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Media => Single-Player RPGs => Topic started by: Giga_Force on September 23, 2014, 09:46:07 PM

Title: The Legend of Legacy
Post by: Giga_Force on September 23, 2014, 09:46:07 PM
A new game is in development, for the Nintendo 3DS, and it's from former members of Squaresoft; count me in!
Having Masashi Hamauzu (Final Fantasy X, Final Fantasy XIII, SaGa Frontier II) as the composer and Masato Kato (Chrono Trigger, Xenogears, Chrono Cross) working on the script, will be an instant purchase (as long as it's localized).

http://www.siliconera.com/2014/09/23/former-saga-series-square-developers-working-new-3ds-title/ (http://www.siliconera.com/2014/09/23/former-saga-series-square-developers-working-new-3ds-title/)

Official Site
http://www.cs.furyu.jp/legendoflegacy/ (http://www.cs.furyu.jp/legendoflegacy/)
Title: Re: The Legend of Legacy
Post by: Aeolus on September 23, 2014, 10:21:49 PM
Not a fan of the director's cred, but its always great to see more of the SaGa's character designer's work.
Title: Re: The Legend of Legacy
Post by: Dice on September 23, 2014, 10:23:41 PM
That title has me sold.
Title: Re: The Legend of Legacy
Post by: Aeolus on September 23, 2014, 10:36:22 PM
That title has me sold.

Its almost as good as The Legend of Legendary Heroes.
Title: Re: The Legend of Legacy
Post by: Yggdrasil on September 23, 2014, 10:41:38 PM
The track on the official site sounds like Hamauzu going back to compose for Sigma Harmonics. IMO, one his best works.
Title: Re: The Legend of Legacy
Post by: Dice on September 23, 2014, 10:55:03 PM
That title has me sold.

Its almost as good as The Legend of Legendary Heroes.

Divine Divinity is up there too.


Also.... that logo looks kind familliar (http://www.4gamer.net/games/117/G011777/20101026062/TN/001.jpg).

Anyways, I'm with Ygg, gorgeous splash page music.  Hope we get it here cuz companies are all like "Hey Brave Defaulty could do it, maybe we can too!"
Title: Re: The Legend of Legacy
Post by: Giga_Force on September 24, 2014, 01:21:32 AM
The track on the official site sounds like Hamauzu going back to compose for Sigma Harmonics. IMO, one his best works.

I completely agree. It also reminded me of some of his songs from Musashi: Samurai Legend. I bet that this soundtrack will be stellar :D
Title: Re: The Legend of Legacy
Post by: Maxximum on September 24, 2014, 06:38:47 AM
Having Masashi Hamauzu (Final Fantasy X, Final Fantasy XIII, SaGa Frontier II) as the composer and Masato Kato (Chrono Trigger, Xenogears, Chrono Cross) working on the script, will be an instant purchase (as long as it's localized).

That's some major street cred right there.
Title: Re: The Legend of Legacy
Post by: Aeolus on September 24, 2014, 02:18:37 PM
Lets have a bunch of deets.

http://gematsu.com/2014/09/first-look-legend-legacy

This sounds like its going to try to out SaGa the SaGa series.
Title: Re: The Legend of Legacy
Post by: Tomara on September 24, 2014, 02:26:39 PM
Frog prince has fancy duds :D

I'm fine with this game going Super SaGa. I think I'll like playing something like that on a handheld.
Title: Re: The Legend of Legacy
Post by: Dice on September 24, 2014, 02:31:10 PM
Quote
According to game designer Kyoji Koizumi, who also comes from the SaGa series, he wanted to make a game without quests, where players can find out what to do on their own. But they knew if there wasn’t any guidance, some players would feel stuck. So The Legend of Legacy provides one big objective, then leaves it up to the player to figure out how to do that, uncovering things along the way.
Read more at http://gematsu.com/2014/09/first-look-legend-legacy#I63lgdTw5ZrUB5Tj.99

That sounds kinda awesome (provided the big objective isn't "Beat final boss").
Title: Re: The Legend of Legacy
Post by: Taelus on September 24, 2014, 03:01:41 PM
I'm on board with this project for every reason except the title, which is the Worst Title I've Heard All Week. It's 1990's level "hey let's throw together two words that sound like fantasy! AWESOME WE HAVE A TITLE"
Title: Re: The Legend of Legacy
Post by: MeshGearFox on September 24, 2014, 07:46:18 PM
So it's basically a SaGa game being written by Kato.

... Why are people that aren't me interested in this >:T
Title: Re: The Legend of Legacy
Post by: Ramza on September 24, 2014, 07:52:51 PM
The track on the official site sounds like Hamauzu going back to compose for Sigma Harmonics. IMO, one his best works.

I completely agree. It also reminded me of some of his songs from Musashi: Samurai Legend. I bet that this soundtrack will be stellar :D

This.

Also SaGa <3. If it has a SaGa Frontier 2 feel, even better, but I'll go for whatever at this point (since S-E has apparently given up on new SaGa titles).
Title: Re: The Legend of Legacy
Post by: Giga_Force on September 24, 2014, 09:09:50 PM
I'm on board with this project for every reason except the title, which is the Worst Title I've Heard All Week. It's 1990's level "hey let's throw together two words that sound like fantasy! AWESOME WE HAVE A TITLE"

I kinda like the title, as it sounds cheesy, lol.
Title: Re: The Legend of Legacy
Post by: Aeolus on September 24, 2014, 10:30:35 PM
So it's basically a SaGa game being written by Kato.

... Why are people that aren't me interested in this >:T

I'm interested in seeing the new and exciting way Lucca will be unceremoniously killed off by. Maybe she'll be the game's super secret supra boss that's tougher than anything else in the game but can get jobbed by that Chainsaw that's been cluttering up your inventory for most of the game in one hit. :v
Title: Re: The Legend of Legacy
Post by: Yggdrasil on September 24, 2014, 11:05:44 PM
I bet that this soundtrack will be stellar :D

The soundtrack is what I want to check out the most.

Also SaGa <3. If it has a SaGa Frontier 2 feel, even better, but I'll go for whatever at this point (since S-E has apparently given up on new SaGa titles).

Supposedly there is a brand new SaGa in the works.

I kinda like the title, as it sounds cheesy, lol.

The title is alright. I'm sort of interested to know how it relates to the narrative more than anything.

But man, Masato Kato... just like with Kazushige Nojima. Everytime I see his name in the credits is either good or bad news. I do know many people love his work, but is a wait and see situation for me with him (and Nojima of course).
Title: Re: The Legend of Legacy
Post by: Aeolus on September 25, 2014, 11:33:11 AM
http://gematsu.com/2014/09/legend-legacy-debut-trailer

A couple of amusing points.
- First, is that desk from Chrono Cross.
- Second, is that gratuitous engrish ("Therefore, we will leave a modest words." lol).
- Third, is that the field graphics/textures remind me of LoM/SF2.
- And finally, is the nice pop up on the terrain features.
Title: Re: The Legend of Legacy
Post by: Dice on September 25, 2014, 02:59:18 PM
I don't like/get the popping in and out stuff....  Dislike.

The art looks exactly like a SaGa game and I love it.

CC desk is very CC.

I kinda have a warning bell going off with FuRyu behind this... but...
Title: Re: The Legend of Legacy
Post by: Yggdrasil on September 25, 2014, 03:17:43 PM
The popping in and out of the terrain is actually something I've thought about before for a JRPG. Needless to say, I like it.
Title: Re: The Legend of Legacy
Post by: Giga_Force on September 26, 2014, 02:28:40 AM
I hope a physical soundtrack is released, because just after listening to the first song, I'm hooked.
Title: Re: The Legend of Legacy
Post by: Dice on September 26, 2014, 02:35:40 AM
Th-those graphics.... <3
(http://www.furyu.jp/legendoflegacy_image.jpg)

I also feel awesome about everything right now
http://www.neogaf.com/forum/showthread.php?p=131578613#post131578613
Title: Re: The Legend of Legacy
Post by: Aeolus on September 26, 2014, 09:07:10 AM
^That's one of the big advantages of the scenery pop-in. Not only does it give the game a storybook feel, but that it also cuts down on the number of objects needed to be rendered at once. The saved overhead can easily be put to better use in terms of improving other elements of the game's graphics.


http://gematsu.com/2014/09/legend-legacy-world-characters-detailed-first-screenshots

Some more screenies and some setting and character deets.

Thinking about the way your party of three is chosen out of seven characters reminds me a lot of Seiken Densetsu 3.
Title: Re: The Legend of Legacy
Post by: Giga_Force on September 26, 2014, 09:19:07 AM
Wow...

https://www.youtube.com/watch?v=2mNSyjifSpI (https://www.youtube.com/watch?v=2mNSyjifSpI)
Title: Re: The Legend of Legacy
Post by: Yggdrasil on September 26, 2014, 03:31:11 PM
Wow...

https://www.youtube.com/watch?v=2mNSyjifSpI (https://www.youtube.com/watch?v=2mNSyjifSpI)

Still too soon to say. But I feel this soundtrack is gonna be just as good as the ones from Sigma Harmonics and Unlimited SaGa.
Title: Re: The Legend of Legacy
Post by: Dincrest on September 26, 2014, 07:09:46 PM
I figure if the pop-up cuts load times and all, then I'm for it.  Plus, it's stylishly done, kinda like a pop-up storybook.  I also like being able to select one of the main characters then meeting others along the way, kinda like in the first SaGa Frontier.  I remember once renting SaGa Frontier just to see how bad it was and ended up enjoying it a lot.  I played for 3 hours straight and only stopped when a friend called saying he wanted to hang out.  

And I'm willing to bet that the majority of players will choose either Filmia (the frog prince) or Eloise (who sticks her booty out like Dragon Crown's sorceress.)

As long as it's not like Lute's quest in SaGa Frontier where you're given no direction and could potentially face the final boss in 10 minutes, my interest is piqued.  

Heh, the game is called LoL.  Legend of Legaia was LoL too. 
Title: Re: The Legend of Legacy
Post by: Giga_Force on September 26, 2014, 09:58:29 PM
I figure if the pop-up cuts load times and all, then I'm for it.  Plus, it's stylishly done, kinda like a pop-up storybook.  I also like being able to select one of the main characters then meeting others along the way, kinda like in the first SaGa Frontier.  I remember once renting SaGa Frontier just to see how bad it was and ended up enjoying it a lot.  I played for 3 hours straight and only stopped when a friend called saying he wanted to hang out.  

And I'm willing to bet that the majority of players will choose either Filmia (the frog prince) or Eloise (who sticks her booty out like Dragon Crown's sorceress.)

As long as it's not like Lute's quest in SaGa Frontier where you're given no direction and could potentially face the final boss in 10 minutes, my interest is piqued.  

Heh, the game is called LoL.  Legend of Legaia was LoL too. 

Man, SaGa Frontier was so damn good (it came out at an interesting time, too).
Title: Re: The Legend of Legacy
Post by: MeshGearFox on September 26, 2014, 10:06:01 PM
Is there a rule that all DS/3DS JRPG characters need to be Stumpy McGunderthumps?
Title: Re: The Legend of Legacy
Post by: Dice on September 27, 2014, 12:20:25 AM
Is there a rule that all DS/3DS JRPG characters need to be Stumpy McGunderthumps?

I actually admire Castlevania for their realistically proportioned and faceless people. :P

I guess e'eryone's harking at the olde days where sprites were all chibi-chibi n stuff.
Title: Re: The Legend of Legacy
Post by: Dincrest on September 27, 2014, 08:28:57 AM
And oddly enough, Pokemon X/Y was a mild exception to the Stumpy McGunderthumps rule.  On the field, your avatar was not super-deformed, though his/her proportions did become more svelte when playing dress-up.  
Title: Re: The Legend of Legacy
Post by: kkhohoho on September 27, 2014, 10:19:12 AM
So, the only question I have is: How likely is it that we'll actually see the game come over here? Because, it looks amazing, don't get me wrong, but since it's not being put out by a big publisher like SquareEnix or Atlas, it kinda raises doubts over whether it'll see the light of day overseas, even with all of those big names attached to it. Which would be a shame, because the game looks pretty good so far.
Title: Re: The Legend of Legacy
Post by: Aeolus on September 27, 2014, 11:03:18 AM
XSeed or Marvelous or whatever they're called these days are pretty good about getting obscure games out into the west (even if some of those games are obscure for a reason). 8-4 is amazing at whatever they do and this does seem like it might be something Nintendo would pick up.

I wouldn't count on Atlus to localize anything not SMT/Persona/Etrian Odyssey, and Squeenix barely even localizes their FF games anymore (let alone anything else).
Title: Re: The Legend of Legacy
Post by: Tomara on September 27, 2014, 12:24:46 PM
Namco Bandai's not doing so bad either nowadays and there's also NISA. I think it's more a matter of when than if.

Quote
I wouldn't count on Atlus to localize anything not SMT/Persona/Etrian Odyssey,

They publish other games as well, but Persona/MegaTen is doing really when I can imagine that's were they want to focus their limited resourches on. Still, doesn't mean there's zero chance...
Title: Re: The Legend of Legacy
Post by: Dincrest on September 28, 2014, 06:56:30 PM
I also think it's a matter of when rather than if.  I was thinking XSeed or someone would likely take it. 

So, who are people thinking of making their main character and who'll be his/her companions?  It feels like Pokemon where we're looking at early art of the starters and asking each other "who you gonna pick as your starter?" 
Title: Re: The Legend of Legacy
Post by: MeshGearFox on September 28, 2014, 11:52:08 PM
Every time I new pokemon generation comes out people get excited about the starters (or excited about getting to complain about the starters) but like...

What was massively popular in the 1950s that nobody cares about today?

That's pokemon in seventy years.
Title: Re: The Legend of Legacy
Post by: kkhohoho on September 29, 2014, 01:38:07 PM
What was massively popular in the 1950s that nobody cares about today?

Quartermass?
Title: Re: The Legend of Legacy
Post by: neogalahad on November 05, 2014, 09:54:43 AM
So, who are people thinking of making their main character and who'll be his/her companions? 

I think my first playthrough will be the cliche amnesiac character looking for her memories (Bianca) as my lead. Followed by Owen and Filmia. I'm hoping Bianca will be support based, Owen will be the tank and Filmia will be crit based to make them balanced.

Depending on their classes one could potentially make an all female party. Bianca with Garnet (tank) and Eloise (mage).

It's really hard to decide without having the game in hand to view all of their attributes.
Title: Re: The Legend of Legacy
Post by: Dincrest on November 05, 2014, 04:54:00 PM
When given a choice of protagonist, I always pick the girl, but since I have multiple to choose from... I'll probably choose Garnet since she's not the type I would normally choose, so she should be interesting.  My next choice would probably be Meurs because his ancestors could communicate with the ancients and they probably harbor secrets in the game's world.  Not sure who I'd pick as my third. 

Either way, like I said, it's almost like trying to choose a starter Pokemon based purely on snap judgments.  Like, I don't think anyone expected Chespin to be as tanky as it was. 
Title: Re: The Legend of Legacy
Post by: neogalahad on November 09, 2014, 02:43:29 AM
My next choice would probably be Meurs because his ancestors could communicate with the ancients and they probably harbor secrets in the game's world.

That's exactly why I'm picking him as my last playthrough. I feel like he is going to reveal most of the main story arc that the developers intended to put out
Title: Re: The Legend of Legacy
Post by: Aeolus on November 09, 2014, 01:37:24 PM
When given a choice of protagonist, I always pick the girl, but since I have multiple to choose from... I'll probably choose Garnet since she's not the type I would normally choose, so she should be interesting.  My next choice would probably be Meurs because his ancestors could communicate with the ancients and they probably harbor secrets in the game's world.  Not sure who I'd pick as my third. 

Either way, like I said, it's almost like trying to choose a starter Pokemon based purely on snap judgments.  Like, I don't think anyone expected Chespin to be as tanky as it was. 

If Romancing SaGa 3 taught me anything its that the average looking girl is always the one most important to the plot.

Also how did you not assume that the Chestnut Pokemon was going to be a tough nut to crack (like Fortress's base form is that of a Pinecone, and its one of the tankiest Pokemon there is)?
Title: Re: The Legend of Legacy
Post by: Dincrest on November 09, 2014, 02:21:06 PM
Because it's a grass type and most folks naturally expect grass types to be anything but tanky.  Beacause it's all flowers, right?  That being said, yeah Torterra is a freakin' tank. 
Title: Re: The Legend of Legacy
Post by: Aeolus on November 09, 2014, 03:46:40 PM
Because it's a grass type and most folks naturally expect grass types to be anything but tanky.  Beacause it's all flowers, right?  That being said, yeah Torterra is a freakin' tank. 

Also Venasaur and to a lesser extent Chikorita. Grass starters tend to veer either towards Speed (gens 3 and 5) or Defense/Sp. Defense (the rest).
Title: Re: The Legend of Legacy
Post by: Aeolus on November 20, 2014, 01:12:09 PM
Double postin' for a new trailer.

http://gematsu.com/2014/11/legend-legacy-second-trailer

Looks fun in an 'olde skool' sort of way.
Title: Re: The Legend of Legacy
Post by: neogalahad on December 31, 2014, 09:51:48 AM
So a ship trading system sounds pretty intuitive for streetpass and reminds me of suikoden 3's selling of spices and misc items for profit. Although they are different, it still brings out that merchant vibe that I really enjoyed in Suikoden 3.
Title: Re: The Legend of Legacy
Post by: Dincrest on January 14, 2015, 04:08:30 PM
And I love that the developer is bucking the trend and saying "no DLC, the game will be 100% complete right out of the box."  You don't see that very often these days. I like the idea of the game being the full monty right out of the box.

http://www.rpgfan.com/news/2015/2483.html
Title: Re: The Legend of Legacy
Post by: neogalahad on January 21, 2015, 11:25:36 AM
And I love that the developer is bucking the trend and saying "no DLC, the game will be 100% complete right out of the box."  You don't see that very often these days. I like the idea of the game being the full monty right out of the box.

http://www.rpgfan.com/news/2015/2483.html


I concur,  the idea of leaving code in the game with the intent to charge for its access at another date is ludicrous.  What I really like from dlc is if it's planned and developed after the game is released because they built a complete game first then made extra content afterward.
Title: Re: The Legend of Legacy
Post by: Ayreos on January 31, 2015, 04:30:47 PM
As usual, if the game sells well in Japan, it will be ported over. That said, it looks pretty bad to me. That team sounds like a group of SE leftovers trying to ride the Bravely Default deranged bandwagon, with uninspired graphics(1999's Threads of Fate still looks better), characters (generic chibis) and plot(that writer...). "Avalon", really? Is there really nothing more creative than what is virtually the dictionary term for "Mystical Island"? That said, again, we can't really tell much from a few trailers. I'm just conveying my impressions. That said, for the final time, i expect nothing from these guys, other than a good OST to add to my collection.
Title: Re: The Legend of Legacy
Post by: Mickeymac92 on January 31, 2015, 05:04:45 PM
It seems to have sold okay so far, sales-wise. I don't usually put much stock in Famitsu, but it scored okay there. 8's and 9's. I want to get excited to see what new gameplay features they come up with, but that pop-up environment still bugs the hell out of me, I can't even watch the trailers.
Title: Re: The Legend of Legacy
Post by: Aeolus on February 01, 2015, 02:55:02 AM
http://www.siliconera.com/2015/01/30/mission-accomplished-the-legend-of-legacy-sold-to-saga-fans/

It did really well for its first week, all things considered. If it can keep up the momentum, then yes, it will have sold well.


As usual, if the game sells well in Japan, it will be ported over. That said, it looks pretty bad to me. That team sounds like a group of SE leftovers trying to ride the Bravely Default deranged bandwagon, with uninspired graphics(1999's Threads of Fate still looks better), characters (generic chibis) and plot(that writer...). "Avalon", really? Is there really nothing more creative than what is virtually the dictionary term for "Mystical Island"? That said, again, we can't really tell much from a few trailers. I'm just conveying my impressions. That said, for the final time, i expect nothing from these guys, other than a good OST to add to my collection.

Honestly, I'd much rather have a game from 'SE leftovers' over a game from SE these days. Although, granted Squeenix has begun turning it around with FFXIV mk2 and the way they've been treating FFXV recently, they still have a long ways to go to convince me that they've made their rebound. Besides, Bravely Default was on the right track, it just fumbled the ball hard during the second half. With a new writer (and a new composer for good or ill), Bravely Second might just be able to fix the most glaring issues with BD. As for graphics, most RPGs on the 3DS look like that. Even Atelier Rorona had to downgrade to chibli models to cope with the 3DS's lack of horsepower. Besides, if the DS taught me anything, its that the best games tended to have the worst looks; not that this looks too bad. As for the terminology, most RPGs either borrow liberally from mythology or sends you to its datalog for some kind of explanation as to what the fuck everyone is saying (and even then, it usually just amounts to simply borrowing from some of the more obscure myths and legends).

That said, I'm not the best defender of this game's plot or writing or whatever since I haven't played it yet, and I'm going to hold off on scouring the Internet until I can play it.
Title: Re: The Legend of Legacy
Post by: Dice on February 01, 2015, 01:34:49 PM
It seems to have sold okay so far, sales-wise. I don't usually put much stock in Famitsu, but it scored okay there. 8's and 9's. I want to get excited to see what new gameplay features they come up with, but that pop-up environment still bugs the hell out of me, I can't even watch the trailers.

I'm more shocked how many people actually like the pop-in.  I too found it very distracting.

I agree with Ayreos; I really don't think this game would have existed or looked the way it does if Bravely Default didn't do it first.  That said, I have no problem with that provided the game is good.... but SaGa-style is really hit or miss with me to begin with.  Nevertheless, if it saw Stateside release and didn't get a bomb dropped on it by critics, I'd probably buy it.  3DS games don't have that PS3/4/Bone pricetag and are pretty good with grabbing my attentions.  And yeah, I agree with Aeolus (as usual) in that even if it is a sort of 'mirage' of BravelyD, then I guess it can't be that bad a thing; and SquareEnix has a long-ass way to go before I think "they're back" in any capacity.... but hell, if Disney could get out of the slog of shit they were in (hitting brand new lows with 'Home on the Range' and 'Chicken Little' then coming back and out of it with Tangled and Frozen), I'm sure a few good/better decisions will redeem Square Enix.....  it'd certainly be nice to see a remake/remaster of a PSX FF title, but, nah, with 'treasures' like FF6 iOS kicking around....
Title: Re: The Legend of Legacy
Post by: timmyFd on February 25, 2015, 05:53:52 PM
As usual, if the game sells well in Japan, it will be ported over.

That's what I was thinking about Dragon Quest 7! Still no word.
Title: Re: The Legend of Legacy
Post by: Aeolus on May 02, 2015, 09:25:42 PM
http://gematsu.com/2015/05/atlus-probably-localizing-legend-legacy

So a brain fart may have led to the second best piece of gaming news I've heard all week.

This might even absolve some of the grievances I've had with some of Atlus' past localization choices.
Title: Re: The Legend of Legacy
Post by: Mickeymac92 on May 02, 2015, 09:36:11 PM
Sounds more like he meant to say Stella Glow and got the words confused. I mean, I would rather they localized legend of Legacy, but I have a feeling that slip might just lead to some disappointment...
Title: Re: The Legend of Legacy
Post by: Aeolus on May 02, 2015, 11:16:35 PM
Sounds more like he meant to say Stella Glow and got the words confused. I mean, I would rather they localized legend of Legacy, but I have a feeling that slip might just lead to some disappointment...

True dat. But its also not impossible for the slip up to have been caused by getting the two mixed up (its not even that much of a stretch either since both are relatively new IPs and neither name really visualizes what the game is actually about; though less so Stella Glow as that's basically a Luminous Arc game in disguise, probably due to Marvelous taking over the LA IP, and it even features a similar naming scheme to its predecessor).

Additionally, from what I've been hearing, LoL isn't exactly a text heavy game. And between that, the fact that its a niche JRPG and the oldschool appeal that the game's bringing to the table, its not that far-fetched of a localization choice (especially for Atlus, who made their name in the West in(, well now, small) part due to their obscure, left-field localizations).
Title: Re: The Legend of Legacy
Post by: EmeraldSword on June 11, 2015, 04:26:21 PM
More details came out today about the US localization by Atlus for those interested:
http://www.siliconera.com/2015/06/11/the-legend-of-legacy-coming-to-the-americas-this-fall-rebalanced-by-fan-feedback/ (http://www.siliconera.com/2015/06/11/the-legend-of-legacy-coming-to-the-americas-this-fall-rebalanced-by-fan-feedback/)
Title: Re: The Legend of Legacy
Post by: Aeolus on June 11, 2015, 04:51:52 PM
More details came out today about the US localization by Atlus for those interested:
http://www.siliconera.com/2015/06/11/the-legend-of-legacy-coming-to-the-americas-this-fall-rebalanced-by-fan-feedback/ (http://www.siliconera.com/2015/06/11/the-legend-of-legacy-coming-to-the-americas-this-fall-rebalanced-by-fan-feedback/)

http://www.youtube.com/watch?v=P3ALwKeSEYs (http://www.youtube.com/watch?v=P3ALwKeSEYs)
Title: Re: The Legend of Legacy
Post by: Mickeymac92 on June 11, 2015, 05:29:19 PM
Quote
Atlus’ version of The Legend of Legacy will have tweaks from the original Japanese release. Gameplay adjustments were made based on user feedback. Details about these changes will be announced later on.

If this means the option for less pop-in, I'll be on this like a fly on a sundae. :B
Title: Re: The Legend of Legacy
Post by: Dincrest on June 11, 2015, 05:33:27 PM
Good stuff.  

And, again, what I like about this is the developer's stance of "no DLC, this game will be 100% complete right out of the box."  Full burger, yeah!  

This meme says it all: http://i.imgur.com/Dzmg7Xk.jpg
Title: Re: The Legend of Legacy
Post by: MeshGearFox on June 11, 2015, 10:22:06 PM
http://drinks.seriouseats.com/images/2013/07/20130716thumsupjen.jpg
Title: Re: The Legend of Legacy
Post by: Dice on June 12, 2015, 12:18:36 AM
Quote
Atlus’ version of The Legend of Legacy will have tweaks from the original Japanese release. Gameplay adjustments were made based on user feedback. Details about these changes will be announced later on.

If this means the option for less pop-in, I'll be on this like a fly on a sundae. :B

Likewise. :S

But that's pretty awesome they're going through the extra motions in bringing it here.
Title: Re: The Legend of Legacy
Post by: Giga_Force on June 14, 2015, 06:59:05 AM
I'm glad that this was finally announced! The soundtrack, like I imagined, is absolutely amazing!
Title: Re: The Legend of Legacy
Post by: Dincrest on June 17, 2015, 05:53:59 PM
I interpreted the whole "rebalancing" thing as merely rebalancing the difficulty.  Because wasn't the game's difficulty said to be insanely cheap and grindy in its current form?  I believe the pop-in will still be there, owing to the limitations of the technology (like how some Playstation games had short draw-in distances as a compromise for detailed graphics).  Though I like how it's stylishly done, like a pop-up book. 
Title: Re: The Legend of Legacy
Post by: Der Jermeister on June 25, 2015, 08:42:18 PM
Does anyone know if there are points of no return in this game akin to the SaGa Frontier games? If not, I might look into this, since I did like the WonderSwan Color version of the first SaGa and the DS remake of the second.
Title: Re: The Legend of Legacy
Post by: Mickeymac92 on September 14, 2015, 08:00:16 PM
I'm really looking forward to the demo coming out on Sept. 22nd (Link for those who missed it (http://www.rpgfan.com/news/2015/3775.html)). Like, I was ready to download that shiz yesterday, I was so anxious to see if maybe it'd be fn enough that I might be able to overlook/get used to the pop-in visual gimmick, which might even be easier in an actual gameplay session rather than just a 5 minute video.
Title: Re: The Legend of Legacy
Post by: Dincrest on September 14, 2015, 10:26:52 PM
The demo is a day 1 download for me.  I definitely want to give this one a trial.  It's kinda interesting that this and Celestian Tales: Old North are both wearing the SaGa influence on their sleeves.  I remember when RPGs were trying to be the next Final Fantasy or Final Fantasy killers, but those games are going SaGa.
Title: Re: The Legend of Legacy
Post by: Towns Car Marty on September 15, 2015, 02:50:13 AM
Does anyone know if there are points of no return in this game akin to the SaGa Frontier games? If not, I might look into this, since I did like the WonderSwan Color version of the first SaGa and the DS remake of the second.

Can't vouch for LoL (lol), but IIRC wasn't SaGa Frontier pretty generous about telegraphing its points of no return? It's been a long time since I played but I seem to remember always knowing when the world was about to close off.
Title: Re: The Legend of Legacy
Post by: Mickeymac92 on September 15, 2015, 09:13:24 AM
The demo is a day 1 download for me.  I definitely want to give this one a trial.  It's kinda interesting that this and Celestian Tales: Old North are both wearing the SaGa influence on their sleeves.  I remember when RPGs were trying to be the next Final Fantasy or Final Fantasy killers, but those games are going SaGa.

Is Celestian Tales any good, though?
Title: Re: The Legend of Legacy
Post by: Dincrest on September 15, 2015, 11:51:02 AM
I've only played the Celestian Tales demo and I liked it- lovely visuals, pleasing music, solid traditional gameplay.  I haven't played the full version of part 1 yet and I'm debating on whether I should get part 1 now or save up for the bundle once all three parts are up for grabs.  Reviews, mostly from consumers, have been generally positive, as far as I can see, except for feeling like part 1 ends abruptly. 
Title: Re: The Legend of Legacy
Post by: Arvis on September 16, 2015, 12:15:31 PM
Getting really sick of the super-deformed-no-feet character models this gen.

That said, this game looks awesome.

/copypasta
Title: Re: The Legend of Legacy
Post by: Mickeymac92 on September 16, 2015, 12:59:37 PM
I've only played the Celestian Tales demo and I liked it- lovely visuals, pleasing music, solid traditional gameplay.  I haven't played the full version of part 1 yet and I'm debating on whether I should get part 1 now or save up for the bundle once all three parts are up for grabs.  Reviews, mostly from consumers, have been generally positive, as far as I can see, except for feeling like part 1 ends abruptly. 

D-demo?!...oh, you mean the prototype they have on their website? Okay.

Also, I personally find Celestian Tales' art not so great. Especially the portraits - something about the faces seems extremely off-putting to me...
Title: Re: The Legend of Legacy
Post by: Dice on September 16, 2015, 05:30:31 PM
I've only played the Celestian Tales demo and I liked it- lovely visuals, pleasing music, solid traditional gameplay.  I haven't played the full version of part 1 yet and I'm debating on whether I should get part 1 now or save up for the bundle once all three parts are up for grabs.  Reviews, mostly from consumers, have been generally positive, as far as I can see, except for feeling like part 1 ends abruptly. 

D-demo?!...oh, you mean the prototype they have on their website? Okay.

Also, I personally find Celestian Tales' art not so great. Especially the portraits - something about the faces seems extremely off-putting to me...

I think it's their noses (http://images.akamai.steamusercontent.com/ugc/792938166231690644/73D9E74C180B03BF4FFC31A9BD074CAC40AF7B68/).  Otherwise it looks fine to me?? 

The graphics look like they were almost lifted right out of Ragnarok Online too; from colour palette to the general style.  That's something that's been bugging me a while
Title: Re: The Legend of Legacy
Post by: Towns Car Marty on September 16, 2015, 05:52:41 PM
I think my problem with Celestian Tales' art is just how much the backgrounds clash with the characters. Ouch. But it's not like I could do better; I know how hard pixel art is.

On the topic of SaGa-alikes, anybody enjoy Metal Max and its Atlus-published spiritual successor Metal Saga? They were a bit rough around the edges, but there were some solid ideas presented in those games.

I've been meaning to dig into Oriental Blue, the SaGa-alike put out by the Tengai Makyou team on GBA, but I haven't found the time yet.
Title: Re: The Legend of Legacy
Post by: Dice on September 16, 2015, 06:32:03 PM
I think my problem with Celestian Tales' art is just how much the backgrounds clash with the characters. Ouch. But it's not like I could do better; I know how hard pixel art is.

The art style just kinda generally clashes.  This is a first effort, so naturally it might be a bit rough. I can't really judge the art/sprite combo because a lot of old school games did this. 
(http://betweenlifeandgames.com/wp-content/uploads/2012/11/valkyrie_profile_platina_lucian.png)

(http://i252.photobucket.com/albums/hh30/Azeman12/FFV%202/FFV233.png)

I think it's the sort of dubious mix of the three: The backgrounds are a little muddy (they don't look...terribly professional, might have been better to stick with pixels on that, I mean what is actually happening with the grass here? (http://images.akamai.steamusercontent.com/ugc/792938166231690644/73D9E74C180B03BF4FFC31A9BD074CAC40AF7B68/)) some peculiar sprites (that are tossed between a good effort and looking...too much like RO), and the portrait art (being probably the best of the three still is just a LITTLE awkward but not nearly as bad as some games have also put out, hell even Valkyrie Profile slipped up on a few portraits).

EDIT: obviously it should be said a game isn't ALL about it's graphics, and I'm sure it's a fine title
Title: Re: The Legend of Legacy
Post by: Mickeymac92 on September 17, 2015, 07:56:34 AM
I think my problem with Celestian Tales' art is just how much the backgrounds clash with the characters. Ouch. But it's not like I could do better; I know how hard pixel art is.

The art style just kinda generally clashes.  This is a first effort, so naturally it might be a bit rough. I can't really judge the art/sprite combo because a lot of old school games did this. 
(http://betweenlifeandgames.com/wp-content/uploads/2012/11/valkyrie_profile_platina_lucian.png)

(http://i252.photobucket.com/albums/hh30/Azeman12/FFV%202/FFV233.png)

I think it's the sort of dubious mix of the three: The backgrounds are a little muddy (they don't look...terribly professional, might have been better to stick with pixels on that, I mean what is actually happening with the grass here? (http://images.akamai.steamusercontent.com/ugc/792938166231690644/73D9E74C180B03BF4FFC31A9BD074CAC40AF7B68/)) some peculiar sprites (that are tossed between a good effort and looking...too much like RO), and the portrait art (being probably the best of the three still is just a LITTLE awkward but not nearly as bad as some games have also put out, hell even Valkyrie Profile slipped up on a few portraits).

EDIT: obviously it should be said a game isn't ALL about it's graphics, and I'm sure it's a fine title

Yeah, you nailed all 3 of the problems Ii had with the graphics. And yes, it's the noses, they don't look quite right. Still, if it plays well,  I might forgive it...but I've only ever once found a game with bad art that was actually enjoyable for me, and that was just yesterday when I played some weird German-made visual novel...

I think my problem with Celestian Tales' art is just how much the backgrounds clash with the characters. Ouch. But it's not like I could do better; I know how hard pixel art is.

On the topic of SaGa-alikes, anybody enjoy Metal Max and its Atlus-published spiritual successor Metal Saga? They were a bit rough around the edges, but there were some solid ideas presented in those games.

I've been meaning to dig into Oriental Blue, the SaGa-alike put out by the Tengai Makyou team on GBA, but I haven't found the time yet.

I love what I've played of the first and third Metal Max games, as well as Metal Saga. I never thought to compare it to SaGa, though. And I do have Oriental Blue, but I haven't played it yet. I didn't even know it was supposed to be anything like SaGa. It was cheap so I bought it blind on a whim. =P
Title: Re: The Legend of Legacy
Post by: Aeolus on September 17, 2015, 08:17:39 AM
Quote
Yeah, you nailed all 3 of the problems Ii had with the graphics. And yes, it's the noses, they don't look quite right. Still, if it plays well,  I might forgive it...but I've only ever once found a game with bad art that was actually enjoyable for me, and that was just yesterday when I played some weird German-made visual novel...

Oh well. I wonder if it would be worth playing all the English-translated SaGa games in order before it comes out over here? If it ever comes out over here, I mean....

I would highly recommend not doing this if only to avoid having to spend the better part of a day trying to learn how to actually play Unlimited SaGa. Plus that's still SaGa Legends 1-3 (I guess you could skip SaGa Legend 3 since its not really a SaGa game), Romancing SaGa: Minstrel Song, SaGa Frontiers 1 & 2 (alternatively RS:MS could come afterwards given its western release date), and The Last Remnant (PC version only, the 360 port is garbage), so its not as quick to burn through as other game series.


Quote
Quote
Quote from: Towns Car Marty on September 16, 2015, 05:52:41 PM
I think my problem with Celestian Tales' art is just how much the backgrounds clash with the characters. Ouch. But it's not like I could do better; I know how hard pixel art is.

On the topic of SaGa-alikes, anybody enjoy Metal Max and its Atlus-published spiritual successor Metal Saga? They were a bit rough around the edges, but there were some solid ideas presented in those games.

I've been meaning to dig into Oriental Blue, the SaGa-alike put out by the Tengai Makyou team on GBA, but I haven't found the time yet.

I love what I've played of the first and third Metal Max games, as well as Metal Saga. I never thought to compare it to SaGa, though. And I do have Oriental Blue, but I haven't played it yet. I didn't even know it was supposed to be anything like SaGa. It was cheap so I bought it blind on a whim. =P

My problem with Metal Max games is the continuously complete refusal by anyone to actually bother localizing/releasing these games outside of Japan.

Same thing with Tengai Makyou.
Title: Re: The Legend of Legacy
Post by: Arvis on September 17, 2015, 08:59:58 AM
You know what I like about Celestian Tales' art style?  The characters have feet.
Title: Re: The Legend of Legacy
Post by: Mickeymac92 on September 22, 2015, 06:06:49 PM
Demo's out. I still have to play more, but I'm intrigued by the gameplay thus far, and I'm not as bothered by the pop-up stuff now. I don't like how you apparently can't manage your inventory outside of a town, though, but I'm not sure if that was just for the starting scenario.
Title: Re: The Legend of Legacy
Post by: Dincrest on September 22, 2015, 10:11:09 PM
I'm playing the Legend of Legacy demo too. 

My initial impression is that the game is pretty darn cool.  The pop-up scenery looks fine, though it almost blatantly masks the short draw-in distance of environments, so exploration is slower and more methodical.  It's good, but it not quite "my" type of game.  I prefer something a little more story driven and this one looks to be more of a dungeon crawler.
Title: Re: The Legend of Legacy
Post by: IhaveFURY on September 22, 2015, 11:20:08 PM
It's good, but it not quite "my" type of game.  I prefer something a little more story driven and this one looks to be more of a dungeon crawler.

Hmm, that concerns me a bit. I'll probably end up playing this because Masato Kato and Hamauzu music, but I might have to see some more impressions, haha.
Title: Re: The Legend of Legacy
Post by: Dice on September 22, 2015, 11:29:23 PM
I'm playing the Legend of Legacy demo too. 

My initial impression is that the game is pretty darn cool.  The pop-up scenery looks fine, though it almost blatantly masks the short draw-in distance of environments, so exploration is slower and more methodical.  It's good, but it not quite "my" type of game.  I prefer something a little more story driven and this one looks to be more of a dungeon crawler.

Hmm.
(http://media.tumblr.com/tumblr_m2pbdvuWle1r06t5b.jpg)

Kinda glad I didn't jump on the [admittedly amazing] preorder bundle though.  I really want this game and I'd want to be all over it, but I'm worried it wouldn't be my type of title either right now.  I might be willing to risk it down the road and for a safer price.
Title: Re: The Legend of Legacy
Post by: Mickeymac92 on September 22, 2015, 11:30:31 PM
Oh yeah, it's pretty much Etrian Odyssey Untold meets SaGa....and you know what? I couldn't ask for more. I'm definitely looking forward to this now.
Title: Re: The Legend of Legacy
Post by: Dice on September 22, 2015, 11:37:12 PM
Oh yeah, it's pretty much Etrian Odyssey Untold meets SaGa....and you know what? I couldn't ask for more. I'm definitely looking forward to this now.

Argh, I hate sounding the way I did because I honestly do get happy when there are peeps this game totally appeals to, and I'm glad as hell for it.  I'll make sure to keep this in mind if someone needs/wants a recommendation!
Title: Re: The Legend of Legacy
Post by: Towns Car Marty on September 23, 2015, 05:12:54 AM
One weird thing I noticed in the demo, I was running all over the map to fill it out. There was at least 20% of the map still hidden, but all of the sudden my completion counter jumped to 100% and it filled itself out automatically. I wasn't next to it, either; this was blank space on the other end of the map.

Not a complaint, just...weird!
Title: Re: The Legend of Legacy
Post by: Dincrest on September 23, 2015, 07:32:49 AM
Dice- That's why I wanted to play the demo beforehand.  There have been times when a game was totally up my alley on paper, but I didn't enjoy the demo and passed on the game; and others when a game didn't seem like my thing, but I enjoyed the demo and ended up buying the game.  And I have complained when a game I was contemplating didn't have a demo, because I'm cautious with my money and like to try before I buy. 

Anyway, who did you guys select as your main character?  I picked Garnet and my party is her, Owen, and Meurs.  I thought she'd be more hard-nosed and have tense verbal sparring with her companions (especially Owen), but she seemed agreeable and amenable to them.  Even the king, upon first meeting, seemed nonplussed that Garnet explicitly stated that her mission was to prove that his island's religion was wrong (and thus undermine him).  Feels like those contrived JRPG plots where the hero fights tooth and nail for a girl he met just 5 seconds ago and happily lets into the party.  I get that this game is more of a dungeon crawler and not really plot or character driven, but I'm a little disappointed by the lack of personality in the characters so far. 

I want to support it because it's from a smaller developer who stated that the game will be 100% complete right out of the box with no DLC, and the gameplay is solid, but it's not "my" kind of game. 
Title: Re: The Legend of Legacy
Post by: Mickeymac92 on September 23, 2015, 07:33:46 AM
One weird thing I noticed in the demo, I was running all over the map to fill it out. There was at least 20% of the map still hidden, but all of the sudden my completion counter jumped to 100% and it filled itself out automatically. I wasn't next to it, either; this was blank space on the other end of the map.

Not a complaint, just...weird!

You don't need to fill up the whole map, you just need to find all the chests and landmarks. That big blank space was probably just that: blank space, so they filled it in for you. That's actually a smart idea, tbh. No more running over every nook and cranny like in Star Ocean 3 just to get that extra 0.1% map completition...

Dice- That's why I wanted to play the demo beforehand.  There have been times when a game was totally up my alley on paper, but I didn't enjoy the demo and passed on the game; and others when a game didn't seem like my thing, but I enjoyed the demo and ended up buying the game.  And I have complained when a game I was contemplating didn't have a demo, because I'm cautious with my money and like to try before I buy. 

Anyway, who did you guys select as your main character?  I picked Garnet and my party is her, Owen, and Meurs.  I thought she'd be more hard-nosed and have tense verbal sparring with her companions (especially Owen), but she seemed agreeable and amenable to them.  Even the king, upon first meeting, seemed nonplussed that Garnet explicitly stated that her mission was to prove that his island's religion was wrong (and thus undermine him).  Feels like those contrived JRPG plots where the hero fights tooth and nail for a girl he met just 5 seconds ago and happily lets into the party.  I get that this game is more of a dungeon crawler and not really plot or character driven, but I'm a little disappointed by the lack of personality in the characters so far. 

I want to support it because it's from a smaller developer who stated that the game will be 100% complete right out of the box with no DLC, and the gameplay is solid, but it's not "my" kind of game. 

Oh, I can see what you're saying there and I agree that it's a major problem. I went with the silver-haired Elementist as my first character, and I'll agree that nobody is really that interesting so far. It doesn't help that their dialogue is poorly written and the story itself is handled in a lazy, incohesive way that makes it feel like everything exists soley for the gameplay and the story clearly was second fiddle. I even pointed out Etrian Odyssey Untold not just because it's also a dungeon crawler with actual characters and some map-making mechanics (though in LoL it's barely a mechanic at all), but also because they both have characters who are so tropish and lazily-written that they arguably could've been better if the characters were just random voiceless portraits. Though unlike EOU, they don't have a mode that replaces the characters with voiceless player-chosen randoms.


I can fully understand people not being interested in a game just because of that, but so long as the story never becomes "Final Fantasy 4 Heroes of Light" levels of stupid and the characters try to be sensible and not suddenly go "oh I think I'll go for a little walk in the middle of the night, alone and without telling anybody, halfway around the fucking world!!!1!" I personally should be able to overlook it because the gameplay was really good.

Also, does anybody else feel like party formations would be more interesting and flexible with four characters instead of just 3? Not to say there aren't some good options on display, I just think it's weird that they went with only 3 character parties.
Title: Re: The Legend of Legacy
Post by: Towns Car Marty on September 23, 2015, 08:51:36 AM
That makes a lot more sense. Nice!


I'm a Filmia man, because more games need frogs. He teamed up with Bianca and Liber, who were both polite if not bewildered by him.
Title: Re: The Legend of Legacy
Post by: Artimicia on August 28, 2016, 11:24:28 AM
Hey did, anyone... get around to playing this in the entirety, was it any good?
Title: Re: The Legend of Legacy
Post by: Aeolus on August 28, 2016, 12:01:40 PM
Hey did, anyone... get around to playing this in the entirety, was it any good?

Its a bargain bin SaGa game. It has the basics and a number of staples that a real SaGa has, but its incredibly barebones.
Title: Re: The Legend of Legacy
Post by: Towns Car Marty on August 28, 2016, 02:07:34 PM
I wish there was more to it. SaGa has loads of quests but this seems to have nothing but exploration.
Title: Re: The Legend of Legacy
Post by: Mickeymac92 on August 28, 2016, 04:12:52 PM
I wish there was more to it. SaGa has loads of quests but this seems to have nothing but exploration.

That's what kills me, too. I wanted to like it, but it just doesn't have enough to hold my attention. Plus, the constant environment pop-in still irked me in the end.
Title: Re: The Legend of Legacy
Post by: Dincrest on August 28, 2016, 05:12:52 PM
Let's hope FurYu's next offering, Caligula, fares better.  Skeptical speculation makes a lot of us think "bargain bin Persona" but it does have P1 and P2's scenario writer, so hopefully it's good.
Title: Re: The Legend of Legacy
Post by: Towns Car Marty on August 28, 2016, 05:18:26 PM
I *really* like the concept of Caligula's plot, but FuRyu have a bad track record of hiring beloved writers and RPG veterans and doing nothing with them. Unchained Blades had ex-Lunar staff, Legacy had Masato Kato for goodness' sake. I hope the third time's the charm and they make something wonderful with Satomi Tadashi, but you can understand why I'd be skeptical.
Title: Re: The Legend of Legacy
Post by: Mickeymac92 on August 28, 2016, 11:12:41 PM
Hey man, I thought Unchained Blades was pretty great. I mean, I guess it's no Lunar, but it still gives off a lot more charm and creativity than a lot of other dungeon crawlers.
Title: Re: The Legend of Legacy
Post by: Artimicia on August 29, 2016, 12:12:07 AM
That kind of sounds all right though... being in the vicinity of Saga doesn't sound too bad.
Title: Re: The Legend of Legacy
Post by: Towns Car Marty on August 29, 2016, 03:09:56 AM
Hey man, I thought Unchained Blades was pretty great. I mean, I guess it's no Lunar, but it still gives off a lot more charm and creativity than a lot of other dungeon crawlers.

I thought it was OK but couldn't really see the influences of its pedigree. I hated that button mashing minigame though.
Title: Re: The Legend of Legacy
Post by: Mickeymac92 on August 29, 2016, 03:47:27 AM
Hey man, I thought Unchained Blades was pretty great. I mean, I guess it's no Lunar, but it still gives off a lot more charm and creativity than a lot of other dungeon crawlers.

I thought it was OK but couldn't really see the influences of its pedigree. I hated that button mashing minigame though.

Ah. I thought it was nice way to mix things up, at least. I guess expectations play a part here, too. I bought it on a whim because it was the first new RPG for the 3DS, and all I knew going in was that it was a dungeon crawler from a new studio, with 7+ artists doing the character illustrations. I had never heard about it having any former Lunar devs on board until now, so I was just impressed that it wasn't just yet another generic Wizardry clone that I saw a lot of around the time it came out (it wasn't even the first dungeon crawler on the 3DS, though the other one didn't make it across the pond).
Title: Re: The Legend of Legacy
Post by: Aeolus on October 14, 2016, 06:04:06 PM
http://gematsu.com/2016/10/furyu-announces-alliance-alive-3ds

Looks like FuRyu's not-SaGa is getting a sequel/follow-up (now with plot (if the article is to be believed)).
Title: Re: The Legend of Legacy
Post by: Towns Car Marty on October 14, 2016, 06:16:15 PM
Aside from character art, they appear completely different. Siliconera jumping the gun?
Title: Re: The Legend of Legacy
Post by: Aeolus on October 14, 2016, 07:57:07 PM
Aside from character art, they appear completely different. Siliconera jumping the gun?

From what I managed to spot in the screenshots on the shoddy scan, it actually doesn't (unless you mean having an involved plot and a navigable world map as completely different, in which I concur).
Title: Re: The Legend of Legacy
Post by: Towns Car Marty on October 15, 2016, 04:03:50 AM
Ah, well. Looks a little tenuous at the moment but I guess the breadth of the Japanese text might make it more apparent.

I wonder what 90s big name they'll attach to this project?
Title: Re: The Legend of Legacy
Post by: Aeolus on October 18, 2016, 01:23:00 PM
Ah, well. Looks a little tenuous at the moment but I guess the breadth of the Japanese text might make it more apparent.

I wonder what 90s big name they'll attach to this project?

http://gematsu.com/2016/10/alliance-alive-new-classic-rpg-developed-studio-behind-legend-legacy

The Suikoden guy apparently...I didn't even know he was still doing this kind of thing. And of course they got Hamauzu back for the soundtrack (hopefully he'll do more than two pieces this time).
Title: Re: The Legend of Legacy
Post by: Nel_Annette on October 18, 2016, 10:34:27 PM
I'll be willing to give this a shot if there actually is a story this time. I enjoyed the first hour of LoL, but after that, the game left me ice cold.
Title: Re: The Legend of Legacy
Post by: Der Jermeister on October 18, 2016, 10:48:28 PM
Playing a game just for its story, to me, is like reading Playboy just for the articles.
Title: Re: The Legend of Legacy
Post by: Nel_Annette on October 19, 2016, 01:30:29 AM
Yeah, except RPGs are usually pretty heavy on story, and like I said, the first hour of LoL is pretty interesting. Each character is their for their own reason, the island itself is mysterious, and then... nothing. Party members barely speak to each other. You really only get the story of whoever you're playing as, and that's only at the beginning and ending. Any party member you don't currently have on the team is basically nonexistent. You never get any real backstory except for some vague messages from the singing stones. There's not many areas, the music's not really memorable, and the battle system isn't that interesting. The way leveling worked just made grinding a tedious slog.

Saw the game's premise, thought the pop-up style looked interesting, played the demo, bought the game expecting the actual story to be in the full release, didn't really get what I expected. Of course I don't play things just for the story, but come on.
Title: Re: The Legend of Legacy
Post by: Towns Car Marty on October 19, 2016, 02:38:25 AM
Fortunately Playboy's articles were the best part of the magazine; it's where Robert Anton Wilson got his start, and provided a platform to numerous science fiction authors like JG Ballard, Margaret Atwood, Philip K Dick and Harlan Ellison. ;)
Title: Re: The Legend of Legacy
Post by: eightbitsamurai on October 19, 2016, 02:53:12 AM
Gives Phillip K. Dick a whole new meaning! ducks tomato
Title: Re: The Legend of Legacy
Post by: Frostillicus on October 19, 2016, 09:53:34 AM
Fortunately Playboy's articles were the best part of the magazine;


I respectfully disagree. The boobs were the best part of the magazine.
Title: Re: The Legend of Legacy
Post by: Towns Car Marty on October 19, 2016, 09:56:23 AM
If I want to see boobs I'll take off my shirt
Title: Re: The Legend of Legacy
Post by: Mickeymac92 on October 19, 2016, 05:33:49 PM
If I want to see boobs I'll take off my shirt

...is that a threat? 😖
Title: Re: The Legend of Legacy
Post by: Aeolus on October 19, 2016, 06:37:55 PM
If I want to see boobs I'll take off my shirt

...is that a threat? 😖

Code: [Select]
They're manboobs and come complete with a neck beard.
Yes. Yes it is...


That said, http://gematsu.com/2016/10/alliance-alive-debut-trailer-details-screenshots

Have some actual deets. Looks like we're getting the budget SaGa 2 to LoL's bargain bin SaGa 1 (all we need now is to collect 70+ macguffins, a dungeon that takes place entirely within someone's body and a banana smuggling ring and we'd be set).

(If I wanted to see boobs, I'd enter 58008 on my calculator then turn it upside-down.)
Title: Re: The Legend of Legacy
Post by: Towns Car Marty on October 20, 2016, 03:10:00 AM
(http://www.vadecine.es/vadecine/images/stories/Julio_2009/DesafioTotal/kuato.jpg)
What can I say!

Hold up, Cattle Call, the Arc the Lad people, made Legend of Legacy and they're making this? They sure kept quiet about that. I could've sworn they shut down after that bad Arc the Lad action RPG, but I guess I was wrong.

Well done naming a hairless green lizard man "Barbarossa"!
Title: Re: The Legend of Legacy
Post by: Arvis on October 20, 2016, 08:58:31 AM

That said, http://gematsu.com/2016/10/alliance-alive-debut-trailer-details-screenshots


Remember when RPGs had character designs instead of just using 3DS Character Randomizers using the FFIV DS palette?  Those were the days.

That was negative.  Sorry.
Title: Re: The Legend of Legacy
Post by: Klutz64 on October 20, 2016, 09:18:37 AM
It's true, though. I rarely bother with RPGs on the 3DS anymore because every developer seems to just use the exact same graphics style like it's the only thing the 3DS is capable of. It's one of the reasons I found Yokai Watch to be so refreshing initially.
Title: Re: The Legend of Legacy
Post by: Arvis on October 20, 2016, 09:42:29 AM
Maybe that's why I'm enjoying Atelier Rorona as much as I am.  Even though its characters were "cutesy and deformed" for their time, they look so vibrant and detailed compared to what I'm used to these days.

Every new 3DS RPG that comes out that has the same dang look I just get more and more discouraged by it.
Title: Re: The Legend of Legacy
Post by: Towns Car Marty on October 20, 2016, 10:00:51 AM
c'mon now, the Bravely duology and these two games are hardly every new 3DS RPG
Title: Re: The Legend of Legacy
Post by: Arvis on October 20, 2016, 11:41:30 AM
Pokemon Y
(http://www.pokemonxy.com/_ui/img/_en/screenshots/may_p3_6.jpg)


Bravely Default
(https://s-media-cache-ak0.pinimg.com/originals/f2/7e/1a/f27e1a4d8706da5a58b15008ff6812a3.jpg)


Persona Q
(https://tcrf.net/images/4/4f/Persona-Q-Rise-Model-Final.png)


7th Dragon III Code
(http://www.inside-games.jp/imgs/ogp_f/587874.jpg)


Etrian Mystery Dungeon
(http://www.atlus.com/etrianmd/images/3db2.png)


Fantasy Life
(http://www.siliconera.com/wordpress/wp-content/uploads/2014/10/fantasylifelife1_thumb.jpg)


Final Fantasy III
(http://justrpg.com/wp-content/gallery/final-fantasy-3-overview/final-fantasy-3-text.jpg)


Legend of Legacy
(http://nichegamer.com/wp-content/uploads/2015/10/the-legend-of-legacy-10-13-15-2.png)


Alliance Alive
(http://gematsu.com/wp-content/uploads/2016/10/Alliance-Alive_10-19-16_004.jpg)



...and there are more.  :/
Title: Re: The Legend of Legacy
Post by: Klutz64 on October 20, 2016, 11:58:18 AM
...and there are more.  :/

Including the Fire Emblem games
Title: Re: The Legend of Legacy
Post by: Arvis on October 20, 2016, 12:02:11 PM
Honestly the FE character models look downright human compared the above examples.
Title: Re: The Legend of Legacy
Post by: Towns Car Marty on October 20, 2016, 12:24:25 PM
Oooops! Ya got me there.
Title: Re: The Legend of Legacy
Post by: Mickeymac92 on October 20, 2016, 12:51:08 PM
Well done naming a hairless green lizard man "Barbarossa"!

...maybe he's supposed to be a Bearded Lizard?
Title: Re: The Legend of Legacy
Post by: Aeolus on October 20, 2016, 06:59:31 PM
Final Fantasy III
(http://justrpg.com/wp-content/gallery/final-fantasy-3-overview/final-fantasy-3-text.jpg)

One of these is not like the others. One of these doesn't belong.


Also, imagine that I GIS'd a bunch of random pics from various games from each console ever made and see if you can spot the similarities.

The counterpoint I'd be making above if I had the time to burn or gave half a fuck, is that stylistic similarities between different games on the same console happens due to a combination of console limitations, asset reuse and not reinventing the entire wheel every time you make a game.
Title: Re: The Legend of Legacy
Post by: Arvis on October 21, 2016, 10:20:26 AM
Final Fantasy III
(http://justrpg.com/wp-content/gallery/final-fantasy-3-overview/final-fantasy-3-text.jpg)

One of these is not like the others. One of these doesn't belong.


Also, imagine that I GIS'd a bunch of random pics from various games from each console ever made and see if you can spot the similarities.

The counterpoint I'd be making above if I had the time to burn or gave half a fuck, is that stylistic similarities between different games on the same console happens due to a combination of console limitations, asset reuse and not reinventing the entire wheel every time you make a game.

INVALID ARGUMENT ALERT.
While SNES era RPGs all used pixel sprites because that's all they could realistically do, the 3DS is a system with games that have character models that look like this:

(http://img.youtube.com/vi/080kL-A5pvI/hqdefault.jpg)

So "limitations of the hardware" is a pretty bad excuse for lazy design.  But you're right about the "asset reuse" part, since it looks like they're essentially just using a character creator to design these characters.

Either way, it's not that big of a deal as long as the games are good (and by and large, they are).  It just gets a little tiring seeing the same lazy design over and over.
Title: Re: The Legend of Legacy
Post by: Towns Car Marty on October 21, 2016, 10:45:14 AM
I've often wondered if these types of designs are part of a cynical move to make consumers receptive to their inevitable $40 Nendoroid tie-in figures
Title: Re: The Legend of Legacy
Post by: Dincrest on November 24, 2016, 07:06:52 AM
In Arvis's examples, Pokemon Y looks the absolute best.  The others look either choppy or fetal, but Pokemon girl looks the smoothest, graphically. 

As for Furyu's other offerings, I hope Alliance Alive improves upon Legend of Legacy.  The game had potential, but squandered it.  I'm more curious about Caligula since, stylistically, it's more my thing but I too am worried about it being a case of "has potential, squanders it." 

I remember this game Monster Kingdom: Jewel Summoner for PSP.  I was interested in that game because Cozy Okada was behind it and I loved his work in early Megami Tensei games.  Monster Kingdom was a terrible game, despite having Okada and a supergroup of composers behind it, that game was dreadfully dull.
Title: Re: The Legend of Legacy
Post by: Towns Car Marty on November 24, 2016, 08:00:56 AM
Yeah, Monster Kingdom was a waste. Baffled at how Okada, with his backcatalog, could only come up with the most prosaic fantasy rpg.
Title: Re: The Legend of Legacy
Post by: Aeolus on March 09, 2017, 09:20:45 AM
http://gematsu.com/2017/03/alliance-alive-battle-system-gameplay-latest-details

The latest on Discount SaGa 2. Looks like some plot details are coming back from Discount SaGa 1 (all two of them).