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Media => Single-Player RPGs => Topic started by: Yoda on December 07, 2012, 10:04:50 PM

Title: Dark Souls 2
Post by: Yoda on December 07, 2012, 10:04:50 PM
Well, time to man up and beat part 1. I'm 30 years old. I've played games since I was 5 or 6. I beat Demon's Souls and loved it.

In all my gaming experience I've never experienced so much anxiety and heart palpitation as I do when I simply THINK of Dark Souls. As a gamer, I hate dying in a game. I hate the failure and shame it brings. So when I was poisoned by a fucking rat in Dark Souls and simply died with no antidote... I was afraid to return.

Now, I probably have to
http://www.joystiq.com/2012/12/07/dark-souls-2-announced/
Title: Re: Dark Souls 2
Post by: PaleRobbie on December 07, 2012, 10:13:18 PM
No... words....

Should have sent a poet...

Edit-
Oh, and PRAISE THE MOTHERFUCKING SUN!!!
Title: Re: Dark Souls 2
Post by: Yoda on December 07, 2012, 10:26:54 PM
It makes me happy that, even though I suck at it, this game is a force and getting attention.
Title: Re: Dark Souls 2
Post by: Yggdrasil on December 07, 2012, 10:27:48 PM
...

I'm really confused right now.
Title: Re: Dark Souls 2
Post by: insertnamehere on December 07, 2012, 10:34:43 PM
You should play Otogi. (http://www.youtube.com/watch?v=UCcR8QOFNck)
Title: Re: Dark Souls 2
Post by: Yggdrasil on December 07, 2012, 11:12:56 PM
Dark Souls II is gonna be a PC, Xbox 360 and PS3 release with no date announced yet. The game will also feature a new hero(?), a new storyline and a new world setting.

DARK SOULS II OFFICIAL SITE: http://www.darksoulsii.com/
Title: Re: Dark Souls 2
Post by: TiamatNM on December 07, 2012, 11:27:17 PM
You should play Otogi. (http://www.youtube.com/watch?v=UCcR8QOFNck)

best xbox game real talk
Title: Re: Dark Souls 2
Post by: Solstafir on December 08, 2012, 12:08:15 AM
oh god yes.

I shed a tear when I saw this earlier and watched the trailer :')
Title: Re: Dark Souls 2
Post by: beLIEve? on December 08, 2012, 12:27:18 AM
In case you missed the trailer
 http://kotaku.com/5966786/

The audio sorta sucks
Title: Re: Dark Souls 2
Post by: Eusis on December 08, 2012, 12:42:17 AM
My new most anticipated game (may get tied with Trails in the Sky SC if they announce concrete US release details).
Title: Re: Dark Souls 2
Post by: Taelus on December 08, 2012, 12:52:01 AM
No... words....

Should have sent a poet...

Edit-
Oh, and PRAISE THE MOTHERFUCKING SUN!!!

IF ONLY WE COULD BE SO GROSSLY INCANDESCENT

APDKSFHJALS;DGJ;ASLDJG;LKJ
Title: Re: Dark Souls 2
Post by: Yggdrasil on December 08, 2012, 01:11:06 AM
It rubs me the wrong way that this "just" Dark Souls II instead of something completly new like the jump there was between Demon's Souls to Dark Souls. In any case, I'm intrigued to see with what they come up with to expand the lore after the Artorias of the Abyss DLC.
Title: Re: Dark Souls 2
Post by: Taelus on December 08, 2012, 01:18:12 AM
I wouldn't worry too much. They only changed the name from Demon's to Dark because of rights issues.
Title: Re: Dark Souls 2
Post by: Yggdrasil on December 08, 2012, 01:25:45 AM
When you say it like that it sounds like whe are getting the same game for the third time...
Title: Re: Dark Souls 2
Post by: Eusis on December 08, 2012, 01:28:51 AM
I wouldn't worry too much. They only changed the name from Demon's to Dark because of rights issues.

Not to mention Dark Souls left much more to be explored than Demon's Souls. Not that that doesn't have potential too, but Dark Souls is way more vague and open ended, plus you get a better glimps of the outside world.
Title: Re: Dark Souls 2
Post by: Desert Walker on December 08, 2012, 05:58:11 AM
You should play Otogi. (http://www.youtube.com/watch?v=UCcR8QOFNck)

I remember picking up that game for X-Box but don't remember why I picked it up.  May have been on a whim because it was cheap.  Either way I'm glad to have it.

Thread duty:

DAY ONE.  Also, that will push me to finish Demon's Souls and start Dark Souls. >.>

I wouldn't worry too much. They only changed the name from Demon's to Dark because of rights issues.

Not to mention, based on what I've seen around the internet Dark Souls actually picked up some decent recognition that extended far beyond what Demon's Souls ever knew.  I can't blame them for sticking a name that people know.
Title: Re: Dark Souls 2
Post by: Fadedsun on December 08, 2012, 10:41:18 AM
All my monies!!!!
Title: Re: Dark Souls 2
Post by: Yggdrasil on December 08, 2012, 11:05:26 AM
(http://media.edge-online.com/wp-content/uploads/edgeonline/2012/12/E249-Dark-Souls-II.jpg)

"An eternal battle rages at the heart of Dark Souls II. On one side stands the stern force of challenge, the very soul of the Souls series. It has inspired thousands of fans to hack their way through two of the most demanding and rewarding games of an era, fans who expect at least the same test on the next go around. On the other side is the bright promise of accessibility. And why not? Why shouldn't FromSoftware and Namco Bandai open Souls up to a wider audience when it could otherwise be in danger of becoming stuck in a cult cul-de-sac?

There are many, after all, who have been put off by the series' habit of obscuring its best assets from all but the most committed. Entire systems, such as Dark Souls' covenants and Demon's Souls' World Tendency, remain mysteries to even reasonably experienced players – wouldn't it be a service to the games to help everyone understand them better? On the other hand, isn't the very nature of the Souls series about obfuscation and what it makes you work for? Aren't its greatest pleasures about the slow crawl of discovery in a world that refuses easy interpretation? What would the series lose if it was made more explicit?

As we find out in issue 249, the answers to these questions are in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki. Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. "I personally am the sort of person who likes to be more direct than subtle," he tells us. "[Dark Souls II] will be more straightforward and more understandable." We sympathise if that sort of statement concerns you, but at the same time, we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls. How it gets there is a worthy matter for debate, but it's certainly a noble task."


Source: Edge (http://www.edge-online.com/news/introducing-edge-249-dark-souls-ii-unveiled/)
Title: Re: Dark Souls 2
Post by: Taelus on December 08, 2012, 12:08:01 PM
As long as they keep all the complexity and consistency of the systems and world design, making them more accessible is absolutely something I can get behind. Some of the mystery is part of the charm, though, so I hope it doesn't just become Skyrim with Dark Souls combat.
Title: Re: Dark Souls 2
Post by: Fadedsun on December 08, 2012, 02:44:28 PM
As long as they keep all the complexity and consistency of the systems and world design, making them more accessible is absolutely something I can get behind. Some of the mystery is part of the charm, though, so I hope it doesn't just become Skyrim with Dark Souls combat.

Skyrim with Dark Souls combat would have made Skyrim a million times better, but I see what you're saying. I don't think it will become that way at all. They don't seem to have any intention of making Dark Souls an open-world do-whatever-you-want type of game ala Skyrim.
Title: Re: Dark Souls 2
Post by: Taelus on December 08, 2012, 03:09:44 PM
I was more referring to the step in accessibility and the very heavy streamlining we saw from TES3 to TES5, which made it more popular with a mainstream audience. I'm always happy to hear a game getting a bigger audience, I just don't want them to sacrifice the SOUL of the series.

Title: Re: Dark Souls 2
Post by: Eusis on December 08, 2012, 05:12:00 PM
Admittedly some of the stuff that was streamlined in Skyrim kind of sucked at least in Oblivion (the class system sounds great on paper, but in practice it really is better to just treat them equally and have the player play as they want and let things happen naturally), but this really isn't the case with Dark Souls... aside from the Covenant system. If there's one area where beat-over-the-head obvious would be a GOOD THING it'd be finding and getting into them, as it'll help make multiplayer better.
Title: Re: Dark Souls 2
Post by: Taelus on December 08, 2012, 05:42:55 PM
Yeah, I can't argue too much with that-- although I do think wish there was a little more consequence as a result of your character development choices in Skyrim. I'd also like to see them bring actual statistics back as opposed to to just skills.

But yeah, I think explaining covenants better would be soooooolid. But hey, they've already said there will be dedicated servers, so that's a step in the right direction so far.
Title: Re: Dark Souls 2
Post by: PaleRobbie on December 08, 2012, 07:20:40 PM
Totally agree with Stephen.  Spelling out the mechanics of the game would go a long way towards accessibility.  I mean, I had to look at a Wiki to figure out why poise was so important in Dark Souls.  They could certainly spell things out a bit more.  That said, I hope they don't lose out on the ambiguity with the story and lore.  I'm really excited to hear that this is, apparently, a brand new world.  As much as I loved learning about Lordran, the mystery made it even more appealing and terrifying.  Let's hope they don't lose that with DSII. 
Title: Re: Dark Souls 2
Post by: Farron on December 08, 2012, 10:08:26 PM
Awesome news! I can't believe to this day I still haven't finished Dark Souls. I got sidetracked so many times by so many games, the end of last year and the beginning of this there's been so many good RPGs I played a bit of Dark Souls then jumped to another game. When I finally sat down to play it my cousin decided he wanted back the game he lent me, so I bought myself the game at a great deal and what happens ? I play a little more and I have a problem with my PS3...

I swear, when I get my hands on DS2 I won't stop playing it until it's done.
Title: Re: Dark Souls 2
Post by: PaleRobbie on December 08, 2012, 10:25:41 PM
Another big thing I'm looking for with DSII is some more balance.  They managed to fix a lot with later patches, but there's still some stuff in Dark Souls that drives me up a wall:

-The Capra Demon
Honestly, I still can't believe this boss fight is in the game.  It's basically a game of chance as to whether or not you can survive the first attack once you enter the arena.  I usually die one or two times on this fight on each playthrough and then manage to take it out no problem. 

-Four Kings
This fight is just dumb on New Game+.  There are a few strategies, but most require a specific type of build.  Wearing a ton of armor and praying that you absorb all of the damage turns everything into a game of luck.  Thankfully, lots of people use this area to farm, so you can easily get help.

-Orstein and Smough
Yeah, no.

-Lord Gywn
They nerfed this fight big time with the first big patch, but it's still nuts without any help.  He never leaves an opening, though it's easy if you figured out the finnicky counter attacks.

Other things they should work on:
-Continue to work on the camera and lock-on.  Can't stand it when I lose the lock and turn my back suddenly for an attack.
-Dedicated servers for the love of God!
-Love the shortcuts and bonfire system, and it needs to stay in to cut down on some of the repetition and frustration from dying. 
Title: Re: Dark Souls 2
Post by: Taelus on December 08, 2012, 10:57:20 PM
Another big thing I'm looking for with DSII is some more balance.  They managed to fix a lot with later patches, but there's still some stuff in Dark Souls that drives me up a wall:

-The Capra Demon
Honestly, I still can't believe this boss fight is in the game.  It's basically a game of chance as to whether or not you can survive the first attack once you enter the arena.  I usually die one or two times on this fight on each playthrough and then manage to take it out no problem. 

-Four Kings
This fight is just dumb on New Game+.  There are a few strategies, but most require a specific type of build.  Wearing a ton of armor and praying that you absorb all of the damage turns everything into a game of luck.  Thankfully, lots of people use this area to farm, so you can easily get help.

-Orstein and Smough
Yeah, no.

-Lord Gywn
They nerfed this fight big time with the first big patch, but it's still nuts without any help.  He never leaves an opening, though it's easy if you figured out the finnicky counter attacks.

Other things they should work on:
-Continue to work on the camera and lock-on.  Can't stand it when I lose the lock and turn my back suddenly for an attack.
-Dedicated servers for the love of God!
-Love the shortcuts and bonfire system, and it needs to stay in to cut down on some of the repetition and frustration from dying. 

We're gonna disagree here. I think the Capra Demon's difficulty is grossly overrated. Of the three times I've fought him, I've been hit maybe twice (at all). Dodging the first attack is basically a matter of "RUN IN, DIVE FORWARD, GO UP STAIRS." It's honestly not failed me yet.

Four Kings is pretty tough, but I personally don't think it's a balance issue. It's a hard fight, period.

Orstein and Smough were really difficult, but once you develop a strategy, it's really not nearly as bad as it could be.

Gwyn is nuts, yeah.

I've never had problems with the lock on, but I do think the camera and the lock could be tighter.

Dedicated servers has already been confirmed for DS2 :)

Shortcuts and bonfire system are such a central part of why the game is so cohesive, they'd have to be insane to take them out. I do think the bonfire teleporting should be available earlier in the game, though.
Title: Re: Dark Souls 2
Post by: PaleRobbie on December 08, 2012, 11:35:45 PM
Dude, every time I fight the Capra Demon is an excuse to drop the f-bomb.  I try your strategy and it fails me a few times before it works.  It's like that first dog on the left hits me every time I roll and ends up getting me killed.

Four Kings isn't bad on the first playthrough, but they are broken as all hell on NG+.  There's very little strategy, either, as you have to pour on the damage before too many of the damn things spawn.
Title: Re: Dark Souls 2
Post by: Cyril on December 09, 2012, 12:43:44 AM
I'll second that.  The strategy to rush past the dogs is nothing if not dumb luck. If the AI gets particularly clever it'll wall you in you can die in a few seconds.

That said...The easiest way to deal with the Capra Demon is to rush down to the Gravelord Covenant using the shortcut of falling off the edge.  Get the Gravelord Sword from the Covenant.  That kills Capra in 3 or so hits.

On topic: I'm a bit wary of having a new director.  I know the old one is overseeing the project, but it still worries me.  Of course, having the fresh blood in it might do wonders as well.
Title: Re: Dark Souls 2
Post by: Yggdrasil on December 09, 2012, 04:46:45 AM
Dark Souls 2 Trailer Analysis (EpicNameBro) (http://www.youtube.com/watch?v=JpS0HMzqnTQ)
Lordran FM - Dark Souls 2 Press Release and Edge Interview (http://www.youtube.com/watch?v=Rh9auqHz2U0)

-The Capra Demon
Honestly, I still can't believe this boss fight is in the game.  It's basically a game of chance as to whether or not you can survive the first attack once you enter the arena.  I usually die one or two times on this fight on each playthrough and then manage to take it out no problem.

They say (http://www.youtube.com/watch?v=VcHsh-UKcNs#t=10m28s) that you can intoxicate him with Dung Pies.
Title: Re: Dark Souls 2
Post by: PaleRobbie on December 09, 2012, 12:24:44 PM
Replaying Dark Souls again, and I forgot how annoying some of the early parts of the game are.  I never had any trouble with Quelaag, but she put up a pretty obnoxious fight this morning.  She managed to spit lava everywhere, preventing me from even moving, and then swung her sword and caught me twice in areas that have always been safe before.  Then she jumped and landed on me (didn't even realize she could do that).  Managed to kill her on the second fight, but she caught me with a lava shot directly 90 degrees from her mouth, which I had never seen before.  Wondering if they changed some things with the Artorias patch. 
Title: Re: Dark Souls 2
Post by: Yggdrasil on December 09, 2012, 03:11:12 PM
A few bosses have some moves that they rarely use, it has happened to me before with Quelaag and The Sanctuary Guardian.
Title: Re: Dark Souls 2
Post by: PaleRobbie on December 09, 2012, 03:24:26 PM
It doesn't help matters that I'm rusty as hell at this game.  Made some pretty stupid mistakes here and there that have gotten me killed.  Maybe I should stop starting as a pyromancer.  The extra fire spells help in a pinch, but his equipment is just awful at the start.

Also, forgot how bad the framerate can get in Blighttown.  Good God, is that ever awful. There's also a few parts in there where the geometry gets all wonky.  I ended up falling to my death because I was half trapped in the flooring.  Really bizarre stuff like that kills any flow you may build up with Dark Souls.  Going to take a break for a day or two to let the fail wash away from me. 
Title: Re: Dark Souls 2
Post by: Cyril on December 09, 2012, 03:54:19 PM
A few bosses have some moves that they rarely use, it has happened to me before with Quelaag and The Sanctuary Guardian.

I didn't see the  Gaping Dragon's vomit attack until my fourth or so new game. I about dropped my controller in shock; its range is huge.
Title: Re: Dark Souls 2
Post by: Yggdrasil on December 09, 2012, 04:14:15 PM
I just killed The Capra Demon with Dung Pies on NG+.
Title: Re: Dark Souls 2
Post by: PaleRobbie on December 09, 2012, 11:10:04 PM
I still debate with myself about whether or not I want them to include a formal co-op system in the next game.  I love the anonymous nature of the current online portion, but the game is pretty much unplayable in places if the community stops playing.  I spent some time tonight with my new character and my level 130 starter, and there were hardly any summon signs to be found.  This made the archers section in Anor Londo a real chore and essentially made Lord Gwyn unstoppable.  It also seems like most of the players are playing as black phantoms anyway, so there's that whole mess to deal with.  I kinda hope they put in a system where if the population playing drops below a certain threshold (which should be easy to monitor with dedicated servers) you could summon friends much easier.  Any thoughts on that? 
Title: Re: Dark Souls 2
Post by: Eusis on December 09, 2012, 11:27:11 PM
I think being server based is supposed to aid in that. I was still able to get in co-op games in Demon's Souls, circa the release of Dark Souls PC.

But yeah, it's community dependent, and admittedly this is an area where being a console exclusive IS an advantage: you cut down on the potential number of players in favor of funneling them onto one server.
Title: Re: Dark Souls 2
Post by: PaleRobbie on December 09, 2012, 11:44:53 PM
Not to mention the fact that the Dark Souls multiplayer never worked quite as well as Demon's Souls.  It basically makes Dark Souls much much harder than it should be because certain boss fights practically require aid during a first playthrough (or, in the case of Four Kings, during NG+).  Playing Dark Souls now if a very different experience from when it first came out.  The game is far more frustrating because of the lack of help, and the black phantom population punishes you for even trying. 
Title: Re: Dark Souls 2
Post by: Eusis on December 10, 2012, 12:08:57 AM
There actually IS a summonable AI for the Four Kings, but it requires [spoiler]noticing you could summon her for the Crystal Butterfly fight and doing so.[/spoiler]

Though Ornstein & Smough need more than one person helping. Fuck. Also don't forget levels ARE a factor, you get too high level and you're not getting much of anyone to play with.
Title: Re: Dark Souls 2
Post by: Yggdrasil on December 10, 2012, 12:50:56 AM
Playing Dark Souls now if a very different experience from when it first came out.  The game is far more frustrating because of the lack of help, and the black phantom population punishes you for even trying.

The game is way more managable than it was last year.

PvP is still a festival about backstabbing (specially in the forest) and two/three guys bitch slapping the invader though.
Title: Re: Dark Souls 2
Post by: PaleRobbie on December 10, 2012, 01:05:10 AM
Oh yeah.  There were some broken mechanics and the soul glitching was rampant when the game first came out.  All of that stuff has been taken care of.  But the lack of a large online community really takes away from Dark Souls.  My fondest memories were of helping and being helped during some of the trickier sections.  I just hope there's a way we can reach a happy compromise between the ideals of the series and functionality/community. 
Title: Re: Dark Souls 2
Post by: Yggdrasil on December 10, 2012, 10:36:05 AM
Demon's Souls was better in that aspect.

The only part I remember needing help was in the last area Boletaria. That place of full of strong enemies, there is: Four Black Phantoms, one Dragon (optional), three Red Eye Knights, one or two Boletarian Soldiers, one Imperial Spy, two Fat Officials and the False King that is ready to fuck your shit up.

1-4 of Boletaria is a short segment, but is extremely dangerous if your are not careful.
Title: Re: Dark Souls 2
Post by: Mullane on December 10, 2012, 05:59:48 PM
I don't understand the comments about "requiring/needing" help from players/AI.

I beat both Demons and Dark Souls by myself with no help from either other users or AI summons.
Title: Re: Dark Souls 2
Post by: DPB on December 10, 2012, 08:29:45 PM
I don't understand the comments about "requiring/needing" help from players/AI.

I beat both Demons and Dark Souls by myself with no help from either other users or AI summons.

Why is hard to understand that other players have different levels of skill? You're obviously better than average.

I needed all the help I could get for O&S, but that was at least partly due to losing my focus after being invaded repeatedly. Almost every time I turned human in Anor Londo I was invaded and killed outside the fog wall, which was really aggravating.
Title: Re: Dark Souls 2
Post by: PaleRobbie on December 10, 2012, 08:58:35 PM
Agreed.  Some people are really good at the counter attacks, for example.  Me, I suck at them. 

Gave up on my new playthrough because I forgot how hard some the areas can be without the proper equipment.  Picked up my level 120 character with the Artorias Shield and made mincemeat of Gwyn.  Took a while, but I really wasn't in any kind of danger.  I can't believe how dumb I was for turning a blind eye to great shields.  This thing is making all the difference on my NG++ run. 
Title: Re: Dark Souls 2
Post by: Yoda on December 10, 2012, 09:01:40 PM
Since you guys are talking DS1 I'll just ask... do they match up player levels when someone invades? Will I be hunted by someone who's level 120 or someone within my abilities to kill?
Title: Re: Dark Souls 2
Post by: TiamatNM on December 10, 2012, 09:28:12 PM
The thing about Dark Souls boss fights is that it depends on your build and equipment a bit too much IMO.  If you don't have the right equipment it makes some of the bosses absurdly hard.  For example, using a heavy melee build (solo) on ornstein and smough is pretty bullshit, but if you have some decent pyromancy the fight is way easier.  The start of the Capra demon fight is indeed pretty dumb. 
Title: Re: Dark Souls 2
Post by: Yggdrasil on December 11, 2012, 12:59:07 PM
Since you guys are talking DS1 I'll just ask... do they match up player levels when someone invades? Will I be hunted by someone who's level 120 or someone within my abilities to kill?

It is always possible to get invaded by someone that is way beyond your capabilities at the start of the game. It all depends on various factors (that you can read on the wiki for more details) but overall PvP is mostly about who backstab first (which is always annoying if you are trying to have a duel) or who make the best use of Miracles, Sorceries and Pyromancy.

If you are new to the game try and find some people to help you. Being proud in Dark Souls believing that you can handle an invasion alone is always a risk, especially if you have a bunch of souls and humanity that you want to use in the next bonfire.
Title: Re: Dark Souls 2
Post by: Fei on December 11, 2012, 09:35:37 PM
I think Demon's Souls got a boost in popularity after Dark Souls came out... they extended the server life a million times, and as far as I know, it is still up!

The most finicky gamers I know say that Dark Souls is their favorite game, and that is why I am still their friend.  Their tastes are otherwise a mile away, but we can talk about DS for hours.  These powergamers fucking destroy everything they play, but Dark Souls still had a high enough ceiling for them.  They immediately played Demon's Souls afterward, and said it was even harder...

Dark Souls 2 could be directed by Michael Bay and I'd still buy it.  I will give money to the brand name even if the final product sucks, just this once.

Friend co-op sounds fun, despite how it would ruin the emotional desperation theme.  I think the 3rd game in the series is the perfect time to implement such "what if" features.  The gameplay  mechanics are solid, but I don't think I'd appreciate any more invisible floors or 3 foot visibility dungeons, no matter how well designed.  No need to beat a dead horse.

I would happily play capture the flag with my Dark Soul's character, to put it bluntly.
Title: Re: Dark Souls 2
Post by: Lard on December 12, 2012, 04:39:57 AM
I have a sinking feeling that this "accessibility" is going to be online multiplayer, designed to sell map packs and items.
Title: Re: Dark Souls 2
Post by: Yggdrasil on December 12, 2012, 11:52:46 AM
I have a sinking feeling that this "accessibility" is going to be online multiplayer, designed to sell map packs and items.

Selling both of those things don't make any sense for a variety of reasons... besides if they want to make even more money out of the love that people have with the Souls games they should just release an entire expansion again, because Artorias of the Abyss was really more an expansion than just "content" like much of the junk that is sold nowadays.
Title: Re: Dark Souls 2
Post by: Eusis on December 12, 2012, 05:16:17 PM
I have a sinking feeling that this "accessibility" is going to be online multiplayer, designed to sell map packs and items.

Selling both of those things don't make any sense for a variety of reasons... besides if they want to make even more money out of the love that people have with the Souls games they should just release an entire expansion again, because Artorias of the Abyss was really more an expansion than just "content" like much of the junk that is sold nowadays.

Nah, it definitely counts more as DLC than a full blown expansion, but most DLC like this for RPGs is way more story centric, whereas this is kind of what happens when you focus almost entirely on the gameplay (and add $5).
Title: Re: Dark Souls 2
Post by: Yggdrasil on December 15, 2012, 12:29:12 PM
Dark Souls II detailed in Edge (http://gematsu.com/2012/12/dark-souls-ii-detailed-in-edge) -- Source: Gematsu

Dark Souls II (PS3/360/PC) - Edge Magazine details (Prepare yourself) (http://www.neogaf.com/forum/showpost.php?p=45452828&postcount=1) -- Source: NeoGAF
Title: Re: Dark Souls 2
Post by: Taelus on December 15, 2012, 01:32:21 PM
Based on their comments about keeping covenants, the world style, and switching to a server-based system for multiplayer, it sounds like the basic structure is staying the same.

Messaging and story being "less subtle" has to be the worst possible way to phrase your intentions.

Morality system is interesting, if it's not heavy-handed WILL YOU MURDER THE KITTENS? I'd prefer to see it implemented by your actions-- for example, if you invade and kill another player, you get BAD MORALITY. I'd be fine with that, it would work a lot like sin from Dark Souls.

I'm cautiously optimistic. They're being honest about making the game more accessible, so I can respect that, at least. As long as it isn't made less challenging and some of the mystery remains, I can get behind trying to bring new players in by making it more welcoming, at first.
Title: Re: Dark Souls 2
Post by: beLIEve? on December 15, 2012, 05:43:00 PM
i am also cautiously optimistic. the vague statements kinda made me go, "uh oh, what does that mean?" the servers thing sounds like a good thing i hate waiting and praying for invasion/phantoms to sync. the "new hero" thing made me think of dragon age 2 and that sorta stressed me out. being more accessible l feel could be okay depending on how you define it. i'd like a in game menu explaining weapon building and stats. an in game optional tutorial could help a lot. as much as i like the atmosphere of the souls games if they added more npc's for story beats i'm not sure that'd ruin it for me. so long as they don't spell out every story beat for me and the combat still kicks my ass i'll probably be okay with it. i liked how dark souls added a few things like kicking and jumping and i kinda hope they add some more things like that maybe a swim action or way to block backstabs...i dunno? 
Title: Re: Dark Souls 2
Post by: bigdeath on December 15, 2012, 07:53:01 PM
I hope by direct sequel they mean we shall see the world after the events of dark souls too.

As for the new hero, that shouldn't matter at all because your hero in these games are never fleshed out at all. Your always the mysterious wanderer basically.

As long as they got my trusty lighting halberd in the game then I shall be happy. In fact, I've just started one last play through of Dark Souls. Right from scratch. Just got the basic Halberd, will be my main weapon throughout the whole game. It does it all. lol Poke, Reach, decently high damage.
Title: Re: Dark Souls 2
Post by: Yggdrasil on December 15, 2012, 08:43:20 PM
way to block backstabs...

Oh man, you don't even how happy I would be if my character could have that skill. There's always the issue with lag though...

I hope by direct sequel they mean we shall see the world after the events of dark souls too.

People have been speculating that Dark Souls II is a direct sequel to "The Dark Lord" ending.

As for the new hero, that shouldn't matter at all because your hero in these games are never fleshed out at all. Your always the mysterious wanderer basically.

If I remember some parts of lore of Dark Souls that's not entirely true. But yeah, aside from that little detail your character works pretty much perfectly as an avatar that you can shape the way you want.
Title: Re: Dark Souls 2
Post by: bigdeath on December 15, 2012, 08:52:20 PM
In Dark Souls its not made clear why your the chosen but you do get to pick the destiny of the land, basicly. Lucky you.

I would like to see Dark Souls 2 expand upon what exactly the endings meant. Because its 100% vague what that dark lord ending means.
Title: Re: Dark Souls 2
Post by: Yggdrasil on December 15, 2012, 09:53:20 PM
To Link the Fire:

"Linking the fire restarts the age of fire (this time fueled by the player's soul). Undead sacrifices would end for the duration of the age of fire and eventually begin again when your flames start to fade. Gods would also have their powers and lead mortals in their lives as has been since the dragons were overthrown. The player prolongs life, but the cycle continues."

Dark Lord:

"The player now rules the world as the Dark Lord while the other gods have fallen. Without fire, the world would gradually wither and desolate; the chosen undead would rule the slowly dying world."

tl;dr: You don't save or conquer anything in Dark Souls. Have fun dying! kthanksbye
Title: Re: Dark Souls 2
Post by: bigdeath on December 15, 2012, 11:07:43 PM
The Dark Lord ending doesn't necessarily end the world. It just ends the magical fire that gives the old god's their power and reanimates the dead. Remember, the old world of the dragons existed just fine before the fire was discovered. The "gods" just seem to be empowered humans who first found the lord souls.
Title: Re: Dark Souls 2
Post by: Yggdrasil on December 16, 2012, 12:03:13 AM
No the world doesn't ends. Both endings leave some kind of expectation that there is more see of this world, but everything that has to do with the "role" your character fulfils at that point in his/her journey is over.
Title: Re: Dark Souls 2
Post by: Fadedsun on December 16, 2012, 12:13:41 AM
Not even worried about this turning out bad. It's going to be awesome. Demon Souls was fantastic and Dark Souls is arguably better or on par with Demon Souls. I know they're going to make a great game.
Title: Re: Dark Souls 2
Post by: beLIEve? on December 16, 2012, 01:18:01 PM
way to block backstabs...

Oh man, you don't even how happy I would be if my character could have that skill. There's always the issue with lag though...

I hope by direct sequel they mean we shall see the world after the events of dark souls too.

People have been speculating that Dark Souls II is a direct sequel to "The Dark Lord" ending.

As for the new hero, that shouldn't matter at all because your hero in these games are never fleshed out at all. Your always the mysterious wanderer basically.

If I remember some parts of lore of Dark Souls that's not entirely true. But yeah, aside from that little detail your character works pretty much perfectly as an avatar that you can shape the way you want.

yeah there is the lag issue but perhaps with the server thing they can fix it a bit? still it'd be nice if the make the combat a little less reliant on backstabs anything to change the tactics just a little could be really nice.

listening to you guys i thought "how sweet would it be if it detected your darksouls save and how you last ended the game?" but i guess that'd be double the story beats and just be difficult if someone hadn't played the first one, unless they do a mass effect style comic and decision in the beginning, hmm.

what i meant with "new hero" dragon age 2 thing was, i thought they were inferring that there would be a hawke like scenario where the story is driven by one character that you get to choose the class. which would bum me out. it's likely they just mean your not playing your last character and you make a new one but when they talked about being more direct with the story that's what came to mind.

faded sun is likely right though it'll likely be great i remember hearing about covenants and thinking wtf? but it really didn't change much for me.
Title: Re: Dark Souls 2
Post by: bigdeath on December 16, 2012, 06:18:48 PM
"what i meant with "new hero" dragon age 2 thing was, i thought they were inferring that there would be a hawke like scenario where the story is driven by one character that you get to choose the class."

They give no background to your character so I don't see whats to worry about.

Also, they had summons you could use for a lot of the boss fights in Dark Souls so you could solo the game and still get help in boss fights.
Title: Re: Dark Souls 2
Post by: beLIEve? on December 17, 2012, 01:31:02 PM
i worry that they would flesh out your background for the sake of more direct story telling and that's not what i want really. i think it's a very slim chance it's just where my mind went at first when they announced "new hero" and the more direct story telling thing. whatever they give us i'm gonna play cause i'm obsessed with the series the interview just let my mind go to negative places cause of the vagueness of it.
 
Title: Re: Dark Souls 2
Post by: bigdeath on December 18, 2012, 05:08:26 PM
I imagine what they mean by more direct story is actual explanations of what is going on from the start of the game through dialogue and cut-scenes. Did anyone have any clue what the hell they were doing in Dark Souls at the start. What bells am I suppose to ring and where? What the hell is the point of this? Its hard to even tell what the 2 endings even mean just because so much is left vague.
Title: Re: Dark Souls 2
Post by: Yggdrasil on December 18, 2012, 11:07:00 PM
Dark Souls II's keyword is "time" (http://gematsu.com/2012/12/dark-souls-iis-keyword-is-time) -- Source: Gematsu

Weapon and item download content are unlikely.
The debut trailer was not in-game.
The keyword is "time".
The game engine is changed. From Software is aiming for near-realistic representation and improved movement.
The team is investigating direct involvement between mutual players.

Dark Souls 2 developer: If Dark Souls was set in the North Pole, this one would be in the South Pole (http://www.eurogamer.net/articles/2012-12-19-dark-souls-2-theres-a-core-that-needs-protecting-says-miyazaki) -- Source: Polygon

"If we're going to announce this as a sequel to Dark Souls then I think there's certainly a core that we need to protect," Miyazaki said. "I'm talking about how we think about the difficulty level and how you achieve things in-game; about the concepts behind the mechanics and level design. Outside of that core, though, I think it's better to leave things to the discretion of the director. There's a lot around that core that we need to fix or adjust, besides, and individual touches always tend to come out in the world setting and artwork, so I'm not meddling in that very much."
Title: Re: Dark Souls 2
Post by: beLIEve? on December 19, 2012, 07:08:33 PM
Dark Souls II's keyword is "time" (http://gematsu.com/2012/12/dark-souls-iis-keyword-is-time) -- Source: Gematsu

Weapon and item download content are unlikely.
The debut trailer was not in-game.
The keyword is "time".
The game engine is changed. From Software is aiming for near-realistic representation and improved movement.
The team is investigating direct involvement between mutual players.

Dark Souls 2 developer: If Dark Souls was set in the North Pole, this one would be in the South Pole (http://www.eurogamer.net/articles/2012-12-19-dark-souls-2-theres-a-core-that-needs-protecting-says-miyazaki) -- Source: Polygon

"If we're going to announce this as a sequel to Dark Souls then I think there's certainly a core that we need to protect," Miyazaki said. "I'm talking about how we think about the difficulty level and how you achieve things in-game; about the concepts behind the mechanics and level design. Outside of that core, though, I think it's better to leave things to the discretion of the director. There's a lot around that core that we need to fix or adjust, besides, and individual touches always tend to come out in the world setting and artwork, so I'm not meddling in that very much."
the time thing can go one of a couple ways: really nice like say radiant historia or chrono series or it can be ff13-2 and be stupid or it can be like the dlc and really not give definitive cause and effect. i could imagine a time phase thing much like world tendency. miyazaki kinda smoothed things for me by saying the core is still going to be there i read the director is talking smoother transition for the beginning of the game instead of just being thrown into it. to me, it sounds like they got the right ideas brewing.


I imagine what they mean by more direct story is actual explanations of what is going on from the start of the game through dialogue and cut-scenes. Did anyone have any clue what the hell they were doing in Dark Souls at the start. What bells am I suppose to ring and where? What the hell is the point of this? Its hard to even tell what the 2 endings even mean just because so much is left vague.
i didn't really need much more than what oscar and the crestfallen says but that said i can't tell you how long it was before i found that first merchant. those two spear guys were just a pain in the beginning so i left them alone. the epilogue could've explained what happens more... i did the link the fire ending first and felt okay with it till i got the darklord ending. i think kaathe is an important perspective but you can possibly not even meet him depending on if you talk to frampt. if you haven't you should check out the "epicnamebro" lore series on youtube that yggdrasil posted in the darksouls thread
Title: Re: Dark Souls 2
Post by: bigdeath on December 19, 2012, 11:30:30 PM
I believe I've already watched that lore video. Go youtube search FOO. lol
Title: Re: Dark Souls 2
Post by: Yggdrasil on December 20, 2012, 01:38:50 AM
Go youtube search FOO.

What does the Foo Fighters has to do Dark Souls? :P
Title: Re: Dark Souls 2
Post by: bigdeath on December 20, 2012, 05:55:41 AM
Go youtube search FOO.

What does the Foo Fighters has to do Dark Souls? :P

I think you forgot a word. Tease FAIL! :P
Title: Re: Dark Souls 2
Post by: beLIEve? on December 20, 2012, 06:12:03 PM
i've been watching foo fighters all day looking for lore...no luck. i did find this though which made me laugh:
http://www.youtube.com/watch?v=p2PhOeyReqI
Title: Re: Dark Souls 2
Post by: bigdeath on December 20, 2012, 09:09:21 PM
Thats SO painful to watch. Why do the worst players post lets plays on youtube. All he had to do was learn to parry and those black knights are a joke even in tight corridors.
Title: Re: Dark Souls 2
Post by: Yggdrasil on December 21, 2012, 02:08:25 AM
Dark Souls II Concept Art:

(http://cdn.medialib.computerandvideogames.com/screens/screenshot_295283.jpg)
(http://cdn.medialib.computerandvideogames.com/screens/screenshot_295280.jpg)
(http://cdn.medialib.computerandvideogames.com/screens/screenshot_295275.jpg)
(http://cdn.medialib.computerandvideogames.com/screens/screenshot_295278.jpg)
(http://cdn.medialib.computerandvideogames.com/screens/screenshot_295273.jpg)
(http://cdn.medialib.computerandvideogames.com/screens/screenshot_295276.jpg)
(http://cdn.medialib.computerandvideogames.com/screens/screenshot_295274.jpg)
(http://cdn.medialib.computerandvideogames.com/screens/screenshot_295281.jpg)
(http://cdn.medialib.computerandvideogames.com/screens/screenshot_295277.jpg)
(http://cdn.medialib.computerandvideogames.com/screens/screenshot_295282.jpg)
(http://cdn.medialib.computerandvideogames.com/screens/screenshot_295272.jpg)
(http://cdn.medialib.computerandvideogames.com/screens/screenshot_295279.jpg)

Source: Computer and Video Games (http://www.computerandvideogames.com/384567/dark-souls-2-concept-art-grim-monsters-and-environments/)
Title: Re: Dark Souls 2
Post by: Taelus on December 21, 2012, 08:39:32 PM
I am highly excite.
Title: Re: Dark Souls 2
Post by: Fei on December 21, 2012, 11:44:51 PM
What does a director do again?
Title: Re: Dark Souls 2
Post by: Yggdrasil on December 22, 2012, 12:53:46 PM
What does a director do again?

I'm not sure but I think they take care of the design of the game itself.
Title: Re: Dark Souls 2
Post by: bigdeath on December 22, 2012, 02:14:23 PM
A video game Director has the same role as a movie Director. They make the final decisions on script, voice acting/dialog, artwork, levels, gameplay modes, everything.
Title: Re: Dark Souls 2
Post by: Yggdrasil on December 22, 2012, 06:14:58 PM
New Dark Souls 4Gamer Director Interview (http://www.neogaf.com/forum/showpost.php?p=45674364&postcount=1) -- Source: NeoGAF (via: 4Gamer (http://www.4gamer.net/games/196/G019660/20121222001/))
Title: Re: Dark Souls 2
Post by: bigdeath on December 23, 2012, 07:10:28 PM
Thanks Yggdrasil  for posting all this info. Much Sunbro love. ;)
Title: Re: Dark Souls 2
Post by: Yggdrasil on January 28, 2013, 12:46:33 PM
What is the Dark Souls II Team working on? (http://www.siliconera.com/2013/01/28/what-is-the-dark-souls-ii-team-working-on/) -- Source: Siliconera

(http://25.media.tumblr.com/be7bbd2f2393a64e6e7c295b9e6c9c91/tumblr_mgh5l3XO4w1qig1uqo1_500.gif)

Can't wait!
Title: Re: Dark Souls 2
Post by: Yggdrasil on February 10, 2013, 11:07:03 PM
Double posting and bumping for tagline feedback (http://www.destructoid.com/help-determine-the-buzzworthy-tagline-for-dark-souls-2-244524.phtml).
Title: Re: Dark Souls 2
Post by: Taelus on February 10, 2013, 11:10:23 PM
I went with Transcend Death. Because it sounds awesome.
Title: Re: Dark Souls 2
Post by: Cyril on February 11, 2013, 11:24:04 AM
I like Transcend Death as well.
Title: Re: Dark Souls 2
Post by: Daedalus on February 11, 2013, 11:56:38 AM
I never beat the first one.  I had it on gamefly and sent it back after a month.  I am almost done with Anor Londo if I remember correctly.  I'm contemplating going back to this before Dark Souls 2, but at the same time the story in that game isn't why you play so maybe I'll just wait for Dark Souls 2.
Title: Re: Dark Souls 2
Post by: Taelus on February 11, 2013, 05:11:42 PM
I never beat the first one.  I had it on gamefly and sent it back after a month.  I am almost done with Anor Londo if I remember correctly.  I'm contemplating going back to this before Dark Souls 2, but at the same time the story in that game isn't why you play so maybe I'll just wait for Dark Souls 2.

I think it's worht the time. IMO, some of the best areas in the game come AFTER Anor Londo. It's a great experience!

Also, another reason I chose transcend death is because it's kind of a theme of the series for me. You have these huge odds stacked against you, and you die over and over again as the Undead in order to achieve something more. By succeeding, you are literally transcending the idea of death and making yourself more than death as a concept.
Title: Re: Dark Souls 2
Post by: Yggdrasil on February 11, 2013, 06:27:30 PM
I like 'Sacrifice Everything' but 'Transcend Death' is more fitting after 'Prepare to Die'. Is like a nice balance considering the concept of the game itself, I think.
Title: Re: Dark Souls 2
Post by: Parn on February 11, 2013, 07:37:06 PM
Transcend Death is the correct answer.
Title: Re: Dark Souls 2
Post by: beLIEve? on February 11, 2013, 09:03:46 PM
after listening to the music podcast i gotta say i tend to agree with taelus on most everything this is no different. Derek Heemsbergen on the other hand not so much sorry derek.
Title: Re: Dark Souls 2
Post by: Taelus on February 11, 2013, 09:44:13 PM
after listening to the music podcast i gotta say i tend to agree with taelus on most everything this is no different. Derek Heemsbergen on the other hand not so much sorry derek.

Agreeing with me is good. Yes. Very good.
Title: Re: Dark Souls 2
Post by: PaleRobbie on February 11, 2013, 10:56:03 PM
I agree with Stephen. 
Title: Re: Dark Souls 2
Post by: beLIEve? on February 14, 2013, 05:07:50 PM
after listening to the music podcast i gotta say i tend to agree with taelus on most everything this is no different. Derek Heemsbergen on the other hand not so much sorry derek.

Agreeing with me is good. Yes. Very good.

i just pictured mister burns...good job.
Title: Re: Dark Souls 2
Post by: Legaia on February 25, 2013, 01:19:01 PM
Oh man...

I still have yet to beat Dark Souls. I got past that Taurus Demon (3rd boss I think) and pretty much gave up after that. Started a new game the other day and instead of using a mage I'm going for a warrior setup. Now I at least know not to put any points into resistance.
Title: Re: Dark Souls 2
Post by: DrGonzo on February 25, 2013, 07:13:32 PM
I'm pretty interested but at the same time there's a good chance it'll suck and all the Souls fanboys will cry and I'll drink all of their tears with pleasure! Not that I hate the games, I've played Demon's Souls and liked it and I haven't played Dark Souls yet, but the fanbase can be pretty pretentious.
Title: Re: Dark Souls 2
Post by: Yggdrasil on February 25, 2013, 08:54:44 PM
I'm pretty interested but at the same time there's a good chance it'll suck and all the Souls fanboys will cry and I'll drink all of their tears with pleasure!

...alright.

I haven't played Dark Souls yet, but the fanbase can be pretty pretentious.

And? Is that going to affect your performance when playing the game or something? :|

Seriously, just read a wiki if you need any help. There's plenty of info out there to help you with Dark Souls if you don't want to bother with the community online at this point.
Title: Re: Dark Souls 2
Post by: Yoda on February 25, 2013, 09:26:29 PM
Oh man...

I still have yet to beat Dark Souls. I got past that Taurus Demon (3rd boss I think) and pretty much gave up after that. Started a new game the other day and instead of using a mage I'm going for a warrior setup. Now I at least know not to put any points into resistance.

You and I made it about the same. I crossed under the dragon bridge, got poisoned by a rat. Then I made it to some spiral staircase and got leveled by some knight.
Title: Re: Dark Souls 2
Post by: DrGonzo on February 26, 2013, 12:34:01 AM
I'm pretty interested but at the same time there's a good chance it'll suck and all the Souls fanboys will cry and I'll drink all of their tears with pleasure!

...alright.

I haven't played Dark Souls yet, but the fanbase can be pretty pretentious.

And? Is that going to affect your performance when playing the game or something? :|

Seriously, just read a wiki if you need any help. There's plenty of info out there to help you with Dark Souls if you don't want to bother with the community online at this point.
Sorry, maybe I should've hinted a bit of sarcasm on that comment. :P
Title: Re: Dark Souls 2
Post by: Taelus on February 26, 2013, 02:32:25 AM
The key with Dark Souls is to remember that once you learn how the game expects you to play it, you will have a much easier time. It can be obtuse and has a big learning curve, but you will be stunned at how much better you get as the game goes on. Enemies that you used to fear will become a total pushover, and you'll find yourself getting hit less and less often. It's incredibly addicting, and if someone is being pretentious and ruining the experience, just ignore them and don't let them bring things down for you.
Title: Re: Dark Souls 2
Post by: DrGonzo on February 26, 2013, 03:00:36 AM
The key with Dark Souls is to remember that once you learn how the game expects you to play it, you will have a much easier time. It can be obtuse and has a big learning curve, but you will be stunned at how much better you get as the game goes on. Enemies that you used to fear will become a total pushover, and you'll find yourself getting hit less and less often. It's incredibly addicting, and if someone is being pretentious and ruining the experience, just ignore them and don't let them bring things down for you.
Um, dude. I'm just kidding about the whole fanbase comment. I guess maybe I shouldn't be a jokester on the forums and act all serious for once. Lol
Title: Re: Dark Souls 2
Post by: Yggdrasil on February 26, 2013, 03:12:39 AM
^Just go play the shit out of Dark Souls son.

Do it.
Title: Re: Dark Souls 2
Post by: DrGonzo on February 26, 2013, 06:00:39 PM
^Just go play the shit out of Dark Souls son.

Do it.
I'm going to. But I have so many games on my backlog, I don't want to overload on another RPG.
Title: Re: Dark Souls 2
Post by: ZeronHitaro on February 26, 2013, 10:03:52 PM
Honestly I might just skip on this one. I got up to the spider-lady on my own then pretty much took advantage of the old Dragon Head glitch while it still existed. Personally I don't think the lack of story and choice of aesthetic (nothing 'wrong' with it; just runs contrary to my tastes) mesh well with the enormous grind the game is. (Grind to get souls, grind the boss fights for patterns/tactics, grind for rare drops, grind for Humanity, grind for Reputation, grind for PvP drops, grind the entire game 3+ times over in one go to get all the weapons for Plat, ect.) Unless such a glitch pops up early on in DS2's lifespan; then I might give it a peek.
Title: Re: Dark Souls 2
Post by: Yoda on April 09, 2013, 09:32:47 PM
http://www.onlysp.com/2013/04/09/12-minutes-of-dark-souls-2-gameplay-premiering-tomorrow/
Title: Re: Dark Souls 2
Post by: Yggdrasil on April 10, 2013, 05:00:08 AM
from IGN (http://www.ign.com/articles/2013/04/10/dark-souls-2-gameplay-reveal-coming):

(http://i47.tinypic.com/2hx6803.png)

"Something wicked this way comes."
Title: Re: Dark Souls 2
Post by: Taelus on April 10, 2013, 11:53:58 AM
Rookie move. Who uses a bow on a giant monster when he's that close! WHY DOESN'T HE HAVE HIS SHIELD UP!?!?
Title: Re: Dark Souls 2
Post by: Solstafir on April 10, 2013, 02:39:30 PM
Oh my, the gameplay video is just over 20 minutes away.

Rookie move. Who uses a bow on a giant monster when he's that close! WHY DOESN'T HE HAVE HIS SHIELD UP!?!?
I like how my first thoughts when looking at that screenshot also amounted to "what in the world is that guy doing" before "look how cool that is", too. Hahaha...
Title: Re: Dark Souls 2
Post by: Yggdrasil on April 10, 2013, 02:58:52 PM
Dark Souls II media:

12-Minute Gameplay Walkthrough (http://www.ign.com/videos/2013/04/10/dark-souls-2-gameplay-reveal-12-minute-demo) / Q&A (http://www.ign.com/videos/2013/04/10/everything-you-want-to-know-about-dark-souls-2) / Trailer (http://www.youtube.com/watch?v=FmqxZrqk3bc) / Screenshots (http://gematsu.com/gallery/dark-souls-ii/april-10-2013/)

(http://i50.tinypic.com/f06kia.png)

Source(s): IGN, Gematsu
Title: Re: Dark Souls 2
Post by: DPB on April 10, 2013, 03:58:52 PM
I watched a couple of minutes and that was enough, I don't want to spoil anymore when one of the best parts of these games is exploration. But what I saw looked great, thankfully they seem to be keeping the same kind of combat system rather than making any drastic changes.
Title: Re: Dark Souls 2
Post by: Taelus on April 10, 2013, 06:21:46 PM
Dammit, where's that Fry "shut up and take my money" picture when I need it!
Title: Re: Dark Souls 2
Post by: Parn on April 10, 2013, 08:30:38 PM
Dammit, where's that Fry "shut up and take my money" picture when I need it!

(http://i.imgur.com/aKFX4np.png)
Title: Re: Dark Souls 2
Post by: Solstafir on April 10, 2013, 09:21:35 PM
I can't see anything wrong with the video at all. I'm very much onboard the "shut up and take my money" train!
Title: Re: Dark Souls 2
Post by: Taelus on April 10, 2013, 10:19:08 PM
Dammit, where's that Fry "shut up and take my money" picture when I need it!

 
You're a gentleman and a scholar.
Title: Re: Dark Souls 2
Post by: Eusis on April 11, 2013, 01:11:59 AM
I can't see anything wrong with the video at all. I'm very much onboard the "shut up and take my money" train!

People were only worried about the earlier interview bits. There's always the possibility that they'll still do stuff in-game to disappoint us (I almost count on it actually, it's just a matter of how extreme it is), but it does appear they're staying quite true to Demon's Souls and Dark Souls thus far.
Title: Re: Dark Souls 2
Post by: Solstafir on April 11, 2013, 03:34:21 AM
I can't see anything wrong with the video at all. I'm very much onboard the "shut up and take my money" train!

People were only worried about the earlier interview bits. There's always the possibility that they'll still do stuff in-game to disappoint us (I almost count on it actually, it's just a matter of how extreme it is), but it does appear they're staying quite true to Demon's Souls and Dark Souls thus far.
Yeah, we're not in the clear just yet, of course - as much as we'd all like that. But the video looked just fine. I'm still going to just... pretend that everything will be okay :3
Title: Re: Dark Souls 2
Post by: Eusis on April 11, 2013, 04:05:16 AM
Actually I should clarify it: when I said I "count on it", it's because there's always going to be some entry that's your favorite, or you think the new game isn't QUITE as good, even hit Dark Souls versus Demon's Souls. But if it's mild it's just "Dark Souls 2 is pretty good but I liked 1 more", and I'm realistically expecting that's more or less how it'll go after that video.
Title: Re: Dark Souls 2
Post by: Yggdrasil on April 11, 2013, 07:50:26 AM
Enjoy your deaths: How there's nothing to fear in Dark Souls 2 (http://www.eurogamer.net/articles/2013-04-11-enjoy-your-deaths-how-dark-souls-2-stays-true-to-the-originals-spirit)

Dark Souls II is loaded with mind tricks (http://www.siliconera.com/2013/04/11/dark-souls-ii-is-loaded-with-mind-tricks/)

Dark Souls II Director: Enemies designed to evoke emotions from players (http://www.siliconera.com/2013/04/11/dark-souls-ii-director-no-intent-to-make-the-game-easier/)

Dark Souls 2 Gameplay reveal discussion (http://www.youtube.com/watch?v=zY_r8T6Es54) --  EpicNameBro, YouTube

(http://i45.tinypic.com/20gf6zd.png)

Source(s): Eurogamer, Siliconera
Title: Re: Dark Souls 2
Post by: Yoda on April 13, 2013, 08:32:49 PM
Amazing box art.
Title: Re: Dark Souls 2
Post by: Yggdrasil on April 14, 2013, 08:32:57 PM
Amazing box art.

(http://i45.tinypic.com/16c0610.png)
Title: Re: Dark Souls 2
Post by: bigdeath on April 22, 2013, 09:02:44 PM
Well, I'm sold. Whatever differences their will be will likely be as minor as those between Dark Souls and Demon Souls. So minor everyone forgot about them pretty quickly.
Title: Re: Dark Souls 2
Post by: DrGonzo on April 30, 2013, 05:17:45 PM
Well I finally played like over 50 hours of Dark Souls like people on this thread told me too and I liked it. I wouldn't go so far as to say I'm a fan because there are a lot of flaws on a technical level that can easily be fixed in the sequel. Which is why I'm excited to see what they have to offer in the sequel. Also, I disagree with Rob when he said that less back-tracking is bad in a Souls game because sometimes it was such a pain to go through 10-20 minutes of an area to get to a Bonfire when I haven't been to Anor Londo, which I still can't find to this day.
Title: Re: Dark Souls 2
Post by: PaleRobbie on April 30, 2013, 05:24:25 PM
Good point.  There are some rough spots in Dark Souls where a bonfire is a bit too far into an area.  I can point to the Catacombs and Valley of Giants as two areas that are a pain to go through even with the additional bonfires.  Thankfully, they did add additional warp points with the Artorias content, so I think they're keen to that fact.  Maybe we'll see further development in in the sequel. 
Title: Re: Dark Souls 2
Post by: DrGonzo on April 30, 2013, 09:48:50 PM
I just hope to god they don't do any kind of level design that involves platforming like the one in Demon's where you fall on those platforms in order to get to the Firelurker. Ugh!!!
Title: Re: Dark Souls 2
Post by: Cyril on May 02, 2013, 11:53:13 AM
That was optional.  If you go the "normal" way, the way you're supposed to go, there's no platforming.
Title: Re: Dark Souls 2
Post by: DrGonzo on May 04, 2013, 05:22:20 PM
That was optional.  If you go the "normal" way, the way you're supposed to go, there's no platforming.
Wait... what? I checked EVERY part of that place and couldn't find any other route besides the one I mentioned.
Title: Re: Dark Souls 2
Post by: Yggdrasil on May 04, 2013, 05:29:11 PM
Wait... what? I checked EVERY part of that place and couldn't find any other route besides the one I mentioned.

There are like... uh, 3 or 4 paths to reach the Flamelurker for what I remember.
Title: Re: Dark Souls 2
Post by: DrGonzo on May 08, 2013, 07:40:53 AM
Wait... what? I checked EVERY part of that place and couldn't find any other route besides the one I mentioned.

There are like... uh, 3 or 4 paths to reach the Flamelurker for what I remember.
So you mean to tell me I lost about 10000+ souls from falling on a poorly timed drop and I didn't even need to use that route? Excuse me while I cry myself to sleep.
Title: Re: Dark Souls 2
Post by: Yggdrasil on May 08, 2013, 03:40:23 PM
So you mean to tell me I lost about 10000+ souls from falling on a poorly timed drop and I didn't even need to use that route? Excuse me while I cry myself to sleep.

Is rather normal that players go for the shortcut without noticing there's an entire area to explore. Is kinda like how many players in their first playthrough of Dark Souls went for the Catacombs first.
Title: Re: Dark Souls 2
Post by: ZeronHitaro on May 21, 2013, 08:14:35 AM
Time to put the brakes on the hype train. (http://www.escapistmagazine.com/videos/view/jimquisition/7340-Guns-Blazing)

TL,DW: Basically taper your expectations and hope for the best. As Namco Bandai has decided DS2 needs to be treated as not only an AAA-title but are hinting they want it to be a 'Skyrim killer', in a manner of speaking.

Oh, and they're doing with 'without a real plan'. Just hoping that it works.
Title: Re: Dark Souls 2
Post by: Yggdrasil on May 21, 2013, 08:41:19 AM
^I thought this entire show of Dark Souls II going after Skyrim ass was answered in an Interview with the developers saying that they are respecting the pilars that made Dark Souls a cult hit.

Also, Jim using RE6 as the main example of a game that went wrong is all kinds of dumb given how RE6 is genuinely a good game. Yeah is too fucking bad is not like the REs from the late 90's or RE4 but if you want something like that again put attention to The Devil Within.
Title: Re: Dark Souls 2
Post by: ZeronHitaro on May 21, 2013, 08:48:21 AM
It did feel like he was tangentially ranting a bit. XP Personally I still plan on picking up DS2 barring some massive preview wave of reports saying "This is bad!!!" It just gives me an early warning flag though anytime any company starts even remotely talking about industry-topper game comparisons. Blame the MMO market for that.

"Hey we're a WoW-killer! We're going to appeal to the WoW player base!"
*release day comes and goes*
"...we're going F2P now!"

Truthfully the main reason I'm not giving the warning actions more heed is the company behind DS2 isn't EA. XD Then I might be worried.
Title: Re: Dark Souls 2
Post by: freakyfreak on May 21, 2013, 10:10:07 AM
Hope they really improved  the poor LOCK-ON. Hated it more than the game being so dirty & cheap! Hoped they listened to us fan  and improved this cool RPG.
Title: Re: Dark Souls 2
Post by: Taelus on May 21, 2013, 06:22:11 PM
Hope they really improved  the poor LOCK-ON. Hated it more than the game being so dirty & cheap! Hoped they listened to us fan  and improved this cool RPG.

The game was definitely not cheap.
Title: Re: Dark Souls 2
Post by: Parn on May 21, 2013, 06:55:04 PM
Hope they really improved  the poor LOCK-ON. Hated it more than the game being so dirty & cheap! Hoped they listened to us fan  and improved this cool RPG.

(http://i.imgur.com/An6ALHh.jpg)
Title: Re: Dark Souls 2
Post by: Taelus on May 21, 2013, 07:06:48 PM
LMAO
Title: Re: Dark Souls 2
Post by: freakyfreak on May 22, 2013, 12:03:30 AM
Lol, you know darksouls enemies can be so f n dirty & cheap! people talk about how difficult the game is but, to me the enemies in the game were more dirty than hard  and the screwy lock-on added to it. I could live with all the b s in this cool game if u could save the game when u want to. anywhere!
Title: Re: Dark Souls 2
Post by: Parn on May 22, 2013, 07:30:05 AM
You already can save the game anywhere.  You press start, select quit game, and then quit.  Your game is saved.
Title: Re: Dark Souls 2
Post by: Solstafir on May 22, 2013, 11:18:10 PM
Somehow I'm afraid that he means, like, save files and loading them manually. Kind of seems completely out of touch with and ignorant of what the game actually is in the first place, to to a bit blunt. I sure have no idea what in the world he's on about, at least.

That image was pretty great, by the way :)

Title: Re: Dark Souls 2
Post by: Eusis on May 22, 2013, 11:56:57 PM
It's like the difficulty arguments, in a normal single player focused game it's great to have those options, but in something with live multiplayer and no weird asynchronous stuff like Dragon's Dogma things have to stay equal, so that means those who want an easy mode will just have to suck it up (or in the case of NG+ runs just restart with a new character.)
Title: Re: Dark Souls 2
Post by: Yggdrasil on May 23, 2013, 09:39:06 AM
Dark Souls is not hard, at worse it can be annoying or obtuse in the way it handles its mechanics and secrets (at least in my experience).
Title: Re: Dark Souls 2
Post by: Yggdrasil on June 02, 2013, 10:43:44 AM
Bumping and double posting for release date.

Dark Souls II coming March 2014 (http://gematsu.com/2013/06/dark-souls-ii-coming-march-2014) -- Source: Gematsu

Edit: Dark Souls II Leaked Concept Art (http://www.allgamesbeta.com/2013/06/dark-souls-ii-leaked-concept-art.html) -- All Games Beta
Title: Re: Dark Souls 2
Post by: Cyril on June 02, 2013, 04:25:50 PM
Oh, the leaked concept art is wonderful.  Thanks for that.

The tribal(?) girl is incredibly out of place.  She's even smiling.
Title: Re: Dark Souls 2
Post by: Lard on June 11, 2013, 05:34:58 AM
So I guess the rumoured Dark Souls exclusive thingie for PS4 never turned up?

http://www.examiner.com/article/dark-souls-2-developer-rumored-to-be-working-on-demon-s-souls-ps4-successor

Maybe we'll see it at TGS
Title: Re: Dark Souls 2
Post by: Cyril on June 11, 2013, 07:21:52 AM
Destiny of Spirits was announced today, and it definitely isn't a Demon's Souls 2.
http://www.youtube.com/watch?v=CzFXNGAC1vQ
Title: Re: Dark Souls 2
Post by: Legaia on June 11, 2013, 03:42:26 PM
I still can't beat Demon's Souls or Dark Souls. Now I'm going to buy a third game that I can't beat :(
Title: Re: Dark Souls 2
Post by: Lard on June 12, 2013, 05:08:04 AM
Destiny of Spirits was announced today, and it definitely isn't a Demon's Souls 2.
http://www.youtube.com/watch?v=CzFXNGAC1vQ
Ugh.....no thanks
Title: Re: Dark Souls 2
Post by: Yggdrasil on June 12, 2013, 06:59:54 PM
(http://i43.tinypic.com/2zzm979.png)

Dark Souls II Screenshots (http://gematsu.com/gallery/dark-souls-ii/june-12-2013/) -- Gematsu

Dark Souls II Gameplay Preview and Interview with Director (http://www.youtube.com/watch?v=siPs6dGkrj8) -- Rev3Games
Title: Dark Souls 2 may have less memorization
Post by: The Legendary Zoltan on June 25, 2013, 08:16:33 AM
I'm really excited that they are planning to add some randomness to the game. If everything doesn't happen exactly the same way every time, the difficulty could be a whole new world! Sounds crazy.
Title: Re: Dark Souls 2
Post by: Sergmov on July 08, 2013, 07:56:26 AM
That's an awesome game , I like the game graphic , it's really realistic .
Here is game official trailer - http://www.youtube.com/watch?v=asgxfHZlQGk  .
Title: Re: Dark Souls 2
Post by: Giga_Force on July 16, 2013, 12:49:22 AM
I wish From Software would bring back King's Field or a new Evergrace.
Title: Re: Dark Souls 2
Post by: Yoda on July 30, 2013, 10:17:14 PM
I wish From Software would bring back King's Field or a new Evergrace.

Dark Souls looks like Kings Field when it's modded for 1st person

http://youtu.be/JTBGXle2dYU
Title: Re: Dark Souls 2
Post by: Yggdrasil on August 14, 2013, 12:33:10 PM
Dark Souls II 'Forging a Hero' Teaser Trailer (http://www.youtube.com/watch?v=EIxz01b81-0) -- NamcoBandaiGamesEU, YouTube

"Dark Souls' universe is taking a surprising new form...
Are you ready to meet...him?"
Title: Re: Dark Souls 2
Post by: Giga_Force on August 14, 2013, 03:55:24 PM
I keep reading that the teaser trailer is something for " Man at Arms-type episode"?
Title: Re: Dark Souls 2
Post by: Parn on August 14, 2013, 06:15:44 PM
Dark Souls II 'Forging a Hero' Teaser Trailer (http://www.youtube.com/watch?v=EIxz01b81-0) -- NamcoBandaiGamesEU, YouTube

"Dark Souls' universe is taking a surprising new form...
Are you ready to meet...him?"


Smells like Dragon Age: Origins styled marketing.
Title: Re: Dark Souls 2
Post by: Yggdrasil on August 21, 2013, 02:48:55 PM
"Namco Bandai Games is excited to confirm a special Closed-Beta-Test for Dark Souls II, scheduled to begin on October 5, 2013 for players in North America and Europe on the PlayStation 3 computer entertainment system via the PlayStation Network." -- Source: All Games Beta (http://www.allgamesbeta.com/2013/08/dark-souls-ii-playstation-3-closed-beta.html)
Title: Re: Dark Souls 2
Post by: Giga_Force on August 22, 2013, 01:30:38 AM
I'm hoping to get access to this beta.  It would also give me a reason to take a break from XIV.
Title: Re: Dark Souls 2
Post by: Yggdrasil on August 23, 2013, 03:13:23 AM
Director Yui Tanimura answers questions about Dark Souls II (http://www.dualshockers.com/2013/08/21/gamescom-2013-director-yui-tanimura-answers-questions-about-dark-souls-ii/) -- Source(s): DualShockers / NamcoBandaiGames, YouTube
Title: Re: Dark Souls 2
Post by: Giga_Force on August 23, 2013, 04:20:35 PM
This will be Game of the Year 2014.
Title: Re: Dark Souls 2
Post by: Yggdrasil on August 23, 2013, 11:27:20 PM
Watch a blacksmith create Dark Souls II's armour in real life (http://www.siliconera.com/2013/08/23/watch-a-blacksmith-create-dark-souls-iis-armour-in-real-life/) -- Source(s): Siliconera / NamcoBandaiGames, YouTube
Title: Re: Dark Souls 2
Post by: Yggdrasil on September 12, 2013, 12:21:26 PM
"The beta test will be conducted in both North and South America. Strangely, no registration will be required, but "select players" will receive download codes for the beta via PSN. The first round of testing will commence on October 12th and access into the beta will be distributed on a first-come first-served basis. The first round of testing will only accommodate 5000 players, but the second round of testing – which will commence two weeks later on October 26th – will seat more players." -- DualShockers (http://www.dualshockers.com/2013/09/11/new-details-revealed-for-the-first-dark-souls-ii-ps3-beta/)
Title: Re: Dark Souls 2
Post by: Giga_Force on September 13, 2013, 03:49:35 AM
Yeah, I read that the other day.  Knowing my luck, I won't get access. I think they should be able to see who all got Platinum in both games and then do a random selection.  Would make the best sense.
Title: Re: Dark Souls 2
Post by: Giga_Force on September 19, 2013, 04:31:52 PM
EpicNameBro was lucky enough to actually try the beta in Japan (since he lives there and Namco Bandai UK are awesome), here are his thoughts:

http://www.youtube.com/watch?v=1CGvXh_pEWs (http://www.youtube.com/watch?v=1CGvXh_pEWs)
Title: Re: Dark Souls 2
Post by: Yggdrasil on September 19, 2013, 05:42:18 PM
^So is gonna be harder...

Cool! :D
Title: Re: Dark Souls 2
Post by: Mickeymac92 on September 19, 2013, 08:28:04 PM
I'm probably the only one disappointed that it might be a lot harder than the previous game. :P I think the first Dark Souls was about as much as I could take. I played it before I played Demon's Souls, and I think Demon's Souls broke me and killed my interest in hard games...again...(I though Demon's Souls was harder than Dark Souls). Sad to say, I'll probably be skipping this one, though I do hope it's successful regardless.
Title: Re: Dark Souls 2
Post by: DPB on September 19, 2013, 09:01:24 PM
I'll definitely still be getting it, but I don't like the sound of invasions happening even while you're hollow. I died so many times to O&S, and it became infuriating trying to get help there when the same couple of people would kill me repeatedly before I could even reach the summon signs.
Title: Re: Dark Souls 2
Post by: MeshGearFox on September 19, 2013, 09:26:31 PM
I just turned netplay off :(
Title: Re: Dark Souls 2
Post by: Giga_Force on September 20, 2013, 02:07:57 PM
It looks like Dark Souls II is aiming for Hardcore mode.  Some people are claiming that it will be too cheap, like the NES days,lol.  I hope I'm picked for the beta.
Title: Re: Dark Souls 2
Post by: Yggdrasil on September 20, 2013, 02:54:40 PM
@Mickeymac92: Demon's Souls is harder than Dark Souls.

One way to notice the kind of difficulty both games have is looking at how most of the deaths in Demon's Souls are caused by the player not being careful enough, while in Dark Souls the game practically since the very beginning is trying to kill the player by brute force along with random events that not much people can see coming (at first).

I'll definitely still be getting it, but I don't like the sound of invasions happening even while you're hollow. I died so many times to O&S, and it became infuriating trying to get help there when the same couple of people would kill me repeatedly before I could even reach the summon signs.

Yeah many players (myself included) are gonna struggle with that. I'm not fond of the PvP aspect of these games but I do get the overall idea and intention behind the concept.

It looks like Dark Souls II is aiming for Hardcore mode.  Some people are claiming that it will be too cheap, like the NES days,lol.  I hope I'm picked for the beta.

Well the game doesn't have any kind of choice for the difficulty. But if it had one I don't see many fans being happy about fucking around with the core experience this series is known for and many are waiting for...
Title: Re: Dark Souls 2
Post by: Giga_Force on September 20, 2013, 03:05:18 PM
From what I've read and seen, I'm excited for it.  I still can't get over that you can now be invaded while undead; I can see plenty of people playing this offline :/
Title: Re: Dark Souls 2
Post by: Yggdrasil on September 20, 2013, 03:46:57 PM
I can see plenty of people playing this offline :/

That's why I said I've never been fond of the PvP aspect of these games. Despite of the idea of invading other players is interesting, it really only encourage players to be dicks in a game that is already difficult by design.
Title: Re: Dark Souls 2
Post by: DPB on September 20, 2013, 05:22:56 PM
That's been my experience with it too, and by the time I did finally fight off an invader I was so over-leveled that it didn't feel like much of a triumph. I really liked the other online components though, it just wouldn't be the same without the messages and when it worked, co-op (connectivity was terrible on the PC version, I was invaded more than enough but co-op was mostly a lot of "summoning failed").
Title: Re: Dark Souls 2
Post by: Giga_Force on September 20, 2013, 07:50:34 PM
I always did the PvP thing in Demon's Souls, but for Dark Souls, I only participated in it a few times, because of the constant lag.  I'm going to play online to see how hectic it can get, but I might be switching to offline mode to enjoy the story at my own pace and not have to worry about interruptions; I'm sure there will be some drawbacks to going this route, but we'll just see what happens in the future.
Title: Re: Dark Souls 2
Post by: Cyril on September 21, 2013, 01:42:24 AM
The only time I did PvP was in specific arenas/fight clubs with people you know.  Usually one guy hosts it somewhere random (Depths, for example, or the hidden ledge in Sen's) so random people don't just invade.  Then you put down your red soap sign and get invited by said host.

It's usually the best way, in my opinion.
Title: Re: Dark Souls 2
Post by: Andrew on September 21, 2013, 04:55:16 AM
Very late comment: I would have preferred Demon's Souls 2. *shrug*
Title: Re: Dark Souls 2
Post by: Cyril on September 21, 2013, 05:36:26 AM
Eh, not me.  I prefer the lore of Dark Souls over the lore of Demon's Souls.
Title: Re: Dark Souls 2
Post by: Andrew on September 21, 2013, 05:39:35 AM
Eh, not me.  I prefer the lore of Dark Souls over the lore of Demon's Souls.

I felt Demon's Souls was a tighter game. Which actually really surprises me, because normally I adore open world. But, somehow,the level design of Demon's Souls just worked better for me. I also felt Dark Souls was a little cheaper than Demon's, but that might just be me.
Title: Re: Dark Souls 2
Post by: Giga_Force on September 21, 2013, 01:42:00 PM
There still could be a Demon's Souls II, at some point.  Although, I really hope FromSoftware returns to King's Field/Shadow Tower or maybe a new Evergrace or Eternal Ring.  I just love those games, even though they sold terribly.
Title: Re: Dark Souls 2
Post by: Giga_Force on October 09, 2013, 05:10:59 AM
Can't wait to play this on Saturday night!


https://skydrive.live.com/redir?resid=A38888DA4276F85A!706&authkey=!APqPioahuch-EAA&v=3 (https://skydrive.live.com/redir?resid=A38888DA4276F85A!706&authkey=!APqPioahuch-EAA&v=3)
Title: Re: Dark Souls 2
Post by: TiamatNM on October 09, 2013, 07:21:44 PM
Same.  I got to play it for a few minutes last night before they locked it up
Title: Re: Dark Souls 2
Post by: Yggdrasil on October 12, 2013, 12:01:28 AM
Dark Souls 2 Beta in North & South America doesn't require registration, 5000 players accommodated on October 12th (http://www.playstationlifestyle.net/2013/09/11/dark-souls-2-beta-in-north-south-america-doesnt-require-registration-5000-players-accommodated-on-october-12th/) -- PlayStation LifeStyle

I got a message from Namco Bandai randomly telling me that I got selected for the beta. I didn't even had intentions to get into this, but now since I got it... let's do this I guess.

#bodyready
Title: Re: Dark Souls 2
Post by: Giga_Force on October 13, 2013, 03:38:03 AM
Just finished for the night.  Here is a small review (it's not a professional review, just what I wrote down on the top of my head).

Review for Dark Souls II Beta - Phase 1: So far, the animation is more fluid/solid. I managed to defeat the Skeleton Lord (Really cool fight that was easy, unfortunately). I wanted to check out the Dual Swordsman, as I'm sure that class will add some some sort of difficulty. Here are my pros and cons:

Pros:

*It seems more difficult than Dark Souls and maybe even Demon's Souls. There are more adds in fights, this time, which can make for a tense fight.

*I love the backstab animation. Truly makes you feel like a badass,lol.

*The gameplay has been silky smooth. It's not slow like in Dark Souls; I really love the grass effect and the different parts of your armor moving from the wind blowing.

*The menu interface looks easier to navigate.

*Probably one of the most obvious changes: Graphics. They are more polished. It's going to be another creepy, atmospheric game

*The monsters look absolutely amazing. Pinwheels are back and fun as ever to fight. The two bosses I encountered were fun, but easy

Cons:

*The lag was horrible when I was invaded and vice versa. I would get attacked from the invader and he was across the screen from me. I'll be making my reports to the forums very soon about this (this is obvious, hence it being a beta, so no big deal here).

*Sometimes when trying to summon a Phantom, it would fail to initialize (this happens about 35% of the time).

That's about it, for now. I do have some photos to show (granted, they're iPhone photos and I was using one hand for some, so the quality might be horrible). So far, I'm loving Dark Souls II and people that were worried about the game being easier or the story being "given to you on a plate", don't worry no more. This is Demon's/Dark Souls, through and through. Looks like this is going to be my GotY 2014.

MY REVIEW: 4/5
Title: Re: Dark Souls 2
Post by: TiamatNM on October 13, 2013, 04:01:59 AM
I beat the skeleton lord but I didn't find the other boss.  I'll have to look for it on the next beta test

I'm pretty confused about the time for the next beta test though.  I'm in EDT and the test that just happened, test 2 I swear it used to say PDT but it looks like they changed it to UTC without changing the numbers so that doesn't even make sense.  Assuming the test 3 numbers are right I'm guessing its gonna be at 4am EDT if I'm reading it right...
Title: Re: Dark Souls 2
Post by: bigdeath on October 15, 2013, 12:53:41 PM
This might sound strange but I found Dark Souls pretty easy. Despite how much hate it gets, Blighttown is rather short and linear. It looks like you can get lost there but its sense of size is an illusion. Then you just have to learn that the spider shield blocks poison attacks (as per item description) and get the Rusty Iron ring and your set for an easy conquest. Of course, playing sorcerers = easy mode. All it takes is slowly inching your way through every area so you can notice any traps in time. Despite claims of being cheap, Dark Souls telegraphs nearly all its traps and pitfalls.

I found the game didn't even get hard till Anor Lando (the boss fight is still a pain for me). After that, the games not much of a challenge except for the DLC bosses. That said, I do prefer to play this game off-line because I hate being interrupted by invaders. Its an annoyance I can do without.

So my point is that I am excited to hear they are making the game harder. More aggressive enemies and larger adds in boss fights sounds great. Sorcerers seem to be gaining a lot more flexibility in their spell casting/types of spells which sounds exciting. While healing seems to be in abundance with the minor healing items, it seems more difficult to heal in combat which is when you most want to heal. An interesting design choice but its too soon to know what effect this will have on the games difficulty. After all, if your constantly going to be out numbered or facing enemies that can 2 shot you then easy healing out side of combat is not going to make the game any easier for you. It could just mean you spend less time having to run back to a bonfire to replenish your flasks.
Title: Re: Dark Souls 2
Post by: Annubis on October 15, 2013, 01:43:10 PM
I took a break from my Dark Soul game when I hit Anor Lando.
The difficulty sure spiked there.

Playing an agi + katana character doesn't do much against the stone giants either =/
Feels like I'm pricking them with a needle while (if they hit me) I get crushed in 3 hits.
Title: Re: Dark Souls 2
Post by: bigdeath on October 15, 2013, 02:13:47 PM
I took a break from my Dark Soul game when I hit Anor Lando.
The difficulty sure spiked there.

Playing an agi + katana character doesn't do much against the stone giants either =/
Feels like I'm pricking them with a needle while (if they hit me) I get crushed in 3 hits.

I feel cheap for using magic against the stone giants. Their Shield blocks 100% magic so you have to time your magic attacks during their own attacks. Still, its easier and a lot safer to use magic to kill them then melee. If you try to go through the game as pure melee, your going to have the hardest time possible. This is why Pyromancy requires not stat investment, anyone can use it effective. Magic makes a significant difference. Doing a pure Melee run of Dark Souls as akin to a challenge mode to enhance the difficulty of the game.

Unfortunately the Sentinel Giants in Anor Lando are only weak to Occult weapons. That said, they are very slow so equip light armor so you can have a fast roll speed. That said most of the Sentinel Giants in Anor Lando will not agro you as long as your not close so you can just run past them. Only the ones in front of the main gate and the Royal Sentinels in front of the boss room will actively attack you. They are slow enough to run past though.

If you have to fight them then 2h your weapon (since blocking is mostly useless vs them) and use a weapon that can bleed. A katana might not do much damage to them but the bleed effect will still be very effective. Make sure to try to get in 3 rapid hits in at once - when you see a splash of blood come off the enemy then you know the bleed effect was activated.

True is, Elemental weapons are superior to stat scaling weapons unless you have at least 40 in an A or S scaling weapon and a magic buff on your weapon.
 
Note: the stone giants in the Darkroot Garden are different, they are weak to Fire and Strike weapons. As you might expect, a Katana (which does slashing damage) does little damage while a strike weapon (like a Mace or Hammer) is a lot better at smashing stone apart.



Title: Re: Dark Souls 2
Post by: Annubis on October 15, 2013, 02:35:39 PM
True but I use a high bleed katana... and somehow it still works (yes, bleeding stone statues to death)
Title: Re: Dark Souls 2
Post by: bigdeath on October 15, 2013, 02:40:06 PM
True but I use a high bleed katana... and somehow it still works (yes, bleeding stone statues to death)


Well, I wrote the bleed effect still works. Also, the Sentinel are not actually stone statues. Their armor is just made out of stone. The reason occult weapons work against them is because they are actually alive. In other words, there is a giant demi god human in that stone armor who you are killing each time you beat an Anor Lando Sentinel. Its the same with the Silver Knights who are also weak to Occult weapons for the same reason. Occult weapons are for slaying the living, primarily the gods. Its also why the Sentinels can cast miracles, they are the divine bodyguards of the gods.

Just extra fluff you can piece together from reading weapon and armor set item descriptions. ;)
Title: Re: Dark Souls 2
Post by: Annubis on October 15, 2013, 03:05:30 PM
Well, I wrote the bleed effect still works.

I replied before you edited ;)
Title: Re: Dark Souls 2
Post by: bigdeath on October 15, 2013, 03:19:35 PM
Well, I wrote the bleed effect still works.

I replied before you edited ;)

Damn ninja. Always posting before I'm done. :P
Title: Re: Dark Souls 2
Post by: Taelus on October 16, 2013, 02:02:51 PM
True but I use a high bleed katana... and somehow it still works (yes, bleeding stone statues to death)


Well, I wrote the bleed effect still works. Also, the Sentinel are not actually stone statues. Their armor is just made out of stone. The reason occult weapons work against them is because they are actually alive. In other words, there is a giant demi god human in that stone armor who you are killing each time you beat an Anor Lando Sentinel. Its the same with the Silver Knights who are also weak to Occult weapons for the same reason. Occult weapons are for slaying the living, primarily the gods. Its also why the Sentinels can cast miracles, they are the divine bodyguards of the gods.

Just extra fluff you can piece together from reading weapon and armor set item descriptions. ;)

I love you for posting this. One of my favorite parts of Dark Souls.
Title: Re: Dark Souls 2
Post by: bigdeath on October 22, 2013, 10:56:23 PM
Well, I decided that while we wait for the king of RPGs, Dark Souls 2, to come out that I'll make yet another new character. This time a classic Pyromancer. My final build with be: http://mugenmonkey.com/darksouls/?c=128898180134387238

The idea is to get 45 dex asap in order to max out my casting speed of fireballs (since they are slow as molasses to cast). Get Crown of Dusk and Bellowing Dragoncrest Ring and your spells will obliterate bosses. My weapon will be a Chaos Great Scythe +5, Ricard's Rapier+15, Lighting Uchigatana +5 and a Composite bow +15. Note: I may not bother Ascending my pyro glove until new game + just to save souls to level up. I'll see how it goes.

The general idea of this build is to be a classic Dex build with access to Pyro Spells (magic is too powerful to pass up in the soul games) and still have access to the wonderful utility spells of Sorcery such as Hidden Body, Aural Decoy, and fall control. Great Magic weapon with oolacile ivory catalyst actually adds 198 damage. Thats a lot for such a small investment in INT.

At the start of the game I like to use the Master key to run through the starting areas to grab all the items you can right at the start of the game. It takes about 30 mins and starting the game with Estus flasks +2 is really sweet. The best part is that I got all but one item in the top area of New Londo without dieing once. The item left is a soul item within the big ghost house so its easy to get when I come back here latter in the game. Just, I even got the Ring of Sacrifice on the roof, the Firekeeper soul, and most importantly the cursebite ring. I'll never fear being cursed now. I'd like to say I feel pro for being able to do this but this is a ridiculously minor feat compared to the crazy speed runs people are still doing. I'd suggest leaving the Ring of Sacrifice on the roof for latter in the game when you can clear out all the ghost. I was just feeling cocky and was very lucky. lol

Really, the key to getting items in New Londo early without dieing is abusing F4 to reset enemies. Its a super cheap tactic but hey, the AI in this game is cheap as well, such as being able to clip through walls when you can't so I say its all fair in Dark Souls.

Below is a screenshot of my little goddess of fire. I just got the Great Scythe and ascended it to fire +1 which makes the undead burg a cake walk and will help a lot vs the Gargoyles. Best of all I again managed not to die in the catacombs. HUZZAH!.

Just for fun, I'll try to tell you guys how many times I die. lol I don't expect it to be too high since I know where everything is in this game. I'm thinking I'm not going to bother getting every item in the game since thats both a waste of time and really suicidal. lol

Title: Re: Dark Souls 2
Post by: bigdeath on October 24, 2013, 02:47:25 AM
Wow, I manage to kill the Carpa Demon on my first try. I've never done that before. O.o. A fire +1 Great Scythe is the perfect weapon against it, very long reach with damage. Also, I tried using an Alluring Skull to distract the boss and its dogs and it works perfect. Just had to block their initial attack and then I was left alone. I got the idea from youtube and I was VERY surprised by its effectiveness. Aura Decoy also works the same way.

I've died 3 times but not to bosses, by being too reckless with my attacks and not simply playing it safe and blocking first before attacking so my own fault.
Title: Re: Dark Souls 2
Post by: Giga_Force on October 27, 2013, 06:44:20 PM
I'm glad that they're rescheduling the network test for November 10th, because that was a HUGE FAIL last night for North and South American testers.
Title: Re: Dark Souls 2
Post by: Rockko on November 10, 2013, 06:12:27 PM
I got in to the network test last night. It worked flawlessly for me. I played as a sorceress, I liked it, it's hard...
Title: Re: Dark Souls 2
Post by: Giga_Force on November 13, 2013, 01:56:33 PM
I loved how they added that extra difficulty in last 30 minutes.  I'm assuming that was the New Game+ difficulty.  Before that, however, the beta did feel a tad easy.
Title: Re: Dark Souls 2
Post by: TiamatNM on November 13, 2013, 09:25:09 PM
I didn't notice the difference
Title: Re: Dark Souls 2
Post by: DrGonzo on February 08, 2014, 07:32:32 PM
I think I'm just going to go ahead and jump into Dark Souls 2 without finishing the first one, I'm already frustrated trying to find people to help with the Four Kings boss and just not deal with it.
Title: Re: Dark Souls 2
Post by: mrchoppy on February 23, 2014, 07:41:43 AM
Well, I have preordered Dark Souls 2, even though i havent completed Demons Souls or Dark Souls yet.  Its one of those games I love and hate at the same time.   

They have been lying in the unplayed game pile for the last 9 months.  This weekend i booted it back up managed to get past those pesky ghosts in New Londo and kill the 4 kings on the 4th attempt.   Then onto the tomb of giants - with the light spell, it was fine but the Gravelord is busting my balls ... Keeps knocking me over with a weapon from the ground before i even see him.

My biggest problem with the game is the amount of wasted time and repetiton going back through areas to get back to the boss following a death.   Why isnt a bonfire next to the white light before a boss?  The challenge and fun of exploring is still there to get to it in the first place.  From where i am in the second bonfire ive got to run along a bunch of narrow passages, avoiding the giant skeletons and pinwheels before i can have another try. 

So for the second one I'm hoping for slightly more bonfires and less time wasting and the same DS challenge and action.

I also found the latest trailer very interesting (apart from voice over guy sounding a bit out of place).   Emphasizing the "never give up" aspect as opposed to the "prepare to die" of the last one.   A little chink of light and hope can only be a good thing right? 
Title: Re: Dark Souls 2
Post by: Eusis on March 12, 2014, 12:50:33 AM
You're all just too busy playing the game to post in here, right?

I didn't even see Game Journal posts. And the game's fantastic so far.
Title: Re: Dark Souls 2
Post by: Taelus on March 12, 2014, 12:54:02 AM
You're all just too busy playing the game to post in here, right?

I didn't even see Game Journal posts. And the game's fantastic so far.

^
Title: Re: Dark Souls 2
Post by: PaleRobbie on March 12, 2014, 01:27:34 AM
^^
Title: Re: Dark Souls 2
Post by: Deufo on March 12, 2014, 01:35:46 PM
I am currently being mercilessly beaten by some kind of blob boss. The difficulty level on this game is just superb.
Title: Re: Dark Souls 2
Post by: kofvscapcom on March 12, 2014, 02:15:27 PM
sadly my newegg preorder seems to have not shipped yet, I have a bad feeling about this. welp, guess I'll just grind d3 in the meantime.
Title: Re: Dark Souls 2
Post by: PaleRobbie on March 12, 2014, 03:17:54 PM
Loving it so far, but one boss in particular is pretty terrible.  He's one from the beta, so no surprises considering he was fucking awful back then.  His hit box is always sorts of screwy and has a tendency to glitch in his rotations, which can result in an unblockable attack coming from nowhere.  The camera is also the biggest enemy in that section and resulted in me getting backstabbed a couple of times.  Needless to say, I've turned the game off to take a short break before I punch a wall.

Again, LOVING this game so far, but this boss fight is just cheesy and awful.  They have never gotten these kinds of bosses right, and it's a real shame. 
Title: Re: Dark Souls 2
Post by: Deufo on March 12, 2014, 03:41:56 PM
Loving it so far, but one boss in particular is pretty terrible.  He's one from the beta, so no surprises considering he was fucking awful back then.  His hit box is always sorts of screwy and has a tendency to glitch in his rotations, which can result in an unblockable attack coming from nowhere.  The camera is also the biggest enemy in that section and resulted in me getting backstabbed a couple of times.  Needless to say, I've turned the game off to take a short break before I punch a wall.

Again, LOVING this game so far, but this boss fight is just cheesy and awful.  They have never gotten these kinds of bosses right, and it's a real shame. 

Is that boss The Pursuer?

I've currently hit a dead end on two bosses, so i'm exploring to see if i can find some new paths, and already found one. Also looking for embers.
Title: Re: Dark Souls 2
Post by: ZeronHitaro on March 12, 2014, 05:39:11 PM
I'm probably not going to be able to pick up my copy of this until Friday. Sounds like everyone's getting a pretty good start though. How's the progression structure? Is it a bit more open world-y, more tunnel-form like Demon Souls, or fake-out open world like Dark Souls (where you technically could go anywhere but without specific items/powers from earlier regions you're typically screwed without speed run shenanigans)?
Title: Re: Dark Souls 2
Post by: Cyril on March 12, 2014, 05:48:37 PM
You're all just too busy playing the game to post in here, right?

I didn't even see Game Journal posts. And the game's fantastic so far.

Here, have my journal:

Amazon is kicking my behind, the mailman keeps stealing my souls.
Seriously, it was supposed to be out for final delivery yesterday, but I think the mailman lost it.  I'm going through withdrawal symptoms and I haven't even played the game yet.
Title: Re: Dark Souls 2
Post by: PaleRobbie on March 12, 2014, 06:45:32 PM
I've put about eleven hours in, and the world feels more like giant expansive levels than one continuous world.  Think the second half of Dark Souls where you go through the catacombs to the tomb and then to fight Nito.  I haven't found any connections between these branches but they certainly could be there. 

About the only real complain I have with the game is the bosses, honestly.  They have either been way too easy or kinda cheap.  Hit my second boss that had me cursing up a storm, mostly because I keep getting caught on his elbow and then, surprise, AOE attack with pretty insane range that has to be dodged perfectly.  I'm hesitant to use a human effigy to call in help because that did not go well last time.  My helper dude ended up getting pasted by the boss' first attack and I ended up dying.  I really wish they would just revive you to human form after you help another player clear a boss.  That worked so dang well in Demon's Souls and I really miss that mechanic.

Again, minor complaints for a pretty awesome game so far.  The bosses are getting bigger and nastier, which is good. 
Title: Re: Dark Souls 2
Post by: Eusis on March 12, 2014, 07:40:06 PM
I've put about eleven hours in, and the world feels more like giant expansive levels than one continuous world.  Think the second half of Dark Souls where you go through the catacombs to the tomb and then to fight Nito.  I haven't found any connections between these branches but they certainly could be there. 

About the only real complain I have with the game is the bosses, honestly.  They have either been way too easy or kinda cheap.  Hit my second boss that had me cursing up a storm, mostly because I keep getting caught on his elbow and then, surprise, AOE attack with pretty insane range that has to be dodged perfectly.  I'm hesitant to use a human effigy to call in help because that did not go well last time.  My helper dude ended up getting pasted by the boss' first attack and I ended up dying.  I really wish they would just revive you to human form after you help another player clear a boss.  That worked so dang well in Demon's Souls and I really miss that mechanic.

Again, minor complaints for a pretty awesome game so far.  The bosses are getting bigger and nastier, which is good. 

Try the inverse: keep offering your help and get used to the boss, THEN turn human and get help. I was stuck on the boss before the Blue Sentinels covenant, and just kept helping people get through him so that I'd have an easier time when I attempted it again, and I was completely curbstomped the first time.

Though I also poked around in other areas some more and tried different weapons. Maces are pretty good for that area.
Title: Re: Dark Souls 2
Post by: mrchoppy on March 13, 2014, 05:03:36 AM
I'm a Brit and it doesnt release here till tomorrow. 

I'm looking forward to it and I like the sound of the tweaks they have made.
Title: Re: Dark Souls 2
Post by: PaleRobbie on March 13, 2014, 11:46:30 AM
Hugely impressed with how well the dedicated servers are working.  Been helping dudes all morning with a boss that gave me a tough time.  Oh, and PRAISE THE SUN!!!
Title: Re: Dark Souls 2
Post by: D-Rider on March 13, 2014, 12:35:41 PM
Man, this game is a lot easier than DS1.  I died a good bit early on trying to get adjusted to parry timing, but it's been a cakewalk from the first boss on.

Sure wasn't expecting those exploding zombies, though.
Title: Re: Dark Souls 2
Post by: Cyril on March 13, 2014, 03:27:10 PM
Hmm, I disagree, mostly because I've primarily been something of a light Magic-Knight throughout all three games,.

The way Stamina is used in this game makes my playstyle much, much more difficult.
Title: Re: Dark Souls 2
Post by: Deufo on March 13, 2014, 08:08:40 PM
Also, normal enemies are way harder when in groups. I'm a Pyro-knight, and i was forced to carry a bow to lure enemies, so as to not face them in a group, something i never had to do in Dark Souls 1.
Title: Re: Dark Souls 2
Post by: PaleRobbie on March 13, 2014, 08:10:43 PM
Stephen brought up a good point today that for many of us this is our third time playing a game like this, so we're pretty used to what's expected of us as players.  I damn near finished a fresh run of Dark Souls this past weekend in preparation, and I think that's colored my impressions of the difficulty quite a bit.  True, I've been able to take out most bosses on my first shot, but that's come as a result of playing cautious as hell and waiting for openings.  Plus, there's a number of bosses that are way easier with other people or if you do something in the environment.  I think only Dark Souls virgins can speak clearly to the game's difficulty (or those who have pumped the game up to NG+ levels by joining one of the first covenants...).  

Oh, and the mook enemies are indeed WAY tougher in this game.  That's usually where I die the most.  Especially when I'm fighting them for the first time or I get careless. 
Title: Re: Dark Souls 2
Post by: Replicant on March 14, 2014, 12:14:06 AM
I was worried about the game's difficulty in comparison to the earlier Souls games, so I burned a Bonfire Asetic and joined the Company of Champions and I've been getting my ass kicked, especially by groups of enemies. That being said, the bosses have been pretty disappointing so far.
I read somewhere that Hidetaka Miyazaki, the director of the first two games, had a huge influence on the boss design, so that may be the big sacrifice the series took without his direction.
Most of my deaths are a result of me screwing up the combat mechanics, it's taking some time to adjust to the changes after I obsessively ran through Dark Souls again to prepare for DS2.
Title: Re: Dark Souls 2
Post by: PaleRobbie on March 14, 2014, 08:42:46 AM
The biggest change in the combat mechanics IMO is how you don't immediately raise your shield anymore.  You have to be so damn careful now because it's almost an action now, as there's some animation frames you have to go through in order to reach blocking status.  That was killing me over and over again at the start, but I've gotten pretty used to it so far. 
Title: Re: Dark Souls 2
Post by: Cyril on March 14, 2014, 11:16:46 AM
Yeah, I'm finding blocking to be a good deal less effective for my build as well.  Paired with rolling losing a good deal of its iFrames, unless you level Adaptability, and the Demon's Souls-styled HP decrease upon death, your mistakes hurt more than in the last two games. I like it in that masochistic Souls-styled way.

A random tidbit:
Once you make yourself a decent poison resistant build, Harvest Valley is so much fun. You don't even have to attack the green enemies, you can just jump down into the mist, quickly run out, and they'll kill themselves.

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The difficulty seems a bit unbalanced.  For example, Gargoyles and the Sentinel trio were incredibly crazy solo.  Sinner was a really
neat and brutal fight, but you can make it easier for yourself by lighting up the area.  Then, a bit after, you have the Skeleton Lord
trio which was easy once you realized the proper order for killing things, then a weird blob-like thing that I don't think anyone could
die to.
Title: Re: Dark Souls 2
Post by: Rockko on March 14, 2014, 11:30:55 AM
The biggest change in the combat mechanics IMO is how you don't immediately raise your shield anymore.

That and the "Stagger" or "Guard Break" animation that take FOREVER...

Your dude kinda just throws his arms up in slow motion like "well I'm screwed now"...

Sword to face

Dead
Title: Re: Dark Souls 2
Post by: PaleRobbie on March 14, 2014, 02:07:37 PM
See, that animation was in Dark Souls, but it certainly didn't last as long.  Thankfully, I went with a heavy shield and bastard sword combo with light armor to keep me maneuverable.  I can roll when I have to and my damage output is pretty nice.  Just got to +8 with 31 strength and I'm doing about 310 damage per hit.  Keep in mind that elemental damages now scale with attributes (lightning with faith, for example), so you really can go just about any direction with your character without ending up screwed provided you focus on a couple of attributes.  I put my adaptability around 25 so my speed is around 96.  I can't really notice a difference, but I'm sure it's there when it comes to attack animations.  Also, you can roll faster after a swing than raising your shield, which I have to constantly remember on certain boss fights. 
Title: Re: Dark Souls 2
Post by: Deufo on March 14, 2014, 04:57:21 PM
Yeah, I'm finding blocking to be a good deal less effective for my build as well.  Paired with rolling losing a good deal of its iFrames, unless you level Adaptability, and the Demon's Souls-styled HP decrease upon death, your mistakes hurt more than in the last two games. I like it in that masochistic Souls-styled way.

A random tidbit:
Once you make yourself a decent poison resistant build, Harvest Valley is so much fun. You don't even have to attack the green enemies, you can just jump down into the mist, quickly run out, and they'll kill themselves.

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The difficulty seems a bit unbalanced.  For example, Gargoyles and the Sentinel trio were incredibly crazy solo.  Sinner was a really
neat and brutal fight, but you can make it easier for yourself by lighting up the area.  Then, a bit after, you have the Skeleton Lord
trio which was easy once you realized the proper order for killing things, then a weird blob-like thing that I don't think anyone could
die to.

I was struggling with poison because of the boss in the area next to Harvest Valley. What build did you use for poison resist? Also
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Sinner was one of the best fights in the game so far. Also, the Blob you're referring is the one at the end of Black Gulch , or the one who looks like Jabba the Hut? Because i had some major problems fighting the one at black gulch
I can not stress enough how useful the bow is in this game, even if you are in a mainly melee build.
Title: Re: Dark Souls 2
Post by: PaleRobbie on March 14, 2014, 05:40:21 PM
To Deufo:

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You can actually eliminate the poison lake when you fight that Medusa-wannabe.  Near one of the bonfires is a slightly hidden path that leads up to the main windmill.  Look for one of those fast ninja-like things right near an open area you can easily fall down.  You have the option to set fire to it if you have a lit torch.  Makes that fight way easier. 
Title: Re: Dark Souls 2
Post by: Cyril on March 14, 2014, 05:57:51 PM
I was referring to the latter, not the one you had trouble with.

There's a Posionbite Ring at the very end of Harvest Valley/Start of Earthen Peak that I was using while playing around in the area.  It'll be useful in an area later, too.

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You need to go down the right door from Harvest Valley where you enter Earthen Peak, instead of the left one.
If that isn't clear, enter via the lower level instead of the upper level.  This will put you at the very, very bottom level of
Earthen Peak.  Here, enter the water and you'll find a side path with a Pharos Lockstone symbol.  The chest is gained there.
Title: Re: Dark Souls 2
Post by: TiamatNM on March 15, 2014, 01:09:08 AM
I think the thing with the bosses is it seems like there are a lot more roughly human size/shape bosses in this one.  Not many big Gaping Dragon type things.  Maybe later...I've killed roughly 10 bosses at this point
Title: Re: Dark Souls 2
Post by: Deufo on March 15, 2014, 01:36:11 AM
Holy crap, that boss is ridiculously easy doing that. Thanks PaleRobbie!

Also, thanks Cyril! I was able to clear the entire Harvest Valley with that ring.
Title: Re: Dark Souls 2
Post by: Cyril on March 15, 2014, 01:55:45 AM
You're welcome.

Some more thoughts;
This game feels more like Demon's Souls to me in that levels are very polarizing.  You're going to love some, you're going to hate some.  I generally enjoyed most every level in Dark 1, even Blighttown with its horrid FPS and Sen's which brilliantly designed cruelty, but there are some levels here that I outright abhor. On the other hand, there are some I quite love. 

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Also, I am absolutely certain Smelter Demon will be considered "that" boss in the same way Flamelurker was.
Title: Re: Dark Souls 2
Post by: mrchoppy on March 15, 2014, 04:30:40 AM
You know you are playing Dark Souls when you die in the tutorial section :)

The postie delivered my copy yesterday.  I was feeling quite confident after finally completing Dark Souls 1 a couple of weekends ago but i am finding it hard going atm.   I'm not really sure why, but enemy AI does seem more aggressive and they seem to move faster. 

My biggest concern is the losing of health when you die.  Mine went down to about 50%, so 1 mistake was fatal.  Its hard to get very far in that state and I really dont like this design choice.  Death is punishment enough.   How common are those effigy items?  Reckon i might need a load of them.
Title: Re: Dark Souls 2
Post by: Cyril on March 15, 2014, 05:04:57 AM
The HP decrease upon death is a holdover from Demon's Souls.  I'm happy it returned, personally, since it really teaches you not to take risks.  If you're worried, you can get a Ring of Binding which stops your HP from decreasing below 75%, which should be enough for most things in a normal game, really.  I don't remember where I got it, but it was pretty early on.
Title: Re: Dark Souls 2
Post by: TiamatNM on March 15, 2014, 05:19:44 AM
man I killed one of those lizards from above then fell into lava so I couldn't pick up the item....that was bad enough....then the game froze.  just staring at lava none of the buttons did anything.  had to quit game -_-

then 2 people invaded at the same time.  that was really fun.  so much for that item.  urghhhhhhh
Title: Re: Dark Souls 2
Post by: Deufo on March 15, 2014, 11:52:11 AM
If you're wondering where the Ring of Binding is
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It's right before the boss fight with the Old Dragonslayer, on a chest, in the Heide's Tower of Flame. You can get there by going all the way through the crypt in Majula
Title: Re: Dark Souls 2
Post by: mrchoppy on March 16, 2014, 06:51:37 AM
The HP decrease upon death is a holdover from Demon's Souls.  I'm happy it returned, personally, since it really teaches you not to take risks.  If you're worried, you can get a Ring of Binding which stops your HP from decreasing below 75%, which should be enough for most things in a normal game, really.  I don't remember where I got it, but it was pretty early on.

My problem with it is when I am ready to try the boss, if it takes me a lot of attempts to kill him, it gets harder and harder with each death.   Im not really taking dumb risks, im having an attempt on a boss maybe trying different tactics in order to learn what works.   Also part of the problem is that im no pro at DS :) and i dont use guides as I think that spoils the essence of the game. 

I got to my first boss yesterday the Last Giant, Ive had about 10 attempts and come close but havent killed him yet.  Keep getting stepped on!  He does seem an easy boss, i just keep making 1 mistake and thats usually enough to kill me.

Having said the above i did get the white co-op stone and I think that is the answer.  I put my sign down as a hollow (with 50%  health cap) and helped out a couple of players to clear the level.   Its a good way of sharpening the skills and at the end when i was sent back I was a human again with some nice souls gained.   So if my repeated failures at killing the boss knock my health down too much, i'll do some jolly cooperation to become human without needing loads of effigies.   

I've always played offline before as i despise pvp, but i found the co-op really fun, so i would recommend it to anyone having trouble like me.

Title: Re: Dark Souls 2
Post by: PaleRobbie on March 16, 2014, 10:12:44 AM
There's a lot of debate right now about whether you're supposed to turn human again after using a white soapstone and clearing a boss.  That's the way it works in Demon's Souls, but it seems to be completely random in this one.  I've turned human after clearing a boss, after dying, and even after the host died.  Then I've had situations where I've helped five people in a row with no change.  I can't tell if it's bugged or if it's supposed to be random. 
Title: Re: Dark Souls 2
Post by: Cyril on March 16, 2014, 10:08:39 PM
Hmm, finally beat it.  I had to rush through due to having a ton to do next week and no time to play.  Prepare for a blog, because I feel like I need to get this out of my system.

This is the first Souls game I don't quite feel like immediately starting a NG+ on.  This is mostly because I find the areas and bosses terribly polarizing; I love some, loathe others, there's no real middle ground. I'll be blunt: this game has the worst area in the entire series, and not just because of poison or bad FPS.  It has pre-patch Izalith's problem in that enemies agro from halfway across the area, paired with a few other particularly annoying traits that I won't spoil for those who haven't been there.  I do think they'll patch it and make it easier, like Izalith, but for now it's miserable.

In the end, I wasn't too happy with the way Sorcery was handled.  To even kill bosses in the second half of the game I had to level Faith so I could use Hexes for halfway decent damage. Also hoping for a patch here, because I do think it hindered my enjoyment.

I was a bit cautious about the limited respawns at first, but ended up appreciating this in a few areas.  I don't quite understand why people are complaining so much about this. 

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The main story is actually very well shown this time.  It's far less obscure.  You do have to exhaust everyone's talk options, though.
I find the cycle of Fire and Dark to be the most interesting part of the lore primarily introduced here, but otherwise didn't find it as
interesting as Dark 1's or Demon's.

I was very impressed with the frame rate overall compared to Demon's and Dark 1.  I was expecting dropsdropsdrops in two particular wide, open areas but they never really happened.  I had a few drops in more enclosed, later areas, though.

Kudos to From for adding new, brutal boss mechanics on NG+.  I haven't done them myself, but hearing about them seems brutal.  They silenced everyone who complained about a lack of replay value with that.  (Do people actually complain about lack of replay value in these games?  I find part of the fun is trying out new builds).
Title: Re: Dark Souls 2
Post by: PaleRobbie on March 17, 2014, 09:17:37 AM
Finished it last night too, and I think the game picked up quite a bit in the last few areas.  I think I know exactly which place you're talking about, Cyril....

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Shrine of Amana and those mages, yes?  I had to kite the shit out of them with my bow.  Feels like arrows are necessary for tricky parts like this and the fucking ogres in Aldia's Keep.  God, that hallway was a bitch, especially with the red phantom who showed up because I'm an idiot and won't listen!

The difficulty in the last few zones is absolutely crazy.  Most enemies will kill you in one hit or stun lock you, but there are some nice tricks to beating them.  I'm really concerned about the ability to summon in NG+, however.  I stopped leveling at 112, which is a bit over what I should have done but dammit I wanted my great club to smash shit.  The soul memory thing could also prove disastrous if they don't relax the requirement for summoning ranges. 
Title: Re: Dark Souls 2
Post by: Cyril on March 17, 2014, 01:16:43 PM
Yes, that's exactly the area I'm talking about. If I make another character, it's going to have a bow.

Code: [Select]
I also didn't listen to the warnings in Aldia.  I mean, From has all of these messages down there telling you "DON'T GO"
that it becomes reverse psychology. It had to be intentional.  I ended up missing his questline if you talk to him before
releasing him and, subsequently, shop because of my idiocy.
 

Also, as more people do testing, supposedly the Soul Memory thing becomes less relevant in NG+ and it goes back to levels like before.  From wanted to limit the normal game multiplayer aspects because in Dark people were abusing the ability to invade at low soul levels.  They would build an end-game character with perfect gear, since they had the experience and ability to do so, but wouldn't raise their SL.
Title: Re: Dark Souls 2
Post by: PaleRobbie on March 17, 2014, 02:13:23 PM
Ugh, NG+ red phantoms need to be addressed.  Not talking about actual players, just the NPCs that populate areas.  They break animation frames like crazy and feel incredibly cheap.  Really hoping they patch that and the fact that certain attacks can hit you through a shield if you're on an incline.  It doesn't feel intentional and makes some of the late game areas feel quite broken.

Code: [Select]
Seriously, what the fuck with that last section of Dragon Shrine?  The giant knights with hammers never stop attacking to the point that it feels glitched, the dragon enemies can just break an animation whenever they feel like, and the giant shield dudes are just all sorts of fucked.  I think you can run straight through if you want, but this section had me cursing like a fucking sailor.  This was the worst part of the game for me by far.  The giant knights with swords were randomly hurting me while fighting on the giant staircase and it got me killed quite a few times.  Feels like their engine can't handle inclined plane fighting (remember, I'm a physics teacher!) and it needs to be addressed with a patch.  
Title: Re: Dark Souls 2
Post by: Deufo on March 18, 2014, 03:47:45 PM
Finished it too. Those last 3 areas were awesome. But right now i'm so tired that i'll only play it again when it's released for the master race.

Code: [Select]
That last boss was ridiculously easy though, just like Dark Souls 1. I didn't even see that NPC in Aldia before pulling that lever, and then he started appearing EVERYWHERE in the most inconvenient places. Want to quickly run through a section, just to see if you haven't missed anything? NOPE, ROYAL MAGE WHATSYOURNAME. Yes, i was a little pissed. And i didn't have much problems with those mages in Amana because of the bow (i used the Dragonrider Bow - it scales with strenght, has magical attack and needs only 20 dex to use). Also, is Vendrick supposed to drop something? I killed him and got just 90k souls and no item.
PaleRobbie, isn't that because of your shield? I used a Tower Shield, which is a Great Shield, and did not have problems fighting them in the stairs/inclined planes. But those giants with a hammer though... I died more times to them than i died to the final boss.
Title: Re: Dark Souls 2
Post by: PaleRobbie on March 18, 2014, 05:26:41 PM
I was using a great shield for the whole game, and there were certain enemies and bosses that were somehow damaging me through the shield even though they weren't using an elemental attack.  We're talking huge chunks of HP despite having 100% damage reduction, and it was only happening occasionally.  As I was telling Stephen yesterday, I think this game has a bit more jank than the others, but its still quite good.  I'm really hoping some of the issues with hit boxes and hit detection are addressed in future patches.  These were minor annoyances in the regular game, but they WILL get you killed on NG+.  Some enemies seem to shrug off their stun animation faster than you can combo, meaning lots of death despite appearing to be able to get an extra hit in. 
Title: Re: Dark Souls 2
Post by: Cyril on March 18, 2014, 06:37:37 PM
I only found the wonky hitboxes to really hurt on Smelter Demon and the optional boss of Pharros.  Especially the latter, he hits like twice out of his range. Any enemy with a Halberd or those big maces hurts are affected, too.

I honestly think the issue might have been there in Dark Souls 1, to a slightly lesser extent, but we didn't notice as much since we had extra iFrames to compensate.
Title: Re: Dark Souls 2
Post by: Cyril on March 19, 2014, 11:18:29 PM
So that rumor or being summoned by the Looking Glass Knight in NG+ isn't a rumor anymore.

It actually happens.

Excellent.
Title: Re: Dark Souls 2
Post by: mrchoppy on March 22, 2014, 02:40:42 PM
Don't think much of the belfry area.  I was hoping to summon some help against those Gargoyles but it's a guaranteed invasion by gray spirits.
Title: Re: Dark Souls 2
Post by: Yggdrasil on March 24, 2014, 01:38:52 AM
Is gonna be a week since I started DSII and I still feel I like I have bunch of stuff to see and do.

So that rumor or being summoned by the Looking Glass Knight in NG+ isn't a rumor anymore.

It actually happens.

Excellent.

Brings back memories of the Old Monk in Demon's Souls.

Do you have to make the summoning process happen or is random?
Title: Re: Dark Souls 2
Post by: Cyril on March 24, 2014, 02:46:14 AM
I think you have to have a sign down, either Red Duel sign or Co-Op Sign. So yeah, just like Old Monk. People are saying it might not even be NG+ only. 

Supposedly people are being real trolls with it.  They're using Miracles and healing the boss.
Title: Re: Dark Souls 2
Post by: Giga_Force on March 25, 2014, 03:34:11 PM
Just finished my 1st play-through. Clocked in at 101 hours (by trying to do absolutely everything in one go). I just need to find all of the spells and I'm done.
Title: Re: Dark Souls 2
Post by: Cyril on March 25, 2014, 03:47:19 PM
You can't get all of the spells until NG+ or ++.  There are ways to get them all offline, especially for those really grindy ones like the Blood Covenant Pyromancy and the Blue Sentinel Miracle, but you'll need to go to NG++ to do so.
Title: Re: Dark Souls 2
Post by: Yggdrasil on March 26, 2014, 12:15:40 AM
You can't do or see everything in one go in any of the Souls games. But that's fine because these games are highly replayable.
Title: Dark Souls 2 Morale Booster
Post by: The Legendary Zoltan on March 28, 2014, 07:27:43 PM
I hope it's alright to post a video I made in the Dark Souls 2 thread. It's relevant, I assure you.

I made an awesome Dark Souls 2 gameplay video. It has tons of comedy and a lots of other interesting odds and ends. THIS IS NOT A LET'S PLAY! I would not waste your time by asking you to just watch me play games. Enjoy! ^_^

https://www.youtube.com/watch?v=9jlNIWp_maI&list=UUwlnPPVX8YCgfPXR9VItNHg

If your Dark Souls 2 stress has not melted away after watching that, this Demon's Souls review ought to do the trick.

https://www.youtube.com/watch?v=tBsoNL72ums&list=PLUeulBwX9eutgBkcYyR31X6Swj9iShv4p
Title: Re: Dark Souls 2
Post by: Yggdrasil on April 01, 2014, 02:57:57 AM
dedicated servers.mp4 (http://www.youtube.com/watch?v=uFgo-trRpVo)
Title: Re: Dark Souls 2
Post by: Yggdrasil on April 27, 2014, 05:41:57 PM
VAC bans for Dark Souls II? (http://www.youtube.com/watch?v=FG6fo34JOAk) -- Super Bunnyhop, YouTube
Title: Re: Dark Souls 2
Post by: Yggdrasil on April 30, 2014, 05:00:37 PM
Fromsoft bought by Kadokawa (http://www.youtube.com/watch?v=2GQcIEKmFQg) -- EpicNameBro, YouTube

Save us Lord Miyazaki!

Umbasa.
Title: Re: Dark Souls 2
Post by: Yoda on July 28, 2014, 04:22:13 PM
Can you guys offer any advice?

I just got back into it. Level 22 sorcerer and I can't equip shit. Even a longsword is too much. I put all of my points into int and atn. Where can I get new spells?

Where do I find the keys for the two locked buildings in town?
Title: Re: Dark Souls 2
Post by: Cyril on July 28, 2014, 04:55:01 PM
You're not going to be able to equip much on Sorcerer for a while.  Unless they patched it, Sorcerer is a bit difficult from the beginning and middle of the game because bosses have extremely high magic defense. High as in "your pathetic melee weapon swings will do more per swing than your spells."  I'd personally not focus on Attunement too early on.  Upgrade your wand when you can, too.

You'll get some really basic additional spells from the Merchant in the forest, IIRC.  You get more Miracles from the woman after the boss in the Tower of Flame.  You'll find a devoted spell Merchant a tiny bit before the boss in No-Man's Wharf.
Title: Re: Dark Souls 2
Post by: Yoda on July 29, 2014, 01:14:03 AM
On a recent run I found greater soul arrow. NICE

Should I upgrade my basic sorcerer's staff?

(http://i1234.photobucket.com/albums/ff408/chris_szymanski1/photo1_zpsc3f77688.jpg)
Title: Re: Dark Souls 2
Post by: Yoda on July 29, 2014, 04:41:00 PM
Besides trading for future items, is there any benefit to saving boss' souls? If I look up what item they can be traded for and don't like it.. can I just consume and level? Or is there another use?
Title: Re: Dark Souls 2
Post by: Cyril on July 29, 2014, 04:56:22 PM
I honestly wouldn't recommend looking anything up.  The game's much more fun to play blind.

There is one particular NPC that requires you to do some special things, but I don't believe it has to do with boss Souls.  Als, most boss souls make multiple items, so careful.
Title: Re: Dark Souls 2
Post by: Yoda on July 29, 2014, 05:00:53 PM
Well, as for as not looking things up...

I'll do the exploration blind but if there's an item that needs to be used a certain way or in a certain place... etc... I'd like to know. I'll probably do new game + but I'd like to not mess up by mishandling items.
Title: Re: Dark Souls 2
Post by: Yoda on August 12, 2014, 12:04:04 AM
Need serious help.

So I joined the company of champions in a drunken fit. Well I finally figured out what it does. Looked up online and everyone says if I quit the covenant I can resume normal play, summoning, being summoned, etc.

However I talked to the cat and I quit the covenant and yet.... I still can't place my summon sign. WTF
Title: Re: Dark Souls 2
Post by: Yggdrasil on August 12, 2014, 12:47:17 AM
^I haven't touched DS2 in a long time, but that's weird.

All I seem to find is that you should be able to use your sign once you get out of the covenant. Aren't you maybe using your sign in some places you can't be summoned at all? There's small places like that in the Souls games.
Title: Re: Dark Souls 2
Post by: Yoda on August 12, 2014, 01:29:01 AM
Nah I was in good places.

Here's what worked... unplugged my modem and router and did all that. I tried rebooting the ps3 twice before that and nothing.

technology is weird and we have no idea how it works
Title: Re: Dark Souls 2
Post by: Yggdrasil on September 09, 2014, 02:38:07 PM
Is the download of each DLC really only 100kb? The download I had to make yesterday was pretty big to only be a patch. I am only buying access to all that by buying it on PSN?

Hope the Crown of the Ivory King is not that big of a download.
Title: Re: Dark Souls 2
Post by: DPB on September 09, 2014, 05:58:28 PM
The patches include most of the files from the DLC whether you own it or not, to maintain compatibility. This way, you can still play with anyone even if you own the DLC and they don't, and vice versa.
Title: Re: Dark Souls 2
Post by: Yggdrasil on September 10, 2014, 06:56:56 PM
The patches include most of the files from the DLC whether you own it or not, to maintain compatibility. This way, you can still play with anyone even if you own the DLC and they don't, and vice versa.

Ah, alright. I'll have to be careful with the small space I have left on my PS3. Wouldn't be bad to check if I can make some extra space of any game or download I don't need or use anymore.

Thanks.
Title: Re: Dark Souls 2
Post by: Yoda on September 11, 2014, 06:18:30 PM
I think you can be pulled into the DLC zone if you're playing as a blue guardian even if you have the dlc or not.

Title: Re: Dark Souls 2
Post by: bigdeath on September 12, 2014, 03:25:20 AM
On a recent run I found greater soul arrow. NICE

Should I upgrade my basic sorcerer's staff?

(http://i1234.photobucket.com/albums/ff408/chris_szymanski1/photo1_zpsc3f77688.jpg)

This is super late but yes you can upgrade your sorcerrer staff and it will noticably increase your spell damage. However, I like to get the lizard staff by farming the necromancers in the executioner's chariot. If it doesn't drop just exit the game and when you relog in you'll be right next to the boss fight entrance. Then just repeat till it drops.
hie
I'd also strongly suggest upgrading your STR to 12 so you can use both the Royal Kite Shield (bought from Blacksmith in The Lost Bastille - requires items from the Iron Keep to unlock this blacksmith) and the Magic Mace (you can find this mace in the huntsman's corpse).

Early on I'd suggest using the fire longsword and 10 STR for the Silver Eagle Kite Shield bought from the armor merchant in Majula.

Buy early sorcerer spells for the merchant in the no man's wharf. Unlock the Pyromancy merchant to supplement your magic spells with fire spells asap. Once you get it, the Magic mace and Fire Longsword will serve you very well. You can literally beat the game with them though you might want to invest further into STR/Dex for better weapons.

Weapons of note: blue flame sword, moonlight greatsword, watcher's greatsword (these are either late game or new game+ weapons though)

Heck, a Large/Great Club infused with magic will do a lot of damage. A Claymore or Halberd infused with magic works almost as well. Crushing damage is just so useful vs armored opponents, you'll always want a hammer type weapon with you just in case.
Title: Re: Dark Souls 2
Post by: Yoda on September 12, 2014, 01:34:30 PM
I upgraded some scimitar to +10 and cast the miracle buff on it. That helps.


For PVP I have a +10 pyromancy flame and just lob great fireballs at them. No amount of dodging lets them completely unscathed from the blast damage. That and some poison mist too.
Title: Re: Dark Souls 2
Post by: bigdeath on September 22, 2014, 06:17:47 PM
Wow, turns out the lastest DLC has made Rob quit. It broke him, destroyed his will to fight. I wonder if someone who loves the DLCs could do a review because the DLCs are view quit positively on fan sites.
Title: Re: Dark Souls 2
Post by: PaleRobbie on September 22, 2014, 07:55:39 PM
There are some great things in the DLC, but overall they feel superfluous and they lack the critical balancing that keeps Dark Souls fun AND challenging.  It's not fun to fight huge enemies who ignore all of your attacks.  It's not fun to fight red phantoms who behave erratically and break the rules of the game.  And it's certainly not fun to right reused bosses or, at worse, bosses who are simply lame in execution.

I'm glad other people like it, but I think, much like with the main game, people are missing the subtleties and nuances that keep the game from being quite as good as the original.  DSII reviewed quite high compared to all of the grievances that arose amongst the community, remember. 
Title: Re: Dark Souls 2
Post by: Maxximum on September 23, 2014, 07:01:34 AM
I wonder if someone who loves the DLCs could do a review because the DLCs are view quit positively on fan sites.

Holy crap, Rob wrote something negative about a piece of Dark Souls II DLC!
Quick! Someone write a good review to balance it out! Actually, better make it five good reviews just for clarity.
While you're at it, get Rob some counselling as he's clearly gone insane or perform an exorcism as his irrational behaviour may be the result of selling his soul to some big evil corporation.
What other explanation can there be? Unless, the review is just an unfortunate typo and what he REALLY meant to say was " OMG BEST GAME EVER 11/10 stars GOTY". right? RIGHT?... :)

Non light-hearted sarcasm option:
Asking for a good review just because someone didn't like a piece of DLC is a little silly... Especially since you ALREADY got what you ware looking for (that is, positive feedback from people who enjoyed the DLC) on the fansites you mentioned.
Title: Re: Dark Souls 2
Post by: bigdeath on September 23, 2014, 09:23:24 PM
I forgot a smiley face and I'm just joking. For Shame. I was feeling silly and wrote a sarcastic response. Just mimicing the fanboy gut reaction to the DLC criticism. While I do feel Dark Souls 2 is superior to the original in many ways, the negative reaction to the DLC, while a bit harsh, is sort of justified. Reusing bosses is a rather lazy. And I feel like the DLC''s are gear more for Ranged Characters and you'll be punished harshly as Rob no doubt learned the hard way.

This is what I get for posting tried after coming home from work.
Title: Re: Dark Souls 2
Post by: Maxximum on September 24, 2014, 05:22:55 AM
I forgot a smiley face and I'm just joking. For Shame. I was feeling silly and wrote a sarcastic response. Just mimicing the fanboy gut reaction to the DLC criticism. While I do feel Dark Souls 2 is superior to the original in many ways, the negative reaction to the DLC, while a bit harsh, is sort of justified. Reusing bosses is a rather lazy. And I feel like the DLC''s are gear more for Ranged Characters and you'll be punished harshly as Rob no doubt learned the hard way.

This is what I get for posting tried after coming home from work.

Not to worry, I wasn't being very serious myself.
Just poking fun an something I found a little silly. To be fair, if your comment was sarcastic then it went completely over my head :)
Title: Re: Dark Souls 2
Post by: Giga_Force on September 27, 2014, 06:27:30 PM
As much as I love Dark Souls II (DeS is my favorite), I'll be glad to finish the final DLC, as I think the "Souls exhaustion" has finally set in, and I need to take a five month break, to get prepared for Bloodborne. 
Title: Re: Dark Souls 2
Post by: Cyril on September 27, 2014, 06:30:17 PM
I feel that. "Souls exhaustion" is why I didn't get the DLC immediately. Playing it consistently over time is the surest way to burn me out.  In a few months or so I'll get them and play them all at once.
Title: Re: Dark Souls 2
Post by: PaleRobbie on September 30, 2014, 10:59:28 PM
Nothing goes over my head.  I'm far to quick....

But yeah, I have zero desire to play the last piece of DLC.  I wouldn't say they were outright bad, just more of the same and lacking some of that Souls magic.  I should be good and excited for Bloodborne by the time we reach February.  I think the changes to the core gameplay will go along way to assuaging my fatigue, too. 
Title: Re: Dark Souls 2
Post by: Yggdrasil on October 08, 2014, 01:17:20 AM
The difficulty in the Lost Crowns Trilogy went as far as it could have gone. And I can't say I share much of the same feelings Rob has with the DLC.

Regarding the Fume Knight, the (Blue) Smelter Demon is much more of a challenge to defeat.
Title: Re: Dark Souls 2
Post by: Eusis on October 08, 2014, 02:04:35 AM
I liked the DLC plenty myself, though I haven't had a strong urge to do the optional part of the Ivory Crown one. It's just too annoying and summons can be hard to come by. Maybe someday, but it's not as if I beat all the optional bosses either.
Title: Re: Dark Souls 2
Post by: Yggdrasil on October 17, 2014, 01:52:26 PM
In the last 2 weeks or so I've done long sessions of DSII to get the Platinum Trophy. I took a very long break from the game before I did this to wait for all the DLC to come out and have new energy to get back into DSII.

And with parts that are still 'stupid hard' and everything, I still enjoy the game a lot. Ironically however, I still like Demon's Souls the most.

What get me the most is how the lore in Demon's was much easier to follow and (IMO) had a lot more heart to it and meaning when everything was said and done than Dark I or II.

Either way, I'm pretty tired of DSII again but I'm in NG+2 now and I'm on my way to get the Master of Pyromancy and Miracles trophies. I've never been able to kill Vendrick (because he's a Grade-A douchebag), though, I think I'll have to farm Soul(s) of a Giant to get that done quickly. Any tips anyone here can give me would be appreciated. :)

---

http://www.famitsu.com/news/201410/16062962.html

Udon published the Design Works book in english of Dark Souls, right? They are most likely gonna get busy publishing the Design Works of DSII if that's the case.
Title: Re: Dark Souls 2
Post by: Andrew on October 17, 2014, 06:31:56 PM
I still like Demon's Souls the most.

What get me the most is how the lore in Demon's was much easier to follow and (IMO) had a lot more heart to it and meaning when everything was said and done than Dark I or II.

I absolutely agree.
Title: Re: Dark Souls 2
Post by: Yggdrasil on October 21, 2014, 10:42:38 PM
Finally managed to kill Vendrick yesterday.

First try yesterday though was me and Vendrick killing each other at the same time. Two tries after that I killed him. It took me a very long time to get my character ready for Vendrick after I failed so many times before, but man it felt good when I did.

Also, out of curiosity once I tried to kill Vendrick with Climax. Climax, for those who don't know or don't remember, is a Hex that uses all of your souls in a single attack. So I attacked him with over 1 million souls, but it just did around 700 of damage which is pretty much the same damage you can get with the (upgraded) Smelter Sword. Incidentally, that was the weapon I used to actually kill Vendrick.
Title: Re: Dark Souls 2
Post by: Cyril on October 21, 2014, 10:53:19 PM
Didn't they nerf Climax pretty heavily?  I'm pretty sure they nerfed all Hexes, which is a bit silly considering how much effort you need to put into being able to use them with any decency.  Much more than any other spell or weapon.
Title: Re: Dark Souls 2
Post by: DPB on October 22, 2014, 07:27:21 PM
I've been playing the DLC, and apart from some boss fights that seemed near-impossible without summons, I'd been really enjoying it up until Iron Passage. This area is a real slog, small corridors crammed with large groups of annoying enemies. At this rate, I'm probably going to end whittling the enemies down by killing them so many times they de-spawn, since I'm barely making any progress.
Title: Re: Dark Souls 2
Post by: Yggdrasil on October 22, 2014, 10:09:37 PM
Some parts and bosses in the DLC were somewhat confusing if you had to do them with other players or you could do them alone.

Then again, DSII in general is harder than many sections in Demon's and Dark have been. In Demon's there is a sense of balance throughout most of the game and in Dark, with it's stupid parts and everything, it was still a lovely game. But DSII (now that I did multiple playthroughs) I noticed that it makes you work for your success much more. The game retains a lot of what's fun about Souls but whatever Miyazaki did as a director in Demon's and Dark is cleary not in DSII.

Didn't they nerf Climax pretty heavily?  I'm pretty sure they nerfed all Hexes, which is a bit silly considering how much effort you need to put into being able to use them with any decency.  Much more than any other spell or weapon.

No idea. I didn't followed most of the updates DSII went through.

Balance in Souls though has always being all over the place. The games, in the PvP side of the things, are about experimentation over anything else. And everything that has to do with PvP works as an extension for PvE (which is were the games shine the most and are the most fun).
Title: Re: Dark Souls 2
Post by: DPB on October 23, 2014, 05:14:33 PM
After countless tries, I finally made it through Iron Passage and took out the boss there, but I'm pretty sure now the Fume Knight is beyond me, I just don't have the reflexes to dodge his attacks. Summoning doesn't help either, it boosts his defences so much that it takes forever to do any significant damage. Also, I seem to have inadvertently screwed myself over, making the fight even more difficult for myself:

Code: [Select]
There aren't enough smelter wedges to destroy every statue in Brume Tower, and if you don't save an extra one to use on the statues before the Fume Knight then he'll regenerate if he's near that statue.
Title: Re: Dark Souls 2
Post by: PaleRobbie on November 05, 2014, 10:49:54 AM
Now you know my pain, DPB.
Title: Re: Dark Souls 2
Post by: bigdeath on November 05, 2014, 10:37:12 PM
It does make me wonder how some people claim Dark Souls 2 is easier than the previous games.
Title: Re: Dark Souls 2
Post by: PaleRobbie on November 05, 2014, 11:04:53 PM
I think the main game on NG is pretty easy (with a few exceptionally hard bosses).  NG+ is a whole different beast, however, and the DLC is murderously hard to the point of insanity.  Then again, DSII is pretty easy if you've had a lot of time with the mechanics and know what's expected of you.  Figure it would be the same way for someone going from II to I.  The more experience you have with the games the better you should be at them. 
Title: Re: Dark Souls 2
Post by: bigdeath on November 05, 2014, 11:55:22 PM
True enough, but I found the original Dark Souls quite easy. Especially once you know the best items you can get early on with the master key. I always spent like 45 mins running around collecting items before proceeding through the waterway. I could have skip that but I'm also obsessive with grabbing all the loot in the game. The key to the souls games is a slow and steady pace and trying your hardest to separate enemies so you can fight them one on one.

PaleRobbie, have you checked out Lords of the Fallen? Its a much shorter game compared to the souls game but its a pretty decent souls clone. I'm surprised it took this long for souls clone games to appear.
Title: Re: Dark Souls 2
Post by: DPB on November 06, 2014, 07:16:01 AM
Now you know my pain, DPB.

I did eventually manage to kill Fume Knight (albeit with help from another player), but it took a ridiculous number of attempts, and many embarrassing co-op deaths.

The difficulty of the Ivory King DLC was far more reasonable, I even managed to kill the first boss on my first try. That said, I didn't bother completing the optional area there since it was such a chore to get through.
Title: Re: Dark Souls 2
Post by: PaleRobbie on November 06, 2014, 08:18:16 AM
I just reviewed Lords of the Fallen for the site. 

Long story short, it's not very good.  Cool ideas but some serious balancing problems and the whole thing is mighty glitchy. 
Title: Re: Dark Souls 2
Post by: bigdeath on November 06, 2014, 11:28:18 AM
I just reviewed Lords of the Fallen for the site. 

Long story short, it's not very good.  Cool ideas but some serious balancing problems and the whole thing is mighty glitchy. 

Ah, ok. Just found your review. Thats a shame. Why do companies ruin their games with buggy releases? Disappointing. Looks like we got to wait and see how Bloodborne turns out.
Title: Re: Dark Souls 2
Post by: Yggdrasil on November 06, 2014, 04:12:45 PM
I think the main game on NG is pretty easy (with a few exceptionally hard bosses).  NG+ is a whole different beast, however, and the DLC is murderously hard to the point of insanity.

Murderously hard or insanity are not a words I would use for any Souls game so far. I associate Souls more with discipline and perseverance.

There's also what I've said in the previous page, but I'm not gonna repeat myself.
Title: Re: Dark Souls 2
Post by: PaleRobbie on November 06, 2014, 04:42:19 PM
^Going to have to slightly disagree on the above when it comes to DSII's DLC.  Some of those encounters are just annoying and lack some of the grace and elegance of the other two games.  I didn't find the murder pit in DLC2 to be all that great.  Just had to cheese the enemies to beat them by shooting arrows from above.  Also, the dudes who spit lava out of their shoulders were push overs using the same technique.  It just feels like some of those things weren't thought through during development.  That just my opinion, though, and I seem to be in the minority of fans who liked the main game of DSII but hated the DLC. 
Title: Re: Dark Souls 2
Post by: Yggdrasil on November 06, 2014, 05:07:44 PM
I don't know man. I think you are being a bit too stubborn with your hate.

Just saying. Don't take it to heart.
Title: Re: Dark Souls 2
Post by: Yoda on November 25, 2014, 01:11:08 AM
http://www.polygon.com/2014/11/25/7278217/dark-souls-2-ps4-xbox-one-release-date

I'll get it if it has cross save.
Title: Re: Dark Souls 2
Post by: Yggdrasil on November 25, 2014, 02:34:10 AM
Relevant Footnotes (from NeoGAF (http://www.neogaf.com/forum/showpost.php?p=140309710&postcount=437) / Source: 4Gamer):

- Last-gen and new-gen versions use different game servers.
- Last-gen and new-gen versions are not compatible for online matchmaking (PS3 to PS4 matchmaking is not supported).
- You cannot transfer save data from last-gen to new-gen.
- You cannot upgrade the Windows (DirectX9) version to the Windows (DirectX11) version.

In the press release they also specify very clearly that "last-gen" refers specifically to the PS3, 360, and DX9 versions, while "new-gen" refers to the PS4, XBO, and DX11 versions. No confusion.

---

This is mostly cool for new players. But, I guess I'll go for the update after seeing some impressions from players.
Title: Re: Dark Souls 2
Post by: Cyril on November 25, 2014, 04:55:25 AM
I'm actually a bit surprised.  I wasn't expecting a port.

Too bad about the lack of save transfer and separate servers, though.
Title: Re: Dark Souls 2
Post by: DPB on November 25, 2014, 08:18:46 AM
Not being able to upgrade the PC version is pretty stupid, it'll result in a very fragmented player base.
Title: Re: Dark Souls 2
Post by: Parn on November 25, 2014, 09:17:29 AM
Knew it was going to get a release on newer consoles which is why I waited.  I'll pick it up after Bloodborne.  Hopefully, the lighting engine that they showcased before release makes it back in.
Title: Re: Dark Souls 2
Post by: PaleRobbie on November 25, 2014, 10:00:50 AM
Hmmm, I think it might be really hard to go back to DS after Bloodborne.  This isn't even cannibalization since two different publishers are handling it, but Bandai Namco is kinda getting the shaft there.  Maybe they're hoping Bloodborne's release might push DSII sales?  In any even, I'm interested in the rebalancing of the main game.  I really like DSII, and maybe they can cut down on the more monotonous parts and even out the large enemy mobs and lack of variety. 
Title: Re: Dark Souls 2
Post by: Yggdrasil on February 17, 2015, 03:18:03 AM
So. After seeing a few previews and impressions I spent 3 nights going through this last update seeing what the Scholar of the First Sin was about for myself, and at one point I got exhausted and I didn't wanted to keep going... I really miss the balance and how straightforward Demon's Soul was (or rather is) in comparison to DSII being as big and overdesigned as it is (even if it's good game and all that).

And well, Bloodborne is coming out soon, and with it that 'Miyazaki magic' as well so we'll see how that turns out.