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Media => Single-Player RPGs => Topic started by: Aeolus on January 18, 2012, 01:14:53 PM

Title: SRW Z2-2
Post by: Aeolus on January 18, 2012, 01:14:53 PM
http://www.siliconera.com/2012/01/17/the-2nd-super-robot-taisen-zs-second-game-is-slated-for-april/

I'd be remiss if I let this one slip by in the wake of Growlanser IV PSP localization announcement.

Of course by April, they mean whenever they stop pushing back the release date since these games almost never make it out for their originally predicted street date.
Title: Re: SRW Z2-2
Post by: Mickeymac92 on January 18, 2012, 07:45:33 PM
I'm still 10 missions from the end on the first Z2, so they can take their time. Still happy to see some kind of time frame, though.
Title: Re: SRW Z2-2
Post by: Aeolus on January 18, 2012, 09:23:25 PM
http://andriasang.com/comzoa/super_robot_wars_z_2/

40 SERIES!? MY GOD!

Includes Tetsujin 28 and Macross Dynamite 7....On top of the series from Z2-1....Many of which are hitting their ridiculous second seasons' plot and upgrades....MY GOD!!!


We're gonna need Z1's TRI system cuz there ain't enough slots to field 100 or so machines.
Title: Re: SRW Z2-2
Post by: Alisha on January 20, 2012, 01:43:06 PM
personally id prefer the dual system from L as it isnt dependant on attacks with (ALL)

http://www.famitsu.com/news/201201/19008408.html
Title: Re: SRW Z2-2
Post by: Hathen on January 20, 2012, 11:22:22 PM
Quote
太陽の使者 鉄人28号

oh wow.
Title: Re: SRW Z2-2
Post by: mjrpgfan on January 21, 2012, 10:03:17 AM
Bring back Ex-Hard mode, plz.
Title: Re: SRW Z2-2
Post by: Aeolus on January 26, 2012, 08:50:53 PM
http://andriasang.com/comzs5/suparobo_saisei/

Some sweet looking pics. Can't wait to see this in action.
Title: Re: SRW Z2-2
Post by: VampiricDragon_ on January 27, 2012, 10:35:58 PM
The amount of srw support this gen has been absurd

When people say jrpgs are declining I point to the fact that there were more super robot wars games this gen then the amount of rpgs bioware, bethesda, ea, or any other western developer has put out combined...............

From my last estimate its approaching 15+
Title: Re: SRW Z2-2
Post by: kyuusei on January 28, 2012, 03:29:26 PM
Did you ever stop to think that 'decline' can refer to the quality, not the quantity? Huge difference, there.

I don't care HOW many SRW games come out, that doesn't automatically make a 15-game series a better one than Mass Effect (soon to be three games) or Fallout (four).

In fact - and I'm not saying this is the case with SRW, I don't play them - but an increase in quantity can take away from quality. It's called milking the franchise.
Title: Re: SRW Z2-2
Post by: Ashton on January 28, 2012, 03:40:05 PM
SRW is always good at what it sets out to do, at least - provide lots of robots smashing each other with over-the-top attacks.

Though, throwing out so many SRW games has really put me off to the series, I didn't even finish the last one.
Title: Re: SRW Z2-2
Post by: kyuusei on January 28, 2012, 03:53:11 PM
That poses another problem - even if they're not necessarily bad games, it can burn people out on the series in general. Give your fanbase a chance and time to crave more of your product.
Title: Re: SRW Z2-2
Post by: VampiricDragon_ on January 28, 2012, 03:58:54 PM
Did you ever stop to think that 'decline' can refer to the quality, not the quantity? Huge difference, there.

I don't care HOW many SRW games come out, that doesn't automatically make a 15-game series a better one than Mass Effect (soon to be three games) or Fallout (four).

In fact - and I'm not saying this is the case with SRW, I don't play them - but an increase in quantity can take away from quality. It's called milking the franchise.

there hasnt been a decline in quality of quantity..................if anything theres been a huge uptick.

And quite frankly I would put any new srw this game against mass effect in the gameplay dept

Title: Re: SRW Z2-2
Post by: Ashton on January 28, 2012, 04:01:18 PM
You need to stop bringing the this JRPG champion stuff into every thread. It's getting irritating and does not facilitate any kind of positive discussion about the games on topic at all.
Title: Re: SRW Z2-2
Post by: VampiricDragon_ on January 28, 2012, 04:02:19 PM
SRW is always good at what it sets out to do, at least - provide lots of robots smashing each other with over-the-top attacks.

Though, throwing out so many SRW games has really put me off to the series, I didn't even finish the last one.

Theyve been smart about it this gen.


SRW has ALOT of sub series


and theyve hit them all to stay fresh

og
elemental
z2
The main line
The sub line

everything

Title: Re: SRW Z2-2
Post by: VampiricDragon_ on January 28, 2012, 04:02:56 PM
You need to stop bringing the this JRPG champion stuff into every thread. It's getting irritating and does not facilitate any kind of positive discussion about the games on topic at all.

why dont you respond to what I just said?
Title: Re: SRW Z2-2
Post by: VampiricDragon_ on January 28, 2012, 04:05:42 PM
now that we have new handhelds, the 3ds and the vita

both of which will see srw at some point according to lists

I wonder which sub series will go where.

Id like to see the 3ds get another letter entry.  And I think the vita should continue with the z series and elemental series

and the ps3 is getting the next OG series

Title: Re: SRW Z2-2
Post by: Ashton on January 28, 2012, 04:07:28 PM
Respond to what? That "SRW has better gameplay than Mass Effect"?

There is no possible way to respond to that without bringing subjectives into the mix, they are completely different games, serve two completely different audiences, have completely different themes, and are made by completely different companies/people.

We've been patient with you so far, but don't push it. You can gush over the excellence of the SRW series all you want and nobody will stop you but if you continue in this manner, don't expect your stay to be long or pleasant. Commit this to memory.

Also: triple posting. Not a good idea.
Title: Re: SRW Z2-2
Post by: VampiricDragon_ on January 28, 2012, 04:09:56 PM
No that the series has had a good showing this gen because they spread out the games

Dont threaten me dude (werent you the guy who told me not to be insulting? lol)
Title: Re: SRW Z2-2
Post by: Ashton on January 28, 2012, 04:12:44 PM
They oversaturated the market and I've gotten a bit tired of the games, good run or not.

Also, don't be surprised when you are a newcomer and start acting like big dog on campus, and someone decides you're not welcome to do so. Again, we've been patient. You are entitled to your opinion, but nothing else. I'm not insulting you, just reminding you that you can't violate our rules and act like a jerk and expect to be treated with respect. Remember that.
Title: Re: SRW Z2-2
Post by: VampiricDragon_ on January 28, 2012, 04:16:15 PM
Whats happened is namco cant make the games fast enough for that fanbase, so by definition it isnt over saturated yet.

z2 part 2 is coming out in april

I would expect OG 3 to be out by june, july

And either the 3ds entry or the vita entries ( or both)

announced during the year

This year I only expect 2 releases. The psp game and the ps3 game



Title: Re: SRW Z2-2
Post by: Ashton on January 28, 2012, 04:19:06 PM
There's no way you can prove that.

In any case, I'll probably skip on the next few games, I can only take so many SRW games at once.
Title: Re: SRW Z2-2
Post by: VampiricDragon_ on January 28, 2012, 04:24:34 PM
Thats just what I think will happen. I am not trying to claim with 100 percent proof it will


I am currently not playing any either. I have elemental 2 on my shelf but I havent started it.

I will wait till z2 part 2 comes out because I wanna play that bad
Title: Re: SRW Z2-2
Post by: Mickeymac92 on January 29, 2012, 04:24:13 PM
There's no way you can prove that.

In any case, I'll probably skip on the next few games, I can only take so many SRW games at once.

Yeah, same here. Though My limit's probably much higher than yours, as I've spent months playing, like, 10 different entries in the series at once.
Title: Re: SRW Z2-2
Post by: VampiricDragon_ on January 29, 2012, 05:45:43 PM
most ive ever played at once is 2.
Title: Re: SRW Z2-2
Post by: Eusis on January 29, 2012, 07:21:02 PM
Listen, you're ignoring a bigger thing about why this isn't a good counterpoint to people who say JRPGs are declining: ALMOST NONE OF THE GAMES COME TO THE US AND SO NO ONE CARES. Most everyone who talks about the genre being in a decline are those not living in Japan looking at what they CAN play, and for them (and some of the other games you trumpeted) stuff like this simply does not count, not to mention the fact it fails to get brought over can be argued as another reason the genre's in a decline anyway. Even if it did though I bet they'd slam it for being repetitive or something.
Title: Re: SRW Z2-2
Post by: VampiricDragon_ on January 29, 2012, 08:01:27 PM
I like you an all, but to say nobody cares about srw here is a little silly.Super robot wars has never been one of those kinds of series that get localized. But the fan base is as real now as it was 20 years ago.Whether they think it counts or not, the games still exist and are being released to the fanbase.

Also in general this gen more japanese rpgs are localized than ever and more series, and games from past gens are getting localized in this one.

I have a master list of almost all video games released. And theres been just as many made and localized as any other gen.

You have to remember during the snes gen. Most games we take for granted today like megaten, tales, fire emblem, star ocean,final fantasy, dragon quest and more where not localized.

Title: Re: SRW Z2-2
Post by: Eusis on January 29, 2012, 08:50:55 PM
I like you an all, but to say nobody cares about srw here is a little silly.Super robot wars has never been one of those kinds of series that get localized. But the fan base is as real now as it was 20 years ago.Whether they think it counts or not, the games still exist and are being released to the fanbase.

It's an exaggeration, but that's the thing: the English speaking fanbase is SMALL, and beyond that people either don't know about the series, just know it's the robot strategy game, or they know a decent amount but don't even try caring because it's a licensing nightmare to get any but the OG games out here anyway. It is completely irrelevant to whether the genre is or isn't in a decline. It really isn't worth dragging up in this thread, especially when you did it in other, more relevant ones anyway.
Title: Re: SRW Z2-2
Post by: VampiricDragon_ on January 29, 2012, 09:00:59 PM
Small and more dedicated than most other fanbases, you have no idea.

Translation projects for these games spans years.  But they pull through because thats how much the games mean to us.

The way I see it ( and some others Ive spoken too) decline/death whatever you want to call it is more about # of games and less about how people feel about games. So in that way SRW has thrived more this gen, than last, when 2 of the games did get localized.


Anyway lets get back on topic and talk about Z2-2 which is shapping up to be great
Title: Re: SRW Z2-2
Post by: Eusis on January 29, 2012, 09:12:18 PM
Small and more dedicated than most other fanbases, you have no idea.

Still doesn't matter to the argument about whether they're in a decline or not because that's just as much about popularity as anything else, and we have gone on about this long enough. Time to go back to regular SRW talk or I'll lock this.
Title: Re: SRW Z2-2
Post by: VampiricDragon_ on January 29, 2012, 09:19:05 PM
The argument of decline is always about quantity, since quality is completely subjective.


I agree lets move on.

I own about 50 srw games myself. Including the rare boxes and such.

What about everyone else?
Title: Re: SRW Z2-2
Post by: John on January 29, 2012, 09:29:41 PM
The argument of decline is always about quantity, since quality is completely subjective.


I agree lets move on.

I own about 50 srw games myself. Including the rare boxes and such.

What about everyone else?

I own an import copy of MX portable that I purchased at a sub-$20 pricepoint.

I still think I got ripped off.
Title: Re: SRW Z2-2
Post by: VampiricDragon_ on January 29, 2012, 09:32:19 PM
I have that one. I bought it around a similar price point.

I enjoyed the original version slightly better. But still not bad

the psp had its srw support ramped up the last year
Title: Re: SRW Z2-2
Post by: Hathen on January 30, 2012, 01:41:04 AM
I mostly stick to the portable games in the series. If I ever sit down playing a console game, I almost never choose to play SRW over other games, even as someone who knows about/has watched a good chunk of the series the game often hosts. The reason is because SRW is completely style over substance- it boasts amazing 2D graphics (Whenever they venture into 3D it's laughable) and gameplay that has barely changed for forever, with the exception of NEO, which generated no attention because of the aforementioned laughable 3D graphics. The storyline is a horribly written fan-fiction so the only thing that usually drives me forward is (supposedly) the game itself, and the promise of me seeing my favorite robot show joining my team so I can do the wave. I can only take the game in small chunks, which is why I stick to the portable ones since I can just pull it out on a long train ride or something and play it.

The last console game I bothered playing was @3. One thing I really don't like is that they decided to remove you choosing between multiple original mechs at the start and just forcing you to use whatever original they came up with for that particular game. What happened to that main character customization in 4, F/FF, and alpha? You'd think they would've expanded on that instead of taking steps back with each successive game.
Title: Re: SRW Z2-2
Post by: VampiricDragon_ on January 30, 2012, 07:49:27 AM
I think you have that backwards

srw is really substance over style.  The gameplay is as interesting as its ever been. When you have a forumla that works. Most devs wont change it.

The stories are the throw aways. And same with the graphics

I play it for the gameplay
Title: Re: SRW Z2-2
Post by: Mickeymac92 on January 30, 2012, 08:41:00 AM
I don't know about you, but even the gameplay doesn't really flex my brain muscles the way other SRPGs do. Granted, that's exactly why I like the games so much, besides the fact that I never get tired of the animations and seeing Giant robots kill eachother. It really is style over substance, but IMO, that's kinda the appeal of the games.
Title: Re: SRW Z2-2
Post by: VampiricDragon_ on January 30, 2012, 09:22:16 AM
I havent really heard multiple people say that before. Usually when my group of srw nut friends get excited its gameplay gameplay gameplay
Title: Re: SRW Z2-2
Post by: Hathen on January 30, 2012, 09:28:13 AM
The gameplay being interesting to you has nothing to do with the fact that it has barely changed over the past several games. The biggest selling point is always what new series is featured for a particular game. If it wasn't all about style it wouldn't have attacks lasting a minute and a half where more strategy-heavy games have attacks only last a couple seconds. There's a reason only the handheld titles made it out of Japan despite there being a high-budget, fully-voiced PS2 OG game.

I enjoy watching the crazy animations they manage to make and being able to gawk as units from shows I've watched as anyone else, but purely as a strategy game there's plenty of games I'd take over it. If it wasn't all about style they wouldn't be constantly trying to one-up their Gainax bounces and HOLY SHIT JAM PROJECT HOT BLOOD HIKARI NI NAREEEEEEEEEEEEEE every single game.
Title: Re: SRW Z2-2
Post by: VampiricDragon_ on January 30, 2012, 10:07:14 AM
Whether the gameplay has barely changed is irrelevant if its engaging.

The biggest selling point is

What new series are they including
What sub series is the game
Gameplay

Attacks that last a minute and a half are more common in srpgs than you might think. In fire emblem games I turn off the animations

"There's a reason only the handheld titles made it out of Japan despite there being a high-budget, fully-voiced PS2 OG game."

Actually the reason being that the ps2 og game came out too late for any publisher to do anything with, and since the ps2 game is a combination of the 2 gba games it wasnt neccessary ( as wrong as that might be)

Title: Re: SRW Z2-2
Post by: Hathen on January 30, 2012, 10:17:09 AM
It's relevant if we're discussing whether or not it's the damn focus or not. I have plenty of fun with the games, but to say that gameplay advancement is a major thing they focus on is untrue, and NEO not being terribly popular just shows that it really isn't the fanbase's focus either.

And I don't get why you would bring Fire Emblem up when talking about animation length in strategy games, most of the attacks only last a couple seconds. The same is true with advance wars, the good shining force games, Langrisser, and most that I can think of. I can't think of any game more or even equally self-indulgent in visual masturbation than the SRW series aside from SRW-inspired Touhou games or whatever.
Title: Re: SRW Z2-2
Post by: VampiricDragon_ on January 30, 2012, 10:48:21 AM
there doesnt have to be gameplay advance ment for gameplay to be the focus

have you played the console titles? with multiple attacks per round it seems longer


Title: Re: SRW Z2-2
Post by: mjrpgfan on January 31, 2012, 06:13:03 AM
There are a few difficult SRWs, for those complaining it's too simple/easy - F/FF, A Portable, and Z Ex-Hard off the top of my head. Keep in mind that almost all SRWs record your turn counts, which serves as a sort of scoring system. The only way to grind is by failing and repeating missions, which tanks your turn count, so the turn count is fairly impervious to grinding. There's still save/load spamming, although in A Portable the RNG is fixed per scenario.

But of course it's always easier to wave the ol' e-peen around.
Title: Re: SRW Z2-2
Post by: VampiricDragon_ on January 31, 2012, 08:07:04 AM
I would rate the average srw game a 8 on the difficulty scale
Title: Re: SRW Z2-2
Post by: Alisha on February 03, 2012, 07:54:16 PM
say what you want about the gamelay i still think its light years ahead of fire emeblem. and i love the character customization. it gives you some measure of freedom to play how you want.
Title: Re: SRW Z2-2
Post by: mjrpgfan on February 05, 2012, 10:23:35 PM
http://www.youtube.com/watch?v=Au7EiZIyPg8
Title: Re: SRW Z2-2
Post by: Aeolus on February 06, 2012, 05:56:43 AM
http://www.youtube.com/watch?v=Au7EiZIyPg8

Dammit. Looks like there's no squads or even partners. So much for being able to put together a team of Tesujin 28, Shin Mazinger, and either Aquarion or Big O (whichever comes first) for maximum fist flinging action. And so many people, so few deployment spots. :negative:

That said, hot damn at Busted Exia and Vespa Yoko; I hope we can keep them around for hilarity's sake. Put them into a squad with either Boss Borot, a Scope Dog, or have them hang out with Lulu and....:negative:
Title: Re: SRW Z2-2
Post by: Alisha on March 01, 2012, 07:32:52 PM
for the few interested souls
http://www.famitsu.com/sp/120223_srw_z2/
Title: Re: SRW Z2-2
Post by: Mickeymac92 on March 01, 2012, 08:21:46 PM
http://www.youtube.com/watch?v=Au7EiZIyPg8

Dammit. Looks like there's no squads or even partners. So much for being able to put together a team of Tesujin 28, Shin Mazinger, and either Aquarion or Big O (whichever comes first) for maximum fist flinging action. And so many people, so few deployment spots. :negative:

That said, hot damn at Busted Exia and Vespa Yoko; I hope we can keep them around for hilarity's sake. Put them into a squad with either Boss Borot, a Scope Dog, or have them hang out with Lulu and....:negative:

Oh geez, you're right. We already have over 100 units in the first game, now we're playing with even more units, but no way to take more of them into battle? Bad move, man, bad move.
Title: Re: SRW Z2-2
Post by: Alisha on March 01, 2012, 08:41:50 PM
alpha had tons too but it was made better by having multiple 3 way route splits.
Title: Re: SRW Z2-2
Post by: Matrix on March 02, 2012, 02:58:16 PM
I love SRW.


Its been a good generation
Title: Re: SRW Z2-2
Post by: Alisha on March 19, 2012, 09:24:52 AM
PV2!! be warned its 13 mins long but its full of awesome!
setsuko and rand are back!
http://www.youtube.com/watch?v=-ITiptYsc9k
Title: Re: SRW Z2-2
Post by: mjrpgfan on March 19, 2012, 09:35:35 AM
It's amazing what they've managed to do with the PSP hardware. I can't think of a PSP game with better looking 2D animation.

I'll definitely be giving this game a go once I get it from play-asia. Importing is so expensive these days but this is one of the only games this year that's worth it (along with 2nd OG and maybe Fire Emblem: Awakening if it wasn't region locked..)
Title: Re: SRW Z2-2
Post by: Aeolus on March 19, 2012, 06:46:06 PM
Good lord. Look at all that touched up animation for the Z1 peeps; nevermind all the sweet sweet tidings shown in that video. It simply pains me to note that there wont be any partners/squads mechanic to bring more than a meager fraction of this game's cast into a standard roster. ;_;
Title: Re: SRW Z2-2
Post by: mjrpgfan on March 19, 2012, 07:06:58 PM
Don't give up on a squad or partner system yet.. they usually announce gameplay stuff last. Although they have revealed quite a bit so far.
Title: Re: SRW Z2-2
Post by: Alisha on March 24, 2012, 07:18:47 PM
heres the bgm ver of pv2 with english subtitles
http://www.youtube.com/watch?v=43lqCYq47hk&feature=player_embedded#!
Title: Re: SRW Z2-2
Post by: Alisha on March 28, 2012, 12:58:16 AM
it seems after the 3rd stage theres a 4 way route split.
Quote
Courtesy of animesuki forums http://i.pic.to/lite/7q25r it seems the first prologue mission invest the playablilty of code geass season 1 finale
Prologue 1: Black Rebellion
Prologue 2: Gundam (something) [looks like something like "Destruction Order"; probably 00, since the Ptolemy needs to get sacked]
Prologue 3: (can't see, but I'd swear it's "Last day of the World" i.e. Getter Armageddon)

Stage 1: Fighting Girl
Stage 2: Runaway (something)
Stage 3: The Messenger(?) of the Sun: Tetsujin 28

Then bloody 4 way branch.

rather then copy past more stuff heres the topic on gamefaqs
http://www.gamefaqs.com/boards/657877-dai-2-ji-super-robot-taisen-z-saisei-hen/62377274

(http://i.imgur.com/gb0J9.jpg)

last edit before i sleep

Quote
With the higher res scans I can actually see what the words are. The third route split is not China, but Middle East. I'm going to summarise each chapter from the scans, so if you don't want to be spoiled then ignore the walls of text at the end of this post.

Prologue 1: Black Rebellion
Prologue 2: Gundam Destruction Order
Prologue 3: The Last Day of Earth

Stage 1: Fighting Girl
Stage 2: Escapee
Stage 3: Messenger of the Sun, Tetsujin 28

Japan 4: Takeo General Company Battle Chronicles
Japan 5: The Melancholy of Public Relations Division 2

Space 4: Second Coming
Space 5: Twinkle Star

Middle East 4: Bewildered Warriors
Middle East 5: OZ and A-laws

Kummen 4: Assemble EX-10
Kummen 5: Maelstrom

Fulfilling specific objectives in each of the three prologue stages will determine the difficulty level of the game. There are no SR Points in the prologue stages.

Esther's Brasta Es is a prototype of the mass production Brasta. It is highly capable, all-rounded and has the ability to repair.



Chapter summaries start here:

The first real chapter takes place 1 year after Z2-1, and 1 month after the formation of the Earth Federation from the three major power blocs. With the death of Gaiou, it seems that the Dimensional Monsters have become weaker. However, freed from the control of the Imperium, the DMs have gone berserk. Gundam Deathscythe and Gundam Sandrock join in this stage.

In the second stage, you learn that the Earth Federation is corrupt hurr durr. Also Kallen joins with the Guren Mk-II equipped with the first type arm after the events at the end of Geass S1 that wrecks the original arm. C.C. also joins in a Burai.

In the third stage, they travel of Singapore by Kallen's request. There they meet Ranka who is on vacation and Alto and Luca who are her bodyguards. Also Tetsujin 28. You get the RVF-27 Lucifer (Luca), VF25-F Messiah (Alto) and Brera in his VF-27gamma Lucifer join for a bit. Tetsujin's got no weapons and is a pure melee robot. At the end of stage 3, you get two route splits. First option is to choose between sending Kallen and her group (the Geass and Wing characters) off and going with them. After the intermission, you get the second split. If you decide to send Kallen off, you get to choose between staying on Earth and joining up with the Crusher Squad or going into space and regrouping with S.M.S. If you decide to go with Kallen, then this opens up the Middle East and Kummen routes.

Japan route (with Tetsujin)

Chapter 4. Turns out Watta is Shotaro's classmate. What a coincidence. Kappei is employed in Takeo General Company. I think some Tetsujin plot happens here. Some robot mafia tries to rob our Takeo General Company and of course fails spectacularly. Garrod in the DX, Gainer and Sara in her Panzer join here. That's because they're employed in Takeo General Company too.

Chapter 5. Turns out Saeki has replaced Shirota as tactical advisor for Public Relations Division 2. Then, Heterodyne. Great Knot Punisher's under maintenance, how convenient! Dai-Guard obviously joins in this stage.

Space route (with Frontier units)

Chapter 4. Esther doesn't like Alto because he's got girl issues. They run into Vajra. Esther and Alto get rid of their issues after each's words and actions on the battlefield. Also Aquarion is with S.M.S. and on this stage the pilots are Apollo, Pierre and Reika. The other two members of Skull Squadron and the Macross Quarter join up.

Chapter 5. Sheryl and Ranka are involved in a collaboration called "Twinkle Project". They drag Alto out to shop. Then a terrorist attack happens and they get kidnapped. In the chaos, there is Setsuna F. Seiei. The Koenig Monster and Queadluun-Rea join up, together with the Exia Repair.

Middle East route (with Wing units)

Chapter 4. We head to Azadistan, where the Colony Gundams have been spotted. A-Laws forces disguised as terrorists come. It's an excuse for them to conduct an armed intervention in Azadistan. Knowing this, Heero and Trowa come out from the circus tents they were hiding in, Heero in the Leo and Trowa in the Heavyarms.

Chapter 5. Quattro, Kamille and Shinn are under Zechs' squad. Treize is moving alone. This is a trap to lure Duo and the other Gundams out. They enter the trap knowingly. Apparently Wufei hates Treize.

Kummen route (with Geass units)

Chapter 4. The people from Astranagius have founded a new country on earth - the Kingdom of Kummen. Kallen and gang go to Kummen to make money for the Resistance. There they meet Chirico and Gotho. Chirico's Marshydog, Potaria, Kidera and Kan Yu's Diving Beetles and Ru Shako's Berserga join this stage.

Chapter 5. Chirico is convinced Fyana is in the blue AT. Then, DMs appear near the base. While they're wrecking the DMs, the Veela guerillas surround the party. To confirm the identity of the blue AT's pilot, Chirico takes some unusual measures. Also, Kallen is made to wear a bunny suit and work in Club Phantom. Also, special bunny suit cut-in for this stage. No new units /quote]join.[.
Title: Re: SRW Z2-2
Post by: Aeolus on March 29, 2012, 02:47:01 PM
Man, most of those route splits sound like they'd be worth going through. It'll be hard to choose between Tesujin-28 exploding everything it touches, Chirico and his mighty Marshydog, and Ester calling out Alto on his wishy-washy cockblocking of his ladies + Exia Repair. The only one I'd lose no sleep over for passing it up would be the Gundam one.


Anyways, new screenshots.

http://andriasang.com/con0fm/suparobo_saisei_screens/
Title: Re: SRW Z2-2
Post by: Alisha on April 03, 2012, 06:37:04 AM
attract mode videos

http://youtu.be/qfc7aqd3530

http://youtu.be/pIbKN1c7Ycc
Title: Re: SRW Z2-2
Post by: Alisha on April 04, 2012, 04:24:15 PM
multiple endings confirmed

(http://sadpanda.us/images/901827-26AQTZT.jpg)
Title: Re: SRW Z2-2
Post by: mjrpgfan on April 05, 2012, 02:51:03 AM
Does completing the game unlock anything? Extra modes, maybe?
Title: Re: SRW Z2-2
Post by: Aeolus on April 05, 2012, 06:09:30 AM
Got some attack vids.

http://www.youtube.com/watch?v=npuw2ftJfd0 -- Starting with Hobo Gundam Exia Repair. Unfortunately, I've heard no word on it sticking around.

http://www.youtube.com/watch?v=zCY6WWcTrzM -- Next is Tetsujin 28's attacks. I've noticed how enemy machines start to break up when they get shot down.

http://www.youtube.com/watch?v=iO-ZRVSNLzI -- The new OG unit's attacks. Basically a copy of Z2-1's OG unit but with a different coat of paint, the lack of kibble switching during attack animations, and a pilot who can actually aim worth a damn.

http://www.youtube.com/watch?v=Aj1wWWcO2UM&feature=channel -- Real Version Librasta, and....

http://www.youtube.com/watch?v=g8Npy3ilQyU&feature=channel -- Super Version Librasta. You get a choice later on that basically determines which of these units you get later on.


Additionally there's talk of secrets if you can get Macross F's Alto up to 70 kills by a certain point (you get the Red VF from the movies if you do this), additionally the sole secret unit from Z2-1 is back but it looks like you have to recruit her all over again. Additionally it sounds like you can spare Shin Mazinger's Blue Danube in stage 7 (Japan Route) by talking to it with Tetsujin.

Mechanics wise this game seems to hurdle the bar on brokenness as your pilots now have room for EIGHT skills instead of six, of which, Continuous Attack remains and SP Regen makes a return plus a new skill called something like SP Get(?) that nets you 10SP per kill per turn. Basically you get 10 SP back after killing your first enemy for that turn preventing such abuse like dumping all your SPs into Spirits and then reclaiming it all back on a CA murder spree or a souped up MAP attack. The good news is that the game has provided some better variation on the Skill Point requirements like having everyone score some kills on a map.

As for standouts in the individual units I've seen thus far we've got CG's Lulu's Shinkirou which is a defensive beast with a shield that can nullify up to 4000 HP worth of damage (to put this in perspective, out of the box grunt units would get one-shotted by that kind of damage) plus a hilariously long range sniper rifle and a massive MAP attack (and then Lulu gets his Ace bonus of a random spell on himself at 150 Will and is not limited by his spell list), then there's Macross7's Basara and his Dynamite Explosion upgrade song that grants all allies within his song's range Gain & Luck and if Basara has Hot Blood active on him so will all his targets (and he gets a combo attack with Gamlin who I believe is from Orguss), and 00Gundam's Setusna still has his 1.5x damage to all solar furnace using enemies from Z2-1 except this time almost everybody from Gundam and Code Greatass is sporting one (and then he gets the 00 and all the hilarity that it eventually sports).

As for plot spoilers (read at your own risk)....
Code: [Select]
Don't get too attached to Ester as she winds up ditching for about a third of the game (though she does come back near the end). At the very least it sounds a lot more optimistic then what apparently happens to Setsuko over the course of the game (par for the course at this point), but I currently lack the specifics as to what this entails. And for those who were waiting to see Gurren Lagan's finale's over the topness are bound for disappointvile (the best you're getting is a anti-GL unit that you free Nia from; no ArchGL or galactic shurikens).
Title: Re: SRW Z2-2
Post by: Alisha on April 05, 2012, 06:27:58 AM
it may seem broken but its not really. from personal experience the bosses take longer to take down and are more dofficult to hit. the difficulty is akin to OG2 gba but things get difficult much faster. early in the game on the real route i had to fight zechs and quattro often and suzaku is a bitch to hit. then things got worse when code geass R2 kicked into full gear with gino and anya and gilfords new mech. then theres the original boss i had to fight with high defense loads of hp and hp regen.

exia repair sticks around for about 3 stages before being upgraded to 00.


more attack videos here:
http://www.youtube.com/playlist?list=UU-qsYqTrPHg284FcbsQtpYw&feature=plcp

http://www.youtube.com/user/FullFrontal86
Title: Re: SRW Z2-2
Post by: mjrpgfan on April 05, 2012, 07:52:35 AM
It might not seem broken at first but once you start stacking emblem bonuses, carryover bonuses, cheap upgrades, broken skill combinations, etc. you can break the game. If you're playing it the hard way without doing any of those things, more power to you, but if you take advantage of everything the game gives you access to, the difficulty isn't going to last long.
Title: Re: SRW Z2-2
Post by: mjrpgfan on April 07, 2012, 09:15:26 AM
For anyone interested, I'm recording a video playthrough of Z2-2. It's a gameplay playthrough, though.. not much in the way of animations.

I love that videos can be longer than 10 mins now.

http://www.youtube.com/playlist?list=PL20BF11F5EF68F740
Title: Re: SRW Z2-2
Post by: Aeolus on April 07, 2012, 09:49:49 PM
For anyone interested, I'm recording a video playthrough of Z2-2. It's a gameplay playthrough, though.. not much in the way of animations.

I love that videos can be longer than 10 mins now.

http://www.youtube.com/playlist?list=PL20BF11F5EF68F740

Will you be getting all of the skill points? Maybe describe what you need to do to get them in the video description? Cuz the videos I'm currently watching doesn't seem to be going for them.


Additionally, more spoilers: http://www.youtube.com/watch?v=UHkSmu91PRc&feature=channel
Code: [Select]
Final Boss of Z2-2 oneshotting the Final Boss of Z2-1 (provided you take his route, otherwise you're stuck with the guy getting oneshotted). 0_o
http://www.youtube.com/watch?v=MsnANv7jVn4 -- And a video of a bunch of final and/or combo attacks, including a Double Dancouken fistbump, an Arc Gurren Lagan, and a Shin Getter/Getter Dragon Shine Spark.

Plus a list of all the Emblems in the game, how to get them, and what they do.

Iron - you need 20 aces - Experience Gain x2 (stacks with Gain)
Bronze - A pilot needs 150 kills - SP Regen 20/round
Silver - A pilot needs to have earned 1,500 PP - 3x PP earned
Gold - You have to have earned 20,000,000 credits - x2 money earned (Stacks with Luck)
Platinum - 55 SR Points - Move Again

You can theoretically have someone like Kallen pull off 6 attacks per round through a combination of Attack Again, Continuous Attack, and that last Emblem.
Title: Re: SRW Z2-2
Post by: Alisha on April 07, 2012, 11:42:12 PM
7 times with Aoi if she still has the same ace bonus.
Title: Re: SRW Z2-2
Post by: mjrpgfan on April 08, 2012, 01:57:45 AM
Will you be getting all of the skill points? Maybe describe what you need to do to get them in the video description? Cuz the videos I'm currently watching doesn't seem to be going for them.
Yeah I will be aiming for the skill points. The best reference right now is the Akurasu wiki (http://akurasu.net/wiki/Super_Robot_Wars/Z2.2/Flow_Chart).
Title: Re: SRW Z2-2
Post by: Alisha on April 19, 2012, 05:22:59 AM
http://www.animenewsnetwork.com/news/2012-04-18/dai-2-ji-super-robot-taisen-z-saisei-hen-tops-sales-charts-again
Title: Re: SRW Z2-2
Post by: Mickeymac92 on April 19, 2012, 06:27:56 PM
http://www.animenewsnetwork.com/news/2012-04-18/dai-2-ji-super-robot-taisen-z-saisei-hen-tops-sales-charts-again

Yeah, saw that earlier. It's great that a good PSP game is still doing well (actually, it's not the only one doing well, judging from the chart).
Title: Re: SRW Z2-2
Post by: mjrpgfan on April 19, 2012, 07:15:58 PM
300k is solid when you consider additional PSN sales.

I'm up to scenario 25 (playing all routes), enjoying it so far. And then I realize I have to spend a couple hours editing and trimming videos.
Title: Re: SRW Z2-2
Post by: Two Sheds Jackson on April 20, 2012, 09:33:49 PM
300k is a super solid
Title: Re: SRW Z2-2
Post by: mjrpgfan on May 30, 2012, 03:20:54 AM
I've completed my Z2-2 challenge run, although I missed out on the alternate ending route.  I've finished uploading playthrough vids (http://"http://www.youtube.com/playlist?list=PL20BF11F5EF68F740") of almost all scenarios. The full challenge conditions are included in the playlist description if you're interested in reading them. Anyway, it's the only fast paced gameplay walkthrough of Z2-2 on youtube, as opposed to the others that are all focused on animations and dialogue and such and take hours to watch a single scenario.

Like most SRWs I've played, the late game plays much differently from the early and mid game. The early and mid game is mostly concerned with dodging, defending, support attack/defend and countering, while the late game shifts to a focus on MAP attacks, support seishins like Enable, Hope, and Supply, and high damage attacks. I like the change of pace as you get to experience the game in a different way and aim for even lower turn counts than the first half of the game.

Route choices: D (Kummen), B (Space #2 Route), C (Space #3 Route), A (Dark Continent Route #2), B (Frontier Fleet Route), A (Normal Ending Route).

Final turn count: 261 turns / 60 scenarios (4.35 avg). There were a few scenarios I didn't feel like replaying for a lower count, so I know there's room for improvement here. Not a lot of room, though. Anything under 5 average is pretty good in my books, whether it's a challenge run or not.
Title: Re: SRW Z2-2
Post by: Aeolus on May 30, 2012, 06:43:52 PM
Unfortunately I kinda fell behind in my following of SRW Z2-2 playthroughs (damn you FE11 :arghfist:) so I may have to take you up on your offer.

But before that, I have to ask if there's anybody in the game with attack animations worse than those of that one Code Greatass mook who's name escapes me at the moment but was the unimportant Spinzaku wingman in the show? (I mean this (http://www.youtube.com/watch?v=3wF1n5oo3Ws&feature=results_video&playnext=1&list=PL06A10D5F905C4005) even makes fucking Godmars look good.)
Title: Re: SRW Z2-2
Post by: mjrpgfan on May 30, 2012, 07:10:55 PM
I'll be honest, I watched most of the 'final uber ultimate' attacks, but I didn't watch every single robot's attack animation. So I really couldn't tell you, sorry.

That final attack vid you linked to did look pretty corny, though.