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Media => Single-Player RPGs => Topic started by: AuraChannelerChris on April 11, 2012, 12:50:35 PM

Title: Project X Zone - The Namco X Capcom sequel
Post by: AuraChannelerChris on April 11, 2012, 12:50:35 PM
http://kotaku.com/5900951/three-of-japans-biggest-game-makers-joining-forces/gallery/1 (http://kotaku.com/5900951/three-of-japans-biggest-game-makers-joining-forces/gallery/1)

I think you all heard about this Japanese-only RPG/Strategy game called Namco X Capcom for the PS2 which had a HUGE cast of characters from many series duking it out to save the universe.

Well, guess what? Since Monolith Soft is owned by Nintendo, the game's getting a sequel on the 3DS except now this time Sega is joining the fray. And we have a new ensemble of characters:

Capcom

Ryu and Ken from Street Fighter

X and Zero from Mega Man X

Demitri and Dante from Darkstalkers and Devil May Cry

Chris Redfield and Jill Valentine from Resident Evil

Sega

Sakura Shinguji and Ichigo Ogami from Sakura Wars

Akira Yuki and Pai Chan from Virtua Fighter

Kurt and Riela from Valkyria Chronicles 3

Cyrille and Toma and Ulala from Shining Force EXA and Space Channel 5

Namco Bandai

Sanger from Super Robot Taisen OG

Jin and Xiaoyu from Tekken

KOS-MOS and T-elos from Xenosaga

Yuri and Estelle from Tales of Vesperia (holy freaking crap, Yuri Badass Lowell on my 3DS)

Kite and BlackRose from .hack

Discuss, and make some silly internet operation to bring this over here.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Aeolus on April 11, 2012, 12:56:01 PM
Fuck; beaten. (I was making this very thread.)

Though you do bring up a good point as to whether or not Monolith Soft is going to let Reiji, Xiaomu, and all the rest (from the EF games) back into this one (would be amusing to see Sengar's reaction to a miniaturized Gespy running around).

Also: A better source....

http://andriasang.com/con0lk/project_cross_zone_details/

http://andriasang.com/con0lq/project_x_zone_interview/


Ninja Edit: Also I'm more amused to see Ogami and Sakura in action again, in what? Seven years.

Fake Edit: Although Kurt and Riela have guaranteed that this game's not making it out of Japan.

Double Edit: And some of the reasons behind the choices made....

http://www.siliconera.com/2012/04/11/since-resident-evil-revelations-was-on-3ds-jill-chris-are-in-project-x-zone/

Explains Shining Force EXA at least.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Mickeymac92 on April 11, 2012, 01:29:33 PM
I liked Namco X Capcom and Endless Frontier, so color me excited, especially with the cast already mentioned.

...oh wait, it's on the 3DS? Guess I got some things to look up.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Jetto on April 11, 2012, 01:46:12 PM
meh, so its a SRPG?
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Mickeymac92 on April 11, 2012, 01:54:06 PM
meh, so its a SRPG?

With fighting game mechanics for combat, yes.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Dice on April 11, 2012, 02:13:43 PM
meh, so its a SRPG?

With fighting game mechanics for combat, yes.

I hate cross-overs, and a strategy RPG mashup isn't doing much for me.... till I saw them screenies.  Game looks pretty enough, but do you think we'll see it here?  *shrug*  It'd still take good reviews if it did.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Klyde Chroma on April 11, 2012, 03:34:32 PM
I too hate cross-universe titles.... even when my beloved Etna makes a cameo in an NIS release it bothers me.... and I love Etna.....

As for anything that has to do with capcom, well.... I think the only thing that could excite me now would be another breath of fire.... yes I would love a breath of fire.... heck, after I bought the game i'd even dump another title or two's worth into all the DLC.... I actually had a dream that the big Namco x Capcom x Sega revelation was a new breath of fire..... I was gonna post here about it but my computer decided to take some time off lately....
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: cj_iwakura on April 11, 2012, 04:41:03 PM
No sign of Reiji & Xiaomu yet...

It's tradition!
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Alisha on April 11, 2012, 05:25:47 PM
my interest in this is tempered by 3DS reigon lock...
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Yggdrasil on April 12, 2012, 02:27:17 AM
How cute. X doesn't appear in fighting games but it ends up in a game like this... life isn't fair goddamnit. ;_;
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Alisha on April 19, 2012, 05:12:51 AM
beyond how you could hate crossover games.
also anyone that says they love etna shouldnt be alllowed to be around kids >_>
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Dice on April 19, 2012, 11:00:41 AM
IIRC, Namco Bandai is handling most of this game, so it'd be in there hands if it comes here.  In other words; it won't be coming here. :P
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Klyde Chroma on April 19, 2012, 01:42:11 PM
beyond how you could hate crossover games.
also anyone that says they love etna shouldnt be alllowed to be around kids >_>

.....

I almost did an etna tattoo on myself but I opted for Rei Ayaname and a moogle instead..... I can't reach any  more of my body parts appropriately to do etna, but she will still make it to skin someday... I just need to find an artist who I feel will really do her justice :)..... the alternative plan if I become impatient is a prinny next to my moogle-LoL
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Lazlowe1984 on April 19, 2012, 02:25:07 PM
I'm hoping for more Sakura Wars characters especially Subaru from SW5.

Ohhh my favorite trap.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: OneeyedWilly25 on April 20, 2012, 12:47:18 AM
This will never see the light of day in the US

Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: mjrpgfan on April 20, 2012, 02:03:33 AM
I'm going to have to cave in and get a Japanese 3DS eventually if games like this aren't localized.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Darklight on April 20, 2012, 04:02:32 AM
This i'm interested in, Namco X Capcom is excellent.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Two Sheds Jackson on April 20, 2012, 09:32:35 PM
what series do you still want represented?

Me?


Sonic
breath of fire
phantasy star digimon
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: mjrpgfan on April 20, 2012, 10:39:39 PM
This i'm interested in, Namco X Capcom is excellent.
Most people didn't like having to play the fighting mini-game against a dozen or more grunts every turn of every stage.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Aeolus on April 21, 2012, 01:39:58 PM
This i'm interested in, Namco X Capcom is excellent.
Most people didn't like having to play the fighting mini-game against a dozen or more grunts every turn of every stage.

In this case I'd suspect that they're going with something closer to the Endless Frontier games which will probably work better as an SRPG than a TB RPG (thank god the dungeons in that game were as short as they were since the average encounter rate was fucking insane).
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Mickeymac92 on April 21, 2012, 10:49:35 PM
I'd be thrown for one helluva loop if they included Breath of Fire. Capcom seems to want to forget all about that series.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Annubis on April 21, 2012, 11:41:49 PM
I'd be thrown for one helluva loop if they included Breath of Fire. Capcom seems to want to forget all about that series.

They could put Ryu and Nina. </badjoke>
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Two Sheds Jackson on April 22, 2012, 10:49:20 AM
would love to see breath of fire ryu included
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: AuraChannelerChris on April 22, 2012, 12:40:52 PM
would love to see breath of fire ryu included
Which Ryu? There are like five of them.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Aeolus on April 22, 2012, 01:38:17 PM
I'd be thrown for one helluva loop if they included Breath of Fire. Capcom seems to want to forget all about that series.

What do you mean by 'want'? They already have.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Klyde Chroma on April 22, 2012, 04:07:34 PM
I'd be thrown for one helluva loop if they included Breath of Fire. Capcom seems to want to forget all about that series.

What do you mean by 'want'? They already have.


That was the unforgivable move that made me utterly abandon capcom altogeather... The only thing they could ever do to make up for it, is a legitimate sequel, on a primary current gen console with as much time and hype as one of their 101 titles sporting some western super heroes I could care less for.... in other words, they will NEVER be forgiven by me!!
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Aeolus on April 22, 2012, 05:54:38 PM
I'd be thrown for one helluva loop if they included Breath of Fire. Capcom seems to want to forget all about that series.

What do you mean by 'want'? They already have.


That was the unforgivable move that made me utterly abandon capcom altogeather... The only thing they could ever do to make up for it, is a legitimate sequel, on a primary current gen console with as much time and hype as one of their 101 titles sporting some western super heroes I could care less for.... in other words, they will NEVER be forgiven by me!!

As much as I would like to join that club for their megacanning of Legends 3 (and the series as a whole) then turning around to blame us for not supporting their efforts to nickle and dime us dry, I do think that we don't need to rally the torches and pitchforks for this one. Mostly because they've been doing a bang up job at turning everybody away and torpedoing themselves. I don't even think Dragon's Dogma is going to save them at this point. They'll either wind up with a colossal turd that they'd have to shovel down their throats, or stuck in some corner where they'll have to top Dragon's Dogma and Capcom is famous for letting things slide after the first title (notable exceptions include original Megaman, Street Fighter, and Resident Evil).

Frankly it's just better to kick back and watch the ensuing trainwreck.

Besides I'm looking at this game more as a Banpresto thing than a Crapcom thing, plus there's Sega (although I'm also looking at this game like Namco X Capcom in that it'll become virtually unplayable later on and that it'll never see the light of day outside of Japan).
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Two Sheds Jackson on April 23, 2012, 08:28:43 AM
any of the ryus
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Aeolus on April 23, 2012, 12:31:37 PM
any of the ryus

They're way ahead of you V_Dragon. (http://www.siliconera.com/postgallery/?p_gal=207939|48)
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Akanbe- on April 23, 2012, 04:11:13 PM
any of the ryus

They're way ahead of you V_Dragon. (http://www.siliconera.com/postgallery/?p_gal=207939|48)

No, no that's too obvious. Let's say VampiricD. (http://www.youtube.com/watch?v=Qu3WTghLUtA)
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: John on April 23, 2012, 04:14:24 PM
any of the ryus

They're way ahead of you V_Dragon. (http://www.siliconera.com/postgallery/?p_gal=207939|48)

No, no that's too obvious. Let's say VampiricD. (http://www.youtube.com/watch?v=Qu3WTghLUtA)

Actually, despite the apropos Simpsons reference, I'm not so sure this is our friend.  IP traces back to the Czech Republic and doesn't appear to be a proxy, but a legit ISP.  I'll keep an eye out, though.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Two Sheds Jackson on April 23, 2012, 06:33:23 PM
I am lost. What is going on? I thought we were talking possible character inclusions
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: AuraChannelerChris on April 24, 2012, 11:59:45 PM
AND speaking about character inclusions, more teams for each brand have been revealed.

Namco Bandai
Alisa Amiella & Soma Schicksal from Gods Eater Burst

Capcom

Frank West from Dead Rising & Hsien-Ko from Darkstalkers

Sega

Zephyr and Leanne from Resonance of Fate.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Aeolus on April 25, 2012, 12:02:11 AM
Son Of A Bitch MK2

I was just about to post that as well.

Ninja Edit: Anyways, that makes the previous predictions of Leanne and Frank West retroactively correct.

Ninja Gaiden Edit: Might as well provide the link. (http://andriasang.com/con0sk/project_x_zone_fighters/)
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Dice on April 25, 2012, 12:07:46 AM
Sega

Zephyr and Leanne from Resonance of Fate.


Without Vash though..... D:
...this is tragic.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Kevadu on April 25, 2012, 01:35:41 AM
Sega

Zephyr and Leanne from Resonance of Fate.


Without Vash though..... D:
...this is tragic.

Seriously, Vash is what made that game good...
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: cj_iwakura on April 25, 2012, 11:34:06 AM
I liked all three, but yeah, you have to have them all. They complemented each other perfectly.

Raisins!
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: AuraChannelerChris on April 25, 2012, 07:24:05 PM
Sega

Zephyr and Leanne from Resonance of Fate.


Without Vash though..... D:
...this is tragic.
Maybe he's an assist character for an ultimate attack?
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Aeolus on April 25, 2012, 07:48:43 PM
Sega

Zephyr and Leanne from Resonance of Fate.


Without Vash though..... D:
...this is tragic.
Maybe he's an assist character for an ultimate attack?

Still not the same though since assists tend to speak less than the peoples they're assisting. :qq:
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Dice on April 25, 2012, 08:48:11 PM
Sega

Zephyr and Leanne from Resonance of Fate.


Without Vash though..... D:
...this is tragic.
Maybe he's an assist character for an ultimate attack?

Still not the same though since assists tend to speak less than the peoples they're assisting. :qq:

I can't imagine what they were thinking with that, when a game that relies on it's chemistry with it's only three main characters take one out of the occasion. 
 (spoilers:
Quote
Take out the emo-school-shooter ((lawl, LITERALLY!)), not Vash.)
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: AuraChannelerChris on April 26, 2012, 07:13:31 PM
http://www.siliconera.com/2012/04/26/project-x-zone-recreates-resonance-of-fates-opening-scene-as-a-special-attack/ (http://www.siliconera.com/2012/04/26/project-x-zone-recreates-resonance-of-fates-opening-scene-as-a-special-attack/)

The game references Resonance of Fate in a special attack.

Furthermore, it shows Alisa and Soma in action. Also, Frank West and Hsien-Ko are in fact a team.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Two Sheds Jackson on April 29, 2012, 10:02:44 AM
i would love to see monster hunter inclusion
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Aeolus on May 16, 2012, 01:06:47 AM
http://andriasang.com/con111/chunli_project_x_zone/

http://andriasang.com/con117/project_x_zone_gameplay/

For once I'm on top of things with this round of updates. Nothing particularly thrilling or unexpected about the roster update except for more SW dudettes, and the new mechanics sound like they were swiped from Endless Frontier (incidentally this sounds like battles either aren't going to let you field many units at all or they're going to take even longer than before and the general strategy will be reduced to cluster up and flatten everything).
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: AuraChannelerChris on May 16, 2012, 10:14:32 AM
http://andriasang.com/con111/chunli_project_x_zone/

http://andriasang.com/con117/project_x_zone_gameplay/

For once I'm on top of things with this round of updates. Nothing particularly thrilling or unexpected about the roster update except for more SW dudettes, and the new mechanics sound like they were swiped from Endless Frontier (incidentally this sounds like battles either aren't going to let you field many units at all or they're going to take even longer than before and the general strategy will be reduced to cluster up and flatten everything).
And for the lazy people who don't want to click links...

Characters:

Chun-Li - Street Fighter
Morrigan - DarkStalkers
Valkyrie - Valkyrie no Bouken: Toki no Kagi Densetsu
Gemini & Erika - Sakura Wars
Haken Browning & Kaguya Nanbu - Super Robot Taisen OG Saga: Endless Frontier
Bruno - Die Hard Arcade (Dynamite Deka)
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Aeolus on May 23, 2012, 02:14:46 AM
http://andriasang.com/con13y/project_x_zone_screens/

My god do those field screens look goofy as hell. All the PCs are just standing around looking like derpy idiots when they don't have focus (i.e. 90% of the time). They might as well be uniformly colored disembodied heads set on a 2D grid at this rate.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Dice on May 23, 2012, 02:23:56 AM
The art style is so bland as well... It feels as though the artist simply imitated, but there's no sense of soul or life or character in them.  At least Street Fighter games love throwing a new art style or some motif to each game... this shit looks like it belongs in a textbook.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Yggdrasil on May 23, 2012, 02:30:31 AM
Is like they know that this is not going to sell well and they went on "Fuck this shit" mode. :p
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Aeolus on May 23, 2012, 02:41:23 AM
The art style is so bland as well... It feels as though the artist simply imitated, but there's no sense of soul or life or character in them.  At least Street Fighter games love throwing a new art style or some motif to each game... this shit looks like it belongs in a textbook.

You do realize that most of these source games have, at best, the same art style as in this game? Not like they couldn't do something like what Branpresto does with SRW (best most recent example Godmars; they manage to take cheap budget animation and turn it into an art form), but at least they bothered to make everyone look consistent (if bland).

Additionally, I don't care for western inspired or SMT styled designs either, but that one's on me.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: cj_iwakura on May 23, 2012, 09:28:08 AM
http://andriasang.com/con13y/project_x_zone_screens/

My god do those field screens look goofy as hell. All the PCs are just standing around looking like derpy idiots when they don't have focus (i.e. 90% of the time). They might as well be uniformly colored disembodied heads set on a 2D grid at this rate.

I saw a Morolian. Sold!

But seriously, half of this is straight out of NxC, straight down to the field layout. They just updated the maps, sprites, and some of the artwork.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Aeolus on June 26, 2012, 08:35:48 PM
http://andriasang.com/con1og/project_x_zone_date/

http://www.siliconera.com/2012/06/26/project-x-zone-comes-out-in-october-with-ghostsn-goblins-and-cyberbots-characters/

A JP date and some more characters.

Screenshot Edit: http://andriasang.com/con1p9/project_x_zone_screens/

Trailer Double Edit: http://andriasang.com/con1qy/pxz_trailer/
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Aeolus on July 24, 2012, 11:50:29 AM
http://andriasang.com/con20u/project_x_zone_characters/

And now we've got the NxC originals, Tron Bonne, and some dude from Fighting Vipers. Too bad they don't seem to be using Mega Mix for this since it would be hilarious to see the Daytona car as a support.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Alisha on July 24, 2012, 02:37:47 PM
is banpresto the developer? im hoping ogs2 gets a proper release date and a 3rd pv after this releases.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: cj_iwakura on July 24, 2012, 02:49:44 PM
It's Monolith-Soft. Which really isn't too different, all told.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: AuraChannelerChris on July 30, 2012, 10:36:03 PM
http://www.siliconera.com/2012/07/30/king-servbot-clonks-us-with-new-project-x-zone-screenshots/ (http://www.siliconera.com/2012/07/30/king-servbot-clonks-us-with-new-project-x-zone-screenshots/)

And now, more characters get spotlight, specifically:

Tron Bonne - Megaman Legends 3
Bahn - Fighting Vipers
Lindow Amamiya - God Eater
Reiji & Xiaomu - Namco X Capcom
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: cj_iwakura on July 31, 2012, 09:05:10 AM
The game could just have Reiji & Xiaomu and be a system seller.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: AuraChannelerChris on July 31, 2012, 11:20:11 AM
http://www.siliconera.com/2012/07/31/scenes-from-project-x-zones-opening-anime/ (http://www.siliconera.com/2012/07/31/scenes-from-project-x-zones-opening-anime/)

Some of the opening's screens have been given out. The opening is being made by a new animation studio called Trigger. They do have some artists from other divisions, though, and it looks good.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Aeolus on August 28, 2012, 08:21:41 PM
http://andriasang.com/con2fg/project_x_zone_rivals/

And now for some villains/antagonists.

(And a preemptive explanation that Vava is the Japanese name for Vile.)
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Mickeymac92 on August 28, 2012, 08:23:41 PM
Yay Vile! And Raptor? Not Judah? Though I guess he could come later.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: cj_iwakura on August 29, 2012, 12:07:39 AM
To quote Ragna the Bloodedge,

Where's Saya!?
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Aeolus on September 13, 2012, 02:13:08 PM
http://www.siliconera.com/2012/09/11/project-x-zone-adds-batsu-rival-schools-juri-street-fighter-alisa-tekken/

http://www.siliconera.com/2012/09/12/project-x-zone-screens-bakis-aerial-super-guts-bullet-skeiths-data-drain/

YES! Finally. The best character confirmed.

Oh and a bunch of other dudes and dudettes, but who gives a fuck.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Ranadiel on September 13, 2012, 03:54:42 PM
http://www.siliconera.com/2012/09/11/project-x-zone-adds-batsu-rival-schools-juri-street-fighter-alisa-tekken/

http://www.siliconera.com/2012/09/12/project-x-zone-screens-bakis-aerial-super-guts-bullet-skeiths-data-drain/

YES! Finally. The best character confirmed.

Oh and a bunch of other dudes and dudettes, but who gives a fuck.

Holy....Skeith is in this game. I know nothing else about the game, but I must buy it now! Although I am sad that his staff is a cross rather than the Staff of Q.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Kevadu on September 18, 2012, 03:50:55 AM
New trailer and a big list of series (http://ngn.motd.org/2012/09/18/namco-bandais-project-x-zone-trailer/).

I'm not just plugging my site, it's relevant!
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Alisha on September 18, 2012, 06:16:37 AM
right now i'm raging at the inclusion of shing force EXA. also giving nintendo the middle finger. i want to buy and play this but i dont want to need 2 different reigons 3DS.

something i noticed in that trailer....haken and kaguya fighting together with sanger. and also reiji and xiaomu...
FU YOU NINTENDO AND YOUR REIGON LOCK!
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Mickeymac92 on September 18, 2012, 08:43:31 AM
Who is there from Cyberbot? Siliconera is down right now...

EDIT: Nevermind, it took me long enough but I found out it was just Devilotte. Not that I'm complaining, I love Devilotte, but she's been the only character from Cyberbots to get any recognition whatsoever.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: AuraChannelerChris on September 18, 2012, 07:55:57 PM
http://www.siliconera.com/2012/09/18/project-x-zone-welcomes-iris-from-mega-man-x-aura-from-hack/

This new update will make people wonder what we're fighting foooooooooooor.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Mickeymac92 on September 18, 2012, 08:42:27 PM
Siliconera's back up, so I checked the links, and now I'm excited to see that Jedah and Juri are in it! And Batsu from Rival Schools, too.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Aeolus on September 19, 2012, 08:35:45 AM
http://www.siliconera.com/2012/09/18/project-x-zone-welcomes-iris-from-mega-man-x-aura-from-hack/

This new update will make people wonder what we're fighting foooooooooooor.

Not surprised since both the stage seen and music heard so far both come from X4 (along with the first appearance of X's Ultimate Armor and a playable Zero that doesn't suck).
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: mjrpgfan on September 20, 2012, 07:04:04 PM
Why don't they just make it into a side scrolling beat em up? The tactical system looks clunky and tacked on.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Aeolus on September 20, 2012, 08:01:57 PM
Why don't they just make it into a side scrolling beat em up? The tactical system looks clunky and tacked on.

Because you'd need to compensate for a veritable mountain of characters' move sets, physics (jumping, running, flying, ect), abilities (probably not like Super Mario Crossover where everybody had about two power-up stages anyways), level design (and subsequently availability), and balance.

It's like asking why don't they just make SRW games into side scrolling beat em ups. It's just easier to condense the lion's share of character attributes down into a stat sheet that everybody uses and focus their efforts on making characters' move sets look, feel, and act like they would in their source material.

Why they don't just make it into a normal RPG can be answered by asking "What is the largest party size you've ever seen in a non MMORPG or SRPG?". In this case, it's not an ideal solution but it is a viable one.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: mjrpgfan on September 20, 2012, 09:23:43 PM
Umm there is no non-tactical combat layer in SRW.. the animations are for show only. Think you kinda missed the point there.

A better comparison would be SMT: Devil Survivor, which also has two layers of combat. It seems like Devil Survivor keeps the tactical layer far more relevant and strategic rather than serving as a relatively bland setpiece for units to get into cross brawls or whatever you want to call them. Just my impressions after watching gameplay footage, reading impressions on gfaqs, magazine leaks, and what not.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Alisha on September 20, 2012, 09:33:39 PM
does anyone know if you make squads? or is it more like covenant of the plume.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Aeolus on September 22, 2012, 03:21:25 PM
You arrange and deploy everyone in pairs with a designated third person on support. You can also bring in a second group on top of your support but you must have said group within close proximity to the attacker.

Basically it's like how they did it in Endless Frontier where you have your attacker using moves while burning turn points, then after your first attack you call in a support attacker to add damage/build combo/fill finisher meter at a cost to their turn points, then you use your second attack for more turn points, then you call in another support attacker to do the same, and so on until you run out of either turn points or support attacks at which point you then call in the next attacker to further build the combo/damage/finisher meter, and after you feel like you've ratcheted the numbers high enough you bring down the finisher.

And you hope to god that during none of the above proceedings does the enemy pull out a forced evasion to bullshit their way out of that delicious combo you just dumped a mountain of resources on (or they do it early so that you only get cockblocked for a turn or two instead of the rest of the fight).


Umm there is no non-tactical combat layer in SRW.. the animations are for show only. Think you kinda missed the point there.

A better comparison would be SMT: Devil Survivor, which also has two layers of combat. It seems like Devil Survivor keeps the tactical layer far more relevant and strategic rather than serving as a relatively bland setpiece for units to get into cross brawls or whatever you want to call them. Just my impressions after watching gameplay footage, reading impressions on gfaqs, magazine leaks, and what not.

Still doesn't change my point that there really isn't another genre that lets players field more than like four or six people at once beyond SRPGs. And unfortunately, I've heard similar impressions about the lackluster tactics. This game will most likely be Namco X Capcom all over again, up to, and including, all its flaws (i.e. late game becoming unplayable due to fights taking forever since you have to chew through wave after wave of mooks like an SRW game).
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: kofvscapcom on April 05, 2013, 09:34:59 PM
Who is there from Cyberbot? Siliconera is down right now...

EDIT: Nevermind, it took me long enough but I found out it was just Devilotte. Not that I'm complaining, I love Devilotte, but she's been the only character from Cyberbots to get any recognition whatsoever.

Well Jin had enough recognition to make it into Marvel vs Capcom 1. But I mean, this game does have the franchises of 3 separate companies that each have a huge stable of good characters. There's a lot of characters fighting over limited slots and some just won't make it in. Hopefully this does well enough to warrant a sequel with more characters. Namco does have some weird decisions with characters on their part though as they include guys like the Bruce Willis look-alike yet no soul calibur characters. But yeah in terms of recent news, http://www.siliconera.com/2013/04/05/project-x-zone-slated-for-june-release-in-u-s/ . I AM EXCITE.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Aeolus on April 12, 2013, 03:19:27 AM
http://www.siliconera.com/2013/04/11/rights-for-every-character-in-project-x-zone-had-to-be-re-negotiated/

Yeah. Still can't believe that we're getting this. More bothersome though is the fact that between all the SMT games, Xillia actually tempting me to pick up a Tales game since Phantasia, FE:Awakening's DLC needing even more of my money, anything else coming down the line, and this (http://i.imgur.com/VwUWvyT.jpg) is unfortunately tempting me to give this a pass.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Klutz64 on May 28, 2013, 11:11:54 AM
This game literally JUST showed up on my radar, and I can't believe I hadn't heard about it before. I was just browsing the Nintendo eStore, and had a moment of 'wait! What is BlackRose doing on my 3DS!?'

I'm not even a fan of fighting games, but I occasionally pick one up if the characters interest me, and well... Yeah. I think as far as cross-overs go, this one's going to be hard to top.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Zendervai on May 28, 2013, 03:23:32 PM
It's a strategy rpg, not a fighting game.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Klutz64 on May 28, 2013, 03:26:02 PM
Huh. Well it certainly didn't look like that from the video on the eShop.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Aeolus on May 28, 2013, 05:30:09 PM
Huh. Well it certainly didn't look like that from the video on the eShop.

Think Valkyrie Profile, but less obtuse and more http://i.imgur.com/VwUWvyT.jpg (http://i.imgur.com/VwUWvyT.jpg).
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Dice on May 28, 2013, 06:48:15 PM
Huh. Well it certainly didn't look like that from the video on the eShop.

Think Valkyrie Profile, but less obtuse and more http://i.imgur.com/VwUWvyT.jpg (http://i.imgur.com/VwUWvyT.jpg).

the fuck is happening there....

If it's like VP, I'm in.  If it's just selecting an attack and watching pretty graphic bursts and explosions I'm out.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: kofvscapcom on May 28, 2013, 10:07:36 PM
It's like the original namco x capcom, or super robot taisen endless frontier for the fighting minigame if you've played that series. Basically movement is grid-based but when you attack you do this little fighting mini-game where you try to string together combos for moar bonuses and damage. I really hope they don't have the srw forced evasion in this game because that was just piles of frustration and suffering. It was one of the problems with the original namco x capcom in that strategy game players don't want their damage to be based on a fighting game style mini-game and fighting game players don't want to wait forever in a turn based movement system. So battles are probably going to take awhile ,but most srpgs are like that and I'm not super bothered by it.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Aeolus on May 28, 2013, 11:49:53 PM
Huh. Well it certainly didn't look like that from the video on the eShop.

Think Valkyrie Profile, but less obtuse and more http://i.imgur.com/VwUWvyT.jpg (http://i.imgur.com/VwUWvyT.jpg).

the fuck is happening there....

If it's like VP, I'm in.  If it's just selecting an attack and watching pretty graphic bursts and explosions I'm out.

The numbers above each individual unit's health bar indicates said unit's placement on the turn order list.

Code: [Select]
Note how you can see numbers in the lower to mid 90s. Granted, it is an end game battle but its still going to be a slog since you cannot skip animations since you need to input your combos and stuff.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: kofvscapcom on June 05, 2013, 12:41:48 AM
so the demo's out in NA, it plays exactly like Namco x Capcom but with assists and some more mechanics, not that I think it's a bad thing.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Fadedsun on June 05, 2013, 01:54:35 PM
so the demo's out in NA, it plays exactly like Namco x Capcom but with assists and some more mechanics, not that I think it's a bad thing.

Demo isn't bad, but it's extremely short. This game isn't worth full price for me, but I will pick it up when the price drops.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Aeolus on June 05, 2013, 02:38:20 PM
so the demo's out in NA, it plays exactly like Namco x Capcom but with assists and some more mechanics, not that I think it's a bad thing.

Demo isn't bad, but it's extremely short. This game isn't worth full price for me, but I will pick it up when the price drops.

Same here, except that I'm getting it at full price anyways to show my support for more SRW games and some of the other included series.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: AuraChannelerChris on June 05, 2013, 03:21:39 PM
Kind of weird the demo is so short and the number of tries is 5.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Fadedsun on June 05, 2013, 03:55:35 PM
Kind of weird the demo is so short and the number of tries is 5.

Yeah, the companies can choose to set whatever number they want for the number of tries. Some demoes have 30 tries.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: TiamatNM on June 05, 2013, 05:26:56 PM
Having played the demo stage a few times I think I'll most likely pass on this.  The combat system is kinda neat but not enough to carry the whole game imo.  There's virtually zero chance of the game actually having a good story and I'm not feeling the roster much either.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: GuardianBoi on June 06, 2013, 02:38:40 AM
I enjoyed the demo a lot more than I thought I would. It's basically flashy flashy fan service...which I am completely okay with! :)
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Klutz64 on June 06, 2013, 11:25:17 AM
^I feel the same. Probably not going to go out of my way to spend money I don't have for it, but I'll definitely pick it up when I have some extra cash.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: kofvscapcom on June 24, 2013, 09:27:06 PM
Preordered it on newegg for $33 and to get the limited edition, shipped already, should be here tomorrow. Disagree with some of the characters choices included but as I said before, those 3 companies have such a huge stable of characters to choose from they can't put all the fan favorites in there. Just glad megaman x is finally in a crossover game(and regular megaman in smash, it must be a good year for megaman), will post with first impressions tomorrow.

Played quite a bit of it, for people who fear stages that take a long time, the battles do indeed take quite awhile, even in the beginning. The game has a weird break the environment system to get items similar to endless frontier. Also, the game is really easy, there's no real danger of getting your guys killed so feel free to experiment/wander around the map to find breakable objects. Most fun thus far is the remixed theme music and identifying all the moves the characters use.

oh and there's a system that's kind of like forced evasion where they have a guard bar you need to break before you can hurt them and if you let them touch the ground, the barrier comes back. It's better than forced evasion though as your turn doesn't just end.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Lard on July 04, 2013, 08:16:35 PM
Has anyone picked this up yet? I'm really curious to hear impressions.

I want to grab a 3DS when I get home later this month and this is high on my list of "maybes".
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: kofvscapcom on July 04, 2013, 09:05:17 PM
got through a third of it so far, what do you want to know?
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Lard on July 04, 2013, 10:18:39 PM
General impressions mostly.

How's the gameplay? How's the story? Does it drag? What don't you like about it? Etc.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: kofvscapcom on July 04, 2013, 10:41:14 PM
General impressions mostly.

How's the gameplay? How's the story? Does it drag? What don't you like about it? Etc.

Well the story is the typical crossover dimensional rifts/mash everything together plot to get all the separate worlds together. There actually are some references to namco x capcom and stuff that happened in that game so having played that game is a plus. So yeah, if you play this game for deep and thought-provoking story, that's not gonna happen. I do tihnk it's kinda cool how people know each other though (it seems the cast of virtual fighter, tekken, street fighter, rival schools, fighting vipers know each other) and some interesting interactions play out.

Movements the standard grid based movement, but keep in mind that you can use healing skills and items on allies across the map so iono, never really that sense of danger but where I am enemies have started hitting like trucks.
A lot of your enjoyment is how far the character fanservice and combat will keep you involved. The comboing is fun but I can definitely see it getting tedious for people as each stage has so many enemies, also I feel really bad every time I drop or mistime a combo or assist call as that REALLY hurts you. Imagine fire emblem if you couldn't skip combat animations since you have to play the minigame. So play the demo to see if the combat draws you in or not because you're going to be doing A LOT of it. Each stage seems to be taking almost an hour for me but I am doing it while watching a stream so that's just an estimate.

Definitely not for everyone, being a big fans of the characters and series goes a long way as all their moves and supers and stuff are shoutouts and I have a lot of fun identifying all the moves and characters.

Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Lard on July 04, 2013, 11:14:52 PM
I'm not expecting a deep thought provoking story, just hoping for something fun.

I can't tell from your comments whether the battle system is turn based or action based. (Confused about comboing)

Are you enjoying it?
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: kofvscapcom on July 04, 2013, 11:19:37 PM
movement is grid and turn based but once you attack, it goes into the little fighting game minigame. I'm enjoying it but I do play fighting games and enjoy trying to squeeze all the damage from every combo and timing my assists to get all the hits in. plus it's the first time megaman x has appeared in a crossover game.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Lard on July 04, 2013, 11:22:02 PM
Thanks for the impressions, appreciate it.

I'm still really bummed Nintendo has refused to budge on region locking, but I'm still really tempted to pick up a 3ds and some games this summer.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Zendervai on July 05, 2013, 12:38:29 AM
If you've played Endless Frontier for the DS this plays a little like a simplified version of that in the battles.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Ashton on July 05, 2013, 01:30:05 AM
Also think Valkyrie Profile. Characters attack in real time, but you need to time the button presses correctly or some attacks might whiff and you won't get max damage output. In addition there are supporting characters you can "equip" to each squad, as well as support attacks that can be enabled when another squad is in any of the 8 spaces around your currently attacking team.

Your enjoyment of the game hinges completely on whether or not you find this time of battle system fun, and whether or not you'll end up hating it because of the repetition. On the other hand, there is a HUGE cast of characters with varying abilities so people who like "press button to AWESOME" will like it a lot, since there are tons of combinations that work well. There's also brand recognition: there are characters from all of Namco, Capcom, and Sega's most well-known (and some not - this game has God Eater Burst and Resonance of Fate characters) franchises, as well as characters from Super Robot Wars like Sanger, and watching these characters interact is really fun and amusing.

The game also treats itself very lightheartedly, almost every scene is very tongue in cheek and hammy, it's like the writers are nudging us with their elbows from beyond our 3DSs. The developers knows who their audience is and they play to their strengths in that regard. It's a real fun time, and even if you stop halfway through that's still at least 10 to 20 hours of pretty quality fun for $40.

Honestly, I recommend it for anyone who just wants to turn off their brain and watch awesome stuff happen. Which should be everyone, at least some of the time.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Aeolus on July 05, 2013, 01:42:30 AM
Has anyone picked this up yet? I'm really curious to hear impressions.

I want to grab a 3DS when I get home later this month and this is high on my list of "maybes".

Been chatting it up on in the New Games Journal thread in General Discussio.

Basically it's like kofvscapcom said, the bulk of the game has been, start stage, get new group, fight baddies, rinse, and repeat. At least for now, when I attack a grunt I'm able to one round it although people who are falling behind in levels are losing that capacity and its only a matter of time before enemy HP totals start inflating into the rafters. Moreover, this isn't an SRW game and thus there are no Battle Masteries/Skill Points to earn through secondary objectives. The only real folds introduced thus far is the destructible kibble scattered throughout the stages, a Cross Gauge running things almost like the chain gauge did in Xenoblade (skill costs/reviving downed allies/unleashing finishing attacks/etc.; although there are usable consumables in addition to this so its not the primary win or lose mechanic of the game), equippable support units, and either a skill or passive trait, critical attacks, and finishers being the source of extra Exp during fights aside from a level deficit (kinda like those Exp crystals in the Valkyrie Profile games).

Beyond that, if the news of the fact that Vashyron shows up in chapter 5 or that chapter 6 nets you Erica Fontaine from Sakura Taisen 3 (who is a nun that fights with maracas and dons a catsuit during her unit's finisher) does not interest you, this is probably not the game for you (although I can understand being a little disappointed in Vashyron's since he's just not the same without being able to break out in a strange anime jig over grapes/boobs or gunfu (John Woo style) presents at all the good little boys and girls while prancing around in a reindeer costume). However, if you find it amusing that things like Dead Rising's Frank West being in his glory taking Perfect Erotica shots of various female antagonists (and probably protagonists by the game's end) occur in this game or you just simply want to play a game that has the Valkyrie Chronicles 3 characters in it (because fuck Sega for not bring VC3 over; and for mostly dicking the VC series over in general), then this game is for you.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: kofvscapcom on July 05, 2013, 08:28:22 AM
Note that when your guys first get MAP/AOE attacks they are disproportionately strong, doing massive damage. I'm assuming they drop off later, but it sure if useful.

It's also hilarious how some of the characters are pretty knowledgable about tropes, here's a quote

"This man needed a guide across dimensions so I'm currently accompanying him"
"Sure, why not, he's not RIDICULOUSLY OBVIOUSLY EVIL or anything"

edit: awww yea, jill sandwich reference spotted
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Zalrus9 on July 05, 2013, 09:43:52 AM
Yeah, I've been playing it too. It's overall fun! I don't like certain things about it, like how most of the characters are almost the same, with some exceptions (i.e. I think Ryu and Ken aren't too good at hitting targets above them, and Dimitri and Dante are much better at that sort of thing?), or how much cheesecake is in this game, or the story, but that's okay, because Frank West and Hiesen-Ko are somehow together.  Next to Fire Emblem and Persona 4 Golden, It's the best game to play on the metro!
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Giga_Force on July 06, 2013, 12:02:12 AM
Another game that I just picked up and waiting to play. I did manage to get Namco x Capcom in English, via translation patch. I really enjoyed it!
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: kofvscapcom on July 12, 2013, 11:54:25 PM
so many references to bad voice acting in old games, we got the jill sandwich and then zero says "what am I fighting for?" in one of the battles
for people who never played the megaman x series, https://www.youtube.com/watch?v=9OVv-J-LXQU
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Aeolus on July 13, 2013, 12:29:17 AM
so many references to bad voice acting in old games, we got the jill sandwich and then zero says "what am I fighting for?" in one of the battles
for people who never played the megaman x series, https://www.youtube.com/watch?v=9OVv-J-LXQU

I've got to get back to this. I've been so busy elsewhere that I haven't had time to pick up from where I left off in chapter 15.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Giga_Force on July 20, 2013, 03:15:29 PM
How long would you say this game is?  I hope it really doesn't become a chore to play as I've been reading and listening.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: kofvscapcom on July 20, 2013, 09:02:32 PM
eh I'm on mission 34 right now and each mission is taking like 30 minutes-an hour to beat. It's definitely not something you can just power through, better to just play one or 2 stages a day. If you don't think you'll enjoy the combat and fanservice you probably should not get this game as that's most of the content.
Title: Re: Project X Zone - The Namco X Capcom sequel
Post by: Giga_Force on July 21, 2013, 12:04:40 AM
Oh, I've got the game it's just I've been busy with other stuff.