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Media => Single-Player RPGs => Topic started by: Agent D. on January 24, 2013, 12:48:51 AM

Title: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on January 24, 2013, 12:48:51 AM
Surpised no topic yet, and the original one is sort of outdated, so yeah.

Came out tuesday, and I've been playing it almost non stop. Game's amazing, though it's definitely a familiar feel. Reminds me of Dragon Quest VIII, minus the dragonball characters everywhere. It looks great, it handles well, and the music is pretty nice. I will admit, the voice acting is meh at times, you can tell everyone's English and doing american accents left and right. Drippy's comical in small doses, and thankfully he only talks in cutscenes and not much in battle. Speaking of battle, the battle system is pretty simple to work with, but the level of micromanagement will be astounding later on. The difficulty isn't out of this world, but you quickly start relying on mp and your AI party members eat it faster than you can gather it back. It sort of warrants power leveling early, though once you start getting more familiars, you'll want to try swapping out your current party with the new ones and find your preference, so exp accrual shouldn't be terribly boring. I can't really go much further into detail as I think I'm still not terribly far (15 hours?) and feel that I've barely tapped the surface of the game.

If you're looking for a solid rpg with a huge world and a cutesy overtone, this game is your answer. Also, talk to some of the NPCs, you may get as lucky as I did and come across the single funniest line in a video game...("Yay. Pee-pee time." spoken by a small girl near a tree...laighed for 20 minutes).
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Dice on January 24, 2013, 01:04:21 AM
I loved that pee-pee girl  She's so excited!  And I feel the same about those special times, I just don't say it out loud. :D

The dialogue is really drab, and Drippy's humour isn't consistent* and unfortunately spends a lot of time trying to explain things to Oliver -- who doesn't understand a goddamn thing that's explained to him and thus requires another 20 pages of dialogue (http://tvtropes.org/pmwiki/pmwiki.php/Main/ParrotExposition).  I wish Level-5 could hire some better writers.

DRIPPY?  WHUT DOES MAGIC SPELL "SPRING LOCK" DO???  or something along those lines...

I recently opened up with Wizard's Companion.  That thing is brilliant (but needs characters section, unless I missed it...the thing is massive).

This game is 100% Ghibli.  It's simple, it's nice, it does "cliche" well, and hits a soft spot.  It looks pretty, it's "magical", it sounds great, and doesn't take many risks!  It's filled with charm at least.


*(and reading his dialogue will probably get tiring for anyone except Starmongoose who's probably used to strange and bizarre and exotic accents???)
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: beLIEve? on January 24, 2013, 01:25:43 AM
i'm having a great time with it so far. i love drippy. i love that he calls oliver a cry baby for crying about his mom for three days.

before the demo i was worried the combat would be to easy. after the demo i was thinking it maybe super difficult at points. but i'm glad they have slowly doled out the commands so i feel it's got a pretty good middle ground going on. i just finished the temple of trials. i'm naming all my familiars the goofiest names i can.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Dice on January 24, 2013, 01:41:05 AM
i'm naming all my familiars the goofiest names i can.

Mightarded is my main thing with the sword.
Boogibitch is my ghost.
Shitcake is that fairy.
HOTAMBU is that sun-like thing... I get worried about doing this because if I ever look up a FAQ on how to upgrade or find them, I won't know their real names. D:
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Lard on January 24, 2013, 02:12:03 AM
The launch for the Wizard's Edition appears to be quite the clusterfuck.

It's really too bad Namco botched this, there was a ton of good will going towards this game and it's being squandered.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Eusis on January 24, 2013, 02:18:45 AM
Admittedly I'd blame Digital River more than Namco, not that they're faultless since they had the brilliant idea to make the WE a clubNamco exclusive rather than just make it some online only GameStop/Amazon thing, but DR has a track record of fucking this up all over the place YET EVERYONE SEEMS TO WANT TO USE THEM.

But, I probably won't care about any clubNamco exclusive LE of theirs. Actually, given how the Dark Souls LE turned out it's probably best not to care about any Namco Bandai LE.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on January 24, 2013, 02:31:01 AM
I kind of like the constant reiteration of how things are done. It's nice to get that feeling of handholding right now, because fighting can be a kick in the groin. Also, as awesome as the wizard's compendium is, I think the writing may have been rushed somewhat. I found a typo in one of the stories (prince and the lion). Not huge, but it's a statement to the editor for not catching it.

I have renamed all of my familiars except Esther's and Swaine's initial familiar. My mighty mite is known as Dingus, and true to his name, he has accidentally attacked a number of catchable familiars on me....fucking Dingus.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Dice on January 24, 2013, 09:05:00 AM
I kind of like the constant reiteration of how things are done. It's nice to get that feeling of handholding right now, because fighting can be a kick in the groin. Also, as awesome as the wizard's compendium is, I think the writing may have been rushed somewhat. I found a typo in one of the stories (prince and the lion). Not huge, but it's a statement to the editor for not catching it.

I have renamed all of my familiars except Esther's and Swaine's initial familiar. My mighty mite is known as Dingus, and true to his name, he has accidentally attacked a number of catchable familiars on me....fucking Dingus.

Argh!  Yeah, same keeps happening for me, which is brutal for the quest...
Long the names.

And yeah... lots of angry nerd rage about the LEs.  I wonder how they'll compensate lots o' angry people. =/
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: PaleRobbie on January 24, 2013, 09:13:29 AM
I'm one of those angry people waiting for a WE right now.  I've received no notifications from Namco or DR about my order.  I called to make sure it was still processed (some people got an email on the day of release saying their orders were canceled) and only by pouring over the Namco forums was I able to find a way to check my UPS package using the original order reference number.  This whole thing is terrible.  I'm hoping to get my copy by the end of next week. 
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: John on January 24, 2013, 09:36:26 AM
I honestly don't know why so many companies use Digital River as a vendor for their ecommerce stores.  Digital River is HORRIBLE from just about every perspective - data, customer service, and communication.  All are quite poor.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: PaleRobbie on January 24, 2013, 09:42:57 AM
Based on message board responses (take that as you will...), it looks like they overstocked the WE orders and were forced to cancel a ton of sales.  Looks like I'm still getting one as of now.  I still have a charge on my credit card, the UPS tracking number is ready to go once it ships, and the DR rep said I was still good.  I'm going to call again this afternoon.  I have a sneaking suspicion that even though I purchased this damn thing back in August I'm going to end up screwed in the end.  

In any event, there will be much ranting on the next podcast...
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on January 24, 2013, 01:07:46 PM
I am knee-deep in Ni No right now myself and loving it!!... I was gonna start this thread myself but sort of figured I'd leave that to someone else since I just had the "xbox before ni no" thread-LoL

All I can say thus far is that in my humble opinion... THIS IS what more JRPGs should have evolved to be.... as much as I enjoy the strange gammut of niche titles that have come down the JRPG pipe in recent years, this is the classic formula evolved correctly in my eyes...

I don't feel comfortable saying one way or the other yet (I'm only at about 5.5 hours in) but I'm pleased in every regard so far.....

And from someone who doesn't care for Ghibli (oddly enough.....) this is, without a doubt, the prettiest JRPG I've seen in years.....

By the way.... the "pee-pee time" girl threw me off..... i thought for sure there was some relevance to that randomness.... I went straight to her when I needed some enthusiasm for the king (i turned off that star indicator thing right from the door)....
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Zendervai on January 24, 2013, 02:34:01 PM
I picked up my copy, navigating my way around the "real men don't play cartoony games" guy who's been the bane of my existence for several months now, but I have to wait until the 2nd of February to play it because a friend of mine demanded that I wait till she visits to start it. I did install it and redeemed the code for the DLC familiar I got with the pre-order (Flutterby) and watched the opening video you get if you leave the title screen long enough. I think they dubbed the song. But from my brief impression, it is very pretty.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: PaleRobbie on January 24, 2013, 03:33:44 PM
Finally got an update on my Wizard's Edition.  UPS says it should come in by the end of the day on Monday.

So let's recap; I pay nearly 110 dollars for a special edition that comes in six days after release.  Yeah...
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on January 24, 2013, 03:53:00 PM
Finally got an update on my Wizard's Edition.  UPS says it should come in by the end of the day on Monday.

So let's recap; I pay nearly 110 dollars for a special edition that comes in six days after release.  Yeah...

I am still jealous.... i wanted that freakin' wizards edition BAD..... with how much time I spend reading about things to come I don't know how I missed out.... thats what I get for listening to the gamestop guys who told me there is no special pre-order bonus available exclusively in the US through the company... took them at their word... foolish klyde was.... foolish....
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Dice on January 24, 2013, 03:57:41 PM
Finally got an update on my Wizard's Edition.  UPS says it should come in by the end of the day on Monday.

So let's recap; I pay nearly 110 dollars for a special edition that comes in six days after release.  Yeah...

Womp womp.

If it makes any difference I got the game a WEEK early...but will all my fucking homework, you'll probably beat it months before I'll have a chance to.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on January 24, 2013, 05:37:29 PM
If it makes any of you feel better, I'm pretty sure I'm either catching the flu, or a virus of some sort, and am miserable now. I was feeling shitty tuesday and slightly less shitty yesterday, but today I feel like a train hit me. Say what you will, gaming while sick is never fun :(
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Starmongoose on January 24, 2013, 06:06:02 PM
If it makes any of you feel better, I'm pretty sure I'm either catching the flu, or a virus of some sort, and am miserable now.

It makes me feel better.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Der Jermeister on January 24, 2013, 09:01:59 PM
I preordered this with a Gamestop gift card I got for Christmas and got it on my birthday today. Hope it doesn't let me down.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on January 24, 2013, 09:45:02 PM
I preordered this with a Gamestop gift card I got for Christmas and got it on my birthday today. Hope it doesn't let me down.
When you first enter the actual town of Ding Dong Dell, make sure you speak to the little girl at the tree to your left when you enter.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Lard on January 24, 2013, 10:31:28 PM
Uh Oh

http://www.namcobandaigames.com/community/viewtopic.php?f=35&t=13057&sid=2475aaf15fb024320d261648eeb8fbab
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Der Jermeister on January 24, 2013, 10:57:14 PM
I preordered this with a Gamestop gift card I got for Christmas and got it on my birthday today. Hope it doesn't let me down.
When you first enter the actual town of Ding Dong Dell, make sure you speak to the little girl at the tree to your left when you enter.
Will do, thanks.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Cyril on January 24, 2013, 11:09:39 PM
Uh Oh

http://www.namcobandaigames.com/community/viewtopic.php?f=35&t=13057&sid=2475aaf15fb024320d261648eeb8fbab

Wow, talk about sleazy.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Eusis on January 24, 2013, 11:21:03 PM
Well, they stockpiled when there was no hard limit on how many you could get, so they undoubtedly also caused 200+ more to be produced. It can be frustrating they get to hog that many while people either had the poor luck of getting orders canned or simply didn't have a good opportunity to order, but if they didn't make that order very little about this situation would've likely changed.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Kevadu on January 24, 2013, 11:29:06 PM
Love how people on that forum are immediately screaming 'conspiracy' on the basis that Minnesota (where Digital River is located) is close to Canada...

That's some ironclad evidence right there.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Dice on January 24, 2013, 11:42:25 PM

Not to poo-poo on Eusis' point...but C'MAWN!!  200?!  Someone should have been on that cuz they took the special outta "special edition". D:
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Kevadu on January 25, 2013, 12:25:05 AM
Except there was no actually limit on the number you could order (not at first, anyway, they added one later on) and the plan was that they would be made to order so it's not like a big order was preventing anyone else from getting one.  More orders would just mean more were made.  Obviously Digital River screwed up and that didn't happen, but I still don't see how that's PlayCanada's fault.  They haven't done anything wrong.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Dice on January 25, 2013, 01:03:53 AM
Except there was no actually limit on the number you could order (not at first, anyway, they added one later on) and the plan was that they would be made to order so it's not like a big order was preventing anyone else from getting one.  More orders would just mean more were made.  Obviously Digital River screwed up and that didn't happen, but I still don't see how that's PlayCanada's fault.  They haven't done anything wrong.

Hm.  Right.  Sloppy Digi River.  =/
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Cyril on January 25, 2013, 01:21:37 AM
it's absolutely not PlayCanada's fault, it's Digital River completely.  I'm not sure who is blaming PlayCanada? I guess people who are angry that they're not getting their item?

I just think it's a shame that the supplier is cancelling the orders of legitimate buyers while a business goes and sells the same item for three times the price.  That's capitalism for you, I suppose.  It's not "wrong," it's just dirty.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Lard on January 25, 2013, 03:39:02 AM
Well, they stockpiled when there was no hard limit on how many you could get, so they undoubtedly also caused 200+ more to be produced. It can be frustrating they get to hog that many while people either had the poor luck of getting orders canned or simply didn't have a good opportunity to order, but if they didn't make that order very little about this situation would've likely changed.

I don't think anyone can say that a scalper getting all their orders when individual customer orders are getting canceled left and right is in any way fair.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Eusis on January 25, 2013, 04:04:05 AM
Well, they stockpiled when there was no hard limit on how many you could get, so they undoubtedly also caused 200+ more to be produced. It can be frustrating they get to hog that many while people either had the poor luck of getting orders canned or simply didn't have a good opportunity to order, but if they didn't make that order very little about this situation would've likely changed.

I don't think anyone can say that a scalper getting all their orders when individual customer orders are getting canceled left and right is in any way fair.

Unless there was a hard limit on how may were going to get produced period they only caused more copies to be made. It certainly LOOKS bad scalpers get that many, but in the end it doesn't matter as everyone missing their orders likely still would have: depending on how they rounded the numbers to produce there may well have even been a few more spares made.

More importantly, few would care that much if everyone that ordered got their copies properly. So what if scalpers got 200, on the bright side that means there's more out there and people who never placed an order would have a second chance, even if it's a ridiculously expensive one, versus no second chance at all.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Lard on January 25, 2013, 04:22:55 AM
So what if scalpers got 200, on the bright side that means there's more out there and people who never placed an order would have a second chance, even if it's a ridiculously expensive one, versus no second chance at all.

We'll have to agree to disagree on that one.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Seultoria on January 25, 2013, 11:04:22 AM
I'll have to second the notion that this game reminds me of DQ8. I loved DQ8, so I should love this game. I've only put three hours in, but this game really does remind me of why I fell in love with RPGs when I was younger. It does seem to require grinding, but thankfully there are enough side quests to do in the game that make the grind more fun.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Mickeymac92 on January 25, 2013, 02:19:46 PM
My PS3 is coming back from Sony tomorrow, apparently, and I'm going to pick up Ni no Kuni tomorrow as well. So it looks like I'll be playing this game much sooner than expected.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on January 25, 2013, 02:26:18 PM
All this "Witch Edition" talk bested me this morning..... I couldn't take having missed this LE.......... games are the only thing I collect really.... I don't drink, go to the movies, eat out and have not bought an outfit in nearly 4 years (you see I am justifying the frivalous purchase I am about to announce)....... so I ordered the german LE when I discovered the book is in english (the book is the only thing I really wanted)....

for anyone else who was uber-pissed off they missed this LE.... http://www.amazon.de/gp/product/B008JR9IOK/ref=oh_details_o00_s00_i00
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Britton on January 25, 2013, 03:59:56 PM
I don't know if it's because I haven't played a true JRPG in a long time or not, but the 5 or so hours I've put into this game so far seems to be the funnest 5 hours I've put into a JRPG, ever. I was bound to like it anyway simply because Studio Ghibli was doing the art/animation, but wow... the beautiful art and graphics aside, the game excels in every area. The familiar apsect scared me, but it's not really like Pokemon at all. Having a modern word to go to is nice (and rare). The ways they utitlize magic outside fo comabt is awesome, as is the ability to not only feed and strengthem your familiars but to arm them with weapnms and armor as well. About as perfect game as I can think of. Pretty deep too... 5 hours in and I still don't really know how to use items or heal while in battle... I guess you have to switch back to Oliver to do these things?
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: beLIEve? on January 25, 2013, 04:26:02 PM
i'm naming all my familiars the goofiest names i can.

Mightarded is my main thing with the sword.
Boogibitch is my ghost.
Shitcake is that fairy.
HOTAMBU is that sun-like thing... I get worried about doing this because if I ever look up a FAQ on how to upgrade or find them, I won't know their real names. D:

haha yeah, i named my first one stabby, my sprite danky, i named one of my healer spirit things dr honky... if you forget what they are called you can look them up in your wizard book.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on January 25, 2013, 06:20:05 PM
This feels so much like DQVIII it's not even funny. I swear if my character can go super high tension (*cough*supersaiyan), I'm calling shenanigans.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Lard on January 25, 2013, 07:49:19 PM
So apparently Amazon Germany is shipping the WE internationally for anyone interested.

The book that comes with it is in English.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Eusis on January 25, 2013, 09:33:26 PM
So what if scalpers got 200, on the bright side that means there's more out there and people who never placed an order would have a second chance, even if it's a ridiculously expensive one, versus no second chance at all.

We'll have to agree to disagree on that one.

Well, whether there's more out there due to the scalpers is a matter of fact, not opinion: they either made 200+ more because they got 200+ orders through them, or they didn't and had a hidden limit. As long as it's the former than it would've made no difference.

Whether you feel it's fair or not... frankly, it isn't, but that's more because they should've just produced more of the LE and sold it through GameStop/Amazon too, they know how to handle orders better than Digital River, we can get the game on release day, and we don't have to be gouged on shipping. Just through Digital River though it's the fact they had their system set up in a shitty way that's the most unfair: people got their hopes up, people who ordered months ago got orders canceled, and because a Customer Service-only purchase link got leaked a lot of people fairly or not managed to place orders and run off with the WE anyway. If their systems weren't awful then Play Canada's order really would just be extra LEs out there, and likely driving prices down in the long run owing to that fact.

Well, at least they're handing out the guide to those who got screwed over, hopefully they got an order in on Amazon's German site at least.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Britton on January 25, 2013, 09:58:26 PM
Anyone but me noticing that using Oliver is never the wise thing to do? Whenever I use him instead of one of the familiars he gets his ass whooped. Is there ever a time when you can have more than one person in battle?
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on January 26, 2013, 12:10:14 AM
So apparently Amazon Germany is shipping the WE internationally for anyone interested.

The book that comes with it is in English.

....... So my post a few back wasn't good enough notice huh?......
All this "Witch Edition" talk bested me this morning..... I couldn't take having missed this LE.......... games are the only thing I collect really.... I don't drink, go to the movies, eat out and have not bought an outfit in nearly 4 years (you see I am justifying the frivalous purchase I am about to announce)....... so I ordered the german LE when I discovered the book is in english (the book is the only thing I really wanted)....

for anyone else who was uber-pissed off they missed this LE.... http://www.amazon.de/gp/product/B008JR9IOK/ref=oh_details_o00_s00_i00

what the goodness man...? I feel overlooked and ignored.... maybe I need a prettier avatar.... in all honesty ever since I changed my avatar from the original one I drew myself I have had an avatar identity crisis..... I think I need to hand-draw all my avatars to be happy..... ok, I am getting side tracked.... back on topic!

Anyone but me noticing that using Oliver is never the wise thing to do? Whenever I use him instead of one of the familiars he gets his ass whooped. Is there ever a time when you can have more than one person in battle?

I have occasionally found Oliver's offensive spells to be handy (and obviously his ability to heal is of utility)... but I imagine those aspects of Oliver will be outclassed by familiars as I get further.... and as far as your question as to multiple party members, that is an affirmative sir.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on January 26, 2013, 04:11:36 AM
The more I play this game, the more it feels like I've been there and done that already. I love it, don't get me wrong. It's all the good memories and deja vu I'm experiencing, like going to.a restaurant you haven't been to in years and it's still great, or watching an old movie you loved way back when and it still entertains you significantly. I'm mildly dissappointed by this realization, but not by the game itself. I guess it's safe to say I've played too many games and am not easily surprised.

Still, don't let it sway you, this game is great. Music is solid, story is cheesy and full of typical jrpg plot development that works well instead of stupidly, combat gets exceedingly more second nature as you mess around, and the fetch quests aren't so mind numbingly boring as to make you hate the game (xenoblade, fucking rage). Seriously, if you call yourself a long time rpg fan, you should play this game. There's enough in every other department that hating one aspect of it shouldn't stop you from enjoying it.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Seultoria on January 26, 2013, 09:24:11 AM
I don't know if it's because I haven't played a true JRPG in a long time or not, but the 5 or so hours I've put into this game so far seems to be the funnest 5 hours I've put into a JRPG, ever. I was bound to like it anyway simply because Studio Ghibli was doing the art/animation, but wow... the beautiful art and graphics aside, the game excels in every area. The familiar apsect scared me, but it's not really like Pokemon at all. Having a modern word to go to is nice (and rare). The ways they utitlize magic outside fo comabt is awesome, as is the ability to not only feed and strengthem your familiars but to arm them with weapnms and armor as well. About as perfect game as I can think of. Pretty deep too... 5 hours in and I still don't really know how to use items or heal while in battle... I guess you have to switch back to Oliver to do these things?

Switch to Oliver, and scroll over to Provisions. You can also go to Spells and cast healing touch.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Britton on January 26, 2013, 09:25:31 AM
One thing this game doesn't have that a lot of other JRPG's  do are those long awkward pauses during conversation where sometimes characters say half of what they are going to say... stare blankly... then finish. Did Ghibli write this game too? Because the dialog seems to flow better than other Level 5 games.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Britton on January 26, 2013, 09:27:50 AM
I don't know if it's because I haven't played a true JRPG in a long time or not, but the 5 or so hours I've put into this game so far seems to be the funnest 5 hours I've put into a JRPG, ever. I was bound to like it anyway simply because Studio Ghibli was doing the art/animation, but wow... the beautiful art and graphics aside, the game excels in every area. The familiar apsect scared me, but it's not really like Pokemon at all. Having a modern word to go to is nice (and rare). The ways they utitlize magic outside fo comabt is awesome, as is the ability to not only feed and strengthem your familiars but to arm them with weapnms and armor as well. About as perfect game as I can think of. Pretty deep too... 5 hours in and I still don't really know how to use items or heal while in battle... I guess you have to switch back to Oliver to do these things?

Switch to Oliver, and scroll over to Provisions. You can also go to Spells and cast healing touch.

I just got a familiar that can heal when he levels up a bit too. That adds all kinds of strategy to it. most RPG's I just wait until I'm down to about 10% health and then heal before attacking again. Here you have to take into account that you have to switch characters and the enemies are still attacking. I find myself healing earlier than I would normal heal.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on January 26, 2013, 01:57:05 PM
Thankfully the AI is pretty on the ball about healing. However, you've got to be careful about which familiars you bring with your party. I've noticed that party member #2 doesn't use the second familiar I've given him/her, and tends to switch between the first and third because they're of a preferred genus. Sucks too, because the secpnd familiar has some awesome healing potential and great magic attack. Bear in mind that I play with all my AI on "do whatever you want" so they just act however they like. I wonder if focusing on healing would force the second familiar into more use?
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on January 26, 2013, 02:24:03 PM
Thankfully the AI is pretty on the ball about healing. However, you've got to be careful about which familiars you bring with your party. I've noticed that party member #2 doesn't use the second familiar I've given him/her, and tends to switch between the first and third because they're of a preferred genus. Sucks too, because the secpnd familiar has some awesome healing potential and great magic attack. Bear in mind that I play with all my AI on "do whatever you want" so they just act however they like. I wonder if focusing on healing would force the second familiar into more use?

I'm not sure if giving them direction takes precedence in regard to familiar selection verse the characters particular familiar affinity.... I will however say that setting com AI to favor healing makes life MUCH easier.....
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on January 26, 2013, 03:06:50 PM
Meh, I overleveled anyway, most of the fighting I've been doing is cake now. I don't stop fighting til stuff is running away from me. I just got my aerial transportation now, so I've been running around to hidden areas and such looking for stuff that's killable but not gonna murder me outright, but I'm annoyed. I need a dose of courage that I can't find to finish 1 of 2 quests left on my list, the second quest being alchemy and I can't find 2 jade marbles to finish that either...

I'm no completionist, but I fully intend to make this platinum #3.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on January 26, 2013, 04:00:29 PM
Meh, I overleveled anyway, most of the fighting I've been doing is cake now. I don't stop fighting til stuff is running away from me. I just got my aerial transportation now, so I've been running around to hidden areas and such looking for stuff that's killable but not gonna murder me outright, but I'm annoyed. I need a dose of courage that I can't find to finish 1 of 2 quests left on my list, the second quest being alchemy and I can't find 2 jade marbles to finish that either...

I'm no completionist, but I fully intend to make this platinum #3.

I'm not as far as you but I am already feeling the effects of compulsively finishing quests (a wee bit over-leveled myself...)

I'm entertaining the notion of making this my first platinum myself...
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Eusis on January 26, 2013, 04:05:35 PM
One thing this game doesn't have that a lot of other JRPG's  do are those long awkward pauses during conversation where sometimes characters say half of what they are going to say... stare blankly... then finish. Did Ghibli write this game too? Because the dialog seems to flow better than other Level 5 games.

No, Akihiro Hino's credited as writer on the Wikipedia page. However he might be getting better, or more likely (given I heard the Japanese VA IS very flat) Richard Honeywood and his crew did an amazing job localizing to bring everything another level above the original games on the script front.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Zendervai on January 26, 2013, 07:33:16 PM
Aren't those gaps there because the different parts of the lines are recorded separately?
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on January 26, 2013, 08:06:33 PM
Once you can fly, head to the cliffs north of Al Mamoon and land, then hunt down a beastie called Dinoceros.

This thing is a monster. It rapes face. It took me like 6 fights to catch one, but it appears to have   a 2% catch rate, so it may take a while. I've evolved it once and at level 8 it had more attack power than my mighty mite at 37. It's astoundingly strong and worth farming for one.

Also of note, level 39 Oliver now....pretty much sure I'm overleveled now.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on January 28, 2013, 12:32:53 PM
(http://i1139.photobucket.com/albums/n545/Klyde_Chroma/2013-01-28-Ni-No-Nougatfm-1.jpg)
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on January 28, 2013, 03:45:51 PM
Surprised the creator didn't throw a Neato in there somehow.

So I accidentally came across an enemy called Tokotoko while fleshing out my familiars that gives retarded amounts of exp per kill (9000 per fight). I knew about an enemy that the buttheads at gefaqs just called toko that gave 2k exp, but didn't know about this guy. In about 3 hours I took my human players to 59, most of the familiars to 50ish, and the slower exp ones to their 40s. My Catastroceros is level 18, since he levels the slowest and all...I am significantly overpowered now, the dino bastard hits for 150-200 per hit, and his spells do average of 400. I broke the game....:)
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Cyril on January 28, 2013, 04:45:48 PM
Dino is game-breaking, without a doubt.

I'd personally recommend a Bonehead.  Its stats appear lackluster at first, but it's a later bloomer that is meant to go through metamorphosis.  It has an innate strength versus all physical attacks, so though its defense first appears lackluster, it's very deceptive. Higher ranks of this monster are very good - not to mention it looks awesome.

Also, the DLC Familiar from Amazon is pretty damn broken. It's so cute though.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Akanbe- on January 28, 2013, 06:56:36 PM
Not gonna say much except:

-I almost skipped this title.  I thought familiars were kind of like a pokemon gotta catch em all thing and I wasn't feeling that.  If it wasn't for AgentD's Rage Against the [Delaying] Machine and Klyde's what to do until Ni no post, I probably would have skipped it but everyone's excitement for it really got me thinking (the fact that Gabe lavished praises made me go "Huh??" as well too). On Saturday I thought what the hell and bought it.  I'm glad I did.  Awesome game.

-Whoever said this game feels like Dragon Quest 8 a bit, I agree completely.  Not a bad thing at all, but the monsters, the world, lots of little things remind me of it.

-Respawn rate =\

-I don't know anything other than what I've played, so I'll come back to the thread after I get far enough in =P
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Dice on January 28, 2013, 07:08:34 PM
-Respawn rate =\

-Monster catch rates are stupid low
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Seultoria on January 28, 2013, 07:37:38 PM
I have a question for you guys who are much further than I am. When it comes to metamorphosis, is it it better to evolve them right away or to continue leveling them up in an inferior stage? I'm only 7-8 hours in and have only evolved the Mite familiar because the game basically had me do it.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Cyril on January 28, 2013, 09:00:23 PM
For monsters you plan on using in the long-term, it's better to wait until the cap.  You're losing out on a lot of stat points changing them early.  Obviously, unless you've played before, it's a bit of trial and error, so for now, at your point, the ones that are worth keeping until the end of the game are the Fairy from the forest, Sid, and the little pink Naiad from the trials.  Both of them make excellent healers.

Boneheads, which I mentioned up there, are worthwhile later on, as are the Banana dudes that roam the desert.

I hear the Bighorns are good, too, but I haven't tried them, so I cannot confirm the accuracy of the statement.

Really, the rule of thumb is that anything you use works.  Some are better than others, but only one or two of the Familiars are entirely unusable.  Mitey works for pretty much the entire game, but will fall off in usefulness post-game.  The same with the Lemur, but he has it slightly better.

Keep in mind that monsters have different growth rates too. Some have high stats early, but cap earlier.  Others start with very low stats, but bloom later, over time.

Er, one last thing.  If you want to be really anal, you'll notice that monsters have different signs.  Monsters can "double" these signs, giving them a superior growth rate over time.  You can tell if it's doubled by the slightly altered icon.  There's also a "Planet" icon that is very rare; it gives the monster a slight boost in bonus damage against all of the other icon-types.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on January 29, 2013, 09:26:28 AM
Get a Purrrloiner if you can. You can find them by castaway cove. Its got a great attack speed and nice damage as well as huge evasion. It trumps the mite very quickly. Plus, one of its tier 3 variants can be a pirate with an eye patch....it's so badass.

Bighorns are great, though I've never used one personally. You can catch one on old smoky, and as far as a tank goes he's pretty solid til the end of the game. The banana dude is pretty cool too, huge attack power and he's a favorite of party member number 2, so he gets bonuses being in their party. The cog things on Teeheeti island are great damage takers, I left one on party member 3, and as long as it has stamina, it can stay out indefinitely and eat hits. Saved my ass a few times fighting nightmare bosses. But yeah, as soon as you can fly, go to the cliffa north of al mamoon and find a dinoceros and catch it. Priority 1, I tells ya. He's so crack you'll end up feeling cheap using him.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Dice on January 29, 2013, 10:50:51 AM
I've got no beef with you updating what good monsters are, I'd rather avoid trial and error myself.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Seultoria on January 29, 2013, 11:36:55 AM
Thanks for the replies. Like Dice said, I want to avoid raising duds and prefer to know which familiars to go after. I do plan on experimenting a bit since I really do enjoy the game, but I usually only have an hour or so to play during the weekdays, so I don't want to waste my time with fucking shitty familiars.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on January 29, 2013, 04:01:25 PM
Man, i just spent 2.5 hours trying to tame the bone-soldier from the desert and the pirate-cat because I missed em and they were some of my favorite looking thus far....

Dice... I officially concur.... tame-rate is waaaay too low.... that sucked
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on January 29, 2013, 05:03:56 PM
The last set of merit stamp rewards has a tame rate increase. Btw, don't hoard the points, you have to fill out each row before the next row is available. The taming rate is increased by 20% of the innate rate per beastie, so a 10% tame rate before becomes 12% after, and so on. It's the best I've come across so far. Don't worry though, once you get a dinoceros and learn earsplitter, everything dies SSSOOOO fast.

Seriously can't emphasize enough how crack that one monster is. It's like mewtwo of the ni no kuniverse. Its attack power is beyond comprehension.


It's a lot later to worry about, but auroralynxes are another good monster to look into. Great healers, plus winged kittycats are awesome. I named mine aurakitteh :)
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Cyril on January 29, 2013, 07:32:24 PM
Regarding familiars:
Code: [Select]
I've found that Esther's starting Familiar is very useful in the long run.  It comes off rather weak
at first, but stick the wind magic and healing spell on it, and it'll be useful for the long haul.  The third
character's Familiar is beyond worthless; toss it immediately.

I've found another excellent tank to be the Monolith, outside of Castaway Cove.  Even bosses were hitting it for 1 damage.

And, to follow up on my Griffy statement earlier: If you pre-ordered from Amazon and want to play the game with a modicum of challenge, do not use Griffy. He's adorable, but he'll be brokenly powerful for about 70% of the game.

Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on February 01, 2013, 03:45:47 AM
Just beat the game, now messing around in post game, bounties and quests a plenty. The final boss was pretty cake, but I was SERIOUSLY overleveled (heroes are all 80+). Overall, I give the game a solid 8.5. The gameplay was fun, but the tame rate for creatures sucks way too much, especially when you're trying to catch them for quests. All the excess attempts caused a bit of a level spike, making everything pitifully easy. The story is great, but it starts to become pretty easy to see coming, and I didn't like how they pulled the old 80% of the game villian is in fact not the major villian baloney, it always sours my taste buds (though it does get surprising at the absolute last second though, I chuckled for it). The music was catchy....til you realize that there is only 1 fucking song playing the whole game. Sort of a late kick in the balls, but I'll eat it. Honestly, my gripes are miniscule regarding the game, Level-5 did a great job making an old rpg here, and I'm gonna use the term old because this is an rpg of olden days. Fuck the wrpgs and jrpgs of today, they're both crappy 9 times out of 10. This reminded me of games like chrono cross, ffvii, pokemon, and so forth. So much freedom to explore, places to go, stuff to do. I was always occupied with this game, and had to force myself away at times to relax and level out from gaming. Last time I did that was probably FFIX or X. This is easily my most enjoyed week and a half in years, and I spent most of it sick and achey.

One suggestion for anyone who is still on the fence or even just starting, take the time to read everything and not speed past it. The language used is quite entertaining, especially the fairies' english slang. It's downright comical at times.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: beLIEve? on February 01, 2013, 12:40:02 PM
Get a Purrrloiner if you can. You can find them by castaway cove. Its got a great attack speed and nice damage as well as huge evasion. It trumps the mite very quickly. Plus, one of its tier 3 variants can be a pirate with an eye patch....it's so badass.
I got a purrloiner upgraded him to puss and boats he's pretty rad I named him Sebastian after my cat.

I'd agree with your reveiw, I don't think I'm very far probably around the half way point but already got pretty good geuss what the end is. Unlike My roommate, i'm taking my time with everything. he tore through this game the first week. he's still playing ng+ and collecting everything he's four trophies away from platinum. He said he beat the final boss the first time through at level 49 but it was tough. He said lvl55 would probably be goldy locks.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Cyril on February 01, 2013, 12:51:44 PM
My thoughts are similar, as well.

I have a few more minor complaints:
Alchemy Ingredients are obnoxious to farm for.  
The difficulty is unbalanced.  One boss might be incredibly difficult, but the next is very easy.
The Familiar pathing is nightmarish.  Absolutely horrible. It's more than them simply blocking each other, in some cases it's flat out broken. I did an optional post-game boss in Smoky and the familiars would spend 2/3 of their attack round running around him instead of attacking, despite being perfectly capable of hitting from their location.  

From a story perspective, I enjoyed what seemed to be a classic story until
Code: [Select]
I beat Shadar.  
Everything after him just felt tacked on and unnecessary. I felt it hurt the experience more than it helped it.

Also, this is one of those games where leaving the ancient civilization mysterious would have helped immensely.
It's not nearly as impressive as the game makes it out to be when you see it up close. Some games can do this right,
like Grandia. Ni No Kuni is not one of them.

One special note goes out to a post-game quest that explains why the Save points exist.  This was a very good minor twist.

Overall I'd give the game about an 8.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on February 01, 2013, 04:18:50 PM
The grinding factor in this game is pretty beans. It'd be nice if you could have gotten equipment that enhances drop rates or got a steal skill on familiars maybe, the fact that only 1 person can steal items sucks, especially when you take into account that even 40 levels over some enemies, the humans seem to just eat it eay worse.

Speaking of human characters, WHAT THE FUCK was the point of *SECRET 4TH PARTY MEMBER" joining you? He's got the same spells as Oliver, does less damage with them, and is a wasted spot because no one wants 2 Olivers. Why would you give us an inferior version of the main mage when yoi could have given us another thief or another play to use serenade in that (not so) rare circumstance when number 2 is dead? It's just silly, if you ask me.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Cyril on February 01, 2013, 04:31:06 PM
Well, if you're not stealing or boosting your Monolith's stats by affinity, he's much better than the third character.  The third character has an absolutely abysmal MP pool, which means less skills overall.

That and he looks nicer.  

...Which is a shame, because I'm always stealing. I'd very much love to keep the Fourth in my party, but with the way ingredients work, it's just not viable.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on February 01, 2013, 06:22:10 PM
Just beat the game, now messing around in post game, bounties and quests a plenty. The final boss was pretty cake, but I was SERIOUSLY overleveled (heroes are all 80+). Overall, I give the game a solid 8.5. The gameplay was fun, but the tame rate for creatures sucks way too much, especially when you're trying to catch them for quests. All the excess attempts caused a bit of a level spike, making everything pitifully easy. The story is great, but it starts to become pretty easy to see coming, and I didn't like how they pulled the old 80% of the game villian is in fact not the major villian baloney, it always sours my taste buds (though it does get surprising at the absolute last second though, I chuckled for it). The music was catchy....til you realize that there is only 1 fucking song playing the whole game. Sort of a late kick in the balls, but I'll eat it. Honestly, my gripes are miniscule regarding the game, Level-5 did a great job making an old rpg here, and I'm gonna use the term old because this is an rpg of olden days. Fuck the wrpgs and jrpgs of today, they're both crappy 9 times out of 10. This reminded me of games like chrono cross, ffvii, pokemon, and so forth. So much freedom to explore, places to go, stuff to do. I was always occupied with this game, and had to force myself away at times to relax and level out from gaming. Last time I did that was probably FFIX or X. This is easily my most enjoyed week and a half in years, and I spent most of it sick and achey.

One suggestion for anyone who is still on the fence or even just starting, take the time to read everything and not speed past it. The language used is quite entertaining, especially the fairies' english slang. It's downright comical at times.

You sir, play games like a demon! LoL

I only say that because I know we both started playing literally within hours of one another and I'm not even close to done... I've been playing for like 30 hour or so which is a record for me.... typically I can only get in 1 or 2 hours a day at best.... but I agree with just about everything you said in your mini-review.... I feel so excited to play, just like a freakin' kid again.... this game is gold....
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on February 02, 2013, 03:28:25 AM
I was sick most of last week, so I waan't doing much outside of laying down and relaxing, so it made playing the game pretty easy. But to be honest, I have a pretty bad addiction to games, when I start a new one, unless it sucks balls I have trouble tearing myself away from it til I either A: beat it or B: find myself at a clean breakoff point where nothing extremely important is about to happen or is happening. I remember having beaten FFXIII in like 6 days, which was fairly impressive according to most people I knew (the fact that I actually beat it, most gave up due to sheer hate, loool).

You wanna talk about demonic dedication to a game? When MGS4 was released, I was working at a game store. I got the game the day before it was released, brought it home after installing it on my ps3 while at work, and proceeded to marathon it from 8pm that evening to 11:16am that next morning, 2 liter bottle of iced tea next to me and a small pizza to go through the night.  2 minutes after I beat the game, I walked to my phone, called my boss and told him I was not coming in that morning, see him tomorrow. He reminded me I wasn't working that day anyway, so I said oh good, hung up, went to my bed, and fell right to sleep. Best 15 hour marathon ever!
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Farron on February 02, 2013, 05:48:16 AM
You wanna talk about demonic dedication to a game? When MGS4 was released, I was working at a game store. I got the game the day before it was released, brought it home after installing it on my ps3 while at work, and proceeded to marathon it from 8pm that evening to 11:16am that next morning, 2 liter bottle of iced tea next to me and a small pizza to go through the night.  2 minutes after I beat the game, I walked to my phone, called my boss and told him I was not coming in that morning, see him tomorrow. He reminded me I wasn't working that day anyway, so I said oh good, hung up, went to my bed, and fell right to sleep. Best 15 hour marathon ever!

Awesome! Funny thing is your boss saying you didn't have to work that day.
I'm quite the opposite, most of the times I take somewhat of a long time to beat a game, but I do play a bunch at the same time, so what happens sometimes is I beating about 3 games in the same week. however, there are still some games I do runs like yours, MGS2 was one I did pretty much the same thing you did, took a day off and only stopped playing with it finished.

I remember my cousin and my neighbor playing Dragon Quest VIII, while I took my sweet months to beat the game, they in a week had over 100 hours.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: beLIEve? on February 02, 2013, 03:47:13 PM
I could sit and marathon it very easily since I get laid off for the winter but I've been taking my time so I don't burn myself out. Much like agent d I think my roommate went though it so fast cause he was having a gout attack so he really wasn't doing anything but playing.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Zendervai on February 02, 2013, 10:13:10 PM
So I've finally been able to play it since my friend visited. I really like it. Oliver is kind of dense, but it looks really pretty and the story is interesting so far, along with a pretty good battle system. But the difficulty does spike after reaching the desert.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on February 02, 2013, 11:05:05 PM
It's funny, he's dense as shit til literally the end of the game, then out of nowhere he fucking knows EVERYTHING.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Dice on February 02, 2013, 11:51:45 PM
So I've finally been able to play it since my friend visited. I really like it. Oliver is kind of dense, but it looks really pretty and the story is interesting so far, along with a pretty good battle system. But the difficulty does spike after reaching the desert.

The difficulty is retardedly unbalanced.

I HATE GAMES THAT GIVE YOU A TUTORIAL ON HOW TO MOVE WITH THE LEFT STICK.  YOU MUST BE A LEVEL-A GRADE RETARD TO NOT FIGURE THIS OUT AT LEAST WITHIN FIVE SECONDS./rant
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on February 03, 2013, 07:42:43 PM
So I've finally been able to play it since my friend visited. I really like it. Oliver is kind of dense, but it looks really pretty and the story is interesting so far, along with a pretty good battle system. But the difficulty does spike after reaching the desert.

wait until you get a little freedom to start exploring..... not only are areas accessible with baddies who completely own you before you can select "escape" but a few boss battles that followed left me coffee-less and nickle and diming em' with straight up physical attacks praying for healing sphere drops to survive.... i'm a gluten for this kinda stuff... luv it
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on February 03, 2013, 07:46:44 PM
So I've finally been able to play it since my friend visited. I really like it. Oliver is kind of dense, but it looks really pretty and the story is interesting so far, along with a pretty good battle system. But the difficulty does spike after reaching the desert.

wait until you get a little freedom to start exploring..... not only are areas accessible with baddies who completely own you before you can select "escape" but a few boss battles that followed left me coffee-less and nickle and diming em' with straight up physical attacks praying for healing sphere drops to survive.... i'm a gluten for this kinda stuff... luv it

That's what happens when you have too many sandwiches. Coffee is gluten-free after all, nyuck nyuck.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Starmongoose on February 06, 2013, 05:58:06 PM
So I've finally been able to play it since my friend visited. I really like it. Oliver is kind of dense, but it looks really pretty and the story is interesting so far, along with a pretty good battle system. But the difficulty does spike after reaching the desert.

The difficulty is retardedly unbalanced.

I HATE GAMES THAT GIVE YOU A TUTORIAL ON HOW TO MOVE WITH THE LEFT STICK.  YOU MUST BE A LEVEL-A GRADE RETARD TO NOT FIGURE THIS OUT AT LEAST WITHIN FIVE SECONDS./rant

I only use the D-pad. :( This confused me when I tried to move the first time.

I played an hour of so or this, but then I got notification that my copy of Fire Emblem will arrive tomorrow, and that gets precedent for me. Mr.Drippy's Welsh accent is cute.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Parn on February 06, 2013, 06:47:07 PM
Game is fun, though I have to say the "comedy" routine during a certain segment in the game was particularly awful.  The game has limited voice acting, and I can't believe they dedicated that much of it to so much unfunny.  You know those moments in movies or TV shows where it cuts in to the tail end of a joke and everyone is laughing and allegedly are having a great time?  It was like that, except you were there for the entire five minute routine from start to finish and everyone in the scene is laughing hysterically, and you, the onlooker for this piece of entertainment media, is left completely bored wondering where the funny is.  There had to be something lost in translation.

Good god, I seriously can't get over how bad that was.  Why.  WHY.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on February 06, 2013, 07:06:14 PM
Game is fun, though I have to say the "comedy" routine during a certain segment in the game was particularly awful.  The game has limited voice acting, and I can't believe they dedicated that much of it to so much unfunny.  You know those moments in movies or TV shows where it cuts in to the tail end of a joke and everyone is laughing and allegedly are having a great time?  It was like that, except you were there for the entire five minute routine from start to finish and everyone in the scene is laughing hysterically, and you, the onlooker for this piece of entertainment media, is left completely bored wondering where the funny is.  There had to be something lost in translation.

Good god, I seriously can't get over how bad that was.  Why.  WHY.

I actually thought the comedy routine scene was a good parody of weird euro-humor.... which I actually like even though I never really find it funny... just weird.... LoL
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Zendervai on February 06, 2013, 07:18:18 PM
I thought it was funny.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Lard on February 06, 2013, 07:42:51 PM
My WE shipped last Saturday and should be at my parent's soon :D

I don't really care about the art cards or coin, I just wanted the book.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Dice on February 06, 2013, 11:57:17 PM
I'd actually pay money *just* for the book.

Meanwhile, here's a jpeg/PDF version of the whole thing.  Fuck it's so damn beautiful


*Star Edit*

Bad, Dice. Naughty Dice.

(http://i481.photobucket.com/albums/rr174/Starmongoose/RPGfan/judy_gif_naughty.gif)
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Zendervai on February 07, 2013, 12:47:00 AM
It's the same as the one in the game, right?
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Dice on February 07, 2013, 12:50:44 AM
It's the same as the one in the game, right?

Well now you'll never know*...  Spanks Goosey. >=/
(love the J. Judy edit though).

*(tahtelgoogotevahlluoywon)


Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Starmongoose on February 07, 2013, 12:56:46 AM
Just keepin' it real. :3
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Eusis on February 07, 2013, 12:57:15 AM
Game is fun, though I have to say the "comedy" routine during a certain segment in the game was particularly awful.  The game has limited voice acting, and I can't believe they dedicated that much of it to so much unfunny.  You know those moments in movies or TV shows where it cuts in to the tail end of a joke and everyone is laughing and allegedly are having a great time?  It was like that, except you were there for the entire five minute routine from start to finish and everyone in the scene is laughing hysterically, and you, the onlooker for this piece of entertainment media, is left completely bored wondering where the funny is.  There had to be something lost in translation.

Good god, I seriously can't get over how bad that was.  Why.  WHY.

Given how good the translation is for the most part, I figure whatever you're talking about was likely WORSE in Japanese.

That, or as noted it came out as some Euro thing.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on February 07, 2013, 12:59:04 AM
Ignore Parn, he doesn't like slapstick humor. The scene was fairly funny.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Dice on February 07, 2013, 01:05:48 AM
Ignore Parn, he doesn't like slapstick humor. The scene was fairly funny.

It was ok.  They should have just had the Brit voice actor's write something.  I mean, they're British!  They're full o' wit in stuff.  More gold comes from the weirdos and kindhearted douchebags here than they had a whole routine for (and you magically gave them "haha" magic too...it FAILED).
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on February 07, 2013, 01:22:43 AM
Oh cmon, it wasn't that bad. I got a good chuckle out of it. Then again, I enjoy silly humor.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: GrimReality on February 07, 2013, 11:09:05 AM
Not that I will ever play this game, but I trust Parn more than anyone else on this board when it comes to honest gaming observations/reviews. The man knows his stuff. #egoboost
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on February 07, 2013, 11:47:55 AM
For gameplay mechanics and such, he's a very astute observer. For comedy, he left his funnybone in the small dark recesses of his soul. The man didn't enjoy Kung Pow:Enter the Fist. How can I trust his sense of humor???
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: GrimReality on February 07, 2013, 07:38:57 PM
For gameplay mechanics and such, he's a very astute observer. For comedy, he left his funnybone in the small dark recesses of his soul. The man didn't enjoy Kung Pow:Enter the Fist. How can I trust his sense of humor???
D, I'm pretty sure my tastes align much more closely with Parns than yours. Sense of humor or otherwise. You did actually like Ted after all.
; - )
BTW, I've never seen Kung Pow. It looked atrocious so I avoided it.
http://www.rottentomatoes.com/m/kung_pow/ (http://www.rottentomatoes.com/m/kung_pow/)
Looks like it was a good call on my part.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Starmongoose on February 07, 2013, 07:40:11 PM
Now now, girls. I'm sure Parn loves both of you JUSSSST as much as the other.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on February 07, 2013, 11:33:31 PM
Now now, girls. I'm sure Parn loves both of you JUSSSST as much as the other.
Parn said he doesn't like fatties...

Also, touche grim...touche.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: beLIEve? on February 08, 2013, 02:29:36 PM
i smiled at that part but i didn't have even slightest notion of a chuckle.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Dice on February 08, 2013, 08:42:32 PM
i smiled at that part but i didn't have even slightest notion of a chuckle.

I thought it was cute, then ruined when everyone was laughing like it was an evening with richard pryor (or someone).
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: PaleRobbie on February 10, 2013, 01:58:18 PM
Gotta say, the more I play Ni no Kuni the less I like it.  Just got the boat and the third party member and I'm really getting tired of melee characters missing because something is in their way and they won't properly rearrange to engage the enemy.  Also, the AI on your other party members is flat out stupid and gets me killed more than anything else.  Either they use too much MP or nothing, and the lack of a solid middle ground is baffling.  If it weren't for the world and artstyle I would have given up on this game.  The combat can be deep and interesting, but it's also very janky and unruly. 
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Parn on February 10, 2013, 03:29:58 PM
The game to me is another Valkyria Chronicles: a product with a standout cartoony aesthetic that garners the game more love than it honestly deserves.  The game's a fun romp, but we're honestly playing a pretty average RPG.  Next to say, Chrono Trigger or Phantasy Star IV, this game is blatantly inferior in storytelling, character development, gameplay mechanics, etc.

Still having fun though, anyway.  Can't say it'll get a replay anytime soon.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Cyril on February 10, 2013, 04:06:22 PM
Gotta say, the more I play Ni no Kuni the less I like it.  Just got the boat and the third party member and I'm really getting tired of melee characters missing because something is in their way and they won't properly rearrange to engage the enemy.  Also, the AI on your other party members is flat out stupid and gets me killed more than anything else.  Either they use too much MP or nothing, and the lack of a solid middle ground is baffling. 

These are honestly my biggest issues with the game. It's not just the AI, which is undoubtedly a problem, but the pathing in general.  With the very large monsters, your Familiars just don't know where and when to attack.  They'll simply run around it, despite being in range.  And, of course as mentioned, Familiars running into each other pointlessly for the entire attack round.

I mentioned another issue a few pages back, but the true ending really, really soured the experience for me as well.

On the other hand, the final post-game quest had, in my opinion, the most emotional moment in the game.  It saddens me that most people probably won't see it.

Code: [Select]
But what the hell was Level 5 thinking?  The entire post-game quest series is the literal rehash of every
boss in the game, recolored.  It was horrible.  I get that they wanted to add extra content, but that's not even new content.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: PaleRobbie on February 10, 2013, 04:22:23 PM
The Valkyria Chronicles comparison is very appropriate.  There was a game that I tried desperately to get into (twice!) and could never get around some of the really obnoxious surprises and hard core number screwing that drove me up a wall.  The same problems kept me from loving XCOM: EU, which would have probably been my game of the year if the damn thing wasn't so janky and didn't cheat every five freakin' minutes. 
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Kevadu on February 10, 2013, 05:05:04 PM
Hey now, I love Valkyria Chronicles for the combat and game mechanics more than the presentation or story so I don't think that's a good comparison at all.  Yes, it's unforgiving, but that's a good thing in my mind.  Much like Xcom (which I also love).
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on February 10, 2013, 05:33:39 PM
Gotta say, the more I play Ni no Kuni the less I like it.  Just got the boat and the third party member and I'm really getting tired of melee characters missing because something is in their way and they won't properly rearrange to engage the enemy.  Also, the AI on your other party members is flat out stupid and gets me killed more than anything else.  Either they use too much MP or nothing, and the lack of a solid middle ground is baffling. 

These are honestly my biggest issues with the game. It's not just the AI, which is undoubtedly a problem, but the pathing in general.  With the very large monsters, your Familiars just don't know where and when to attack.  They'll simply run around it, despite being in range.  And, of course as mentioned, Familiars running into each other pointlessly for the entire attack round.

I mentioned another issue a few pages back, but the true ending really, really soured the experience for me as well.

On the other hand, the final post-game quest had, in my opinion, the most emotional moment in the game.  It saddens me that most people probably won't see it.

Code: [Select]
But what the hell was Level 5 thinking?  The entire post-game quest series is the literal rehash of every
boss in the game, recolored.  It was horrible.  I get that they wanted to add extra content, but that's not even new content.

Uh-oh.... klyde detects something missable..... i have been crossing my t's and dotting my i's so to speak, whilst playing thus far.... i REALLY don't want to miss the true ending but no way in hell i'm spoiling anything by checking a guide..... this is troublesome
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Cyril on February 10, 2013, 07:12:08 PM
Don't worry, it's not missable.  I only used that term because I wanted to reference a certain something without spoilers.  You'll understand when you get there.

I will say what is missable, however - no spoilers:

After every major event, go back to the Deep Dark Woods and speak to the NPC there.  You'll get new dialogue and an item.  The dialogue is missable, but, fortunately, you can get the items elsewhere.  It is a bit of a pain to walk back, though, and arguably not worth it.  This doesn't have anything to do with the ending and doesn't influence the story, it's just a nice bonus to those who remember the promise from the beginning (ie, coming to visit).  I think the most important item you can get from him is a ring that increases your attack speed by one-star.  You can make it later, but it's nice early on.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Eusis on February 10, 2013, 09:56:07 PM
The game to me is another Valkyria Chronicles: a product with a standout cartoony aesthetic that garners the game more love than it honestly deserves.  The game's a fun romp, but we're honestly playing a pretty average RPG.  Next to say, Chrono Trigger or Phantasy Star IV, this game is blatantly inferior in storytelling, character development, gameplay mechanics, etc.

Still having fun though, anyway.  Can't say it'll get a replay anytime soon.

Well, Valkyria Chronicles at least tried for somewhat unique gameplay, so I think that got it a lot of attention that otherwise wouldn't have been there, it really did look like a legitimate path for strategy RPGs to take, not that many did while the series fled to PSP. In hindsight that was probably a huge mistake, especially for international release.

Anyways, yeah, I feel like the love for this is partially a product of just how bad it's been on consoles this generation. If you were to bring this up last gen it'd probably get blown off similar to Rogue Galaxy for many people, but what are your alternatives this time on 360/PS3? FFXIII, Tales, and Atelier games mainly for more traditional RPGs (and even then), with Blue Dragon and Lost Odyssey earlier on that were more strictly traditional, especially Blue Dragon. In fact, I think only this, Blue Dragon, and Vesperia really had traditional overworlds, everything else is picking a spot on a map, or in the case of FFXIII running down a corridor, and FFXIII-2 didn't exactly expand too much on that.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Der Jermeister on February 10, 2013, 10:09:47 PM
I don't understand why people get so bonerific over world maps. In real life you don't become a giant whenever you leave a town, and to me overworlds are just another game-padding gimmick. Also, it'd be nice if they made them actually spherical instead of toroid (i.e. going north off the map takes you to the south side of the map, which isn't true of our planet).
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Eusis on February 10, 2013, 10:51:39 PM
I don't understand why people get so bonerific over world maps. In real life you don't become a giant whenever you leave a town, and to me overworlds are just another game-padding gimmick. Also, it'd be nice if they made them actually spherical instead of toroid (i.e. going north off the map takes you to the south side of the map, which isn't true of our planet).

I'm pretty sure people aren't looking for realism in games like this.

And part of that is when it's ideally used, it's great to have a world you can find optional caves, little secrets, or just to enjoy exploring and poking to find your destination. When it's NOT used well, honestly yeah we'd probably be better off without them. It's why I didn't really care that the PSP Lunar removed the overworld, because in SSS it was essentially a glorified area select.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on February 10, 2013, 11:03:01 PM
So I haven't been back to this game in a week and change, and I haven't really missed it all that much. It was a fun run, but looking back, I feel I had to take advantage of too many elements in the game to get by. I seriously overleveled trying to get everything, which made every fight simplistic. Most of the puzzles weren't that hard (I admit the one puzzle in the vault of tears was....annoying), and boss fights were simply a test of patience, opting to defend more often instead of gunning for that extra hit or spell. I enjoyed the silly humor of the fairy thing, but even as I type this, I realize I can't remember its name. Generally a good sign of a game's lack of staying power. Maybe it's because I rushed through it, but it's lost that appeal to me now.

Doubt I'm even gonna finish the post game honestly.

Quick Edit:DRIPPY! Fuck, can't believe I forgot it.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Parn on February 10, 2013, 11:18:58 PM
(http://i.imgur.com/2rbtq8r.jpg)
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Dice on February 10, 2013, 11:57:22 PM
So I haven't been back to this game in a week and change, and I haven't really missed it all that much. It was a fun run, but looking back, I feel I had to take advantage of too many elements in the game to get by. I seriously overleveled trying to get everything, which made every fight simplistic. Most of the puzzles weren't that hard (I admit the one puzzle in the vault of tears was....annoying), and boss fights were simply a test of patience, opting to defend more often instead of gunning for that extra hit or spell. I enjoyed the silly humor of the fairy thing, but even as I type this, I realize I can't remember its name. Generally a good sign of a game's lack of staying power. Maybe it's because I rushed through it, but it's lost that appeal to me now.

Doubt I'm even gonna finish the post game honestly.

Back in the day, this would be a game I gameshark.  I'm not too amused by the gameplay elements, but I like the world enough to push on though, with codes.

Love the image; seriously, fucking Tales of games let you adjust tactics to limit how much magic they use, was this too hard to program in??? >=/

I'm inclined to believe the love is due to the relatively JRPG-famine we've been in.  Hopefully slowly fixed this year?????
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Farron on February 11, 2013, 06:33:29 AM
The image is great! I just got the first party member in the game and I'm beginning to see why people are complaining the AI uses all their mana in a flash.
I think I'll stay with Oliver throughout most of the game so at least one character has some MP to go by.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: beLIEve? on February 11, 2013, 09:15:33 PM
i played a little last night the frog puzzle was really annoying. i tend to not give any of my party any mana buffs during fights unless it's a boss and i need consistent healing i just spam ding dong dell hotel when i run out. 
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on February 14, 2013, 11:58:00 PM
Don't worry, it's not missable.  I only used that term because I wanted to reference a certain something without spoilers.  You'll understand when you get there.

I will say what is missable, however - no spoilers:

After every major event, go back to the Deep Dark Woods and speak to the NPC there.  You'll get new dialogue and an item.  The dialogue is missable, but, fortunately, you can get the items elsewhere.  It is a bit of a pain to walk back, though, and arguably not worth it.  This doesn't have anything to do with the ending and doesn't influence the story, it's just a nice bonus to those who remember the promise from the beginning (ie, coming to visit).  I think the most important item you can get from him is a ring that increases your attack speed by one-star.  You can make it later, but it's nice early on.

I am sorry I didn't get to giving you a proper "thank you" for your prompt response to my inquery... so here it is.... "thank you!"... LoL

In truth I got some terrible news and was too depressed to even come and visit RPGfan for a few days... ok so I visited, but I was too sad to post.....

In Ni No news, my German Wizards Edition finally came.... only to be flung up against the side of my house by the fed ex dude.... I nearly had the f****r's job on my "to terminate" list.... then I opened up the Wizards Edition and looked at drippy... calmed me down a bit...
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Datastorm on February 17, 2013, 05:39:47 PM
Hello

Been listening to your podcasts on Ni Nu Kuni, very interesting and entertaining, keep up the good work!!

One of the issues I've been hearing about is combat, especially when you get another "tagalong". I just got Esther and her familiar, so went out and did some battles. I can see what you mean now about the combat and mp use but after fussing with some of the settings it wasn't too bad, for instance.

I made Esthers tactic to just provide backup and removed all of Drongo's tricks so all Esther is really doing, when grinding, is to provide health when needed, and Drongo was just doing physical attacks...mp usage wasn't bad at all.

And as far as the familiar pathing, make sure that attack a different target is selected and when attacking with your familiar always choose the enemy thats too your left or at least fairly out of the way of the other ones if theirs two or three... After you've killed your enemy run around and pick up the glim's then go after your enemy your partner's familar is attacking.

This of course is just world map and dungeon grinding, I'm sure its a different story with a boss, but with this setup it didn't feel "frustrating" at all as you guys mentioned..

Anyway hope this helps a little...
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on February 17, 2013, 07:13:34 PM

I made Esthers tactic to just provide backup and removed all of Drongo's tricks so all Esther is really doing, when grinding, is to provide health when needed, and Drongo was just doing physical attacks...mp usage wasn't bad at all.


^^This.....^^

To elaborate.....

I too have found that through careful use of the tactics function you can pretty much evade all the pitfalls of the terrible AI..... additionally I've also managed to keep the game challenging by not grinding post familiar metamorph, and cycling when I morph each familiar (thus I constantly have weaker links in the group which I usually have to keep localized to the character I control).... The problem is one really shouldn't have to be mindful to such a measure in the interest of keeping the gameplay fun and not frustrating.... None the less, 45 hours in and I am still enjoying the hell out of this... flawed or not this is in my top 5 for this generation for sure... I feel comfortable saying that without even having finished it at this point...
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Datastorm on February 18, 2013, 06:01:36 PM
Hello

I have a question about the growth limit on familiars, for instance on my Mite. I'm at 20/20 and I did the morph on him to the next stage but the growth limit is still at 20/20 and if I feed him treats the next heart isn't getting any fuller. Do I just need to level him up again for the growth limit to increase again and to get the next heart to increase..

Thanks
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Zendervai on February 18, 2013, 06:41:38 PM
The more filling the treat, the more the heart fills.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Datastorm on February 18, 2013, 06:51:38 PM
The more filling the treat, the more the heart fills.

So the lower level treats aren't doing any good to fill the heart then after two hearts are full?
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on February 18, 2013, 06:57:49 PM
The more filling the treat, the more the heart fills.

So the lower level treats aren't doing any good to fill the heart then after two hearts are full?
You'd need a seriously large amount, and they need to be preferred treats...in mite's case chocolate.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Datastorm on February 18, 2013, 07:16:58 PM
The more filling the treat, the more the heart fills.

So the lower level treats aren't doing any good to fill the heart then after two hearts are full?
You'd need a seriously large amount, and they need to be preferred treats...in mite's case chocolate.

Okay, yeah that makes sense then alright but it's odd that the heart doesn't get any bigger no matter how many I give him and the green ability bar stops when it gets to almost full too...
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Parn on February 18, 2013, 10:18:34 PM
The squeal that Mite does when you feed him chocolate is adorable.  I want him to be real so I can hug him and feed him chocolate.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on February 19, 2013, 12:20:56 AM
The squeal that Mite does when you feed him chocolate is adorable.  I want him to be real so I can hug him and feed him chocolate.
I can only imagine you screaming "TARGET THE FUCKING BOMB" at him while playing the game.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on February 19, 2013, 01:00:24 AM
The squeal that Mite does when you feed him chocolate is adorable.  I want him to be real so I can hug him and feed him chocolate.

thats how I feel about the purloiner/ pirate kitty class thing.... i got 2 in my party.... named em both after my dead cats....
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Zendervai on February 19, 2013, 10:37:01 AM
When I first saw the mite, a friend of mine was here too. She saw it and immediately said, "Wow, that thing is certainly derping it up!" Then I fed it chocolate and we both just went awww.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on February 19, 2013, 01:29:19 PM
The squeal that Mite does when you feed him chocolate is adorable.  I want him to be real so I can hug him and feed him chocolate.

thats how I feel about the purloiner/ pirate kitty class thing.... i got 2 in my party.... named em both after my dead cats....
MAKE ABSOLUTELY CERTAIN YOU TURN ONE INTO PUSS IN BOATS!!!!!!!!!

You will be very happy you did this.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on February 19, 2013, 04:20:09 PM
The squeal that Mite does when you feed him chocolate is adorable.  I want him to be real so I can hug him and feed him chocolate.

thats how I feel about the purloiner/ pirate kitty class thing.... i got 2 in my party.... named em both after my dead cats....
MAKE ABSOLUTELY CERTAIN YOU TURN ONE INTO PUSS IN BOATS!!!!!!!!!

You will be very happy you did this.

You can say that again! I just did my third tier morph with one of the little guys 2 nights ago... as of last night he finally reached a formidable level and was totally my saving grace in the glitterring grotto..... I sort of went in a wee bit unprepared.... the little guy was invaluable against those turban-wearing-blazzard-casting "dastards!!" (to steal some fire emblem verbage-LoL)
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Akanbe- on February 19, 2013, 11:22:11 PM
Nearing close to the end of the game I think.  I just got the ability to open up purple chests (which also nets you some useful battle abilities) so I went around doing that for a bit and got a couple good pieces of armor and weapons.  I really adore this game and the flaws seem minor in the overall scheme of things (stop wasting your MP Esther!).  I haven't been following the thread, but I wonder why they changed almost all the names/places when they localized it?  I don't really care, but was just curious if there was a reason because some of them seem silly (like your pal from the beginning's name was Mark/Marcus and they changed that to something else).

I still use mitey and the fairy from the forest.  Gets the job done.  The shark from Ding Dong Sewers isn't half bad either for a decent melee for Esther.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Akanbe- on February 19, 2013, 11:49:36 PM
Game is fun, though I have to say the "comedy" routine during a certain segment in the game was particularly awful.  The game has limited voice acting, and I can't believe they dedicated that much of it to so much unfunny.  You know those moments in movies or TV shows where it cuts in to the tail end of a joke and everyone is laughing and allegedly are having a great time?  It was like that, except you were there for the entire five minute routine from start to finish and everyone in the scene is laughing hysterically, and you, the onlooker for this piece of entertainment media, is left completely bored wondering where the funny is.  There had to be something lost in translation.

Good god, I seriously can't get over how bad that was.  Why.  WHY.

Indeed, there is something lost in translation.  They were doing (or a reference/homage/whatever to) manzai, a form of Japanese stand up comedy.  http://en.wikipedia.org/wiki/Manzai
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: beLIEve? on February 20, 2013, 12:27:00 AM
The squeal that Mite does when you feed him chocolate is adorable.  I want him to be real so I can hug him and feed him chocolate.

thats how I feel about the purloiner/ pirate kitty class thing.... i got 2 in my party.... named em both after my dead cats....

yep i named my puss in boats after my cat and another one after my friends cat.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on February 20, 2013, 04:56:12 PM
alright I GIVE UP!!! a need a hint or something guys.... I won't check a faq because I know the dangers of laying eyes on those all too well.... but the ghost kid's riddle in peridia (yea, I think I'm off on the town name, but you know where I mean...).... I swear I know the answer, but just don't know what the hell to type!! 
Code: [Select]
He asks for the location of a symbol in the regions of the world section of the book that only appears once.... I found two possible answers, one on the world map and one of the map of summerlands:south (the # symbol for old smokey) but no matter what I type I can't get it right.... am I shooting blanks here!!!???? In other words, am I totally wrong in my answer and not my verbage? this is driving me whacky....
If I am right in my answer..... FOR THE LOVE OF ALL THINGS HOLY PLEASE JUST TELL ME WHAT TO TYPE!!!!.... if I am wrong then just tell I am wrong... I'm not looking for a "hand-out" of the correct answer.... more or less, I just don't want to waste any more time trying to figure out exactly what to say  for the little casper kid to recognize my answer as correct if it in fact is....
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Dice on February 20, 2013, 05:21:54 PM
alright I GIVE UP!!! a need a hint or something guys.... I won't check a faq because I know the dangers of laying eyes on those all too well.... but the ghost kid's riddle in peridia (yea, I think I'm off on the town name, but you know where I mean...).... I swear I know the answer, but just don't know what the hell to type!! 
Code: [Select]
He asks for the location of a symbol in the regions of the world section of the book that only appears once.... I found two possible answers, one on the world map and one of the map of summerlands:south (the # symbol for old smokey) but no matter what I type I can't get it right.... am I shooting blanks here!!!???? In other words, am I totally wrong in my answer and not my verbage? this is driving me whacky....
If I am right in my answer..... FOR THE LOVE OF ALL THINGS HOLY PLEASE JUST TELL ME WHAT TO TYPE!!!!.... if I am wrong then just tell I am wrong... I'm not looking for a "hand-out" of the correct answer.... more or less, I just don't want to waste any more time trying to figure out exactly what to say  for the little casper kid to recognize my answer as correct if it in fact is....

5.

Edit: Or Old Smokey.  I might be confusing them.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on February 21, 2013, 02:20:24 PM
Thanks dice!!! I freakin' knew I was right!!!!!.... I was spelling old smoky wrong the entire time! LoL..... *palm to face*


And today I have an additional question! LoL... aren't I a pain?

This is not so much Ni No specific though.... I am getting rid of my german copy over in the bazar and although I double checked via google search to make sure it would work on a US system (and can be played in english) I still don't know how trophies and all that jazz works..... I know you need a german account to use german dlc... that is about it.... is there any other important info I should be aware of (or more accurately I should make anyone interested in buying aware of?)
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Lard on February 26, 2013, 07:27:01 PM
Well, my WE of NNK shipped on the 11th.
It hasn't arrived yet, and when I contacted Amazon.de they said "We don't know where it is".

They gave me a full refund, so that's something, but it's kind of a drag that I'm not getting the game. :(
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: dyeager on February 27, 2013, 12:11:38 PM
Just got this yesterday. Only had a chance to play for a few hours but I absolutely love the look of it so far! The music is also really really good.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Dice on February 27, 2013, 12:44:26 PM
Well, my WE of NNK shipped on the 11th.
It hasn't arrived yet, and when I contacted Amazon.de they said "We don't know where it is".

They gave me a full refund, so that's something, but it's kind of a drag that I'm not getting the game. :(

That's the saddest answer ever....

And Dye: enjoy!
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on February 27, 2013, 04:36:20 PM
I just gotta say, 52 hours in here.... and this game has not even become remotely stale to me!!! I have yet to even have a desire to put anything else in (and that is tough with Tales of Vesperia and Skies of Arcadia, both recently acquired, staring down from my shelf at me).....

I'm not saying peoples complaints about this title have not been valid... but truly what game isn't void of some flaws, with the exception of FF6 and chrono trigger-LoL (that was a joke folks.... please don't let an onslaught of CT and FF hate ensue....)..... flaws and all Ni No is a true RPG gem to me...

I have just.....

Quote
.... beaten shadar and saw everyone in ding dong dell turn into creatures thanks to the white witch! I was really curious to see how she entered the picture and I love how they sort of set up that "false ending" type of vibe while all the while your going in the back of your mind "are they really gonna leave so many questions unanswered for the possibility of direct sequel or is there more to this???".... lets face it, most plot twists become relatively predicatable as they draw near so it really boils down to execution for me.... this one, was executed well in my book

Well that is all I gotta say..... I freakin' love this game.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on February 27, 2013, 05:33:10 PM
DOOD SPOILERS, OMG

But srsly, fix the spoilers before you ruin someone's game klyde!!!!!
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Akanbe- on February 27, 2013, 06:53:17 PM
lol, picked the wrong forum thingy Klyde.

I just got to that part too.  Will probably tackle more this weekend.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Eusis on February 27, 2013, 07:23:09 PM
Fixed it for him, and without glancing at too much! Though a big plot point was spoiled for me anyway by one of the most childish pieces of shit I've ever seen online.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Lard on February 27, 2013, 07:54:49 PM
Well, my WE of NNK shipped on the 11th.
It hasn't arrived yet, and when I contacted Amazon.de they said "We don't know where it is".

They gave me a full refund, so that's something, but it's kind of a drag that I'm not getting the game. :(

That's the saddest answer ever....

Tell me about it. :(
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on February 28, 2013, 02:56:53 PM
Holy heck guys, I AM SOOOOOO SORRY..... I feel like I should change my avatar to a picture of photon with "idiot" marker-printed on his forehead..... I can't believe I used the wrong forum code yesterday..... I usually double check my posts via preview  but I was in a rush to get to a tattoo yesterday......

All I can say is I screwed up big time.... thank goodness it doesn't appear my mishap ruined things for anyone....

Eusis, thank you so much for fixing that for me.... Your my hero now and I wish to reward you.... when I've got time (probably this saturday or sunday) I will dig through some of my RPG merchandise and find something to send you as a gift :) I'll PM you so as not to clog-up the topic with pictures of import keychains and figurines-LoL

This was serious business.... people have done bad things to me and life, but those who have spoiled RPG's on me are the only ones I have held grudges against, LoL....

Sorry, and thank you all sincerely for your forgiveness.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on February 28, 2013, 03:18:08 PM
Oh it wasn't THAT huge a spoiler. All you spoiled was how stuff happened, if you actually played the game, you saw it coming a mile away.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on February 28, 2013, 08:05:48 PM
Oh it wasn't THAT huge a spoiler. All you spoiled was how stuff happened, if you actually played the game, you saw it coming a mile away.

I just put myself in the position of having what I said spoiled... and when I do that, I think I would want to kill me.....

In any event, I can't say I really saw all that coming. Then again (as demonstrated in this thread) I'm clearly not the sharpest player on block now am I-LoL
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Bytor on March 04, 2013, 08:29:12 AM
Late to the party as usual, but after @15 hours in (and yes, I take my time playing games, just now "recruited" Esther) my early impressions are very favorable. The battles, so far, are fun, yet challenging. The various side quests and bounties don't seem to take too much backtracking (at least so far, I completed all in Ding Dong Dell and have only one more in Al Mamoon) and the animation style I am in love with! I do have one small question though. Should I hoard the treats for later familiars or are they pretty easy to come by (I know I can buy them but money does seem to be a bit sparse so far)? Anyhow, so far I am loving this game, and hopefully the love fest continues, although it seldom does it seems, lol.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: dyeager on March 04, 2013, 08:38:54 AM
Late to the party as usual, but after @15 hours in (and yes, I take my time playing games, just now "recruited" Esther) my early impressions are very favorable. The battles, so far, are fun, yet challenging. The various side quests and bounties don't seem to take too much backtracking (at least so far, I completed all in Ding Dong Dell and have only one more in Al Mamoon) and the animation style I am in love with! I do have one small question though. Should I hoard the treats for later familiars or are they pretty easy to come by (I know I can buy them but money does seem to be a bit sparse so far)? Anyhow, so far I am loving this game, and hopefully the love fest continues, although it seldom does it seems, lol.

Same here, absolutely LOVING this game so far. The combat system is just wonderful, the beautiful animation is just a bonus. But I know a lot of folks have issues later and I've got a long way to go. :-D

But so far? It's just great.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Tooker on March 04, 2013, 10:11:02 AM
Bytor, everything I've seen says that you can feed your familiars all you want, you probably won't run out.  My issue on that front has been more that I've changed familiars frequently since I got to start catching them.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Akanbe- on March 04, 2013, 04:27:50 PM
Late to the party as usual, but after @15 hours in (and yes, I take my time playing games, just now "recruited" Esther) my early impressions are very favorable. The battles, so far, are fun, yet challenging. The various side quests and bounties don't seem to take too much backtracking (at least so far, I completed all in Ding Dong Dell and have only one more in Al Mamoon) and the animation style I am in love with! I do have one small question though. Should I hoard the treats for later familiars or are they pretty easy to come by (I know I can buy them but money does seem to be a bit sparse so far)? Anyhow, so far I am loving this game, and hopefully the love fest continues, although it seldom does it seems, lol.

The stat bonuses are fairly inconsequential in the grand scheme of things so I wouldn't worry about it.  The most important part of the food is getting the familiarity hearts up so you can gain an extra skill slot.  Honestly the starting familiars work pretty well.  I kept mine in the active party and still use Mitey even though I'm at the end of the game. 

Money eases up pretty quick as long as you don't overstock on things.  Equipment is often found in dungeons so I wouldn't worry too much if there's equipment you can't afford.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Tooker on March 04, 2013, 04:29:59 PM
How do you get the familiarity hearts up?  From feeding them?
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: dyeager on March 04, 2013, 04:36:22 PM
How do you get the familiarity hearts up?  From feeding them?

Yeah, they each have favorite types of food - hearts pop above their head when you give them something they like and that increases their familiarity hearts. Bit by bit.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on March 04, 2013, 04:41:24 PM
 The most important part of the food is getting the familiarity hearts up so you can gain an extra skill slot.  Honestly the starting familiars work pretty well.  I kept mine in the active party and still use Mitey even though I'm at the end of the game.  


I agree totally on the hearts thing...

Additionally I also still use Mitey (at the end of the game as well)....

What is cool about the familiar system is that it is very "forgiving".... you can easily abandon the the development of one familiar for another and catch it "up to speed" with the rest very easily.... don't worry about feeling too restricted in your selection or "stuck" using one because you've already poured time and treats into the little bugger....

On the treats note, I actually found I easily maintained a surplus of treats without really even trying. They certainly are not hard to come by, so I wouldn't be too frugal with them.

All of this meshed well together for me as there were quite a few creatures I liked and wanted to develop simply because they were charming and adorable, albeit useless in contrast to some of my other more battle worthy pets....
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Akanbe- on March 04, 2013, 04:50:59 PM
On the treats note, I actually found I easily maintained a surplus of treats without really even trying. They certainly are not hard to come by, so I wouldn't be too frugal with them.

Indeed, they're all over the place.  If you actively use the Find Treasure (or whatever it's called) spell on the world map, you also will find a ton more.  Treasure is all over the world map.  Sometimes equipment or items, but quite often food.

Quote
All of this meshed well together for me as there were quite a few creatures I liked and wanted to develop simply because they were charming and adorable, albeit useless in contrast to some of my other more battle worthy pets....

Ditto.. I leveled a Wisp for awhile because they look pretty cool, but their magic stat just kind of sucks and the spells seemed mediocre unless you fed him gem stones.  Same issue with the ice maiden.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Prime Mover on March 07, 2013, 02:41:46 PM
Just started playing this game... it's really great. VERY Dragon Quest VIII. I've never heard anyone mention any similarity to DQVIII, but it's immediately obvious. Must have been done by the same team. Even Jo Haishi's music sounds extremely Dragon-Questy. Anyway, I loved DQVIII so this comes as a huge compliment. The cell shaded graphic style, the goofy villains with weird ways of talking, the lush over world, and all the billions of fun British accents.

Only slight criticism is that Oliver is not a believable american, you can hear his english accent poke through all the time. Reminds me of Peri from old Doctor Who... the American who wasn't. Not a problem. I just wish they hadn't tried to make him American, it gets in the way a bit.

Oh, definitely some Earthbound feel as well.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Zendervai on March 07, 2013, 04:00:27 PM
I think his accent was intentional. His mother has a british accent, and he's surrounded by american accents, so it makes sense that his accent would be somewhere between. He has my dad's accent actually. We call it the 'Mid-Atlantic'.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on March 07, 2013, 04:39:28 PM
Just started playing this game... it's really great. VERY Dragon Quest VIII. I've never heard anyone mention any similarity to DQVIII, but it's immediately obvious. Must have been done by the same team. Even Jo Haishi's music sounds extremely Dragon-Questy. Anyway, I loved DQVIII so this comes as a huge compliment. The cell shaded graphic style, the goofy villains with weird ways of talking, the lush over world, and all the billions of fun British accents.

Only slight criticism is that Oliver is not a believable american, you can hear his english accent poke through all the time. Reminds me of Peri from old Doctor Who... the American who wasn't. Not a problem. I just wish they hadn't tried to make him American, it gets in the way a bit.

Oh, definitely some Earthbound feel as well.
Yeah, have you read this topic at all? I've mentioned repeatedly that this feels like DQ8.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Datastorm on March 11, 2013, 01:26:58 PM
Hello

I felt kind of stupid last night, I had exchanged a few cards for those initial merit boosts and was saving my cards for later, thinking that the other ones opened up as the game progressed...

Well little did I know that you had to buy everything in the tier one line for the next teir 2 line to open up lol..

Anyway just thought I would mention this in case somebody else did this.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on March 11, 2013, 01:38:56 PM
Hello

I felt kind of stupid last night, I had exchanged a few cards for those initial merit boosts and was saving my cards for later, thinking that the other ones opened up as the game progressed...

Well little did I know that you had to buy everything in the tier one line for the next teir 2 line to open up lol..

Anyway just thought I would mention this in case somebody else did this.
Yep, this was covered earlier in the topic too. You can't advance til both requirements are met, story advancement and all prior purchases made.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on March 11, 2013, 03:40:48 PM
Hello

I felt kind of stupid last night, I had exchanged a few cards for those initial merit boosts and was saving my cards for later, thinking that the other ones opened up as the game progressed...

Well little did I know that you had to buy everything in the tier one line for the next teir 2 line to open up lol..

Anyway just thought I would mention this in case somebody else did this.

don't feel bad my friend.... i didn't figure that out until I was about 30 hours in-LoL
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Tooker on March 11, 2013, 03:56:50 PM
I was the same.  When I finally bought the last of the first tier and a whole new row popped up, I thought "that's all it was waiting for at this point?"
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Akanbe- on March 11, 2013, 05:42:58 PM
Heh, I was somewhat in the same boat until I decided to test the idea if that's what it took.

On a related note, I'm doing post-game content and trying to get the trophy for unlocking all the merit awards.  It's just not worth it.  So much grinding it's ridiculous.  The alchemy quest is by far the worst and I ran around for 20-30 minutes and fought 3-4 of the required enemy, but never was able to steal the correct item.  It's just bad luck, but annoying none the less.

I think I may do the conductor quests since it leads to a gold and leave it at that.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on March 11, 2013, 05:55:48 PM
Heh, I was somewhat in the same boat until I decided to test the idea if that's what it took.

On a related note, I'm doing post-game content and trying to get the trophy for unlocking all the merit awards.  It's just not worth it.  So much grinding it's ridiculous.  The alchemy quest is by far the worst and I ran around for 20-30 minutes and fought 3-4 of the required enemy, but never was able to steal the correct item.  It's just bad luck, but annoying none the less.

I think I may do the conductor quests since it leads to a gold and leave it at that.

^^^jealous^^^^

I have been saved in the final dungeon for about 3 days now.... got an Shin Megami Tensei itch and I knew if I finished Ni No right now I wouldn't even bother with the post game stuff in light of wanting to start persona 2 IS..... i think I will be tending to it within the next night or two though...
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Akanbe- on March 11, 2013, 06:08:39 PM
I'd just take a night to finish it and forget about the post-game stuff.  It does expand upon Horace a bit and a certain Wizard but if you have a backlog I think time is better served elsewhere unless you really want the trophies.

Oddly enough, I'm about to start up P2:IS as well.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on March 11, 2013, 07:42:38 PM
I'd just take a night to finish it and forget about the post-game stuff.  It does expand upon Horace a bit and a certain Wizard but if you have a backlog I think time is better served elsewhere unless you really want the trophies.

Oddly enough, I'm about to start up P2:IS as well.

I may actually take tonite and finish it up depending on when I get my tattoo done this evening... in regard to horace I was wondering when they were going finally reveal something about him! now I'm kinda stoked for the post game stuff.... I was going to try to platinum this actually..... that is, until i realized how much familiar recruiting it requires.... SCREW THAT!!

There must be SMT in the air or something.... as for IS i was almost turned off by the first few hours and the horrific gameplay... I'm glad I stuck with it though as it just seems to be getting more and more interesting the further in I get :)
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: kofvscapcom on March 11, 2013, 08:15:56 PM
lol 250 familiars is like the first 2 generations of pokemon combined, don't know if I have the patience to get all of them.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Datastorm on March 12, 2013, 08:41:41 AM
lol 250 familiars is like the first 2 generations of pokemon combined, don't know if I have the patience to get all of them.

Oh man I don't know how long that would take to get all 250....I was trying to tame a napcap in the grove last night. Damn thing kept running away and is so fast I could never catch it, finally did tame one that was in another enemy group. It seems like that merit card that supposedly allows you to sneak up on enemies doesn't help much, if at all...
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: daschrier on March 12, 2013, 09:11:54 AM
Getting 250 familiars is far easier than those damn scrolls of truth...
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Farron on March 12, 2013, 02:49:39 PM
Before I got the game I was considering trying to platinum it but now that I've seen how long it can take to get some familiars I honrstly won't even try.
If there is one thing I can't put myself throught (for too long) is those infamous drop rates some games have. Luckily you don't need to care about it at all to enjoy the game, I'm just going out of my way to get 2 familiars from the beginning which are considered good for the end game since I learned Mitey gets pret bad pretty soon.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: daschrier on March 12, 2013, 03:29:07 PM
I think the biggest problem with the post game grind in this game, is that there isn't that much to do, and what is there isn't hard at all. I was able to wipe the floor with the last bounty quests, and the secret boss I could beat on my 2nd try.

Would've been nice if additional dungeons or islands opened up to give you a bit more to explore.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on March 12, 2013, 04:16:51 PM
Before I got the game I was considering trying to platinum it but now that I've seen how long it can take to get some familiars I honrstly won't even try.
If there is one thing I can't put myself throught (for too long) is those infamous drop rates some games have. Luckily you don't need to care about it at all to enjoy the game, I'm just going out of my way to get 2 familiars from the beginning which are considered good for the end game since I learned Mitey gets pret bad pretty soon.

any trophies that rely on purely on odds... and in this case, bad odds... without any degree of real challenge beyond having the patience to deal with the tedium are a real turn off for me too....

I'm starting to think I may never get a platinum....
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: daschrier on March 12, 2013, 04:32:35 PM
I used Mitey all the way through the end of the regular game with no issues at all. Mitey is a pretty solid familiar, especially for one that is given to you from the get go.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on March 12, 2013, 04:44:56 PM
I used Mitey all the way through the end of the regular game with no issues at all. Mitey is a pretty solid familiar, especially for one that is given to you from the get go.

I used mitey the whole game as well.... as I mentioned earlier in this thread, the game allows enough freedom to use any familiar you like really... in other words, you don't have to feel restricted to the most battle worthy combatants to (easily) make it through the whole title....  I leveled up and used a ton that were relatively worthless compared to those of my team that were more competent just because I thought they were cool/cute...

The wisp, the cog thing, the zombie, tyke's and a bunch of others all were in my party for good stretches.... mitey and the monkey never left my party from the beginning (love the monkey!!!).....

when times would get tough late game I'd call out my evolved kitty appropriately named Puhr along with a few other choice selections.... keeping two or 3 solid familiars in your group is plenty to allow you to look at the other slots as "just for fun" whilst still keeping the game pretty freakin' easy.....

so in short... my advice.... raise em cause you love em.... raise em because their movement speed and attack rate are fast making the gameplay in battle way more enjoyable.... but don't even bother feeling it necessary to judge them based on their individual statistical prowess unless you REALLY feel the need to make things extremely easy.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Akanbe- on March 12, 2013, 05:40:57 PM
On a related note, I'm doing post-game content and trying to get the trophy for unlocking all the merit awards.  It's just not worth it.  So much grinding it's ridiculous.  The alchemy quest is by far the worst and I ran around for 20-30 minutes and fought 3-4 of the required enemy, but never was able to steal the correct item.  It's just bad luck, but annoying none the less.
Getting 250 familiars is far easier than those damn scrolls of truth...


The 250 familiars thing is annoying to me because it's random.  Unless I missed something, which I don't believe I did, it's just too random when the pink hearts go above their head so you can "tame" them.  That part alone makes me not even want to try.  Depending on how they figure out the 225 number, I figure I may have 100-120 at best.  No thanks.  If tokocolds were less rare, I would consider raising them if that worked.

As for scrolls of truth, my quoted post alluded the same thing, but the funny thing is, I read a few new strategies to try out last night and decided to try again since it's gold.  I shit you not, it took about 45 minutes to get 5 scrolls of truth.  No clue if it was luck, the strategy worked, or both but I did it.  (By 45 mins, I mean just that time and not the 20ish minutes I tried earlier). 

Quote from: Klyde Chroma
any trophies that rely on purely on odds... and in this case, bad odds... without any degree of real challenge beyond having the patience to deal with the tedium are a real turn off for me too...

Agreed.  The alchemy one (120 different items) would require far too much grinding for me to care.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: daschrier on March 13, 2013, 10:44:51 AM
I was never able to get the strategy to work.
Code: [Select]
A big part of it is getting the damn enemy to spawn, and then I couldn't get the gold glibs to pop either.
For me, I was able to tame and morph ~160 familiars through regular play, and have several familiars just sitting in reserve. Most of them can be leveled and morphed in a few battles from the last dungeon.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Akanbe- on March 13, 2013, 04:09:02 PM
Which strategy did you use?  The easiest way to get the mobs to spawn was to literally fight -everything- in the tunnels.  Some people said that honky-tonkers (or whichever) were rare in other packs, but I disagree.  I found them more often through other packs than solo.  I probably only found a couple on the actual screen and I wasn't always able to get a gold glim to appear either.

The strategy I used was fight everything until you find the mob.  Make sure Oliver has his oldest wand equipped and Esther and Swaine are set to do nothing while continually defending via the square button.  Most of the mobs did not cast many abilities so defending over and over again is tedious.  Instead, I would slowly pick off each enemy with Pulse (because it always gives a Nice!) until I was down to the honky-tonker.  I'd then run around until he casted an ability on Oliver which I would defend.  I'd do a few of those to build up more Nice!s and then slowly whittle his health down with pulse.  Sometimes I got golden glims, often I did not.  When he had a sliver of health left, I'd switch to Swaine and try stealing it.  I don't know if Nice!s increase the chance to steal rare items from the enemy, but it honestly felt that way to me.  Before I tried this strategy, I just would try stealing from them.  I tried it 6 or 7 times and got crappy stuff.  Then, using the mix of pulse+defending the body blow ability, the rate of getting scrolls of truth was high; easily above 50% I'd say.  Also chance of getting gold glims was so-so.  Maybe got 2 in 10-15 battles, which could be worse.  Oliver was level 95 when I did this and his magic stat was so high even with everything I could unequipped and using his lowest wand, he was still around 350 magic.  If I was lower level using the pulse trick, I'm somewhat confident I could have gotten more gold glims.

Hope this helps.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Cyril on March 13, 2013, 04:14:14 PM
I didn't fight everything when I did the synthesis materials, I respawned the monsters by running back and forth. It's fairly mindless either way you do it, and the Scrolls of Truth only took me 30 minutes or so. I didn't bother with the Golden Glims at all, just stealing normally was sufficient. The real pain was just about every drop from the sleepy gold dragons.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: daschrier on March 14, 2013, 10:54:40 AM
Got my scrolls finally last night. Spent almost 2 hours and go 0. Took a break and came back later and got 4 in about 45 minutes.

I have 190 familars captured right now, and enough in reserve that I can morph up to 250, it'll just take a while to level them all.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on March 14, 2013, 11:11:23 AM
Got my scrolls finally last night. Spent almost 2 hours and go 0. Took a break and came back later and got 4 in about 45 minutes.

I have 190 familars captured right now, and enough in reserve that I can morph up to 250, it'll just take a while to level them all.
Tokotoko and tokocols have something to say about that.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Bytor on March 14, 2013, 12:53:48 PM
So...let's see I'm at level 43 with Oliver, I have about 55 familiars and I just left the area where the pirate is at, forgot his name already (a little over 50 hours logged so far) and right now I am simply fighting in the cliff area around Mamoon leveling up some newer familiars I got. And so far I love pretty much everything about this  game. The side quests keep me occupied and yet not too bored, I love the art style and the battle system/alchemy/familiar raising is complex enough to keep me interested but not so difficult as to turn me off. And thanks Agent D I took what you said to heart and I don't leave any area until everything is running scared! I know some have said the game gets worse as it goes but so far I simply love it.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on March 14, 2013, 02:07:12 PM
Well I sat down to finish this last night.... Man, talk about bitter sweet....

This has been one of the most enjoyable RPGs of this gen for me but I feel cheated in that ending..... now I gotta make my way through the post game stuff just because I just can't leave it on that note.....

I think I am going to have to make a gaming schedule for myself to accomodate the post game content on weekends or something (gaming schedules have worked great in the past for me.... I would have never got through Rorona otherwise)......... Persona 2 has my attention now... I am officially  Ni-No'ed out folks......
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: kofvscapcom on March 15, 2013, 11:37:26 PM
I really like how new familiars catch up fairly quickly and you can just use whoever you think looks coolest. The ton of sidequests makes it feel like there's always something to do too. Just some improvements to AI and pathfinding would've been really useful.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Tooker on March 16, 2013, 12:48:38 AM
I don't know how far you are in the game, but I definitely don't feel like they catch up quickly.  I'm currently stopped, grinding for a while to get my party back up to level 30 or so after morphing a few of our familiars to new forms.

I definitely agree about the AI and pathfinding, though.  My teammates are idiots.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: kofvscapcom on March 16, 2013, 09:27:00 AM
my party is in their mid 40s level-wise. As for exp, you find an island with a dragon quest- metal slime equivalent that gives 2000 xp, been grinding on those.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on March 16, 2013, 11:24:20 AM
Toko, sir. You appear to be on Ugly Duck Island, I think it was called. When you get to Billy Goat's Bluff, you can fight their first evolution, Tokotokos. 12k exp a kill.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Tooker on March 16, 2013, 12:18:27 PM
Ah, thanks.  I will search out those islands.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Agent D. on March 16, 2013, 12:22:15 PM
Ah, thanks.  I will search out those islands.
Actually, tooker, the comment was meant for kofvscapcom, but I hope you find it useful too. The enemy name is Toko. Looks like a little ugly blob with legs and arms and a stick in it's no-hands hand.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: kofvscapcom on March 16, 2013, 02:34:51 PM
supposedly it's meant to look like totoro, I kind of see the resemblance in the eyes and body shape. I guess I'll have to see the later forms.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Bytor on March 17, 2013, 05:59:41 PM
frogs...my party all got turned into frogs, lol
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Lard on March 18, 2013, 08:23:48 PM
Got an email from my parents today saying my copy of the WE had arrived.....with an extra $24 HST surcharge.

Fuck Canada.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on March 29, 2013, 01:33:54 PM
I meant to post this yesterday but totally forgot!

I just wanted to quickly say I really liked the little editorial about Ni No Kuni that just went up. Very insightful and, dare I say, philosophic musing over the experience of playing Ni No Kuni and getting in touch with what we truly want. The point that really knocked it out the park, in a manner of speaking, for me was summarized in the last leg of the writing...

Admitting that might mean confronting something quite painful about the nature of life, but if we wake up and open our eyes — start to see clearly for once and live better — we can begin to enjoy what is and not what was.


Brilliantly stated... and I totally agree!

The realization came to me years ago as I initially hated the current gen because of what happened to the JRPG. To make a long story short, once I came to the conclusion that no matter what game they make now it would not rewind the clock to the mid 90's, it all of the sudden became much easier to digest and appreciate some of the weird niche titles I have ended up falling in love with.

Kudos on the writing good sir!
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Taelus on March 29, 2013, 09:02:24 PM
I'm with you. I still like JRPGs in general, but I think Kyle absolutely nails it. I don't even agree with some of his examples and yet I still think it's a good point. Thanks a lot for commenting on it!
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Farron on March 30, 2013, 11:05:30 AM
I have seen this somewhere I don't remember now, but in short the (whatever it was) said that many RPG fans (as is my case) go to the for the story but these days you don't need to go to an RPG specifically when you want to get invested in a world. Sure there are other things in RPG, just as they still appeal to us to this day, but one big point is lost, I mean, not lost but it can be achieved in other genres just as well.

No no Kuni is a game I'm liking but I'm sure I would have liked it more some time ago. I still have fun every time I play it but it just doesn't pull me in like some others do.
I liked the editorial a lot myself, I'm just in a somewhat random spot where I can't be sure if an RPG will grab me or not. I don't know if the thing are the mechanics or the characters or whatever. Some games like P4Golden, Etrian Odyssey 4, Totori and Meruru, Dark Souls and FFXIII-2 I can play for hours and not even remember when I started while others like Ni no Knui I do have a good time but I don't have an urge to play all the time.

On the other hand, at least the Ni no Kuni type, at least I feel I can play while doing something else, If I need to go out in a certain time for some reason, I can grind a bit for money or familiars and it is still fun to do so.

In the end, we longtime fans of JRPGs should just lower ours expectations a bit, at least that's what I'm doing as there's no magic recipe for a good JRPG.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Bytor on March 30, 2013, 02:52:41 PM
I just finished the game a few minutes ago. I'll have to wait a bit for my final impressions to set in but overall I had a blast playing the game. And WOW, that last boss battle was intense! Damn spikes and satellite things drove me crazy!
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: dyeager on March 30, 2013, 03:03:49 PM
I just finished the game a few minutes ago. I'll have to wait a bit for my final impressions to set in but overall I had a blast playing the game. And WOW, that last boss battle was intense! Damn spikes and satellite things drove me crazy!

Right now IMO it is a GotY contender, although I think I've got an uphill battle there... :-D

Still not completed, no idea how far to go, but enjoying it immensely. Wonderful battle system with a fantastic mix of old and new, wonderful story... I keep waiting for it to all fall apart, but it just hasn't happened yet.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Britton on March 30, 2013, 07:19:40 PM
Wow...REALLY disagree with the article on this game. NNK, throughout the game, made me feel like I did in the 80's when I first played video game RPG's.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on March 30, 2013, 08:12:57 PM
I just finished the game a few minutes ago. I'll have to wait a bit for my final impressions to set in but overall I had a blast playing the game. And WOW, that last boss battle was intense! Damn spikes and satellite things drove me crazy!

Kudos bytor!! and I concur... that last boss actually gave me trouble... its like everything is going just dandy and then "BAM!!"- enemies regenerated, your slapped with debuffs and "chaos" gets cast all in perfect succession to completely ruin your day...

Wow...REALLY disagree with the article on this game. NNK, throughout the game, made me feel like I did in the 80's when I first played video game RPG's.

I thoroughly loved the title myself, but the difference between NNK and games from the 8 bit and 16 bit era was innovation. This stuff was new and exciting then. Now its just exciting because it is rare.

While I still get a sense of nostalgia playing titles like this and newer entries in the tales series, without the aforementioned magic being "new" to me in some sense it remains "nostalgic"... and the calender still reads 2013...

That is not to say I don't love it. I do. Just in different respect than I did say breath of fire or secret of mana the first romp through those titles.

I sort of thought that was the main point of the article. That is, the editorial was not written to denounce NNK but to exploit the lack of innovation in the genre as of late. At least that was what I took from it.

EDIT: Although I do realize the editorial does lay into Nino pretty hard, I sort of just took that as the way he chose to get his point across and not the actual intent of the writing.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Bytor on March 30, 2013, 09:03:58 PM

Right now IMO it is a GotY contender, although I think I've got an uphill battle there... :-D

Still not completed, no idea how far to go, but enjoying it immensely. Wonderful battle system with a fantastic mix of old and new, wonderful story... I keep waiting for it to all fall apart, but it just hasn't happened yet.


I actually played for 3 hours after finishing the game doing side quests and extra stuff, so....no argument from me as far as GotY, and @Kylde...I now despise the word chaos LOL!

Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: TiamatNM on March 31, 2013, 10:56:19 AM
still no review for this but we get an editorial from someone who thought it was boring because he doesn't like traditional jrpgs :P
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Taelus on March 31, 2013, 01:37:20 PM
I don't think that was his point at all. And a review is coming, we promise :)
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: kofvscapcom on March 31, 2013, 02:41:55 PM
I think the editorial is more about how most jrpgs just continue to fall back on story devices they've been using since the beginning and that part of the reason we enjoyed them in the past so much was simply because we were younger and more easily satisfied plot-wise. A lot of people talk about needing innovation in this genre but i don't know, it's one that embraces tradition very tightly and making something radically different is risky.

As for Ni no Kuni, I definitely agree that anyone who has played a lot of jrpgs will feel like they've experienced this plot before. The battle system is kind of bland and just usually boils down to spam aoe attacks with your strongest familiar(dinoceros). The biggest enjoyment factor in the game for me was just seeing all the monster/environment designs by studio ghibli. They also should've probably put in some gameplay in the human world, I dreaded going back there every time the plot demanded it since I knew it was just going to be talk to NPC for a few minutes.

On a side note, the "dark and tortured past" of one of the antagonists reminded me of the boss from dark cloud 2 for some reason.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on March 31, 2013, 06:23:48 PM
Well I officially finished all the post game stuff today. Save, the last few (time consuming) items I would need to craft to complete the alchemy quest. I have seen everything Nino has to offer....

Enjoyable as it has been I do feel rather cheated in the ending. I thought all the post game stuff would bring closure for me... it has not... although I am glad I did it all because it certainly did lend a great deal to fleshing things out. And without spoiling anything about it I just want to say I found the conductor himself to be a very amusing character :)

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I feel like after accomplishing all the post game crap you should be able to beat the game again and get a better ending or something.
I can officially say this is one of my favorite ps3 RPGs. Didn't beat Tales of Graces F or Disgaea 4 for me though. Close, but no cigar as they say.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: TiamatNM on April 01, 2013, 10:54:49 AM
I can officially say this is one of my favorite ps3 RPGs.

such lofty praise!!!  all that amazing competition on the ps3 :P
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Dice on April 01, 2013, 12:07:42 PM
I gotta echo the editorial on this; I thought the Wizard's companion was more of a work of art than some elements of the game.
Title: Re: Ni No Kuni: Wrath of the White Witch
Post by: Klyde Chroma on April 01, 2013, 02:53:26 PM
I can officially say this is one of my favorite ps3 RPGs.

such lofty praise!!!  all that amazing competition on the ps3 :P

Yeeeee-up!! And I stand behind that statement :) This gen provided some fierce competitors vying for the title of "Chroma's favorite PS3 JRPG" but very few managed to capture my heart and swallow my time like Nino... then again very few had world maps, and even quasi- acceptable gameplay for that matter...