RPGFan Message Boards

Media => Single-Player RPGs => Topic started by: Yggdrasil on June 10, 2014, 12:16:02 AM

Title: Bloodborne
Post by: Yggdrasil on June 10, 2014, 12:16:02 AM
(http://i60.tinypic.com/2nallb9.png)

And so the nightly hunt begins.

Developer(s) : From Software, SCE Japan Studio
Publisher : Sony Computer Entertainment
Director : Hidetaka Miyazaki
Producer(s) : Masaaki Yamagiwa, Jun Yoshino
Composer : Michael Wandmacher

Platform : PlayStation 4
Genre : Action RPG
Release Date : March 2015
Title: Re: Bloodborne
Post by: Kevadu on June 10, 2014, 12:29:20 AM
Is this even an RPG?
Title: Re: Bloodborne
Post by: Dice on June 10, 2014, 12:35:40 AM
3 way orgy between Thief, Dark Souls, and Dishonoured is what I'm sensing.  Trailer says little otherwise (I hate CG-only teasers/trailers... yeah they look pretty, and I've got not problem with something pretty, but that's about it).

Still, I liked what I saw.
Title: Re: Bloodborne
Post by: Yoda on June 10, 2014, 12:43:02 AM
Is this even an RPG?

(http://img245.imageshack.us/img245/1033/icondarinsz3.gif)
Title: Re: Bloodborne
Post by: Eusis on June 10, 2014, 01:12:12 AM
Is this even an RPG?

Going by leaked footage it's clearly a spiritual successor to the Souls games. I'm assuming it is until we see information that indicates otherwise.
Title: Re: Bloodborne
Post by: Cyril on June 10, 2014, 01:29:43 AM
I'm assuming that if Demon's/Dark were spiritual successors to King's Field, this is a spiritual successor to Shadow Tower, which is definitely an ARPG.
Title: Re: Bloodborne
Post by: Yggdrasil on June 10, 2014, 02:48:31 AM
3 way orgy between Thief, Dark Souls, and Dishonoured is what I'm sensing.

Tell me more Spider-Man.
Title: Re: Bloodborne
Post by: Eusis on June 10, 2014, 05:36:57 PM
More details on PS Blog, stated to be an action RPG. (http://blog.us.playstation.com/2014/06/10/bloodborne-coming-exclusively-to-ps4-in-2015-new-details/)
Title: Re: Bloodborne
Post by: Yggdrasil on June 10, 2014, 05:55:56 PM
In addition Gematsu posted one more piece of concept art and two screenshots that were not posted on the PS Blog in high quality.

Concept Art: 1 (http://gematsu.com/gallery/bloodborne/june-10-2014/Bloodborne_2014_06-10-14_001.png.php)

Screenshot(s): 1 (http://gematsu.com/gallery/bloodborne/june-10-2014/Bloodborne_2014_06-10-14_002.png.php), 2 (http://gematsu.com/gallery/bloodborne/june-10-2014/Bloodborne_2014_06-10-14_005.png.php)
Title: Re: Bloodborne
Post by: Giga_Force on June 11, 2014, 11:30:24 AM
I'm assuming that if Demon's/Dark were spiritual successors to King's Field, this is a spiritual successor to Shadow Tower, which is definitely an ARPG.

I was getting ready to comment on that, actually. I feel like it might share some similarities to both Shadow Tower and Shadow Tower: Abyss (Possibly spending HP to repair equipment and having limited ammo).
Title: Re: Bloodborne
Post by: Yggdrasil on June 11, 2014, 03:53:40 PM
Bloodborne's Victorian inspirations influence both setting and gameplay (http://gematsu.com/2014/06/bloodbornes-victorian-inspirations-influence-setting-gameplay) -- Gematsu

Unreleased TGS 2013 Trailer (Early Footage) (http://www.dailymotion.com/video/x1zcwje_videogames) -- Dailymotion, AGB-Leaks

(http://media.tumblr.com/tumblr_lzln1uqkSk1qzlvmi.gif)

This is gonna be awesome~!
Title: Re: Bloodborne
Post by: DrGonzo on June 17, 2014, 01:35:11 AM
People are speculating this to be as hard as Dark Souls, but with the implementation of guns in this one, I'm wondering as to how that will be used in combat. Like, is ammo going to be scarce throughout the world and save your ammo or is it just going to replace the Bow and Arrow in the Souls games?
Title: Re: Bloodborne
Post by: Yggdrasil on August 12, 2014, 01:30:31 PM
OP updated with the gameplay trailer from gamescom.*

Guess is pretty much official; Bloodborne is gonna be one badass game.

There's certainly a lot of the look and feel of Demon's Souls that wasn't present in Dark Souls back again in Bloodborne, the twist here though is that the game appears to be more ruthless and gory than any of the Souls games have been.

Also the gothic vibe going on in the trailer is pretty sweet.
Title: Re: Bloodborne
Post by: Yoda on August 13, 2014, 01:27:33 AM
Just thinking about nextgen From monster design is making me pee my pants
Title: Re: Bloodborne
Post by: Yoda on August 13, 2014, 05:36:46 PM
Closed door demo at gamescom revealed that you can in fact roll into old women mobs in this game, killing them.

dreams come to life.
Title: Re: Bloodborne
Post by: PaleRobbie on August 14, 2014, 11:39:34 PM
Seeing some of the floor demo at Gamescom has me so excited I can barely see straight.  It looks fantastic.  The faster combat will probably entice those who found the methodical pace of the Souls games a bit plodding.  Honestly, the dodging reminded me of Zone of the Enders.  I realize how weird that sounds, but the perfect timing of dodges and how mobile the character appears stunning at this early stage.  I always wanted to dodge and zip around in games like Devil May Cry, but the camera was a nightmare to control and manage.  Using the Souls camera AND quick dodges seems like a match made in heaven.  Tying it all to stamina also keeps it from being a crutch. 

*salivates* 
Title: Re: Bloodborne
Post by: Giga_Force on August 15, 2014, 03:52:53 AM
My body is ready...
Title: Re: Bloodborne
Post by: Yoda on August 19, 2014, 01:46:56 PM
Anyone worried about the Souls pedigree here needn't be
http://www.gameinformer.com/games/bloodborne/b/playstation4/archive/2014/08/19/-over-six-minutes-of-bloodborne-footage.aspx

I love the Victorian setting and this makes me want to play Nightmare Creatures.

Title: Re: Bloodborne
Post by: bigdeath on August 20, 2014, 02:41:19 AM
This sure seems like Dark Souls in a Victorian era. Which is unbelievable awesome.
Title: Re: Bloodborne
Post by: Yggdrasil on August 20, 2014, 03:16:44 AM
^That's funny because I keep seeing Demon's Souls more than anything with Bloodborne.

But this is like the talk one can have with The Evil Within being more like either REmake or RE4. It doesn't really matter to have that conversation because both projects are in good hands in the end.
Title: Re: Bloodborne
Post by: Yoda on September 01, 2014, 09:52:22 AM
Feb 5 release in Japan
Title: Re: Bloodborne
Post by: mrchoppy on September 01, 2014, 12:44:39 PM
Dont know if i will be able to cope without a shield!   

Though a blunderbuss as a replacement does sound pretty cool.
Title: Re: Bloodborne
Post by: Yoda on September 01, 2014, 12:45:50 PM
Just because they haven't shown them yet doesn't mean they don't exist. (shields)

Title: Re: Bloodborne
Post by: Yggdrasil on September 01, 2014, 02:14:02 PM
Feb 5 release in Japan

Sooner than I expected and close to MGSV: TPP.

...I still need to put time into Dark Souls II to unlock the remaining trophies and the DLC before both of them are released.
Title: Re: Bloodborne
Post by: Yoda on September 02, 2014, 12:24:24 PM
Feb 5 release in Japan

Sooner than I expected and close to MGSV: TPP.

...I still need to put time into Dark Souls II to unlock the remaining trophies and the DLC before both of them are released.

I need to go back and complete Dark Souls I after I'm done w/ II.

I think doing good in II is giving me the courage I need to play I
Title: Re: Bloodborne
Post by: Yoda on September 03, 2014, 10:55:28 PM
Here's a nice little preview by a guy that gave Dark Souls 2 a 9.something at Game Informer.

http://www.gameinformer.com/games/bloodborne/b/playstation4/archive/2014/09/03/bloodborne-s-horrific-setting-makes-combat-even-more-intense.aspx
Title: Re: Bloodborne
Post by: Yggdrasil on September 18, 2014, 02:30:40 AM
Bloodborne Coming 2/6/2015 to PS4, Collector's Edition Detailed (http://blog.us.playstation.com/2014/09/17/bloodborne-coming-262015-to-ps4-collectors-edition-detailed/) -- PlayStation.Blog US

---

OP updated with the Western release date. Removed all of the links to the trailers.*
Title: Re: Bloodborne
Post by: Yoda on September 18, 2014, 01:21:25 PM
Can't say enough. Looks fantastic.
Title: Re: Bloodborne
Post by: Cyril on September 18, 2014, 06:16:49 PM
I really, really want to watch these trailers, but I also want to go in completely blind.

Ugh.  This happens in every Souls game.
Title: Re: Bloodborne
Post by: Yoda on September 18, 2014, 11:47:47 PM
It's not going to ruin anything.
Title: Re: Bloodborne
Post by: Parn on September 19, 2014, 12:22:29 AM
You really should watch it.  It completely made up for the Final Fantasy XV trailer, and then some.  The monster designs are sick.
Title: Re: Bloodborne
Post by: Yggdrasil on September 19, 2014, 12:48:22 AM
Yeah. There are horror games out there (indie or not) that would kill to have half of the art direction Bloodborne has.
Title: Re: Bloodborne
Post by: Eusis on September 19, 2014, 02:00:20 PM
I really, really want to watch these trailers, but I also want to go in completely blind.

Ugh.  This happens in every Souls game.
Just watch one or two and call it a day. That's not my Souls trailer philosophy, that's my general game philosophy: see enough to know what to expect, don't see so much that I know everything there is to expect.
Title: Re: Bloodborne
Post by: Yggdrasil on October 15, 2014, 05:31:14 PM
(http://i.imgur.com/hDFPoIY.gif)

Title Screen BGM (https://www.youtube.com/watch?v=MqfUuGXGu-Q)

PS4 Exclusive Bloodborne: Connection with Demon's Souls Discovered in the Alpha (Spoilers) (http://www.dualshockers.com/2014/10/04/ps4-exclusive-bloodborne-possible-connection-with-demons-souls-discovered-in-the-alpha-spoilers/) -- DualShockers
Title: Re: Bloodborne
Post by: Aesir on October 18, 2014, 10:47:38 PM
Being a particularly big fan of the Souls games I have a pretty significant amount of excitement for BloodBorne. It helps a lot that Miyazaki is back at the helm, really cannot wait to see what they can do on PS4.
Title: Re: Bloodborne
Post by: Yggdrasil on November 12, 2014, 05:00:51 PM
Bloodborne delayed to March 2015 (http://gematsu.com/2014/11/bloodborne-delayed-march-2015) -- Gematsu

Bloodborne has been delayed to March 2015 from its planned February 6 release date, Sony Computer Entertainment announced.

"While development continues unabated, we would like our team to deliver the best possible final experience," SCE Japan Studio Masaaki Yamagiwa said in a blog post. "We were gratified by the feedback and data we received from those who participated in our limited Alpha test. The extra production time will also allow us to better integrate these learnings."


The new dates are as follows:

North America – March 24
Europe – March 25 (March 27 in the UK and Ireland)
Japan – March 26
Title: Re: Bloodborne
Post by: Yggdrasil on January 11, 2015, 03:28:43 PM
Cleric Beast BGM (https://www.youtube.com/watch?v=k0IoXIQxhJ4) / Cleric Beast Wiki Article (Spoilers) (http://bloodborne.wikia.com/wiki/Cleric_beast)

---

Bloodborne screenshots, Chalice Dungeons details (http://gematsu.com/2014/12/bloodborne-screenshots-detail-chalice-dungeons) -- Gematsu

'Bloodborne' designer (Hidetaka Miyazaki) wants to challenge, not coddle, players (http://herocomplex.latimes.com/games/bloodborne-designer-wants-to-challenge-not-coddle-players/) -- Los Angeles Times

---

(http://i.imgur.com/FSDz4yY.jpg)

Originally announced at Tokyo Game Show 2014.
Title: Re: Bloodborne
Post by: Yggdrasil on February 06, 2015, 05:02:37 PM
The Making of Bloodborne – Part 1: Souls Evolved (https://www.youtube.com/watch?v=gExoq4CGDHo) -- IGN, YouTube

FromSoft has definitely been treating Bloodborne as 'Demon's Souls Mk. II'. I've always liked Demon's more, so I'm totally cool with that.
Title: Re: Bloodborne
Post by: Yggdrasil on February 24, 2015, 09:34:16 PM
Making Bloodborne: Part 2 - A PS4 Exclusive (https://www.youtube.com/watch?v=oiGPTI06fn8) -- IGN, YouTube

---

Project Beast is Likely a Shadow Tower Game (http://fextralife.com/project-beast-is-likely-a-shadow-tower-game/) -- Fextralife

This makes plenty of sense for me to refrain for a second from my 'Demon's Souls Mk. II' comment.
Title: Re: Bloodborne
Post by: timmyFd on March 02, 2015, 02:50:42 PM
(http://i.imgur.com/hDFPoIY.gif)


This looks great but makes me worry they'll do what nearly every series with an action side ends up doing: slowly turning into a full action game. Mass Effect, Resident Evil, Dead Space, Final Fantasy. It's like creative cancer.
Title: Re: Bloodborne
Post by: Yggdrasil on March 02, 2015, 09:33:22 PM
TV Spot : The Hunt Begins (https://twitter.com/PlayStation/status/572474131964284930) -- PlayStation, Twitter

This looks great but makes me worry they'll do what nearly every series with an action side ends up doing: slowly turning into a full action game. Mass Effect, Resident Evil, Dead Space, Final Fantasy. It's like creative cancer.

I can't say I'm 100% with you on that one.
Title: Re: Bloodborne
Post by: timmyFd on March 04, 2015, 08:23:19 AM

I can't say I'm 100% with you on that one.

On my list of series that turned into action games or my desire not to have this series become full on action?
We've already got plenty of 3rd person action RPGs. This series excels at being all about weighting rather than speed.
Title: Re: Bloodborne
Post by: Yggdrasil on March 06, 2015, 11:49:47 AM
On my list of series that turned into action games or my desire not to have this series become full on action?
We've already got plenty of 3rd person action RPGs. This series excels at being all about weighting rather than speed.

Bloodborne is taking more of the fluidity of action games with what has been already established, not straight-up becoming an action game. And when you have heavy RPG elements regulating the Action aspect of the game, is virtually impossible to make a pure action game. Unless the RPG stuff is minimal and the action is all about what level of control the player has of his/her character (like in DMC3 or 4 to give a quick example).

Also, I know very well that deviation and change scares a certain group of fans, but stagnation is way worse in the long run. At the same time, you can't possibly please everybody when a certain audience have standards and expectations getting in the way.

Slightly redacted.*
Title: Re: Bloodborne
Post by: timmyFd on March 07, 2015, 01:44:54 PM

Bloodborne taking more of the fluidity of action games with what has been already established, not straight-up becoming an action game. And when you have heavy RPG elements regulating the Action aspect of the game, is virtually impossible to make a pure action game. Unless the RPG stuff is minimal and the action is all about what level of control the player has of his/her character. Like in DMC3 or 4 to give a quick example.

Also, I know very well that deviation and change scare a certain group of fans, but stagnation is way worse in the long run. At the same time, you can't possibly please everybody when a certain audience have standards and expectations getting in the way.

Well I'm not sure how broad the definition of "RPG stuff" is. It seems to me that Dark Souls was only just overlapping the RPG border in the hypothetical Venn diagram. In my eyes, it's the balance between skill and stats that determines whether something is really an RPG. E.g in Dark Souls you can in principle beat most bosses without ever levelling up. In a Tales game, despite having action-based combat, you can't.
Title: Re: Bloodborne
Post by: Yggdrasil on March 09, 2015, 02:29:58 PM
(http://i.imgur.com/xz8x7xa.png)

Bloodborne's online features fully detailed (http://gematsu.com/2015/03/bloodborne-online-features-fully-detailed) -- Gematsu

These are the more relevant points;

Chalice Dungeon

"Chalice Dungeons are split into two types: Normal and randomly generated. Both can be played offline and online, but random ones require connecting to the internet once in order to connect to a server and download data. Players' Chalice Dungeons can be publicly accessible and shared online."

PlayStation Plus

"Sony clarifies that PlayStation Plus is required for co-op and player-versus-player, but not required for downloading updates and getting the necessary data to generate a Chalice Dungeon."

It seems to me that Dark Souls was only just overlapping the RPG border in the hypothetical Venn diagram. In my eyes, it's the balance between skill and stats that determines whether something is really an RPG. E.g in Dark Souls you can in principle beat most bosses without ever levelling up. In a Tales game, despite having action-based combat, you can't.

There are a number of RPGs in which (if you are hardcore enough) you can go do an specific battle or even go through the game with low stats. Though, depending on the battle system and overall design 'X RPG' has, the player by default is going to require somewhat of a different mentality to pull that off.
Title: Re: Bloodborne
Post by: CoreSignal on March 09, 2015, 05:21:58 PM
On my list of series that turned into action games or my desire not to have this series become full on action?
We've already got plenty of 3rd person action RPGs. This series excels at being all about weighting rather than speed.

I'm also gonna have to disagree as well. Dark Souls was already an action RPG, and Bloodborne essentially takes the same mechanics and makes them faster, on top of other new mechanics they're adding. I'm in the minority here; I liked the basic mechanics of Dark Souls but I couldn't stand the "feel" of the combat. For me, "weighty" is code for clunky. Bloodborne is obviously going to be different than Dark Souls, and part of the reason I'm excited for it is because they kept the things I liked about the Dark Souls, (the exploration and atmosphere) and they changed the stuff I didn't like (weighty, aka clunky combat, slow movement). @TimmyFd, you're right, there's a fine line between an action RPG and a full-on action game, but I still think Bloodborne is on that action RPG side.

There are a number of RPGs in which (if you are hardcore enough) you can go do an specific battle or even go through the game with low stats. Though, depending on the battle system and overall design 'X RPG' has, the player by default is going to require somewhat of a different mentality to pull that off.

Yeah, I think grinding is one of the biggest misconceptions about JRPGs. The way I see it, grinding is usually optional. If you want grind a ton and power through the game, that's fine. If you don't want to bother grinding then you can still take on tough bosses, it'll just be harder. Of course, there are a lot of old school rpgs where you basically had to grind, but we see less of it in recent years. And the games with more unique battle systems usually place less emphasis on grinding.
Title: Re: Bloodborne
Post by: Yggdrasil on March 13, 2015, 04:29:38 PM
Lately I've been having my doubts in getting Bloodborne, and the launch trailer makes the game look extremly creppy and gory. ;w;

Now because of this I want to ask if you guys, in general, have had or have problems with extreme violence in media or does other things bother you more?

Slightly redacted.*
Title: Re: Bloodborne
Post by: Klutz64 on March 13, 2015, 07:37:14 PM
Lately I've been having my doubts in getting Bloodborne, and the launch trailer makes the game look extremly creppy and gory. ;w;

And because of this I want to ask if you guys, in general, have had or have problem with extreme violence in media or does other things bother you more?

Funny story, I thought the same thing when I saw the latest trailer for the Netflix Daredevil series. "Does this show need to be this brutal? And more importantly, how does this at all fit with the tone of every other part of the Marvel cinematic universe?"

But yeah, things that are more gory or violent than they need to be really bugs me too.
Title: Re: Bloodborne
Post by: Mickeymac92 on March 13, 2015, 08:42:17 PM
Same. I'd actually be up for this (since gameplay-wise it's the direction I'd rather see From go with the Souls-style games), but the visuals are holding me back. I remember Soul Sacrifice gave me a similar problem, and I still can't get myself to play much of that....
Title: Re: Bloodborne
Post by: MeshGearFox on March 13, 2015, 10:25:44 PM
i miss the days of being afraid of skeletons not because they could kill you but because you could hear them coming through the walls

i miss the days of walking around surreal polygonal landscapes with minimal texturing and punching meowing slimes

i miss the days when videogames weren't about being hardcore and overcoming challenges but instead were about collectively experiencing the stress-nightmares of lonely japanese men
Title: Re: Bloodborne
Post by: mecharobot on March 14, 2015, 04:23:46 AM
I usually choose to have positive feelings over negative ones. In the past I watched all sorts of "art films", but all I learned was that I don't enjoy spending most of my free time in fictional bloodpaths, especially when my real life already has enough negativity so I don't have the need to artificially make myself feel like crap. I could not feel anything, but I find that committing a spiritual suicide is ultimately not very self-serving when you can't enjoy anything anymore.

Or maybe I just got old, I don't know.
Title: Re: Bloodborne
Post by: timmyFd on March 14, 2015, 10:34:59 PM
i miss the days when videogames weren't about being hardcore and overcoming challenges but instead were about collectively experiencing the stress-nightmares of lonely japanese men

Hah! If Japan sorted out its weird attitudes to sex, it'd completely destroy the games industry. And also the sexbots we know are currently being made.
Title: Re: Bloodborne
Post by: MeshGearFox on March 15, 2015, 06:16:27 PM
we have robots on the mars

we have robots in the middle east fighting for us

if we teach them to love what future is there for us
Title: Re: Bloodborne
Post by: Yoda on March 22, 2015, 02:33:40 AM
Lately I've been having my doubts in getting Bloodborne, and the launch trailer makes the game look extremly creppy and gory. ;w;

And because of this I want to ask if you guys, in general, have had or have problem with extreme violence in media or does other things bother you more?

Funny story, I thought the same thing when I saw the latest trailer for the Netflix Daredevil series. "Does this show need to be this brutal? And more importantly, how does this at all fit with the tone of every other part of the Marvel cinematic universe?"

But yeah, things that are more gory or violent than they need to be really bugs me too.

It depends. If it's like Braveheart... it's awesome. If it's rape, or innocent people getting massacred then I don't like it.  If it's Resident Evil or a Victorian Nightmare like Bloodborne it won't bother me too much.
Title: Re: Bloodborne
Post by: Klyde Chroma on March 23, 2015, 03:04:55 PM
ADVICE NEEDED

Is it madness to consider getting/playing this while I am playing type-0?? I am having fun with Type-0 and all but my curiosity with Bloodborne is a seperate entity entirely. Don't know if I should wait until I have literally nothing else on the plate in terms of gaming or grab her to quell my interest.

My experience with Dark Souls is very limited but it leads me to believe that this game would be more enjoyable alongside other less stressful and dark titles. Hence, it may prove a nice foil to other stuff I'm playing without the strict desire to play it through (Bloodborne that is) start to finish. Another part of me fears totally shooting myself in the foot with "overwhelming gaming agenda" by having this, Type-0 going, and Mass Effect 2 on deck in the not so distant future.

Ok that last sentence I typed made me pretty sure it is indeed madness to grab this off PSN tonite at midnight, but I would still like some community input on this if anyone would be so kind to offer it.






Title: Re: Bloodborne
Post by: Yggdrasil on March 23, 2015, 04:58:09 PM
Thanks to those who replied to my question. I've reconsidered since then in getting Bloodborne anyway. Missing out on this would be a waste given for how long I waited for it.

That said, now I gotta see when I can get my hands on a copy.

My experience with Dark Souls is very limited but it leads me to believe that this game would be more enjoyable alongside other less stressful and dark titles.

I don't dedicate time to multiple games at a time because that breaks the overall feeling of the game for me by shuffling one game with the other around. But going to Type-0 and Mass Effect 2 to Bloodborne sounds pretty abrupt to me. If you can handled it then go for it, but like with Souls is for the best to focus on it as much as you can to get the most out of it (I said that from my personal experience with the series).
Title: Re: Bloodborne
Post by: Taelus on March 23, 2015, 06:44:15 PM
Also just in case anyone's curious or wants to see more, Rob and I will be streaming this tonight. Deets in the news story on the front page.
Title: Re: Bloodborne
Post by: Klyde Chroma on March 24, 2015, 04:39:03 AM
but like with Souls is for the best to focus on it as much as you can to get the most out of it (I said that from my personal experience with the series).

I decided to heed your words buddy, thanks for the advice. This would make an awesome halloween/fall game judging from what I've seen of the aesthetic... Not a far fetched notion for me considering all the crap I have/want to play ATM.
Title: Re: Bloodborne
Post by: timmyFd on March 24, 2015, 05:54:41 PM

I'm also gonna have to disagree as well. Dark Souls was already an action RPG, and Bloodborne essentially takes the same mechanics and makes them faster, on top of other new mechanics they're adding. I'm in the minority here; I liked the basic mechanics of Dark Souls but I couldn't stand the "feel" of the combat. For me, "weighty" is code for clunky. Bloodborne is obviously going to be different than Dark Souls, and part of the reason I'm excited for it is because they kept the things I liked about the Dark Souls, (the exploration and atmosphere) and they changed the stuff I didn't like (weighty, aka clunky combat, slow movement). @TimmyFd, you're right, there's a fine line between an action RPG and a full-on action game, but I still think Bloodborne is on that action RPG side.


I wasn't saying I didn't consider it an Action RPG. I was saying I was hoping they wouldn't do what Mass Effect did, in that it slowly became more and more action. I haven't played Bloodborne but it kinda looks very similar as the transition from ME2 to ME3.

I disagree "weighty" is code for "clunky". Weighty is good because it's variable. Whereas clunky sounds more absolute. The weight of the weapons and armour was great in Dark Souls because you could change things up if you wanted to go with a different strategy. I remember stripping my character naked at one point and using my smallest and fastest weapon in order to beat him. That felt like a great strategy to have on offer.
Title: Re: Bloodborne
Post by: ferretwraith on March 27, 2015, 12:36:44 AM
With how favorably the dark souls games are talked about on the random encounter podcast, I am really surprised to not see more discussion about bloodborne on here.

Having played dark souls and dark souls 2 on my PC is making it incredibly difficult for me to get any enjoyment out of bloodborne. I went from playing these older games locked at 60fps with ~3second load times, to being locked at 30fps (sometimes lower) with up to 45 second load times after death on the ps4.  It literally takes me upwards of 50 seconds from the point of death to be able to control my character again, and my tolerance for waiting seems to only drop the more I play.

I was able to solo through the other two games as a shield user, and I am really struggling to adapt to the combat in this game, especially vs bosses (I've beat the first two bosses currently).  Instead of blocking and slowly learning attack patterns, I find myself being killed in two to three hits vs attacks that I rolled left into when I should've rolled right, or backwards, or maybe interrupted with a gunshot.  It's a similar method of progressive learning, but wildly less fun to me when every mistake I wasn't aware I was making can lead to another 45 second load screen.

I don't mean to sound too negative, and I do hope that I can adapt or get my head in a place where I'm having more fun with it all.  There is a game with fantastic world design with great atmosphere here that I'd really like to play my way through.
Title: Re: Bloodborne
Post by: Marshmallow on March 28, 2015, 12:46:02 AM
So I have a conundrum.

I played about two hours of Dark Souls way back when and /hated/ it. Couldn't find a damn thing to like about it. It makes sense, then, that I wouldn't pick up Bloodborne. However, my housemate went on vacation for a week, left his copy of Bloodborne here, and told me I should start up a game (knowing full well how much I hated Dark Souls). I laughed and said it'd probably never happen.

He's been gone like 6 hours and the game calls to me. I have a pretty good feeling I'm going to get slaughtered and hate it, but it's pulling me in like some kind of Lovecraftian horror. Do I give in?
Title: Re: Bloodborne
Post by: Bleaker on March 29, 2015, 01:18:25 AM
I've always hated Dark Souls but I picked this game up on a whim anyway. The new aesthetic was the main reason. The combat is much more aggressive. After that first boss fight I got really into the game. The second boss is a lot of fun, and third boss is also just as fun. I've raged so much at this game, but for some reason I can't look at it with anything but fondness. It makes me want to pick up Souls 2 for PS4.
Title: Re: Bloodborne
Post by: Yggdrasil on March 29, 2015, 02:37:00 PM
Hate is a strong word to just throw it around like that, and yet, everytime someone doesn't like something they say they "hate it". Hate is a deep feeling of anger that's unlikely to away easily dude. A lot of times that "hate" is annoyance or frustration and is not any different from what fighting game players go through with the genre.

Also, and this might sound like a joke to some, when you are performing poorly is better to either take a small break or close your eyes, breathe slowly and let that rage go away before it builds up. Games that demand awareness and (varying degrees of) skill are always gonna get the best of you if you let yourself explode in anger. Of course, is easier said than done in occasions.
Title: Re: Bloodborne
Post by: kofvscapcom on March 29, 2015, 08:48:13 PM
played this game for like 16 hours over the last two days. Really like the more aggressive approach to combat, the fact that there's no longer a block means you can't just sit back with your shield up to wait for an opportunity anymore. Also love the mechanic where if you damage them fast enough after you get hit, you regain some health. Kind of wish eventually they'll make a game with actual co-op without waiting 5 minutes to summon your friends, but I guess that's not the focus of this game.
Title: Re: Bloodborne
Post by: Marshmallow on March 29, 2015, 08:54:00 PM
I ended up trying it, and quit before the first boss.  Without a doubt, this is not the type of game for me.

It's a shame, because the ambiance is cool and the story seemed interesting (although it definitely seemed to prioritize gameplay over story) but I just can't handle that kind of super hard gameplay.
Title: Re: Bloodborne
Post by: Yggdrasil on March 31, 2015, 03:27:51 PM
I just can't handle that kind of super hard gameplay.

"Super hard gameplay" sounds like Winnie The Pooh's Home Run Derby, Ghosts 'n Goblins or Battletoads to me rather than Souls or Bloodborne to be honest.
Title: Re: Bloodborne
Post by: Mickeymac92 on March 31, 2015, 04:20:33 PM
I just can't handle that kind of super hard gameplay.

"Super hard gameplay" sounds like Winnie The Pooh's Home Run Derby, Ghosts 'n Goblins or Battletoads to me rather than Souls or Bloodborne to be honest.

No, "Super hard gameplay" sounds like a game that's very hard. No need to split hairs...
Title: Re: Bloodborne
Post by: Yggdrasil on March 31, 2015, 06:14:26 PM
Those three examples I gave are widely recognized as difficult games, and also in each of them the act of getting to understand the best ways to be proficient in each of those games requires something else than just pure skill. Because aside from skills, they test your patience (or rather your overall mental endurance). Which make their gameplay 'super hard' to get a sense of progression at all with how they are designed. You get where I'm coming from with my examples now?

Also, is not like I'm saying a lie with any of that because your performance might be or not poor with the difficulty Souls and Bloodborne presents. All four games in the series ask of you to surpass their learning curve, learn of the environment around you by exploring every nook and cranny possible and enjoy that same process. Yes, it gets rough and seems impossible at times to learn the intricacies and perform correctly, but is not some kind of impossible task like some fans out there love to say this series is.
Title: Re: Bloodborne
Post by: Mickeymac92 on March 31, 2015, 06:31:34 PM
"Hard" in terms of difficulty is a very subjective term, in that what determines a hard game depends on the skill of the user. It only means that it challanges your skills beyond what you are usually comfortable with. By adding "super" to the mix, it implies that it requires a great deal of skill and effort, perhaps beyond what you feel you are capable of, or at least willing to put into. The idea of hard seems to imply that it is something one can surmount with enough effort, but you have to be willing to do so.

However, What you described for your examples is what most would call "cheap". Not hard, just cheap. Frustrating. Unfair. Impossible. When I think of a hard game, even "super hard", I think of Super Meat Boy, Mega Man 3, Castlevania 3, etc. Games where the challenge is simply learning the stages, honing your reflexes, and putting in continuous effort.

Which is why I rarely play games like those anymore, since these days it's hard enough just to get myself to start a game up, let alone play it...
Title: Re: Bloodborne
Post by: Yggdrasil on March 31, 2015, 06:47:06 PM
We are understanding the same concept with a different context. Not much to argue there.
Title: Re: Bloodborne
Post by: Mickeymac92 on March 31, 2015, 08:05:28 PM
I hope so. All we're really doing is arguing semantics, anyways.
Title: Re: Bloodborne
Post by: Marshmallow on March 31, 2015, 10:01:10 PM
By adding "super" to the mix, it implies that it requires a great deal of skill and effort, perhaps beyond what you feel you are capable of, or at least willing to put into. The idea of hard seems to imply that it is something one can surmount with enough effort, but you have to be willing to do so.

That about sums it up.  My skill level with this type of game (namely action games which require precise controls and a lot of exploring/map awareness) tends to be pretty lackluster, and it just doesn't seem to offer enough of a reward (story) to keep me hooked.  For me, it's not worth the tenacity that would be necessary for me to get good.  Instead, I've been playing a bunch of Ace Attorney, which is conversely feels like constant reward in terms of plot.  I'm not trying to say Bloodborne is bad, but I'm definitely not in the target demographic.
Title: Re: Bloodborne
Post by: Yggdrasil on April 01, 2015, 07:29:47 PM
My skill level with this type of game (namely action games which require precise controls and a lot of exploring/map awareness) tends to be pretty lackluster, and it just doesn't seem to offer enough of a reward (story) to keep me hooked.  For me, it's not worth the tenacity that would be necessary for me to get good.

That's a shame. u_u

Though, I used to be like that. I needed that narrative reward as some sort of excuse to keep me interested, but later I decided to leave my comfort zone and push my skills to get better overall with the types of games/genres I like the most, which more often than not require a certain level of skill I wanted to develop at one point, and I got to work on it putting aside the shallow taste in games I had before. It has been rewarding getting a real sense of the mechanics and understand how important things like 'friction' and 'tempo' are in a game.

Is totally cool if you don't see yourself as the type of player who can enjoy Bloodborne. I've done that with plenty of games that I know are not for me.
Title: Re: Bloodborne
Post by: Klyde Chroma on April 02, 2015, 11:47:36 PM
Well after finishing type 0 yesterday I decided to give bloodborne a shot to see if it was even something I wanted to indulge. In less than a full 24 hours I've easily played for 8. I got the game, played for 3 hours took a nap and then played for something in the realm of 5 or more (basically right until I had to work). This game hooks you fast.

Mind you, this is coming from a guy who was not enticed by demon souls or dark souls. Whatever those games lacked in terms of holding my interest, bloodborne clearly has corrected from my vantage point. I honestly expected to not really like this game at all and was more curious than anything else, but paint this Klyde surprised and totally engrossed upon initial impressions.

Doesn't hurt that the character creation is freakin' great to boot.
Title: Re: Bloodborne
Post by: CoreSignal on April 03, 2015, 02:01:21 AM
I disagree "weighty" is code for "clunky". Weighty is good because it's variable. Whereas clunky sounds more absolute. The weight of the weapons and armour was great in Dark Souls because you could change things up if you wanted to go with a different strategy. I remember stripping my character naked at one point and using my smallest and fastest weapon in order to beat him. That felt like a great strategy to have on offer.

super late response, but even with nimble builds, I always felt moving and dodging was still a little slow. Then again, I actually played Dragon's Dogma first, the game certain RPGFan editors dislike ;) so I had unrealistic expectations for DS's controls.


Well after finishing type 0 yesterday I decided to give bloodborne a shot to see if it was even something I wanted to indulge. In less than a full 24 hours I've easily played for 8. I got the game, played for 3 hours took a nap and then played for something in the realm of 5 or more (basically right until I had to work). This game hooks you fast.

Mind you, this is coming from a guy who was not enticed by demon souls or dark souls. Whatever those games lacked in terms of holding my interest, bloodborne clearly has corrected from my vantage point. I honestly expected to not really like this game at all and was more curious than anything else, but paint this Klyde surprised and totally engrossed upon initial impressions.

Same here. I couldn't get into Dark Souls at all, but there's something addictive about Bloodborne. I think it's partly the aesthetics and partly the mechanics. As a Bayonetta fan, I was expecting a easier transition into this game than Souls. Boy, was I wrong. The learning curve is still pretty steep. The main problem for me is the timing for attacks, it's very different from what I'm used to.  And paying attention to your surroundings might be more difficult in this game than in the Souls games just because there's a lot more objects in the environment. Otherwise, it's very satisfying figuring out enemy attack patterns and how to best take them down.


Is totally cool if you don't see yourself as the type of player who can enjoy Bloodborne. I've done that with plenty of games that I know are not for me.

@Marshmallow, don't feel obligated to play Bloodborne just because everyone's talking about it. While I'm just started, it sounds like Bloodborne's story is pretty barebones (or minimalist). If it's not working for you, then go with something that does. Personally, I cannot bring myself to play a MOBA, they just don't do anything for me.

Title: Re: Bloodborne
Post by: mrchoppy on April 05, 2015, 08:52:54 AM
My main issue with all of these Souls games is the repetition.   I hate the fact that i can be playing for 30-45 mins then die and effectively lose all progress.   If i can open a shortcut up or get to a bonfire/lantern then dying doesn't seem so bad because at least i'm making some progress and that's great.   But if i can't do that then when i die i feel i've just wasted my time.  I never completed Demon's Souls because of the lack of checkpoints and I was glad of the bonfires in DS 1 and 2.   Is Bloodborne checkpoint lite like Demons or more like the Dark Souls series bonfires?   I take it "the kill all the mobs multiple times and they disappear" mechanic is gone from BB aswell?  When i got stuck on a boss i quite liked clearing out all the mobs so it made for easier repeat boss attempts.

Played a few hours with Bloodborne and I see what everyone is saying about the combat.  Of course I dislike it at the moment because I'm so used to the Shield being there (i was never skilled enough to parry much).   Definately a lot to learn, by the end of my session the gun was coming in handy to stop dogs ripping my throat out.   

Title: Re: Bloodborne
Post by: Klyde Chroma on April 05, 2015, 09:15:40 AM
Ok, this game is officially fantastic in my book. Like, I can really see myself being one of those loser fanboy types that tout this as the greatest thing that ever came into being- quality good (I harbor a strong disdain for that type on unquestioning sentiment and fandom, mind you).

This has me so wrapped up I forgot I have other games to play. So far I think only borderlands 2 briefly achieved that with me, but while this is mesmerizing, borderlands was more of a loot addiction.

All I can say that has not been said a hundred and one times in reviews is by no stretch do I find this game hard in a frustrating or off-putting sense. Beyond that crucial point (the game being fun) the pace of progress is rapid compared to most I've played. My fear of agonizing repeats of things infinitely to "get it" is unfounded. What i am getting at is you dont have to die here and lather rinse repeat if you play smart which makes this all the more rewarding. The balance between potential death and failure (which is always a real possibility) and the ability to endure, survive and triumph is damn near perfectly executed in what I've played this far.

Demon souls made me want to smash things whereas bloodborne just makes me want to get out of work and turn on my ps4 because who the hell knows what I may slay or discover next. And of course I'm going to doing all my hunting in uber-classy attire in a style that hasn't been done to death already.

If these comments come off strong or over the top in their capacity to sing praise it is indeed my aim.

Edit: at mrchoppy: if you like using the gun for stuns I suggest the blunderbuss. I just switched to it and makes stuns way easier to achieve. My motto thus far is "one enemy at a time= minimal dying". Draw enemies aggression to you one by one and kill patiently to minimize needless deaths here, at least so far in early areas.
Title: Re: Bloodborne
Post by: daschrier on April 06, 2015, 03:54:08 PM
Just picked this up, and Father G can suck it.
Title: Re: Bloodborne
Post by: Blace on April 06, 2015, 09:02:42 PM
Just picked this up, and Father G can suck it.

Haha I lost to him a few times before getting sweet victory. He is certainly fast.
Title: Re: Bloodborne
Post by: CoreSignal on April 07, 2015, 02:21:25 AM
My main issue with all of these Souls games is the repetition.   I hate the fact that i can be playing for 30-45 mins then die and effectively lose all progress.


I don't really remember if the checkpointing in Bloodborne is better than in the Souls games, but I agree with you on losing progress. I'm not fond of the "go back to where you died" mechanic, it just adds busywork whenever you die. The timing with the guns is taking a while to get used to. I can't figure out how to land the counterattack damage bonus with the gun. I'm not sure if I supposed to fire my gun as soon as I see an enemy start an attack animation or if I'm supposed to wait until right before an attack hits me to fire it. As Klyde Chroma mentioned, go with the blunderbuss if you haven't already. It's got more range and spread than the pistol.
Title: Re: Bloodborne
Post by: kofvscapcom on April 07, 2015, 09:38:40 AM
For the visceral attacks you have to shoot once they start their windup animations. Keep in mind though that only certain attacks can be countered and some enemies can't. For example Father G you shoot as soon as you see him start the attack with the sparks on the ground.
Title: Re: Bloodborne
Post by: CoreSignal on April 07, 2015, 04:55:17 PM
For the visceral attacks you have to shoot once they start their windup animations. Keep in mind though that only certain attacks can be countered and some enemies can't. For example Father G you shoot as soon as you see him start the attack with the sparks on the ground.

Ah, so it's when you see them winding up and it's only some attacks too. That makes sense now. There were times where my gun attack would do a lot of damage and sometimes it wouldn't. I couldn't tell if the extra damage was coming from the counterattack or if an enemy just happened to be weak against gun attacks. Thanks for the tip.
Title: Re: Bloodborne
Post by: Blace on April 08, 2015, 10:55:02 AM
I beat the Blood Starved Beast last night, but now I can't figure out where to go. Everything is either a dead-end or locked. I saw there was a Grand Cathedral Key on sale at the store in Hunter's Dream for 10,000 blood echoes. Is that something I should grab?
Title: Re: Bloodborne
Post by: PaleRobbie on April 08, 2015, 11:09:34 AM
Yup!  You can either buy the key or find a different route if you head over to the Upper Cathedral Ward.  There should be an elevator now open by the Oedon lamp. 
Title: Re: Bloodborne
Post by: Blace on April 08, 2015, 11:21:46 AM
Yup!  You can either buy the key or find a different route if you head over to the Upper Cathedral Ward.  There should be an elevator now open by the Oedon lamp. 

Awesome! I'll probably go the different route for now.
Title: Re: Bloodborne
Post by: PaleRobbie on April 08, 2015, 11:32:55 AM
Sorry, it's an elevator by the Cathedral Ward lamp.  The Tomb of Oedon lamp is where you fought Papa G. 
Title: Re: Bloodborne
Post by: Blace on April 08, 2015, 11:53:56 AM
Sorry, it's an elevator by the Cathedral Ward lamp.  The Tomb of Oedon lamp is where you fought Papa G. 

Yeah, I was wondering why it would be so far back haha. I was like "why would I ever go back that far other than if someone told me to!!". Glad that wasn't the case.
Title: Re: Bloodborne
Post by: kofvscapcom on April 08, 2015, 12:30:22 PM
For the visceral attacks you have to shoot once they start their windup animations. Keep in mind though that only certain attacks can be countered and some enemies can't. For example Father G you shoot as soon as you see him start the attack with the sparks on the ground.

Ah, so it's when you see them winding up and it's only some attacks too. That makes sense now. There were times where my gun attack would do a lot of damage and sometimes it wouldn't. I couldn't tell if the extra damage was coming from the counterattack or if an enemy just happened to be weak against gun attacks. Thanks for the tip.

you'll kno you got it right when you see them get stunned for a bit, you haveta quickly run up to them and press R1 for the visceral attack. I'm not sure whether the actual gunshot does more damage though. Note that after you do it, the game will cancel your lock-on to the enemy, no idea why it does that.
Title: Re: Bloodborne
Post by: bigdeath on April 08, 2015, 11:24:31 PM
When you set up a Visceral Attack with a gun shot, you can skip the visceral attack and just attack normally. If you do so, the next attack will do double damage. Normally a Visceral Attack will do more damage but certain weapons, like the canon will do ridiculous damage.
Title: Re: Bloodborne
Post by: CoreSignal on April 09, 2015, 01:44:42 AM
you'll kno you got it right when you see them get stunned for a bit, you haveta quickly run up to them and press R1 for the visceral attack. I'm not sure whether the actual gunshot does more damage though. Note that after you do it, the game will cancel your lock-on to the enemy, no idea why it does that.

So that's how the visceral attacks work. There's been a couple times that I'd see an enemy stunned and I thought it just meant I'd get a one or two free attacks.

When you set up a Visceral Attack with a gun shot, you can skip the visceral attack and just attack normally. If you do so, the next attack will do double damage. Normally a Visceral Attack will do more damage but certain weapons, like the canon will do ridiculous damage.

Cool. I'm gonna try this out.
Title: Re: Bloodborne
Post by: Blace on April 18, 2015, 11:46:28 AM
Super annoyed because I wanted to get the platinum in one playthrough, but I missed a quest to get one of the three umbilical cords for the true ending and apparently killed another person before I was supposed to and locked myself out of another umbilical cord. You have to have three and I have two, so I now have to play through the entire game in NG+ in order to get the "true" ending and the final trophy I'm going to need once I get done with the chalice dungeons. So infuriating.
Title: Re: Bloodborne
Post by: FallenGrace on April 19, 2015, 05:35:38 AM
Super annoyed because I wanted to get the platinum in one playthrough, but I missed a quest to get one of the three umbilical cords for the true ending and apparently killed another person before I was supposed to and locked myself out of another umbilical cord. You have to have three and I have two, so I now have to play through the entire game in NG+ in order to get the "true" ending and the final trophy I'm going to need once I get done with the chalice dungeons. So infuriating.
Ha that sucks. I locked myself out of one before I knew about it but got the other three. I'm just missing the Chalice dungeon trophy. Been working through it steadily, just two more chalices to go.
Title: Re: Bloodborne
Post by: bigdeath on April 19, 2015, 11:08:08 PM
Why do people keep calling the umbilical cord ending the true ending? It just an alternative secret ending and its not even a good one.
Title: Re: Bloodborne
Post by: Blace on April 20, 2015, 09:47:09 AM
Why do people keep calling the umbilical cord ending the true ending? It just an alternative secret ending and its not even a good one.

I guess that's just what I read. Which ending do you think is the true ending? I've got the other two, but not the umbilical cord one.
Title: Re: Bloodborne
Post by: bigdeath on April 20, 2015, 01:50:14 PM
Theres no true ending. Souls games are more choose your own adventure. The ending you choose and the order you beat the game in is up to you. Though, obviously, I prefer the ending where you wake up from the hunters dream. The other endings remind me of bad endings from  games like silent hill. Though in this case, they do serve to expand the lore of the game.
Title: Re: Bloodborne
Post by: PaleRobbie on April 23, 2015, 09:29:58 AM
Today's patch dropped the loading times a bit and added item descriptions during loading screens. 

Fear the old blood. 
Title: Re: Bloodborne
Post by: Blace on April 23, 2015, 10:41:01 AM
Today's patch dropped the loading times a bit and added item descriptions during loading screens. 

Fear the old blood. 

Too bad I already beat it so it doesn't matter! haha still nice for people who haven't gotten to it yet.
Title: Re: Bloodborne
Post by: bigdeath on April 28, 2015, 09:01:33 PM
But you can always beat the game again..........and again, and again......you get my point. :P
Title: Re: Bloodborne
Post by: kofvscapcom on April 28, 2015, 10:58:35 PM
if you only kill the bosses you need to end the game for ng plus, the second run only takes like 2 or so hours. I just killed the chalice boss and just missing the ending trophies for platinum.
Title: Re: Bloodborne
Post by: timmyFd on April 28, 2015, 11:10:47 PM
Why do people keep calling the umbilical cord ending the true ending?

For someone who hasn't played the game at all, this is a very weird sentence
Title: Re: Bloodborne
Post by: bigdeath on April 29, 2015, 01:31:15 PM
LOL, don't worry. Its a very weird game that only gets crazier the further into the story you go. lol
Title: Re: Bloodborne
Post by: DrGonzo on May 02, 2015, 08:28:16 PM
I'm like 25 hours into the game and I have yet to have the chime bell and resonant bell that lets you invade other people and help others. Is there a boss where I have to beat to get those items?
Title: Re: Bloodborne
Post by: PaleRobbie on May 02, 2015, 08:46:25 PM
You need 10 insight and then you can buy them from the shop right outside of the house in the Hunter's Dream.  It's on the second level right outside the window.

Be sure to ask if you have any other questions! 
Title: Re: Bloodborne
Post by: Mickeymac92 on July 10, 2015, 10:56:04 PM
http://www.rpgfan.com/news/2015/3497.html

Just want to mention that when I saw the title I nearly had a heart attack. I thought you were talking about Elder Scrolls-style level scaling, where the enemies stay around your level as you gain experience...I was gonna rip out my copy from its still-sealed packaging ans scrable to try to beat it in two days. =P

But yeah, scaling for MP stuff sounds nice.
Title: Re: Bloodborne
Post by: bigdeath on July 10, 2015, 11:38:31 PM
Yeah, thats a pretty misleading news title. Its almost trolling. lol
Title: Re: Bloodborne
Post by: Yggdrasil on July 11, 2015, 12:35:38 AM
Tears of Blood (https://www.youtube.com/watch?v=ltJbmChmLMc)

(http://i.imgur.com/NeuRtuN.png)

Bless us with blood.
Title: Re: Bloodborne
Post by: Yggdrasil on August 04, 2015, 07:23:38 PM
(http://i.imgur.com/gvWo7pY.png)

HUNTER 1/6 Scale Statue (http://www.gecco.co.jp/sheet/sheet-bloodborne-en.html) / Puddle of Blood Ver. (http://www.gecco.co.jp/sheet/sheet-bloodbornepob-en.html) by Gecco

All the details are in their respective links.
Title: Re: Bloodborne
Post by: Towns Car Marty on September 15, 2015, 07:11:42 AM
Expansion The Old Hunters (http://kotaku.com/bloodborne-s-first-full-expansion-has-just-been-announc-1730724445) drops in Japan this November. Who's pumped?
Title: Re: Bloodborne
Post by: ZeronHitaro on September 20, 2015, 08:52:56 PM
So...why does no one ever mention how mind numbingly terrible the healing/re-try mechanics are in this game?

Blood Packs pretty much vanish from drops once you down Father Gassy and currently cost about 7200 Blood for a full refill. So anytime you want to try learning a boss you have to take a 15 minute grinding break (due to the convoluted paths between way too distant checkpoints) between every major attempt; completely wrecking the learning opportunity. (Not even counting if you need more Quicksilver Bullets.)

It's like they took everything good about the Souls Flasks, chucked it out, and magnified all the bad. XP

Am I missing something here? Because this is pretty much a deal breaker for me at the moment.
Title: Re: Bloodborne
Post by: bigdeath on September 20, 2015, 10:33:18 PM
So...why does no one ever mention how mind numbingly terrible the healing/re-try mechanics are in this game?

Blood Packs pretty much vanish from drops once you down Father Gassy and currently cost about 7200 Blood for a full refill. So anytime you want to try learning a boss you have to take a 15 minute grinding break (due to the convoluted paths between way too distant checkpoints) between every major attempt; completely wrecking the learning opportunity. (Not even counting if you need more Quicksilver Bullets.)

It's like they took everything good about the Souls Flasks, chucked it out, and magnified all the bad. XP

Am I missing something here? Because this is pretty much a deal breaker for me at the moment.

Rejoice since Dark Souls 3 has the glorious return of the estus flask!

I think most players don't complain about because they grind all day every day. Its what you do in this game as a long term player.
Title: Re: Bloodborne
Post by: Towns Car Marty on September 21, 2015, 01:59:31 PM
Really? In my playthrough, the world was filled with blood packs up until defeating Rom and entering Yahar'gul. I had over 100 in storage. Admittedly I did have to go grind for them during the endgame, but I had pretty good luck up til then.
Title: Re: Bloodborne
Post by: Klyde Chroma on September 23, 2015, 06:39:21 PM
So...why does no one ever mention how mind numbingly terrible the healing/re-try mechanics are in this game?

Blood Packs pretty much vanish from drops once you down Father Gassy and currently cost about 7200 Blood for a full refill. So anytime you want to try learning a boss you have to take a 15 minute grinding break (due to the convoluted paths between way too distant checkpoints) between every major attempt; completely wrecking the learning opportunity. (Not even counting if you need more Quicksilver Bullets.)

It's like they took everything good about the Souls Flasks, chucked it out, and magnified all the bad. XP

Am I missing something here? Because this is pretty much a deal breaker for me at the moment.


If you don't feel like typical grinding for health items you should amass quite a stock going through random low level chalice dungeons. Bonus: You will get necessary resources to advance and create more dungeons in the future whilst stockpiling vials.  In other words, you would eventually HAVE TO do this anyways.

Otherwise, I'd hardly call stocking up on expendables a "grind" per se' if you choose to start in central Yahrnam and carve a path to the lamp on the bridge (where you fought the beast). Doing so without utilizing any resources should be cake even early on and yield 10 healing vials or better. Seeing as how it only takes a few minutes, an hours worth of this activity should net you a marginal cushion of "dies and retries" come boss time.

EDIT: I should also mention that each area sort of whores out particular item drops. Don't get discouraged at an area that is scarce in a resource you want because eventually just about everything is accessible in abundance. Additionally, in no time 7200 echoes is only a few quick kills completely negating your gripe altogether.
Title: Re: Bloodborne
Post by: Yggdrasil on September 25, 2015, 05:58:34 PM
(http://i.imgur.com/v8pOXHO.png)

"We were originally planning on doing two sets of DLC," Masaaki Yamagiwa, Sony Japan's producer for Bloodborne, told Eurogamer at Tokyo Game Show. "It was decided that with one set, we'd be able to do more with it, and have more volume for players to play with. As of right now, we have no plans for any more DLC." -- Eurogamer (http://www.eurogamer.net/articles/2015-09-18-bloodbornes-two-dlc-packs-have-been-combined-in-the-substantial-the-old-hunters)
Title: Re: Bloodborne
Post by: Isjaki on December 02, 2015, 12:30:22 AM
I finished The Old Hunters expansion tonight, and man was that brutal. I started a new character to play through the dlc. I played until I was able to enter the expansion area and got wrecked within a minute. I tried a few more times and realized that I was too under leveled. So, I swiftly blazed through the story and killed the optional bosses. I was about blood level 88 at this time and I cruised through the expansion until the first boss and got wrecked. I eventually got him and had little trouble throughout the rest of the expansion until I got to the final boss which took me like 20 tries. It was so satisfying when I finally beat it, because you can't really cheese it. It takes quite a bit of skill to get down its moves and how to dodge them.

Overall, I loved this expansion to death (haha). Extremely satisfying addition to my favorite game of this year.