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Media => Single-Player RPGs => Topic started by: Cyril on March 26, 2014, 07:21:31 PM

Title: The Atelier Series
Post by: Cyril on March 26, 2014, 07:21:31 PM
Well, since no one else wanted to make the Escha and Logy thread, I figured we'd have a general Atelier discussion thread.

I have some. . .pretty strong feelings about Escha and Logy that aren't entirely appropriate for an OP, so, anyone else playing? How are you enjoying it?
Title: Re: The Atelier Series
Post by: Klyde Chroma on March 26, 2014, 07:53:38 PM
you beat me to it!!! I was actually coming on here to start an E&L thread.

Anyhow, I just started playing and am really surprised by it. I thought I knew what to expect after playing Ayesha but I was mistaken it seems.

My initial thoughts...

THE GOOD:
-I think Logy makes a great MC.
-Beautiful characters that somewhat escape cliche' archetypical roles more so then past titles. This is debatable but I really didn't feel Ayesha's cast too memorable outside a few whom I REALLY liked (namely Marion and Keithgriff)
-The world is much more "Dusk" appropriate if you ask me. The departure in tone and style from Ayesha to E&L fits the dying world description far better.
-The music is very much of a different "tune" in this title. More jazzy and energetic (so far). It is a subjective matter but I'm fond of it.
-Menu surfing/alchemy, though complex, is streamlined in a fashion thats makes it so hell-a-accessible and even better then Ayesha. I didn't think that was possible as, in Ayesha, I was able to craft at warp 9 with wild abandon by the end of the game but they pulled it off.
-Wilbell is back.... I like Wilbell.
-Smashing barrels with Logy in the fields feels good. LoL

THE NOT SO GOOD:
-The freakin' camera SUCKS!! With a capital SUCK. It is simply too herky-jerky. I feel like this is a result of lazy production... I don't see why they couldn't smooth this out a bit. In fact in doesn't end with the camera... character movement feels a wee bit floaty and the general product just feels rough around the edges. I can't help but feel there was yet some much needed tweaking and polish before this was released.
-The characters are graphically TOO over the top for the simplicity of the environments. They are rendered complex and beautiful to a point that they look almost out of place at times.
- The tutorials make things seem far more complex then they actually are. I can see how the first 2 hours could really intimidate someone and make them feel there is a great deal to wrap there mind around when in practice it all proves far more simple.


THE "I'M NOT SURE WHAT TO MAKE OF IT"
- Why is Linca's personality so different?
- Does Marion come across as younger and less mature to anyone else...??
- A subjective matter but I can't stand Escha's tail.

That is all I can really say until I put more hours in.

Don't however misread my criticism as harsh. In truth I am really enticed thus far and appreciating E&L a great deal more then Ayesha which is really saying something because I thoroughly enjoyed Ayesha.

EDIT: I feel sort of like they could have called this game "Atelier and Wolf" or alternatively "Spice and Alchemy" for some reason....
Title: Re: The Atelier Series
Post by: Cyril on March 26, 2014, 08:24:50 PM
I have both similar and differing thoughts and I think on the dislike we're very similar. Particularly about the tutuorials.  I eventually started ignoring them, despite being one of those "always read the tutorial" types.

tl;dr
It's my least favorite game in the series outside of Judie.
For the record, Violet and Ayesha are my favorite games in the series, and Annie is my favorite heroine.

The characters are definitely a bit over-the-top for the setting, which favors more down-to-earth characters. Gust just went way too far here.  I dislike Escha quite thoroughly.  Her constant blushing, even while attacking, is really starting to grate on me.

In the end, I also think what they did to the the setting is horrible.  Well, it's better than dull Meruru's, but weaker than pretty much anything released after Iris 3.   Totally a huge step downward from Ayesha's in every way, which hit every note as "right" with me. It doesn't help that they actually blatantly, outright, 100% reuse two of Ayesha's most prominently atmospheric areas: the first ruin stage with Nio's grave and the final dungeon area.  I was pretty horrified at that, given how incredible Ayesha's final dungeon was.

After Ayesha's huge variety in music, such as battle and world map themes changing based on region, they went back to the more limited themes, most of which aren't particularly good.  Two of the battle themes are okay, namely that one particular nasal chant used for a boss about halfway through the game and the lighter remix of "Yesterday's Foes are Today's Ingredients."  Most of the dungeon themes are okay, nothing standout other than one or two dungeons later in the game.  I think this is one of Gust's worse soundtracks in a while, but maybe my opinion will change after I listen to it outside the game.

Finally, the biggest complaint:
What they tried to do to the time system does not work.
They tried to merge the Marie/Elie/Lily/etc style with what they did in Totori/Meruru/Ayesha.  The problem is that by attempting to do so they've taken away everything decent out of both systems.  The earlier games were amazing because of stricter organization and time management.  It's what drew me in.  Then Totori/Meruru/Ayesha worked because you're given open freedom to do what you like.  This game has neither.  And, to make matters worse, they actually extended the traditional assignment time while making assignments easier. None of the assignments take more than 10 in-game days, out of 120 given, sometimes even fewer, and none are really hard, either.  There's no putting specific traits on items, or requiring a certain quality, here, just making an item with materials you undoubtedly already have or exploring a 4 screen linear dungeon. Those are only for a few rare side-objectives.  Time management is non-existent and even fulfilling all of the minor goals is not particularly difficult.  but then exploration is also non-existent because there are fewer areas and they are all unlocked in a linear fashion like what is normal for the series.

Edit: I suppose it's worth mentioning that the localization isn't amazing, either. Typos are relatively common ("Slag" as "slug" during one entire conversation was strange) and many descriptions overflow their text boxes.  And by "many" I mean "half of them."

There are really only a few things that I can say I outright like:
Logy is pretty neat. Probably the best male MC Gust has ever made.
The character models are beautiful, even if they feel almost too vibrant for the setting.
Crafting continues to be both complex and streamlined in its ease of use.  It's very good.
Title: Re: The Atelier Series
Post by: Ramza on March 26, 2014, 08:29:15 PM
tl;dr
It's my least favorite game in the series outside of Judie.
For the record, Violet and Ayesha are my favorite games in the series, and Annie is my favorite heroine.

Are you a proficient speaker of Japanese? I'd love to play Judie and Violet.

Good to know Ayesha is your favorite. I'm just getting to it now (I loved the OST, now for the game!!) ... up til now I think my fav remains the first Iris, the game that exposed me to the franchise.
Title: Re: The Atelier Series
Post by: Cyril on March 26, 2014, 08:34:07 PM
I worked as a translator for a rather large company for a few years, as well as spent two years in University in Japan.  But to be honest, I'm intentionally blocking it out now.  My career has taken a new path (Mathematics) that I greatly prefer.  I do a lot less speaking and writing nowadays, but I do read.

I love Iris 1, too.  Despite being rather primitive, it hits a lot of good notes with me.  The music, the atmosphere, and the characters re all great.  The shopkeepers are some of Gust's best.
Title: Re: The Atelier Series
Post by: Klyde Chroma on March 26, 2014, 10:34:53 PM


I love Iris 1, too.  Despite being rather primitive, it hits a lot of good notes with me.  The music, the atmosphere, and the characters re all great.  The shopkeepers are some of Gust's best.

We are in agreement on that note my friend. Iris 1 rocked. Its the reason I became an Atelier fan, though oddly I never followed through with the trilogy (still on my shelf).

As to Escha and Logy...

I feel like Escha and Logy will be a regarded as a real "love it or hate it" amongst fans of the series for the very same subjective reasons that our opinions differ. I feel this way because we both came to the same conclusion that it is a hell of a departure for a direct sequel to Ayesha. Drastic changes in direct sequels make for die hard fans as well as hurt feelings-LoL

My opinions are still subject to change though considering I'm very early on in the title yet.

Oh yea. I also agree with the Escha hate. I eluded to the fact that her tail bothers me as a nice way of saying she bothers me (alot).
Title: Re: The Atelier Series
Post by: Cyril on March 26, 2014, 10:45:02 PM
Yeah, I agree, the tail is annoying.  I'd be okay if it was just an accessory, in which case it might have been cute,  but I dislike how it moves as it's clearly an excuse to try and make her "cuter."  I noticed the second heroine in the new new Atelier game has cat ears, too.  Hopefully these animal accessories aren't a new "thing," because they're not something I'm particularly fond of.
Title: Re: The Atelier Series
Post by: Lard on March 26, 2014, 10:54:37 PM
As I understand it, there are two trilogies. Do they intertwine with each other or are they separate?
Title: Re: The Atelier Series
Post by: Cyril on March 26, 2014, 11:14:12 PM
There's more than two trilogies!  But I won't bore you with the nitpicky details and assume you're referring to the PS3/Vita games.

The Arland and Dusk games have no overlap in story or characters.  The Arland games are a bit more character-heavy (and anime-trope heavy) while Dusk tends to be a bit more atmosphere and lore-heavy.
Title: Re: The Atelier Series
Post by: Ramza on March 27, 2014, 01:41:06 PM
There are two trilogies on the PS3. The breakdown is like this:

1-3 "Alchemists of Salburg"
1. Marie
2. Elie
3. Lilie

4-5 "Alchemists of Gramnad"
4. Judie
5. Viorate (Violet)

6-8 "Iris / Eternal ManaTrilogy"
6. Iris
7. Iris 2
8. Grand Phantasm

9-10 "Mana Khemia"
9. MK1
10. MK2

11-13 "Alchemists of Arland"
11. Rorona
12. Totori
13. Meruru

14-16 "Alchemists of Dusk/Twilight"
14. Ayesha
15. Escha/Logy
16. Sharry
Title: Re: The Atelier Series
Post by: Mickeymac92 on March 27, 2014, 03:11:47 PM
I played some of Iris, and I loved it.

I played some of Rorona and I hated it.

I really need to play some of Ayesha, since it looks like the best of both worlds, but funds are currently holding me back.
Title: Re: The Atelier Series
Post by: Dice on March 27, 2014, 03:36:38 PM
I played some of Iris, and I loved it.

I played some of Rorona and I hated it.

I really need to play some of Ayesha, since it looks like the best of both worlds, but funds are currently holding me back.

I'm the same; I kinda liked the more RPG-oriented than task and time-oriented gameplay.

I'm terrible with timing anything.... Opera House in FF6? Terrifying.
Title: Re: The Atelier Series
Post by: Elegance on March 27, 2014, 04:05:54 PM
I'm also terrible with time limits, but I like the way Atelier goes about it.  Missed a deadline?  Doesn't matter, the game moves on regardless (can't remember if Rorona does this though).  I have no regrets seeing the credits to Totori without fighting a final boss.  You would think it would lose a sense of fulfillment,  but it honestly felt refreshing to just sit back and relax through most of the game.
Title: Re: The Atelier Series
Post by: Mickeymac92 on March 27, 2014, 04:07:04 PM
I played some of Iris, and I loved it.

I played some of Rorona and I hated it.

I really need to play some of Ayesha, since it looks like the best of both worlds, but funds are currently holding me back.

I'm the same; I kinda liked the more RPG-oriented than task and time-oriented gameplay.

I'm terrible with timing anything.... Opera House in FF6? Terrifying.

Yeah, I'm not great with time management and I always find it too stressful. I don't mind the task-oriented part, but it did get tedious after a while and I really wanted to move onto something more grand, but I never got to that point before I quit. If such a point even exists in that game...

Title: Re: The Atelier Series
Post by: Tomara on March 27, 2014, 04:43:58 PM

I'm the same; I kinda liked the more RPG-oriented than task and time-oriented gameplay.

I'm terrible with timing anything.... Opera House in FF6? Terrifying.

Yeah, ticking clocks suck, but I never really feel that presure in Atelier. 99% of the time it's perfectly clear how much time an action takes and you have all the time in the world to decide what to do. It's more like a puzzle.
Title: Re: The Atelier Series
Post by: Dice on March 27, 2014, 05:04:39 PM
I just don't like that picking fucking flowers or gems off the ground can amount to DAYS.
Title: Re: The Atelier Series
Post by: Kevadu on March 27, 2014, 05:14:12 PM

I'm the same; I kinda liked the more RPG-oriented than task and time-oriented gameplay.

I'm terrible with timing anything.... Opera House in FF6? Terrifying.

Yeah, ticking clocks suck, but I never really feel that presure in Atelier. 99% of the time it's perfectly clear how much time an action takes and you have all the time in the world to decide what to do. It's more like a puzzle.

This.  The 'clock' in Atelier games isn't really a clock at all.  You can spend all day thinking about what to do if you want.  'Time' here is just another resource to manage, and you generally know exactly how much time every action you take will use up.  I'm not a big fan of ticking clocks either but Atelier games don't feel anything like that to me.
Title: Re: The Atelier Series
Post by: Cyril on March 27, 2014, 05:17:20 PM
I wouldn't necessarily agree with that.  Trying to finish everything in the older games, Elie in particular, can be downright brutal.

Nowadays, though, absolutely.
Title: Re: The Atelier Series
Post by: Mickeymac92 on March 27, 2014, 05:40:14 PM
I just don't like that picking fucking flowers or gems off the ground can amount to DAYS.

This. Seriously, some of the times associated with certain tasks made no sense. Though I hear that's mostly a Rorona problem.
Title: Re: The Atelier Series
Post by: Cyril on March 27, 2014, 05:55:53 PM
That's less a Rorona problem and more a Totori/Meruru/Ayesha/Escha problem.  The big issue in Rorona, as with the earlier games in the series, is travel time.

However, to give Escha and Logy some credit, you can speed up your gathering time dramatically over the course of the game.  When the game starts, you can gather twice before one day passes.  Then you "research" and can gather about three times in a day.  Then with more "research" later in the game you can gather about 10 times in one day. But there's never really 10 gathering points in an area, usually no more than 5.  This lets you clear out all monsters and still gather in one day per map, though, which is nice.
Title: Re: The Atelier Series
Post by: Klutz64 on March 27, 2014, 06:30:25 PM
Was feeling vulnerable today, and vulnerability equals impulse buying for me. Thus I bought the new Atelier despite having not played through the other 4 Atelier games I have. Feeling really silly about that.
Title: Re: The Atelier Series
Post by: Dice on March 27, 2014, 06:32:31 PM
Was feeling vulnerable today, and vulnerability equals impulse buying for me. Thus I bought the new Atelier despite having not played through the other 4 Atelier games I have. Feeling really silly about that.

Some of my favorite games were impulse buys
Title: Re: The Atelier Series
Post by: Farron on March 27, 2014, 07:39:30 PM
From the opinions here I'm somewhat happy for the change Escha & Logy took as even though I did like Ayesha of the 4 games I played it was the one that left me the worst impression (although not a bad one).
I can't exactly point to what bothered me but perhaps it were some characters that were just uninteresting to me. I also for some reason couldn't trigger some story scenes until very close to the time limit so when I managed to do it, I had very little time to do extra stuff and I kind of rushed the end.

I'm having some high expectations from Escha & Logy. I think that just by having my preferred audio choice will make it a much more experience for me.
Oh, and for those who are playing the game, does the gameplay and story change significant between playing as Escha and Logy?
Title: Re: The Atelier Series
Post by: Elegance on March 27, 2014, 07:46:34 PM
Oh, and for those who are playing the game, does the gameplay and story change significant between playing as Escha and Logy?
I'm not playing it, but from what I've heard there is no difference other than hearing the thoughts of one character over the other, and maybe one specific scene for each.
Title: Re: The Atelier Series
Post by: Cyril on March 27, 2014, 07:55:34 PM
There are not many differences in the main story, but there are a few pretty big differences in sub events.  Mainly with how characters interact with their comrades.  For example, the relationship between Logy and Lucille is quite different than Escha and Lucille.  A few minor event series are character-exclusive, too.

Also, you can only get the True Ending on NG+ once you have played through the game on both characters.
Title: Re: The Atelier Series
Post by: Klyde Chroma on March 27, 2014, 09:15:20 PM
Was feeling vulnerable today, and vulnerability equals impulse buying for me. Thus I bought the new Atelier despite having not played through the other 4 Atelier games I have. Feeling really silly about that.

Don't feel bad Klutz. I totally do the same thing on occasion. In fact, upon seeing the costume DLC for Drakengard 3 I went ahead and pre-ordered then immediately paid it off in full without having any knowledge of the other titles.

Luckily, in your case, the Atelier games are pretty forgiving in regard to picking up anywhere and not really missing out on much. Gust does a decent job of writing direct continuations with strong standalone value. Its not like hopping into say, Lunar 2 without any knowledge of Lunar 1.

Seeing Ayesha's returning cast is cool, but they all are introduced in E&L in a manner that would not seem at all strange having no pre-existing knowledge of them. (Mind you, I am still early on and may be entirely wrong on this point.)

In fact, having prior experience with some of the returning cast has made it harder to accept them in E&L for me. They sort of took odd creative liberties with some...
Title: Re: The Atelier Series
Post by: Nel_Annette on March 27, 2014, 09:33:54 PM
Currently own Annie and Ayesha. I'm going to be more mindful of going in continuity order when I get around to the Arland stuff.

Never knew Mana Khemia was part of this series though. Those games always looked intriguing but I saw those around the time I was about done with my PS2 and moving on to the next generation.
Title: Re: The Atelier Series
Post by: Bleaker on March 27, 2014, 10:26:51 PM
So I never got to finish Escha and Logy, which I will remedy this weekend, because of being away from my PS3. So, I impulse bought Totori Plus on my Vita.So far it is like a slap to the face telling me to wake up. There isn't any of that structure from Escha and Logy, now I'm my own boss. I don't know quite how I feel about that though. The game just kind of throws you in there. I don't know if I'm doing anything right or not. It is kind of freeing and terrifying at the same time.
Title: Re: The Atelier Series
Post by: Andrew on March 27, 2014, 10:47:51 PM
That's one of the many reasons I preferred Totori (it's my favourite of the PS3 titles). But it's probably a case of being more comfortable with whichever style you played first.
Title: Re: The Atelier Series
Post by: Bleaker on March 28, 2014, 07:30:50 AM
I'm going to put it on the back burner for a bit, and wait till I finish a couple other games like Stick of Truth and Escha and Logy. This one requires to much thought for my brain with so many other games going on right now.
Title: Re: The Atelier Series
Post by: Royal on March 29, 2014, 08:29:29 AM
eschatology contains JAP dub option. YES!
Title: Re: The Atelier Series
Post by: Ramza on March 29, 2014, 01:39:38 PM
eschatology contains JAP dub option. YES!

Oh my gosh.

Only now did I realize that Japanese Escha and Logy, "Escha to Logy" = eschatology (study of the end of time).

That's baller.
Title: Re: The Atelier Series
Post by: Starmongoose on March 29, 2014, 11:44:06 PM
...oh.


Ohhhhhhhhhhhhhhhhhhhhh.
Title: Re: The Atelier Series
Post by: Dice on March 29, 2014, 11:51:07 PM
Surprisingly clever Japanese naming convention...
Code: [Select]
For once
...
...
...
YEAH I SAID IT.
....
Title: Re: The Atelier Series
Post by: Cyril on March 30, 2014, 02:29:55 AM
Well, here have another naming convention you might have missed.  It's not as clever as Escha to Logy though.

Ayesha: Alchemist of the Ground of Dusk or Alchemist of Dusk Ground.  The Ground was removed in localization, but remember the focus on Earth and flowers.
Escha and Logy: Alchemists of Dusk Sky, a focus on flying and airships.
Sharri: Alchemists of Dusk Sea.
Title: Re: The Atelier Series
Post by: Starmongoose on March 30, 2014, 07:03:05 AM
That one I clicked on when we were all talking about Sharri being all Sea-like. I was gonna comment about it but then got too tired halfway through.
Title: Re: The Atelier Series
Post by: Klutz64 on March 30, 2014, 09:58:11 AM
^ Going a little off topic but that's why I always wished when they did Pokemon HeartGold and SoulSilver they remade the third as well. Because going by that naming convention, the third would have been Pokemon MindCrystal
Title: Re: The Atelier Series
Post by: Dincrest on March 30, 2014, 10:04:55 AM
I haven't played a lot of Atelier games, but I have a mixed relationship with the series.  I loved Atelier Iris: Eternal Mana.  Veola, the magic shop clerk, has one of my favorite JRPG character stories.  Killer soundtrack too.  I still play the Deceitful Wings guitar arranged album during my commute.  

The only others I've played are Atelier Annie (which I reviewed positively for the site), Mana Khemia (which I simply could not get into), and the first Ar Tonelico (excellent music, but I couldn't get into that game either.)

It is a series I'd like to return to someday.  Though, like my homegirl Dice, I prefer something more in line with Iris than Annie.  

And as an aside, Marie is one of the best looking JRPG heroines http://www.game-ost.com/static/covers_soundtracks/1/5/15537_840252.jpg
Title: Re: The Atelier Series
Post by: raisel on March 30, 2014, 03:38:38 PM
I haven't played a lot of Atelier games, but I have a mixed relationship with the series.  I loved Atelier Iris: Eternal Mana.  Veola, the magic shop clerk, has one of my favorite JRPG character stories.  Killer soundtrack too.  I still play the Deceitful Wings guitar arranged album during my commute.  

The only others I've played are Atelier Annie (which I reviewed positively for the site), Mana Khemia (which I simply could not get into), and the first Ar Tonelico (excellent music, but I couldn't get into that game either.)

Though Ar tonelico isn't part of the Atelier series.
Title: Re: The Atelier Series
Post by: Dincrest on March 30, 2014, 05:00:17 PM
Okay, so it's a cousin series in the Gust family tree.
Title: Re: The Atelier Series
Post by: Cyril on March 30, 2014, 05:16:19 PM
On the subject of Marie's design, I still think Kohime Ohse is one of my favorite overall designers in the series.  I love Hidari's bright and colorful work in Dusk, too, but there's just something about Kohime's art - I think it's the coloring - that feels very airy.  It suits the series well.
Title: Re: The Atelier Series
Post by: raisel on March 30, 2014, 06:08:08 PM
Though I personally think that each one of the character designers fit very well the sub-series in which they worked. Still, it was a bit strange that they changed the character art styles (at least the in-game coloring) midway through in the Iris sub-series.
Title: Re: The Atelier Series
Post by: Klyde Chroma on March 30, 2014, 09:54:02 PM
I haven't played a lot of Atelier games, but I have a mixed relationship with the series.  I loved Atelier Iris: Eternal Mana.  Veola, the magic shop clerk, has one of my favorite JRPG character stories.  Killer soundtrack too.  I still play the Deceitful Wings guitar arranged album during my commute.  

The only others I've played are Atelier Annie (which I reviewed positively for the site), Mana Khemia (which I simply could not get into), and the first Ar Tonelico (excellent music, but I couldn't get into that game either.)

It is a series I'd like to return to someday.  Though, like my homegirl Dice, I prefer something more in line with Iris than Annie.  

And as an aside, Marie is one of the best looking JRPG heroines http://www.game-ost.com/static/covers_soundtracks/1/5/15537_840252.jpg

Mixed feelings about this franchise sums it up nicely for me as well. I too am on the "Iris" side of the coin.

Thing is, the Atelier series in very peculiar for me in a certain sense. That is, when I think about what the more traditional Atelier games concern themselves with and reflect on the mechanics they don't entice me. However, once I am actually playing them I couldn't be more engrossed. Even Rorona (which I couldn't stand for a lot of reasons) had a certain "hold" on me that kept me playing to the end and even caring a great deal about what ending I got.

This is usually the complete opposite for me... Typically I find myself being enticed with idea of a game, only to be let down with the actual experience.

One thing is for certain though, when it comes to art and soundtracks the whole Atelier universe and spin-offs are a cut above in my book. I really wish Gust would apply such talents to more Epic/Traditional games as an aside to the Atelier stuff to be honest.

And for the record, I do certainly feel that if Ar Tonelico were dubbed "Atelier Tonelico" no one would have questioned it.

Lastly (since you brought up shop keepers), I want to throw out a little "Pamela" love. Not only a fav shop-keeper, but a spectre to boot!
Title: Re: The Atelier Series
Post by: Kevadu on March 30, 2014, 10:16:02 PM
And for the record, I do certainly feel that if Ar Tonelico were dubbed "Atelier Tonelico" no one would have questioned it.

I would.

They're very different games as far as I'm concerned.
Title: Re: The Atelier Series
Post by: Dice on March 30, 2014, 10:19:05 PM
And for the record, I do certainly feel that if Ar Tonelico were dubbed "Atelier Tonelico" no one would have questioned it.

I would.

They're very different games as far as I'm concerned.

I "feel" the similarities*, but they're definitely two *too* different games. 

*I dunno; both are basically an anime series with lots of customization and big fancy music...and lack a lot of polish.
Title: Re: The Atelier Series
Post by: raisel on March 30, 2014, 10:26:49 PM
And for the record, I do certainly feel that if Ar Tonelico were dubbed "Atelier Tonelico" no one would have questioned it.

I would.

They're very different games as far as I'm concerned.

Considering Atelier games are generally a light-hearted journey through a fantasy world that is heavier on the side of magic than on technology that doesn't have a goal that unites all of the playable characters beyond mere friendship or hiring for protection, and that Ar tonelico and Surge Concerto are character-centric stories taking place in a world that leans heavily to the science fiction side that do have party of characters with a common goal, I can only agree with Kevadu here.

This also carries off to the difference in focus of the battle systems in both:

- Ar tonelico/Surge Concerto: Protect a party member until she can unleash death upon the enemies with her songs.
- Atelier: Craft the items with the best properties you can and use them to defeat your enemies
Title: Re: The Atelier Series
Post by: Mickeymac92 on March 30, 2014, 10:29:16 PM
I remember once a friend of mine billed Atelier Rorona as a game that "every fan of RPGs should play", and to this day I still don't know what he's talking about. To me at least, Rorona represents the opposite of what I usually look for in an RPG (Adventure, often grand stories, etc), and in fact I can't help but feel that calling it an RPG is somewhat of a misnomer, as I think it feels more like a task-based game with an RPG tacked on. At the very least it's not something I would think every RPG player would find appealing...
Title: Re: The Atelier Series
Post by: Dice on March 30, 2014, 10:32:02 PM
I'd love the next Atelier Trilogy to hit more on RPG elements again (like Iris did).

I kinda liked the emphasis on story since I'm not terribly convinced the plot is really what draws me into the last two series' (but I guess that could lead into a great debate about how important a "big plot" is to the games you play to begin with).
Title: Re: The Atelier Series
Post by: Cyril on March 30, 2014, 10:45:21 PM
Atelier's in a bit of an odd place right now, I think.

When I said in my post about Escha and Logy that they attempted to merge styles, I mean it literally, beyond the more obvious more lenient time limits(4 months instead of 3) and easier tasks.  You start the game off more traditional, but once you finish your Assignments you're given an entire year of open, free time to do whatever you like, just like Totori. 

They're under pressure to evolve the series to keep people buying their games, but in doing so, while also expanding the fanbase, they're going to have to change something fundamental and, like Iris, it's bound to upset someone.
Title: Re: The Atelier Series
Post by: Kevadu on March 30, 2014, 11:16:19 PM
Iris, Iris, Iris.  You guys can't shut up about Iris ;)

I enjoyed Iris well enough for what it was but I felt like it had a bit of an identity crisis.  I actually liked the game more when it was about Klein trying to save Lita's life.  Then towards the end of the game there was this convoluted twist and it just so happened that the thing they had to do to save Lita's life would also save the world or something.  I mean, what?  I'm not inherently against save-the-world plots but in this case it felt completely tacked-on.  Like they couldn't decided if the game was supposed to be an epic adventure or something more character focused.  Saving your girl's life seemed like enough of a goal to me...I'd like to see more games with a premise like that.  It seems like it's either got to be epic world-saving adventurers or just puttering around doing very little...

Going back to gameplay changes, my favorite of the PS3 Atelier games is probably Meruru.  Not for its characters or story which are honestly pretty forgettable but for the gameplay.  City development was a third tier added to the usual adventuring and alchemy mix and it complemented them perfectly.  It made the alchemy goals feel more meaningful to me since you would make things they needed for development, which in turn unlocked new areas, which let you gather new materials and explore new recipes, etc. etc.  It felt perfectly balanced to me and was addictive as heck.  I kind of wish Gust had continued exploring that direction more because it felt like one of the most significant additions to the franchise to me.
Title: Re: The Atelier Series
Post by: Dice on March 30, 2014, 11:28:56 PM
Iris, Iris, Iris.  You guys can't shut up about Iris ;)

I enjoyed Iris well enough for what it was but I felt like it had a bit of an identity crisis.  I actually liked the game more when it was about Klein trying to save Lita's life.  Then towards the end of the game there was this convoluted twist and it just so happened that the thing they had to do to save Lita's life would also save the world or something.  I mean, what?  I'm not inherently against save-the-world plots but in this case it felt completely tacked-on.  Like they couldn't decided if the game was supposed to be an epic adventure or something more character focused.  Saving your girl's life seemed like enough of a goal to me...I'd like to see more games with a premise like that.  It seems like it's either got to be epic world-saving adventurers or just puttering around doing very little...

Going back to gameplay changes, my favorite of the PS3 Atelier games is probably Meruru.  Not for its characters or story which are honestly pretty forgettable but for the gameplay.  City development was a third tier added to the usual adventuring and alchemy mix and it complemented them perfectly.  It made the alchemy goals feel more meaningful to me since you would make things they needed for development, which in turn unlocked new areas, which let you gather new materials and explore new recipes, etc. etc.  It felt perfectly balanced to me and was addictive as heck.  I kind of wish Gust had continued exploring that direction more because it felt like one of the most significant additions to the franchise to me.

Between you and Cyril's response, I tried to craft my thoughts on it carefully because the gameplay is such a shift between the trilogies. And I definitely don't want to impede on the traditional Atelier style.

I agree 1000%, Iris is...a solid 7/10 (at best).  It's more that I just preferred its style to be more RPG-like and less emphasis on time and tasking (which I personally handle poorly).  I probably shouldn't have mentioned Iris' plot, my bad, because it's really...run of the mill "find Atlantis" stuff (save the part where you're saving Lita).

I think half my problem is that I don't feel like the plots, whether going for the BIG SAVE THE WORLD story or the more character-driven plots (save sister, save your town, find your mom, etc.), are that well developed no matter the scale they work in.  Maybe I just hate the writing of these games.  Tales games have pretty crummy and by-the-numbers "save the world" stories, but (and I think many would agree) the character development tends to almost prioritize and out-shine the main plot itself.  Atelier makes me feel like I get weak anime drones talking about their daily problems in a no more interesting way than it's been done before in slice of life shows.  The drama isn't particularly involving and stays light-hearted or tame with respect to how events seem to pan out.

tl;dr: I think what I'm saying is I just wish the games had stronger scenarios.
Title: Re: The Atelier Series
Post by: Klyde Chroma on March 31, 2014, 02:28:39 PM
  Atelier makes me feel like I get weak anime drones talking about their daily problems in a no more interesting way than it's been done before in slice of life shows.  The drama isn't particularly involving and stays light-hearted or tame with respect to how events seem to pan out.

tl;dr: I think what I'm saying is I just wish the games had stronger scenarios.

LoL

That is well put! And accurate to boot... I actually feel the same way about slice of life shows as I do Atelier games. I could generally care less until I turn em on and get sucked in. The advantage of the Atelier games over slice of life anime is addictive gameplay and that is pretty much it for me. Your general assessment of the plots and writing stands as pretty on point if you ask me.

And for the record, I do certainly feel that if Ar Tonelico were dubbed "Atelier Tonelico" no one would have questioned it.

I would.

They're very different games as far as I'm concerned.

My point wasn't so much that they are extremely similar games, but games with extremely similar flavors. When taken into consideration that the Atelier franchise reboots every few games with new gimmicks, gameplay et cetera.... I can easily swallow Ar Tonelico as a extension of that franchise.

I'm certainly not arguing that Ar Ton is "the same" but from my vantage point, if Tactics and Crystal Chronicles could acceptably bear the "Final Fantasy" name, Ar Ton could reasonably pass as an Atelier spin-off if marketed as such. And to someone whom was unfamiliar with Atelier games from the Ps2 era I could easily see how that forgivable misconception could be made.

I suppose what I am saying is, in the land of the JRPG, I think developers more or less agreed long ago you need not look like your brother, talk like your sister, smell like your dad or walk like your mother to be part of the family.... all you really need is to own a chocobo. Know what I mean?? LoL

Title: Re: The Atelier Series
Post by: Zendervai on March 31, 2014, 03:23:49 PM
Yeah, you're right. The average JRPG series is more an anthology than anything.
Title: Re: The Atelier Series
Post by: Tintaglia on April 07, 2014, 01:47:38 PM
I think of Atelier as the perfect summer series. Short-term goals and silly chit-chat is about how much my brain can handle in the hottest time of the year. There's enough time for saving the world during the grim winter months.
Title: Re: The Atelier Series
Post by: Belmondo of Blood on April 23, 2014, 11:37:58 AM
I've dug what I've seen in E&L so far (refilling items, yes!)  Although, I've still trouble getting into the last few Atelier games as my first was Atelier Iris 3 and then Mana Khemia.  And mmmmmmmmm is that battle system, mmmmmmm! (To be translated as delicious, entertaining and...delicious).

I was a bit sad to see that the DLC Music options didn't include some of the older games' tracks.  But, several hundred tracks in one pack as it stands was great; love that Meruru OST!
Title: Re: The Atelier Series
Post by: Klyde Chroma on April 23, 2014, 07:25:31 PM
I felt it appropriate to come back to this thread and express that after ample time now with Atelier E&L my opinion has dropped substantially.

I was sort of really singing its praise upon initial impressions but unfortunately the game is proving a let down for me.

I still stand behind most of what I noted that I liked about the game, however the problem is NOTHING seems to really improve or draw me in further. That is, the best development in the game thus far (up to year 3) for me has been the ceasing of tutorials.

It it was not for the stellar gameplay in terms of the crafting and the fact that Logy is a home-run of an MC in my book, I would really be hard pressed to find enjoyment in this title at present.

What I've come to really dislike so far is the dialogue. It all seems like useless and meaningless banter. I actually cringe when I see a "!" indicating a character event because I know it means more time wasted on dialogue that neither proves humorous, interesting or relevant.

And on that note, the lazy fast travel with noted event indicators seemed cool at first but has proven to totally suck the joy out of said events. At least when you need to "search" for character events there is a sense of "discovery". To just check a list and go to a marked local via fast travel is pretty unrewarding at this point...

Title: Re: The Atelier Series
Post by: Belmondo of Blood on April 23, 2014, 09:31:10 PM
I felt it appropriate to come back to this thread and express that after ample time now with Atelier E&L my opinion has dropped substantially.

I was sort of really singing its praise upon initial impressions but unfortunately the game is proving a let down for me.

I still stand behind most of what I noted that I liked about the game, however the problem is NOTHING seems to really improve or draw me in further. That is, the best development in the game thus far (up to year 3) for me has been the ceasing of tutorials.

It it was not for the stellar gameplay in terms of the crafting and the fact that Logy is a home-run of an MC in my book, I would really be hard pressed to find enjoyment in this title at present.

What I've come to really dislike so far is the dialogue. It all seems like useless and meaningless banter. I actually cringe when I see a "!" indicating a character event because I know it means more time wasted on dialogue that neither proves humorous, interesting or relevant.

And on that note, the lazy fast travel with noted event indicators seemed cool at first but has proven to totally suck the joy out of said events. At least when you need to "search" for character events there is a sense of "discovery". To just check a list and go to a marked local via fast travel is pretty unrewarding at this point...



Yes!  Can we be glad that Logy isn't some sad moody character? Or is it in turn sad that I'm surprised how cool he turned out?
Title: Re: The Atelier Series
Post by: Dice on April 23, 2014, 10:04:32 PM
I felt it appropriate to come back to this thread and express that after ample time now with Atelier E&L my opinion has dropped substantially.

I was sort of really singing its praise upon initial impressions but unfortunately the game is proving a let down for me.

I still stand behind most of what I noted that I liked about the game, however the problem is NOTHING seems to really improve or draw me in further. That is, the best development in the game thus far (up to year 3) for me has been the ceasing of tutorials.

It it was not for the stellar gameplay in terms of the crafting and the fact that Logy is a home-run of an MC in my book, I would really be hard pressed to find enjoyment in this title at present.

What I've come to really dislike so far is the dialogue. It all seems like useless and meaningless banter. I actually cringe when I see a "!" indicating a character event because I know it means more time wasted on dialogue that neither proves humorous, interesting or relevant.

And on that note, the lazy fast travel with noted event indicators seemed cool at first but has proven to totally suck the joy out of said events. At least when you need to "search" for character events there is a sense of "discovery". To just check a list and go to a marked local via fast travel is pretty unrewarding at this point...



It was my biggest complaint with Ayesha as well.  For the "quality" of writing, it just goes on and on and on.  The events aren't particularly earth-breaking, just shit I'd hear (for example) from talking to my neighbour everyday.  Shame, the characters look cool, the world environment is interesting...the situations, less so.
Title: Re: The Atelier Series
Post by: Klyde Chroma on April 24, 2014, 07:43:45 PM


It was my biggest complaint with Ayesha as well.  For the "quality" of writing, it just goes on and on and on.  The events aren't particularly earth-breaking, just shit I'd hear (for example) from talking to my neighbour everyday.  Shame, the characters look cool, the world environment is interesting...the situations, less so.

This ^^ sums up my feelings perfectly.

I am (almost) considering dropping the title even though I'm on year 3. I will probably finish it in small doses.... that was how I made my way through Rorona.



Yes!  Can we be glad that Logy isn't some sad moody character? Or is it in turn sad that I'm surprised how cool he turned out?

 More often then not abundantly obvious character flaws are inherent to provide comfortable and available room for evolution and growth. Logy on the other hand comes to the table a balanced, logical (no pun intended), grounded and capable character. He is not idealistic, over-zealous, pessimistic, a do-gooder, nor angsty.... Logy is realistic and goal oriented. Traits I find more typical of  supporting cast members. This works as a perfect foil to Escha's downright idiocy and inherent naivety.

He truly is the saving grace of this title for me and probably the only reason I am still playing to be perfectly honest.
Title: Re: The Atelier Series
Post by: Dice on April 24, 2014, 10:54:08 PM
This works as a perfect foil to Escha's downright idiocy and inherent naivety.

I think the last 6 Atelier girls have been some form of this.
Title: Re: The Atelier Series
Post by: Annubis on April 24, 2014, 11:06:43 PM
This works as a perfect foil to Escha's downright idiocy and inherent naivety.

I think the last 6 Atelier girls have been some form of this.

Even Totori ?
Title: Re: The Atelier Series
Post by: Cyril on April 24, 2014, 11:39:01 PM
I wouldn't say Ayesha's naivety was that extreme, either.  After all, the entire theme of the game was her becoming less naive.  Certainly at the start, perhaps, but she becomes pretty jaded by the end, especially by the time of E&L where she goes down Keith's path.

Though Escha's a certain brand of obnoxious.  It was funny, everyone says throughout the game: "you've matured" and there was absolutely no change in personality or actions sans maybe understanding and empathizing with Logy a bit better.
Title: Re: The Atelier Series
Post by: Dice on April 25, 2014, 12:41:12 AM
This works as a perfect foil to Escha's downright idiocy and inherent naivety.

I think the last 6 Atelier girls have been some form of this.

Even Totori ?

Nah, true.  More soft...and clumsy (I think).
Title: Re: The Atelier Series
Post by: Kevadu on April 25, 2014, 12:58:17 AM
This works as a perfect foil to Escha's downright idiocy and inherent naivety.

I think the last 6 Atelier girls have been some form of this.

Even Totori ?

Nah, true.  More soft...and clumsy (I think).

I honestly wouldn't describe Meruru that way either.  Sure she was kind of spoiled (I mean, she's literally a princess...) and lazy, but that doesn't mean she was stupid.  She was pretty competent when she actually tried.

Now Rorona, on the other hand...
Title: Re: The Atelier Series
Post by: Dice on April 25, 2014, 01:39:33 AM
This works as a perfect foil to Escha's downright idiocy and inherent naivety.

I think the last 6 Atelier girls have been some form of this.

Even Totori ?

Nah, true.  More soft...and clumsy (I think).

I honestly wouldn't describe Meruru that way either.  Sure she was kind of spoiled (I mean, she's literally a princess...) and lazy, but that doesn't mean she was stupid.  She was pretty competent when she actually tried.

Now Rorona, on the other hand...

Certainly suits the "princess' motif she's got going (I can't really comment on Meruru, I played about 5 hours, put it down because of school, then a buddy bought it off me when I needed $$).  Actually, I think she's my favorite design of the three from Arland (ooh, time to make a post in the VG Art Topic). 

I dunno.  I get kinda torn talking about the girls.  They're sweet, they're cute, but often give off girly vibes in usually a bad way (Rorona = Dumb, Totori = Soft, Meruru = Spoiled ...but they're all 'nice' at least).  I'm not really a fan of the characterization in the titles to begin with; but I kinda wish they'd go deeper with characters since the plot doesn't get terribly involving (unique world/settings aside). 
The development is there, but it doesn't feel terribly 'grand'; and the light-heartedness of the situations ensures things keep on a steady pace.  It's nice, and I do like enough to smile or be entertained... But I think what I'm saying is: I just want more from them since I usually end up rooting for support characters more than the main one.
(if it's their, let me know what I should look for... but I haven't seen it, and if I'm waaay off then please blast me for it)

Then again, and with that said, I keep buying these games because they look and sound beautiful and the alchemy/battles are unique and a lot of fun -- even if their characters aren't always the same.
Title: Re: The Atelier Series
Post by: Cyril on April 25, 2014, 02:29:52 AM
I think Annie might be more up your alley, Dice, if you're looking for more unique Atelier heroines.  She's intentionally shown as lazy and her entire life's goal is to win the prince's affections so she can live a life of luxury and do nothing but sleep all day.  She's also not particularly "nice."  She's a bit sarcastic and snarky.  Closer to Totori if Totori wasn't as "sweet." She does a lot of appropriate eye-rolling.

She also goes through genuine character development, which isn't particularly prominent in some of the other modern Atelier heroines.

I agree that the non-main and sub-characters are almost always the best characters in the series, though.  Iris 3 might be the only example otherwise.
Edit: And Escha and logy, I suppose.  Logy is just great.
Title: Re: The Atelier Series
Post by: Cyril on May 06, 2014, 05:20:19 AM
Good news!

http://gematsu.com/2014/05/atelier-rorona-plus-rated-australia

For those who disliked the structured, early series style of Rorona, supposedly they remade the gameplay in Meruru's style, so it might be more to your liking.
Title: Re: The Atelier Series
Post by: Cyril on May 08, 2014, 06:55:24 PM
It's official now.  Coming out June 24th. PS3 (physical) and Vita (download-only).

http://www.siliconera.com/2014/05/08/atelier-rorona-plus-announced-for-june-release/
Title: Re: The Atelier Series
Post by: dagas on May 09, 2014, 05:35:14 AM
Really great news. I was thinking of maybe getting the original on PS3 since I've heard it would not come out in Europe but now I can get the Plus version on Vita so I have it on the same system I have Totori Plus And Meruru Plus and with the improvements compared to the original game.

As to your conversation about the girls. I think it works for Atelier to have the innocent cute girls as the lead. It would not fit with a strong character like Lightning from FF for example. My fiancé likes to joke about me playing a game for little girls. Running around being a princess in Meruru or Ayesha acting like an innocent naive girl etc. But I like it. Especially Ayesha is so suger sweet and lovable.
Title: Re: The Atelier Series
Post by: Ranadiel on May 28, 2014, 07:07:12 AM
So just got the true end (and platinum) for Atelier Escha and Logy last yesterday. Enjoyed the game overall, but the game feels like it is a side story to the Dusk series rather than a proper entry.

Code: [Select]
To be precise I just sort of feel like Escha and Logy are just never going to be mentioned again. At the true end of Ayesha, she basically decides that she is going to go with Keith to try and fix the world (only vaguely remember the details right now so feel free to call me out if I got this wrong). This sets up what I had assumed would be the central plot of the series, but then that plot line is barely advanced in Escha and Logy as Keith and Ayesha are missing and the only thing that seems to be advanced is freeing the Bumblebee Princess (forgot her actual name) who I assume will make an appearance in the next game. Then at the true end of this game Escha and Logy basically decide to stay put in order to help people. Which isn't a bad goal, but it seems almost certain that they won't be making any appearances in the next game, which is a shame because I really like Logy (part of that is probably that he seems to have been based on Felt from Atelier Iris 2).
So yeah good game, I really liked some of the changes they made to core systems like getting battle items restocked, but I just wish the story was more connected to the overall series I guess.
Title: Re: The Atelier Series
Post by: Cyril on May 28, 2014, 03:10:44 PM
It's funny you mention that, because -
(Shallie spoilers below, not really any other game's):

Code: [Select]
http://www.siliconera.com/2014/05/27/atelier-shallie-will-familiar-alchemist-escha-will-appear-gusts-sequel/

It looks like Escha is in.  Honestly, it makes no sense for Escha to be in but not Ayesha, but I suppose there's still a possibility of Ayesha as well.  GUST is so strange sometimes.
Title: Re: The Atelier Series
Post by: Ranadiel on May 29, 2014, 06:50:24 AM
It's funny you mention that, because -
(Shallie spoilers below, not really any other game's):

Code: [Select]
http://www.siliconera.com/2014/05/27/atelier-shallie-will-familiar-alchemist-escha-will-appear-gusts-sequel/

It looks like Escha is in.  Honestly, it makes no sense for Escha to be in but not Ayesha, but I suppose there's still a possibility of Ayesha as well.  GUST is so strange sometimes.

.....Well that is just confusing and weird.
Title: Re: The Atelier Series
Post by: Tomara on May 29, 2014, 03:03:48 PM
Well she/they could be on a mission on some kind. There still working on the whole regenerating the earth thing and someone has to research those ruins, right?

Also, I would be surprised if Ayesha and Keith didn't show up. Actually, I think they might even start out as antagonists. It'd make sense. They're wanted criminals and I doubt they'd want any meddling teenagers mess up their search for the truth. Not that they'd do anything too bad, just enough to slow them down, you know?
Title: Re: The Atelier Series
Post by: Cyril on May 29, 2014, 03:09:16 PM
When E&L was first announced and Logy was said to use the Center's Alchemy style, I was expecting Ayesha and Keith to show up as partial/temporary antagonists, since Logy uses the Alchemical style they oppose.  I'm still holding onto that hope for Shallie.

It would be a huge missed opportunity if they didn't show up.

Title: Re: The Atelier Series
Post by: Ranadiel on May 30, 2014, 06:18:36 AM
Well she/they could be on a mission on some kind. There still working on the whole regenerating the earth thing and someone has to research those ruins, right? 
With them mentioning Escha so early on, odds seem fairly high to me that she is going to be a party member, which would mean that she is leaving her home for something like 3.5+ years even assuming she is a late recruit. That just seems off. Although I suppose that Linca is highly likely to return since her arc is not yet complete, meaning Marion will have to be there also.....so basically all of R&D is running away from Logy.
Title: Re: The Atelier Series
Post by: Andrew on May 30, 2014, 06:35:10 AM
It would be a huge missed opportunity if they didn't show up.

Sadly, there are lots of missed opportunities in the series though; particularly in Dusk, so far. I'm just going to prepare to be disappointed. Hopefully I'll be pleasantly surprised instead.
Title: Re: The Atelier Series
Post by: Darilon on May 31, 2014, 09:13:50 PM
This might be an odd question but can you interact with even a single barrel in Atelier Ayesha?
Title: Re: The Atelier Series
Post by: Dice on May 31, 2014, 09:23:41 PM
It would be a huge missed opportunity if they didn't show up.

Sadly, there are lots of missed opportunities in the series though; particularly in Dusk, so far. I'm just going to prepare to be disappointed. Hopefully I'll be pleasantly surprised instead.

I think the series would be a million times better if they cut half the dialogue and polished up the gameplay

This might be an odd question but can you interact with even a single barrel in Atelier Ayesha?
Argh, why am I thinking she starts off a random cutscene with it??? (like just during one of the things happening on the streets, Ayesha's distracted by a 'Barrel!' and then someone comes in to say 'whut up').
Title: Re: The Atelier Series
Post by: Ranadiel on June 01, 2014, 07:13:37 AM
It would be a huge missed opportunity if they didn't show up.

Sadly, there are lots of missed opportunities in the series though; particularly in Dusk, so far. I'm just going to prepare to be disappointed. Hopefully I'll be pleasantly surprised instead.

I think the series would be a million times better if they cut half the dialogue and polished up the gameplay
That is the opposite direction of where they should go imo. Escha and Logy already felt like there was barely any events to it. Cutting that in half would make the game a wasteland with nothing going on.
Title: Re: The Atelier Series
Post by: Andrew on June 01, 2014, 08:34:03 AM
The gameplay definitely could have used a bit of fine tuning in E&L (so could the localisation), but I was *relatively* happy with it. It kept me interested through the insultingly abysmal excuse for a story. I mean, literally nothing happens in the game until, pretty much, the end. And at that point I felt a bit lost. Don't even get me started on the supporting characters.

I actually DREADED when the exclamation mark would appear to indicate a new event in town. I did not want to talk to any of the characters, uch less care about them.

I don't understand what happened with the writers. Totori's story had me incredibly invested. Sure, the writing was still a bit wonky at times and a lot of the dialogue could have been cut, but I actually cared about Totori (and most of the supporting characters) and her story. Meruru was cute, but lacking, and while I personally wasn't a big fan of Ayesha, I liked that the story had more purpose again. E&L was neither cute nor interesting, and hugely disappointing in that regard.

Title: Re: The Atelier Series
Post by: Cyril on June 01, 2014, 11:25:47 AM
To be quite fair, Atelier's original purpose had nothing to do with story.  It wasn't even until Iris that it had a major focus at all. And the early games had such solid, complex gameplay that they could suffice without it.  But as GUST has become more lenient on restrictions, it's taken away the previously-imperative management and  almost changed the genre of the series entirely. They've needed to strengthen the story to make up for it.
Edit: Think Harvest Moon. 

On the subject of E&L's characters, I feel as if I'm on a totally different wavelength than the entire Japanese fanbase, or at least the fanbase GUST is hoping to pursue. Wilbell? Katla? Escha?  They are my least favorite characters in the game, yet they're the ones being brought to Shallie.   I can't help but feel this might have something to do with the more anime-styled push, which was clearly intentional if you read the developer notes.
Title: Re: The Atelier Series
Post by: Dice on June 01, 2014, 11:57:23 AM
Wilbell? Katla? Escha?  They are my least favorite characters in the game, yet they're the ones being brought to Shallie.   I can't help but feel this might have something to do with the more anime-styled push, which was clearly intentional if you read the developer notes.

So Logy might not make it into Shallie because he's not moe enough...? D:
Poor fella.  I was really put out that they opted for a child Rorona than an adult one in Meruru...  Bah, why show a character mature through the titles?  No one wants that!

That is the opposite direction of where they should go imo. Escha and Logy already felt like there was barely any events to it. Cutting that in half would make the game a wasteland with nothing going on.

I feel like there's a lot of plot potential in these titles though.  I just became surprised with how much is said in these games without...anything[!!]...really being said at all.  I have no problem with the series' gameplay:plot balance being what it is or how... I'm just surprised how uninteresting it is to follow.

I kinda hate how they churn out these games every year when, like I said, they could use that time to polish the game and really make it shine.  But they're just kind of awkward, wooden, and as much as I love the ideas put into the alchemy system, its got a few issues too.  I hate that it takes DAYS to pluck a few weeds, and the lands you explore really aren't too fun to canvas around anyways (or they are, but they have no plot relevance beyond eye candy).  And I hate for how 'dumbed down' in-game conversations are, you get like this MASSIVE alchemy system that is all BUT simple and straightforward.

I meant no offence by the comment... but they're just not doing the one thing the game does a lot of very well, and if that's the case, I'd almost rather not see it much at all.

I dunno....maybe beyond the pretty art direction and fancy music the series might not be for me.  I'm actually super-duper annoyed with a lot of these cutesy, anime, slice-of-life everyday haps where adorable little girls have adorable little problems that are solved through adorable little conversations.

EDIT:
New Shallie gameplay
http://youtu.be/iSpVg2Lirrg

Art farts:
http://abload.de/img/0041gesj2.jpg Escha (who's new wardrobe is the same as last time but bigger/longer)
http://abload.de/img/0061g0so3.jpg Katia
http://i.imgur.com/j74HcXs.jpg Raul[?] (<3)


I hate Willbell too, but I've loved her outfits over the years...
Battles, music, and graphics look really nice (and holy hell if there's a "most improved" award, the Atelier series would probably snatch it up)
Title: Re: The Atelier Series
Post by: Cyril on June 05, 2014, 05:30:10 AM
A new game was announced.

http://www.siliconera.com/2014/06/05/rorona-friends-return-atelier-quest-board/

Forgive me if I'm not terribly thrilled.
Title: Re: The Atelier Series
Post by: Dice on June 05, 2014, 11:31:23 AM
A new game was announced.

http://www.siliconera.com/2014/06/05/rorona-friends-return-atelier-quest-board/

Forgive me if I'm not terribly thrilled.

I kinda hate how they churn out these games every year when, like I said, they could use that time to polish the game and really make it shine. 

....

But honestly, as far as spin-offs go anyways, I guess this Mario/Itadaki Street is an okay-enough route to go.  Not like you can really go wrong there anyways.  And it's mobile, so it's not like the news effects us at all. :P
Title: Re: The Atelier Series
Post by: Tomara on June 05, 2014, 12:17:26 PM
I kinda want to play it. Boomstreet was a huge thing over at my parents' house. We'd play it for hours together. If this spin-off were a console game and actually released over here, I'm sure my sister would binge play it. It looks so cute!
Title: Re: The Atelier Series
Post by: Cyril on June 17, 2014, 04:33:21 PM
Keith is back.

All may be good in the world yet.

http://www.siliconera.com/2014/06/17/get-motivated-atelier-shallie-brings-linca-keithgrif-back/
Title: Re: The Atelier Series
Post by: Dice on June 17, 2014, 04:45:10 PM
Keith is back.

All may be good in the world yet.

http://www.siliconera.com/2014/06/17/get-motivated-atelier-shallie-brings-linca-keithgrif-back/

HE DIDN'T AGE...

And holy moses, characters other than the MCs in the intro?!  We're breaking ground here.  It also looks like an acid trip (I sound mean, but I'm excited as hell, I've loved the last two opening themes)

Hidari's designs are seriously my favourite thing for this series right now
Title: Re: The Atelier Series
Post by: Zendervai on June 17, 2014, 05:56:48 PM
Wow, Atelier Shallie's opening has exactly the opposite mood to Meruru. Shallie is all somber and low-key and quiet, while Meruru's opening literally screams in your face the instant it starts.

It's kind of interesting how the two different trilogy ends seem to have such opposite feels.
Title: Re: The Atelier Series
Post by: Ranadiel on June 18, 2014, 07:11:22 AM
Keith is back.

All may be good in the world yet.

http://www.siliconera.com/2014/06/17/get-motivated-atelier-shallie-brings-linca-keithgrif-back/

HE DIDN'T AGE...

And holy moses, characters other than the MCs in the intro?!  We're breaking ground here.  It also looks like an acid trip (I sound mean, but I'm excited as hell, I've loved the last two opening themes)

Hidari's designs are seriously my favourite thing for this series right now
Isn't his hair grayer than it used to be? Might just be my imagination, I guess.
Title: Re: The Atelier Series
Post by: dagas on July 06, 2014, 04:04:48 AM
I just got Escha & Lodgy and Rorona Plus.

I like how these games have added a disclaimer saying where there are events. I am so tired of running around town every day in order not to miss an event. Now I can see the events right away and go there.

I am glad they are making the games more and more lenient. I stopped playing Meruru because I have just 6 months left of the after years (played 4 and a half out of 5) and so far from reaching the population needed of 100k that I just gave up. I know people say you are supposed to replay these games and that would be fine if you kept your level and items but replaying when you keep almost nothing feels like I just wasted time. And it is not like Dragon Age or Mass Effect where you make different choices, a replay will be 90% the same as before.

I love the worlds and characters they create. No other games have the same feel as the Atelier games. The colorsaturated world that is so sweet it can give you diabetes is so far from the gray and brown Gears of War as you can come. If it was up to me I'd get rid of the time limit and let people explore more of the game.

I know some people love the time limit so I would be fine if they just added an option to turn it off. Even a cheat would be fine, I just want to experience the story and not get stuck at the very end of the game. It just seems like game design from the 80's to make a game where you can get stuck and have to replay it all the from the beginning.
Title: Re: The Atelier Series
Post by: Farron on July 21, 2014, 07:43:31 PM
I like how these games have added a disclaimer saying where there are events. I am so tired of running around town every day in order not to miss an event. Now I can see the events right away and go there.

I'm glad to see they added flags for the events. With me it happened almost like you, I played most of Ayesha but didn't trigger a certain event which was necessary for the story to advance, when I finally managed to see it I had little time to do anything else and had to run through the story.
After this I decided to give the Atelier series some time to breath. Not much, I just think I'll wait for the Vita version of Escha & Loggy instead of getting the PS3 version. I might even try the Japanese version if I manage to find it at a good price.
Like you said, I don't replay them, at least not as soon as I finish them, so I like to give some time before going back to them.
Title: Re: The Atelier Series
Post by: Cyril on July 31, 2014, 01:30:52 AM
Curious as to if anyone's played Shallie yet.

From everything I've read there's no time limit. At all.  Not even a really lenient one like Totori/Meruru/Ayesha. It's just completely gone.  Events instead progress based on a different system entirely. "Life gauge" or something, which changes based on how many actions (eg, Alchemy, moving around the map) you've taken.

Now, I can comment on the OST; it has songs partially in English!  Well, as close to English as non-speaking Japanese singers tend to get, so it sounds a bit like the vocal songs in, say, XIII-2.  I greatly prefer this vocal OST to Escha's, but find it inferior to Ayesha's.  Narcolepsist gets special mention as being my second favorite song in the Dusk subseries (it's one you really have to listen to fully to appreciate).

Code: [Select]
Also, Ayesha appears!  It's just an unimportant cameo, but she has a different color scheme now.
Title: Re: The Atelier Series
Post by: Royal on August 02, 2014, 05:56:33 AM
I have one question. Does Atelier Rorona + for EU contain option to switch to jap dub?
Title: Re: The Atelier Series
Post by: Royal on August 06, 2014, 03:14:57 PM
so reviewer, does rorona plus contain jap voice audio?
Title: Re: The Atelier Series
Post by: Starmongoose on August 06, 2014, 03:21:54 PM
Yeah, it does.
Title: Re: The Atelier Series
Post by: Mickeymac92 on August 06, 2014, 03:37:41 PM
What was the last Koei-published game that didn't offer dual audio (or at least Japanese audio) at some point?
Title: Re: The Atelier Series
Post by: Kevadu on August 06, 2014, 05:08:21 PM
What was the last Koei-published game that didn't offer dual audio (or at least Japanese audio) at some point?

Atelier Ayesha.

It's a valid question.
Title: Re: The Atelier Series
Post by: Royal on August 07, 2014, 03:42:52 AM
thanks for the answer. Now my concerns are gone. Yes, poor Ayesha.
Title: Re: The Atelier Series
Post by: Cyril on August 07, 2014, 04:04:50 AM
Poor Ayesha?

Not really, it wasn't a particularly bad dub.
Title: Re: The Atelier Series
Post by: Farron on August 07, 2014, 11:05:32 AM
The dub in general wasn't bad, the sad thing was the main character was. Also I think not even half of the dialogues were dubbed which is understandable for a small title but this is why some of us like to have the original audio where everything is voiced.
Title: Re: The Atelier Series
Post by: DrGonzo on August 13, 2014, 04:20:08 AM
Played about almost 8 hours of Totori Plus and immediately got addicted to it again after not playing an Atelier in a long while. Probably my favorite cast so far, haven't played Meruru, Ayesha, and Esch and Logy. Mimi, Totori, and Ceci are simply too cute for words and Mel is muh perfect wife that I want.
Title: Re: The Atelier Series
Post by: dagas on August 16, 2014, 09:42:42 AM
I like how these games have added a disclaimer saying where there are events. I am so tired of running around town every day in order not to miss an event. Now I can see the events right away and go there.

I'm glad to see they added flags for the events. With me it happened almost like you, I played most of Ayesha but didn't trigger a certain event which was necessary for the story to advance, when I finally managed to see it I had little time to do anything else and had to run through the story.
After this I decided to give the Atelier series some time to breath. Not much, I just think I'll wait for the Vita version of Escha & Loggy instead of getting the PS3 version. I might even try the Japanese version if I manage to find it at a good price.
Like you said, I don't replay them, at least not as soon as I finish them, so I like to give some time before going back to them.

I've been playing Escha a fair amount lately and like it a lot. The time limit is in chunks of 3 months instead of having one big goal after 3 years like in Meruru which makes managing it easier and I've always have had time left so far and starting year 3.

I am a bit concerned how the Vita will handle the newer games. Even the Rorona, Totori, Meruru games have severe lag problems and Escha looks a lot better. I bought the Arland trilogy on Vita but I prefer playing the new trilogy on PS3. It plays much better and having a bigger screen helps, the games look beautiful.

You can wait for Vita if you want but I feel like Escha is so easy to play that you won't miss events like in the older games. And it is easier than ever to get upgrades like faster movement on the map and faster gather time.

One thing that I miss in the other gamaes compared to Meruru is the sense that you are progressing. The number of people in your city and the buildings you built really made Meruru feel like you were working towards something.
Title: Re: The Atelier Series
Post by: dagas on August 28, 2014, 03:27:45 AM
Now is a good time to get Atelier games on the Vita if you live in Europe. All of them have discounts on the PSN store. I am a bit bummed that I paid full price for Rorona Plus not even two months ago and already it is at half price.
Title: Re: The Atelier Series
Post by: Andrew on August 28, 2014, 04:35:48 AM
Now is a good time to get Atelier games on the Vita if you live in Europe. All of them have discounts on the PSN store. I am a bit bummed that I paid full price for Rorona Plus not even two months ago and already it is at half price.

Awesome. Thanks for the heads up! (Also on sale in Aus/NZ)
Title: Re: The Atelier Series
Post by: Farron on August 28, 2014, 09:16:32 AM
I'd get Meruru Plus for the Vita if it had a discount on the US store.
I didn't think Meruru was the best protagonist but as far as game goes, I think her game was the best by far.
Title: Re: The Atelier Series
Post by: dagas on August 29, 2014, 01:29:42 AM
I'd get Meruru Plus for the Vita if it had a discount on the US store.
I didn't think Meruru was the best protagonist but as far as game goes, I think her game was the best by far.

Meruru was my first Atelier game (not counting Mana Khemia on PS2) so I have a special love for that game. I think she is the cutest of them, I mean she is literally a princess!

I own all of them from Rorona forward but I have not finished most of them. Ayesha is the only one so far, but I am in the last year of Escha and Meruru. Escha I am doing really well on but Meruru I did not do so well because it was my first time with the time limit concept. Rorona and Totari I have just played a few hours. I have too many RPG's and now I got Demon Gaze on sale and almost Disgaea 3 on Vita since it was on sale too.

I cannot complain about PSN sales because they have a lot of them! I got all Atelier games on sale except for Meruru and Rorona.
Title: Re: The Atelier Series
Post by: Zendervai on September 04, 2014, 10:08:23 AM
I'd get Meruru Plus for the Vita if it had a discount on the US store.
I didn't think Meruru was the best protagonist but as far as game goes, I think her game was the best by far.

I'm of the same opinion. It's amazing how much a visible indicator of progression helps keep you invested in the game. In the other Atelier games, you don't really see anything change beyond dialogue, but in Meruru, even if it's really superficial and only on the kingdom map, you can tell how well you're doing at any given time.
Title: Re: The Atelier Series
Post by: dagas on September 19, 2014, 06:40:53 AM
I got a Japanese account and saw that they have the PSone Atelier games on the PSN store. Have anyone played them? Are there any translation guides? I cannot read anything except yes and no in Japanese but it would be nice to know how the series started.
Title: Re: The Atelier Series
Post by: Cyril on September 19, 2014, 02:11:42 PM
I got a Japanese account and saw that they have the PSone Atelier games on the PSN store. Have anyone played them? Are there any translation guides? I cannot read anything except yes and no in Japanese but it would be nice to know how the series started.

I believe Marie has a translation guide.  I'm not sure about the others.  I don't think they're really playable without one, but I've been wrong before on that.  You can always try GameFAQs and look the games up one by one.

But be aware that the older games are quite different from the newer ones.  Especially Marie and Elie, where the time limit is extremely strict and the titles are absolutely focused on management compared to the more relaxed time limits in the later games.  They are also more heavily focused on replayability.
Title: Re: The Atelier Series
Post by: dagas on September 20, 2014, 03:36:02 AM
I got a Japanese account and saw that they have the PSone Atelier games on the PSN store. Have anyone played them? Are there any translation guides? I cannot read anything except yes and no in Japanese but it would be nice to know how the series started.

I believe Marie has a translation guide.  I'm not sure about the others.  I don't think they're really playable without one, but I've been wrong before on that.  You can always try GameFAQs and look the games up one by one.

But be aware that the older games are quite different from the newer ones.  Especially Marie and Elie, where the time limit is extremely strict and the titles are absolutely focused on management compared to the more relaxed time limits in the later games.  They are also more heavily focused on replayability.

Sounds like I may be better of getting my hands on the Atelier Iris games on PS2. I have not played those. I have Mana Khemia but MK2 was not released in EU so I would have to get the Japanese version on the Jap PSN or modify my PSTwo to play American games which seems like a hassle but the Iris games came out here. How does Atelier Iris compare to Rorona and the other PS3 titles? Seems more like Mana Khemia at least from what I've seen.
Title: Re: The Atelier Series
Post by: Kevadu on September 20, 2014, 04:07:56 AM
Iris is nothing like the PS3 titles.  It's much more of a conventional JRPG with crafting elements on the side.  There are no time limits of any sort.

That said, though the hardcore Atelier fans were upset by the drastic changes a lot of people seemed to enjoy Iris.  It doesn't really feel much like an Atelier game, though.
Title: Re: The Atelier Series
Post by: Klyde Chroma on September 20, 2014, 04:36:17 PM
Iris is nothing like the PS3 titles.  It's much more of a conventional JRPG with crafting elements on the side.  There are no time limits of any sort.

That said, though the hardcore Atelier fans were upset by the drastic changes a lot of people seemed to enjoy Iris.  It doesn't really feel much like an Atelier game, though.

Good golly how I've wished for years they would return to the Iris formula for an installment or two. I'm probably amidst the minority of Atelier fans when I say it, but I REALLY felt "Iris" was a great direction for the series. In fact, I would go so far as to say it did wonders for fostering a larger fanbase for the franchise as a whole.

I personally would not regard the Atelier name as highly as I do if it were not for Iris.

Additionally, I can credit the first Iris game as the title that made me realize crafting items and inventory could truly be F-U-N.

Title: Re: The Atelier Series
Post by: Ranadiel on September 21, 2014, 08:39:36 AM
Iris is nothing like the PS3 titles.  It's much more of a conventional JRPG with crafting elements on the side.  There are no time limits of any sort.

That said, though the hardcore Atelier fans were upset by the drastic changes a lot of people seemed to enjoy Iris.  It doesn't really feel much like an Atelier game, though.

Good golly how I've wished for years they would return to the Iris formula for an installment or two. I'm probably amidst the minority of Atelier fans when I say it, but I REALLY felt "Iris" was a great direction for the series. In fact, I would go so far as to say it did wonders for fostering a larger fanbase for the franchise as a whole.

I personally would not regard the Atelier name as highly as I do if it were not for Iris.

Additionally, I can credit the first Iris game as the title that made me realize crafting items and inventory could truly be F-U-N.


Frankly I'd settle for a new Mana Khemia game as it basically was the spiritual successor to Atelier Iris. Although yeah, the Atelier Iris trilogy is what got me interested in Gust and is the reason why I have bought every single one of their games that have been localized.
Title: Re: The Atelier Series
Post by: Klyde Chroma on September 21, 2014, 06:25:54 PM
Sadly I never got to Khemia. With the exception of Persona, I've always had a bias against school/academy settings in games and anime. I think I missed some cooooooool stuff as a result of that bias. Khemia is certainly one I keep in my back pocket for a rainy day though.

NOTE: My bias is purely based on a jealousy factor. I always wanted to go back to school/college and never found the opportunity whilst trying to foster a career. Thinking about  how much I would enjoy an academic environment sort of bums me out. LoL
Title: Re: The Atelier Series
Post by: Starmongoose on September 21, 2014, 06:27:20 PM
Play Mana Khemia, Muppy demands it.
Title: Re: The Atelier Series
Post by: Cyril on September 21, 2014, 06:33:12 PM
Mana Khemia is a really unique experience.  The battle system is amazing, not just "okay" or "serviceable" like most GUST games.  I'm not sure why they even moved away from it in the way they did.  I do wish it had more management aspects, but it's definitely worth it if you play it like a standard JRPG and not an Atelier title.

Also, as expected of games in the series, it has amazing music.

Stay far, far, far away from the PSP version though.  It's an abysmal port.
Title: Re: The Atelier Series
Post by: Kevadu on September 21, 2014, 07:12:23 PM
I think I've heard that if you get the PSP version digitally (not on a UMD) it runs a lot better.  If was not properly optimized to work with the slow read speed of UMDs.
Title: Re: The Atelier Series
Post by: Dice on September 21, 2014, 07:35:16 PM
I think I've heard that if you get the PSP version digitally (not on a UMD) it runs a lot better.  If was not properly optimized to work with the slow read speed of UMDs.

If anyone can confirm that I'd buy the game right the f*ck now.
Title: Re: The Atelier Series
Post by: Cyril on September 21, 2014, 08:15:24 PM
I've heard the same, but I don't know how true it is.  I did the full, huge install with the UMD, the one that takes ~30 minutes, and there was still persistent slowdown.  I think it's a mix of bad port, general GUST title slowdown, and PSP reading issues.
Title: Re: The Atelier Series
Post by: dagas on September 22, 2014, 01:50:20 AM
The PS2 version of Mana Khemia works fine. It has some of the best music in the series and I usually switch to Mana Khemia music in the later games where you can but they don't have all of it.

I love the school setting in anime/games. I spent five years at university but I spent most of my time playing video games and now I have costumer service job that has nothing to do with my education so it might have been a good choice to focus on your career Klyde Chroma.

Mana Khemia was my first game in the series and it was not until Meruru Plus that I really got into it. I never finished Mana Khemia but I have thought about going back. I have my PS2 out again but I still prefer PS3.
Title: Re: The Atelier Series
Post by: Tomara on September 22, 2014, 01:51:23 AM
I've seen some players recommend you play it on Vita. It supposedly eliminates the loading times and slowdown, and the game will play just like a regular PSP game.

Let's see if I can find a (user) review of some sort... Here you go (http://www.gamespot.com/mana-khemia-student-alliance/user-reviews/2200-475551/)
Title: Re: The Atelier Series
Post by: Kevadu on September 22, 2014, 02:17:09 AM
The PS2 version of Mana Khemia works fine.

But good luck actually finding a copy today...

I've seen some players recommend you play it on Vita. It supposedly eliminates the loading times and slowdown, and the game will play just like a regular PSP game.

Let's see if I can find a (user) review of some sort... Here you go (http://www.gamespot.com/mana-khemia-student-alliance/user-reviews/2200-475551/)

That's interesting.  I've got a Vita, maybe I should give that a shot...
Title: Re: The Atelier Series
Post by: Dice on September 22, 2014, 02:35:02 AM
I've seen some players recommend you play it on Vita. It supposedly eliminates the loading times and slowdown, and the game will play just like a regular PSP game.

Let's see if I can find a (user) review of some sort... Here you go (http://www.gamespot.com/mana-khemia-student-alliance/user-reviews/2200-475551/)

That's interesting.  I've got a Vita, maybe I should give that a shot...

Agreed.  Thanks a million for this Tomara!
I want to know of Muppy the Great!!
Title: Re: The Atelier Series
Post by: Ranadiel on September 22, 2014, 06:50:25 AM
Agreed.  Thanks a million for this Tomara!
I want to know of Muppy the Great!!

Muppy the Great is nothing before the King of Justice, Flay!
Title: Re: The Atelier Series
Post by: Tomara on September 22, 2014, 08:42:18 AM
Now I want to play Mana Khemia again too, but I don't have the time :(

(Favourite character? Roxis, I guess (does that make me sadistic?), but Sulpher ranks pretty high on my favourite mascots list. He's a talking (deadpan snarker) cat that can transform into a weapon! :D)
Title: Re: The Atelier Series
Post by: dagas on October 04, 2014, 04:36:16 AM
Are there no news about Atelier Shellie or Ayesha Plus coming to NA/EU? I would get Ayesha Plus if it comes here. I have not bought any DLC for the PS3 games since I know that and much more will be included in the VITA versions. But I wish they would add the VITA extras as DLC for PS3 so I can play on the big screen and use new game+. Ayesha Plus comes with a ton of new costumes, much more than the few DLC costumes that exist on PS3 and I love dressing up characters in games so I will need to get that!
Title: Re: The Atelier Series
Post by: Cyril on October 04, 2014, 03:11:14 PM
As far as I'm aware there hasn't been news.  I wouldn't be surprised about Shallie, just give it a few more months.   They might have been knocked back a bit by Ar noSurge's release. I'd be more worried about Ayesha Vita.  I guess it just depends on how well New Rorona did.
Title: Re: The Atelier Series
Post by: Dice on October 07, 2014, 08:36:27 PM
http://www.goodsmile.info/en/product/4657/Ayesha+Altugle.html
Holy smokes at this Ayesha figure.  Even has the touch of "strawberry blonde" at the bottom of her hair.
Title: Re: The Atelier Series
Post by: Cyril on October 07, 2014, 08:46:52 PM
Yeah, I pre-ordered it last  night when it popped up on Amiami.  It's beautiful.  And as if it wasn't obvious, I'm a disgustingly huge Atelier fan.  I'm hoping the final product ends up using that coloring and not one similar to the earlier paint jobs (from last WonFes, when it wasn't allowed to be photographed but people snuck one): http://myfigurecollection.net/picture/1060609&ref=item%3A218620

There's also an Escha incoming, but it's from Griffon, and Griffon is notoriously bad at painting. Not quite Bravely Default Agnes bad, but probably one of the worse companies out there.
Title: Re: The Atelier Series
Post by: Cyril on October 10, 2014, 10:04:16 AM
Speak of the Devil and he shall appear.  Or something.

http://www.siliconera.com/2014/10/10/atelier-ayesha-plus-arrives-europe-january-2015/
Title: Re: The Atelier Series
Post by: dagas on October 10, 2014, 12:07:50 PM
Speak of the Devil and he shall appear.  Or something.

http://www.siliconera.com/2014/10/10/atelier-ayesha-plus-arrives-europe-january-2015/

I just read that and came here to tell it but you got first =) That is sooner than I expected. It is just in 3 months! Now hoping for Atelier Shellie release date.
Title: Re: The Atelier Series
Post by: Cyril on October 14, 2014, 01:59:33 PM
And surprising absolutely no one:

http://www.siliconera.com/2014/10/14/atelier-escha-logy-plus-announced-playstation-vita/

(PS: I really enjoyed Siliconera when it was just Ishaan and Spencer doing the news about 4 years ago, but some of these newer guys have no idea what they're talking about and are giving the site a bad name with their strange choice of translations.  This link has flat out misinformation; Iris 2 and MK2 both had two protagonists before E&L).
Title: Re: The Atelier Series
Post by: dagas on October 15, 2014, 01:41:27 AM
And surprising absolutely no one:

http://www.siliconera.com/2014/10/14/atelier-escha-logy-plus-announced-playstation-vita/

(PS: I really enjoyed Siliconera when it was just Ishaan and Spencer doing the news about 4 years ago, but some of these newer guys have no idea what they're talking about and are giving the site a bad name with their strange choice of translations.  This link has flat out misinformation; Iris 2 and MK2 both had two protagonists before E&L).

It is still the best site as far as I know to get information about JRPG's coming out. RPGFAN is good for reviews but it isn't quite as good for news.

I am guessing that Escha Plus will be out here around late 2015 or early 2016. I really liked Escha a lot. I think it is my favorite game so far in the series because it made it possible to do pretty much everything and get several endings without a guide. In Ayesha I missed a lot of stuff, in fact I only got one ending despite having a bunch of free time at the end. I just couldn't trigger the other endings.
Title: Re: The Atelier Series
Post by: dagas on October 20, 2014, 12:26:06 PM
Atelier Shallie confirmed for release in the West. http://www.siliconera.com/2014/10/20/atelier-shallie-alchemists-dusk-sea-headed-west-2015/

Fantastic news =D
Title: Re: The Atelier Series
Post by: Dice on October 20, 2014, 01:25:00 PM
Yeah, I pre-ordered it last  night when it popped up on Amiami.  It's beautiful.  And as if it wasn't obvious, I'm a disgustingly huge Atelier fan.  I'm hoping the final product ends up using that coloring and not one similar to the earlier paint jobs (from last WonFes, when it wasn't allowed to be photographed but people snuck one): http://myfigurecollection.net/picture/1060609&ref=item%3A218620

There's also an Escha incoming, but it's from Griffon, and Griffon is notoriously bad at painting. Not quite Bravely Default Agnes bad, but probably one of the worse companies out there.

Yeah I just ordered it myself.  It was too perfect, and IMO, better represents and honours Hidari's style than the Arland series captured Kashida Mel's style (they're still lovely and beautifully coloured though).

Also, this is super late, but I giggled when I saw this (a shame because I'd *love* a *good* Escha figure...or, reaching for the stars, a dual figure of Escha and Logy).

(http://i.imgur.com/FymKp8o.png?1)

Atelier Shallie confirmed for release in the West. http://www.siliconera.com/2014/10/20/atelier-shallie-alchemists-dusk-sea-headed-west-2015/

Fantastic news =D

Yaay!
Title: Re: The Atelier Series
Post by: Cyril on October 20, 2014, 02:24:05 PM
Ah, stalker!  (Not that it's not totally obvious that it's me) If you have a MFC account feel free to add me as a friend.
(And since we're talking about Atelier figures, I just won this lovely GK at YAJ: http://myfigurecollection.net/item/97756
Hopefully I can do her justice!)

I think Shallie might be another one of those polarizing games in the series.  People in Japan were upset because they removed the time limit entirely.  I haven't played it yet, as I'm waiting on the western release, but I'm interested in seeing how that changes how the western audience perceives the game since there's always a ton of bitching about the time limits.

Great news though! I liked the music more than E&L's at least.

Somewhat related, I'm not sure if any of you own the E&L artbook, but the very first Escha designs look exactly like what was later used for Shallie.  Pretty interesting.
Title: Re: The Atelier Series
Post by: Tomara on October 20, 2014, 03:33:06 PM
Am I weird for liking pretty much everything from Mana Khemia to Rorona? Give me plenty of synthesis and a good battlesystem and I'm a happy player. And to be honest, I think it's a good thing they don't stick too closely to a formula. If they just swapped out the storyline and characters every year, I'd wouldn't look forward to these games as much as I do.
Title: Re: The Atelier Series
Post by: Cyril on October 20, 2014, 03:44:31 PM
There are plenty of people who love all or most of the games in the series. Atelier is going more Final Fantasy in route with its different styles than Dragon Quest's consistency.  And, just like FF, people are bound to favor one game or style over another.

The issue is that in Japan there's a pretty big split in how perception of Atelier has progressed. I believe I had a pretty big rant about it earlier in the thread, but the basics is that the series genre and tone have changed drastically since Atelier 1-6, Marie-Violet, and, has on a whole, been (forgive the slang) "casualized," and Shallie removing the time limit entirely is basically the furthest step from what Atelier originally was and represented, which was a management-heavy title with light RPG elements, great characters, an interesting world (how many other series are based on the German renaissance?), good music, and a light, fun attitude.

This is an issue for Atelier because it is so niche.  FF can keep, even gain fans, by changing genres, but Atelier needs its core fans.

It's going through growing pains, especially now that TemcoKoei owns GUST and wants it to appeal to a wider audience.  Especially after Totori's surprise popularity and Totori was a huge step in the "less management" direction.  They haven't been able to emulate Totori's popularity yet, even with Meruru, which is objectively superior, from a gameplay perspective.  

The problem for the traditional fans is that the re-release of Judie on the PSP might have sent all of the wrong messages to GUST about what they want in the series.  Judie is generally considered to be one of the worst games in the series, though it does have its fans; if they had gone with the superior Violet, conversely considered one of the best, the sales might have been better and showed GUST there is still a market for the older-styled Atelier titles.

Edit: For all my rant, I also like that they switch out styles.  I personally found the moeblobs in Arland to be a bit grating by the time Meruru hit, for example, and enjoy the darker tone they went with Dusk.  If every game in the future had E&L's characters, I probably would drop the series.
Title: Re: The Atelier Series
Post by: Tomara on October 20, 2014, 04:19:34 PM
In E&L it wasn't that I didn't like the characters, it was that there's not much time to develop a liking for them. Sure, most of them are with you for 3+ years, but they don't have all that many events. Maybe the loose schedule of the game as a whole made that more obvious than it needed to be.

(Man, I wish I could play the older Ateliers! I really likt he idea of a game like Rorona but without the moeblobs.)
Title: Re: The Atelier Series
Post by: dagas on October 20, 2014, 04:54:06 PM
As long as they keep the suger sweet characters, lush anime style and the synthesizing I think it will be fine. It is a nice contrast to the darker theme most games have and the story is more personal than saving the world. However I am a bit concerned that I might burn out after awhile. Atelier still feel fresh for me. I have just been playing the games for a year, not counting a few hours of Mana Khemia a few years ago. However with one game per year (with the Plus version of that game it is two games per year) it could become too much. In 2015 it is Ayesha Plus and Shellie both coming out.

I think it will be fine though since I have liked all of the games so far. But I cannot say that they feel very deep. I wouldn't say that an Atelier game have a story that have really impacted me that much. The games feel a bit like a walk in the park on a warm summers day with birds singing and flowers blooming. It is nice and pleasent, but that is about it. I cannot really explain why I enjoy them so much except maybe because so few games feel like a beautiful summers day. It is the complete opposite of the story in the FFXIII games. It is not trying to be serious and complex to a degree that most people get confused. In FFXIII you don't just need to save the world, it is about saving time and in the last one about the end of the world which is pretty much as dark you can get. Meanwhile Rorona is just concerned with her small alchemy shop and whether or not it will be closed. It seems insignificant to most JRPG stories but at the same time so refreshing.

I have enjoyed Ayesha and Escha a lot so I am pretty certain I will like the last game in the Dusk series too.
Title: Re: The Atelier Series
Post by: Cyril on October 20, 2014, 05:20:37 PM
I think you're right about E&L's characters, Tomara.  Maybe given more scenes with them I'd have liked them a bit better. 

And that's fine Dagas, it just shows the difference in fan preference that I was illustrating above!   I play the series for entirely different reasons!
I prefer the more management-heavy Atelier with less sugary, but not all dark and broody, characters.  Annie's my favorite heroine in the series, though I can admit she is not the best.  I enjoy her because she's a very flawed and shallow heroine at first. 

I think your "walk in the park" comment is a consequence of the modern path the games have taken.  The earlier games, while easily inferior in Alchemy, were definitely much deeper titles that required very strict management of resources.  Certain endings are close to impossible to get without knowing exactly what you're doing and going for them right from the very start.  And this is what I enjoyed.
Title: Re: The Atelier Series
Post by: Dice on October 20, 2014, 07:12:22 PM
Ah, stalker!  (Not that it's not totally obvious that it's me) If you have a MFC account feel free to add me as a friend.
(And since we're talking about Atelier figures, I just won this lovely GK at YAJ: http://myfigurecollection.net/item/97756
Hopefully I can do her justice!)

Congrats on the winning figure (I love the details and colours).
But you told me about the site!  I didn't stalk!  I OBSERVED!!!!!

I got the Atelier Shallie artbook today....
(http://i265.photobucket.com/albums/ii205/lassie_faire/GIF%20central/Harry%20Potter/tumblr_lofromwMdu1qej4mpo1_500.gif)
Title: Re: The Atelier Series
Post by: raisel on October 20, 2014, 07:18:02 PM
I don't have much in the way of preferences between classic-styled and RPG-styled Ateliers, as I can enjoy Marie as much as I enjoy Mana Khemia, though for entirely different reasons.

But Cyril, didn't Atelier Violet get a PSP port too?
Title: Re: The Atelier Series
Post by: Cyril on October 20, 2014, 09:13:41 PM
Ah I need to order my Shallie artbook.  Thanks for reminding me, Dice.

And ah yes, you're right, it does seem that Violet did get a PSP port.  My mistake, I suppose.  I don't know about the sales, I suppose I could look  them up, but to be honest it's not really worth it.  If it didn't sell, I suppose it just says that the "traditional-only" fans aren't particularly numerous, which is a shame, but understandable.
Title: Re: The Atelier Series
Post by: dagas on October 21, 2014, 06:59:36 AM
I wonder if it would be too much work to make the game appeal to both groups. Make the timing crucial and hard but then have an option to disable or at least make it easier for people who think it is too hard. Sure it might be a bit extra work but not much more than games with multiple difficulties need to balance the different difficulties.
Title: Re: The Atelier Series
Post by: Dice on October 21, 2014, 11:46:11 AM
I wonder if it would be too much work to make the game appeal to both groups. Make the timing crucial and hard but then have an option to disable or at least make it easier for people who think it is too hard. Sure it might be a bit extra work but not much more than games with multiple difficulties need to balance the different difficulties.

I honestly thought that was more of the plan with Escha and Logy.
Title: Re: The Atelier Series
Post by: Cyril on October 21, 2014, 02:33:28 PM
Yeah, they clearly tried with E&L with how it went from the 3 month plan at first, then later gave you an entire year to run around and do whatever you want.

In my opinion, it didn't work.  It was just too lenient, even during the "management" parts.  Then the last year was basically a "let's burn time!" year without any real point to it other than two or three story events.  I'd rather them just stick with one or the other so that both gameplay styles don't suffer.

And to be clear, just because I'm whining about how the series has changed doesn't mean I don't enjoy the newer games.  Admittedly I didn't like E&L, but I adored Ayesha. And I might have been annoyed by the overt moe by the time Arland ended, but they were still great fun.
Title: Re: The Atelier Series
Post by: Tomara on October 21, 2014, 02:50:02 PM
I think I would have appreciated the extra year more if the first three were more demanding of my time-management skills. On my second playthrough I slept through the last 4-5 months because there was literally nothing left to do. All the optional bosses were deader than dead, my alchemic creations were pretty much perfect and I was best buddies with all characters. Either I'm absolutely amazing at Atelier or there's some balance issue.
Title: Re: The Atelier Series
Post by: Cyril on October 21, 2014, 03:17:03 PM
Nope, that's how it was.  I did that too, and on my very first playthrough as well.  I had all of my ultimate equipment synthesized about 3 months before the time ran out, too.  It was even more prominent on the second playthrough.

There was something very wrong with E&L's balance.
Title: Re: The Atelier Series
Post by: dagas on October 21, 2014, 03:46:20 PM
I don't know how on earth you manage to do so well. I didn't stand a chance against the optional bosses.

Maybe I am just not good enough with the synthesizing. I am always overleveled but still feel weak. I don't quite understand how to get the best traits, I just focus on getting the quality up as much as possible but the trait stuff confuses me. I know that putting two plus speed together makes a better plus speed trait and such but I don't understand the advanced stuff. The only alchemy skill I used was the one that made the quality at 100%. I don't understand what transfering one water into one fire does and such things.
Title: Re: The Atelier Series
Post by: Cyril on October 21, 2014, 04:29:30 PM
Yeah, you just need to learn to abuse the system.  In E&L, the different elemental levels introduce new traits to items.  Manipulating the elemental levels to be as high as possible will make the finalized item much more powerful.  To add traits you want takes a bit (a lot) or work and generally requires 20-30 synths for just one piece of armor and the same for each weapon.  Not to mention needing to find the right traits in the first place.

Which, in my opinion, is great. I love making the ultimate equipment.

I'd suggest maybe gooing to GameFAQs and checking the E&L board.  Then searching for "equipment" or "ultimate" or something.  Usually they'll have guides for new people looking to make equipment.
Title: Re: The Atelier Series
Post by: Tomara on October 21, 2014, 05:06:19 PM
There's a few things you need to keep an eye on while making stuff.
Property - Effects that come from ingredients. While creating ultimate stuff it's important to create synthesis loops so you can put the best properties on one or two ingredients.
Trait - Effects that depend on the item you're making. Do can pick traits by carefully manipulating the elements. For armour and weapons its often higher = better, but there's some good traits on accessories that are hard to get if you don't balance the elements perfectly.
Quality - This affects stats and stuff. Higher = better.

Quote
I love making the ultimate equipment.

Me too! I usually have some paper nearby to make notes since some loops can be rather tricky, but that's part of the fun. Synthesis is like a puzzle and I love puzzles! :D
Title: Re: The Atelier Series
Post by: dagas on October 22, 2014, 01:34:43 AM
Yeah, you just need to learn to abuse the system.  In E&L, the different elemental levels introduce new traits to items.  Manipulating the elemental levels to be as high as possible will make the finalized item much more powerful.  To add traits you want takes a bit (a lot) or work and generally requires 20-30 synths for just one piece of armor and the same for each weapon.  Not to mention needing to find the right traits in the first place.

Which, in my opinion, is great. I love making the ultimate equipment.

I'd suggest maybe gooing to GameFAQs and checking the E&L board.  Then searching for "equipment" or "ultimate" or something.  Usually they'll have guides for new people looking to make equipment.

Around 30 days of synthing for one equipment?! I guess that might be possible in E&L where you have a lot of extra time and the equipment get refilled every time you get into town. However I don't see that being possible in the Arland series where you don't have as much time and an equipment when used once is gone forever.

I guess if that part of the game is what you like the most then it is great. For me I don't dislike it but it is a means to an end. To get better equipment or to turn in quests. Fighting and exploring new areas and trigger events is what I play for and the synthesizing is just something I need to do in order to progress. To get to the next level of Atelier play I would probably have to learn the system more. But for me I don't want to spend more time then necessary because it takes a lot of time to synth. I feel like it is more useful to spend that time grinding XP but that is probably the wrong way of thinking for these games. If it didn't take days to synth then I would do it more. Also in many of the Atelier games it takes MP as well which means you need to sleep to regenerate that MP back which means more days gone.
Title: Re: The Atelier Series
Post by: Cyril on October 22, 2014, 02:07:45 AM
It's definitely possible in Arland.  I'd argue it's even easier in Totori than it is in any other modern game due to the ease of reproducing items.  The same with Meruru, but it was slightly harder there than Totori, but creation of weapons/armor is easier.  It's also possible in Rorona, but usually only on NG+. The MP isn't an issue, as sleeping for ~10 days fills you right back up.

The key is to create base items en-masse.  You create base, reproduceable items, such as Supplements, with the traits you want, synth the same item into other items over and over, then reproducing the new item with desired traits by Chim or the stores.  The hardest part is getting the order right for which traits pass on to which mid-point items.  This allows you to make multiple armors with the same trait so you don't have to create a new "base" item for every piece of equipment.  It's the traits that are powerful, moreso than the items themselves.

And yes, grinding EXP is definitely the wrong mindset in these games, sans Iris/Mana Khemia I suppose  (belated edit: or when going for "adventurer"-type endings that require you hitting the max level).  A good piece of equipment is worth more than 30 levels (especially in Arland).  In E&L, attack items are extremely broken, to the point of one-hitting everything.

Also, remember that, from the very beginning, Atelier has always been intended to be replayed and these things intended to be done on NG+ unless you're using a guide to maximize item creation speed or are playing E&L with its lenient time limit.
Title: Re: The Atelier Series
Post by: dagas on October 22, 2014, 07:09:47 AM
The tuturial in each game never go into the synthesizing in such detail and I don't like to read guides that spoil games the first time I play them. And I just don't have the time to replay all games. I have a dozen unplayed JRPS on the PS3 alone. However I want to replay ayesha and E&L when the pkys versions come out but that means starting over from the beginning since my PS3 save doesn't carry over to the vita.
Title: Re: The Atelier Series
Post by: Cyril on November 05, 2014, 05:27:50 PM
Yep.

http://gematsu.com/2014/11/atelier-rorona-announced-3ds

I admit I'm a bit sour about this, because while Lina was a great game, it was definitely held back and limited by the DS it was originally on.  I hope GUST continues to primarily develop for consoles and just port to handhelds or, Gaming God forbid, phones, like they have been for the Vita.

Edit: At the rate GUST (or TemcoKoei, probably) is going with Rorona, they might beat out Marie for number of ports sooner rather than later.
Title: Re: The Atelier Series
Post by: Dice on November 05, 2014, 05:34:03 PM
Yep.

http://gematsu.com/2014/11/atelier-rorona-announced-3ds

I admit I'm a bit sour about this, because while Lina was a great game, it was definitely held back and limited by the DS it was originally on.  I hope GUST continues to primarily develop for consoles and just port to handhelds or, Gaming God forbid, phones, like they have been for the Vita.

Edit: At the rate GUST (or TemcoKoei, probably) is going with Rorona, they might beat out Marie for number of ports sooner rather than later.

Wow!  She looks SD now and not like a 6 year old (a la her PS3 debut).

Bit of a drag Gust has kinda forgot about the older titles.  Did the Arland and Dusk games perform that well?
Title: Re: The Atelier Series
Post by: Cyril on November 05, 2014, 05:45:58 PM
I was looking for some official values for you, but they're a bit hard to find and I'm not at home at the moment to go searching Japanese sites.  I know Totori (~70 IIRC) and Meruru (~80k) did well in first-week sales, especially when you compare them to everything in Dusk (all hovered around ~60k for the first few weeks). But I was surprised to find Ayesha was a slow burner and eventually hit 120k. So it seems Dusk has been more of a sales-over-time rather than the spike-y initial sales of Arland.
Title: Re: The Atelier Series
Post by: dagas on November 05, 2014, 05:53:40 PM
Not a fan of chibi style and if it is the same game as Rorona Plus I am not interested but if it is a new adventure than maybe.

I agree that they should focus on consoles. I prefer to play games on the TV. The Vita is ok since it is almost as powerful as the PS3 but the 3DS has pretty low resolution (about the same as a PSP) so I don't like it that much. In these days where 1080p phones are common even the Vita have low resolution in comparison. I don't understand why nintendo didn't increase it on the New 3DS.

Title: Re: The Atelier Series
Post by: Damacon on November 05, 2014, 11:24:34 PM
Probably so they can make the new new 3DS just so you can spend more money its the way of the world lol.
Title: Re: The Atelier Series
Post by: Kevadu on November 08, 2014, 02:36:41 PM
Just noticed that dual audio has been confirmed to be back for the NA/EU release of Ayesha Plus.  I'm happy, it always seemed like an odd omission in the original.
Title: Re: The Atelier Series
Post by: Dice on November 13, 2014, 07:26:35 PM
I looked up Ariel Winter because my mum was watching Modern Family and we wanted to look up a few of her roles.  Found she's done four game roles (on top of being only 16 years old and a pretty killer resume)

FF7:AC (as Marlene), Kingdom Hearts Birth by Sleep (Young Kairi), FF13-2 (Mog), Guild Wars 2 (Cassie) and apparently Escha from Atelier Escha and Logy (if the Atelier wiki is right --- and it does sound like her). o_o

She's all over the place; big or small rolls, live ones or animated too.
Title: Re: The Atelier Series
Post by: Farron on November 25, 2014, 06:50:09 AM
I know the game is old but recently I decided to get Mana Khemia from the PS store fro the Vita. I knew beforehand the port didn't run well on the PSP but I read somewhere it ran pretty good on the Vita and I can confirm it does.
It does take a while the get used to the muddy backgrounds but the game is great. It starts slow but the characters, the battle, the level up system, the alchemy, it all works so well and they all make the game so much fun.

I became a fan of the Atelier series during the PS3 era so I didn't play any of the previous ones. I didn't have much expectations for this game but I can safely say it surpassed them already and I'm only about 12 hours in.
If anyone here is like me and started playing the Atelier series recently and didn't play the old games, I can already recommend this game. From what I've seen playing it on a PS2 should be much better since it has better visual, loadings (although the Vita loads it instantly) and dual audio which the PSP version doesn't have.

I bought this game while waiting for my copy of Escha & Logy to arrive from mail and now it is still closed while I play this game.

So, anyone else have played this or the sequel, Mana Khemia 2?
Title: Re: The Atelier Series
Post by: dagas on November 25, 2014, 07:02:19 AM
I have the PS2 version. Too bad that MK2 never came out here and the PSP version of the second game never came out in the US either. Only way to play is the jap version on the jap psn store. Or get an american PS2 but I won't go down that route again after burning up my Saturn with European voltage years ago. Even though I used a converter.
Title: Re: The Atelier Series
Post by: Farron on November 25, 2014, 07:30:40 AM
Well, since a bunch of PS2 oldies are coming to PS3 as "PS2 Classics" we can only hope to see them. I don't know if the rights to it should be NISA or TecmoKoei which now own Gust, but whatever the case it seems both of them are releasing their old games for PSN. If niché games like GrimGrimoire and Odin Sphere are being put there (although they are published by Atlus) I still have hope to see some Atelier games.
Title: Re: The Atelier Series
Post by: Cyril on November 25, 2014, 02:40:08 PM
I love MK1, but I didn't like MK2 as much.  While MK1 hit a nice balance between silly fun and drama, MK2 went the more NIS route and went a tad bit too far in the humor direction.  That and the villains were absolutely abysmal.

That being said, it's still incredibly fun.  The battle system alone might make it worth a playthrough.
Title: Re: The Atelier Series
Post by: Dice on November 25, 2014, 03:22:11 PM
I think MK1 is on my "next game" list.
Title: Re: The Atelier Series
Post by: Cyril on November 25, 2014, 04:59:31 PM
You really should play it Dice.  The battle system is really fast-paced and super fun and the music is great.  The characters are completely hammy and over-the-top, though it's entirely intentional, so I can see that not appealing to some.
Title: Re: The Atelier Series
Post by: Starmongoose on November 25, 2014, 04:59:58 PM
I adore Mana Khemia 1.

I played a bit of 2 but I wasn't feeling it as much. I still intend to go back and finish it one day though.
Title: Re: The Atelier Series
Post by: Dice on November 25, 2014, 05:15:43 PM
Between the push from both Mongoosey and Cy, I think I will. :)
Eugh, we're doing secret santa at work, I should post a note saying : WHOEVER GOT ME, GIMME $20 PSN CARD (even though budget is between $30-$50)

btw Cyril did you end up ordering the Escha figure??  It looks so pretty, but I'm kinda scared given what I've heard.
I got a "decent quality" Kotobukiya figure that I'm still happy with, so hopefully the end product isn't too bad.

(http://i.imgur.com/bWTsMeH.jpg?1)
Title: Re: The Atelier Series
Post by: Cyril on November 25, 2014, 05:24:44 PM
I did, mostly because I'm just a GUST collector and can't say no, even to a bad paintjob.  I really should have gotten her secondhand if I didn't want to sound like a huge hypocrite.

Here's one of Griffon's previous attempts at the color transition and hence why I'm worried about Escha's sleeves.
http://myfigurecollection.net/picture/891641&ref=item%3A78643
Title: Re: The Atelier Series
Post by: Dice on November 25, 2014, 05:33:13 PM
Oof that's a nasty attempt at colour gradient.  :/
Hopefully we don't regret it. x)

Worst case, I'll commission that guy who repaints dolls:
(http://th08.deviantart.net/fs71/PRE/f/2014/140/a/8/angelina_jolie_maleficent_doll_repaint___noel_cruz_by_noeling-d7j41wh.jpg)
Title: Re: The Atelier Series
Post by: Ranadiel on November 26, 2014, 05:46:51 AM
I know the game is old but recently I decided to get Mana Khemia from the PS store fro the Vita. I knew beforehand the port didn't run well on the PSP but I read somewhere it ran pretty good on the Vita and I can confirm it does.
It does take a while the get used to the muddy backgrounds but the game is great. It starts slow but the characters, the battle, the level up system, the alchemy, it all works so well and they all make the game so much fun.

I became a fan of the Atelier series during the PS3 era so I didn't play any of the previous ones. I didn't have much expectations for this game but I can safely say it surpassed them already and I'm only about 12 hours in.
If anyone here is like me and started playing the Atelier series recently and didn't play the old games, I can already recommend this game. From what I've seen playing it on a PS2 should be much better since it has better visual, loadings (although the Vita loads it instantly) and dual audio which the PSP version doesn't have.

I bought this game while waiting for my copy of Escha & Logy to arrive from mail and now it is still closed while I play this game.

So, anyone else have played this or the sequel, Mana Khemia 2?
Mana Khemia is one of my favorite games from Gust (and probably somewhere in my top 20 games). The characters and plot are great in MK. MK2....it isn't bad, but it is nowhere near as good as MK. In addition to MK2 having more annoying characters overall, the two major plots in it were forgettable (literally as I can't remember how they ended despite still remembering the major plot ending and most of the character endings from MK1).
Title: Re: The Atelier Series
Post by: dagas on November 27, 2014, 01:23:05 AM
Is anyone planning on getting Ayesha Plus even though they have the PS3 version? I would like to but I cannot justify spending money on a game I already have that have just a few new additions. I might pick it up on a sale. Atelier Shellie however is a game I really want.
Title: Re: The Atelier Series
Post by: dagas on January 02, 2015, 11:17:09 AM
None of the Atelier games that came out in 2014 were in the list of choices for game of the year on RPGFan. That is sad. Not enough people play these games.
Title: Re: The Atelier Series
Post by: Darilon on January 02, 2015, 01:33:37 PM
Is anyone planning on getting Ayesha Plus even though they have the PS3 version? I would like to but I cannot justify spending money on a game I already have that have just a few new additions. I might pick it up on a sale. Atelier Shellie however is a game I really want.

I probably will. I never got far in Ayesha and really prefer playing Atelier games on handheld.
Title: Re: The Atelier Series
Post by: Kevadu on January 02, 2015, 02:28:23 PM
I kind of skipped the whole Dusk series waiting for the inevitable Vita versions (which are finally starting to come out in NA...) after feeling kind of burned by not wanting to have to buy the Arland games twice.  So I guess it's about time to start getting back into Atelier games...
Title: Re: The Atelier Series
Post by: Cyril on January 10, 2015, 04:45:08 PM
So, since there's apparently an Arland trilogy being released on PS3 (via the news on the front page right now), I have to say I'd do bad, bad, bad things for an Arland Trilogy physical copy for my Vita.  I didn't play the Arland Plus versions because I already own the PS3 versions and because of expensive Vita memory I prefer physical over downloads, so man, I would pay good money for that to be a thing.
Title: Re: The Atelier Series
Post by: dagas on January 12, 2015, 06:53:45 AM
So, since there's apparently an Arland trilogy being released on PS3 (via the news on the front page right now), I have to say I'd do bad, bad, bad things for an Arland Trilogy physical copy for my Vita.  I didn't play the Arland Plus versions because I already own the PS3 versions and because of expensive Vita memory I prefer physical over downloads, so man, I would pay good money for that to be a thing.

Sorry but that won't happen. The trilogy is based on the old version of Rorona because NISA doesn't have the rights to the new version. NISA didn't release it on Vita.
Title: Re: The Atelier Series
Post by: Cyril on January 12, 2015, 10:28:14 AM
I am well aware of that.  Particularly because I asked for "physical" and "Vita" in the same sentence.

I am just saying I'd like for it to.
Title: Re: The Atelier Series
Post by: dagas on January 15, 2015, 07:30:05 AM
Have anyone gotten Ayesha Plus? From what I have read it suffers from bad framerate which is not uincommon in the Atleier games on Vita. It also seems that a rumour that you could import your PS3 save to continue a new game plus was wrong. Too bad.
Title: Re: The Atelier Series
Post by: dagas on March 16, 2015, 02:05:20 AM
Atelier Shallie is out but no one here is talking about it. I've not played much yet but it seems like it will be another good game. It is different to play not having any time mechanic but Iam starting to get used to it. The two stories seem ver different from each other unlike Escha & Lodgy where they meet up right away I am in chapter 2 and have not teamed up with the other Shallie yet. From what I hear the stories are much more different this time so replaying is pretty much a must.

The only thing to point out is that there is a bug that makes the game crash when opening the Growth System menu that you unlock at level 40. A patch is one the way and people say you can finish the game without it (you'll just be less powerful).
Title: Re: The Atelier Series
Post by: Dice on March 16, 2015, 02:12:03 AM
Do I buy Shallie or wait for inevitable 'Plus' version? : /

Plus, I've heard from a few fans that the ending is somewhat lackluster if this game was supposed to "finish" the Dusk trilogy (indeed hoping they go for a fourth game)
Title: Re: The Atelier Series
Post by: Andrew on March 16, 2015, 03:36:07 AM
I'm really sad to say I won't be buying Shallie. The Dusk Trilogy has just been continually disappointing for me, and I'm just not willing to take the risk with Shallie. Plus, it sounds even more boring from a gameplay perspective and Eschatology was.
Title: Re: The Atelier Series
Post by: Ranadiel on March 16, 2015, 06:14:49 AM
Atelier Shallie is out but no one here is talking about it. I've not played much yet but it seems like it will be another good game. It is different to play not having any time mechanic but Iam starting to get used to it. The two stories seem ver different from each other unlike Escha & Lodgy where they meet up right away I am in chapter 2 and have not teamed up with the other Shallie yet. From what I hear the stories are much more different this time so replaying is pretty much a must.

The only thing to point out is that there is a bug that makes the game crash when opening the Growth System menu that you unlock at level 40. A patch is one the way and people say you can finish the game without it (you'll just be less powerful).
Eh they meet up around chapter 4, so half the game is mostly the same (I assume).

The game doesn't crash when you open the growth system menu and you can actually use nearly half of it. Basically you can move around the stat boost icons without fear of the game crashing. I'm currently grinding end game properties (damn it phoenix drop Super Properties already so I can make an uber bomb to make grinding you faster >.>) without having touched it for the most part.
Title: Re: The Atelier Series
Post by: Farron on March 24, 2015, 07:03:25 PM
I have interest in getting the game but I've built myself a backlog of Atelier games. I'm close to finishing Mana Khemia and haven't even started Escha & Logy, so once I finish the second one I'll probably get this new one and hopefully by then I'll finally be able to get the plus version on the Vita.
Title: Re: The Atelier Series
Post by: Royal on March 31, 2015, 08:39:30 AM
I have not finished Escha to Logy yet, so I am not rushing to buy next game. I am slowly losing interest in this series. Maybe it is because I enjoyed Arland setting and characters more then those in Dusk trilogy.
Title: Re: The Atelier Series
Post by: Champlooz on April 04, 2015, 12:46:07 PM
What is a good game to start with the Atelier series?

I always avoided them so far because I didn't like the time management, but I didn't find it that bad in Type-0, so I might give this series a try! Are the time mechanics similar to those in Type-0?

Should I just get the released game for PS3 and go from there? I believe there are some games that are sequels to another but not all of them, right?
Title: Re: The Atelier Series
Post by: Ramza on April 04, 2015, 02:37:05 PM
What is a good game to start with the Atelier series?

I always avoided them so far because I didn't like the time management, but I didn't find it that bad in Type-0, so I might give this series a try! Are the time mechanics similar to those in Type-0?

Should I just get the released game for PS3 and go from there? I believe there are some games that are sequels to another but not all of them, right?

If you want to go pre-time management, PS2 Atelier Iris games (1 and 2, not so much Grand Phantasm) are great.

If you're okay with Time Management ... yeah, start with Rorona and go forward.
Title: Re: The Atelier Series
Post by: Zendervai on April 04, 2015, 03:55:45 PM
What is a good game to start with the Atelier series?

I always avoided them so far because I didn't like the time management, but I didn't find it that bad in Type-0, so I might give this series a try! Are the time mechanics similar to those in Type-0?

Should I just get the released game for PS3 and go from there? I believe there are some games that are sequels to another but not all of them, right?

If you want to go pre-time management, PS2 Atelier Iris games (1 and 2, not so much Grand Phantasm) are great.

If you're okay with Time Management ... yeah, start with Rorona and go forward.


Slight correction...start with Rorona Plus. It's a big improvement over the original.
Title: Re: The Atelier Series
Post by: ZeronHitaro on April 04, 2015, 06:32:11 PM
What is a good game to start with the Atelier series?

I always avoided them so far because I didn't like the time management, but I didn't find it that bad in Type-0, so I might give this series a try! Are the time mechanics similar to those in Type-0?

Should I just get the released game for PS3 and go from there? I believe there are some games that are sequels to another but not all of them, right?

If you want to go pre-time management, PS2 Atelier Iris games (1 and 2, not so much Grand Phantasm) are great.

If you're okay with Time Management ... yeah, start with Rorona and go forward.

Actually considering the weirdness the Plus versions have pulled; start with Totori Plus, go to Meruru Plus, THEN go to Rorona Plus. (I suppose you could swap these last two, but I'll get into that in a sec.) Otherwise the extras in Rorona probably will make zero sense. (Also, assuming they haven't rebalanced Rorona much in the Plus version, the time/money restraints in Rorona were MUCH bigger of a pain in the rear than Totori's.)

That and back on the PS3 versions I so happened to start with Totori myself (because I couldn't find any copies of Rorona for a while). It actually makes for a much better presentation when you don't know anything about Rorona. Granted there will be some character confusion in Meruru with that order but...eh...Meruru is so slice of life heavy (in a bad way) that even if you know every character you're probably skipping past 80+% of the dialog since it's just recycled character cliches by that point.
Title: Re: The Atelier Series
Post by: dagas on April 05, 2015, 03:36:27 AM
I have not played regular Rorona but the time management in Rorona Plus is a lot easier than Meruru Plus. I found it to be aost as easy as Escha so I think they did rebalance it. Starting with Totari would make it really hard. I would say Rororna Plus or any of the Dusk games are easy enough to start with.
Title: Re: The Atelier Series
Post by: mecharobot on April 07, 2015, 08:33:07 AM
Vanilla Rorona is easier, though. Mainly because it's much more broken. You can easily combat every enemy on the map even at the beginning, popularity gain is higher, you get access to wholesale earlier and money is a non-issue and most important of all you can make a tera bomb that can one or two shot every single enemy/boss in the game and wholesale it, so you don't need to even bother with its synth mechanics beyond that if you don't want to. Otherwise I don't recommend this version, just that it is broken and bugged. The extra scenario in Rorona + is a non-issue, since it can be skipped and played later since it only unlocks with complete data anyway.
Title: Re: The Atelier Series
Post by: DariaRPG on April 08, 2015, 11:44:10 PM
As much as I love the Atelier series I can't bring myself to rebuy the plus editions. Plus I still need to pick up Meruru; somehow I ended up skipping it and moving straight onto the Dusk trilogy. That's what I get for going game shopping without researching releases.

Although honestly my favorite games have been the Mana Khemia titles, really wish they'd return to the Academy format.
Title: Re: The Atelier Series
Post by: Arvis on May 04, 2015, 03:30:21 PM
Fun fact: I own the entire Arland trilogy, as well as Ayesha, and haven't played any of them. :(
I admit, I have played about 5 hours of Rorona, but stopped because I got Tales of Xillia.  And then after that, I got FFX/X-2 HD...  I'll get back to the franchise someday...

They also announced Rorona Plus about 50 days after I bought the original Rorona.
Title: Re: The Atelier Series
Post by: Nel_Annette on May 04, 2015, 10:54:06 PM
I'm right there with you buddy. I bought all of the Arland trilogy at once and Rorona Plus was announced a week after I did that. I have the Dusk trilogy too, and the Annie game for DS. Haven't touched a single one, and Annie's been sitting on my shelf unopened for years at this point. My backlog is huge, and other stuff just keeps getting in the way.
Title: Re: The Atelier Series
Post by: Arvis on May 05, 2015, 09:43:27 AM
I'm right there with you buddy. I bought all of the Arland trilogy at once and Rorona Plus was announced a week after I did that. I have the Dusk trilogy too, and the Annie game for DS. Haven't touched a single one, and Annie's been sitting on my shelf unopened for years at this point. My backlog is huge, and other stuff just keeps getting in the way.
A kindred spirit!

Each new Atelier game has me going "I need to get this!"  And then I remember....

Anyways, the only thing left for us to do is compare sizes.  Of our backlogs.  Mine currently has 132 games in it.  I feel like that's a lot but I have run across some people who have like 5x that, which is difficult for me to imagine.
Title: Re: The Atelier Series
Post by: Klutz64 on May 05, 2015, 09:49:41 AM
It's the problem with being into JRPG's and growing up outside the digital age. Every time a new JRPG comes out that I know I'll probably want eventually, a voice in my head tells me to buy it now or it will be gone forever because that's how it was growing up.

So yeah, my backlog is huge especially on the Vita where niche JRPG's end up now. I also have all 6 PS3 Atelier games and have barely touched any of them. Then again, I find the games extremely fun but also extremely stressful with the calendar system and hands-off approach the game takes with the player. I always have a nagging feeling I'm not working on what I should be working on in those games.
Title: Re: The Atelier Series
Post by: Starmongoose on May 05, 2015, 01:56:53 PM
I look at any backlog I have like a nice retirement plan.
Title: Re: The Atelier Series
Post by: timmyFd on May 05, 2015, 02:24:34 PM
And then more awesome games come out and take their place :-|

I still haven't played Persona 4. Sitting there on the shelf....
Title: Re: The Atelier Series
Post by: Arvis on May 05, 2015, 03:05:58 PM
Well, I have to say, it's pretty satisfying knowing I am not alone in this...

Btw, I played just enough Rorona to really appreciate how awesome the blacksmith shop music is and to get really irritated at the name "Esty Dee".  I don't remember much else from it except that I seemed to have fun while I was playing it.
Title: Re: The Atelier Series
Post by: Nel_Annette on May 05, 2015, 03:18:39 PM
I definitely don't have as many games as you, but it is reaching critical point for me. There's still freaking Gamecube games unopened on my shelf, let alone the Wii/PS3 stuff. I agree with Klutz as well. I grew up in a world where, if you didn't pick up the "niche anime game" around the time of it's release, it was bound to disappear off the shelves forever and wind up on Amazon at a super-inflated price, and I like my physical media (with the occasional extra goodie), so I usually wind up just getting new JRPGs as they're coming out. It's a terrible habit. I just ordered Fairy Fencer F and will probably pick up Omega Quintet next paycheck.

And then there's my job, and school, and my social life. I go through games at a snail pace these days. In my teenage years, I could waste a whole weekend on a game, but in my 20s, I'm lucky to get anywhere past two hours in a day.
Title: Re: The Atelier Series
Post by: mecharobot on May 05, 2015, 04:10:42 PM
Btw, I played just enough Rorona to really appreciate how awesome the blacksmith shop music is and to get really irritated at the name "Esty Dee".

The name got changed in the localization because someone wanted to make a sex joke. Her real surname is Erhard, if this knowledge makes you feel better.

As for the backlog stuff, I'm fairly well managed myself. Probably because I'm poor and unemployed, but maybe also because I have already noticed a good while ago that the idea of playing through 100 more (J)RPGs doesn't seem as appealing as it once did anymore. Not to say, finding ones that I feel like I can get into synch with is still a great feeling (i.e. this year with Valkyria Chronicles 3 and Child of Light so far), but I most certainly don't find pleasure in doing something like spending my afternoon grinding for levels anymore. Though there is still maybe a bit more I could learn to try&drop in case I notice I'm not really enjoying myself as much as I could doing something else.
Title: Re: The Atelier Series
Post by: Arvis on May 05, 2015, 05:00:59 PM
Btw, I played just enough Rorona to really appreciate how awesome the blacksmith shop music is and to get really irritated at the name "Esty Dee".

The name got changed in the localization because someone wanted to make a sex joke. Her real surname is Erhard, if this knowledge makes you feel better.

As for the backlog stuff, I'm fairly well managed myself. Probably because I'm poor and unemployed, but maybe also because I have already noticed a good while ago that the idea of playing through 100 more (J)RPGs doesn't seem as appealing as it once did anymore. Not to say, finding ones that I feel like I can get into synch with is still a great feeling (i.e. this year with Valkyria Chronicles 3 and Child of Light so far), but I most certainly don't find pleasure in doing something like spending my afternoon grinding for levels anymore. Though there is still maybe a bit more I could learn to try&drop in case I notice I'm not really enjoying myself as much as I could doing something else.
Re: Esty Dee, yes my mind isn't dirty enough (or sharp enough, I guess) for me to have picked up on the obvious sex joke myself.  When I learned about the localization change is when it hit me, and then subsequently I was annoyed greatly from then on.

Re: try&drop, I am learning to take this stance with games as well.  If I have to MAKE myself play it, then I won't play it.  I still sometimes have qualms about dropping a game, but I am training myself to be merciless, even when replaying gaes I REALLY REALLY love.  Example: I picked up Chrono Cross a few years ago, played about 90% of it, put it down, picked it back up, couldn't remember where to go next so dropped it completely.  My heart still yearns to go back to it, but I am telling myself "no".  I have too many other games to go back to one I have finished more than 5 times.
I have even had to drop such stellar titles as Radiant Historia, simply because I couldn't get excited about playing it any longer.  I may yet go back to it, though.
Title: Re: The Atelier Series
Post by: timmyFd on May 10, 2015, 08:43:53 AM
Lol Esty Dee is great. Reminda of the Toyota MR2, which had trouble in France (take your time)
Title: Re: The Atelier Series
Post by: Dice on June 23, 2015, 03:44:55 AM
(http://i1.ruliweb.daumcdn.net/uf/original/U01/ruliweb/558905D04447740009)

(http://i1.ruliweb.daumcdn.net/uf/original/U01/ruliweb/558905D2444A420007)

(http://i1.ruliweb.daumcdn.net/uf/original/U01/ruliweb/558905D644388F0011)

Images speak for themselves.  So sad we're sticking with three Dusk games... I'll miss you Hidari!!!
Title: Re: The Atelier Series
Post by: Tomara on June 23, 2015, 04:41:59 AM
There's a slag in the background.

Reusing enemies for games that all take place in the same world? Fine. That makes sense. Reusing enemies for a new trilogy? Pathetic.

Workshop screenshot:
(http://i.4cdn.org/v/1435047430341.jpg)

The game is looking a little bland and lifeless, but I assume they'll polish it.

Sophie looks nice and has a bit of tomboy scholar thing going on. Must be the coat. I wonder why her skirt is shorter in the game, it has a good length in the artwork.
Title: Re: The Atelier Series
Post by: Darilon on June 23, 2015, 10:53:41 AM
I wonder if time management is still gone. There is a clock but no calendar.
Title: Re: The Atelier Series
Post by: Tomara on June 23, 2015, 02:09:56 PM
Maybe environments change depending on the time of day? Like, certain monsters can only be found at night, some sort of magical flower can only be gathered at dusk and so on.
Title: Re: The Atelier Series
Post by: Der Jermeister on June 24, 2015, 07:08:14 PM
I downloaded Atelier Rorona Plus recently, having played the original version yet getting stuck with a Game Over since I couldn't fulfill a request in time. This time I'll make it a point to keep multiple save files in case that could happen again.
Title: Re: The Atelier Series
Post by: Cyril on June 25, 2015, 02:29:20 AM
Of course the day I'm working ungodly hours is the day the new Atelier is shown.

I, too, am going to miss the Dusk world and Hidari and his amazing use of colors, but Sophie's design (and name!) is pretty darn cute.
Title: Re: The Atelier Series
Post by: Farron on August 18, 2015, 07:03:21 PM
After months playing it I finally finished Mana Khemia on the Vita and I just wrote a review for it on my blog. (https://mayonakareviews.wordpress.com/2015/08/18/mana-khemia-student-alliance-review/)

I have to say I liked it very much. There were some characters like Muppy which felt thrown in for whatever reason, it just felt like he didn't belong in the game but at least I could use him to make some alchemy items using the board.
Playing on the Vita was a plus comparing to the PSP as the long load times were gone so that was a plus.
Also there are some weeks in the game that not much of anything interesting happened and it was a shame because near the end the story starts to get very intriguing.

Now I'm thinking of playing either Ar Tonelico 2 or Mana Khemia 2. Although for At Tonelico I didn't play the first one so I hope I will be okay.
Title: Re: The Atelier Series
Post by: Der Jermeister on August 18, 2015, 08:00:07 PM
I played the PSVita version of Atelier Rorona Plus, and I definitely enjoyed it more than the original PS3 version, and actually was able to beat it instead of getting stuck with a Game Over if I failed to complete an objective in time.
Title: Re: The Atelier Series
Post by: Arvis on August 19, 2015, 09:11:25 AM
I played the PSVita version of Atelier Rorona Plus, and I definitely enjoyed it more than the original PS3 version, and actually was able to beat it instead of getting stuck with a Game Over if I failed to complete an objective in time.
They announced the Plus version about 10 days after I bought the original.
Title: Re: The Atelier Series
Post by: Dice on August 19, 2015, 08:03:25 PM
I played the PSVita version of Atelier Rorona Plus, and I definitely enjoyed it more than the original PS3 version, and actually was able to beat it instead of getting stuck with a Game Over if I failed to complete an objective in time.
They announced the Plus version about 10 days after I bought the original.

Oof. :(
Title: Re: The Atelier Series
Post by: Arvis on August 20, 2015, 10:11:27 AM
Yeah, it really makes me not want to play the original.  But I am going to anyways.  At least the music is still really good.
Title: Re: The Atelier Series
Post by: Farron on August 21, 2015, 01:38:59 PM
I never got my hands on the Plus version of Rorona but I'm planning to when there's a discount.
The only thing I didn't like much in Rorona were some characters. I found Lionela to be kind of boring and also that music guy.

Other then the graphics and the battle music I think the original still holds up.
Title: Re: The Atelier Series
Post by: Annubis on November 22, 2016, 09:29:34 AM
Next Atelier game announced.
https://www.youtube.com/watch?v=iFD6IQJDCCo

(https://pbs.twimg.com/media/Cx30gzUXAAAf_2l.jpg:large)

Coming to PS4, PSVita and Steam
Title: Re: The Atelier Series
Post by: Arvis on November 22, 2016, 09:36:42 AM
Is the journey itself mysterious, or is it a journey for mysterious reasons or mysterious goals?
Title: Re: The Atelier Series
Post by: Klutz64 on November 22, 2016, 12:54:48 PM
Disappointed it's not called "Fatelier Firis: Feternal Fana"
Title: Re: The Atelier Series
Post by: Dice on November 27, 2016, 01:47:07 AM
Disappointed it's not called "Fatelier Firis: Feternal Fana"

This got me. xD

Seeing Steam makes me super happy. 
Title: Re: The Atelier Series
Post by: kofvscapcom on July 02, 2017, 11:49:37 PM
Is this franchise dead here? Just picked up Atelier Sophie from steam sale and it's quite good. The lack of a deadline to do stuff is very freeing. The combat is....serviceable, but combat has never been the strong point of the series. If they could polish that up or add some new mechanics to the combat they could create something great. There's also a weird elemental tetris minigame to the crafting and it intrigues me.

Heard some not great things about Firis though.
Title: Re: The Atelier Series
Post by: Andrew on July 02, 2017, 11:52:29 PM
It's just gotten kind of stale for me. Often seems to happen with series that do annual (or thereabouts) releases.

I honestly miss the time-constraints. No time limit combined with meh stories don't really incentivise me to get much out of Atelier-style gameplay.
Title: Re: The Atelier Series
Post by: Nel_Annette on July 03, 2017, 02:41:24 AM
I have the PS3 trilogies on backlog, the Dusk series still seems so fresh that I forget Sophie's even a game that exists, and I'm afraid that I'm going to completely forget that Firis exists and never even purchase it.

It's hard to keep up when it's yearly like this and I'm so far behind to begin with. XD
Title: Re: The Atelier Series
Post by: Kevadu on July 03, 2017, 03:39:20 AM
I honestly kind of feel like Gust cranked out too many of these games too fast and a lot of people kind of got sick of them.  At least I did.  It's not like they're bad games, but they are very similar.  I think I would be more interested in the series if Gust would release new entries a little less often (and maybe gave them a little more polish in the process...), because it's become too much to keep up with...
Title: Re: The Atelier Series
Post by: Ranadiel on July 03, 2017, 06:52:34 AM
Sophie is a non-offensive entry that did not wow me, but I also can't really complain about too much either. I guess the best way I can describe it was that it felt like a completely average Atelier game to me. Firis however was a downgrade in terms of plot...because there practically is none. And in terms of mechanics, I think I preferred Sophie to Firis.

Really the last Atelier game (or really Gust game in general) to wow me was Escha & Logy. It really feels like Gust has stopped putting any effort into the Atelier series when I compare the current games to the best of the older games (like Totori). Then again, I've always been more of a fan of Gust's story-driven RPGs more than their crafting driven games....not that I've been having much luck on that front recently either. >.>
Title: Re: The Atelier Series
Post by: Arvis on July 03, 2017, 10:17:20 AM
I have the Arland trilogy on backlog and the first game in the Dusk trilogy.  That's how behind I am on these.  It's overwhelming.
Title: Re: The Atelier Series
Post by: kofvscapcom on July 03, 2017, 01:17:31 PM
I really enjoyed Meruru, Rorona is not great though they tried to fix it with an update. I actually can't remember if I played Totori.
Title: Re: The Atelier Series
Post by: Klutz64 on July 03, 2017, 01:48:34 PM
I managed to get through the Arland trilogy the first half of this year and might try to do the Dusk trilogy during the second half. Totori was one of my absolute favorite games I've played, Rorona I finally ended up just bolting through without worrying about endings or anything, and I had a lot of fun with Meruru, but it did feel like a step down from Totori.
Title: Re: The Atelier Series
Post by: TurnerBasedXP on October 11, 2017, 11:45:31 PM
This is always a series I've wanted to get into. I just got PlayStation Now and there are a couple of titles on the service. Is there a particular game I should (or need to) start with to get a good introduction into what these games are all about?
Title: Re: The Atelier Series
Post by: Annubis on October 11, 2017, 11:49:35 PM
I'd say Atelier Sophie is a good start.
There's no time mechanic at all like most of the other entries so you don't have to feel any pressure.