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Media => Single-Player RPGs => Topic started by: Dice on March 18, 2013, 11:47:51 PM

Title: Annoying Moments in otherwise Great Games
Post by: Dice on March 18, 2013, 11:47:51 PM
Topic speaks for itself I think.  Any part you dread in games you love?  A lot of great ones seem to do it...

I got a few:

Legend of Zelda: Twilight Princess -- Zant's hand in the Twilight palace.

Tales of Eternia -- Volcano/Efreet's Cavern is pretty nasty the first time around.

Digi Devil Saga II -- That fucker who would chase you in the prison grid... chasing, ok... traps? naw...

Wild Arms 3 -- There's a puzzle where block colours rise and fall over quicksand.  But if you fuck up, you're back to the start.  The Final boss sucks too.

Final Fantasy VI -- Opera house (only because timing is rather tight, the house collapsing segment as well)

Tri-Ace Games -- the first hour or so (yak yak yak yak yak yak yak).

FFTactics -- executioners level, and the dam level.  Suck it....suck it!

Dragon Quest -- all of it.  ....Whoops. :D
Title: Re: Annoying Moments in otherwise Great Games
Post by: Aeolus on March 19, 2013, 12:04:48 AM
LoZ:TP: The opening.

FFVI: The GBA dungeons.

Tri-Ace games: The moment where you finish abusing the game breaking exploit and realize that you put far far too much effort into something that isn't going to matter in the face of all those upcoming unwinnable boss fights, and far far too little effort in getting ready for the bonus dungeons.

FFT: Anytime I trigger a random encounter on the Falls and a Red Chocobo or two are present. Stealing from Elmdor.

Dragon Quest II: Sailing, The Road to Rhone, Rhone.

Dragon Quest VII: The opening, Dharma Temple, Gracos, the grinding for monster hearts.

The rest I haven't played.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Dice on March 19, 2013, 12:17:41 AM
Aeo!  Congrats on your 4001th post.  Missed the 4k mark...ah well.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Cyril on March 19, 2013, 01:19:23 AM
Oh, I love FFVI's opera.  Honestly, it's one of the most iconic moment in the game for me.

An obvious one, but The Fade in DA:O.

Can I choose the entire Kislev sewer dungeon in Xenogears?  And Babel tower?  At least Babel tower has gear battles and good music, so it's the lesser of the two evils.

TO's Barnicia events.  I don't think I've ever loathed a "heroine" as much as I do in this game by the time these events rolled around.  Not even Shirley.

I'll have to agree with some of those WA3 puzzles.  They're clever, but I swear I wanted to punch the TV sometimes.

Related to the above, Angel Tower in BoF3.  Who thought it was a good idea to have frequent random encounters in your puzzle rooms?  Runner up would be the Lighthouse and having to buy specific, expensive ammunition for a puzzle that you only get one shot at per item. 

BoF:DQ's Centre. I'm all for non-linearity and exploration, but being locked out of the other paths just really grated me.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Aeolus on March 19, 2013, 01:35:25 AM
Aeo!  Congrats on your 4001th post.  Missed the 4k mark...ah well.

And a belated congrats on your 6666th post to you too Dice.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Yggdrasil on March 19, 2013, 02:32:23 AM
Dark Souls -- Bed of Chaos

Final Fantasy XIII-2 -- Slot Machine(s) in Serendipity
Title: Re: Annoying Moments in otherwise Great Games
Post by: Lard on March 19, 2013, 09:42:20 AM
Oh, I love FFVI's opera.  Honestly, it's one of the most iconic moment in the game for me.

Can I choose the entire Kislev sewer dungeon in Xenogears?  And Babel tower?  At least Babel tower has gear battles and good music, so it's the lesser of the two evils.

I agree with both of these. (Opera and Xeno)

Babel Tower's jumping could be a real pain in the ass though.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Dice on March 19, 2013, 10:30:54 AM
I like the Opera House enough, I just hate the timed part.  It's pretty close when you play the game the first time/blind.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Annubis on March 19, 2013, 12:21:47 PM
What I can remember off the top of my head would be:

Dragon Age: Origin - the Fade

Zelda: Ocarina of Time (64) - Water Temple

Ar Tonelico 3 - That part where you run after Saki for way too long.

That last one is like an entire story arc of running across multiple maps with random encounters and tons of unskippable in-game cutscene-ish discussions.
It lasts easily an hour and you are just running after her because she's being stupid. Ends up with her trying to suicide herself because she is so fucking stupid.
I am never doing a Saki game because that part of the game almost gave me ulcers and Saki is one of the worst character I've ever seen.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Agent D. on March 19, 2013, 02:12:25 PM
Wiegraf in FFTactics the second time. The 1v1 fight is the most homosexual fight in a game because without proper set up and tactics...or at least a warning of what's coming before hand, Wiegraf will put his dick in your ass and twist. You will get raped. I loves my gay buds here, but that fight may as well be a gay porno, cuz it's one guy getting fucked by another guy. Just to be safe, though, I will write this whole thing a second time without the colorful language.

Wiegraf in FFTactics the second time. That fight is the most unfair battle in the whole cuz without proper set up and tactics, or at least a heads up on what you're getting into, Wiegraf is gonna spank you like a red headed step child. Seriously, that fight will end with you bruised and bleeding at the bottom of the stairs like the soul-less entity you are. I like my red headed brethren, but only a red headed step kid can know the abuse I speak of. I will once again rewrite this post with even less colorful language so as not to offend anyone.

Wiegraf in FFTactics the second time....fuck that fight.
Title: Re: Annoying Moments in otherwise Great Games
Post by: raisel on March 19, 2013, 02:59:18 PM
Ar Tonelico 3 - That part where you run after Saki for way too long.

That last one is like an entire story arc of running across multiple maps with random encounters and tons of unskippable in-game cutscene-ish discussions.
It lasts easily an hour and you are just running after her because she's being stupid. Ends up with her trying to suicide herself because she is so fucking stupid.
I am never doing a Saki game because that part of the game almost gave me ulcers and Saki is one of the worst character I've ever seen.

This one doesn't make a lick of sense, as the only character who actually attempts to commit suicide in that game is Finnel, and even then, that chase sequence doesn't last beyond a few minutes.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Kevadu on March 19, 2013, 04:28:58 PM
Ar Tonelico 3 - That part where you run after Saki for way too long.

That last one is like an entire story arc of running across multiple maps with random encounters and tons of unskippable in-game cutscene-ish discussions.
It lasts easily an hour and you are just running after her because she's being stupid. Ends up with her trying to suicide herself because she is so fucking stupid.
I am never doing a Saki game because that part of the game almost gave me ulcers and Saki is one of the worst character I've ever seen.

This one doesn't make a lick of sense, as the only character who actually attempts to commit suicide in that game is Finnel, and even then, that chase sequence doesn't last beyond a few minutes.

More importantly, Ar Tonelico 3 was not an "otherwise great game".  It wasn't even a good game!

Don't get me wrong, I loved the first two Ar Tonelico games but come on...3 was terrible.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Annubis on March 19, 2013, 05:19:26 PM
I liked Ar Tonelico 3 =(
I think it fares well against the 2 other games given that every game had flaws and strengths.

This one doesn't make a lick of sense, as the only character who actually attempts to commit suicide in that game is Finnel, and even then, that chase sequence doesn't last beyond a few minutes.

Ooops you're right, I confused the scene. I indeed meant Finnel.
The thing is, this whole scene is just before an important path decision. Meaning if you aim for the Saki/Finnel bad endings, you have to do this TWICE and then a third time to carry on with the game (and a fourth if you want the other heroine true ending).

If they had made all those cutscenes skippable, it would have been godsent... but nooooooo gotta watch the whole thing and start having ulcers.

I still only hate Saki though.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Aeolus on March 19, 2013, 05:40:51 PM
Nope sorry, AT3 was terrible. Even the songs were weak compared to 1 or 2's. Also, after Croix, it was hard to go back to Lyner levels of idiocy again. Also also, only having the three vanguards for the entire game was incredibly boring, especially when there were so many other characters that could've jumped in as well.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Kevadu on March 19, 2013, 06:07:09 PM
One of the things I liked about AT 1 and 2 is that there was actual, interesting character development to go along with the fanservice (and even the fanservice wasn't nearly as blatent as AT3...).  The whole idea of diving into a character's mind and having them confront their deepest issues was seriously pretty cool.  But AT3 introduced all these sub-personalities and as a result it didn't really spend any time developing any of them.  They just come off as a bunch of 2D stereotypes.

Pair that with the worst battle system in the series (I actually like what it was trying to do, but it failed miserably) and I have a hard time finding a single thing to like about the game...
Title: Re: Annoying Moments in otherwise Great Games
Post by: Annubis on March 19, 2013, 06:42:00 PM
No worry, I know most people think AT3 is bad and I can see why. I guess I can easily ignore those things that others couldn't.

Nope sorry, AT3 was terrible.
Any part you dread in games you love?
Title: Re: Annoying Moments in otherwise Great Games
Post by: MeshGearFox on March 19, 2013, 06:51:50 PM
1. I actually liked DQVII's opening.

2. Kislev Sewer's was by far my least favorite dungeon in XG. Babel had issues, nobody's denying that, but fuck babel didn't make me quit playing the game totally on multiple occasions.

Also that bit where they game briefly turns into a shmup and you have to assault that... aircraft carrier thing. The fuck was with that?

3. Water Temple is my favorite dungeon in OoT and also the temple I had the easiest time with. My most annoying moment in OoT would instead go to the Fire Temple.

Also horseback archery. Fuq dat.

4. FFIX, Chrono Cross, heck a lot of late PSX games - THE FRAMERATE.

5. BoFIV - Nautilus driving.

6. Lunar: TSSSC - Hey let's remove that hint for how to get through Mythe's Tower from the US translation !!11111

7. SMT: Nocturne - The second subway dungeon has the distinction of being the only dungeon in that game I didn't like.

8.
Title: Re: Annoying Moments in otherwise Great Games
Post by: raisel on March 19, 2013, 07:22:03 PM
Nope sorry, AT3 was terrible. Even the songs were weak compared to 1 or 2's. Also, after Croix, it was hard to go back to Lyner levels of idiocy again. Also also, only having the three vanguards for the entire game was incredibly boring, especially when there were so many other characters that could've jumped in as well.

Agreed with the bit on the number of vanguards. However, I disagree on the fact the game was terrible and even the songs were weak, considering that it had jewels on the levels of Singing Hill ~Harmonics TILIA~, Windstone, Arphage, Fusionsphere, Cosmoflips, Rebirthia Protocol, Hymmeli and all of the songs that play during the battle with the final boss, not to mention each of the four ending themes. Aside of that, while the first half of the plot seems to be a series of disconnected events, in the end all of them make sense and lead to the conclusion of the entire series, also bringing full-circle the worldbuilding the developers started with the first game.

One of the things I liked about AT 1 and 2 is that there was actual, interesting character development to go along with the fanservice (and even the fanservice wasn't nearly as blatent as AT3...).  The whole idea of diving into a character's mind and having them confront their deepest issues was seriously pretty cool.  But AT3 introduced all these sub-personalities and as a result it didn't really spend any time developing any of them.  They just come off as a bunch of 2D stereotypes.

Saki is the only character that really didn't have much development, which had to do with the fact that the developers wanted to make her as the only girl that was entirely pure in the franchise, which was to be a large point of contrast to Finnel's myriad of issues, not to mention that the girls in the previous game had so many psychological problems buried in their minds as well as flaws, that they thought it would be refreshing to have a girl that didn't have much of a dark side in her. I think it doesn't need to be said that it backfired.

No worry, I know most people think AT3 is bad and I can see why. I guess I can easily ignore those things that others couldn't.

In this point we both agree.
Title: Re: Annoying Moments in otherwise Great Games
Post by: insertnamehere on March 19, 2013, 07:31:30 PM
Can I choose the entire Kislev sewer dungeon in Xenogears? And Babel tower? At least Babel tower has gear battles and good music, so it's the lesser of the two evils.

I never got the complaints about the sewer dungeon, it was alright with me, and Babel had badly designed platforming.
Dat sand canal in WA3, Life in the Sands (optional) in Nier, most of the dungeons in Tales of Legendia and Symphonia.
Title: Re: Annoying Moments in otherwise Great Games
Post by: MeshGearFox on March 19, 2013, 08:08:50 PM
Can I choose the entire Kislev sewer dungeon in Xenogears? And Babel tower? At least Babel tower has gear battles and good music, so it's the lesser of the two evils.

I never got the complaints about the sewer dungeon, it was alright with me, and Babel had badly designed platforming.
Dat sand canal in WA3, Life in the Sands (optional) in Nier, most of the dungeons in Tales of Legendia and Symphonia.

It's not really the sewer dungeon itself, it's just that Kislev really locks you in. The sewer dungeon has an annoying layout and kind of sucks, but it's the combination of suck dungeon + THAT ENTIRE SEGMENT SUCKS that really does it.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Dice on March 19, 2013, 08:19:34 PM
The Sewer Dungeon in TOS lived up to being a "sewer dungeon" in the worst ways...  Worst was it just took a long time, even when you knew what to do.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Aeolus on March 19, 2013, 08:33:02 PM
Can I choose the entire Kislev sewer dungeon in Xenogears? And Babel tower? At least Babel tower has gear battles and good music, so it's the lesser of the two evils.

I never got the complaints about the sewer dungeon, it was alright with me, and Babel had badly designed platforming.
Dat sand canal in WA3, Life in the Sands (optional) in Nier, most of the dungeons in Tales of Legendia and Symphonia.

It's not really the sewer dungeon itself, it's just that Kislev really locks you in. The sewer dungeon has an annoying layout and kind of sucks, but it's the combination of suck dungeon + THAT ENTIRE SEGMENT SUCKS that really does it.

It also threw the brakes on the plot which had just finished part of the game's Gundam analogue with your carrier sinking into the desert, and the fate of your party, sans Citan who ducked out of that mess at the last minute and Fei who we once again rejoin after the intermission, is left on a cliffhanger.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Cyril on March 19, 2013, 08:49:36 PM
Some belated additions:

The entire Fourth Stratum in the first EO.  This is due mostly to the game's limitations in mapping compared to the newer titles, but it makes the Stratum an absolute nightmare and utterly unfun.

Air's rock in Golden Sun 2.

Kalm in FFVII. I admit this is probably because I think Midgar is the best part of the game, but Kalm is always, always where I lose interest when I attempt to replay the game.

Just about every ghost ship ever. I don't think I've ever found a game I enjoyed a ghost shop segment in.  I'd welcome recommendations, though.
Title: Re: Annoying Moments in otherwise Great Games
Post by: (Tunnels) on March 19, 2013, 08:52:03 PM
Mass Effect: Anything with the Mako

Baldur's Gate 2: Irenicus's Dungeon (I know there's that mod to skip the beginning, but still) and that dungeon in the circus tent.
 
Persona 4: Void Quest (great concept, annoying dungeon)

Final Fantasy 9: The Ice Cavern. I just remember that dungeon dragging and fighting flan after flan after flan after flan.

999: Puzzles in later playthroughs.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Zendervai on March 19, 2013, 08:53:00 PM
Grandia and Seiken Densetsu III's ghost ships aren't that bad.
Title: Re: Annoying Moments in otherwise Great Games
Post by: MeshGearFox on March 19, 2013, 09:12:26 PM
Quote
Final Fantasy 9: The Ice Cavern. I just remember that dungeon dragging and fighting flan after flan after flan after flan.

I retrospect, I remember thinking the same thing when the game came out, but I'm... pretty sure it's all of four screens long.
Title: Re: Annoying Moments in otherwise Great Games
Post by: kofvscapcom on March 19, 2013, 09:35:22 PM
Whenever I love a game, my memory usually retroactively just glosses over the annoyances I may have had but for some reason I really didn't enjoy the sewer part of chrono trigger and to a lesser extent the entirety of 2300 AD. I can't even put my finger on why that part bothers me, I just don't like playing that segment.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Annubis on March 19, 2013, 09:45:23 PM
Is it because it's really depressing?
Title: Re: Annoying Moments in otherwise Great Games
Post by: Aeolus on March 19, 2013, 09:50:54 PM
Probably because the game hasn't really opened up yet, but immediately afterwards you get magic. All the 2300 dungeons containing some kind of puzzle or gimmick doesn't really help either.


Some belated additions:

The entire Fourth Stratum in the first EO.  This is due mostly to the game's limitations in mapping compared to the newer titles, but it makes the Stratum an absolute nightmare and utterly unfun.

Air's rock in Golden Sun 2.

Kalm in FFVII. I admit this is probably because I think Midgar is the best part of the game, but Kalm is always, always where I lose interest when I attempt to replay the game.

Just about every ghost ship ever. I don't think I've ever found a game I enjoyed a ghost shop segment in.  I'd welcome recommendations, though.

Again, Golden Sun 2 isn't really a great game or anything above mediocre. And if I had to name the most annoying part in any Golden Sun game it would be anytime a text box appeared and heads started bobbin'.

FFVII: Coral Prison. How many screens must a man walk down?

SD3's Ghost Ship is kinda annoying if only because its also part of that Volcano Island business and the boss can be a bitch with the wrong party setup but that's more dependent on your choices rather than anything the game does.

If I remember Grandia's Ghost Ship correctly, its the only time in the plot where Feena isn't portrayed as incompetent or a damsel in distress (though I could be wrong).

Ironically, Fire Emblem 8's Ghost Ship is probably the only really challenging map in the main game. Especially on Hard Mode and without grinding.

Wind Waker's Ghost Ship is only kinda annoying due to being impregnable without the Ghost Ship Chart which only really becomes available after you get the Hookshot at the end of the game (and holds one, of like two, Triumph Forks charts that can only be gotten by the end game).

And speaking of Wind Waker: The Stealth bullshit.
Title: Re: Annoying Moments in otherwise Great Games
Post by: kofvscapcom on March 19, 2013, 10:01:19 PM
Oh man, FF7, that part when cloud gets messed up and ends up in a wheelchair and you lose him and tifa for awhile. I think that's the only part of that game when you don't have him in your party.
Title: Re: Annoying Moments in otherwise Great Games
Post by: MeshGearFox on March 19, 2013, 11:05:00 PM
Quote
And speaking of Wind Waker: The Stealth bullshit.

Oh god it took me forever to get past that, and by that point I'd already lost interest in WW. Which is bad because that's the /beginning of the game/.

Also am I the only person that doesn't blow through Midgar in like three hours?
Title: Re: Annoying Moments in otherwise Great Games
Post by: Cyril on March 19, 2013, 11:11:25 PM
You remembered correctly in that Feena is very forward and a strong character in the ghost ship, but I can't stand Grandia's ghost ship in general.  It was actually one of the ships I was thinking of when I made that comment. The problem with ghost ships is that they're almost always filler, and I can only think of a handful of plot related ones. Legend of Dragoon comes to mind, being very important in the grand scheme of the plot, but you don't realize it until later.  It still falls under my banner of ghost ships being annoying because both the encounters and the boss are horrible.

I suppose I do like Breath of Fire 3's, but it's not a ghost ship in a traditional sense.

As for the damsel in distress bit, I wouldn't say Feena is a damsel in distress throughout the entire game, simply that her outspoken attitude from the ghost ship is downplayed more as the story progresses.  She's never quite "weak" or "helpless," but there are a few times where she needs rescuing.
Title: Re: Annoying Moments in otherwise Great Games
Post by: insertnamehere on March 19, 2013, 11:21:41 PM
What about the ghost ship in Shadow Hearts?
edit: maybe also the dark rift in skies of arcadia?
Title: Re: Annoying Moments in otherwise Great Games
Post by: Cyril on March 19, 2013, 11:29:26 PM
The Dark Rift isn't really a ghost ship, more like a ship graveyard, but I do love it. I love pretty much everything in SoA. For the sake of this thread, I tried to think of something I didn't love, and came up blank.

Honestly, I don't even remember the ghost ship in Shadow Hearts.  It's been ~12 years, I really need to replay it. I pretty much only remember the second half of the game and the music.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Zendervai on March 19, 2013, 11:51:22 PM
I found that the original Shadow Hearts didn't differentiate dungeons all that well and the thing where you had to fight to reduce Malice was an interesting idea, but it was really annoying. It was really satisfying to get the true ending though.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Farron on March 20, 2013, 12:07:42 AM
Mass Effect: Anything with the Mako (seconded)
Demon's Souls - Tower of Latria (Not only it's hard but it's also a maze)
Corpse Party - Chased by ghost sequences

That's what I remember now but give me another day I think I can think of a lot more, of course, restricted to RPGs I do have a lot less to complain, especially if the game needs to be great in the first place.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Alisha on March 20, 2013, 01:55:23 AM
valkyria chronicles. theres a baqttle early on that just completely cockblocked me to the point that i still havent passed it.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Klyde Chroma on March 20, 2013, 04:50:26 PM
there are various types of annoying in rpgs for me..... plot annoying, challenging annoying and mechanically annoying.....

as for plot annoyance....

ffvi: shadow joins group.... i want to level shadow up.... shadow leaves group before I can make enough money to even get his equipment up to date with the rest of my party...

seiken densetsu 3: i love the first half of the game... then i realize the to finish it, I need to literally replay the whole thing in the second half without any story incentive.... anyone who played knows what i mean... for those who didn't.... you literally have to RE-TREK YOUR WAY THROUGH EACH DUNGEON AGAIN AND FIGHT A NEW BOSS WITH NOW PLOT DEVELOPMENT!!!

disgaea 4: your about beat the game, time for post game content!... nah fooled you!!!.... ok for real this time.... ahahahaha got you again!!.... ok, ok,  this time for sure.... AHHHH! No way, you've got more grinding to do and new end boss to wrap your mind around.....

ar tonelico 2: any of the latter levels of the cosmospheres.... i can only take 25-30 minute dialogues about trust and friendship so many times before they get old

challenge and or mechanically annoying.....

Lunar 2: Borgan
FFVI: Phoenix Cave
FFT: a number of different battles....
Persona 2 (currently playing): most of the dungeons I've experienced thus far.... not in terms of enemies or game overs but in figuring out where to go and what to do in a timely fashion
Earthbound: That little sequence of solo-ness-play in Magiccant or whatever the place was called toward the end
Earthbound again.....: Figuring out what to do to beat the final boss
Y's 1: The final boss (took me like 2-3 dozen tries to beat em)
Suikoden 1: The wars.... too chancy... on my 108 star play-through I had to re-load too many times because characters would get offed based purely on the rocks-paper-scissors chance mechanic....
Tales of Graces F: Final light/color puzzle in the desert catacomb dungeon... ROUGH STUFF.....
ni no kuni: derwin's familiar recruiting requests

there is more but those really stand out in my mind for some reason....
Title: Re: Annoying Moments in otherwise Great Games
Post by: Der Jermeister on March 20, 2013, 05:48:16 PM
Most SMT titles: having to slog through the company screens over and over if you die, which can happen frequently, instead of the game just instantly letting you reload your previous save.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Prime Mover on March 20, 2013, 09:27:41 PM
Air's rock in Golden Sun 2.

Probably my favorite dungeon of any game, ever.

Each to his own, I guess.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Bytor on March 20, 2013, 11:15:29 PM
I forget which Kalpa is was but one of them in Nocturne almost drove me to tears with the constant trap doors and so many battles I'd forget which freaking way I was going and where I'd stepped and where I hadn't. Even now I cring thinking about it.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Nel_Annette on March 21, 2013, 01:07:51 AM
Pretty much any time Zelda has a stealth section.

Not even half an hour after starting Spirit Tracks and it had the obligatory stealth section. I put the game down right there and haven't touched it since. And I know it's probably easy, but I don't care. I'm sick of stealth in Zelda. Even when they aren't hard, they can be stupidly annoying.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Dice on March 21, 2013, 01:14:26 AM
Pretty much any time Zelda has a stealth section.

Not even half an hour after starting Spirit Tracks and it had the obligatory stealth section. I put the game down right there and haven't touched it since. And I know it's probably easy, but I don't care. I'm sick of stealth in Zelda. Even when they aren't hard, they can be stupidly annoying.

I don't blame ya.
Spirit Tracks had an annoying maze and OHKO method....and unfortunately the only way Zelda has ever been playable properly.
Skyward Swords Silent Realms were annoying and made worse by their redundancy that you're doing the Hyrule "victory lap" while being persecuted.
Oddly, Ocarina of Time's is probably one of the better, less annoying I guess..

Also, Breath of Fire III had a bunch of shitty dungeons that make a really, really cool game a pain in the ass to go back to.  Dungeons + Puzzle Solving is bullshit.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Nel_Annette on March 21, 2013, 01:25:40 AM
Yeah, Ocarina Of Time's is probably the best one. You can see everything going on in each section and stay still as long as you want to see the patterns, and the patterns are really straightforward. I appreciate that.

I think the first time they ever really bothered my was the two Subrosian brothers in Oracle Of Seasons. Those annoying, jittery buttholes. *shakes fist*

(Funny enough, it's my second favorite Zelda, too.)
Title: Re: Annoying Moments in otherwise Great Games
Post by: PotRoast on March 21, 2013, 08:39:04 AM
valkyria chronicles. theres a baqttle early on that just completely cockblocked me to the point that i still havent passed it.

There's a excellent guide on gamefaqs on how to get S rankings on everything (or whatever the highest rank is). You might check it out if you're that stuck. I used it towards the end of the game when I was running out of steam playing it and was worried I wouldn't actually finish the game.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Britton on March 21, 2013, 09:42:33 AM
There's a moment in Sword Of Vermillion for the Sega Genesis where you enter a town... I can't remember what happens, but you're given a choice of something or other and depending on which way you answer, you can lose all your equipment. It's over halfway through the game and I picked that answer and was stripped of everything, so I had to grind outside of town to get money to buy more equipment. I was mad, bro. lol
Title: Re: Annoying Moments in otherwise Great Games
Post by: TiamatNM on March 21, 2013, 05:59:33 PM
Riviera: the forest seasons puzzle and the flooded area puzzle with the colored stones
Title: Re: Annoying Moments in otherwise Great Games
Post by: Zendervai on March 21, 2013, 06:25:59 PM
Riviera's whole system was kind of annoying. It was really obvious that it was St!ng's first attempt at that deconstructionist gameplay thing.
Title: Re: Annoying Moments in otherwise Great Games
Post by: TiamatNM on March 21, 2013, 06:50:55 PM
Well I think it's great.  There's not really anything else like it either as far as I know.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Aeolus on March 22, 2013, 12:00:12 AM
Riviera was a great idea on paper, but in practice it divided the game into two completely separate play styles. You either knew what you were doing and constantly walked over the game, or you didn't and got your ass constantly handed to you.

Still, nobody else has really tried what it did since, so there's that going for it.


Belated but:

You remembered correctly in that Feena is very forward and a strong character in the ghost ship, but I can't stand Grandia's ghost ship in general.  It was actually one of the ships I was thinking of when I made that comment. The problem with ghost ships is that they're almost always filler, and I can only think of a handful of plot related ones. Legend of Dragoon comes to mind, being very important in the grand scheme of the plot, but you don't realize it until later.  It still falls under my banner of ghost ships being annoying because both the encounters and the boss are horrible.

I suppose I do like Breath of Fire 3's, but it's not a ghost ship in a traditional sense.

As for the damsel in distress bit, I wouldn't say Feena is a damsel in distress throughout the entire game, simply that her outspoken attitude from the ghost ship is downplayed more as the story progresses.  She's never quite "weak" or "helpless," but there are a few times where she needs rescuing.

Maybe. But I cant help but see it as her personality getting more and more subdued as time went on to make way for Justin becoming more and more of a man until the end where she hit full on damsel in distress for Justin to save along with the world and the day and to graduate into a full fledged hero (at that point Feena is little more than his diploma).

It kinda leads me to my beef with the Grandia series on the whole. None of the games have a decent cast. Its basically the main hero, the chick who turns out to be a walking plot macguffin magical girl, the buddy, the twerp, the older guy/sudo mentor, the android chick found in some ruins, and maybe another chick who's both the least dislikable and only shows up for a dungeon or two then gets ditched/bails. Also the settings file themselves right into the same bad writing category as FFVIII's setting (i.e. they disintegrate into a goofy ball of cobbled together analogues, metaphors, cliches, and elemental based gimmick dungeons, the very moment Mr. Scrutiny violates his restraining order to stay at least 50ft away from the writing).
Title: Re: Annoying Moments in otherwise Great Games
Post by: GuardianBoi on March 22, 2013, 12:04:06 AM
Final Fantasy 6: my finger slipping and agreeing to jump off the floating island before Shadow can make it back, sending that poor man to his death and being STUCK with a useless Relm and her now orphaned dog.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Raziel on March 22, 2013, 01:24:48 AM
Xenogears was generally poor anyway, but dear lord did stuff like Babel make it even more infuriating. I mean, really?

Title: Re: Annoying Moments in otherwise Great Games
Post by: PotRoast on March 22, 2013, 01:14:03 PM
Every time I had to fight anything in combat in Planescape: Torment.
Title: Re: Annoying Moments in otherwise Great Games
Post by: TiamatNM on March 22, 2013, 03:56:25 PM
Riviera was a great idea on paper, but in practice it divided the game into two completely separate play styles. You either knew what you were doing and constantly walked over the game, or you didn't and got your ass constantly handed to you.

The game wasn't about the combat though imo.  It is a pretty easy game unless you totally fail to understand the basic game system (though I haven't tried a zero grinding run).  It's not complicated.  It's more about the characters, relationship system, and having lots of choices to make at various triggers throughout the game.  


It kinda leads me to my beef with the Grandia series on the whole. None of the games have a decent cast. Its basically the main hero, the chick who turns out to be a walking plot macguffin magical girl, the buddy, the twerp, the older guy/sudo mentor, the android chick found in some ruins, and maybe another chick who's both the least dislikable and only shows up for a dungeon or two then gets ditched/bails. Also the settings file themselves right into the same bad writing category as FFVIII's setting (i.e. they disintegrate into a goofy ball of cobbled together analogues, metaphors, cliches, and elemental based gimmick dungeons, the very moment Mr. Scrutiny violates his restraining order to stay at least 50ft away from the writing).

Millenia and Sue are the best characters.  Millenia is barely ever in your party and Sue leaves less than halfway through G1.  Overall plot is weak in all the grandia games but I do like those characters.  Didn't like any of the G3 characters.  

Also, Ryudo was a fun main character until his personality totally changed :P
Title: Re: Annoying Moments in otherwise Great Games
Post by: Agent D. on March 22, 2013, 04:05:49 PM
Mareg was king of Grandia 2. His ending was that of a king of warriors!

I do have to add one now, dawned on me last night. The entire Wutai sequence in FFVII, especially if the whore steals all of your materia, as I sometimes got lucky and was left with a couple. I mean seriously, you have crap weapons since you can't upgrade til after Wutai, no materia, and a very annoying walk to the town without anything but the plain vanilla attack and some items, which you probably only had a few xpotions for healing purposes and a bunch of useless hi potions. It could easily be one of the most i.furiating areas in that game.

Speaking of FFVII, is it odd that I still remember the code for the space ship to release the blue huge materia? It's either circle circle square x or circle circle x square, but 90% sure it's the first one.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Cyril on March 22, 2013, 04:15:13 PM
Oh dear, Wutai.  I had blocked that out of my mind.  Kalm may be my FFVII roadblock, but there's nothing inherently bad about it, where Wutai is just terrible.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Agent D. on March 22, 2013, 04:19:08 PM
Lol, Kalm. I still remember my first playthrough of FFVII when I tried to get past the swamp and didn't realize that the little scene with the big snake was the cave entrance. I ended up spending 2 days at Kalm just leveling and figuring out where I fudged up. Ended up killing the snake once I was so retardedly powered up.
Title: Re: Annoying Moments in otherwise Great Games
Post by: MeshGearFox on March 24, 2013, 01:45:12 AM
Wasn't Feena like a lot older than Justin?

I mean doesn't that make her not only a weak damsel in distress but also a boy hungry pedophile?

Oh wait I guess not...

Why the fuck does Feena act like an adult at the start and Justin acts like a five year old?

WRT Riviera, most annoying thing with that game is trying to play it on a Gameboy player. The QTEs are fucking impossible on a GC controller.

Also while LoM didn't really have stellar dungeon  design, the Midas Ruins really got on my nerves for some reason. I think it was the gate puzzle.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Ashton on March 24, 2013, 03:23:50 AM
Feena was one year older than Justin, if that. She just looks a lot older because of the Japanese habit of 'if she's anything over 12, make her the sex symbol.'
Title: Re: Annoying Moments in otherwise Great Games
Post by: MeshGearFox on March 24, 2013, 04:29:27 AM
[r-to-the-edacted]

Also I found the first dungeon in Ark of Napishtim totally weak. It's cool once you go BACK there after you can open stuff up in it, but the first time it's like BIG EMPTY ROOMS FILLED WITH BEATLES and you're justing cleaving down Ringos left and right without any need to heed what you're exactly doing. And it kind of turned me off the game initially because said dungeon is bookended by a lot of big, empty fields and it's not readily apparent at that point that the area design improves immensely as it goes on.

Phantasy Star 1 - The beginning, which is the only part where you truly need to do heavy grinding. It's not really that bad but it's a definite snag in something that flows really smoothly afterwards.

Dragon Quest 4 - Torneko's Chapter. Found it really grindy, especially if you're going for the Cool Bro Sword.

Fallout 2 - That dungeon where you kill a bunch of mole rats and there's nothing in there it's just a fucking maze and you kill molerats and it's like the second dungeon in the game.

Romancing Saga 3 - Muse's dream and the random nature of some of the doors in that dungeon realllllly got on my nerves.

SotN - The entire second castle. Really easy, really straightforward, no puzzles -- it's filler but it's filler that take a long time to go through for what it is.

PST - Mentioned this elsewhere but the opening section in the morgue of the game REALLY rubs me the wrong way.

Saga Frontier - Having to do the magic quests for like every character.

Arx Fatalis - Another game that has a really slow and uninteresting first two hours that don't give any indication that the rest of the game is indeed in fact pretty great.

Chrono Cross -- FUCKING GHOST SHIP.

Terranigma - Dragoon Castle, and going to Nirlake dungeon to get the plane.

Star Ocean 2 - Lacouer Front Line/hoffman ruins, with those... one hit KO firebreathing things.  Also the general way your skills took so long to get useful that the game was already over by that point.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Hathen on March 24, 2013, 04:42:54 AM
If you look at the actual art I don't think Feena looks inappropriately aged, she's just scantily clad. They also chose the wrong voice actress for her in both languages when she should've sounded much younger. (I'm pretty sure Feena's English VA was the same as Justin's mom, which was really obvious and distracting even as a kid)

I'm so glad I owned the Sega Saturn version because the English VAs were horrid.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Aeolus on March 24, 2013, 06:48:56 AM
Mesh's wall o' text reminded me of a few other annoying aspects of otherwise popular games.

Chrono Cross: S.S. Zebless
Legend of Mana: The gameplay.
Ocarina of Time: Poe hunting, getting Dampé to dig up that piece of heart.
Title: Re: Annoying Moments in otherwise Great Games
Post by: daved on March 24, 2013, 11:24:22 AM
Witcher 2-  When it ended.  (I don't mean the ending was bad persay, but that the game is so good I wanted more.)  The good news is there are quite a few choices to make and the choice you make at the end of the 1st Chapter completely changes the second Chapter.  But since it's the second game in a trilogy it ends with lots of unanswered questions.

Growlanser: Wayfarer of Time-  The slow beginning (the early battles are basically unskippable tutorials).  There's also a couple annoying missions (the flag one comes to mind) but otherwise it's a great game.

Tsugunai: Atonement:   An insanely difficult final boss that I was only able to beat with a Pro Action Replay invincibility cheat. 
Title: Re: Annoying Moments in otherwise Great Games
Post by: Dice on March 24, 2013, 11:50:46 AM
Mesh's wall o' text reminded me of a few other annoying aspects of otherwise popular games.

Chrono Cross: S.S. Zebless
Legend of Mana: The gameplay.
Ocarina of Time: Poe hunting, getting Dampé to dig up that piece of heart.

Adding to yours --

C Cross: Both Zelbess visits sucked duck.. I also hate the way the game takes you to new locations.  "Let's go there!" "oh, hokay"
Legend of Mana: I honestly don't get a lot of the additional character building elements... placing places to get materials is odd and terribly explained.  Also, I don't know if it's the script or translation, but I feel whenever I play it I'm reading "Mrewn flandrest clertersal ung prowerdening" -- it looks english, but I have no idea what's being said half the time or why.
i have no ideas whats going on
Ocarina of Time: Dampé as well, but his grave chase.  I usually don't fuck it up, but it's just annoying to deal with.  Numerous parts of the shadow temple (mostly because I think the hover boots suck ass), and I hate trying to sneak through the Gerudo fortress.
Title: Re: Annoying Moments in otherwise Great Games
Post by: MeshGearFox on March 24, 2013, 01:32:15 PM
Let's expand ghost ships to just saying that any moment in an RPG that has you stuck on a boat sucks (IoG's mayan gold ship is a notable exception but then it has the raft bit so...).

Quote
Legend of Mana: The gameplay.

The thread's about annoying /moments/ in games. If we just awkwardly were picking RPGs that had broken gameplay we could just be all "90% of everything" and that'd be the end of it.

re: Dice wrt LoM story:

Some stuff in the story is intentionally left open to interpretation, and some of it's because there was some cut content, but really most of the gaps in the story come from huge swaths of it being optional (notably, you can miss most of the World History encyclopedias, and you only need to do like 25% of the quests to finish the game).

I don't think anything in the game or the Ultimania actually explains what the Lord of Jewels is, though.

The customization not being useful in LoM is the biggest part of the gameplay that bugs me. The combat being easy on its own is like, okay, whatever, not a big deal. It's still fairly fun just to wail on baddies and unless you're on hard mode it's not obnoxious. But the easiness renders all the optional gameplay kind of useless. Monster collecting and building golems is nice enough on its own, but the crafting systems don't end up serving any purpose, and there were also glitches with the monster personalities being imparted from food, iirc.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Annubis on March 24, 2013, 02:03:04 PM
I hate trying to sneak through the Gerudo fortress.

Sneaking? Pull out your bow and murder them all.
Title: Re: Annoying Moments in otherwise Great Games
Post by: beLIEve? on March 24, 2013, 04:23:45 PM
Dark Souls -- Bed of Chaos


i second that, i was stuck at that boss for a long time while trying not to get swept into holes.

anytime there is a timed sequence in a game, (notably assassins creed games) i get super frustrated.
Title: Re: Annoying Moments in otherwise Great Games
Post by: AuraChannelerChris on March 25, 2013, 02:12:21 AM
The laughing scene in FFX...that makes people think that the game has bad voice acting.

Oh, and DODGE 200 THUNDERS.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Yggdrasil on March 25, 2013, 03:13:09 AM
Demon's Souls - Tower of Latria (Not only it's hard but it's also a maze)

But that's the point.

i second that, i was stuck at that boss for a long time while trying not to get swept into holes.

Hit one of the two glowing roots then reload the game, enter through the fog gate and put yourself with a Greatbow to attack with arrows in a corner to hit the other glowing root, after that you jump inside the tree and destroy the heart.

Even with all of this you can still die or get hit so you need to be careful.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Dice on March 25, 2013, 10:13:45 AM
I hate trying to sneak through the Gerudo fortress.

Sneaking? Pull out your bow and murder them all.

Haha oh believe me, it's the only thing I enjoyed in raiding the fortress.
I just hate those "back to start" parts in games when you make a fuck up.

And Mesh:  Good to know about plot details.  IIRC I think where you set your "map" up at the beginning of the game can affect which quests you can get and can't... which I call a bunch of bull, but, hokay.
And yeah, like you said, unless you jack up the difficulty, a lot of these points feel moot anyways because the game isn't terribly difficult.
Title: Re: Annoying Moments in otherwise Great Games
Post by: insertnamehere on March 25, 2013, 02:15:53 PM
The laughing scene in FFX...that makes people think that the game has bad voice acting.

Have you heard it in Japanese yet? (http://www.youtube.com/watch?v=mAgVjH9V9Ps)
"Don't break your speakers. There's no crow, just a Tidus."
Title: Re: Annoying Moments in otherwise Great Games
Post by: MeshGearFox on March 25, 2013, 09:15:07 PM
Quote
IIRC I think where you set your "map" up at the beginning of the game can affect which quests you can get and can't... which I call a bunch of bull, but, hokay.

Oh, that only affects two or maybe three quests (two actually quests and I think one side-event-thingy). Unless you pick a spot that doesn't have enough room for all of the lands.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Dice on March 25, 2013, 10:02:05 PM
Quote
IIRC I think where you set your "map" up at the beginning of the game can affect which quests you can get and can't... which I call a bunch of bull, but, hokay.

Oh, that only affects two or maybe three quests (two actually quests and I think one side-event-thingy). Unless you pick a spot that doesn't have enough room for all of the lands.

Glad to hear that then.
...Never knew you were the Legend of Mana connoisseur.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Klutz64 on March 26, 2013, 08:00:50 PM
Sidequests in .Hack//GU anyone? I mean stuff like that stupid robot grunty thing. I'm not sure if asking the player to do the exact same thing fifty bajillion times was intentional commentary about the state of MMO's around that time, but it certainly seemed like it.

A couple others:

-Material collecting in Valkyrie Profile 2.
-Desert prison in Final Fantasy 8.
-Spheda in Dark Cloud 2. (A blast at first, and then... GO IN THAT #$%^@ RING YOU STUPID #%^@$!!)
Title: Re: Annoying Moments in otherwise Great Games
Post by: MeshGearFox on March 26, 2013, 08:16:11 PM
I'm still not 100% sure how you get safely across that beam thing when the prison is sinking.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Dice on March 26, 2013, 08:32:12 PM
I'm still not 100% sure how you get safely across that beam thing when the prison is sinking.

Yeah, that took me like 6 tries.  I didn't really get what...the thing[?] to do[?] is..... When I did it, I was all like, "oh, kay."

I also hated the part with Cid in FF9 that's timed.  Fucking up leaves you little time to fix things, and they make it an exercise of tedium since he's so careful putting every item on and off the scale.  ...also, I just hate timed parts.  Fuck'em.
Title: Re: Annoying Moments in otherwise Great Games
Post by: Lard on March 27, 2013, 01:47:01 AM
The laughing scene in FFX...that makes people think that the game has bad voice acting.

Have you heard it in Japanese yet? (http://www.youtube.com/watch?v=mAgVjH9V9Ps)
"Don't break your speakers. There's no crow, just a Tidus."

Well, it made *me* laugh.