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Media => Single-Player RPGs => Topic started by: Aeolus on April 17, 2013, 10:44:45 AM

Title: Zelda LttP 2 for 3DS
Post by: Aeolus on April 17, 2013, 10:44:45 AM
Spotted this on the latest Nintendo Direct.

Apparently the rumors of this actually being a thing are true but they didn't exactly mention that it would be a mostly new game instead of a straight remake.

Also the visuals are kinda whoa. (Thank god there's no yapping or yelping this time around.)


Edit: http://www.siliconera.com/2013/04/17/the-legend-of-zelda-a-link-to-the-past-gets-successor-on-3ds/

Got a link here now.
Title: Re: Zelda LttP 3D
Post by: Taelus on April 17, 2013, 11:26:42 AM
they had one job.

and if that job was to actually get me excited for a Zelda game, they succeeded.
Title: Re: Zelda LttP 3D
Post by: Britton on April 17, 2013, 11:53:36 AM
Yeah, this is probably the best gaming news I've seen in a decade or more. I was excited at first thinking it was just a 3DS remake of the original, but was even MORE excited to find out it was an all new game. Add to this the fact the big N announced Earthbound will be released on the WiiU virtual console and I'm about as happy as I've ever been about gaming.
Title: Re: Zelda LttP 3D
Post by: Agent D. on April 17, 2013, 01:14:23 PM
Link to the past was my first SNES game, and I have subsequently purchased every re-release of it ever made, aside from rare versions or special collectors versions.


Damn Nintendo, just when my dislike for them hits a peak, I see something like this and I long for it....now I need to buy a 3ds.
Title: Re: Zelda LttP 3D
Post by: Dice on April 17, 2013, 01:33:56 PM
http://youtu.be/b5Lm04GODMk
Video.  haha good ol reggie.

OMGOMGOMG,, THEM SFX -- NOSTALGIA ATTAACCK.  I need the flute back too, and hope we see the Dark World maybe?

We have a magic meter again. :)
And thanks Christ.  No stylus moving.
Semi-interesting drawing gimmick (i.e.; not boats/trains)

Day 1 Purchase.
Title: Re: Zelda LttP 3D
Post by: Klyde Chroma on April 17, 2013, 01:35:15 PM
This is the first thing with "Zelda" in the title that has excited me since the Ocarina of Time came out on N64. Very cool indeed.
Title: Re: Zelda LttP 3D
Post by: GrimReality on April 17, 2013, 03:35:26 PM
I have yet to find a reason to get a 3DS. Now I have one. This looks beautiful. Although I'm a bit iffy on the "turning into a drawing" business. It just doesn't seem to jive with the "rules" of this world. We'll see.
Title: Re: Zelda LttP 3D
Post by: Alisha on April 17, 2013, 03:38:52 PM
and this is why i now hate nintendo....nothing but remakes of games i played in my teens. im starting to think that 18-35 demo is a load of bull.
Title: Re: Zelda LttP 3D
Post by: Ashton on April 17, 2013, 03:44:46 PM
It's a sequel, not a remake. You need to start reading the actual news articles before posting.
Title: Re: Zelda LttP 3D
Post by: Akanbe- on April 17, 2013, 03:45:50 PM
and this is why i now hate nintendo....nothing but remakes of games

I guess you missed the part where it said this was a sequel.

I'm quite happy with 3DS Nintendo these days.  The majority of the games I'm looking forward to are all on Nintendo systems.
Title: Re: Zelda LttP 3D
Post by: Kevadu on April 17, 2013, 03:48:08 PM
This and Bravely Default may make me finally get a 3DS.
Title: Re: Zelda LttP 3D
Post by: Fadedsun on April 17, 2013, 03:52:41 PM
and this is why i now hate nintendo....nothing but remakes of games i played in my teens. im starting to think that 18-35 demo is a load of bull.

It's only set in the same world. Everything else is new.
Title: Re: Zelda LttP 3D
Post by: Aeolus on April 17, 2013, 04:11:42 PM
Just the fact that this is a new(-ish) 2D overhead Zelda (that isn't stylus driven, not like I had a problem with that in particular but the DS games were really fucking spartan in terms of content) is excellent news in of its own right. The fact that its a direct sequel to LttP (and most likely Ancient Stone Tablets as well) is just icing on the cake. Here's hoping that the new game is just as loaded with secrets and tricks to pull as the original version was (and also to pull a New Mystery and include a remade AST as well).
Title: Re: Zelda LttP 3D
Post by: Agent D. on April 17, 2013, 05:23:08 PM
In Alisha's defense, the first point when I read the article said it was in fact a remake, but the dungeons were all getting redone. Even the topic title is lttp, Link to the Past. Can't help but assume remake by that.
Title: Re: Zelda LttP 3D
Post by: Aeolus on April 17, 2013, 06:12:05 PM
In Alisha's defense, the first point when I read the article said it was in fact a remake, but the dungeons were all getting redone. Even the topic title is lttp, Link to the Past. Can't help but assume remake by that.

And in my defense, I was sort of going for a double meaning pun with the title since Ancient Stone Tablets is more or less LttP 2 (with a heavily remixed overworld, only 8 dungeons, no dark world, and a plot that takes place after the original game).

Assuming they acknowledge AST (or didn't change that much with the plot) this will in essence be LttP 3(D).
Title: Re: Zelda LttP 3D
Post by: Alisha on April 18, 2013, 01:14:20 AM
i made a an ERROR
Title: Re: Zelda LttP 3D
Post by: Hathen on April 18, 2013, 01:19:49 AM
(http://www.flyingomelette.com/gamemusic/screens/z2-error.gif)

I didn't like the touch pad gimmicks in the last few handheld games so I hope this installment means there will keep that stuff to a minimum.
Title: Re: Zelda LttP2 3DS
Post by: Eusis on April 18, 2013, 01:42:50 AM
Changed the topic in light of the fact they're calling it a sequel, it's even explicitly numbered in the Japanese name.
Title: Re: Zelda LttP2 3DS
Post by: Agent D. on April 18, 2013, 11:54:53 AM
Changed the topic in light of the fact they're calling it a sequel, it's even explicitly numbered in the Japanese name.
This is why Eusis is an admin and not a bum like the rest of us.
Title: Re: Zelda LttP 2 for 3DS
Post by: Annubis on April 18, 2013, 12:20:23 PM
My only reaction to this is that when someone tries the game, it's going to be a "LTTP Zelda LttP2"
Title: Re: Zelda LttP2 3DS
Post by: Aeolus on April 18, 2013, 03:07:45 PM
Changed the topic in light of the fact they're calling it a sequel, it's even explicitly numbered in the Japanese name.

Fine. Ruin the joke. See if I care. ;_;

Though if NoJ is calling this KnTLttP2 then I suppose that them including AST remains in the realm of possibility (then again its still not that likely given the lack of voice acting but it'd be pretty cool none the less).

Additionally from the video/sceneshots, I noticed a few things. Namely you do get to catch a glimpse of Moldorm at the top of the tower (of Hera I suspect), and despite the change in floor tile to wire grating, the boss arena is still the same shape. Another thing is that changing floors doesn't cause things from floors above and below to change which may indicate more vertical puzzles than before (and make Moldorm much less of a bitch to fight since damage will persist regardless of how many times you get knocked off the battle platform). The worrisome thing though is that they look to have swapped the Magic Meter out with a Stamina Gauge which makes issues like running out of Magic during the Koldstare/Trinexx boss fights a thing of the past but it now means that a bunch of other things will be burning through the meter, likely including the Pegasus Boots. Also sword beams are different now but that's not likely a big change unless they're accessible to even the basic sword.

And for a bit of theory crafting, a while back ago I once heard that LttP was originally planned to have three protagonists (supposedly Link, Zelda, and a Fairy) instead of just Link, each of which having their own schtick (Link was mostly combat oriented with tools like in Zelda 1, Zelda would've been slinging spells, and the Fairy would've been there for mostly supportive purposes much like in Zelda 2). The only reason why I can believe this is because of the presence of the Medallions and Canes and the Fairy's sprite being much more detailed than anything before or since (but its not conclusive proof either way so don't hold me to this). Anywho, my theory is that with the purported changed being made to both the game's structure and the fact that its being billed as a sequel instead of a direct remake the possibility of them running with the three protagonists idea has opened again (but again, all we've seen thus far is stuff surrounding the (will it still be named?) Tower of Hera, and I somehow doubt that Zelda will be allowed to become a playable protagonist again, and that's if they bothered to change that much to begin with).
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on April 18, 2013, 03:53:52 PM
Wow.  I think someone who knows ALttP like the back of their hand put this gem together...
(http://25.media.tumblr.com/4c43174a4a7106787a4e2400899cdb49/tumblr_mlge27SRY21qzp9weo1_1280.jpg)
Title: Re: Zelda LttP 2 for 3DS
Post by: Yggdrasil on April 18, 2013, 04:29:40 PM
^The game is going to be bad because that part looks exactly the same as A Link to the Past now? Give me a break.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on April 18, 2013, 04:30:37 PM
...did I say that? S:
Title: Re: Zelda LttP 2 for 3DS
Post by: Yggdrasil on April 18, 2013, 04:33:08 PM
...did I say that? S:

You are implying that by saying "this gem".

Sorry if I sound like an asshole by the way.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on April 18, 2013, 04:39:46 PM
Naw man.  There's no tone on here and I'm enthusiastic about this release.
If I wanted to go for that, I would done "this" to it.
Title: Re: Zelda LttP 2 for 3DS
Post by: Yggdrasil on April 18, 2013, 04:51:37 PM
Zelda A LINK TO THE PAST returns! Hands-on gameplay impressions from Adam Sessler (http://www.youtube.com/watch?v=Wm_D5UrV-e0) -- Rev3Games, YouTube
Title: Re: Zelda LttP 2 for 3DS
Post by: Agent D. on April 18, 2013, 04:58:47 PM
Ygg's just pissed about capcom's terrible treatemeny of everyone, excuse his ornery accusations.

Kudos given to that assembly of images, though the enemy placement and specific tree in the uppermost part did give some assistance...
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on April 18, 2013, 05:26:35 PM
Ygg's just pissed about capcom's terrible treatemeny of everyone, excuse his ornery accusations.

Don't worry, I'm over it.

(http://img.photobucket.com/albums/v411/Valkyrie963/buscemi_zpsae8ad3f9.jpg)
Title: Re: Zelda LttP 2 for 3DS
Post by: Yggdrasil on April 18, 2013, 05:29:46 PM
@Agent D.: The only time I got mad at Capcom in recent years was with how they handled the DLC for RE5 and the entire deal with DmC.

Is always bothersome the way they handle their business, but as a consumer (like they like to call me) I only care for them to not fuck up too many times to see stuff like Dragon's Dogma or RE6 in the future.

...I never understood why they like their games to have bad box art all the time for their Western releases though. :|

That said, Capcom never worked on Zelda again after the GBC games right?
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on April 18, 2013, 05:31:50 PM
Minnish.
But yeah

EDIT: Nooooo my awesome Buscemi picture got page'd.... Dx
Title: Re: Zelda LttP 2 for 3DS
Post by: Yggdrasil on April 18, 2013, 06:38:07 PM
Zelda: A Link to the Past 2 - 13 Minutes *Direct Sound* Gameplay in perfect Q (http://www.youtube.com/watch?v=SE_xMCt9VLw) -- Source: NiNTENDOMiNATi0N, YouTube
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on April 18, 2013, 09:00:54 PM
I'm liking the remixed dungeon music but the boss music kinda feels a bit ehh.

Seems like I was right to a certain degree about changing floors maintaining persistent changes.

The boss fight was mostly unchanged except for the persistent damage making dealing with the boss easier.

They almost got rid of the flying tiles from the original dungeon which was always a boring room by reducing it to a 4x4 sequence that moved 4 at a time.

I liked that they kept the hidden fairy room even if hid it in a far less clever location. I noted that the fairies had little models instead of the usual glowy ball of pink.

No dungeon item and the Big Key only opened the boss's chamber (which is worrisome since some of the Big Key puzzles in the original were the best parts of their respective dungeons, also the Big Key was in the Big Chest).

Now it seems that you can use two items at once (on top of the sword).

Didn't seem like the guy managed to get the spin attack to work despite charging up for it. Maybe that'll unlock with the Master Sword instead of the sword beams.

The wall painting mode seemed to function independently from the selectable items (probably means an extra automatic item).

They added a mid dungeon warp point.

Also it seems that cracked floor tiles can now be destroyed with the Magic Hammer instead of only the Bombs.

sarcasm/ Also glad to see that Silver Rupees and yelping both make it in. Thankfully, they've added an extra digit to the wallet capacity for all that extra cash and restricted the yelping to taking damage only respectfully. /sarcasm

But really though, the only time you needed more than a grand in rupees in the original was to dump into the Wishing Fountain for capacity upgrades and gathering enough rupees to make use of that was the least tedious part of that mechanic. Also, its weird how all the original sound effects for the player's actions remained save for the one for taking damage (still vastly superior to every fucking thing having that yelping like how the GBA port had it).

And to be fair, the original also handed out rupees hand over fist with the chests that contained 300 rupees or 50 rupees.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on May 01, 2013, 10:15:24 PM
http://reviews.cnet.com/8301-9020_7-57582222-222/exclusive-zelda-3ds-feels-totally-different-needs-to-be-played-in-3d/

Welcome back evil, bleak, bizarre dark world!
Title: Re: Zelda LttP 2 for 3DS
Post by: Sagacious-T on May 01, 2013, 10:24:24 PM
I can't tell if I should be happy or bored that this game is following the LTTP DNA so closely.
Title: Re: Zelda LttP 2 for 3DS
Post by: Agent D. on May 02, 2013, 02:44:11 AM
Man that guy playing sucked ass.
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on May 02, 2013, 07:51:16 AM
I can't tell if I should be happy or bored that this game is following the LTTP DNA so closely.

On the one hand, LttP 1 was an excellent game and still is one of my favorites, so more of the same can't be too bad.

On the other hand, if any of the recent Zelda's have taught me anything, it's to take Aonuma's words with a grain of salt.

But either way, it would've been goofy to leave the Dark World out of this given that it constituted the lion's share of the original game. I can only assume the Pink Bunny will return as well (although given that Link's hair is no longer pink, the bunny's pallet might also be changed).
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on May 02, 2013, 01:01:43 PM
Damn, I wish there was a secret mod (name Link as ZELDA or something) to give the pink hair crop.

Whether I think it's good that the Dark World is coming back or not I have no idea -- but I realized it doesn't matter because this game was a Day 1 purchase the moment it was announced.

The Dark World was so fucking weird.  The Twilight Realm was the closest we've seen since, but it makes a point to be different and "out there".  I don't know about you, but I loved going from the Dark to Light worlds, you appreciate the green grass and blue water a thousand times more.  The Twilight Realm on Hyrule meant scared and unaware citizens, meanwhile the Dark World meant....warped people and places (http://youtu.be/hLSQEUrgEAE).
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on May 02, 2013, 04:11:44 PM
Damn, I wish there was a secret mod (name Link as ZELDA or something) to give the pink hair crop.

Whether I think it's good that the Dark World is coming back or not I have no idea -- but I realized it doesn't matter because this game was a Day 1 purchase the moment it was announced.

The Dark World was so fucking weird.  The Twilight Realm was the closest we've seen since, but it makes a point to be different and "out there".  I don't know about you, but I loved going from the Dark to Light worlds, you appreciate the green grass and blue water a thousand times more.  The Twilight Realm on Hyrule meant scared and unaware citizens, meanwhile the Dark World meant....warped people and places (http://youtu.be/hLSQEUrgEAE).

^This.

The Twilight Realm's problem was how under utilized it was since it only really exists for the first part of the game before the game takes its huge tonal shift to more OoT and only really comes back for level 8. Although, it didn't help how visually subdued Hyrule was to begin with and either an entire game under Twilight or a majority of the game without a brighter Light World to contrast it with would've been far too monotonous for the game's own good.
Title: Re: Zelda LttP 2 for 3DS
Post by: Sagacious-T on May 03, 2013, 12:18:11 AM
I can't tell if I should be happy or bored that this game is following the LTTP DNA so closely.

On the one hand, LttP 1 was an excellent game and still is one of my favorites, so more of the same can't be too bad.

On the other hand, if any of the recent Zelda's have taught me anything, it's to take Aonuma's words with a grain of salt.

I don't really care for Link to the Past: Master Quest.

But if it's deceivingly similar, I'm interested.

This could have been Nintendo's chance to just go completely balls to the wall with a badass, true 2d-style Zelda sequel, the likes of which we haven't seen since LTTP itself.  (Every other top-down game since then has been outsourced.)

I hope it turns out okay.  :(
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on June 27, 2013, 07:11:28 PM
http://www.siliconera.com/2013/06/27/the-dark-world-will-return-in-zelda-a-link-between-worlds/

The least surprising update.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on June 27, 2013, 11:17:42 PM
http://www.siliconera.com/2013/06/27/the-dark-world-will-return-in-zelda-a-link-between-worlds/

The least surprising update.

This was revealed over a month ago, yeah.

Nonetheless, this oddly has me more psyched than Wind Waker.
Title: Re: Zelda LttP 2 for 3DS
Post by: Taelus on June 28, 2013, 02:50:42 AM
http://www.siliconera.com/2013/06/27/the-dark-world-will-return-in-zelda-a-link-between-worlds/

The least surprising update.

This was revealed over a month ago, yeah.

Nonetheless, this oddly has me more psyched than Wind Waker.

It should, the demo was awesome.
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on August 07, 2013, 10:30:18 AM
Welp, so much for being a direct sequel. They're changing the character designs and everything.

Still, the Dark World looks fantastic.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on August 07, 2013, 11:09:45 AM
Welp, so much for being a direct sequel. They're changing the character designs and everything.


That...was sarcasm right? (http://papakennmedia.com/wordpress/wp-content/uploads/2013/07/Evolution_of_Link_by_Nelde.png)
Title: Re: Zelda LttP 2 for 3DS
Post by: Fadedsun on August 07, 2013, 01:02:35 PM
Welp, so much for being a direct sequel. They're changing the character designs and everything.


That...was sarcasm right? (http://papakennmedia.com/wordpress/wp-content/uploads/2013/07/Evolution_of_Link_by_Nelde.png)

I prefer all the bottom designs best. Not sure why, but I like Link better when he's smaller.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on August 07, 2013, 01:14:20 PM
http://artsammich.deviantart.com/art/Link-vs-Link-244990147
I look at it kinda like this sometimes. x)
Title: Re: Zelda LttP 2 for 3DS
Post by: Yggdrasil on August 07, 2013, 01:59:59 PM
(http://i42.tinypic.com/2ui9dva.png)(http://i41.tinypic.com/nx760o.png)
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on August 07, 2013, 02:14:17 PM
Honestly, style aside, it's [almost literally] all the same to me.

http://artsammich.deviantart.com/art/Link-vs-Link-244990147
I look at it kinda like this sometimes. x)

I would love this version though.  Or a pink-haired model to keep it old-school. :P

I definitely prefer Link looking a bit more like a man and less like an anime boy, or cartoon cat.
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on August 07, 2013, 06:27:22 PM
Welp, so much for being a direct sequel. They're changing the character designs and everything.


That...was sarcasm right? (http://papakennmedia.com/wordpress/wp-content/uploads/2013/07/Evolution_of_Link_by_Nelde.png)

Not so much as just pointing out the extent of the move away from the 'sequel' the game originally claimed to be.

The only reason why this is bothering me was that I was hoping to see somebody other than Ganon show up to be the bad guy this time, and a direct sequel would have had to write around Ganon's previous defeat like pretty much every other direct sequel they've done.

Although granted, having to fight LttP's Ganon all over again is not a bad thing by any means as the fight is probably the best fight against him in the series.

Also I liked the character designs of LttP (also, I still like how the Oracles' Link has the same shield design as LttP's Link but that was one of the first things changed for LBW's Link).
Title: Re: Zelda LttP 2 for 3DS
Post by: Yggdrasil on August 07, 2013, 07:25:10 PM
@Dice: Link having pink hair in ALttP was a design choice but there's also the use of pink hair as some sort of variation for blond hair (sometimes brown hair).
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on August 07, 2013, 08:17:33 PM
@Dice: Link having pink hair in ALttP was a design choice but there's also the use of pink hair as some sort of variation for blond hair (sometimes brown hair).

It was also due to a console limitation choice, as in they needed to share the pallets that consist of Link's constant human colors (as he swaps pallets when he gets new armor) and his bunny form.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on August 08, 2013, 11:38:37 AM
I noticed this first.
(http://24.media.tumblr.com/bf121560f6e7e89f92ba628c7a6a6774/tumblr_mr6mgudM8w1qzp9weo1_500.jpg)

(http://31.media.tumblr.com/8220e61596b605b9542bc7d4b66f03b6/tumblr_mr6mgudM8w1qzp9weo2_500.jpg)
Title: Re: Zelda LttP 2 for 3DS
Post by: Yggdrasil on August 08, 2013, 01:06:07 PM
I noticed this first.

...no.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on August 08, 2013, 02:19:49 PM
I noticed this first.

...no.

No hwhat?
Title: Re: Zelda LttP 2 for 3DS
Post by: Prime Mover on August 08, 2013, 02:40:32 PM
Ocarina to the Past?
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on August 08, 2013, 02:44:01 PM
I have no idea what's happening anymore.

Anyways, key art changed.  From LttP style to Oracle style.
#Iwonderwhatcapcomisuptothesedays, #whynonewzeldafromcapcom?
Title: Re: Zelda LttP 2 for 3DS
Post by: Nel_Annette on August 08, 2013, 02:50:36 PM
I've heard it isn't the Link from ALttP/OoS/OoS/LW, but it does take place where I hoped it would, oddly. XD Between LW and TLoZ1.
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on August 08, 2013, 05:28:21 PM
They said during the Direct video that the game will take place about 100 or so years after LttP, so the setting will be the same but all the characters and dungeon layouts will be different....I'm suddenly imagining that one Robot Chicken sketch where a South American tribe hired a contractor to design their death trap laden dungeon to secure their golden idol from the occasional archeologist (provided they aren't sporting bullwhips and fedoras); except in this case, I imagine its the King of Hyrule or Princess Zelda hiring a construction crew to overhaul the dungeons for any future adventurers clad in green and are named Link.


I noticed this first.
(http://24.media.tumblr.com/bf121560f6e7e89f92ba628c7a6a6774/tumblr_mr6mgudM8w1qzp9weo1_500.jpg)

(http://31.media.tumblr.com/8220e61596b605b9542bc7d4b66f03b6/tumblr_mr6mgudM8w1qzp9weo2_500.jpg)

Welp, so much for being a direct sequel. They're changing the character designs and everything.


That...was sarcasm right? (http://papakennmedia.com/wordpress/wp-content/uploads/2013/07/Evolution_of_Link_by_Nelde.png)


Also screw Crapcom. They'd just turn this into some shitty iOS game that could just as easily be made by an amateur in Adobe Flash and have absolutely nothing to do with the series beyond sporting a name.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on August 08, 2013, 05:32:25 PM
I still say the Oracle series was one of their best gimmicks then.  Had a blast with those two.
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on August 08, 2013, 05:44:55 PM
I still say the Oracle series was one of their best gimmicks then.  Had a blast with those two.

True, but that was over a decade ago. I believe the people behind those games have long since departed Crapcom.

Also I will admit, I could've phrased my earlier post to have better avoided the confusion it generated.
Title: Re: Zelda LttP 2 for 3DS
Post by: Eusis on August 09, 2013, 12:19:05 AM
I still say the Oracle series was one of their best gimmicks then.  Had a blast with those two.

True, but that was over a decade ago. I believe the people behind those games have long since departed Crapcom.

Also I will admit, I could've phrased my earlier post to have better avoided the confusion it generated.

Actually I think Flagship was straight up disbanded. And as I recall the director of those games (or at least Minish Cap) was the one that directed Skyward Sword. So... there you go, at least one of them made the latest big game.
Title: Re: Zelda LttP 2 for 3DS
Post by: Yggdrasil on August 09, 2013, 12:40:12 AM
Actually I think Flagship was straight up disbanded.

It always makes me feel bad how Flagship never worked on the Resident Evil series again... at least the legacy of those two unused scripts that made the story of RE4 more supernatural than about bioterrorism seems to continue in The Evil Within (hopefully).
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on October 01, 2013, 10:48:03 AM
http://www.siliconera.com/2013/10/01/zelda-link-worlds-will-let-tackle-dungeons-order/

So instead of finding items in both dungeons and across the overworld, you now get to rent items from a shop to let you play dungeons at your discretion instead.

This explains what happened to the dungeon item from the earlier dungeon demonstration. But now I wonder how they're going to handle difficulty progression between each dungeon.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on October 01, 2013, 12:17:19 PM
http://www.siliconera.com/2013/10/01/zelda-link-worlds-will-let-tackle-dungeons-order/

So instead of finding items in both dungeons and across the overworld, you now get to rent items from a shop to let you play dungeons at your discretion instead.

This explains what happened to the dungeon item from the earlier dungeon demonstration. But now I wonder how they're going to handle difficulty progression between each dungeon.

Hmm, yeah this seems like a hit-or-miss concept.  On one hand you finally lose that linearity the Zelda series has sort of been infected with, on the other it's hopefully not an "all-or-nothing" approach to whether the game stays hard or stays easy or is just a steady "moderate" difficulty (or maybe a star-rating system that lets you know how tough a dungeon is).  Hopefully they'll deal with the issue of backtracking if you "forgot" an item too....

Ah well, Zelda looks cute, definitely prettier than her plum-nosed (http://gamingtrend.com/wp-content/screenshots/the-leged-of-zelda-skyward-sword/Zelda_Skyward_929_25.png) iteration from Skyward Sword
Title: Re: Zelda LttP 2 for 3DS
Post by: Yggdrasil on October 01, 2013, 12:52:40 PM
The changes really seem to come from fan feedback. And if that's the case, then is a good thing that part of Nintendo is getting their hands out of their ears for once.

Edited.*
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on October 01, 2013, 12:57:18 PM
The changes really seem to come from fan feedback.

And if that's the case, then is a good thing that part of Nintendo is getting their hands our their ears for once.

Purists will disagree, but I do think that continuing a "traditional" approach will kill the series.
Title: Re: Zelda LttP 2 for 3DS
Post by: Taelus on October 01, 2013, 01:43:06 PM
The changes really seem to come from fan feedback.

And if that's the case, then is a good thing that part of Nintendo is getting their hands our their ears for once.

Purists will disagree, but I do think that continuing a "traditional" approach will kill the series.

Agree.
Title: Re: Zelda LttP 2 for 3DS
Post by: Yggdrasil on October 01, 2013, 02:02:01 PM
Purists will disagree, but I do think that continuing a "traditional" approach will kill the series.

Any long-running franchise sooner or later has to change with the times somehow. Resident Evil and a big portion of the Japanese "Survival Horror" genre for example would have just vanished in the early 2000s if it wasn't for the need that Capcom had to make Resident Evil 4 a success.

There are many factors why RE4 ended up being the way it did and many reasons why it affected the franchise and the more old school portion of the fanbase the way it did. But really, all the changes were for the better because RE was at a point that it needed change.

You can argue that RE needs change too after RE6, but what it really needs is an expansion of what RE6 is and see what approach to horror The Evil Within has in store to properly evolve RE7.

...though the type of horror in TEW is more about messing with your perception than the literal approach of fighting the horror RE has always had. Either way developing games for a series can be a pain in ass, especially when you have an audience to take into account.
Title: Re: Zelda LttP 2 for 3DS
Post by: Eusis on October 01, 2013, 05:20:05 PM
The changes really seem to come from fan feedback.

And if that's the case, then is a good thing that part of Nintendo is getting their hands our their ears for once.

Purists will disagree, but I do think that continuing a "traditional" approach will kill the series.

I feel like the only path for being "purist" at this point is to go all the way and backtrack to, say, LttP or even Zelda 1 fully then rebuild from there (ironic though as the game went back to LttP's world anyway.) I do question having a system for BUYING items, I feel like maybe a mix of the two would've been better, but any rate they couldn't simply keep iterating on what they did in the prior game as they basically did up until the DS games.
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on October 01, 2013, 05:54:12 PM
Of course just by looking at the overworld map (http://gematsu.com/gallery/albums/the-legend-of-zelda-a-link-between-worlds/october-1-2013/The-Legend-of-Zelda-A-Link-Between-Worlds_2013_10-01-13_017.jpg), it looks like they're going to be enforcing an order via overworld access (the Desert looks to have gotten a major overhaul in terms of layout and it doesn't look like you can get to the Witch's Shop from the Eastern Palace anymore without having to detour all the way around the Castle).


Ah well, Zelda looks cute, definitely prettier than her plum-nosed (http://gamingtrend.com/wp-content/screenshots/the-leged-of-zelda-skyward-sword/Zelda_Skyward_929_25.png) iteration from Skyward Sword

The other thing I was hoping to see was what they were going to do with her design after seeing the various iterations of Link (I've noticed that they've reduxed his character model since the last trailer), apparently they're sticking with her original design.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on October 01, 2013, 07:26:04 PM
http://www.zeldadungeon.net/2013/10/tons-of-official-artwork-for-a-link-between-worlds-potential-spoilers/

some curious artwork
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on October 01, 2013, 10:14:57 PM
Am I the only one bothered by the fact that the fifth image has one too many sages/maidens in it?
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on October 01, 2013, 10:32:29 PM
Does that say "Hilda" or am I just crazy.
(http://25.media.tumblr.com/141645ba5e01616c6f1e58f9c781ca45/tumblr_mu0qih6PdG1qzp9weo1_250.gif)
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on October 02, 2013, 12:37:19 AM
Does that say "Hilda" or am I just crazy.
(http://25.media.tumblr.com/141645ba5e01616c6f1e58f9c781ca45/tumblr_mu0qih6PdG1qzp9weo1_250.gif)

You're not crazy and I still find Hilda/Nega-Zelda almost as hilarious as her broken English.

There were a lot of details in that video like Dampe taking up residence in the Sanctuary, a possible use for caught fish with the Zora Queen, a dungeon where the Well of Wishing was, the return of the Fire and Ice Rods, and so on.

Also Link looks fairly oldschool in that gif.
Title: Re: Zelda LttP 2 for 3DS
Post by: Ranadiel on October 02, 2013, 06:51:50 AM
Am I the only one bothered by the fact that the fifth image has one too many sages/maidens in it?
Yeah second one has one too many also. I was thinking extra one must be Zelda.....but nope fifth image destroys that theory. So now we must have a fourth Legend of Zelda timeline where a seventh sage joins up following Links defeat in OoT.....for some reason. *shrug*
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on October 02, 2013, 03:34:35 PM
Am I the only one bothered by the fact that the fifth image has one too many sages/maidens in it?
Yeah second one has one too many also. I was thinking extra one must be Zelda.....but nope fifth image destroys that theory. So now we must have a fourth Legend of Zelda timeline where a seventh sage joins up following Links defeat in OoT.....for some reason. *shrug*

It could be referencing Sahasrahla's involvement but you only really met 2 or 3 wiseguys that were descended of the Seven Wisemen (and the fourth one would've been the Good King who was dead by the start of the game). Or it could be a metaphor representing the Sages' bloodline at work or something.

But the second picture though was like the first picture in that it was borrowing from aLttP's opening sequence. The first picture depicts the war fought over the Golden Land, the second was the sealing of the Golden Land, the third depicts the Cataclysm that opens up the Dark World and the second half of the game, the fourth of course is the final battle, and the last is Link using the Triforce to fix everything (interesting note is how the Triforces are being depicted coming together like they did in both the title screen and in the ending of aLttP).


Also some added details on how the rental system will work. http://www.siliconera.com/2013/10/02/zelda-producer-aonuma-explains-renting-items-works-link-worlds/

Basically, with some quick cash early on, you can rent items out the store and you get to keep them until you Game Over then you have to rent them again until you can eventually buy them outright, or you can do what most players are probably going to do and just rent the fuck out of that store ASAP and not bother purchasing any of the items because you'll always have a bottled fairy on hand to revive even if you should somehow fall.
Title: Re: Zelda LttP 2 for 3DS
Post by: Yggdrasil on October 03, 2013, 12:25:09 PM
(http://i43.tinypic.com/rhtlpu.png)

Source: Feri's Art Blog! (http://ferisae.tumblr.com/post/62812464456/inb4-people-go-weeeeh-i-want-majoras-mask-remake)
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on October 03, 2013, 12:49:08 PM
C-...Can we rent it?? 


D:<
Title: Re: Zelda LttP 2 for 3DS
Post by: AuraChannelerChris on October 03, 2013, 12:57:46 PM
(http://i43.tinypic.com/rhtlpu.png)

Source: Feri's Art Blog! (http://ferisae.tumblr.com/post/62812464456/inb4-people-go-weeeeh-i-want-majoras-mask-remake)
SHUT UP AND TAKE MY RUPEES!
Title: Re: Zelda LttP 2 for 3DS
Post by: Yggdrasil on October 08, 2013, 05:29:58 PM
In The Legend of Zelda: A Link Between Worlds, Ganondorf gets a new makeover (http://www.dualshockers.com/2013/10/08/in-the-legend-of-zelda-a-link-between-worlds-ganondorf-gets-a-new-makeover/) -- Source: DualShockers

(http://i41.tinypic.com/2pqrv6f.png)
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on October 08, 2013, 06:01:57 PM
In The Legend of Zelda: A Link Between Worlds, Ganondorf gets a new makeover (http://www.dualshockers.com/2013/10/08/in-the-legend-of-zelda-a-link-between-worlds-ganondorf-gets-a-new-makeover/) -- Source: DualShockers

(http://i41.tinypic.com/2pqrv6f.png)

Yeah, no.

Maybe an Ahaghim expy but that's definitely not Ganon(dorf).
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on October 08, 2013, 06:15:50 PM
In The Legend of Zelda: A Link Between Worlds, Ganondorf gets a new makeover (http://www.dualshockers.com/2013/10/08/in-the-legend-of-zelda-a-link-between-worlds-ganondorf-gets-a-new-makeover/) -- Source: DualShockers

(http://i41.tinypic.com/2pqrv6f.png)

Yeah, no.

Maybe an Ahaghim expy but that's definitely not Ganon(dorf).

The nose and the wooly hair beg to differ.

WHY OH WHY IS THERE NO OTHER THREAT TO HYRULE.
Makes you wonder what sort of karma exists in the[ir] world.
Title: Re: Zelda LttP 2 for 3DS
Post by: Klutz64 on October 08, 2013, 06:20:45 PM
That's not Ganondorf, clearly Ganondorf had an affair with that potion witch and this is the result.
Title: Re: Zelda LttP 2 for 3DS
Post by: Raze on October 08, 2013, 06:23:32 PM
Granmadorf.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on October 08, 2013, 06:47:41 PM
Vividorf
Title: Re: Zelda LttP 2 for 3DS
Post by: Klutz64 on October 08, 2013, 06:58:42 PM
Vividorf

Unsee it. I cannot.
Title: Re: Zelda LttP 2 for 3DS
Post by: Andrew on October 09, 2013, 03:03:17 AM
Aside from the hair, that looks more like Vaati to me. I'm not convinced that is Ganondorf.

Whoever it is, that is a poor news article.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on October 09, 2013, 06:34:47 AM
Aside from the hair, that looks more like Vaati to me. I'm not convinced that is Ganondorf.

Whoever it is, that is a poor news article.

Vaavitidorf.

YOU'RE a poor news article. >;(

...I'm kidding.... and tired.
Title: Re: Zelda LttP 2 for 3DS
Post by: Andrew on October 09, 2013, 08:09:56 AM
Ouch. Touche! ;)
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on October 09, 2013, 12:06:02 PM
Ouch. Touche! ;)

I was teasing.  I like you a lot. :(

Anyways; I'm kinda disappointed with Zelda designers these days.  Nothing feels very fresh and the biggest artistic liberty with this has to be how Link looks in a wall-chalk drawing.

I'm also getting tired of this "midas touch'd" boxart...  If they coloured the actual box or the cart again, then that's cool.  Ah well, nuance.
Title: Re: Zelda LttP 2 for 3DS
Post by: Yggdrasil on October 09, 2013, 01:02:33 PM
I'm also getting tired of this "midas touch'd" boxart...  If they coloured the actual box or the cart again, then that's cool.  Ah well, nuance.

Worst part is that a lot of people like their Zelda stuff covered in gold... for me the only thing they are doing with that is ruining perfectly good art with golden BS because the cartridge of Zelda on NES had that color.

In the end really is all about NOA selling dat nostalgia like they always do.
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on October 09, 2013, 01:48:38 PM
I'm also getting tired of this "midas touch'd" boxart...  If they coloured the actual box or the cart again, then that's cool.  Ah well, nuance.

Worst part is that a lot of people like their Zelda stuff covered in gold... for me the only thing they are doing with that is ruining perfectly good art with golden BS because the cartridge of Zelda on NES had that color.

In the end really is all about NOA selling dat nostalgia like they always do.

To be fair, they for the most part stopped with Majora's Mask's release (excepting Wind Waker's, Skyward Sword's, and now A Link Between Worlds' releases).

But yeah, none of the games in Japan ever had plain gold colored boxarts.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on October 09, 2013, 03:04:36 PM
I'm also getting tired of this "midas touch'd" boxart...  If they coloured the actual box or the cart again, then that's cool.  Ah well, nuance.

Worst part is that a lot of people like their Zelda stuff covered in gold... for me the only thing they are doing with that is ruining perfectly good art with golden BS because the cartridge of Zelda on NES had that color.

In the end really is all about NOA selling dat nostalgia like they always do.

To be fair, they for the most part stopped with Majora's Mask's release (excepting Wind Waker's, Skyward Sword's, and now A Link Between Worlds' releases).

But yeah, none of the games in Japan ever had plain gold colored boxarts.

Lucky them
http://www.zeldauniverse.net/zelda-news/north-american-box-art-for-the-wind-waker-hd-revealed-2/

It's not bad, I'm just really, reaaaallly nitpicking... but I find this is just kinda "tacky gold". 

The art is so good!  NO -- SLAP GOLD ON IT, THE WORLD WILL WASH IN GOOOLLD.
Title: Re: Zelda LttP 2 for 3DS
Post by: Andrew on October 09, 2013, 07:09:40 PM
I hadn't even seen the regular Skyward Sword boxart until recently in an EB store. I was like "Why doesn't mine look that cool?" :P

But, you know, mine also came with a Triforce Wiimote, so I'm okay with that.
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on October 11, 2013, 04:46:10 PM
http://www.siliconera.com/2013/10/11/legend-zelda-link-worlds-two-worlds-two-princesses/

New traile-ah my god! THAT PUN! THEY FINALLY MADE THAT GODDAMN PUN!!! It's taken almost 30 years but they finally went and made that awful pun.

Also totally called it on what's her face.

Also also, the more I see of this game, the less I see the game successfully merging the older base of LttP with the newer designs and directions that the Zelda series currently indulges in. At least the wall painting gimmick looks even more interesting than it did before.
Title: Re: Zelda LttP 2 for 3DS
Post by: Klutz64 on October 11, 2013, 05:31:37 PM
SIDE RANT: Oh good, and now Nintendo is advertising 3DS games as being for the "3DS & 2DS" Can't wait for THAT argument at work

"I'd like Zelda for the 2DS"
*grab it out*
"That says for the 3DS. I wanted it for the 2DS"
"The same version works with both systems."
"I was told specifically to get the 2DS version."
"There is no 2DS version. The 2DS plays 3DS games."

and on and on.... I know I'm going to be ranting about this for months but I just can't believe Nintendo didn't learn their lesson about naming their systems after nobody understood the WiiU.
Title: Re: Zelda LttP 2 for 3DS
Post by: Yggdrasil on October 11, 2013, 05:56:18 PM
SIDE RANT: Oh good, and now Nintendo is advertising 3DS games as being for the "3DS & 2DS" Can't wait for THAT argument at work

"I'd like Zelda for the 2DS"
*grab it out*
"That says for the 3DS. I wanted it for the 2DS"
"The same version works with both systems."
"I was told specifically to get the 2DS version."
"There is no 2DS version. The 2DS plays 3DS games."

and on and on.... I know I'm going to be ranting about this for months but I just can't believe Nintendo didn't learn their lesson about naming their systems after nobody understood the WiiU.

Seriously. After all these years I really think they make that on purpose.
Title: Re: Zelda LttP 2 for 3DS
Post by: AuraChannelerChris on October 11, 2013, 06:23:34 PM
Lorule? Hyrule?

...Low-rule? High-rule?

Odd. I never would've thought about doing that sort of pun.
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on October 14, 2013, 05:23:28 PM
http://www.siliconera.com/2013/10/14/zelda-a-link-between-worlds-has-a-fun-pre-order-bonus-in-the-u-k/

A neat little pre-order bonus for you NoE folks.

I doubt that we'll get something as awesome as that, but I'd even pre-order over at Gamestop if we did.


Edit: Also, a bundle. (http://gematsu.com/2013/10/luigi-zelda-3ds-bundles-announced-for-europe) Curse your awesomeness NoE!
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on October 15, 2013, 11:09:46 AM
http://www.siliconera.com/2013/10/14/zelda-a-link-between-worlds-has-a-fun-pre-order-bonus-in-the-u-k/

A neat little pre-order bonus for you NoE folks.

I doubt that we'll get something as awesome as that, but I'd even pre-order over at Gamestop if we did.


Edit: Also, a bundle. (http://gematsu.com/2013/10/luigi-zelda-3ds-bundles-announced-for-europe) Curse your awesomeness NoE!

Jessusss.
NoA has kinda given up on us?
Title: Re: Zelda LttP 2 for 3DS
Post by: Klutz64 on October 15, 2013, 06:43:57 PM
http://www.siliconera.com/2013/10/14/zelda-a-link-between-worlds-has-a-fun-pre-order-bonus-in-the-u-k/

A neat little pre-order bonus for you NoE folks.

I doubt that we'll get something as awesome as that, but I'd even pre-order over at Gamestop if we did.


Edit: Also, a bundle. (http://gematsu.com/2013/10/luigi-zelda-3ds-bundles-announced-for-europe) Curse your awesomeness NoE!


Jessusss.
NoA has kinda given up on us?

Asks the lady just protesting Nintendo's obsession with goldifying everything Zelda.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on October 15, 2013, 06:50:12 PM
http://www.siliconera.com/2013/10/14/zelda-a-link-between-worlds-has-a-fun-pre-order-bonus-in-the-u-k/

A neat little pre-order bonus for you NoE folks.

I doubt that we'll get something as awesome as that, but I'd even pre-order over at Gamestop if we did.


Edit: Also, a bundle. (http://gematsu.com/2013/10/luigi-zelda-3ds-bundles-announced-for-europe) Curse your awesomeness NoE!


Jessusss.
NoA has kinda given up on us?

Asks the lady just protesting Nintendo's obsession with goldifying everything Zelda.


I actually didn't realize it was JUST gold, I thought it was a gold AND black model at first sight (saw it first from my phone; I'm also bitter when I hear a EU announcement without a NA one D: ...we've been spoiled....)..  It's not too bad a shade either at least.  A nice light gold.  My issue earlier was more with the cover art that necessitates washing the whole image out in one colour; not a device itself.

The gold PS3 controller is pretty pimp haha
Title: Re: Zelda LttP 2 for 3DS
Post by: Klutz64 on October 15, 2013, 06:57:59 PM
I prefer my shiny toys in silver anyway. Was so bummed when I found out there was a silver PS3 controller that was discontinued. Then slightly less disappointed when Sony released the metallic grey model.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on October 15, 2013, 07:01:56 PM
I prefer my shiny toys in silver anyway. Was so bummed when I found out there was a silver PS3 controller that was discontinued. Then slightly less disappointed when Sony released the metallic grey model.

Grey can be cool, but I had enough grey after each gaming milked it up until N64/PSX.
Title: Re: Zelda LttP 2 for 3DS
Post by: Yoda on October 15, 2013, 07:45:04 PM
I like white consoles. That white 2nd model ps3 is fucking sexy, as is the white vita which I ALMOST imported but thankfully the vita's price dropped
Title: Re: Zelda LttP 2 for 3DS
Post by: Yggdrasil on October 16, 2013, 02:21:58 AM
That white 2nd model ps3 is fucking sexy

This one?

(http://i42.tinypic.com/20q026r.png)

Looks classy but I much prefer the white "fat" PS3 that was released with Yakuza 3 in Japan or the one from MGS4:

(http://i43.tinypic.com/5pfl7p.png)(http://i43.tinypic.com/2lax7if.png)

'Rising Dragon' PS3 and 'Gunmetal colored' PS3.*
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on October 19, 2013, 05:48:11 PM
http://www.siliconera.com/2013/10/19/zelda-link-worlds-will-unlock-higher-difficulty-first-playthrough/

Doesn't specify if this is just another Hero Mode or if it's a legitimate Second Quest.
Title: Re: Zelda LttP 2 for 3DS
Post by: Klyde Chroma on October 20, 2013, 09:20:49 PM
I like white consoles. That white 2nd model ps3 is fucking sexy, as is the white vita which I ALMOST imported but thankfully the vita's price dropped

As a very heavy smoker, I have great disdain for white plastic objects on any nature. In a short frame of time that crisp and sexy white, becomes Klydes very own special edition of yellow tar. A visual-proof of my disgusting habit staring me back in the face every time I see it.

That is all. Sorry to go off topic. Back to the matter at hand... The Zelda 3ds LE Console. Golly am I tempted!! It would look so sleek next to Zelda Wii U gamepad when docked and charging. Plus gold and black are like tobacco stain proof!!
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on October 26, 2013, 09:47:00 PM
https://twitter.com/NintendoEurope/status/392327144271278080/photo/1
(http://i.imgur.com/rtPiR6P.gif)
Title: Re: Zelda LttP 2 for 3DS
Post by: Klutz64 on October 26, 2013, 10:07:11 PM
That better be stateside too! Sooo pretty!
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on October 26, 2013, 10:12:04 PM
Hope so too.

What the hell is up with NoA?  They taking it slow or are they really not as interested in goodies as NoE is?? :(((((
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on October 29, 2013, 02:26:43 PM
http://gematsu.com/2013/10/the-legend-of-zelda-3ds-bundle-coming-to-north-america

Well, the good news is that we're getting the bundle too. The bad news is that we still haven't heard about any of the other cool/fun stuffs that NoE is getting.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on October 31, 2013, 12:31:29 PM
http://gematsu.com/2013/10/the-legend-of-zelda-a-link-between-worlds-screenshots

Baseball!! 

I also hope there's a way to make Link's hair pink again. :P
ALT COSTUME, WOO?!
Title: Re: Zelda LttP 2 for 3DS
Post by: AuraChannelerChris on October 31, 2013, 01:46:31 PM
It seems baseball was a long-lost sport in Hyrule...
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on October 31, 2013, 02:34:24 PM
http://gematsu.com/2013/10/the-legend-of-zelda-a-link-between-worlds-trailers

Also, trailers.

Also also, for all the people out there who kept saying that the badgal being shown in the prerelease artwork was a female Ganon. Apparently, her name is actually Yuga. In other words, caaaaallllleeeddd eeettt! :P
Title: Re: Zelda LttP 2 for 3DS
Post by: Fadedsun on October 31, 2013, 02:52:07 PM
This looks to be the best Zelda game in a long time. I didn't care much for Skyward Sword or Twilight Princess.
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on October 31, 2013, 07:45:27 PM
http://www.siliconera.com/2013/10/31/zelda-pikmin-cartoon-shorts-coming-nintendo-3ds/

For lack of a better place for this.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on November 02, 2013, 01:55:37 PM
http://www.siliconera.com/2013/10/31/zelda-pikmin-cartoon-shorts-coming-nintendo-3ds/

For lack of a better place for this.

Obvious question is if Link will be silent and we just get some cool silent movie skit?

http://youtu.be/Ks-_bwDQMDU
(http://i.imgur.com/Zr75pGi.jpg)

Trailer pulled off backwards music again.
This time what I THINK is supposed to be Hilda's theme played as the reverse of Hyrule Castle.

I didn't know this till today, but apparently the Song of Healing is Saria's Song in reverse as well.
Title: Re: Zelda LttP 2 for 3DS
Post by: Klutz64 on November 02, 2013, 03:35:40 PM
Well I mean the three notes you play on your ocarina are those that you play for Saria's Song in reverse, but the Song of Healing itself is not.
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on November 04, 2013, 11:54:49 AM
http://gematsu.com/2013/11/the-legend-of-zelda-a-link-between-worlds-screenshots-2

Code: [Select]
Shadow Link confirmed.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on November 04, 2013, 11:58:10 AM
http://gematsu.com/2013/11/the-legend-of-zelda-a-link-between-worlds-screenshots-2

Code: [Select]
Shadow Link confirmed.

And the fandom goes wiiiiiiiiiiiiiiiiiiiiillld

EDIT:  I"m actually really digging the "Zora lady" as a throwback and combination of the more modern Zora and the SNES ones.
Title: Re: Zelda LttP 2 for 3DS
Post by: Klutz64 on November 04, 2013, 12:12:23 PM
^ ME TOOO!! The Zora is gorgeous.
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on November 04, 2013, 02:37:56 PM
http://gematsu.com/2013/11/the-legend-of-zelda-a-link-between-worlds-screenshots-2

Code: [Select]
Shadow Link confirmed.

And the fandom goes wiiiiiiiiiiiiiiiiiiiiillld

EDIT:  I"m actually really digging the "Zora lady" as a throwback and combination of the more modern Zora and the SNES ones.

I'm also digging that and the new Goron look since it looks to finally address the whole matter of whatever happened to the Gorons to make them non-existent in the earlier games.

Though I'm not digging that question mark looking critter at all.
Title: Re: Zelda LttP 2 for 3DS
Post by: Prime Mover on November 04, 2013, 02:59:09 PM
I'm also digging that and the new Goron look since it looks to finally address the whole matter of whatever happened to the Gorons to make them non-existent in the earlier games.

I read that about 4 times, and I'm still really not following what you mean there.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on November 04, 2013, 03:29:10 PM
I'm also digging that and the new Goron look since it looks to finally address the whole matter of whatever happened to the Gorons to make them non-existent in the earlier games.

I read that about 4 times, and I'm still really not following what you mean there.

Maybe something to do with Man-Goron? (http://gematsu.com/gallery/the-legend-of-zelda-a-link-between-worlds/november-4-2013/The-Legend-of-Zelda-A-Link-Between-Worlds_2013_11-04-13_011.jpg.php)  His belt might say a lot.
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on November 04, 2013, 06:36:01 PM
I'm also digging that and the new Goron look since it looks to finally address the whole matter of whatever happened to the Gorons to make them non-existent in the earlier games.

I read that about 4 times, and I'm still really not following what you mean there.

Maybe something to do with Man-Goron? (http://gematsu.com/gallery/the-legend-of-zelda-a-link-between-worlds/november-4-2013/The-Legend-of-Zelda-A-Link-Between-Worlds_2013_11-04-13_011.jpg.php)  His belt might say a lot.

Basically ^this. Unlike Zora's which were around since the first game, Goron's were introduced in Ocarina of Time and have shown up in every game ever since (except for Skyward Sword).

It wasn't a pressing question, but it's nice to see that they aren't just going to suddenly shoehorn in whole new races and civilizations into the game despite it's immediate predecessor having absolutely none of that. I mean, it's pretty bad writing to go running around and causing sizable retcons to your previous works (like altering the final outcome of the story) to allow for more recent contrivances (unless the original work really needed it in which case its still a matter of bad writing, but not in regard to the recent work).
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on November 04, 2013, 06:51:52 PM
I still believe the whole "timeline" bit was an afterthought introduced years into the series.  If they explain "Goronic origins" (oo sounds so official), it's because they're finding a reason to than it was "the plan all along".
Title: Re: Zelda LttP 2 for 3DS
Post by: Maxximum on November 05, 2013, 08:54:30 AM
Assuming I'm not twisting things, the game will allow you to do dungeons in any order through "item rentals". I'm not sure how I feel about this. I like the idea of non linear dungeons but the whole "rent items to beat a dungeon" seems a bit iffy to me. Te me, one of the more "magical" parts of any Zelda game was opening up the big chest and getting that new piece of kit. Having it all laid out for me in a rental takes a lot of that away, even if you do end up picking the item up eventually in its respective dungeon. Its kind of like the D3 Auction house, getting rare drops just isn't the same when you can just as easily pick them up off the store shelf.
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on November 05, 2013, 01:04:39 PM
Assuming I'm not twisting things, the game will allow you to do dungeons in any order through "item rentals". I'm not sure how I feel about this. I like the idea of non linear dungeons but the whole "rent items to beat a dungeon" seems a bit iffy to me. Te me, one of the more "magical" parts of any Zelda game was opening up the big chest and getting that new piece of kit. Having it all laid out for me in a rental takes a lot of that away, even if you do end up picking the item up eventually in its respective dungeon. Its kind of like the D3 Auction house, getting rare drops just isn't the same when you can just as easily pick them up off the store shelf.

My biggest concern is having all the items in the rental shop. One of the best things about LttP was getting items just from looking around a bit every so often. These days, inventory items are only found in dungeons and are primarily used in getting through the second half of that dungeon instead of augmenting your abilities and being the primary tool needed to open something else up or making you more powerful.

That said, I do like what they did with the Ice Rod to make it something other than a slower/less powerful Fire Rod.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on November 05, 2013, 01:12:43 PM
I actually really don't think the rental system was a good way to go.  Mainly, I'm just worried about "backtracking" for the sake of giving us a less linear game (granted, this is a change that is welcome; but is a rental system the best way for it?).
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on November 14, 2013, 08:17:29 PM
Early reviews and Impressions are really high.  The rental system is getting praise for literally opening the game right up.

My butt is tingling with excitement~!!!!!!!

(http://i.imgur.com/uZ56I3d.gif)
Title: Re: Zelda LttP 2 for 3DS
Post by: Ranadiel on November 15, 2013, 07:08:41 AM
My butt is tingling with excitement~!!!!!!!

TMI?
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on November 15, 2013, 09:59:18 AM
My butt is tingling with excitement~!!!!!!!

TMI?

I could have said "other" parts. :D
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on November 15, 2013, 03:27:09 PM
Early reviews and Impressions are really high.

My butt is tingling with excitement~!!!!!!!

Speaking of which, what's the ETA on this site's preview/review?
Title: Re: Zelda LttP 2 for 3DS
Post by: Ranadiel on November 16, 2013, 07:59:10 AM
My butt is tingling with excitement~!!!!!!!

TMI?

I could have said "other" parts. :D


Yeah but that would have been hawt! :P Unless you are talking about other "other" parts, in which case I have no idea of what we are talking about anymore. o.o
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on November 19, 2013, 12:49:49 AM
http://www.siliconera.com/2013/11/18/rupees-important-ever-zelda-link-worlds/

Impressions of the game.

Warning, slight spoilers.


Edit: http://www.siliconera.com/2013/11/19/zelda-link-worlds-developers-cheat-camera/

Okay, now that's neat to know.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on November 19, 2013, 02:21:37 PM

Edit: http://www.siliconera.com/2013/11/19/zelda-link-worlds-developers-cheat-camera/

Okay, now that's neat to know.

Augh, I was just gonna post....

As I said in their comments though, I love weird (even if useless) trivia like this.  I just find it cool how "cheats", shortcuts and tricks like this contribute to creating something.
Title: Re: Zelda LttP 2 for 3DS
Post by: Yoda on November 20, 2013, 02:02:09 PM
Well in the original NES he's laying on his side, back, and stomach the whole journey
Title: Re: Zelda LttP 2 for 3DS
Post by: GrimReality on November 20, 2013, 02:42:17 PM
I'm getting my son(really, US, haha) a 3DSXL for Christmas, and this is one of the games I'm looking forward to the most. He wants Ocarina 3D, and I want this.
Title: Re: Zelda LttP 2 for 3DS
Post by: Klutz64 on November 23, 2013, 10:03:02 AM
I am determined not to continue with the game's story until I've gotten 100 seconds on Cuccoo Dodging. Got to love mini-games that ramp difficulty up from Beginner > Easy > Intermediate > F$%# YOU!!

My record so far is about 68 seconds.
Title: Re: Zelda LttP 2 for 3DS
Post by: Ashton on November 23, 2013, 12:06:55 PM
Don't bother. The reward is ... 100 rupees.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on November 23, 2013, 12:09:32 PM
I am determined not to continue with the game's story until I've gotten 100 seconds on Cuccoo Dodging. Got to love mini-games that ramp difficulty up from Beginner > Easy > Intermediate > F$%# YOU!!

My record so far is about 68 seconds.

Yeah I think I'm gonna have to sit out some of those mini-game, I suck at them.  I gotta try baseball though...!

I'm enjoying the dungeons so far, they're wonderfully varied, they got brain-bogging puzzles, but they're also not ridiculously long (I always felt that playing a 3D Zelda game, you can usually allocate yourself to only "a dungeon a day" since they were pretty big experiences -- I'm not saying this is true for all of course, and this game seems to have pretty short but effective dungeons).

The Shadow Palace had some crafty puzzles, and as soon as I saw the light imprint I knew who the boss was and I love that they've brought back some classic enemies.

Don't bother. The reward is ... 100 rupees.

Dear god, you actually have better chances with that "random treasure" minigame...  THANK YOU ASHTON
Title: Re: Zelda LttP 2 for 3DS
Post by: Yoda on November 23, 2013, 09:03:24 PM
So I heard renting/buying equipment is big.

Can that very equipment still be found?
Title: Re: Zelda LttP 2 for 3DS
Post by: Klutz64 on November 23, 2013, 10:02:56 PM
Not that I've come across, but someone further in the game than me will have to give a better answer.

I know there's a creature with a "Find 100 McGuffins" sidequest that offers to upgrade a piece of equipment so long as you aren't just renting it.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on November 24, 2013, 12:22:52 AM
Not that I've come across, but someone further in the game than me will have to give a better answer.

I know there's a creature with a "Find 100 McGuffins" sidequest that offers to upgrade a piece of equipment so long as you aren't just renting it.

I've heard mixed deals THERE, but I honestly have no problem renting stuff; a lot of items are still found (like the Shield, boots, flippers... the basics).

But with respect to my earlier point, I heard only certain items are worth buying because other items "upgraded effects" aren't worth the full purchase.  I heard the hookshot's added effect (I don't know what it is) isn't as useful to say the Bow's 3-way shooting.

But the problem is : Is the game hard/long enough to justify it for anything other than completion sake?
Title: Re: Zelda LttP 2 for 3DS
Post by: Andrew on November 24, 2013, 12:33:01 AM
But the problem is : Is the game hard/long enough to justify it for anything other than completion sake?

I seem to remember that being the same problem with Skyward Sword. You COULD spend hours upgrading everything, but by that time you're pretty much done with a relatively easy game anyway and it's only for sake of completing it.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on November 24, 2013, 12:40:08 AM
But the problem is : Is the game hard/long enough to justify it for anything other than completion sake?

I seem to remember that being the same problem with Skyward Sword. You COULD spend hours upgrading everything, but by that time you're pretty much done with a relatively easy game anyway and it's only for sake of completing it.

The Skyward Sword upgrades bugged me (and I guess this game too, now).  Sure you can get the "longer flying time" or "faster flying" for the stupid Remote Bug item (forgot its name), but it was never-ever NEEDED to complete the game.  If the game made mandatory item upgrades to change things up, that might be interesting.

The Net became a "Bigger Net" (whoop dee doo, it was easy enough to catch bugs anyways)

The Bow and Arrow became more powerful (but +90% combat was done with the sword).

The only upgrades I liked in SS were for bigger inventory.  But I do like how Link Between Worlds just uses the magic meter instead of a bunch of other items like buying Arrows here or Bombs somewhere else.
Title: Re: Zelda LttP 2 for 3DS
Post by: Eusis on November 24, 2013, 01:54:54 AM
But the problem is : Is the game hard/long enough to justify it for anything other than completion sake?

In hero mode, undoubtedly.

In standard, I think it's just a matter of you sitting on so many rupees and wanting to do something with them. I haven't really gone out of my way to get money to buy stuff, I just buy stuff because I like ownership and I can afford it. I didn't even know about upgrades until now, heh.
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on November 24, 2013, 04:43:25 AM
But the problem is : Is the game hard/long enough to justify it for anything other than completion sake?

In hero mode, undoubtedly.

In standard, I think it's just a matter of you sitting on so many rupees and wanting to do something with them. I haven't really gone out of my way to get money to buy stuff, I just buy stuff because I like ownership and I can afford it. I didn't even know about upgrades until now, heh.

Yeah, I can see Hero Mode needing something like that since the game is based off of aLttP which wasn't exactly the most difficult game but screwing up was costly in the Dark World (like certain enemies even in the Light World being capable of inflicting 2 whole hearts worth of damage; comparative numbers not seen again in the series outside of special cases like eating a direct hit from an Iron Knuckle or final bosses until Skyward Sword; and the numbers just went up from there; fighting Ganon in nothing but the Green Tunic meant that screwing up would cost 8 hearts a hit, fully armored in Red Mail only meant 2 full hearts again). But yeah, not all upgrades are equal and I can't really imagine the Hookshot getting anything more substantial than a Longshot or Double Hookshot upgrade (and both of those were fairly flaky in their previous incarnations as well). I'd say go for the Rods and the Bow first.


Also, I did find that upgrading the Shield and Beetle in Skyward Sword were worth it for the added durability (especially the Goddess Shield and its meager durability) and the ability to increase the range and flight speed of the Beetle respectfully (especially once the Beetle got outfitted with the ability to carry things like Bombs since that did come up every once in a while; especially in Lanaryu Desert where you had to dunk bombs into those wall statues).
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on November 24, 2013, 12:14:42 PM
Anyone else surprised by how....I dunno, melodic the dungeon themes are this time around?  Usually they're more just subtle beats and noises.  The Desert Palace was a surprise too.
Title: Re: Zelda LttP 2 for 3DS
Post by: GrimReality on November 24, 2013, 12:21:03 PM
Anyone else surprised by how....I dunno, melodic the dungeon themes are this time around?  Usually they're more just subtle beats and noises.  The Desert Palace was a surprise too.
I like to hear this! I miss actually having dungeon music over environmental "sounds" in games. I want great songs, dammit! In EVERY game. I understand the whole "realism" thing, but it 's a frickin' video game. Give me a badass tune, man!
Title: Re: Zelda LttP 2 for 3DS
Post by: Raze on November 24, 2013, 04:26:04 PM
 I really like the maimamai collection quest, even if some upgrades are more lackluster than others. It's well paced just needing 10 per upgrade and, counterbalancing dungeons being less rewarding, makes exploring the open world more rewarding. Normally for this kind of thing I'd just expect some rupees and maybe a heart container piece, with some reward for collecting all 100 that you'll never get because you won't find all 100.
Title: Re: Zelda LttP 2 for 3DS
Post by: neogalahad on November 24, 2013, 04:29:16 PM
I am determined not to continue with the game's story until I've gotten 100 seconds on Cuccoo Dodging. Got to love mini-games that ramp difficulty up from Beginner > Easy > Intermediate > F$%# YOU!!

My record so far is about 68 seconds.

301 seconds...those transitions are a bitch. And yeah, you get 300 rupees for that time. 100 seconds = 100 rupees. Wait till you get the dark world mini game. I CANNOT get a high score for that one!


Anyone else surprised by how....I dunno, melodic the dungeon themes are this time around?  Usually they're more just subtle beats and noises.  The Desert Palace was a surprise too.

Dude the music is phenomenal in this game! There are THREE different versions of the Hyrule overworld, one when you start the game, one when you start the main quest and another one after you get the master sword.

My opinions of the game so far almost all positive, the only real negative I can say is that I wish I had never played A Link to the Past. I say that because to some minute way I have played this game already. Nostalgia is a great thing but when I know where to go for potions even before I open the plastic of the case then its essentially a recap of an older game. BUT the way they made this game is painstakingly gorgeous! The differences from A Link Between Worlds and A Link to the Past enough to merit its own title. I just wish it didnt flow so closely to ALTTP.

The dungeons are smartly constructed as always, the music has caught me by surprise. The quality of music and sound effects are top notch and sometimes I will let the track loop a couple of times while im in a new dungeon before I start. The 60 fps is a HUGE welcome that makes the experience of playing link in a handheld enjoyable. I wasnt too fond of the past DS titles but this is probably my favorite Zelda to date.

Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on November 26, 2013, 12:20:51 AM
https://www.youtube.com/playlist?list=PLz5gUls4mkX8Z_HPYY9xFHth0f-7qIrWn

OST for anyone who wants a listen.  I'm kinda sick of Zelda's lullaby, but this game has a real lovely version of it.  And I love the first version of the Hyrule field.  And while I think Ocarina of Time's version of Lost Woods is incredibly catchy, I find the SNES/3DS version so much more elegant and befitting of a place that houses 'The Master Sword'.

The Dark World Lorule is still a depressing place.  Given the lack of context or real plot or even interesting NPCs in A Link to the Past, I was really struck by the Lorulean versions of the Blacksmith family and the Mayor of Evil Kakariko Village (I think it's actually just called "Thieves Town").  They don masks to be like the monsters, they're 'CORRUPT', and everyone is in no mood whatsoever to be hopeful/happy.  I feel like Lorule is almost like the typical plot for an episode of 'Care Bears', where No Heart uses his evil to make everyone into a grumpy and mean sunavabitch, but everything else is just dandy once the Care Bears save the day (which is effectively 'Hyrule'!).

Anyways, Skull Woods felt really, really short.... Thank god, I fucking hate Wall Masters (and all 3 times you encounter them in OoT were met with an angry dose of Din's Fire from me).

I have only to do the Snow Temple now, but I'd say Turtle Rock was the trickiest dungeon so far.  I thought it would be the Swamp Dungeon (aka; this game's Water-themed dungeon); but maybe I "got lucky" and just did things in good order.

...the game is definitely on the easy side.

Ravio is wonderful.  I can say that the Ice/Fire rod have the best upgraded features.  Boomerang too I guess, but it's not terribly useful in this game.  But also, that's probably my only draw back for this game is that there aren't really any cool/unique items.  I guess it's just the sand rod and the tornado rod -- but their uses are almost exclusive to one area/dungeon of the game.

Maaaybe end-game spoilers?? v
Code: [Select]
And Hilda is totally evil, isn't she??  GODDAMN IT WOMAN, WHY MUST YOUR BLOOD-RED EYES SYMBOLIZE YOUR EVIL INTENT ON THE WORLD?  The plot feels too simple for this NOT to be the case, and Hilda's conversation with painting-Zelda feel a bit...odd for what I think they're trying to pass off as a "heart-to-heart" between "dimensional-sisters".
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on November 26, 2013, 12:31:02 AM
And while I think Ocarina of Time's version of Lost Woods is incredibly catchy, I find the SNES/3DS version so much more elegant and befitting of a place that houses 'The Master Sword'.

Do you mean Saria's Song, or the random cawing, chirping, and Moblin grunting noises? And do you do Darunia's dance, shouting "hot, Hot, HOT!" whenever you hear it?
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on November 26, 2013, 12:36:26 AM
And while I think Ocarina of Time's version of Lost Woods is incredibly catchy, I find the SNES/3DS version so much more elegant and befitting of a place that houses 'The Master Sword'.

Do you mean Saria's Song, or the random cawing, chirping, and Moblin grunting noises? And do you do Darunia's dance, shouting "hot, Hot, HOT!" whenever you hear it?

http://vgmdb.net/album/26628

BZZZT.  Saria's Song doesn't register.  The track "Lost Woods" does for the Lost Woods.
The score now is...
RPGfan People: 1,458. 
Me: 1

Darunia and the others just reminds me how sad I am that the Sages seem to vanish into fat air basically the MINUTE AFTER they're introduced (I did like that fan theory that they might be 'dead' though).
Title: Re: Zelda LttP 2 for 3DS
Post by: Klutz64 on November 26, 2013, 09:46:36 AM
Scored 124 points in the baseball minigame. If anyone is still having trouble, I can share what I've learned through practice. Once you figure out how aiming works, it just takes a little bit of practice and luck.

Also, Dice, it really depends on the order you do the dungeons in how difficult the game is. Sarashashasha basically sends you to the Skull Woods first, so I did that first and died three times on the boss because avoiding his secondary attack is nearly impossible after a time and I didn't have enough hearts to just eat the hits.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on November 26, 2013, 12:05:04 PM
Scored 124 points in the baseball minigame. If anyone is still having trouble, I can share what I've learned through practice. Once you figure out how aiming works, it just takes a little bit of practice and luck.

Also, Dice, it really depends on the order you do the dungeons in how difficult the game is. Sarashashasha basically sends you to the Skull Woods first, so I did that first and died three times on the boss because avoiding his secondary attack is nearly impossible after a time and I didn't have enough hearts to just eat the hits.

That boss was easy enough:  I just stood at the back, when he tried to slap sown, I just went into the wall.  I had enough ravio-magic-meter.  It was when I ran around trying to dodge him I got hurt a lot.  He nearly killed me when I didn't know what to do as well.

How do you aim for that baseball game?
Title: Re: Zelda LttP 2 for 3DS
Post by: Ashton on November 26, 2013, 01:31:31 PM
Hitting earlier makes the ball go right. Hitting later makes it go left. Holding down on the analog makes the ball go to the outfield. Holding it up makes it infield. You'll want to try getting the crow as much as possible; the ball tends to home in on the crow so long as it's in the 'area' (left/middle/right) your ball is in.
Title: Re: Zelda LttP 2 for 3DS
Post by: Klutz64 on November 26, 2013, 02:58:29 PM
To add a little more detail, the "hit box" for the ball is about the start of the edge of the dirt round for home plate up until the edge of the plate itself. As Ashton said, when you hit it within that window determines where it will go... earlier means more right, later means more left.

As for pulling down or pushing up on the joystick, pushing up will cause the ball to go low, pulling back will cause it to go high, but you'll only ever really need to pull down or push up about halfway or you'll end up overshooting or undershooting your shot.

When the crow appears, pull back just a little bit on the joystick and try to hit the ball halfway into it's hit box.

========

Also, as promised I am crying golden tears of joy! (The subtle additions to the death mountain theme are amazing!!)
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on November 26, 2013, 03:14:15 PM
I actually hope future versions of the series also have multilple overworld themes.  This has been a fucken GREAT game and I'm trying to watch how often I emphasize things with swear words.
Title: Re: Zelda LttP 2 for 3DS
Post by: Ashton on November 26, 2013, 04:26:12 PM
To add a little more detail, the "hit box" for the ball is about the start of the edge of the dirt round for home plate up until the edge of the plate itself. As Ashton said, when you hit it within that window determines where it will go... earlier means more right, later means more left.

As for pulling down or pushing up on the joystick, pushing up will cause the ball to go low, pulling back will cause it to go high, but you'll only ever really need to pull down or push up about halfway or you'll end up overshooting or undershooting your shot.

When the crow appears, pull back just a little bit on the joystick and try to hit the ball halfway into it's hit box.

========

Also, as promised I am crying golden tears of joy! (The subtle additions to the death mountain theme are amazing!!)
Actually the analog doesn't affect how far you hit, you'll never over/undershoot. You can safely press the analog all the way down/up without worrying about missing. Never touch the analog when the bird comes though, because it's in the infield, not the outfield.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on November 26, 2013, 04:41:07 PM
I did better when I had no idea about this stuff than my latest attempt knowing this.  But hey, what the hell else do you do with 5,000 ruppees and nothing else left to buy?

I kinda wish they pulled an Assassin's Creed and got a gallery going or something.
Title: Re: Zelda LttP 2 for 3DS
Post by: Ashton on November 26, 2013, 04:41:53 PM
Yeah I finished the game with like 8000 rupees. Those items are actually really cheap.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on November 26, 2013, 04:57:50 PM
Yeah I finished the game with like 8000 rupees. Those items are actually really cheap.

Certainly the fact the 5 and 10 rupee drop rate is better than the other titles is a thing.
Title: Re: Zelda LttP 2 for 3DS
Post by: Klutz64 on November 26, 2013, 05:48:49 PM
This game made me think of something kind of cool regarding the overall Zelda timeline. Considering the titles where you can upgrade the Master Sword, that thing must keep getting stronger and stronger the further into the timeline you go, which means the "Forces of evil" of the month are also getting stronger and stronger.
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on November 26, 2013, 06:35:40 PM
This game made me think of something kind of cool regarding the overall Zelda timeline. Considering the titles where you can upgrade the Master Sword, that thing must keep getting stronger and stronger the further into the timeline you go, which means the "Forces of evil" of the month are also getting stronger and stronger.

But I believe there is another level to the Master Sword. Let's call it, Master Sword 2.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on November 26, 2013, 06:40:26 PM
This game made me think of something kind of cool regarding the overall Zelda timeline. Considering the titles where you can upgrade the Master Sword, that thing must keep getting stronger and stronger the further into the timeline you go, which means the "Forces of evil" of the month are also getting stronger and stronger.

But I believe there is another level to the Master Sword. Let's call it, Master Sword 2.

A fine name for o' so glorious a blade!  May it lead us to victory!
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on November 26, 2013, 08:36:02 PM
Just beat it.... WOW! :D

Comments and questions:

Code: [Select]
Ravio's real identity was a fine stroke of last-minute genius!  Loved the reveal, and makes me smile that at the beginning of the game he said "I wish I was you"!  It provides a perfect solution to how he may have gotten into Hyrule and why his Lorule house was empty (and perhaps, in that sense, why he knew about yours).

I think this was one of the best Zelda endings as well: We get spoiled by the amount of sacred realm treatment (two versions no less!) and the ending was, maybe not terribly surprising, but perfect anyways.

Hilda, despite her lack of screen time, was a great addition to the cast; her plight made sense, and her desperation and anger seemed realistic (I've become somewhat bored with how absolutely perfect Zelda is; she's somewhat one-tracked about saving her people, and being super-polite.  Not that this is a bad thing, but that's about all there is to any of her dialogue... And while she was *wonderful* in Skyward Sword, it was short-lived and she was back to her usual kind and useless-self in subsequent meetings, asking you to save people because she can't do anything but provide/shoot magic arrows). 

I wonder if things were actually going to simply turn to chaos should Lorule have been left alone?  This is pretty damn sad!  Ravio and Hilda would have indeed lost their world in their last act of kindness: Letting Link and Zelda go home instead of (selfishly but desperately) saving their own world.  I love how sad the Dark World/Lorule are, because it really does feel hopeless.  This also brings up an interesting point that the Triforce can actually be destroyed..!  Who knew it was 'fragile'?  I did like seeing Lorule with a bit of sunlight though.

And, quickly, I did like that Yuga was evil through and through, be it him as Ganon or as a Lorule version.  I admire his last betrayal and wouldn't have wanted it any other way.

QUESTION!  The end credits provided a peculiar cut to the old man who sets up the Street Pass games... and he's dressed in green... and he's oddly familiar with Shadow Link..and he's one of three topics with the rumor guy.  Is he a Link descendant?  If not maybe THE aLttP Link?  HMMMMMMMMMMM.

I still think the graphics for the characters look pretty ugly (like kids toys), but the game's textures and lighting were wonderfully used (the snow temple had an especially fine and ornate floor pattern that was especially pleasant to look at).

This game probably has some of the best dungeon themes in the series (but that might not be saying much; how many Zelda dungeons have particularly memorable themes?).  The multiple versions for track was also a special treat (iirc: Hyrule had 3, Lorule had 2, and the final dungeon had 3 versions as well).

Loved this game.  A fine length, an extra difficulty, and lots to do.   It was an excellent adaption of old material:  It never felt like I was really "treading old territory" -- which may make taking on Xillia 2 that much more of a downer later on when it's out.

GRADE: A!, bitch.  It justified the hype!

EDIT: Just typed the name "Zelda" for my Hero Mode file.... yup, it still changes the music (sadly to a tune that is still not as badass as it was for Link's Awakening)
Title: Re: Zelda LttP 2 for 3DS
Post by: Raze on November 26, 2013, 09:42:39 PM
 I know link is a girly elf boy, but I'm not sure the plan of having him impersonate the princess will go well.
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on November 26, 2013, 10:02:20 PM
I know link is a girly elf boy, but I'm not sure the plan of having him impersonate the princess will go well.

If only his hair were pink...
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on November 28, 2013, 05:24:41 PM
ALLEGEDLY.

You get a prize for 999 seconds of Cucco Run.  I don't know for sure, and I'd never care to find out.

But there is a prize for the Street Pass thing:
Code: [Select]
Not terribly surprising, but you fight Gramps... and he's got a giant arsenal. http://youtu.be/w2s7K7j9PBA <spoilers if you intend to discover who you fight on your own (even though it should be obvious)
Title: Re: Zelda LttP 2 for 3DS
Post by: Klutz64 on November 28, 2013, 05:38:07 PM
I just finished the fourth Lorule dungeon. Went back to try and get the bonus chest that I missed in the Dark Palace (The one in the middle of 2F), can't for the life of me figure it out.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on November 28, 2013, 05:47:35 PM
I just finished the fourth Lorule dungeon. Went back to try and get the bonus chest that I missed in the Dark Palace (The one in the middle of 2F), can't for the life of me figure it out.

lol what's the "fourth dungeon"?

http://youtu.be/2EZl_QS55Dw
Dunno how keen you are on guides or figuring it out or using "Hint Ghosts", but this guy does and gets everything within 16 minutes (three of which are the boss).  I don't know exactly which chest you're missing so....
Title: Re: Zelda LttP 2 for 3DS
Post by: Klutz64 on November 28, 2013, 05:52:49 PM
Obviously when I say the fourth dungeon I don't mean "THE" fourth dungeon. I mean I finished four dungeons.
Title: Re: Zelda LttP 2 for 3DS
Post by: Ranadiel on November 29, 2013, 08:25:55 AM
ALLEGEDLY.

You get a prize for 999 seconds of Cucco Run.  I don't know for sure, and I'd never care to find out.

That sounds to me like it is probably a false rumor that people made up to amuse themselves....unless it is a lame prize like 200 rupees.
Title: Re: Zelda LttP 2 for 3DS
Post by: Raze on November 29, 2013, 03:08:41 PM
 If you don't want to believe in the Chicken Blade then that's your loss.
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on November 29, 2013, 09:01:26 PM
If you don't want to believe in the Chicken Blade then that's your loss.

My uncle who works at Nintendo tells me that the above is false.

It's actually a Cucco Badge that lets you summon a swarm of angry cuccos at will.

Meanwhile, I got the game this morning and already I've discovered a minor sequence break to obtaining a piece of heart before even getting a sword.

Alas, I'm only two dungeons in right now so I haven't found many others. But right now there's a fuck ton of shit to do, even if its mostly for money.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on November 29, 2013, 09:07:28 PM
If you don't want to believe in the Chicken Blade then that's your loss.

That thing was boss in FFV.

If you don't want to believe in the Chicken Blade then that's your loss.

My uncle who works at Nintendo tells me that the above is false.

It's actually a Cucco Badge that lets you summon a swarm of angry cuccos at will.

Meanwhile, I got the game this morning and already I've discovered a minor sequence break to obtaining a piece of heart before even getting a sword.

Alas, I'm only two dungeons in right now so I haven't found many others. But right now there's a fuck ton of shit to do, even if its mostly for money.

Certainly better than the bee badge; that was the.... I wouldn't say worst, but I wouldn't even say "good" use of 888 rupees.
Title: Re: Zelda LttP 2 for 3DS
Post by: Ranadiel on November 30, 2013, 08:11:40 AM
If you don't want to believe in the Chicken Blade then that's your loss.
Pfft, the chicken blade? That is the supposed prize? Lame. Now if you'll excuse me, I am trying to beat the Running Man in Ocarina of Time so I can get the Triforce.....I don't know what I am going to do with it once I have it, but who cares.
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on November 30, 2013, 03:01:37 PM
I just finished the fourth Lorule dungeon. Went back to try and get the bonus chest that I missed in the Dark Palace (The one in the middle of 2F), can't for the life of me figure it out.

A little late to the party, but....

Code: [Select]
Did you notice how in the room south of the chest, the Helmasaur King reliefs don't shine in the dark like in most of the other rooms of the dungeon? Try to remember what happens in the room that shares the same reliefs.
Anyways, I've hit an impasse in upgrading, in that I haven't been able to fight Shadow Links to earn medals and once I upgrade my items I won't be able to get the corresponding medals for the base items (I think, I know you can't use base items anymore once upgraded).


Quick Edit: Annddd, beat. Got 20 hearts, all the squidbillies, and all five bottles, and all without dying once (that wasn't on purpose).
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on December 01, 2013, 12:42:20 PM
Now do Hero Mode!   Which is pretty damn hard (...until you get a few hearts to cushion any blow).
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on December 01, 2013, 08:47:51 PM
If you don't want to believe in the Chicken Blade then that's your loss.

That thing was boss in FFV.

If you don't want to believe in the Chicken Blade then that's your loss.

My uncle who works at Nintendo tells me that the above is false.

It's actually a Cucco Badge that lets you summon a swarm of angry cuccos at will.

Meanwhile, I got the game this morning and already I've discovered a minor sequence break to obtaining a piece of heart before even getting a sword.

Alas, I'm only two dungeons in right now so I haven't found many others. But right now there's a fuck ton of shit to do, even if its mostly for money.

Certainly better than the bee badge; that was the.... I wouldn't say worst, but I wouldn't even say "good" use of 888 rupees.

That was the Chicken Knife.

Also, you "spent" money on the Bee Badge?

Actually, I'm a little disappointed that there aren't any landmines hiding under shrubs and grass, those were so goofy. Plus, where's the fish?
Title: Re: Zelda LttP 2 for 3DS
Post by: Ashton on December 02, 2013, 01:14:37 AM
From what I heard you get a giant cucco after 999 seconds at the cucco run that stands beside the cucco run girl and restores one heart every time you talk to it. That's just hearsay though, and hasn't been confirmed.
Title: Re: Zelda LttP 2 for 3DS
Post by: Klutz64 on December 03, 2013, 04:41:16 PM
Today I found the last of the Octos and heart pieces, now all I have to do is get the upgraded net from the Treacherous Tower and then hopefully I'll be ready to beat the game with everything (aside from the rumored Cucco Dash prize)

Love some of the little details in this game, like Link eating the apples he picks up, or the fact that if you have the lantern equipped it will not only show up on Link's belt, but will also be on Paint Link's belt, too. Shows how much care went into this game, despite it initially sounding like a nostalgia powered cash grab.
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on December 03, 2013, 04:54:18 PM
And apparently, using upgraded items during Shadow Link duels counts as using both upgraded and basic forms of said item. So there is literally no reason to not upgrade as soon as possible since those medals are not permanently missable after all.


Edit: And Hero Mode is done (well done an hour ago but done nevertheless). Yep, the ending sequence still pails in comparison to aLttP's ending sequence which makes it aLBW's greatest failure (the close second being no Magic Powder). Now to grind those Hero Medals/the Chicken Run.
Title: Re: Zelda LttP 2 for 3DS
Post by: Klutz64 on December 06, 2013, 10:12:29 AM
How has nobody mentioned how the final dungeon theme goes from AWESOME to straight-up BADASS as you defeat the mini-bosses? Between that and the second version of the Lorule overworld, all I could do was ask myself how that much sexiness could come from those tiny speakers. Don't know if I'd call this game of the year, but it most certainly is my game soundtrack of the year.

Beat the game, not too surprised by the ending reveal or the ending itself, though I was half expecting an epilogue or something that revealed
Code: [Select]
the game as a prequel to LttP, otherwise it's never really explained why Lorule and the Dark World (which was supposed to be the corrupted sacred realm) look the same
This is why I wish Nintendo never even played around with the whole "Zelda continuity" thing. By claiming that there is a definite timeline, they admit that any inconsistencies are just that and not just design decisions.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on December 06, 2013, 12:25:17 PM
How has nobody mentioned how the final dungeon theme goes from AWESOME to straight-up BADASS as you defeat the mini-bosses? Between that and the second version of the Lorule overworld, all I could do was ask myself how that much sexiness could come from those tiny speakers. Don't know if I'd call this game of the year, but it most certainly is my game soundtrack of the year.

Beat the game, not too surprised by the ending reveal or the ending itself, though I was half expecting an epilogue or something that revealed
Code: [Select]
the game as a prequel to LttP, otherwise it's never really explained why Lorule and the Dark World (which was supposed to be the corrupted sacred realm) look the same
This is why I wish Nintendo never even played around with the whole "Zelda continuity" thing. By claiming that there is a definite timeline, they admit that any inconsistencies are just that and not just design decisions.

I honestly wouldn't try following the timeline any more than perhaps its placement... then you just give it an assured nod, and carry on.  Otherwise you have to question what the fuck happened to the vast differences in land masses between games.  They need a Zelda to explain the peculiar and inexplicable ...terraforming[?] that happens from title to title; I did love Wind Wakers version of "flooding the world" to protect the triforce.  Anyways, I honestly think following the timeline is more trouble than it;s worth, but I would't get in the way of people discussing and theorizing about it till the end of time.

And also, without complicating things, I think it's best to go with the simplest theory than a grand one: Hyrule and Lorule are simply an alternate dimension of each other (they both had their own Hy/Lorulean civil war after all; just the end-game was changed).
Code: [Select]
If anything, I was more surprised that the triforce can be destroyed....  I'd love that to be explored further.  Anyways, more importantly, and since we just BARELY dodged the bullet this time: I really want Ganon's role put to rest for a few titles.  Or I wish they'd explore him better or not at all.  I've never understood why the Triforce of Power must compel him to evil every damn title and I'd love if for once he and even Zelda were key players than damsel and villain.... they all share a triforce piece, why the constant lack of co-operation?
And yeah, I love that dungeons finally have a proper melody to them (too often it was some tribal-like drum beat, some ambient noises, and the occasional instrument tooting).  The OST is floating around Youtube; Hyrule, Lorule, and the final dungeon have between 2-5 versions... it's actually really something; and I hope future Zelda games go this route.
Title: Re: Zelda LttP 2 for 3DS
Post by: Klutz64 on December 06, 2013, 01:31:07 PM
Code: [Select]
Yeah, those two things kind of go hand-in-hand. The plots of Zelda games constantly mention that Ganon can't be defeated because he possesses  a piece of the Triforce. But now we know the Triforce can be destroyed AND the Triforce pieces can (pretty easily) be transferred to the wielders of the other pieces.
Title: Re: Zelda LttP 2 for 3DS
Post by: Nel_Annette on December 06, 2013, 01:59:53 PM
Got this game three days ago. Already at the last dungeon. I've been playing it that much. I LOVE this game. They got the range of the sword-swing perfect. They got Link's running speed perfect. The mini-map on the bottom screen looks exactly like ALttP's but as you explore the overworld, you notice all these little changes. And the plot only takes 10 minutes to get started. It's everything I've wanted from a Zelda game for years.

What happened when I got to Lorule was completely unexpected, so I loved how they subverted some things. Also, I really like how each of the seven sages has an identity and you can sort of tell which OoT sages some of them descended from. It's a nice little touch.

So GOTY for me. And I'm pretty sure it's toppled Seasons as my favorite in the series.
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on December 06, 2013, 05:27:32 PM
How has nobody mentioned how the final dungeon theme goes from AWESOME to straight-up BADASS as you defeat the mini-bosses? Between that and the second version of the Lorule overworld, all I could do was ask myself how that much sexiness could come from those tiny speakers. Don't know if I'd call this game of the year, but it most certainly is my game soundtrack of the year.

Beat the game, not too surprised by the ending reveal or the ending itself, though I was half expecting an epilogue or something that revealed
Code: [Select]
the game as a prequel to LttP, otherwise it's never really explained why Lorule and the Dark World (which was supposed to be the corrupted sacred realm) look the same
This is why I wish Nintendo never even played around with the whole "Zelda continuity" thing. By claiming that there is a definite timeline, they admit that any inconsistencies are just that and not just design decisions.

Mostly because I was disappointed at how short it was. As much as Ganon's Tower was a slog in aLttP, it also served as a great capstone to the game since it was where the game effectively pulled out all the stops, whereas Lorule's Castle wasn't even as long as Thieves' Town's dungeon.

Also aLttP's Dark World was purposely made as a shadowy reflection of the Light World for world domination reasons (and because everything was getting warped and twisted in there), whereas Lorule is the Light World's shadowy reflection. The one clever thing with that was the Masked Cult since Lorule didn't have the form altering effects of the Dark World so it wound up being both a call back while also maintaining the sudo-normalcy of the inhabitance.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on December 06, 2013, 11:40:00 PM
Also aLttP's Dark World was purposely made as a shadowy reflection of the Light World for world domination reasons (and because everything was getting warped and twisted in there), whereas Lorule is the Light World's shadowy reflection. The one clever thing with that was the Masked Cult since Lorule didn't have the form altering effects of the Dark World so it wound up being both a call back while also maintaining the sudo-normalcy of the inhabitance.

I loved the masked cult... a damn fine idea.

One thing I wish they could have done: Make the Pegasus Boots have the same "running style" as Wild Arms 1.  I hate that it's so hard to control and stop.
Title: Re: Zelda LttP 2 for 3DS
Post by: Agent D. on December 11, 2013, 02:05:16 AM
Bought this off the eshop last night.....beat it 15 minutes ago.



Easiest Zelda game ever. Not bad though.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on December 11, 2013, 02:19:06 AM
Bought this off the eshop last night.....beat it 15 minutes ago.



Easiest Zelda game ever. Not bad though.

While I think Wind Waker gave me even less of a hard time than this, yeah, I agree.  I think that's Nintendo's way of being "family friendly" and why it's justified that all the recent titles have a "hero mode" or whatever.
Title: Re: Zelda LttP 2 for 3DS
Post by: Andrew on December 11, 2013, 02:53:35 AM
I will be getting this one for Christmas. Any chance Hero Mode can be played first time around?
Title: Re: Zelda LttP 2 for 3DS
Post by: Ashton on December 11, 2013, 02:55:48 AM
Maybe if you name yourself Zelda? I forget which game that was in. EIther way, not normally.
Title: Re: Zelda LttP 2 for 3DS
Post by: Agent D. on December 11, 2013, 03:00:43 AM
Maybe if you name yourself Zelda? I forget which game that was in. EIther way, not normally.
That's only in the original Legend of Zelda for the NES. Also, started hero mode.....now enemies do double damage....woopty do.
Title: Re: Zelda LttP 2 for 3DS
Post by: Andrew on December 11, 2013, 03:10:05 AM
Maybe if you name yourself Zelda? I forget which game that was in. EIther way, not normally.

Yeah, didn't think so. Thanks Ash.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on December 11, 2013, 03:34:00 AM
I definitely think the three-heart challenge is the way to go for a Zelda hard mode. Particularly in this title where that might mean an OHKO.

Skyward and Wind Waker also upped the ante since their hero mode makes finding hearts impossible on top of double damage.

No matter what though, if you're seeking heart containers, Zelda titles will always be some level odd easy since you got more damage that can easily be soaked up.
Title: Re: Zelda LttP 2 for 3DS
Post by: Ashton on December 11, 2013, 03:38:24 AM
Also no armor upgrades.
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on December 11, 2013, 05:33:45 AM
I definitely think the three-heart challenge is the way to go for a Zelda hard mode. Particularly in this title where that might mean an OHKO.

Skyward and Wind Waker also upped the ante since their hero mode makes finding hearts impossible on top of double damage.

No matter what though, if you're seeking heart containers, Zelda titles will always be some level odd easy since you got more damage that can easily be soaked up.

Unfortunately, I believe you have to get at least two heart containers in the second and third Light World dungeons due to the Pendants not appearing until you do.

That said, do it on Hero Mode, with only 5 Hearts, no Bottles (this is like the first Zelda game since the aLttP that didn't mandate having at least one bottle; Bottle-less games aside), no Mail, Final Destination, Fox only.
Title: Re: Zelda LttP 2 for 3DS
Post by: AuraChannelerChris on December 11, 2013, 07:13:55 PM
I definitely think the three-heart challenge is the way to go for a Zelda hard mode. Particularly in this title where that might mean an OHKO.

Skyward and Wind Waker also upped the ante since their hero mode makes finding hearts impossible on top of double damage.

No matter what though, if you're seeking heart containers, Zelda titles will always be some level odd easy since you got more damage that can easily be soaked up.

Unfortunately, I believe you have to get at least two heart containers in the second and third Light World dungeons due to the Pendants not appearing until you do.

That said, do it on Hero Mode, with only 5 Hearts, no Bottles (this is like the first Zelda game since the aLttP that didn't mandate having at least one bottle; Bottle-less games aside), no Mail, Final Destination, Fox only.
I think the last two points are impossible to even do.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on December 11, 2013, 07:21:38 PM
I definitely think the three-heart challenge is the way to go for a Zelda hard mode. Particularly in this title where that might mean an OHKO.

Skyward and Wind Waker also upped the ante since their hero mode makes finding hearts impossible on top of double damage.

No matter what though, if you're seeking heart containers, Zelda titles will always be some level odd easy since you got more damage that can easily be soaked up.

Unfortunately, I believe you have to get at least two heart containers in the second and third Light World dungeons due to the Pendants not appearing until you do.

That said, do it on Hero Mode, with only 5 Hearts, no Bottles (this is like the first Zelda game since the aLttP that didn't mandate having at least one bottle; Bottle-less games aside), no Mail, Final Destination, Fox only.
I think the last two points are impossible to even do.

You should never give up !!
Title: Re: Zelda LttP 2 for 3DS
Post by: Nel_Annette on December 11, 2013, 10:47:50 PM
I do think it's an easy game, but definitely not the easiest Zelda game. Some of the bosses still killed me. I never died once in The Minish Cap, though. I'd say that one's the easiest LoZ.
Title: Re: Zelda LttP 2 for 3DS
Post by: Agent D. on December 11, 2013, 11:22:40 PM
I do think it's an easy game, but definitely not the easiest Zelda game. Some of the bosses still killed me. I never died once in The Minish Cap, though. I'd say that one's the easiest LoZ.
I disagree completely. Minish cap had some challenge in regards to gameplay and boss fights, but LBW was quite simple, especially with upgraded weapons and the special spin attack HOLY CRAP that is overpowered as all fuck. I beat treacherous tower in 7 minutes just using that and the lantern.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on December 11, 2013, 11:36:55 PM
I do think it's an easy game, but definitely not the easiest Zelda game. Some of the bosses still killed me. I never died once in The Minish Cap, though. I'd say that one's the easiest LoZ.

This I'll agree with.  I think just about all bosses were at least a hassle (except for ice temple boss)
Title: Re: Zelda LttP 2 for 3DS
Post by: Nel_Annette on December 11, 2013, 11:52:50 PM
The only challenge in MC's boss battles was getting your little LinkBros to line up right on that Manta Ray thing, otherwise I don't see how any of the other bosses could be considered harder than LBW's. But we'll just have to agree to disagree. ^_^;

Most of the bosses were pretty obvious strategy-wise, and stocking up on fairies and having the tunic and sword upgrades made them a cakewalk, but I still think they hit me more. Moldorm's still a pain in the butt years later, the giant hand kept getting me because of the collapsing floors, and he and sword-an-shield guy gave me trouble because I kept forgetting that hiding in the wall was an option. XD
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on December 12, 2013, 01:51:08 AM
The only challenge in MC's boss battles was getting your little LinkBros to line up right on that Manta Ray thing, otherwise I don't see how any of the other bosses could be considered harder than LBW's. But we'll just have to agree to disagree. ^_^;

Most of the bosses were pretty obvious strategy-wise, and stocking up on fairies and having the tunic and sword upgrades made them a cakewalk, but I still think they hit me more. Moldorm's still a pain in the butt years later, the giant hand kept getting me because of the collapsing floors, and he and sword-an-shield guy gave me trouble because I kept forgetting that hiding in the wall was an option. XD

The only difficult boss from MC was the final boss since you had to go through like a five step program to even hurt the guy by lining up your Links to hit the right eyes, shoot the eyes in the hands with arrows, minish into the base of the arms and destroy their core, then take the now severed arms and throw them at the boss, and finally wail on the boss directly.

The problem with aLBW's bosses is that their damage output got nerfed for the most part (they basically hit like regular enemies most of the time). Which made the difference between Regular Mode and Hero Mode the difference between wanting your basic enemies to be as strong in this game as in aLttP at the expense of weaker bosses, or do you want your bosses as strong as they were in aLttP at the expense of having everything be able to one or two-shot you.

That said, a lot of the returning boss patterns did get nerfed.
Code: [Select]
Especially Blind's (who got a cool gimmick out of it at least, but loses two of his heads, his fireball spam, and his eye beams), Ganon (or do we call him Yugadorf, or it Hilgadorf?, either way his firebats aren't nearly as threatening since they're smaller, aren't as fast, and their pattern is easier to identify and dodge, plus you don't have to deal with Yugadorf while dodging them), Trinexx (or Mononexx given his only having one neck instead of three), and Yuga (who's a poor man's substitute for Agahmin, especially since his signature move got requisitioned for Hilgadorf's final phase, leaving just the Lightning which isn't nearly as threatening due to a much smaller AoE, and his shadow clones which only spawn Green mooks if you get it wrong, and he wont act until you defeat said mook).

Plus, they replaced Mothula outright (who admittedly was pretty damn goofy difficulty-wise given the conveyor belt floor, the spike traps along the wall, that eventually move about, and of course, the boss himself) with a hand with an easy-to-discern pattern.
Title: Re: Zelda LttP 2 for 3DS
Post by: Raze on December 12, 2013, 02:56:36 AM
 Speaking of Blind, best moment in the game when you figure out how to break his guard.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on December 12, 2013, 10:59:37 AM
I actually love the lack of hand-holding that had got really....mommy-ish.
Title: Re: Zelda LttP 2 for 3DS
Post by: MeshGearFox on December 14, 2013, 02:56:56 AM
http://hokuto.wikia.com/wiki/Yuda

HOW DID I NOT NOTICE THIS UNTIL LIKE TEN MINUTES AGO.
Title: Re: Zelda LttP 2 for 3DS
Post by: Dice on December 14, 2013, 03:12:21 AM
http://hokuto.wikia.com/wiki/Yuda

HOW DID I NOT NOTICE THIS UNTIL LIKE TEN MINUTES AGO.

This feels like a male version of Serah Farron looking like the main chick from Bible Black.
Title: Re: Zelda LttP 2 for 3DS
Post by: Aeolus on December 14, 2013, 06:31:45 AM
http://hokuto.wikia.com/wiki/Yuda

HOW DID I NOT NOTICE THIS UNTIL LIKE TEN MINUTES AGO.

This feels like a male version of Serah Farron looking like the main chick from Bible Black.

I don't know what's weirder, that comparison or the fact that Dice knew enough about Bible Black to make it.
Title: Re: Zelda LttP 2 for 3DS
Post by: MeshGearFox on December 14, 2013, 04:08:56 PM
Question about the 3D effects in this:

I notice this mostly in dungeons, where you have really light-colored floors next to dark, uh bottomless pits, but in 3D mode, I don't get a clean 3D effect and always see a faint, second image of the floor next to the one I'm focused on.

I also can see this even if I close one eye at a time, so I don't think it's an issue with me having the 3DS at a bad angle for my eyes to converge.
Title: Re: Zelda LttP 2 for 3DS
Post by: Ashton on December 14, 2013, 04:45:45 PM
http://hokuto.wikia.com/wiki/Yuda

HOW DID I NOT NOTICE THIS UNTIL LIKE TEN MINUTES AGO.

This feels like a male version of Serah Farron looking like the main chick from Bible Black.

I don't know what's weirder, that comparison or the fact that Dice knew enough about Bible Black to make it.
I'd rather not think about it.