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Media => Multiplayer RPGs => Topic started by: Parn on November 03, 2011, 06:29:36 PM

Title: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 03, 2011, 06:29:36 PM
What is this game?
Star Wars: The Old Republic is the first MMORPG by Bioware and the first MMORPG to make storytelling the central focus of the game, rather than being just another added feature.  Anyone who is a fan of the Star Wars universe or Bioware games in general will want to play this.

Why should I play?
This is the first MMORPG from a western studio since World of Warcraft that is backed with a budget large enough to create a quality product.  Electronic Arts and LucasArts has spared no expense in making this the largest video game project ever undertaken.  The scope of the game is incredible: not content from just making a fully realized Star Wars universe and delivering the content you expect from MMORPGs, Bioware is also delivering a comprehensive story as well.  It is true that story and even in-game cutscenes have been done in MMORPGs before (Final Fantasy XI as a prime example), but none have been even close to what is being done here.  All dialogue is spoken, and there is more voice acting in this game at launch than there is from every previous Bioware game ever created, combined.  Each of the eight classes in the game has its own unique Mass Effect styled storyline with branching dialogue trees and even romance arcs.  All of these storylines in the game can be played completely solo as if you were enjoying a single player game.  For those that care about the multiplayer aspect, there will be lots of content to satiate those desires as well.  That is where guilds can be handy.

What's the point of a guild?
Guilds are a way to keep like-minded players together and provides a means to easily communicate with one another and potentially group together to enjoy the multiplayer aspects of this game.  There are two guilds for the RPGFan community.  REUNION is run by Tenchi-no-Ryu whom is representing the Republic side.  Tea Earl Grey Hot is run by yours truly, the resident miscreant appropriately aligned with the Sith side.  We're all playing on Player versus Environment servers so as to avoid all the annoying crap that comes from Player versus Player servers with high level players killing low level players nonstop.  If you're interested in signing up for one of the two guilds, just say so and we can arrange a way to meet up in game.

What server are you guys playing on?
We are on the server "Mind Trick", a Player versus Environment (PvE) server, eastern time.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Serene Prophet on November 04, 2011, 12:43:33 AM
What the hell, im in.  I will probably end up playing the good guys most of the time..and I may need to cancel my pre order if money is to tight (I Pre ordered the CE) but I can make a sith for funsies.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 04, 2011, 07:20:05 AM
Another person should start up a Republic guild so both sides are covered.  Since each class has its own storyline, I'll inevitably end up playing every class at least once.  I can't start up a second guild.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Archendrus on November 04, 2011, 01:00:18 PM
Hey that's a cool idea. I'm gonna have so many characters on different servers due to RL friends playing on one server and MMO buddies playing on another, but one more can't hurt =D  I've already used my account to join a guild through the site, but I'll definitely join up at launch.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on November 09, 2011, 09:11:06 PM
Got the Republic Guild going. Not alot of people on as of yet. Basically mobilizing people from FFXI Solaris and WoW Solaris as well - see where we can go from here. I just got into the beta for this weekend too - wewt!

Interested parties can check out the guild here...

http://www.swtor.com/guilds/134761/reunion
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on November 09, 2011, 09:15:49 PM
Parn, your link is a dead end. You may want to fix it.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 10, 2011, 07:23:44 AM
Weird, fixed it.  Wonder if it was related to all the goofy maintenance issues they had.

I'll also be playing this weekend.  This looks like their stress test, so I'm expecting Friday evening to go badly.

On yet another note, probably a good idea to try to get both guilds on the same server.  As it turns out, they are not faction restricted and you get eight character slots.  I'll be making one of every character since I intend to get the full storyline.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 10, 2011, 07:29:40 AM
An addendum... the reason why it's a good idea to sign up for one of these two guilds is that you won't have to worry about trying to be on the same server and then try to get into the guild, as the game will handle that part for you immediately after creating each character.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on November 10, 2011, 07:31:25 AM
Added RPGFan as an adversary. Might not be a match since I chose a regular PVE server. RPing with Star Wars nerds gives me hives. Got seven so far pre-ordered. Have about 5-6 more who haven't pre-ordered yet but plan to play. Friday is going to be a clusterfuck - but at least Skyrim can fill the times when the servers crash and burn.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 10, 2011, 11:54:57 AM
I went ahead and made some changes since no one has signed up yet.  Added yours as an adversary.  I figured a new guild name would be nice.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Hathen on November 10, 2011, 01:58:42 PM
Good name, just make sure the Guild master is named John Sheridan.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 10, 2011, 04:10:51 PM
no one cares about babylon 5
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Hathen on November 11, 2011, 12:53:07 AM
haha you actually bought and played a new sonic game

haha you actually looked at a new sonic game
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 11, 2011, 07:54:49 AM
nuh uh i bought rayman instead

ps join the guild loser
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 11, 2011, 03:48:57 PM
Updated the first post with some basic information.  I'll add to it later, probably after I've gotten lots of hands-on time with it this weekend.  Sith empire guild has four members as of now but needs one more person that has preordered the game for it to meet requirements to transfer to the game automatically.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on November 11, 2011, 08:37:28 PM
Anyone on the weekend beta, we are one "The Leviathan" server.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 11, 2011, 10:18:37 PM
Server queues hoy!
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on November 12, 2011, 12:28:20 AM
Aside from the god awful "animated series" look of the game, I'm quite engrossed with the storytelling. Combat is fun too. Client is stable as hell. Took me 4 hours to get in.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 12, 2011, 06:08:02 PM
Been playing Jedi Knight, and it's a fun game.  I find myself not as motivated to play as I'd like to be, but that's because I know that any progress made this weekend is futile.  December 15th needs to hurry the hell up.  I want to get my Sith Warrior on and I'm avoiding playing it this weekend on purpose.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Serene Prophet on November 12, 2011, 09:53:49 PM
I thought I had signed up for the Sith Guild to get it setup..but I do not appear to..well..appear on the list?  I have the CE pre ordered.  Ill try joining again, see what happens.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on November 13, 2011, 01:39:18 AM
Is it just me or does it feel like the Sith side feel a little less polished than the Republic side?

That aside, really digging the game. Not a fan of the character design but at least it's consistent. I'm a bit shocked they didn't mo-cap cause alot of the animations look terrible. Swordplay is pretty solid but seems to be missing alot of that Star Wars flair of movement. The saber animations are iconic but the character movement (with he exception of Force Leap) needs work bad. Dunno what engine they're running with but was having problems with delayed texture loading ala Mass Effect 1 for dialogue scenes.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 13, 2011, 09:04:55 AM
They're using HeroEngine.  Don't know what's up with the texture pop-in, but I had a more amusing bug in the form of Satele Shan being about 10 inches tall during a cutscene and have it recorded for future lulz.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on November 13, 2011, 12:20:35 PM
Omg! I had that bug too. I was like "great I'm talking to a chair back."
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 13, 2011, 06:15:24 PM
So, I caved and played Sith Warrior.  It's interesting to see how different some of the animations are between the Sith Warrior and a Jedi Knight.  For starters, the Sith's force charge looks much cooler than the Jedi's force leap.  Probably has a lot to do with the forward flip that the Sith does.  The attacks also look much more brutal while the Jedi's are very graceful.  At times, the Sith almost treats his lightsaber like a baseball bat while the Jedi likes to twirl it around instead.

Having achieved my lightsaber in both stories, I definitely prefer the Sith's side.  Korriban is also much cooler than Tython, but what can you do.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 13, 2011, 09:21:49 PM
........and now I just got to Dromund Kaas.  Coruscant is remarkably boring in comparison.  DK is just oozing with creepy atmosphere, I love it.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Zyco on November 14, 2011, 06:24:35 AM
Played all weekend to give it a real fair chance.. overall I just feel meh on it. My highest level character is a 15 Bounty Hunter, I found the Empires starter area the best and the BH with the Hutt and Cantina storyline (directly from Return of the Jedi pretty much)... after the prologue the quests seem to get less focused and more of the same ol MMO thing. The Mass Effect_esque storymode is still abundant but the same really feels lacking in almost all RPG type elements to me (just pick a look, class and go! no real customizations untl talent trees at 10+)

Anyway I will check out the next weekend beta and see if things change, but I am not sure this will be a day 1 must have for me.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Uru on November 15, 2011, 07:32:11 PM
I played a few weeks ago in a previous beta, created a Smuggler, Jedi Knight, and Bounty Hunter. Loved playing all three classes so I'm a bit torn on which guild to join to start with...
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 16, 2011, 06:19:50 PM
20 GB patch will be deployed tomorrow at 10 AM CST.  Yeah, that's not a typo.  We're downloading the majority of the client again... perhaps this is the release candidate.  I can only assume the next test will take place over the Thanksgiving weekend, based on the fact that every other beta test weekend has happened on a holiday weekend.  Just a heads up to snag it in advance.  Also, numerous MMO news websites are handing out keys.  If you haven't received a beta invite yet, I recommend snagging one.

Existing characters in the beta are not being wiped for the upcoming test.  With that in mind, I think I'm going to dabble in crafting and get to know the mechanics of it a little better than I currently do.  I think I'm going to go with artifice for my crafting skill, supplementing it with archeology as my gathering skill.  I have no idea what mission skill I should take though.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Kiem on November 16, 2011, 06:43:23 PM
I spent most of my time in quests and crafting on my Jedi Knight during last weekend's beta. I got my skills near the 200 mark.

I really enjoy the ability to craft and quest at the same time. Once I got three companions, it was like I was never missing any aspect of the game. What's funny is that the crafting items tended to be more powerful than the quest rewards as I was a synthweaver, my armour tended to always be the bis for that given level. The other cool thing is being able to reverse engineer the gear I was making to level to get back some of the mats used as well as getting a chance to unlock a superior recipe of that item.

Also, if you have the corresponding crew member who excels at a certain crew skill, there is a chance they can crit and create a version with more stats or with an extra socket for mods.

All in all, I really enjoyed the crafting in the game.

I got my key for the next text from curse.com if anyone needs to be pointed in the right direction.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 17, 2011, 05:54:04 PM
Anyone need a beta test key?  I have a spare.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on November 17, 2011, 10:47:49 PM
My uncle is trying to get on the beta with us if you still have that spare key. Just PM it to me if it hasn't already been snagged.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 17, 2011, 11:11:37 PM
Sent.  Hope he has a blast!
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on November 18, 2011, 10:02:16 AM
He's registering it now - we have a Consular at long last! Huzzah! Now to drift off into a codeine induced coma - sucks I have to be sick the weekend BEFORE the next beta test. I'll try to guilt trip Mike (Suspiria) into playing. He's on a Sith bent anyway and he wants to chain lightening the fuck out of people. Will let you know.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 18, 2011, 04:26:20 PM
NDA has lifted, so I'll have a few screenshots to share once I finish sorting through them.  In the meantime:

Sith Warrior combat on Dromund Kaas (http://www.youtube.com/watch?v=5KYdGYLS-WM)
Miniature Satele Shan Bug (for the lulz) (http://www.youtube.com/watch?v=BvzZQSyu8eQ)
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Hathen on November 18, 2011, 04:52:35 PM
you're right, quite a few lulz on that model
can you believe that short black hair
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 18, 2011, 05:30:07 PM
die
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 18, 2011, 06:35:30 PM
http://synbios.net/site/2011/11/18/star-wars-the-old-republic-beta/

I posted fifteen screenshots at 2560x1440 resolution on my useless website for anyone interested.  Not embedding them on the forum since they're absurdly large.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Raze on November 18, 2011, 11:41:28 PM
Sith Warrior combat on Dromund Kaas (http://www.youtube.com/watch?v=5KYdGYLS-WM)

Even though it's pretty much standard it's weird seeing monsters not react to being hit with a lightsaber. It's like the zany sith class clown replaced your saber with a fake.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Hathen on November 19, 2011, 04:29:38 AM
I like the environments I'm seeing so far. Not so sure about the character faces- I think they're pretty damn ugly, honestly (Though I can't recall that many games where Bioware haven't made faces ugly as hell). They honestly look a bit like the Dragon Age anorexic faces without the shadows to accentuate that fact. Thankfully being an alien will probably alleviate that to some degree.

Been to any large, open areas yet? Interested in knowing the drawing distance in places like that.

So do the storyline and leveling go hand-in-hand here? Have there been any reports of needing to halt the storyline and going off to grind or get better weapons and armor?
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 19, 2011, 08:50:16 AM
The draw distance is very, very far for the basic environment.  However, there is a certain distance where trees start to pop in, which I would have preferred to be a little farther.  That goes for various objects and players as well.  Don't know what the new build is like though, and the one I played didn't have anti-aliasing.

Storyline and leveling up so far has been hand-in-hand.  If you do all the quests in each area, you definitely won't need to grind.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on November 21, 2011, 09:48:34 AM
Hey kids, log into your accounts and go to the tester page and accept your RSVP so you can get the new client. There hasn't been any emails sent out, so hop on it and patch ASAP.

http://www.swtor.com/tester


Make sure you uninstall the previous client and the previous setup launcher before nabbing the new one.

Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: ZeronHitaro on November 22, 2011, 06:09:49 AM
I actually got an email regarding this, this morning. Doing install now; actually rather hyped about this game after watching AngryJoe's gameplay/first impressions. Depending on how it rubs me after a first hand test run I might actually pick this up as the first MMO I've played "seriously" since WoW.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Esper_Crusader on November 22, 2011, 09:33:39 AM
Got an e-mail this morning saying I got into the beta for this weekend so I'm pretty jazzed about that. Hopefully I'll actually have time to play.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 25, 2011, 11:28:23 AM
Beta testing has begun once again.  I keep getting a perpetual loading screen though.  Fun times!
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Uru on November 25, 2011, 11:31:26 AM
My start date isn't until tomorrow, so you are one up on me.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 25, 2011, 04:39:30 PM
Their servers are swamped.  Game runs better than it did last build.  Running it in 2560x1440 with 8x MSAA and maintain high frame rates.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: ZeronHitaro on November 26, 2011, 05:15:38 AM
So far I'm pretty convinced not to buy this game. :-\

Even with a huge number of servers everything was full, took three attempts across the entirety of Friday to even get past the loading screen and once in the lag was so horrific even the basic texture loading couldn't process at a decent clip (with the game clipping so bad it's untestable). They've been running Beta for this long and are this close to launch and yet they can't provide adequate server power for a Closed Beta? This game is totally screwed come launch day. I might take a glance at it in February but until then no way; unless by some miracle when I attempt it today everything runs quasi-smoothly. Worst US Closed Beta experience, ever.

Which is a shame as the opening cinematic got me totally pumped for it too, but it was the only thing that ran.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 26, 2011, 09:28:31 AM
I'd like to take this time to note that Imperial Agent is awesome.  I won't get in too deep, but it's interesting to see how Imperial Intelligence regards the Sith as a bunch of petulant, self-centered man-children that they have to clean up after and how the Imperial military basically has to do all the legwork to hold the Empire together since the Sith are too busy having temper tantrums to run it properly.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: ZeronHitaro on November 26, 2011, 11:32:22 AM
Ugh, it's still unplayable. I tried different servers, including the only "Heavy" one I could find over in France. Lag's so bad you can't even walk out of the starter room. I don't see how they're going to bug test when people can't even play it.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 26, 2011, 12:40:04 PM
You're certainly having a very different experience than I.  I've played on three different servers, and my latency stays under 80ms on each of them.  My framerate is also fantastic.

What are your computer's specs?  Who is your ISP?
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 26, 2011, 12:49:47 PM
I went ahead and made a smuggler on Cell of Imu, one of the PvE servers located in France.  All the servers are at full capacity, but I wanted to see if I could duplicate what you're experiencing.  I just did a bit of combat and running around, and I'm just not seeing what you're describing.  My latency was 200-300ms which is kinda meh, but that's due to the data having to travel across the Atlantic Ocean from where I am.  Even with that mediocre latency, the game is still very much playable.

So... I dunno man.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: ZeronHitaro on November 26, 2011, 01:10:09 PM
Weird. :-\ I don't think it's the local net since I can play anything from Civ V to DCUni. without any lag issues. No idea on the ISP but the comp uses 4 GB DDR3 mem, 500 GB HD, and an AMD Turion II X2 processor P540.

I've run WoW on this thing during city blitzes without trouble with the in game graphics looking better (not counting the cinematics) than SW's currently does. I'm not the only one as I saw some mentions in the chat box about the lag as well so... very weird.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 26, 2011, 01:16:32 PM
What video card are you using?  Also, do you have the latest video drivers?

On another note, I've kinda stopped doing any real playing.  I want to play a lot more, but I know it's futile to do so since it all gets erased on Monday and I've tried my hand at every class.  I'm definitely digging Sith Warrior the most with Imperial Agent as a very close second.  I'm spending more time messing with video settings than anything else.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Uru on November 26, 2011, 01:49:41 PM
Yeah man, something seems "off" in your setup, i had to wait 5 minutes to get into a server and the game is running as smooth as can be.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: ZeronHitaro on November 26, 2011, 03:24:22 PM
Must've been the card or something. I just tried nerfing every possible graphics setting and that solved the problem. *sigh* Now I remember why I hate PC games. XP Haven't even had this computer a year and its' already outdated.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on November 27, 2011, 02:07:56 AM
Have you rebooted your PC since patching the client? I was having major lag, texture streaming issues I never had in the previous test. I checked drivers, DX version, defrag etc. Somehow somewhere the client had a memory leak the size of the Valdez oil spill that was corrected with a reboot. Runs like silk now, much better shadows and lighting. Animations still kind of suck though.

I'm really glad to hear about the Agent, cause that was my first choice for the Empire.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Sagacious-T on November 27, 2011, 07:24:50 AM
I'm dead broke and can't afford SW:TOR :(

Anyone want to hire me? I can write somewhat well. Will accept payments in video game form.

Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 27, 2011, 09:11:04 AM
Quick update: if you intend on playing with fellow RPGFan members, I still encourage you to join either Tenchi's guild for Republic or my guild for Empire.  Again, the reason you want to sign up now rather than later is that the game automates putting you in the guild in the game and putting you on the correct server at the game's launch.  We'll publish what server we end up playing on of course, but if you don't sign up for the guilds now, when you finally do play the game, you'll have to find someone who's online to add you into the guild for each character you make.  Signing up for the guilds just streamlines the process ahead of time and saves you from waiting to find out what server we're on for launch.  The deadline for pre-launch guild sign-ups is apparently December 2nd.

REUNION (The Galactic Republic) (http://www.swtor.com/guilds/134761/reunion)
Tea Earl Grey Hot (The Sith Empire) (http://www.swtor.com/guilds/257398/tea-earl-grey-hot)
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Yoda on November 27, 2011, 06:37:21 PM
I'd like to take this time to note that Imperial Agent is awesome.  I won't get in too deep, but it's interesting to see how Imperial Intelligence regards the Sith as a bunch of petulant, self-centered man-children that they have to clean up after and how the Imperial military basically has to do all the legwork to hold the Empire together since the Sith are too busy having temper tantrums to run it properly.

Man that is awesome. I wonder if Lucas realizes the fiction people create around his movies is much more interesting than what he comes up with.


Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 27, 2011, 09:12:42 PM
He probably does, if KOTOR was any indication.  LucasArts approaching Bioware to do a proper Star Wars MMO seemed like a no brainer and I'm glad it's less than a month from officially being here.

At any rate, I played Trooper to level 16.  It's about the level range where sexy time begins with equipment:

(http://i281.photobucket.com/albums/kk207/Meicyn/Games/swtor2011-11-2719-33-49-29.jpg)

Note that that's crafted armor, and the stats on it are way better than the stuff earned from quests.  It's nice that if you like a certain look for gear, that you can upgrade the hell out of it to make it stay relevant to your current level.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on November 28, 2011, 01:39:54 PM
Also, please make sure you fill out the application information - and at least tell us who you are on the forums so we can invite you properly. Been getting alot of j-random applicants with zero information.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Eusis on November 28, 2011, 08:03:04 PM
Fuck, I got Dead Space 2 and checked my Bioware account to see if the Ser Isaac armor popped up for Dead Space 2... then saw I got a message inviting me to the beta on the 16th with a code I had to register within a few days. So frustrating I missed a good chance at getting in. :(

Well, I made an account on SWTOR's site (EusisGR, most every other handle either was taken or got blocked by what may be the worst inappropriate language filter I've ever encountered), so maybe I'll get a beta invite AND KNOW IT before it actually launches.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Zyco on November 29, 2011, 01:11:33 PM
After not really liking the game all that much weekend beta 1.. this weekend I played with 2 friends and had a great time.  I actually ended up loving the Smuggler/Gunslinger class on the Republic side and will play that on launch. I am not giving into the EA BS where you pay $5 for a shot to play the game up to 5 days early, I hop they dont nickle and dime people to death in this game.

Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 29, 2011, 05:32:26 PM
I am not giving into the EA BS where you pay $5 for a shot to play the game up to 5 days early, I hop they dont nickle and dime people to death in this game.

What are you talking about.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Eusis on November 29, 2011, 05:47:18 PM
I am not giving into the EA BS where you pay $5 for a shot to play the game up to 5 days early, I hop they dont nickle and dime people to death in this game.

What are you talking about.

Maybe he's communicating badly, or even outright confused on how pre-orders work? Not that $5 put down to pre-order is at all the same as nickle and dime-ing us since it's just an advance payment.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Chronix112 on November 29, 2011, 06:35:15 PM
Pretty standard for people who prepaid/bought a digital copy to get a 3-5 head start advantage. I hate Ea, but almost all new release PTP mmos do that.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on November 29, 2011, 06:46:08 PM
What's funny is that with EA I would not be suprised to see a vanity cash shop show up sooner rather than later. Not that SWTOR is goint to be Free to Play, but there are several subscription games that offer vanity items for an additonal fee - like Aion.

Personally, I think the tiered 5 day head start thing is kinda shitty. Every other MMO out there gave you 7 days, and didn't base it on when you pre-ordered. I could understand the need for tapering your starting population to relieve congestion, but that's what having multiple servers (and zone instancing) is for. They have a good idea about how many people will be there at launch, not to mention you aren't going to have every person who played beta putting down cash for the game. I think that a person who pre-ordered a month ago shouldn't be penalized because they didn't jump on the pre-order bandwagon this past summer - that's just bad business. Also, for the record, SWTOR does have zone instancing, you can swap in the map screen.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Chronix112 on November 29, 2011, 07:24:32 PM
 Aion had a 3 day head start and Rifts was 5 days . I did not know that they had a cutoff for preorders getting into headstart. That is pretty shitty.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 29, 2011, 09:34:22 PM
Really folks?  There are things to bitch about with regards to EA, but early access for playing a game isn't one of them.  The game officially launches on the 20th.  Playing any day earlier is a bonus, not an entitlement.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Zyco on November 29, 2011, 10:52:32 PM
The games retail price is $54.99 EA is charging people $5 for a shot to get early access (all 5 days are not a guarantee, its all pending on when you enter your early access code on how many extra days you get)

So what I was griping about is how EA is charging people $5 for early access (and hiding the price for it, they only show pre-order $59 early access games to buy right now), I think its quite unheard of for any game.. especially MMOs to charge 1/3 of a monthly fee to play the game a few days early.

Its just a nickel and diming complaint.. I mean people got crazy over the $2-5 bank fees and this is not even a month long like a bank fee would be.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 29, 2011, 11:01:17 PM
Actually, the game's retail price is $59.99.

http://www.amazon.com/Star-Wars-Old-Republic-Pc/dp/B001CWXAP2/ref=sr_1_1?ie=UTF8&qid=1322625319&sr=8-1&tag=acleint-20
http://www.gamestop.com/pc/games/star-wars-the-old-republic-online/88761
http://www.target.com/p/Star-Wars-The-Old-Republic-PC-Games/-/A-13721734
http://www.walmart.com/ip/Star-Wars-The-Old-Republic-PC/17117742
http://www.kmart.com/shc/s/p_10151_10104_018V004236553000P?prdNo=12&blockNo=12&blockType=G12

You are griping about nothing.  The $5 down is for a preorder, no different than any other preorder reservation that you'd make at your local Gamestop.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Zyco on November 30, 2011, 06:05:58 AM
/shrug I have 4 guildies that got it in the past 2 days for $54.99 by turning down the $5 fee
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 30, 2011, 09:12:51 AM
So they saved $5 while everyone else is paying full retail price.  I fail to see the issue.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on November 30, 2011, 11:12:13 AM
You sure they just didn't get the game on sale? The retail price is $59.99 - early access is just the bonus for preorder - they're not charging anyone extra for anything. I fail to see this hidden $5 fee. Pre-order bonuses are pretty standard nowadays. Now if you're talking the collector's edition - the content vs. sticker price is debatable.

Either way, my point about the head start was that with the amount of servers they plan on launch and the technology already available, staggering the head start shouldn't matter. It makes me feel like they're just trying to save money. All staggering is going to do is spread out players across the various zones - while it may relieve area congestion in regards to quests, none of it is going to matter if its a 5 hour queue to get in come launch day. It's not like there's going to be a lull in player activity once pre-launch starts. You have people who are taking time off for this launch, as well as going into the holiday season with school being out. Their server loads are going to be constantly rising. If anything, I think there's going to be a third wave, possibly stronger than the 12/20 crowd as the fence-sitters join in with the Christmas/holiday crowd. I think its would be better to open the dam so they can identify the cracks and fix them before the actual launch instead of being lulled into a false sense of security in a controlled environment. That's five days to finalize server deployment, update server code and revamp any of your networking needs so that the actual launch is smooth as silk. Anyone remember how bad the WoW and Aion launches were in regards to broken clients/server queues?

Anyway, they're not going to change their mind so I really hope they have an open beta so they can really get a true stress test instead of a planned one. I know they're not stupid, they opened up like 6 new servers for this weekend test, and it helped a ton. I'm sure they have a plan - I just think it would be better to tackle it sooner, rather than later. Launching a game this big during the holiday season is unprecedented, they really can't afford to make a bad impression. MMO players are a fickle crowd to begin with.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on November 30, 2011, 11:24:35 AM
Ok, I think I see where this concept of the $5 fee is coming from. It's from EA's own preorder page.

http://buy.swtor.com/us/

They're calling it a fee themselves. /facepalm
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on November 30, 2011, 06:52:16 PM
The match color feature for armor seems to still be gone in the release candidate under testing.  What the fuck, Bioware.  Why would you remove that feature from the game?
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Zyco on December 01, 2011, 05:22:23 PM
Final beta weekend this weekend http://torwars.com/2011/12/01/final-weekend-beta-test-this-weekend-invites-sent/?utm_source=feedburner&utm_medium=twitter&utm_campaign=Feed%3A+Torwars+%28TORWars%29

I didnt get an invite yet.. I was probably too honest for their tastes
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on December 01, 2011, 05:27:46 PM
Anti-aliasing is not in the release build.  What the shit.  I mean, I've been forcing it through the ATI control panel anyways, but seriously?
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on December 01, 2011, 06:06:59 PM
LMAO

The texture settings are bugged in the client.  Check it:

"Medium" Settings (http://i.imgur.com/QGh4E.jpg)
"High" Settings (http://i.imgur.com/GRAcV.jpg)

No wonder the shadows looked like shit.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Zyco on December 01, 2011, 06:34:56 PM
Heh.. yea I didnt expect much in terms of client graphical optimization with these betas. Are those new shots? or from someones test?

I am trying to find the client again, I uninstalled it thinking we needed to once again.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on December 01, 2011, 06:36:05 PM
Those are shots from the current build.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on December 01, 2011, 11:31:34 PM
I  got the email for the invite, but it doesn't look like a weekend test, there's no RSVP on my tester page and the email only gives a start date and time. Anyone else get the email?  Open beta maybe?
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: mikey_artifas on December 02, 2011, 12:00:04 AM
http://www.swtor.com/community/showthread.php?t=526109

Quote
Sent Dec. 1: Final Beta Testing Weekend Invites

This is our final test before launch! We have invited a smaller number of testers than in our previous Beta Testing Weekend to assist us in testing a new build of the game. If you participated in the last Beta Testing Weekend, check your e-mail to see if you've been invited. All you need to do is open the launcher and begin patching – you'll be able to play at the time stated in the e-mail you received.

Who was invited: Selected testers that participated in the previous Beta Testing Weekend
What was sent: Final Beta Testing Weekend invitations
Server locations: US East Coast, US West Cost, and EU servers
Invite status: All invitations have been sent! Check your e-mail to see if you have been invited and for instructions!
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on December 02, 2011, 01:27:31 AM
That answers that. Anyone else get reinvited?
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Uru on December 03, 2011, 08:46:24 AM
yup, got mine on Monday.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on December 04, 2011, 02:59:14 AM
Looks like guild deployment is currently frozen. Anyone still interested in either RPGFan guilds will have to wait until pre launch for invites. We will keep you posted as to which server they place us.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on December 04, 2011, 04:54:35 PM
So, having messed with the latest build, the animations between monsters and the player seem to be a little less janky.  Also, seeing higher resolution textures and no more texture pop-in was definitely welcome.  There are still a few minor glitches, but it looks like we're set for a solid launch.  Definitely looking forward to it.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on December 05, 2011, 01:25:01 AM
Yeah I noticed that too. The dynamic lighting on the characters really brought out the detail in them. There were some faces (mostly alien) that seemed to have higher resolution textures as well. Sucks that we still have to force AA though, Did you notice alot of the options were dumbed down from last build?

I did encounter a really annoying bug in Kaas City, every time I homepointed back to the Cantina I would be stuck in place right after leaving the room for several seconds. Didn't have that with any other location. I would then be very choppy for about 20 seconds. I'm assuming its probably just characters cramming into VRAM since people seem to love just idling there.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on December 05, 2011, 11:18:03 AM
One change I really liked was the addition of an option to show alignment results for conversation options indicated by an icon next to the choice.  Much better than the mouse-over option and useful for meta-gamers.

The two things I'd like to see next is a clickthrough for companions since I have to rotate the camera every time I want to loot, and the ability to share keybinds across characters.  I remap my keys so that QWERTY does the bottom quickslot row, among other things and doing it for every character is a bit inconvenient.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on December 06, 2011, 05:39:35 PM
http://www.swtor.com/community/showthread.php?t=717041

Lengthy post detailing Bioware's strategy with regard to itemization... short version: there is customizable armor as low as level 8 that you can mod all the way to end game, allowing you to have the appearance that you want.  Pimpin'.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on December 07, 2011, 02:45:22 AM
Looks like the retail client is out. You can either patch up your client if you were in the beta AFTER November 25th, otherwise, nuke it and run the installer from the tester page again.

http://www.swtor.com/community/showthread.php?t=714124
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on December 12, 2011, 01:53:55 PM
Bioware has assigned guilds to various servers.  Both guilds have been assigned to the PvE East server Mind Trick.  Early access begins tomorrow, phased in based on when you redeemed your preorder.  The official launch is next Tuesday.  Hope to see some of you online soon!

If you haven't already pre-loaded your game, you can download the client from the official website and patch it in advance.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Serene Prophet on December 13, 2011, 03:21:48 PM
Pre loading the client now since I got confirmation that my early start begins today.  Ill probably start as an Imperial Agent with our Imperial Guild, but I may switch over to Republic since being the bad guys tends to not sit well with me, but we will see.  I did have to cancel my CE pre order..cause I just cant afford it this month (sad panda) but ill be picking up a regular edition.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on December 13, 2011, 04:25:52 PM
I got in today with the last wave. The traffic is pretty light, hopefully able to get out of the starting planet by tonight and play on my Sith.

Anyway, ingame characters are as follows.

Republic:
Tenchi
Arliman

Sith:
Belatrix
Largo
Romulus
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on December 14, 2011, 09:15:07 AM
Ill probably start as an Imperial Agent with our Imperial Guild, but I may switch over to Republic since being the bad guys tends to not sit well with me, but we will see.

See, that's the beauty of this game though.  If you play the game, you'll start to see that the Republic is not the infallible beacon of light that the movies would make it out to be.  There are shades of grey through both the Empire and the Republic, which is only appropriate because human beings are complex creatures... and it gives the game a lot of depth.  You can play as a Dark Jedi if you choose to in this game, or in my character's case, a light-oriented Sith.  I know it sounds bizarre, but as an example for the latter, a light-oriented Sith is kind of like being a victim of circumstance.  You were born in the Empire and have allegiance to it, but rather than being a wicked cartoon villain, you aim to further the Empire's goals and not mindlessly murder and/or torture everything you see.  I also noticed that playing against your standard alignment however, makes the game a little harder.  Your alignment can affect what equipment you can use, and all the light sabers worth a damn that drop have been dark side.  The game has a modification system though, so I can get around that.

At any rate, my character is Vertus.  I ended up going Cybertech with my craft.  I'm loving the shit out of this game.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Serene Prophet on December 14, 2011, 10:02:12 PM
Interesting way to put it Parn, and I was wondering about that.  I messed with Imperial Agent a bit but I think Bounty Hunter may fit me better..I seem to enjoy being a tank more than straight up dps or heals.  Also messing with Trooper, which im liking alot.  Only thing so far that kinda bugs me about the game is the difference between body 2 and body 3...its like..reasonable body size with a slightly large head to..OMG ITS THE HULK!  Body type 4 is just ridiculous.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on December 15, 2011, 12:11:34 AM
Body type 4 is hilarious.  Also made it to Nar Shadaa this evening.  Once you hit the third planet, it becomes very easy to out level the content, and there are basically enough quests to make you out level the next planet if you were to attempt to do them all.  I haven't even touched PvP or the space quests yet.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Serene Prophet on December 16, 2011, 10:50:41 PM
Well I was gonna play tonight..but right now its over an hour wait...holy crap...and its not like making new servers will help much..if most of those people are on the server cause their guilds were assigned there...oops?  Still love the game otherwise.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on December 17, 2011, 08:17:41 AM
Well, remember its still people running on pre-orders - and who knows how many of those people will actually buy the retail. Also they let in a ton of people yesterday, nowhere near as tapered as the first 2 days, so it may be they have population caps in place till people spread out more. I don't know how crowded it was yesterday but every morning i've been on I've had zero queues and there's been less than 100 people on Coruscant.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on December 17, 2011, 08:21:43 AM
Wow, looks like one of the diehards from my old FFXIV HNMLS just hit 50 last night in TOR - and they're bragging about it on the forums. Unlike every other MMO, the population is like "wow, you're a retard, its not even launch day and you've totally skipped the whole point of the game." God I love this community. 6 hours of sleep since early access started, cap in 3 days and nothing savored - GG.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Chronix112 on December 17, 2011, 08:37:26 AM
They did the exact same thing in rift. It was pretty brutal how hard the first to cap people got flamed.

edit: Some threads to lol at.
http://forums.riftgame.com/rift-general-discussions/general-discussion/94584-sunrest-just-had-its-server-first-50-a.html
http://forums.riftgame.com/rift-general-discussions/general-discussion/95139-level-50-a-4.html
http://forums.riftgame.com/rift-general-discussions/general-discussion/95154-proof-50s.html
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on December 18, 2011, 10:05:56 PM
ok, these server queues are giving me not so pleasant flashbacks of Aion's launch. I really hope they sort this out. 1hr+ queues are for the birds.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on December 20, 2011, 11:26:31 AM
I am away for the holidays until the 26th.  Anyone who wants to join the Empire guild should ask in-game to Spacestripe.  Just tell him you're from RPGFan and you'll be golden.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Fei on December 22, 2011, 06:42:13 PM
I'm level 5, and am not sure what the fuss is about.  I'm gonna keep going because I think I may have picked a boring story class (Republic Consular), but I was expecting tight, instanced corridors with only a handful of players on your "channel."  Instead, it's like recess, with dozens of people crowded around quest NPC's, having these deep one-on-one conversations that I just can't take seriously.

It's just weird so far.  I told myself that I'll play this game for a few days every time my anima/leves run out in FF14, but I'm liking everything in FF14 better so far.  Unfair to say this early, but I said it anyway.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on December 22, 2011, 08:43:17 PM
ahaha

you played to level five and think ffxiv is better

a game so content barren that free realms dwarfs it

a subscription game so embarassingly bad that square enix kept it free for over a year and still bled subscribers

lmfao

have fun killing marmots
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Fei on December 23, 2011, 02:50:13 PM
Yeah, yeah.

I finished the first planet and I'm now loving it.  I thought the game was going to be a bag full of half-assed Bioware sidequests (as opposed to normal, good Bioware sidequests), but once the whole map was uncovered, I saw it all as one area, and knew how everything tied together, and it didn't feel like random nothing anymore.  I could vividly remember the one main plot as I looked back on each section.  I actually backtracked to finish all of my previous quests, when I had been skipping them out of apathy.

I thought this formula was not going to work as I played the first 5 levels, but it panned out beautifully.  My anima probably needs more than 3 days to fully charge anyway ;)

A group of three (me being a lvl 9 Consular) trying the Esseles FP was so much fun, but we could not beat Ironfist after 5 tries.  He always had like 5% hp when we died.  Beating him has consumed my thoughts today.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on December 23, 2011, 04:33:28 PM
play an inquisitor noob
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Fei on December 23, 2011, 07:28:54 PM
play an inquisitor noob

I usually never make more than one character in any online game, but this is a different case.  People always say "if you get bored at lvl999 just make another character, it's like playing a whole new game hurr" and it rarely is.  Playing a character of the other faction would be a new plot and new areas this time.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on December 23, 2011, 07:51:03 PM
empire rules republic drools

(except trooper which is awesome)
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Uru on December 25, 2011, 01:07:57 AM
The empire side is so much better I think. I have toons on both sides but I like the empire side after hitting level 25 on both toons. I guess I just like seeing the empire not being as strong as they want the republic to see.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Daggerstrike on December 26, 2011, 02:47:11 PM
My computers are not awesome for this game. I need a new video card I think.

With shadows off and everything on low it runs alright, though. I am enjoying the game. I couldn't get on the same server as it was listed as "Full".
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Fei on December 27, 2011, 04:42:53 PM
Wow, even the forums have queues now...
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Akanbe- on December 27, 2011, 07:24:01 PM
Originally didn't care about this game because I've never watched a Star Wars in my life, but after watching some livestreams, it has perked my interest.  PvP seems similar to what GW2 is aiming for as everyone is in one bracket and your stats scale (I think).  How is everyone's level progression going?
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Yoda on December 28, 2011, 05:13:00 AM
I've never watched a Star Wars in my life,

Don't start unless you watch A New Hope or Empire's theatrical release. It's a little cliche at this point but those movies were mangled and dumped on. Return of the Jedi doesn't make any sense from any angle
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: ZeronHitaro on December 28, 2011, 08:23:45 AM
Or if you can enjoy a story on it's own terms IV-VI are just fine to watch be they theatrical or 'whatever' editions. XD
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Uru on December 28, 2011, 10:51:30 AM
Level 32 Mercenary (heal spec) and level 24 gunslinger (pew pew spec).
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on December 28, 2011, 10:55:00 AM
Level 38 Sith Juggernaut, immortal spec.  I'll post a screenshot of my character later.  I capped my light side points a level ago.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Hathen on December 29, 2011, 07:58:57 AM
Alright, downloading the main assets for the game right now before I purchase the game. Gonna take a long while.

Hopefully I'll actually be able to purchase the game where I am right now, because I was barred from preordering, at least.

Also, I think I've settled on playing Sith Assassin. Seems to appeal to me the most lore-wise, and hey, Stealth classes are always fun.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Esper_Crusader on December 29, 2011, 03:58:18 PM
I picked it up today and it's all ready to go. Hopefully I'll get on tonight at some point. I'm not very well versed with MMO's at all so this should be a learning experience:/
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Esper_Crusader on December 29, 2011, 08:46:00 PM
double.  So i got it going and my comp can barely run it on the lowest possible settings. It's a 4 year old system so it's not all that surprising. I'm in the process of trying to update my drivers but it's bound to be a very minor improvement.  Oh the horror:(  I suppose a new tower is in order. I'm guessing a 500 dollar new tower should give me at least decent performance. I'm not looking for the highest possible setting. The frame rate is the biggest problem.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on December 30, 2011, 07:26:01 AM
(http://i281.photobucket.com/albums/kk207/Meicyn/Games/swtor2011-12-2917-07-53-18.jpg)

I don't have time to watch explosions.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Hathen on December 30, 2011, 11:43:03 AM
Well shit, the Origin site EA uses to sell digital downloads sorts you into a language based on your IP, with no way of changing it...really, EA? You're too lazy to program a drop-down menu to select a region? Guess they never send their employees overseas, that'd be a real doozy.

So I can't buy the game where I am, and even if I could, it'd be in the wrong language. wat

By the way, is there a benchmark or a rough equivalent of one for this game? I'd still feel more comfortable if I actually got a rough idea of how my laptop would run this thing.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on December 30, 2011, 12:34:39 PM
There's no benchmark.

Also: http://youtu.be/1oEXxltvm34
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Fei on December 30, 2011, 02:02:02 PM
How did you get your graphics to look like that Parn?  Did you force some effects with your videocard?  I can play with everything maxed and there are only minor graphical improvements over normal/low.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on December 31, 2011, 12:31:47 AM
I have 2x AA and 16x AF forced through the ATI Catalyst control panel.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Fei on December 31, 2011, 05:16:30 PM
I don't have an ATI card, and apparently this doesn't work using nVidia's control panel.  I guess you can edit a script to tell the game to turn AA on, but there is some debate as to whether that breaks the TOS or not.  No way Bioware would ban people for that anyway...

So my shoulders are beginning to hurt from the awkward angle I sit at to manipulate my keyboard and mouse, so I spent a long time yesterday configuring my gamepad to play this game.  It's really fun this way, but I have to reform my habits (skill rotations and stuff) so I made this diagram:

(http://img189.imageshack.us/img189/2153/swtorcontrollers.png)

I'm not actually using a PS3 controller, but the buttons are the same, and this is how I best recognize them.

The triangle button is the modifier... holding triangle while pressing one of the buttons activates the quickslot on the bottom row.

I had to add keyboard buttons for the bottom-center hotbar (I used F1 through F12), then used Joy2Key to make my controller button presses send keyboard strokes that correlate with that quickslot.  Joy2Key has an option where holding a button temporarily switches your controller configuration to another... so in my case, holding "triangle" remaps the buttons to the F1-F12 keys, or the bottom quickslot bar.

All in all, the only problem is that there are no in-game buttons for "move camera up" and "move camera down".  My left analog stick moves forward and backwards, and strafes.  The right stick turns left and right just fine by invoking the A and D keys.  In order to look up and down, I had to set that axis to press the right mouse button, and move the cursor up or down however many pixels.  It works, except diagonals cause me to strafe due to the right mouse button being invoked, along with the left/right axis invoking A and D.  I'm basically emulating mouselook.

The solution to THAT problem, is to not use A and D for basic turning, and instead making the right analog left/right axis invoke the right mouse and move the cursor too.  It was almost perfect, except that when your right stick hits your deadzone or leaves a quadrant, that rightclick command releases, apparently sending a "mousebutton up" message to windows, interrupting newer "mousebutton down" messages, which results in the cursor moving around the screen for a small moment, and no turning.

The reason I'm still playing this way is that the cursor actually loots for me when the right click releases, inadvertently saving me from having to incorporate some other looting solution.

tl;dr:  I push X and I hit with my lightsaber now, like an action game.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Esper_Crusader on December 31, 2011, 06:10:24 PM
Holy shyte!  I turned off the shadows and now the game runs a WHOLE lot better. Yay.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Chronix112 on December 31, 2011, 06:49:19 PM
Holy shyte!  I turned off the shadows and now the game runs a WHOLE lot better. Yay.
Yeah, full shadows can murder the fps in a mmo
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on January 01, 2012, 03:47:47 AM
double.  So i got it going and my comp can barely run it on the lowest possible settings. It's a 4 year old system so it's not all that surprising. I'm in the process of trying to update my drivers but it's bound to be a very minor improvement.  Oh the horror:(  I suppose a new tower is in order. I'm guessing a 500 dollar new tower should give me at least decent performance. I'm not looking for the highest possible setting. The frame rate is the biggest problem.

Disable shadows. They are poorly implemented and are a major resource hog. Some folks are reporting 20-40% FPS improvements. The engine is poorly optimized as it is, and quite a few of us are having overheating GPU issues because of it.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Esper_Crusader on January 01, 2012, 11:58:56 AM
Holy shit, getting my ass kicked by the Forge Guardian. how embarrassing:(
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Esper_Crusader on January 02, 2012, 10:40:45 AM
double.So you guys still playing empire on the mind trick server? I may have to check you guys out sometime. I've been thinking about starting a new new character.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on January 02, 2012, 11:45:12 PM
Indeed.  Just send a whisper to Vertus if I'm on, and I'll add you.

On that note, I'm almost to level cap but still have three more planets to finish up.  Certainly isn't a shortage of content.  Also have an updated set of gear.

(http://i281.photobucket.com/albums/kk207/Meicyn/Games/vertus.jpg)
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: badsanta on January 03, 2012, 09:00:39 AM
I have a question about this game; does it have a monthly subscription fee, or is it free to play?
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Hathen on January 03, 2012, 09:22:30 AM
It's a subscription-based game, $15/month.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: John on January 03, 2012, 09:53:20 AM
Made it to level 22, so close to my speeder.  I really, really didn't like the content on Balmorra, but I'm digging Nar Shaddaa more.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Esper_Crusader on January 03, 2012, 10:31:21 AM
Damned work:( Haven't been on in two days but i'm getting there tonight for sure. I may start a new character or continue with my jedi. Can't friggin wait!
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: badsanta on January 03, 2012, 04:19:00 PM
It's a subscription-based game, $15/month.

Ah. Thanks, though with that being the case, I'll have to pass on it.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Esper_Crusader on January 04, 2012, 12:45:57 AM
huh. i got my crew skill options earlier. wasn't expecting those workings.  i like it though. something to achieve during otherwise 'down time'.  I went with a sentinel build purely for dual sabers.  I'll admit that this is mostly new to me considering my only previous mmo was Wow(briefly).  I'm absolutely loving it though.  I'll have to get a decent headset and ventrillo or whatever soon. most groups i've been with so far have been sketchy at best. Actually, just looking for input...what 3 skills are preferable for a sentinel?  I went with scavageing, archeology and slicing..
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: John on January 04, 2012, 09:43:16 AM
I'd just choose the core production skill that you want and get the support skills that will best provide you with materials.  I went Armstech with support skills of Investigation and Scavenging.

I just hit 24 last night and got to Tattooine.  I'm way behind on training skills because I need to get a speeder in a level.  Then I'll spend all my extra credits learning new things.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Fei on January 04, 2012, 02:37:57 PM
When I heard about the speeder cost, I stopped training my crew skills too.  I'm lvl 28 now, and I never actually resumed training them.  It's kind of sad, because until that point, I was really excited to get additional companions just for tradeskills.

I'm actually afraid to go nuts and resume skilling up, because I may need the money for something.  I'm sitting on 60k, I have an inventory upgrade available for 20k, and 3 companions who could amass tons of stuff.

The reason I've been getting by with only 1 inventory upgrade is probably that I've stopped tradeskilling altogether.  Kind of a lose-lose, unless I actually start using the GTN.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on January 04, 2012, 05:30:45 PM
I have money issues and haven't been able to afford the speeder upgrade to ranks 2 and 3, but that's mostly because I originally started crafting cybertech, got to the mid 300s, then ended up switching to biochem which is at 400 now.  I need to stop crafting for awhile and get myself those speeder upgrades in all seriousness.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Akanbe- on January 04, 2012, 05:34:11 PM
Welp, looks like I'll be joining with you mofos sooner than I thought.  Ordering a new PC sometime within a week - basically whenever I figure out what I want and where I want to get it.  What timezones are your servers located?
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on January 04, 2012, 05:38:28 PM
Mind Trick is an east coast PvE server, but the timezone honestly doesn't matter much.

On another note, I hit level cap last night and still have way too much stuff to do.  It'll build my legacy XP at least.  Still looking to complete several armor sets even though my character is already decked out nicely.

On yet an additional note, the one thing I dislike about our server is that it's horribly imbalanced in favor of Empire.  It seems to be the case for all the early access servers.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Serene Prophet on January 04, 2012, 08:35:54 PM
I may be picking it up sooner or later..I really do want to wait for a new computer so I can play it better than low..but it was so much fun to play...If I do get back on, ill be focusing on BH or Trooper, depending on which side I choose to play.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Maxximum on January 05, 2012, 03:10:41 PM
Its tempting, very tempting. I'm almost certain I'll have problems running it smoothly plus I don't really have no time to play it regularly, so I'm still holding out. Might crack when I upgrade my PC, which will hopefully be some time this year.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Esper_Crusader on January 06, 2012, 07:28:25 AM
Wow, I'm really liking the Agent class for the Empire. A friend of mine picked up the game recently so I joined him on the Hanharr server.  I'm just not sure whether to spec Sniper or Operative. Time will tell I suppose.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Hathen on January 06, 2012, 10:49:11 PM
Patched now, but still amazing. (http://www.youtube.com/watch?feature=player_embedded&v=vun5geNHA5M)
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Esper_Crusader on January 07, 2012, 06:37:13 AM
That link made me day:)
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: John on January 07, 2012, 10:56:26 AM
Wow, I'm really liking the Agent class for the Empire. A friend of mine picked up the game recently so I joined him on the Hanharr server.  I'm just not sure whether to spec Sniper or Operative. Time will tell I suppose.

I just hit 26 with my operative.  It's pretty much like playing a rogue from WoW with some hunter and priest-esque abilities the way I specced.  I dig it, though.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on January 07, 2012, 11:11:11 AM
I made one of these for my character:

http://db.darthhater.com/items/3265/rakata_medpac/

It is amazing.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Daggerstrike on January 14, 2012, 09:01:04 PM
Created a Bounty Hunter on Mind Trick. Named Lliira. Got it to 11 today so far.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on January 16, 2012, 10:45:04 PM
(http://i281.photobucket.com/albums/kk207/Meicyn/Games/swtor2012-01-1122-14-02-28.jpg)

I am not amused.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Esper_Crusader on January 17, 2012, 07:17:16 AM
I'm having a hard time focusing on one character, I want to try them all.  I got a 17 jedi sentinel, a 15 agent/sniper and an 11 sith sorcerer right now.  I had to rework a few of the crew skills on them recently though after reading up on them on the official forums.  At least it's not too hard to get a decent amount of creds in a fairly short time. Also, I should be very close to getting a ship with my jedi, that should be interesting.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: John on January 17, 2012, 09:27:27 AM
Got up to 32 or so.  Building up some double EXP so I can grind out a little bit (since as an Operative, I have been spending a lot of time not fighting.)
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Dade on January 20, 2012, 06:55:32 PM
Why does every outlet have a report about SWTOR right now that seems to illustrate BioWare isnt done with Content for SWTOR? All I read about the game right now is that they "have a lot more content coming....promise!"

This is strange to me. Of course they aren't done. Any person with any knowledge of MMOs should realize this. MMOs are NEVER a complete game when they come out. It has a basic framework to get the community going, then you build on it, tweak it, balance it, etc. SWTOR is going through the same growing pains WoW had (and avoiding a lot of the ones other MMOs have experienced).

I know a lot of this is probably driven by EA pushing Bioware to keep "selling" their product and keeping it relevant since they (EA) seem to freak out over every game not being a colossal blockbuster....but still....it's almost irresponsible to your stakeholders to tote this product as an instant WoW-killer. WoW has SEVEN years of lead-time; people need to stop freaking the fuck out. It's kind of irritating.

For reference:
http://rpgfan.com/news/2012/1063.html
http://www.gamespot.com/news/ea-stock-tanks-on-star-wars-the-old-republic-fears-6348864
http://pc.ign.com/articles/121/1216885p1.html
http://www.ubergizmo.com/2012/01/bioware-details-upcoming-star-wars-the-old-republic-changes/
http://massively.joystiq.com/2012/01/19/electronic-arts-stock-in-danger-thanks-to-swtor-fumbles/

Edit:
Disclaimer: I havent played the official release, but did play through beta for several months. Once I'm back from vacation and work stuff evens out, I likely will jump on board. I've got a hankering for an MMO.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Akanbe- on January 20, 2012, 07:33:46 PM
Bought it yesterday.  Really fun.  Have a Sith Warrior up to 10 because the other Sith classes didn't really interest me.  People bag on the character creation but I thought it was pretty good.  Game runs smooth on high settings and things are fun, but I don't quite get how auto attack works.  It seems to swing once or twice then let up.  Not a big deal because I'm mashing the rage generating swing when low on rage anyway, but still curious.

Overall really enjoying it.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Dade on January 20, 2012, 07:52:58 PM
Bought it yesterday.  Really fun.  Have a Sith Warrior up to 10 because the other Sith classes didn't really interest me.  People bag on the character creation but I thought it was pretty good.  Game runs smooth on high settings and things are fun, but I don't quite get how auto attack works.  It seems to swing once or twice then let up.  Not a big deal because I'm mashing the rage generating swing when low on rage anyway, but still curious.

Overall really enjoying it.

If I recall correctly, there isnt an auto-attack. It's all you.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Akanbe- on January 20, 2012, 08:13:10 PM
Ah I see. I don't right click much anyway I suppose since I need to build rage.. I'll have to test it out.  I also need to check the options see if there's an option to immediately target the next enemy upon enemy death so I can button mash my way to victory.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: John on January 20, 2012, 08:40:50 PM
I just hit 34 on my Operative, and it's pretty rare that I use my standard attack... pretty much if I'm totally out of energy and can't do anything else.  It's not like WoW where it's going on while you do other crap.  I thought it was odd at first, but it's interesting once you get higher.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on January 21, 2012, 05:23:07 AM
I think I'm enjoying the micromanagement of crew affection/skills more than the actual game anymore. Up to 41 Sentinel, 23 Guardian, 26 Trooper. 400 Artifice, Synthweaving, Treasure Hunting, Archaeology, 300+ Cybertech, Slicing, Underworld Trading etc.

I want an iPhone app for crew missions! Anyway, begin rant...

Anyway, still enjoying the game, but the whole support the war effort thing is wearing thin. If I have to assault another damned factory or prevent another hostile native alien species from taking over, it'll be too soon. Even the FlashPoints are getting derivative. The Esseles was a good starter but each subsequent FP has less and less NPC interaction and choice. Taral V was a stroll through Dromund Kaas, and Cadememu was Nar Shadda part 2. Im so sick of seeing the insides of ships and manufacturing facilities I could cry. Balmorra was the worst slog i've endured in a long time. A Jedi should not feel like a fucking errand boy. Maybe it's just burnout but at this point SWTOR feels like a really great single player game shoehorned into an unlikely MMO boot.

Don't get me wrong, I still adore the story and characterizations. The crew meta games are awesome, but between the incredibly repetitive environments, bugged gameplay, outrageous money sinks (213k for a 10% movement increase) and busted PVP are dragging me down. If it wasn't for Alderaan and Hoth, I'd probably have quit. There also needs to be more incentive for players to group together. I hope when I reach 50, the sense of fulfillment  improves, because right now it's slipping
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on January 21, 2012, 10:54:57 AM
What more incentive could you possibly add to grouping?  You get social points based on how many party members are in the group for social gear (which I admit is currently limited, but they'll be adding stuff later), you can mow through quests with absurd amounts of ease since they're designed with single player in mind, heroic quests generally give orange or blue gear, your drop rates increase based on number of party members, and you get extra XP for grouping when completing bonus missions, a bonus of up to 175% more if you have four members.  All of that and, you can experience most of other player's story content without playing those classes... hell, those boss fights in those story bits are hilariously easy when you have friends in tow.  I'm in a perma-party for my Republic trooper and we're all level 19 on Coruscant... a planet that is designed for level 10-16.  We have done no PvP, no space missions, or anything beyond just basic quest content and the Esseles flashpoint.  We all had over 60 Coruscant commendations to spend, and we sure as hell weren't farming for them.

If there's one thing I especially don't like about the game, it's the shitty graphics engine.  It's an unmitigated piece of shit as far as performance goes.

BTW, you really need to play empire for awhile, or something.  You played Jedi Knight twice, dude.  Make an Agent.  Go James Bond style and give the middle finger to Sith man-children.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on January 21, 2012, 10:30:38 PM
I plan too. I went Jedi twice because our supposed MT decided to go Empire a week into launch leaving us tankless. Either way, Republic side guild is dead. Hardly anyone logs on anymore and when they do they'd rather solo than do group content, so I'm very close to just saying fuck it. It certainly wasn't for lack of trying. Please don't take my post as gospel, there's still alot of stuff you can get out of the game if you have good people to experience it. Honestly the Jedi storylines aren't bad, just the locales are sooo repetitive. You don't get much landscape variety till your mid 30's. The engine is total balls. My 560 Ti fucking overheats with me just idling in the cockpit. Do I Really need a 100% GPU load for a 4 room starship!?

I'll probably play through the storylines then cancel. Tera is coming in May so I've got a timeline.

Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Akanbe- on February 04, 2012, 02:28:23 PM
Tenchi is your character Ahriman or some sort of variation?  I thought I saw you on Tatooine last night.

Anyway, Vette is awesome.

(http://i.imgur.com/JqaL0.jpg)
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Esper_Crusader on February 05, 2012, 11:47:45 AM
I dropped slicing recently after realizing it contributed pretty much nothing to my jedi sentinel.  I'm using artifice with archeology so I went with treasure hunting to compliment them.  Currently lvl 27 on Tatooine.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on February 05, 2012, 11:01:48 PM
Tenchi is your character Ahriman or some sort of variation?  I thought I saw you on Tatooine last night.

Anyway, Vette is awesome.

One of my characters is "Arliman" but she's still on Tython. "Tenchi" is my main.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: konirash on February 13, 2012, 02:09:50 AM
saw the game trailer but really haven't played it since there are other games that still has me occupied.
But the game is pretty awesome.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on March 05, 2012, 06:21:16 PM
So 1.2 has been delayed until April.  Also, despite having a blast, the game has no staying power once you do complete the story content.  The game's worlds are less like MMO worlds and more like set pieces for a single player game.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Fred Flintstone on March 05, 2012, 09:33:21 PM
Is there a monthly fee?
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Tenchi-no-Ryu on March 08, 2012, 07:44:53 AM
So 1.2 has been delayed until April.  Also, despite having a blast, the game has no staying power once you do complete the story content.  The game's worlds are less like MMO worlds and more like set pieces for a single player game.

Couldn't agree more. The daily quests for commendations are pretty standard fare. There's still some ancillary story here and there but honestly, once you finish your story arc, there's little incentive to continue with the same character. I will say I really enjoyed the Tion Under Siege FP (Rise of the Rakhghouls patch) but there's so few people on Republic side running HM FPs that trying to get my Columi gear seems like a distant dream. I have yet to check out any of the Operations for the same issue. There just doesn't seem to be much interest in playing consistently for a lot of people. From my observation (at least on Republic side), folks are treating SWTOR like a single-player game - which means group content commitment is extremely low. People pop on, but there's so little incentive to push group content because most people are outleveling content so quickly. In my personal experience, I didn't touch a single non-campaign quest on Quesh and none of the bonus missions since Taris. I was 50 before I ever finished Voss, which made going through Corellia totally anticlimactic and unrewarding.

here's a bit of a rant, so skip here if you don't care about my opinion.....

I still think this game is awesome and everyone needs to play it, but they really need to slow down the leveling speed so they can capitalize on all this quest content and give some incentives for the group stuff. I hate to sound old school, but they need to have some group content requirements for advancement ala attunements/gatekeeping. Make FPs mandatory for planetary progression and beef them up a bit by level locking them and allowing level sync with high level incentives (commendations) so your uber friends have reason to help. Increasing the amount of drops per boss would help too. As it stands, nobody takes the time to run a FP enough to complete a set of armor, even though every single FP has class specific sets. There are so many parts of the game that are really worth playing, but are marginalized because in the scope of how the game is now, so much of it is unnecessary and not incentivized. I think back to WoW and how players raced past content just to reach level cap so they could raid. In SWTOR that cultural expectation continues, but the drive for endgame group content seems to be less popular. It may be that folks get to endgame and find its the same old shit, and don't care to do that dance again. Maybe the culture has changed and people just don't have it in them to commit like they did in WoW, who knows? Either way, its a hell of a single player game ;p

/rant
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Ashton on March 18, 2012, 04:46:52 PM
Installed this game, patched it, and black screen on launch. Spent an hour fiddling and decided it wasn't worth the trouble.

Uninstall!
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Ramza on March 18, 2012, 10:10:22 PM
I'm kind of okay with the quick leveling process, because I know a lot of people are enjoying playing through the game with each class.

I myself can't invest that kind of time, so I'm doing one republic and one imperial.

I love this game and am okay with the game being more single-player than true endgame MMO focused. I mean, if they beef up the endgame content and bring more pvp concepts into the fold, I'm all for that too. But I'm very happy with what exists so far.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Esper_Crusader on March 18, 2012, 10:20:38 PM
I still play quite often as well but I started way too many characters.  I'm trying to main my Jedi Guardian who's currently 34. I also play an agent who's 17 or 18.  Making pretty good coin crafting and selling stims:)
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Ramza on March 19, 2012, 06:21:29 PM
I still play quite often as well but I started way too many characters.  I'm trying to main my Jedi Guardian who's currently 34. I also play an agent who's 17 or 18.  Making pretty good coin crafting and selling stims:)

My main is Jedi Guardian (50) and I love it. I've never played tank in an MMO before and am really enjoying it.

Also on a personal note, last night I got my final datacron. Yes, it was the evil "fleet datacron" where you have to use that glitched-up grapple beam, the MGGS, to move around. Protip: click 3 times. Not in a row... wait until the load time for the item is done, then instantly click again, then again. It'll force the animation to happen 3 times, each time from a different starting angle. You might die, but very rarely will you be simply put back where you started, which is what happens almost every other time you use the damn thing.

Once I got a team of 5 people through, we let all our respective guildmates know and took another 16 people through using sages force pull (or, alternately, guardians could guardian leap up like I did!). +10 to all stats, super fun. I hope they do another uber-puzzle like this again with an all +20 in a year or so, but with more "real" challenge and less "glitch" challenge. :)
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on March 19, 2012, 08:35:23 PM
My favorite part of doing that datacron is how I started running around naked while doing it, and getting my friends to also do it naked.  Other people who started coming into the area and followed us assumed that being naked was part of how to get the datacron and also started running around naked.  It was pretty lulzy.

I messed with the 1.2 patch on the test server.  Major sound issues.  The textures are sharper on characters, though, assuming you turn character atlasing to high.  Being able to move the UI around is nice, and the match to chest color feature for armor is very, very welcome.  The sound glitches are fucking awful though, they need to fix that ASAP.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Ramza on March 20, 2012, 07:03:02 AM
ya they better fix sound before they release it.

And yeah, as people started showing up they were like "why are you naked? Is that part of what it takes to go through the door?" And I'm like "bro, I'm just saving you money in case you suck at jumping." :P
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Akanbe- on March 20, 2012, 09:24:42 PM
Installed this game, patched it, and black screen on launch. Spent an hour fiddling and decided it wasn't worth the trouble.

Uninstall!

Yeah, always hated that about PC gaming.

On other notes, Did hm Kaon Under Siege.  Nice flashpoint and a breath of fresh air.  Mobs are a pain in the ass though but I love the feel of the flashpoint.

Also, the drop rates on the unassembled columni pieces are fucking stupid.  I'm having a really hard time believing the drop rate is equal between the 4 pieces.  I've done BT pretty much daily for the past few weeks and all I see is Bounty Hunter/Smuggler drop.  Tonight, Sith Sorcerer shit dropped and I was shocked to see something different.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Ramza on March 21, 2012, 11:13:33 AM
I've seen a pretty even rate on Columi drops. I myself only have gloves for my Jedi Guardian.

I've actually never run Kaon on hard mode, but I imagine that makes it even more fun. Hall Hood described Star Wars to me as "meta-genre," a universe that can fit in any style. Resident Evil-style survival horror works surprisingly well for Star Wars. I can't wait for the flashpoint that completes "Outbreak in the Tion Hegemony." Apparently it's part of the 1.2 mayhem next month.

I started my first Sith char last night, a Sith Sorcerer (gonna go all-out healing). I'm also gonna go all-out light side and be the nicest Sith in the universe. There may be no truth or justice, only passion, but you can have compassionate passion!
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Akanbe- on March 21, 2012, 07:41:41 PM
I think the annoyance of Kaon largely depends on group composition (a shocker, i know).  I'm melee so exploding mobs are kind of a pain in the ass as I need to do avoid them.

Yeah, 1.2 brings about Lost Island which is somehow linked to Kaon I think.  Kinda sad Marauders are losing our immunity move, but as soon as I saw we had one, I immediately knew it wouldn't last too long.  It's a great ability.  I guess they think too great.

The removal of HM lockouts seems like a business headscratcher to me.  While convenient, it seems like a way for people to gear up quickly then possibly get bored faster and quit the game.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on March 21, 2012, 08:43:29 PM
I started my first Sith char last night, a Sith Sorcerer (gonna go all-out healing). I'm also gonna go all-out light side and be the nicest Sith in the universe. There may be no truth or justice, only passion, but you can have compassionate passion!

Light-side Sith is the only way to play.  The results and reactions you get throughout the story are hilarious, particularly Sith Warrior's since you're basically Nemesis Enforcer.  Nothing trolls the Jedi Council more than not committing mass murder and sparing lives/displaying compassion, inciting confusion and bickering within an order that has built itself around the premise that all Sith are evil cartoon villains prone to sociopathic behavior, effectively weakening their position.  It's lulzy when a Jedi Knight confronts you and expects you to attack, and you just stand there and do your thing while never once pulling out your lightsaber, in essence using their own code against them.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Akanbe- on March 31, 2012, 06:35:15 PM
(http://i.imgur.com/PKSrw.jpg)

Anyways, I cancelled my sub.  IMO, I feel like the game's strong point is questing (specifically, the class quests) and once I hit 50, I got bored instead of feeling like the game was opening up.  Hopefully 1.2 and the following patches bring lots of fun content for the people sticking it out as they sound pretty good, just not enough to make me want to keep playing.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Humbert Humbert on April 03, 2012, 08:09:12 PM
Is the game worth purchasing solely for the single player experience? I'm quite partial to Star Wars and interactive-dialogue-choice-things.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Esper_Crusader on April 03, 2012, 08:37:09 PM
Yes, you would definitely like it for solo play. Pretty much a guarantee..
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on April 03, 2012, 09:51:45 PM
You're getting the equivalent of at least two single-player games for $60 if you make one Empire and one Republic character each.  Just make sure you complete it within the 30 day window and that's all you'll have to pay, and it's definitely worth it.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Ramza on April 03, 2012, 10:09:59 PM
You're getting the equivalent of at least two single-player games for $60 if you make one Empire and one Republic character each.  Just make sure you complete it within the 30 day window and that's all you'll have to pay, and it's definitely worth it.

Quoting for truth. This game has been amazing and you can absolutely solo your way through the story and enjoy it.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Akanbe- on April 04, 2012, 04:08:36 PM
Absolutely.  The single player experience (and even group questing in zones) is a lot of fun.  Pick out the class that looks the most fun and have at it.  The game gives you a lot of abilities to use and you'll find yourself using the majority of them quite often.

I'm not even a Star Wars fan as I've never watched a movie before and I enjoyed the questing experience a good bit.  I can only imagine a Star Wars fan would love it even more.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Ramza on April 04, 2012, 06:34:40 PM
Akanbe -- absolutely. In the midst of Phantom Menace 3D re-release (barf) and Kinect Star Wars (double-barf), this is the only place where the franchise is still exhibiting an ounce of integrity. The same was true, sadly, 10 years ago when KOTOR was released.

Not that there's anything wrong with having fun with the franchise: I'm a huge fan of the LEGO Star Wars games, for example. But it's easier to be more free-form and silly with LEGO characters than with realistic characters mapped onto Dance Central dancers.

/endrant
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on April 22, 2012, 10:54:08 PM
After taking a hiatus from the game, I'm replaying Sith Warrior again and am recording all the story cutscenes, as well as other quest content if it's entertaining.  I've got about forty minutes worth of stuff so far with more to come as I get to it.

http://www.youtube.com/playlist?list=PL3038700545F709CE
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Annubis on January 14, 2013, 12:10:29 PM
http://www.ibtimes.co.uk/articles/423849/20130114/star-wars-old-republic-sgr-gay-planet.htm

And this is why, even though Bioware 'supports' homosexuality, that I just can't respect their effort...
A planet for gay people? really??

I feel bad for the people that had to script & program this.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Hathen on January 14, 2013, 12:48:24 PM
You may wish to consider that in the future you do not buy into the first sensationalist story posted by a non-gaming source (even from crappy sites like Kotaku you probably want to check more than one story) for you information on gaming news, when games are still used as an easy target by politicians and crappy "journalists".

http://www.gamespot.com/news/same-sex-romance-confirmed-for-star-wars-the-old-republic-6401977 (http://www.gamespot.com/news/same-sex-romance-confirmed-for-star-wars-the-old-republic-6401977)
http://www.swtor.com/community/showthread.php?t=289101 (http://www.swtor.com/community/showthread.php?t=289101)

Simply put, nobody was stupid enough to go "let's have a planet specifically for gays", but rather they said "because this game is fully voiced, we have to limit our implementation one step at a time, starting with a single planet in the next expansion". The worst you can accuse them of is having unfortunate implications, but honestly when another (more often voiced) complaint about the game is that they don't implement content fast enough, you're basically giving them no way to win in this scenario.

Sorry if I come off as being irritated, I get really really pissed off every time I see a shitty "journalist" report things they know is inaccurate for the sake of a sensationalist story.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Annubis on January 14, 2013, 01:35:34 PM
... dude, I knew that.

This is still a descent idea with a GOD AWFUL implementation.

Yes, you can't rewrite the past... but if it entails making a gay planet... maybe you should just keep the game straight.
It's not like MMO really need romance anyway.

This is just the creeps on the Bioware forum making them do the most stupid fucking things because marketing guys thinks those vocals few are their main audience.

EDIT: You know what? Bioware is becoming to the West what near hentai tits and ass anime are to Japan.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Hathen on January 14, 2013, 01:47:01 PM
Quote
... dude, I knew that.

You chose a really awful article to link to then, because not only does it have a sensationalist heading, it's clearly written in a way to rile up LGBT/supportive people by taking things out of context for people who don't understand how games work. Actually, if you had never played TOR, you would just think that this is someone doing something insanely stupid rather than it just being something a development progression forces it into.

Quote
Yes, you can't rewrite the past... but if it entails making a gay planet... maybe you should just keep the game straight.

No, you're still not getting it, because you're saying that it's a "gay planet", like within the context of the game's lore it's the only place in the galaxy with gays on it, which is inaccurate. Gameplay-wise it's the only place they're able to add gay interaction to because of the  limitations that were, admittedly, placed by themselves. This doesn't mean that it's the only place in the lore of Star Wars that has gay people, simply that it's the only place you can access that gameplay aspect.

It is possible I'm wrong, of course, since the expansion isn't out yet, but I trust that they arn't stupid enough to do something like that, and if they do, I doubt it'd be handled distastefully when the whole purpose of implementing this to begin with was to satisfy LGBT players.

Quote
It's not like MMO really need romance anyway.

That would apply if TOR's main draw wasn't the story/character interaction. There's people that want to be able to have gay relationships with their companion characters (a pretty big part of TOR), so it just strikes me as insanely stupid that when they put effort into satisfying a demand from the customers there's people like that that report it as something it isn't.

I'm not even playing TOR, for the record.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Annubis on January 14, 2013, 01:53:13 PM
for the record.

For the record, that's not even what the people were asking for.
This is just something that was cheaper than reworking the already existing companions which is what people wanted (although then you run into the everyone is bisexual problem; which is kind of a slap in the face to actual homosexuals and bisexuals)

In the end, this is Bioware saving the most money possible by implementing something in a terrible manner.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Hathen on January 14, 2013, 02:04:26 PM
If you want to criticize them for not putting enough effort into the options, I get that. I just think it was a poor choice to link to an article that was clearly taking it out of context (Even the article that that article linked (http://www.pcgamesn.com/swtor/star-wars-old-republics-gay-planet) was quoted incorrectly, how awful of a journalist can you be, to actually cite an article and quote it incorrectly at the same time?) for the sake of going "look everyone, a game is implying being gay is bad because they're parking them all in a zoo-planet for gays!"
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Agent D. on January 14, 2013, 04:35:10 PM
Considering how over-dramatized marriage and relationships are in the media, I'd be damn happy if gay/straight/bisexual/beastial dating and marriage stayed the fuck out of my video games. People have enough problems with these concepts in reality, why destroy the logic with ridiculous virtual versions that make even less sense.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Parn on January 14, 2013, 06:10:16 PM
In the end, this is Bioware saving the most money possible

Well... yeah.  Cost-effectiveness is pretty much a thing when it comes to running a business.  There is precious little to be gained from redoing old content to incorporate same-sex relationships in a game that had to switch to a free-to-play model just to please investors and keep the game sustainable.  The cheaper choice would be to not add it at all -  of which then, they'd be failing to meet a promise they made.  Damned if you do, damned if you don't.
Title: Re: Star Wars: The Old Republic (RPGFan Guild Edition)
Post by: Alisha on January 14, 2013, 11:33:01 PM
is there any tangible benefit to those romances? imo thats something bioware needs to do a better job with.