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Media => Single-Player RPGs => Topic started by: Eusis on March 27, 2012, 08:42:35 PM

Title: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Eusis on March 27, 2012, 08:42:35 PM
Kotaku link here. (http://kotaku.com/5896727/these-guys-want-half-a-million-to-prove-that-people-still-love-jrpgs)

Incidentally (and this could use its own thread) the first was among several Atlus games that just got price dropped on the PSN. (http://www.atlus.com/res/atluspsnpricedrop2012.jpg)
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: sagagadego09 on March 27, 2012, 08:57:09 PM
hope this does well.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Zendervai on March 27, 2012, 09:00:09 PM
I'll probably support this.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Fadedsun on March 27, 2012, 09:18:49 PM
Kind of want the PSP version of Knights in The Nightmare, but I can get the UMD version for the same price. I like my physical copies too much.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: ZeronHitaro on March 27, 2012, 10:01:44 PM
Ugh; I abhor that article.

"If MonkeyPaw Games raises $500,000, they'll know that gamers still love JRPGs."

So...if you don't make that goal, because the first one was a pretty terrible game, obviously people aren't fond of JRPGs anymore. Logic! *rolls eyes* If this was Persona 5 you might be able to get away with that hyperbole. Class of Heroes 2? Not so much. XP

Edit: Buy those PSP games while you can btw. If hackers can exploit the Vita through them then Sony will yank them right off the PSN without warning (http://www.screwattack.com/news/sony-pulling-psp-games-prevent-vita-being-hacked).
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Dice on March 27, 2012, 11:26:36 PM
wtf.... maybe some other series you could get nerds to get a nerd-hard-on and raise the money... but Class of fucking Heroes?????  Did that many people like the first game?!?!!

This feels wrong and stupid.  Maybe it could work, lord knows I've probably wished a title to come here even if it meant I'd pay extra for it... but I guess it's the way they're angling it to "raise half a million to prove you still like JRPGs out west".  It feels like I'm funding them to do what is their job to begin with. 

I also think this assumes people are DYING to have limited editions a bit too much.  They're cool and all, but a lot of the content easily forgetable.


Maybe I missed something -- I'm too tired and this is just odd.  I do think it sets a bad precedence as well.  Last thing we need is a whole bunch of companies wanting funds for games (to list an extreme, mind you).
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: ZeronHitaro on March 27, 2012, 11:37:47 PM
Personal Theory: I think it's just another 'trickle down effect' where something in the PnP RPG industry effects the Digital RPG industry.

For some reason these guys thought it would be a good idea to try this. In the PnP sector it's not unusual for small groups/collabs to try and raise funds to turn their homebrew material into something with near-mainstream production values. Usually with the blessing of the parent company since this material is 'just' niche enough to have a following who would make it profitable for a smaller group to sell but not so much if released as a main-line product. A big example of this is the 'Psionics' system in the Pathfinder RPG. There are a lot of Psionics fans who respect and adore the system for a smaller group like Dreamscarred Press to release a supplimentary source book (http://paizo.com/store/v5748btpy8i42) under theirs and the fan's dollar (lower production values but also lower price); but if Pazio invested the usual amount of time and resources one of their primary source books (http://paizo.com/products/btpy8ld1/discuss&page=last?Pathfinder-Roleplaying-Game-Advanced-Race-Guide-Hardcover#tabs) (higher production value and price) it would likely be a net loss.

So apparently MPG and GW think CoH2 is one of these legendary goldmines in the niche market.

Edit: Here's (http://www.kickstarter.com/projects/1557256029/it-came-from-the-stars-bringing-the-weird-to-pathf) a more direct example of one of this niche processes in the PnP sector; as you can tell, their 'investment to reward' system is far more reasonable even with scaling than this project is.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Wild Armor on March 27, 2012, 11:47:37 PM
So the half mil is for reassurance more than anything, or is it for quick cash now thing, like selling your gold and relics?
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: cj_iwakura on March 27, 2012, 11:50:42 PM
It's not an amazing choice, but not a bad one either. And I hear the sequels really are much better than the original.

If Vic thinks it's worth the effort, he's got my support.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: ZeronHitaro on March 27, 2012, 11:55:01 PM
So the half mil is for reassurance more than anything, or is it for quick cash now thing, like selling your gold and relics?

*I'm making up the cost; just for example sake.*

My guess is it's the companies going: "Hey guys; you want more JRPGs, but we know it's niche enough that if we foot the full $1.5M bill we're going to lose money hand over fist. So if you as fans will spot $500K then we'll shoulder the $1M, which is a much more acceptable risk/return for us. Here's some additional shinies as incentive."

Admittedly that 'top tier' prize is pretty powerful. If I had the money I'd consider dumping a ton into it just to earn it. I could theoretically ask about getting my novel character inserted as the cameo character rather than 'myself'. You can't beat that kind of advertising. XD
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Kevadu on March 28, 2012, 12:29:22 AM
I saw a lot of people getting excited about this over at Siliconera, so I guess somebody likes this series.  Personally, I'm with Dice on this one: There are so many overlooked and better games out there...
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Cyril on March 28, 2012, 01:00:43 AM
I adore first person dungeon crawlers, they're probably my favorite subgenre of RPGs.  I found Class of Heroes boring and, no matter how hard I tried, couldn't spend more than 10 hours with it.  I can't say I'm all that interested unless they made some changes to the formula.

That said, I think this type of thing is an understandable idea.  Localization of these games is a niche within a niche.  To reduce the risk, let those who are willing to assist do so. Now if this was for a larger game and a larger company? Absolutely not.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Monsoon on March 28, 2012, 07:29:27 AM
I'm pretty disappointed by this announcement.  I heard about the Vic Ireland project a week or so ago from Zeboyd's website, but it ends up being Class of Heroes?  If I wanted to play a dungeon crawler I'd just fire up Etrian Odyssey.  I was hoping for Last Ranker or Shining Blade.  
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: daved on March 28, 2012, 08:40:59 AM
I'm pretty disappointed by this announcement.  I heard about the Vic Ireland project a week or so ago from Zeboyd's website, but it ends up being Class of Heroes?  If I wanted to play a dungeon crawler I'd just fire up Etrian Odyssey.  I was hoping for Last Ranker or Shining Blade.  

I'm not crazy about dungeon crawlers either, but if you noticed the article said "If this project works out, the team has a "laundry list" of other JRPGs they'd like to bring over to the US".  Perhaps this game had the lower licensing fees than some of the other titles they want to bring over...  Or maybe it's that the other ones are even more obscure so they thought it best to start with one that at least had some recognition in the West.   I'm almost tempted to support this project in the hopes that they later bring over something I would really be excited for. 
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Zendervai on March 28, 2012, 10:01:14 AM
I did support it, but the final goal does seem to be kind of high. I don't know that much about how the industry works, but 500K does seem to be somewhat excessive. I do want one of those plushies though.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Lard on March 28, 2012, 02:56:37 PM
Well Double Fine got something like 3 million for an adventure game, so I don't agree that half a million seems high.

However, I agree there were way better choices for a testing of the waters for this kind of release.

Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: John on March 28, 2012, 03:01:05 PM
Double Fine is an exception and not a rule, though.  You've got one of the most well known (and well loved) faces in games development who has a track record of quality titles.

MonkeyPaw has... the new Burgertime?  Publishing some PSone classics that are still in Japanese?

Victor Ireland may have some draw, as people may remember him from Working Designs, but he's not Tim Schafer.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Eusis on March 28, 2012, 03:04:41 PM
And likely you'd need a game that'd also draw in the WD crowd more. If this were, say, Growlanser 1 you'd probably have a lot of people eager to throw money at this, whereas here it's... even if it's better will it have become something I WANT?
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Fadedsun on March 28, 2012, 03:08:12 PM
How much better can Class of Heroes 2 be than Class of Heroes? I don't want to back this project if the game sucks. I love first person dungeon crawlers, but like someone said earlier, I can just fire up Etrian Odyssey or Strange Journey and get my fix.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: ZeronHitaro on March 28, 2012, 03:19:59 PM
Kickstarter Link (http://www.kickstarter.com/projects/1272149684/class-of-heroes-2-deluxe-for-the-psp-system)

...they really expect someone to donate $10K as a singular offer? How much crack are these people on? XP Not to mention they expect to raise $500K in 30 days...

Prize for trip to Japan costs $25K+, earning a character in the game costs $50K+ (http://www.gaijinworks.com/promotions/kickstarter-additional-rewards/)

...and it just moved from 'you guys are ridiculous' to 'you guys are ***clowns'.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Cyril on March 28, 2012, 03:22:41 PM
And likely you'd need a game that'd also draw in the WD crowd more. If this were, say, Growlanser 1 you'd probably have a lot of people eager to throw money at this, whereas here it's... even if it's better will it have become something I WANT?

I'd donate to a Growlanser fund, I admit.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: John on March 28, 2012, 03:35:37 PM
Kickstarter Link (http://www.kickstarter.com/projects/1272149684/class-of-heroes-2-deluxe-for-the-psp-system)

...they really expect someone to donate $10K as a singular offer? How much crack are these people on? XP Not to mention they expect to raise $500K in 30 days...

To play the other side of the coin, Double Fine got 4 people to donate 10K and 10 people to donate 5K.   http://www.kickstarter.com/projects/66710809/double-fine-adventure
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: cj_iwakura on March 28, 2012, 03:45:28 PM
How much better can Class of Heroes 2 be than Class of Heroes? I don't want to back this project if the game sucks. I love first person dungeon crawlers, but like someone said earlier, I can just fire up Etrian Odyssey or Strange Journey and get my fix.

I'm a bit skeptical, but they say it's better, and hey, Working Designs localization! That's usually worth the price of admission.

Honestly, for me, supporting this is half supporting WD, half supporting future endeavors of the sort.

If this for Growlanser, yeesh, I'd be going insane. But I understand they have to be realistic, and they were limited to the devs that were open to the idea, like Acquire. (So obviously that excludes anything Sega, Konami, Namco, etc.)

Come to think of it, would've been awesome if they went after Starfish and the Elminage games, but I guess CoH has more of a reputation.


Can someone share the full list of the perks? Can't see them here.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: ZeronHitaro on March 28, 2012, 03:46:10 PM
Kickstarter Link (http://www.kickstarter.com/projects/1272149684/class-of-heroes-2-deluxe-for-the-psp-system)

...they really expect someone to donate $10K as a singular offer? How much crack are these people on? XP Not to mention they expect to raise $500K in 30 days...

To play the other side of the coin, Double Fine got 4 people to donate 10K and 10 people to donate 5K.   http://www.kickstarter.com/projects/66710809/double-fine-adventure

Fair point; but isn't that a completely different market base? I glanced over their kickstarter since I'm in a rush and didn't see anything mentioning any specific game or genre; more like a 'universal appeal'. I'd expect gamers as a 'whole culture' to be able to have a few individuals who could donate that chunk of change just because they wanted to. The JRPG niche crowd, not so much; if only for the far smaller number of supporters.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: John on March 28, 2012, 03:54:39 PM
Kickstarter Link (http://www.kickstarter.com/projects/1272149684/class-of-heroes-2-deluxe-for-the-psp-system)

...they really expect someone to donate $10K as a singular offer? How much crack are these people on? XP Not to mention they expect to raise $500K in 30 days...

To play the other side of the coin, Double Fine got 4 people to donate 10K and 10 people to donate 5K.   http://www.kickstarter.com/projects/66710809/double-fine-adventure

Fair point; but isn't that a completely different market base? I glanced over their kickstarter since I'm in a rush and didn't see anything mentioning any specific game or genre; more like a 'universal appeal'. I'd expect gamers as a 'whole culture' to be able to have a few individuals who could donate that chunk of change just because they wanted to. The JRPG niche crowd, not so much; if only for the far smaller number of supporters.

Oh, I know.  My previous post before that was how these were relative unknowns with a smaller reach.  Wouldn't surprise me if there were at least one crazy JRPG fan, though.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Zendervai on March 28, 2012, 04:27:42 PM
The one thing though, is that even if this attempt fails, the game is still getting a digital release.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Kevadu on March 28, 2012, 04:32:08 PM
Well Double Fine got something like 3 million for an adventure game, so I don't agree that half a million seems high.

In addition to what others have said, keep in mind that the Double Fine thing was for developing a completely new game.  This is just localization!  The game is already done.  Half a million does seem like an awful lot for localization...
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Aeolus on March 28, 2012, 05:49:17 PM
So my problem, aside from the whole Nigerian Prince angle, is the fact that they're basing the health of the western JRPG market on a Moeblob Dungeon Crawler. A game that would do nothing for the SRPG or ARPG fans and little for CRPG fans that can't already be done with other/better games already available. And the worst(best) part about all this is that XSeeD's beating him at his own game with Unchained Blades Rexx (http://www.siliconera.com/2012/03/28/unchained-blades-coming-to-psp-and-3ds-as-a-digital-download/).

Basically I'm seeing Ireland, in his attempt at avoiding the mistakes that lead to WD's downfall, going for the opposite extreme.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: cj_iwakura on March 28, 2012, 07:04:29 PM
Quote from Vic at NeoGAF, he plans on putting this game through the wringer if we back him.

Quote
I did earlier in this thread or maybe in the KS localization thread, but the basic thing is that it was tedious to play. EXTREMELY tedious. There were tons of little stupid things that interrupted any flow you might get into. It was stuff like: Having to pay to see what loot you collected actually wasWhen you got back to school after each dungeon having to restore magic to your magic users and then healing each party member manually because it was too expensive to rest and restore MP/HP for your group.Shock tiles/traps were super annoyingly placed (cheap shots)

Operations required too many keypresses that really added up.Dull dungeons.etc, etc, etcThe CHORE of playing overwhelmed whatever good was there. It's stuff that could have been fixed in a few days or a week in localization, but just wasn't.Some of that's already fixed in CoH2 as we have it (improved dungeons and other items), and I have a rather extensive list of stuff I'd like to do to streamline play to keep players in the flow. How much of that and extra stuff I want to do (extra save slots, for one), depends on the KS support level. I really think we'll get the support to do it all, but even if we fail the digital release will still be worlds better than CoH1.

Sounds great to me.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Lucca on March 29, 2012, 06:09:12 PM
Quote from Vic at NeoGAF, he plans on putting this game through the wringer if we back him.

Quote
I did earlier in this thread or maybe in the KS localization thread, but the basic thing is that it was tedious to play. EXTREMELY tedious. There were tons of little stupid things that interrupted any flow you might get into. It was stuff like: Having to pay to see what loot you collected actually wasWhen you got back to school after each dungeon having to restore magic to your magic users and then healing each party member manually because it was too expensive to rest and restore MP/HP for your group.Shock tiles/traps were super annoyingly placed (cheap shots)

Operations required too many keypresses that really added up.Dull dungeons.etc, etc, etcThe CHORE of playing overwhelmed whatever good was there. It's stuff that could have been fixed in a few days or a week in localization, but just wasn't.Some of that's already fixed in CoH2 as we have it (improved dungeons and other items), and I have a rather extensive list of stuff I'd like to do to streamline play to keep players in the flow. How much of that and extra stuff I want to do (extra save slots, for one), depends on the KS support level. I really think we'll get the support to do it all, but even if we fail the digital release will still be worlds better than CoH1.

Sounds great to me.

I've stopped taking stock in what Victor Ireland says. His ideas of 'improvement' often destroys the games he works on. Vay and Lunar: EB (for Sega CD) say hello.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Eusis on March 29, 2012, 06:41:36 PM
Well, he seems to mostly just want to incorporate improvements from later entries, which seems harmless enough. Though he also wants to eliminate excessive confirmations, and I half wonder if that might be a mistake. We'll see I guess, or maybe I can try the original and go, yes, this really is over the top and dumb.

Once he starts dabbling in BALANCE though then all bets are off.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Aeolus on April 02, 2012, 07:40:51 PM
http://www.rpgamer.com/games/classheroes/classheroes2/classheroes2int.html

Might as well post this here.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: ZeronHitaro on April 03, 2012, 09:39:40 AM
7/30 days in and they've barely accumulated over 10% of their goal. Not looking so good. XP
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: cj_iwakura on April 03, 2012, 10:00:34 AM
Well, the main page here hasn't updated with a link yet...

But yeah, I have a bad feeling this is doomed. They didn't prep this as much as they should have. You can't add additional incentives along the way, you should get that ready before launching the KS.

Even a video would've helped.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: mjrpgfan on April 07, 2012, 09:17:16 AM
It's an admirable idea to want to improve on the games original UI or mechanics or produce elaborate packaging, but it tends to lead to long delays. I thought that was what sunk Working Designs in the first place.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Aeolus on April 07, 2012, 07:41:31 PM
It might have helped if they had any idea of what they were doing to begin with like knowing that offering physical feelies as a bonus to a PSN title isn't such a swift idea. Maybe offering something other than their services for such an exorbitant price would've helped too. It would also help if they didn't try turning every release they make into a collectathon that'll be impossible to find at a reasonable price at any time in the future.

This all harkens back to my original problem with VI which is the fact that he approaches localization and business like a gamer/collector and not as a businessman. In the 90's this worked because who the hell else was there. In the 00's this didn't work because of the rise of the internet/emulation and of guys like Atlus and XSeeD showing up doing the same job but actually knowing what they are doing and not running themselves into the ground.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Cyril on April 07, 2012, 07:48:22 PM
Honestly? I think he's asking for too much.

Compare that to -
http://www.kickstarter.com/projects/stoic/the-banner-saga

Who only asks for $100,000, yet promises much more, including hiring some big names now that they've surpassed their goal. 
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Aeolus on April 08, 2012, 02:14:53 AM
http://www.siliconera.com/2012/04/07/mangagamer-add-voices-back-into-koihime-musou/

Another example of how he could have done things. Aim to bring the game out first and then provide additional support later on if the game does well enough to warrant it.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: cj_iwakura on April 12, 2012, 06:45:09 PM
Front page news right here, from Vic:

Quote
The funding situation isn't great right now, but we're stll raising awareness and not giving up. If it funds, it funds. I really want to do this awesome deluxe pack and really show what they should be, and I think the character voices we could do would be fun (losing John Truitt as Galenos, the creepy school doctor, would be a crime) but if the support's not there, we'll just do a basic localization and digital release then move on. It would suck, but it's better than not getting the game at all which was the case before we picked it up. The game had zero chance of coming over before we picked it up, and it's one of the best fun riffs on Wizardry in long time. We're not giving up until it's over. I've done more interviews in the last week than I've done in the last two years, and we still have a bunch more to do.


Quote
(losing John Truitt as Galenos, the creepy school doctor, would be a crime)

JOHN TRUITT AS GALENOS!!
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Themadcow on April 13, 2012, 07:24:03 AM
Probably the worst idea I've seen for a kickstarter, and that's coming from someone who is actually quite keen to play COH2.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Lazlowe1984 on April 13, 2012, 01:24:48 PM
I would support a Kickstarter to localize it but not to have a Limited Edition.

I will buy Class of Heroes 2 but I'm not so big a fan as to support the extra swag.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: cj_iwakura on April 13, 2012, 03:16:18 PM
Sadly, I think that's how everyone feels.

People thought their first kickstarter would be to get a unlocalized game brought here, but that seems to be literally an impossible idea because of how the industry works. You either get the rights or don't, apparently.

Guess it's just up to us fan translators then.


Also, nice interview, but I kind of wish you'd been a bit more aggressive. NeoGAF really took Vic to task, and we got a lot of answers out of him as a result.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: ZeronHitaro on April 13, 2012, 03:41:32 PM
Not to mention this is like the worst possible time to try and push off a PSP special edition anyway. With the release of the Vita RPG fans of the PSP games have either jumped to a Vita or like have switched to a PSPGo (as the Vita's launch forced the price down to normal PSP pricing; and the 16GB internal memory for free coupled with the fact that every single JRPG is available for digital download with one major ommission (http://www.rpgfan.com/reviews/valkyrieprofilelenneth/index.html)). As such there is virtually no reason for JRPG fans to want to buy physical UMD games; and as such no reason to even 'want' a special edition.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Dincrest on April 13, 2012, 06:08:27 PM
Well, here's our interview with Vic Ireland:

http://www.rpgfan.com/features/Victor_Ireland_CoH2_Interview/index.html
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Der Jermeister on April 15, 2012, 09:34:24 PM
I'll probably skip since I wasn't particularly fond of the first Class of Heroes. I'd rather have one of the missing Tales games if Namco would get their heads out of their asses and let other companies localize their games.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Jetto on April 16, 2012, 12:49:16 PM
Loved Working Designs and teir bonus content. I loved their the making CDs



but If they are planning to create that stuff again. it really isnt worth it if they will jack up the price as they did with the others
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Aeolus on April 16, 2012, 02:58:17 PM
Well, here's our interview with Vic Ireland:

http://www.rpgfan.com/features/Victor_Ireland_CoH2_Interview/index.html

Yeah. Sure. No Clinton jokes. But Obama and Bush II jokes are still fair game. Amirite?
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: cj_iwakura on April 16, 2012, 04:41:31 PM
Well, here's our interview with Vic Ireland:

http://www.rpgfan.com/features/Victor_Ireland_CoH2_Interview/index.html

Yeah. Sure. No Clinton jokes. But Obama and Bush II jokes are still fair game. Amirite?

Did you play Growlanser II/III or Arc The Lad? They had no pop culture jokes like that.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Zendervai on April 16, 2012, 05:06:53 PM
Yeah. Working Designs was...questionable when it came to lighthearted non-essential elements, but they did leave serious elements alone, and they mostly left the plots alone.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Eusis on April 16, 2012, 06:09:05 PM
They seem to do it on a game-by-game basis. Alundra pretty much completely avoided that stuff, which was for the best since
Code: [Select]
everyone was dropping like flies. I never got more than, I dunno, a third or half way through the game, but at the rate it was going [I]every character was going to be dead but probably two.[/I] Not the kind of game to just throw jokes around in.
Meanwhile, Albert Odyssey, a more generic/light hearted game beyond its opening had quite a few jokes thrown in.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Klyde Chroma on April 16, 2012, 09:20:00 PM
Not to mention this is like the worst possible time to try and push off a PSP special edition anyway. With the release of the Vita RPG fans of the PSP games have either jumped to a Vita or like have switched to a PSPGo (as the Vita's launch forced the price down to normal PSP pricing; and the 16GB internal memory for free coupled with the fact that every single JRPG is available for digital download with one major ommission (http://www.rpgfan.com/reviews/valkyrieprofilelenneth/index.html)). As such there is virtually no reason for JRPG fans to want to buy physical UMD games; and as such no reason to even 'want' a special edition.

I still use my psp 2000 and ALWAYS prefer physical copies of my games as well as physical data storage I can transfer, one system to the next if need be.... I always will.....though I imagine my affinity for such places me in a minority who may be behind the times a bit....

Loved Working Designs and teir bonus content. I loved their the making CDs



agreed! I have a little "working designs shrine" in my living room featuring the limited edition Arc the Lad Collection, Lunar SSSC, Lunar Eternal Blue, Growlanser HoW, and Growlanser G...... you have no idea how upset I am that ages ago I sold off my sega saturn and all my working designs titles (I had every one damnit!!).... look at the value of those on e-bay now.....

As for the class of heroes stuff..... I am ashamed to say it.... but I would totally make a huge donation to get a high level reward if I had the money.... the whole thing actually seems like a pretty cool concept to me.... albeit, a little presumptuous in some respects.... but I like it none-the-less
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Eusis on April 17, 2012, 02:56:20 AM
I still use my psp 2000 and ALWAYS prefer physical copies of my games as well as physical data storage I can transfer, one system to the next if need be.... I always will.....though I imagine my affinity for such places me in a minority who may be behind the times a bit....

I'm actually not sure you really ARE in a minority so much as that more and more physical's becoming too much of an expense whether it's due to minimum print runs or just the costs of producing them, even if the majority of the fan base would want it. Only so much to do when producing a physical copy kills the profit margin, or worse retailers simply WON'T stock the physical copy.

Though here I think part of is that people don't really want to shell out $60 for a sequel to a mediocre dungeon crawler on a system with a successor that won't play the version they get, especially when most of the goods may be stuff they don't care about. If they got a bigger license and threw this on it, like Growlanser, it'd probably get significantly closer to the goal at worst.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Federax on April 17, 2012, 01:49:17 PM
Klyde Chroma, you do know that Growlanser HOW wasn't published by Working Designs don't you?
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Klyde Chroma on April 17, 2012, 06:52:28 PM
Klyde Chroma, you do know that Growlanser HOW wasn't published by Working Designs don't you?

Oops.... yea.... Atlus.... sorry.... its still in my shrine though.... it belongs next to the other :).... Funny how though I knew it, I never thought of it and just always considerred that the "Working Designs" corner of my abode.... that is gonna sort-of bother me now-LoL
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Aeolus on April 17, 2012, 08:29:46 PM
Meanwhile.... (http://andriasang.com/con0p0/class_of_heroes_rpg/)

If only VI had waited for this game instead, I might have been more interested. :negative:


Well, here's our interview with Vic Ireland:

http://www.rpgfan.com/features/Victor_Ireland_CoH2_Interview/index.html

Yeah. Sure. No Clinton jokes. But Obama and Bush II jokes are still fair game. Amirite?

Did you play Growlanser II/III or Arc The Lad? They had no pop culture jokes like that.

I have and I know; my comment was based on the fact that the comment was as specific as that was instead of saying "no president jokes" or something along those lines.


Edit: http://andriasang.com/con0pt/new_class_of_heroes_screens/

Or maybe not so interested.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Eusis on April 19, 2012, 05:00:24 AM
Was kinda hoping for a DQ-style throwback like 7th Dragon. Ah well, it's likely it'd have been significantly weaker than the real deal anyway.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Two Sheds Jackson on April 20, 2012, 09:43:31 PM

http://www.1up.com/do/blogEntry?bId=9098880


According to the podcast, assuming the kickstarter fails it will be localized and out before the end of september which is good


And they said whether it succeeds or not will not determine of they do more games, just the format
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Aeolus on May 26, 2012, 02:17:12 PM
Bumping for the trip report.

http://www.siliconera.com/2012/05/25/reflections-on-the-class-of-heroes-ii-campaign-with-gaijinworks-and-monkeypaw/

Apparently they still don't quite get it.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Andrew on May 26, 2012, 06:56:44 PM
Quote
VC: There’s definitely a smaller active JRPG fanbase now than when Working Designs was around, but I’d like to think that was due to a combination of that fanbase aging into grownup lives with less time for it and the game industry not handling the transition well of the next generation of fans that came up.

That's not even true... is it? At least from my experience, WAY more people are into JRPGs now than they have been before.
Title: Re: Class of Heroes 2 Kickstarter by MonkeyPaw Games and Gaijin Works
Post by: Eusis on May 26, 2012, 10:13:33 PM
Quote
VC: There’s definitely a smaller active JRPG fanbase now than when Working Designs was around, but I’d like to think that was due to a combination of that fanbase aging into grownup lives with less time for it and the game industry not handling the transition well of the next generation of fans that came up.

That's not even true... is it? At least from my experience, WAY more people are into JRPGs now than they have been before.

I imagine it's more likely it's generally different, some of the old guard has moved on and the newer ones, and even those that remained, have very different priorities and preferences. That, and honestly I doubt CoH2 would've been an easy sell even during their PS1 glory days. I guess he sort has a point on the industry not doing much to bring in a new audience, but that may be more due to how powerful marketting has been, wouldn't surprise me that a 10 year old who would've noticed, say, Final Fantasy if he were in the 90s gets hit by a CoD blitz today and sticks with that, half to play with his friends.

Though I found this sort of baffling.

Quote
We don’t have a long list of PS2 imports yet, but those have been on our radar. Konami and of course Hudson have so much great stock to offer, not to mention Square. I think as more companies bring back older licenses (most recently Activision and Diablo III—yet another dungeon crawler like Class of Heroes 2), you’ll start to see the original digital releases from all publishers. Fans want it and the releases help build recognition for the brand and the company.

I can't think of many RPGs further apart than Diablo III and Class of Heroes, though I guess the bigger point is being able to bring back something old. Still, Blizzard games has a star power akin to Mario that most games simply don't have.