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Media => Single-Player RPGs => Topic started by: Aeolus on March 17, 2014, 09:14:05 PM

Title: PS3/4/Vita SRPG Natural Doctrine
Post by: Aeolus on March 17, 2014, 09:14:05 PM
http://gematsu.com/2014/03/natural-doctrine-game-guide-gameplay-walkthrough

Making a thread for this now that there's an actual video of it featuring gameplay. I feel like this could pass as the love child between Valkyria Chronicles and Vandal Hearts given how much of a PS1 game with PS2 level graphics this looks like.
Title: Re: PS3/4/Vita SRPG Natural Doctrine
Post by: Jimmy on March 19, 2014, 12:08:14 AM
The movement is definitely reminiscent of Valkyria Chronicles. It's surprising to me that a game that revolutionized the turn-based strategy genre like VC seemingly had so little effect on the genre. It often seems to me that, while new games in longstanding SRPG series are still fun, that they are still so dependent on many of their legacy systems and fearful of branching out. With that in mind I really liked the hodge-podge look to this game with high (if maybe hodge-podge fantasy) and a more contemporary movement mechanic.

Now the question is, will it be released outside of Japan?
Title: Re: PS3/4/Vita SRPG Natural Doctrine
Post by: EmeraldSword on March 19, 2014, 01:29:29 PM
...and Vandal Hearts

THIS! My curiosity and attention are now ready.
Title: Re: PS3/4/Vita SRPG Natural Doctrine
Post by: ultra7k on March 19, 2014, 06:03:52 PM
I would SO play this!
Title: Re: PS3/4/Vita SRPG Natural Doctrine
Post by: Bytor on March 19, 2014, 06:19:12 PM
God I would be all over this!!!! Looks incredible to me!
Title: Re: PS3/4/Vita SRPG Natural Doctrine
Post by: MeshGearFox on March 19, 2014, 11:39:36 PM
CHIRPSQUEAKCHIRPSQUEAKCHIRPSQUEAKCHIRPACHIRPA
Title: Re: PS3/4/Vita SRPG Natural Doctrine
Post by: insertnamehere on March 19, 2014, 11:59:23 PM
The movement is definitely reminiscent of Valkyria Chronicles. It's surprising to me that a game that revolutionized the turn-based strategy genre like VC seemingly had so little effect on the genre. It often seems to me that, while new games in longstanding SRPG series are still fun, that they are still so dependent on many of their legacy systems and fearful of branching out.

VC mostly built upon Sakura Taisen (http://www.youtube.com/watch?v=Mw1mDGP3j1k) and added light third person shooter elements.
Title: Re: PS3/4/Vita SRPG Natural Doctrine
Post by: Aeolus on March 20, 2014, 12:45:42 AM
The movement is definitely reminiscent of Valkyria Chronicles. It's surprising to me that a game that revolutionized the turn-based strategy genre like VC seemingly had so little effect on the genre. It often seems to me that, while new games in longstanding SRPG series are still fun, that they are still so dependent on many of their legacy systems and fearful of branching out.

VC mostly built upon Sakura Taisen (http://www.youtube.com/watch?v=Mw1mDGP3j1k) and added light third person shooter elements.

IIRC, the VC team was comprised of members of the ST team.


And on that note. The last I heard, the VC team was drafted to make a Shining game or two a few years ago (but I CBFd to look up the specifics).
Title: Re: PS3/4/Vita SRPG Natural Doctrine
Post by: Kevadu on March 20, 2014, 02:13:05 AM
There were a couple of Shining games built on the PSP Valkyria Chronicles engine.  I don't know if it was actually the Valkyria Chronicles team that made them or if they were just reusing the engine.

And could we pick a thread?  Or have the mods merge them or something.  This is getting confusing...
Title: Re: PS3/4/Vita SRPG Natural Doctrine
Post by: Aeolus on March 31, 2014, 12:40:44 AM
http://gematsu.com/2014/03/form-your-own-deck-natural-doctrine-online-mode

Apparently, this game's online multiplayer is going to come in the form of a CCG....

At least until you actually start playing and it turns back into SRPG mode, I guess.
Title: Re: PS3/4/Vita SRPG Natural Doctrine
Post by: Kevadu on March 31, 2014, 12:56:47 AM
Dear Japan,

Stop making everything a fucking card game.

OK, in all seriousness this just sounds like a way of restricting how many units people bring into multiplayer.  The 'card' metaphor is completely irrelevant...I think.  I mean, they talk about a 'deck' but that's just your total unit supply...you aren't randomly drawing cards from it...I think...
Title: Re: PS3/4/Vita SRPG Natural Doctrine
Post by: Jimmy on March 31, 2014, 04:23:56 PM
Dear Japan,

Stop making everything a fucking card game.

This. I remember the card system in Yggdra Union drove me nuts. I didn't see how it was necessary, and it made the gameplay more complex than it needed to be. I kept wondering why I couldn't just move my units and attack, defend, etc.

Anyway, yeah, this seems like an arbitrary addition. I get the sense that Japanese developers feel they need to have some sort of story, or gimmick to what is otherwise just in-game function.
Title: Re: PS3/4/Vita SRPG Natural Doctrine
Post by: Klyde Chroma on March 31, 2014, 05:37:46 PM
Dear Japan,

Stop making everything a fucking card game.

OK, in all seriousness this just sounds like a way of restricting how many units people bring into multiplayer.  The 'card' metaphor is completely irrelevant...I think.  I mean, they talk about a 'deck' but that's just your total unit supply...you aren't randomly drawing cards from it...I think...

I couldn't agree more. Card systems are such a major turn-off for me in games.

I mean hell, cards are a gaming necessity where other forms of input and interface are absent. In other words with a screen, character models/sprites, a controller, menus, and et cetera present there is no freakin' need for cards!!!!

That is, unless you are in fact playing cards within your RPG. A certain (highly addictive) FF mini game comes to mind. Now THAT was video game card-work at its best!
Title: Re: PS3/4/Vita SRPG Natural Doctrine
Post by: Aeolus on April 01, 2014, 04:28:00 PM
http://www.siliconera.com/2014/04/01/nis-america-publish-natural-doctrine-ps3-ps4-vita/

Assuming this isn't just some April Fool's prank, we've now got a publisher and release window for the west.
Title: Re: PS3/4/Vita SRPG Natural Doctrine
Post by: Kevadu on April 01, 2014, 04:47:50 PM
Honestly, I'm a bit surprised that NISA is the one to pick it up.  But hey, good for them.
Title: Re: PS3/4/Vita SRPG Natural Doctrine
Post by: Lard on April 01, 2014, 11:44:07 PM
Just watched the trailer.

Dug the art style and the music.

I can't even remember the last real SRPG that came out in the West. Tactics Ogre maybe?

This looks good. It seems like NISA is trying to branch out a bit, which is great news.
Title: Re: PS3/4/Vita SRPG Natural Doctrine
Post by: Aeolus on April 03, 2014, 05:11:29 AM
I can't even remember the last real SRPG that came out in the West. Tactics Ogre maybe?

Not even close. There's XCOM, FE:Awakening, and hell, even Pokemon Conquest if you're just referring to isometric style SRPGs ala FFT/TO/etc.


That said: http://gematsu.com/2014/04/natural-doctrine-game-guide-walkthrough-part-two

New trailer. Shows some of the online/character mechanics the game's sporting. Looks like you can adjust your skills without having to worry about misspending skill points which is good to know. Also looks like there's only going to be 10 playable characters in story mode (at least the online modo will help add some variety).
Title: Re: PS3/4/Vita SRPG Natural Doctrine
Post by: Farron on April 03, 2014, 07:06:25 AM
I really like the trailer. It still did not make me understand how it should work but if I am to guess, I'd say it should be something like Valkyria Chronicles which is always a good thing!
Title: Re: PS3/4/Vita SRPG Natural Doctrine
Post by: Aeolus on April 03, 2014, 09:04:09 AM
I really like the trailer. It still did not make me understand how it should work but if I am to guess, I'd say it should be something like Valkyria Chronicles which is always a good thing!

Yeah. The one thing is that instead of a grid based movement, it seems to be going with a controlled field type movement with the field divvied up into sections which you can freely move around in.


Some things I was able to figure out via the video:

- The Status screen basically reads as Level, (?HP||Exp?), (?HP||MP?), Strength, Constitution, Dexterity, Agility, (?Intelligence||Wisdom||Luck?), (?Wisdom||Intelligence||Luck?), (?Luck||Intelligence||Wisdom?), Melee Attack Power/Range Attack Power, 4x Elemental Defenses, Status Effect Rates.

- Skills seem to be broken down into either combat actions or stat increases (extra Strength or Agility). It seems like you cannot defend or use items without the proper skill.

- Also while it seems like skills are based upon role sets (with up to 9 levels in each), activated skills are universal to the character as far as I can tell (having skills activated in the Defensive line doesn't necessary mean you can only gain their benefit while equipped with a Shield).

- It also looks like the limiting factors will be how many lines a person gets and when they get them, and maybe their particular layout will be different than another's.

- Weapons come in different levels (i.e. Short Sword, Short Sword +1, Short Sword +2, etc.) as well as in different flavors.

- Characters can equip different weapon types (anywhere from your basic Sword and Shield to giant fuck off Cannons).

- Your characters seem to be generally limited to a weapon/shield in either/both hands and two accessories (the Golem could be an exception).

- And the Kite Diagram thingy is pretty much there to make sure you don't have someone or something accidentally blocking your characters' line of sight, especially if you're lining your team up to dogpile an enemy.
Title: Re: PS3/4/Vita SRPG Natural Doctrine
Post by: CluelessWonder on April 04, 2014, 03:50:09 AM
Normally I don't find SRPGs appealing.  I think it is the grid based ones I don't care for since I love Growlanser.  I even liked AtL:TotS (excluding the awful final boss fight).  Gameplay suggests ND could be up my alley, though I heard it is a difficult game.  Still need to check VC and FE out.
Title: Re: PS3/4/Vita SRPG Natural Doctrine
Post by: Kevadu on April 09, 2014, 04:01:52 PM
Ouch, this game flopped hard in Japan.  Out of the PS3, PS4, and Vita versions the Vita was the only one to even list in the top-20, with a meager 6000 copies sold.  In its opening week.  There's just no way to put a positive spin on this.  I haven't seen a game flop this badly in a while.

Which is a shame because it's actually supposed to be a pretty decent SRPG.
Title: Re: PS3/4/Vita SRPG Natural Doctrine
Post by: Jimmy on April 09, 2014, 09:09:43 PM
Ouch, this game flopped hard in Japan.  Out of the PS3, PS4, and Vita versions the Vita was the only one to even list in the top-20, with a meager 6000 copies sold.  In its opening week.  There's just no way to put a positive spin on this.  I haven't seen a game flop this badly in a while.

Which is a shame because it's actually supposed to be a pretty decent SRPG.

That's a shame. It looks very promising, but with sales like that right out of the gate I wonder how likely it is that we'll see it localized.
Title: Re: PS3/4/Vita SRPG Natural Doctrine
Post by: Kevadu on April 09, 2014, 09:41:00 PM
The localization was already announced.  Plus there's a pretty good chance it will do better here (well, especially with sales like that) so I doubt they're going to cancel it...
Title: Re: PS3/4/Vita SRPG Natural Doctrine
Post by: Aeolus on April 09, 2014, 09:59:51 PM
If I had to get all arm-chair economist on this game and guess the reasons for why this game did so poorly in Japan, I'd say:

- Really poor timing due to the most recent tax rate hike inflating costs.
- And I mean REALLY poor timing since people who might have picked this up, tapped themselves out for the near future trying to get the most out of the previous tax rate before the hike.
- The fact that it was released for so many platforms has probably divided the fanbase and thus causing total sales per console to be divided too heavily.
- That it was targeting a niche audience to begin with.
- That the developer isn't a company usually associated with SRPGs, which might lead to several potential customers wanting to 'wait and see'.
- Not enough Moe Pedo Bait Waifu Wars CCG.

Either way, hopefully it'll be a self contained story because there's now a zero percent chance of this ever getting a sequel.
Title: Re: PS3/4/Vita SRPG Natural Doctrine
Post by: insertnamehere on April 14, 2014, 02:13:26 AM
If I had to get all arm-chair economist on this game and guess the reasons for why this game did so poorly in Japan, I'd say:

- Really poor timing due to the most recent tax rate hike inflating costs.
- And I mean REALLY poor timing since people who might have picked this up, tapped themselves out for the near future trying to get the most out of the previous tax rate before the hike.
- The fact that it was released for so many platforms has probably divided the fanbase and thus causing total sales per console to be divided too heavily.
- That it was targeting a niche audience to begin with.
- That the developer isn't a company usually associated with SRPGs, which might lead to several potential customers wanting to 'wait and see'.
- Not enough Moe Pedo Bait Waifu Wars CCG.

Either way, hopefully it'll be a self contained story because there's now a zero percent chance of this ever getting a sequel.

It could still get a sequel, if the localized version does well, seeing as Kadokawa makes some money back from licensing fees, not to mention the Zero Escape games have flopped so far in Japan, although they likely have lower budgets than this.
Title: Re: PS3/4/Vita SRPG Natural Doctrine
Post by: Aeolus on June 28, 2014, 02:48:10 AM
http://gematsu.com/2014/06/natural-doctrine-release-date-set

Provided everything goes well (and this is NISA we're talking about here, they'll pretty much ship regardless of the quality), NA will be seeing it on 9/16 and EU will get it on 9/19.


Edit: http://www.siliconera.com/2014/07/06/natural-doctrine-levels-new-challenges-ps4/

Also the game is getting patched with hints, tutorials, and an easy mode, for those who thought it was too hard.


Double Edit: http://gematsu.com/2014/07/natural-doctrine-second-english-trailer

And now a trailer in English. Can't say that I'm too terribly thrilled with some of the VA choices but at least its comprehensible now.