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on March 10, 2014, 08:47:03 PM
60 hours in and I'm standing in front of the final boss after doing the same shit FIVE times. FINALLY. I've never been ready to finish a game I had previously loved so much in my life. Oh how things can change. Too bad I had to go to work, so it will have to wait until tonight. Any suggestions on that final boss from my fellow RPGer's?

I was going to ask about the second half of the game kind of sucking. I keep hearing it wherever I read about it.

The second half of the game you literally repeat the quests from the first half over and over again 5 times... which there's 4 of them (one for each crystal) plus you can do the 10+ side quests each time too (I did not because I got sick of the tedium). The final chapter (9) finally does something new... the first time since chapter 4. Chapters 1-4 take about 30-40 hours, I've spent about 20 hours doing the same quests over and over since then.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on March 10, 2014, 08:57:25 PM
60 hours in and I'm standing in front of the final boss after doing the same shit FIVE times. FINALLY. I've never been ready to finish a game I had previously loved so much in my life. Oh how things can change. Too bad I had to go to work, so it will have to wait until tonight. Any suggestions on that final boss from my fellow RPGer's?

Something tells me that your final boss will be different from the previous chapters' final boss, so unfortunately, I have nothing useful for you yet (beyond setting up a Dark Knight with the Rage ability, Gloom, a Support set that includes a full heal option, and all the damage increasing abilities you can cram into your ability slots, and either a Spiritmaster or Salve-Maker support by raising your Dark ability and lowering the boss's Dark resistance, and any method of building 150% P.Atk onto your DK while dropping the boss's P.Def to 75%; then you just Bravely Second, drop a maximized Rage onto the boss, full heal, then Rage again, and if he's still standing after that, have your healer full heal your DK and Rage again).

Code: [Select]
Something tells me you broke the crystals and Airy was your final boss in Chapter 7 (or was it 8, I forget). I just beat Airy in the final dungeon after she gets completely healed back to full like three times in a row. It was so infuriating. I hate when games do that. Just let them have 500,000 HP instead of hiding it and having 150,000-200,000 three times.

Start of Chapter 5. But yes.

Either way, all I know is that she has three forms and isn't that hard. Her first form is gimmick based and Rampart will likely keep one or two of your guys standing when she throws her super attack at you. The second is magical so either a Spiritmaster and/or a Salve-Maker can pass around anti-elemental effects around while you unload into her. And the third was like status based, a hybrid of physical and magical, or something other thing and is the only mildly threatening form she has.
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on March 10, 2014, 10:48:26 PM
Just beat it. That was one cool interactive scene at the end which kind of served as a preview of Bravely Second.
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on March 11, 2014, 07:03:30 AM
60 hours in and I'm standing in front of the final boss after doing the same shit FIVE times. FINALLY. I've never been ready to finish a game I had previously loved so much in my life. Oh how things can change. Too bad I had to go to work, so it will have to wait until tonight. Any suggestions on that final boss from my fellow RPGer's?

I was going to ask about the second half of the game kind of sucking. I keep hearing it wherever I read about it.
The biggest problem is that the second half runs for easily twice as long as it should have. Chapters 5 and 6 should have been combined and then combine chapter 7 and 8. Although that probably still would have been too long for some people considering what is happening during those chapters.
Title: Re: Bravely Default: Flying Fairy
Post by: Esura on March 12, 2014, 03:49:32 AM
Just beat it. That was one cool interactive scene at the end which kind of served as a preview of Bravely Second.

I just finished the true ending of the game and saw that preview and it was pretty freaking awesome! Helped that I was in my office chair so I was just spinning around seeing it at every angle. I love trailers and stuff like that.
Title: Re: Bravely Default: Flying Fairy
Post by: King_Tetiro on March 12, 2014, 05:36:44 AM
Hey guys I have been contemplating this game and I was wondering if it is worth a buy?
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on March 12, 2014, 05:44:31 AM
For the first half, absolutely - it's brilliant. Then everything goes downhill and you do exactly the same thing over and over and over again for another 20 hours (though I believe there's some sort of "shortcut" that skips most if it, but you won't see the true ending).

Overall, I would say yes. I've enjoyed it enough that I don't regret my purchase. But the difference in quality between the first and second half is like night and day.
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on March 12, 2014, 10:33:41 AM
Just beat it. That was one cool interactive scene at the end which kind of served as a preview of Bravely Second.

I just finished the true ending of the game and saw that preview and it was pretty freaking awesome! Helped that I was in my office chair so I was just spinning around seeing it at every angle. I love trailers and stuff like that.

Yeah I literally was walking/spinning in circles at my house during that scene. It was legit.

For the first half, absolutely - it's brilliant. Then everything goes downhill and you do exactly the same thing over and over and over again for another 20 hours (though I believe there's some sort of "shortcut" that skips most if it, but you won't see the true ending).

Overall, I would say yes. I've enjoyed it enough that I don't regret my purchase. But the difference in quality between the first and second half is like night and day.

What they said, but I do think the true ending is worth it if you can stick it out. Or just Youtube it I guess.
Title: Re: Bravely Default: Flying Fairy
Post by: Reta on March 12, 2014, 10:35:01 AM
For the first half, absolutely - it's brilliant. Then everything goes downhill and you do exactly the same thing over and over and over again for another 20 hours (though I believe there's some sort of "shortcut" that skips most if it, but you won't see the true ending).

Overall, I would say yes. I've enjoyed it enough that I don't regret my purchase. But the difference in quality between the first and second half is like night and day.

About that - it's not exactly the same thing, and you only actually have to do a certain small part of it to proceed each time. And to clarify, this only has to do with the pacing - the actual gameplay and story do not drop off as well.

There's also the fact that you have the opportunity to get the false ending way before the true ending.

It's hard to talk about this without spoilers, but hopefully this helped both of you. Really, I didn't think it was nearly as bad as everyone made it out to be.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on March 12, 2014, 11:12:06 AM
Hey guys I have been contemplating this game and I was wondering if it is worth a buy?
Oh yes.

Don't listen too much to what people think about the second half of the game. If you like challenging boss fights and character development, the second half isn't as bad as everyone makes it out to be.
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on March 12, 2014, 11:13:35 AM
Hey guys I have been contemplating this game and I was wondering if it is worth a buy?
Oh yes.

Don't listen too much to what people think about the second half of the game. If you like challenging boss fights and character development, the second half isn't as bad as everyone makes it out to be.

Character development? What game did you play that I didn't? haha Seriously though, I don't remember much character development past chapter 5 except for Ringabel, who is probably the best character once the shallow womanizer thing starts wearing off by the end.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on March 12, 2014, 12:54:18 PM
Hey guys I have been contemplating this game and I was wondering if it is worth a buy?
Oh yes.

Don't listen too much to what people think about the second half of the game. If you like challenging boss fights and character development, the second half isn't as bad as everyone makes it out to be.

Character development? What game did you play that I didn't? haha Seriously though, I don't remember much character development past chapter 5 except for Ringabel, who is probably the best character once the shallow womanizer thing starts wearing off by the end.
Well, let's just say "other" people get character development, if you know what I mean...
Title: Re: Bravely Default: Flying Fairy
Post by: King_Tetiro on March 12, 2014, 12:58:36 PM
Hey guys I have been contemplating this game and I was wondering if it is worth a buy?
Oh yes.

Don't listen too much to what people think about the second half of the game. If you like challenging boss fights and character development, the second half isn't as bad as everyone makes it out to be.

Character development? What game did you play that I didn't? haha Seriously though, I don't remember much character development past chapter 5 except for Ringabel, who is probably the best character once the shallow womanizer thing starts wearing off by the end.
Well, let's just say "other" people get character development, if you know what I mean...

You can spoil it a little if it helps to make communication easier. Bear in mind I watched an entire playthrough of the latest South Park game just to see if I'd like it and now I want it even more. I don't mind small spoilers. Just the big gapping twists I'd like to avoid.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on March 12, 2014, 01:13:16 PM
Hey guys I have been contemplating this game and I was wondering if it is worth a buy?
Oh yes.

Don't listen too much to what people think about the second half of the game. If you like challenging boss fights and character development, the second half isn't as bad as everyone makes it out to be.

Character development? What game did you play that I didn't? haha Seriously though, I don't remember much character development past chapter 5 except for Ringabel, who is probably the best character once the shallow womanizer thing starts wearing off by the end.
Well, let's just say "other" people get character development, if you know what I mean...

You can spoil it a little if it helps to make communication easier. Bear in mind I watched an entire playthrough of the latest South Park game just to see if I'd like it and now I want it even more. I don't mind small spoilers. Just the big gapping twists I'd like to avoid.

The Tiz x Angés relationship is just as boring as the participants themselves.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on March 12, 2014, 01:24:26 PM
Hey guys I have been contemplating this game and I was wondering if it is worth a buy?
Oh yes.

Don't listen too much to what people think about the second half of the game. If you like challenging boss fights and character development, the second half isn't as bad as everyone makes it out to be.

Character development? What game did you play that I didn't? haha Seriously though, I don't remember much character development past chapter 5 except for Ringabel, who is probably the best character once the shallow womanizer thing starts wearing off by the end.
Well, let's just say "other" people get character development, if you know what I mean...

You can spoil it a little if it helps to make communication easier. Bear in mind I watched an entire playthrough of the latest South Park game just to see if I'd like it and now I want it even more. I don't mind small spoilers. Just the big gapping twists I'd like to avoid.

The Tiz x Angés relationship is just as boring as the participants themselves.

So far the Ringabel and Edea relationship is better.  And so far (CH4) it's mostly Ringabel swooning and Edea telling him to shut up.  Aww.

I really never understand how boring characters happen.  Especially out of Japan where characters are more often than not steeped in onion-sized layers of tropes, quirks, and problems.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on March 12, 2014, 01:46:24 PM
Hey guys I have been contemplating this game and I was wondering if it is worth a buy?
Oh yes.

Don't listen too much to what people think about the second half of the game. If you like challenging boss fights and character development, the second half isn't as bad as everyone makes it out to be.

Character development? What game did you play that I didn't? haha Seriously though, I don't remember much character development past chapter 5 except for Ringabel, who is probably the best character once the shallow womanizer thing starts wearing off by the end.
Well, let's just say "other" people get character development, if you know what I mean...

You can spoil it a little if it helps to make communication easier. Bear in mind I watched an entire playthrough of the latest South Park game just to see if I'd like it and now I want it even more. I don't mind small spoilers. Just the big gapping twists I'd like to avoid.
In that case...

The enemies you fight get the character development.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on March 12, 2014, 01:51:53 PM
Enemy: DAMN THIS WORLD.  I DO THESE BAD THINGS BECAUSE X, CAN'T YOU SEE Y, NOW WE MUST FIGHT FOR ME BELIEFS OF Z.

*Battle*

*Party emerges Victorious*

Enemy: ARGH!!  WAS IT ALL FOR NOTHING.  YOU SHITHEADS.
Blah.. x_x

I can't help but feel the game really simplifies the antagonist-hero relationship since the end is spelt out even before the means to do it.  When you're introduced to whatever region's "villains" you already know how it's all gonna go down, at least some of their stories are more captivating than others (Hell, some are actually pretty dark and interesting...just short-lived since you *need* to kill them to obtain their character class).

I do feel that for all the right the plot does (some which are genuinely great developments), it goes back another two steps in other ways.  It's still serviceable and interesting enough.  And I've said it before, but this game is a "successful experiment".  It's so good, but still a lot of room to improve in (like those dungeons...wtf).

Nevertheless, this is a game about it's combat and gameplay.  And music.  I just wish there was more of it.
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on March 12, 2014, 02:31:07 PM
Nevertheless, this is a game about it's combat and gameplay.  And music.  I just wish there was more of it.

Absolutely correct. The music is nice, but the lack of variety rears it head after awhile. They have plenty of room for improvement on the sequel and hopefully they get it done right.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on March 12, 2014, 02:54:25 PM
At least they made concert versions for all tracks in the game.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on March 12, 2014, 05:21:45 PM
Out of the boringness that is chapter 5 and now I've got end game gear/spells and a chest key. Time to hunt some treasure.

Also, I just want to say that Rage is probably the most ridiculous attack in the game. Up to five Dark based hits at 1.25 damage for just one action and 3 Brave, and the skill set it comes with also has an ability that gives you five turns at 150% power at no further cost than a single action, plus a 1 slot support ability that automatically ups the power of all Dark based attacks made by that person, and the P.Atk +30% ability? Hell fucking yeah. Almost 50k in one shot. Sure you'll need to heal and recharge your BP before you can pop another one, but nothing really even comes close to the sheer amount of damage you can dish all at once for the amount of BP it costs.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on March 12, 2014, 10:21:33 PM
In case people didn't know, the bosses have special lines when you use certain skills in battle.

For example...

Use Susano-o against Barbarossa.

Use Payoff on Khint.

Eliminate both Victor and Victoria at the same time.

The devs think of everything.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on March 13, 2014, 07:48:03 PM
Bravely Default sells 10% more copies than FE: Awakening did in its initial weeks.

http://mynintendonews.com/2014/03/13/npd-donkey-kong-helps-drive-wii-u-sales-bravely-default-outpacing-fire-emblem/
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on March 13, 2014, 09:26:57 PM
Bravely Default sells 10% more copies than FE: Awakening did in its initial weeks.

http://mynintendonews.com/2014/03/13/npd-donkey-kong-helps-drive-wii-u-sales-bravely-default-outpacing-fire-emblem/

It's apparently outsold Lightning Returns (https://twitter.com/ErrenVanDuine/status/444256816642260994) as well (though that might be a less fair assessment).
Title: Re: Bravely Default: Flying Fairy
Post by: Yggdrasil on March 13, 2014, 09:42:18 PM
^I bet Erren is so happy with the news.

Her dislike for the XIII series always seemed to be like something personal instead of "this bothers me only as a fan".

What's funny about this however (if it's true) is that SQEX didn't wanted to publish Bravely Default because it was a risk they weren't willing to take.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on March 13, 2014, 10:18:14 PM
Bravely Default sells 10% more copies than FE: Awakening did in its initial weeks.

http://mynintendonews.com/2014/03/13/npd-donkey-kong-helps-drive-wii-u-sales-bravely-default-outpacing-fire-emblem/

It's apparently outsold Lightning Returns (https://twitter.com/ErrenVanDuine/status/444256816642260994) as well (though that might be a less fair assessment).
Success.
Title: Re: Bravely Default: Flying Fairy
Post by: EmeraldSword on March 14, 2014, 12:08:38 PM
On a related successful note, from Kotaku:
http://kotaku.com/bravely-defaults-success-is-good-news-for-jrpg-fans-1543797156 (http://kotaku.com/bravely-defaults-success-is-good-news-for-jrpg-fans-1543797156)

Going through chapter 5 right now. Ringabel is turning into my favorite character. :]
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on March 14, 2014, 03:14:51 PM
On a related successful note, from Kotaku:
http://kotaku.com/bravely-defaults-success-is-good-news-for-jrpg-fans-1543797156 (http://kotaku.com/bravely-defaults-success-is-good-news-for-jrpg-fans-1543797156)

Going through chapter 5 right now. Ringabel is turning into my favorite character. :]
Eww, Kotaku.

Also, it's the same news.
Title: Re: Bravely Default: Flying Fairy
Post by: King_Tetiro on March 14, 2014, 03:23:07 PM
On a related successful note, from Kotaku:
http://kotaku.com/bravely-defaults-success-is-good-news-for-jrpg-fans-1543797156 (http://kotaku.com/bravely-defaults-success-is-good-news-for-jrpg-fans-1543797156)

Going through chapter 5 right now. Ringabel is turning into my favorite character. :]

Well this is good news!
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on March 14, 2014, 04:20:52 PM
On a related successful note, from Kotaku:
http://kotaku.com/bravely-defaults-success-is-good-news-for-jrpg-fans-1543797156 (http://kotaku.com/bravely-defaults-success-is-good-news-for-jrpg-fans-1543797156)

Going through chapter 5 right now. Ringabel is turning into my favorite character. :]

Well this is good news!

hhaha good recovery x)
Title: Re: Bravely Default: Flying Fairy
Post by: siveon on March 16, 2014, 01:18:44 AM
So am I supposed to do the same thing in Chapter 6 as I did in 5? I really don't want to fight the same bosses again. It's so boring, and a bit on the easy side.

Although I'm pretty sure my cheese strategy of spamming those Pirate attacks with Free Lunch is not gonna last long. Neither is my Rampart + Nullify elements really that sustainable.
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on March 16, 2014, 06:57:08 AM
So am I supposed to do the same thing in Chapter 6 as I did in 5? I really don't want to fight the same bosses again. It's so boring, and a bit on the easy side.

Although I'm pretty sure my cheese strategy of spamming those Pirate attacks with Free Lunch is not gonna last long. Neither is my Rampart + Nullify elements really that sustainable.
Yes, but there are some added story bits in Chapter 6.....which are the last new storyline bits for a while.
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on March 16, 2014, 07:09:14 AM
I've just started Chapter 7, and the increased side-boss difficulty surprised me. Need to rethink my strategies when dealing with them.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on March 16, 2014, 03:59:35 PM
What happens in that chapter and the next one are some of the new additions they gave to the game in its updated form.
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on March 16, 2014, 07:08:09 PM
I hate using jobs I've already mastered in boss battles, since I feel like the JP earned is wasted. But I think I have no choice in these new fights!
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on March 16, 2014, 10:09:00 PM
Are there any other asterisks to collect in Chapter 3 besides Pirate, Performer, and Salve Maker? I feel like I'm nearing the end of the chapter, but there are still two members of the Black Blades left.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on March 16, 2014, 10:42:52 PM
Are there any other asterisks to collect in Chapter 3 besides Pirate, Performer, and Salve Maker? I feel like I'm nearing the end of the chapter, but there are still two members of the Black Blades left.
Yes. The guy who sounds like he'll win for the bad guy side no matter what you do during your time travel hijinks, and the silent woman. Just keep doing stuff and their quests will show up eventually in the chapter.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on March 17, 2014, 08:59:28 PM
http://www.destructoid.com/blogs/Lord+Spencer/ssv-saudi-arabia-bans-bravely-default-because-it-promotes-pedophilia--272016.phtml (http://www.destructoid.com/blogs/Lord+Spencer/ssv-saudi-arabia-bans-bravely-default-because-it-promotes-pedophilia--272016.phtml)

You can't play the game in Saudi Arabia because of the sexual-looking childish fairy on your cover and its promotion of pedophilia.
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on March 17, 2014, 09:02:24 PM
http://www.destructoid.com/blogs/Lord+Spencer/ssv-saudi-arabia-bans-bravely-default-because-it-promotes-pedophilia--272016.phtml (http://www.destructoid.com/blogs/Lord+Spencer/ssv-saudi-arabia-bans-bravely-default-because-it-promotes-pedophilia--272016.phtml)

You can't play the game in Saudi Arabia because of the sexual-looking childish fairy on your cover.

The comments though zzzzzzz
Title: Re: Bravely Default: Flying Fairy
Post by: King_Tetiro on March 21, 2014, 04:19:04 AM
http://www.destructoid.com/blogs/Lord+Spencer/ssv-saudi-arabia-bans-bravely-default-because-it-promotes-pedophilia--272016.phtml (http://www.destructoid.com/blogs/Lord+Spencer/ssv-saudi-arabia-bans-bravely-default-because-it-promotes-pedophilia--272016.phtml)

You can't play the game in Saudi Arabia because of the sexual-looking childish fairy on your cover and its promotion of pedophilia.

Wow. Now that is pushing the limits of censorship
Title: Re: Bravely Default: Flying Fairy
Post by: Maxximum on March 24, 2014, 11:14:03 AM
OK, this thing has 64 pages so looking through it for an answer seems pointless. My question simple though: Now that you've played the game, DOES THE NAME ACTUALLY MAKE ANY SENSE?
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on March 24, 2014, 11:15:19 AM
OK, this thing has 64 pages so looking through it for an answer seems pointless. My question simple though: Now that you've played the game, DOES THE NAME ACTUALLY MAKE ANY SENSE?

battle system lets you brave or default
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on March 24, 2014, 12:32:13 PM
The name does make since because the developers bravely defaulted back to old school JRPG design. That's how I interpreted it, but I GUESS you could use Dice's version too haha.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on March 24, 2014, 01:16:19 PM
OK, this thing has 64 pages so looking through it for an answer seems pointless. My question simple though: Now that you've played the game, DOES THE NAME ACTUALLY MAKE ANY SENSE?
It means, "Have the courage to act on your own, and have the courage to disobey."

There's plenty of that in this.
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on March 24, 2014, 05:48:40 PM
There's also other references to it with characters, such as "Braev Lee."
Title: Re: Bravely Default: Flying Fairy
Post by: EmeraldSword on March 24, 2014, 06:28:37 PM
There's also other references to it with characters, such as "Braev Lee."

Code: [Select]
Or how about the subtitle of “Flying Fairy” for Bravely Default? I just discovered on the title screen that the letters around the subtitle get blacked out to just reveal "lying airy" which makes sense plot-wise when you get later into the game. My mind was blown, lol.
Title: Re: Bravely Default: Flying Fairy
Post by: Agent D. on March 24, 2014, 06:56:22 PM
There's also other references to it with characters, such as "Braev Lee."

Code: [Select]
Or how about the subtitle of “Flying Fairy” for Bravely Default? I just discovered on the title screen that the letters around the subtitle get blacked out to just reveal "lying airy" which makes sense plot-wise when you get later into the game. My mind was blown, lol.
After all, "This isn't an FF game"...
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on March 25, 2014, 12:02:39 AM
Finally beat this today. Did everything except max the levels out for all jobs for every character. Maybe I'll do that one day...

Overall, I liked it a lot. Ch 5+ was overkill, and the game would have been near perfect if 5-8 had been reduced to a single chapter, but I still had plenty of fun with it.

That Bonus Movie at the end is amazing. Fantastic use of technology.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on March 25, 2014, 09:33:33 AM
Quick question about early chapter 4... does picking one path over another of the 3 available paths change anything, particularly side quests?
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on March 25, 2014, 10:07:32 AM
Quick question about early chapter 4... does picking one path over another of the 3 available paths change anything, particularly side quests?

No, but there is a dragon that only shows up there for that chapter if you care about 100%ing the Beastiary.


Also, in chapter 8 now and I still like the fact that sidequests continue to be changed up compared to chapters 5-7. No idea where the final weapons are, unless they're hiding the in the true final dungeon or something.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on March 25, 2014, 11:21:22 AM
Quick question about early chapter 4... does picking one path over another of the 3 available paths change anything, particularly side quests?
The two bosses from the two paths can be quite hard to beat. But it's okay to skip them over. You can find those two as normal enemies in the Bonus Dungeon.

Also, there are no sidequests, unless you want to see more voiced scenes by going to each dead end location from the left and right path.

Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on March 31, 2014, 11:36:56 AM
Bravely Default's success in the West is knocking some sense back into Square-Enix. (http://www.siliconera.com/2014/03/31/bravely-defaults-success-west-making-square-enix-rethink-jrpgs/)
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on March 31, 2014, 12:58:01 PM
That link isn't loading :/
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on March 31, 2014, 01:24:40 PM
That link isn't loading :/
Fixed.
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on March 31, 2014, 01:32:47 PM
"If you focus too much on the global aspect, you might lose sight of who you’re actually making the game for,” explains Matsuda. “For example, if you look back at 2013, we’ve had some home console games made for a global audience that struggled.”

"For the new games we’ll be developing from this point on, while this may sound a bit extreme, we’ve been talking about making them as heavy JRPGs. I believe that way, we can better focus on our target, which will also bring better results.”

While this doesn't change the games they struggled with that didn't live up to standards, at least they admit it was the wrong idea. Hopefully these next few games redeem them a bit. Bravely Default was a solid start, but it could have been better too.

Title: Re: Bravely Default: Flying Fairy
Post by: Elegance on March 31, 2014, 01:37:48 PM
They could also try releasing games like Type-0 overseas (maybe too late now, but people were clamoring for it at the time).
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on March 31, 2014, 01:51:47 PM
They could also try releasing games like Type-0 overseas (maybe too late now, but people were clamoring for it at the time).

I almost feel there's a 50/50 chance we'll see some sort of Vita port at this E3 (or a sequel announcement :P ). 

Title: Re: Bravely Default: Flying Fairy
Post by: EmeraldSword on March 31, 2014, 03:28:02 PM
I almost feel there's a 50/50 chance we'll see some sort of Vita port at this E3 (or a sequel announcement :P ). 

Speaking of E3... I wonder if we'll see any coverage of Bravely Second. According to the Bravely Second entry on Wikipedia, 30% of the upcoming sequel is completed. June 10-12 still feels so far away. As for Bravely Default, I'm finally chipping away at the final boss after spending all my time maxing out asterisk abilities.
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on March 31, 2014, 03:53:15 PM
Maybe somebody can answer me this not actually condescending question that is going to sound condescending... why max out every asterisk? You can only have 2 job abilities at once and like 2-4 skills depending on how they cost. I maxed out like 5 useful asterisks and stopped and beat the game.
Title: Re: Bravely Default: Flying Fairy
Post by: Elegance on March 31, 2014, 03:59:31 PM
Maybe somebody can answer me this not actually condescending question that is going to sound condescending... why max out every asterisk? You can only have 2 job abilities at once and like 2-4 skills depending on how they cost. I maxed out like 5 useful asterisks and stopped and beat the game.
I maxed them all to try out different job combos and experiment with unique abilities.  I think that's how I got the most enjoyment out of the job system.  It doesn't take that long if you grind with the arcanist/black mage combo where battles literally last two seconds.
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on March 31, 2014, 04:34:48 PM
Maybe somebody can answer me this not actually condescending question that is going to sound condescending... why max out every asterisk? You can only have 2 job abilities at once and like 2-4 skills depending on how they cost. I maxed out like 5 useful asterisks and stopped and beat the game.

The Freelancer job gets stronger the more jobs you master, no? I dunno if it's actually noticeable/worth it, but its there.
Title: Re: Bravely Default: Flying Fairy
Post by: Elegance on March 31, 2014, 04:36:31 PM
Maybe somebody can answer me this not actually condescending question that is going to sound condescending... why max out every asterisk? You can only have 2 job abilities at once and like 2-4 skills depending on how they cost. I maxed out like 5 useful asterisks and stopped and beat the game.

The Freelancer job gets stronger the more jobs you master, no? I dunno if it's actually noticeable/worth it, but its there.
Yes, each stat goes up 1% for each job mastered.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on March 31, 2014, 04:44:58 PM
Maybe somebody can answer me this not actually condescending question that is going to sound condescending... why max out every asterisk? You can only have 2 job abilities at once and like 2-4 skills depending on how they cost. I maxed out like 5 useful asterisks and stopped and beat the game.

The Freelancer job gets stronger the more jobs you master, no? I dunno if it's actually noticeable/worth it, but its there.
Yes, each stat goes up 1% for each job mastered.

Doesn't weapon proficiency stay at a satisfactory "B" though?
(those "weapon mastery" skills feels like a waste of good space too)
Title: Re: Bravely Default: Flying Fairy
Post by: EmeraldSword on March 31, 2014, 05:07:56 PM
Maybe somebody can answer me this not actually condescending question that is going to sound condescending... why max out every asterisk? You can only have 2 job abilities at once and like 2-4 skills depending on how they cost. I maxed out like 5 useful asterisks and stopped and beat the game.

Personally, I did it so I can experiment for the "fun" factor of abilities in battle. Each ability has a description when you scroll over the feature as you know, (I don't know if my experience was the same for other players) but I just liked experimenting with the gameplay when I stacked certain job abilities so they could play off or enhance a given player's attack magical or physical based on the buff from another player.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on March 31, 2014, 06:32:45 PM
Today, I defeated Cutie Pi; Wooly Wool whatever and got myself a fourth Unearthly Bun.

Hasten World + Rampant was actually good to use, judging Victor kept using Moderation to recover BP points under the negative. I defeated them on my second try, but I was so close to the first try until my party was weakened enough for Bone Crush to crush my party bones fatally. (Speed is good, people!)

Eesh, that move should NOT work for bosses.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on March 31, 2014, 07:00:44 PM
Maybe somebody can answer me this not actually condescending question that is going to sound condescending... why max out every asterisk? You can only have 2 job abilities at once and like 2-4 skills depending on how they cost. I maxed out like 5 useful asterisks and stopped and beat the game.

The Freelancer job gets stronger the more jobs you master, no? I dunno if it's actually noticeable/worth it, but its there.
Yes, each stat goes up 1% for each job mastered.

Doesn't weapon proficiency stay at a satisfactory "B" though?
(those "weapon mastery" skills feels like a waste of good space too)

As it is, the Freelancer is a mediocre job at best. If it had even one "A" ranked proficiency though, it would've been one of the best jobs in the game.

But there are plenty of other reasons why you'd want to at least dabble in certain jobs. Time Mage, for instance, confers the useful Stop Immunity support ability which is the only status effect in the game that the Ribbon does not protect against. Pirates have P.Atk +20% and Equip Axes which are really useful for your damage dealer for the latter half of the main game (pre Endless Eight). Red Mages get a bunch of really useful +BP support abilities and having a second White Magic user around isn't too shabby either. Monks are one of the most ridiculous classes for the Endless Eight and post game sequences. Ninjas have Utsusemi and abilities that combo with that, also Kairai for getting Genome abilities easier. Rangers have Bow access which are really good weapons for the middle of the main game. White Mages are really self-explanatory. Thieves are good in tandem with Salve-Makers. Spell Blade isn't too bad and has odd things like Memento for your easier to kill units and Auto-Aspil Blade which are both good for MP restoration for your magic users (at least until you start unlocking those MP Healing traits for your Staff Special). Merchant is nice if you want to have Money now or a way to up your attacker's Crit Rate. Valkyrie/Einheriars' Crescent Moon is the first ability for physical attackers to obtain the Sweeper bonus and their Judgment is a good boss killer move early on if you can set it up right. And the Chapter 4+ jobs are all really good in one way or another.

Generally speaking, there's something that somebody wants somewhere and its just easier to experiment when you have all the abilities.
Title: Re: Bravely Default: Flying Fairy
Post by: Elegance on March 31, 2014, 07:21:20 PM
Maybe somebody can answer me this not actually condescending question that is going to sound condescending... why max out every asterisk? You can only have 2 job abilities at once and like 2-4 skills depending on how they cost. I maxed out like 5 useful asterisks and stopped and beat the game.

The Freelancer job gets stronger the more jobs you master, no? I dunno if it's actually noticeable/worth it, but its there.
Yes, each stat goes up 1% for each job mastered.

Doesn't weapon proficiency stay at a satisfactory "B" though?
(those "weapon mastery" skills feels like a waste of good space too)

As it is, the Freelancer is a mediocre job at best. If it had even one "A" ranked proficiency though, it would've been one of the best jobs in the game.

Pretty sure Freelancer-Performer is the best way to generate BP though.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on March 31, 2014, 08:15:22 PM
Maybe somebody can answer me this not actually condescending question that is going to sound condescending... why max out every asterisk? You can only have 2 job abilities at once and like 2-4 skills depending on how they cost. I maxed out like 5 useful asterisks and stopped and beat the game.

The Freelancer job gets stronger the more jobs you master, no? I dunno if it's actually noticeable/worth it, but its there.
Yes, each stat goes up 1% for each job mastered.

Doesn't weapon proficiency stay at a satisfactory "B" though?
(those "weapon mastery" skills feels like a waste of good space too)

As it is, the Freelancer is a mediocre job at best. If it had even one "A" ranked proficiency though, it would've been one of the best jobs in the game.

Pretty sure Freelancer-Performer is the best way to generate BP though.

Sure, it's got utility, but you can't Mimic Rage which leaves your potential damage output for the job kinda middling without having to burn a support ability slot on a Weapon Lore skill.

Also, you don't want to put Performer on your Freelancer since you can't really Mime yourself (especially in the way this game handles turns). I suppose making your Freelancer sub either White Mage or Time Mage would probably be the most useful set up for the character in question given the job's final stats being huge and not needing offense with the Holy One support ability.
Title: Re: Bravely Default: Flying Fairy
Post by: Aurian on March 31, 2014, 09:47:36 PM
Buh? Of course you can mime yourself. Freelancer/performer is great. Use the skill that gives everyone a BP, then mime it 3 times.

Its great when you face boss mobs where Hasten World just hastens your death.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on April 01, 2014, 11:35:53 AM
Yesterday, after a half an hour of endurance, I defeated New Year's Kamiizumi! It was all about using Rampart and Hasten World (which forces him to avoid using his counter moves and instead keep casting Susano-o and a simple attack), while flinging magic spells from two party members and Agnes being the healer Salve-maker. Damn fight took a dangerous turn when the boss changed his strategy halfway through. Still, I got my Unearthly Bun.

EDIT: Today's SQEX's Nemesis is a laughable easy fight...that can give you an Unearthly Bun. I better keep this to send it multiple times.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on April 01, 2014, 04:18:29 PM
Buh? Of course you can mime yourself. Freelancer/performer is great. Use the skill that gives everyone a BP, then mime it 3 times.

Its great when you face boss mobs where Hasten World just hastens your death.

Allow me to rephrase that, you're not going to get much mileage out of a Freelancer/Performer combo when your Freelancer has to pay 3 Brave to use the "everyone else gets +1 BP" song and then -1 BP for every Mimic thereafter (at Brave 0, you'll get at most +2 Brave before the Performer hits -4 BP).
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on April 02, 2014, 06:39:58 AM
Buh? Of course you can mime yourself. Freelancer/performer is great. Use the skill that gives everyone a BP, then mime it 3 times.

Its great when you face boss mobs where Hasten World just hastens your death.

Allow me to rephrase that, you're not going to get much mileage out of a Freelancer/Performer combo when your Freelancer has to pay 3 Brave to use the "everyone else gets +1 BP" song and then -1 BP for every Mimic thereafter (at Brave 0, you'll get at most +2 Brave before the Performer hits -4 BP).
Really? Because that is actually one of the components for the limitless silent world (or w/e the invincibility move is called) cheese that I used to get through the last chapter side quests. Every other turn your performer/freelancer uses +1BP move/mimic/mimic/mimic. On other turns the performer buffs. As for the only getting +2 , that's actually wrong due to how the game handles BP. You'll go to -3 from using the move, then you'll go to -2 from the move, then -3 from braving, and -2 from mimicking, etc. You'll never actually hit -4 and you can input commands that will send you below -4 BP. So you'll end up at -2 BP on the performer (assuming starting at 0) with the other characters having gained 4. If you throw in hasten world, then you can actually spam out 4 BP every turn (well I guess it would be a constantly regenerating supply of 6 BP total for the other three characters)
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on April 02, 2014, 07:22:48 AM
I think the takeaway here is that I haven't tried this combo yet (as I have yet to get one of my Performers to master the Freelancer job), and am merely talking out of my ass based upon assumptions via other mechanics (and the fact that a partywide BP+ move also affecting the caster is a fucking ridiculous concept).
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on April 10, 2014, 10:16:37 AM
So... after my run-in with Salamander this morning, can I assume you're not actually *supposed* to pursue the Vampire side quest in Chapter 4?
Title: Re: Bravely Default: Flying Fairy
Post by: Darilon on April 10, 2014, 12:14:12 PM
So... after my run-in with Salamander this morning, can I assume you're not actually *supposed* to pursue the Vampire side quest in Chapter 4?

It is doable in Chapter 4. The six of them were more of a pain for me than that quests final boss. Despite how a lot of their attacks look, they are all physical, making skills like rampart and protect really useful. This is from memory but I think all six use their elemental weakness attack every three turns. If you have Group cast all you can cast dispel and protect on the whole party rather than one individual. It is a level 14 Black Mage skill but you can use it if one of your friends have it unlocked or you have gone way overboard on the grinding.

You can also use a cheaper method like 4 ninjas using Utsuemi and counter. It won't even be able to hit you.
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on April 10, 2014, 12:18:47 PM
I just used the 4 ninja technique Darilon mentioned. Makes it a breeze. Otherwise, it can be pretty hard.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on April 10, 2014, 01:47:39 PM
Woo! First dragon down! Thanks for the advice, it was super helpful.

One thing I don't like about the battle system in this game though is how Speed isn't always a trustworthy way to determine turn order.
Title: Re: Bravely Default: Flying Fairy
Post by: ultra7k on April 10, 2014, 05:37:05 PM
Just picked up the game on my break, going in blind as I stayed away from all media on this.

Anything I need to know?
Title: Re: Bravely Default: Flying Fairy
Post by: Starmongoose on April 10, 2014, 06:15:35 PM
Not really, have fun!
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on April 10, 2014, 06:37:53 PM
If you're a completionist, you get multiple chances to get every "missable" (I think) - just make sure once you unlock the Thief class that you steal from bosses each time you encounter them.

Other than that, like Greig said, just enjoy!
Title: Re: Bravely Default: Flying Fairy
Post by: ultra7k on April 10, 2014, 08:25:56 PM
Ah yes, attempting to steal from bosses. Ok, I will definitely keep that in mind. Thanks!
Title: Re: Bravely Default: Flying Fairy
Post by: Aurian on April 10, 2014, 08:59:09 PM
If you obsess about this sort of stuff, you can have anyone do any job but the characters do have slightly better stats.

Tiz = defense
Edea = attack
Ringabel = speed
Agnes = magic
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on April 11, 2014, 10:06:56 AM
Defeated the rest of the dragons last night, but poor Edea kept getting shafted even though she had the second highest agility in my party and was constantly taken out before she could use Utsusemi. So she ended up dead at the end of most of the battles. Now she's nearly 30,000exp behind everyone else.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on April 11, 2014, 04:29:31 PM
Double post, but what level were you guys when you did the Vampire Castle? Level 57 now and everything is DESTROYING me in there.
Title: Re: Bravely Default: Flying Fairy
Post by: ultra7k on April 11, 2014, 05:37:34 PM
What's this?  I can crank the encounter rate? AWESOME.

This makes for simpler grinding along with the Fast Foward! Especially in Centro Ruins!
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on April 11, 2014, 06:08:59 PM
Double post, but what level were you guys when you did the Vampire Castle? Level 57 now and everything is DESTROYING me in there.
I honestly fought the dragons at level 90 in later chapters, making the castle run easier and the boss in there less agonizing than everyone made it to be.

When I did that, I thought the dragons were harder to beat than the castle enemies...
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on April 11, 2014, 06:14:42 PM
Ah, see the others were telling me it was possible, and thus I thought necessary, to do the quest in chapter 4. If that's not the case, then I'm not going to worry about it. Thanks!
Title: Re: Bravely Default: Flying Fairy
Post by: Blace on April 11, 2014, 06:21:05 PM
I did it in Chapter 4, I think I was around level 65.
Title: Re: Bravely Default: Flying Fairy
Post by: Aurian on April 12, 2014, 01:37:18 AM
It might be better to do it in Chapter 4 if you want to get the vampire skills earlier rather than later. In chapter 5 onwards, the monsters change and you will not have access to approx half of the skills until the bonus late-game dungeon.

Go slow and level up lots in the castle.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on April 12, 2014, 01:45:39 AM
Can someone quickly explain how to play effectively with the Salve Maker and Pirate??
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on April 12, 2014, 02:45:59 AM
Can someone quickly explain how to play effectively with the Salve Maker and Pirate??

Salve Maker's best used as a support and debuffer character. Early on it has excellent healing and revival capacity with the ability to use 1 Phoenix Down followed by 1 X-Potion on all downed allies (with their medicine boost passive they'll heal for 3000+revival which is huge until late game). They can also quickly make a revive an individual for 5000HP compound using only a Phoenix Down and a Potion, as well as early Auto-Life and Regen. Later on, they can throw Elemental Weaknesses onto enemies which can be paired to devastating effect with stuff like Dark Knight's Dark Sword abilities or even to turn an enemy's heal by elemental absorption back on them. They also have Giant's Draft which can be useful later on to exceed the HP cap of 9999, though you really need good healing abilities to make full use of it. Plus they also have the limited capacity to protect someone against all elemental damage for four turns (though Spiritmaster is much better at this). And generally they can Inoculate against certain status effects (although they can't do squat against Stop and Charm/Confuse which are the two most annoying status effects in the game). Plus they can turn Potions and such into Poison + damage which is a good status effect if you can land it on bosses. Furthermore, both said poison bombs and attack items do fixed damage only being influenced by Elemental Resistances and Default. And if you have nothing better to do with them, have your Salve Maker spam Collect to scrounge up extra resources.

Generally speaking, you'll want to know the following recipes:
Potion + Phoenix Down = Resurrect (Revive + 5k HP)
Potion + Hi Potion = Water of Life (Regen)
Hi Potion + X Potioin = Font of Life (Reraise)
Hi Potion + Ether = Quarter Elixir (2500 HP + 250 MP)
X Potion + Turbo Ether = Half Elixir (5000 HP + 500 MP)
Ether + Turbo Ether = Dry Ether (500 MP)
Dragon Fang + Beast Liver (in this order) = Dragon Vim (+50% P.Atk for 6 turns)
Phlogiston + Insect Antenna = Fire Bane (Fire Weak)
Permacrystal + Insect Antenna = Water Bane (Water Weak)
Fairy Wing + Insect Antenna = Wind Bane (Wind Weak)
Fulmen Shard + Insect Antenna = Lightning Bane (Lightning Weak)
Desert Rose + Insect Antenna = Earth Bane (Earth Weak)
Glitterbug + Insect Antenna = Light Bane (Light Weak)
Dark Matter + Insect Antenna = Dark Bane (Dark Weak)
Phlogiston + Monster Fiber = Resist Fire (Fire Immunity)
Permacrystal + Monster Fiber = Resist Water (Water Immunity
Fairy Wing + Monster Fiber = Resist Wind (Wind Immunity)
Fulmen Shard + Monster Fiber = Resist Lightning (Lightning Immunity)
Desert Rose + Monster Fiber = Resist Earth (Earth Immunity)
Glitterbug + Monster Fiber = Resist Light (Light Immunity)
Dark Matter + Monster Fiber = Resist Dark (Dark Immunity)
Beast Liver + Dragon Fang (in this order) = Giant's Draft (Double HP Total until K.O. or end of battle + Full Heal)
Hard Scale + Dragon Fang (in this order) = Turtle Split (Lowers Enemy P.Def for 4 turns)
Monster Fiber + Dragon Fang (in this order) = Element Boost (Boosts all elemental damage from target for 5 turns)
Spirit Bone + Dragon Fang (in this order) = Dark Breath (Inflicts Total HP - Current HP Damage)
Demon Tail + Dragon Fang (in this order) = Shadowflare (5000 Dark Damage)
Dragon Fang + Dragon Fang = Dragon Breath (Inflicts Current HP Damage)
GlitterBug + Glitterbug = Divine Rain (Inflicts 1500 Light Damage on all foes)
Dark Matter + Dark Matter = Dark Sigh (Inflicts 1500 Dark Damage on all foes)


As for Pirates, the job itself sucks ass (unless you're subbing something like Dark Knight, Ranger, Monk, or some other Job that has attacks that are independent of Hit Count). What you're looking to get out of it is Equip Axes, P.Atk +20%, and its debuff abilities.
Title: Re: Bravely Default: Flying Fairy
Post by: Aurian on April 12, 2014, 10:48:18 AM
I liked the pirate's debuff abilities and I paired it with the no job class for mimic. Amped strike x4 after debuffing an enemy can be brutal.

Try to get the fox tail axes from Norende since they are more accurate.

I later found that dark knight rage + blood sword outclasses pirate later on though although the debuffing were stil useful in a secondary job in a pinch.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on April 12, 2014, 11:51:51 AM
I liked the pirate's debuff abilities and I paired it with the no job class for mimic. Amped strike x4 after debuffing an enemy can be brutal.

Try to get the fox tail axes from Norende since they are more accurate.

I later found that dark knight rage + blood sword outclasses pirate later on though although the debuffing were stil useful in a secondary job in a pinch.

I found that Vampire does enough debuffing on its own that you don't really need Pirate for it.

Although Vampire is definitely a good secondary to slap on Pirates since almost its entire moveset is P.Atk based and Pirates have the highest P.Atk (pair with Two-handed Giant's Axe for maximum carnage).
Title: Re: Bravely Default: Flying Fairy
Post by: Rockko on April 12, 2014, 09:30:30 PM
I've gotta get back into this one. I was all in and making great progress, but got sucked into Dark Souls land the last few weeks...
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on April 12, 2014, 09:44:28 PM
Thanks so much Aeolus for putting in the time for the reply. :)

Finally getting back to the game after a bit of burn out.  The cutscene in the fire cavern thing was the most riveting thing ever [in this game]! 
Title: Re: Bravely Default: Flying Fairy
Post by: Aurian on April 12, 2014, 11:40:59 PM
Agreed, vampire is more versatile than pirate, although the pirate does have insane attack stats. I do like that the pirate's debuff is also an attack though.
Title: Re: Bravely Default: Flying Fairy
Post by: ultra7k on April 14, 2014, 12:38:11 PM
Do people really hate Ringabel's VA that much?

I find it humorous.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on April 14, 2014, 03:50:47 PM
Do people really hate Ringabel's VA that much?

I find it humorous.

I dislike Agnes' the most.  She has a great actress behind her, just boring stick-up-the-ass dialogue and muppet voice makes her no fun to listen to.

I think Edea's VA is the most on the ball.  And a lot of people seem to hate Tiz's voice, but I think it suits for the 'guy next door' kind of voice.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on April 14, 2014, 03:59:13 PM
I have more of a problem with the characters than the VA's behind them. Tiz's entire story arc ends in the middle of Chapter 3, Agnes only has a mind of her own when she's being incredibly unreasonable, and Ringabel suddenly turns into a caricature of himself towards the end of chapter 2. All of that just helps to highlight what an awesome character Edea is.
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on April 15, 2014, 07:09:29 AM
I have more of a problem with the characters than the VA's behind them. Tiz's entire story arc ends in the middle of Chapter 3, Agnes only has a mind of her own when she's being incredibly unreasonable, and Ringabel suddenly turns into a caricature of himself towards the end of chapter 2. All of that just helps to highlight what an awesome character Edea is.
You could say she is as a white as....actually wait no her catch phrase is incredibly annoying to me (almost as bad as unacceptable), so no she is not awesome. :p
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on April 16, 2014, 12:50:32 PM
Shit.

I locked myself into the "False Ending".... right off the heels of Chapter 5.  My curiosities got the best of me and I'm waaaaaay underprepared to be taking on anything.

What's the ideal way to take on the True Ending?  I'm not sure I understand given how... I dunno, slotted in and out-of-the-box the requirements are for the False Ending.

Anyways, I loved the twist...
(SPOILER IMAGE) http://static.giantbomb.com/uploads/original/3/33880/2608738-8726097347-8svzp.jpg 
Code: [Select]
I got thoroughly amazed and also freaked out by the /less than subtle/ change to the title screen.  I mean, c'mon, RED, it didn't just fade out, it turned Scorsese Red.
I obviously, however, don't like the implications of said twist though.  I think what's most offensive is how 'nonchalant' the characters are about it, as if the player is supposed to be as well.  :(

Still, I'll be all over the Second Game.  I can only imagine what they'd do with it.... I doubt another go around Luxendarc proper is ideal.

Anyways, so I'm unwillingly in the final dungeon:
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I like how Summons and the Dungeon design implies more futuristic architecture and such.  I wonder if the second game will be somewhat contemporary then??  Victorian-esque?  Bah...whatevs.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on April 16, 2014, 01:54:27 PM
Don't worry. You can level grind a whole lot faster at that chapter over the flower fields at Florem. Hitting level 99 is possible.

And once you finish the False Ending, the game will return you to the point before your curiosity took the best of you.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on April 16, 2014, 03:32:06 PM
Don't worry. You can level grind a whole lot faster at that chapter over the flower fields at Florem. Hitting level 99 is possible.

And once you finish the False Ending, the game will return you to the point before your curiosity took the best of you.

Honestly, the False Ending is best done as soon as you can since neither the enemies nor the final boss are really all that hard by Chapter 5 (especially if you get someone started on Dark Knight asap) and you get to keep whatever loot you found with you for future use.
Title: Re: Bravely Default: Flying Fairy
Post by: Reta on April 17, 2014, 03:57:47 AM
Shit.

I locked myself into the "False Ending".... right off the heels of Chapter 5.  My curiosities got the best of me and I'm waaaaaay underprepared to be taking on anything.

What's the ideal way to take on the True Ending?  I'm not sure I understand given how... I dunno, slotted in and out-of-the-box the requirements are for the False Ending.

Anyways, I loved the twist...
(SPOILER IMAGE) http://static.giantbomb.com/uploads/original/3/33880/2608738-8726097347-8svzp.jpg 
Code: [Select]
I got thoroughly amazed and also freaked out by the /less than subtle/ change to the title screen.  I mean, c'mon, RED, it didn't just fade out, it turned Scorsese Red.
I obviously, however, don't like the implications of said twist though.  I think what's most offensive is how 'nonchalant' the characters are about it, as if the player is supposed to be as well.  :(

Still, I'll be all over the Second Game.  I can only imagine what they'd do with it.... I doubt another go around Luxendarc proper is ideal.

Anyways, so I'm unwillingly in the final dungeon:
Code: [Select]
I like how Summons and the Dungeon design implies more futuristic architecture and such.  I wonder if the second game will be somewhat contemporary then??  Victorian-esque?  Bah...whatevs.
There's actually a reason for the second thing (sort of, not going to go into detail here, but I like it too.) Also, the True Ending is almost exactly the same difficulty (though obviously the final boss is only fought on that route.) The real problem here is the fact that you missed some semi-important story details. You're not "supposed" to start the false ending until at least the end of chapter 6.
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on April 17, 2014, 04:02:49 AM
Yeah, a lot of important story stuff comes at 6 (and at that point they explain how you can
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break a crystal). I don't know why they even let you do it in chapter 5.

Grind it, I guess, Dice. Level up Dark Knight/Spell Fencer (Rage + Drain) and White Mage/Spiritmaster (If necessary, abuse Stillness) you'll be fine. If it's still tough, setup a Performer to use My Hero (+1 BP all characters) and your Spiritmaster will be able to maintain invincibility (Stillness and/or Enigma) pretty much the whole time.

If you have enough money (and have done Norende) buy the Egg items from the Adventurer too; they'll help the grinding for job levels a lot.
Title: Re: Bravely Default: Flying Fairy
Post by: Farron on April 19, 2014, 01:04:15 AM
After a lot of waiting I can't believe I'll get to play the game! I'm getting in as a gift from my girlfriend for easter.
It may sound weird but where I live people trade chocolates but since I'm not eating them much these days she wanted to give me a game!

So, before looking for pages and pages posted here, I'd like to ask a simple question: She I keep changing jobs all the time of stick to some? Like always having a white mage.
Also, are there some preferred abilities people seem to agree are must have?
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on April 19, 2014, 01:17:57 AM
After a lot of waiting I can't believe I'll get to play the game! I'm getting in as a gift from my girlfriend for easter.
It may sound weird but where I live people trade chocolates but since I'm not eating them much these days she wanted to give me a game!

So, before looking for pages and pages posted here, I'd like to ask a simple question: She I keep changing jobs all the time of stick to some? Like always having a white mage.
Also, are there some preferred abilities people seem to agree are must have?

Abilities can vary, IMO, depending on the boss fought.  Some better than others, but it really depends on the situation...  Dual-wield is always fun, and I hate Red Mages but they get good shit too.

This game is a bit of a dick about levelling.  The better your job level, the more proficient/effective that character plays.  It's better to stick with it, but change.  The JP is only so good at the start of the game, then it just starts to throw it at your after Ch 5.  And if you Abi-Link with other players you'll have instant access to a bunch of skills, so that makes "the grind" a bit less tedious.  Play it by ear.
If I had to pick a few for early game:
= Angelic Ward is probably one I can easily recommend.  Works half the time for a cheap cheap price (White Mages have it).
= More Money (Cuz mo money means less problems)
= Auto Aspir Blade (I like it because I don't have to worry about MP)
= Just generally speaking: I think Summoners and their abilities, while cool sounding/looking, suck garbage.
= Salve Masters, on the other hand, are really fucking handy.  Greats skills, great abilities, ok attacker.
= If you've ever played an class-based FF game before, the same general rules apply about how classes do their thing.


(on that note, I find it so strange that Job Lvls 12, 13, 14 all require 7,000 points and all levelling for the last, oh I dunno, TEN levels has required exactly 70,000 exp points... it just kinda stops escalating... I was wondering why I was still consistently getting decent level ups from just grinding against the same batch of enemies ---- yes, the Florem area Rafflesias.  I kind of admire that; again, this title works in a strange way asking you to really milk its combat...cuz things get tricky for there).
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on April 19, 2014, 01:40:57 AM
After a lot of waiting I can't believe I'll get to play the game! I'm getting in as a gift from my girlfriend for easter.
It may sound weird but where I live people trade chocolates but since I'm not eating them much these days she wanted to give me a game!

So, before looking for pages and pages posted here, I'd like to ask a simple question: She I keep changing jobs all the time of stick to some? Like always having a white mage.
Also, are there some preferred abilities people seem to agree are must have?

The way I did it was to figure out the general roles I wanted to assign my characters (i.e. Fighter, Mage, Tank, Healer) and then switch to a Job I figured would best fulfill one of those roles (with some variations). What you should know is that each Job takes 14 levels to master, each Job level boosts stats based on the Job's proficiencies, said boosts are independent of your base stats or other Job levels, and that JP requirements to reach the next level skyrocket after level 9 (which is a good cutoff point unless there's an advanced ability you're gunning for before Chapter 5).
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on April 19, 2014, 01:43:53 AM
^ Along with Aeo's comment.  People around the water hole say that Agnes is *slightly* more magic oriented, Tiz is your all-rounder, Ring has more Agility, and Edea is more attack based.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on April 19, 2014, 08:51:16 AM
^ Along with Aeo's comment.  People around the water hole say that Agnes is *slightly* more magic oriented, Tiz is your all-rounder, Ring has more Agility, and Edea is more attack based.

In all honesty though, this doesn't matter at all. The difference is like maybe 2 or 3 points between a character's Asset and Flaw at level 80+ (whereas its a single point at level 1). You can totally run Agnes as an attacker or whatever and still be perfectly capable of dealing hundreds of thousands of HPs worth of damage during a Bravely Second.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on April 19, 2014, 10:09:13 AM

(on that note, I find it so strange that Job Lvls 12, 13, 14 all require 7,000 points and all levelling for the last, oh I dunno, TEN levels has required exactly 70,000 exp points... it just kinda stops escalating... I was wondering why I was still consistently getting decent level ups from just grinding against the same batch of enemies ---- yes, the Florem area Rafflesias.  I kind of admire that; again, this title works in a strange way asking you to really milk its combat...cuz things get tricky for there).

What'choo talkin' 'bout!? All the jobs I've mastered have only required 5,000 points for 13 and 14.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on April 19, 2014, 02:01:47 PM

(on that note, I find it so strange that Job Lvls 12, 13, 14 all require 7,000 points and all levelling for the last, oh I dunno, TEN levels has required exactly 70,000 exp points... it just kinda stops escalating... I was wondering why I was still consistently getting decent level ups from just grinding against the same batch of enemies ---- yes, the Florem area Rafflesias.  I kind of admire that; again, this title works in a strange way asking you to really milk its combat...cuz things get tricky for there).

What'choo talkin' 'bout!? All the jobs I've mastered have only required 5,000 points for 13 and 14.

Yeah I didn't have the game in front of me and went from memory.

On a side note:
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I forgot some of the Asterisk bosses don't die after.  I love how Prailene just...abandons ship, starts crying, and goes back to an 'ordinary life'.  You can't kill a character like hers afterall!!  So i thought it was fair.  Meanwhile, I thought Braeve (groan*....that name) got off well as well.  Never using a sword feels like a different side of justice not often delivered and a good way to spare us dear players from a tragic death scene...
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on April 19, 2014, 04:28:47 PM
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I think less of them die than those that do die. But it's been a while since I did the earlier chapters
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on April 19, 2014, 05:07:56 PM
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I think less of them die than those that do die. But it's been a while since I did the earlier chapters

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Like 90% of them die unless it's a "later chapter thing" to keep them alive.  The pirate literally becomes a ghost, Qada fakes his death but is killed by the Swordmaster (who then dies later in Edea's arms), the Ninja lady (Konoe?) is "silenced" (hah) after playing a round of dinner murder mystery.  So all but Praline there.

The Monk and his White Mage buddy both die and get pretty upset by it.  I'm like 90% sure the Black Mage wasn't let go since that guy was crazy.

Victoria was doomed (hah) in the long haul, but both her and Vick get killed together (wtf is Vicky supposed to be anyhow?? Her freaky proportions creepy me out and her sass doesn't make me want her dead any less).

All of the BloodRose sisters are killed, the feral one bites (hah) the dust, Einheria goes with grace to Valhalla (hah), and the Summoner stutters crazily before succumbing herself.  IIRC they kill the Red Mage too after his wine, woman, and so long (hah) and his secret hideout is emptied.

Yeah...we're the Four Heroes of MURDER.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on April 19, 2014, 06:42:57 PM
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I think less of them die than those that do die. But it's been a while since I did the earlier chapters

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Like 90% of them die unless it's a "later chapter thing" to keep them alive.  The pirate literally becomes a ghost, Qada fakes his death but is killed by the Swordmaster (who then dies later in Edea's arms), the Ninja lady (Konoe?) is "silenced" (hah) after playing a round of dinner murder mystery.  So all but Praline there.

The Monk and his White Mage buddy both die and get pretty upset by it.  I'm like 90% sure the Black Mage wasn't let go since that guy was crazy.

Victoria was doomed (hah) in the long haul, but both her and Vick get killed together (wtf is Vicky supposed to be anyhow?? Her freaky proportions creepy me out and her sass doesn't make me want her dead any less).

All of the BloodRose sisters are killed, the feral one bites (hah) the dust, Einheria goes with grace to Valhalla (hah), and the Summoner stutters crazily before succumbing herself.  IIRC they kill the Red Mage too after his wine, woman, and so long (hah) and his secret hideout is emptied.

Yeah...we're the Four Heroes of MURDER.

One could kinda assume based upon Chapter 6 dialogue that Holly and Barras live on due to Holly's emergency stealth casting of Reraise during their Trounce 2: The Retrouncing (even though Reraise is a Time Spell in this game).

As for the others that Dice missed
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Lester just shrugs and lets you on your merry way, same with Yulyana, Alternis falls overboard and into the ocean beneath the Pillar of Light to die a Disney Death, Praline A La Mode winds up in a new venue called the Sea Slug, and the Knight, Thief, Merchant, Spell-Blade (bonus points since the funds he was squeezing out of the Time Mage/Merchant were going to a sick orphan in Eternia's hospital which have stopped by the time you get there), Time Mage all straight up croak.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on April 19, 2014, 07:37:41 PM
Hehehe Disney death.
Title: Re: Bravely Default: Flying Fairy
Post by: ultra7k on April 19, 2014, 11:44:18 PM
Just going through the final stages (I think) of chapter 2, and figured out how to get the Red Mage class.

Is it just me, or is the Ranger class just straight up OP? I've been doing work as well on Norende village, and have unlocked the Onion shirt and Agnes' clothes (can't recall the name) but they are expensive!! geez, what do they do??
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on April 20, 2014, 12:03:30 AM
Just going through the final stages (I think) of chapter 2, and figured out how to get the Red Mage class.

Is it just me, or is the Ranger class just straight up OP? I've been doing work as well on Norende village, and have unlocked the Onion shirt and Agnes' clothes (can't recall the name) but they are expensive!! geez, what do they do??

It totally is.  Sort of.  Given half of your bosses are Human, it kinda stops a bit short there (but that "homing" attack or whatever makes up for it nicely).  The lack of defence kinda sucks too.

And the clothes are just alternates (japanese cosplay their game characters!?). I'm so sad Ringabel's bathingwear just wasn't brought over at all, we got censors for the ladies, I wouldn't mind boxer briefs for Ringabel!!!!!!!!!!!
They're pricey, but the money/exp/jp comes so easy later (use Merchant, it's like the class the developers bestowed on us players for the sake of money grinding).
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on April 20, 2014, 12:06:03 AM
Just going through the final stages (I think) of chapter 2, and figured out how to get the Red Mage class.

Is it just me, or is the Ranger class just straight up OP? I've been doing work as well on Norende village, and have unlocked the Onion shirt and Agnes' clothes (can't recall the name) but they are expensive!! geez, what do they do??
To put it simply, I thought Monk was OP until Ranger reared its head, and then it got replaced by the next job, and again, and again, and again...
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on April 20, 2014, 12:25:16 AM
From my experiences, Dark Knight is the most powerful of all damage-dealing classes. With Adversity, Gloom and Rage, outputting massive damage is pretty easy and reliable. If you've also got someone restoring BP to them (Merchant, Performer), then they're pretty much unstoppable.

That said, Spiritmaster is the most broken/OP class due to Stillness.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on April 20, 2014, 01:04:20 AM
Fight against Victor and Victoria:

*Victoria is finished first*

Victor: Victoria???  VICTORIA!!!!!  I WILL KILL YOU
*casts Fairy Ward*
*Attacks with Floating Club*
*...1 dmg*



I'm not convinced Victoria isn't a matured baby or something.  I don't get what/why her body is the way it is.  Ew.
Title: Re: Bravely Default: Flying Fairy
Post by: Andrew on April 20, 2014, 01:14:46 AM
I think it's the... Chapter 7 (?) fight against them where it is "explained".
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on April 20, 2014, 03:17:20 AM
Just going through the final stages (I think) of chapter 2, and figured out how to get the Red Mage class.

Is it just me, or is the Ranger class just straight up OP? I've been doing work as well on Norende village, and have unlocked the Onion shirt and Agnes' clothes (can't recall the name) but they are expensive!! geez, what do they do??
To put it simply, I thought Monk was OP until Ranger reared its head, and then it got replaced by the next job, and again, and again, and again...

At this point, Bows are what's OP'd (as Monk's fists are caught between crappy weapons and the unarmed option not having enough strength to compensate its no frills damage at this point, and Valkyrie/Einherjar are generally better at handling crowds or getting turned into one-shot boss killers with Judgement). They'll fall off soon enough since, as mentioned before, Rangers lack an anti-human option which really cuts into their effectiveness late into Chapter 4. Also, you'll have gained 4 other damage dealing jobs by then, each with their own gimmicks, and each easier to make use of in future "*" holder fights.
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on April 20, 2014, 06:16:49 AM
From my experiences, Dark Knight is the most powerful of all damage-dealing classes. With Adversity, Gloom and Rage, outputting massive damage is pretty easy and reliable. If you've also got someone restoring BP to them (Merchant, Performer), then they're pretty much unstoppable.

That said, Spiritmaster is the most broken/OP class due to Stillness.
I never really messed around with the Dark Knight, but I am voting Ninja as most broken because if properly set up it can do cap damage x8 in a turn.

I'm not convinced Victoria isn't a matured baby or something.  I don't get what/why her body is the way it is.  Ew.
You get new details each refight with them. Although one detail....that isn't discussed by Victor but that you can gather from otherconversations is that:
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Victoria was actually supposed to be the next Water Vestal, but well stuff happened and she gets rejected.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on April 20, 2014, 01:20:39 PM

I never really messed around with the Dark Knight, but I am voting Ninja as most broken because if properly set up it can do cap damage x8 in a turn.

Explain yourself sir!

I can't seem to deal much damage no matter how much I try. 

*about to go up against Final Boss* o___o
Title: Re: Bravely Default: Flying Fairy
Post by: Aurian on April 20, 2014, 04:17:01 PM
Dark knight?

Equip blood sword. Equip skills that boost dark damage, drain attacks, and power.

Max your Braves.

Cast drain from blood sword, then equip a stronger weapon. The drain effect will remain.

Next turn, rage as many times as possible. The drain effect will ensure your hp does not drain from rage. You'll be able to do many rage attacks.

This class is brutal with someone with hasten world since your turns will increase faster (or with someone with dancer+mimic).

Edit....

Oh you wanted ninja? Boost the speed/evasion and he'll strike more times with each weapon. 4x turns with two weapons equipped = 8x attacks. I hear it's also good because of evasion/counter but that tactic never seemed to work for me.
Title: Re: Bravely Default: Flying Fairy
Post by: Dice on April 20, 2014, 11:00:52 PM
I hear it's also good because of evasion/counter but that tactic never seemed to work for me.

Yeah that was the problem I had with them, it never seems to "work" for me either.  I don't get it.

Thanks for the rest though, I'll give those set ups a shot!!

Oh
http://www.gamefaqs.com/boards/729328-bravely-default/68755441
Interesting theory for
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Ringabel possibly being YulyanaIt's pretty compelling.  And I love *good* fan theories (specifically ones that make the content more interesting).
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on April 20, 2014, 11:32:56 PM
Dark knight?

Equip blood sword. Equip skills that boost dark damage, drain attacks, and power.

Max your Braves.

Cast drain from blood sword, then equip a stronger weapon. The drain effect will remain.

Next turn, rage as many times as possible. The drain effect will ensure your hp does not drain from rage. You'll be able to do many rage attacks.

This class is brutal with someone with hasten world since your turns will increase faster (or with someone with dancer+mimic).

Edit....

Oh you wanted ninja? Boost the speed/evasion and he'll strike more times with each weapon. 4x turns with two weapons equipped = 8x attacks. I hear it's also good because of evasion/counter but that tactic never seemed to work for me.


Still though, DK's Rage is bonkers since two of them hits upwards to 10x at 9999 HP worth of damage in a turn (provided enemies can't block or absorb Dark damage and you have the HP for it) whereas Dual Wielding only works for basic attacks and basic attacks are subject to accuracy/enemy evade issues. Seriously, if it weren't for the game sporting the NES era Hit mechanics, Dual Wield would be as fantastic here as it has been in every FF game its available in, but as it is, Two Handed is by far the better damage dealing technique since physical based moves run off of only your total P. Atk in your dominant hand. Dual Wielding is only really useful for cranking Int or Mind with dual Wands or Staffs respectfully since Int doesn't care how many pieces of equipment modify the stat.
Title: Re: Bravely Default: Flying Fairy
Post by: Ranadiel on April 21, 2014, 06:44:48 AM

I never really messed around with the Dark Knight, but I am voting Ninja as most broken because if properly set up it can do cap damage x8 in a turn.

Explain yourself sir!

I can't seem to deal much damage no matter how much I try. 

*about to go up against Final Boss* o___o
I haven't played in more than a month, but what I recall is that to maximize the ninja you need the skill that increases damage when all attacks hit and someway to ignore the hit cap limit (I forget if it is a Diva spell or a skill from another class). Then boost atk and hit as much as possible through buffs and such. Bravex4 to hit for up to 8x max damage per turn. And that is all I remember about it.
Title: Re: Bravely Default: Flying Fairy
Post by: ultra7k on April 21, 2014, 01:26:49 PM
This is game is way more fun than I expected. Normally, I'm not one to grind and level outside of what is needed, but I can just keep going on this game for no apparent reason.

I know I'm kinda late to the party or whatever, but this really, really does feel very FF.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on July 07, 2014, 05:46:15 AM
Bravely necrobumping to post the following: http://www.siliconera.com/2014/07/07/new-bravely-default-demo-lets-players-adventure-chapter-four/

So for roughly $20bux more, you can purchase a bunch of rehashed boss fights, voice acted cutscenes, two new jobs, a whole new tier of magic and gear, and a second ending. Depending on the version, that might not be such a bad deal. Of course this is for Japan only right now.
Title: Re: Bravely Default: Flying Fairy
Post by: Der Jermeister on July 07, 2014, 08:08:16 PM
I'm definitely having a blast with this game, and have done well with a party of two physical attackers and two magicians. Definitely a good spiritual successor to Final Fantasy V.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on July 08, 2014, 02:08:54 AM
Bravely necrobumping to post the following: http://www.siliconera.com/2014/07/07/new-bravely-default-demo-lets-players-adventure-chapter-four/

So for roughly $20bux more, you can purchase a bunch of rehashed boss fights, voice acted cutscenes, two new jobs, a whole new tier of magic and gear, and a second ending. Depending on the version, that might not be such a bad deal. Of course this is for Japan only right now.
In other words, the second half of the original game and all of the voice acting aren't in this demo unless people pay $20.

And technically, you miss using two jobs because of that missing half.
Title: Re: Bravely Default: Flying Fairy
Post by: Maxximum on July 08, 2014, 07:25:27 AM
This thread is 70 pages long now... Says a lot about how starved oldschool gamers are for something, well, oldschool. I'm kind of curious, is this game really THAT good, or is it just a decent reminder of a forgotten genre that clicked with everyone that still wears their nostalgia glasses. Heck, I'm tempted to buy a 3DS just to play it.
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on July 08, 2014, 07:48:15 AM
This thread is 70 pages long now... Says a lot about how starved oldschool gamers are for something, well, oldschool. I'm kind of curious, is this game really THAT good, or is it just a decent reminder of a forgotten genre that clicked with everyone that still wears their nostalgia glasses. Heck, I'm tempted to buy a 3DS just to play it.

The latter mostly, though there are a ton of quality of life improvements that make getting through the game a hell of a lot easier and the first half of the game is quite solid. It's really the second half of the game that keeps this from being really THAT good. Namely, without getting too much into spoilers, the first half of the game is a lot like FFV's first world where your party is generally running around, collecting jobs and gaining levels, and doing what all good little JRPG heroes do, then the third fourth of the game is basically nothing but you retreading old ground and fighting rehashed boss fights, and the final quarter is the super extreme challenge bonus boss fights mode.


Alternatively....

Bravely necrobumping to post the following: http://www.siliconera.com/2014/07/07/new-bravely-default-demo-lets-players-adventure-chapter-four/

So for roughly $20bux more, you can purchase a bunch of rehashed boss fights, voice acted cutscenes, two new jobs, a whole new tier of magic and gear, and a second ending. Depending on the version, that might not be such a bad deal. Of course this is for Japan only right now.

Ignore the link and the comment about the $20bux and the VA'd cutscenes, and you have an accurate description of the second half of the game.
Title: Re: Bravely Default: Flying Fairy
Post by: Maxximum on July 08, 2014, 10:06:55 AM
Namely, without getting too much into spoilers, the first half of the game is a lot like FFV's first world where your party is generally running around, collecting jobs and gaining levels, and doing what all good little JRPG heroes do, then the third fourth of the game is basically nothing but you retreading old ground and fighting rehashed boss fights, and the final quarter is the super extreme challenge bonus boss fights mode.

Soooo, its essentially the jRPG equivalent of Megaman? I can live with that.
Title: Re: Bravely Default: Flying Fairy
Post by: Klutz64 on July 08, 2014, 10:28:50 AM
I'm still somewhere in the middle of Chapter 5. I just couldn't stomach the boredom, and the knowledge that there's two more chapters of that is not helping motivate me to finish.
Title: Re: Bravely Default: Flying Fairy
Post by: Der Jermeister on July 09, 2014, 01:23:45 PM
The repeated boss fights towards the end are certainly off-putting, for certain, and it's at that point that the game has somewhat jumped the shark for me, but I'll still finish it.
Title: Re: Bravely Default: Flying Fairy
Post by: AuraChannelerChris on July 10, 2014, 12:01:31 AM
I'm still somewhere in the middle of Chapter 5. I just couldn't stomach the boredom, and the knowledge that there's two more chapters of that is not helping motivate me to finish.
Chapter 6 is where things starts to get truly interesting. Chapter 5 is just a way for you to wonder, "What the hell happened?"
Title: Re: Bravely Default: Flying Fairy
Post by: Aeolus on July 10, 2014, 05:55:42 AM
I'm still somewhere in the middle of Chapter 5. I just couldn't stomach the boredom, and the knowledge that there's two more chapters of that is not helping motivate me to finish.
Chapter 6 is where things starts to get truly interesting. Chapter 5 is just a way for you to wonder, "What the hell happened?"

The only things of note that happen in Chapter 6 are the Chest Key finally dropping at the very beginning and the Conjurer Job fight at the very end. Chapter 7 is where the fights are actually changed up and the game drops the "Didn't we fight these chucklefucks before?" narrative for character based idiosyncrasy ("You have no Girl Power. We must fight."), and Chapter 8 is all about Supra-charged Team Fights that are more like post game fights like Omega Weapon/Shinryu were in FFV.