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Media => Multiplayer RPGs => Topic started by: Tenchi-no-Ryu on April 27, 2013, 03:44:33 AM

Title: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on April 27, 2013, 03:44:33 AM
Since the old thread is getting a little long in the tooth, I'd like to start a new one as well as ask the community their option.
 
Beta phase 2 draws to a close this Sunday and with beta phase 3, we will see character import from 1.0 as well as the formal introduction of the PS3 version. The NDA will also be lifted. A few of our editors are in the beta and undoubtedly we will have some impressions, but I'm curious to see what you, our community members and readers would like to see as far as beta/release coverage outside of our usual content. A podcast round table discussion, a panel style first-impression?  Give us a few ideas as well as what aspects of the game you'd find important enough to be a deciding factor for buying FFXIV: ARR and we will do our best to cover all the bases.

Square Enix is doing something quite unprecedented in the industry by recreating FFXIV from the ground up. In fact, it's totally unheard of in the genre. Befitting this somewhat historical sequence of events, I'd like to see us cover the game in a broader sense than just a single individual perspective. Anyway, let us know your ideas and opinions so we can brainstorm something special for when the NDA is lifted.

Thanks for your feedback!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Sagacious-T on April 29, 2013, 04:09:10 PM
Is there anything that goes over the changes?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on May 01, 2013, 08:42:13 AM
Is there anything that goes over the changes?

We will definately go over the changes from ver. 1.0. There are two audiences that are potentially going to play the game: those who are completely new and those that got burned on ver. 1.0, so their needs for coverage will differ.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on May 01, 2013, 08:47:14 AM
Some new info out of NicoNico courtesy of Dual Shockers:

Quote
Phase 3 of the beta test should begin in early June. Yoshida apologized for the delay and said that open beta will come as soon as possible afterwards
.
Preorders of the game should be available for late May, around the 20th.

Yoshida will talk about the release date of the game next month. It will be during the “hot” period of summer.

Those that purchased the collector’s edition of Final Fantasy XIV will still get the digital items included in the Collector’s Edition of A Realm Reborn, but not the physical ones.

Extremely popular voice actress Rie Tanaka (that you can see in the picture above, with a lovely “cat ears” hairstyle) will lend her vocal cords to Gridania’s grand company leader Kan-E-Senna (if you don’t know who she is, you may want to check my FFXIV story recap column here) and primal Garuda.

A Realm Reborn will support both Nvidia SLI and AMD Crossfire.

A “Level sync” feature will be added in phase 3. When a player will enter the area of a lower level FATE he’ll be prompted with a confirmation message for level sync. It will be opt-in, and it won’t be automatic, as that could be an annoyance. There will be no need to change equipment, as the stats of the equipment worn at the time will be automatically adjusted to the appropriate level as well.

Muskets may become usable by players in the future.

Very large shields (almost as big as a player models) may become available after launch.

Since Minfilia (again, check my story recap if you don’t know who she is) has become an important character, she’ll have a completely new and sexy costume.

Composer Naoshi Mizuta said he’d like to participate in scoring A Realm Reborn. Two or three tunes by him may be in at launch. More tracks by various Final Fantasy composers may come after.

The new President of Square Enix Yosuke Matsuda will possibly appear during an upcoming Letter from the Producer Live broadcast. Probably the one after the next. Yoshida recently had dinner with him. He’s a friendly fellow and a good drinker.

Yoshida thinks that the global cooldown was a little too long in phase 2 of the beta.

There will be no Player Killing in the game, just PvP.

Warriors will change a lot in A Realm Reborn. They won’t be as half-hearted between tanking and damage dealing as in the first incarnation of the game.

The Fat Chocobo will be introduced with a patch after launch.

The game is going to launch in the hot summer, so swimsuits will probably be available.

The plan was to name the servers like classic Final Fantasy monsters like in beta, but people are also fond of the names from the old Final Fantasy XIV, so that option is also being considered.

Everyone will be able to select the region of the server they wants to play in freely, regardless of where they live.
Darklight equipment will return in A Realm Reborn.

Yoshida would really like to make the “Meteor Survivor” polo shirt available for sale to players.

Battle Regimen will not return in the new game, and will be completely replaced by Limit Breaks.

Limit breaks up to level 2 will be available in phase 3 of the beta.

While the new Lodestone will appear with phase 3, Yoshida would like to start testing the smartphone companion app from phase 4, but since the timing also depends on Apple, it may come later with the launch of the game.

Players will be able to change the interior (wallpaper, flooring, ceiling) of their house, but probably not the exterior, even if there will be different models, to avoid incurring in memory allocation problems.

There will be no benchmark for the PS3. It’s a console, so it would basically just be like watching a trailer.

Yoshida would like to introduce a “lore library” in the game.

There will be ways to share items and currency within a Free Company.

Phase 3 of the beta will include almost all the character creation options. It’s possible that it will include all of them, but probably a few more will be added for release.

No starting city-state will give any functional advantage over the other two.

Jobs will be available from phase 3 of the beta.

Starting from beta 3 the new chat window will be implemented allowing, between other things, to invite players to a group by clicking on their name.

Optimization of the PS3 client is pretty good now, and it can display 30 or 40 characters at the same time without straining the engine.

Ramuh and Leviathan will come after launch, followed by Shiva. Plans are proceeding smoothly for their implementation.

After release new content will be released at a very aggressive pace via patches.

That’s pretty much all the relevant information I managed to catch (a lot of questions were about Yoshida’s personal tastes, whether about food, games and so forth).


Kind of sucks we have to wait a month till phase 3, but better they take the time to get it right.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on May 01, 2013, 09:33:37 AM
No physical bonuses for those of us who bought the original CE? That sucks, maybe I will buy it on the PS3 for cross-play. I'm surprised there was nothing about servers and 1.0 characters. I really don't want to be stuck on a server with a bunch of 50-everythings. If you can do any digging and find out if 1.0 characters will be able to play on the new servers, do let us know.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on May 01, 2013, 10:36:35 AM
No physical bonuses for those of us who bought the original CE? That sucks, maybe I will buy it on the PS3 for cross-play. I'm surprised there was nothing about servers and 1.0 characters. I really don't want to be stuck on a server with a bunch of 50-everythings. If you can do any digging and find out if 1.0 characters will be able to play on the new servers, do let us know.

They confirmed that there will be servers for 1.0 players that new players can join and beginning servers where only new characters can be made. These will apply to all regional server clusters.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on May 01, 2013, 11:41:41 AM
Ah, that's what I heard though I was hoping it was just a rumor. Hopefully at some point they'll let 1.0 characters migrate to the new servers. Or, hopefully plenty of new players will join the legacy servers and keep things fresh.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on May 01, 2013, 03:54:46 PM
Lots of interesting stuff in those tidbits.  Lore Library would be nice as I didn't play the original FF14.  Level sync is always nice and I know they had that at some point in FF11.   Are they really saying it's going to be released in the summer?  I always heard late this year was the release date.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on May 02, 2013, 09:07:33 AM
Lots of interesting stuff in those tidbits.  Lore Library would be nice as I didn't play the original FF14.  Level sync is always nice and I know they had that at some point in FF11.   Are they really saying it's going to be released in the summer?  I always heard late this year was the release date.

Yeah, the Raven storyline in FFXIV 1.0 was *amazing*. I posted up a synopsis with videos in the old thread. I'll have to repost it. Yeah it looks like late July/ early August is the most likely release. Phase 3 starts early June and will most likely be 3-4 weeks because they are also testing the PS3 client. Phase 4 is open beta and will probably be 2 weeks. Yoshida said it would launch during the "hot" part of summer.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on May 10, 2013, 01:05:29 AM
im just looking forward to phase 3 so i can try pugilist(monk was my main in ffxi)i will be pacing myself though until phase 4 where characters will carry over.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on May 23, 2013, 11:38:11 AM
We have a release date and details on the Collector's Edition.

http://na.finalfantasyxiv.com/product/index.html
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on May 23, 2013, 12:09:40 PM
Coeurl mount!?

Baby Behemoth minion!?!?

Fuck I need the CE. But how come it's 10 bucks more for the ps3 than pc?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: John on May 23, 2013, 12:36:48 PM
Licensing fee.  Used to see price differential all the time before.  Then companies got smart and figured they could just make their games more expensive on PC and pocket the pure profit.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Yggdrasil on May 23, 2013, 01:11:52 PM
JP box art is gorgeous.

(http://i42.tinypic.com/ekoox4.png)

http://jp.finalfantasyxiv.com/product/
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on May 23, 2013, 01:15:29 PM
Licensing fee.  Used to see price differential all the time before.  Then companies got smart and figured they could just make their games more expensive on PC and pocket the pure profit.

It think you mean PS3 :p

Anyway, new tour video is up on OH MY FUCKING GOD ODIN~!

http://youtu.be/8JQ87KtH1G8
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Raze on May 23, 2013, 03:31:42 PM
 I don't know that I'd have made a side by side pc/ps3 comparison like that, because damn. I mean, I know most pcs aren't going to look like that, but it certainly made the ps3 version look like shit.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: John on May 23, 2013, 04:42:57 PM
Licensing fee.  Used to see price differential all the time before.  Then companies got smart and figured they could just make their games more expensive on PC and pocket the pure profit.

It think you mean PS3 :p

Anyway, new tour video is up on OH MY FUCKING GOD ODIN~!

http://youtu.be/8JQ87KtH1G8

No, I mean when the average PC game went from $10 less than the console versions to the same dollar amount, not the up-shift from $50 to $60.  Instead of seeing a $50 equivalent on PC, we got the same $60 even though there's no licensing fee.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on May 23, 2013, 05:00:12 PM
Kinda reminds me of playstation home....only less cat girls.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on May 23, 2013, 06:47:35 PM
Collector's edition pre-ordered.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on May 23, 2013, 11:56:17 PM
Licensing fee.  Used to see price differential all the time before.  Then companies got smart and figured they could just make their games more expensive on PC and pocket the pure profit.

It think you mean PS3 :p

Anyway, new tour video is up on OH MY FUCKING GOD ODIN~!

http://youtu.be/8JQ87KtH1G8

No, I mean when the average PC game went from $10 less than the console versions to the same dollar amount, not the up-shift from $50 to $60.  Instead of seeing a $50 equivalent on PC, we got the same $60 even though there's no licensing fee.

Sorry, I think I misunderstood you since the question he asked was why the PS3 version was more expensive, which you answered, but then you went on to talk about how that's not really the case anymore in regards to pricing differences.
I actually don't see that much at all outside of certain franchises (CoD for example), but then again I don't recall the last time I actually bought a physical copy of anything for the PC. Steam and GMG are my friends.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on May 24, 2013, 12:01:56 AM
I don't know that I'd have made a side by side pc/ps3 comparison like that, because damn. I mean, I know most pcs aren't going to look like that, but it certainly made the ps3 version look like shit.

In all honesty I don't think the PS3 version looks that bad. For one that was a terrible capture with tons of artifacting for all of the footage. If you remember our first video of the PS3 version the frame rate was atrocious. Obviously you're going to have downgraded textures, resolution and lighting, and probably a 30fps cap, but its serviceable. Not everyone is going to be running the game on a GTX 660+ so a low to mid grade PC will probably be very similar to the PS3 version.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on May 24, 2013, 02:10:40 AM
Hell, it looked fine to me. You pc gamers care about visuals too much. The best pc games all look like crap anyway.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Yggdrasil on May 24, 2013, 06:25:32 AM
I'm tempted to jump with the PS3 version because of the Collector's Edition, is either that or wait a few years for a PS4 version. :T

Hell, it looked fine to me. You pc gamers care about visuals too much. The best pc games all look like crap anyway.

Graphics do matter but is way more important that the game runs fine.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on May 24, 2013, 08:08:01 PM
All the locales looked amazing.  Only question left is to buy the digital collectors edition or pony up $40 more for the physical collectors edition for the artbook and soundtrack. 

How does early access work if you buy the physical collectors edition or do you not get early access with the physical edition?

I don't know that I'd have made a side by side pc/ps3 comparison like that, because damn. I mean, I know most pcs aren't going to look like that, but it certainly made the ps3 version look like shit.

Yeah, it didn't look too great that's for sure.  The old videos showcasing the PS3 version didn't look great either, but hopefully the final version turns out looking somewhat better.

Hell, it looked fine to me. You pc gamers care about visuals too much. The best pc games all look like crap anyway.

wat
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on May 24, 2013, 08:16:40 PM
Probably works the same way that the Guild Wars 2 early access worked. You get a code upon pre-order to download the digital version, and then you have to insert the disc within a few days of release to prevent the game from locking you out.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on May 25, 2013, 03:26:00 AM
You will most likely get an early access code via email once they are distributed by SE. Beta phase 4 is open beta and head start rolled into one so I'm not sure how they're going to differentiate that early access bonus unless that gets you into Phase 3. It's possible they mean to bring the servers back up a few days before retail launch just for early access, though that would be pointless since all data from beta phase 4 is supposed to carry forward into release. Hopefully more info will be available once Phase 3 starts. 

My question is that if they are letting us import our characters from ver 1.0 for phase 3, what's the point of the character wipe for phase 4? They didn't wipe characters from phase 1 going into 2 like they said they would, so there's reason to beleive that they won't bother for phase 4. If that's the case, then you can look at beta phase 3 as the unofficial launch for returning players :)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on May 25, 2013, 10:14:44 PM
I am expecting the PS3 version to run off of the hard drive like its PC counterpart.  It's the only way they'd be able to have the early access thing work for console players.

I went with the PS3 collector's edition since I can just download the PC version and play on that if I decide the PS3 version isn't up to snuff.  That, and I already have the old school FFXIV PC collector's edition in all its shitty glory.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on May 30, 2013, 01:56:47 AM
So, the Live Letter detailing the rest of beta and launch stuff is at 6am PST this morning. Found some pretty nice news on the forums today too.
Quote
Producer and Director Yoshida here.

I apologize for the delay in preparing various announcements.

With the beginning of official service on 8/27, we will be implementing a two-week long Welcome Back Campaign for those of you who have a FFXIV 1.0 service account, regardless if you are a Legacy Member or if you have Collector’s Edition/Standard Edition. During this time period you can try out FFXIV: ARR for free, so please take this opportunity to check out the game!

Once the date draws closer we will be announcing the details on the Lodestone as well as sending out an email from the development team.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Holykael1 on May 30, 2013, 09:31:07 AM
I would easily try this game if it wasnt subscription based. Ive had my fill of that for 5 years with World of Warcraft. It would make much more sense to have a model based around the one of Guild Wars 2 where you buy the game and it's done, not only for the sake of convenience but also because it is also being released on a console. Atleast that's the way I see it.
Can't see myself playing this unless it is something out of this world under these circumstances.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on May 30, 2013, 11:19:57 AM
So the new Live Letter is going on. Some interesting new details.

1. Scholar is confirmed as the 9th job - details will be at E3.
2. Chocobos as companions will be implemented in Phase 3 of beta. They will have general AI "Stances" that determine their actions. They will also have a skill tree based on the stances.
3. Duty Finder will restrict you to one Job/Class as well as which role you plan to fill. There will be an automatic Level Synch when joining an automatic party.
4. New hairstyles will be available, and a barbershop to change styles in-game will be available in patch 2.1 (first patch after launch I guess?).
5. Beta Phase 3 will continue the weekend only schedule initially but will progress to a 24/7 stress test.


PS3 version was showed in greater detail, character creation, exploration and combat. Overall there are some decent aspects, and some disappointing parts I saw in the stream.

Pro:
Great environmental frame rate. Exploration doesn't seem to have any snags at all.
Full environment line of sight. There is no discernible difference in environmental draw distance I saw between both versions.
Player combat animations are smooth, combat effects are also entirely intact.
Some form of edge AA is in place, but is very distance based. Farther objects appear to have no AA. Zooming in on character creation was very clean, the background however ...wasn't.
Lighting appears to be entirely intact.

Cons:
Textures are downgraded, significantly. This is mostly seen on NPC models and some buildings. Player models don't seem to be quite that bad, but it's very noticeable.
Both monster and humanoid NPCs are animated pretty poorly. Town NPCs look like shutter animation. Larger monsters in particularly look like they are clay animated. This is even worse at a distance.
Color seems a bit washed out.
UI takes up way too much screen space.

That's pretty much all for now. Will update as it develops.


Full thread here: http://forum.square-enix.com/ffxiv/threads/62075-Letter-from-the-Producer-LIVE-Part-VII-Q-A-Updates


edit - Beta Phase 3 begins June 14th. I knew it would be after E3, but sheesh, a month and a half wait from the close of phase 2 is a bit much.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on May 30, 2013, 12:39:30 PM
http://www.dualshockers.com/2013/05/30/check-out-the-qa-and-relevant-screencaps-from-the-final-fantasy-xiv-letter-from-the-producer-live-vii/


http://www.youtube.com/watch?v=q2RghB8r4tA

Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on May 30, 2013, 12:54:14 PM
WORLD TRANSFER! WORLD TRANSFER! I SAW THE WORDS "WORLD TRANSFER!"

Seriously, I had ONE REQUEST and it sounds like they're going to implement it, I am far more excited than I should be to hear that.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Yggdrasil on May 30, 2013, 01:34:28 PM
http://www.dualshockers.com/2013/05/30/check-out-the-qa-and-relevant-screencaps-from-the-final-fantasy-xiv-letter-from-the-producer-live-vii/

(http://i40.tinypic.com/2r3vzu0.png)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on May 31, 2013, 04:45:27 PM
http://www.dualshockers.com/2013/05/30/check-out-the-qa-and-relevant-screencaps-from-the-final-fantasy-xiv-letter-from-the-producer-live-vii/


http://www.youtube.com/watch?v=q2RghB8r4tA



The job actions look pretty damn awesome and lots of interesting info in that letter.   Really, really cannot wait for this.

Edit:  Preordered the collectors edition.  Can't wait.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 01, 2013, 09:42:01 PM
http://www.dualshockers.com/2013/05/30/check-out-the-qa-and-relevant-screencaps-from-the-final-fantasy-xiv-letter-from-the-producer-live-vii/


http://www.youtube.com/watch?v=q2RghB8r4tA



The job actions look pretty damn awesome and lots of interesting info in that letter.   Really, really cannot wait for this.

Edit:  Preordered the collectors edition.  Can't wait.

Awesome! Did you apply for the beta?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on June 01, 2013, 09:50:41 PM
I lost my code for that, I guess I figured once it was registered with SE's site I'd be covered, except I apparently needed it AGAIN for this! Though they didn't even anticipate taking 3 damn years after launch.

I think I may jump onto this for a change! Though I should probably play some Guild Wars 2 to see if I'm REALLY inclined to jump in on an MMO.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on June 01, 2013, 10:53:38 PM
New monk is very.....yellow :(

Where's dark knight? I needs mah dark knight....gotta haves it.

(This game looks so fucking awesome)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on June 02, 2013, 03:29:59 AM
Graphically, the game certainly looks incredible. I've heard mixed things about the gameplay but I'll definitely give it a shot.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 02, 2013, 04:01:19 AM
Graphically, the game certainly looks incredible. I've heard mixed things about the gameplay but I'll definitely give it a shot.

Combat is pretty similar to WoW with a combo string system. They had position based combos but with the increased battle speed it was too cumbersome. I guess the closest MMO combat I can compare it to is Aion except the combos aren't customizable nor is the UI contextual like Aion was (yet).  I think the majority of people complaining about the combat fall into the old XI gameplay school of "it's too button mashy and not strategic" or the action combat crowd who feel like it feels too static. So far its kind of in the middle as far as standard hotkey MMOs go.

I think we will have a better idea of what is in store in phase 3 since most of the planned battle revisions will be in place as well as jobs and their requisite Weaponskills.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 02, 2013, 04:06:21 AM
New monk is very.....yellow :(

Where's dark knight? I needs mah dark knight....gotta haves it.

(This game looks so fucking awesome)

No mention of DRK, however Yoshida did say in the last Live Letter that he would rather add more iconic jobs than allow current classes/jobs to use multiple weapon types. Musketeer is all but confirmed at some point and he's teased at THF and SAM, so I'm sure DRK is on the list too. Though if you are looking for ass kicking 2H, WAR more than fits the bill. It's honestly more like Berzerker than what we think of as WAR.

MNK is very yellow but it grows on you. Even that ridiculous feather.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 02, 2013, 04:08:20 AM
I lost my code for that, I guess I figured once it was registered with SE's site I'd be covered, except I apparently needed it AGAIN for this! Though they didn't even anticipate taking 3 damn years after launch.

I think I may jump onto this for a change! Though I should probably play some Guild Wars 2 to see if I'm REALLY inclined to jump in on an MMO.

What code? If you're talking game code, if you already registered it from ver. 1.0 you don't need another one. You'll be able to download the new client for free.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on June 02, 2013, 04:56:57 AM
What code? If you're talking game code, if you already registered it from ver. 1.0 you don't need another one. You'll be able to download the new client for free.

Not that, the FFXIII code for the beta. Like I said I doubt they expected we'd need to hold on this long.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 02, 2013, 05:12:53 AM
What code? If you're talking game code, if you already registered it from ver. 1.0 you don't need another one. You'll be able to download the new client for free.

Not that, the FFXIII code for the beta. Like I said I doubt they expected we'd need to hold on this long.

Ah. I didn't think we needed to re-input the code once it was registered.

Oh, here's a fan subtitled version of the last Live Letter. Second half is PS3 footage.
http://youtu.be/FCCKYfouAxE
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on June 02, 2013, 05:18:00 AM
I don't think you even NEED it, but I assume it increases your chances of, if not guarantees, getting into the beta.

EDIT: Unless you meant the SE Members registration thing. I think they just track that separately. Annoying, but honestly not surprising from SE, especially given I was being taken to the European site for awhile before it snapped back to taking me to my proper NA account.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: kofvscapcom on June 02, 2013, 08:52:47 AM
Haven't been playing the beta since I hate losing progress, but my friends tell me good things. Hopefully they streamline the crafting system. The gathering feels like it takes too long but the minigame isn't too bad. Only managed to get 1 class to max level and that was through power-leveling. Oh and their website for managing payment and stuff could be so much simpler than it is right now.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Yggdrasil on June 02, 2013, 10:50:25 AM
New monk is very.....yellow :(

MNK is very yellow but it grows on you. Even that ridiculous feather.

Monk looks awesome. I would go with that if one of these days decide getting ARR.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 02, 2013, 05:12:06 PM
Haven't been playing the beta since I hate losing progress, but my friends tell me good things. Hopefully they streamline the crafting system. The gathering feels like it takes too long but the minigame isn't too bad. Only managed to get 1 class to max level and that was through power-leveling. Oh and their website for managing payment and stuff could be so much simpler than it is right now.

LOL! You should have seen version 1.0! Though in all honesty, as you level, you will get the option to craft and gather pretty much instantly with lower quality recipes/resources. On the flip side, trying to critical synth craft for +1 items are an exercise in patience and good judgement with your abilities use.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on June 02, 2013, 07:27:56 PM
http://www.dualshockers.com/2013/05/30/check-out-the-qa-and-relevant-screencaps-from-the-final-fantasy-xiv-letter-from-the-producer-live-vii/


http://www.youtube.com/watch?v=q2RghB8r4tA



The job actions look pretty damn awesome and lots of interesting info in that letter.   Really, really cannot wait for this.

Edit:  Preordered the collectors edition.  Can't wait.

Awesome! Did you apply for the beta?

I applied, but didn't get accepted.

The gathering feels like it takes too long but the minigame isn't too bad.

I wonder how it compares to other games?  There seems to be a lot of tradeskills.  Hopefully they don't go the route of WoW where it's stupidly easy to powerlevel the thing.  I really don't care for that model.

Monk looks awesome. I would go with that if one of these days decide getting ARR.

Monk did indeed look pretty sweet imo.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: kofvscapcom on June 02, 2013, 09:06:57 PM
The crafting you have to play a mini-game too and it takes a minute or two. Also, unless you're doing crafting lleves you'll probably run out of mats fast, or at least that's in my experience(my crafting levels are all in the 20s). It's definitely not like WoW or Guild Wars 2 where you just stack mats and then just watch the bar go.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Raze on June 03, 2013, 06:09:30 PM
 Monk looks a little too glowy. Everyone's lighting up like a christmas tree, but with monk it's actually making it hard to see the attacks.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 11, 2013, 12:39:22 AM
So the PS4 will be getting a console specific version of FFXIV:ARR. No footage was shown, but will hopefully be much closer to a high end PC version. Those folks who plan on getting a PS4 who were originally going to play on the PS3 may want to hold out for it, or hell get both versions ;p I know I am.

Anyway, just wanted to let folks who wanted to join up with Solaris for retail in FFXIV: ARR we have a poll going on our Facebook page for starting server. We are currently slated to be reborn on Hyperion (formerly known as Trabia) with the character import for beta phase 3, but we can opt for a world transfer before retail. Unfortunately since the majority of our current members are former players, we cannot include a "Beginner" world into the poll. However, this does not exclude new players from beginning on Legacy worlds.


If you'd like to join us, just do a Facebook search for "FFXIV - Solaris Free Company" and request to be added. I'm lookin' at you Raze o.O
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Raze on June 11, 2013, 02:26:10 AM
I'm hopeful, but I'll probably still wait and see what the final verdict is before hopping on straight at release.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: kofvscapcom on June 11, 2013, 08:08:34 AM
I played pretty much long enough just to get legacy, so I guess someone say something when we get to the part of the beta where they no longer wipe. Kinda excite for the new class stuff. Maybe they can make questing more interesting too, they didn't draw me in very much before.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 11, 2013, 01:43:16 PM
New trailer is out. Looks like PS4 version won't be ready till 2014.

http://youtu.be/HHnxfrvgdqw
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on June 11, 2013, 07:29:11 PM
live letter being translated in real time
http://xivpads.com/
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on June 11, 2013, 08:14:06 PM
New trailer is out. Looks like PS4 version won't be ready till 2014.

http://youtu.be/HHnxfrvgdqw

Decent MMO trailer, awful trailer in general... especially when you're showcasing it next to Final Fantasy XV.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 11, 2013, 10:10:04 PM
Beta client is live for phase 3 for those who have phase 2 client installed. No link yet for the new updater though. I'm updating now. It's pretty huge.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on June 11, 2013, 10:38:10 PM
PS3 invites are supposed to go out tomorrow.

(https://pbs.twimg.com/media/BMe9k1KCQAE7KYb.jpg)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on June 11, 2013, 11:45:35 PM
Psn store has an offer for beta invites where you have a chance to receive one by downloading the xiv trailer. Just downloaded it now. Here's hoping!

Also, ifrit looks sick.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: kofvscapcom on June 11, 2013, 11:46:34 PM
you get to keep the stuff you get in phase 3 right?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 12, 2013, 12:56:48 AM
you get to keep the stuff you get in phase 3 right?

Nope, that's phase 4 onward. Phase 3 is mainly testing the PS3 client and the character import stuff. I'd still advise you to check it out though.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 12, 2013, 12:58:03 AM
Looks like EVERY person who played 1.0, regardless of account status can play starting with beta phase 3.

http://www.finalfantasyxiv.com/na/newsletter/1306en_na/index.html
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on June 12, 2013, 05:44:50 AM
you can update your client now. its almost 6 gigs
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 12, 2013, 09:50:29 AM
Windows Client is here (http://gdl.square-enix.com/ffxiv/download/beta/ffxivsetup.exe). You'll need the promo code from SE to get the PS3 Client.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on June 12, 2013, 09:51:16 AM
you get to keep the stuff you get in phase 3 right?

Nope, that's phase 4 onward. Phase 3 is mainly testing the PS3 client and the character import stuff. I'd still advise you to check it out though.

Any idea what happens if we delete one of our 1.0 characters during Phase 3?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 12, 2013, 09:56:03 AM
you get to keep the stuff you get in phase 3 right?

Nope, that's phase 4 onward. Phase 3 is mainly testing the PS3 client and the character import stuff. I'd still advise you to check it out though.

Any idea what happens if we delete one of our 1.0 characters during Phase 3?

Nothing. They'll be wiping before phase 4 and restoring 1.0 characters from their original save state. You've got 4 character slots each server for beta, so no idea why you'd want to nuke 1 old character.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on June 12, 2013, 09:58:50 AM
I don't at the moment, but I do want to recreate one of them eventually and was wondering when the best time to do so would be.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 12, 2013, 10:16:21 AM
I don't at the moment, but I do want to recreate one of them eventually and was wondering when the best time to do so would be.

Well Phase 3 is a good time to just kind of fuck around with the character creator and get your bearings before phase 4 begins. Honestly, I think it's going to be a clusterfuck on Thursday with how many people will be trying to get in.
They're supposed to launch a new benchmark that features character creation with an import feature into retail, so we shall see how that goes.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 12, 2013, 11:20:42 AM
Since we're all waiting for Phase 3 to start, I found an excellent storyline synopsis of ver. 1.0 with pics and video on Dual Shockers. It's great reading/viewing for those of you who want to get some point of reference before starting the beta test, and a really good refresher for those of us who played through it.

FFXIV ver. 1.0 Storyline (http://www.dualshockers.com/2012/11/14/final-fantasy-xiv-the-story-so-far-episode-1-beginnings/)

Here's the E3 Ifirt Challenge video (https://www.youtube.com/watch?feature=player_embedded&v=ySehPEF_Jtw#!) from yesterday. It's only level 30 but they really captured the intensity of the old fight well. It's pretty painful to watch though.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 12, 2013, 04:28:07 PM
Looks like DX11 and PS4 version will be another year wait.

http://www.warcry.com/news/view/124889-Final-Fantasy-14-Letter-Live-at-E3-Details-PVP-and-More?utm_source=rss&utm_medium=rss&utm_campaign=news

edit- According to Ten Ton Hammer, Yoshida said "early 2014." So some hope.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on June 12, 2013, 05:09:41 PM
Looks like DX11 and PS4 version will be another year wait.

http://www.warcry.com/news/view/124889-Final-Fantasy-14-Letter-Live-at-E3-Details-PVP-and-More?utm_source=rss&utm_medium=rss&utm_campaign=news

It doesn't use DX11?  That seems odd.  I'm not techy enough to know what that means for the average player though.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on June 12, 2013, 07:30:49 PM
Translated Gamewatch interview (https://docs.google.com/document/d/1CiacjEYym1-aaS9rhRTYOXvT8r7ajlEvxCJmJgviR28/preview?pli=1&sle=true) (it's long)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 13, 2013, 12:05:25 AM
Looks like DX11 and PS4 version will be another year wait.

http://www.warcry.com/news/view/124889-Final-Fantasy-14-Letter-Live-at-E3-Details-PVP-and-More?utm_source=rss&utm_medium=rss&utm_campaign=news

It doesn't use DX11?  That seems odd.  I'm not techy enough to know what that means for the average player though.

Not alot of games really use most of the DX11 features, plus only video cards released in the last two years really support it. If they're making a true full DX11 version of the game, it will be a noticeable improvement on what we have now. I can see that at the time it didn't really make sense because it would have alienated players even further who didn't have really good PCs even more than the original release did.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 13, 2013, 01:16:22 AM
They just put up a new Developer's Commentary video (with subtitles) showing off the PS3 version with a control tutorial. It's alot better footage than the last Live Letter. Check it out here (http://www.youtube.com/watch?feature=player_embedded&v=3H90I39KdCU).
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 13, 2013, 02:33:22 AM
Last bit of thread spam for the night, but important for anyone using an NVIDIA card planning to play phase 3 on Fri. Do not use the current 320.18 WHQL drivers as it seems to be a bit of an unstable lemon with alot of games. Instead, use the previous drivers 314.22 WHQL. I did the benchmark and saw a 500+ point difference with rolling back to the 314.22 WHQL. Afterburner reported more GPU usage % (93% vs. 75%) with the older drivers as well, but better fan speeds and temps. Bizarre but the numbers are there. had alot less hang ups and tears on some of my other games too. Anyway, anyone using Vista 64, Win7 64, or Win 8 64 can find the driver here (http://www.geforce.com/drivers/results/59641). Just make sure to choose "Custom" and "Clean Install" when you run the executable.

EDIT - For weekend test 1 in Phase 3, we will be on... Leviathan! Shocker!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on June 13, 2013, 04:10:49 PM
Looks like DX11 and PS4 version will be another year wait.

http://www.warcry.com/news/view/124889-Final-Fantasy-14-Letter-Live-at-E3-Details-PVP-and-More?utm_source=rss&utm_medium=rss&utm_campaign=news

It doesn't use DX11?  That seems odd.  I'm not techy enough to know what that means for the average player though.

Not alot of games really use most of the DX11 features, plus only video cards released in the last two years really support it. If they're making a true full DX11 version of the game, it will be a noticeable improvement on what we have now. I can see that at the time it didn't really make sense because it would have alienated players even further who didn't have really good PCs even more than the original release did.

Makes sense.  I'll be looking forward to the DX11 version then, but game already looks so pretty so not sure it even matters!

Have you decided on a final server for live yet?  Do you guys usually go for west coast servers or somewhere in the middle?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: ZshadeZ on June 13, 2013, 04:47:33 PM
Am I the only one who couldn't find the fun in this?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 13, 2013, 05:07:22 PM
Looks like DX11 and PS4 version will be another year wait.

http://www.warcry.com/news/view/124889-Final-Fantasy-14-Letter-Live-at-E3-Details-PVP-and-More?utm_source=rss&utm_medium=rss&utm_campaign=news

It doesn't use DX11?  That seems odd.  I'm not techy enough to know what that means for the average player though.

Not alot of games really use most of the DX11 features, plus only video cards released in the last two years really support it. If they're making a true full DX11 version of the game, it will be a noticeable improvement on what we have now. I can see that at the time it didn't really make sense because it would have alienated players even further who didn't have really good PCs even more than the original release did.

Makes sense.  I'll be looking forward to the DX11 version then, but game already looks so pretty so not sure it even matters!

Have you decided on a final server for live yet?  Do you guys usually go for west coast servers or somewhere in the middle?

They haven't made that distinction yet, all we know is that we have a group of NA data servers. More than likely they are on the west coast. We will be playing on Leviathan (!?) for Test 1 this weekened. Once character import happens with the next test we will be on Hyperion (our home server). As for retail, we have a vote going on on Facebook so will keep you informed.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on June 13, 2013, 05:19:29 PM
they just showed arcanist scholar and summoner....scholar looks awesome

http://www.youtube.com/watch?v=QbF3jq04c80
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 13, 2013, 10:36:30 PM
Gotta love pet classes. Finally.

They just put up a video showing the expanded FATE system. Kinda crazy that they're making open world Primals and NMs like Odin and Behemoth FATE fights too.

http://youtu.be/YQuGz7O34xc
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 13, 2013, 10:40:08 PM
Here's a summary if the English Live Letter this evening. Lots of great new info.

http://www.novacrystallis.com/2013/06/final-fantasy-xiv-a-realm-reborn-e3-letter-from-the-producer-live-part-two-summary/
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on June 14, 2013, 01:14:39 AM
just a note about phase 3. your allowed to post screenshots but no audio or video.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on June 14, 2013, 01:15:23 AM
Do not use the current 320.18 WHQL drivers as it seems to be a bit of an unstable lemon with alot of games.

Forget the games, it seems to be an unstable lemon just for operating a computer with period. This must be emphasized: everyone with nVidia cards must not use 320.18. We've even had reports of cards dying I believe, this is profoundly fucked up.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on June 14, 2013, 02:06:47 AM
i have that driver and havent noticed any problems...let me check the benchmark. 7000 with pso 2 running in the background :x not sure if i should downgrade?

(http://i.minus.com/i1kZXRXlnkP5r.png)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on June 14, 2013, 05:37:58 AM
(http://i.minus.com/ik6huZHB3DgWD.png)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 14, 2013, 08:27:25 AM
PS3 beta codes just went out per their Twitter account. Check your inboxes. I got mine :)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: ZshadeZ on June 14, 2013, 08:52:50 AM
Have ARR back up for the first time in a month to test the new changes.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 14, 2013, 09:06:03 AM
Anyone hoping for a PS3 beta code who did not get one this morning?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on June 14, 2013, 10:26:54 AM
So how do I check my current driver information? In Device Manager the only thing I can find is a version name that looks nothing like any of those. Could be what's crashing TSW for me, though I doubt it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 14, 2013, 11:06:26 AM
So how do I check my current driver information? In Device Manager the only thing I can find is a version name that looks nothing like any of those. Could be what's crashing TSW for me, though I doubt it.

Open your NVIDIA control panel, the information should be there. Just right click and open it from the NVIDIA icon in your task bar.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on June 14, 2013, 12:25:10 PM
Anyone hoping for a PS3 beta code who did not get one this morning?

Nada so far.  Was hoping to test the PS3 client rather than PC this time.  No big deal, really.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on June 14, 2013, 01:11:47 PM
I didn't register for the beta or anything, the email said that people who had an XIV account would get further instructions. Am I just supposed to register on the site or something?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on June 14, 2013, 02:16:21 PM
Well, I'm in! Will probably check out tonight.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: WDNall on June 14, 2013, 02:38:37 PM
Got into the Beta :3 I'll pop in after it updates. What world are you guys on? update: nevermind. saw leviathan in Arli's earlier post :) See you all in game later :)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on June 14, 2013, 04:49:40 PM
I take it they've delayed the uploading of V 1.0 characters? Or is there something special I'm supposed to do after loading up the game in order to access my old characters?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on June 14, 2013, 06:02:43 PM
This game seems way more hardware intensive than in the previous beta phase I was in. Running this on low everything: ((. My card is not great., but still.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: WDNall on June 14, 2013, 06:45:38 PM
Hi everyone! I'm Wdnall Dragon in the beta. if you come on and see me online please say hello lol :3 So far I'm having a lot of fun :)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on June 14, 2013, 09:18:37 PM
Do not use the current 320.18 WHQL drivers as it seems to be a bit of an unstable lemon with alot of games.

Forget the games, it seems to be an unstable lemon just for operating a computer with period. This must be emphasized: everyone with nVidia cards must not use 320.18. We've even had reports of cards dying I believe, this is profoundly fucked up.

Funny you say that like a week after my nvidia card died.  Got me for a second until I realized it started dying with much older drivers first. Oh well.

Funny that my GPU died though, and a week later (last night) I got into the ARR beta.  Wasn't planning on playing beta even if characters transferred over to live regardless, but still I found it humorous.   

On a different related note, wasn't thrilled about the FATE system and I hope the FATE system isn't as annoying as GW2's dynamic events were.  I hated how you would save a village from stampeding minotaurs and no sooner than you turned your back, the event was already restarting.  FF14ARR doesn't seem as centered around them as GW2 was so I'm hoping they are less annoyingly frequent.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: ZshadeZ on June 14, 2013, 11:15:36 PM
(http://i.imgur.com/wHlZ9qP.jpg)


An hour later, outside John's farm:

John: "My lambs! You sick bastard, what have you done?! ... what are you doing now? Why are you swinging that axe around at noth... wait. Are you trying to attack ladybugs with a double-bladed axe? What the hell is wrong with you?!"

Me: "I'm on the path... to becoming a HERO!"  *kills the rest of John's lambs, then loots the chests in his house.*    "For JUSTICE!"
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 15, 2013, 12:02:22 AM
I didn't register for the beta or anything, the email said that people who had an XIV account would get further instructions. Am I just supposed to register on the site or something?

They posted on Twitter there were issues with getting the codes out to ver. 1.0 players. I would suggest you go ahead and apply so that you're at least on that mailing list.
http://forum.square-enix.com/ffxiv/threads/62327-Community-team%21-Help%21-No-Beta-Emails?p=1003001&viewfull=1#post1003001
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 15, 2013, 12:05:18 AM
This game seems way more hardware intensive than in the previous beta phase I was in. Running this on low everything: ((. My card is not great., but still.

Yeah. They increased the system requirements last month.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 15, 2013, 12:08:49 AM
I take it they've delayed the uploading of V 1.0 characters? Or is there something special I'm supposed to do after loading up the game in order to access my old characters?

Character import isn't scheduled till the second test of phase 3.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on June 15, 2013, 12:13:39 AM
Ah ok, cool. That's what I get for being too lazy to check the beta forums ;)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: ZshadeZ on June 15, 2013, 08:06:15 PM
Does anyone else find this game too "silent"? I'm not a fan of the lack of a world chat option... having the best means of communicating with people or talking as /shout really kills off a lot of the social aspect I enjoy in a MMO.

This is The Realm, released in 1996... my first MMO. It had a more featured chat and social system than ARR has right now. It also had the option to change your room IRC style or turn off chat. Why is it that 17 years later we have less options? A lot of people play MMOs for the social aspect, and right now it feels like a huge world where it's rare to see anyone talk other than a NPC. I log in, I play, I enjoy the looks and the mechanics and never end up staying on for long because it always ends up seeming like I'm playing the game with the slow story and speed of play you get in a MMO but with the social prowess of a single player game, and I realize I'd probably have more fun playing a well paces and written single player game instead.

I really want to get into this more... but the "silence" drags it down for me.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on June 15, 2013, 08:13:57 PM
No beta invite...sadface.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 15, 2013, 08:29:15 PM
Does anyone else find this game too "silent"? I'm not a fan of the lack of a world chat option... having the best means of communicating with people or talking as /shout really kills off a lot of the social aspect I enjoy in a MMO.

(http://i.imgur.com/vFs78EJ.jpg)

This is The Realm, released in 1996... my first MMO. It had a more featured chat and social system than ARR has right now. It also had the option to change your room IRC style or turn off chat. Why is it that 17 years later we have less options? A lot of people play MMOs for the social aspect, and right now it feels like a huge world where it's rare to see anyone talk other than a NPC. I log in, I play, I enjoy the looks and the mechanics and never end up staying on for long because it always ends up seeming like I'm playing the game with the slow story and speed of play you get in a MMO but with the social prowess of a single player game, and I realize I'd probably have more fun playing a well paces and written single player game instead.

I really want to get into this more... but the "silence" drags it down for me.

It's a beta test, not a free demo. If you find features lacking, then either make the suggestion in the appropriate feedback forum or support the established thread if there is one. Even though the game is nearly complete, it's still in a phase where changes can occur.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: ZshadeZ on June 15, 2013, 08:47:21 PM
It's a beta test, not a free demo. If you find features lacking, then either make the suggestion in the appropriate feedback forum or support the established thread if there is one. Even though the game is nearly complete, it's still in a phase where changes can occur.

I know it's a beta, and I understand what that means. I never said "Weeeee, freeee game!", I simply asked if anyone else felt this way about the chat system. As far as the forums go I have posted feedback on this and other things. I don't understand why you'd make the reply you did as it doesn't address an honest question I had for others on this forum in the beta. Would you like an apology for posting an opinion you don't seem to like? It sort of seems that way.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on June 15, 2013, 09:37:41 PM
I also noticed that too today while playing. I play a lot of GW2 and Rift and there's a lot of chatter so it did seem very quiet. But, its a beta so that could change. The music heard is pretty good though. I do however find the combat very generic. Good enough but I'm really not sold on this game yet as there are ftp options out there just as good. Still, I enjoy the FF world a lot.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on June 15, 2013, 10:31:25 PM
I find any MMO with a global chat channel abuses it like crazy. The only one that doesn't seem to do that is GW2, but then somehow GW2 has generated an amazing community somehow. Honestly I admire the changes they've made since Phase 1 and 2 and feel like I can really get behind the game now.

Though I will mention on the beta forums the need for some kind of better explanation of Thaumaturge's Umbral Ice and Astral Fire.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: ZshadeZ on June 15, 2013, 10:57:38 PM
My biggest qualms are chat and skill descriptions... 180 potency. 210 potency What?

I wish they'd just use "Deals X damage" or "Weapon dmg x2/3/4" I'm left looking at all of my skills and rearranging every time I get a new skill based on vague ideas on which is best. "Hmm... A is 180 potency and B is 200. I imagine 200 potency is a stronger attack? But C is 150 potency and combines with a for 100 potency. Is that 100 extra potency, so if I A (180) then C (150) I get +(100) so it ends up (430) instead of B(200)+B(200) for (400)? Wait, is potency additive or multiplicative? Would that be 430 or 400% of my weapon damage, or something else?"

After coming back to this game from Path of Exile it's even more frustrating. If 100 potency = 100% autoattack damage (which it seems to) then why not just call it 100% damage and reference skills that way? "40 potency per second for 6 seconds" changes to "40% attack damage per second for 6 seconds" and you can glance at it and quickly know it's like doing 2.4 extra auto attacks over 6 seconds.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 16, 2013, 12:23:40 AM
It's a beta test, not a free demo. If you find features lacking, then either make the suggestion in the appropriate feedback forum or support the established thread if there is one. Even though the game is nearly complete, it's still in a phase where changes can occur.

I know it's a beta, and I understand what that means. I never said "Weeeee, freeee game!", I simply asked if anyone else felt this way about the chat system. As far as the forums go I have posted feedback on this and other things. I don't understand why you'd make the reply you did as it doesn't address an honest question I had for others on this forum in the beta. Would you like an apology for posting an opinion you don't seem to like? It sort of seems that way.

If you had asked the question and given a simple opinion, sure. You kind of went on a rant about how a game 17 years older (with pics I might add) did communication better and how it detracted from your sense of enjoyment of the game. That's a valid opinion, but that's not really asking for how other people feel. It kind of seems like, well, a rant. Your opinion is entirely your opinion. However, I've seen too many people mask their opinion as fact and beseech the community to corroborate their angst and it does nothing for productive discussion and usually devolves into a flame war. I was just reminding you that the game was a beta, not a finalized demo and that now is the time to give your feedback. These forums aren't a direct line to the development team so I'm failing to see the point of your post as something constructive other than complaining about an aspect of the game that may yet change. I'm sorry if you thought I was attacking you, because I really wasn't trying to be disrespectful.

With that said, and in light of your original question: I can't really say I'm a big fan of global chat. I saw it abused to rediculous extent in WoW. Barrens Chat is infamous. ARR gives you the ability to have 8 Linkshells active at one time along with general chat. I'm sure once those channels fill out it will feel more social. Right now its a quick weekend beta where people are probably more interested in being tourists than socializing. I think once the beta has more server uptime it'll be a little more social. But, I could be wrong. Time will tell.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on June 16, 2013, 01:02:02 AM
Ugh, global chat.  Jeuno, and later Whitegate, then back to Jeuno, shouts were horrible enough in FFXI.  I, for one, don't want to even consider Global chat in my Final Fantasy MMOs.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on June 16, 2013, 01:23:38 AM
I find a global chat channel to be mostly a convenience if I want to get something done. I can log on and immediately hear people talking about if they're going to go run a dungeon or something. I've never cared for the kinds of stupid conversations people tend to have in global chat channels though, for one thing its just annoying, but the other thing is that it makes it hard for me to find the global chat messages I'm actually interested in reading.

Exclusion of a global chat channel though, I think should only be done if it's part of the intended "tone" of the game. There's something cool about the Ultima Online sort of thing where the only chat channel that matters is a /say type channel with the intent of making you feel like you're actually your character.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on June 16, 2013, 04:00:13 PM
Does anyone else find this game too "silent"? I'm not a fan of the lack of a world chat option... having the best means of communicating with people or talking as /shout really kills off a lot of the social aspect I enjoy in a MMO.

I really hate global chat or even general chat because it's usually a cesspool. I guess I'm one of the few people who turn off general chat immediately upon loading the game.  I use guilds to be social rather than listen to random idiots in general chat say things like "Who is ready for a [Ferocious Butt][Pound]?"  I also don't need to hear children arguing about something stupid.  Big audiences bring out the worst in people so I really try to close the chats asap.

I find any MMO with a global chat channel abuses it like crazy. The only one that doesn't seem to do that is GW2, but then somehow GW2 has generated an amazing community somehow. Honestly I admire the changes they've made since Phase 1 and 2 and feel like I can really get behind the game now.

I, for one, don't want to even consider Global chat in my Final Fantasy MMOs.

I find a global chat channel to be mostly a convenience if I want to get something done.

Pretty much these.  Also I really need to give GW2 another shot when I get my graphics card back.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: ZshadeZ on June 16, 2013, 05:15:05 PM
So how do you find a good guild and such with no global?

And I'm not meaning just a global barrens type chat... I much prefer IRC style chat, where you can create rooms for your guild/friends/topic/whatever, the room creator has kick/ban rights for their instance, etc. It's a way to keep the chat friendly and reasonable in your room but still have a server wide chat available.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on June 16, 2013, 07:38:20 PM
There are always the forums for stuff like that. Honestly though, during the beta testing on these games 90% of any available global chat is people comparing the game to whatever the other latest and greatest MMO is and WoW. I'd rather that stuff be kept to the beta forums where I can ignore it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on June 16, 2013, 07:52:47 PM
What's the point of playing an mmo without the massively multiplayer experience? I enjoy global chat as a means of general banter. Sure a large number of morons like to pretend they're funny and use obscene language and silly auto translation vulgar comments, but sometimes you can have a good conversation like an open discussion on a forum. Take the good with the bad.

No beta invite for me...sadface.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on June 16, 2013, 11:42:45 PM
So how do you find a good guild and such with no global?

It works just fine.  Usually general banter is just done in Linkshells or, when you want to annoy people, shouting in major cities. Shouting in major cities is basically the same as global chat.  Also, as stated, forums help you find linkshells, but so does reputation. In FFXI if you were looking for an event LS, you generally checked people with the event gear, sent them a /tell, and asked them to join, or about what events they do.  Usually they ask about your classes and experience, your available times and gear, and some ask you to fill out an application.  Servers are tightly knit groups.

It's quite a refined system, to be quite honest, and I much prefer it to something like WoW.  It's also self-moderating.  For FFXI, you had sites like BG that have a a forum for warnings against certain characters, or for asking for information about the character in question from other players who might have experience with them before.  The Japanese are also well known for shaming people who fuck others over.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on June 17, 2013, 12:36:26 AM
I don't like the global chats usually, but I feel the need to reiterate that I think excluding global chat is a bad idea. It's not hard to filter global chat so including it helps the people that like it and has little effect on the people that don't. Shouting was ultimately a terrible system in FFXI because it restricted you to only recruiting people from certain areas in the game, and the problem becomes more and more apparent as the population of the game shrinks.

For me the best solution would be to create an official "recruiting" channel that requires you to enter your message very restrictively, like say adding a drop down menu of dungeons + classes you need in your group, that sort of thing. That way I can have a channel at all times that is specifically for LFG/LFM.

I also agree that creating private channels at a whim is also a nice feature, I used it quite a bit when I played WoW.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 17, 2013, 05:29:52 AM
For those playing the PS3 beta or planning on playing the PS3 version:

There seems to be a massive valley of performance between end users on the forums. While the game is NOT rendered in true HD ( its 576p upscaled to 720p) the problems with texture loading and lag seem to be related to the specific HDD in the PS3. Players with the old FAT PS3 are having more problems with poor performance vs. newer Slim models. Those who are having better performance are players who have upgraded to 7200 RPM drives vs the stock 5400 RPM. Most 7200 RPM HDDs have larger cache sizes too. The best performers were those who upgraded to a SSD. Even though the PS3 firmware does not support the fancier speeds of a SSD, its a huge jump in cache speed and data transfer.

For users with stock HDDs who don't want to invest in an upgrade, it's recommended to do a backup of your HDD data via cloud or external flash drive and reformat since the PS3 has no native defragment and error correction recovery like a PC OS.

Hope this helps those of you with performance issues. Just remember this was the first test of the PS3 client so don't forget to leave feedback in the appropriate forum. I anticipate a plethora of changes before release.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on June 17, 2013, 04:35:25 PM
There are always the forums for stuff like that. Honestly though, during the beta testing on these games 90% of any available global chat is people comparing the game to whatever the other latest and greatest MMO is and WoW. I'd rather that stuff be kept to the beta forums where I can ignore it.

Haha, yeah I forgot about that.  That's completely on the mark.  As far as finding a guild, pretty much have to go outside of the game and go to forums/different website in my experience, but it totally depends on what you're looking for in a guild.  I would love to see something good integrated in game that worked well that you didn't have to go to separate forums/website since general chat has been mostly misses (and not hits) for me in the past as far as finding guilds go.  Maybe FF14aRR will be different.  Is LFD cross realm?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 17, 2013, 11:11:35 PM
Is LFD cross realm?

Only within the same data center. Meaning you can't Duty Finder with players on a Japanese server if you're playing on an NA/EU server.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 18, 2013, 10:04:32 AM
Upcoming Beta Test Schedule:
- Jun. 21st 2:00 a.m. to Jun. 23rd 2:00 a.m. (PDT) / Jun. 21st 9:00 to Jun. 23rd 9:00 (GMT)

Character import from ver. 1.0 will be enabled.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Datastorm on June 18, 2013, 07:48:37 PM
Upcoming Beta Test Schedule:
- Jun. 21st 2:00 a.m. to Jun. 23rd 2:00 a.m. (PDT) / Jun. 21st 9:00 to Jun. 23rd 9:00 (GMT)

Character import from ver. 1.0 will be enabled.

Heres some info on the data transfer:

http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=758c9a3a9f3045637d0d36f1afa1dd51085f4be3
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on June 18, 2013, 08:14:53 PM
Awesome. If someone can make a post when the World Transfer applications go live in case I miss it, that would be fantastic.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 18, 2013, 11:05:13 PM
Awesome. If someone can make a post when the World Transfer applications go live in case I miss it, that would be fantastic.

Which kind of transfer were you looking for? Yoshida said players on Legacy worlds will have to wait up to 6 months before they can be moved to "new" servers. I believe we will be able to transfer between Legacy worlds just before retail though. Depending on which kind of server you want to transfer, and how high level your character is, I'd just stay start fresh. Depending on your subscription type, you can have up to 8 character slots.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on June 19, 2013, 10:27:25 AM
That would really suck, especially since they don't make any mention of such restrictions on the World Transfer details page. I plan on starting one of my characters over, but the other is level 35 and has her Monk soul. So yeah, I'm not too concerned if I have to wait to move that character since I'll have the other character to play around with.

I just REALLY don't want to play on a server where people won't shut up about the combat being "inferior" to v. 1.2x or whatever.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 19, 2013, 12:04:44 PM
That would really suck, especially since they don't make any mention of such restrictions on the World Transfer details page. I plan on starting one of my characters over, but the other is level 35 and has her Monk soul. So yeah, I'm not too concerned if I have to wait to move that character since I'll have the other character to play around with.

I just REALLY don't want to play on a server where people won't shut up about the combat being "inferior" to v. 1.2x or whatever.

Well the general idea is that the new servers will be a fresh start for all players wanting to start on equal footing. If they allowed  1.0 character import it would quickly destabilize the economy etc. I really don't think you have to worry about the whining outside of the forums. All the feedback I've been reading from Phase 3 has been overwhelmingly positive, even regarding combat. You'll always have the occasional douche but that's what blacklists are for. Our FC has a bunch of people returning who were very low level and a good number of them new players and we are all starting on a Legacy World. Level Synch for all group content makes the gap no longer a barrier to friends playing together.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 19, 2013, 01:02:44 PM
Some good reading here for the interested and will hopefully put some perspective on why ARR will remain a subscription based game for the better.

http://venturebeat.com/2013/06/17/final-fantasy-online-director-defends-monthly-subscriptions-in-the-golden-age-of-free-to-play-exclusive/
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on June 19, 2013, 02:12:28 PM
That would really suck, especially since they don't make any mention of such restrictions on the World Transfer details page. I plan on starting one of my characters over, but the other is level 35 and has her Monk soul. So yeah, I'm not too concerned if I have to wait to move that character since I'll have the other character to play around with.

I just REALLY don't want to play on a server where people won't shut up about the combat being "inferior" to v. 1.2x or whatever.

Well the general idea is that the new servers will be a fresh start for all players wanting to start on equal footing. If they allowed  1.0 character import it would quickly destabilize the economy etc. I really don't think you have to worry about the whining outside of the forums. All the feedback I've been reading from Phase 3 has been overwhelmingly positive, even regarding combat. You'll always have the occasional douche but that's what blacklists are for. Our FC has a bunch of people returning who were very low level and a good number of them new players and we are all starting on a Legacy World. Level Synch for all group content makes the gap no longer a barrier to friends playing together.

Oh yeah? That sounds cool. Maybe I'll keep my characters on two different servers then. I know actually having people to play with is what's kept me playing Guild Wars 2 for this long. You'll have to let me know which legacy world you guys will be playing on.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 19, 2013, 04:32:09 PM
We will be on Hyperion for the rest of beta on into retail.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Solstafir on June 20, 2013, 01:34:44 AM
Our FC has a bunch of people returning who were very low level and a good number of them new players and we are all starting on a Legacy World. Level Synch for all group content makes the gap no longer a barrier to friends playing together.
I'll chime in as one of the returning players whose highest level was 21. And I've got another returning player not too much higher than me (Prasch) and a new player (Veev) who should be joining me, too. And maybe more! Plus, level sync and people leveling other jobs should make it so that there are plenty of folks to play with :)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 21, 2013, 03:42:18 AM
World Transfer Information and Application Page (http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=c04f3593f6d9559a3c75c30887a9678758c91b95) is now LIVE for Phase 4/Launch. Solaris will be on Hyperion (NA/EU).

Beta in a little over an hour. There's another small patch as of this morning. Better get it now because its going to be jam packed.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on June 21, 2013, 09:22:51 AM
My mother switched our internet service to save money, and now I can barely stay connected during the day, so it doesn't look like I'll be doing much playing this weekend if at all.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on June 21, 2013, 01:26:44 PM
My mother switched our internet service to save money, and now I can barely stay connected during the day, so it doesn't look like I'll be doing much playing this weekend if at all.
How do you connect to the internet? Wireless, wired? Using a router? Etc etc...
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on June 21, 2013, 02:32:24 PM
My mother switched our internet service to save money, and now I can barely stay connected during the day, so it doesn't look like I'll be doing much playing this weekend if at all.
How do you connect to the internet? Wireless, wired? Using a router? Etc etc...

Wirelessly. What happened was we had to switch from using our own router to using Comcast's shitty propietary garbage. When I'm not completely swamped with other stuff to do, I'm going to try and configure the router and reserve an IP address for my computer. That should help significantly.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on June 21, 2013, 02:59:15 PM
You shouldn't have a problem adding your router back to the network,even if it's on top of comcasts proprietary shit. Verizon does a similar thing with a 4 port wifi ready modem that I can't stand. I just add my router on top of it. Personally,  I'd recommend you hardwire any internet ready device you use. Before you say things like "too far" "diferrent floor" etc etc, I do it for a living and it's not as hard as you make it sound. Tablets, phones and other obvious wifi onry shit yeah, you're limited to wifi, but anything else hardwired is best.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on June 21, 2013, 04:36:35 PM
Oh man, I was worried when I decided on a main job that Alma (my main) wasn't going to look good in the Monk AR armor. But after I logged in long enough to check things out and get through the intro... OH HOW WRONG I WAS! She looks so awesome in that yellow Gi, I can't wait to finally acquire it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 21, 2013, 04:49:30 PM
Absolutely loving the game right now. Kinda sucks that I have to re-earn things like the Inn etc with already having a level 50, but since its all along the main storyline path (which is completely new, it's a sequel in every sense) its all good. The whole world and story is captivating. They nailed the FF feel much more than they ever did in XI.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Starmongoose on June 21, 2013, 09:01:43 PM
Would the story make sense if I never played the original?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on June 21, 2013, 10:09:12 PM
Would the story make sense if I never played the original?

It makes plenty of sense to me, and I didn't play 1.0
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Starmongoose on June 21, 2013, 10:39:35 PM
That's good to know. I want this to be my first proper* dive in an MMO and it would be a shame if I spent half of it on wikipedia trying to figure out what was going on.


*Unlike last week when I downloaded Rift and spent most of the day trying to figure out how to open up my bag and then spend three hours fighting infinitely spawning skeletons, not realizing they are only there for plot purposes and I was supposed to just run through them.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 22, 2013, 05:44:04 AM
They do a really good job recapping the events of 1.0 and due to certain storyline aspects, new and returning placers receive the same dialogue from major NPCs. They really did an amazing job with the tutorial aspect as well.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on June 22, 2013, 06:27:50 AM
the quest to guard a guardian epic troll. while i hate losing once i found out how to win........man they are using psychology and conventional strategy against you. the game makes you think X so you do Y when you were supposed to do Z.

also im starting to worry that melee's are gonna have to constantly run in and out of attack range against stronger enemies.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Datastorm on June 22, 2013, 09:55:45 AM
Hello

Anybody upset about the class/job changes on some of the gear? I can't equip my gryphonskin gear on archer anymore. Its only for pgl/mnk.... Man I spent alot of time making that gear, plus it looks great, so was pretty sad about that. And of course pgl/mnk is the only thing besides cnj I don't have leveled lol

They also changed the darklight gear and vanya sets.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 22, 2013, 10:06:12 AM
I finally finished the 3 starter dungeons along the main storyline path. Gotta say I was pleasantly surprised at the Slime fight in Copperbell mines, it was very reminiscent of Bastok rank 9 mission. Plus you can use Limit Breaks from the get go. Omnislash raped the last boss. I haven't touched the regular quests at all. You're kind of required to progress along the main storyline to unlock stuff and its been a real treat.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on June 22, 2013, 06:08:54 PM
Not really playing now that they've uncensored the story so as to continue avoiding spoilers until I actually get to keep any progress made. I am so happy with the class changes though among the ones I've experimented with. Disciples of war particularly just feel so different from each other. No longer is it "This one hits enemies with a sword! This one hits enemies with fist weapons!"
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on June 22, 2013, 06:11:03 PM
Well, I'd like to at least get to the point when the plots converge, because then I won't have to repeat that stuff and instead just see another perspective with a new game. But I dunno if I can rush through that fast before they shut this off, not unless there's another part to Phase 3.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on June 22, 2013, 06:16:49 PM
They said they were eventually planning a week long stress test as part of phase 3, so you definitely have at least one long run in the near future.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on June 22, 2013, 07:16:20 PM
After some system tinkering, overclocking and driver updates, I've got it running comfortably on standard settings. Happy now I can get some decent playtime in tonight:)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on June 22, 2013, 07:32:39 PM
I'm confident that this will be the first MMO I play and enjoy since LOTRO.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 22, 2013, 09:00:38 PM
Just finished the implemented portion of the main storyline for Phase 3. Concludes in a VERY different fight from ver. 1.0 story mission.

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/1025331_10200555191335765_618391148_o.jpg)


Totally amazing, cannot wait to take on the new Judges and higher level content.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on June 22, 2013, 09:16:37 PM
I found out buddies of mine are playing the beta on ultros....dunno where I oughta go now. Still need a beta invite, but it's a dilemma in either case.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on June 22, 2013, 10:20:34 PM
Well, it's Beta phase 3, we'll have to start over in Phase 4 though I think that carries to the main game. So if you get in Phase 3 just go wherever you feel like. I'm on Leviathan, but made no attempt to contact any RPGFan people just yet.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Serene Prophet on June 23, 2013, 04:53:19 AM
Been giving it a try, liking it so far.  I just dont wanna do to much since itll be wiped, and redoing things bothers me after awhile, and I plan on making a couple alts.  Only bug ive had so far is whenever I start the game up, I get this weird resolution thing, so I just have to reapply my settings and tada.  Other than that I havn't run into anything strange, unless you count the names in Limsa Lominsa.  I think they just decided to hit random on a name generator :P
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on June 23, 2013, 08:35:06 AM
Actually, they have a list of naming convention rules for each race on the official game forums. They're a pretty interesting read, and they do tend to stick to them when naming the NPC's.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Datastorm on June 23, 2013, 08:58:16 AM
Well, it's Beta phase 3, we'll have to start over in Phase 4 though I think that carries to the main game. So if you get in Phase 3 just go wherever you feel like. I'm on Leviathan, but made no attempt to contact any RPGFan people just yet.

Phase 4 doesn't necessarily carry over:

http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=758c9a3a9f3045637d0d36f1afa1dd51085f4be3

* Circumstances may necessitate the deletion of character data during phase 4. In this event, character data will be transferred once more before the start of official service.

Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on June 23, 2013, 11:13:24 AM
I found out buddies of mine are playing the beta on ultros....dunno where I oughta go now. Still need a beta invite, but it's a dilemma in either case.

I'm playing on Ultros for retail since NeoGAF is headed there.  No offense to the RPGFan crew and some of the old guard, but I honestly never really played with any of you beyond moments here and there, and I have no attachment at all to my legacy character which didn't get very far in the first place.  Planning to play on a fresh server with an unestablished economy.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on June 23, 2013, 03:30:38 PM
Well, it's Beta phase 3, we'll have to start over in Phase 4 though I think that carries to the main game. So if you get in Phase 3 just go wherever you feel like. I'm on Leviathan, but made no attempt to contact any RPGFan people just yet.

Phase 4 doesn't necessarily carry over:

http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=758c9a3a9f3045637d0d36f1afa1dd51085f4be3

* Circumstances may necessitate the deletion of character data during phase 4. In this event, character data will be transferred once more before the start of official service.


Huh, I may just make a character I don't necessarily plan to stick with and burn through another of those intro storylines then, and if wiped (and maybe even if not) go through the final one in the final release.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: WDNall on June 23, 2013, 09:44:19 PM
Surprisingly enough I've become addicted to mining and crafting in XIV. I'm almost to the point I'll be able to equip my level 20 character with armor I made myself. Really looking forward to the retail release :)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on June 23, 2013, 11:08:17 PM
I'm legitimately sitting here going "man, I'd like to play some FFXIV." I stand 100% corrected by S-E. I'm pretty sure I wrote in this very thread a few months ago that there was almost no way they could get me interested in playing this game
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on June 24, 2013, 07:07:34 AM
my only gripe with phase 3 was the difficulty on a few quests. very maat'esque with little room for error. except that we are talking about low level content here. the one with the chocobo egg was obviously trying to teach you something. but the one with the gargoyle and the masked mage was infuriating. made more so by the fact its a 2 part battle.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on June 24, 2013, 07:15:10 AM
my only gripe with phase 3 was the difficulty on a few quests. very maat'esque with little room for error. except that we are talking about low level content here. the one with the chocobo egg was obviously trying to teach you something. but the one with the gargoyle and the masked mage was infuriating. made more so by the fact its a 2 part battle.
uh....maat's a pushover on most DD classes. This comparison doesn't work.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 24, 2013, 08:49:37 AM
my only gripe with phase 3 was the difficulty on a few quests. very maat'esque with little room for error. except that we are talking about low level content here. the one with the chocobo egg was obviously trying to teach you something. but the one with the gargoyle and the masked mage was infuriating. made more so by the fact its a 2 part battle.

If your using the armory system and setting the right abilities (like Protect and Cure) these fights aren't hard at all. As long as your letting the main NPC beat on the boss and you focus on the adds, its pretty simple. For the gargoyle/mage fight, you have to focus and kill the Gargoyle first because he has way less HP, but does much more damage. Also, you have to pay attention to his TP moves, and the mage's spells. The difficulty is appreciated, because as you've said, each fight is trying to teach you something. I think it's refreshing to actually have to learn strategy for fights instead of the 99% faceroll content in MMOs these days. Yes, if you just run in guns blazing, you will get your ass handed to you, but if you follow some pretty basic rules (don't stand in the big glowy circle thingy) they're not that challenging.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on June 24, 2013, 10:37:42 AM
So out of curiosity, what's the new subscription rate gonna be?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 24, 2013, 12:03:34 PM
So out of curiosity, what's the new subscription rate gonna be?

http://na.finalfantasyxiv.com/product/

Click on Pricing and Platforms.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on June 24, 2013, 12:51:39 PM
my only gripe with phase 3 was the difficulty on a few quests. very maat'esque with little room for error. except that we are talking about low level content here. the one with the chocobo egg was obviously trying to teach you something. but the one with the gargoyle and the masked mage was infuriating. made more so by the fact its a 2 part battle.

If your using the armory system and setting the right abilities (like Protect and Cure) these fights aren't hard at all. As long as your letting the main NPC beat on the boss and you focus on the adds, its pretty simple. For the gargoyle/mage fight, you have to focus and kill the Gargoyle first because he has way less HP, but does much more damage. Also, you have to pay attention to his TP moves, and the mage's spells. The difficulty is appreciated, because as you've said, each fight is trying to teach you something. I think it's refreshing to actually have to learn strategy for fights instead of the 99% faceroll content in MMOs these days. Yes, if you just run in guns blazing, you will get your ass handed to you, but if you follow some pretty basic rules (don't stand in the big glowy circle thingy) they're not that challenging.

ACtually, I agree. This is a big reason why I dont' enjoy most MMOs these days. It's all designed to be so damn easy that no one gets frustrated and quits. It was one of GW2's biggest faults (that and the whole "your bread and butter skills for the rest of the game are unlocked after two hours"), if you ask me. You could play that game PvE half asleep because of how streamlined everything was. Generally I'm a challenge-lover anyway, though, but I haven't found anything too difficult yet, but I do like that I have to actually pay attention, like with managing the thaumaturge's aether charges.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on June 24, 2013, 02:02:08 PM
So out of curiosity, what's the new subscription rate gonna be?

http://na.finalfantasyxiv.com/product/

Click on Pricing and Platforms.
So....why's the pricing only show monthly rates when 2 of them are obviously based on playing for more than a month? Are you paying for the 180 day and 90 day subscriptions up front, or agreeing to play that long similar to a cell phone contract?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 24, 2013, 02:15:33 PM
So out of curiosity, what's the new subscription rate gonna be?

http://na.finalfantasyxiv.com/product/

Click on Pricing and Platforms.
So....why's the pricing only show monthly rates when 2 of them are obviously based on playing for more than a month? Are you paying for the 180 day and 90 day subscriptions up front, or agreeing to play that long similar to a cell phone contract?

Pretty much.  You pay for the 90/180 day plans up front to take advantage of the discount and you get charged the same fee every 3rd/6th month depending on what your subscription plan was. Most MMOs had something similar. Some MMOs like Secret World had lifetime subs where you'd pay a few hundred up front and never had to pay sub again, ever. Of course when it went F2P, those people got boned (they still got some perks though IIRC).

Though the Entry level plan doesn't seem to have a 3 or 6 month plan since it's a "limited" account.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on June 24, 2013, 07:44:01 PM
So, I turned off my overclock temporarily a few weeks ago to make sure it wasn't the issue that was causing problems (it wasn't) and I never turned it back on.  Curious, I remembered the FF14 benchmark and since it's the next PC game I'm anxiously awaiting, I figured I should try the benchmark again.  Same settings as before (Default "Maximum" setting, 1080p resolution), and somehow I lost 950 points.  Is the game really that CPU intensive?  I haven't changed anything else since but new drivers (the ones linked earlier in the thread, but not the one said to be causing issues).   For the record I had a SB i7 3.4 CPU.  Was OCed to 4.3.


The difficulty is appreciated, because as you've said, each fight is trying to teach you something. I think it's refreshing to actually have to learn strategy for fights instead of the 99% faceroll content in MMOs these days. Yes, if you just run in guns blazing, you will get your ass handed to you, but if you follow some pretty basic rules (don't stand in the big glowy circle thingy) they're not that challenging.

Agreed.  I appreciate the fact that they're willing to put some more challenging single player content in the game.  Making things faceroll doesn't teach players how to play correctly and it teaches people tunnel vision, poor character placement (aka standing in fire), and more often than not, poor DPS.  It's really a disservice to their players as they will eventually hit max level and they weren't shown/taught how to deal with the things the game then throws at them and they get lambasted by other players.

Actually, I agree. This is a big reason why I dont' enjoy most MMOs these days. It's all designed to be so damn easy that no one gets frustrated and quits. It was one of GW2's biggest faults (that and the whole "your bread and butter skills for the rest of the game are unlocked after two hours"), if you ask me.

How the hell do you always say what I'm already thinking?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on June 24, 2013, 08:10:27 PM
I only speak from the heart. Obviously this means our hearts are one.

And yeah-- while I'm not terribly into high-level MMO play or terminology, I DO appreciate a manageable challenge, especially with friends. It makes your victories sweeter. I really dig, for example, having to dodge Ifrit's attacks by not standing where, you know, death is about to spurt from. It demands a little more awareness than your average WoWMMO.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 24, 2013, 10:30:17 PM
It's actually quite a disappointment that WoW endgame has become so trivial, because prior to the BC nerf series, the stuff was actually quite challenging. But, that's a debate for another time. If you want to see THE most insane fight in FFXIV was...

The Raven, Nevermore.
http://youtu.be/HI8oib1o2_4



Of course, here's Ifrit Extreme:
http://youtu.be/aO5A0QNiuJs
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on June 25, 2013, 12:26:08 AM
i have no problem with difficulty. i just feel its too soon. this quest is particularly bad because in big bold letters it tells you DEFEAT THE MASKED MAGE and the mage speaks in a way that made me think the gargoyle couldnt be defeated. the only thing i can think of is maybe the developers expect you to of done something before that quest that would of made it easier. example i didnt bother doing guildhests or leve's. but if thats the case this quest should have a higher level requirement. actually now that i think about it i thought something was funny starting with the chocobo egg quest having a cap of 17 when i was a 14 lancer. as for the armory system i was keen on grinding a class i dont intend to play on a character thats gonna be wiped.

http://na.beta.finalfantasyxiv.com/lodestone/character/2631577/
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 25, 2013, 11:03:28 AM
Quote
Beta Test Phase 3 Schedule (06/25/2013)

    Thank you for your participation in the beta test for FINAL FANTASY XIV: A Realm Reborn.

    The testing schedule is detailed below.

        Dates and Times

            June 28, 2013 (Friday), 2:00 a.m. to June 30 (Sunday), 2:00 a.m. (PDT)
            June 28, 2013 (Friday), 9:00 a.m. to June 30 (Sunday), 9:00 a.m. (GMT)


        Testing Requests

                Transferring character data from Version 1.0
                * Please see below for further details.
                Basic functions of the PlayStation 3 version
                Check for server stress due to battle system revisions
                Verify changes based on all feedback up to beta test phase 2
            In the event that testers are asked to test additional content, separate notifications will be sent.

            Issues causing the PlayStation 3 to crash as well as error 90000 have been made a top priority. As we continue to investigate the source of these issues, any bugs encountered during this weekend's testing will be addressed on an ongoing basis.

            Although testing of the duty finder was scheduled for Test 3, final QA checks of the system are still in progress. Stress testing of the duty finder will be conducted during Test 4 at the earliest.

            We deeply apologize for the delay of duty finder testing, and ask for your continued cooperation.


Looks like service stress testing (week long server uptime) won't happen till week 5 at the earliest, unless they want to cut that out and move directly into phase 4, which is open beta.

I'm loving the new Lodestone though.

http://na.beta.finalfantasyxiv.com/lodestone/character/870169/
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 25, 2013, 06:59:05 PM
GamesRadar is giving away beta keys RIGHT now!

http://www.gamesradar.com/final-fantasy-xiv-ps3-beta-key-giveaway/

Code is for the beta registration, no PS3 promo codes are available yet it seems. It may be due to the maintenance. Still, nab a code and register it for beta access.

UPDATE: PS3 Promo codes will be mailed to your GamesRadar registered email accounts within 24 hours.

UPDATE: All codes are gone.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 26, 2013, 08:07:46 AM
Ok gang, for those that missed the last beta key roundup, Nova Crystallis is giving away beta codes starting at 10:30 am PT. http://www.novacrystallis.com/

EDIT - Codes have been delayed. Will update accordingly.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 26, 2013, 02:32:25 PM
Codes are now available HERE! PC beta only.

http://gamerescape.com/ffxivarr_beta_key_giveaway/

Get them while they're hot!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 26, 2013, 03:15:01 PM
Nova Crystallis is giving away PS3 codes now!

http://t.co/kTZrKCCz2E
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Starmongoose on June 26, 2013, 03:17:34 PM
Thanks for the heads up Tenchi. :3 I gots me a PC code.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on June 26, 2013, 03:44:03 PM
I don't know what it is, but I am seriously hankering to play this game more. It's kind of refreshing to be excited about and enjoying an MMO.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on June 26, 2013, 03:45:31 PM
Site won't load for me...was gonna nab one for a backup in case anyone here wants in on ps3...gonna keep trying, mighy just be heavy server traffic.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 26, 2013, 03:49:13 PM
All keys are gone now from ALL giveaways. Hope you guys nabbed one.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 26, 2013, 03:50:23 PM
Thanks for the heads up Tenchi. :3 I gots me a PC code.

You're welcome dude. I've pretty much spent my afternoon nabbing codes for people and updating FB groups, Twitter etc. lol.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on June 26, 2013, 03:54:11 PM
Yeah, no code spare....sorry guys.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 26, 2013, 04:21:42 PM
I have to say the official beta forums is an amazing collection of White Knights, Legacy Elitists, Anti-Legacy Haters, Newblets and Mega Trolls. Hilarious reading, just remember to bring the popcorn.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Jotacon on June 26, 2013, 11:17:18 PM
Another big thanks to Tenchi from myself, this is the first MMO I've been excited about in a decade or more and I'm really happy I was able to snag a PS3 code this morning thanks to your warning. I've run into an unexpected problem though. My housemate only lives with me during the school year and he is the one with an HDTV. My CRT is excellent for playing older games and I usually don't need it for new games, but the text in the FFXIV Client is unreadable. I've gotta find a way to borrow a TV or maybe just live at a friends house for the weekend.

Also in my craze to get a Beta code from somewhere I ended up getting a second PS3 code so if someone wants one shoot me a PM. EDIT: And it's gone.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on June 26, 2013, 11:33:23 PM
Another big thanks to Tenchi from myself, this is the first MMO I've been excited about in a decade or more and I'm really happy I was able to snag a PS3 code this morning thanks to your warning. I've run into an unexpected problem though. My housemate only lives with me during the school year and he is the one with an HDTV. My CRT is excellent for playing older games and I usually don't need it for new games, but the text in the FFXIV Client is unreadable. I've gotta find a way to borrow a TV or maybe just live at a friends house for the weekend.

Also in my craze to get a Beta code from somewhere I ended up getting a second PS3 code so if someone wants one shoot me a PM. EDIT: And it's gone.
Little things you can do to make viewing text easier on old tvs is decrease the sharpness so the pixels don't get "too defined" if you will. Used to do that with games like FFX and Enchanted Arms cuz the text sucked.

Also, you could get with the times and buy an hdtv. Just sayin...
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Jotacon on June 27, 2013, 12:19:15 AM
Also, you could get with the times and buy an hdtv. Just sayin...
I'll try screwing around with settings, though I normally don't need too. I should probably get with the times,but that costs money I don't have.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on June 27, 2013, 12:22:33 AM
I have to say the official beta forums is an amazing collection of White Knights, Legacy Elitists, Anti-Legacy Haters, Newblets and Mega Trolls. Hilarious reading, just remember to bring the popcorn.

you forgot ffxi vets and ffxi vet haters
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on June 27, 2013, 12:37:29 AM
Also, you could get with the times and buy an hdtv. Just sayin...
I'll try screwing around with settings, though I normally don't need too. I should probably get with the times,but that costs money I don't have.
Just busting chops for a lul or two. Try the sharpness and maybe get some luck. The problem is most companies are not catering to the lowest denominator (sdtv users...) so you're actually shorting yourself if the long run dragging your heels on an upgraded set. I know about shitty income, but you can get a crappy hdtv for under 300 bucks if you don't mind a smaller size. You could also try getting a component to vga adapter and use it on a computer monitor, though those can be pricey and you'd need something else for sound. Just a couple suggestions for the frugal consumer of today.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on June 27, 2013, 08:01:46 AM
Got the beta invite thing sorted out so I can join in on the next test. Too lazy to benchmark at this point, I'll know when I log into the game and my computer crashes or something. =P

Also, saw this and I thought it was hilarious.

(http://static.ffxiah.com/images/ss/full/K1WMGVqLae22Ii2T.jpg)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Starmongoose on June 27, 2013, 08:04:14 AM
I ran the little benchmark program thingie and it actually said "fairly high" instead of "what are you playing on, a potato?", which surprised me.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 27, 2013, 08:34:42 AM
I have to say the official beta forums is an amazing collection of White Knights, Legacy Elitists, Anti-Legacy Haters, Newblets and Mega Trolls. Hilarious reading, just remember to bring the popcorn.

you forgot ffxi vets and ffxi vet haters

That too, and the people who keep begging for XI-2.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on June 27, 2013, 09:25:44 AM
I ran the little benchmark program thingie and it actually said "fairly high" instead of "what are you playing on, a potato?", which surprised me.

The Secret World fries my graphics card every time I play it for more than 20 minutes. ARR I can run on near-highest settings with absolutely no problem whatsoever. They did an amazing job with the engine, I will give them that.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 27, 2013, 09:26:59 AM
New patch is up for tomorrow's beta.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 27, 2013, 10:23:07 PM
Another round of beta keys went out today. If you are a member of IGN Prime, they are giving out codes as well here (http://www.ign.com/prime/promo/finalfantasyPS3?zeta_id=14195926&utm_source=Prime&utm_medium=email&utm_campaign=6.26.13%20Prime%20Newsletter_17341_937967_937970&utm_content=14195926).
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on June 27, 2013, 10:45:02 PM
Since I'm back from my vacation, I'll be able to really give the PS3 version a proper test.  Installed a new 750 GB 7200rpm hard drive, both for the sake of improved performance on this game, and for the fact that I'm tired of deleting my PS+ games and other crap on a routine basis.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 28, 2013, 12:30:53 AM
Since I'm back from my vacation, I'll be able to really give the PS3 version a proper test.  Installed a new 750 GB 7200rpm hard drive, both for the sake of improved performance on this game, and for the fact that I'm tired of deleting my PS+ games and other crap on a routine basis.

Cool! I played around with it on my PS3 fat with a 7200 RPM. Didn't have any performance issues other than really bad pop-in and poor overall resolution. The draw distance was good and player animation is solid. Mob animations are pretty sub par. It's FPS locked at 30 FPS too.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on June 28, 2013, 02:13:23 AM
Using the stock hdd that came with my good ole 60gb system. Considering I played ffxi on ps2 and then 360 for years, I think I can deal but is the lower end hdd going to make a huge difference?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 28, 2013, 02:23:19 AM
That's one thing were testing. I have a slim PS3 with the stock HDD too so I'm going to see if there's any noticeable performance gain.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 28, 2013, 04:53:40 AM
Got some great news!

Quote
[NA] Creating New Character Limitation LEGACY World Removed (Jun. 27)

We would like to announce that the limitations for logins and character creation on LEGACY Worlds for the Beta Test phase starting on June 28, 2013 have been relaxed. Please note that these limitations may change as we monitor congestion on the relevant Worlds.

We thank you for your patience and understanding.

All my new Solaris peeps and interested parties, get thee to Hyperion! I will be on at 8am EST for Free Company invites.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Starmongoose on June 28, 2013, 05:25:49 AM
I'm playing it just now.


Why are these moogles so fuckin cute?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on June 28, 2013, 09:02:41 AM
After careful deliberation, I started up on ultros. All my old ffxi buds (who all quit xi WELL before I did) are there, so  I gotta pretend I miss em a little bit. Character name is Agent Dee (yep, I got away with it). I had just enough time this morning to make my character, watch most of the opening cutscenes (had to skip some of the limsa lominsa arrival scenes) and jump twice before I had to exit and head to work.

I haven't been excited to play a game like this since ffvii I think.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on June 28, 2013, 09:48:21 AM
Got some great news!

Quote
[NA] Creating New Character Limitation LEGACY World Removed (Jun. 27)

We would like to announce that the limitations for logins and character creation on LEGACY Worlds for the Beta Test phase starting on June 28, 2013 have been relaxed. Please note that these limitations may change as we monitor congestion on the relevant Worlds.

We thank you for your patience and understanding.

All my new Solaris peeps and interested parties, get thee to Hyperion! I will be on at 8am EST for Free Company invites.

I'll be creating my new character on Hyperion at the start of Phase 4 and hoping they don't have to do a reset. (Also moving my main over via WT)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 28, 2013, 09:59:01 AM
Heading to bed myself. Hopped on, played around a bit with DRG trying to get all the moves on the hotbar. Not going to have much playtime this weekend due to work. Hope you guys/gals who are new enjoy it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on June 29, 2013, 01:10:33 PM
PS3 version runs decently.  It's remarkable that they even have it working considering the RAM limitations.  There is a performance improvement, albeit not significant or anything.  Zoning is certainly faster, though.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on June 29, 2013, 01:58:12 PM
Played this until 5am last night. Unlocked armoury and did some multiclass stuff with THA/CONJ. I am buying the crap out of this game.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on June 29, 2013, 08:11:27 PM
The level 15 or so story boss fight was great.  Got my ass kicked the first time around, changed tactics, came in with hipotions, and won.  Glad there's content that you can't faceroll.  The story fights are fantastic.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on June 29, 2013, 08:40:57 PM
The level 15 or so story boss fight was great.  Got my ass kicked the first time around, changed tactics, came in with hipotions, and won.  Glad there's content that you can't faceroll.  The story fights are fantastic.

I came here to post something exactly like this. The battle was amazingly well designed; it reminded me of the FFXI CoP fights before they gimped them and, later, removed the level cap. Maybe even the level 70 Maat fights. If they can keep up this quality throughout the main story, I'll be incredibly impressed.  I'm not sure if it's the same fight in every starting area, though.  

On another note, targeting healing spells as a Conjurer during FATEs is impossible.  I'm not sure if it's the targeting system, but I don't think I'm doing anything wrong, because I can target how I like outside of FATEs.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 29, 2013, 09:23:20 PM
The level 15 or so story boss fight was great.  Got my ass kicked the first time around, changed tactics, came in with hipotions, and won.  Glad there's content that you can't faceroll.  The story fights are fantastic.

I know right!? There's actually a thread on the beta forums saying the fights are too hard lol. That OP got slammed. It seems everyone is really pleased with the difficulty curve. The game does a great job introducing mechanics and then throws you at content and demands you use it. I think you'll really like the new Ifrit encounter at 22. I'm so pleased that everyone is truly enjoying the game, even though its not doing anything "new", what it does do, it does it extremely well.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on June 30, 2013, 02:59:07 AM
Marauder 18, blacksmith 12, and pugilist 7 as of this post. That story fight was unexpected and came after what was a fairly hard encounter to begin with. I lost the first round and did the same as parn, bought some consumables and tried again. Instead of attacking both like a doof, I ran away and let the gargoyle chase me down while mage mclazyass stayed put. Turned the fight into a cakewalk.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on June 30, 2013, 05:30:54 AM
Preordered. Armoury system is genius. So many things to do, that feel way less asinine than other MMOs. Love the pace of combat, love how friendly the interface and actions in the game are while still making combat strategic. The music in Eastern Thanalan on the way to Grid is amazing.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on June 30, 2013, 05:49:23 AM
last night did all the starter dungeons and came away with this armor
(http://i.imgur.com/mcIFuUH.jpg?1)

tried to level some other classes today and im a little concerned about the state of leveling up once you've cleared an area's quests out.
i ran into a situation where even though i completed highe rlevel quests i couldnt turn them in.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on June 30, 2013, 06:01:53 AM
Well, you get a few options for that, because I was concerned too. Guildleves and hests seem to be unlimited, so you have that for leveling, as well as just swapping to other quests during FATEs and quests. Plus, you can go to the other starting cities and do THEIR quest chains with lowbies, too. I'm not sure how tenable it'll be over the course of a lifetime, but it seems like there's plenty available to help you keep leveling.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on June 30, 2013, 09:29:05 AM
As stated, FATEs and the low level Guildleves should make leveling new classes easy enough.  Or maybe I'm just masochistic - though I must say, if you're purely going to only fight for EXP, this game is much, much worse than XI with its "@50000" at level 20.  I would personally cut off the current ones digit from everything (ie, Quest Rewards and EXP for leveling) and turn that 50000 into 5000 and rewards from X000 to X00.

I'm more worried about the long-term viability of low and mid-leveled FATEs.  Already I see them practically ignored in some areas.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: PaleRobbie on June 30, 2013, 10:11:55 AM
Never thought I'd say this, but I'll be preordering FF14. 
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 30, 2013, 05:45:21 PM
The leveling dirge is a concern that comes up alot on the beta forums. While the main quest line and side quests seem to be the predominant forms of xp gathering, they really aren't viable for multiple classes due to their singular use nature. While there are other options, the game could do a better job in informing the player of ALL of their options. There's also the previous MMO culture that establishes alts as methods for additional classes, so it's hard to break that mindset of looking outside traditional sources for leveling. Since FFXI was really the only other mainstream MMO that allowed you to play multiple classes on one avatar, but had a singular way to level (mob grinding), it's a totally different kind of culture they're trying to establish with FFXIV.

It's recommended that players choose one class to take to endgame first, utilizing the main story, the respective class quest and side quests to get there. Of course, enrichment of other classes via the armory system are necessary for success and can usually be accomplished by their respective class quests and area side quests for most of the marquee abilities (like Protect, Cure etc.).

Players looking to further their other class levels have the option of Guildleves, Hunting Log, Guildhests, FATEs and of course the dungeons themselves. Unfortunately, in most MMOs, dungeons are used primarily as sources of loot, not xp. There are going to be more than a dozen that will be available by retail, each designed for a 2-4 level spread from level 15 all the way to 50.

So there's alot of options and opportunities for leveling, they just need to make it crystal clear to the players that these are where the other sources of progression are. I think that once more people exhaust their sidequests, you'll see alot more participation in FATEs. Right now, folks have the more obvious option of quests.

edit - There are also Grand Company Leves to toss in the mix once you join one after your level 22 storyline quest. So that makes 6 sources of EXP outside of the main storyline and side quests.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 30, 2013, 05:48:56 PM
last night did all the starter dungeons and came away with this armor
(http://i.imgur.com/mcIFuUH.jpg?1)

tried to level some other classes today and im a little concerned about the state of leveling up once you've cleared an area's quests out.
i ran into a situation where even though i completed highe rlevel quests i couldnt turn them in.

Foestriker! Love that design. I'm thrilled that they redid the stat allocation of gear as well. It makes the Grand Company equipment REALLY good choices for mid/end game. It sounds like you probably ran into some kind of bug if you weren't able to turn in a quest if you were the appropriate level to receive and complete the quest objective. Make sure you submit a bug report on those.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 30, 2013, 05:58:14 PM
Oh, before I forget . You guys may not know this, but quest completion can be done on just about ANY class. So let's say you complete a quest on your 18 MRD, but want some more xp on your 15 GLD, just swap over to your GLD before you turn in the quest to it's NPC and the exp reward goes to your currently equipped class. There are some limitations to this.

1. Quest rewards are designed for a level range. That is, completing a high level quest won't reward a lower level class with the full reward. The reward is pro-rated based on the level of the class turning in the quest. As long as the class you want to receive the exp is high enough to receive the quest, you will gain the reward.
2. Quest reward allocation is based on the kind of quests you're doing. I.E. a combat style quest can only be redeemed by a combat class. However, an NPC-style quest (delivery, dialogue chain) can be redeemed by ANY class, including crafting/gathering classes. This may have changed however. (Still need to test it. If anyone knows, then please let us know.)
3. Since Jobs don't level intrinsically, any EXP you receive from a quest while a specific Job is equipped goes to the PRIMARY class the Job is derived from. I.E. Getting EXP on Black Mage will gain you levels on your Thaumaturge, not your Pugilist, even though the BLM job is derived from THM/PUG.


Also, your guildleve allowance can go up to 99, but the timer won't start till you actually have guildleves unlocked and have your first allowance granted. If you do that relatively early, you'll have a ton of allowances by the time you need to start leveling other classes.

EDIT-Updated with new information.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on June 30, 2013, 08:16:34 PM
Found a really good set of guides for new players. It's all on a single page, so scroll down or use the links on the nav sidebar.

http://eorzeareborn.com/category/guide/
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on June 30, 2013, 08:31:05 PM
Wow, that is excellent.

I wish I had known about that before I started, and there are some things I still didn't know.  Then again, I suppose learning things the hard way is part of the fun of a MMO.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on June 30, 2013, 11:28:22 PM
last night did all the starter dungeons and came away with this armor
(http://i.imgur.com/mcIFuUH.jpg?1)

tried to level some other classes today and im a little concerned about the state of leveling up once you've cleared an area's quests out.
i ran into a situation where even though i completed highe rlevel quests i couldnt turn them in.

Foestriker! Love that design. I'm thrilled that they redid the stat allocation of gear as well. It makes the Grand Company equipment REALLY good choices for mid/end game. It sounds like you probably ran into some kind of bug if you weren't able to turn in a quest if you were the appropriate level to receive and complete the quest objective. Make sure you submit a bug report on those.
i dont think it was a bug the game told me i needed to be higher lvl to end the quest.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on July 01, 2013, 12:02:48 AM
Oh, before I forget . You guys may not know this, but quest completion can be done on just about ANY class. So let's say you complete a quest on your 18 MRD, but want some more xp on your 10 GLD, just swap over to your GLD before you turn in the quest to it's NPC and the exp reward goes to your currently equipped class. There are some limitations to this.

1. Quest rewards are designed for a level range. That is, completing a high level quest won't reward a lower level class with the full reward. The reward is pro-rated based on the level of the class turning in the quest.
2. Quest reward allocation is based on the kind of quests you're doing. I.E. a combat style quest can only be redeemed by a combat class. However, an NPC-style quest (delivery, dialogue chain) can be redeemed by ANY class, including crafting/gathering classes. This may have changed however. (Still need to test it. If anyone knows, then please let us know.)
3. Since Jobs don't level intrinsically, any EXP you receive from a quest while a specific Job is equipped goes to the PRIMARY class the Job is derived from. I.E. Getting EXP on Black Mage will gain you levels on your Thaumaturge, not your Pugilist, even though the BLM job is derived from THM/PUG.


Also, your guildleve allowance can go up to 99, but the timer won't start till you actually have guildleves unlocked and have your first allowance granted. If you do that relatively early, you'll have a ton of allowances by the time you need to start leveling other classes.

Also, at least in this versio nof the beta, if you don't meet the level requirement for a quest, it will actually NOT let you turn the quest in on a lower level class.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 01, 2013, 12:05:23 AM
Also, at least in this versio nof the beta, if you don't meet the level requirement for a quest, it will actually NOT let you turn the quest in on a lower level class.

Well that's not so bad, at least it gives you incentive to keep your class ranges pretty close. I hated losing 80% of the xp reward cause of how low my class was in 1.0. Edited previous post to reflect this information. I misunderstood what Alisha was saying. I didn't realize it was within the context of class swapping.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on July 01, 2013, 01:46:40 AM
I actually really enjoy the dynamic of swapping classes so quickly. It really feels like you can be prepared for any situation. Mike and I were playing for a while and we were jumping classes to divide experience or to take part in nearby FATEs or big battles. I would take on some quests as my highest level THA and then switch to a lower class to fight the stronger enemies in a group for XP. Really can't say enough good things about the game, and they're still two months out from release for more tweaking. For all the talk about RIFT having a great skill system, I feel like FFXIV has done the 'customize your class' thing better. It feels like FFV/Tactics, but with a fresh bent to it.

EDIT

Also, I saw this:
http://gdl.square-enix.com/ffxiv/download/en/FFXIV_2.0_BETA_Roadmap_EN.pdf

All character data from Phase 4 will transfer to the release. *Circumstance my necessitate deletion of data.

Does this mean our progress in open beta will transfer to full version for sure? Because that would be just ducky.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 01, 2013, 04:24:12 AM
unless something goes terribly wrong yes
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 01, 2013, 06:40:04 AM
Yeah. Supposedly July 13th is a date of some import. Per the IGN Prime codes, its the final day beta codes can be redeemed, so end of phase 3, start of phase 4, who knows. Either way, phase 4 (open beta) seems like its basically the start of the game for people who pre-order. Though I doubt it'll be longer than two weeks. Hopefully we'll get more info soon.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 01, 2013, 09:07:18 AM
Once Open starts, will testing continue to be just on weekends?

This week wait is killing me.

Edit: On a completely unrelated note, Ul'Dah's night theme makes it one of the most relaxing areas I've seen in gaming.  I was really disappointed when daytime started and the theme changed back.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on July 01, 2013, 10:41:19 AM
^ I *really* hope they keep the Christmas theme from version 1.0, now *that* was a relaxing track.

http://www.youtube.com/watch?v=TT1jA6IWa04

Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 01, 2013, 12:05:01 PM
Once Open starts, will testing continue to be just on weekends?

This week wait is killing me.

Edit: On a completely unrelated note, Ul'Dah's night theme makes it one of the most relaxing areas I've seen in gaming.  I was really disappointed when daytime started and the theme changed back.

Nah, the schedule is as follows.

Phase 3:

Test  4 - Next Weekend.
Goal - Duty Finder Testing.
Duration - Weekend only test.

Final Test - Date TBD.
Goal - Server Service Stress Test.
Servers up for several days.
Duration - Unknown.

Interlude:
Preparation for Open Beta
Servers Offline.
New Character Data from Phase 3 Wiped.
Character Import from version 1.0 reset to original save state from November 2012.
Duration - Unknown

Phase 4 (Open Beta): Start date - TBA
Servers Up 24/7 for the duration of the test.
Duration - Unknown.
Character Import from version 1.0 restored.
All data from this phase will be saved INTO launch. *Subject to change depending on critical bugs/exploits found in this phase*
Content level cap TBA (quite possibly unrestricted save for endgame/storyline/new jobs).

Intermission:
Duration: 2-3 days per Yoshida from last Live letter.

Head Start:
Duration: Unknown
Pre-Order and Legacy players only.
All classes and jobs available for play.
No content gating/limitation.
For all intents and purposes, this is the launch version of the game.

Launch!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 01, 2013, 12:56:50 PM
Excellent, thanks for the information.  I'm not sure if I'm excited for Open beta (new people!) or dreading it (. . .new people).  At the very least, no more week-long waits and no more character wipe.

On the above subject of Christmas songs, have some nostalgia.
http://www.youtube.com/watch?v=C4m8w9xkelw
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 02, 2013, 07:27:27 AM
Really interesting article.

http://www.vg247.com/2013/06/29/firefall-boss-feels-mmo-developers-have-killed-a-genre-by-catering-to-accessibility-over-achievement/
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 02, 2013, 10:22:05 AM
So what we need now is a Demon's Souls of MMOs?  Something to cause a resurgence of games where the journey mattered just as much as the end-game?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on July 02, 2013, 07:37:20 PM
Really interesting article.

http://www.vg247.com/2013/06/29/firefall-boss-feels-mmo-developers-have-killed-a-genre-by-catering-to-accessibility-over-achievement/

I agree with a lot of points in this article.  ARR seems to be a breath of fresh air in many regards and Yoshida being a hardcore DAoC player has me hopeful as well.  Hope they stick with their guns.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Mike on July 02, 2013, 08:06:28 PM
Edit: On a completely unrelated note, Ul'Dah's night theme makes it one of the most relaxing areas I've seen in gaming.  I was really disappointed when daytime started and the theme changed back.

I agree. Although, so much of the music I heard was just wonderful, in many zones. I'll definitely be picking up the soundtrack.

And thanks for all the info Stephen! I've only read the last two pages of this thread, but it's good stuff. I was unclear on some of the options for leveling other classes too, so I'm glad you laid it all out in one place. I have a much better idea of my options now, because I was becoming concerned about how to level my Conjurer (who is currently... 4-5 levels behind by Gladiator).
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Jotacon on July 03, 2013, 12:59:18 AM
Found a really good set of guides for new players. It's all on a single page, so scroll down or use the links on the nav sidebar.

http://eorzeareborn.com/category/guide/
Thank you for this! Tenchi, I think I'm really going to have to give you a gift or something after all the help you've been throwing out and I've been stealing.

As for my experience playing, it has been really positive. I didn't get tons of time to play on the weekend so I only got Archer 14/Carpenter 7/Botanist 3. I wish I could have done some multiplayer outside of mis-targeting things in FATEs, but I was enjoying myself the entire time. I liked that I had to pay attention to what I was fighting and consider positioning. The dialogue was surprisingly good, more than half of it was worth reading - which is miles better than any MMO I've ever seen. The only downsides I can think of are: 1. after looking into the other classes Archer seems the most generic MMO-ish especially since I mostly ended up hitting the same sequence for every enemy and the other classes look a lot more dynamic. 2. Gridania is super cool and for the open Beta I was thinking of doing a Lancer, but I'll get so bored of doing the same sidequests again. Oh well, Limsa Lominsa and armourers look pretty awesome.

Seriously, I was surprisingly pleased with the crafting. The minigame isn't the most complicated thing in the world, but I found it very rewarding especially when coupled with collecting my own materials as a Botanist. The crafting/gather logs make this even better (also good for the hunting log EXP) giving me something for the cave man part of my brain to focus on and do. I'm seriously considering spending most of my time crafting stuff. If the late game fights are as good as I've heard, probably not though.

Really interesting article.

http://www.vg247.com/2013/06/29/firefall-boss-feels-mmo-developers-have-killed-a-genre-by-catering-to-accessibility-over-achievement/
Yep. RPGs are sometimes good because you can zone out, but the focus on brainless questing and combat in MMO's has made them way too boring. This and the lack of creativity in structure and mechanics. I can't believe we had to wait until Neverwinter to get something like the Foundry system.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 03, 2013, 02:16:47 AM
Thanks guys! I'm kind of OCD about information gathering for the game, it's the least I can do while I sit on my hands waiting for the next test to start.

 I hear ya on the quest repetition, which is why outside of the stuff needed to unlock key features like dungeons, i'm leaving it all by the wayside till I have something to actually level. I've been mainly messing around with the new abilities since I can't really level any of my crafts higher with the 35 cap.

In regards to lack of abilities and simple rotations, remember the beta is only at level 35 cap and jobs aren't available outside of character import. Don't forget that you can also mix and match your TP moves, spells and abilities with those of other jobs via the armory system. No single class or job is an island. To make the most out of each, you need to pick things that meet your play style and find ways to incorporate them into your rotations. Your only limitation is your creativity. Variety is the spice of life, but you can have too much of a good thing. With all my slots filled on my 50 DRG, I have over 16 different attacks, 4 different combo rotations and 8 different abilities to choose from. If I had any more variety, my head would explode.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 03, 2013, 11:20:50 AM
Next beta schedule is up. Looks like its not just a weekend test. Check it out.

Quote
Thank you for your participation in the beta test for FINAL FANTASY XIV: A Realm Reborn.

The next Beta test is scheduled to begin at 2:00 a.m. (PDT)/9:00 a.m. (GMT) on July 5th, 2013.

Starting from the next Beta test, the stress testing of the duty finder is planned to be conducted. However, the final QA check of the system is still in progress.

As a result, there is a possibility where the duty finder will not become available at the start, but instead will be implemented through the update that will be conducted during the Beta test.

With the testing details including when the duty finder will become available and also the closing schedule of the next Beta test, we will be making another announcement before the test begins.

We look forward to your active participation in the beta test for FINAL FANTASY XIV: A Realm Reborn.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 03, 2013, 11:41:18 AM
I am counting the hours.
The MMO withdrawal quivers have set themselves on me once again.

Also, is there a more up-to-date wiki than:
http://www.eorzeapedia.com/

Most of the wikis I've googled are for 1.0.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 03, 2013, 12:02:18 PM
I am counting the hours.
The MMO withdrawal quivers have set themselves on me once again.

Also, is there a more up-to-date wiki than:
http://www.eorzeapedia.com/

Most of the wikis I've googled are for 1.0.

There's a data mine site: http://xivdb.com/

But, as far as wiki's none have really put much of anything new together. I expect an explosion though one phase 4 starts. Here are some good gear and crafting sites that will be updating when 2.0 hits.

http://ffxiv.mozk-tabetai.com/
http://www.mooglebox.com/includes/index.php
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 03, 2013, 03:39:43 PM
Thanks so much for the information, you're incredibly helpful compared to others I've asked.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 04, 2013, 05:57:38 AM
I am counting the hours.
The MMO withdrawal quivers have set themselves on me once again.

Also, is there a more up-to-date wiki than:
http://www.eorzeapedia.com/

Most of the wikis I've googled are for 1.0.

There's a data mine site: http://xivdb.com/

But, as far as wiki's none have really put much of anything new together. I expect an explosion though one phase 4 starts. Here are some good gear and crafting sites that will be updating when 2.0 hits.

http://ffxiv.mozk-tabetai.com/
http://www.mooglebox.com/includes/index.php


hmn i wonder if simian thrash will still be in :|
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on July 04, 2013, 11:19:59 AM
Duty Finder commentary (http://www.novacrystallis.com/2013/07/square-enix-outs-duty-finder-video-commentary-for-final-fantasy-xiv/)

World Tour Part 3 (http://www.novacrystallis.com/2013/07/final-fantasy-xiv-a-realm-reborn-tour-of-eorzea-part-3/)

It's confirmed it's official: Tales of Symphonia will have dual audio for the FIRST TIME EVER IN TALES HISTORY!!! Both English and Japanese voices will be included! Share this amazing news!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 04, 2013, 01:19:24 PM
Duty Finder commentary (http://www.novacrystallis.com/2013/07/square-enix-outs-duty-finder-video-commentary-for-final-fantasy-xiv/)

World Tour Part 3 (http://www.novacrystallis.com/2013/07/final-fantasy-xiv-a-realm-reborn-tour-of-eorzea-part-3/)

It's confirmed it's official: Tales of Symphonia will have dual audio for the FIRST TIME EVER IN TALES HISTORY!!! Both English and Japanese voices will be included! Share this amazing news!

Someone's excited! :)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on July 04, 2013, 01:35:45 PM
Oops, haha copy pasted the wrong info LOL
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 04, 2013, 01:36:14 PM
(http://i42.tinypic.com/29yjx2u.jpg)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: mikey_artifas on July 04, 2013, 01:54:45 PM
Someone over on the beta forums posted a screenshot of his order cancellation over the announcement of the Lightning Returns and FFXIV crossover.... lol.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on July 04, 2013, 01:57:54 PM
I'm confused.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 04, 2013, 02:11:48 PM
Someone over on the beta forums posted a screenshot of his order cancellation over the announcement of the Lightning Returns and FFXIV crossover.... lol.


Also known as "Look at me! I'm in desperate need of attention! Care about me because I'm angsty and relevant!"

Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 04, 2013, 02:13:04 PM
Someone over on the beta forums posted a screenshot of his order cancellation over the announcement of the Lightning Returns and FFXIV crossover.... lol.

I saw that too.  it was hilarious in a pathetic way.  I mean, come on. Really? Really?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Mike on July 04, 2013, 02:36:31 PM
Yeah, I hate it when completely optional content gets in my way of enjoying a game.

Wait, what?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on July 04, 2013, 03:11:06 PM
Yeah, I hate it when completely optional content gets in my way of enjoying a game.

Wait, what?

IT RUINS CANON OMG CANON CANON HEADCANON IS THIS CANON''

If I have to read one more person complaining about "WHY IS THIS CANON?" "IS THIS CANON?" "THIS MAKES NO SENSE WITH THE ESTABLISHED CANON," I'm going to get the other kind of canon and sink their stupid ships. It's fucking Final Fantasy fanservice. These people are trying to make sense of Dissidia's storyline and link it to XIII/2/LR/XIV as if it wasn't just something slapped together to get them all in one game.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on July 04, 2013, 03:16:18 PM
To be fair, canon isn't completely pointless. Hell, RIFT's total disregard for it's own lore is one of things that drew me away from the game. But this... whatever this is since all I have to go on is the promotional screen... does seem to be kind of ignorable.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 04, 2013, 03:24:33 PM
You aren't supposed to take the events seriously.

I mean, there was even a recurring mocking magical girl one in XI that happened yearly.  XIV is already filled with references, too.  There's that MGS reference in the major story scene with Raubahn (himself a reference to an important XI character) and things like "The night is dark and full of Chocobos."

And then they have things like the XI moogle rapping a FF version of "Baby Got Back."
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Yggdrasil on July 04, 2013, 03:44:59 PM
Gotta love the FF fanbase.

(http://i.imgur.com/CjW55In.gif)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 04, 2013, 06:21:31 PM
Canon, continuity, plot holes, who gives a fuck? You want the perfect story write it yourself. These guys are making it, you are fully allowed to choose whether you like it or not, but that's pretty much the extent of your allowances.

On a side note, whos' bright idea was it to include Lightning in XIV? Seriously, XIII is not that good why the hell is it getting so much push? Did a writer lose a bet with some perverted old man and have to make his fanfiction come true?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 04, 2013, 06:24:26 PM
It's just an event.

She's not part of the main story.

It's probably there because Lightning gets a FFXIV outfit in Lightning Returns.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 04, 2013, 06:30:47 PM
It's just an event.

She's not part of the main story.

It's probably there because Lightning gets a FFXIV outfit in Lightning Returns.
I mean I love Lightning and all, second hottest FF heroine next to everyone's favorite doormat Tifa, but fuck she's a terrible character. 2 games devoted to her and a whole sidequsst dlc in a game about finding her... fuck already, let the character die gracefully already. No one revived Aeris, even though EVERYONE tried (numerous cameos and prequels don't count).

If I get crap for spoilers here btw, the person who complains better get banned for having nit played FFVII yet.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Yggdrasil on July 04, 2013, 07:38:31 PM
^There you go again shoving your point of view down people's throats. :p

About Lightning being in ARR Ehren Rivers from the Nova Crystallis site made a good post about that:

"Well, this is pretty much Yoshida's doing. Toriyama revealed that they'd put a XIV default gear (Miqo'te) into Lightning Returns as a costume for he, seemingly as a "congrats" for turning things around so amazingly with XIV. Yoshida didn't want to let the favor go unreturned, and was excited to see what he could do with it.

EDIT: And to be clear, Yoshida loves the nostalgia factor and will likely continue to jam-pack ARR with stuff from older Final Fantasies."


And that's it.

Canon, continuity, plot holes, who gives a fuck?

Tell that to any Metal Gear fan.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on July 04, 2013, 07:52:04 PM
Okay, I'm fine with this under ONE CONDITION.

If at any time during this event or whatever related to Lightning's presence in FFXIV any NPC utters the word "Paradox" I will most likely RAGEQUIT then and there.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Mike on July 04, 2013, 08:41:00 PM
I think it would be much easier to just not partake in the event. Unless you really want a Gunblade, then I think you'll have to deal with it. :)

SO HEY. That new tour is pretty spiffy, huh? http://www.rpgfan.com/news/2013/1529.html
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 04, 2013, 08:47:04 PM
I'm resisting the urge to watch it with all my might.  I want some things fresh and new when the game releases.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: kofvscapcom on July 04, 2013, 10:38:06 PM
ugh just listened to the podcast and people are making me want to get back on my monk, I am legacy so I still have my key. Guess just someday say something when the phase where you get to keep your progress starts.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 04, 2013, 11:24:03 PM
^There you go again shoving your point of view down people's throats. :p

About Lightning being in ARR Ehren Rivers from the Nova Crystallis site made a good post about that:

"Well, this is pretty much Yoshida's doing. Toriyama revealed that they'd put a XIV default gear (Miqo'te) into Lightning Returns as a costume for he, seemingly as a "congrats" for turning things around so amazingly with XIV. Yoshida didn't want to let the favor go unreturned, and was excited to see what he could do with it.

EDIT: And to be clear, Yoshida loves the nostalgia factor and will likely continue to jam-pack ARR with stuff from older Final Fantasies."


And that's it.

Canon, continuity, plot holes, who gives a fuck?

Tell that to any Metal Gear fan.
Hey....nanomachines...
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Yggdrasil on July 04, 2013, 11:27:45 PM
Hey....nanomachines...

Metal Gear is not about that. Nanomachines are part of the narrative, but the series is not about that.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 04, 2013, 11:32:50 PM
Hey....nanomachines...

Metal Gear is not about that. Nanomachines are part of the narrative, but the series is not about that.
Metal Gear?!

Edit: on topic, what time does the next testing date start? I had just started leveling pug, since only a fool trusts his life to a weapon (that was for you ygg, I still love you as a fellow metal gear fan).
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 04, 2013, 11:39:13 PM
Wow guys, tangent?

Even though we're still in Phase 3 and its all getting flushed in a couple weeks, I'm excited as fuck to actually play ON MY DAYS OFF! Seriously this weekend thing is for the birds. So glad we'll have decent continuity of playtime. People are practically frothing at the mouth to get online again.

So in the spirit of the developing game, what are some of the things you like most about the game and which aspects do you find less appealing? What parts of the game are you looking forward to that you haven't been able to experience yet?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 04, 2013, 11:53:42 PM
Honestly Tenchi, I am just dying to play it more. The gameplay is fast paced for an mmo and more active. Even running from overwhelming odds (adamantoises in my training zones much?)is less a battle of luck and more controlled by the player. Having played XI for as long as I did, this game has such a level of player control that any lingering feeling I had for XI is gone. It's not Dragon's Dogma or Mass Effect, but I have control of what I do to a much broader degree, enough so that enemies that are normally too strong to go shot for shot with can now be effectively fought and dodged. I control my fights now, and that's a big sell point for me.

I also like the crafting. It's simple but rewarding, and addictive. A little less controllable as sometimes those odds of success just say fuck you and you blow up 3 times in a row, but you have options to improve your odds and lessen that window of failure. It's also much faster and materials don't cost an arm, leg, and chocobo, allowing anyone to work on making progress.

Seriously, everything in FFXI is done better in XIV. I'm ecstatic to be in this beta and experiencing even the unfinished version of this game. Squeenix, they fucked up a lot of stuff before this, and they will drop the ball on more to come for sure, but this has renewed my faith in them.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 05, 2013, 12:04:29 AM
On the subject of XI, I'd love to see cooperative attacks of some kind.  Melee characters working together to make stronger attacks ala Skillchains, allowing magical attacks to influence each other, and so on (even if only something minor, in the vein of NIN or AM temporary elemental weaknesses).  Feeling as if you weren't just playing solo while in a group was really exemplified there, especially in earlier years of its existence.

I'd like to see more class-unique equipment, especially for the "basic" classes (CNJ/THM/MRD/so on).

I will state my absolute love for how crafting is done and I feel it's well balanced, though I'm worried about its long-term use in comparison to event armors  Still, I expect a few pieces to be used even at end-game content.

If it's anything like XI, then the first expansion will be what really turns the game around (not that ARR isn't great already) with new content and storylines.  I'm still hoping (probably futilely) for some type of BLU at some point!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 05, 2013, 12:37:19 AM
On the subject of XI, I'd love to see cooperative attacks of some kind.  Melee characters working together to make stronger attacks ala Skillchains, allowing magical attacks to influence each other, and so on (even if only something minor, in the vein of NIN or AM temporary elemental weaknesses).  Feeling as if you weren't just playing solo while in a group was really exemplified there, especially in earlier years of its existence.

I'd like to see more class-unique equipment, especially for the "basic" classes (CNJ/THM/MRD/so on).

I will state my absolute love for how crafting is done and I feel it's well balanced, though I'm worried about its long-term use in comparison to event armors  Still, I expect a few pieces to be used even at end-game content.

If it's anything like XI, then the first expansion will be what really turns the game around (not that ARR isn't great already) with new content and storylines.  I'm still hoping (probably futilely) for some type of BLU at some point!

Well let me allay some of those fears.
1. While you don't have skillchains, the party works together for the Limit Break and does require teamwork. Executing it is simple, filling the gauge effectively requires skill and using it requires planning. I would like to see something similar to skillchains in the future though.

2. There are class specific gear. They're awesome.

(http://24.media.tumblr.com/d65c2e1177324d67b1d636e90c2976ad/tumblr_mp4qt22CIh1stvlj4o9_r1_1280.jpg)

Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Mike on July 05, 2013, 01:08:39 AM
I've seen videos with herds (packs? gaggles?) of chocobos with different armor sets. Do we know if these are simply different mounts, or can you actually buy/craft gear for your mounts? If so, does the gear have stats of any kind or is it simply vanity?

Not the most important question, but it's something I've been curious about.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: WDNall on July 05, 2013, 01:53:51 AM
I think that it was mentioned that the chocobo armor could be crafted in the future? along with magitek armor parts. might be wrong though. not sure if it'll affect stats either. as for XIV.. I'm just looking forward to playing it more. I've been sitting around here thinking "wish I could play XIV". it's to the point i'm not really interested in playing anything else. I love crafting and mining. I also love the battle system. I can't wait to explore more areas, and see more of the storyline. :)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 05, 2013, 02:11:42 AM
OH BOY OH BOY, IT'S BETA TIEM!

WHOOPS, I lied, just a patch.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 05, 2013, 02:40:21 AM
I've seen videos with herds (packs? gaggles?) of chocobos with different armor sets. Do we know if these are simply different mounts, or can you actually buy/craft gear for your mounts? If so, does the gear have stats of any kind or is it simply vanity?

Not the most important question, but it's something I've been curious about.

Some of the armor will be vanity, some will be functional. The Companion system is playable right now in beta but your AI choices are pretty limited to Healer, Attacker, Defender. Yoshida's vision is to enable the mounts to fill in as functional members of the party kind of like the Adventuring Fellow system they had in XI.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Starmongoose on July 05, 2013, 08:54:03 AM
I'm trying out Conjurer. I fall into that gay gaming stereotype of preferring to support. I saw a guy dying to some tree thing way above his level, so I casted Cure on him. The tree took great offense to this and chased me around and killed me. ;-;
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 05, 2013, 10:05:24 AM
Yeah, I'm always, always a healy-support class.  Or a mage of some kind.  Without MP I feel naked.

I've done a few dungeon runs now, everyone I've met has been incredibly helpful. But damn you, Emergency maintenance to my world!  Right when I was about to do some Leves.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on July 05, 2013, 10:08:54 AM
I do wish at least Conjurers could cast support spells like protect on non-party members.  Not really something worth complaining about, but it would give the game a more old-school feel. I also REALLY hope the team doesn't go too far with the focus on dungeons and the dungeon finder.

So many MMO's have just devolved into wait in dungeon queue, play through dungeon, then rinse and repeat. It's like the outside world -- where the *massively* multiplayer part of the genre exists -- no longer matters. I don't see that happening in XIV YET, but I do see the potential for it becoming something like that.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 05, 2013, 10:11:49 AM
Yeah, both CNJ and WHM are severely limited in support abilities.  There's not a lot of variation.  It's just Cure -> Cure II.

Maybe it's because I came from XI, where a typical rotation included Haste, Barspells, Debuffs, Regens, alongside the cures that I find the healing classes lacking here.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 05, 2013, 02:01:59 PM
On the subject of XI, I'd love to see cooperative attacks of some kind.  Melee characters working together to make stronger attacks ala Skillchains, allowing magical attacks to influence each other, and so on (even if only something minor, in the vein of NIN or AM temporary elemental weaknesses).  Feeling as if you weren't just playing solo while in a group was really exemplified there, especially in earlier years of its existence.

I'd like to see more class-unique equipment, especially for the "basic" classes (CNJ/THM/MRD/so on).

I will state my absolute love for how crafting is done and I feel it's well balanced, though I'm worried about its long-term use in comparison to event armors  Still, I expect a few pieces to be used even at end-game content.

If it's anything like XI, then the first expansion will be what really turns the game around (not that ARR isn't great already) with new content and storylines.  I'm still hoping (probably futilely) for some type of BLU at some point!

Well let me allay some of those fears.
1. While you don't have skillchains, the party works together for the Limit Break and does require teamwork. Executing it is simple, filling the gauge effectively requires skill and using it requires planning. I would like to see something similar to skillchains in the future though.

2. There are class specific gear. They're awesome.

(http://24.media.tumblr.com/d65c2e1177324d67b1d636e90c2976ad/tumblr_mp4qt22CIh1stvlj4o9_r1_1280.jpg)



class specific? looks like that archer is wearing foe striker.
anyways experimenting with leveling classes without quests and i think 5-10 is almost unbearble.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on July 05, 2013, 02:26:06 PM
I love all those class specific gear stuff, though I think Marauder and Gladiator look too much like their job counterparts.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on July 05, 2013, 02:33:52 PM
I think a lot of the "buff" spells are going to be coming from Arcanist. I could be wrong though. Then you can mix and match with your CNJ/THAU stuff!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 05, 2013, 05:38:10 PM
Ok, it's driving me nuts but HOW THE HELL DO YOU SORT YOUR INVENTORY?

I can find no option to do so anywhere. Also, is there a guide or something to unlocking warrior? I'm intrigued by it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 05, 2013, 09:07:56 PM
The weapons are CSE, alot of the equipment featured is class only - job restricted.

More beta codes!
http://na.alienwarearena.com/giveaways/FINAL-FANTASY-XIV-A-Realm-Reborn-Closed-Beta-Key-Giveaway-NA
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 05, 2013, 09:55:33 PM
Ok, it's driving me nuts but HOW THE HELL DO YOU SORT YOUR INVENTORY?

I can find no option to do so anywhere. Also, is there a guide or something to unlocking warrior? I'm intrigued by it.

There's no sort, yet. It's been suggested. You can't use WAR yet. They have jobs locked ATM. The only ones who can use it are imported characters who have it already.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 05, 2013, 09:59:55 PM
I do wish at least Conjurers could cast support spells like protect on non-party members.  Not really something worth complaining about, but it would give the game a more old-school feel. I also REALLY hope the team doesn't go too far with the focus on dungeons and the dungeon finder.

So many MMO's have just devolved into wait in dungeon queue, play through dungeon, then rinse and repeat. It's like the outside world -- where the *massively* multiplayer part of the genre exists -- no longer matters. I don't see that happening in XIV YET, but I do see the potential for it becoming something like that.

Well there's alot of content planned outside of dungeons. The high level FATEs like Behemoth and Odin are open world. Hamlet and Guildhests are outdoors too. They're using ideas from everywhere so I don't think they have any intention of channeling WoW's problems.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 05, 2013, 10:09:44 PM
Yeah, both CNJ and WHM are severely limited in support abilities.  There's not a lot of variation.  It's just Cure -> Cure II.

Maybe it's because I came from XI, where a typical rotation included Haste, Barspells, Debuffs, Regens, alongside the cures that I find the healing classes lacking here.

Well, personally I felt XI went bonkers with spells. You hardly used barspells and outside of Prot/Shell/Haste everything else seemed extraneous. You have an Erase, a single target heal, an AOE heal and a HoT for WHM. You're getting the other half of your buffs from BRD. The reason why you don't have a gaggle of spells is that as you level those spells improve.

This is just my personal opinion but I dont think an overabundance of spells necessarily lead to increased complexity or strategy. I think they're streamlining the abilities so that you have what you need for any give  situation rather than having spells you might use once a week.

Also, you're not going to see alot of options right now because CNJ abilities are limited to the level 30 class skills and nobody knows the new job specific skills because those quest lines are locked too. The data mine is only as current as the beta client. Those of us who have jobs at 50 are limited to the old skills they decided to keep, it's not our whole toolset yet. Until we get to phase 4 and a complete client, its anybody's guess.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on July 05, 2013, 10:18:19 PM
Oh crap, forgot they were bringing back Hamlet defense. SUPER EXCITED!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 05, 2013, 10:31:48 PM
There's actually an auto-sort function....except it's greyed out and unselectable. Sadface.

New dilemma...where the hell do I find elm lumber?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 06, 2013, 12:01:58 AM
There's actually an auto-sort function....except it's greyed out and unselectable. Sadface.

New dilemma...where the hell do I find elm lumber?

Botany?

EDIT- this might help.
http://forum.square-enix.com/ARR-Test/threads/23482-A-help-for-new-crafter-tester.-Where-to-find-some-materials
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 06, 2013, 03:44:15 AM
There's actually an auto-sort function....except it's greyed out and unselectable. Sadface.

New dilemma...where the hell do I find elm lumber?

Botany?

EDIT- this might help.
http://forum.square-enix.com/ARR-Test/threads/23482-A-help-for-new-crafter-tester.-Where-to-find-some-materials

Yeah, the botany suggestion is probably it. Been trying to make my own weapons for marauder now, just made a HQ Iron Labrys with the lumber I snagged off the market board. I lol'd when I HQ'd a dagger for level 20 gladiator though...wish it were something I could use.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 06, 2013, 03:44:55 AM
is there any way to share gear between chars on the same account? cause my highlander has foestriker tabard and my elezen has foestriker skirt and gloves.

if not a feedback post is in order
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 06, 2013, 03:58:02 AM
is there any way to share gear between chars on the same account? cause my highlander has foestriker tabard and my elezen has foestriker skirt and gloves.

if not a feedback post is in order

Are your characters on the same world? Cause assuming you haven't bound them you can just mail them. I remember it being discussed in an interview but I can't recall the specifics. You should definately search the beta forums. If you can't find a thread to support, making a new one is apropos.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 06, 2013, 04:01:55 AM
There's actually an auto-sort function....except it's greyed out and unselectable. Sadface.

New dilemma...where the hell do I find elm lumber?

Botany?

EDIT- this might help.
http://forum.square-enix.com/ARR-Test/threads/23482-A-help-for-new-crafter-tester.-Where-to-find-some-materials

Yeah, the botany suggestion is probably it. Been trying to make my own weapons for marauder now, just made a HQ Iron Labrys with the lumber I snagged off the market board. I lol'd when I HQ'd a dagger for level 20 gladiator though...wish it were something I could use.

Are you just enjoying crafting that much that you're making your own gear, cause the class quests should give you access to plenty of gear, not to mention there are beta specific NPCs for gear for the dungeon level ranges in Vesper Bay. That's where the quest to unlock dyeing armor is located.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 06, 2013, 04:31:14 AM
Armor is mostly dungeon raiding, but weapons I like making, mostly for the HQ purposes. Some of those HQs really give nice boosts. My Iron Labrys is a point stronger damage wise than the level 20 Inferno Axe, and better stats overall too (4 acc over 2 fire resistance? Yes please!). Plus, dem gil buyers are gonna wanna spend lots of ill earned cash on super hq weapons...might as well be my weaps they buy. I can always use dat cash.

Also, I do in fact enjoy the crafting. It's always feels rewarding.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on July 06, 2013, 04:40:40 AM
(http://cloud-2.steampowered.com/ugc/882986798705381054/91DB607ED524BE7101C08B68EB9B7BF2D862ED36/)

I'm awesome
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 06, 2013, 04:46:16 AM
Armor is mostly dungeon raiding, but weapons I like making, mostly for the HQ purposes. Some of those HQs really give nice boosts. My Iron Labrys is a point stronger damage wise than the level 20 Inferno Axe, and better stats overall too (4 acc over 2 fire resistance? Yes please!). Plus, dem gil buyers are gonna wanna spend lots of ill earned cash on super hq weapons...might as well be my weaps they buy. I can always use dat cash.

Also, I do in fact enjoy the crafting. It's always feels rewarding.

Have you had a chance to play around with Materia yet?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 06, 2013, 04:53:36 AM
Don't get too cozy guys. Looks like SE just trolled us. This test ends on Sunday,

Quote
Regarding Test End Date& Time
Thank you for participating in the FINAL FANTASY XIV: A Realm Reborn Beta Test.
This is to notify the end date and time for the 4th Beta Test, Test Phase 3 that has started on July 5th.
Thanks to everyone who participated in the test, we have confirmed the stability in the Duty Finder, and will be ending the 4th Beta Test on July 7th, 2013 at 2:00 a.m. (PDT) / July 7th, 2013 at 9:00 a.m. (GMT).

We thank you for your participation for the ongoing testing.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 06, 2013, 04:56:38 AM
Armor is mostly dungeon raiding, but weapons I like making, mostly for the HQ purposes. Some of those HQs really give nice boosts. My Iron Labrys is a point stronger damage wise than the level 20 Inferno Axe, and better stats overall too (4 acc over 2 fire resistance? Yes please!). Plus, dem gil buyers are gonna wanna spend lots of ill earned cash on super hq weapons...might as well be my weaps they buy. I can always use dat cash.

Also, I do in fact enjoy the crafting. It's always feels rewarding.

Have you had a chance to play around with Materia yet?
Not yet, mostly due to a lack of how to. Blacksmith is my highest crafter at 17 now, I'm assuming I'd need to do the level 20.quest...right?

On another note, I had a weird glitch tonight with audio. Was mining in central thanalan and all of a sudden no noise at all. Lasted the rest of my time online. Strange and sucky...
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 06, 2013, 05:18:46 AM
Armor is mostly dungeon raiding, but weapons I like making, mostly for the HQ purposes. Some of those HQs really give nice boosts. My Iron Labrys is a point stronger damage wise than the level 20 Inferno Axe, and better stats overall too (4 acc over 2 fire resistance? Yes please!). Plus, dem gil buyers are gonna wanna spend lots of ill earned cash on super hq weapons...might as well be my weaps they buy. I can always use dat cash.

Also, I do in fact enjoy the crafting. It's always feels rewarding.

Have you had a chance to play around with Materia yet?
Not yet, mostly due to a lack of how to. Blacksmith is my highest crafter at 17 now, I'm assuming I'd need to do the level 20.quest...right?

On another note, I had a weird glitch tonight with audio. Was mining in central thanalan and all of a sudden no noise at all. Lasted the rest of my time online. Strange and sucky...

I actually think I got the Materia quest along the main scenario. That sound glitch is weird. Did you submit a bug report?
I'm so bummed this test is over in 24 hours :(
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 06, 2013, 10:07:54 AM
(http://cloud-2.steampowered.com/ugc/882986798705381054/91DB607ED524BE7101C08B68EB9B7BF2D862ED36/)

I'm awesome

(https://sphotos-a.xx.fbcdn.net/hphotos-frc3/1064381_10200636239521919_961905224_o.jpg)

So am I!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on July 06, 2013, 10:47:21 AM
So the big question is, are they ending phase 3 completely, or are they going to do another week?  Duty finder got pushed back a week, but they originally planned only four weeks for phase 3.  They intended on doing a 24/7 stress test, but that would be accomplished on phase 4 anyway.

Hoping they're ending phase 3, personally.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: kofvscapcom on July 06, 2013, 11:50:44 AM
most important questions guys, can you still simian thrash? the whole reason I bothered to max my monk

It seems I'll be on Sargatanas since my group of friends play on that, hopefully there'll be some cross server interaction like in Guild Wars 2.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: mikey_artifas on July 06, 2013, 02:48:32 PM
I just put in a request for the Solaris Facebook group. I plan on sticking with it this time and not bailing at like level 20... hah. I've got a couple friends that are going to be rolling with my on Hyperion, too. :)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on July 06, 2013, 05:05:04 PM
Well, because of all the gushing you guys have been doing I decided to redeem my beta code today to at least try it out since it was only 6gigs.  It definitely lived up to all the talk being slung around here.  Beautiful, surprisingly low load times, and a whole lotta fun.  I only played for a little bit, but it definitely gave me that overwhelming, new MMO-omg-so-much-i-could-do feeling that I like.  Probably not gonna touch it again until retail, but really, really can't wait until retail.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Solstafir on July 06, 2013, 06:02:30 PM
Well, because of all the gushing you guys have been doing I decided to redeem my beta code today to at least try it out since it was only 6gigs.  It definitely lived up to all the talk being slung around here.  Beautiful, surprisingly low load times, and a whole lotta fun.  I only played for a little bit, but it definitely gave me that overwhelming, new MMO-omg-so-much-i-could-do feeling that I like.  Probably not gonna touch it again until retail, but really, really can't wait until retail.
I believe that they don't have any intent (barring something catastrophic as far as bugs and such go) to wipe between Beta 4 (Open Beta) and release, so you shouldn't have to wait quite so long! I'm in the same boat, though. I've logged into beta a few times and played for short periods of time, but knowing that I'd just have to do it all over again since it's being wiped really makes me reluctant to play much. Of course, it doesn't help that it's the low level story/class quests that I'd be doing over, haha... but yeah, once Open Beta / Retail hits, I'm definitely going to be playing this a hell of a lot! Can't wait!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 06, 2013, 07:13:55 PM
So the big question is, are they ending phase 3 completely, or are they going to do another week?  Duty finder got pushed back a week, but they originally planned only four weeks for phase 3.  They intended on doing a 24/7 stress test, but that would be accomplished on phase 4 anyway.

Hoping they're ending phase 3, personally.

Well, I think we will have a test 5. Yoshida stated last week that we were halfway through Phase 3. I just think they will probably cut that test short. Even if they gave us a full week that still gives us a month and a half before release. It really depends on how long they want to make Phase 4. Alot of people are expecting a month but I think that'd be fiscal suicide for them because all the capped players will have exhausted endgame by then. Not to mention people on *new* servers will have at least one class capped out.  My money is on 1 week for final test Phase 3, 2-3 week hiatus, 1 week open beta, head start and launch.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 06, 2013, 07:17:33 PM
Well, because of all the gushing you guys have been doing I decided to redeem my beta code today to at least try it out since it was only 6gigs.  It definitely lived up to all the talk being slung around here.  Beautiful, surprisingly low load times, and a whole lotta fun.  I only played for a little bit, but it definitely gave me that overwhelming, new MMO-omg-so-much-i-could-do feeling that I like.  Probably not gonna touch it again until retail, but really, really can't wait until retail.

That's awesome dude, its really encouraging to see so many people digging this game.  As Sol said, phase 4 is where the real action begins, so hopefully not too much longer.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 06, 2013, 07:19:56 PM
I just put in a request for the Solaris Facebook group. I plan on sticking with it this time and not bailing at like level 20... hah. I've got a couple friends that are going to be rolling with my on Hyperion, too. :)

Awesome, I just added you. Feel free to invite your friends to the FB Group. I have permissions for invites open for members.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 06, 2013, 10:28:42 PM
I did a million Hala runs today.  So far it's my favorite dungeon, outside of Tam, but Toto-Rak after it is pretty horrible.  I suppose there will always be uncomfortable level ranges (in case anyone didn't know why you can skip from 26 to 29, it's because that dungeon isn't ready for playing in yet, apparently). I find myself strangely open to grinding in dungeons, even though the path is the same the entire time.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 06, 2013, 10:49:27 PM
So I encountered an odd glitch of sorts. Just got my birdy whistle and was testing out my chocobo, and after dismounting I noticed that in menus, the cursor would disappear. It's consistent too, everytime I dismount from a chocobo. It's only til you zone, but it's very irritating. I'd like to file a bug report but am unsure of how to do so yet.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on July 07, 2013, 12:10:09 AM
(http://cloud-2.steampowered.com/ugc/882986798721970558/C7D2F75240EA4AE76D0430EF29EED5C9ED4F0239/)

Last thing I'm going to do in the beta. Did a dungeon with Mike. Enjoyed it a lot. Got an awesome robe. I'M DUHN.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on July 07, 2013, 12:13:13 AM
So the big question is, are they ending phase 3 completely, or are they going to do another week?  Duty finder got pushed back a week, but they originally planned only four weeks for phase 3.  They intended on doing a 24/7 stress test, but that would be accomplished on phase 4 anyway.

Hoping they're ending phase 3, personally.

Ditto. I got to see the story for Ul'dahn, and don't really want to push far beyond that when everything will be scrapped. I'd rather push it for Phase 4 in case I actually stick with that character, nevermind the lack of VA in the beta versus the full game.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 07, 2013, 12:27:24 AM
So I encountered an odd glitch of sorts. Just got my birdy whistle and was testing out my chocobo, and after dismounting I noticed that in menus, the cursor would disappear. It's consistent too, everytime I dismount from a chocobo. It's only til you zone, but it's very irritating. I'd like to file a bug report but am unsure of how to do so yet.

Just check the stickie post in the bug report section of the beta forums for the format they need for posting bugs.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 07, 2013, 01:52:51 AM
is there any way to share gear between chars on the same account? cause my highlander has foestriker tabard and my elezen has foestriker skirt and gloves.

if not a feedback post is in order

Are your characters on the same world? Cause assuming you haven't bound them you can just mail them. I remember it being discussed in an interview but I can't recall the specifics. You should definately search the beta forums. If you can't find a thread to support, making a new one is apropos.

people on the beta forums keep arguing with me saying thees no need for this and im just like wtf. all your chars on your account/server share 2 retainers so really guys? reallly? it almost sounds like they want there to be no enticement for more than one even though the long term payment plans allow for 8 characters. i've experimented with leveling and getting anything after the 1st 2 to 15 is a chore. on the 2nd class you can do quests/leveles till 10 then guildhest till 15. but after the 1st time completetion bonus guildhest isnt that great.l
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 07, 2013, 02:58:23 AM
is there any way to share gear between chars on the same account? cause my highlander has foestriker tabard and my elezen has foestriker skirt and gloves.

if not a feedback post is in order

Are your characters on the same world? Cause assuming you haven't bound them you can just mail them. I remember it being discussed in an interview but I can't recall the specifics. You should definately search the beta forums. If you can't find a thread to support, making a new one is apropos.

people on the beta forums keep arguing with me saying thees no need for this and im just like wtf. all your chars on your account/server share 2 retainers so really guys? reallly? it almost sounds like they want there to be no enticement for more than one even though the long term payment plans allow for 8 characters. i've experimented with leveling and getting anything after the 1st 2 to 15 is a chore. on the 2nd class you can do quests/leveles till 10 then guildhest till 15. but after the 1st time completetion bonus guildhest isnt that great.l

I'm finding most threads on the beta forums to be less and less constructive. It would seem that the lodestone forum trolls have been unleashed. I'll dig around and see if I can find that article I mentioned. I think it might be that you can trade items between characters via the retainers, but I'm not 100%

Did you try running any FATEs or do each classes hunting logs? There should be enough starting quests across the 3 cities to fuel at least 3 classes to dungeon level. Don't forget about rest XP bonus as well.
I really don't have much advise for you outside of working with the systems they've given. When I capped all we had were guildleves and grind parties. I wonder if anyone has actually tried to do a roaming grind party in a higher level area and see if its viable. I mean, you have an exp chain system, so the ground work is there.  I'm pretty sure they've run the math for exp content for all classes, but how people enjoy the process isn't something you can spreadsheet.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 07, 2013, 03:04:51 AM
(http://cloud-2.steampowered.com/ugc/882986798721970558/C7D2F75240EA4AE76D0430EF29EED5C9ED4F0239/)

Last thing I'm going to do in the beta. Did a dungeon with Mike. Enjoyed it a lot. Got an awesome robe. I'M DUHN.

Grats on clearing Sastasha. Did you get a chance to run Tam Tara and Copperbell?
It's a shame you're stopping there. The stuff leading up to Ifrit and the fight itself really give you a better glimpse at the higher level content, plus the story rocks!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on July 07, 2013, 03:08:40 AM
Not yet-- I'm already totally sold, so I don't want to burn out all the awesome first-time experiences before the real deal is live.

And thanks-- Mike was worried we might not be able to do it, but we totally ran the show on it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 07, 2013, 03:36:57 AM
Cleared Ifrit, marauder's level 23 now, and I've done all guildhests up to 20. I've learned that people are still incredibly stupid and can't pay attention to directions ever (gil turtle).
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 07, 2013, 03:51:47 AM
i tried FATES but what happens is after running a few, ones would spam on the other side of the map that were too high in level. so you have to wait around for a while for them to spawn in your level range again.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 07, 2013, 05:08:50 AM
Not yet-- I'm already totally sold, so I don't want to burn out all the awesome first-time experiences before the real deal is live.

And thanks-- Mike was worried we might not be able to do it, but we totally ran the show on it.

Yeah totally understood. My entire beta experience thus far has mainly been relearning all the jobs. I did run through the main scenario, but it was by far the least time intensive. I love the game pad interface but fuck its complicated when you have to keybind 25+ actions TWENTY TWO TIMES! I may just end up going mouse keyboard. I think I spent at least 2 hours clearing out all the "dated" equipment and another 4 running around unlocking classes so I could open more gear sets then assigning actions. I really hope they give us a cut and paste option for the crossbar. Or at the very least SAVE the class settings when you switch over to the job instead of wiping the ENTIRE palette.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 07, 2013, 05:11:00 AM
i tried FATES but what happens is after running a few, ones would spam on the other side of the map that were too high in level. so you have to wait around for a while for them to spawn in your level range again.

That's unfortunate. So it looks like storing guildleve allowances will be the primary source of exp for additional classes, at least till dungeon level ranges. How's the hunting log for exp?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 07, 2013, 05:16:10 AM
Cleared Ifrit, marauder's level 23 now, and I've done all guildhests up to 20. I've learned that people are still incredibly stupid and can't pay attention to directions ever (gil turtle).

In the post WoW-world, the lowest common denominator is pretty freakin' low. That's why having a good group of people in your FC/LS make all the difference.

How did you like the fight and storyline so far? How many duty finder (DF) parties did you have to run for Ifrit? Judging from the beta forums he's been racking up the body count. I don't really know where the problem was. I only fought him once and it didn't seem that hard. I really hope they don't cave and nerf these fights. There's something to be said about having a sense of acheivement for overcoming difficulty.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 07, 2013, 05:44:39 AM
hunting log is ok but its more supplementry. like if a quest wants you to kill 3 rats go ahead and kill 5. not very helpful if you are out of city quests.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on July 07, 2013, 05:54:43 AM
I disagree. Hunting log gets you a ton of XP and can be entertaining to just do with a friend. GOTTA COLLECT 'EM ALL
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 07, 2013, 06:28:50 AM
I mean as a source of exp when you're out of city quests, since they are class specific. I know you've got GC leves as well but I never had the chance to try them.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 07, 2013, 06:49:43 AM
i believe you get some bonus exp for getting them all in a given rank but for rank 1 it's only i believe 4000 exp. alternatively it's always possible they will just keep in the level 1->15 jump quests
http://forum.square-enix.com/ARR-Test/threads/62426-Level-Jump-NPC
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 07, 2013, 06:58:14 AM
i believe you get some bonus exp for getting them all in a given rank but for rank 1 it's only i believe 4000 exp. alternatively it's always possible they will just keep in the level 1->15 jump quests
http://forum.square-enix.com/ARR-Test/threads/62426-Level-Jump-NPC

Yeah, that'll never happen. That was just there in beta to speed people so they could test Tam Tara. If they left it in it would be a big fat admittance of poor design.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 07, 2013, 07:16:55 AM
i agree yet its bizzare thats its in phase 3 with a different requirement.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on July 07, 2013, 09:16:35 AM
So I'm thinking of starting my main character new when Phase 4 starts. I mean, I'll keep my levels and stuff but was thinking of starting on a class I don't have any levels in so as to enjoy the early game without feeling like I'm just trying to get it "out of the way" and can benefit from the main quest line too.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 07, 2013, 11:36:26 AM
Grats on clearing Sastasha. Did you get a chance to run Tam Tara and Copperbell?

Anyone else have an absolutely miserable experience in Copperbell? It was harder than Toto for me.
The difficulty seemed incredibly uneven. Or maybe I just had a bad party?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 07, 2013, 01:42:18 PM
Copperbell was hard because people can't see when bombs self destruct, and DD like to stand still and flip through attacks. The slime was annoying for the same reason, but worse because of that whole exploding on the slime factor. That fight was so easy once people stopped hitting shit and let me take over directions. Honestly, the boss fights in copperbell should have been super fun, but idiots ruined them.

As for ifrit, beat him on my first try. Duty finder was failing me, so me and 2 other guys started bitching in shouts about it and ended up grouping up. Used duty finder for a healer and 3 minutes later we were engaged. I'm gonna be honest, I've been trying to avoid most of the big story stuff. What I read through I did enjoy though. It's not terribly engaging....that was until MAGITECK came into play.

I am literally so excited fof this game it's causing me to lose sleep.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 07, 2013, 01:56:02 PM
The Slime was more annoying than difficult in Copperbell, but the adds in the final boss caused a lot of pain for us.  It just went pure chaos and we couldn't really kill them fast enough without sticking everything into a corner and AOE spamming. That said, Toto (the 23-26 dungeon) is difficult even with a good party, especially as a healer, that's why you see a lot of syncing in Hala.  I don't want to spoil it for you guys who haven't done it, but the final boss can be incredibly difficult as a healer or the "designated"  DD.

My Ifrit group, oh man. Rant ahead.
It was just a random group of pickups on my server.  There were 4 people in the area and the leader just added them all without thought - two Gladiators, an Archer, and a Conjurer, so we didn't have a lot of damage. To make matters worse no one communicated about tips and tactics until we got Hell Fire'd twice in a row.  I had to say "So, how do we stop the big boom?" before any discussion even started.  And then it took another two tries until the "Leader" decided that "we should attack the add" when those of us (3/4 in the party) with functioning brain cells realized it long ago.

tl;dr
Dear Lord, some people in this game, I swear.  I suppose that's what makes it a MMO.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on July 07, 2013, 02:02:37 PM
I don't care to get all bent out of shape and stressed out when people aren't perfect at the game. It's also why I just play with friends, generally. I'm there to have fun, not get pissed because we died a couple of times. Generally speaking, that's the kind of attitude that made me stop playing MMOs when people I knew stopped playing them. Incidentally, it's also why I don't ever play anything online with randoms IE: LoL and L4D2. If you're going to yell at me about a game, I'm going to go right ahead and bounce.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 07, 2013, 02:06:14 PM
There's nothing wrong with that, I wasn't trying to sound elitist, it just took me a long time to clear the battle (I'm not exaggerating when I say 20+ times with this party) under my circumstances and I was really annoyed when I finished.  I think a bit more communication would have solved everything.  Really, I suppose it's partially my fault for not leaving.

Not being "perfect" only becomes a problem when you're not listening to what everyone else is saying. An exaggerated example would be when there are 10 adds asleep and the same person keeps AOEing them. Once is an accident.  Three times is a problem.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on July 07, 2013, 02:17:10 PM
I can appreciate that-- my apologies, I wasn't trying to sound as though I was singling YOU out, either. Communication is definitely key.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 07, 2013, 02:42:18 PM
Perfection is doing the correct thing with knowledge of how to do it and no need to be explained how.

Competent is asking directions before or at least during the fight to understand better what you're supposed to be doing.

Dumbass is when while being shouted at, you continue to do the incorrect course of action and in fact get upset for being told to knock it off and follow directions.

Pathetic is when you afk for 10 minutes in a dungeon and make a whole group wait on you.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 07, 2013, 03:12:42 PM
Sounds about right to me.

Really, though, in the grand scheme of things, I've only encountered one "Dumbass" so far, which is pretty good all things considered.  There's absolutely nothing wrong with a group of competent people.  I tend to appreciate people who ask for help or advice, and I've never encountered anyone who was annoyed when asked if there's anything special I need to be doing.  I actually enjoy going into lower level dungeons and helping people.

Being "Pathetic" does happen to everyone once in a while, I think we've all had emergency phone calls or the like.  I think it's somewhat excusable as long as it doesn't happen over and over again - and as long as you're not already short on time.  I'm not sure how efficient the Duty Finder is for replacing members who have left, so maybe it is better to leave in some cases? I suppose once the game releases we'll have a clearer unspoken etiquette about such things.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 07, 2013, 04:12:57 PM
Well, the pathetic category should be noted as afk out of nowherr, they just stop. Especially given that you can still type and converse during cutscenes and loading screens now, there's no excuse for being MIA during a group event without notifying anyone except out of sheer indifference to your group. If you tell me your afk before you leave, i'm fine with you gone for the rest of the day, shit does happen. It's those morons who just up and walk away for a while to smoke a cigarette or something dumb and say nothing (dynamis assholes for example).

My favorite gripe in the beta thus far is the idiot whiners who shout for directions to everything. Seriously, western thanalan, every 20 minutes "Where do I get Orange Juice?" or "Where's copperbell mines?". The OJ....seriously go to a fucking shop and check for it, and the mines ARE ON THE FUCKING MAP OPEN YOUR GODDAMN MENU FOR ONCE JESUS. Seriously, this isn't ffxi, nearly any info you need for a quest is right at your menu. I will admit, however, that I nubbed out on a quest where you had to find some workers and /doubt them. 2 of them were inside a building that I didn't realize I could enter. Small series of shouts later, I was on my way again.

Definitely maining marauder at release. I realize that I make a great tank, I haven't found a group that I couldn't keep safe except for my last copperbell run. One idiot archer kept pulling the groups over and targetting a different mob from the one I would have stopped on, forcing me to expend extra tp on overpower and tomahawk spam instead of killing single enemies with Heavy Swing+Maim/Skull Sunder combos. Even after asking him to, then demanding him to, and finally threatening to leave if he didn't stop, he just kept on fucking it up. He also singlehandedly fucked up the slime fight by actively attacking the slime and pulling hate, followed by repeatedly killing the bombs and generally wasting all my tp and the healers MP curing him and then me. Such an easy fight....ruined by such a stupid asshat. Best part is he got an aetherite bow and a foestriker skirt out of it...how do the assholes always score?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 07, 2013, 05:04:58 PM
copperbell mines is hard? wut?
the only thing that pisses me off is people doing dumb stuff like sucking at gld(lol) i only use flash once. or conj that heal in cleric stance.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 07, 2013, 05:15:22 PM
copperbell mines is hard? wut?
the only thing that pisses me off is people doing dumb stuff like sucking at gld(lol) i only use flash once. or conj that heal in cleric stance.
Nothing in this game is hard so far, except finding consistent groups with people who either listen or have done the content we'd be doing then.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 07, 2013, 06:15:18 PM
Man, such vastly different experiences. I really do hope they have a server only option for the duty finder so there's more social impetus to not be a dumb ass. All I can say is that the 50 Primals and dungeons are going to feast on alot of man tears and will probably weed out alot of brain dead players. I really wasn't kidding when I said the bar has been significantly lowered in a post WoW and GW2 world. I'm just glad that SE is sticking to their guns in regards to developing difficulty as you level.  I know some of the dungeons get significantly harder, and I can only imagine what Arum Vale and Cutter's Cry is going to be like in ARR. But I'm fine with that. Even the most challenging fight becomes trivial with enough practice and attention. Those kind of experiences, at least for me, are what builds player skill and growth as a team. Overcoming a challenge that had you taking dirt naps are some of the most rewarding experiences in MMOs. I haven't seen a single fight yet in 1.0 or ARR that wasn't fair. They just require precision and communication, skills that seem to have died in this era of the genre. I'm excited to see it back.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 07, 2013, 06:46:55 PM
I actually think my best experience so far was the ifrit fight. Me and this one guy were bsing outside the bowl of embers battlefield and I asked about duty finderworking or not,to which he told me it was and then 5 other people started babbling about how they hadn't gotten invites yet. So I said how about that old fashioned party shout? So the first guy I had been talking with said good idea and invited me. He already had an archer there, so we just duty findered ourselves a healer and started. We discussed right before we engaged what to do, and someone enlightened us to the fetter that would spawn towards the end. Parn had given me a valuable suggestion to get second wind off the pug tree which was an invaluable idea as it saved me when I got nailed by one of his stronger attacks. But in any case,my drk dd days taught me how to get hate easily...spam stronger hits with stronger buffs up. Ifrit never took his eyes off me. The archer ran into some aoe explosion and died but we had the boss below 30% by then so it was just a case of whittle the hp down while the healer and other dd did their stuff. I went down to double digits one time which is when I used second wind and came back swinging. Easy fight was easy.

We all worked well together making sure to point out anything that needed pointing. It was a solid pick up group, and I was pleased to be a part of it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 07, 2013, 08:51:59 PM
I've been desperately hoping for a server-specific Duty Finder option.

Though my Ifrit quest was plagued with horrible people, I can fully admit it was beautifully designed. If I had a competent party, it wouldn't have been too hard, but just hard enough to keep you paying attention.  So far, I've found the difficulty curve to be nice, though I know some people had a horrible time with that level 15 quest.

Edit: On another note, I love the FATE trains.  if you did any grinding for grand Company points, you've probably seen them: 20-30 people on their Chocobos running back and forth between FATEs.  I'm sure the area they do them is different for each City, but in Ul'Dah they usually stay passive around the Highbridge.  These "trains" are so much fun to take part in, I hope they stay once the game releases.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 08, 2013, 06:16:14 AM
Beta Test Phase 3 Schedule (07/08/2013)
Thank you for your participation in the beta test for FINAL FANTASY XIV: A Realm Reborn.

The testing schedule is detailed below.

Dates and Times
July 10, 2013 (Wednesday), 2:00 a.m. to July 15 (Monday), 2:00 a.m. (PDT)
July 10, 2013 (Wednesday), 9:00 a.m. to July 15 (Monday), 9:00 a.m. (GMT)
* Beta test phase 3 will conclude on Monday, July 15th. The beta test phase 4 schedule will be announced at a later time.
* Testing of the new Lodestone will conclude on Wednesday, July 17th at 2:00 a.m. (PDT) / 9:00 a.m.(GMT). Please note that the new Lodestone will be inaccessible when testing has ended.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 08, 2013, 06:25:27 AM
Copperbell was hard because people can't see when bombs self destruct, and DD like to stand still and flip through attacks. The slime was annoying for the same reason, but worse because of that whole exploding on the slime factor. That fight was so easy once people stopped hitting shit and let me take over directions. Honestly, the boss fights in copperbell should have been super fun, but idiots ruined them.

As for ifrit, beat him on my first try. Duty finder was failing me, so me and 2 other guys started bitching in shouts about it and ended up grouping up. Used duty finder for a healer and 3 minutes later we were engaged. I'm gonna be honest, I've been trying to avoid most of the big story stuff. What I read through I did enjoy though. It's not terribly engaging....that was until MAGITECK came into play.

I am literally so excited fof this game it's causing me to lose sleep.

how can you not see when they are gonna self destruct? a fucking giant red circle appears on the ground!!!!!!!!!
(http://i.minus.com/iRUicrFgi8Apg.png)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 08, 2013, 12:49:57 PM
Play a tank and have the slimes on top of you and in your face....your area view gets a TAD clustered and makes maneuvering and perception required though not especially mandatory. I realize I should have wrote Copperbell can be hard, especially since the only time I got nailed by a self destruct was when the blasting cap was out of range of the slime and I ran in to get the slime in range. I should also note that unless you target said mob using a special attack you aren't aware of the time remaining before it goes off, so another small tip in the favor of those who had trouble in Copperbell.

Besides, experience is the best learning tool around. Get hit by an attack and now you know better to avoid it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 08, 2013, 01:45:20 PM
Sometimes the area isn't so clear, too. Not every AOE attack has a shiny "LOOK AT ME, I'M A DAMAGING ATTACK" circle.  Ifrit, for example, has the floor color changing.  If you're not the target of the attack, it might be a bit hard to notice at first.  That mid-boss of Hala, too, is interesting in this regard.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on July 08, 2013, 01:50:54 PM
I actually found it easier as my THM with some healing spells to call out attacks to Mike, who was our tank. Since I'm farther from the melee, it's a bit easier for me to keep track of foes and attacks. Of course, we were on Skype so the immediacy of voice certainly helped too.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 08, 2013, 02:07:48 PM
I actually found it easier as my THM with some healing spells to call out attacks to Mike, who was our tank. Since I'm farther from the melee, it's a bit easier for me to keep track of foes and attacks. Of course, we were on Skype so the immediacy of voice certainly helped too.
THIS, 1000% THIS.

It's the entire reason I so enthusiastically support voice chat.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 08, 2013, 04:58:32 PM
I actually found it easier as my THM with some healing spells to call out attacks to Mike, who was our tank. Since I'm farther from the melee, it's a bit easier for me to keep track of foes and attacks. Of course, we were on Skype so the immediacy of voice certainly helped too.
THIS, 1000% THIS.

It's the entire reason I so enthusiastically support voice chat.

Yup, that's why we use ventrilo (which has a smartphone app). Works nicely for our PS3 bruddahs too.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Mike on July 08, 2013, 05:04:28 PM
I actually found it easier as my THM with some healing spells to call out attacks to Mike, who was our tank. Since I'm farther from the melee, it's a bit easier for me to keep track of foes and attacks. Of course, we were on Skype so the immediacy of voice certainly helped too.
THIS, 1000% THIS.

It's the entire reason I so enthusiastically support voice chat.

Voice chat is also another reason I prefer playing with people I know vs. randoms. Our battle worked out fine, though it was annoying to remember that to communicate with our two other players, we had to type in-game.

But yeah, voice chat all the way, whatever app it's with.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 08, 2013, 05:14:05 PM
yeah i dont have a mic or a smartphone so i use skype with my vita. but typing doesnt bother me either.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 08, 2013, 05:46:52 PM
yeah i dont have a mic or a smartphone so i use skype with my vita. but typing doesnt bother me either.
Before the vita I would use my psp for skype. Finding everything to use it was a hassle since no one wanted to stock the silly mic component piece, but it worked well enough for standard voice chat.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on July 08, 2013, 06:09:17 PM
A cool interview! (http://www.rpgsite.net/interviews/451-final-fantasy-xiv-a-realm-reborn-interview-with-naoki-yoshida)

hey look, a cool interview!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 08, 2013, 10:44:56 PM
A cool interview! (http://www.rpgsite.net/interviews/451-final-fantasy-xiv-a-realm-reborn-interview-with-naoki-yoshida)

hey look, a cool interview!

Neat! Yeah it's really a shame about the Xbox version because of MS' exclusivity policy. Wonder how they got around it for FFXI?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 08, 2013, 10:51:58 PM
That policy seems a bit archaic at this point.   Hell, even Yoshi says the same thing.  I really am a bit sad that about 1/3 of their questions were about Xbox, though.  It seems like a missed opportunity.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 09, 2013, 12:35:33 AM
Pretty decent post on MMORPG.com regarding combat testing.

http://www.mmorpg.com/discussion2.cfm/thread/389545/page/1 (http://www.mmorpg.com/discussion2.cfm/thread/389545/page/1)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 09, 2013, 02:53:43 AM
on the subject of combat i will say that the duration of self buffs is waaaaaaaaaaaaaaaay to short. also it's a massive pain to set up position for your moves with pugilist and the extra damage doesnt even seem worth it with the exception of bootshine in opo opo form since it gives a guaranteed crit wich is way bigger boost than an increase in potency.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 09, 2013, 08:34:47 AM
on the subject of combat i will say that the duration of self buffs is waaaaaaaaaaaaaaaay to short. also it's a massive pain to set up position for your moves with pugilist and the extra damage doesnt even seem worth it with the exception of bootshine in opo opo form since it gives a guaranteed crit wich is way bigger boost than an increase in potency.

I think the main thing with PUG and then with MNK is to keep your speed buff up. You'll pick up some new abilities with MNK that extend most of your forms that are also decent damage dealers. I haven't had much chance to play with it yet though.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 09, 2013, 11:21:27 AM
Alisha, in regards to your photobof the blasting cap using self destruct, why do you have potions equipped on your hotbar twice? Just wonderin....

I'm curious now as to what extra abilities would be nice on marauder. I'm thinking maybe steal some stuff of gladiator like cure and flash, and second wind off pug. I was also thinking of maybe some DD buffs off other classes perhaps. I think for the duration of the next test I am gonna try the other DD classes and see what they offer. I am curious also as to how adding abilities works in total. Is it like XI where sub job is half the level, so you can use abilities that are available at half the current level of your main,or is it just whatever is available on said class' level? I'm trying to avoid reading guides as it entices me to read further, making the wait almost unbearable  because it's all I think about...
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on July 09, 2013, 06:21:31 PM
I have discovered that unfollowing the post in the Facebook group where the dude literally has a hate boner for FFXIV has improved my overall quality of life. Personal taste isn't a thing, guys-- we should just all accept that we're fuckwits for liking this game and there is something wrong with us.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 09, 2013, 07:21:25 PM
I'll embrace my fuckwitism with open arms, then.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on July 09, 2013, 07:36:04 PM
I'll embrace my fuckwitism with open arms, then.

We shall do it together.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 09, 2013, 07:57:52 PM
I have discovered that unfollowing the post in the Facebook group where the dude literally has a hate boner for FFXIV has improved my overall quality of life. Personal taste isn't a thing, guys-- we should just all accept that we're fuckwits for liking this game and there is something wrong with us.

I resolved the issue. Alot of what was said was taken totally out of context and it was just bad timing that resulted in the spat. We're both game critics so sometimes our disagreements get pretty heated. He's actually one of my best friends, been playing with him for over a decade. Unfortunately it means we're really, really good at hitting each other's buttons. Either way, the discussion got back on topic. Sorry for the display of assitude ;p

Yay for polarizing games!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on July 09, 2013, 08:10:48 PM
Yay for polarizing genres!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 10, 2013, 05:00:59 AM
i dont really think this game is polarizing except yoshie P seems to hate FFXI
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on July 10, 2013, 10:10:40 AM
What makes you think that? I believe he's said on multiple occasions that he was a fan of the game, and even threw in some homages in ARR.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 10, 2013, 02:40:54 PM
Finally finished all the dungeons in the beta. Not too shabby, makes me really interested in the higher level stuff. Really enjoyed the outdoor dungeon Brayflox's Longstop. You might remember this dude...

(https://sphotos-a.xx.fbcdn.net/hphotos-ash4/1064186_10200662740584429_1441019835_o.jpg)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 10, 2013, 05:53:30 PM
More beta keys.

http://woobox.com/9ays95
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on July 10, 2013, 05:57:37 PM
Out of curiosity, how long do the dungeons usually take?  How much story is interwoven inside the dungeons themselves?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on July 10, 2013, 07:11:54 PM
Did everyone move to the legacy server, or are many of you still on Leviathan? May want to give some of that stuff a shot before the Beta closes.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 10, 2013, 07:29:13 PM
Out of curiosity, how long do the dungeons usually take?  How much story is interwoven inside the dungeons themselves?

It depends on the group. They give you a 90 minute timer and most are 30-45 min average, 60 if you're going for full clears. The Primal fights are interwoven with the main scenario. The dungeons themselves have storylines linked to their respective Nation's lore.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 10, 2013, 07:31:48 PM
Did everyone move to the legacy server, or are many of you still on Leviathan? May want to give some of that stuff a shot before the Beta closes.

Most of my group is on Hyperion (Legacy) a bunch of RPGFan folks are on Ultros because of legacy servers being locked during early phase of beta/fresh start. I don't think anyone is left on Leviathan. Solaris Free Company will be on Hyperion for phase 4 and retail. I hope we see most of you guys there.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 10, 2013, 09:05:32 PM
Sorry tenchi, I'm ultros on retail. Maybe I'll do a second character and pop him on hyperion for future endeavors.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on July 10, 2013, 11:14:33 PM
Alright, thanks for that info. Definitely going to jump onto Ultros if that's how things will roll.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 10, 2013, 11:22:12 PM
If anyone's going on Leviathan when it releases, send me a tell!  I'll be playing with a few friends, but we're friendly and welcoming of new people.  I'm not on Leviathan at the moment, though.

On another note, some of these boss battles are pretty damn complex.  I'm really impressed, especially for mid-range.  I'm extremely excited to see some of the tricky designs for end-game monsters. As long as it's not like Pandaemonium Warden or Absolute Virtue.  But, if they do things like Salvage Zhayolm Remnants, it will be perfect.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 11, 2013, 12:14:12 AM
What makes you think that? I believe he's said on multiple occasions that he was a fan of the game, and even threw in some homages in ARR.

anyone some brings up FFXI as a point of reference he gets defensive. ie. the idea of having individual limit breaks.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on July 11, 2013, 09:27:44 AM
Do you know how many emails, questions, and comments he probably gets along the lines of "Why isn't this more like FFXI?" I'd get kind of pissed, too. It's the same reason any MMO designer/developer can't stand WoW.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on July 11, 2013, 10:39:01 PM
I did kind of wish we could at least have had airship rides that were optionally skipped just to see the landscape, it's not like taking an underground train where there's nothing to see at all or anything.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on July 11, 2013, 10:48:13 PM
I don't know if it's changed, but Yoshi did say a while back that if they ever did implement airship rides akin to FFXI, it wouldn't be for quite a while.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 12, 2013, 12:16:49 AM
Met up with an old Leviathin buddy of mine and did Halatali (the 4th dungeon) tonight. After getting a random group beforehand and failing  and even getting scolded by a dd for moving because I messed up his damage output (really? Fuck you)  it was nice to roll with a few good players. We steamrolled it like 4 times, no deaths no problems, just a couple of shaky pulls that I didn't get hate on properly as I was starting to test some theories on better hate accrual ( Or I got lazy, idk). Was a lot of fun doing those without people being stupid.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 12, 2013, 04:38:14 AM
Alright, thanks for that info. Definitely going to jump onto Ultros if that's how things will roll.

N'arrgh! Hyperion! I'll be your sugar daddy! I'm trying to get everyone on one server. I know the NeoGAF folks are on Ultros, and I believe the plan for most of the RPGfan guys who weren't *set* on starting on a totally fresh server were joining us on Hyperion - they just couldn't for Phase 3 cause it was locked to new characters. Phase 4 all new players can make characters on any server: new or legacy. It was great when everyone was on one server in XI, and depressing when we were all on 12 different ones in WoW. I have tons of slots to fill in Solaris Free Company! Join us, we get shit done!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 12, 2013, 04:43:24 AM
If anyone's going on Leviathan when it releases, send me a tell!  I'll be playing with a few friends, but we're friendly and welcoming of new people.  I'm not on Leviathan at the moment, though.

On another note, some of these boss battles are pretty damn complex.  I'm really impressed, especially for mid-range.  I'm extremely excited to see some of the tricky designs for end-game monsters. As long as it's not like Pandaemonium Warden or Absolute Virtue.  But, if they do things like Salvage Zhayolm Remnants, it will be perfect.

I wouldn't exactly say complex, but they require strategy and people who can follow directions.  Speaking of that, I had my first Ifrit wipe yesterday helping some FC folks finish the fight and had to use duty finder to fill the last DD spot. Fucking Newb LNC who decided he was going to tank the primal off Nall and ignore the Fetter. Jesus what a clusterfuck. Just goes to show you all it takes is one retard to ruin everyone else's fun.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 12, 2013, 04:48:30 AM
I did kind of wish we could at least have had airship rides that were optionally skipped just to see the landscape, it's not like taking an underground train where there's nothing to see at all or anything.

Yeah but then we would have airship wait times again like we did in 1.0 and XI. I couldn't see them sparing instance server space for sight seeing unless there was an activity related to the flight.  I have no idea what they're going to do with the ferry since that was a big thing for Fishermen.

Don't get me wrong I really enjoyed the ambiance of the voyage, but unless I had a specific task in mind (like fishing) it just wore thin and was basically a timesink. The way the design of the game seems to be headed, convenience seems to be winning out over ambiance.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 12, 2013, 04:57:32 AM
Met up with an old Leviathin buddy of mine and did Halatali (the 4th dungeon) tonight. After getting a random group beforehand and failing  and even getting scolded by a dd for moving because I messed up his damage output (really? Fuck you)  it was nice to roll with a few good players. We steamrolled it like 4 times, no deaths no problems, just a couple of shaky pulls that I didn't get hate on properly as I was starting to test some theories on better hate accrual ( Or I got lazy, idk). Was a lot of fun doing those without people being stupid.

Halatali was fun, I liked it alot better than Toto-Rak. That dungeon's like 20 minutes too long and boring as hell. You'll dig Haukke Manor, it's like a haunted house. I need to post some pics of that one for ya.

I haven't had much chance to play with my WAR so I couldn't give you any pointers on threat control. I gotta say threat control on PLD is super easy as long as your DD isn't super stacking damage buffs and pulling early. Flash is incredibly overpowered for AOE threat control. Secondary targeting allows me to use Provoke and Shield Lob for breakaways from the pack. Mana management does become an issue through if I'm tanking more than 4 for any serious length of time.

Have you had a chance to play with PUG yet? It's my new love. The stance and buff management on the moves are mentally stimulating and the attacks look fucking vicious.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Starmongoose on July 12, 2013, 05:14:03 AM
I got a code for the beta, but I already got one off of one of Tenchi's links a few weeks ago.

Does anyone want this?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 12, 2013, 09:04:24 AM
i hate this guy but i need dem seals

(http://i.minus.com/ibqcSIaYnNuQq8.png)

pugilist is slowly but surely becoming a beast but i have no clue what earth fists actually does besides increase your defense. im not noticing a damage increase and my mp isnt draining.

(http://i.minus.com/i0SODFdUs75DY.png)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on July 12, 2013, 09:34:25 AM
I got a code for the beta, but I already got one off of one of Tenchi's links a few weeks ago.

Does anyone want this?

Could I? Might as well try this.
I mean ROB says it's good...

ROB
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Starmongoose on July 12, 2013, 10:15:15 AM
The heavens did part when Rob said a game was good.

I'll message you now.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: D-Rider on July 12, 2013, 11:28:38 AM
I can't believe they built a good game out of the bones and skin of one of the most boring MMORPGs I've ever played...but they did!  I'm kinda amazed, to be honest.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on July 12, 2013, 11:51:30 AM
It probably helped that the new director actually plays MMOs.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 12, 2013, 11:57:39 AM
Here's a couple new screenshots for ya...


Haukke Manor

(https://sphotos-b.xx.fbcdn.net/hphotos-ash4/1073706_10200672407586098_1183975156_o.jpg)

(https://sphotos-b.xx.fbcdn.net/hphotos-prn2/1074649_10200672407506096_58724799_o.jpg)

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-frc3/1063957_10200672406826079_2036000083_o.jpg)

Halatali

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash4/1073209_10200672405666050_175719862_o.jpg)

(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash4/1008566_10200672405626049_130247099_o.jpg)

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-frc1/1008208_10200672406186063_349071798_o.jpg)

Ceruleum Processing Plant

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash3/1075493_10200672398425869_1399629296_o.jpg)

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn2/243632_10200672398625874_1820708429_o.jpg)


Brayflox Longstop

(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/1074329_10200672404306016_1192564491_o.jpg)

(https://sphotos-a.xx.fbcdn.net/hphotos-frc1/920314_10200672404946032_946079187_o.jpg)

(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/1073686_10200672404986033_873177097_o.jpg)


Costa Del Sol

(https://sphotos-b.xx.fbcdn.net/hphotos-prn2/1064137_10200672402705976_511331849_o.jpg)

Limsa Lominsa at a distance

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn1/1025291_10200672402025959_1786328972_o.jpg)


No clue, looks cool.

(https://sphotos-a.xx.fbcdn.net/hphotos-prn2/1072073_10200672397345842_726375014_o.jpg)


Ifrit

(https://sphotos-a.xx.fbcdn.net/hphotos-prn1/887301_10200672404226014_1137682863_o.jpg)

Floating City of Nym from Camp Bronze Lake

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash4/1073302_10200672409426144_912669135_o.jpg)



Here's the entire Gallery (https://www.facebook.com/media/set/?set=a.10200672396185813.1073741826.1038060974&type=1&l=b9b6542e08).
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on July 12, 2013, 07:46:50 PM
Ok, what do I do with the code Star sent?

All I see on the website is sign for the beta and preorder the game =/
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 12, 2013, 09:42:05 PM
just found out scroll lock hides the hud

(http://i.minus.com/i9rpF1had9MUn.png)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 12, 2013, 09:51:48 PM
Ok, what do I do with the code Star sent?

All I see on the website is sign for the beta and preorder the game =/

Go here:

http://www.finalfantasyxiv.com/preparebeta/index_na.html
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 13, 2013, 12:32:56 AM
Longstop seems really unbalanced.  That first boss is just brutally overpowered while the rest of the level, even the final boss, is average in difficulty.

Still, a very fun, pretty level, sans that strange first boss.  Most of La Noscea is pretty, though, especially the areas where there are level 40+ enemies.  That one (NPC-less) town with the hot springs is gorgeous at night.

Also, helping people with Ifrit is my new favorite thing.  I don't want people to have my experience with it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 13, 2013, 02:49:39 AM
Longstop seems really unbalanced.  That first boss is just brutally overpowered while the rest of the level, even the final boss, is average in difficulty.

Still, a very fun, pretty level, sans that strange first boss.  Most of La Noscea is pretty, though, especially the areas where there are level 40+ enemies.  That one (NPC-less) town with the hot springs is gorgeous at night.

Also, helping people with Ifrit is my new favorite thing.  I don't want people to have my experience with it.

Going to have to disagree there. First boss hits hard but as long as you don't have a healer asleep at the wheel and a tank that actually uses Rampart and gets out of the way of TP moves, he's not bad at all. That fucking dragon with his HP recovery in pools of his spit got old fast. No matter how good you are at moving him after he spits he always seems to drag his ass on reposition and gets a few ticks of HP back. If your DPS isn't spot on it can make for a really, really long fight. As always I guess it's just how your party is comprised. I've had fights where the ARC was the beast DD on one boss then totally neutered on another. THMs are pretty awesome all around. The added CC is also nice. Any idea why on some final boss fights you get two chests and some times you get one?

I love La Noscea! It's got the best collection of zones I've seen so far. It's so pretty and open.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 13, 2013, 03:15:41 AM
I'm the healer.  I'm never asleep (except this one time at 3AM in Haukke, but let's not go there).  That boss has consistently been the absolute hardest to cure for of anything released so far because it just keeps doing 300-400 damage.  Maybe my tanks are idiots?  Could be that. I tend to see no dodging or stunning or anything of the sort, just straight tanking to the point where spamming Cure II is the only option. I actually love the final boss of the dungeon, it's the type of thing I play on healing classes for.  I think it'll weed out the decent healers from the ones who spend half of their MP nuking with Stone II.

And yeah, it probably just depends on party composition and the quality of players. I made that example earlier in the thread about an idiot being someone who AOEs Sleeping monsters over and over despite being told not to thinking it wasn't going to happen to me. It happened.  On the other hand, I had an absolutely amazing time helping my friend in Hala with it, where everyone knew their jobs, the run was very fast, and we were all friendly and talkative.  I also really like helping with Sas, since people seem to genuinely want to know and learn.

Duty Finder is so hit and miss.

Belated Edit:  After pretty much fully exploring everything at this point, it's making it a lot harder trying to decide on where to start my character.  Because damn if Limsa isn't looking appealing over Gridania - particularly if Arcanist can be used as a healer.  Ul'Dah's low-level areas are hideous, but the town is great.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 13, 2013, 03:26:53 AM
I'm the healer.  I'm never asleep (except this one time at 3AM in Haukke, but let's not go there).  That boss has consistently been the absolute hardest to cure for of anything released so far because it just keeps doing 300-400 damage.  Maybe my tanks are idiots?  Could be that. I tend to see no dodging or stunning or anything of the sort, just straight tanking to the point where spamming Cure II is the only option. I actually love the final boss of the dungeon, it's the type of thing I play on healing classes for. I think it'll weed out the decent healers from the ones who spend half of their MP nuking with Stone II.

And yeah, it probably just depends on party composition and the quality of players. I made that example earlier in the thread about an idiot being someone who AOEs Sleeping monsters over and over despite being told not to thinking it wasn't going to happen to me. It happened.  On the other hand, I had an absolutely amazing time helping my friend in Hala with it, where everyone knew their jobs, the run was very fast, and we were all friendly and talkative.  I also really like helping with Sas, since people seem to genuinely want to know and learn.

Duty Finder is so hit and miss.

This! If your tank if straight tanking and your OOM after 5 minutes he's not doing his job. I actually queued as a DPS yesterday and got this tank who felt like he had to hit every mob in the pack instead of just using flash and reserving *ranged* taunts like Shield Lob and Provoke for break away. So needless to say I had no clue which mob he was main tanking and the THM had no idea which one to sleep. He ended up bitching at us in German, not even bothering to mark the targets or use the translator. Then he rage quit disconnect so we couldn't queue for a tank because he didn't disband. Thankfully they will be fixing that. I have yet to see a DF tank use ANY of their damage mitigation skills, which is depressing cause its on SUCH a short cool-down for burst damage. At 50, you have a massive toolset of damage mitigation and players need to start learning to use them because you WILL die without them.

I've only seen a handful of really lazy, incompetent players that were not willing to listen and tried to play up their skill, but for the most part folks have been good about following instructions, especially if you give them visual queues. I'm really curious to see how the Hard Mode Primals turn out.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 13, 2013, 03:33:20 AM
Can I also say that healers that spam Medica for a single target when nobody else is hurt just make me want to bash my head into my keyboard. Does anyone not *read* tooltips??
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on July 13, 2013, 03:42:13 AM
Can I also say that healers that spam Medica for a single target when nobody else is hurt just make me want to bash my head into my keyboard. Does anyone not *read* tooltips??

BUT MEDICA LOOKS COOL
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 13, 2013, 04:05:18 AM
I think I've used Medica twice ever:
Once in Graffias because of that annoying AOE ground cover and everyone was near me trying to avoid it.
Once in Ifrit where I just happened to time everything right after the big flame burst spouts.

When enmity generation starts becoming more important (35+ probably, since Yoshi said that the dungeons up to 35 are dungeons for learning) I see the healers stop being so silly with it.  I think they see it as the easy option, or they're lazy, but they don't realize that it's only going to get them hit more, which causes more work in the long run.

. . .It does kind of look nice, though.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 13, 2013, 04:10:09 AM
Can I also say that healers that spam Medica for a single target when nobody else is hurt just make me want to bash my head into my keyboard. Does anyone not *read* tooltips??

BUT MEDICA LOOKS COOL

LOL! This is true. I will freely admit to using abilities that I enjoy watching (when able).
What sucks is that I've done everything I'd really care to do in beta right now, outside of helping FC mates, and I have no clue when phase 4 is going to hit. I really don't want to burn out on the pre-35 stuff since I've got to run it on ACN, but I still want to keep playing! Ugh! It hurts!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 13, 2013, 07:01:14 AM
so whats up with this bosses name...
(http://i.minus.com/iVBrK8dF6NRU0.jpg)

placeholder monster maybe? also the boss of this place brutally raped me. used a knockback and hit me into one of those exploding plants,tried to get away in a panic and got killed by poison floor.

i'm finding in longer fights its real easy for me to rip hate off even mrd tanks. it started happening when pug gets that trait that lets you stack 2 greased lightning and you get another one at lvl 40 XD. thankfully fists of earth and second wind lets me tank till tank can re-establish hate and gives me a chance to use haymaker.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on July 13, 2013, 09:39:01 AM
What world are you guys on?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on July 13, 2013, 01:29:05 PM
pugilist is slowly but surely becoming a beast but i have no clue what earth fists actually does besides increase your defense. im not noticing a damage increase and my mp isnt draining.

Could be for pvp later on.  or if you managed to grab hate somehow it could be useful.  *shrug*.  Pugilist sounds super fun though.  I'm guessing Monk would be equally fun/rewarding as well.

God I'm getting so giddy for this game.


And yeah, it probably just depends on party composition and the quality of players. I made that example earlier in the thread about an idiot being someone who AOEs Sleeping monsters over and over despite being told not to thinking it wasn't going to happen to me. It happened.  On the other hand, I had an absolutely amazing time helping my friend in Hala with it, where everyone knew their jobs, the run was very fast, and we were all friendly and talkative.  I also really like helping with Sas, since people seem to genuinely want to know and learn.

Duty Finder is so hit and miss.

I think once the game has been out for awhile and people get used to how the game is supposed to be played, it will get better.  The whole "let's AOE everything" is so prevalent in WoW that I'm willing to bet whoever was doing that in your group most likely plays WoW.

I've only seen a handful of really lazy, incompetent players that were not willing to listen and tried to play up their skill, but for the most part folks have been good about following instructions, especially if you give them visual queues. I'm really curious to see how the Hard Mode Primals turn out.

They're making hardmodes?  Sweet.

LOL! This is true. I will freely admit to using abilities that I enjoy watching (when able).
What sucks is that I've done everything I'd really care to do in beta right now, outside of helping FC mates, and I have no clue when phase 4 is going to hit. I really don't want to burn out on the pre-35 stuff since I've got to run it on ACN, but I still want to keep playing! Ugh! It hurts!

It's like fapping.  Just stop cold turkey and when you do finally get to play FF14 again at retail, it will be even better.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on July 13, 2013, 02:02:29 PM
When is the final phase where they stop wiping data?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 13, 2013, 02:40:04 PM
so whats up with this bosses name...

placeholder monster maybe? also the boss of this place brutally raped me. used a knockback and hit me into one of those exploding plants,tried to get away in a panic and got killed by poison floor.

Definitely not a placeholder name.

It's a reference to a type of whip, Cat of Nine Tails.

Look at its tentacles.  Yeah.  Coeurl is just a cat.

Edit:
When is the final phase where they stop wiping data?

No date given yet, though if the rumors are to be believed, Yoshi said it would only be a week long.  So give it 2-3 weeks, minimum.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 13, 2013, 09:51:17 PM
They're making hardmodes?  Sweet!

Yes and no. Your first encounter with the Primals are along the main scenario and those are 4 man lower level versions that give you a taste of the real fights. The actual Primal fights are level 50 8-man raids that are significantly harder but reward you with Primal equipment (see the sword I'm using on PLD). Then you have the Extreme Mode for Ifrit which is a quest requirement for Relic weapons. There will be level 50 4-man and 8-man dungeons but to my knowledge they aren't recycling lower level instances for endgame hard-modes.

The last discussion Yoshida had on endgame was this kind of progression:

Level 50 Light Party dungeons (4 man) -> Full Party Primals (8 man) > Full Party Raids (Aurum Vale etc.)-> Crystal Tower (Full party?) -> Bahamut's Maze (Alliance? )
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 13, 2013, 09:56:44 PM
When is the final phase where they stop wiping data?

Phase 4 is open beta. The start date and duration is currently unknown. Any progress made in Phase 4 will carry over into launch *unless* there is a major bug or exploit found that would require a character wipe or roll back.
Open beta will not include all features of the game. Arcanist and its associated jobs will not be available till launch. It is unknown what other features may be restricted and SE reserves the right to change their mind at any time.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 13, 2013, 10:04:12 PM
so whats up with this bosses name...
(http://i.minus.com/iVBrK8dF6NRU0.jpg)

placeholder monster maybe? also the boss of this place brutally raped me. used a knockback and hit me into one of those exploding plants,tried to get away in a panic and got killed by poison floor.

i'm finding in longer fights its real easy for me to rip hate off even mrd tanks. it started happening when pug gets that trait that lets you stack 2 greased lightning and you get another one at lvl 40 XD. thankfully fists of earth and second wind lets me tank till tank can re-establish hate and gives me a chance to use haymaker.

Your ranged DD should be clearing those plants when able especially before you engage. It makes the fight alot less chaotic.

That's really quite sad about your tanks. The only time I've ever had a DD pull threat off a mob I was directly tanking was a DRG stacking Raging Strikes, Blood for Blood and Bloodlust. Needless to say the defensive nerf and HP drain basically got him oneshot lol. I know MRD and WAR don't have the kind of single target threat generation as GLD/PLD, they're more AoE tanking based but you shouldn't be consistently pulling threat unless they're not really utilizing their toolset.

I have noticed however that initial aggro is a pretty good chunk of threat and even if the target isn't hitting back, it takes more work pulling them off the longer you leave them unchecked, which is usually the opposite of most MMO threat mechanics, I.E. taking damage knocks your threat level down. Or it may just have been mob specific, there's not alot of theorycrafting ATM.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 13, 2013, 10:19:56 PM
its not happening consistAntly but rather during long fights. its a result of being able to have 2 greased lightning effects at the same,every bootshine after the first being a guaranteed crit, tossing in impulse drives and a huge stack of attack boosts:2x greased lightning,twin snakes,and raging strikes.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 13, 2013, 11:05:07 PM
its not happening consistAntly but rather during long fights. its a result of being able to have 2 greased lightning effects at the same,every bootshine after the first being a guaranteed crit, tossing in impulse drives and a huge stack of attack boosts:2x greased lightning,twin snakes,and raging strikes.
Then you sir/ma'am are an awesome PUG for playing your job to the fullest. I hope other players can learn for your example (I'm being serious, not sarcastic). Being lazy in MMOs is no fun, but I wonder if it has more to do with how trivial content is up to the dungeons that players just aren't used to playing with all their toys.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 14, 2013, 01:49:52 AM
Alisha, I'm not gonna shit on your ability to play this game, but I am gonna say that it sounds like your tank needs work. Between overpower and tomahawk, I usually have no issues keeping hate or re-accruing it should a single mob straggle off to fuck with my healer. I'd suggest you recommend to your tank to stop worrying about his miniscule dps output, as it is miniscule compared to lnc and pug, and worry about keeping mobs on him/herself and not eating needless damage so your mage can assist in damage and not spamcure him/her. At least get some spare healing otherwise like second wind and maybe cure off gla, though I have yet to do this myself. Again, not saying your ability to play pug isn't good, just I have a pretty strong pug friend who has been playing since version 1.0 who really knows his class and still doesn't pull hate off me. It's not hard to get hate on a tank is all I'm saying.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 14, 2013, 03:06:06 AM
Alisha, I'm not gonna shit on your ability to play this game, but I am gonna say that it sounds like your tank needs work. Between overpower and tomahawk, I usually have no issues keeping hate or re-accruing it should a single mob straggle off to fuck with my healer. I'd suggest you recommend to your tank to stop worrying about his miniscule dps output, as it is miniscule compared to lnc and pug, and worry about keeping mobs on him/herself and not eating needless damage so your mage can assist in damage and not spamcure him/her. At least get some spare healing otherwise like second wind and maybe cure off gla, though I have yet to do this myself. Again, not saying your ability to play pug isn't good, just I have a pretty strong pug friend who has been playing since version 1.0 who really knows his class and still doesn't pull hate off me. It's not hard to get hate on a tank is all I'm saying.

Lol! Yeah GLD DPS is pretty awful. I can say with the right gear and abilities you can put out decent damage enough to solo but on dungeon mobs its like trying to kill a bear with kindness. Sword Oath helps marginally but you'll never use it in any tanking capacity over Shield Oath.

Putting Cure on any DoW class at low levels isn't as useful as Second Wind because you don't get half of its effectiveness and casting it is going to get interrupted, constantly while you're being hit. It's marginally better on GLD because they have some form of MP regeneration with Riot Blade. I'm still hoping for a PLD specific cure like we had in 1.0.
Of course we have no idea how endgame will work with the new battle equations and the new gear sets and abilities.

On another topic, I played with the crafting class quests and was pretty annoyed that its not before long that it requires HQ synthesis for quest completion. Talk about brutal at low levels.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 14, 2013, 04:44:26 AM
I took blacksmith to 22 (manually) and the level 20 quest was just affix materia to a hammer. Was pretty easy...cept I ran out of mats and HQ'd the hammer...that pissed me off since my existing one was NQ AND lower level. But yeah, I enjoyed the crafting thus far, as it was a pretty mellow minigame to do it and fairly rewarding for low level.

Did Haukke Manor a couple times tonight....that place has the best music thus far. Also, I hate archers. I swear the one who joined our run was just TRYING to pull mobs away from me. She pissed me off real good. Course I hadn't gotten Butcher's Block yet so my base heavy swing combo had no real hate accrual, now it does (for the rest of tonight as the beta end in a little while DX). Man this game can not come out any sooner.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 14, 2013, 05:00:03 AM
My own experience with Archers says that in general the higher level the Archer the lower their quality.  Haukke and Longstop are magnets for horrible Archers - Haukke especially.  

The inverse is true with Pugilists. The higher level the Pugilist the better they are.  Actually, I give mad props to every Pugilist I've partied with in Haukke - they were all willing to run to the lamps in the boss and help me extinguish them.

Lancers, without exception, are suicidal for some reason. They're like the Dark Knights of FFXIV.

I'm curious as to the average quality of healers.  Given I'm a healer myself, I'm the one taking the DF slot and don't get to judge others.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 14, 2013, 05:02:46 AM
i have something like 50 hi potions as well as second wind. cure is garbage on dow(i heal for 50 at 24 pug). i can tank in spurts if need be with featherfoot and fists of earth(wich gives -10% damage taken and has a lengthy duration),combined with protect. i dont think its so bad and gives me a chance to use haymaker. and its not like it happens all the time. i believe i can equip bloodbath but i dont do enough spike damage for it to be useful. however i think it could become a problem at 40 pug/mnk where if things stay the same you would have the ability to have 3 greased lightnings active and fists of fire wich is +10% damage. that you could have active fulltime.

edit:each greased lightning is +7% damage plus a 5% reduction in the global cooldown. its kinda like martial arts but with damage increase too.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 14, 2013, 05:51:02 AM
Well, as a former career BRD I can say that the job ( and by association ARC) has changed ALOT from v.1.0 so it may just be the learning curve. That class plays totally differently than any of the other DoWs because its not combo based at all. It's all about refreshing your DoT and self-buff (well, sorta like PUG) and utilizing your attacks of opportunity. Below 20% its your finisher spam with DD buffs stacked as needed while still balancing your DoT and self buff (raises crit % insanely). It's a bit of a juggling act, especially when you throw in buffs from other classes. You have basically 3 attacks and a finisher but the entire challenge is just buff/debuff management.

BTW Eorzea Reborn has a ton of new class and group guides that are good reading.
http://eorzeareborn.com
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 14, 2013, 05:54:11 AM
Lancers, without exception, are suicidal for some reason. They're like the Dark Knights of FFXIV.

That's because they have the highest burst damage of any DoW and Blood for Blood may as well be renamed Souleater. Honestly they have access to plenty of threat mitigation options but most players like the pretty numbers and dislike learning their class.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on July 14, 2013, 08:37:26 AM
Quick question to resolve a momentary brain freeze:

What's bard's secondary class? Conjurer?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on July 14, 2013, 04:46:38 PM
Yup, level 15 conjurer minimum.

I'm going through the music for ARR, and I'm really excited for some of the potential boss fights they undoubtedly have lined up for the storyline.  I never did the final boss fight for 1.0, but it definitely has one of the best pieces of boss music I've heard in a long time.

http://www.youtube.com/watch?v=kqJF2tvcNnU
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 14, 2013, 04:55:53 PM
i get off work at 10. hoping i can gain 1 level then lvl jump to 29 and try haukke manor at least once before the servers go down.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 14, 2013, 06:08:23 PM
Yup, level 15 conjurer minimum.

I'm going through the music for ARR, and I'm really excited for some of the potential boss fights they undoubtedly have lined up for the storyline.  I never did the final boss fight for 1.0, but it definitely has one of the best pieces of boss music I've heard in a long time.

http://www.youtube.com/watch?v=kqJF2tvcNnU

Man, the White Raven fight was amazing, and that track just gives you chills. I hope when we face the remaining Legatus that they're as impressive. What sucks is that his hard mode reward gave the best in slot earring: The White Ravens (refresh +1/ regen +1/ accuracy +3) have now been relegated to a vanity item with slashing resist +3. What a way to screw people who took weeks beating the hardest and final fight in ver. 1.0. It literally gets replaced by a pair of level 10 earrings.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 15, 2013, 12:28:02 AM
It's over (for me at least, capped out my character in a final Longstop run).

I don't know how I'm going to handle the weeks between now and Phase 4.  It's going to be horrible. I hope you guys had as much fun as I did!  My final resting place was in the closed off glowing entrance dungeon right across from Bronze Camp in La Noscea.

At least next time there wouldn't be any deletions.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 15, 2013, 12:49:57 AM
Agent Dee will be asleep in the limsa lominsa inn when the deletion happens. I will be back as Agent "D" in retail.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 15, 2013, 02:41:01 AM
Just signed out, /sadface

It's going to be a long 4 weeks. Looks like some info coming out of NicoNico tonight.

New Benchmark with character creator will be released on August 1st.
Next Live Letter is scheduled for August 8th.
Arcanist is confirmed for Phase 4, and all voice acting will be in place.
Phase 4 will also be a week long.

Here's a pretty sub-par video from the livestream that shows off some of the armors - couple new pieces in there.

http://www.youtube.com/watch?v=OSbjtFx6l-A&feature=share&list=UUUSH09rP2M7-C0Ajqhr_eaw
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 15, 2013, 05:17:53 AM
goodbye phase 3
(http://i.minus.com/ibjLPRo25QHP6m.jpg)

my final resting place in haukke manor didn't win because someone dropped to get thier lvl 30 ability win but got to check it out.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Datastorm on July 15, 2013, 08:04:30 AM
Yup, level 15 conjurer minimum.

I'm going through the music for ARR, and I'm really excited for some of the potential boss fights they undoubtedly have lined up for the storyline.  I never did the final boss fight for 1.0, but it definitely has one of the best pieces of boss music I've heard in a long time.

http://www.youtube.com/watch?v=kqJF2tvcNnU

Man, the White Raven fight was amazing, and that track just gives you chills. I hope when we face the remaining Legatus that they're as impressive. What sucks is that his hard mode reward gave the best in slot earring: The White Ravens (refresh +1/ regen +1/ accuracy +3) have now been relegated to a vanity item with slashing resist +3. What a way to screw people who took weeks beating the hardest and final fight in ver. 1.0. It literally gets replaced by a pair of level 10 earrings.

I feel your pain, I spent hours and hours of farming and crafting to make my hq gryphonskin gear for my archer build and now I can't equip any of it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 15, 2013, 12:50:44 PM
Yeah they did the same shit with the Imperial Tricorne.

Update- here's the official Eorzea Collection video, in much better quality.

http://youtu.be/6N_ruqUF1Sc
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Raze on July 15, 2013, 01:14:20 PM
http://youtu.be/6N_ruqUF1Sc

Maybe I'm being too easily impressed here. But when I saw the warrior could open and close his visor I thought that was pretty sweet.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 15, 2013, 02:14:03 PM
Yup. I went through it and paused for each new armor - a good number of those really are new. The polearm worn with the Behemoth head is freakin' sweet.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on July 15, 2013, 05:34:48 PM
Are there plans to release a full soundtrack?  I know there is one that comes with the Limited Edition but I don't expect it to be a full soundtrack. I know there is at least over 100 songs here. Especially day and night music, different field songs, etc. 
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on July 15, 2013, 06:10:20 PM
http://youtu.be/6N_ruqUF1Sc

Maybe I'm being too easily impressed here. But when I saw the warrior could open and close his visor I thought that was pretty sweet.

I've been waiting for someone else to do it ever since I saw it in videos of True Fantasy Live Online from like, a decade ago.  That game also did capes pretty well.  Too bad it disappeared from the face of the earth.



Are there plans to release a full soundtrack?  I know there is one that comes with the Limited Edition but I don't expect it to be a full soundtrack. I know there is at least over 100 songs here. Especially day and night music, different field songs, etc. 

Nothing officially announced yet... only 1.0 is getting a complete soundtrack, on Blu-Ray no less.  Such a bizarre format choice, but whatever.  I pre-ordered it.  It ships on 1 September.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Mike on July 15, 2013, 08:11:02 PM
So that blu-Ray soundtrack *IS* for 1.0. See, I was worried about that based on the title, but I just (wrongly) assumed it was still going to have ARR music.

As soon as there's a real ARR soundtrack though, I am all over that. (and hopefully it's on CD or digital and not a format meant for video)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 15, 2013, 08:31:11 PM
ARR's music is stupidly, amazingly good.  I didn't think they could beat XI's Zi'tah for the title of "best FF MMO track," but I'm pretty sure they did with at least two or three different songs.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on July 15, 2013, 11:03:00 PM
I agree with everything you just said, Cyril.

I have said this maybe one other time since Chrono Cross came out, but ARR's music is one of my favorite albums so since CC and possibly on par with it, for me.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Farron on July 15, 2013, 11:06:20 PM
I got access to the beta this weekend and while I haven't played as much as I wanted I gotta say: I'm glad I was wrong about this game.

I was so skeptical this could in any chance come close to being decent, especially for me because until Guild Wars 2 I could not find an MMO that I liked and it seems ARR is going to be the second one.

Of all the things this game does great one I have to mention is the soundtrack. I dn't think I have listened to something this good, like ever.

i am pretty excited for this game but unfortunately I don't think I'll be getting it at launch. Pricing model aside, I want to see how the community grows before jumping in ( not to mention I haven't even fished the storyline in GW2 yet).

The real sad thing for me about a paying subscription is not really the money itslef but the fact that if in given month I don't want to play it I just wasted money. I wish someday the chinese model gets brought over here where you pay for the hours you are logged in. Even if a little more expensive if I don't want to play this month due to whatever reason, when I get back I still have those "hours" there.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on July 15, 2013, 11:15:52 PM
I'll admit that the price will play a big factor in my decision.
The game itself is already pretty costy.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on July 15, 2013, 11:45:39 PM
... It's $30!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 15, 2013, 11:46:44 PM
Also, if you plan to play it a lot, it might end up saving you money in the long run.  $13 is cheaper than buying a new game release every month.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on July 16, 2013, 12:06:21 AM
$12.95 is chump change for a month's entertainment.  I pay that for a single movie theater ticket.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 16, 2013, 12:33:48 AM
13 bucks a month is pretty much what I would spend to go buy 2 games in a month at separate points in the month. Being that this will probably consume a larger amount of time than an average game, buying a new game won't be as high a priority for a while. Besides, the only 2 games I am really watching right now are both released next month.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on July 16, 2013, 12:38:44 AM
Ok, I have a derp derp question. If I play a few months into my character, then cancel my subscription and come back a few months later, will I still have access to said character or will I have to start over?  Thanks.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 16, 2013, 12:41:38 AM
If it's anything like XI, you should still have access to it.  I didn't log onto my character for 4 years and it was there when I came back.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on July 16, 2013, 12:42:22 AM
Ok, that's great to know because once Dark Souls II is out next year, I'll be taking a year off from XIV,lol.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 16, 2013, 12:58:35 AM
If it's anything like XI, you should still have access to it.  I didn't log onto my character for 4 years and it was there when I came back.
According to XI ToS they can terminate your character after I believe three months of inactivity. If you're on a low traffic server, it's unlikely they'll bother. But if you're on a big server like hyperion, I wouldn't throw that likelyhood out of the equation.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 16, 2013, 01:12:43 AM
I was on a moderately-sized server.  It didn't merge into the other servers when they merged them, so it was sufficiently sized.

I remember there being one major character wipe in XI in about 2005 of inactive characters, but after that they started the Adventurer Appreciation program where they were basically rewarding you for coming back after a break.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 16, 2013, 01:19:18 AM
I was on a moderately-sized server.  It didn't merge into the other servers when they merged them, so it was sufficiently sized.

I remember there being one major character wipe in XI in about 2005 of inactive characters, but after that they started the Adventurer Appreciation program where they were basically rewarding you for coming back after a break.
The Adventurer appreciation program was for everyone who was playing though, not just returning players.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 16, 2013, 01:31:15 AM
Oh, gah. My mistake. Now I feel like an idiot.
I meant "Return to Vana'diel" Program.

Even if you had your character deleted you could get it restored under certain circumstances in these campaigns. 

I think, unless the game happens to become huge, you're worrying a bit too much.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Raze on July 16, 2013, 01:36:29 AM
 The 3 month threat probably made them a lot of money discouraging breaks in ffxi. But with more competition and more casuals there's no way they'd try and pull that off these days.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 16, 2013, 02:47:05 AM
i wasnt that impressed with the music however im the type of person where the music will always be compared to ffxi's. i did like one of the dungeon battle themes though.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on July 16, 2013, 05:20:50 AM
I think this is the best Final Fantasy soundtrack since XII. XIII was great and I love Hamauzu's work but this soundtrack feels very nostalgic.  They seem to hit everything right with that aspect.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on July 16, 2013, 08:07:54 AM
It's funny hearing all this love for ARR's soundtrack. I think it's good, what I've heard of it so far, but I also liked 1.0's music a little better at times. Nothing like killing wharf rats to stadium rock

This game is going to be SO Arcanist heavy right after launch. Gonna remind me of everquest when they would add a new race or class and you knew that starting area was going to be virtually unusable for several weeks. xD
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 16, 2013, 10:21:41 AM
I got access to the beta this weekend and while I haven't played as much as I wanted I gotta say: I'm glad I was wrong about this game.

I was so skeptical this could in any chance come close to being decent, especially for me because until Guild Wars 2 I could not find an MMO that I liked and it seems ARR is going to be the second one.

Of all the things this game does great one I have to mention is the soundtrack. I dn't think I have listened to something this good, like ever.

i am pretty excited for this game but unfortunately I don't think I'll be getting it at launch. Pricing model aside, I want to see how the community grows before jumping in ( not to mention I haven't even fished the storyline in GW2 yet).

The real sad thing for me about a paying subscription is not really the money itslef but the fact that if in given month I don't want to play it I just wasted money. I wish someday the chinese model gets brought over here where you pay for the hours you are logged in. Even if a little more expensive if I don't want to play this month due to whatever reason, when I get back I still have those "hours" there.

The problem with the chinese model is that it really punishes players who do play often. There's generally also a cash shop and grinds designed to extend playtime. It's really just based on how much that $12/$14 is going to set you back. For alot of folks that's a quick meal out, but for people on a budget it adds up. If you think you're not going to play at all for more than a month, then cancelling and resubscribing when free time comes back is always a good option. Alot of the talk about character deletion usually only happens in rare occasions.

These are the most common situations where characters will be deleted:

1. Influx of RMT with a saturation of characters below like level 10 that haven't been played in over 3 months.
2. Server hyper-population after a server merge. Deletion of characters below a certain level that haven't been active in several months. Usually last ditch efforts to save subscriber base.
3. Inactive account for over 12-24 months.

Since SE does have some experience in knowing serviceable server populations, I don't think they'll have the same pitfalls SWTOR and Warhammer had with adding too many servers in the beginning and gutting their server populations.

For those interested, here's a good interview with Yoshida explaining why he feels the subscription model benefits everyone. (http://venturebeat.com/2013/06/17/final-fantasy-online-director-defends-monthly-subscriptions-in-the-golden-age-of-free-to-play-exclusive/)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 16, 2013, 10:28:09 AM
It's funny hearing all this love for ARR's soundtrack. I think it's good, what I've heard of it so far, but I also liked 1.0's music a little better at times. Nothing like killing wharf rats to stadium rock

This game is going to be SO Arcanist heavy right after launch. Gonna remind me of everquest when they would add a new race or class and you knew that starting area was going to be virtually unusable for several weeks. xD

Well, ACN is confirmed for Phase 4, so I don't think they'll be a glut of them in the starting areas at release. There's alot of people who have classes that aren't capped and don't really have much interest in the new pet jobs. I think over-crowding will be more of an issue on the new servers than the legacy servers, but since everyone in the area gets credit for hitting mobs, regardless of claim, you'll have people clearing quests alot faster.

Also, I hope they still keep Answers (http://youtu.be/JxQIciJWx9g) because I love that song.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on July 16, 2013, 03:35:16 PM
During the final events I posted on Youtube that it would be awesome if Dalamud fell while that song was playing. Then it happened :)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 16, 2013, 09:25:21 PM
Looks like Minagawa just posted on the forums. We will have a UI scale 80-120% (50-200% in retail) in phase 4, and it will be available on the PS3 as well. Auto-Sort is coming but its going to be client side. Now if only they'd give us a character focused camera on lock-on (instead of target focus) we're set.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on July 16, 2013, 09:28:16 PM
Now if only they'd give us a character focused camera on lock-on (instead of target focus) we're set.

Jesus Christ, yes PLEASE.  This a million times.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on July 17, 2013, 08:14:20 AM
Looks like Minagawa just posted on the forums. We will have a UI scale 80-120% (50-200% in retail) in phase 4, and it will be available on the PS3 as well. Auto-Sort is coming but its going to be client side. Now if only they'd give us a character focused camera on lock-on (instead of target focus) we're set.


What is the difference between char-focused and target-focused?

Also, you mentioned ACN being in P4? Really? I had heard it wouldn't be in until launch!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on July 17, 2013, 09:10:25 AM
It determines who gets priority for fitting on the screen when using Z-targeting camera lock.  If an enemy is very large, they generally get most of the screen which means that your character is often pushed offscreen.  Character-focus means your character gets priority for staying onscreen.

Z-targetting's usefulness though, is questionable.  The issue with latency during AOE attacks is problematic, further compounded by your character's slow walk backwards.  You have a choice between standard and legacy movement, but Z-targetting doesn't seem to take that into consideration and just let you run backwards, meaning you have to break target lock.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 18, 2013, 04:23:17 PM
So I keep seeing articles about the whole Lightning in XIV thing, and it's driving me nuts. Everywhere I look, it's either bitching about how no one likes her (I hate her character but damn if she isn't pixel hawtness), or bitching about how no one cares she's in it. It's hilarious how no one actually states outright that they love the idea of her in the game, only they don't care she's gonna be in it and we all should just not care. I don't get that passive horseshit, if you don't care she's gonna be in it then OBVIOUSLY you're not pleased. Why the fuck do you (generalizing btw) simply accept things you don't care for? If it's not something you want, then stop taking it like a prison bitch and at least vocalize your opinion about what you would want. It doesn't always need to be an internet riot, but telling everyone else to take it like a bitch is just as, if not more irritating.

I am extremely excited for this game, Lightning be damned. I'd love to see more FFVI stuff over her ridiculous dull monotone attitude. Hell, the only reason she's getting the push is to help promote this sham of a fucking title FFXIII-3. Much rather have Tifa or even Rinoa....wait fuck that, Selphie or Quistis, or fuck even Dagger make an appearance. Lightning's hot, for sure...but in that rare instance where a man thinks with his head instead of his penis, it's a given that Lightning is a terrible character.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 18, 2013, 04:34:20 PM
So I keep seeing articles about the whole Lightning in XIV thing, and it's driving me nuts. Everywhere I look, it's either bitching about how no one likes her (I hate her character but damn if she isn't pixel hawtness), or bitching about how no one cares she's in it. It's hilarious how no one actually states outright that they love the idea of her in the game, only they don't care she's gonna be in it and we all should just not care. I don't get that passive horseshit, if you don't care she's gonna be in it then OBVIOUSLY you're not pleased. Why the fuck do you (generalizing btw) simply accept things you don't care for? If it's not something you want, then stop taking it like a prison bitch and at least vocalize your opinion about what you would want. It doesn't always need to be an internet riot, but telling everyone else to take it like a bitch is just as, if not more irritating.

I am extremely excited for this game, Lightning be damned. I'd love to see more FFVI stuff over her ridiculous dull monotone attitude. Hell, the only reason she's getting the push is to help promote this sham of a fucking title FFXIII-3. Much rather have Tifa or even Rinoa....wait fuck that, Selphie or Quistis, or fuck even Dagger make an appearance. Lightning's hot, for sure...but in that rare instance where a man thinks with his head instead of his penis, it's a given that Lightning is a terrible character.

I dunno man, there's been ALOT of people bitching on the forums who don't want to see it happen. Personally as much as I wasn't impressed with FFXIII and Lightning in general - I'm actually excited to see her in the game because of what they're doing with her and the fact that they're keeping the door open to other cross over stuff. Here's a pretty interesting read on the topic I came across this morning regarding this.

http://www.dualshockers.com/2013/07/18/the-lightning-returnsfinal-fantasy-xiv-crossover-is-perfectly-fine-please-stop-overreacting/

The links within the article link back to Yoshida's response to the whole fiasco.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 18, 2013, 05:25:13 PM
I'm honestly shocked at the amount of backlash.

It all seems a bit ridiculous and over the top for an event. The beta forums are still complaining about it.  Then again, the beta forums are a cesspool and it's a shame that some of these messages are being sent to the devs.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 18, 2013, 05:33:15 PM
That was the most recent article I read that pushed me into the annoyed territory I am currently in. The writer just says it's not bad, and argues the semantics of people's dislike. Last time I checked, dislike doesn't need a reason, nor does like. I don't get why it's so imperative for people to explain why what you like or don't like is wrong. State your opinion, bitch regarding it, move on to next opinion. If a discussion happens, fine and dandy but don't fucking educate people on why their opinion isn't right and true. It's a fact that Lightning has mixed reviews, and it's a generally accepted opinion that the masses who are male and like Lightning do so because she's hot. Why does anyone have to try to argue that with polls that consist of less than a single digit percent of people who know of her and have some opinion regarding her? Best part though is when the person arguing gives that LUDICROUS statement of "I have no preference for or against her". If you don't care, she's a worthless character that offered nothing to the game, which results in a wasted character and as such, an opinion now leaning less in favor of the game. This should really ring a bell in your head that rings "useless".

God damnit my rage knows no end. RANTRANTRANT.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on July 18, 2013, 05:34:41 PM
Lightning Returns isn't a sham of a title. It plays very well, has awesome graphics, and great music so far, and has some interesting ideas that were quite enjoyable in the E3 demo.

This is coming from someone that did not care for either XIII or XIII-2.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 18, 2013, 05:43:18 PM
Lightning Returns isn't a sham of a title. It plays very well, has awesome graphics, and great music so far, and has some interesting ideas that were quite enjoyable in the E3 demo.

This is coming from someone that did not care for either XIII or XIII-2.
Taelus, I am just gonna say this because I like your overall taste in game music and you're pretty cool and such. Plus....Rage mode is still active so caps lock.


HOW THE HELL DID YOU NOT LIKE THE FIRST 2 GAMES AND STILL ACTUALLY MADE A MODEST EFFORT TO TRY THIS THIRD GAME? HOLY FUCK, THIS LOGIC ESCAPES ME, IF I GET BURNED TWICE BY A STEAMING PILE OF SHIT I DON'T CARE WHAT KIND OF NONSENSE THEY ADD I WILL NOT GIVE THAT SHIT A THIRD TRY. NO, NO FUCKING WAY, YOU DO NOT MAKE ME CHANGE MY OPINION BY FORCING YOUR CRAP DOWN MY THROAT.

RAAAAAAAGGGGGGGGGEEEEEEEEEEEEEE

You have to read this in a way that makes you feel like you're talking with a good pal who's more entertained by the arguement and sort of giggling and talking with huge hand gestures and unnecessary embelishment. It's a true opinion but delivered in a joke manner to convey the sillyness of the entire thing.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on July 18, 2013, 06:12:05 PM
LOL

I try to keep an open mind about many games. That said, I tried it out at E3 and liked it so much that I ended up playing it twice. Plus, since E3 Square Enix have trying to make up for all the times they hurt me, and what can I say? Thus far they've been doing a pretty good job.

That said, I don't really buy into these titillation games of "check out 'x' character with boobtastic victory post!" It's not my thing and I don't really care for what it represents vis-a-vis a character, but conversely, Square Enix needs food badly, and there is a pretty large base of people out there that DO like it and will be influenced to buy as a result, so I understand why they're doing it.

EDIT:

Also it has awesome music have you not met me? I can be bribed.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Yggdrasil on July 18, 2013, 10:28:01 PM
It's hilarious how no one actually states outright that they love the idea of her in the game, only they don't care she's gonna be in it and we all should just not care.

Well, you have to realise that there has been so much overblown hate with XIII (and FF to an extent) for such a long time that saying stuff like "I like Lightning and the XIII series!" it makes you look like a joke in the Internet. And I'm pretty sure that a lot people doesn't get into discussions about XIII because of that.

I mean really, is not worth your time to discuss with someome something that is being a dick about the thing you enjoy.

So... yeah.

Lightning's hot, for sure...but in that rare instance where a man thinks with his head instead of his penis, it's a given that Lightning is a terrible character.

Oh boy. You don't even know. :p

don't fucking educate people on why their opinion isn't right and true.

In my experience people sometimes do need a slap a face and be told that they are full of shit. But hey, that really depends if you see that as a good thing to do or not.

Here's a pretty interesting read on the topic I came across this morning regarding this.

http://www.dualshockers.com/2013/07/18/the-lightning-returnsfinal-fantasy-xiv-crossover-is-perfectly-fine-please-stop-overreacting/

The links within the article link back to Yoshida's response to the whole fiasco.

I'm glad that someone made an article saying stuff like it is.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 19, 2013, 03:30:25 AM
Bored at work and was noticing that they identified the infinite crafting loop that could have been used to exploit the economy by basically making HQ's with near 100% probability. It's a pretty amusing thread with one guy defending the exploit for all 3 pages. Granted, I'm not a huge fan of RNG but that's a pretty game breaking bug. Here is hoping they find and squash them all before Phase 4. I don't think my heart could take another wipe or rollback.


http://forum.square-enix.com/ARR-Test/threads/80762-infinite-crafting-loop


Edit - in hindsight, this is a pretty HUGE oversight to have made it this far into testing. God only knows what we will find next.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 19, 2013, 03:41:04 AM
The people on BlueGartr (end-game FFXI forum now with FFXIV flavor) have mentioned a few crafting exploits too.  I haven't read a lot of the threads about them so I don't know if they're the same one, but apparently having Alchemy leveled gives you an ability that is really, really broken in crafting at the moment.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 19, 2013, 04:17:07 AM
I had blacksmithing to 23 I think and a couple others to 13, and having HQd a large number of pieces of gear....yeah I doubt the items would really be worth the hassle anyway.  None of the created items were better than dungeon drops by a longshot, outside of having materia slots which in itself isn't that huge anyway. To be frank, even the stat increases between HQ and NQ aren't big, at best a single damage or defense point higher and maybe an str or int point as well. FFXI really got stupid about those HOOGE BOOSTS between standard and +1 gear so the idea of HQ vs NQ being simply a few extra gil instead of literally millions is pretty nice.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 19, 2013, 05:25:55 AM
Yeah it's a combo of Alchemy and Goldsmithing.

In response to why HQ is so important, there's 3 reasons.

1. It raises the item level which increases the stat caps on Materia that can be slotted. In some cases HQ crafted gear with the right Materia can outshine endgame raid drops in raw stats (not conditional stats specific to raid gear)

2. HQ gear generally gets converted into higher Tier Materia.

3. It is required for crafting the AF weapons for Relic questline. These also require the highest Tier Materia.



So at low level it's not a big deal but at endgame it's a huge, economy shattering deal.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 19, 2013, 05:42:48 AM
The people on BlueGartr (end-game FFXI forum now with FFXIV flavor) have mentioned a few crafting exploits too.  I haven't read a lot of the threads about them so I don't know if they're the same one, but apparently having Alchemy leveled gives you an ability that is really, really broken in crafting at the moment.

The exploit was Comfort Zone, Tricks of the Trade, Observe and Master's Mend 2.

Comfort Zone increases your CP by 10 every action for the next 10 actions.
Observe costs 2 durability but randomizes your elemental instability.
Tricks of the Trade restores 45 CP but only when your synthesis is unfavorable (see where this is going?)
Master's Mend 2 restores 60 Durability.

So basically you have a way to stack CP for HQ actions and restore Durability so you can virtually whack away at something forever.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 19, 2013, 06:03:38 AM
Wait, I think Master's Mend restores only 30 durability, at least in armoring and blacksmithing...
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 19, 2013, 07:07:08 AM
Wait, I think Master's Mend restores only 30 durability, at least in armoring and blacksmithing...

You get Master's Mend 2 at higher levels. Edited previous post for accuracy.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 20, 2013, 08:48:15 AM
This probably doesn't apply to 99% of you who read this thread, but I figured i'd post it anyway.

http://www.dualshockers.com/2013/07/19/want-to-to-take-part-in-the-open-beta-of-final-fantasy-xiv-a-realm-reborn-you-better-hurry-up/

Beta applications close on July 22nd, beta registration closes July 30th. Registration re-opens at the start of open beta, probably for keys distributed via giveaways etc. but if you haven't applied for a key yet, it may not be a bad idea to increase your odds and do it while you still can.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Datastorm on July 20, 2013, 12:01:49 PM
The people on BlueGartr (end-game FFXI forum now with FFXIV flavor) have mentioned a few crafting exploits too.  I haven't read a lot of the threads about them so I don't know if they're the same one, but apparently having Alchemy leveled gives you an ability that is really, really broken in crafting at the moment.

The exploit was Comfort Zone, Tricks of the Trade, Observe and Master's Mend 2.

Comfort Zone increases your CP by 10 every action for the next 10 actions.
Observe costs 2 durability but randomizes your elemental instability.
Tricks of the Trade restores 45 CP but only when your synthesis is unfavorable (see where this is going?)
Master's Mend 2 restores 60 Durability.

So basically you have a way to stack CP for HQ actions and restore Durability so you can virtually whack away at something forever.


http://forum.square-enix.com/ARR-Test/threads/89325-Crafting-Adjustments-Planned?p=1029935#post1029935

http://forum.square-enix.com/ARR-Test/threads/80762-infinite-crafting-loop?p=1029665#post1029665
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 20, 2013, 05:31:50 PM
This probably doesn't apply to 99% of you who read this thread, but I figured i'd post it anyway.

http://www.dualshockers.com/2013/07/19/want-to-to-take-part-in-the-open-beta-of-final-fantasy-xiv-a-realm-reborn-you-better-hurry-up/

Beta applications close on July 22nd, beta registration closes July 30th. Registration re-opens at the start of open beta, probably for keys distributed via giveaways etc. but if you haven't applied for a key yet, it may not be a bad idea to increase your odds and do it while you still can.

Thanks a lot for that.  I know someone who wants to do Open Beta but neither of us had any idea you needed to sign up for it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 21, 2013, 12:44:56 AM
that makes me think it will be more than one week.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 21, 2013, 01:01:54 AM
that makes me think it will be more than one week.

Well he did say it would only be *about* week at the NicoNico event, so give or take a few days. If they're really going to give us the full game they would be shooting themselves in the foot giving too much free playtime. I mean you want people to feel invested in the characters they made in hopes they feel compelled to subscribe, but there's alot of MMO tourists out there that will make a meal out of too much bait.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 21, 2013, 03:43:15 AM
well i was thinking maybe it would be two weeks. the first week for previous testers then they let everyone else in. a week off then early access.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 21, 2013, 05:19:56 AM
well i was thinking maybe it would be two weeks. the first week for previous testers then they let everyone else in. a week off then early access.
But why would you give previous testers more time than new testers? It's not a reward, testing the game (well for some it is), it's a test. More people at this point would be better overall as that's extra people to find lame bugs and glitches that the current testers (i.e. Everyone who's just playing the game) haven't come across yet. I personally would like to see a larger scale test now, as the game's a month and a week away...I don't wanna see day 2 patches and roll backs at the starting gate...it's generally bad news.

Another thing, that pre-week launch for preorders is nonsense. What's the point of a launch date if you're gonna drop it a week early for people who paid in advance? If you released the game a week early, you'll sell just as many copies as if you waited the week extra. It's just so....underhanded sounding. "Buy me early and you can play me a week before anyone else..." When retailers do that, they get fined a large amount of money for copyright laws.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Solstafir on July 21, 2013, 08:30:59 PM
Another thing, that pre-week launch for preorders is nonsense. What's the point of a launch date if you're gonna drop it a week early for people who paid in advance? If you released the game a week early, you'll sell just as many copies as if you waited the week extra. It's just so....underhanded sounding. "Buy me early and you can play me a week before anyone else..." When retailers do that, they get fined a large amount of money for copyright laws.
Staggered launch. Instead of getting everyone in at the same time, you spread it out a bit, and put less stress on the servers and everything. But, yes, the stuff that you said isn't unlikely to be part of it, too. And hey, if I (or anyone) feel like we get to play this game that we've been anticipating "early", then well, it's hard to resist. And the retailer parallel isn't valid, because the retailers are merely sellers of the game, not the developer, publisher and seller :P
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 24, 2013, 06:57:19 AM
are there international servers? because i'm concerned about the night life of this game on us servers.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Farron on July 24, 2013, 08:28:10 AM
If the beta is anything to go by as I haven't played 1.0, I noticed there were Japanese servers and everywhere else servers.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 24, 2013, 12:38:45 PM
are there international servers? because i'm concerned about the night life of this game on us servers.

Well, you have data centers in Japan and then NA (Montreal to be exact). Players can make new characters on servers in any cluster. After the world transfers complete who knows how the national breakdown will be. There's unofficial Oceanic, timezone specific and EU servers if you check the forums. Choose one that's more in keeping with your playtime preference.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on July 24, 2013, 01:03:51 PM
Go on the server with the coolest name.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 24, 2013, 01:32:27 PM
Go on the server with the coolest name.
That's kind hard to do, since there's no Agent D. server yet...nyuck nyuck.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on July 24, 2013, 04:08:18 PM
are there international servers? because i'm concerned about the night life of this game on us servers.

What do you mean?  That's usually the most active time during the weekdays.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 24, 2013, 04:25:23 PM
Couple micro bits of news today:

1) Voice Acting *will* be in place for Phase 4. Souce (http://forum.square-enix.com/ARR-Test/threads/89848-cinematic-voice-sound?p=1064918#post1064918)
2) Any news of early access start date and duration are completely fabricated - there has been no official announcements made yet. Source (http://forum.square-enix.com/ARR-Test/threads/89321-August-20th-early-release-confirmed?p=1069142#post1069142)
3) Character re-edit from ver. 1.0 will not happen UNTIL launch, and NOT during Phase 4. Confirmation also that Phase 4 data will carry over to launch day. Source (http://forum.square-enix.com/ARR-Test/threads/91237-Devs-Legacy-Character-Re-Create?p=1069145#post1069145)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on July 24, 2013, 04:33:56 PM
Will you have to re-register for phase 4 or if you're in phase 3 you get carried automatically?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 24, 2013, 04:34:18 PM
Will you have to re-register for phase 4 or if you're in phase 3 you get carried automatically?

Once you're in, you're in.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 25, 2013, 06:37:37 AM
are there international servers? because i'm concerned about the night life of this game on us servers.

What do you mean?  That's usually the most active time during the weekdays.

at night i had some pretty long duty finder waits and absolutely dead fates.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 25, 2013, 06:38:26 AM
are there international servers? because i'm concerned about the night life of this game on us servers.

What do you mean?  That's usually the most active time during the weekdays.

at night i had some pretty long duty finder waits and absolutely dead fates.
It is still beta...that's kind of expected.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on July 25, 2013, 07:27:08 AM
I only had any waits at all at Longstop.  I think the longest was about 5 minutes at 2AM PST.

But, admittedly, I'm CNJ.

Also, melee like to afk.  I had so many re-queues because one of the melee didn't click "Commence."
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 25, 2013, 08:04:55 AM
New video is up showing off the dungeons from Phase 3. Enjoy

http://youtu.be/Kbr_h_d5g2Q
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 25, 2013, 08:07:45 AM
Don't forget that since none of the data carries over and we are still missing Arcanist, I'm sure the vast majority of players ran the dungeons once and left them be. I'd say wait for Phase 4 to give you a better idea about player activity during late night.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on July 25, 2013, 03:39:29 PM
i wouldnt be worried if it was also like that on my day off when i played during the day but that wasnt case. one caveat though was that though wait times were greater at night the quality of players i grouped with far superior especially in later dungeons. but fates like lazy laurence were completely dead
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 25, 2013, 04:43:54 PM
i wouldnt be worried if it was also like that on my day off when i played during the day but that wasnt case. one caveat though was that though wait times were greater at night the quality of players i grouped with far superior especially in later dungeons. but fates like lazy laurence were completely dead

Sometimes you gotta shout to get attention. Did that with my group while fighting the big golem in the marsh area. Tanked it at level 31 for a solid 15 minutes before some gld came over and worked enmity off me. The golem was almost dead by that point, but damn that was fun.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 25, 2013, 05:29:01 PM
Confirmation via the beta forums that beginning in Phase 4, you will have a language selection option for cutscenes. So you will be able to enjoy the game in Japanese language with English subtitles.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Sagacious-T on July 27, 2013, 05:47:53 PM
I got a code for this like a month or so ago. If anyone wants it just PM me. Dunno if it's still good.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on July 27, 2013, 10:09:53 PM
Q. Is the game going to support cross platform chat? I'm gonna be playing on PC and some friends r getting the PS3 version. I'm assuming it will but just checking..
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on July 27, 2013, 10:21:45 PM
Q. Is the game going to support cross platform chat? I'm gonna be playing on PC and some friends r getting the PS3 version. I'm assuming it will but just checking..
If by chat you mean voice chat, pretty sure no. Otherwise, game is crossplatform, so you can play and deal with anyone on any platform.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on July 27, 2013, 11:58:29 PM
Oh wow, really. :(   I'd go for the PS3 version but I would have to delete a ton of games. I guess I can do that but I really don't want to rig up a comfortable keyboard/mouse situation on the couch. Not a fan of the controller setup comparatively. I've read its an 8gig install on PS3 but it'll wind up being a hell of a lot more than that with updates after launch.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on July 28, 2013, 02:32:31 AM
Oh wow, really. :(   I'd go for the PS3 version but I would have to delete a ton of games. I guess I can do that but I really don't want to rig up a comfortable keyboard/mouse situation on the couch. Not a fan of the controller setup comparatively. I've read its an 8gig install on PS3 but it'll wind up being a hell of a lot more than that with updates after launch.

Well, the Logitech bluetooth wireless keyboard for the PS3 has a touchpad mouse built in, but the PS3 version uses keyboard entry for typing only, you can't use it for navigation or hotkeys. Stupid, I know. Anyway this keyboard with built in touchpad works great for mouse mode things within the UI.

I'm not sure what the PS3 size requirements will be at launch, but I can tell you PC needs 20 GB.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Farron on July 28, 2013, 12:09:13 PM
I'll get the game for PC but I must say I loved the controller setup. There were some instances I used the mouse to select through menus but being able to lay back and relax, especially while doing mundane quest is awesome.

In the past I've tried a bunch of MMOs and only recently until Guild Wars 2 none had impressed me and one thing I wished for GW2 was the option to natively use a controller, specially when you just want to explore the world.
In these kind of games where we play for long sessions, if anything I think we should try to be as comfortable as possible.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on August 01, 2013, 05:13:02 AM
char creation benchmark is out.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 01, 2013, 10:23:01 AM
You forgot the link. Character Creation Benchmark (http://na.finalfantasyxiv.com/benchmark/)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 01, 2013, 09:47:47 PM
Holy Shit! Looks like the benchmark had a lot more data than the character creator. Data Mined for massive new info.

http://www.reddit.com/r/ffxiv/comments/1jj5is/august_1st_datamined_classjob_ability_changes/
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 01, 2013, 09:52:29 PM
Here is the complete list of dungeons:
 http://www.daevaofwar.net/index.php?/topic/469-new-areas-dungeons-and-popup-text/

Here's a bigger data mine list:

http://www.daevaofwar.net/index.php?/forum/63-dat-mining/

FC branded gear is pretty cool.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 01, 2013, 10:02:01 PM
FFXIVDB.com also has a ton of new item info. Looks like we are getting AF+1 and Relic+1 stuff too.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Solstafir on August 01, 2013, 11:14:34 PM
Yep :3 lots of fantastic new stuff mined from this thing, haha!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 01, 2013, 11:22:03 PM
Goddamnit this game cannot come out soon enough.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 01, 2013, 11:54:41 PM
Seeing the pet skillsets renews my interest in Arcanist (ACN?) and SMN.  I can see SCH being brought to a lot of end-game content, what with that skill reduction time ability.

But yeah, the Open beta wait is preeetty painful.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 02, 2013, 01:42:42 AM
There's a rumor that the open beta will only be 3 days. Apparently the EU beta registration site stated that it would be back online August 17th. With head start being 7 days long, that's 3 days assuming no downtime.

Anyway, ARR Status has an estimate timer if your into gross speculation.

http://www.arrstatus.com/
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 02, 2013, 01:56:42 AM
Time for a few derp questions: 

1. I've already deleted the client.  Was that a smart thing to do, or will Phase 4 use a totally different client? 

2.  Since I was in Phase 3, all I need to do is download the client and login, once available?

Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 02, 2013, 02:06:48 AM
Time for a few derp questions: 

1. I've already deleted the client.  Was that a smart thing to do, or will Phase 4 use a totally different client? 

2.  Since I was in Phase 3, all I need to do is download the client and login, once available?


1: Pretty sure it's gonna be the same client, just patched. Psn users have no other way to get it otherwise.

2: Using your SE login data, yeah. Tenchi's probably gonna give a better answer, but I'm basing mine on PS3 info, and if PS3 users had to download a new client, we'd need new download codes and such,which sounds difficult to pull off.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 02, 2013, 02:23:09 AM
Well, crap. I originally thought there would just be a patch but then I went to GameFAQ's and some people had said that Phase 4 will use another client.  I guess I'll be downloading this again while I sleep,lol.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 02, 2013, 02:26:07 AM
1. Actually Phase 4 is a new client entirely. We were all told to delete the phase 3 client on PC and PS3. In fact your PSN accounts are automatically unlinked at the end of phase 3. New PSN codes will be forthcoming to download the new client when phase 4 starts.

2. Correct. Once you're in beta, you're in for all stages. If you're on PC the client downloader will be available shortly before Phase 4 starts. If you're on PS3, as soon as the client is on PSN they'll send you a code. Though since its open beta I don't see why it's just not a regular download.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 02, 2013, 02:42:27 AM
1. Actually Phase 4 is a new client entirely. We were all told to delete the phase 3 client on PC and PS3. In fact your PSN accounts are automatically unlinked at the end of phase 3. New PSN codes will be forthcoming to download the new client when phase 4 starts.

2. Correct. Once you're in beta, you're in for all stages. If you're on PC the client downloader will be available shortly before Phase 4 starts. If you're on PS3, as soon as the client is on PSN they'll send you a code. Though since its open beta I don't see why it's just not a regular download.
I never got a notification regarding it. Matter of fact I signed in to it yesterday just to see if there was any news on the front page there (nothing new). I did get an email not to long ago about phase 4 starting soon and that I'd be getting a code soon, but I assumed that was from applying during phase 3 on their site. Odd shit, guess I'll leave the info to you from now on tenchi.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 02, 2013, 02:54:04 AM
Ok, thanks! 
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 02, 2013, 03:48:52 AM
1. Actually Phase 4 is a new client entirely. We were all told to delete the phase 3 client on PC and PS3. In fact your PSN accounts are automatically unlinked at the end of phase 3. New PSN codes will be forthcoming to download the new client when phase 4 starts.

2. Correct. Once you're in beta, you're in for all stages. If you're on PC the client downloader will be available shortly before Phase 4 starts. If you're on PS3, as soon as the client is on PSN they'll send you a code. Though since its open beta I don't see why it's just not a regular download.
I never got a notification regarding it. Matter of fact I signed in to it yesterday just to see if there was any news on the front page there (nothing new). I did get an email not to long ago about phase 4 starting soon and that I'd be getting a code soon, but I assumed that was from applying during phase 3 on their site. Odd shit, guess I'll leave the info to you from now on tenchi.

Yeah the code referred in the email is for the phase 4 beta client for PS3. It was further clarified on Twitter. You can go ahead and uninstall the client. If the benchmark is any indicator, they did a lot of changes to the engine so that's probably why they went with a whole new client rather than just a patch job.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 02, 2013, 09:11:08 AM
So does this mean any saved Character creation data won't carry over to the next phase? Rats.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 02, 2013, 03:55:17 PM
So does this mean any saved Character creation data won't carry over to the next phase? Rats.

If you're talking about new characters as of Phase 3; then for the PS3 version, no. Phase 3 got wiped in its entirety so server side data is gone/reset. Legacy characters get their models back because that data just gets reset.

That's not the case for the PC version at all though because all character creation data (if you chose to save the template) is saved in Documents. This also allows you to tweak them in the new benchmark and save them for Phase 4. You will not, however, be able to modify legacy characters until Head Start/Retail. it is unknown if you can use saved character template from the benchmark to overwrite legacy character appearance at all.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 02, 2013, 05:09:45 PM
Hmmm, character data is a 1 kb hex file... makes me wonder if you can alter the values and get a character that shouldn't be.
Hmmmm...

14 FF 13 20 01 00 00 00 70 AD 80 2D 00 00 00 00 04 01 01 10 07 01 07 80 8D AC 01 62 60 03 04 AC 03 00 03 83 AD 29 03 4C 04 AD 4b 00 B1 1C FC 51
The rest after those is the comments you write upon save
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 02, 2013, 10:05:17 PM
Looks like things are definitely moving along with the Live Letter on 8/8.  Pre-order code registration begins too.

https://secure.square-enix.com/account/app/svc/ffxivearlypre?rgn=eu&lng=en
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on August 03, 2013, 05:14:33 AM
YAYAYAYA
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Solstafir on August 03, 2013, 09:58:29 PM
With head start being 7 days long
Woah, that's the first time I've heard that. Is this just common knowledge that I missed, or was it announced somewhat recently?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 03, 2013, 10:16:24 PM
With head start being 7 days long
Woah, that's the first time I've heard that. Is this just common knowledge that I missed, or was it announced somewhat recently?
Pretty common. Preorders get early access for a week after phase 4 happens. I call shenanigans about it,but meh.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 03, 2013, 10:29:07 PM
I hate that Dragon's Crown is right around Phase 4.  :/
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 04, 2013, 01:56:47 AM
With head start being 7 days long
Woah, that's the first time I've heard that. Is this just common knowledge that I missed, or was it announced somewhat recently?

This image was taken from an EU ad that was circulating and almost immediately got removed, so take it how you will. The official word is that early access is still TBA.

(http://i1334.photobucket.com/albums/w653/urzol/earlyaccess_zps5000a930.jpg)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 04, 2013, 02:01:23 AM
With head start being 7 days long
Woah, that's the first time I've heard that. Is this just common knowledge that I missed, or was it announced somewhat recently?

This image was taken from an EU ad that was circulating and almost immediately got removed, so take it how you will. The official word is that early access is still TBA.

(http://i1334.photobucket.com/albums/w653/urzol/earlyaccess_zps5000a930.jpg)
Didn't you link a mini roadmap for the remaining time til launch that showed a week of preorder access before retail launch? Cell phone processing makes me lazy so I can't bother strumming back a bunch of pages, but I swear it's on this thread somewhere.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Solstafir on August 04, 2013, 02:07:05 AM
I wasn't aware of that image at all and I guess that I forgot or never paid that much attention to the roadmap. In any case, thanks for the information, both of you.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 04, 2013, 02:52:23 AM
It was on the original roadmap but that path is skewed to hell and back. I think the fact that they pulled the ad might be indicative of them having to change the original plan, which is of course their prerogative. I think at this point people just want to play instead of waiting and speculating. Thursdays Live Letter can't come soon enough.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 04, 2013, 02:56:28 AM
Yeah, the beta forums are pretty damn spammy and obnoxious right now.  They need to announce a date ASAP.  I didn't think it could become even more of a cesspool than it was.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 04, 2013, 04:10:07 AM
Yeah, the beta forums are pretty damn spammy and obnoxious right now.  They need to announce a date ASAP.  I didn't think it could become even more of a cesspool than it was.

No kidding. It's like they are so desperately waiting for the game that all you find is indiscriminate trolling, pointless inflammatory threads and just general douchebaggery. I used to find a few meaningful discussions that had interesting ideas but now... It's like they've been locked in a basement for too long and are eating their excrement out if sheer boredom.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 08, 2013, 08:25:23 AM
Live Letter Details:

August 17-19th is Phase 4, Early Access is August 24th. Players who participated in Test 1 and 2 of Phase 3 get into Phase 4 on August 16th.

Servers will not go offline between Early Access and Launch. Fishing, is in fact, boring as fuck. Sorry fans of XI's fishing.
Endgame will be inaccessible till 8/27.

Arcanist looks to play kinda like an Affliction Warlock from WoW. Tons of debuffs and DoTs plus pet.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 08, 2013, 08:38:06 AM
Not going to lie: level 20 cap and 2-3 days of Open beta is more than a little disappointing.  This seems more like a marketing move than an actual test.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 08, 2013, 08:54:39 AM
All open betas are PR/Marketing. I'm disappointed its so short, but I can understand they don't want players wasting content for free. It would really make Early Access pointless otherwise. I'm digging the new job/classes though. Arcanist is hot.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 08, 2013, 09:03:56 AM
iOS App Libra Eorzea will launch about a week after retail, Android will be about a month. Free, and pulls data from the Lodestone. Hair Salon confirmed... possibility of a tanning salon?

Overall, a pretty dull and nearly pointless Live Letter. Other than a few seconds of fishing and a couple of minutes showing off the new jobs, there's absolutely no footage shown. About 90% of the info given is old news. New concept art, but old news.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 08, 2013, 09:23:04 AM
I was so pissed when they announced months ago that fishing wouldn't be a viable money-maker, considering that was the DoL I focused on in version 1.0
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 08, 2013, 10:16:45 AM
It'll be as much a money maker as the other gathering classes. I think they meant not a money maker on the scale of fishermen in XI with Lu Shangs and Ebisu - which basically allowed you to print money. Fish are crucial components for cooking and alchemy.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 08, 2013, 10:29:03 AM
Veteran Rewards program like Aion for length of subscription. Cosmetic items like swimsuits, character remake tickets, exclusive pets and mounts. Ahriman mount after 90 days playtime.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 08, 2013, 12:43:36 PM
Oh man. These beta forums.
They somehow got worse.

I'm ashamed of my fellow English-speakers and the messages they're sending to the developers from any and all sides.

That said: soloing AF.  I can see the reasoning for it, and even agree with it, especially if it ends up being something like a rite of passage, a la FFXI level 70 Maat quests, but I just don't know.  I took 18 people with me for my AF3 back in 2003. Doing it solo seems somehow wrong to me. Just an instinctual revulsion to change, I suppose.

Anyone who played v1.0 have any thoughts on it?

Belated edit:  Full list of information in the Live Letter here:
http://www.bluegartr.com/threads/117384-Letter-from-the-Producer-VIII-Transcript-BETA-P4-Aug.-17-19-EA-Aug.-24-26
Most of which we already knew.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on August 08, 2013, 05:12:20 PM
Oh man. These beta forums.
They somehow got worse.

I'm ashamed of my fellow English-speakers and the messages they're sending to the developers from any and all sides.

I'm sure at some point they probably just started ignoring it completely.  And then people wonder why they get ignored.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 08, 2013, 05:39:04 PM
Oh man. These beta forums.
They somehow got worse.

I'm ashamed of my fellow English-speakers and the messages they're sending to the developers from any and all sides.

That said: soloing AF.  I can see the reasoning for it, and even agree with it, especially if it ends up being something like a rite of passage, a la FFXI level 70 Maat quests, but I just don't know.  I took 18 people with me for my AF3 back in 2003. Doing it solo seems somehow wrong to me. Just an instinctual revulsion to change, I suppose.

Anyone who played v1.0 have any thoughts on it?

Belated edit:  Full list of information in the Live Letter here:
http://www.bluegartr.com/threads/117384-Letter-from-the-Producer-VIII-Transcript-BETA-P4-Aug.-17-19-EA-Aug.-24-26
Most of which we already knew.

I don't have nothing against soloing AF.  AF has been something that helps give each class a sense of identity from a casual glance by other players, and having it achievable as an individual gives you something to strive for, at least in the shorter term.  It's AF+1 armor in the game that I'd be opposed to being able to solo.  That's definitely something that should be group material, in my eyes anyway, and something more long term to shoot for... especially if it looks better than the regular AF.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 08, 2013, 10:51:45 PM
I'm glad that Phase 4 is not this week as I'm currently dedicated to Dragon's Crown.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 09, 2013, 01:59:24 AM
Oh man. These beta forums.
They somehow got worse.

I'm ashamed of my fellow English-speakers and the messages they're sending to the developers from any and all sides.

That said: soloing AF.  I can see the reasoning for it, and even agree with it, especially if it ends up being something like a rite of passage, a la FFXI level 70 Maat quests, but I just don't know.  I took 18 people with me for my AF3 back in 2003. Doing it solo seems somehow wrong to me. Just an instinctual revulsion to change, I suppose.

Anyone who played v1.0 have any thoughts on it?

Belated edit:  Full list of information in the Live Letter here:
http://www.bluegartr.com/threads/117384-Letter-from-the-Producer-VIII-Transcript-BETA-P4-Aug.-17-19-EA-Aug.-24-26
Most of which we already knew.

Well, as a 1.0 player I'm somewhat confused by the statement and wonder if there is some mistranslation. Unlocking jobs were easily soloable with any high level character and outside of the job specific WS and AF chest armor it was all soloable. In fact some of the most enjoyable group fights were for the AF body armors (8 man). It was not hard to put together groups for the fights and if they put them on the duty finder it's even less than an issue.

As Parn said, with the introduction of AF+1 they may be shifting the group content to that and giving players an easy access entry level 50 gear for jobs. Personally as long as they keep the bulk of endgame content group oriented and give players options then sure. I'm all for accessibility but they really need to ride a hard line on content difficulty because ultimately that is going to determine player's sense of acheivement. When WoW undermined the sense of challenge for broader accessibility players developed a sense of entitlement for gear and the culture just went south. Hopefully Yoshida doesn't compromise the health of the endgame for quick subs.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 09, 2013, 04:10:40 AM
I updated and corrected that list with info from Reinhardts live translation/official transcript and a Japanese speaking LS mate who watched the stream with me. If there is anything missing or needs correction please let me know.

http://solaris-ffxiv.enjin.com/home/m/15451565/article/1681972
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 09, 2013, 08:25:04 AM
Well, as a 1.0 player I'm somewhat confused by the statement and wonder if there is some mistranslation. Unlocking jobs were easily soloable with any high level character and outside of the job specific WS and AF chest armor it was all soloable. In fact some of the most enjoyable group fights were for the AF body armors (8 man). It was not hard to put together groups for the fights and if they put them on the duty finder it's even less than an issue.

Maybe he means job quests are soloable at the intended level. i.e. You can actually get your soul at level 35 instead of waiting until 50.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 09, 2013, 08:28:08 AM
Phase 4 Client is now available for download for PC.

http://forum.square-enix.com/ARR-Test/threads/7065

EDIT- Semi-False Alarm. It's the new launcher. Client won't be downloadable till 8/15.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 09, 2013, 08:38:49 AM
Well, as a 1.0 player I'm somewhat confused by the statement and wonder if there is some mistranslation. Unlocking jobs were easily soloable with any high level character and outside of the job specific WS and AF chest armor it was all soloable. In fact some of the most enjoyable group fights were for the AF body armors (8 man). It was not hard to put together groups for the fights and if they put them on the duty finder it's even less than an issue.

Maybe he means job quests are soloable at the intended level. i.e. You can actually get your soul at level 35 instead of waiting until 50.

That's a good point. Some of them are pretty obnoxious if you actually did them at the intended level.

Thought i'd share a pretty on-point video that was reposted on the beta forums that pretty much succinctly sum up why SE needs to be careful with how far they go with accessibility and dumbing down content.
http://youtu.be/GFWh9aY4pas
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on August 09, 2013, 05:21:12 PM
When WoW undermined the sense of challenge for broader accessibility players developed a sense of entitlement for gear and the culture just went south.

This x100.  AHHMWGAWD I JUST DID 2 LFRS I PURPOSELY DIED IN ONE KEKEKE SO I COULD EAT A SAMMICH BUT SRSLY WHERES MY LEGENDARY???

I'm sure that makes me sound elitist, but I'm not.  I just think the appropriate amount of effort/difficulty should have an equally appropriate reward.  I'm all for making content viewable for everyone, but the effort should fit the reward.

I just want to stay positive and stay hyped for this game and am trying to reserve judgment for later when I play and see it for myself.

Thought i'd share a pretty on-point video that was reposted on the beta forums that pretty much succinctly sum up why SE needs to be careful with how far they go with accessibility and dumbing down content.
http://youtu.be/GFWh9aY4pas

Loved it.  Limp dick version.. lmao.  That video is sad and very true.  LFR is so pitifully boring because it requires no knowledge nor effort to win.  In most cases, you can completely ignore the mechanics and still win.  Just show up, hit some buttons if you feel like it, and wait for the gear to be showered down upon you.  I don't know how it's defensible either.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 09, 2013, 06:15:33 PM
When I played WoW, some of the (bad) people in my guild could only do heroics with LFG since it gave a substantial buff.
That was kind of sad...
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 10, 2013, 01:44:30 AM
When I played WoW, some of the (bad) people in my guild could only do heroics with LFG since it gave a substantial buff.
That was kind of sad...

That's the rub of MMORPGs. It's a service-based industry as much, if not moreso, than a gaming one. There's a very precarious balance that has to be maintained between accessibility and challenge. Risk vs. Reward is a cornerstone of the entire experience. While making a game more accessible potentially increases your userbase, it does not guarantee a stable subscriber base if your players don't feel invested in the content. Trying to appeal to the Everyman eventually means everyone loses interest sooner, rather than later.

WoW at this point in time is a cautionary tale. Here is hoping Yoshida and SE keep Blizzard's missteps in mind.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 10, 2013, 02:21:38 AM
This gear problem always reminds me of Ragnarok Online which has the answer to the problem but nobody ever realized it.

In RO, you have to be very lucky and dedicated to get the best gear.
I played for years up to the point were I had a lvl 97 Champion (about a 3 year commitment)

My armor was still the armor that drops off mobs anyone lvl 40+ can kill.
The 2 upgrades possible were on really strong bosses that me and my guild never managed to beat.
Did I ever feel bad about wearing the easily accessible armor? Not really. The difference between the 3 armor is very slight.
The 2 upgrades are definitively better and I would equip those without a second thought, but it's small enough that I never felt bad about not having them.
Although it let me dream about it... and keep trying. Gods knows how many times we challenged Valkyrie Rangris...

[1] means a card slot; cards vary in power and usefulness but generally, you want a card slot.
The Best armor in the game has 11 defense for comparison. Defense is in % of physical damage reduced.

Saint's Robe [1]
DEF 6 MDEF +5

Holy Robe
DEF 7 MDEF + 5
Demon -15%.
Shadow -10%.

Valkyrian Armor [1]
DEF 6
All Stats + 1
Increase resistance to Silence status by 50% (Mage, Archer, Acolyte Class)
Increase resistance to Stun status by 50% (Swordman, Merchant, Thief Class)

--- World of Warcraft ---

Huge difference between heroics gear and normal gear.
Huge difference between raid gear and heroics gear.
Huge difference between tier gear and raid gear.

Of course, people are going to want the gear in content they shouldn't be in, because the difference is big enough that the gear can carry you.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 10, 2013, 02:53:45 AM
What you're referring to is called horizontal progression.  It's why FFXI is still in business as well.  Allowing different gear options for varying situations, such as "Magic Defense +X%" and whatnot.

Vertical progression is a newer trend, and a focus on it is WoW's downfall.

Right now, from the leaked stats, we're looking at almost entirely pure vertical progression in XIV gear, which I absolutely can't stand.  They're going to need to add some traits to Materia, like, say "Enhances Regen potency" or "Enhances X skill."  I'm okay with the vertical progression, for now, because I expect the level cap toi increase with the first expansion.  But after the cap increase and if we're still entirely vertical, that's when I'd be worried about longevity.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 10, 2013, 05:16:50 AM
I really dont think theres a problem with vertical progression if its done sensibly and not in orders of magnitude (see WoW where expansion quest gear trumped old raid gear). It's much easier for the programmers and simpler for the playerbase to understand. It's also one of the major foundations of gated content, which actually lent to a sense of progression. Which, when it all boils down to it is what players want: a sense of growing stronger and more awesome. That and being a beautiful and unique snowflake.

 I disagree entirely as to why that's the reason XI is still around, but that's another thread and debate entirely.  XI had plenty of vertical progression even back in the day, it just wasn't as outlandish as WoW or current Seekers of Aldouin itemization. Gear swapping made collecting conditional gear to min-max spells and abilities another arms race. I think the fact that in games like RO and early XI you really didn't have many viable (realistic) options for upgrades made settling for less much more palatable.

 Now we have so many more choices in MMOs that people crave break neck progression to the detriment of lore and exploration. I think it's possible to still allow people options without diminishing the sense of accomplishment and reward for achieving a notable upgrade. Ultra exclusivity on the other hand is also counterproductive. The key I believe is balance.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 10, 2013, 05:44:57 AM
This may seem harsh, but gear gated content is the absolute last thing I want in ARR.  It's a deal breaker for end-game and I'd cancel my sub if it was implemented. The process of it is abhorrent; it doesn't even promote good playing styles like it's intended to, it promotes luck.

Oh, I agree with there being more reason than that to XI's prolonged success (except Adoulin. What were they thinking, seriously?).  XI's conditional gear is definitely horizontal progression.  

I'd actually like for there to be somewhat conditional gear in this game, even though we can't actively gearswap; using my previous example of magic defense bonuses, something like specific armor with special abilities catered to tanking magic-casting mobs, but wouldn't be as good for a physical monster.  I find only stat bonuses on armors to be incredibly dull, and only having one armor set for every single situation to be even worse.  Again, this can be mitigated by the Materia system and by having special abilities being set onto the Materia so you can manipulate them as you please.  In fact, I'd probably prefer this way if the bonuses were solid and not only something silly like "increases damage to Sahagin by 1%."

It really just depends on what one is looking for in a MMO, I suppose, and pure vertical progression is definitely not it for me even though I know the majority tends to prefer it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 10, 2013, 09:26:09 AM
Well, again.. I think the key is balance. Just like itemization, gated content can be exclusionary or so open as to be nearly worthless. In a broad sense, gated content allows structure and prioritization for players, as well as helps reinforce certain gameplay norms that can be beneficial to an MMOs community. In ARR we already have gated content. You aren't able to do dungeons until you've progressed to a point in the storyline. You can't progress to the next tier of content until you've met the goals set for the previous tier. I'm not a huge fan of jumping through 1,000 hoops for something as simple as accessing a new part of a map, or needing a small army to increase my level cap. I think the idea of a true sandbox style MMO, while enticing in theory, introduces a lot of pointless chaos.  It not only robs players of a sense of direction but cheapens the entire experience because there's no established standard for performance for content, so everything becomes trivial by proxy.

I think these concepts exist and have existed for a good number of years because there is sound logic behind their rationale. I believe the problem lies more in vastly different forms of implementation. The average MMO playerbase is so polarized that its little wonder developers skew so hard to one extreme or the other. But, no matter what they do, they won't please everyone.

I really believe that having a clear cut progression structure that encourages and rewards player proficiency and teamwork is a cornerstone of a strong MMO. Giving players of all skill levels viable options for progressive content is really important. Sadly in the pursuit of pleasing the majority, many developers end up throwing the baby out with the bath water. Again, this is simply my opinion.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 13, 2013, 10:23:58 AM
Link to Phase 4 client:
http://forum.square-enix.com/ARR-Test/threads/7065-Download-and-Install-the-FFXIV-ARR-Beta-Test-Software-%28Windows%29
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Solstafir on August 13, 2013, 06:20:29 PM
Seems as if that character [aesthetic] recreation for old characters that was slated for launch will be available this weekend. Pretty cool!

http://forum.square-enix.com/ARR-Test/threads/91456-Devs-you-may-have-made-an-oversight-with-Phase-4?p=1207560#post1207560
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 13, 2013, 06:45:38 PM
Gotta give them props for that, they're clearly listening.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Yggdrasil on August 13, 2013, 07:24:05 PM
Final Fantasy XIV: A Realm Reborn ($39.99) / Collector's Edition ($59.99)

(http://a.psblogstatics.com/wp-content/blogs.dir/1/files/2013/08/FF-14.jpg)(http://a.psblogstatics.com/wp-content/blogs.dir/1/files/2013/08/FF-14-CE.jpg)

Source: PlayStation.Blog US (http://blog.us.playstation.com/2013/08/13/playstation-store-update-312/)

FINAL FANTASY XIV: A REALM REBORN [JP] 店頭用プロモーションムービー (http://www.youtube.com/watch?v=3wy1S866A0E) -- FINALFANTASYXIV, YouTube
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Embryon on August 13, 2013, 11:36:36 PM
Our new MMORPG editor Brian wrote up a nice little preview for the game ahead of this weekend's open Beta.

http://www.rpgfan.com/previews/Final_Fantasy_XIV_A_Realm_Reborn/index.html
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 13, 2013, 11:48:54 PM
Just saw the game's TV spot. Cheesy? Sure, a bit. Still got me super pumped for this weekend and next.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 14, 2013, 05:46:04 AM
Let's see: Dragon's Crown, XIV: ARR, and Dark Souls II. Yep, looks like the end of 2013 and all of 2014 will keep me busy. So much for buying next gen consoles!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Yggdrasil on August 14, 2013, 12:16:07 PM
^Yeah, I think a lot of people is gonna keep busy with their PS3 or 3DS while waiting for next gen to get those big titles and price drops. :P
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 14, 2013, 12:17:59 PM
Phase 4 patch notes are out.

http://forum.square-enix.com/ARR-Test/threads/98689-Beta-Test-Phase-4-Patch-Notes

Really, too much for me to comment on or even tl;dr.  Just know they added a bunch of new stuff.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 14, 2013, 12:26:09 PM
Kinda nervous that I haven't gotten an email regarding it since a week and a half ago...shouldn't I have gotten a code for downloading the client by now?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 14, 2013, 12:47:10 PM
Eh, if you're on PC the link is up on the beta forums already.

I'm not sure about PS3.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 14, 2013, 02:10:54 PM
Codes are being sent out all day long for PS3.  They started coming out yesterday, apparently.  If you don't have a code by Friday, then I'd be worried.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 14, 2013, 02:33:50 PM
Knowing my luck, they'll send me my code on Monday,lol.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 14, 2013, 09:49:33 PM
I have a spare PS3  code if anyone wants it.  Someone send me a PM if you want it, but I suggest waiting a day or two if you signed up, since they seem to be sending them out.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 15, 2013, 02:34:16 AM
I received my Phase 4 code just an hour ago. Now, I just have to wait 3-4 hours for it to download.  I'm going to hate digital only games in the future.  Hopefully I can play Dragon's Crown in offline mode while this downloads.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 15, 2013, 10:06:35 AM
This client needs to be released already. They're crazy if they want to wait last minute to allow us to patch.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 15, 2013, 10:58:02 AM
Opeb Beta Client is now LIVE for download!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 15, 2013, 11:23:01 AM
Ok, I'm having huge problems on the PS3 Client. I know that Square is aware of the problems but when I go to link my account, it says: "No valid service account is available to play FFXIV:ARR. In order to play, you must first purchase the digital download from the Playstation Store or register a product code."

Am I screwed from playing Phase 4 now?  I hope they fix this before the end of the day.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 15, 2013, 11:41:43 AM
NVM, I found this topic...

http://forum.square-enix.com/ARR-Test/threads/99573-FFXIV-PS3-Client-Trouble (http://forum.square-enix.com/ARR-Test/threads/99573-FFXIV-PS3-Client-Trouble)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 15, 2013, 04:51:07 PM
Downloading the client now. Email came in early this morning.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 15, 2013, 05:07:25 PM
So what server are we aiming for? I'd love to cross some of you guys and then pretend I don't know you ;)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 15, 2013, 05:28:59 PM
Downloading on my PS3 now.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on August 15, 2013, 07:21:28 PM
I'll be on Hyperion as Taelus Arion  :)

Of course, some call me THE EMERALD KING
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 15, 2013, 08:59:56 PM
Deric Meicyn on Ultros tomorrow, bitches.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 15, 2013, 09:08:50 PM
I'll be on Hyperion as either Kali Lunalite or Alma Wyndsong. Probably won't actively seek out anyone at first, but feel free to invite me into any LS or FC, just let me know who you are of course :)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 15, 2013, 09:30:36 PM
I feel like the PS3 users are going to be delayed at playing the beta.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 15, 2013, 11:26:52 PM
Either Agent Dee or Agent 'D' on Ultros. I look forward to me and Parn becoming the greatest assholes there.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 15, 2013, 11:54:15 PM
I'll be on Leviathan.

Looks like we're all over the place.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 15, 2013, 11:57:20 PM
Just had a late-night-trying-to-stay-awake-for-a-litle-longer idea hit me.

I hope every November the game has a festival to celebrate the anniversary of the end of the Sixth Astral Era. They could do like the Pompa Sancta from FFXIII and recreate the final battle and the fall of Dalamud and the Summoning of the Twelve and everything. :D

This post brought to you by sleep deprivation and caffiene; from the makers of drunk dialing!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 16, 2013, 12:26:44 AM
I'll be on Hyperion as Arlimanx Dunkirk.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 16, 2013, 12:55:57 AM
Either Agent Dee or Agent 'D' on Ultros. I look forward to me and Parn becoming the greatest assholes there.

Good luck, you'll need it. Apparently 4-chan is joining Ultros and Moogle.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 16, 2013, 04:16:42 AM
In 70 minutes, I'll be in Eorzea :)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on August 16, 2013, 05:36:44 AM
so it seems the eng servers arent even up yet lol
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 16, 2013, 07:35:35 AM
They were just getting hammered, is all.

Officially on Ultros now.  Will play more after work.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on August 16, 2013, 07:54:44 AM
im still kinda pissed you cant skip the opening talk
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 16, 2013, 08:55:52 AM
Scrooged til probably 6pm edt. Then I have to hit the gym....man being healthier has hit my gaming habits hard.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on August 16, 2013, 12:08:45 PM
Hurray, I can't play because Hyperion is locked.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Raze on August 16, 2013, 01:07:28 PM
 Apparently they aren't permanently locked so you MIGHT be able to get on when you refresh the list if it's not as busy.

...which you can only do once every 3 minutes.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on August 16, 2013, 01:26:50 PM
Apparently they aren't permanently locked so you MIGHT be able to get on when you refresh the list if it's not as busy.

...which you can only do once every 3 minutes.

Actually the Twitter account is keeping updates coming, so it's just a matter of playing Xillia until they unlock :)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on August 16, 2013, 01:52:40 PM
I'll be on Leviathan.

Looks like we're all over the place.
Who's even on Leviathan? Hyperion's set to get many of the RPGFan people, Ultros has Parn, Agent D, and Neogaf people if that's relevant to you, and Leviathan... has nostalgia for FFXI RPGFan days? Maybe? I have to assume you have friends there.

Not that you're grossly limited in where you can have characters though so I guess you can plant yourself on multiple servers and see what takes hold I guess.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on August 16, 2013, 02:19:51 PM
im on cactaur i want want nothing to do with legacy servers.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 16, 2013, 03:16:36 PM
Who's even on Leviathan? Hyperion's set to get many of the RPGFan people, Ultros has Parn, Agent D, and Neogaf people if that's relevant to you, and Leviathan... has nostalgia for FFXI RPGFan days? Maybe? I have to assume you have friends there.

Not that you're grossly limited in where you can have characters though so I guess you can plant yourself on multiple servers and see what takes hold I guess.

Yeah, some friends.  They wanted to go to Gilgamesh, but given the crowd that's going there, I had to fight tooth and nail to stop them.  We wanted to avoid legacy servers.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on August 16, 2013, 03:23:40 PM
How bad IS the crowd on Legacy servers? I see that brought up but I do wonder just how bad it can get.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 16, 2013, 05:19:50 PM
For what it's worth, Ultros is not legacy.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 16, 2013, 06:24:21 PM
I just created on Ultros, that's where the majority is for now I guess.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 16, 2013, 07:20:13 PM
Don't understand where all the legacy server hate is coming from. Other than the markets (which are still pretty barren) what's the issue?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 16, 2013, 07:22:36 PM
How bad IS the crowd on Legacy servers? I see that brought up but I do wonder just how bad it can get.

Your guess is as good as mine. As a legacy player I *want* new players on the server. I've seen more 1.0 players offering raises and advice than anything. Just because a bunch of asshats want to forum troll their e-peen doesn't make it true for the vast majority of the players. It's all new to ALL of us. We have to earn all our job abilities and unlock game aspects like guildleves just like fresh servers.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 16, 2013, 07:46:15 PM
I've nothing against Legacy players or servers, I just prefer to start with everyone fresh.  Just a preference.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 16, 2013, 07:55:50 PM
I'm actually having fun starting a new character on Hyperion. I've had a few things I couldn't figure out (how to move chatbox, how I accidentally hid my exp bar) and have had nothing but helpful answers and friendly responses. As Tenchu says, the game is pretty new to everyone it was so vastly changed. That was actually the reason I said hell with it and started one of my characters from scratch.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Farron on August 16, 2013, 08:02:32 PM
I played phase 3 on Ultros so I'm kind of thinking about playing there but I'd like to know where most of us from RPGFan are.
It seems most of us are spreading among Ultros, Leviathan, Cactuar and Hyperion.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 16, 2013, 08:45:26 PM
I've nothing against Legacy players or servers, I just prefer to start with everyone fresh.  Just a preference.

Good deal! I can understand the appeal. A fresh server is something you only get to experience once in a lifetime.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on August 16, 2013, 10:58:52 PM
Plus I guess you could rush through a storyline there, then restart on Hyperion to play with RPGFan people. Which actually looks like an idea that isn't so bad given you're supposed to be able to level up pretty fast.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on August 17, 2013, 01:38:07 AM
I've nothing against Legacy players or servers, I just prefer to start with everyone fresh.  Just a preference.

Good deal! I can understand the appeal. A fresh server is something you only get to experience once in a lifetime.

same for me however right now the duty finder is terrible. i rush to 15 and through the story quests and im waiting for an hour now.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 17, 2013, 01:57:11 AM
Having played a lot today, I've got some noob questions:
- The stat points you get to assign, there's a way to reset those if I fuck up my char?
- Tanking classes are? (Maurauder & Gladiator ?)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: kofvscapcom on August 17, 2013, 08:47:51 AM
couldn't resist and finally got on, kind of annoyed I gotta do all the class quests over again, it's weird I gotta run all over the place as a level 48 doing level 5 quests. Sadly, my simian thrash is gone, but it feels good howling fisting everything in my path. Have yet to do a boss, the game is definitely way more optimized too. Also, equipment no longer take up bag space and we have auto loot? THANK GOD
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 17, 2013, 02:15:16 PM
There's an ungodly amount of people playing right now.  Even CNJ, which I've almost always been able to instant-queue with, is getting 10+ minute wait times for dungeons.  And here I thought it was bad at 2AM when the servers opened yesterday, today it's much worse.

I think SE severely underestimated Open beta interest.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 17, 2013, 02:49:35 PM
I'm curious how many 1.0 players took advantage of the one-time character change. I tweaked my main a bit to make her look a tad older considering it's been 5 years in-game, but not a whole lot.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 17, 2013, 05:10:55 PM
Having no issues as a tank as far as dungeons go.  I've run three so far, and the longest wait time has been toward the latter end of a minute.  Going to swap to marauder once gladiator hits 20.  Having a blast.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 17, 2013, 07:21:34 PM
Getting a login error, keeps saying I'm logged in....which is wrong. Been scrooged since 4pm edt...really mad.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 17, 2013, 08:04:04 PM
Go to this thread and report your issue immediately.

http://forum.square-enix.com/ARR-Test/threads/102818-Regarding-Error-3102-Issue
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: DrGonzo on August 17, 2013, 08:35:19 PM
Yay! I'm now able to play the be- *Update 7334.70MB Time Remaining: Approximately 843 Minutes* :|
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 17, 2013, 09:15:45 PM
Reported, I'll check back online in an hour.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 17, 2013, 09:17:08 PM
Does anyone know if you can max out Level 20, or does the bar stop, once you hit lvl 20.  Thanks.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on August 17, 2013, 09:30:06 PM
Is this beta phase saving ur current toon? I really don't want to grind these levels again..
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 17, 2013, 10:35:43 PM
Is this beta phase saving ur current toon? I really don't want to grind these levels again..

It saves, assuming there isn't an exploit that requires a wipe. Trying to queue as ACN is awful since you can't queue as a healer. I got slammed with the error 90000, which not only auto disconnects me from any instances, has removed my friends list, access to FC and Linkshell menus and chat. I can't even leave a party without having to disconnect. I hope they can resolve it cause if that's not game breaking, I don't know what is.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 17, 2013, 11:25:05 PM
Does anyone know if you can max out Level 20, or does the bar stop, once you hit lvl 20.  Thanks.

The bar stops at 0 at level 20.  It sucks.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 18, 2013, 12:00:23 AM
Yeah, so much for getting my chocobro.  Hit cap on level 18 quests on my gladiator.  Played arcanist a bit, it's neat.  Marauder time tomorrow.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on August 18, 2013, 12:18:46 AM
I gotta say that I'm down for this game. I'm liking it more than GW2 for some reason.  Not sure why but I just love the FF universe I guess.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 18, 2013, 12:27:08 AM
Lancer 18, Pugilist 5 and Gladiator 11.
Tanking looks like it'll be fun in this.

Instant queues are also a tank bourgeois privilege I like =)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 18, 2013, 12:31:47 AM
Ok, thanks.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 18, 2013, 01:26:52 AM
Go to this thread and report your issue immediately.

http://forum.square-enix.com/ARR-Test/threads/102818-Regarding-Error-3102-Issue

Thanks for the link, I just got 3102.
There's over 637 pages of people with 3102.
I'd hate to be the guy that manually fixes them.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on August 18, 2013, 03:12:00 AM
there was a maint but the problem persists
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on August 18, 2013, 03:44:28 AM
The maintenance is still going on.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on August 18, 2013, 05:13:38 AM
then why havent they issued a statement saying it was extended?

also

http://www.youtube.com/watch?v=M54o7D6WO4Y
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: WDNall on August 18, 2013, 06:24:16 AM
Hey everyone. copying and pasting a twitter from SE:

FINAL FANTASY XIV
Due to the large number of concurrent players on the NA/EU datacenter, we'll be adding three new Worlds  (1/3)

We'll be adding Lamia, Phoenix and Siren. Among them, Phoenix is a world recommended for EU region.  (2/3)

FINAL FANTASY XIV
To guide players to those two new Worlds, we'll be suspending character creation on the other NA/EU data center Worlds. (3/3)

Wasn't sure how this would affect everyone so I thought I'd post it. Hopefully the restriction will be gone by early access/launch

Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 18, 2013, 09:12:43 AM
Still 3102'd. This is over 17 hours now....I have a feeling I won't be playing again til next week
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 18, 2013, 09:29:09 AM
Quote
FINAL FANTASY XIV ‏@FF_XIV_JP
新生FFXIV P/D吉田です。先行体験版(オープンβテスト)へ多数のご参加ありがとうございます。同時接続者数が15万人を超える状況となったため、このあと午後6時にJP新 規3ワールドの追加を行います。(1/2) #FF14

More servers yaaaay.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 18, 2013, 10:58:41 AM
I hope this game isn't quite this popular when it finally launches. Don't get me wrong, I hope it's popular enough to be successful, but this is pretty absurd. Although congrats to Square Enix since part of this is timing. There aren't really any other MMO's in the public eye at the moment short of ESO which is still quite a ways away still.

Not really playing very far past level 5. That way if they do have to do a wipe and reset I won't be too frustrated about doing everything over again.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Datastorm on August 18, 2013, 11:18:25 AM
Hello

I played for around 12 hours straight yesterday with only one "hiccup" when Balmung crashed for around 15 minutes. After seeing all these error issues now I'm about half afraid to even play anymore...

And with the forums being hosed and SE"s lack of communication I can see why people are upset. It's looking like the "new" NA/EU data center just can't handle it. They are never prepared on these servers....
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 18, 2013, 11:38:12 AM
(http://i.imgur.com/zmFN4sL.jpg)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 18, 2013, 11:47:41 AM
Although congrats to Square Enix since part of this is timing. There aren't really any other MMO's in the public eye at the moment short of ESO which is still quite a ways away still.

You do know there is a major WoW content patch incoming to fight against FF14? I'd compare it to the release of Icecrown Citadel (for the non-WoWers, it was huge).
Blizzard is fighting a pretty good battle.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 18, 2013, 12:25:58 PM
Yeah. but at this point WoW is only losing subs. Sure, a lot of their players will return with the content patch, but trends seem to be fewer and fewer players returning with each update.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Farron on August 18, 2013, 12:27:44 PM
Hey everyone. copying and pasting a twitter from SE:

FINAL FANTASY XIV
Due to the large number of concurrent players on the NA/EU datacenter, we'll be adding three new Worlds  (1/3)

We'll be adding Lamia, Phoenix and Siren. Among them, Phoenix is a world recommended for EU region.  (2/3)

FINAL FANTASY XIV
To guide players to those two new Worlds, we'll be suspending character creation on the other NA/EU data center Worlds. (3/3)

Wasn't sure how this would affect everyone so I thought I'd post it. Hopefully the restriction will be gone by early access/launch



I found about it the hard way.
Trying to make a long story short, in phase 3 I played on Ultros but I wanted to try a different class before committing so I chose a different server, class and race: I went with a Miquo'te pugilist on Leviathan, while playing the beta with a PS3 code.
Then I decided to buy the game and since I already bought why not start already my main which I plan to be a Conjurer? Well, I tried my server of choice, Ultros and gues what? I couldn't create a new character on it.
In the end I kind of gave up and I'll wait until release to make my main there but so far at least I'm having a blast with my pugilist.

I hope this restriction is lifted in the early access phase.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 18, 2013, 12:33:50 PM
Can't you just level your pugilist to 10 and then job change?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Farron on August 18, 2013, 01:04:56 PM
Sure I can but I wanted to play as another race... Maybe I'll get used to this character and before I realize I'll end up playing as her.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 18, 2013, 03:45:48 PM
The 3102 error thread is at over 1300 pages.  They really need to say something to the playerbase.  Hell, I don't even have the error and I stopped playing until it's addressed because I'm not about to repeat progress again if there's a wipe due to corrupted data or something.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 18, 2013, 04:17:11 PM
The 3102 error thread is at over 1300 pages.  They really need to say something to the playerbase.  Hell, I don't even have the error and I stopped playing until it's addressed because I'm not about to repeat progress again if there's a wipe due to corrupted data or something.

Over 1300 pages?! Oh boy, I do have the feeling that characters will be wiped.  Or, Square should reset the servers or make everyone return back to their Home starting point.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on August 18, 2013, 04:39:15 PM
They may not have said anything yet because they have nothing to say yet. I'm guessing that's probably the case.

Still, probably not a bad idea to take it easy on making progress for now, just in case.

I'm just glad it's beta, that's what beta is for-- to fix these things before the game launches.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 18, 2013, 05:29:19 PM
I agree. I've only had one disconnect, which was when I was zoning. My friend has suffered from this fatal error.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Raze on August 18, 2013, 05:37:38 PM
They may not have said anything yet because they have nothing to say yet. I'm guessing that's probably the case.

It's still good to keep the lines open even if they don't really have anything to say. Which, while a bit late, they did just a bit ago on twitter, 'we're working on it, sorry and we'll let you know when we figure something out'. Even though they didn't really say shit, that's good. You know they're awake and making a effort and you can just check twitter for further updates which is considerably faster than trying to log in and see if it's fixed yet.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 18, 2013, 05:41:27 PM
I just don't understand why they don't have a subroutine to disconnect accounts after 15 minutes of inactivity.
They already had that in Quake 1 servers, you know, in like 1996.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Solstafir on August 18, 2013, 07:06:43 PM
I just don't understand why they don't have a subroutine to disconnect accounts after 15 minutes of inactivity.
They already had that in Quake 1 servers, you know, in like 1996.
Baffles me, too. It's standard MMO stuff. They've got a queue system in place, but never thought "oh hey, maybe we shouldn't let people leave the client open [overnight] when they're idle and take up a spot".
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 18, 2013, 07:30:13 PM
There are about 17,000 characters stuck on 3102 and the amount is quickly going up.
That's only accounting for those on the forum. There are probably many who are in silent anguish.

Crazy stuff.

Oh yeah, we should post this too: http://www.youtube.com/watch?v=8d4RtvMQp10
Between D3 and every WoW patch, this video is timeless.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 18, 2013, 07:35:08 PM
I just don't understand why they don't have a subroutine to disconnect accounts after 15 minutes of inactivity.
They already had that in Quake 1 servers, you know, in like 1996.

I don't think it's that simple. Otherwise, people would have been reporting the problem in previous beta tests as well.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 18, 2013, 08:17:34 PM
I'd wager that the load is the problem (hence why it's happening now only). Error 3102 is the follow up of error 90000 which is due to the servers being overloaded.
And frankly, most of the time, the error is pretty simple.

This video is pretty representative of corporate incompetence: http://www.youtube.com/watch?v=W8_Kfjo3VjU
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on August 18, 2013, 08:31:28 PM
I'm not sure how this is incompetence. It's a stress test beta. Every single person who signed up knew (or should have known) that these kinds of things can and do happen. The entire point is to draw out errors like these ones BEFORE launch. This is the very definition of "how things should be going when there is a problem."
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 18, 2013, 08:47:49 PM
I'm not sure how this is incompetence.

3102 existed in 1.0
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 18, 2013, 08:57:27 PM
Hopefully it's something that can be resolved.  They can still postpone the launch.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on August 18, 2013, 09:24:04 PM
I'm not sure how this is incompetence.

3102 existed in 1.0

It's not apples to apples. Completely different engine now. Problems arise. This is why it's in beta.

And I agree, Parn. Although I'd rather them postpone the launch than release a broken game.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 18, 2013, 09:42:13 PM
Beta is beta indeed. I'm not mad that I can't play anymore. Shit happens and well, it's a learning experience for them

It's not apples to apples.
Anyone who has ever managed a server knows exactly what the problem is. It's so basic, it's probably covered in 'servers for dummies'.
Right now, they are adding NA/EU servers as a band-aid fix, but that won't solve the issue.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: dyeager on August 18, 2013, 09:47:24 PM
The quest to brush lice off of sheep has to win the new worst noob quest ever award. I'd rather kill rats in the tavern basement.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 18, 2013, 09:54:40 PM
In all fairness, we have NO idea what's creating this issue, so assuming that it's something as basic as you say Anuubis is a little cocky. 20,000+ people getting the same error for over 24 hours can't be as simple as you or any of us think, otherwise we'd all be making money hand over fist by running our own MMO.

What I would like to know is, can't they just manually eject everyone from the servers to simply bypass the error? Also, if this hasn't happened in the prior phases, doesn't it establish that perhaps a full server takedown and check is in order? It's obvious this isn't a small problem, and it seems that having people still on isn't helping the situation. It's beta still, this is where you shit on people's parades and fix the problems, not at retail.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 18, 2013, 10:10:28 PM
In all fairness, we have NO idea what's creating this issue, so assuming that it's something as basic as you say Anuubis is a little cocky. 20,000+ people getting the same error for over 24 hours can't be as simple as you or any of us think, otherwise we'd all be making money hand over fist by running our own MMO.

Sorry D, I disagree. It literally IS that obvious. Also, with computers, the hardest problems are those that the fewest people have, not the other way around.
Why it hasn't been fixed yet is mostly because every solution does take time. As they said in a Twitter update, they are adding more servers to lessen the load.
Getting the servers, ghosting them, adding them to the matrix... that's a lot of work especially because those servers aren't in Japan, so you have to consider that delay too.
Fixing the actual problem requires going in the code and making a new load. Fixing + compiling + deploying in less than 48 hours would have been pretty surprising.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on August 18, 2013, 11:03:52 PM
Quote
FINAL FANTASY XIV ‏@FF_XIV_EN 4m
If you're still unable to log in, we ask that you please wait and try again later as we work to address the issue for remaining characters.
Expand  Reply  Retweet  Favorite   More
 FINAL FANTASY XIV ‏@FF_XIV_EN 5m
If you have submitted your World/Character Name on the Error 3102 thread we created, please check to see if you can log in.
Expand
 FINAL FANTASY XIV ‏@FF_XIV_EN 5m
While recovery is not fully complete, we have been able to address a large number of characters that were affected by error 3102. #FFXIV

Hurray! Progress!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on August 19, 2013, 07:38:56 AM
i was able to get on and hit 20 arcanist
(http://i.minus.com/iAPZYSVIN9FvM.jpg)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 19, 2013, 10:13:00 AM
I played for a bit and got a 10 Marauder. I am enjoying the game quite a bit. I might just purchase it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 19, 2013, 11:19:40 AM
Arcanist seems like it will excel as a solo class.  They're pretty lackluster in dungeons as-is, where enemies die before they can get the full effect of DoT.  It also doesn't help that most people can't control Carby worth a damn and he always wakes sleeping enemies.  I'm okay with this, though.

I've become more fond of THM in Phase 4.  I wasn't really expecting to play it during the full game, but while it won't be my primary focus, I definitely can see its appeal.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 19, 2013, 11:27:54 AM
So is the beta over now, or did they extend it due to MAJOR FUCK UPS?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 19, 2013, 11:33:00 AM
They extended it for 6 hours.

The 6 hour extension is over.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 19, 2013, 11:37:24 AM
Well, the crafting system sold me on the game. It's really neat actually.

Got it for 25% off GMG too if anyone else is on the fence.
Just use the voucher GMG25-OGRUH-7SM8H
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 19, 2013, 11:43:20 AM
So can you only unlock the other jobs in certain cities or should all of the jobs be in every city? I know that to change jobs after you unlock them you just have to equip an appropriate weapon, but to unlock them where do you go?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 19, 2013, 11:49:19 AM
Well, it looks like they fixed the 3102 bug, at least nobody in the FC on Hyperion had the problem anymore after the maintenance. I still had the 90K bug, which was basically intra-server limbo. Still managed to get ACN to 20, but holy fuck does not having dungeons for xp suck. I had to grind quests in all 3 nations on top of my exp bonus from my level 50. Anyway, I'd like to echo the sentiment that I believe there's more going on than meets the eye. I mean, it's a stress test and a new client, probably new network code as well. All prior testing was to test systems within the game and area population loads. Almost all of these tests were successful and we had a nearly flawless Phase 3 test. This was the grand daddy of stress tests and they got the data they need. I know it's a bit harrowing being so close to EA and launch, but the problems therein are mainly with the login server (3102) and the interface between their instance servers and primary worlds (90000). The majority of the problems were with the NA/EU data centers also. It probably doesn't help that the team's leadership is away for Gamescom. I'm sure the nerd rage will continue to bubble till EA, but I have every confidence they will resolve their issues beforehand. SE put waaaay too much money into this endeavor to screw it up that badly. I for one wouldn't want to be on their network team this next week, cause you know they're going to be sleeping under their desks till they get this right.

Till then: Screenshots!

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash4/1172728_10200909911523548_1515118429_o.jpg)

(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn2/1172329_10200909913403595_473281748_o.jpg)

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-frc3/1147605_10200909917323693_1417179276_o.jpg)

(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn2/1074088_10200909924483872_101364069_o.jpg)

(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-frc3/1097239_10200910174410120_644710550_o.jpg)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 19, 2013, 11:50:37 AM
So can you only unlock the other jobs in certain cities or should all of the jobs be in every city? I know that to change jobs after you unlock them you just have to equip an appropriate weapon, but to unlock them where do you go?
Each class has a different area to be unlocked like in FFXI. Lancer for example is gridania, gladiator is uldah, and marauder is limsa lominsa. To unlock each class, you need to be level 10 and have done the level 10 job quest for your starter job.

I wanna say you have to be level 16ish to get the quest to travel.to the other cities, but I think it's actually doable to simply run to each starter town similar to XI...assuming you wanna actually run to each town on foot.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 19, 2013, 11:51:41 AM
So can you only unlock the other jobs in certain cities or should all of the jobs be in every city? I know that to change jobs after you unlock them you just have to equip an appropriate weapon, but to unlock them where do you go?

Once you hit level 10 and complete your level 10 class quests (starting job) you gain access to the Armory. You then can learn new classes by visiting each class guild. You have to travel to the corresponding cities to learn all the classes.
For example, you start out as PUG in Uldah and you want to unlock ACN - you'll need to travel to the Arcanist Guild located in Limsa Lominsa.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on August 19, 2013, 12:01:49 PM
And you can normally travel at any level, but if you're in Limsa, you have to wait until you can access the airship, because the ferry is currently down.

If you started in Ul'dah or Grid you can freely move between those two.

Also, I agree with Tenchi that I'm sure they'll get everything sorted out before launch. The game itself is fine, it's just all the new stuff they're testing-- as he said, they got the data they needed.

Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 19, 2013, 01:19:00 PM
Lame sauce. I had wanted to level pugilist next but because I started as a Marauder I would have had to figure out how to get to the other city, which is more difficult because of what I started as.

I did enjoy playing, though. I found the combat entertaining enough, and the hotbar system is actually quite well done, in my opinion.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 19, 2013, 01:22:00 PM
Lame sauce. I had wanted to level pugilist next but because I started as a Marauder I would have had to figure out how to get to the other city, which is more difficult because of what I started as.

I did enjoy playing, though. I found the combat entertaining enough, and the hotbar system is actually quite well done, in my opinion.
What server did you run on?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Raze on August 19, 2013, 01:23:24 PM
Well, the crafting system sold me on the game. It's really neat actually.

I can see it being awesome if you have +1 things you want to make for yourself or for profit. Lots of room for micro and maths there. It kind of stinks for leveling. Most notably because it's not fixed exp. If I try to mass produce brass ingots I get 250 exp each. Try and make them 1 at a time as quickly as possible and it's 500. Put in the full effort to try and hq and, even if I don't succeed, 1000-1400 exp. Which is clearly what the exp to level is balanced around so it doesn't feel like you're rewarded for that extra effort.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 19, 2013, 01:41:59 PM
Lame sauce. I had wanted to level pugilist next but because I started as a Marauder I would have had to figure out how to get to the other city, which is more difficult because of what I started as.

I did enjoy playing, though. I found the combat entertaining enough, and the hotbar system is actually quite well done, in my opinion.
What server did you run on?

The only one I could get on was Goblin
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 19, 2013, 01:49:44 PM
I was up until 6:30am, mining and it's freaking addicting!  COME ON 8/27, HURRY UP!!!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 19, 2013, 02:17:05 PM
I pre-ordered today. I wasn't sure I was going to, but after playing the beta for a bit, I am sold. Hopefully I can get on the same server as some people here when the game actually comes out


Does anyone know if this comes with 30 days free like most MMOs?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Farron on August 19, 2013, 04:32:48 PM
Yes, it does.
I bought it myself this weekend as well. I think I might've spent a little too much on games since the steam sales, but this game may help me save some money until the end of the year promotions start.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 19, 2013, 04:59:15 PM
I know this is completely off topic, but it has to do with my Square-Enix account.  Since they changed everything with your online account, all of my registered games are missing, along with the fact that they have me as a registered member since 2013, when I've been registering games since 2009-2010. I'm in a chat queue, waiting to be assisted with this matter. Just wondering if anyone has had this problem.  Sorry that this is off topic.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 19, 2013, 05:01:32 PM
Yeah, all my old stuff disappeared too.  There are two accounts... there's a Square Enix account used for online games, and then there's the Square Enix website account which is the one that you registered games to.  I honestly don't know why they treated them as separate entities since all it has done is create confusion for some people, but hey.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 19, 2013, 05:07:23 PM
Well, it's strange because I'm using the same email address for both accounts, then.  I'm hoping this agent can help get this resolved.  It's just annoying...
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on August 20, 2013, 04:13:07 AM
It happened because they decided to merge the NA and EU accounts... prioritizing EU for whatever reason, either some Eidos influence or they had it set up better there I figure. Kind of exasperating regardless, but at least now I know it's not from them screwing up and having me make a European account by mistake when I was trying to get my password.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 20, 2013, 11:22:32 AM
So the early access registration is a clusterfuck.  Going to wait until the smoke clears, methinks.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Farron on August 20, 2013, 01:15:06 PM
 I found this info regarding the pre-order codes.  (http://www.reddit.com/r/ffxiv/comments/1kqpcc/preorder_site_not_currently_working_as_intended/)

In short, a person contacted SE about the site not properly working and all, and they gave him an answer telling we should wait for the e-mail, even though the site is up.
Also, they said even if we tried to redeem the code and receive an error, or some that tried to redeem PS3 and got it registered as PC to stay calm that it will be fixed as soon as we receive the e-mail.

Let's just hope it truly works.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on August 20, 2013, 01:34:51 PM
Thanks for the info!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 20, 2013, 02:05:07 PM
I feel like such a fool.  I forgot to rest at an inn to get my rested XP.  I'm LVL 20 but would I have gained a LVL from this?  I went to sleep around 630am and where they extended the beta, messed me up.  Oh well, I can earn the XP back in FATE events.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 20, 2013, 07:27:35 PM
I found this info regarding the pre-order codes.  (http://www.reddit.com/r/ffxiv/comments/1kqpcc/preorder_site_not_currently_working_as_intended/)

In short, a person contacted SE about the site not properly working and all, and they gave him an answer telling we should wait for the e-mail, even though the site is up.
Also, they said even if we tried to redeem the code and receive an error, or some that tried to redeem PS3 and got it registered as PC to stay calm that it will be fixed as soon as we receive the e-mail.

Let's just hope it truly works.

Ignoring the fact that they're completely unprepared with the website despite having way more time to work on it (JP players had their page up almost two weeks ago), if the website doesn't work properly, TAKE IT DOWN AND LEAVE A MESSAGE ON THE PAGE INFORMING PLAYERS WHEN IT WILL BE READY.  Seriously, is this fucking amateur hour?  Why would you leave the page up if it's not working as intended?  The average customer doesn't read Reddit or Twitter.

The 3102 error was understandable, even if their communication was awful.  This is just flat out stupid.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 20, 2013, 07:42:45 PM
Maybe the employees have gone delirious from all the overtime they pumped into this launch.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on August 20, 2013, 08:32:29 PM
Maybe the employees have gone delirious from all the overtime they pumped into this launch.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 20, 2013, 09:16:30 PM
You know, I genuinely wouldn't be surprised about that. 
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on August 20, 2013, 10:10:06 PM
Random game question but I started as a CNJ so what do I need to alt as to become a black mage?  Or summoner?   I'm new to this game..
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 20, 2013, 10:35:27 PM
They changed the requirements up a bit since Phase 3.
To be a Black Mage you need Thaumaturge at 30 and Arcanist at 15.
To be a Summoner you need Arcanist at 30 and I believe Thaumaturge at 15.
White Mage is Conjurer 30, Arcanist 15.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 20, 2013, 10:40:03 PM
That's news to me.

Hopefully that means they're reserving CNJ/THM for Red Mage.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on August 20, 2013, 10:47:51 PM
Thx for the info. I got friends raggin on me to be a healer but I'd like to go DMG:/  lol
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Farron on August 20, 2013, 11:42:29 PM
By seeing SE's FFXIV twitter it seems we should now be able to redeem our codes. However it is still slow as hell, and still giving errors.
At least they said they are adding bandwidth to it.

If anyone needs the url: http://preorder.na.finalfantasyxiv.com/   I don't know for sure, but from what I've gathered it is different for EU players.
I still haven't been able to register my code properly but I'll keep trying.

If anyone here manages to do it, maybe we should share the experience.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on August 20, 2013, 11:45:28 PM
I found this info regarding the pre-order codes.  (http://www.reddit.com/r/ffxiv/comments/1kqpcc/preorder_site_not_currently_working_as_intended/)

In short, a person contacted SE about the site not properly working and all, and they gave him an answer telling we should wait for the e-mail, even though the site is up.
Also, they said even if we tried to redeem the code and receive an error, or some that tried to redeem PS3 and got it registered as PC to stay calm that it will be fixed as soon as we receive the e-mail.

Let's just hope it truly works.

Ignoring the fact that they're completely unprepared with the website despite having way more time to work on it (JP players had their page up almost two weeks ago), if the website doesn't work properly, TAKE IT DOWN AND LEAVE A MESSAGE ON THE PAGE INFORMING PLAYERS WHEN IT WILL BE READY.  Seriously, is this fucking amateur hour?  Why would you leave the page up if it's not working as intended?  The average customer doesn't read Reddit or Twitter.

The 3102 error was understandable, even if their communication was awful.  This is just flat out stupid.

Has there ever been a launch of a hyped up MMO that didn't have a debacle?  Seems like they all fuck up somehow...
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 20, 2013, 11:50:38 PM
What's exactly the registration deal for Legacy players? I haven't gotten an email or anything about it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 21, 2013, 12:16:43 AM
I am still waiting for my code.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: dyeager on August 21, 2013, 12:37:38 AM
Have combed no sheep with lice comb in many days. http://www.eorzeapedia.com/wiki/Lice_Comb (http://www.eorzeapedia.com/wiki/Lice_Comb)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 21, 2013, 02:34:13 AM
What's exactly the registration deal for Legacy players? I haven't gotten an email or anything about it.

Nothing, the system has you flagged for Legacy, just update the open beta client when EA goes live. You don't need to do anything.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 21, 2013, 02:36:56 AM
Yeah, it looks like they've taken down the pre-order code redemption page. I have NO idea why they're using the SE Members site for this promo instead of the regular SE Account Management System. They're kind of batting 1,000 here with the pre-lauch missteps. I mean i'm glad there's this much hype, but they REALLY don't need any more bad press or pissed off players.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 21, 2013, 06:14:38 AM
Hopefully, this will get resolved by Friday.  On top of that, the agent I spoke to, said their Members page will soon be merged and our registered games should reflect.  I don't know if he is just assuming, or has clear confirmation.  I'm going to suspect the former.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Farron on August 21, 2013, 08:45:12 AM
I managed to receive my code. I always got an error on the redeem site but suddenly the e-mail has been sent to me with a code. Although not everything is perfect as they say I got a code for a different region...
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 21, 2013, 09:01:12 AM
Some good news this morning from Yoshida:

Quote
Regarding the Error 90000 Issue
We apologize for the delay in getting all of you an update on the Error 90000 issue.

We have made adjustments to the database server on the backend and the issue has been addressed.

For those who were unable to participate in the Beta Test due to this issue, we deeply apologize for the inconvenience. We ask for your continued support in Early Access and the official launch of the service.

Regarding the Error 3102 Issue
Again, we would like to apologize for our delay with the update on Error 3201 issue.

The issue has been resolved after the maintenance that was performed during the Beta Test and we have confirmed that the issue has been fully addressed.

We have corrected the character data for all the characters that were affected by this error, and you'll be able to participate in both Early Access and the official service without any problem.

Once again, for those who were affected by this issue, we deeply apologize for the inconvenience and ask for your support in both Early Access and the official launch of the service.

and for those who were worried about a wipe:

Quote
Greetings,

Since we've seen a multitude of threads on this question, we would like to again confirm the situation.

As we have announced previously, there will be no wipe for Beta Test phase 4. That is still the case, and progress from the last test will carry over into early access and launch.

So, assuming we can get past this pre-order code redemption the only hurdle we will have is hoping their server hamsters don't have massive heart attacks or burst into flames from traffic.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 21, 2013, 09:57:01 AM
http://m.imgur.com/a/GAkCa (http://m.imgur.com/a/GAkCa)

Welp.  Paladin main it is once more.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 21, 2013, 10:43:42 AM
That Halloween outfit is beyond adorable.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Farron on August 21, 2013, 01:26:35 PM
Hey guys, I managed to get everything worked finally. Someone on GameFaqs posted saying he was having the same problem and well, it worked for me.
Basically, I had received an e-mail with a europeean code, the one that starts with RAAE, and to register I needed the one with RAAU.

In short, all we need to do is go to preorder.na.finalfantasyxiv.com and keep trying with our 18 digit code and eventually it should work. Instead of an e-mail, you should be transferred to another page telling your code and the link to register. That's it.
After I read the instructions of the gamefaqs guy, it didn't take me more than 5 minutes until it worked.

So, if someone was still unsure if they should/can type in their code, it is working now. Hope this helps anyone here.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on August 21, 2013, 01:56:34 PM
Yeah, I got mine working. It took like three tries, but then I got forwarded to the Square site and added it to my account. Yay mog caps!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 21, 2013, 02:09:36 PM
Yup, thanks for the info, that worked after some attempts.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 21, 2013, 02:21:26 PM
I have tried a good 15 times and it isn't working. Fuck Error 3.

Edit: Apparently all I needed to do was bitch because it worked right after.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on August 21, 2013, 02:25:30 PM
not working for me im stuck in a login/select country loop
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 21, 2013, 03:11:53 PM
Got it in one try.

I also noticed that when I redeemed the code on the PS Store, it ended up being the exact same file as the beta test phase 4 client, which just so happens to also be the same file you'd get if you paid for the digital download.

It does make me wonder if everyone who tested phase 4 on PS3 has automatic early access due to having the client.  The preorder website just spit out a 12 digit code that I redeemed, but there was no logging into my Square Enix service account at all.

On another note, there's no record of my physical CE preorder for the PS3 release on Digital River.  Christ.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 21, 2013, 03:22:36 PM


It does make me wonder if everyone who tested phase 4 on PS3 has automatic early access due to having the client.  The preorder website just spit out a 12 digit code that I redeemed, but there was no logging into my Square Enix service account at all.


I would say no to that, simply because the code you put into PS3 is to get the client, whereas the code you put into square is for the early access. You can get the client without the code, but can't get the access without the square code. Or so it would seem to me.


On that note. Fuck you Square. You did not send me the code for the PS Store, despite you saying it would be emailed. Luckily I wrote it down.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 21, 2013, 03:35:38 PM
I haven't received any email from SE.
No email about this registering.
No email about the code.
No nothing =/
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on August 21, 2013, 04:23:17 PM
I haven't received any email from SE.
No email about this registering.
No email about the code.
No nothing =/

same.  Why do we need to register again if we're already registered?  That doesn't make sense to me.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 21, 2013, 05:47:54 PM
Because the Square Enix members website account is not directly tied to your Square Enix online gaming account.  Yeah, not kidding.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Farron on August 21, 2013, 06:36:29 PM
If I were you guys I wound't wait for the e-mail because it doesn't look like it's coming anytime soon.
On their twitter SE said we should just keep trying but they didn't say anything about sending an e-mail.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 21, 2013, 06:41:16 PM
Well, every step of the process says you'll get an email confirming stuff.
So... blindly hoping it works.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 21, 2013, 06:46:46 PM
What blows my mind is that the Japanese have been able to insert their codes for two weeks now.  Why did they only give westerners a grand total of 4 days?  Especially when said westerners crashed their own servers through their population during the final beta phase.

It seems so backwards.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Solstafir on August 21, 2013, 07:12:17 PM
What blows my mind is that the Japanese have been able to insert their codes for two weeks now.  Why did they only give westerners a grand total of 4 days?  Especially when said westerners crashed their own servers through their population during the final beta phase.

It seems so backwards.
(http://www.duckhuntls.ca/portal/images/dh_jpbutton.jpg)

On a less frustrating and confusing note, I got my code registered and everything all ready just now, so I'm good to go for this weekend :)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 21, 2013, 07:23:19 PM
Well, despite the lack of any evidence of an order on Digital River's website, my preorder shipped.  I am relieved.  Looks like I'm all set.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 21, 2013, 09:06:08 PM
I haven't received any email from SE.
No email about this registering.
No email about the code.
No nothing =/

same.  Why do we need to register again if we're already registered?  That doesn't make sense to me.

I don't think I follow you. Why would you be registering again? When you pre-order the game your retailer should have given you an 18 digit code (6-3-6-3 digits) to redeem on the FFXIV:ARR preorder site which gives you the 20 digit early access/pre-order item code to enter into your Square Enix account. If you select PS3 it gives you a 12 digit code for the client. This is totally independent of the beta.

If you are a Legacy player you don't need to do anything but patch up the Phase 4 client and login when early access starts. Otherwise you'll need to use that pre-order code.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on August 21, 2013, 09:18:17 PM
On another note, there's no record of my physical CE preorder for the PS3 release on Digital River.  Christ.

The fact they were going with Digital River for their store site is one of the biggest reasons I ran with the PS3 CE for pre-order from Amazon and just took my chances on whether or not I'd get PC access. At worst the PC version would eventually go on sale for something like $10 and I'd just get it then.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 22, 2013, 01:29:45 AM
Thankfully, I entered the code and now on my Services List, it shows me as "Early Access".
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 22, 2013, 09:56:31 AM
The new official forums are up. Technically they're the same as the v1.0 forums, but hey, just thought I'd let people know.
http://forum.square-enix.com/ffxiv/forum.php

They automatically link your profile to your Lodestone profile/character information, so while I think we've all played Phase 4, just in case you haven't, you can't post in them yet, unfortunately.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 22, 2013, 10:05:34 AM
Thankfully, I entered the code and now on my Services List, it shows me as "Early Access".

Mine doesn't =/ just says FF14
Something tells me nothing will work for me this weekend.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 22, 2013, 10:30:23 AM
Thankfully, I entered the code and now on my Services List, it shows me as "Early Access".

Yeah, mine doesn't say early access either. Are you doing it for PC or PS3?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 22, 2013, 10:55:40 AM
If you're on PS3, log in to the client.  You will be prompted to add "permanent options" i.e. the preorder stuff to your FFXIV account.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 22, 2013, 11:00:03 AM
I'm pretty much fudged for pre order access. Probably gonna pick up the game next week still, but not earlier.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 22, 2013, 11:14:47 AM
Test my theory and login anyway.  See what happens.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 22, 2013, 11:33:14 AM
Test my theory and login anyway.  See what happens.

I did it and it showed me the pre order stuff. Except it still didn't say early access. I am going to assume it is working,though.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 22, 2013, 12:27:25 PM
I guess I'll try when I get home too and see if I can fake it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 22, 2013, 01:20:52 PM
Just a PSA; Both Nvidia and ATI just recently released beta drivers that seems to have improved the benchmark scores significantly, and therefore the client. Check em out.

NVIDIA: 326.80 Beta
ATI: Catalyst 13.8 Beta
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 22, 2013, 02:21:09 PM
I'm sure many of you have seen this, but for those who haven't: NeoGAF has an *amazing* overview/guide for FFXIV:ARR you need to check out. Just about anything and everything is covered. Good reading for those who want to kill the wait for early access.

FINAL FANTASY XIV: A Realm Reborn |OT| Naoki Yoshida uses a Phoenix Down (http://www.neogaf.com/forum/showthread.php?t=657017)

Also for those who want to catch up on the storyline so they have a better understanding of what happened prior to ARR:

Dual Shockers: The Story So Far (http://www.dualshockers.com/2012/11/14/final-fantasy-xiv-the-story-so-far-episode-1-beginnings/)
Fair warning; He zips through the game text in the videos, so you may have to be on pause patrol to read all the dialogue.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 22, 2013, 02:37:53 PM
new video out of Gamescom today.

Primals Unleased (http://www.youtube.com/watch?v=35eG27KJeNI)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on August 22, 2013, 06:29:17 PM
New drivers?? Superb:). Also, got my game bought and ready go for early access. Won't be Saturday though..stupid work:/
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 22, 2013, 08:05:52 PM
Yelled at the sister person for 10 bucks today to preorder this finally, came home and got my preorder crap dealt with. On psn, it gave me the option to redownload my existing ffxiv beta client, so I ignored that and went to the client itself and ran through the startup which now addressed my preorder and showed my cait sith doll and moogle hat.

Long story short I'm live saturday!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Datastorm on August 22, 2013, 11:06:12 PM
Just a PSA; Both Nvidia and ATI just recently released beta drivers that seems to have improved the benchmark scores significantly, and therefore the client. Check em out.

NVIDIA: 326.80 Beta
ATI: Catalyst 13.8 Beta

Tried the 326.80 on my 560 TI, had issues with them so went back to 314.22. I was getting weird hangs with the mouse of all things and eventually win 7 would be come very unstable.  Found out theres been alot of issues with the 320's on 560 ti's. The 314.22 have been stable so far.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on August 22, 2013, 11:32:42 PM
I haven't received any email from SE.
No email about this registering.
No email about the code.
No nothing =/

same.  Why do we need to register again if we're already registered?  That doesn't make sense to me.

I don't think I follow you. Why would you be registering again? When you pre-order the game your retailer should have given you an 18 digit code (6-3-6-3 digits) to redeem on the FFXIV:ARR preorder site which gives you the 20 digit early access/pre-order item code to enter into your Square Enix account. If you select PS3 it gives you a 12 digit code for the client. This is totally independent of the beta.

Don't worry, I was lost too from all the other posts so that's why I wasn't making any sense.

After reading your post earlier I did what you wrote and registered the game using the code they gave me when I preordered it.  This afternoon I got the email for the early access key as well.  Between all the different sites they use and entering beta keys here, there, & everywhere; I was lost.

Now just going to cross my fingers that the PC Physical LE comes through since I got it from Digital River.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 22, 2013, 11:56:08 PM
Welp, my theory on the PS3 version is kaputt.  I was thinking phase 4 folks on PS3 might be able to do early access due to how they were handling codes on PSN since digital purchases and phase 4 codes were linked to the same file.  Turns out I was wrong, at least with regard to the affected party anyway.  They're not letting phase 4 clients get free early access, but this means paying customers are screwed!

(http://i2.photobucket.com/albums/y26/Vaine/BengaliTag_zpsc10977b0.png~original)

Heh.  They'll fix it, but I found it amusing at any rate.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 23, 2013, 12:02:03 AM
I mean, it's not like the game is going away after early access. I know I probably won't get a lot of time to play this weekend. It sucks if you pre-ordered and can't get one of the perks promised, but hardly the end of the world. Not that anyone on here is treating it as such.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 23, 2013, 02:28:30 AM
Welp, my theory on the PS3 version is kaputt.  I was thinking phase 4 folks on PS3 might be able to do early access due to how they were handling codes on PSN since digital purchases and phase 4 codes were linked to the same file.  Turns out I was wrong, at least with regard to the affected party anyway.  They're not letting phase 4 clients get free early access, but this means paying customers are screwed!

(http://i2.photobucket.com/albums/y26/Vaine/BengaliTag_zpsc10977b0.png~original)

Heh.  They'll fix it, but I found it amusing at any rate.

It really sucks its so close to the wire and this wasn't resolved yet, especially since the debacle with the pre-order codes. I will say I checked out the phase 4 client on PS3 and found it a pretty big improvement over the beta 3 client in many ways. Color me impressed.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on August 23, 2013, 02:29:23 AM
Just a PSA; Both Nvidia and ATI just recently released beta drivers that seems to have improved the benchmark scores significantly, and therefore the client. Check em out.

NVIDIA: 326.80 Beta
ATI: Catalyst 13.8 Beta

Tried the 326.80 on my 560 TI, had issues with them so went back to 314.22. I was getting weird hangs with the mouse of all things and eventually win 7 would be come very unstable.  Found out theres been alot of issues with the 320's on 560 ti's. The 314.22 have been stable so far.

Thanks, I wanted to know this after my own issues with 320 drivers. What the fuck's gotten into nVidia drivers as of late? Or is it just that 560 Tis are unfriendly with this?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 23, 2013, 09:56:13 AM
Make sure to patch your client today.  1 GB for PC, about 753 MB for PS3.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Datastorm on August 23, 2013, 03:22:19 PM
Just a PSA; Both Nvidia and ATI just recently released beta drivers that seems to have improved the benchmark scores significantly, and therefore the client. Check em out.

NVIDIA: 326.80 Beta
ATI: Catalyst 13.8 Beta

Tried the 326.80 on my 560 TI, had issues with them so went back to 314.22. I was getting weird hangs with the mouse of all things and eventually win 7 would be come very unstable.  Found out theres been alot of issues with the 320's on 560 ti's. The 314.22 have been stable so far.

Thanks, I wanted to know this after my own issues with 320 drivers. What the fuck's gotten into nVidia drivers as of late? Or is it just that 560 Tis are unfriendly with this?

From what I found out on the evga forums and various others, it's mostly 560 TI's that were having this issue, although, theres so many variants of this card and others these days who knows till you try them...
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 23, 2013, 04:13:02 PM
A friend of mine was trying to register his Early Access from the client and when he got to the Service Account option, his says "Thirtyone Zerotwonta". What the hell is that?  I told him to call Customer Support, in case he tries to link his account and something stupid happens. 
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 23, 2013, 04:45:53 PM
It's a character name.  He named one of his characters after the 3102 error.  There's nothing wrong.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 23, 2013, 04:48:40 PM
Client's patched, what time does access begin?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 23, 2013, 04:54:15 PM
5 am est.  Login servers are going to be hammered.  I'll be waking up at normal hours.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 23, 2013, 05:01:15 PM
Yeah, I wouldn't do a sleepless night. Servers will most likely die for at least 12 hours.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on August 23, 2013, 05:09:18 PM


Same.  Would love to play today but no biggie lots of other games to play.


Just a PSA; Both Nvidia and ATI just recently released beta drivers that seems to have improved the benchmark scores significantly, and therefore the client. Check em out.

NVIDIA: 326.80 Beta
ATI: Catalyst 13.8 Beta

Tried the 326.80 on my 560 TI, had issues with them so went back to 314.22. I was getting weird hangs with the mouse of all things and eventually win 7 would be come very unstable.  Found out theres been alot of issues with the 320's on 560 ti's. The 314.22 have been stable so far.

Thanks, I wanted to know this after my own issues with 320 drivers. What the fuck's gotten into nVidia drivers as of late? Or is it just that 560 Tis are unfriendly with this?

From what I found out on the evga forums and various others, it's mostly 560 TI's that were having this issue, although, theres so many variants of this card and others these days who knows till you try them...

Yeah mine is a 570 and I don't feel like screwing around with drivers just yet.  Game runs fine as it is so I think I'll wait for a non-beta driver (yes I'm aware that beta drivers are often fine.  just erring on the side of caution).
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 23, 2013, 06:57:40 PM
Ok, thanks!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 23, 2013, 07:56:42 PM
Just a PSA; Both Nvidia and ATI just recently released beta drivers that seems to have improved the benchmark scores significantly, and therefore the client. Check em out.

NVIDIA: 326.80 Beta
ATI: Catalyst 13.8 Beta

Tried the 326.80 on my 560 TI, had issues with them so went back to 314.22. I was getting weird hangs with the mouse of all things and eventually win 7 would be come very unstable.  Found out theres been alot of issues with the 320's on 560 ti's. The 314.22 have been stable so far.

Thanks, I wanted to know this after my own issues with 320 drivers. What the fuck's gotten into nVidia drivers as of late? Or is it just that 560 Tis are unfriendly with this?

I have a 660 TI and I have zero problems with the drivers. Maybe it's just with FERMI chipsets?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 23, 2013, 08:54:41 PM
I'm playing my final hours of Dragon's Crown. Just have to finish on Infernal. Then, it's all FFXIV from here.  No sleep this weekend...
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 23, 2013, 09:11:46 PM
Just picked up a 640 TI at Best Buy today since my GT 320 is dying on me. Here's hoping A) it fits, and B) it doesn't cause my computer to spaz out. Any advice? I usually buy all my computers pre-built and this is my very first time upgrading.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 23, 2013, 10:07:14 PM
Just picked up a 640 TI at Best Buy today since my GT 320 is dying on me. Here's hoping A) it fits, and B) it doesn't cause my computer to spaz out. Any advice? I usually buy all my computers pre-built and this is my very first time upgrading.

Well, make sure you have a PSU that's enough juice for the card. Stock power supplies are usually pretty dinky. You should have between a 500-800watt PSU if you're serious about gaming with a good videocard. Next make sure your motherboard has the appropriate slot. Older cards and motherboards use an AGP slot instead of the newer PCI-Express. While new cards have upwards of PCI-E x 16, they are all lower speed compatible. The next major hurdle is if you have enough room in your case. A lot of cards require 2 slots worth of space because of the size of the heat sink and fan. Hope that helps.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 23, 2013, 10:15:26 PM
Oh also, even though a card is a part of a numerical series, it does not mean the card is actually of he same chipset series. Nvidia and ATI are really bad a taking an older chipset doing a mild overclock and calling it a member of the next series up. The 500 series is the Fermi chipset, which has some issues with running hot. The 600-700 series is based on the Kepler chipset architecture that runs faster and cooler than Fermi. The rub is that The 650 and below aren't Kepler, they're Fermi with an OC. If you see a 600 or 700 series card for a steal, dig deeper and you'll be surprised what you find. There's a reason it's cheap. Just do your research and you'll be fine. HardOCP, Tom's Hardware and Anandtech are probably the most mainstream sites out there. Good luck!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on August 23, 2013, 10:41:20 PM
What server and class are u all picking? I guess I'm going on Diablos since the boys at work picked it. I might transfer from Marlboro if possible with my CNJ.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 23, 2013, 11:03:19 PM
Ultros with Neogaf and others.  Main will be paladin.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 23, 2013, 11:09:51 PM
Hyperion -
Alma Wyndsong: Formerly Monk, working towards Bard for 2.0
Kali Lunalite: Working toward Warrior right now, might change my mind though.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 24, 2013, 12:11:22 AM
Hyperion:

Arliman Dunkirk - leveling ACN and capping the rest of my DoH and DoL classes. I'll probably be maining PLD, DRG, WHM and BRD as needed for content and attendance.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 24, 2013, 12:14:34 AM
New Wiki is up from the XIVPads folks. Apparently they're all with ZAM now.

http://xivwiki.com/Main_Page
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 24, 2013, 01:39:38 AM
Ultros and will probably be a Paladin too. Seems to be the better choice for tanking.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 24, 2013, 04:16:05 AM
Leviathan - Cyril Elyon

Send me a tell if anyone's on there, running a LS with a few friends of mine.  Will be maining WHM, maybe SCH, and considering BLM and SMN.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 24, 2013, 05:08:32 AM
The servers are burning, oh the humanity! Their domain has been brought to it's knees!!!! Aaaaiieeeeeee!!!

God I love the chaos of an MMO launch, especially when I'm not at home hammering the login server.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 24, 2013, 05:26:14 AM
YAY! I"M IN, but not CE items are showing up from the Moogle.  I guess not until official release?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on August 24, 2013, 05:27:13 AM
so mad right now. im not plying on a jp server and wasting progress but sometimes i cant even get to the server list at all.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Datastorm on August 24, 2013, 05:58:31 AM
YAY! I"M IN, but not CE items are showing up from the Moogle.  I guess not until official release?

Yes that's correct...
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 24, 2013, 07:03:15 AM
Ok, thanks.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 24, 2013, 08:00:56 AM
Spriggan Graverobbers are not spawning near Black Brush. Are they specific to a quest? I've killed 1/3, but all I see are Hammer Beaks and Syrphid Cloud's.  It's irritating me as it's the last on my list for my Rank 1 Hunting Log.

EDIT: Nevermind, I went to "Sil'dih Excavation Site" and there were tons of them. I don't know why the log told me Black Brush, when there are NONE there.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Farron on August 24, 2013, 08:02:42 AM
Just picked up a 640 TI at Best Buy today since my GT 320 is dying on me. Here's hoping A) it fits, and B) it doesn't cause my computer to spaz out. Any advice? I usually buy all my computers pre-built and this is my very first time upgrading.

Besides all the good recommendations given, I have one because my cousin decided to buy a 660 and gave me his older 560Ti. I didn't have a single issue but he did. His computer became unstable some games exit for no apparent reason and pretty much everything was brand new. So the short answer was his "Surge protector". (Forgive me if the name isn't that one because I'm not sure how it's called in english, in the end I'll link a picture so you'll know what I mean (http://s.glbimg.com/po/tt/f/original/2012/06/18/os-estabilizadores-sao-equipamentos-criados-para-controlar-a-tensao-provida-pela-rede-seja-em-condicoes-de-subtensao-sobretensao-ou-transientes-foto-divulgacao.jpg)). Long story short, he switched a regular one to a much better one and everything became normal, just like that, so Tenchi-no-Ryu, make sure your power supply of energy to the computer both "from the outlet"and "from inside the computer" is of good quality.


About the servers:

Leviathan - Tiffany Hwang
Leviathan - Cyril Elyon

Send me a tell if anyone's on there, running a LS with a few friends of mine.  Will be maining WHM, maybe SCH, and considering BLM and SMN.

It seems we can meet there! I was thinking of running a WTH Mage myself, but decided to try a pugilist in beta and ended up liking my Mi'qote so I'll be keeping her. Since I now plan on trying the class a little bit further we probably can play together until I go White Mage.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 24, 2013, 11:28:15 AM
Was expecting an emergency maintenance.  The instance server/duty finder was acting up.  Didn't make it to an inn in time though.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 24, 2013, 11:39:28 AM
Quote
At the following time, we will be performing emergency maintenance. During this period, the Worlds listed below will be unavailable.

We apologize for any inconvenience this may cause and thank you for your understanding.

[Date & Time]
Aug. 24, 2013 from 8:00 a.m. to 11:00 a.m. (PDT)

* The completion time may be subject to change.

[Affected Worlds]
North American/European Data Center Worlds
- Adamantoise
- Balmung
- Behemoth
- Cactuar
- Cerberus
- Coeurl
- Diabolos
- Excalibur
- Exodus
- Faerie
- Gilgamesh
- Goblin
- Hyperion
- Lamia
- Leviathan
- Malboro
- Midgardsormr
- Moogle
- Odin
- Phoenix
- Ragnarok
- Sargatanas
- Shiva
- Siren
- Ultros

That's 2:00 PM for anyone East zone.

Actually, any input from FF11 veterans? I know when Blizzard does a maintenance they never respect their estimates; usually you would need to add 2 hours to what they said.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 24, 2013, 11:50:38 AM
Yep, same for XI. Maintenance usually goes over by an hour or two.  Sometimes they get done early, but that's really rare.  I'd give it about a 40% chance of being done on time.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 24, 2013, 11:55:55 AM
In the meantime...

http://na.finalfantasyxiv.com/lodestone/character/2015573/

They're not updated in realtime, but these are really neat.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on August 24, 2013, 12:27:15 PM
This is going to be me every time someone complains about the game today.

http://www.youtube.com/watch?v=FuiX9mlDY9E
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on August 24, 2013, 12:30:40 PM
I have not kept up with the news around this game at all. People who had a XIV account can play when the game launches proper, correct?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 24, 2013, 12:50:30 PM
Yup.  You should have two free weeks.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Haven on August 24, 2013, 01:27:58 PM

Alright, I just bought the game. I am going to play a WHM main this time. I want to join up with some folks who wants a dedicated healer type for end game. I really want to find an active guild where I can make a name for myself. I miss the community feeling that FFXI had and WoW lost while ago. I am hoping this is it. Where should I go?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Dade on August 24, 2013, 01:33:56 PM
Hyperion - Dade Mclaren

Probably gonna start with a paladin, but I always tank/paladin. Maybe a black mage?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 24, 2013, 02:26:08 PM
Good ole' broken Duty Finder,lol.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: D-Rider on August 24, 2013, 02:37:02 PM
Hyperion - Dade Mclaren

Probably gonna start with a paladin, but I always tank/paladin. Maybe a black mage?

Don't even play, bitch.  You know you're my tank.

I'll be on as Lady Skullflower when my turn in the queue pops up.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 24, 2013, 02:41:05 PM
Tried to make one on Hyperion it wouldn't let me so I am on ultros. Breman Valdes
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Datastorm on August 24, 2013, 04:23:08 PM
Good ole' broken Duty Finder,lol.

Yes, broken again now after the Maintenance, didn't realize it's used for solo instances also....
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 24, 2013, 05:05:16 PM
Yeah, it's very irritating.  I'm just completing my Hunting Log and doing a few quests to pass the time. It's annoying that nobody can make progress with the story because of this.  Some people have reported that they're able to instance.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 24, 2013, 05:14:28 PM
It's basically day 1... not even day 1 really. Not being able to use the duty finder and speed through content is frankly a Godsend to those of us who prefer to play at a slower pace.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 24, 2013, 05:20:11 PM
Not really, being jammed at lvl 10 or 15 for every class is pretty lame.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 24, 2013, 05:32:51 PM
I just want my damn Chocobo,lol.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: D-Rider on August 24, 2013, 05:38:38 PM
Hyperion - Dade Mclaren

Probably gonna start with a paladin, but I always tank/paladin. Maybe a black mage?

Don't even play, bitch.  You know you're my tank.

I'll be on as Lady Skullflower when my turn in the queue pops up.

I lied, it's Lady Randgrith.  Fuck everything but lancer.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 24, 2013, 06:02:26 PM
So much maintenance. How am I going to survive another wait?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 24, 2013, 06:07:55 PM
Funny that they did a single maintenance in the open beta and like... 4 (?) just today.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 24, 2013, 06:16:21 PM
I leveled up so hard, I broke the server.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 24, 2013, 07:16:52 PM
My Collector's Edition just shipped from Amazon!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 24, 2013, 09:47:40 PM
Duty finder is still fucked.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 24, 2013, 11:05:56 PM
Duty finder is still fucked.

I looked at your avatar and read that response of yours,lol!  Yeah, it's pissing me off...so much!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 24, 2013, 11:28:56 PM
[NA] Character Creation Limitation (Aug. 24)
Hello, this is FINAL FANTASY XIV: A Realm Reborn Producer and Director, Yoshida.

The maximum expected population limit is nearing for each World, and unless the current World simultaneous connection amount decreases, we are unable to open release the limitation.

In case we do release the limitation, there is a high chance that the corresponding World will crash or cause issues, and we are thinking that it will be difficult for us to release it for a while. We please ask you to consider playing in a World that has a low limitation.

We are sorry for any inconvenience that this may cause and ask to continue with your cooperation.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on August 25, 2013, 12:52:52 AM
Sticking with Ultros until things calm down then. Though I'll probably want to FATE party grind on Hyperion when things are calmer, so glad it isn't the eternal leveling treadmill FFXI was or at least came off as being.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 25, 2013, 01:24:17 AM
I can't get to the place to get marauder. Limsa Lominsa or whatever. The ferry is down. I also don't know how to get to the archer/Lancer place from here. I am enjoying Thaumaturge though!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 25, 2013, 01:33:24 AM
I can't get to the place to get marauder. Limsa Lominsa or whatever. The ferry is down. I also don't know how to get to the archer/Lancer place from here. I am enjoying Thaumaturge though!

To get to Limsa you have to progress along the main storyline till you get the airship pass. You will easily be able to reach the other two cities that way. Gridania can be run/ridden too. Just trace the route with the map. It's generally in the NE direction.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 25, 2013, 08:25:24 AM
I'm having trouble with The Bowl of Embers (Forming a party).  I'm in Ul'Dah, readying the duty to fight Ifrit and I just can't get anyone. I've been sitting here for almost 30 minutes, and nothing. Thanks.

EDIT: NVM, after 30 minutes and posting this, I was able to fight Ifrit. Weird it took that long...
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 25, 2013, 09:42:51 AM
Woke up to play and am now in a 90k/10102 error loop at the mizenmast inn.  This is why you don't conclude a three day open beta test immediately after discovering a major technical error.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: D-Rider on August 25, 2013, 09:54:34 AM
I can't get to the place to get marauder. Limsa Lominsa or whatever. The ferry is down. I also don't know how to get to the archer/Lancer place from here. I am enjoying Thaumaturge though!

Did they get rid of the map when I wasn't paying attention?

It is weird that we're on opposite sides of the same boat.  You want to get in, I want to get out to go get Lancer. :P
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 25, 2013, 10:33:23 AM
I went to the XMB and noticed my character is Level 0?!  I doubt it's nothing to worry about, though.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on August 25, 2013, 10:50:11 AM
I got a preorder code and been trying sporadically to register it for the past day. Error 3 every single time.

I don't get how they can actually screw up something like registering a code. I mean, really?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 25, 2013, 11:11:47 AM
[NA] Character Creation Limitation (Aug. 24)
Hello, this is FINAL FANTASY XIV: A Realm Reborn Producer and Director, Yoshida.

The maximum expected population limit is nearing for each World, and unless the current World simultaneous connection amount decreases, we are unable to open release the limitation.

In case we do release the limitation, there is a high chance that the corresponding World will crash or cause issues, and we are thinking that it will be difficult for us to release it for a while. We please ask you to consider playing in a World that has a low limitation.

We are sorry for any inconvenience that this may cause and ask to continue with your cooperation.

« Welcome to FF14. We're sorry you can't play. Please still give us monthly money. »
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 25, 2013, 11:22:10 AM
As much as it's not uncommon for an online game's launch to go badly, I *do* hope Square Enix finds something for pre-order folks to make up for the pretty much non-existent early access.

Hell, give me a $99.99/yr payment plan and I'll forgive them.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 25, 2013, 11:25:42 AM
Just think... Tuesday is official launch.  They can't even handle current capacity for preorders.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on August 25, 2013, 11:33:10 AM
Launch connection problems are a ritual amongst MMOs, I just think its dumb I can't even register a preorder code- that just confuses me. Did they put preorders on the same servers as their instances or something?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 25, 2013, 11:39:33 AM
The problem is that their account management systems are linked to their forums, which are swamped due to ongoing launch woes.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 25, 2013, 11:43:31 AM
I can't get to the place to get marauder. Limsa Lominsa or whatever. The ferry is down. I also don't know how to get to the archer/Lancer place from here. I am enjoying Thaumaturge though!

Did they get rid of the map when I wasn't paying attention?

It is weird that we're on opposite sides of the same boat.  You want to get in, I want to get out to go get Lancer. :P

I don't understand the map. Sometimes I can hover over things on the map and see what it is. Sometimes I can't. There aren't really any well defined trails on the map and I can't see where I am supposed to go. Luckily I think I figured out how to get to the place where lancer/archer is located.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on August 25, 2013, 12:19:09 PM
I finally get a chance to sit down and play...and the damned servers are down. Should have expected it as it seems every major PC launch is a disaster nowadays: (  Sigh..I just hope I can play for a while today.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 25, 2013, 12:21:40 PM
I'm starting to consider adding an alt to a JP server just for when I feel like playing and one batch is down and the other batch is up.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Haven on August 25, 2013, 12:24:01 PM
 The game runs smooth as silk for me. I have enough around the house to do so the downtime is no big deal. I am very interested in seeing how real group content feels. I got the 10102 error after getting kicked trying to do my level 10 class quest. I understand that I need to finish that to unlock crafting. Really want to rock some crafting.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 25, 2013, 12:45:06 PM
I don't understand the map. Sometimes I can hover over things on the map and see what it is. Sometimes I can't. There aren't really any well defined trails on the map and I can't see where I am supposed to go. Luckily I think I figured out how to get to the place where lancer/archer is located.

You have to be zoomed in to a certain level to hover over stuff.

I've tried to play this since yesterday and only got an hour in... Seriously, I like the game but they need to fix stuff or else I'm quitting.
Also, official launch will be Fukushima.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 25, 2013, 01:55:19 PM
A bunch of places are saying the NA servers are up but they aren't loading for me.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on August 25, 2013, 01:59:00 PM
Me either.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Logick on August 25, 2013, 02:00:40 PM
Having developer side experience with an online game going live.  Stuff fucking up, people trying to log in at the same time yeah i understand those issues.  But the constant shutting down of internal services like the duty servers and login servers, this is alarming.  This isn't going to be fixed at launch why do you say?  This is a problem that can't be solved by "having more servers", this is a problem with how they coded the server side, unless they can do an overnight miracle, its gonna be like this for around a week. 
Before you ask why the JP severs are still up, simple, they got a population the size of California, and much less of a online game culture than NA/EU/AS.  Knowing them they scaled the game for them :P
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 25, 2013, 02:01:18 PM
Don't worry, it's just a beta test.  They'll have it fixed before release.  Please be excited.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Datastorm on August 25, 2013, 02:13:56 PM
Well I've gotten the guantlet of errors after this last maintenance , I was in the game just fine. Just couldn't zone anywhere. Then the last maintenance came up, now I can't get back in with a variation of log in errors...

EA is a big fail, huge, they are going to lose customer base because of this.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 25, 2013, 02:20:43 PM
It's hard to say, really.  They clearly underestimated western interest.  The biggest problem is that they clearly need more servers and to spread the population a bit.  Unfortunately, people already have characters with progress and do not want to restart yet again.

They need to do a free world transfer service for the first month.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Mickeymac92 on August 25, 2013, 02:43:42 PM
They need to do a free world transfer service for the first month.

That would be great, since I'd love to be in Hyperion, but I'm stuck in Diablos for now...but I know that chances are, even with that, I probably won't be able to transfer to that or any other Legacy server, for obvious reasons...
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 25, 2013, 03:08:54 PM
25 servers for JPN (population: 127,960,000)
28 servers for NA/EU (population: 740,308,000 + 528,720,588)

Clearly nobody saw the server load problem happening...
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 25, 2013, 03:55:35 PM
I don't understand how my friend was able to get in, but I can't. We're both on the same server.  This is beyond infuriating......
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on August 25, 2013, 03:58:22 PM
I agree. Don't promise early access if you can't deliver. I don't care what the problem is. This is bullshit.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 25, 2013, 04:08:40 PM
Lets all go play on Durandal. Apparently that's where everyone is going.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: dyeager on August 25, 2013, 04:12:33 PM
I do not plan to waste my Sunday hoping for good fortune, I'm playing something else for now. Will try again another time.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 25, 2013, 04:13:14 PM
I've wasted an hour, just sitting here, attempting to get in.  I need some sunshine in my face.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 25, 2013, 04:19:09 PM
Holy Fucking Shit.
Japanese servers are EMPTY.
I have not seen ANYONE in 15 minutes.

No one at all in the town.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 25, 2013, 04:44:24 PM
Got more Saints Row 4 time in.  Not bothering to login, since there's a high chance you'll get booted right back out.  Accumulating 'dat rest XP in the inn.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 25, 2013, 04:48:25 PM
I might as well play some Dragon's Crown.  Too bad I didn't get to an inn. Every little rested XP helps.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 25, 2013, 04:49:39 PM
Glad I ran to get that early access preorder in. At least I was at a party last night to deal with not playing this shit.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on August 25, 2013, 04:56:00 PM
Got more Saints Row 4 time in.  Not bothering to login, since there's a high chance you'll get booted right back out.  Accumulating 'dat rest XP in the inn.

Yeah, glad I managed to go to an inn for quitting out rather than it being like the end of Beta where I ignore the sanctuary just outside of where I am and fail to get any bonus for it.

... And I'm probably ALSO going back to SR4. I only rented it from Redbox but was being somewhat optimistic that I'd be able to get to play this for real sooner than later. At least I got lucky last night and got past the instance that was stalling progress, but with things the way they are better to wait and see if it blows over sooner than later, and that probably won't be today.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on August 25, 2013, 04:59:20 PM
I promised I would use this whenever anyone complained about this game having launch issues. I am glad I can fulfill that promise.

http://www.youtube.com/watch?v=FuiX9mlDY9E

MMO launches never go smoothly. Except maybe LOTRO. But that's an exception.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 25, 2013, 05:04:22 PM
I promised I would use this whenever anyone complained about this game having launch issues. I am glad I can fulfill that promise.

http://www.youtube.com/watch?v=FuiX9mlDY9E

MMO launches never go smoothly. Except maybe LOTRO. But that's an exception.

Classic :D
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on August 25, 2013, 05:05:57 PM
I actually got in:/  I guess persistence pays off. It IS possible.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on August 25, 2013, 05:07:58 PM
id complain on the se forums but they crashed

that was the strategy all along
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 25, 2013, 05:30:30 PM
MMO launches never go smoothly. Except maybe LOTRO. But that's an exception.

this is so false that its almost adorable for its naivety

swtor had a smooth launch

as did tera

as did rift

as did firefall

as did dc universe online

customers should not vent because no one cares and they should just deal with it because shitty service at the beginning is the norm

besides that one exception

plus five other titles

and probably more
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 25, 2013, 05:31:58 PM
I was able to see the NA servers and try to log in my character. I then got an  error saying that the world was full and to try back later. I then attempted again and the NA worlds disappeared.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 25, 2013, 05:35:32 PM
since this game isnt working and all i can do is incessantly bitch about it in between saints row 4 sessions

remember this gem from two years ago

back when apologists were in full force defending this game for dumb shit like the fatigue system

http://www.youtube.com/watch?v=abE09-tqhoM

great times

(http://i.minus.com/ipw9z7elGt6Jl.gif)

god i just want to play and not be a giant asshole on internet forums

back to saints row 4 i guess
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on August 25, 2013, 05:42:27 PM
MMO launches never go smoothly. Except maybe LOTRO. But that's an exception.

this is so false that its almost adorable for its naivety

swtor had a smooth launch

as did tera

as did rift

as did firefall

as did dc universe online

customers should not vent because no one cares and they should just deal with it because shitty service at the beginning is the norm

besides that one exception

plus five other titles

and probably more

Plus there's not launching smoothly, then there's this. I recall GW2 had some issues, but for the most part you could jump on and play with all features coming live later and the waits to get on the primary servers mostly vanishing in the long run. Granted, if this ran like it did initially, some issues creating characters and queue lines it'd be acceptable, but it's literally gotten worse and worse with each maintenance.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 25, 2013, 05:54:11 PM
Fuck it. I am playing games on JP server Kanata.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 25, 2013, 06:06:22 PM
Parn, that is probably the funniest GIF I've ever seen in my life,lol!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 25, 2013, 06:22:17 PM
Thanks but, I didn't make it, heh.

You know who I really feel bad for?  The coders who are trying to fix this issue and obviously aren't going home anytime soon.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 25, 2013, 06:29:32 PM
Yeah, I wouldn't be surprised if some of these dudes haven't slept in 2 days now.  Or, if they have, not for more than 5 hours.

1017 got me after logging out due to a permanent Duty Finder black screen, so I'm here with Parn bitching.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on August 25, 2013, 06:49:08 PM
This made me laugh. (http://www.youtube.com/watch?v=4zeoGiWCey0) NSFW warning.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 25, 2013, 07:04:46 PM
That Indian avatar, at 3:13, broke me. LOL!  Also, that last comment,LMAO!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 25, 2013, 07:07:46 PM
(http://i.imgur.com/7x7l8Ii.gif)

Please look forward to it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 25, 2013, 07:14:43 PM
this is the best lets play i have ever seen

https://www.youtube.com/watch?v=OZF0cvJhQgA
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: dyeager on August 25, 2013, 07:18:09 PM
this is the best lets play i have ever seen

https://www.youtube.com/watch?v=OZF0cvJhQgA

Would lol again
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on August 25, 2013, 07:27:23 PM
Call me naive if you want. No MMO I've ever played has had a smooth launch, save LOTRO. I'm sure complaining constantly is going to make it all better.

If they're trying to fix it, they're doing fine by my purchase. Complaining adds plenty to the already toxic environment that is video game discussion on the internet. It's not like they're sitting there going "dohoho, we are going to sit with our thumbs up our asses while those foolish paying customers can't log in!"

Of course by all means, feel free to complain if it makes you feel better. I'm not telling anyone not to. I'm just pointing out that this is why I'm rolling separately from everyone else, because when one thing goes wrong everyone is like 'LOL SQUARE FAIL FFXIV WORST MMO OVER TRASHMEHFEHPEHGARBAGE I'M PAYING CUSTOMER THIS IS AN OUTRAGE." I can't stand how negative everyone is. I have no time or energy in my life for the near constant bitching I hear about this game.

I'M OUT (much to your satisfaction)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 25, 2013, 07:33:53 PM
Call me naive if you want. No MMO I've ever played has had a smooth launch, save LOTRO. I'm sure complaining constantly is going to make it all better.

If they're trying to fix it, they're doing fine by my purchase. Complaining adds plenty to the already toxic environment that is video game discussion on the internet. It's not like they're sitting there going "dohoho, we are going to sit with our thumbs up our asses while those foolish paying customers can't log in!"

Of course by all means, feel free to complain if it makes you feel better. I'm not telling anyone not to. I'm just pointing out that this is why I'm rolling separately from everyone else, because when one thing goes wrong everyone is like 'LOL SQUARE FAIL FFXIV WORST MMO OVER TRASHMEHFEHPEHGARBAGE I'M PAYING CUSTOMER THIS IS AN OUTRAGE." I can't stand how negative everyone is. I have no time or energy in my life for the near constant bitching I hear about this game.

I'M OUT (much to your satisfaction)

Drama much ?
Are you stupid enough to believe we'll get enjoyment out of you not playing the game?

(also, if you can't stomach the official forums... stop reading the official forums)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 25, 2013, 07:37:12 PM
this is the best lets play i have ever seen

https://www.youtube.com/watch?v=OZF0cvJhQgA

Epic!  I want Part 2, NOW!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: dyeager on August 25, 2013, 07:43:55 PM
Call me naive if you want. No MMO I've ever played has had a smooth launch, save LOTRO. I'm sure complaining constantly is going to make it all better.

If they're trying to fix it, they're doing fine by my purchase. Complaining adds plenty to the already toxic environment that is video game discussion on the internet. It's not like they're sitting there going "dohoho, we are going to sit with our thumbs up our asses while those foolish paying customers can't log in!"

Of course by all means, feel free to complain if it makes you feel better. I'm not telling anyone not to. I'm just pointing out that this is why I'm rolling separately from everyone else, because when one thing goes wrong everyone is like 'LOL SQUARE FAIL FFXIV WORST MMO OVER TRASHMEHFEHPEHGARBAGE I'M PAYING CUSTOMER THIS IS AN OUTRAGE." I can't stand how negative everyone is. I have no time or energy in my life for the near constant bitching I hear about this game.

I'M OUT (much to your satisfaction)

I do think there is a legitimate discussion to be had though about the concept of paying money for something flawed (video games with online requirements) being the norm.

People frustrated that they are not getting something they paid for can have a point just the same as folks who point out that it is extremely unlikely they're just sitting idly by. It can be more than one thing.

I think by now the risks are pretty clear about buying ANY video games on day one, much less BEFORE day one. That doesn't mean that if you don't get what you are paying good money for you don't have a right to complain about it. If somebody falls for the Nigerian bank email scam, you could say that yes they are naive but it doesn't change the fact that somebody else scammed them - again it can be more than one thing.

That is probably a really terrible analogy because I don't think anybody is getting intentionally SCAMMED here. I'll show myself out.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 25, 2013, 07:46:55 PM
everyone is like 'LOL SQUARE FAIL FFXIV WORST MMO OVER TRASHMEHFEHPEHGARBAGE I'M PAYING CUSTOMER THIS IS AN OUTRAGE."

Except everyone isn't saying this.  Despite all the problems, everyone here is still excited to play.  I've been along for the ride since alpha testing.  Hell, I went through beta testing and retail for 1.0 and was the biggest whiny shithead imaginable about it.  You know what?  I fully expect things to resolve themselves tomorrow, especially since people will begin going to work.  No one here has threatened to cancel their preorder.  No one has exclaimed their refusal to buy Square Enix products ever again.  We're just venting.

You can be as positive or as sympathetic as you like.  I like to vent, as do many other people.  But don't mistake our disappointment in the situation for something larger.  Our venting won't fix the game, but it makes us feel better.  Now we're having a laugh about it with awful videos and stupid GIFs.  Sorry we aren't all full of smiles and teddy bears.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: dyeager on August 25, 2013, 07:53:15 PM
We kid because we care!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on August 25, 2013, 07:55:08 PM
I can totally appreciate that, and I apologize if I offended anyone. The broader situation is just tiresome for me because it feels like no matter where I look (other than the small group of people I'm playing with), it's nothing but people raging out.

And for what it's worth, I LOLed at the Let's Play.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 25, 2013, 07:57:45 PM
That's fair, as there IS a lot of unbelievable negativity over the game.  For example:

(http://i.imgur.com/jYGjnS5.png)

Let's all take a moment to appreciate that a real human being posted this.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 25, 2013, 08:01:26 PM
What sucks about the "Let's Play" video, is that some ass clown, flagged it for copyright infringement during Early Access.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 25, 2013, 08:06:33 PM
MMOs are always neat in how the playerbase adapts to circumstances.  The latest example:

(http://i.imgur.com/XFJa5zil.jpg) (http://imgur.com/XFJa5zi)

It's a line for access to an instance in order to control how many people get in and not overload the duty finder.  People are literally waiting their turn!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: dyeager on August 25, 2013, 08:09:00 PM
Sometimes there aren't sides to an argument worth taking so much as a general middle ground of "this is a bummer". But taking sides is often how we process things to make sense of them.

In this particular case, given how smoothly the Japan servers are running and how critical this is for Square Enix as a company, it's hard to rationally put a positive spin on this many problems.

But it is also reasonable to expect they will work through those issues for the same reasons.

Either way I think everybody is hoping to play again soon, meaning they've got a game here worth playing!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: dyeager on August 25, 2013, 08:09:24 PM
MMOs are always neat in how the playerbase adapts to circumstances.  The latest example:

(http://i.imgur.com/XFJa5zil.jpg) (http://imgur.com/XFJa5zi)

It's a line for access to an instance in order to control how many people get in and not overload the duty finder.  People are literally waiting their turn!

Sensational. Yay people!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 25, 2013, 08:17:56 PM
MMOs are always neat in how the playerbase adapts to circumstances.  The latest example:

(http://i.imgur.com/XFJa5zil.jpg) (http://imgur.com/XFJa5zi)

It's a line for access to an instance in order to control how many people get in and not overload the duty finder.  People are literally waiting their turn!

OMG! That is fucking amazing!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 25, 2013, 08:23:20 PM
In all fairness, these guys are being paid to make it work. I don't go to an italian restaurant and order lasagna and hope the chef gets it right on his first try. If he doesn't, I sure as hell don't tell him it's okay, I ask for my order to be prepared correctly. The situation fits here. Some can be whiny, others considerate, but accepting the fuck ups like they should happen is nonsense. Fix the game, that's your fucking job. I'm not happy they are doing it,they aren't doing it for any of us, they're doing it for their livelihood. Otherwise, they can go find new jobs.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 25, 2013, 08:34:38 PM
"Am I failing a quicktime event!?" Brilliant!

There is just a little incompetence present in this problem with early access because I've never seen an MMO have a mere 3 days of open beta less than a week away from opening the servers. And the fact that the open beta went so poorly only further baffles me why they didn't make more of an effort to smooth things out before launch.

I can't speak for everyone, but I'd be less upset over an official delay than I am with the clusterfuck of a situation this launch is turning into.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 25, 2013, 08:38:49 PM
"Am I failing a quicktime event!?" Brilliant!

There is just a little incompetence present in this problem with early access because I've never seen an MMO have a mere 3 days of open beta less than a week away from opening the servers. And the fact that the open beta went so poorly only further baffles me why they didn't make more of an effort to smooth things out before launch.

I can't speak for everyone, but I'd be less upset over an official delay than I am with the clusterfuck of a situation this launch is turning into.
Hey, announcing the whole withdrawal of 1.0 and the remake garnered huge amounts of respect among fans, obviously admitting you screwed up and announcing a plan to repair isn't gonna destroy your reputation. I am 100% okay with a delay, just stop fucking telling us to adjust stupid things. I wanna play on ultros, don't ask me to go play on bubblefuck instead.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 25, 2013, 08:38:52 PM
What scares me is that this isn't even the official launch. Imagine buying the game, then you can't even make a character.
That would be the worst feeling ever.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on August 25, 2013, 08:46:39 PM
I'm an idiot. I FINALLY got in a few hours ago and played about an hour. Logged OFF to let someone else use the comp to check something when I could have minimized the game..  I've been trying to get back on for 45 minutes now:(
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Uru on August 25, 2013, 08:47:12 PM
I don't know why I keep checking the server status sites, it only rubs salt into the wound that I can't get in.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on August 25, 2013, 08:57:06 PM
I am bent on getting back on Diabolos tonight. People have to sleep at some point and I don't have to work tomorrow: P
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 25, 2013, 09:00:04 PM
I am bent on getting back on Diabolos tonight. People have to sleep at some point and I don't have to work tomorrow: P

Yeah, you say that. People will refuse to log off, preventing us from getting on.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 25, 2013, 09:13:22 PM
^

I haven't been able to get back on my server for more than 24 hours.
If I ever get in... they'll need to 90,000 me out of there. That's the only way I'm ever disconnecting.

They blocked the JP servers for NA too now. Hard to not feel insulted at this point.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: dyeager on August 25, 2013, 09:33:50 PM
I figure tomorrow is another day - too many good games to play to bang my head against this wall.

Edit: isn't one of the definitions of insanity doing the same thing over and over and expecting different results? :-D
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on August 25, 2013, 11:04:50 PM
the thing that pisses me off is i just got home from work and cant play because my server is probally loaded wih basement dwellers.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on August 25, 2013, 11:11:10 PM
I'm done for the night too. I'm off tomorrow and it should be a lot easier to log in. Hopefully.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 25, 2013, 11:14:05 PM
basement dwellers.

Wow...
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on August 25, 2013, 11:24:04 PM
25 servers for JPN (population: 127,960,000)
28 servers for NA/EU (population: 740,308,000 + 528,720,588)

Clearly nobody saw the server load problem happening...
They blocked the JP servers for NA too now. Hard to not feel insulted at this point.

Yeah, that's a load of bullshit.  I don't understand how they underestimated the NA/EU population by so much. 

Yeah, you say that. People will refuse to log off, preventing us from getting on.

That's exactly what's happening.  Not sure if it's true or not but I heard there's no mechanism to kick idle players off so you can just stay logged on for as long as you want (assuming no errors).

Anyway, I'm just glad I was able to make a character on a decent server before they locked it all down.  Played for a bit last night and didn't run into any issues once I was able to log in. 

I'd probably be waaaay more pissed if I wasn't currently hooked on LoL =P
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on August 25, 2013, 11:43:48 PM
Oh and just out of curiosity... how much audio is supposed to be in the game?  They give us a choice of languages, but there isn't a whole lot of audio?

Just kind of curious because my client size is only like 9.1 gigs and the game box system requirements says 20 gigs...
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Infy on August 26, 2013, 12:03:32 AM
Just kind of curious because my client size is only like 9.1 gigs and the game box system requirements says 20 gigs...

Isn't that sometimes meant to imply that you should save room for expansions? I could be wrong..
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 26, 2013, 01:30:08 AM
Looks like the newest update didn't help.  I was placed in a queue, then it said World is currently full.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 26, 2013, 04:13:00 AM
Sorry to sound like such a dumbass, but I was in the middle of Halatali, and my screen went completely black for about five minutes. Is this supposed to happen or is it another glitch?  I'm so tired, I'm delirious but I asked my party and they just acted like I was a derp.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on August 26, 2013, 07:34:27 AM
lvling a 2nd class still sucks. lvling thm for summoner and i hate it(thm) with a burning passion and its taking too long. also it seems like the frequency of fates is lower now....
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Datastorm on August 26, 2013, 08:43:07 AM
Looks like the newest update didn't help.  I was placed in a queue, then it said World is currently full.

The login restrictions aren't going to help, everybody is just going to stay logged in....if they even get in.


An Apology to Our Players Using NA/EU Data Centers

    On behalf of the FINAL FANTASY XIV: A Realm Reborn Development Team, I would like to extend my deepest apologies to those Early Access participants who have had difficulty using the NA/EU data centers.

    In response to a variety of issues, we have conducted emergency maintenance several times over the past few days. The first instance, which was conducted six hours following the beginning of early access, was for the purpose of addressing the errors 90000 and 3000, which were first discovered during phase 4 of the beta test.

    Our server team then began taking measures to improve the performance of the lobby and duty finder servers. The subsequent emergency maintenance was necessary to implement their changes.

    This maintenance proceeded as planned, and afterwards we verified that the stability of instanced battles and the duty finder was much improved. However, we then discovered that certain lobby servers had been improperly configured, and we were forced to conduct another brief maintenance to resolve this issue.

    Although we have successfully addressed a number of serious issues in the past several days, we have nevertheless decided to implement login restrictions for the time being due to the extremely heavy load being placed upon the servers. In this way, we can ensure that the maximum number of players can play the game without risking a sever crash. I know no one wants to wait to log in, but I hope you all understand why we believe this precaution is necessary.

    Once again, I would like to sincerely apologize to all our players who have been unable to enjoy Early Access due to the tremendous congestion, the ensuing issues, and the frequent maintenance.

    Everyone on the development and operations teams is dedicated to providing the best possible experience for our customers, and we will continue to do our utmost to resolve the remaining and any future issues.

    FINAL FANTASY XIV Producer/Director, Naoki Yoshida

Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 26, 2013, 11:28:02 AM
Things seem to be pretty stable this morning. Not sure about the Duty Finder, but I was able to get my marauder to level 10 without any connection issues. Let's hope they finally have everything under control for tomorrow.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on August 26, 2013, 12:27:34 PM
Must've been an absolutely nightmare these last few days, especially with the weekend. Hopefully now that the weekend's over the worst we see is a few attempts at logging in before getting into at least a queue.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 26, 2013, 01:30:28 PM
Everything seems to be running smoothly for me, now.  I also got another instance where my screen turned black and I fixed it by trying to Teleport, then canceling it.  Very Strange.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 26, 2013, 01:35:42 PM
FYI, if you got the FFXIV 1.0 CE you can get your digital goodies today instead of waiting until tomorrow.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 26, 2013, 03:43:13 PM
I have to say...even with every fuck up, this is still better than PSU's launch.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Dade on August 26, 2013, 04:59:44 PM
I'm confused as to what the point is for the "The server is full (1017)" error. Isn't that why man created the login queue?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 26, 2013, 05:22:56 PM
The login queue made the servers crash more, because it took resources, so they disabled it.

... aaaaaaaaaaaaaaaaaaaaaaaaaand world is full.
I wish I could play this game... I really do...
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Farron on August 26, 2013, 07:45:53 PM
I'm seriously considering playing at least for a while on a Japanese server. Not to bash or anything, quite the contrary. Since I have no real life friends playing this game and I play mostly solo I wonder why should I suffer so much when I want to play at night. Even here, which is a community I like a lot we are spread out across every server.

I heard the Ixion server has a decent amount of english speaking people so it shouldn't be hard to find some people to talk to. Hell, I might even take a chance and use my japanese, although I doubt it'll be of much use for the usual MMO terms, at least in the beginning.

If anyone else feels like having a 2nd character on a Japanese server we could try make it as a gather for us RPGFans.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 26, 2013, 08:10:26 PM
I'm seriously considering playing at least for a while on a Japanese server. Not to bash or anything, quite the contrary. Since I have no real life friends playing this game and I play mostly solo I wonder why should I suffer so much when I want to play at night. Even here, which is a community I like a lot we are spread out across every server.

I heard the Ixion server has a decent amount of english speaking people so it shouldn't be hard to find some people to talk to. Hell, I might even take a chance and use my japanese, although I doubt it'll be of much use for the usual MMO terms, at least in the beginning.

If anyone else feels like having a 2nd character on a Japanese server we could try make it as a gather for us RPGFans.

That sounds good to me, I already have a character made up and saved, just have to name her and throw her on a server. And like I said, it would be nice to play if the NA/EU servers are down and the JP servers are up and I finally have time to play.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Farron on August 26, 2013, 08:29:58 PM
From the little research I've done it seems Tonberry and Ixion are more populated with english speakers. Tonberry if anything may have a little more as it seems the Australian community is going mostly there.
Also, it should be pretty easy to log in, as the timezone is almost inverted for people in the US. From where I'm from it is exactly a 12 hours difference, so when they go to sleep it basically when I'm up, so the servers should have much less people when we from the west try to get in and it's going to be mostly populated by Japanese when we are asleep.

In the end, we get to play AND we don't stress their servers when they play, so it's not like we're ruining the game for them
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 26, 2013, 08:48:44 PM
Tried to log in, world is full.  This makes two days of zero play.

They haven't added a single server.  Not one.  They added three in open beta.  Official launch is tomorrow.  I'm sure customers will be excited to bring home a copy of the game only to be told they can't make a character on any server except the ones in Japan.

Fucking dumbshits.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 26, 2013, 08:54:44 PM
Tonberry was actually the server I was thinking of creating a character on. Hadn't even done any research.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 26, 2013, 09:04:08 PM
Ok, don't do the same mistake I did.

When you add your game key, go on your only service account and click ADD WINDOWS (or PS3) time.
Do not click Add Service account, it will create a new account...

Yeah... I f-ed up and put up a ticket.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 26, 2013, 09:14:17 PM
It's cool, they posted a notice about customers being confused and having this issue and how to avoid making the same mistake on Twitter and their forums.  Not where it might count, like say, on the page where you register your game code where everyone would see it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on August 26, 2013, 10:03:37 PM
I logged in on Diabolos 2 or 3 times today without much waiting. Lucky I guess.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Farron on August 26, 2013, 11:12:34 PM
Tonberry was actually the server I was thinking of creating a character on. Hadn't even done any research.

I tried Tonberry just now and it was full so I created on Ixion. Quite a lot of people on Gridania considering it should not be the most active time on the server.
I didn't talk to anyone as to check what language people should be talking at least it's smooth playtime.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on August 27, 2013, 12:07:53 AM
just got home and cant log in...bullshit.
btw the queue is still in place it just doesnt do what you think it does.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 27, 2013, 12:49:43 AM
I'm actually noticing a huge amount of lag in Adamantoise.  Chocobo' that are floating in mid-air, Fates that don't have anyone on screen, yet you hear sound effects.  It must be very congested at the moment.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 27, 2013, 07:21:25 AM
Man, I can only imagine the overtime being put in.  Despite my venting, I'm sympathetic to workers trying to resolve a major problem with tons of angry people calling for their heads.

I'm hoping they have it figured out before Labor Day weekend.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 27, 2013, 09:44:47 AM
So here we are. Launch day, and...

NA/EU servers won't even show up and JP servers are restricting character creation.

So... Good luck out there!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 27, 2013, 10:28:55 AM
Good news!  They're expanding the data centers to accomodate the heavy server load!

For Japan's data center.

They experienced a bit of lag, you see.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Raze on August 27, 2013, 11:23:33 AM
(http://i43.tinypic.com/2uel1mp.jpg)

Well, if you wanted to make Yoshi the Producer cry, mission accomplished.

http://www.youtube.com/watch?v=-SWSMdCMyvE
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 27, 2013, 11:27:37 AM
So I'm wondering if I should even bother grabbing my copy today at failstop, seeing as I probably can't log in today and all.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 27, 2013, 01:09:26 PM
(http://i43.tinypic.com/2uel1mp.jpg)

Well, if you wanted to make Yoshi the Producer cry, mission accomplished.

http://www.youtube.com/watch?v=-SWSMdCMyvE

Quote
This one is going to be hard to for me, first, before my message, we have been doing the Early Access the past 3 days and for those playing on NA/EU server we had to place several maintenance which caused loss of precious play time, and since this event is being broadcasted to worldwide let me apologize, I am really sorry, our long journey is starting from here so I am hoping we will be able to recover this over time.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on August 27, 2013, 04:20:35 PM
anyone else getting disillusioned with duty finder times for DD? im actually considering going scholar instead of summoner because of it. also my girlfriend wants mnk so i rolled gladiator so we can have short queue times.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Raze on August 27, 2013, 04:48:57 PM
Arcanist has it kind of nice since you don't really need to make that choice. Hit scholar for the instances and swap to summoner for everything else. Leveling two jobs for the price of one.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 27, 2013, 05:19:51 PM
Haven't had a single problem as a marauder for duty finder loading yet. Haven't had many problems after my 3102 during phase 4. Worst queue was 9 people ahead of me, which was oddly my fastest too as my next login attempt got me on.

I'm curious if people are noticing differences between ps3 and pc connectivity. Most people I know who are having problems are on pc. My ps3 buddies are having no issues however...
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 27, 2013, 06:50:20 PM
I just did the boss of the level 35 dungeon.
Holy ****, that was amazing.  Even though it's an optional dungeon he gets the best battle I've encountered so far.

In other news, Titan can right fuck himself. How annoying.  But Titan-Egi is cute. Like a marshmallow.

PS: For all of you SCHs out there, you can cure two people manually, and without AOE, unlike WHM.  Just set Embrace onto your hotbar so you don't let the Fairy do what it wants all the time. You target one, use Embrace, then target the other and use your healing spells. Very, very useful.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 27, 2013, 07:48:20 PM
Fuck this game in it's dirty ass. I can't get onto any of the servers I made characters on already. They are all full. What the fuck did I buy this game for if I can't actually play. I tried making a character on 3 or 4 other servers. All of them are not allowing characters. Fuck you SE.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Haven on August 27, 2013, 08:02:53 PM

 I am really dumbfounded at their approach but I love what I saw of the game so far. I did both of the starter dungeons as a conjurer and loved it. Really hope they get their shit together by least least the weekend.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 27, 2013, 08:06:02 PM
Attempted to log in, world is full.  That makes three evenings of no play.

It's funny, really.  Two coworkers asked me if they should buy the game today, since they know I've been excited about it.  I told them both not to buy it because the servers are fucked and they wouldn't be able to play anyway.

Oh well.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 27, 2013, 08:11:44 PM
I have spent 20 minutes trying to get into the world. Apparently I could make a new character on an EU server, but what will that change? I will get in, play for awhile, then have to log out to go do something or sleep. Then tomorrow I wouldn't be able to log in and play that character either. I would have to create yet another character. Fuck that. I just want to play the character I have already made that I finally got to one of the other starting towns to get the other jobs.

I am actually kind of pissed that I opened the PS3 package. I should have just returned it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 27, 2013, 08:22:00 PM
You legally can, the game is unplayable, no matter what retailers say. Buying a product that is unable to be used is not your fault, and as such you are not responsible for opening the game and voiding the factory seal. You were unaware of the failure and are entitled to a full refund.

I however am stupid and will continue to hold my copy like a derpface.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 27, 2013, 08:28:35 PM
http://www.youtube.com/watch?v=ZU44zSlJQag
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: dyeager on August 27, 2013, 08:39:21 PM
http://www.youtube.com/watch?v=ZU44zSlJQag

I gotta admit, I loled.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on August 27, 2013, 08:45:21 PM
My question is what did they DO over the past 3 days to try to resolve this? If a pre-launch population is a major problem then.........hellooooo...

All the effort they put into this re-launch and they fumble at the finish line. Its a solid game but I know that there are tons of people that are super pissed right now.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: dyeager on August 27, 2013, 08:46:51 PM
They've got a really good game here. I just hope they can get folks in to play over the next couple weeks.

Heck, I hope I can get in with regularity. :-D
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on August 27, 2013, 09:23:42 PM
Well, it's definitely worth checking out I think (especially at the discounted PC price) but no way could I recommend buying NOW, you don't get the pre-order goods and you get a whole lot of error 1071. May as well just wait until the people playing say it's clear THEN jump in. Though that could be as early as Friday if this really is due to abusing Early Access codes, but I'm leaning towards pessimism on that front because without any real intent to get invested they won't care to try logging in over and over.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 27, 2013, 10:55:21 PM
Finally managed to create a character on Ixion so I have something to play in the evenings when Hyperion is overcrowded.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 27, 2013, 11:16:26 PM
I'm part of the problem. I logged in at the early morning hours and haven't disconnected since.
The servers are stable... once you get on.
I still don't have the balls to use the duty finder though.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 27, 2013, 11:18:44 PM
Keeping a close eye on how this next maintenance goes.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 28, 2013, 12:08:14 AM
I feel for you guys.  I log in early morning so I don't have to deal with the 1017, but I was stuck out of game for 6 or 7 hours one day, so I definitely understand your pain.

Honestly, they should just do away with 1017 all together and make a perma queue.  Even if it's ~1000 people.  That way at least you know you have a chance to get in and it's not lottery spammy bullshit.  It would also probably save their login servers from some of the stress, since people wouldn't be pressing play over and over and over and over.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Datastorm on August 28, 2013, 01:47:20 AM
http://forum.square-enix.com/ffxiv/threads/71436-Regarding-Preparations-to-Increase-the-Capacity-of-our-Data-Centers?p=1094798#post1094798

 Quote Originally Posted by NOC_NA View Post
We would like to make a clarification regarding our previous announcement “Regarding Congestion in Japan Data Center Worlds (Aug. 27)” in which we stated that we are preparing to increase the capacity of our data centers.

The first half of the announcement regarding login and character creation restrictions was directed towards our players who would be playing during peak hours in Japan data center Worlds.

However, the second half of the announcement regarding increasing the capacity of our data centers was meant to also encompass North American and European data center Worlds and not just be limited to Japan data center Worlds.

We deeply apologize for causing concern amongst the North American and European community due to our lack of clarity. Capacity will be increased for data centers in all regions.

Once again, thank you for your understanding and cooperation to help us welcome more players to the game.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 28, 2013, 02:01:02 AM
Oh and just out of curiosity... how much audio is supposed to be in the game?  They give us a choice of languages, but there isn't a whole lot of audio?

Just kind of curious because my client size is only like 9.1 gigs and the game box system requirements says 20 gigs...

There isn't alot of language audio sadly. The voiced cutscenes are very few and far between. The extra size is for potential expansions, patch files etc.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on August 28, 2013, 02:06:08 AM
I'm part of the problem. I logged in at the early morning hours and haven't disconnected since.
The servers are stable... once you get on.
I still don't have the balls to use the duty finder though.

Once you get in there's zero issues with the DF or any other system for that matter. I had only one problem getting online tonight and that was during peak hours 5pm-11pm. I know alot of people are upset, but when has there ever been as big an MMO launch without congestion. Right now by limiting traffic into the servers the servers themselves are staying stable without any crashes and the DF is working without any issues for all content. Once they add more worlds and beef up their server capacity, along with world transfers everything should be fine. My advice is to try and log in during non peak hours if you can, or just be patient and try a few times every hour. It's very obvious they're aware of the problem and are making steps to correct it. When you can actually play, it'll be worth it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Yoda on August 28, 2013, 10:57:31 AM
Sorry to burst in w/ a noob question but is there s sub fee for the ps3 version?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 28, 2013, 11:10:29 AM
There is.  $12.95/month.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 28, 2013, 12:21:57 PM
I started mining. It is surprisingly interesting to me. Normally you click a button and poof you get loot. On this you have to choose what you want to try and mine for with different percentages for each item. Pretty neat.

The one things that gets me is the gathering log. For the 1-5 mining log you have items that are apparently only available in higher level zones? Craziness.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Yoda on August 28, 2013, 01:33:06 PM
There is.  $12.95/month.

(http://img135.imageshack.us/img135/5049/hattip.gif)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 28, 2013, 04:04:26 PM
Well fuck me. I don't remember where I was in the story questline. I need to figure that out so I can get my airship pass. Mining is super fun. Pugilist isn't too bad at this point. Thamaturd annoys me.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 28, 2013, 08:41:35 PM
Anyone run into a sound glitch? I get no sound except ambient sound. I shut off all other sounds and turned them back on. I would log out and back in but I wouldn't get back in I am sure.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: dyeager on August 28, 2013, 09:35:06 PM
Anyone run into a sound glitch? I get no sound except ambient sound. I shut off all other sounds and turned them back on. I would log out and back in but I wouldn't get back in I am sure.

I can't get in tonight so yeah, I'd keep your spot. :-)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on August 28, 2013, 09:43:45 PM
Who's on the PS3 version? A friend of mine has it and says targeting is kinda sketchy with the controller.. We still can't play together Cuz new toon creation is still locked: (
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 28, 2013, 10:22:50 PM
Fourth evening of no play.  After cooking dinner and wrapping up schooling, I have no patience to sperg out on the X button until I get in.  I guess I won't be getting any play until the new servers go up.  Really likely I'll end up restarting on a new server at this point, especially since I have friends who want to play, and I'm not about to have them wait until character creation opens up on Ultros.  Selecting the GAF server was a huge mistake... the overpopulation issue will take even longer to sort itself out there.

As for targeting, he needs to set targeting filters in the options.  I set mine to enemies only when I have my weapon unsheathed, and turned auto-sheathe weapon off.  Targeting goes back to standard when I manually sheathe my weapon.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 28, 2013, 10:26:16 PM
I really hope they offer transfers off of heavily populated servers. I don't want to start over. I like my guy on Ultros

Ok, so I logged off to fix the sound because I couldn't deal with it anymore. I made a new character on Moogle. If anyone is bored and wants to fuck around. Breman Valdes is the name. Having sex with Chocobos is the game. Be there or be square.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on August 28, 2013, 10:27:09 PM
Yeah you would think that they'd have a PC style m/k option for ps3 users.I'm still playing my ARC on Diabolos for now but gonna restart with friends unless a server transfer happens.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 28, 2013, 10:33:14 PM
Server transfers will happen mid-September, for a price.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on August 28, 2013, 11:19:19 PM
Server transfers will happen mid-September, for a price.

I'm guessing it will be $9.99?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 28, 2013, 11:27:58 PM
Who knows.  On another note, my collector's edition still isn't here.  So not only have I not played in four days, but Square couldn't even get my day one preorder here on time for release.  It's been a non-stop disappointing launch, heh.  What sucks even more is that I have a four-day weekend, and they're not set to have new servers up until next week.  Not cool.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on August 28, 2013, 11:33:34 PM
I made a character on Coeurl and I haven't had any problems...except my laptop overheats when playing the game. Hah.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 29, 2013, 12:00:26 AM
So there's tons of bitching because SE applied a material block.
It's what Nintendo did; you can't monetize FF14 videos on Youtube (You can post them, not make money off them)

Something tells me anyone crying a river was planning to make a buck out of it =/
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Farron on August 29, 2013, 08:05:52 AM
Who's on the PS3 version? A friend of mine has it and says targeting is kinda sketchy with the controller.. We still can't play together Cuz new toon creation is still locked: (

I've been playing a lot with a controller. Pretty much I use two computers to play the game, my desktop is the better one but I use the other one when I want to lay back, or even play it laying down.
I like a lot to use the controller to play when just killing mobs but like your friend said, when you actually want to target a person it get's a little complicated. So I'll probably use a controller when playing by myself and use the M/K when doing dungeons with other people, especially now that I'm running a Conjurer.

What your friend can do is plug a mouse on his PS3. I know it works because I tried in beta and it worked just like on PC.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 29, 2013, 10:09:17 AM
I don't get it,I haven't had any problems logging onto ultros, outside of a 2 minute queue a couple times. Maybe it's because I log on at late hours or really early hours right now, idk.

Fucking day 1 gil sellers made me lol. Even better is this massive fuck up....try typing "/blacklist add" in game. Freezes the client. I started replying to the asshats screaming about the gilsellers to just type that and man it got quiet fast.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: dyeager on August 29, 2013, 10:39:15 AM
I don't get it,I haven't had any problems logging onto ultros, outside of a 2 minute queue a couple times. Maybe it's because I log on at late hours or really early hours right now, idk.

The worst is sitting in a queue and THEN getting the 1017 error after you get to the front of the queue.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 29, 2013, 10:44:14 AM
I have no problem getting on Hyperion in the mornings, have a 5-10 person queue in the afternoons, and get a 1017 in the evening and just play on Ixion.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: dyeager on August 29, 2013, 10:48:05 AM
I have no problem getting on Hyperion in the mornings, have a 5-10 person queue in the afternoons, and get a 1017 in the evening and just play on Ixion.

Yeah the evenings are tough. Which is a problem when you only play in the evenings. :-D
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 29, 2013, 11:17:44 AM
Yeah, I couldn't log on Ultros yesterday night.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on August 29, 2013, 02:03:22 PM
kinda annoyed with people bitching about afk'ers.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 29, 2013, 06:59:23 PM
Don't have to deal with "world full" nonsense and AFK'er drama anymore.  I'm on JP server Typhon with my best friend until server transfers open up and we can move to a new US server.  Wasn't going to have a four day weekend and not play when my collector's edition arrived.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 29, 2013, 11:41:22 PM
Thanks to familiarity, blasted through to level 16 on gladiator.  Going to work on conjurer tomorrow.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: dyeager on August 30, 2013, 12:25:12 AM
Got in tonight, had fun!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 30, 2013, 12:51:29 AM
Holy shit... people are the WORST.
I'm doing under the armor as a healer and NOBODY touches the adds.
I keep running in circle every time because I have 4 skeletons and the caster on me because of healing aggro.
Nobody even tries to get them off...

I've never really played healer and this is not motivating me for it at all.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on August 30, 2013, 05:16:59 AM
Did Garuda today, and won on our third attempt, but I think it was thanks to the two 1.0ers explaining what needed to be done and how.  Fun battle!  I'm sure you guys who played 1.0 are probably a bit disappointed that the mechanics haven't changed much, though. Still, as a first timer it was pretty crazy and fun.

Also:
Code: [Select]
That escape from the Imperial facility battle was beyond amazing.  I did it on SMN and basically had to run around
the map the entire time, but it was still great.

Special props to the music. Everywhere the music is wonderful.

Holy shit... people are the WORST.
I'm doing under the armor as a healer and NOBODY touches the adds.
I keep running in circle every time because I have 4 skeletons and the caster on me because of healing aggro.
Nobody even tries to get them off...

I've never really played healer and this is not motivating me for it at all.

Yeah, you get used to that.  Being a healer is sort of an acquired taste, perhaps.  Or maybe a masochistic one.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Farron on August 30, 2013, 07:59:11 AM
Holy shit... people are the WORST.
I'm doing under the armor as a healer and NOBODY touches the adds.
I keep running in circle every time because I have 4 skeletons and the caster on me because of healing aggro.
Nobody even tries to get them off...

I've never really played healer and this is not motivating me for it at all.

I have to say I understand exactly what you're saying. I'm playing a healer myself for the first time and man, there are some people that seem to not have a clue of what they should be doing. At least for me it has been 50/50 and fortunately all the times the tank knew what he should do.

I've heard there is one fight in particular where people have to actually work as a team, so probably after that we should have less people without a clue of what to do.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 30, 2013, 09:58:47 AM
I have been leveling the crafting and it is a lot of fun.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on August 30, 2013, 01:55:52 PM
im starting to hate gladiator. tanking single targets is fun but multiple targets where you have to rely on flash is a massive chore. also im starting to be asked to mark targets but i dont know if that can be easily done via a controller?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 30, 2013, 02:32:31 PM
This story quest can suck it. How am I supposed to finish it when i can't get a group through duty finder. Fuck you pirates. I guess you are staying in that cave.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on August 30, 2013, 06:44:15 PM
DPS is kind of awful for finding groups. Tank's better, and healers have the best luck.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on August 30, 2013, 06:50:34 PM
Healer is indeed a thankless job.  The fact that the game runs 1tank, 1 heal, 2dps makes me wonder if DPS queue times eventually get excessively long (like WoW, which has 3 dps instead of 2).

Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 30, 2013, 07:27:39 PM
Whelp, now I can't play because of the account fiasco... I submitted my ticket Monday and it still hasn't been touched.
It's almost like SE is trying to piss off the player base any way possible.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on August 30, 2013, 07:39:38 PM
Double post because WTF?
Quote
[Important] Regarding NA Square Enix Support Center Ticket Volume
Due to the overwhelming ticket volume in regards to the upcoming launch of FINAL FANTASY XIV: A Realm Reborn, the North American SQUARE ENIX Support Center has closed all open tickets over 48 hours old.

This was done in order to prioritize and address time-sensitive issues being reported post-launch.

Please rest assured that we are making the necessary improvements to handle this increased volume and to reach out to as many players as possible.

http://na.finalfantasyxiv.com/lodestone/news/detail/d5875cd2b54a96e579f536053194f7dcb3112385

REALLY??? FUCKING REALLY??????
I don't care anymore, Yoshi can cry a river.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Losfer on August 30, 2013, 09:35:56 PM
If I am ever allowed to log back in, I am Nuit Noir over on Sargatanas.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 31, 2013, 12:35:38 AM
Played a ridiculous amount today.  Have conjurer and marauder at 15, so back to focusing on gladiator.  Did Sastasha with zero issues, but leaving the instance resulted in a full disconnect since the lobby server shit itself.

Looking forward to more game time in the morning.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on August 31, 2013, 05:40:51 AM
i am really hating gladiator just did toto rak(and failed cause the cnj fake dc'ed) i was excited i just got rage of halone but since theres no Crowd control i have to spend time doing about 5-6 flashes. then i have to do riot blade combo get get my mp back up. so i can only use halone combo on single targets.
and looking at this theres no relief in sight:
http://xivdb.com/?search/!filters/IlNLSUxMUzpBU0FfUEFMQURJTjpBQ0FfSU5HQU1FXzEi
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on August 31, 2013, 11:48:49 AM
I made a macro for my shield throw skill to also mark the target.  I noticed it helps a lot with getting duty finder randoms to focus fire on the target you're currently attacking.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on August 31, 2013, 01:17:37 PM
After a solid week of no issues logging on, I am being slammed by error 10102 (connection to server lost). Damn I'm annoyed.

On the plus side, got Warrior unlocked yesterday. The A.I. is incredibly bad in this game...especially for mage types. Large enemy with AoE type attacks, mage says stand next to him and cast heals only on me and never herself. Solkwyb is on my shit list....
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 31, 2013, 02:03:19 PM
I can't get on either. I find myself annoyed.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on August 31, 2013, 02:54:10 PM
Yeah today is the worst yet. I can barely get to 'world full'. Either my character doesn't show or the servers don't. This sucks.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on August 31, 2013, 03:04:27 PM
Well for those of you having trouble getting in and can at least get to the character select screen, I may have a solution for you as I figured out an interesting little trick last night because I couldn't get in and I really wanted to play.  It's nothing revolutionary, but it gets you in without having to physically sit there and keep trying to push log in over and over.

1-If you have an available arcade stick, plug it in to your computer before you boot up the game
2-calibrate it to whatever buttons in the game itself (doesn't really matter)
3-set turbo to whatever button is confirm/x and put something on it that is heavy enough to keep the button down.

The only downsides to this other than you can't use your PC during the process is you do have to check occasionally and make sure you didn't get thrown into a queue.  Around 6 minutes of doing this last night, I did it once manually and saw there was a queue to enter instead of 1017.

I don't know if it's necessary to go this far as I don't know how the 1017/queue system works, but it got me during peak times twice.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on August 31, 2013, 04:12:03 PM
I got to queue today. Then it told me to fuck off with only 12 people left.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on August 31, 2013, 06:00:46 PM
-Game launched this week.
-It's labor day weekend in the US.
-Why are you even trying?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on August 31, 2013, 07:08:32 PM
I got in about an hour ago. Only took all day..
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Haven on August 31, 2013, 09:02:26 PM

 I really cannot wait to see what the endgame looks like.  I played 1 to 20 as a conj on Exodus. My wife waited and could only make a character on Behemoth. I rerolled there and I am now 15 again. I got a 90000 error and kicked after getting a good night and morning session in. I guess I shouldn't complain. I also bought two new high end PCs for the wife and I that will be here on the 12th. The game runs at 60 FPS on default settings on my current machine. I am hoping that I can run this at full blast when the new boxes get here.

 Until after maintenance on Wed, may the zero be with you.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on August 31, 2013, 09:56:23 PM
I finally got to run satasha dungeon. No drops for my class: (  The healer was on the ball though so it was pretty easy.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on August 31, 2013, 10:15:16 PM
Question: should I keep all my spirit bonded old gear?. I'm assuming yes. I know there's a quest around lvl 20 for materia. I'm am ARC so what trade should I work on for that?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on August 31, 2013, 10:27:41 PM
I've been hanging on to mine for materia's sake. Arc weapons can be made by alchemy (and materia fusion also by an alchemist). Armor seems like it comes from weaver, I think.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on August 31, 2013, 10:42:58 PM
I went with fishing but I'm gonna drop it because from what I hear its just a Gil racket. Alchemy may be the way to go. Thx BTW.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on August 31, 2013, 11:11:36 PM
Finally got to a point where I could spam trying to login without taking too long, it stalled out for awhile implying it MIGHT be logging in... and I got 2002'd.

Guess it's time to return to Xillia.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: mrchoppy on September 01, 2013, 12:00:51 AM
No luck getting in yesterday and this morning it looks like there are problems.   The NA/EU world list wont come up only JP when i come to pick my character.    Im EU and normally i can login in the mornings ok most days.   When i am looking at SE website i am finding the multitude of messages about the world status very confusing and not telling me much.  I dont mind them having problems (i have the patience of the very old!)  but i want to be able to see clearly on there site if its up or down.

Ive played as a Gladiator up to lvl 15 and miner lvl 10.  I think the music is its greatest asset.   The gameplay so far seems standard MMO and I'm not sure if it will hold my interest in the long run especially as there is a sub fee.   I very quickly tired of Guild Wars 2 after a few weeks.   Im hoping the crafting and stuff is fun.  When i was mining i liked how you can pick which resource you wanted, though the guildmaster giving me the quest for 99 obsidian pieces was a bitch!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on September 01, 2013, 01:44:53 AM
Ditching Ultros to play on a JP server was the best choice I've made to date with this game.  Played all day without a single problem once JP players went to bed and I was able to log this morning before lunchtime.  I haven't done an all day marathon of gaming like that in forever.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 01, 2013, 02:22:08 AM
Ditching Ultros to play on a JP server was the best choice I've made to date with this game.  Played all day without a single problem once JP players went to bed and I was able to log this morning before lunchtime.  I haven't done an all day marathon of gaming like that in forever.
So you're not coming back to ultros then?

So fucking Warrior is fucking astounding. Defiance was a question of "should I eat hits" or "should I deal damage"....then I got Inner Beast and it was no longer a question. I have all the 30ish maelstrom gear on, and just finished the maelstrom hunting log so I can ascend past corporal. Level 35 warrior as of logging off tonight. I also ran haukke manor tonight with a group of randoms...went well actually.

THE POWA OF THE WARRIOR!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Haven on September 01, 2013, 02:26:09 AM
Ditching Ultros to play on a JP server was the best choice I've made to date with this game.  Played all day without a single problem once JP players went to bed and I was able to log this morning before lunchtime.  I haven't done an all day marathon of gaming like that in forever.

 I have seen more than a few posts around the web that say the latency on JP servers can be pretty extreme. When I actually get into the game, my experience is silky smooth. How do you fare on the JP server?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on September 01, 2013, 06:45:19 AM
I just witnessed that legendary Behemoth fight. OMG! Then, everything started to disappear on me and became extremely laggy :/

I should have taken a picture before it went stupid...
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on September 01, 2013, 09:16:05 AM
Ditching Ultros to play on a JP server was the best choice I've made to date with this game.  Played all day without a single problem once JP players went to bed and I was able to log this morning before lunchtime.  I haven't done an all day marathon of gaming like that in forever.

 I have seen more than a few posts around the web that say the latency on JP servers can be pretty extreme. When I actually get into the game, my experience is silky smooth. How do you fare on the JP server?

It's good most of the time.  200ish latency isn't ideal, but better than not playing at all.  It's just temporary anyway until world transfer hits.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on September 01, 2013, 09:40:14 AM
I haven't had too much problem playing on Coeurl, dunno if it's a smaller server or something.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on September 01, 2013, 07:40:40 PM
-Game launched this week.
-It's labor day weekend in the US.
-Why are you even trying?

Because I purchased the game and want to play? That's why I am trying.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 01, 2013, 08:16:39 PM
That was the royal you I was using and I wasn't really trying to be critical. I just think Square Enix picked both a brilliant and a terribly time to launch the game. Hopefully the patch on Wednesday will clear everything up as promised and Error 1017 will be a thing of the past.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Haven on September 01, 2013, 08:18:55 PM
I just think Square Enix picked both a brilliant and a terribly time to launch the game. Hopefully the patch on Wednesday will clear everything up as promised and Error 1017 will be a thing of the past.

 Man I hope you are right. My wife is really lucky and has gotten logged in with like 5 tries and I am spamming the almighty zero for hours at a time. I really hope we can all laugh about it in a few weeks,
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on September 01, 2013, 08:51:25 PM
Took me about half an hour mashing 0 and got in. I'm gonna level the shit out of Alchemy and run Satasha a few times tonight.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on September 02, 2013, 01:02:24 AM
Well, can't say Kotaku is in the wrong with this article:
http://kotaku.com/okay-yeah-final-fantasy-xivs-relaunch-is-a-disaster-1237985246
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on September 02, 2013, 01:44:06 AM
this is by far the worst night for me since the your character is still in the world message. did they really forcast interest being this #$%&ing low? havent been able to log in since 8am sunday morning. a couple times i got queued but got disconnected before my chaacter loaded in an area.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 02, 2013, 03:20:13 AM
If you think about it for a minute, it sounds like SE simply couldn't buy more servers, which explains this tremendous saturation. I mean, beta had no issues with capacity, and as they said, how many participants applied for it? All the marketing and the entire rework, investors probably said fuck you lets see some sales numbers before we start putting out more cash. First week sales come in, or more specifically,first week of rage from people threatening returns, and now they promise more servers. It really seems less like an SE fuck up and more like an SE investor fuck over.

I left my game running tonight, cuz this weekend has been torturous logging in. Hopefully my pstriple doesn't ignite overnight.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 02, 2013, 09:55:02 AM
Communication Fail.

Can't even click on "Start" this morning and no indication as to why. Not even in their Twitter updates.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on September 02, 2013, 11:54:08 AM
Communication Fail.

Can't even click on "Start" this morning and no indication as to why. Not even in their Twitter updates.

That has been happening periodically for me since launch!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on September 02, 2013, 11:57:48 AM
There'll be no game time for anyone during primetime hours tomorrow evening.  Starting at 5 PM PST, there will be a 10 hour maintenance as they upgrade the server infrastructure.

Cross your fingers for a better experience starting this Wednesday!  I hope server transfers hit earlier than the originally planned mid-September release.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on September 02, 2013, 02:29:25 PM
Yeah, if things go way smoother post-maintenance it'll be worth trashing a potential evening to play (though I guess we're getting more and more idlers to the point where logging in is a nightmare at any time), though it'll suck if things don't notably improve afterall.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on September 02, 2013, 04:42:15 PM
If you think about it for a minute, it sounds like SE simply couldn't buy more servers, which explains this tremendous saturation. I mean, beta had no issues with capacity, and as they said, how many participants applied for it? All the marketing and the entire rework, investors probably said fuck you lets see some sales numbers before we start putting out more cash. First week sales come in, or more specifically,first week of rage from people threatening returns, and now they promise more servers. It really seems less like an SE fuck up and more like an SE investor fuck over.

Seems plausible.  They could also be trying to avoid having so many servers that inevitably when the new game feeling wears off and sub numbers drop (which happens to every MMO), that certain servers don't become a ghost town.  So they may be trying to forecast the right amount of servers to have for the long term and avoid issuing more than that.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Raze on September 02, 2013, 07:34:39 PM
 My cunning plan of waiting to pick it up because I knew the servers sucked has backfired as everywhere is sold out.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on September 02, 2013, 08:56:34 PM
finally got in long enough too...
(http://i.minus.com/iq1EmaLGB1h9B.png)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 02, 2013, 09:47:24 PM
See I don't see how anyone who's gotten enough play time to unlock a job within a week can really complain about login problems. It's nothing personal, if I started ranting about how quickly people play through the content of MMO's I'd never stop.

Just remember that the game is going to be around for a long time to come.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Haven on September 02, 2013, 09:53:56 PM

 From what I have been reading, I get the idea that they needed to split the duty finder across a larger group more than  allowing more than 5k connections per realm. Either way, the game seems worth the wait to me. I worked like 13 hours today ( ya 2x my normal pay rate for today plus the OT from the extra hours!) and my daughter's birthday is tomorrow, so it works out well for me. It will help me pay off my new AW box that I just spent too much money on. I cannot wait to see what this game looks like on max settings.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on September 02, 2013, 11:37:41 PM
I got a lot done this evening. Got my ARC to 20. My THM to ten and my ALC to Ten. Trying for my mount now. Just ran Satasha with a bunch of morons. Wiped twice and I quit. Healer was a dumbass.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 02, 2013, 11:49:03 PM
ARC as in archer or Arcanist? Typically that would be Archer and ACN would be Arcanist. I hope people start using a different abbreviation for Archer though. ARH or something
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on September 03, 2013, 12:40:18 AM
Sorry. ACN is proper.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 03, 2013, 12:42:00 AM
Abbreviations are so confusing. I tend to avoid them myself, except on Twitter or when I'm in a rush. Archer vs. Arcanist is a perfect example.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on September 03, 2013, 04:50:44 PM
http://www.siliconera.com/2013/09/03/square-enix-details-final-fantasy-xivs-extended-free-trials/

Rejoice!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on September 03, 2013, 05:00:33 PM
I appreciate the gesture. I personally have gotten to play a bit at times and then  not at all at others so I am glad I get this week back before having to pay. Now I just need to be able to move my characters to the same server. I have two above 10 on different servers and two at 10 on different servers than those and each other. It's the only way I got to play a few days. Make a new character. Level a bit. Then play my real character eventually.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on September 03, 2013, 08:39:37 PM
I had a hard time choosing which server to play on myself. I was stuck between Ultros, Coeurl, Hyperion (and possibly playing my legacy character). Ultimately chose Coeurl since I figured I'd play with that bunch a lot more often. I hope they have some kind of limited free server transfer for a while, I'd love to be able to play with some of you folks.

I myself have gotten Archer to level 20. From what I can gather subjobs arn't important at all in this game aside from a couple select abilities.

I just tried a few dungeons for the first time before the maintenance, and I found out how much trouble I have targetting stuff when there's a lot of party members in crowded spaces. Do any of you have any kind of solution for that? Right now it's just a pain.

Other than that I'm having a great time with the game.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 03, 2013, 09:50:55 PM
I had a hard time choosing which server to play on myself. I was stuck between Ultros, Coeurl, Hyperion (and possibly playing my legacy character). Ultimately chose Coeurl since I figured I'd play with that bunch a lot more often. I hope they have some kind of limited free server transfer for a while, I'd love to be able to play with some of you folks.

I myself have gotten Archer to level 20. From what I can gather subjobs arn't important at all in this game aside from a couple select abilities.

I just tried a few dungeons for the first time before the maintenance, and I found out how much trouble I have targetting stuff when there's a lot of party members in crowded spaces. Do any of you have any kind of solution for that? Right now it's just a pain.

Other than that I'm having a great time with the game.
You can adjust target filters for when your weapon is drawn and sheathed. I have mine set for aggro'd enemies while drawn, and normal targetting otherwise. Helped tremendously during some boss fights with numerous targets and the party AND the scholar's fairy. Being a tank has become vastly easier now that I stop trying to throw tomahawks at my own party.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on September 03, 2013, 10:17:10 PM
Hold down left trigger and then press the right bumper.  Or hold the right trigger and press the left bumper.  You will cycle through enemies, and enemies only.  This is remarkably useful as a tank, especially a gladiator tank.  With all of your attack macros set to the right trigger, you can hold the trigger down, use an attack on one target, tap the bumper to switch targets, use a combo action to build enmity on the second target, and cycle as needed (unless you have party members that can sleep).

Also, for those that don't know... you can dismount your chocobo by merely pressing in on the left analog stick.

I ended up removing my old shield lob macro in favor of having fast blade and shield lob on one macro.  It's a simple two line macro:

Quote
/ac "Fast Blade" <t>
/ac "Shield Lob" <t>

It's a simple, yet useful macro because if your current target is outside your melee range, fast blade will fail to execute and shield lob will happen instead.  If you are in range, fast blade will execute and shield lob will not because fast blade will have activated your global cooldown.

Edit: Oh yeah, if you choose to use that macro, make sure to turn off error messages in your chat channel or you'll see them constantly.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 03, 2013, 10:34:42 PM
I haven't even bothered with macros yet. I just go through hotbar actions, it's pretty easy. Wonder if the larger raid dungeons will change my mind...

Did Cutter's cry last night, level 38 dungeon. Man was that interesting. Fucking floor has traps everywhere that deal damage, so you gotta watch your footing, and the cactuars use 1000 needles WHICH IS WAY EASY to avoid now. The boss was a chimera with an interesting attack pattern. He would.change his eye color at times during the fight and when it went blue, he'd use a close range AoE blizzard attack that extended outward from him so you had to run away. Violet eyes, he used an electric AoE attack that hit the surrounding area out from him but left a safe zone around his immediate area. As the tank, he hit me 3 times with it during my 4 fights against him (2 runs, 1 death per run). Fucking dps really get lazy. Best thing now though are the pc snobs who say controllers make dodging attacks and using the interface hard, meanwhile only pc asshats seem to get caught in BLATANT AOE ATTACKS like the aforemnetioned 2.

Warrior is fucking astounding. Truly a class made for me. Also, Titan made my healer cry today because my healer.was retarded and got ring out'd like 6 consecutive times. A lady monk in my party was trashing him so hard, I felt so bad.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on September 03, 2013, 11:02:40 PM
Before maintenance I was leveling mining on my THM on Ultros. I am not sure what crafting classes to focus on later. I know weaver is probably one of the better choices but I don't know if THM is going to be my main or even something related to it. It's what I chose but I might change.


On my other server I got Marauder to 17.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on September 04, 2013, 12:51:07 AM
does anyone know if the paladin gem increases enmity generation? i know it increases my hp/mp but it seems like its easier to hold hold hate now even with flash. also sword oath is sexy and shield oath can kiss my ass.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on September 04, 2013, 08:00:24 AM
What exactly is your issue with shield oath?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on September 04, 2013, 08:19:05 AM
like defiance the cut to dmg output is totally un needed. i feel i dont need the enmity boost at this time at least anyways. its something i guess i would use in a party setup with no sleep. just did longstop and never doing it again. it went well but the whm ran low on mp when the dragon was around 25%. had we had another melee DD instead of blm we would of wiped.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Datastorm on September 04, 2013, 09:20:04 AM
Well lots of issues still, people are getting 9000'd followed by 3012'd which is your still logged in. You think they are ever going to get these servers straightened out? They are going to get raked over the coals with reviews, its going to be sad....
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on September 04, 2013, 10:27:27 AM
I am still having the issue where the NA servers just don't show up.


..and then a 1017 on the JP server I had made a character on for just such a scenario. Fuuuuuuuuuuuck
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 04, 2013, 11:02:54 AM
^Same here. I'm hoping it's because of the temporary restrictions they talked about implementing after the maintenance finished.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Datastorm on September 04, 2013, 12:49:55 PM
88 pages and climbing....

http://forum.square-enix.com/ffxiv/threads/81551-Please-Log-Me-Out-Error-Code-3102/page88
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on September 04, 2013, 04:48:58 PM
like defiance the cut to dmg output is totally un needed. i feel i dont need the enmity boost at this time at least anyways. its something i guess i would use in a party setup with no sleep. just did longstop and never doing it again. it went well but the whm ran low on mp when the dragon was around 25%. had we had another melee DD instead of blm we would of wiped.

Just think, if you had used shield oath, you would have reduced your damage intake by 20% and then your healer wouldn't have run low on mana.  In exchange, you lose 20% damage output on a class that does shit damage to begin with.  The enmity bonus merely makes TP management easier so you can shield bash strong skills frequently, further making things easier for your party.

Sorry, but using sword oath over shield oath as a paladin in a party is an awful choice.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 04, 2013, 05:10:17 PM
Defiance is incredibly useful also. The 25% extra hp is awesome when you wanna eat those hits, and the damage reduction isn't that painful because as Parn said, tank damage output is subpar and shouldn't be a focus (though I went all str for my bonus attributes heh heh). And the crit bonus and healing bonus I get while Infuriated is worth the neglected 25% damage penalty. Solo play, I may leave defiance off just to kill shit faster but party wise it's always on.

Now if only the dps nubs would stop attacking indiviual targets that still hit me, my poor healers would be so much happier not having to heal damage from 3 mobs at a time for every encounter.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on September 04, 2013, 05:30:27 PM
Wait, there are still problems going on?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on September 04, 2013, 06:11:19 PM
Now if only the dps nubs would stop attacking indiviual targets that still hit me, my poor healers would be so much happier not having to heal damage from 3 mobs at a time for every encounter.

Yeah, trying to get PUGs to focus fire seems to be an issue.  The worst is when you have classes onboard that can crowd control with sleep spells, and they bring out the AOEs.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on September 04, 2013, 06:16:15 PM
Now if only the dps nubs would stop attacking indiviual targets that still hit me, my poor healers would be so much happier not having to heal damage from 3 mobs at a time for every encounter.

Yeah, trying to get PUGs to focus fire seems to be an issue.  The worst is when you have classes onboard that can crowd control with sleep spells, and they bring out the AOEs.

^This. All day, everyday. LOL
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 04, 2013, 06:41:06 PM
Twelve be damned, they did it!

I can log in during the evening!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on September 04, 2013, 06:48:19 PM
I've logged in three times today!

MY STARS
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on September 04, 2013, 07:10:59 PM
And yet my account is still not ok. 1+ week of waiting.
*sigh*

(and yeah, for those on the podcast, there are people who have not been able to play since open beta. We have valid reasons to be pissed off)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on September 04, 2013, 09:24:45 PM
Got mining up to 20. Holy balls that was a pain in the ass.

I have had no issues getting on today after the servers decided to show up again.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 04, 2013, 09:35:15 PM
Fishing may not be the most exciting way to spend your time in ARR, but the Fishing Guild is the best guild! Even the receptionist is fun to talk to!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on September 04, 2013, 09:40:06 PM
I love fishing. I also love how ridiculous the fishing storyline is. "HEY I AM HUNGRY PLEASE MAKE FOODS"
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on September 05, 2013, 01:16:00 AM
I've had no problems, either.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Farron on September 05, 2013, 07:43:03 AM
You guys liked fishing? I Leveled up to level 5 and I was bored to death. Mining on the other hand I loved.
I guess I'm really not the fishing type person. Neither in real life nor any game has anyone managed to make it interesting to me. Well, at least in FFXIV it doesn't take long to catch something.

There is something I don't understand, does the spot we fish in matter or just the bait ?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 05, 2013, 09:18:16 AM
The "area" matters, but I'm not sure the spot within the area matters as much as the bait does. Sisipu warns that if you continue fishing in the same spot the fish will "smarten up" but from my experience I think that's just dialogue for dialogue's sake.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on September 05, 2013, 10:47:37 AM
I'm down with Alchemy. Very involved trade. Also, was just reading up on the chocobo quest and it seems like a good time. 
I may get started on that tonight.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Darilon on September 05, 2013, 10:55:51 AM
Just started a few days ago. I had the normal amount of trouble getting in but once I joined one of the new worlds yesterday, that completely cleared up. Got in straight away everytime both yesterday and today. Having a complete blast with the game so far.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on September 05, 2013, 11:38:21 AM
The only thing I don't really like about the game is that they basically removed all the flexibility from the armory system, when the original idea was more like "make your own class" sort of thing. I get that in online games people tend to just go for min/maxing so hybrids suck anyway, but now it's completely laughable to even try. Compared to XI you had things like where DEX would improve your accuracy, critical hit rate and a variety of weapon skills and abilities, here it's just DEX for ranged jobs only, full stop (I guess it's more fair to compare AGI in XI, which increased ranged accuracy/critical hit, evasion, enemy TP gain and certain weapon skills).

Also as I understand it, Gathering and Crafting classes are no longer useful at all. Basically the only unique function crafting provides is socketing the best materia which is something you can pay someone else to do. Gathering is for nothing but making money. Was expecting that you'd get better armor if you went through the trouble of gathering and crafting it yourself, now armor just rains from dungeons and quests.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Datastorm on September 05, 2013, 02:16:01 PM
The only thing I don't really like about the game is that they basically removed all the flexibility from the armory system, when the original idea was more like "make your own class" sort of thing. I get that in online games people tend to just go for min/maxing so hybrids suck anyway, but now it's completely laughable to even try. Compared to XI you had things like where DEX would improve your accuracy, critical hit rate and a variety of weapon skills and abilities, here it's just DEX for ranged jobs only, full stop (I guess it's more fair to compare AGI in XI, which increased ranged accuracy/critical hit, evasion, enemy TP gain and certain weapon skills).

Also as I understand it, Gathering and Crafting classes are no longer useful at all. Basically the only unique function crafting provides is socketing the best materia which is something you can pay someone else to do. Gathering is for nothing but making money. Was expecting that you'd get better armor if you went through the trouble of gathering and crafting it yourself, now armor just rains from dungeons and quests.

Sorry but I beg to differ about gathering and crafting. I like to self-sufficient, I'm not paying anybody for anything. And am currently making a ton of money. Have you seen all the new gathering and crafting AF? Theres alot of higher end synths that are still very viable in the game. And hq food has some amazing stats, potions. That's all I've been pretty much doing is taking care of my fc making gear's, melding, gathering. etc... I would say far far from no longer useful...
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 05, 2013, 03:24:35 PM
Just did the level 44 dungeon. Man...I swear people are getting worse as I play. I admit I get sloppy on weaponskills...but what fucking kind of moron mage takes to the front lines to cast spells? Fucking healer spams cures and pulls hate like crayz, meanwhile the mage AS FUCKING ALWAYS tries to solo shit and the drg I was with decided to be useful, only he sort of sucked at paying attention.

Btw, ALL PC PLAYERS. I swear, they fucking set up a few macros and keybinds and basically watch tv. They're fucking terrible. I am so glad I went tank, I doubt any tank I've met (Parn aside cuz he's a pal) is worth a damn. Fucking drg tells me you gotta be careful of AoE stuff in the dungeon and the boss has an instant kill AoE you gotta avoid....sure enough he gets tagged by it...twice.

ARRRRRRGGGGGGGGHHHHHHHHH MORONS.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 05, 2013, 03:42:27 PM
No offense to you, 'cause it sounds like you're an exception to the rule. But people *will* be getting worse as you go, because most people who are high level already aren't really taking the time to learn the game but instead are rushing full force to the end game.

I mean, I just ran Satasha with a couple of Legacy players and the only reason we didn't get wiped is BECAUSE they were level synced 50's with AF gear. Hopefully within a month or so people will start to learn the game better and parties will improve accordingly.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 05, 2013, 04:10:12 PM
I'm not on a legacy server, so I shouldn't be having that problem. Besides, it's ffxi basics like initial attack gets priority hate and cure spam builds hate fast that I don't get people not knowing. I spent 3 almost 4 years as a dark knight on XI, and I learned how to tank in XIV in the course of 4 days. It's not hard....nothing in this game is hard outside of getting to play it.

In other news, I can start my AF quest soon.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on September 05, 2013, 05:04:02 PM
The only thing I don't really like about the game is that they basically removed all the flexibility from the armory system, when the original idea was more like "make your own class" sort of thing. I get that in online games people tend to just go for min/maxing so hybrids suck anyway, but now it's completely laughable to even try. Compared to XI you had things like where DEX would improve your accuracy, critical hit rate and a variety of weapon skills and abilities, here it's just DEX for ranged jobs only, full stop (I guess it's more fair to compare AGI in XI, which increased ranged accuracy/critical hit, evasion, enemy TP gain and certain weapon skills).
I think they were aiming to make FFXI-2 at this point, pushing people towards jobs.  I will say, they missed an opportunity to get rid of that stat allocation illusion of choice silliness.  What archer wouldn't put their points in dex?

Quote
Also as I understand it, Gathering and Crafting classes are no longer useful at all. Basically the only unique function crafting provides is socketing the best materia which is something you can pay someone else to do. Gathering is for nothing but making money. Was expecting that you'd get better armor if you went through the trouble of gathering and crafting it yourself, now armor just rains from dungeons and quests.

You definitely get a lot of stuff, but only on the first class you take to 50 for the most part.  After that?  There won't be a ton of quests handing out gear for successive playthroughs.  The story quests were a one time deal.  Gil is also pretty limited, much of it coming from those quests we're going through on our first run to 50.  I think we'll get a better feel for it all later when it's time to level more classes to 50.  That's where player dependence on the markets should really kick in, in theory anyway.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on September 05, 2013, 07:14:15 PM
My account has finally been fixed. I had to wait 10 days for it...
What sucks though is that I don't get the extra 7 days.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Ashton on September 06, 2013, 02:00:52 AM
So I got the game today and I just found out that all the servers I want to play on have locked out character creation. Well there goes my fucking point for playing.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on September 06, 2013, 02:39:04 AM
titan fight is bullshit just died about 10 times
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 06, 2013, 02:55:24 AM
titan fight is bullshit just died about 10 times

I blame the difficulty on morons who don't know how to avoid attacks and don't save trapped allies.

So I got the game today and I just found out that all the servers I want to play on have locked out character creation. Well there goes my fucking point for playing.
Give it a couple more days, they should be opening the character creation again.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on September 06, 2013, 08:56:47 AM
blame the difficulty on morons who don't know how to avoid attacks and don't save trapped allies.

As do I.  The fight requires that all players pay attention, and DPS classes up until that point had a fairly easy go.  Titan uses landslide about three seconds after he does his arena move, and from then on does it every ten seconds against someone that is not the tank like clockwork.  I can understand messing up, especially when you're learning the fight for the first time.  Lord knows, I make plenty of mistakes as a tank as I go.  But after the 29th retry, it's just flat out incompetence.  I don't give a shit that you're in the middle of a spellcast Mr. Black Mage.  Landslide happens every 10 seconds like clockwork.  Don't just fucking stand there, thinking your spell takes priority.  Notice how we're losing repeatedly?  Maybe it's because you refuse to work with the team and refuse to learn from your mistakes.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 06, 2013, 12:53:11 PM
My frustration was the healer who couldn't see it in time. I mean shit, there's this huge fucking line that comes out of him in your direction....stay out of it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on September 06, 2013, 01:37:41 PM
I'm actually having issues with Titan hard precisely because of that line.  I've been 2-3 steps away (4, once) and still get hit by it.  The lag  and latency issues from beta are still there and is only more pronounced on Titan where it's instant kill.  People from end-game LSs are reporting it can be a huge problem for people from certain regions, and I'm seeing it too.

Here's a trick for normal mode, though:
You can run towards him.  If you can get close enough, it won't knock you off the edge, even during the second part of the battle with the smaller platform.  This way, you do take a bit of damage, but it's better than being killed.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Losfer on September 06, 2013, 01:39:52 PM
I have had zero issues getting online lately and have been having a blast. Still pretty low level, but alas.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on September 06, 2013, 02:31:57 PM
im my experience with titan battle so far scholar healer is far superior to whm. whm just has a tendancy to run out of mp, moreso when they are lvl 34 wich is often and dont have regen. but even with that theres always that one DD that fucks it up.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 06, 2013, 03:54:41 PM
Holy balls is Archer boring to play in the first handful of dungeons. I'm really hoping Bard is a worthwhile investment because running the first two dungeons has been a complete snoozefest.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 06, 2013, 05:26:41 PM
The next fucking asshole who feeds me a line of shit about certain mo es being unstunnable is gonna find my size 13 foot crammed so far up his or her ass that he or she will be filtering their air through my sock for a month. I have stunned EVERY fucking move in the game that has a startup window. Some of the big ones like hellfire and geocrush off the primals or the ones where there's a special mechanic I get resists but every normal special has been effectively halted every time. Fuck you assholes, I was an xbob drk and managed to stun anything I paid attention to. I know how to react.

Also, temple of qarn is a bitch, and teratotaur can get fucked by a rusty gladius.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on September 06, 2013, 07:38:22 PM
i actuallu think terataur is easy its the bee's that spawn 1hko'ing the DD's.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 06, 2013, 08:11:25 PM
The next fucking asshole who feeds me a line of shit about certain mo es being unstunnable is gonna find my size 13 foot crammed so far up his or her ass that he or she will be filtering their air through my sock for a month. I have stunned EVERY fucking move in the game that has a startup window. Some of the big ones like hellfire and geocrush off the primals or the ones where there's a special mechanic I get resists but every normal special has been effectively halted every time. Fuck you assholes, I was an xbob drk and managed to stun anything I paid attention to. I know how to react.

Also, temple of qarn is a bitch, and teratotaur can get fucked by a rusty gladius.

I think you need to take a break from this game my friend.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Datastorm on September 06, 2013, 11:45:35 PM
The next fucking asshole who feeds me a line of shit about certain mo es being unstunnable is gonna find my size 13 foot crammed so far up his or her ass that he or she will be filtering their air through my sock for a month. I have stunned EVERY fucking move in the game that has a startup window. Some of the big ones like hellfire and geocrush off the primals or the ones where there's a special mechanic I get resists but every normal special has been effectively halted every time. Fuck you assholes, I was an xbob drk and managed to stun anything I paid attention to. I know how to react.

Also, temple of qarn is a bitch, and teratotaur can get fucked by a rusty gladius.

You must be one of them there Legacy players:)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: mrchoppy on September 07, 2013, 02:36:37 AM
Well the fixes SE have put in seem to have helped and i can login in the evening. 

On the subject of the special attacks, i've been getting annoyed that even when i see an enemy mob do a special with the red area marked, im still getting hit by it even when I've moved way out of it.  i've got an excellent connection to the server and it doesnt play laggy but this still seems to happen.  Im only low level so its not usually lethal but is this is an "issue" with the game and you guys get this happening to you aswell?   
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on September 07, 2013, 06:14:51 AM
BOOM BLACK MAGE AND WHITE MAGE UNLOCKED YES
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: dyeager on September 07, 2013, 09:42:19 AM
I got DCed last night and then got some error number when I tried to log back in. Seems okay this morning though.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on September 07, 2013, 01:14:37 PM
just tried cutters cry.....are you fucking kiddng me?????????????????????????????? also im getting sick of tanking multiple mobs ALL the fucking time. the manticore boss might actully be worse than titan.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 07, 2013, 01:52:27 PM
just tried cutters cry.....are you fucking kiddng me?????????????????????????????? also im getting sick of tanking multiple mobs ALL the fucking time. the manticore boss might actully be worse than titan.
Cutter's cry was fun. The bosses weren't terribly hard and the final boss was an interesting experience in paying attention to multiple actions. I keep saying this to everyone but zoom that camera out, really helps judge movement areas and.see attacks as they happen. Also, tanking involves dealing with multiple mobs...if you're having issues with that, start making use of markers and get people to follow your lead. I started marking second and third targets for sleep and priority attacking, and minus the 1 or 2 bards who swear they are immortal it's made fighting groups more streamlined.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on September 07, 2013, 02:02:28 PM
I got DCed last night and then got some error number when I tried to log back in.

They had this same thing in XI. Your character would stay logged in for a pretty long time (5-10 minutes, sometimes longer) before he DC'd. I've heard times in XI people were blocked out of the game for hours if they DC'd while zoning or something, but I dunno if that happens in XIV.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Darilon on September 07, 2013, 03:44:21 PM
Really enjoying it so far. I am still only near the beginning with a level 15 lancer but having a total blast. I love the crafting system in this game. It seems to give me the same kind of feeling as the Atelier alchemy system where there is a lot of fun in trying to create one of every item.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on September 07, 2013, 04:25:11 PM
I both like and loathe the materia system. The maximum bonus thing is kind of annoying. I get why it is there. I really do. But I can't even put more than +1 craftsmanship on a gods be damned ring and the materia is +3. Either allow the materia or don't. That seems the best way to do it, in my opinion. If at level 15 I can put a Materia 1 in an item, then let me do it and llet that item get the fucking bonus. DAMMIT.

Ok...rant over. Back to enjoying the game
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 07, 2013, 06:10:38 PM
Got a really gorgeous chestpiece from Copperbell Mines! First piece of dungeon armor I could actually equip.

(https://pbs.twimg.com/media/BTl6n4CCMAA4-42.jpg:large)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on September 07, 2013, 10:17:54 PM
Yeah, I love how Foestriker's set looks.  Best DD armor in appearance other than AF, IMO.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 07, 2013, 11:00:07 PM
Also, *nostalgia squee* @ FF2 Battle Theme! Hope they put some more classics in here!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on September 08, 2013, 03:08:02 AM
I both like and loathe the materia system. The maximum bonus thing is kind of annoying. I get why it is there. I really do. But I can't even put more than +1 craftsmanship on a gods be damned ring and the materia is +3. Either allow the materia or don't. That seems the best way to do it, in my opinion. If at level 15 I can put a Materia 1 in an item, then let me do it and llet that item get the fucking bonus. DAMMIT.

Ok...rant over. Back to enjoying the game

That's because rings aren't well stat capped for craftsmanship. Each peice of gear has certain stat caps, and contrary to popular belief, your primary stat isn't necessarily near cap with an HQ item. For crafting gear your tool, sub tool and body peices are your main sources of craftsmanship and control, not just in base stats but they have the highest Materia caps for those stats as well. Your head, hands, waist and boots are control. Jewlery is CP. if your doing melds for Crafsmanship, stick to your tools and main body peices. You can diversify with everything else but your mileage varies between slots and item level . This may help:
http://nix80.livejournal.com/22903.html
And
http://viperbeam.com/ffxiv/doh_materiacaps.xls



In other news, I've capped GSM, BSM, ALC, LTW, WVR as of yesterday with CRP (46) and ARM (42) soon to follow. Taking my time through story content on my SMN (enjoying SCH for dungeons - near limitless mana woot). Just finished my Battlemage set and have my Relic precursors ready for Bravura and Artemis Bow, so I'll probably finish those in a week or so. I think it's nuts that the final reward for the DoH and DoL quests are basically Luminary quality tools (same stats, unique skins).
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on September 08, 2013, 03:11:04 AM
I both like and loathe the materia system. The maximum bonus thing is kind of annoying. I get why it is there. I really do. But I can't even put more than +1 craftsmanship on a gods be damned ring and the materia is +3. Either allow the materia or don't. That seems the best way to do it, in my opinion. If at level 15 I can put a Materia 1 in an item, then let me do it and llet that item get the fucking bonus. DAMMIT.

Ok...rant over. Back to enjoying the gamei

That's because rings aren't well stat capped for craftsmanship. Each peice of gear has certain stat caps, and contrary to popular belief, your primary stat isn't necessarily near cap with an HQ item. For crafting gear your tool, sub tool and body peices are your main sources of craftsmanship and control, not just in base stats but they have the highest Materia caps for those stats as well. Your head, hands, waist and boots are control. Jewlery is CP. if your doing melds for Crafsmanship, stick to your tools and main body peices. You can diversify with everything else but your mileage varies between slots and item level . This may help:
http://nix80.livejournal.com/22903.html
And
http://viperbeam.com/ffxiv/doh_materiacaps.xls



In other news, I've capped GSM, BSM, ALC, LTW, WVR as of yesterday with CRP (46) and ARM (42) soon to follow. Taking my time through story content on my SMN (enjoying SCH for dungeons - near limitless mana woot) but have my Relic precursors ready for Bravura and Artemis Bow, so I'll probably finish those in a week or so. I think it's nuts that the final reward for the DoH and DoL quests are basically Luminary quality tools (same stats, unique skins).

Yes. I am aware of the state cap. That was my complaint. It is idiotic in most cases.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 08, 2013, 05:17:10 AM
Tried aurum vale tonight....learned that morons from wow assume everyone understands their lame ass lingo.

Grab that pat....pat meant patrol.

Watch out for boss debuffs, when you have 2 stacks etc etc......stacks means multiple applications of the same debuff.

I've played ffxi for roughly 4 years, played psu and pso for a combined total of probably 5 or 6, and a couple other online rpg games here and there. The moron cursing me out for not understanding her terminology asked me if I ever played an mmo before. I nearly lost my shit and just bailed. Rage ensued.


Follow that up with a Dzmael Darkhold, or however it's spelt. One player.....oh my fucking god this one fucking player named Tyago....infinite anger. I mark 3 mobs and ask the whm to sleep #3 and he does. Sweet.


Tyago sets his stupid fucking ifrit pet to attack mode and wakes it up. Every time.

I grab a group and mark mobs to fight. He decides to walk to another group and bring them over. Grrrrr.....

I tell the group to stay in a safe spot while I grab a set of enemies. He fucking RUNS ahead, grabs a single enemy and fights it right where he grabbed. A fucking boss enemy is standing locked in the position repeatedly hitting him with a special attack and murders him. Que angry swearing.


I explain to the group how to fight the first boss....mid explanation he decided to start fighting.

Last boss, does line AoEs that supposedly insta kill (just high damage from what I can tell). I explain to not be in their path and when to expect them....he fucking runs his targeted ass up behind me and tries to get me killed,instead ends up killing my drg. Rage ensued.



Worst night in a while.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on September 08, 2013, 05:30:32 AM
Wow, thanks for that.  I had no idea what "pat" meant and was wondering why people kept saying it, haha.  I just didn't know who to ask.

It's a shame about your Darkhold experience, though.  With a group of experienced players, it's a really quick, easy run.  Aurum Vale is pretty horrible no matter what you do.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 08, 2013, 05:44:20 AM
Oh I know darkhold is easy. I've run it a solid 7 times now, and only when people who "blame lag" have caused failures for the run.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on September 08, 2013, 06:29:29 AM
Tried aurum vale tonight....learned that morons from wow assume everyone understands their lame ass lingo.

Grab that pat....pat meant patrol.

Watch out for boss debuffs, when you have 2 stacks etc etc......stacks means multiple applications of the same debuff.

I've played ffxi for roughly 4 years, played psu and pso for a combined total of probably 5 or 6, and a couple other online rpg games here and there. The moron cursing me out for not understanding her terminology asked me if I ever played an mmo before. I nearly lost my shit and just bailed. Rage ensued.


Follow that up with a Dzmael Darkhold, or however it's spelt. One player.....oh my fucking god this one fucking player named Tyago....infinite anger. I mark 3 mobs and ask the whm to sleep #3 and he does. Sweet.


Tyago sets his stupid fucking ifrit pet to attack mode and wakes it up. Every time.

I grab a group and mark mobs to fight. He decides to walk to another group and bring them over. Grrrrr.....

I tell the group to stay in a safe spot while I grab a set of enemies. He fucking RUNS ahead, grabs a single enemy and fights it right where he grabbed. A fucking boss enemy is standing locked in the position repeatedly hitting him with a special attack and murders him. Que angry swearing.


I explain to the group how to fight the first boss....mid explanation he decided to start fighting.

Last boss, does line AoEs that supposedly insta kill (just high damage from what I can tell). I explain to not be in their path and when to expect them....he fucking runs his targeted ass up behind me and tries to get me killed,instead ends up killing my drg. Rage ensued.



Worst night in a while.

This...
This, my friend is why you get a good FC and never have to use the fucking DF for PUGs ever again. I have to shake my head at people banging their skulls on the concrete with Dhorme Chimera etc. instead of actually doing it with FC or LS people. I get the DF is a tool for convenience but its a poor substitute for real comrades who give a shit about content.

I blame WoW and it's dungeon and raid finder. Nerfing content to appeal to the lowest common denominator in the largest MMO user base is definitely having its effect on the competence of the average ARR player.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Darilon on September 08, 2013, 06:59:31 AM
Loving the game so far but I do have a few questions. would be grateful if someone could answer them.

What level should I start partying? I was told level 15 but most things still seem easily soloable. Is it just for dungeons and guildleves?

I was told Fates were the best way of getting experience but dungeons were more fun and a better way of learning how to use your class well. Not as worried about this question as I am going through the game at my own pace.

I have heard the same thing as Tenchi has said about Free Companies but what level should you try to join one? Should I join one at any time so I can ask for advice on things or wait until I am stronger and able to contribute? Mainly wondering because I am pretty new to this and haven't grasped all the mechanics yet. Thought I should get more experience with my class before joining one. From what I have seen on various forums people don't seem that tolerant of mistakes and i am pretty sure at my skill level I would be making quite a few. The few Guildleves I have done have had pretty friendly people but I am guessing it changes at higher levels when there is more at stake?

I am guessing Linkshells are at any level since you can have 8 of them rather than one free company.


Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on September 08, 2013, 09:00:57 AM
Linkshells are chat channels pretty much.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on September 08, 2013, 12:35:05 PM
i posit a question. should anything be done to help DD's get into dungeons faster with duty finder? the best solution i can come up with is to add an additional DD spot and maybe reserve one of the DD spots for DoM DD's. as a tank i hate tanking multiple mobs in later dungeons due to the complete lack of crowd control.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on September 08, 2013, 01:43:14 PM
Oh I know darkhold is easy. I've run it a solid 7 times now, and only when people who "blame lag" have caused failures for the run.

Eh, I have lagged once or twice on that boss.  I was four steps away from the red line during the second part of the battle where he just spawns everything he has and still got hit.

Unless they're messing up over and over and over, in which case it's not lag, but there is that annoying delay and latency issue where you get hit when clearly being out of the red sometimes.

Edit:
Alisha, about the Crowd Control,  if you have a WHM, teach them to Repose.  WHM should be Reposing, in fact.  It's not hard, I think some just want to be lazy.  SCH just has to brute force it, though.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on September 08, 2013, 10:55:25 PM
I ran Tam Tam and Copperbell  with a friend and some really good people tonight. Got a good drop from both. My archer on Behemoth is now on par with my alt over on Diabolos. Question: Is it wise to switch to Bard as soon as I have the required levels or should I level my classes more? Does it matter efficiency-wise?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 09, 2013, 01:43:50 AM
I ran Tam Tam and Copperbell  with a friend and some really good people tonight. Got a good drop from both. My archer on Behemoth is now on par with my alt over on Diabolos. Question: Is it wise to switch to Bard as soon as I have the required levels or should I level my classes more? Does it matter efficiency-wise?
Bard level directly correlates to archer level. Level 40 archer=level 40 bard.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on September 09, 2013, 12:06:11 PM
I find it hilarious that they are opening up character creation on servers again...EXCEPT for the server I have characters on or want to make a new character on!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 09, 2013, 01:53:20 PM
EDIT: Nevermind, found the information I was looking for.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on September 09, 2013, 05:09:59 PM
How many retainers can you have?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on September 09, 2013, 06:08:16 PM
I have two at the moment.  I haven't made an attempt to get a third.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on September 09, 2013, 06:12:10 PM
Follow up question. When do I get my second? I need more space! or I need to stop being an obsessive crafter. Haha...like the second is ever going to happen...
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on September 09, 2013, 06:27:49 PM
Just apply for one the same way you did your first.  If there's a level requirement, I'm not aware of it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 09, 2013, 06:57:50 PM
Level 50 warrior get!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on September 10, 2013, 02:11:19 PM
Aaaaand they're adding iLevel requirements to dungeons.
http://forum.square-enix.com/ffxiv/threads/86522-All-Worlds-Maintenance-%28Sept.-11%29?p=1232837&viewfull=1#post1232837

I'm out once my trial period is up.  As much as I enjoy this game, this is a hard line I draw.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on September 10, 2013, 02:18:01 PM
I can only imagine that being a good thing so you won't get people with crummy gear in your group. Just don't have time for the gear ladder?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on September 10, 2013, 02:28:32 PM
I'd rather not get into a huge rant and make an attention whore of myself, but I'll go with a small one.  

I actually have decent gear at the moment (Darklight healing set) and tend to keep up with upgrades, so it's not really about how it affects me.  It promotes carrying by friends.  If a group wants to get someone built up, they'll just run them through the dungeons to get them gear, no matter how bad the player is.  It's not a wall; it doesn't prevent bad players from entering areas at all and bad players are the problem, not good players with bad gear.  In fact, since everyone was complaining about badly geared DDs in AK, I ran with a DRG with a 44 weapon equipped (even the tank pointed it out and laughed) that did more damage, and avoided attacks better, than one two runs later with a Garuda weapon equipped.

tl;dr
It's pointless. It does nothing.  It's a policy I utterly despise.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: D-Rider on September 10, 2013, 03:56:17 PM
A gearscore treadmill already?  This truly is the Japanese WoW.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on September 10, 2013, 04:31:56 PM
It's pointless.

Well... coming from WoW I can say 2 things.

#1 Blizzard's minimum requirement for gear was realistic and easy to achieve to anyone who puts a minimal effort in gearing up. It made sure you couldn't queue in dungeons where you would have been seriously under-geared.

#2 Players destroyed any use of this by either equiping items which did nothing for their class but were high item level (I have pug way too often with people in PVP sets...) and then also took it too far by requesting that others have ilvl so high they compensate for any personal skill.

Gear check isn't bad in itself. The reaction to it in WoW is what was terrible.
Sadly, I assume players will have the same reaction in FF14 unless they find a way to fix the system.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on September 10, 2013, 10:34:54 PM
im starting to get annoyed by how every few story missions i have to level up before i can proceed.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on September 11, 2013, 12:37:43 AM
holy shit fates have become a cluster fuck if your class doesnt have a good aoe
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on September 11, 2013, 02:42:22 AM
Gearscore check can only be a good thing as far as I can figure it. It's true that bad players will still be bad, but bad players with good gear is still preferable to bad players with bad gear. Good players will be good regardless. And really, generally with MMOs people who are good players would end up having halfway decent gear anyway.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on September 11, 2013, 04:02:24 AM
Beat Titan tonight with the rest of the guys. Went swimmingly. Woohoo!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Andrew on September 11, 2013, 04:27:13 AM
Gearscore check can only be a good thing as far as I can figure it. It's true that bad players will still be bad, but bad players with good gear is still preferable to bad players with bad gear. Good players will be good regardless. And really, generally with MMOs people who are good players would end up having halfway decent gear anyway.

This is all true. However, I remember this causing problems for newer players in WoW who were actually good, but struggled to get into groups because their gearscore didn't quit cut it yet. As a result, getting new gear was very difficult and the only way to fix that problem was by getting into decent raid groups etc. Guilds pretty much solve that problem though.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on September 11, 2013, 04:41:14 AM
just beat garuda woo! was soooooo much easier than titan.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 11, 2013, 01:38:15 PM
Obtained Ifrit's Battleaxe last night, only took 12 runs (4 that were victories). Attempted hardmode Garuda....got smashed. It's sad how little people listen, but even sadder how many people don't speak english and make no attempt to let you know they don't.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on September 11, 2013, 02:01:21 PM
I'm actually about to attempt Garuda.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 11, 2013, 03:12:04 PM
I'm actually about to attempt Garuda.
Fair warning, Garuda's hard if you go in blind. Way harder than titan, who some people swear is actually difficult. Just make sure you drop those feathers before you lose those rocks. Keep your tank at the large rock outside of the arena at the north end of the map with her facing out of the arena. Finalky,you can dodge slipstream, and really should. Do not be in front of her when she preps it and tell your tank to run through her when she starts it then run back when it fires.

Good luck sir. I just quelled the bitch on hardmode. Wasn't easy.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on September 11, 2013, 03:21:25 PM
Man, everyone seems to be way ahead of me.

I'm still lvl 20-ish in my main class. Perhaps I should just power through with that instead of slowly raising all my crafting skills =/
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 11, 2013, 03:40:12 PM
Play however you want! That's what makes this game so great!

I'm also only level 20 with my main class, and most of my time has been wasted just filling up my fish log.

EDIT: Ugh. Really want off of Hyperion. Was asking around about interest in starting an RP free company/LS and all I got were joke responses from creeps. Surely this isn't the community on every server. The original FFXIV community was much more tolerable.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Akanbe- on September 11, 2013, 05:29:09 PM
I'd rather not get into a huge rant and make an attention whore of myself, but I'll go with a small one. 

I actually have decent gear at the moment (Darklight healing set) and tend to keep up with upgrades, so it's not really about how it affects me.  It promotes carrying by friends.  If a group wants to get someone built up, they'll just run them through the dungeons to get them gear, no matter how bad the player is.  It's not a wall; it doesn't prevent bad players from entering areas at all and bad players are the problem, not good players with bad gear.  In fact, since everyone was complaining about badly geared DDs in AK, I ran with a DRG with a 44 weapon equipped (even the tank pointed it out and laughed) that did more damage, and avoided attacks better, than one two runs later with a Garuda weapon equipped.

tl;dr
It's pointless. It does nothing.  It's a policy I utterly despise.

Oh emm gee they want people to actually see the content they created instead of skipping ahead and being carried by others. 

Not only that, it helps encounter tuning.  If they know the average gear level of the person playing said content, it's going to be a lot easier to tune said content.  Unless there are easy ways around it ala WoW PvP gear, if you're there, you probably have the gear for it and thus any issues are not gear related.

Dramatic much?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 11, 2013, 05:38:05 PM
Considering my garuda harf mode run was nerfed because the smn came in with level 18 accessories and had the dps of a wet noodle, yeah, this gear check actually sounds fantastic.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Chronix112 on September 11, 2013, 07:02:45 PM
Is the collector's edition worth the  extra $20 ?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Cyril on September 11, 2013, 07:52:29 PM

Oh emm gee they want people to actually see the content they created instead of skipping ahead and being carried by others.  

Yeah, I think you missed my point entirely.  Or are purposely ignoring it.  It actually promotes carrying, because said person can't play with their friends or FC until they have a "gear score" on the right level, so said friends and FC will carry them to the gear they need.  It isn't going to make people play content at all.

Older MMOs worked absolutely fine without this nonsense.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on September 11, 2013, 08:21:22 PM
What exactly is the downside?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on September 11, 2013, 08:21:40 PM
Maintenance:(
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 11, 2013, 08:32:16 PM

Oh emm gee they want people to actually see the content they created instead of skipping ahead and being carried by others.  

Yeah, I think you missed my point entirely.  Or are purposely ignoring it.  It actually promotes carrying, because said person can't play with their friends or FC until they have a "gear score" on the right level, so said friends and FC will carry them to the gear they need.  It isn't going to make people play content at all.

Older MMOs worked absolutely fine without this nonsense.
Wait a sec, the fc and or friends will work with them to do the low level dungeons and quests and help them obtain the gear they need so they can do the higher level gear?

Cyril....do you not see how obviously blatant your statement makes this sound in terms of a good thing? You want people to play the early stuff, experience the dungeons and areas, and then walk into higher tier fights and areas with working knowledge cuz they had to trudge through sastasha and halatali and such. Seriously...couldn't be more excited about this.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on September 11, 2013, 08:46:52 PM
Older MMOs worked absolutely fine without this nonsense.

Not really. Maybe you didn't notice the problem but it was there before (and I'm talking 1990s here). The difference is that you weren't forced to randomly party with these people.
Back then, these people were the corpses you saw at the entrance of a high level zone begging everyone for a "rez plz".
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on September 11, 2013, 08:47:29 PM
I am excited that I will be able to play on my PS4 without paying more.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on September 11, 2013, 08:55:17 PM
As someone who played FFXI, which is probably one of the most infamously hardcore MMOs in history (aside from EQ) on and off for nearly a decade I would say that that game would've greatly benefited from a gearscore system. The only thing that ended up happening in FFXI was that PUGs became so awful (As a result of bad players + a naturally unintuitive game) that a great number of the community huddled into their linkshells and never PUG'd. At least a gearscore system will tell players that don't know any better the general thrust of what they should do without consulting a community site and it will keep out bad players that have bad armor to compound it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: ferretwraith on September 11, 2013, 10:36:53 PM
I have sympathy for the hatred of a gear score system. 

I played ffxi as well, and stupidity, without question, was a much bigger issue than anything item related.  I never once /checked a healer and said "oh I see the problem, their gear sucks."  However, you can be sure that without checking, I could tell when the guy was not casting haste, not using regen, and instead spamming Cure IV until he pulled hate or ran out of mana.  A gear score system implies that this same guy who cure bombs a ninja that is slowed, rather than removing the slow, knows what he's doing once he equips a damaltica.

It reminds me of league of legends not giving players access to all runes / passives / summoner skills until level 30 (probably shouldn't be using the most popular game in the world as an example of something bad).  I played a lot of dota on wc3 before I ever played LoL.  I proceed to stomp people who obviously don't know how to play the game, ending with triple their gold, and they want me to do this 40 more times before I can use the skill flash, 200 more times before I can play ranked?  Blah.

It might be a wise decision that ultimately ends up benefiting the experience of most people, but the concept is still kind of offensive.  Also, *grumble grumble* 8pm-6am est maintenance.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 11, 2013, 10:46:19 PM
So no gearscore system would mean that the moron is using a dalmatica that his fruends nabbed him through a high level fight that he afk'd in, and my dumbass invites him for a dungeon that he woyld be an integral part of as a healer, only his decent gear means nothing because he hasn't done a damn thing to play the game.

Seriously, atm the dungeons require a team that works together, not 3/4 people doing all the work and a moron leeching for exp and items. Even if he sucks, he's gonna be forced to do low end content and learn. How is this up for debate, if any of you played the game so far you'd be fully aware of this already. If you sucked before sastasha, you likely do not suck nearly as bad by haukke manor or even toto rak. You shouldn't be allowed to do anything else until you learn, and lets face it, you learn by doing.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on September 11, 2013, 11:32:48 PM
^ Its true. I'm basically a noob  on dungeons but I've got a handle on the first four now as of now. If u enjoy playing then you are going to want to learn. I've only fucked up 2 or 3 times so far as DPS but I didn't make the same mistake twice. Players who truly suck will get weeded out soon enough and quit...hopefully. For the most part, people know what they are doing from my experience so far. Its been two weeks... Lots of people are new at this.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 11, 2013, 11:57:26 PM
That's exactly it. In a few months time, when the actual players stay and the fuckholes run away for other games, the gearscore is going to make a difference. My experience so far has been terrible on many occasions, mostly because newbs join me in high level dungeons that don't require story progression and they don't stay on the same target as me or they run ahead and pull hate before I get there making me struggle to save the group. Or you get a healer or black mage who don't bother sleeping enemies and let me just eat hits all day, not that it phases me too much now (6,000 hp in a party). I haven't done much non-tanking, so I haven't seen poor tanks. All I'm saying regarding this gear score is thinking it's a bad idea because you personally can't be bothered to upgrade your gear is ridiculous. Even doing the story dungeons should give you some better gear assuming you don't run dps and get unlucky enough not to find anything in a run. Hell even story missions give you armor options. This whole thing is a dead issue, it drops fate grinding party schlubs out only.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on September 12, 2013, 12:12:38 AM
I'm grinding the shit out of early dungeons for gear. DPS drops are low as far as I can see. Got 2 so far...out of at least a dozen runs.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on September 12, 2013, 12:27:30 AM
As far as XI goes, it really depends on when you were playing. Vanilla XI was similar to Vanilla EQ in that gear had basically no stats on it so equipment basically didn't matter, at all. You would more likely notice people not casting haste, regen etc. As the game got more gear-centered a WHM would run into these problems regardless of skill if they didn't wear enough cure cast speed, potency, or Orison Pantaloons +2.

XIV is certainly a game that's gear-heavy so it doesn't matter how good a player is, if their equipment falls behind too much (Which can actually happen without you noticing it if you don't do enough quests or craft and just FATE grind) they will end up being a detriment to their groups. I can't think of any players that totally equate good gear with a good player but bad gear will make for a bad team member regardless of who it is. Gearscore walls will tell players willing to learn that they're doing something wrong, and will keep out lazy players that don't bother to learn what to do.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on September 12, 2013, 03:53:13 AM
how can you think titan is easier than garuda?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 12, 2013, 04:20:11 AM
Because the only hard part about titan is the silly healer who doesn't know how to dodge. Garuda requires a strategy that the dps never seem to follow and usually results in a wipe with Aerial Blast.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 12, 2013, 11:31:59 AM
So after finally generating some interest I created an RP linkshell on Hyperion called Twelve's Guard. I was debating between that and variations like Twelvesguard/Twelve Guard/Twelveguard.

Any thoughts? Also, if any of you would like to join feel free to let me know.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Chronix112 on September 13, 2013, 12:38:33 AM
The quest to find FFXIV failed miserably. it was literally at none of the stores in the city.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on September 13, 2013, 05:16:59 AM
Play however you want! That's what makes this game so great!

I'm also only level 20 with my main class, and most of my time has been wasted just filling up my fish log.

EDIT: Ugh. Really want off of Hyperion. Was asking around about interest in starting an RP free company/LS and all I got were joke responses from creeps. Surely this isn't the community on every server. The original FFXIV community was much more tolerable.

Solaris is on Hyperion. If you're looking for a good FC I can give you an invite. Send me a /tell ingame. Arliman Dunkirk.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on September 13, 2013, 05:22:05 AM
How many retainers can you have?

You can only have a total of 2. I'm not sure what is needed to unlock the second one. It might be a GC rank thing.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on September 13, 2013, 10:46:19 AM
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/1237458_10151616183399117_1657179820_o.jpg)

bunch of nerds
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 13, 2013, 11:48:57 AM
^Because of all the Cooly McCool names?

Yeah, all the "clever" puns are starting to get on my nerves.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Chronix112 on September 13, 2013, 01:08:17 PM
So I used my google fu skills and found a digital download site and avoided either waiting for SQENIX or getting raped by ebay.   
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on September 13, 2013, 01:19:18 PM
^Because of all the Cooly McCool names?

Yeah, all the "clever" puns are starting to get on my nerves.

It's a screenshot of my two best friends and I playing a videogame.

For the record, if puns bother you that much, you might want to quit playing since the entire game is loaded with them.  At least half of the quest/FATE names are puns.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 13, 2013, 01:41:44 PM
I didn't mean any offense, as I didn't have any context of the screenshot. Besides, the only name there I thought you were referencing was Galkan Sausage (which I guess technically adheres to the bizarre naming conventions of Rogaedyn). The rest are fine, I was more talking about names that you find in any MMO that just make you roll your eyes.

Anyway, yes, simply misunderstanding of me wondering what I was looking at.

To further apologize for sounding like a bitter jerk, I realize names are a silly thing to get all grumpy about, but I have an odd relationship with MMO's that I don't feel like getting into here. Suffice to say, I've had a lot of luck lately with finding good communities in those that I play and my experience with the community here up to this point has left me rather, well, bitter. Hopefully joining Tenchi's FC will remedy that, though.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 13, 2013, 01:53:02 PM
This game shoulda been called Final Family Guy, cuz every fucking name is like an 80's or 90's reference. There's even a quest called Giggity.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on September 13, 2013, 02:03:09 PM
I didn't mean any offense, as I didn't have any context of the screenshot. Besides, the only name there I thought you were referencing was Galkan Sausage (which I guess technically adheres to the bizarre naming conventions of Rogaedyn). The rest are fine, I was more talking about names that you find in any MMO that just make you roll your eyes.

Anyway, yes, simply misunderstanding of me wondering what I was looking at.

I know you didn't mean offense, but I ran with it anyways.

And there's no technically about it.  It's the perfect name for a Rogaedyn.  It fits FFXIV naming conventions, it references FFXI in two ways, and it has the bonus of making every emote hilarious since I'm an eternal man-child.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 13, 2013, 02:06:14 PM
Haha, there you go!

I edited my post a bit b/c I really did feel like a petty ass after re-reading my post and your response.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on September 13, 2013, 02:13:09 PM
I appreciate it but, seriously, don't worry about it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on September 13, 2013, 03:47:41 PM
The quest names are very similar to BL2. An early one called 'You Can't Kill The Metal' made me smile. There are others  but I can't recall them ATM.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on September 13, 2013, 11:01:12 PM
Dungeon queue times are brutal.  But as soon as I start a company leve, and I'm almost finished...there it is.  And I have to forfeit my seals on the off chance I'll get a good drop..which I don't. Don't u find that irritating?  Yes u can run fates but that's a crap shoot at this stage.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on September 13, 2013, 11:13:35 PM
got full foestriker set

(http://i.minus.com/iiprafCzvpfl6.png)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on September 14, 2013, 10:13:40 AM
Finally finished my crafts and AF:

(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn1/1278020_10201065299288145_2142644522_o.jpg)


Here's how to min/max a crafting set:

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn2/1264620_10201065300048164_864688300_o.jpg)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on September 14, 2013, 11:37:51 AM
I wish I could get through Stone Vigil, without having horrible party members :/
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Raze on September 14, 2013, 01:40:30 PM
Finally finished my crafts and AF:

From left to right, old timey airplane mechanic, samurai welder pirate with a ascot, arabian prince, prostitute doctor, tf2 player, etc
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on September 14, 2013, 10:24:34 PM
What dungeon would u guys consider the first really challenging one?  I've done up to tam tam and they've been fairly easy with competent players. Just curious. Not saying I'm a great player or anything..
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 15, 2013, 02:57:08 AM
What dungeon would u guys consider the first really challenging one?  I've done up to tam tam and they've been fairly easy with competent players. Just curious. Not saying I'm a great player or anything..
Well considering deepcroft is the second dungeon, I hope it's not been too troublesome. Probably Toto Rak or Halatali is when you'll see a slight spike in difficulty.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on September 15, 2013, 03:21:24 AM
Ahhh. I'm a moron. To to rak is what I meant. The fifth dungeon. I ran it earlier tonight and had zero problems. Of course it all depends on the skills of the party. The tank and healer were solid, in particular.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 15, 2013, 04:08:10 AM
Ahhh. I'm a moron. To to rak is what I meant. The fourth dungeon. I ran it earlier tonight and had zero problems. Of course it all depends on the skills of the party. The tank and healer were solid, in particular.
Well, story wise, Haukke Manor is next and I know it can be troublesome for some people, especially an ill prepared tank or healer. After that is Brayflox's Longstop, where it's going to become more common to want to sleep enemies and mark targets, meaning your tank is gonna.be working harder. The first HARD dungeon is probably Sunken Temple.of Qarn. Between teratotaur's full screen doom, the temple guardian's desire to randomly run up and hit everyone but the tank, and the final boss in general....I see a lot of parties fail that one.

Did an Amdapor keep run tonight with a moron monk, a newb white mage, and arguably the greatest bard I have met (my buddy Ishia). The monk decided he knew everything after we wiped to the first boss, apparently his lazy ass couldn't be bothered to maintain himself while fighting an add from the boss. After he left, we got a replacement monk who was equally stupid. Wiped twice at the second boss because (as I suggested we make warnings when they were coming) the whm and the monk decided not to pay attention to a move that knocked them.off the arena and died. Third time, with the boss almost dead, they ate it again and fell off but I managed to shave his health down while bouncing between inner beast heals and active attacking. Final boss...easiest boss in the dungeon, and the asshole white mage paid no attention to the massive AoE 1 shot move that has a 5 second or so start up and is easily avoided by anyone who can open their damn eyes. 2 hours....wasted.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Datastorm on September 15, 2013, 11:54:58 AM
@ Tenchi:

So do you have that materia setup on all of your crafts? And with that much craft and control I assume you can hq anything anytime even with nq mats? Even all the top tier synths?

Reason I'm asking, I also have all the AF and tools done on all crafts. I started maxing on BSM, not like you have, but am working my way down the line. I can at least do all the top tier synths on all crafts now with craft food...

Thanks
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on September 15, 2013, 02:49:38 PM
to me as a pld brayflox was the first hard one.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on September 15, 2013, 03:34:22 PM
I failed the level 20 Lancer quest because I killed the boss... you're supposed to just clean the adds and then a cutscene shows you losing to the boss.
I preferred my version of the story =/
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: daschrier on September 16, 2013, 08:59:54 AM
Was thinking of picking this up, but I've never really played an MMORPG before, and don't have time to sink hours in everyday.

Most games of these type seem to be mostly about building the best DPS character you can and grinding for loot.

If you're not into that type of game, is it really for you?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Farron on September 16, 2013, 11:28:12 AM
Short answer: Yes
Not so short answer: I've tried many MMOs for what I think are a little more than ten years now, but none of them could grab my attention for more than one or two weeks not even playing with friends and family. Guild Wars 2 came pretty close, but since I only now in real life one person that has the game but stopped playing I play mostly by myself. FFXIV I think it's excellent to play alone or with people, but unlike most I've tried, this one makes is extremely easy to group, thanks to the Duty Finder.

Some people may complain about people who "don't know how to play" but honesty, the games gradually shows you the ropes on how to play. I personally never had a problem with a party.
So in the end, I recommend it, especially if you are a Final Fantasy fan.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on September 16, 2013, 05:07:25 PM
I have to post this, if only for the name:

Crafting Guide/theorycrafting - Don't let crafters fool you, learn 1 simple trick discovered by a mom to HQ every time.
http://www.reddit.com/r/ffxiv/comments/1mh6um/
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 16, 2013, 05:53:41 PM
It's funny that the one thing in this game that could benefit from a nerf (okay, maybe "benefit" is the wrong word) is crafting. It just seems too easy to be able to completely ignore the Market Boards except to make money from the suckers who use the Market Boards.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on September 17, 2013, 06:43:29 AM
@ Tenchi:

So do you have that materia setup on all of your crafts? And with that much craft and control I assume you can hq anything anytime even with nq mats? Even all the top tier synths?

Reason I'm asking, I also have all the AF and tools done on all crafts. I started maxing on BSM, not like you have, but am working my way down the line. I can at least do all the top tier synths on all crafts now with craft food...

Thanks

Right now I have that setup on WVR and LTW while slowly building the other sets. The limited availability and cost of the Tier IV Materia makes it hard to keep those numbers. I have all my new Luminary tools and all the AF is HQ'd so I can slide a bit on Materia stacking. I also have all the HQ militia offhands which are super important.

Sadly no I don't  HQ with 100% success every time; the RNG still catches me up on occasion lol. I can pretty much HQ everything up through, and including, the one star items without using HQ materials 95% of the time, but anything ilevel45+ requires Byregot's Blessing to HQ with any consistency. There is a little trick to it though for the single star pieces. I find CP food to be invaluable because your saving your Inner Quiet stacks for Byregot's, not Rumination so you can end up in a CP deficit really easily.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on September 17, 2013, 06:50:11 AM
It's funny that the one thing in this game that could benefit from a nerf (okay, maybe "benefit" is the wrong word) is crafting. It just seems too easy to be able to completely ignore the Market Boards except to make money from the suckers who use the Market Boards.

I'm going to have to disagree with that one. There's alot of slots that simply dont get filled with any reliability from just quests, particularly as you get higher level (belts, jewelry). The MB is a great place to fill that stuff for pretty cheap because theres so many people crafting. Also if you craft for your own useage, unless you have the time and the ability to farm all your materials, the MB is your only source of the stuff.  And believe me, leveling a gathering class is no overnight process. It may not seem apparent, but especially when you're gearing for endgame, unless your FC has a pocket craftsman, you're going to use the MB.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on September 17, 2013, 06:54:07 AM
I have to post this, if only for the name:

Crafting Guide/theorycrafting - Don't let crafters fool you, learn 1 simple trick discovered by a mom to HQ every time.
http://www.reddit.com/r/ffxiv/comments/1mh6um/

Read it, half of it is garbage. You absolutely must have several of the level 50 abilities if you hope to be able to HQ anything of value with reliability. You also don't need half of the crap that person recommends. I have a guide written on my FC forums. When I add the advanced section I'll post it here.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Darilon on September 17, 2013, 07:22:39 AM
Decided to try out Conjurer and am having a great time. It is a lot more enjoyable than I would have guessed. Still learning the ropes but things are going well so far. Only tried low level stuff so mistakes are not disastrous to the party. The short wait time for duty finder is awesome. Most people are still learning at these guildleve levels so it is giving me plenty of experience in various scenarios. Gaining enmity when enemy reinforcements arrive when I am in the middle of healing is my largest problem right now but running towards the tank usually solves it. Think I have grasped the basics so going to try Sastasha later.

Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Chronix112 on September 17, 2013, 03:01:29 PM
Duty finder second dungeon....no words for the amount of fail that run. we finshed it but my god.... Tank pulls everything,  puglist never moved out of the big red triangle of doom.  Tank did not know anything about priority targets so the mage just kept vaporizing the healer unless my archer off tanked it. oh another thing, all hell broke lose on two are more mob pulls. Healer  just stands there and eat mob hits after i bind arrow  it...repeatedly. Last boss no one but me  was fast on killing that mob that heals the boss asap.... the 2nd time I was the ONLY one dpsing it........lastly, no one spoke English. THAT WAS A FUN RUN ^_^
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 17, 2013, 08:20:29 PM
Chronix....I know your pain.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on September 17, 2013, 10:03:31 PM
First few dungeons are easy but the mark of a good tank is designating priority targets.1,2,3 and DPS to draw aggro away from trouble spots to deal with targets individually where possible. At least that's what I've gathered so far..
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Eusis on September 17, 2013, 10:27:53 PM
First few dungeons are easy but the mark of a good tank is designating priority targets.1,2,3 and DPS to draw aggro away from trouble spots to deal with targets individually where possible. At least that's what I've gathered so far..

A good tank who isn't on PS3. On PS3 I tried to mark but either I was missing something or it wasn't quite taking, so someone else had to cover for me.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on September 17, 2013, 11:24:27 PM
A friend of mine on PS3 said the same thing. He wasn't at all comfortable with the interface for a while but apparently its doable after a while. I'm checking out his version soon and I'm very interested to see how it works with a ps3 controller.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on September 18, 2013, 12:36:55 AM
i find marking targets to be useless most of the time.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on September 18, 2013, 01:30:05 AM
Only if your party members are on the distal ends of crappy or good. Crappy players won't attack the same thing even if they're marked and good players (especially if they're familiar with each other) will attack the same thing without you needing to bother.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 18, 2013, 01:48:10 AM
My hombre Hathen is right on the money. Idiots who can't be bothered to avoid AoEs and such are generally the reason marking targets is an exercise in frustration. Good players don't need target marks as they follow the tank anyway. My main reason for marking is simply due to sleeps. 2+=sleep if you can. And as a ps3 user, my only complaint about marking is FUCKING GODDAMN SUMMONERS AND SCHOLARS AND THEIR FUCKING PETS. Every time I go for marks on a 3+ group, I almost always end up marking an Ifrit. Drives me insane I tell you.

5 consecutive Ampador Keep runs, no tank gear at all. This is really pissing me off.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Chronix112 on September 18, 2013, 09:44:55 AM
Just got through with Ifrit, pretty fun fight. Also, one thing that really impresses me about this game is the clothes.  Very  nice attention to  details.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Chronix112 on September 18, 2013, 05:20:56 PM
Digital Downloads are back up on Square Enix store in case you know someone who wants to play.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Darilon on September 18, 2013, 10:15:03 PM
Did Sastoshi for the first time with a healer. The Tank was new and apologised in advance for not knowing how to draw aggro. We all said it was fine and he should just do his best. We wiped to an early mob due to too much enemies swarming us and attacking the whole team but things really picked up after that though and it was totally awesome watching the tank grow into his role. It went from me spamming cure and avoiding the enemies drawn by the aggro to rarely getting aggro from healing and the tank was quick to take it from me once I pushed it away with fluid aura or ran towards him. The two DPS were great too. Denn went perfectly with no casualties.

By far the most fun I have had in a party created from Duty Finder. I have been in more skilled teams but this had that fun aspect you have when you party with friends or people from your FC. Hopefully Tam Tara Deepcroft will go as well.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 18, 2013, 10:30:11 PM
That reminds me of earlier this week when I finally got my CNJ class high enough for group content, realized I hadn't played a healer in a party in a really long time, and started freaking out that I was going to get the entire team killed and they would all hate me. Grew back in to the role just fine, though.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 19, 2013, 12:31:46 AM
Just got my second battledance III materia, and am now preparing to fight dhorme chimera. I am deathly afraid cuz this group has shite for gear.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on September 19, 2013, 12:38:44 AM
Questions about materia

#1 Can you retrieve them off gear or do you need new materias every time you switch gear ?
#2 I've seen some colors or whatnot on gear, is there a socket color thing going on ?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 19, 2013, 04:14:03 AM
Nope for the retrieval, once on, you can only remove them via destruction of the materia. The other part of the question i don't know.

Successfully obtained my unfinished bravura. Also, 3/5 hoplite armor, and 2 accessory pieces as well  on top of 3 darklight accessories. My war is coming along well.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on September 19, 2013, 12:28:08 PM
just from what ive seen materia looks pretty useless. stats just arent weighted heavily enough. i do really like determination though. in limited testing i did determination boost my damage by more than the same amount of str does.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Raze on September 19, 2013, 01:07:32 PM
There's a goblin by the materia quest guys that's supposed to be able to retrieve materia isn't there?

 And materia is fucking weird. 'Whoa there buddy, you can't put any crit on that level 20 ring. You want to put it on that level 15 necklace instead? Yeah, that's fine.'

 Though my highest combat class is just 20 initial impression is to agree with Alisha. Materia doesn't do shit except make me feel useful as a goldsmith. So who does it randomly not work for no reason whatsoever?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on September 19, 2013, 03:43:35 PM
Seems us on Ultros are getting free earrings.

http://forum.square-enix.com/ffxiv/threads/93517
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Farron on September 19, 2013, 06:12:20 PM
Sweet! I'm glad I was able to create a character there. Sad is a barely play it.
I tried to find you guys the other day but I think I had a bad timing to log in. Also, this new character is very low level, I just created to reserve a spot so I can play there when I max my healer.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 20, 2013, 01:25:31 AM
So i'm 2/3 on the primal fights now, and just need 800 tomestones of philosophy and a titan hardmode kill for my very own bravura. So excited!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on September 20, 2013, 05:13:23 AM
There's a goblin by the materia quest guys that's supposed to be able to retrieve materia isn't there?

 And materia is fucking weird. 'Whoa there buddy, you can't put any crit on that level 20 ring. You want to put it on that level 15 necklace instead? Yeah, that's fine.'

 Though my highest combat class is just 20 initial impression is to agree with Alisha. Materia doesn't do shit except make me feel useful as a goldsmith. So who does it randomly not work for no reason whatsoever?

Materia is incredibly useful. The thing is people are only looking at two things: available slots and stat caps on pre-existing stats. If you looked at the image I posted of my crafting AF Materia meld, you can see you can boosts stats quite high with Materia. Certain stats like Vit and Pie have direct influences you can benefit from (HP and MP). The beauty of the Materia system is you can build stats on items that don't have them natively. Got a STR and DEX ring? Add some VIT and Crit. Got a VIT earring? Meld it with INT for a Caster or STR/DEX for melee. Or just stack Determination. The choice is yours. As single pieces they may not seem to have much impact but you get three or more pieces multiple melded and it's night and day. Of course the slot and item level are going to define what stats and how much of a boost you can gain. There's a bit of a gamble when you start looking at forbidden melds, but you can diversify tremendously.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 20, 2013, 10:22:04 AM
SOOO happy to be done with the gauntlet of level 20 story quests.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Daggerstrike on September 20, 2013, 05:08:06 PM
I have been leveling my crafting stuff on my Diabolos character. I am torn. My friend doesn't play often at all, but my character is already 21 gladiator and 10+ in all crafting and several other classes. I am tempted to change servers yet again, but I really don't want to go through all the story stuff again. I seriously have 3 different characters at 20ish.Blah.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Darilon on September 20, 2013, 05:35:45 PM
Ran Copperbell mines with a Tank and two archers today. Probably my hardest dungeon so far for me. The Tank never used a single flash throughout and unfortunately didn't know how to speak English either so he couldn't understand what we were saying. If I were to guess why I would say he did the first two dungeons as a DPS and switched to Tank to avoid the long DPS wait times. It is only the third dungeon so I didn't really mind as everyone is still learning their roles but it led to quite the challenge.

One of the Archers quit after him and the Tank were insta killed from the bombs explosion. Fair dues for the other archer on the team, he single handedly won the fight after that only needing me to heal him a few times. Thought we were going to have to quit with only 3 members but thankfully an arcanist arrived and all I have to say is Holy Shit! Topaz Carbuncle is an awesome Tank. Everything went great after that. We ran a bit close on the last boss but beat it first time.

It may be odd to say this but playing a healer is helping me understand how I can play other classes better when I switch back to them. The same goes when I play another role and can see what that role needs in a healer/dps/tank. I always had a high respect for tanks but this fight made me see DPS in a different light. Major Kudos to all you DPS out there. I know that your contribution to a party is often overlooked.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Chronix112 on September 20, 2013, 07:02:37 PM
Ran Copperbell mines with a Tank and two archers today. Probably my hardest dungeon so far for me. The Tank never used a single flash throughout and unfortunately didn't know how to speak English either so he couldn't understand what we were saying. If I were to guess why I would say he did the first two dungeons as a DPS and switched to Tank to avoid the long DPS wait times. It is only the third dungeon so I didn't really mind as everyone is still learning their roles but it led to quite the challenge.

One of the Archers quit after him and the Tank were insta killed from the bombs explosion. Fair dues for the other archer on the team, he single handedly won the fight after that only needing me to heal him a few times. Thought we were going to have to quit with only 3 members but thankfully an arcanist arrived and all I have to say is Holy Shit! Topaz Carbuncle is an awesome Tank. Everything went great after that. We ran a bit close on the last boss but beat it first time.

It may be odd to say this but playing a healer is helping me understand how I can play other classes better when I switch back to them. The same goes when I play another role and can see what that role needs in a healer/dps/tank. I always had a high respect for tanks but this fight made me see DPS in a different light. Major Kudos to all you DPS out there. I know that your contribution to a party is often overlooked.
That damn thing can hold better aggro then some tanks easily. keep it healed and you can easily solo boss fates. Just takes FOREVER. As Archer I have pulled aggro from not so good tanks frequently, that Carbuncle I have to fight for it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on September 20, 2013, 07:17:08 PM
To be fair, I can't wait to get Paladin on my Gladiator because without the magical x2 that Paladin get, it's starting to be really hard to keep aggro against archers who seem to have some crazy high DPS.
I can hold aggro against other classes bu archers always manage to steal it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on September 21, 2013, 11:12:26 AM
Am I the only one who thinks the bard armor looks great on female characters and terrible on men?

I say no. Eat shit and die D.

(http://img.photobucket.com/albums/v503/Symbios/ffxiv_09212013_174226_zps3e0b5806.png)

Finished the main storyline, was a fun ride. Not sure if I'll jump into endgame at all atm.

I have way more fun with the FC options than I really should.

(http://img.photobucket.com/albums/v503/Symbios/ffxiv_09212013_231702_zpsaf9b33a8.png)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 21, 2013, 11:47:16 AM
You look fucking terrible.

In other news FUCK EVERYONE WHO CAN NOT DODGE ATTACKS THIS IS FUCKING INSANE. 6 Duty Finders of titan and not a single victory. All I need is to drop his bum ass one fucking time and I have a Bravura....but NNNNNNOOOOOOOOOO. Gotta get morons with level 38 accessories on and less 3000 hp and eat 1 goddamn hit and die.This sucks!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 21, 2013, 04:32:18 PM
Is that a screenshot from the PS3 version? I certainly hope it looks better on the PS4, although I'll probably get the PS4 version either way for Vita remote play. Still, really got to say the game seems to take a huge hit from PC to PS3.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on September 21, 2013, 05:02:21 PM
It's my crappy laptop pretending it can run the game.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: kyuusei on September 21, 2013, 06:22:19 PM
I think the game looks nice on PS3. I don't have a PC to run it on but I know PC version is always going to be the prettier one by miles. Still, I'm interested to see how it looks when I go from PS3 to PS4.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Chronix112 on September 21, 2013, 08:22:42 PM
Coerthas Central Highlands really like the music there and snow lands in general tend to be my favorite areas in mmos.....except this one. All that fate riding.. the area could really benefit from having a teleport crystal added to he bottom half.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 21, 2013, 10:26:15 PM
Bought a heavy darklight cuirass because titan isn't happening until I have full darklight gear and etc etc. Someone actually bitched at me when I joined a df run because I didn't have a relic weapon, which I replied fuck you I came here to get my relic weapon. He promptly left. I love morons in this game,so many of them and they're so ready to buy what they want and pretend they're good. I had a bravura war with a warriors cuirass (level 50 relic +1 body), explain to me how to tank garuda on hard mode, only she was 100% wrong and the entire group told her so. Fucking hilarious.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on September 22, 2013, 01:29:04 AM
i stopped working on pld when i hit 50 because darklight + female = no. even pld af makes my char look butch as fuck
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 22, 2013, 10:08:51 AM
i stopped working on pld when i hit 50 because darklight + female = no. even pld af makes my char look butch as fuck
Could always play with hoplite stuff. Doesn't look too terrible and has a circlet for the head instead of a bulky helmet.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on September 22, 2013, 10:26:45 AM
Vanity slots are supposedly coming in 2.1, which is fantastic since that opens up the entire game's art assets for widespread use.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on September 22, 2013, 04:31:59 PM
I read that there will be dungeons that can take up to 2 hours to complete?!  Ughhhh,lol.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 22, 2013, 09:52:29 PM
I read that there will be dungeons that can take up to 2 hours to complete?!  Ughhhh,lol.
All the level 50 dungeons except Wanderer's Place are 2 hour limits, but that doesn't mean we're gonna take 2 hours to do them. Besides, old dynamis runs were ideally 2 hour runs back in FFXI. I'm not worried. If anything, I'd be scared of a dungeon that's only 30 minutes long, cuz you're likely to hear the shitty end of superbitching if you even consider doing something only half right.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on September 23, 2013, 12:28:47 AM
Oh, see, I'm only at Stone Vigil.  I'm having trouble now at keeping enmity and I never had a problem until now.  I'm assuming it's because there are more mobs in a pull.  Any advice for a PLD tank?  I usually do the Shield Lob, Flash, then the combo on each mob, cycling through each one, but one always gets away and goes for my healer.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on September 23, 2013, 06:19:07 AM
beat the main story and got my magitech mount. though i wasnt happy with how many times in the last dungeon i died when they boss was near death and DD's finished it off. also wtf is with lvl 50 people not having AF?????
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 23, 2013, 07:20:59 AM
@ivalicealliance
Best bet is to mark mobs, so as to limit hate accumulation between enemies. Flash is beans for hate accrual, so make sure you get the initial pull to start hate growth, double flash or even triple as you ready to attack, and after establishing hate on the first mob use your big enmity hit on the other enemies as needed since the whm or sch will eventually piss the enemies off (usually quickly). Having provoke helps you immensely. Worst case and none of this helped, upgrade your weapon. Higher str generally equates to greater enmity generation as damage builds hate exceptionally well. You guys are lucky as plds cuz you don't suffer an attack penalty while using shield oath, whereas war does. Also, fuck hallowed ground, it's cheating.

Who's idea was it to give marauders holmgang and have it do absolutely nothing useful? Seriously, 6 second bind that generally equates to you eating an AoE directly in the face and a ridiculous cooldown timer. It doesn't even build hate, AND it's only effective in melee range. It's easily the worst mrd ability in the game.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Tenchi-no-Ryu on September 23, 2013, 08:52:29 AM
Oh, see, I'm only at Stone Vigil.  I'm having trouble now at keeping enmity and I never had a problem until now.  I'm assuming it's because there are more mobs in a pull.  Any advice for a PLD tank?  I usually do the Shield Lob, Flash, then the combo on each mob, cycling through each one, but one always gets away and goes for my healer.

This might help:
http://www.bluegartr.com/threads/118121
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on September 23, 2013, 09:21:50 AM
@ivalicealliance
Best bet is to mark mobs, so as to limit hate accumulation between enemies. Flash is beans for hate accrual, so make sure you get the initial pull to start hate growth, double flash or even triple as you ready to attack, and after establishing hate on the first mob use your big enmity hit on the other enemies as needed since the whm or sch will eventually piss the enemies off (usually quickly). Having provoke helps you immensely. Worst case and none of this helped, upgrade your weapon. Higher str generally equates to greater enmity generation as damage builds hate exceptionally well. You guys are lucky as plds cuz you don't suffer an attack penalty while using shield oath, whereas war does. Also, fuck hallowed ground, it's cheating.

Who's idea was it to give marauders holmgang and have it do absolutely nothing useful? Seriously, 6 second bind that generally equates to you eating an AoE directly in the face and a ridiculous cooldown timer. It doesn't even build hate, AND it's only effective in melee range. It's easily the worst mrd ability in the game.

Actually, shield oath has an attack penalty of 20%.  As for provoke, all it does is check the enmity amount of the person with the highest enmity on the target and puts you 1 enmity point higher than them.  You have to follow up with something immediately (shield lob) or you'll just lose hate again.

Vitality takes priority over anything else for stat allocation on paladin.

Also of note, my shield lob button is a target marking macro and shirld lob in one.  Marking your current target with a big blue X does wonders for focus fire.  Doesn't always work with pubbies, but it usually does.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 23, 2013, 09:48:37 AM
I just wish how some of these tanks are so quick at marking targets. Is there a hotkey or something I don't know about? The only way I've ever figured out for marking targets is by right clicking them in the target window.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on September 23, 2013, 10:12:12 AM
You can put the signs on your hotbar.
Go to "P" -> Main Commands (something like that) -> Signs (right-click it)

Also, Arcanist is soooo good at soloing it's crazy.
At level 13, with my starting race clothe (the very first armor you have) I easily killed the 3 lvl 20 hunting targets to finish my second page.
I don't think I could do that with any other class.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on September 23, 2013, 10:45:19 AM
Vanity slots are supposedly coming in 2.1, which is fantastic since that opens up the entire game's art assets for widespread use.

I don't think there's an official source for that. As far as I know Yoshi just said he liked the idea but I don't think there was ever any solid announcement when or even if something like that woud come other than players just yanking it out of nowhere.

Vitality takes priority over anything else for stat allocation on paladin.

From what I understand, Warriors should basically dump everything into VIT as well, because people tested out how much STR would help your parries and it turned out it was something stupid like 20 STR for 1% extra damage reduction on parries.

The endgame for this game is pretty poorly tiered. I beat hard mode Ifrit and Garuda, and I was advised to work on my gear and obtain some Darklight before I proceeded to Titan- turns out the only dungeon I should run is Amdapor Keep because everything else is either too difficult from my lack of Darklight or it doesn't give Tomestones of Mythology and I'm getting way less bang for my buck. So basically, I'm only ever running that one dungeon, over and over. Yuck. I'm actually glad my queue times on DPS are so long because it gives me an opportunity to gather and craft so I don't go insane from the monotony.

Even with that though, when I actually get in people are horrible players. I can't believe how many times I've been stuck on the Demon Wall in AK because people can't dodge what is probably the most predictable boss pattern in the whole game.

At least I've been pretty lucky with the drops though. Already replaced almost all my AF with Toxote's- bittersweetly I might add since they decided to go with really plain and ugly models even for level 50 dungeon gear. I'm thinking about buying Bard's Chapeau as my first Mythology item so I can at least have the spiffy hat.

I really hope they fix the lag with the server soon. I'm glad I chose Archer as my class because my latency is so bad that I have to get out of the circle maybe 2 seconds before the thing actually completes casting for it to register properly, which just means the only way I'm dodging anything is by constantly running around like an idiot, or knowing exactly what order and area the boss will attack (Demon Wall). From what I hear about Titan that will not be as effective as it has been for me on basically every boss I've come across because I risk overlapping something targeted at me with someone else's.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on September 23, 2013, 11:48:15 AM
Thanks, everyone! It feels kinda embarrassing asking these types of questions so late into the game.  I know I must be near the end of the main story, which means there are probably a few more dungeons which will mean a higher difficulty.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on September 23, 2013, 04:31:03 PM
Thanks, everyone! It feels kinda embarrassing asking these types of questions so late into the game.  I know I must be near the end of the main story, which means there are probably a few more dungeons which will mean a higher difficulty.

Don't feel bad, I just learned that *Favorite destination on the aether stones are 50% cheaper to warp to...
I thought it was just to list the ones you go to often.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on September 23, 2013, 04:39:21 PM
i sorta disagree on vitallity being the prime stat for pld. ive never died because i didnt have enough hp. also aurum vale sucks.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on September 23, 2013, 05:32:11 PM
i sorta disagree on vitallity being the prime stat for pld. ive never died because i didnt have enough hp. also aurum vale sucks.

30 str = ~1% more damage and MAYBE 1% more damage block
30 dex = MAYBE 1% more parry
30 vit = 10% more HP

So, by the numbers, you get more out of each point with vit.
Technically, you could put it all into mind for more OP cures and nobody would notice.

Heck, I'll even expand a bit more. Technically vit has the best return out of every stat, but is also the most useless.
- Determination seems to be the second best stat for scaling.
- Skill/spell speed scale incredibly bad but it's a pretty good stat (Altough, not great on melee that can run out of TP, since it just means you'll run out sooner)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 23, 2013, 06:32:36 PM
Alisha, being that you have better damage mitigation on pld, having extra hp is nothing but a blessing for all. More hits you can eat, more time to cure you, less likely to accidentally eat it due to a large group mauling you and most importantly, less cures needing to be cast so the whm doesn't have to start casting before you pull and thus reducing enmity generated elsewhere. It's a shame vitality has no merit outside hp though, as that would definitely put it in the running for best stat in game.

@Parn, didn't know shield oath had a 20% damage penalty....still have 5% more damage output while in use though, and hallowed ground. Goddamn paladerps.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on September 23, 2013, 06:54:43 PM
The idea I've seen going around is to lvl both PAL and WAR.
Put 30 VIT on the PAL and he becomes your boss tanker.
Put 30 STR on the WAR and he becomes the trash mob kill them quicker.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 23, 2013, 07:07:39 PM
The idea I've seen going around is to lvl both PAL and WAR.
Put 30 VIT on the PAL and he becomes your boss tanker.
Put 30 STR on the WAR and he becomes the trash mob kill them quicker.
Except fuck pld, they ruined my shot at fighting titan without paying for it. 150k to get my win and I had to fight AND we still wiped once.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Chronix112 on September 23, 2013, 07:47:48 PM
The idea I've seen going around is to lvl both PAL and WAR.
Put 30 VIT on the PAL and he becomes your boss tanker.
Put 30 STR on the WAR and he becomes the trash mob kill them quicker.
Except fuck pld, they ruined my shot at fighting titan without paying for it. 150k to get my win and I had to fight AND we still wiped once.
freaking ouch
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Giga_Force on September 23, 2013, 07:52:34 PM
Thanks, everyone! It feels kinda embarrassing asking these types of questions so late into the game.  I know I must be near the end of the main story, which means there are probably a few more dungeons which will mean a higher difficulty.

Don't feel bad, I just learned that *Favorite destination on the aether stones are 50% cheaper to warp to...
I thought it was just to list the ones you go to often.

I didn't know that,lol.  Something else I have learned!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 23, 2013, 11:07:36 PM
I really kind of want the music that plays in Toto Rak to add to my playlist. A lot of the music in the game is fantastic, but that one really grabbed my attention.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on September 23, 2013, 11:12:32 PM
With PLD capped at 50, been working on marauder.  Hit level 20 with the goal of getting to 26 for mercy stroke (I like free damage).  After that, it's conjurer to 34 for stoneskin, since I'd rather have it in favor of cure which heals for a paltry amount.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on September 23, 2013, 11:38:59 PM
Thing about VIT is that, even IF STR was actually more damage reduction overall, VIT is often still a better stat because because it increases your eHP, that is, your HP in worst-case scenarios where all your block checks have failed. Ninja in XI, for example, was a job completely reliant on block-likes to tank (utsusemi, evasion and parry), which is why nobody ever asked NIN to tank big stuff. It's just needlessly taking a gamble.

I really kind of want the music that plays in Toto Rak to add to my playlist. A lot of the music in the game is fantastic, but that one really grabbed my attention.

Personally I think the base XIV had a much better soundtrack song-by-song, but it seems they discarded most of Uematsu's rock-like tracks because it didn't mesh with the world. The new soundtrack has better ambiance but I feel is far less memorable. Not on the level of XI's soundtrack IMO.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 24, 2013, 12:01:19 AM
I would like to recommend to my good buddy Hathen here, to consider saving his tomestones of mythology for his relic+1 upgrade, as it's only 900 stones to do so after getting the relic, which is fairly easy assuming your group if dudes is up to handling Titan, the only hard fight there.

For all of you level 50 characters btw, just know that for the 8 man dungeons (and some 4 man) the party makeup in the duty finder isn't always necessary. For example, praetorium can be effectively done with 5 dps, 1 tank, and 2 healers, although if you have a really high end healer you could sub the other healer for a 6th dps. A good caestrum meredium or whatever it's called can be done similiarly in like 25 minutes with a well prepared group. Matter of fact, ifrit and titan have a similar strat for well geared parties where a pld tanks (no warriors for single enemy boss fights, fuck you all) and a shitton of DD simply wreck it down. Using duty finder for high end game generally involves a lot of people who can't or don't bother fine tuning their gameplay, so building parties ala old school ffxi has become a norm on ultros so as to avoid shitty assholes who rather blame a tank for their inability to throttle back on hate or the healer for not spamming medica when they pulled hate and died.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on September 24, 2013, 01:09:26 AM
that thing about 30 str adding 1% sounds like bs unless theres a str cap that you reach naturally wich makes me wonder if every class should only put points in vit or piety?

edit:tried amdapor keep for hoplite gear and was told to gtfo because its a gear check and AF doesnt cut it. was suggested to try wanderers palace and wiped multiple times at the second boss >_>. i cant really make gear upgrades right now due to money issues.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on September 24, 2013, 01:33:24 AM
I don't know what people are talking about, I got through AK just fine in AF stuff plus GC bow, and I've had AF tanks (both jobs) before. Just make sure you upgraded your accessories and don't stand in the goddamn fire. I'm also not sure how you can be short on money if you took the gil bags whenever there was no gear from quests. I had something like 150k just from that when I was freshly level 50.

Also the STR to parry ratio is something people have done a decent amount of testing on before they came to the conclusion, people didn't just pull it out of nowhere. There are tiers to parrying and they happen once every 20 points or something dumb. There's no known cap, its just that it takes an absurd amount of base stat to see a difference. Because of how the tiers are specific numbers though, there might be some places where adding just a few str points will give you a new tier and be worth it. People haven't totally figured it out, though, and it'd be annoying to constantly tweak your stats because it costs 10k seals to do it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on September 24, 2013, 02:01:23 AM
that thing about 30 str adding 1% sounds like bs

On a PAL, somebody did a parse on a dummy of 0 and then 30 STR and the result is seriously only 1-2% more overall damage.
I'd wager that base weapon damage is by far the best way to increase your damage.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Chronix112 on September 24, 2013, 05:48:50 AM
that thing about 30 str adding 1% sounds like bs

On a PAL, somebody did a parse on a dummy of 0 and then 30 STR and the result is seriously only 1-2% more overall damage.
I'd wager that base weapon damage is by far the best way to increase your damage.
I wonder if its the same with Dex, and mnd as well?....Interesting if that is true I am pretty much gonna stack vit for survivability. Seems like stacking the other stats is such a waste unless you have a freaking ton.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 24, 2013, 11:02:36 AM
For people having issues dealing with cash and eventual gear checks for amdapor keep, skip that and do the level 48 story dungeon. It's vastly easier when you speed run it and the 100 tomestones per completion offer you a great amount of better gear and even more important, the crafting items are worth a good amount of cash to crafters, so even if you don't wanna buy the equipment, the items will help you obtain better gear.

AK runs will eventual be a requirement for you anyway, though, so if anyone needs some help dealing with the bosses, I have a very good strategy for each of them. As a tank, you get tosee what happens during a fight better than most, so I pick up tweaks and adjustments for most of the bosses as I go ( which is why I'm so pissed about hardmode titan, MY GOD that fight is not hard at all). Not gonna write it now as spoilers for people looking for some challenge, but yeah, i'll message anyone the infor.if they want it. The final boss of Amdapor Keep is a fucking joke with the strat I use.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 24, 2013, 11:46:03 PM
I really don't like this philosophy FFXIV's team has about nerfing older content as new content is added so that casual players can experience the game as a whole. I get the idea behind it, but just because I happen to be playing at a slower pace than someone else, it doesn't necessarily mean I'm looking for hand outs. When I do get to the current endgame content, I'd like it to be as challenging as it was when those who play more than me were doing it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 25, 2013, 03:54:30 AM
Bravura get. My warrior now has 6915 hp with defiance up outside of a party. Fucking ballin.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Datastorm on September 25, 2013, 05:30:04 PM
I really don't like this philosophy FFXIV's team has about nerfing older content as new content is added so that casual players can experience the game as a whole. I get the idea behind it, but just because I happen to be playing at a slower pace than someone else, it doesn't necessarily mean I'm looking for hand outs. When I do get to the current endgame content, I'd like it to be as challenging as it was when those who play more than me were doing it.

Yes I agree also, as I'm a bit on the slow side too....mainly because I can't play 24/7,but the problem is all these people who can play 24/7 and who rush rush rush through the game, get their gear then stand around with their relic +1 hardons and complain their bored. So, the current end game will always have to be changing every few months to try and satisfy these people.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: ferretwraith on September 25, 2013, 08:33:28 PM
Bravura get. My warrior now has 6915 hp with defiance up outside of a party. Fucking ballin.

Question for the resident warrior who powered through the content pretty well, put effort into getting gear, and hates paladin.  Do you find it TRUE that the plds should be the ones tanking the harder fights, or is it just a matter of people being bad, with the pld making it easier for them to hide their badness?  As a level 40something warrior who has never had a healer drop below 85%mp, it sounds really odd to me to hear rumblings of a job I have never partied with being better at the main thing I'm supposed to do.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Farron on September 25, 2013, 09:02:20 PM
I fought Ifrit for the first time today, and it would be an understatement to say how much I loved it!
Also the first time I was able to party with everyone from the same server so that was good too. We died a couple times to Hellfire but the 3rd time I attack once that pillar "thing" that pops up with my Conjurer so people would notice it, thankfully it worked.

I also loved this Ifrit's design, much more agressive than what I was expecting.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 25, 2013, 11:14:51 PM
My fellow warrior ferretwraith, people complain about warrior in harder fights because curing becomes more involved. As a warrior, we get access to self recovery that plds don't, but the have better damage reduction and prevention then we do. As a result, plds get more invites due to the healer having a fairly obvious point to begin healing at, whereas warriors can get to half health and effectively restore it much quicker and maintain hate. Long story short, plds are for lazy healers who rely on cure spam, warrior are more detailed and require more attention but are more cost effective. Just don't stack wrath for an entire boss fight when a quick inner beast can recover an easy 1/5th of your health in a single move.

For reference, my war can do the damage combo (heavy swing-maim-storm's path) to boost damage and lower enemy slash resistance, pop berserk, drop inner beast once for 500 and effectively restore 1500, use Infuriate and restore all wrath, pop a second inner beast for another 500 damage and 1500 health, and then follow up with thrill of battle for 20% hp restored and a boosted 20% hp for a few seconds. This is in the span of about 6 seconds after doing the damage combo. My standard inner beasts with maim and storm's path used will generally do 350+, for a quick 1000 health, so options are always present for quick health.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: ferretwraith on September 26, 2013, 12:34:33 AM
I feel like the part that makes me go "hmm" is the part where people want to invite the pld FIRST.  The game is too easy to worry about how efficient each member slot is?  The tank who increases the party's kill speed does not outrank the tank who... tanks?  I am not too worried, as every duty finder I've entered to this point has been literally instant.  Coming from old ffxi, where a ninja dealing damage like a true DD is a party champion, and the pld can level another job if he wants merit points, this sort of logic really confuses me.

I guess it makes sense if dropped to half health, then the healer needs to move before he can finish casting, then my health gets dropped again and death follows.  Perhaps I should just embrace it, level pld as well and be damn thankful that the jobs share 90% of the same gear.  Or maybe I shouldn't be worried about any of this if everything difficult is based on rather or not people can avoid flashing red icons on the ground, I really don't know at this point.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 26, 2013, 10:23:16 AM
So the devs don't think it's a problem that folks can grind out 250k exp in certain FATEs in half an hour or less. Wonderful.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on September 26, 2013, 02:40:50 PM
i dont see how its a problem?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 26, 2013, 02:59:23 PM
Fate grinding itself isn't a problem, grinding a single fate where instead of doing the fate you run the timer and kill other infinitely respawning enemies via mass AoE attacks is.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on September 27, 2013, 12:04:41 PM
im fine with it.


anyways

http://www.youtube.com/watch?v=mScwhyd12Xg

:D
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 27, 2013, 12:13:24 PM
That's actually part of my problem there. The whole game seems to be far too focused on FATEs. It seems like every event for the first six months is "Find FATE, get tokens, exchange tokens for prizes." Not very fun, far too easy to farm, and just seems lazy.

I don't have a problem with people grinding through the game on FATEs alone, per se, but right now the balance of rewards is such that it would be stupid not to do that. Also, as Agent D said, you shouldn't be able to grind half the exp from 49 to 50 by taking advantage of endlessly spawning mobs.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on September 27, 2013, 06:36:32 PM
i think its fine since the other choice would be dungeons. i dont know what level you are but theres a point in the game where if you leveled mostly from quests you will be lvl 45/46 and the next story quest isnt until lvl 49. guildhest would be good if the completion bonus always applied. and battle class leve's are a joke.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 27, 2013, 07:42:17 PM
That I can agree with you on. Battle Leves need a LOT of imporvement in rewards vs. completion time. Though I also admit that the Leves also hold the most potential offering some really interesting main objectives and optional distractions.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 27, 2013, 07:58:12 PM
Considering I hit 50 before the advent of the super fate grind, there's really no problem with using fates and quests for level ups, as well as dungeons. You really want to get the most bang for your buck, take advantage of that rested exp bonus in dungeons. 1k per enemy in areas like darkhold is pretty easy exp. This crap with the fates and respawning enemies is crap though, mostly because if you're not 1 of the 3 or 4 parties in control of the mob spawn, you get nothing for 15 minutes and screamed at for doing the fate correctly. So yeah, not a fan of how SE isn't handling it right now.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 27, 2013, 08:01:06 PM
Considering I hit 50 before the advent of the super fate grind

I thought FATE parties started in beta, or are you just referring to DD and the like?
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on September 27, 2013, 08:53:04 PM
screamed at for doing the fate correctly

All the more reason to finish it.  This reminds me of how empire and republic players in TOR kept flipping outposts on the last pvp planet to fulfill their daily quest objective and avoided fighting one another as intended.  I would put a stop to that shit everytime I arrived on scene with my friends.  Attacked faction enemies on sight.  Instant lulz in shout.

Seriously, fuck 'em.

In other news, working on fishing again.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 27, 2013, 09:41:58 PM
Yeah I'm referring to the consistent "Don't kill the lambs nub" shouting in northern thanalan during Dark Devices. It's insane that people get upset by this and even moreso that it's expected that 50+ people not in a party during it are expected to wait around while the 3 parties rake in their exp.

Is it just me or is everyone playing this generally complete morons at understanding that this isn't WoW? Seriously, I don't get how level 50 players haven't figured out how hate works yet. It's not even hard to understand, more damage=more hate. Larger healing=more hate. Slow down attacking = LESS HATE. I am ready to start completely stopping runs when fucking DD start doing that. I'll just fucking stand there until the DD stop pulling hate before me or grab mobs on their own, I seriously can't deal with it much more. Fucking stop attacking everything and concentrate on a single target, and don't fucking make it a challenge for me to keep hate off you, if you've got hate throttle off the weaponskills goddamnit. God, fucking hate these wowtards everywhere.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on September 27, 2013, 11:23:42 PM
You need to manage aggro in WoW. Actually its probably XI players if anything that don't have a clue how aggro works, given how fucked it was in that game.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on September 28, 2013, 02:04:22 AM
You need to manage aggro in WoW. Actually its probably XI players if anything that don't have a clue how aggro works, given how fucked it was in that game.

Depends... along the years, healer aggro in WoW was reduced a lot. It was pretty much impossible to steal aggro with heals at Naxxramas already.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Datastorm on September 28, 2013, 10:13:25 AM
Check out this awful looking weapon...Seriously, SE designs some horrible looking equipment but this has to be the ugliest one yet. Oh its a bow by the way, at first glance who knows what it might be...

(http://i1286.photobucket.com/albums/a614/Sartori76/5246d4ffa068d658f0a60e49_zpsc26fb2ad.jpg) (http://s1286.photobucket.com/user/Sartori76/media/5246d4ffa068d658f0a60e49_zpsc26fb2ad.jpg.html)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on September 28, 2013, 10:45:55 AM
That was bad enough to make me laugh, which is something I suppose.

To be honest I don't think most of the equipment looks bad, but a lot of it looks very...plain. I was really disappointed that I replaced my AF gear so quickly with Toxote's gear, which is just a set of generic cotton clothing. I can't even dye most parts of the set. Feels a lot like XI in that there's not a lot of overall variety in armor because they made sure that each one looked nice.

The game also has some serious problems with weapons and armor clipping through each other. It's pretty sloppy. Weird thing is that they never did it this much in XI because they made sure to check the models in their own viewer before they finalized the implementation (There's a dev screenshot of it somewhere but I'm too lazy to dig it up right now).
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Taelus on September 28, 2013, 02:23:52 PM
Yeah I'm referring to the consistent "Don't kill the lambs nub" shouting in northern thanalan during Dark Devices. It's insane that people get upset by this and even moreso that it's expected that 50+ people not in a party during it are expected to wait around while the 3 parties rake in their exp.


Then get in a party or go do a faster FATE. Those of us in a party don't want to stand around grinding FATEs for an extra 45 minutes because of the 50 people who just wanted to bounce in were in such a rush to GET IN AND GET OUT. Why's their time more important than the people in a group? Here's what you do-- if you're in a hurry, go do another FATE. Let the people (like me) who want to get XP doing Dark Devices get our XP. You get done faster, we get our XP-- everyone wins, and no one has to bitch about it!

You're being willfully ignorant saying "it's insane that people get upset" that you rob them of a chance to get 100k xp instead of, like, 10k. Sounds to me like it's insane that people don't understand why people would want 100k XP instead of 10-20.

Furthermore, fuck the FC people that were hiding in the corner killing the lambs immediately and then tele'ing out.*

EDIT:
*on Hyperion last night
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Annubis on September 28, 2013, 03:01:56 PM
You're being willfully ignorant saying "it's insane that people get upset" that you rob them of a chance to get 100k xp instead of, like, 10k. Sounds to me like it's insane that people don't understand why people would want 100k XP instead of 10-20.

No he's right. This is bad game design and whoever made that FATE fucked up majorly.
Don't go yelling at others for having fun and playing the game. They aren't wilfully trying to hurt you. You just come off as a jerk.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 28, 2013, 03:05:48 PM
Dude you basically established why it's horseshit. How dare you tell me to go elsewhere and fate grind, you go spawn mobs elsewhere....oh wait you can't. The fact that you expect people to simply play your game when the pay for it is horseshit. I like you Taelus, but that's fuck all retarded that you feel that way.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on September 28, 2013, 05:44:09 PM
Finished the main story just now.  They really saved just about everything for the last leg and meandered way too much for 30 levels.  Hoping the expansion pack that will be here in about a year is a lot more... focused.  Had a fun time at any rate.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: ferretwraith on September 28, 2013, 06:59:58 PM
I think the fate situation does need to change.  It has directly caused me to not be interested in playing this weekend.  The most rewarding activity in the game should not be the most lag-ridden, boring, repititous, hate spreading nonsense that exists in said game.  I know I could do something else which requires effort to advance at 1/3rd the speed, but that just seems silly when people in my fc are already talking about having completed relic weapons and multiple classes at 50.  My temporary solution, is to not advance at all! (flawless logic)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Chronix112 on September 28, 2013, 11:27:19 PM
Just Finished Titan normal. Very fun fight,  managed to down it after the pug wiped badly the 2nd time.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Esper_Crusader on September 29, 2013, 12:08:43 AM
I just love how people bitch at me when I run a dungeon for the first time and expect me to know the strategy. And I clearly state that its my first run.. Fuck. Its a game. I know it's an investment but it really ruins the enjoyment.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on September 29, 2013, 12:12:47 AM
The community in this game is quickly becoming toxic, as there's plenty of stories of people using the dungeon finder and shouts running into people that ruin Hardmode Titan runs on purpose so they're more likely to buy their wins from big FC/linkshells. The duty finder is awful because there's no item level requirements so people show up to level cap dungeons in level 30 accessories and do things like continuously wipe the party after stripping naked or just afking and taking up space. It blows my mind that they didn't have the foresight to at least add in a party kick function. The game is a griefer's paradise right now because of how it's been designed.

I've been avoiding FATE trains, I usually run dungeons or I'm just gaining XP while farming crafting materials as I'm leveling Lancer for Blood for Blood. It's going really slowly, but thankfully I'm not the least bit interested in getting more battle classes to level cap.

They really should've put more quests in the game.

Finished the main story just now.  They really saved just about everything for the last leg and meandered way too much for 30 levels.  Hoping the expansion pack that will be here in about a year is a lot more... focused.  Had a fun time at any rate.

I'm guessing its a response to the "why only a story quest every 5 levels" complaint leveled at 1.0...their response to clog it with stuff like "Great hero of light, Titan has reawakened and is ravaging the countryside, please save us all...but before you do that, please travel across the continent so you can obtain a block of cheese" not only makes the main story less effective, but is also missing the point. Honestly, people probably only complained about that because there was nothing to do in 1.0. They were perfectly okay with making you grind level 46->49 or whatever the final gap was so it's not like it'd hurt to stick a few more of those throughout.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: D-Rider on September 29, 2013, 12:31:01 AM
So is there an option somewhere that lets you toggle off DoTs and debuffs on an enemy that aren't yours?  I did Toto-Rak with another arcanist tonight and had a ton of trouble telling when my dots were about to fall off.  Green tinted numbers just don't work for someone as old and blind as me. :P
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on September 29, 2013, 03:40:17 AM
So I ran through turn 1 of bahamut's coil tonight successfully. Man that boss at the end is hard. Hits like a freight train. We managed to run through turn 2 to the boss, but the group was tired, so we ended up flopping. Honestly, I don't get why game designers go so overboard with bossfights like this. I like a challenge as much as the next guy, but for an area where the biggest threat is how agreeable your lag will be,I just don't get it.

Guys, don't even bother considering this area until you're in 90% darklight armor and at least a relic weapon.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Chronix112 on September 29, 2013, 03:49:06 AM
Finished the main story just now.  They really saved just about everything for the last leg and meandered way too much for 30 levels.  Hoping the expansion pack that will be here in about a year is a lot more... focused.  Had a fun time at any rate.

I'm guessing its a response to the "why only a story quest every 5 levels" complaint leveled at 1.0...their response to clog it with stuff like "Great hero of light, Titan has reawakened and is ravaging the countryside, please save us all...but before you do that, please travel across the continent so you can obtain a block of cheese" not only makes the main story less effective, but is also missing the point. Honestly, people probably only complained about that because there was nothing to do in 1.0. They were perfectly okay with making you grind level 46->49 or whatever the final gap was so it's not like it'd hurt to stick a few more of those throughout.
Finished this one today and it really had me facepalm.  The fate of a city and its people are in the balance, yet I am out being an errand, catering gopher for a 8 or so quests... um yeah.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Alisha on September 29, 2013, 04:27:15 AM
trying to collect full battlemage set......how the fuck am i seeing so many people in brayflox without jobs unlocked....
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on September 29, 2013, 09:12:49 AM
I just love how people bitch at me when I run a dungeon for the first time and expect me to know the strategy. And I clearly state that its my first run.. Fuck. Its a game. I know it's an investment but it really ruins the enjoyment.

I had people yelling at me to skip cutscenes on the last two story dungeons.  Haha, not happening.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on September 29, 2013, 09:32:43 AM
In case some of you were still wondering about it:

Quote
Greetings,

 We realize that there is a huge demand for vanity slots and the development team would like to implement this as soon as possible. However, implementation will not make it in time for patch 2.1.

 We'll be sure to keep you updated on the status, but rest assured that it is on the way!

Link (http://forum.square-enix.com/ffxiv/threads/94924-Petition-for-Vanity-Slots-to-be-released-in-2.1-Patch!?p=1339115#post1339115)

I really hope cross-server parties are in the work so I can play with some of you folks in DF eventually, even without having to transfer servers.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Darilon on September 29, 2013, 04:47:05 PM
Just beat Halatali with a healer today. Got complimented after the Firemane battle which was awesome. It seemed like every wisp entered the fire and exploded causing large damage over a long period. Had to spam Medica to keep everyone alive and ran out of MP just as the fight ended. My favourite fight yet. The Ichorous Ire was probably my favourite boss strategically but Firemane pushed me to my limits. I had never actually used Medica before the fight, disliking how it drew the enemies like a moths to the fire.

Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on September 29, 2013, 05:16:37 PM
^ Excellent healing in response to terrible DPS. I don't remember ever taking damage from the fireflies in that fight.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on September 29, 2013, 06:51:59 PM
Yeah, the DPS are supposed to figure out quickly that they need to take out the firefly adds quickly instead of standing there facerolling the boss.

Been stuck on Hard Mode Titan myself. Always at least one person screwing up the run for everyone else. SE was seriously braindead when they thought of not adding a kick function and not allowing you to restock members in boss fights.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Datastorm on September 30, 2013, 07:43:29 AM
Yeah, the DPS are supposed to figure out quickly that they need to take out the firefly adds quickly instead of standing there facerolling the boss.

Been stuck on Hard Mode Titan myself. Always at least one person screwing up the run for everyone else. SE was seriously braindead when they thought of not adding a kick function and not allowing you to restock members in boss fights.

How come all you guys on here just don't get a static group together and do the runs? That way you won't have to put up with people screwing up....
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on September 30, 2013, 08:15:35 AM
We're all at different stages in the game, and many of us are scattered across different servers. Would be nice if they had a cross-server party invite, it honestly would make sense given that the majority of the game's grouping is done through the Duty Finder.

I do have a Free Company though, though it's a small one and not everyone is level 50 yet. I'm sure when they all hit 50 we'd have no issues killing Titan, I'm mostly just trying my luck with the Duty Finder while they're grinding up. I'm not in some kind of obsessive hurry to get my relic anyway, given there's honestly not much to do in the game after that. I spend most of my playtime doing gathering and crafting.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: kyuusei on September 30, 2013, 12:02:14 PM
Yeah, the DPS are supposed to figure out quickly that they need to take out the firefly adds quickly instead of standing there facerolling the boss.

Been stuck on Hard Mode Titan myself. Always at least one person screwing up the run for everyone else. SE was seriously braindead when they thought of not adding a kick function and not allowing you to restock members in boss fights.

How come all you guys on here just don't get a static group together and do the runs? That way you won't have to put up with people screwing up....

I'm in a free company, levels behind everyone else, but have managed to do all the dungeons so far up to 30 with people in the FC. Of course that only works if they're willing to do dungeons they already did some levels ago, but so far they've been more than willing. Or so they tell me. ;)

I've never actually used the duty finder yet and everytime someone does and I hear about it, it makes me want to use it less and less.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on October 01, 2013, 08:41:46 AM
Quote
The translation will be available soon but we can already tell you that upon the launch of this service, the first 5 days will be free.

 The World transfer service will start in the first half of this month.

In other news, Gamespot mortifies XIV fans a second time with a 7.0 score. (http://www.gamespot.com/final-fantasy-xiv-online-a-realm-reborn/reviews/final-fantasy-xiv-online-a-realm-reborn-review-6414792/)
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Andrew on October 01, 2013, 08:46:45 AM
"Uh oh! One reviewer doesn't love the game like I do! We should insult them and send them death threats." - The General Gaming Community

In all seriousness, I just had a flick down the review and looked at the pros and cons and I pretty much agree. There is serious grinding involved with levelling up different classes, and I am often frustrated by the simplistic implementation of many combat skills and mechanics.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on October 01, 2013, 08:54:17 AM
Honestly, the 7~8 ranges seem appropriate for the game if you consider a 5 average, given that still means the game is good (It's not like the Gamespot review is blasting the game or anything like that). I think it has more to do with the fact that all the early reviews for the game came from sites that rate stuff from a scale of like 8-10.

It's pretty accurate that XIV does very little original, though what it does do it does quite well.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Andrew on October 01, 2013, 09:30:24 AM
Yup, totally agree.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Morwan on October 01, 2013, 12:46:12 PM
Just picked it up this weekend. Started with a gladiator on Midgardsomr, probably going to transfer her when world transfers are open.

Impressions:


Overall I'm enjoying it. Aside from the loot balance and spammers, it's superior to WoW in every way.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on October 01, 2013, 01:12:42 PM
So if you've kept up with the devs they've been doing lots of bans of RMT and alleged hacking of the game and someone ended up digging out this guy (http://na.finalfantasyxiv.com/lodestone/character/2319228/) to show how badly the game might have been hacked.

If the minions that nobody knows the source of arn't a hint, perhaps the fact that he owns a Legacy Chocobo and a Goobbue mount on a non-Legacy server gives you an idea (There's also a screen somewhere of him having like 100 billion gil or something). I find that incredibly amusing, honestly.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: kyuusei on October 01, 2013, 05:05:53 PM
Been trying to report RMT spammers, but it's tedious without a keyboard. Blocked them all instead. Anyone else on Hyperion noticed that most of them seem concentrated in Ul'Dah? I ended up turning off /shouts, but a few of them send PMs instead. Gah.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on October 01, 2013, 05:53:56 PM
On the world transfer thing, I know that I won't be doing it on day one.  It'll likely be a clusterfuck.  Best to wait until the second day at least so that some of the dust settles.  It also allows some coordination (if needed).
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on October 01, 2013, 07:32:03 PM
We should all go to the lamest named server possible.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: kyuusei on October 01, 2013, 09:41:34 PM
We should all go to the lamest named server possible.

I vote Lich. Or Malboro. Fuck those guys with their bad breath, I keep getting like 9 status effects from them.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on October 01, 2013, 10:10:50 PM
We should all go to the lamest named server possible.

I vote Lich. Or Malboro. Fuck those guys with their bad breath, I keep getting like 9 status effects from them.
FUCK YES MALBORO!
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Chronix112 on October 01, 2013, 11:38:39 PM
We should all go to the lamest named server possible.

I vote Lich. Or Malboro. Fuck those guys with their bad breath, I keep getting like 9 status effects from them.
Yeah, fuck those bastards, especially if you are low level for the zone they are in and  I want to send any enemies that use heavy to 9th circle of hell while we are at it.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Klutz64 on October 02, 2013, 12:01:56 AM
It's not even like you can just power through it, either. You get hit by Putrid/Bad Breath and you either die or run away.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on October 02, 2013, 02:36:39 AM
Lamest server is Ridill. Crappy sword from XI, crappy sword from mythology.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Agent D. on October 02, 2013, 04:06:52 AM
Lamest server is Ridill. Crappy sword from XI, crappy sword from mythology.
Hey wasn't the ridill the one from fafnir that was like joyeuse but better, stronger,faster, and more attacks in a single round? Pre abyssea that sword was pnwzors man.

Been mostly fucking around in xiv, shouting for freebie ak runs for people who aren't wielding relics and full Darklight gear who just wanna do the dungeon and not be harassed. I've made a few friends doing that now, and am quickly becoming the people's champ of Ultros. Also spent all of today running ls people through relic weapon stuff like chimera, hydra, primals, etc. Its fun going back and smashing assholes when you're decked out in super armor.....feels right.

Been reading up on how warriors are the worst fucking tanks ever....it saddens me how *truthfully* douchey people are about it, but the numbers make sense. Stoneskin arguements, hp vs damage reduction, even self healing vs damage prevention....warrior is so gimp it hurts. I have a feeling it's supposed to be a pvp tank only, and that I am never gonna touch pvp because i have significant rage issues and will physically hurt someone if I get too pissed.

See? I am so much like my warrior in real life,I am always stacking wrath and being infuriated.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Parn on October 02, 2013, 11:53:01 AM
I vote Mateus or Zalera.  They're the absolute newest NA servers which means the sperglord concentration should be at its weakest.
Title: Re: Final Fantasy XIV: ARR, a Thread Reborn
Post by: Hathen on October 02, 2013, 06:06:22 PM