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Media => Single-Player RPGs => Topic started by: Pmayo on August 06, 2012, 09:52:58 AM

Title: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Pmayo on August 06, 2012, 09:52:58 AM
Currently going through Xenoblade and loving it. Often when I go through discussions about it I hear people compare it to Final Fantasy 12. I guess I can see the comparison. Huge open worlds, with tons and tons of unique monsters to hunt, Lots of collectibles, and both having an interesting take on the normal RPG battle system.

I never finished 12 at the time, and am still going through Xenoblade but was wondering everyones opinions on this. what do you think is the superior game?
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Maxximum on August 06, 2012, 10:04:17 AM
FFXII battle system, everything else Xenoblade.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Lard on August 06, 2012, 11:21:44 AM
Xenoblade

I didn't enjoy FF12 at all
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: beLIEve? on August 06, 2012, 11:37:31 AM
i'd say 12's combat is less obtuse i don't know if i like it more though. the final boss in 12 was too easy the soldier battles leading up to him are tougher i just ran away every time. xenoblade combat took me a minute to figure out and i still feel like i'm not getting it all...i need to get back to it.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: EmeraldSword on August 06, 2012, 11:56:46 AM
I haven't played enough of FF12 to compare... but I can tell you I'm having a blast playing Xenoblade. I'm 40 hours in. I like the main story, yet I'm more inclined to stop and take my time to go on side quests to help the colony people out. So much to do, see, and customize!
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Aurian on August 06, 2012, 12:27:19 PM
Xenoblade by a long long long distance. I ENJOYED it so much more. FFXII was boring. Xenoblade had amazing settings, characters (granted, FFXII looked better graphically), story, fun quests and exploration, and engaging battle. I barely slogged through FFXII. I played through Xenoblade twice and enjoyed the whole ride.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Klyde Chroma on August 06, 2012, 04:09:37 PM
I played both, start to finish... While I do agree you can contrast the two, the vast difference in quality places Xenoblade in nearly a whole other league if you ask me... Xenoblade to me in respect to this topic is like all the postive mechanics of FFXII, done better,  with the addition of a memorable narrative and cast.

To be honest, the only thing I really liked about FFXII was Ashe... I'm such a sucker for the Joan of Arc-type chicks...
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Maxximum on August 06, 2012, 04:44:25 PM
The thing about FFXIIs battle system was that it was willing to give you all the control if you wanted it. Its something that I really wanted to see in Xenoblade. Having to rely on the AI, especially since the combo system is designed around a very specific order of chaining, is often a lot more frustrating then it should be.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Mickeymac92 on August 06, 2012, 04:54:10 PM
I just checked and I've only played 6 hours of each. While I remember enjoying those 6 hours in each game, I'd say I enjoyed Xenoblade more by a long shot. It appeals to my love of exploration right out of the gate. That alone would make it my preferred game, and that's before comparing the stories, characters and battle systems (which I can't really do at the moment, seeing as I barely got started in both games).
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Akanbe- on August 06, 2012, 05:31:51 PM
Xenoblade for everything except towns (which is a frivolous issue) and music.  I just thought FF12 had pretty awesome towns and I loved its OST.  Xenoblade has nice music and nice towns, but I preferred ff12 for those things.

As far as gameplay - most of my qualms about Xenoblade's battle system stemmed from the feeling that I had early in the game that I HAD to use DPS/Tank/Healer, but these issues were largely fixed by 7 and/or the 2nd tank with no armor and tons of agi gems in their weapon (thus not needing a healer most of the time).
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Aeolus on August 06, 2012, 07:19:31 PM
Xenoblade.

Its what FFXII wanted to be in the first place.

(Although I will give credit to FFXII's Gambit system, allowing you to program your own AI (though even that needed a 'has lootable item' condition check).)
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Pmayo on August 06, 2012, 08:51:34 PM
Its weird. I am with most everyone in this thread. Back when I played FF 12, I really did not enjoy it. I could not stand the battle system, and I felt the storing was on the boring side. The thing is I have read so many threads since then where people praise the game as one of, if not the bet FF ever. Makes me feel like I just did not "get it". I really would like to give it another shot, I think I would give the battle system more of a chance this time.

On the other hand I really have enjoyed Xenoblade. The battle system its much more interactive, and really is a perfect blend of turn based and real time. The music is mostly excellent, and the environments are simply mind blowing,  maybe the games most stunning feature. One issue I do have though was brought up by Akanbe. I feel like I have basically been forced to keep Sharla on my team, even though as a character I dont particularly like her. I just really need the healing and no one else can provide enough of it. I am about 45 hours in and I really have not seen much of a solution for this, tough its good to hear there might be one.

One thing both these games have in common though, it takes a person with a strong will to 100% either of them. Its definitely not something I am capable of.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: insertnamehere on August 07, 2012, 06:20:51 AM
I was surprised that so many people on these forums seem to have such mixed views about FF12 since we only have a couple (glowing reviews of it)
http://www.rpgfan.com/reviews/finalfantasy12/index.html
http://www.rpgfan.com/reviews/finalfantasy12-intl/index.html
andddd
http://www.rpgfan.com/reviews/Xenoblade/index2.html
http://www.rpgfan.com/reviews/Xenoblade/index.html
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Andrew on August 07, 2012, 07:25:44 AM
I like Xenoblade, but I like FFXII more. I think everybody already knew that.

I thought the story and characters in XII weren't particularly exciting (though I did like Balthier), but I loved every other aspect of the game. I've played over 100 hours of FFXII and it's probably my tied favourite Final Fantasy (along with VI). I'm about 1/3 of the way through Xenoblade and haven't played it in months. I like it, and I can see it's a good game, but... I dunno. I'm tired and need to go to bed.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: TiamatNM on August 07, 2012, 08:33:47 AM
Agree about feeling forced to use Sharla for any even mildly dangerous fight.  Though I guess another healer could make things super easy.  Imagine 2 Sharla on a team...be pretty hard to die unless significantly underleveled.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Dr.Strangelove on August 07, 2012, 08:13:14 PM
I can see why most people are picking the FF XII combat over the Xenoblade combat, and I don't blame them. I do the like the ability to control everything, like in FF XII, but I'm still not a fan of either. I personally can't get into the style of combat in both games. The mmo style auto combat is a turn off. Overall I did prefer Xenoblade much more than FF XII in pretty much every aspect.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Aeolus on August 07, 2012, 08:29:16 PM
I don't mind the combat in Xenoblade. I actually find it impressive that you can respond to the flow of battle well enough just by paying attention to all the battle cries your party members make. Listening to Reyn's Wild Down can tell you when to prepare to apply your next stagger inflicting move.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: D-Rider on August 07, 2012, 11:59:26 PM
Final Fantasy 12, by a long shot.  The whole time I played Xenoblade (which admittedly wasn't too long, because it ended up boring me to tears), I couldn't help but think that I had done all this before, and done it better.  I found FF12 to be superior aesthetically, musically, and mechanically.  It was mature, it was classy, it had a sense of elegance and refinement.  Compare that with Xenoblade, which never shuts the fuck up, shouting MONADO MONADO MONADO all the time and making me feel envious of Helen Keller.

It's not that I think FF12 is some fantastic game, either.  I beat it once and haven't touched it since.  I just think Xenoblade is the most overly hyped RPG in recent memory, and I simply do not get why people adore it so.  Then again, I gave up on JRPGs quite a while ago, so I don't think it was really for me to begin with. :P
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Dice on August 08, 2012, 12:33:14 AM
Weird... between everyone here poo-poo-ing FF12 and praising Xenoblade and chattin' about it for 50+ pages... you'd expect less polarization?

I don't know.  I kind of want to give FF12 a shot again.... quite frankly, the style of gameplay for both bores me. An online-esque game that isn't online just doesn't work well for me.  That, and something about games that require a major investment of time and effort and grinding...*groan*.  Certain games I have no problem investing the 80+ hours, but some just aren't all there for me.  I did love the world of Xenoblade more, though.

Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Eusis on August 08, 2012, 01:06:13 AM
It's not that I think FF12 is some fantastic game, either.  I beat it once and haven't touched it since.  I just think Xenoblade is the most overly hyped RPG in recent memory, and I simply do not get why people adore it so.  Then again, I gave up on JRPGs quite a while ago, so I don't think it was really for me to begin with. :P

Make a fairly solid, somewhat unique entry in a genre that hasn't received quite as many great games (on consoles anyway, especially the Wii) then keep it from being in English for a prolonged period, and you'll see people hyping it up more than it probably deserves. I liked it a lot, but to be honest Dark Souls and Demon's Souls quite solidly assured it wouldn't be my favorite RPG from Japan this generation.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Tuan on August 08, 2012, 03:15:53 AM
It has been ages since i played FFXII and i have completed it only once,but i remember really enjoying it.The only aspects i didn't liked was its story and characters but i loved the world design,exploration and combat.

Xenoblade one the other hand is one of the best RPGs i've ever played.It surpasses FFXII easily in pretty much every aspect and i'm thankful for it because it came out in a time when the JRPG genre is supposed to be declined.For me, Xenoblade was the FF i never got in this generation.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Pmayo on August 08, 2012, 09:40:17 AM
I have very little memory of the music in FF 12, and the stuff I have heard in theatrhythm did not really impress me. But so many people are praising the soundtrack here that I feel thats another thing I need to give another chance. On the other hand I have greatly enjoyed Xenoblades soundtrack, love how each location has a day and a night track.

And maybe because I have made a conscious effort to not over do side quests, but Xenoblade has not felt overly MMO to me like FF 12 did. I think its also the more active nature of the battle system to.

I don't mind the combat in Xenoblade. I actually find it impressive that you can respond to the flow of battle well enough just by paying attention to all the battle cries your party members make. Listening to Reyn's Wild Down can tell you when to prepare to apply your next stagger inflicting move.

Really enjoyed this aspect. Thought it was a pretty novel idea making the battle cries useful. Though if Sharla tells me one more time how "hot" her rifle is getting my head is going to explode.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: EmeraldSword on August 08, 2012, 11:56:32 AM
Quote
Really enjoyed this aspect. Thought it was a pretty novel idea making the battle cries useful. Though if Sharla tells me one more time how "hot" her rifle is getting my head is going to explode.

Or how about every time she says "I think I need a shower after this" LOL!!!!
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Prime Mover on August 08, 2012, 01:42:32 PM
Xenoblade, no contest. The combat system was more refined, the locales were far more impressive (and more vertical, which I really love), and the story was just so much more engaging.

Look, I didn't hate FF12, and actually I thought it was a good exercise for S-E at the time, to try and break free of melodrama, but what was left was a game that was very impersonal and kind of empty. Unfortunately, it failed as an exercise, as FF13 went berserk in the bad-melodrama territory. Also, FF12 was the most uninteresting soundtrack in the series, hands down. Not a fan of the music. Xenoblade may have not had a Uematsu or Hamouzu-level soundtrack, but at least it did more than conservative, uninspired, orchestral background music (grrr!).

For the time I played Xenogears, it took center stage in my life. It also happened to be one of those few games like Okami that I ended up pausing for a few weeks to play other games (in Okami's case, ironically, FF12!) but came back to as if I'd never left. Many times, when I stop playing a game for another game, I never end up coming back. But after my brief interlude with Skyward Sword, I couldn't wait to come back! And re-entered the game world without any problems at all.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Bleaker on August 08, 2012, 07:06:04 PM
Final Fantasy 12 couldn't keep my attention past the prologue. Xenoblade kept me throught he entirety. I think its mainly cause the character you play in FF12 is pretty inconsequential to anything going on.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Aeolus on August 08, 2012, 07:20:16 PM
Also I have yet to run into a seriously godawful area in Xenoblade that can compare to that fucking sandsea in FFXII let alone areas like the Pharos Lighthouse or that Crystal Valley.

Also also FFXII's plot was cobbled together from both Star Wars trilogies (with a bit of wanting to be FFT and a lot of getting forced into being FFTAs 1 & 2).
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: beLIEve? on August 08, 2012, 10:27:23 PM
i certainly didn't hate 12 ...i mean i finished it and all. if balthier was the main character and the weaponization of eidolons had a darker feel that game could of been a bit more memorable. even though xenoblade has moments where i think that reyn and shulk are dipshits, whats her face dying sorta set a mature tone that then resonated with me enough to let the dipshitery slide a bit. 12 didn't have that tone to really back up the characters for me. i still had an okay time with it though.


 I liked it a lot, but to be honest Dark Souls and Demon's Souls quite solidly assured it wouldn't be my favorite RPG from Japan this generation.

THIS.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Yggdrasil on August 09, 2012, 02:19:09 AM
I always see people mentioning how XII could have been better if Matsuno didn't get sick/stressed while he was working on the project.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Pmayo on August 10, 2012, 10:51:51 AM
I also wonder if we where talking about the international version if this conversation would be any different. Never played it myself, but the fact that it makes characters unique would fix one of my main problems with the game.

Also agree with Reyn being really annoying. Never use him because of that. Really like Dunban though.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Mickeymac92 on August 10, 2012, 12:53:29 PM
I was surprised that so many people on these forums seem to have such mixed views about FF12 since we only have a couple (glowing reviews of it)
http://www.rpgfan.com/reviews/finalfantasy12/index.html
http://www.rpgfan.com/reviews/finalfantasy12-intl/index.html
andddd
http://www.rpgfan.com/reviews/Xenoblade/index2.html
http://www.rpgfan.com/reviews/Xenoblade/index.html

They're not the same reviewers. Heck, one of them I don't even see around anymore.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Pmayo on August 10, 2012, 04:51:57 PM
the locales were far more impressive (and more vertical, which I really love),




THIS! Xenoblade has to have some of the most impressive scale I have ever seen in video games. Those moments where you climb some huge cliff and can look down on everything you just traversed, with a giant looming red eyed robot in the background take my breath away every time.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Aertea on August 12, 2012, 12:08:33 AM
Xenoblade by a pretty wide margin. 

I loved the characters and the combat, even thought the story was pretty decent.  The only part of that really left a sour taste in my mouth was the fact that the developers thought it adequate to ignore the last 10 years of evolution in the area of interface design.  The quest UI, reputation UI, even the inventory were all a complete mess.

I feel like I should revisit FFXII at some point to give it another chance, but the combat completely turned me off.  Most of the cast didn't help much either.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Pmayo on August 13, 2012, 09:57:45 AM
One issue I have with Xenoblade, and I guess a lot of RPGs in general, is the fact there is just way to much stuff to collect. When every single enemy you kill leaves behind a treasure chest, often with 5 separate items in each one, I think it devalues them. Put much less items there, but make them unique and worth finding. Also add interesting quests to make finding this stuff enjoyable. I think this would go a long way to making me actually WANT to find everything and go on my quests.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Aeolus on August 13, 2012, 10:38:40 AM
One issue I have with Xenoblade, and I guess a lot of RPGs in general, is the fact there is just way to much stuff to collect. When every single enemy you kill leaves behind a treasure chest, often with 5 separate items in each one, I think it devalues them. Put much less items there, but make them unique and worth finding. Also add interesting quests to make finding this stuff enjoyable. I think this would go a long way to making me actually WANT to find everything and go on my quests.

I will give Xenoblade credit for letting you know which item is worth keeping and how much of it you need to have on hand, even before you actually get the quest that requires said boar tusks. It's a feature that really should be implemented in every JRPG from now on. Vastly superior to the current method of touching nothing until you get to the end of the game with a guide in your hand that explicitly states what you need to do with what you have and in what order lest you'd take the profession of loot farmer for a fortnight or two.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: beLIEve? on August 13, 2012, 11:06:51 AM
One issue I have with Xenoblade, and I guess a lot of RPGs in general, is the fact there is just way to much stuff to collect. When every single enemy you kill leaves behind a treasure chest, often with 5 separate items in each one, I think it devalues them. Put much less items there, but make them unique and worth finding. Also add interesting quests to make finding this stuff enjoyable. I think this would go a long way to making me actually WANT to find everything and go on my quests.

I will give Xenoblade credit for letting you know which item is worth keeping and how much of it you need to have on hand, even before you actually get the quest that requires said boar tusks. It's a feature that really should be implemented in every JRPG from now on. Vastly superior to the current method of touching nothing until you get to the end of the game with a guide in your hand that explicitly states what you need to do with what you have and in what order lest you'd take the profession of loot farmer for a fortnight or two.

i concur the quest item system is so good. if every game had that side quests wouldn't seem quite as stupid.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Tomara on August 14, 2012, 04:48:29 AM
Yep, and doing quests just feels so natural in Xenoblade. Some encourage you to explore and others are completed nearly automatically while you explore.

And I personally don't think there was too much stuff. It's not like you have to throw anything away. Give your leftovers to party members as presents or trade them for items you do need.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Pmayo on August 14, 2012, 01:30:15 PM
Does the game ever explain the giving presents system? i am about 55 hours in and don't remember seeing any mention of it. I have yet to do it. How is it performed?

One thing I do love is getting experience for finding new locations. Really makes you want to explore and feels really great when you find a secret area.

Also the outfits in this game are just totally insane. Its hard to take some of the cutscenes seriously with some of the stuff my party is wearing. Sharla in particular. dunban on the other hand looks totally bad ass in what I have him wearing.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Mickeymac92 on August 14, 2012, 03:42:54 PM
EDIT: Wrong info
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Akanbe- on August 14, 2012, 05:45:51 PM
Does the game ever explain the giving presents system? i am about 55 hours in and don't remember seeing any mention of it. I have yet to do it. How is it performed?

Go to the collectible menu and select the item you want to gift.  Hit "A" then hit give/present and pick who gives it to who.

I only found it useful between two characters who are rarely in battle together to raise their affinity for each other so you can link one of their talent skills.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Mickeymac92 on August 14, 2012, 06:49:15 PM
Does the game ever explain the giving presents system? i am about 55 hours in and don't remember seeing any mention of it. I have yet to do it. How is it performed?

Go to the collectible menu and select the item you want to gift.  Hit "A" then hit give/present and pick who gives it to who.

Well now I feel stupid. I thought he was talking about trading. I don't even know how I thought that. I hope he didn't read my post yet...
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: MeshGearFox on August 15, 2012, 12:20:39 AM
Is Final Fantasy Twilight anything like Lindsey tetris?
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Pmayo on August 15, 2012, 09:46:43 AM
Does the game ever explain the giving presents system? i am about 55 hours in and don't remember seeing any mention of it. I have yet to do it. How is it performed?

Go to the collectible menu and select the item you want to gift.  Hit "A" then hit give/present and pick who gives it to who.

I only found it useful between two characters who are rarely in battle together to raise their affinity for each other so you can link one of their talent skills.


Ah ok Thanks! Really wish the game actually bothered to tell you this. Well really help with those heart to hearts
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Tuan on August 15, 2012, 10:49:24 AM
Does the game ever explain the giving presents system? i am about 55 hours in and don't remember seeing any mention of it. I have yet to do it. How is it performed?

Go to the collectible menu and select the item you want to gift.  Hit "A" then hit give/present and pick who gives it to who.

One of the things the game definitely needed was the ability to select and give multiple presents (of the same kind) at once to each party member.But as it was that feature soon became a chore to me. :/
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Pmayo on August 17, 2012, 12:52:03 AM
Dunban climbs ladders and mountains with one arm- like a boss.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Pmayo on August 17, 2012, 05:45:11 PM
In terms of post game content, which game has the more challenging battles?
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Aeolus on August 17, 2012, 07:34:52 PM
In terms of post game content, which game has the more challenging battles?

Not entirely sure. I know for a fact that FFXII's post game battles rely on four things. 1) Abuse of the game's flawed ATB/Query system to shut down everything but an endless barrage of physical attacks, 2) an ability that grants complete immunity for a sizable chunk of time spammed immediately after the previous casting wears off, 3) abilities that completely annihilate your party's MP, and 4) Milleons of Toops HP (with a damage limit of 9999 still rigorously enforced). Occasionally you'll run into issue number 5 which involves Milleons of Toops (mostly hoards of Zombies and the like), but that's not exactly post game content.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: MeshGearFox on August 17, 2012, 09:01:49 PM
Having only played FFXII, I would recommend Xenoblade.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Tomara on August 18, 2012, 03:19:26 AM
In terms of post game content, which game has the more challenging battles?

Not entirely sure. I know for a fact that FFXII's post game battles rely on four things. 1) Abuse of the game's flawed ATB/Query system to shut down everything but an endless barrage of physical attacks, 2) an ability that grants complete immunity for a sizable chunk of time spammed immediately after the previous casting wears off, 3) abilities that completely annihilate your party's MP, and 4) Milleons of Toops HP (with a damage limit of 9999 still rigorously enforced). Occasionally you'll run into issue number 5 which involves Milleons of Toops (mostly hoards of Zombies and the like), but that's not exactly post game content.

Xenoblade is all about forging good gems, toppling enemies and building really long chain attacks. As far as challenge goes I guess both games are about equal, but I enjoyed the battles in Xenoblade more.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Farron on August 18, 2012, 11:48:44 AM
I have not played that much of Xenoblade, and while it can be challenging sometimes opposed to FFXII I'd say it is not as frustrating. Sure you when you die you restart at the biginning of the area but at least you keep your items and XP so you're encouraged to try and beat better monster as opposed to XII where when you're overcome you'd better run.

This thread made me want to go back to Xenoblade before finishing Meruru or starting Graces or Last Story, I'm just really unsure about which to tackle first.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Akanbe- on August 18, 2012, 05:29:33 PM
In terms of post game content, which game has the more challenging battles?

I don't believe there is much post game content in Xenoblade.  There is new game+ where you retain your level and
Code: [Select]
start with the Monado 3, which has a ridiculous 75% crit chance and new graphic model (almost like an ephemeral sky blue)
Other than that, it's just replaying the story and having new unique monsters available to you because of your much higher level.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: Pmayo on August 20, 2012, 12:30:00 AM
In terms of post game content, which game has the more challenging battles?

Not entirely sure. I know for a fact that FFXII's post game battles rely on four things. 1) Abuse of the game's flawed ATB/Query system to shut down everything but an endless barrage of physical attacks, 2) an ability that grants complete immunity for a sizable chunk of time spammed immediately after the previous casting wears off, 3) abilities that completely annihilate your party's MP, and 4) Milleons of Toops HP (with a damage limit of 9999 still rigorously enforced). Occasionally you'll run into issue number 5 which involves Milleons of Toops (mostly hoards of Zombies and the like), but that's not exactly post game content.


Wow this sounds really.. not very fun. If I ever replay the game I don,t think I will bother with that stuff.

I am around level 60 in Xenoblade, and its still pretty exciting to see those crazy high level monsters. Will be interesting to see if I can ever take them down. The fact that I am not much of a gem crafter makes me skeptical.
Title: Re: Xenoblade or Final Fantasy 12.. what's your preference?
Post by: The Legendary Zoltan on August 21, 2012, 07:56:00 PM
Reading this thread is SUCH a pleasure.  I've only played FFXII and I totally loved it.  But Xenogears has always been my favorite RPG and I've always been telling myself that one day Monolith Soft is going to come back and make the best RPG ever.  Then Xenoblade comes out (ON THE WII?! AAARRRGH!) and it gets perfect reviews and is said to be way better than FF12.  AWWWW YEEEAAAH!