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The Rest => General Discussions => Topic started by: xpsychedelico on August 09, 2013, 09:09:22 PM

Title: So... Board Games?
Post by: xpsychedelico on August 09, 2013, 09:09:22 PM
Hey everyone,

So there's a book thread, movie thread, anime thread, etc. and I wanted to start one for a pastime I greatly enjoy--boardgaming. What are some of your favorites and why? What new game have you tried recently that you really enjoyed or disliked? I'm not heavy into tabletop gaming but I would be interested to hear about that too.

One game I really like is Mage Knight (http://www.boardgamegeek.com/boardgame/96848/mage-knight-board-game). There are just so many tactical decisions one can make in a turn and I really like the level up system they implemented. Players can be co-op, semi-co-op, or competitive, and explore a random map to uncover enemies and locations to get stronger in order to defeat boss castles hosting many enemies. Games can run up to 8 hours or so but it always feels like a full adventure.

Ghost Stories (http://www.boardgamegeek.com/boardgame/37046/ghost-stories) is my favorite game, hands down. It's a co-op game that's brutally hard with a very strong Asian ghost theme. Players are monks trying to save a village from invading ghosts, and they have to survive waves of enemies in order to get to a final boss. Everyone has a special power of their own and have to work together and strategise to survive and defeat Wu Feng. Villagers aid the monks in their endeavor by providing perks. The game carries a constant sense of urgency, and wins and losses are usually nail-bitingly close.

Ginkgopolis (http://www.boardgamegeek.com/boardgame/128271/ginkgopolis) is a newer game I enjoy has a bunch of elements that are uncommonly seen together. Players use cards to place territories, thus building a city outwards and upwards while managing their resources and displacing other players. In the process, they gain area control that grants points at the end of the game, and by playing the right cards, give themselves bonuses that either aid them during the game or provide points at the end. Oh, and your hand of cards rotates every turn. It's fairly straightforward once you get the hang of it, and it's a beautiful game with well made components.

Thoughts, comments, random ramblings... go! I'm always on the lookout for more games to learn and play.
Title: Re: So... Board Games?
Post by: Yoda on August 09, 2013, 09:30:03 PM
I recommend Risk Legacy. It's one of the best time's I've ever had playing a board game.

I've heard fantastic things about the Battlestar Galactica game but I always miss out on it.
Title: Re: So... Board Games?
Post by: Starmongoose on August 09, 2013, 09:39:26 PM
I will be viewing this thread for recommendations. Board Game virgin.
Title: Re: So... Board Games?
Post by: Dincrest on August 09, 2013, 10:08:03 PM
Last time I played a board game with a group of people was when I played Smallworld with a whole bunch of past and present RPGFanners.  That game was really fun.  

http://www.boardgamegeek.com/boardgame/40692/small-world
Title: Re: So... Board Games?
Post by: xpsychedelico on August 09, 2013, 10:47:14 PM
Battlestar Galactica--I only got about 3 hours in and we had to stop because the place was closing. It's one of the better social/hidden-role games. I actually like the mechanics it has for both parties and how they introduce a possible additional Cylon mid-game. That really changes things up for the hidden-role genre, and there are many ways to try and deduce if someone is sabotaging plans (it's usually a blind accusation in most hidden-role games, e.g. Werewolf, Resistance). I know nothing about the actual series itself though. I will definitely give the full game a go if I get the chance and you should too. I'd like to hear what you think of it.

I played Risk Legacy once... and established a Kitty Town! It put a good spin on a classic game I've heard so much bad stuff about (my first time playing Risk, actually). There are better territory control & conquer games like Smallworld, though. Smallworld was one of my introduction games to the non-monopoly board game genre and I still enjoy it every now and then. The expansions for races and powers really mixes things up. The gypsies might be my favorite race (expansion). I also love that they hold competitions for players to create new races and powers, and then publish the winners.
Title: Re: So... Board Games?
Post by: Monsoon on August 09, 2013, 11:02:26 PM
Big fan of Settlers of Catan, Ticket to Ride, and Agricola when it comes to "regular" board games.  For more roleplaying-ish stuff I'm way into Betrayal at House on the Hill.  Win conditions different almost every game, and it gets REALLY DAMN DRAMATIC if you sink good playtime into it.  100% recommended to everyone that likes character-building games, variable win conditions, and horror themes. 
Title: Re: So... Board Games?
Post by: Kevadu on August 09, 2013, 11:18:12 PM
Most of my board game nights center around Settlers of Catan, Carcassonne, or Dominion.  We've tried plenty of other games of course.  Like Puerto Rico, Ticket to Ride, Power Grid, Arkham Horror, etc.  But they never really seem to stick.  There's a certain elegant simplicity to the first three I mentioned which make them a lot easier to introduce people to.  Well, Ticket to Ride isn't bad in that regard either, but for some reason it's not a favorite.

I've been especially into Dominion lately.  It's a very simple game on the surface that actually has a lot of depth and feels a bit less random than the other two.

I really want to play Terra Mystica but first I have to find a copy...it's out of print!  What the heck.  It's not like it's even old or something...
Title: Re: So... Board Games?
Post by: (Tunnels) on August 09, 2013, 11:24:05 PM
I recommend Risk Legacy. It's one of the best time's I've ever had playing a board game.

I've heard fantastic things about the Battlestar Galactica game but I always miss out on it.

I really, really wanna give Risk Legacy a shot. The concept sounds so awesome.

Gonna echo Monsoon and Kevadu with Betrayal at House on the Hill and Arkham Horror. The latter is super fun, but be prepared to set aside basically a whole night to playing it.
Title: Re: So... Board Games?
Post by: Rapturous on August 09, 2013, 11:52:39 PM
It's so funny how far down the rabbit hole goes.  There are like tiers of board game snobbery.  Got the traditional / family games (Monopoly, Risk, Password), then there are the new age entry level stuff (Settlers of Catan, Carcassonne, Dominion), and then there are games like Terra Mystica, Power Grid, Agricola, etc. that are for the "serious" board gamers.  Seems every hobby has some sort of structure.

I mention this only to give the newcomers an idea of where to start, in case you're interested in dabbling.  Settlers, Carcassonne, and Dominion are the best games to try out and get hooked on.  If you like them, then you're screwed, because it can get dauntingly expensive (Dominion will result in several expansions bought, likely totaling well into the hundreds--FOR CARDS).  For people who don't mind setting a few hours aside for one game that is gratifying (to win or lose--for me, anyway), then the latter set are good choices.  My personal top 3:

1.  Dominant Species (worker placement, LOTS of choices, called a "brain melter" due to the potential "analysis paralysis," most fulfilling experience).
2.  Mage Knight (mentioned in previous post--LONG game, but oh-so gratifying).
3.  Agricola (with so many sets of cards and variation in setup depending on how many people are playing, it's always a new experience).

There are tons of other great games.  Lots of great "light" games, too.  Carcassonne and Settlers of Catan online suckered me in.  Met some great people through local meetups--worth checking your area through meetup.com if you don't have some friends to play with or who are interested.
Title: Re: So... Board Games?
Post by: xpsychedelico on August 10, 2013, 12:32:46 AM
I am not a fan of Ticket to Ride either (too much luck), but Ticket to Ride Asia is quite the standalone game. I like that they introduced teams, but you can't speak directly to your partner or discuss strategies. All you can do is put cards out on a shared board and hope they take a hint--and you sometimes have to sacrifice actions to do it. The "gambling" roads are also pretty neat, where if it's yellow 6 for a two-tile road, you draw 6 cards twice and if there are any yellows or rainbows you have to pay equal amount in yellows/rainbows.

I was fortunate enough to play two games of Terra Mystica, and based on the hype surrounding it, I thought I would be more blown away. It looks great but doesn't really stray from the usual resource management and area control elements. It also seems that your game strategy is quite dependent on the race you get--attempting to do otherwise will only hurt your chances of winning; I haven't decided if it's a good or bad thing. Tzolk'in (http://www.boardgamegeek.com/boardgame/126163/tzolkin-the-mayan-calendar) is another game I learned recently that garnered a lot of hype for its seemingly complicated "wheel" mechanics that turned out to be fairly straightfoward. It's very much a worker placement, resource management game, but I really enjoyed it and would play it or Dominant Species (mentioned above) over Terra Mystica.

A gateway game I think is good for new players is Lords of Waterdeep (http://www.boardgamegeek.com/boardgame/110327/lords-of-waterdeep). Very basic worker placement and resource management, but with a lot of replayability. Many boardgame "snobs" I know like the game in spite of its simplicity. You place workers to get resources, and use the resources to complete quests that give victory points and/or resources; that's really the gist of the game. You get a secret character that determines bonus points end game and a hidden hand of cards that let you spice things up a bit, but everything else is out in the open, including pending quests.

Betrayal at the House on the Hill is thematically awesome. We don't play enough of it, really. And Arkham Horror's setup time alone always warrants at least two games before we decide to put it away.
Title: Re: So... Board Games?
Post by: dyeager on August 10, 2013, 12:37:13 AM
Risk Legacy is tremendous.
Title: Re: So... Board Games?
Post by: dyeager on August 10, 2013, 12:38:43 AM
If Risk Legacy didn't have the "Risk" label, I feel it would be more highly acclaimed by the board game intelligentsia.
Title: Re: So... Board Games?
Post by: insertnamehere on August 10, 2013, 09:00:56 AM
Not a board game really, but since it plays like Magic meets Monopoloy, Culdcept.
http://www.youtube.com/watch?v=H7nmB3qqdfM
Title: Re: So... Board Games?
Post by: Agent D. on August 10, 2013, 09:53:30 AM
I like checkers.
Title: Re: So... Board Games?
Post by: Aeolus on August 11, 2013, 12:23:59 AM
If Risk Legacy didn't have the "Risk" label, I feel it would be more highly acclaimed by the board game intelligentsia.

It be even more highly acclaimed if they could change the perception that you only get so many games out of the board before you have to retire it and get a new one, because this is not true at all.
Title: Re: So... Board Games?
Post by: dyeager on August 11, 2013, 08:23:44 AM
Excellent point.
Title: Re: So... Board Games?
Post by: xpsychedelico on August 12, 2013, 08:03:47 PM
I would totally give Risk Legacy another try. I was also under the impression the game only gives a limited number of plays--what happens when the units are fully leveled and the board is fully labeled? Does it become a customized Risk game from then on?

P.S. Risk Legacy is now ranked 100 on BGG.. that has to mean it's doing something right.
Title: Re: So... Board Games?
Post by: Aeolus on August 12, 2013, 10:06:49 PM
I would totally give Risk Legacy another try. I was also under the impression the game only gives a limited number of plays--what happens when the units are fully leveled and the board is fully labeled? Does it become a customized Risk game from then on?

P.S. Risk Legacy is now ranked 100 on BGG.. that has to mean it's doing something right.

As I just said in the other page; you get to keep the board with all the personal changes you made over the course of the early games. It has the sum history of your gaming group recorded on its surface and has effectively become your gaming group's personal Risk Legacy board.
Title: Re: So... Board Games?
Post by: Jotacon on August 12, 2013, 11:42:13 PM
As I just said in the other page; you get to keep the board with all the personal changes you made over the course of the early games. It has the sum history of your gaming group recorded on its surface and has effectively become your gaming group's personal Risk Legacy board.
Yup, with all the great things that happened (like the founding of Eastern and Western Nixon City) as well as the stuff that makes you infuriated (the complete nuclear apocalypse of Western Nixon City). I am a really big fan of Risk, but I understand why people don't like it - luckily Risk: Legacy is almost a totally different thing. My only regret is having only 3 consistent players while the other 2 swapped out with different friends and family. The memories would be even better if I had a consistent group to play with.
Title: Re: So... Board Games?
Post by: kofvscapcom on August 17, 2013, 09:15:16 PM
I think a lot of people have probably played it but Settlers of Catan is quite a blast, as well as Terra Mystica(although this one is quite pricey). Haven't played too many board games in quite a while but I just discovered the youtube series Shut up and Sit Down(as well as their website) where they review boards games and it's tempting me. Considering getting into the Resident Evil deck building because it's quite cheap andI enjoy the flavor of the series. If anyone has played that tell me how it is.
Title: Re: So... Board Games?
Post by: xpsychedelico on August 18, 2013, 09:55:14 AM
I've only played the base game and Mercenaries expansion. I think its winning point are the different modes and scenarios you can play. Unlike Dominion, multiple draw + actions deck are rare or expensive to build; though expansions may change that. Character balance (gives each player a special power that can be leveled up) is debatable... some are clearly stronger in co-op modes while others dominate in versus. Theme wise it is strong. Gameplay has few "brilliant combo moments" that other strong deck builders have. Monsters are similar to Thunderstone as they could have combat or death effects, and you can buy AND kill, which is nice (ammo is money and also used to load weapons). The base game alone is decent but feels lacking.

Has anyone tried the other expansions? What I've played is promising and it would be nice to see the game fully blossom.
Title: Re: So... Board Games?
Post by: kofvscapcom on August 18, 2013, 11:17:36 AM
Might just bite, the main game and each of the expansions are about 20 each and I just dropped $40 for the Settlers of Catan expansion. Just don't know if I have enough free time to play all this stuff.
Title: Re: So... Board Games?
Post by: Marshmallow on August 18, 2013, 02:32:10 PM
Oh man, board games! In the past three years or so I've gotten pretty deep into collecting and playing board games. I started out with stuff like Settlers of Catan, Dominion and Carcassone, and I've found that I tend to enjoy super complicated Euro-style games the most. My current favorite in that realm is Agricola, but Le Havre and Castles of Burgundy are also in my favorites.

I also really like 4X games like Rune Wars and Eclipse, but I don't own any myself. I plan to get Eclipse eventually, because it is awesome though. For those who don't know anything about it, it's a space-themed game of exploration and territory control where you need to strike a balance between expansion, defending your territories, and managing your economy. You get four classes of ships that you can build and you can customize them with different weapons, engines and defenses. There are also a bunch of different races with different advantages and disadvantages, so it's very replayable!

My other favorite game at the moment is Mice and Mystics, which is a dungeon-crawler-esque board game where you control a group of humans-turned-mice as they explore the castle they used to live in. It's a cooperative, chapter-based game, so my wife and I are running through it together, and when we get through all the chapters we plan on playing it with a full group of people.
Title: Re: So... Board Games?
Post by: xpsychedelico on August 18, 2013, 03:54:42 PM
If you end up getting Resident Evil and its expansions, let me know how things go! I feel the same way about my collection of board games... I have some that haven't seen the light of day in a year or so, and I feel bad but there are too many games to play and not enough time.

I'm curious about Mice and Mystics, which sounded very interesting when I first heard about it; how does it hold up to other co-op games like Arkham Horror, and dungeon crawlers like Mansions of Madness in terms of gameplay? Do you gain things like level ups and stat boosts, and do they carry over into subsequent chapters? Another concern is replayability--how different do you think your second playthrough with friends will be without considering the added numbers?

Castles of Burgundy is currently on my "I will play right now as long as someone wants to" list and I've been meaning to learn Le Havre for awhile. How does it compare to Rosenberg's other games?
Title: Re: So... Board Games?
Post by: Marshmallow on August 18, 2013, 06:31:19 PM
Mice and Mystics seems pretty streamlined compared to other co-op dungeon crawler games. I would say it compares best to something like Descent instead of Arkham Horror though--the board is composed of large tiles, each with many spaces on them, and your party is usually confined to one tile at a time. They're really spectacular-looking though, and while the spaces are generally grid-shaped, they vary in size and shape based on the 'terrain' of the tile, so it looks really natural.

Gameplay-wise, each character has four stats: Offense, Defense, Lore and Move. Offense and Defense affect the dice rolled in combat and equipped weapons or armor are added to the score. For each point you get to roll one die in combat. All the dice are the same and have 1 sword icon, 2 sword/shield icons, 2 bow icons and 1 cheese icon. Swords hit in melee combat, bows do the same with ranged combat, shields block one enemy hit if you are defending, and if you roll a cheese icon when attacking or defending, you get a piece of cheese. Cheese acts as both Mana and Experience, in that you spend it to fuel your abilities, or you can spend 6 pieces all at once to "level up" and learn a new skill. Mice can level up as many times as you have the cheese to spend, but they are restricted to skills based on their "class". Of the seven mice so far, three have two classes and the rest have only one. Since there's only one copy of each skill card, you have to best determine which mouse should take overlapping skills. One good example of this is a skill called First Aid, which can be learned by any mouse, costs 2 cheese to use, and removes one point of damage from an adjacent mouse. However, if a "healer" class character learns this, it only costs one cheese to use. Therefore you have to determine whether you want a cheap heal skill and only one healer, or if you want to give it to someone else in order to have two mice capable of healing.

One thing I like about Descent as compared to M&M is that you roll different dice depending upon what you are doing or what you have equipped. Better armor gives you different dice. Because of this, getting new equipment feels fresh and fun. In M&M you just roll more of the same dice when you have better equipment. It's still fun, but it's different. You also are only allowed to keep one piece of equipment to carry over from chapter to chapter in addition to your starting equipment. Therefore you'll be searching for new stuff every chapter. If your mouse loses all its HP, it gets "captured" and when it is rescued (you defeat all the enemies on a tile) it comes back with only its default equipment. I prefer the equipment system in Descent to that of M&M, but M&M has such a cool theme, which is evident in every piece of equipment. Since you control mice, you might equip a helmet made of an acorn, or a sword made out of an old needle. Also, M&M is 100% co-op (like Arkham Horror) while Descent has one player controlling all the monsters. Unlike equipment, skills carry over from chapter to chapter, as do "Party Items" that you might acquire, so there is a sense of progression and growth for your characters.
Title: Re: So... Board Games?
Post by: kofvscapcom on August 18, 2013, 08:42:16 PM
oh man Arkham Horror, me and my friends played a game when one guy brought it, it was fun but it took forever. I like the lore of the different end bosses every game and the divide between physical and mental fortitude too. If I ever feel like I have enough expendable income might get that and the expansions. Betrayal at the House on the Hill is cool too just cause of the different crazy scenarios you encounter.
Title: Re: So... Board Games?
Post by: dyeager on August 18, 2013, 09:45:23 PM
Eclipse is tremendous. The iPad version is just superb also. In fact as a board gaming device in general, the iPad is pretty great.
Title: Re: So... Board Games?
Post by: xpsychedelico on August 18, 2013, 09:59:29 PM
M&M definitely sounds worth trying out, though it seems that having a dedicated group is fair better than mixing and matching chapters with players. Thanks for the insight!

I've heard so many good things about Eclipse but have yet to give it a go. I own a copy--what are the odds we'll be able to stumble through a game with a group of 3-4 newbies within 4-6 hours without messing up too many rules?

Arkham Horror definitely needs the expansions after multiple playthroughs (you start "solving" the game), and they're all great! As long as you have someone who knows all the rules, the game time becomes significantly shorter. Our games for 3 people usually run about 2 hours.
Title: Re: So... Board Games?
Post by: dyeager on August 18, 2013, 10:02:56 PM
Arkham Horror is definitely a favorite. In that vein but with a shorter playing time and less complexity is Elder Signs also.

Eclipse, not gonna lie, is extremely complicated. My friends and I actually prefer playing that one electronically because of the crazy number of pieces the physical game has and the fact that rules are automatically enforced properly.

I assume you guys have also heard of Vassal? Great open source engine for trying out board games before you buy.
Title: Re: So... Board Games?
Post by: xpsychedelico on August 18, 2013, 10:34:53 PM
... I am speechless. Vassal looks like a potential board gamer's paradise, though the system is a little unintuitive and likely more for trying out something with friends than with strangers. Boardgame Arena and Brettspielwelt are some of the online places I use to play board games, though rules are rather lacking in these cases. Luckily, there are a few strong board game groups in my area and that's how I try out new games--by using someone else's library.

I'll still have to mess around with Vassal a bit though, the number of modules is impressive.
Title: Re: So... Board Games?
Post by: dyeager on August 18, 2013, 10:41:50 PM
Vassal will not enforce rules for you, but the modules basically give you the pieces you need and the board. Great tool for trying out games with friends before making a purchase on something more expensive.
Title: Re: So... Board Games?
Post by: dyeager on August 18, 2013, 10:43:12 PM
Vassal also is obviously wonderful for playing favorites with friends over long distance.
Title: Re: So... Board Games?
Post by: Monsoon on August 19, 2013, 02:47:58 AM
I recently (re: Friday evening) played the DC Comics Deck-Building Game and Ascension: Chronicle of the Godslayer for the first time.  They're both deck builders with MORE than a few similarities to Dominion, but DC Comics seemed to have more shenanigans and tricks, at least for games with two or three players.  Ascension was smarter with its resource management and seemed a little more tactical than DCC, but a little easier to manage and with a bit less variety.  I think Ascension is probably the "purer" game, but I honestly had more fun playing the DC Comics DBG.  It was sillier, had clearer objectives, and appealed to me as a fan of DC Comics.  I'm not saying these games are better than Dominion (which is sort of elegant than those two), but they're easy to pick up and fun to play.  Ascension seemed like a faster-moving fantasy-themed Dominion.  DC Comics DBG is like mixing Dominion with Munchkin and adding superheroes. 

PS: Aquaman is probably the best superhero card in the game.  This is sort of wrong. 
Title: Re: So... Board Games?
Post by: Aeolus on August 19, 2013, 03:20:08 AM
PS: Aquaman is probably the best superhero card in the game.  This is sort of wrong. 

Sorta wrong my ass. That's straight up ridiculous. I mean, are you playing under a red sun and are the Batman Gambits really that hard to pull off? Or is it a case where most of the field is underwater which means everyone's going to be struggling outside of the Getter Machine 3 which is going to have a field day with its natural A water ranking (this is an SRW reference) (and even then Superman is just straight up better than anyone at anything outside of magic and being crazy prepared)? Of course, the game could just be poorly balanced.
Title: Re: So... Board Games?
Post by: Monsoon on August 19, 2013, 12:44:24 PM
The balance is okay.  It's just that Aquaman's ability is good no matter how the cards drop.  My brief ranking of the DCCDBG superheroes, because why the **** not.  Keep in mind that all cards are either Superpowers, Equipment, Heroes, or Villains and they have roughly equal distribution in the deck. 

Top Tier
Aquaman - you can place newly gained cards on top of your deck instead of your discard pile if they cost 5 power or less. Because it's type-neutral, you don't need to have a set buying strategy and can almost guarantee you'll always have at least two decent cards per hand.
Green Lantern - if you play at least three non-starter cards with different names during your turn, +3 power.  Basically, once GL has a deck going on turn 3 or 4, you'll have an almost guaranteed +3 per turn.  That's excellent.  Type neutrality also helps greatly. 
Martian Manhunter - if you play two or more Hero cards in one turn, +3 power; if you play two or more Villain cards in one turn, +3 power.  This means you can focus on two card types and get +3 bonuses often. The bonus has a power ceiling, but that ceiling is a crazy-good +6 that Batman or Superman can rarely achieve.  Only reason Green Lantern is better is that his bonus is more randomization-proof. 

Mid Tier
Batman - each Equipment card gives +1 Power during your turn.  Batman's is probably the simplest hero ability - buy as much equipment and equipment bonuses as you can.  If a lot of Equipment pops up, he's awesome.  If it doesn't, he isn't any better than other Superhero cards. 
Superman - each different Superpower card gives +1 Power during your turn. Superman is almost the same as Batman, but because of the commonality of Kick they add that "each different" clause.  Superman's still good, as Superpower cards are common and often excellent, but Batman is more repeat-friendly. 
Flash - You always go first.  Once per turn, whenever you draw a card, you may draw an additional card.  Always going first is neat (but mostly forgettable), but extra draws are always welcome.  If you get a Location card or some cheap draws in the early turns, Flash is very effective. 

Low Tier
Cyborg - after you play your first Equipment card in a turn gives +1 Power.  After you play your first Superpower in a turn, draw a card.  Like a gimped half-Batman half-Superman.  Cyborg can focus on two card types for his buying strategy, but can't get a better bonus than +1 and drawing a card. 
Wonder Woman - whenever you gain a Villain or Supervillain, you may draw one additional card at the end of your turn.  Wonder Woman has a good ability, giving you additional cards for defending against player attacks OR for your next turn, but she has to buy villains first.  Diana gets no card-specific bonuses, and as such has trouble building Power in the early game. 

TL;DR Other people should play this game so I'm talking to an empty internet.  New expansion is coming out in a few months (boom (http://www.cryptozoic.com/games/dc-comics-deck-building-game-heroes-unite)). Sorry for being so unnecessarily verbose. 
Title: Re: So... Board Games?
Post by: Daggerstrike on August 19, 2013, 01:25:00 PM
The balance is okay.  It's just that Aquaman's ability is good no matter how the cards drop.  My brief ranking of the DCCDBG superheroes, because why the **** not.  Keep in mind that all cards are either Superpowers, Equipment, Heroes, or Villains and they have roughly equal distribution in the deck. 

Top Tier
Aquaman - you can place newly gained cards on top of your deck instead of your discard pile if they cost 5 power or less. Because it's type-neutral, you don't need to have a set buying strategy and can almost guarantee you'll always have at least two decent cards per hand.
Green Lantern - if you play at least three non-starter cards with different names during your turn, +3 power.  Basically, once GL has a deck going on turn 3 or 4, you'll have an almost guaranteed +3 per turn.  That's excellent.  Type neutrality also helps greatly. 
Martian Manhunter - if you play two or more Hero cards in one turn, +3 power; if you play two or more Villain cards in one turn, +3 power.  This means you can focus on two card types and get +3 bonuses often. The bonus has a power ceiling, but that ceiling is a crazy-good +6 that Batman or Superman can rarely achieve.  Only reason Green Lantern is better is that his bonus is more randomization-proof. 

Mid Tier
Batman - each Equipment card gives +1 Power during your turn.  Batman's is probably the simplest hero ability - buy as much equipment and equipment bonuses as you can.  If a lot of Equipment pops up, he's awesome.  If it doesn't, he isn't any better than other Superhero cards. 
Superman - each different Superpower card gives +1 Power during your turn. Superman is almost the same as Batman, but because of the commonality of Kick they add that "each different" clause.  Superman's still good, as Superpower cards are common and often excellent, but Batman is more repeat-friendly. 
Flash - You always go first.  Once per turn, whenever you draw a card, you may draw an additional card.  Always going first is neat (but mostly forgettable), but extra draws are always welcome.  If you get a Location card or some cheap draws in the early turns, Flash is very effective. 

Low Tier
Cyborg - after you play your first Equipment card in a turn gives +1 Power.  After you play your first Superpower in a turn, draw a card.  Like a gimped half-Batman half-Superman.  Cyborg can focus on two card types for his buying strategy, but can't get a better bonus than +1 and drawing a card. 
Wonder Woman - whenever you gain a Villain or Supervillain, you may draw one additional card at the end of your turn.  Wonder Woman has a good ability, giving you additional cards for defending against player attacks OR for your next turn, but she has to buy villains first.  Diana gets no card-specific bonuses, and as such has trouble building Power in the early game. 

TL;DR Other people should play this game so I'm talking to an empty internet.  New expansion is coming out in a few months (boom (http://www.cryptozoic.com/games/dc-comics-deck-building-game-heroes-unite)). Sorry for being so unnecessarily verbose. 

Other than switching Green Lantern and Martian Manhunter I would agree fully with this assessment. There are of course cards that can be played to enhance some of the weaker card abilities (Dark Knight for instance gives Batman ridiculousness later and Man of Steel + Superman =ungodly)

I am actually quite excited for the expansion.
Title: Re: So... Board Games?
Post by: Monsoon on August 19, 2013, 04:59:46 PM
It looks like the promotional hero is Starfire, but we don't know when the events where she's available are going to take place.  Black Canary and Hawkman have logical follow-up powers, but the others can get wonky:

Shazam - You may pay 4 power. If you do, gain the first card of the main deck. You may put it on top of your deck or the discard pile.
Batgirl - Once during each of your turns, you may discard a punch card. If you do, draw a card
Red Tornado - Once during each of your turns, if there are four or more different card types in your discard pile, +2 power
Black Canary - +1 Power for each different villain you play during your turn.
Starfire - Once during each of your turns, if there are no super powers in the line-up, draw a card.
Hawkman - +1 Power for each hero you play during your turn.
Booster Gold - +1 Power for each DEFENSE card you play during your turn. If you avoid an attack, draw a card
Nightwing - The first time you play an equipment during your turn, +1 Power. The second time you play an equipment during your turn, draw a card.

None of them seem as good as the top tier of my earlier post, but I'm intrigued by Shazam, Red Tornado, and Booster Gold.  I like superheroes that don't require you to focus on one card type. 
Title: Re: So... Board Games?
Post by: kofvscapcom on August 19, 2013, 11:14:06 PM
Played a few games of Catan, setup took quite awhile, might get the other expansion now. Looked into both the DC, Marvel and RE deckbuilding games and they seem fun, or maybe I'm just crazy into card games. I used to and still do play VS system for my comic book hero battling action, even though that games discontinued, just buy some cheap boxes once in awhile online to draft. Plus since it's discontinued it's cheap and I've built a crazy amount of decks, JSA top tier for some reason.
Title: Re: So... Board Games?
Post by: Monsoon on August 20, 2013, 08:07:24 AM
I bought an SNK starter deck of the Vs System years ago, but I didn't have much fun with it.  My one MTG-obsessed friend and I tried it and decided that our money was better spent elsewhere.  But then again I prefer the idea of a standalone DBG to a traditional CCG. 
Title: Re: So... Board Games?
Post by: SonicDeathMonkey on August 20, 2013, 12:04:48 PM
I've never been much of a board game guy outside of Monopoly, but my new roommate recently got me into Settlers of Catan and I'm hooked. Looking forward to trying some of the expansions.
Title: Re: So... Board Games?
Post by: dyeager on August 20, 2013, 12:49:36 PM
Settlers of Catan is an excellent gateway drug.
Title: Re: So... Board Games?
Post by: kofvscapcom on August 20, 2013, 08:35:12 PM
I bought an SNK starter deck of the Vs System years ago, but I didn't have much fun with it.  My one MTG-obsessed friend and I tried it and decided that our money was better spent elsewhere.  But then again I prefer the idea of a standalone DBG to a traditional CCG. 

I think you're thinking of UFS, which is the kof/street fighter/soul calibur card game, I found that game to have a bit too many mechanics although it did simulate fighting games pretty well. VS system is the card game with DC and Marvel characters, it was discontinued awhile ago but I find it's a very fun and flavorful game. It's main problem is that games take too long and the formation mechanic is really deep. I love how each team has a unique style, for instance Injustice Gang actually makes your opponent draw cards and gets stronger the more cards they have in their hand. Secret Society actually wants to deck themselves out and some characters abilities only trigger when you have no cards left in deck like http://vs.tcgplayer.com/db/card.asp?id=2449 . But yeah, I still buy boxes once in awhile and draft with friends.
Title: Re: So... Board Games?
Post by: Monsoon on August 20, 2013, 10:22:39 PM
OK, you're right.  I was definitely playing UFS and didn't like it, but I don't think I've tried Vs.  I'll look it up, but it's unlikely that I'll take part. 

When I was at the game shop where I first tried the DC DBG a few months ago, I also tried the Marvel DBG that was released at almost the same time: Legendary.  Legendary was pretty fun, and was a little more unique than DC DBG - characters and supervillains had specific deck attacks that they used, and the game seemed more like co-op combat than a race to build victory points like the DC DBG.  I had fun with it when I playtested, but ultimately decided to buy the DC DBG because it cost $20 less and the store had one last copy with the Martian Manhunter promo card.  Since then I've really enjoyed the DC DBG, and don't regret choosing it over Legendary.  But I wouldn't mind playing more of the latter. 
Title: Re: So... Board Games?
Post by: xpsychedelico on August 25, 2013, 12:50:58 PM
Played the heck out of Ascension on Saturday. 3 games of Storm of Souls and 1 Chronicle of the Godslayer + Return of the Fallen. The new mechanics in Storm of Souls really improve the game balance. People who run Mechana are less likely to have ten thousand constructs in front of them for super long combos because the new cards encourage destroying constructs for bonuses. The difference really showed when we went back to Chronicle of the Godslayer and someone managed to get 8 constructs out by end game--and we were trying to stop him. It was ridiculous.

Also learned two new games: Last Will and Hanabi. Hanabi is a quick co-op game where players see everyone else's cards but their own and give others clues on what cards to play. Goal is to get as many points as possible based on placing 5 card suits in 1-5 order on the board. A good light and fun game.

Last Will turns most Eurogames on their head with players competing to lose the most money/all their money, whichever comes first. It's really a resource management, worker placement game, but the theme is refreshing compared to the usual "get most VP to win." Also has good player turn mechanics and balanced cards. There's no "auto win" card or strategy. Definitely will play again.
Title: Re: So... Board Games?
Post by: dyeager on August 25, 2013, 04:29:54 PM
Ascension and the expansions are great - another one I've played to death online on iOS.

Last Will sounds really interesting, will check it out.
Title: Re: So... Board Games?
Post by: kofvscapcom on August 25, 2013, 10:09:58 PM
http://www.shutupandsitdown.com/blog/post/review-escape-curse-temple/
anyone actually play this game b4? it seems really fun and chaotic but it seems people who enjoy control and value taking time to make decisions may not appreciate it
Title: Re: So... Board Games?
Post by: xpsychedelico on August 25, 2013, 11:10:57 PM
Ah yes, this game. It is extremely chaotic with a lot of shouting, and if you're not standing and yelling while playing--you're doing it wrong. I personally enjoy it, but I also understand that it's not for everyone. Case in point: I had a friend who was very interested in playing the game, but when she finally did, she hated it so much she swore to never play again. Space Alert has a little more structure to its game flow, whereas in this game most decisions are made on the fly. I've never played it with the background music, but I've heard it's good for timing when to head back to the starting area; we kind of eyeball the hourglass.

The time limit on the game makes the rolls extremely dependent on an honor system; there's no time to verify rolls or to really ensure that gold rolls are applied appropriately to locked dice. E.g. Player 1 has one locked die and Player 2 has two locked dice; someone rolls a gold--if the gold calls it out, who knows if P1 and P2 take one die back each or if P2 assumes he can clear both? Keep in mind that while this is happening, other people are likely getting locked or unlocked as well, and P1 or P2 could easily roll an unlock on their own. Coming up with a good system to prevent accidental cheating is probably the biggest challenge of the game. If you take time to verify rolls and applied unlocks, too much time will be wasted.

Regardless of these shortcomings, it's an enjoyable game. Definitely not the game for those who dislike co-op or extremely fast decision making. I never pass up playing this game since it is short, intense, and very fulfilling when successful. A few runs with a high energy group will likely result in everyone needing a break though. Definitely better with max players in my opinion, but others might find fewer players less chaotic and more manageable.
Title: Re: So... Board Games?
Post by: Rapturous on August 28, 2013, 07:34:42 PM
Escape and Last Will are fantastic.  Last Will is a fun Euro, so lots of calculation and efficiency involved.  The theme is pretty strong, and it has some unique mechanics.  The turn-based system is like Fresco's, but with more variety.

Escape is great, hectic fun.  Have to be with an active group to fully enjoy.  Light game, but unique and fun.
Title: Re: So... Board Games?
Post by: Monsoon on September 01, 2013, 10:41:54 AM
I went to the open tabletop day at my local game store (almost every Saturday is open tabletop) and played a pretty excellent resource management game called Tzolk'in.  You manage workers, acquire resources, build monuments, and move up technology and offering trees on a board that has six large interlocking gears - after each round the gears turn, moving your workers along resource pathways and bringing you closer to the points at which you need to pay worker upkeep.  It's a pretty eye-catching board, and the game was both impressive in its design and fun to just see in action, with its gears-turning gimmick serving the gameplay well. 
Title: Re: So... Board Games?
Post by: Ranadiel on September 02, 2013, 08:44:05 AM
Went over to a friend/co-worker's place on Friday to play some games with his girlfriend and another co-worked. We started with Catan (which I have never played before), then went into Robo-rally, and finished up with....Little World? I probably got all three titles wrong in some way. *shrug*

Catan was interesting. I don't see why it has such an obsessive following, but it was fun. Robo-rally I was somewhat disappointed in as my friend had talked it up quite a bit and I was extremely meh on it. It was an interesting idea, but I just did not find the execution that good. Little World (or w/e it is called) was fun although I messed up in terms of strategy fairly early on.
Title: Re: So... Board Games?
Post by: kofvscapcom on September 03, 2013, 07:56:35 PM
played like 10 games of pandemic today, did not realize that there's supposed to be a physical time limit. You kind haveta be blessed with rng playing with 6 epidemics and considering getting the expansion but it is like $48 and I got the base game for 25.
Title: Re: So... Board Games?
Post by: Aeolus on September 04, 2013, 05:43:29 AM
While not a board game, I did end up playing Love Letter recently. What's amusing about the game is that it goes super quick and that the rulebook contains more :words: on backstory and plot compared to the actual rules of the game. The deck consists of only sixteen cards, minus one which gets set aside at the start of each hand randomly (plus three more for two player games), and players have a single card in their hand plus whatever they draw with the intent of playing one of the cards first. Cards are ordered from 1 to 8 with 8 being the most valuable and 1 being the most common and each card carries an effect when played. 1's let you guess what another player has in his/her hand and if you guess correctly, you knock them out for the rest of the round, 2's let you see another player's hand, 3's let you compare your hand to another player's and the player with the lower value gets knocked out for the rest of the round, 4's grant the player a turn of immunity, 5's will force a player to discard his/her hand and draw a new card in its place (provided they don't get knocked out in its place), the 6 will allow a player to swap hands with another player, the 7 must immediately be discarded if the player also holds either a 5 or the 6, and anyone forced to discard the 8 for any reason is immediately knocked out of the round. The winner is determined by the number of rounds won based upon the number of players (4 rounds for 4 players, 5 rounds for 3 players, and 7 rounds for 2 players).
Title: Re: So... Board Games?
Post by: SonicDeathMonkey on September 05, 2013, 01:26:50 PM
We got the 5-6 player expansion for Settlers of Catan yesterday and had an epic conquest. This game is incredibly addicting. I'm so ready to become a board game nerd.
Title: Re: So... Board Games?
Post by: kofvscapcom on September 10, 2013, 12:25:19 PM
anyone ever play dungeon fighter? it looks like a pretty crazy game that puts a spin on dice rolling rpgs. Considering getting it.
Title: Re: So... Board Games?
Post by: Aeolus on September 10, 2013, 08:48:15 PM
anyone ever play dungeon fighter? it looks like a pretty crazy game that puts a spin on dice rolling rpgs. Considering getting it.

Does Dungeon Fighter Online count?
Title: Re: So... Board Games?
Post by: xpsychedelico on September 10, 2013, 08:52:45 PM
DFO is awesome! I would totally play a boardgame version.

That reminds me, has anyone tried Krosmaster (http://www.boardgamegeek.com/boardgame/112138/krosmaster-arena)? It's based on the Wakfu/Dofus world. The pieces look amazing and I'm tempted just because.
Title: Re: So... Board Games?
Post by: kofvscapcom on September 10, 2013, 09:17:56 PM
eh it's less string together combos and get lewt and more, throw dice while facing backwards and blindfolded


http://www.youtube.com/watch?v=C1MQPlYS040

that game looks really fun, it sounds like a mini moba game actually. Would like to play games with miniatures like descent but they tend to drive the price way up. Also, http://www.kickstarter.com/projects/1613260297/golem-arcana?ref=live has a really interesting concept with the use oft he technology. I guess I'll just stick to pandemic and settlers for now. Considering getting the pandemic expansion too but it's more expensive than the base game.
Title: Re: So... Board Games?
Post by: Daggerstrike on September 11, 2013, 11:19:30 PM
Played an awesome game of Quarriors
Title: Re: So... Board Games?
Post by: Monsoon on September 12, 2013, 06:55:50 AM
Heh, Qwarriors.  I usually get annoyed when a game seems TOO dependent on dice rolls, but Qwarriors takes it to a silly extreme and remains fun regardless.  Good times.  Haven't got a game group together any time in the past week or so except for one medium-sized round of drunken Cards Against Humanity. 
Title: Re: So... Board Games?
Post by: xpsychedelico on September 22, 2013, 10:19:39 AM
Played the expansion for Seasons (http://www.boardgamegeek.com/boardgame/108745/seasons) for the first time. I really liked the permanent card effects and unique player powers they added to the game. The new cards are also more interactive and complex. Some clarification is still necessary for certain card interactions, but overall, I think it made the game more interesting. Definitely needs to be taught with card drafting... the starter decks are really meh. It also added a much needed first player marker.
Title: Re: So... Board Games?
Post by: Daggerstrike on September 24, 2013, 05:02:20 PM
Played Suburbia. It is like a cut throat Simcity
Title: Re: So... Board Games?
Post by: kofvscapcom on September 24, 2013, 05:19:47 PM
me and my brother got lords of waterdeep and galaxy truckers. Liked lords a lot, especially with 5 people, when you all just keep trying to screw each other over. Galaxy truckers is like build you ship, and then bad things happen.
Title: Re: So... Board Games?
Post by: Aeolus on September 24, 2013, 07:50:46 PM
So has anyone tried the Civilization board game (as in the board game based upon the video game series Civilization)?
Title: Re: So... Board Games?
Post by: xpsychedelico on September 24, 2013, 11:51:54 PM
Civilization is a mammoth game. Only played it once. Lasted something like 10 hours, including teaching.

Very true to the themes in the video game; I've never actually played the video game but watched a little. Everyone gets a leader with individual powers/benefits. Many routes to victory (culture, technology, war, etc), no obvious paths, room to change strategies at any time. Pretty awesome, just need a good group for such an investment.

I've been told it can be as short as 3 hours if everyone knows how to play (we had 3 new players).

Would definitely play again.
Title: Re: So... Board Games?
Post by: Daggerstrike on September 28, 2013, 07:51:36 PM
http://www.cracked.com/blog/6-great-board-games-for-ruining-friendships/ (http://www.cracked.com/blog/6-great-board-games-for-ruining-friendships/)

Relevant!
Title: Re: So... Board Games?
Post by: Ranadiel on September 29, 2013, 08:52:20 AM
So has anyone gotten the Firefly board game? I've read mixed reviews of it. I'm hopefully getting it this week as part of my monthly comic shipment, so I'm curious as to thoughts (assuming people have tried it).
Title: Re: So... Board Games?
Post by: xpsychedelico on October 14, 2013, 11:03:36 PM
Hero Quest was a bunch of fun when I played it... just needs a good DM like every other dungeon crawler/D&D.

Union Pacific (1999) is a recent new game I played. Similar to Airlines Europe, but seriously way better. Also a train game rather than... planes. Best part is that you can lock others out of routes. In Airlines you pretty much have free reign to do whatever you want if you can afford it--you always can if you're patient. There is no money involved in Union Pacific, but you draw track cards that determine where you can place a train of a certain color per turn. There are four track types and common train colors are more versatile while the rarer ones only use particular tracks. Only first and second in a color score, so it's more cut throat as well, though ties split points.

Also been bingeing on Arkham Horror and losing way too much. A new expansion is in order. We already have Innsmouth, Dunwich, and Kingsport. Recommendations?
Title: Re: So... Board Games?
Post by: xpsychedelico on October 16, 2013, 06:02:25 PM
Ticket to Ride the Video Game (http://store.steampowered.com/app/108200/)

Soooo this is in the latest humble bundle. Anyone tried it and any of the DLC? Asia teams is my favorite version of it... but seems ripe for cheating in video game mode.
Title: Re: So... Board Games?
Post by: kofvscapcom on October 29, 2013, 12:23:39 AM
got Seasons, the game gets really hectic. might get the expansion later but I already ordered the Pandemic expansion and King of Tokyo.
Title: Re: So... Board Games?
Post by: Kevadu on October 29, 2013, 12:31:21 AM
So I finally got Agricola recently.  Haven't played it a whole lot yet, but from what I have I very much like what I've seen.  The game is as good as they say.  It's a bit early to call, but I think this might be a new favorite.
Title: Re: So... Board Games?
Post by: xpsychedelico on October 30, 2013, 10:25:40 PM
Played Mascarade recently. The full game is great with many players (more the merrier). We house ruled to play with additional cards in the center and for every player's first move to be a swap as it was too easy otherwise. It's similar to Love Letter from what I've been told. Everyone has a hidden role that could be swapped with another player, and if they successfully claim to be a role they get its benefit. The kicker is that looking at your own card uses up your turn, and you don't get to look at the cards you are swapping. First person to 15 gold wins.

Good party game that needs tracking and deduction skills. Definitely one for the big groups as it plays up to 13.

The expansion for Agricola, Farmers of the Moor, really change things up. Love it more than the base game. We also like drafting the starting cards with players who know the game. Levels the playing field and prevents surprises from lucky combos.
Title: Re: So... Board Games?
Post by: mainmango on November 01, 2013, 01:12:25 AM
So I finally got Agricola recently.  Haven't played it a whole lot yet, but from what I have I very much like what I've seen.  The game is as good as they say.  It's a bit early to call, but I think this might be a new favorite.

I tried Agricola at a board game cafe. I was reluctant to play it simply because of how it looked but apparently quite highly regarded. I don't know if the person trying to explain the game to me was a little confusing or if the game is really that complex but I was having trouble understanding the game.

Has anyone tried the recent Game of Thrones board game? I played it with 5 other players. The game lasted for 6 hours but man was it fun. Sadly I lost quite badly but it was really fun to slowly understand the mechanics of the game.
Title: Re: So... Board Games?
Post by: Kevadu on November 01, 2013, 04:21:01 AM
So I finally got Agricola recently.  Haven't played it a whole lot yet, but from what I have I very much like what I've seen.  The game is as good as they say.  It's a bit early to call, but I think this might be a new favorite.

I tried Agricola at a board game cafe. I was reluctant to play it simply because of how it looked but apparently quite highly regarded. I don't know if the person trying to explain the game to me was a little confusing or if the game is really that complex but I was having trouble understanding the game.

Agricola is one of those games that sounds really complicated when you're reading the rules but when I actually tried playing it I didn't find it complicated at all.  Actually, I grasped most of the systems right away.

Did you try playing the 'family' version first?  Without the occupation and minor improvement cards?  I think it's a good way to start out, even though it's not really that much simpler than the full game.  All the essential rules are there.  Of course you lose a lot of variety without those cards, but if it's your first time playing that doesn't really matter.
Title: Re: So... Board Games?
Post by: kofvscapcom on December 12, 2013, 10:15:14 PM
ok so me and my brother signed up for board game arena and the site has quite a few good games like libertalia and seasons, so if people want to play just say something I guess. I'm so ronery.
Title: Re: So... Board Games?
Post by: Starmongoose on December 12, 2013, 11:30:04 PM
I didn't come last, it's all I wanted in life.
Title: Re: So... Board Games?
Post by: Daggerstrike on December 14, 2013, 10:53:16 AM
ok so me and my brother signed up for board game arena and the site has quite a few good games like libertalia and seasons, so if people want to play just say something I guess. I'm so ronery.

I signed up!
Title: Re: So... Board Games?
Post by: Daggerstrike on December 14, 2013, 08:17:55 PM
Double post!

The game site is awesome. I hope they continue to add awesome games.
Title: Re: So... Board Games?
Post by: Starmongoose on December 14, 2013, 08:53:43 PM
Double post!

The game site is awesome. I hope they continue to add awesome games.

I played Seasons wiith Kof and his friends. it was fun despite me being clueless
Title: Re: So... Board Games?
Post by: Daggerstrike on December 14, 2013, 09:50:29 PM
Double post!

The game site is awesome. I hope they continue to add awesome games.

I played Seasons wiith Kof and his friends. it was fun despite me being clueless

I am watching him teach someone right now and then we are going to play something. My name on there is Daggerstrike
Title: Re: So... Board Games?
Post by: kofvscapcom on December 16, 2013, 09:06:11 PM
moar peoples need toget in on this, there's pirates, pandas, bamboo, and making houses out of solid gold.
Title: Re: So... Board Games?
Post by: Daggerstrike on December 16, 2013, 09:08:41 PM
Seriously. All ya'll need to sign up. If you are even remotely into board games sign up and play with us.
Title: Re: So... Board Games?
Post by: Aeolus on December 17, 2013, 04:16:40 AM
Alright. You guys talked me into it. I've signed up, so drop me a line when you feel up to playing a game.
Title: Re: So... Board Games?
Post by: Daggerstrike on December 18, 2013, 08:29:40 PM
Alright. You guys talked me into it. I've signed up, so drop me a line when you feel up to playing a game.


Awesome! When are you normally on? I would definitely like to play together. Add me as a friend. My name is Daggerstrike on there too.
Title: Re: So... Board Games?
Post by: Aeolus on December 18, 2013, 10:31:29 PM
Alright. You guys talked me into it. I've signed up, so drop me a line when you feel up to playing a game.


Awesome! When are you normally on? I would definitely like to play together. Add me as a friend. My name is Daggerstrike on there too.

Seeing as I just signed up, I don't have a specific time frame of being on yet. That said, I'm going by on the site.
Title: Re: So... Board Games?
Post by: Daggerstrike on December 18, 2013, 10:34:17 PM
There is a good possibility I will be on a good chunk of the day on Friday. I am also on right now!
Title: Re: So... Board Games?
Post by: xpsychedelico on December 20, 2013, 08:36:06 PM
It's been awhile since I've been on BGA. Excited that they have T'zolkin now! I need a refresher on that but it was great when I played. Libertalia, In the Year of the Dragon, and Seasons are some other favorites.
Title: Re: So... Board Games?
Post by: Aeolus on December 20, 2013, 10:17:52 PM
Sorry guys. I wound up making the classic mistake of forgetting that online gaming is a wretched hive of scum and villainy.

I'm out.
Title: Re: So... Board Games?
Post by: Daggerstrike on December 21, 2013, 12:18:53 AM
Sorry guys. I wound up making the classic mistake of forgetting that online gaming is a wretched hive of scum and villainy.

I'm out.

Interesting. I have yet to have a bad experience.
Title: Re: So... Board Games?
Post by: kofvscapcom on December 21, 2013, 12:59:03 AM
friday night, I'm bored and I'm on, anyone else online?
Title: Re: So... Board Games?
Post by: xpsychedelico on December 21, 2013, 01:47:24 PM
I'm surprised about your experience with BGA... Everyone I've played with has been nice. Some get a little touchy when you take a long time to take your turn, but tend to be forgiving if you let them know you're new/learning.
Title: Re: So... Board Games?
Post by: Aeolus on December 21, 2013, 02:11:31 PM
I'm surprised about your experience with BGA... Everyone I've played with has been nice. Some get a little touchy when you take a long time to take your turn, but tend to be forgiving if you let them know you're new/learning.

Yeah. I can't really explain it either beyond interface screw. One moment, I'm dumping my little villagers into the forest to harvest some wood, the next I can't do anything because the A) the space will accept no more people, B) I can't find the command to confirm my action, C) I can't find the command to cancel my action, and D) I can't do anything else but watch the timer tick down and ask for help on the sideboard chat before getting booted the moment my timer goes over. And this wasn't my first game of Stone Age either. There should've been no problem. And all the while I was getting a warning from my browser that it was blocking a pop up from popping up. I considered refreshing the page, but I wasn't certain that such action wouldn't have been considered me dropping the game in the middle of it.
Title: Re: So... Board Games?
Post by: Kevadu on January 20, 2014, 05:23:28 PM
Played my first game of Terra Mystica yesterday.  I'd just like to say that the rulebook is a big confusing mess.  I mean, it's not really a simple game but it feels about ten times harder than it should when you first play it because the rulebook is so badly written.  Once we finally started to figure things out (which took a couple hours...) I started to think that it was actually a pretty cool game.  But god damn they need to rewrite the rulebook to actually be readable and sensibly organized...
Title: Re: So... Board Games?
Post by: Aeolus on January 21, 2014, 02:44:22 PM
So it turns out that when someone is trapped in unemployment purgatory, they can get bored enough to give something that gave them a bad experience another shot (especially if that someone had already made all the commitments necessary for the first trial). Unfortunately, it turns out that the 'something' in particular is really fucking addictive, even in the face of all the issues that crop up around the site.

So again,
Code: [Select]
redacted for security purposes.
Title: Re: So... Board Games?
Post by: kofvscapcom on January 21, 2014, 09:04:07 PM
was thinking of getting terra mystica, but I'll probably wait till it drops a bit lower. Got eldritch horror and played a 3 hour game with my friends, was pretty awesome. But yeah I've been busy with shin gundam musou and tales of xillia but will probably be on more often soon.
Title: Re: So... Board Games?
Post by: Monsoon on February 25, 2014, 10:35:34 PM
Earlier tonight I played some Adventure Time Card Wars and DC Comics Deck-Building Game: Heroes Unite.  Heroes Unite is probably better than the original - card types are more balanced, Supervillains are stronger, and there are fewer Batman and Justice League cards with more Green Lantern, Birds of Prey, and Teen Titans.  Card Wars is decent, with a lineage closer to Magic or YuGiOh than most CCGs.  Cornfields deck is baller. 
Title: Re: So... Board Games?
Post by: Ranadiel on April 05, 2014, 07:55:27 AM
So two things of minor importance.

1. Today is International Table Top Game Day! So everyone go out and play board games with your friends or with total strangers! Because everyone is doing it!

2. Allegiance: A Realm Divided (https://www.kickstarter.com/projects/ug-games/allegiance-a-realm-divided-0) is a kickstarter for a board game (well maybe more of a card game) that I think looks amazing and needs support in order to get funded, so all of you go and give them your money!
Title: Re: So... Board Games?
Post by: xpsychedelico on May 04, 2014, 08:01:13 AM
Finally learned Eclipse and Merchants and Marauders. Neither were as complicated as I thought they were going to be. I like M&M more though, partially because you can win as a merchant, pirate, or dabble in both to achieve the win. The theme is also tight and awesome, and I like that you can always come back as another captain if you "die."

Is anyone going to Origins Game Fair this year? http://originsgamefair.com/
Title: Re: So... Board Games?
Post by: Marshmallow on May 24, 2014, 01:45:10 PM
I like Merchants and Marauders, but I dislike how it can sometimes feel like you are accomplishing nothing on your turn, or that your ship is moving at a snail's pace.  It's still an awesome game, but hard for impatient people like me to play with people who might be slower or take a longer time strategizing.

Eclipse is one of my favorites though, especially because of how many paths to victory there can be.  I personally prefer using the blue alien guys and working towards a science victory by researching everything and building monoliths.  The only negative thing at all (IMO) about Eclipse is that it has been so damn difficult to find a large amount of people to play it with.  My friend owns it and the expansion, and the most we've gotten to the table is five people. We aspire to have a nine person game one day.
Title: Re: So... Board Games?
Post by: dyeager on May 25, 2014, 11:00:24 AM
iPad version of Eclipse is magnificent.
Title: Re: So... Board Games?
Post by: Yoda on May 27, 2014, 09:56:47 AM
played King of Tokyo yesterday. Fun as hell.
Title: Re: So... Board Games?
Post by: xpsychedelico on May 27, 2014, 07:34:28 PM
I've heard of M&M being a bit of a time sink as well--I think it depends on the players for sure. We played a 3 player game with 2 new players, probably around 2.5 hours with teaching. I've read that you could speed up the game by having the next person start their turn when someone ports as their last action since the port action doesn't affect what's going to happen next.

With all the micromanagement, Eclipse definitely sounds like it would benefit from being on the iPad as much as Dominant Species would. Didn't try the alien races yet, but I am often told the humans are pretty awesome. Things could definitely get overwhelming and lengthy with more players; I knew someone who tried learning Eclipse as a 9 player game with 8 new players... they stopped playing after about 8 or 9 hours when it was 3am and never finished it.

Has anyone played Nations (http://boardgamegeek.com/boardgame/126042/nations)? It looks somewhat promising considering I've been wanting to learn Through the Ages but feel pretty intimated by the massive amount of information required to play well.
Title: Re: So... Board Games?
Post by: kofvscapcom on May 28, 2014, 01:50:08 AM
boardgamearena just got Through the Ages, me and 3 friends spent like 3 hours on skype playing through 2 games of it to learn. Some of the pvp aspects can get pretty mean. Just got Suburbia and its expansion. Also, waiting for marvel dice masters to restock on coolstuffinc.com so I can get some boosters.
Title: Re: So... Board Games?
Post by: EmeraldSword on May 28, 2014, 12:53:34 PM
Played "Wiz War" with my wife and another couple Sunday night. Thought it would be a fun wizard game with a deck of cards that had spells and counter-spells. The game went sour fast when I played a card that let me take two of my wife's cards out of her choice seven. Turns out she needed those two cards to save her home-base remaining tablets. She retaliated by going after my wizard and taking my life down to four points where my friend then proceeded to finish me off two rounds later when I invaded his home base to take his remaining tablet. Game was over when my life points went down to zero. Interesting game, but I don't know if I'd play it again.

I like more co-op board games or games that let you collect resources to win.

My favorites are still Ticket to Ride, Stone Age, Settlers and Puerto Rico.
Title: Re: So... Board Games?
Post by: kofvscapcom on June 06, 2014, 09:01:36 PM
Played "Wiz War" with my wife and another couple Sunday night. Thought it would be a fun wizard game with a deck of cards that had spells and counter-spells. The game went sour fast when I played a card that let me take two of my wife's cards out of her choice seven. Turns out she needed those two cards to save her home-base remaining tablets. She retaliated by going after my wizard and taking my life down to four points where my friend then proceeded to finish me off two rounds later when I invaded his home base to take his remaining tablet. Game was over when my life points went down to zero. Interesting game, but I don't know if I'd play it again.

I like more co-op board games or games that let you collect resources to win.

My favorites are still Ticket to Ride, Stone Age, Settlers and Puerto Rico.

I actually prefer Epic Spell Wars to Wiz War as I don't like the running around the grid based map thing. Here's a vid comparing the two, I really love these guys' series of board game reviews, check out their site if you ever want to see what' coming out.  https://www.youtube.com/watch?v=IFfMCSpXGf8

As for co-op I just got the Eldritch Horror expansion and having a lot of fun with it, though the game is a bit lengthy.
Title: Re: So... Board Games?
Post by: xpsychedelico on July 21, 2014, 08:41:49 PM
Has anyone tried The Capitals? It's city-building like Suburbia but with more icons and complexity. I like the simplicity of Suburbia, but The Capitals has more combo potential and multiple tracks to juggle.
Title: Re: So... Board Games?
Post by: Logick on August 03, 2014, 03:28:51 PM
My List:
Arkham Horror
Eldritch Horror
Elder Sign
Mansions of Madness
Betrayal at House on the Hill(personal fav)
Red Dragon Inn
Game of Thrones
Twilight Imperium
Pandemic
Cosmic Encounter
Title: Re: So... Board Games?
Post by: kofvscapcom on August 28, 2014, 01:09:50 PM
saw some of the gen-con previews and I'm super hyped for the XCOM board game. It uses a phone app to keep track of rounds and each persons job since each roles gameplay is completely different. Cash and guns 2, Five tribes and abyss also looking pretty good. There seems to be a lot more good board games of licensed properties being produced recently so I have high hopes for the Witcher one and the one based on Black Sails.
Title: Re: So... Board Games?
Post by: xpsychedelico on December 12, 2014, 09:57:06 PM
Does anyone sleeve their cards? Thinking about buying some sleeves but not sure what brand to get.

Any recommendations and reasons? I've only had fantasy flight sleeves before and felt it was too spiky on the corners and the cards slide around too much. I'm currently looking at dragon or KMC sleeves.
Title: Re: So... Board Games?
Post by: Monsoon on December 12, 2014, 10:10:21 PM
Does anyone sleeve their cards? Thinking about buying some sleeves but not sure what brand to get.

Any recommendations and reasons? I've only had fantasy flight sleeves before and felt it was too spiky on the corners and the cards slide around too much. I'm currently looking at dragon or KMC sleeves.
Depends on the game.  If it's a traditional CCG I would always sleeve my cards.  If it's a pre-set card game without randomization or rare individual cards I never do it.  Buying a new boxed game is usually cheaper than sleeving every card within.  My sets of Dominion, Legendary, and the DC Comics Deck-Building game aren't sleeved. 
Title: Re: So... Board Games?
Post by: xpsychedelico on December 12, 2014, 10:43:32 PM
I'm thinking about sleeving the entire Mage Knight Board Game, including all expansions. Pretty much every stack has to be randomized once per game, but the base character decks are shuffled maybe 4-9 times a game. The total card count is around 318. Some cards are starting to show a bit of wear, hence why I'd like to start.

The other game I'm looking at to sleeve is Flash Duel, as the game has been played practically once every two weeks for the past 3 years. It's also out of print, unfortunately. Character cards are usually shuffled once per game, but the number cards have really taken a beating and are starting to feel icky. I don't think I want Mage Knight to end up like these cards, and since it's one of my top three games, I foresee playing it for a long time.

What do you use for your CCG cards?