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Media => Single-Player RPGs => Topic started by: Kevadu on April 11, 2012, 05:32:38 PM

Title: Getting psyched for Gungnir
Post by: Kevadu on April 11, 2012, 05:32:38 PM
I felt like this game deserves a topic now that there's an actual release date (June 12!).  Sure there's the Atlus announcement topic, but most of that was talking about Growlanser anyway.

Even those Sting seems to have a reputation for doing weird stuff, I gotta say I'm looking forward to a pure SRPG from them.  Yggdra Union remains my favorite Sting game to this day.  They do strategy well.  Gungnir looks great from the screenshots that have been posted.  But I'll probably get it digitally since I plan on getting a Vita soon.
Title: Re: Getting psyched for Gungnir
Post by: Klyde Chroma on April 11, 2012, 06:23:24 PM
While having only dipped my toe in the lake of Yggdra and Knights, I am still super stoked about Gungnir.... I have had it pre-orderred since it was officially given its date.... I hope I can find the time to get through Yggdra and Knights before this comes out though, because my current "to play" list is massive and  I fear these maybe gems that slip by me despite being on my shelf..... Because If I am correct and Gungnir is not related to those titles in any way, than I feel it may take precedence to me before those. I absolutely adore the art style and aesthetics... major selling point for me.....
Title: Re: Getting psyched for Gungnir
Post by: Zendervai on April 11, 2012, 06:33:17 PM
I'm looking forward to this too. It's Episode IX in the Department Heaven series, right?
I was a little iffy for a while because I couldn't figure out Yggdra Union, but I played it again recently, and it just clicked. Eh, the stories are always really interesting in Sting games.
Title: Re: Getting psyched for Gungnir
Post by: Andrew on April 12, 2012, 12:53:38 AM
I'm looking forward to this too. It's Episode IX in the Department Heaven series, right?

Technically yes. However, it's actually only the 5th game. Sting are weird.
Title: Re: Getting psyched for Gungnir
Post by: Ashton on April 12, 2012, 01:01:56 AM
Sting is indeed weird. But I'm a huge fan of their games, so this'll be a day 1 buy for me.
Title: Re: Getting psyched for Gungnir
Post by: Zendervai on April 12, 2012, 10:38:00 AM
Eh, it's better than the wonky numbering of the Ogre Battle games. There's four of them, and only two of them are numbered, as VII and VI. Sting seems to be at least planning to fill the numbers out.
Title: Re: Getting psyched for Gungnir
Post by: TiamatNM on April 12, 2012, 10:00:04 PM
It's gonna be great =D
Title: Re: Getting psyched for Gungnir
Post by: Two Sheds Jackson on April 20, 2012, 09:35:39 PM
sting upped there game this gen
Title: Re: Getting psyched for Gungnir
Post by: Lard on May 13, 2012, 11:07:30 PM
So I found a copy of Knights in the Nightmare today, and I'll be picking up Gungnir when it comes out - but I'm missing Riviera.

Is it really crucial to play these games in order?
Title: Re: Getting psyched for Gungnir
Post by: John on May 13, 2012, 11:12:56 PM
No, they're not really all that related.  There are some links with story (Yggdra in the PSP version of Knights in the Nightmare), but don't think you need to play all the Dept. Heaven games.
Title: Re: Getting psyched for Gungnir
Post by: Zendervai on May 13, 2012, 11:13:14 PM
As far as I know, Riviera is the one at the end of the timeline. Riviera's final villain is the total villain of the series as a whole.
Title: Re: Getting psyched for Gungnir
Post by: Lard on May 13, 2012, 11:39:44 PM
I've never been able to find Riviera, which is a drag as I'd actually like to play it regardless.

Strange that they're out of order though.
Title: Re: Getting psyched for Gungnir
Post by: Zendervai on May 13, 2012, 11:42:34 PM
Least it's better than Tactics Ogre where episodes VI and VII exist and then no other numbered entries were made. Although, the Dept. Heaven series works much better with the messed up timeline than most because each game details a different part of a vast universe at a different time.

Riviera is on the PSN if that helps.
Title: Re: Getting psyched for Gungnir
Post by: Eusis on May 14, 2012, 01:22:53 AM
As far as I know, Riviera is the one at the end of the timeline. Riviera's final villain is the total villain of the series as a whole.
I believe it's the first actually, otherwise the only way their numbering schemes make any sense is if they are something like "we've had X numbers of ideas, and each installment is numbered for which idea it is". But, yeah, they're related but it matters about as much as which order you see Star Trek series or whatever, at best.
Title: Re: Getting psyched for Gungnir
Post by: Kevadu on May 14, 2012, 02:05:57 AM
I've never been able to find Riviera, which is a drag as I'd actually like to play it regardless.

It's on the PSN, you know.  Pretty cheap too, if I recall.

Oops, that was already pointed out.  Never mind.
Title: Re: Getting psyched for Gungnir
Post by: Aeolus on May 14, 2012, 06:24:08 AM
As far as I know, Riviera is the one at the end of the timeline. Riviera's final villain is the total villain of the series as a whole.
I believe it's the first actually, otherwise the only way their numbering schemes make any sense is if they are something like "we've had X numbers of ideas, and each installment is numbered for which idea it is". But, yeah, they're related but it matters about as much as which order you see Star Trek series or whatever, at best.

That's actually how most of these pre-numbering schemes work. This weirdly idiotic suicide run down this trench will be the cornerstone to a series that involves conspiracies leading up to this out the ass, a sudden and dramatic loss in overall technological achievement to match the level used in said battle, and a once whimpering pretty boy who falls to evil due to hormones and accomplishes nothing of import suddenly turns into an imposing and badass villainous leader and all around shitkicker who singlehandedly wiped out almost an entire order of techno-spacewizards and just as suddenly becomes the father to first the main character and then his former love interest.

At least in this series it's limited to
Code: [Select]
the main antagonist of the first game spending more time conceiving his ill-conceived plan of freeing and merging with a catgirl and maybe a tutorial hosted by the previous game's protagonist or an appearance by some rock obsessed clown and his silly color-coded harem.
Title: Re: Getting psyched for Gungnir
Post by: mjrpgfan on May 14, 2012, 06:16:00 PM
It's always confused me why people promote "Dept Heaven" as some kind of major marketing bullet point when it's an obscure trivia reference at best, and it takes several pages of forum discussion just to describe what it is or how the games are connected to one another.

Anyways, yes I'm hyped for Gungnir. It's a good game.
Title: Re: Getting psyched for Gungnir
Post by: Andrew on May 14, 2012, 06:18:48 PM
It's always confused me why people promote "Dept Heaven" as some kind of major marketing bullet point when it's an obscure trivia reference at best, and it takes several pages of forum discussion just to describe what it is or how the games are connected to one another.

Because those of us who already know what Dept. Heaven is get excited. Not that I wouldn't be excited for a Sting game anyway, mind you.
Title: Re: Getting psyched for Gungnir
Post by: Aeolus on May 15, 2012, 08:48:13 AM
It's always confused me why people promote "Dept Heaven" as some kind of major marketing bullet point when it's an obscure trivia reference at best, and it takes several pages of forum discussion just to describe what it is or how the games are connected to one another.

Anyways, yes I'm hyped for Gungnir. It's a good game.

It's more due to the fact that all of the Dept. Heaven games thus far have implemented unconventional design choices that usually work for the game more often than not. Riviera for instance, would be an otherwise standard turn based RPG if not for the massive limits placed upon your inventory, the method of navigation and exploration being tied to battle performance, an unconventional method of leveling through weapon and item mastery (which ties into inventory limits), and dating sim elements. Meanwhile Yggra Union would be a standard SRPG if not for the fact that your whole team is limited to one action per turn and requires efficient placement along with an understanding of the use of the game's other unconventional systems. And KitN is of course a Bullet Hell SRPG and who the hell else has even attempted to mash such genres together?

If anything Gungnir is probably going to be the odd duck in this series for being the straightest execution of the SRPG genre.
Title: Re: Getting psyched for Gungnir
Post by: Lard on June 11, 2012, 02:26:48 PM
Anyone grabbed this yet? I probably will tomorrow.

The two reviews I read were mixed. :/
Title: Re: Getting psyched for Gungnir
Post by: Klyde Chroma on June 11, 2012, 02:30:24 PM

i pre-ordered and was very excited but I'm sort of on the fence now.... I did myself the injustice of reading a bit too much about the title and can't say I'm near as excited as I was...... I'm starting to think Agarest Wars 2 is gonna fill the role of "tide me over", in place of gungnir, til Growlanser IV. Chances are I'll probably pick it up anyhow though.
Title: Re: Getting psyched for Gungnir
Post by: Kevadu on June 11, 2012, 04:44:59 PM
Really?  The reviews I've read sound like pretty much what I would expect from a Sting title: obtuse but rewarding.
Title: Re: Getting psyched for Gungnir
Post by: John on June 11, 2012, 04:48:40 PM
I really don't think you're ever going to see anything resembling universal love for a Sting title.  I'm working on my review for tomorrow.

It's a Sting game.
Title: Re: Getting psyched for Gungnir
Post by: Alisha on June 11, 2012, 06:58:37 PM
i really enjoyed hexyz force so ill be checking this one.
i no longer trust reviews and do my own research.
Title: Re: Getting psyched for Gungnir
Post by: mjrpgfan on June 11, 2012, 07:02:51 PM
Even on Normal difficulty it's going to be tough for most gamers that have only played FFT/TO. It's rather punishing of mistakes and the RNG can cause some decidedly bad situations. Two additional factors that will push scores down are the lack of mid-battle saving and lack of random encounter grinding. I can see a lot of 70s and 80s scores arising out of that.

They should have allowed mid-battle saving on normal mode, at least.
Title: Re: Getting psyched for Gungnir
Post by: Kevadu on June 11, 2012, 07:14:05 PM
Do the battles take that much longer than Yggdra Union or something?  That didn't have mid-battle saving either but it never bothered me...

Edit: The Classic Game Room guy loved it (http://www.youtube.com/watch?v=QOth6EFowts), though I don't know if that means much since he seems to like everything.
Title: Re: Getting psyched for Gungnir
Post by: Aeolus on June 11, 2012, 09:13:33 PM
I'll get it once I get some wheels under me or my sleep schedule stops being stupid.

I too, expect this to be a Sting game, but that's why I'm getting it in the first place.
Title: Re: Getting psyched for Gungnir
Post by: cj_iwakura on June 12, 2012, 10:38:41 AM
Haven't loved a Sting game since Riviera, but admittedly, I didn't play KitN.

Yggdra just felt kind of generic. Riviera was brilliant.
Title: Re: Getting psyched for Gungnir
Post by: Klyde Chroma on June 14, 2012, 04:47:00 PM
Well I got the game on release... and as a quick aside.... you know the state of JRPG's is in critical condition when the ONLY copy at your local gamestore is the one you pre-orderred.... literally not one shelf copy or one other pre-order aside from mine... quite sad.... anyhow... onto my brief first impressions...

I was quite skeptical going into this one for a number of reasons but, to my surprise, Gungnir has proven satisfying in a number of ways. The writing and plot (although I am not far in at all) is really decent. Not exactly original by any stretch, but well done. The mood and tone is very FFTactics to me which is a good thing. The art style is simply awesome if you like the sprite-based fare..... absolutely pays homage to the visual sprite based style of yesteryear whilst being polished enough to feel very modern. But these are all things everyone knew already/expected I am sure... What I really want to touch upon is the gameplay....

Because of how "out there" the dept. heaven games are known to be and how complex some people were making this sound in reviews I really thought I was going to be overwhelmed with a very "difficult to balance and play-but really pretty to look at" game. This is not the case. While yes there is quite a bit going on in terms of how to manage the various gameplay elements, I didn't find it in any sense overwhelming once you get your feet wet. Characters and new recruits are far more balanced than I expected, and ultimately the experience is a very familiar one gameplay-wise to your standard  SRPG with enough "sting-pizazz" to feel very refreshing. One thing I do not like however is how I sort of feel "forced" to play a certain way due to the games strange time-flow/ restrictions.

Lastly, my biggest concern was the lack of any other gameplay interface aside from battles. I like being about to travel, grind, et cetera.... in my SRPGs and there is none of that here. However the narrative and degree of attention micromanagement requires in between battles feels plenty satisfying enough to be all but more then happy and satisfied to move on to the next new confrontation.

I am totally giving this title the time of day for a full play-through, though not immediately as my backlog coupled with the fact that Agarest 2 is coming out demands my attention... but I'll tell you what, I'm really fighting a strong desire to say "screw the other playthroughs" I've got going on and pour my time into this one, which is saying something...... But something tells me if I turn this back on and then agarest 2 comes out, the resolve I've found to pick up atelier rorona and move on with the arland trilogy will fizzle out entirely.....
Title: Re: Getting psyched for Gungnir
Post by: Bytor on June 14, 2012, 05:08:47 PM
Klyde, you and I seem to have some similar taste in games, you may have just put me over the fence on this one my friend.


PS I know the feeling BTW. I was the ONLY person at my local GS to pre-order Tales of Graces f, lol
Title: Re: Getting psyched for Gungnir
Post by: mjrpgfan on June 14, 2012, 09:04:16 PM
It's a short game (25-26 missions) so try to plow through it on Normal if you can. I'm enjoying it.
Title: Re: Getting psyched for Gungnir
Post by: Alisha on June 14, 2012, 10:22:33 PM
so far im loathe'ing the battle system. it seems to work of the premise that players will treat characters like pieces on a chess board. and dont get attached to any particular pawn. so you end up with strong characters torwards the front and weaker characters lagging way behind.
Title: Re: Getting psyched for Gungnir
Post by: Aurian on June 15, 2012, 12:36:41 AM
It does seem weird that you can almost literally just use the main character over and over and over and not bother with any other characters.... Its almost an effort to use someone else once in awhile... :-\
Title: Re: Getting psyched for Gungnir
Post by: mjrpgfan on June 15, 2012, 05:06:57 AM
It might seem that way early on, but later in the game you'll need to use more than 1-2 people. Or just try it on Advance/Nightmare while getting 3 stars on every stage, where you won't make it far trying to solo with Giulio.

Anyway, if anyone has any questions let me know, or check the gfaqs board.. there's a ton of good info there.
Title: Re: Getting psyched for Gungnir
Post by: cj_iwakura on June 19, 2012, 10:35:50 AM
So er, how's that review coming?
Title: Re: Getting psyched for Gungnir
Post by: insertnamehere on July 05, 2012, 06:42:11 AM
Umm, that review.
Is this game unexpectedly long?
Title: Re: Getting psyched for Gungnir
Post by: mjrpgfan on July 05, 2012, 10:59:51 AM
Maybe they ragequit.

I've cleared most of Nightmare difficulty with 3 star scores thus far.. it's mostly about spamming the RNG for safe ragnaroks and using a couple overpowered things like knockbacks, capture, burn, etc.
Title: Re: Getting psyched for Gungnir
Post by: Alisha on July 05, 2012, 02:56:51 PM
i rage quit around stage 18/19. the game just wasnt fun anymore.
Title: Re: Getting psyched for Gungnir
Post by: Aurian on July 07, 2012, 09:53:48 AM
Not sure what stage I stopped at, probably around the same time (in a northern snowy region). It just got tedious.
Title: Re: Getting psyched for Gungnir
Post by: cj_iwakura on July 10, 2012, 11:33:23 AM
Looks like RPGFan's abandoned the PSP too. :(

At least show Growlanser IV some love, k?
Title: Re: Getting psyched for Gungnir
Post by: insertnamehere on July 11, 2012, 07:09:24 AM
I'M PLANNING TO~
but probably going to be on vacation visiting relatives until a few days after release.
Title: Re: Getting psyched for Gungnir
Post by: Tomara on July 11, 2012, 08:11:56 AM
I'm playing it, but my PSP is on its last legs and it's suprisingly difficult to find a replacement. So now the game freezes every 15-20 minutes and I'm playing without music half the time. The game is pretty enjoyable though.
Title: Re: Getting psyched for Gungnir
Post by: Klyde Chroma on July 11, 2012, 02:51:33 PM
Looks like RPGFan's abandoned the PSP too. :(

At least show Growlanser IV some love, k?

I absolutely plan to, Growlanser is amongst may favorite series period and IV was without a doubt my most anticipated release this year.... but now I've got Agarest War 2 demanding my time.... and BOY is it demanding... loving the heck out er' at the moment.... So in the interest of not degrading either my Growlanser or my Agarest experience, I may have to wait on actually playing Growlanser for a moment.. I've had my pre-order for it paid off since like april or something-LoL
Title: Re: Getting psyched for Gungnir
Post by: mjrpgfan on August 10, 2012, 02:14:34 PM
Decent review. On Advance and Nightmare it's not much about dealing damage and beats, it's more about % based damage (burn, poison, Ragnarok), status effects, and instant death (knockbacks mostly).
Title: Re: Getting psyched for Gungnir
Post by: Aurian on August 10, 2012, 04:32:05 PM
Wow, such a glowing review! I am surprised, I was figuring something middling considered a few of us just got bored with the game.
Title: Re: Getting psyched for Gungnir
Post by: Pmayo on August 10, 2012, 04:47:26 PM
Wow, such a glowing review! I am surprised, I was figuring something middling considered a few of us just got bored with the game.


Ya I am surprised to, I had heard so many middling things. But this definitely renews my interest in it.
Title: Re: Getting psyched for Gungnir
Post by: Mickeymac92 on August 10, 2012, 06:56:23 PM
I read the review this morning and the game got bumped up from a maybe to a must-buy. It sounds really good, though I have a feeling that "Playing into a corner" is exactly what I'm gonna wind up doing. =P I guess I'll have to make multiple saves as Ashton suggested.
Title: Re: Getting psyched for Gungnir
Post by: mjrpgfan on August 11, 2012, 11:49:27 AM
The review/score seems a little overrated to me. I give it around an 80. It's more balanced, polished, and less random than Yggdra Union, but it's still rough around the edges and leans too heavily on RNG in the higher difficulty modes. I agree they should have added optional grind scenarios to the Basic and Advance modes, while leaving Nightmare mode to the higher level players.
Title: Re: Getting psyched for Gungnir
Post by: Ashton on August 11, 2012, 12:44:02 PM
Decent review. On Advance and Nightmare it's not much about dealing damage and beats, it's more about % based damage (burn, poison, Ragnarok), status effects, and instant death (knockbacks mostly).
Yeah, which is why I said most casual SRPG fans should probably give it a pass. Too many battlefields on Advanced required me to force enemies into the edge in order to Zone Out them, which is really annoying sometimes.

As for the score, what can I say? I am an unabashed Sting fan.
Title: Re: Getting psyched for Gungnir
Post by: TiamatNM on August 12, 2012, 12:52:09 AM
I also cleared the game on advanced.  It was very fun and challenging but I clearly didn't enjoy it as much as you did.  I did not like the story much for one thing.  I felt like you didn't actually go anywhere during the game (world map wise), I didn't like any of the characters except Elise (who didn't get enough screentime), race/class conflict stories don't do it for me, and I felt let down that you never got to fight any demon bosses.  Way too many loose ends.  

Combat-wise I have no complaints other than that the battles take way too long.  I'm sure it would be faster on Basic but some of the battles took me about 2 hours to complete.  It doesn't help that you can't save in any way during the battles and if you screw up and die you have to re-do the entire thing.  

also, why no editor's choice award if it got over 90%?  is there some other criteria for that I don't know about?  
Title: Re: Getting psyched for Gungnir
Post by: Ashton on August 12, 2012, 12:59:34 AM
I didn't give it an editor's choice award because despite loving the game, I am a pretty big SRPG player, and thus my opinion should be taken from the viewpoint from someone who likes SRPGs. It's not something that has wide-market appeal, but is a pretty much must-buy for those who are passionate enough about the subgenre. Editor's Choice is an award for games that almost anyone will enjoy, regardless of their predilections.
Title: Re: Getting psyched for Gungnir
Post by: TiamatNM on August 12, 2012, 01:04:36 AM
Ah.  Guess that explains why the games I like never get them, lol...

edit:  well maybe not never, Dark Souls got it and I like that
Title: Re: Getting psyched for Gungnir
Post by: Andrew on August 12, 2012, 01:22:55 AM
We hand them out very rarely. I've only ever given two (and one was for a retro review).
Title: Re: Getting psyched for Gungnir
Post by: Aeolus on August 12, 2012, 03:01:15 AM
Besides, Sting games are known for not having mass appeal due to using different (almost to the point of outlandish) mechanics than your typical RPG even if it doesn't always work.
Title: Re: Getting psyched for Gungnir
Post by: Alisha on August 13, 2012, 05:32:03 AM
in my opinion this is a case where it didnt work. because of how leveling system works i felt like enemies were getting stronger and i wasnt. try to imagine a fire emblem game where the only stat that goes up when you lvl is hp and your almost there. except gungnir gameplay systems artificially inflate difficulty. in most states you can only deploy 4 characters despite being an army and your fighting like 20 dudes wich gives the AI a massive advantage in tactical point generation. in later stages i felt like i was a slave to the beat system wich sapped all fun out of the game.