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Media => Single-Player RPGs => Topic started by: Aeolus on April 12, 2015, 07:08:14 PM

Title: Project X Zone 2: Electric Bugaloo
Post by: Aeolus on April 12, 2015, 07:08:14 PM
http://gematsu.com/2015/04/project-x-zone-2-announced-teaser-trailer

Now not featuring some of your favorites like Sakura from Sakura Taisen 1, Gemini from Sakura Taisen 5, BlackRose from Dot//Hack, Estelle from Tales of Vesperia, Chan Pai from Virtua Fighter, Ling Xiouyu from Tekken and many more.

No idea if Darkstalkers, Shining Force EXA, Resonance of Fate and Dead Rising will be getting in or not.

Xenosaga, SRW, Endless Frontier, God Eater Burst, Street Fighter, Ghost and Goblins and Legend of Valkyrie are safe bets.


Strider Hiryu (Strider) + Hotsuma (the PS2 Shinobi) and Kazuma Kiryu + Majima Goro  are new teams.

Haseo (Dot//Hack GU), Kage-Maru (Virtua Fighter), Kazuya Mishima (Tekken), Vergil (Devil May Cry) are the confirmed new challengers.

Natsu (Soul Calibur V) and Leon S. Kennedy (Resident Evil 6 version) are confirmed to be on Support Duty.


Probably a mistranslation (or a Goddammit Siliconera!) Edit: http://www.siliconera.com/2015/04/12/project-x-zone-2-coming-west-fall/

Probably not the case, but for competitionist's sake (and I can just edit it out later, because I can), I'm including this for now. My money is that the trailer stated that the game is coming out in Japan in the Autumn and that any westerly releases will be a TBA sort of thing.


Edit the Second: Wait WHAT!? http://gematsu.com/2015/04/project-x-zone-2-coming-west-this-fall

It really is coming out this fall. Da fuq?
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Mickeymac92 on April 12, 2015, 08:53:11 PM
Yup. Didn't the first game have a fairly quick confirmation as well? (EDIT: No, not really, there was about a 3-month-long gap, so add "people begging for it too much" to the list of reasons the first did well) Though to be fair, the first one's reportedly high sales might've been from the combination of "wow, this is actually coming over?! I guess I'll give it a shot!" and a lot of RPGs hitting the 3DS all at ounce after a good-sized drought getting people more than a little excitable.

But satill, I'll keep an eye on this. I quite enjoyed Namco X Capcom...and I'm sure I'll play my copy of the first Project X Zone someday...
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Aeolus on April 12, 2015, 10:17:24 PM
Yup. Didn't the first game have a fairly quick confirmation as well? (EDIT: No, not really, there was about a 3-month-long gap, so add "people begging for it too much" to the list of reasons the first did well) Though to be fair, the first one's reportedly high sales might've been from the combination of "wow, this is actually coming over?! I guess I'll give it a shot!" and a lot of RPGs hitting the 3DS all at ounce after a good-sized drought getting people more than a little excitable.

But satill, I'll keep an eye on this. I quite enjoyed Namco X Capcom...and I'm sure I'll play my copy of the first Project X Zone someday...

Yeah, it came out right around May 2013 where a lot of 3DS RPG and SRPG players were coming off of FE:Awakening and right before SMTIV hit. That said though, the original PXZ wasn't all that great and you can still find copies of its Collector's Edition in stores like Target. And for those reasons, and because its more of a novelty thing to me, I'm going to hold off on purchasing it until it goes down in price (especially if the cast list gets any more sausagefestacular and they don't fix my biggest problem with the game, the rigid partner system).
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Alisha on April 12, 2015, 11:30:17 PM
end of the trailer confirms xiaomu and reiji not surprised this got announced days after Z3 aka the dissapointment's release
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: kofvscapcom on April 13, 2015, 12:48:11 PM
they need to spice up the combat somehow, or just make it full fire emblem style and let you skip animations. That and not have a million enemies every battle. I'm on like stage 30 something in the original but just lacked the willpower to finish it. On the bright side, I'm very surprised they put the yakuza characters in it, but that's pretty cool.
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Aeolus on April 13, 2015, 01:09:35 PM
end of the trailer confirms xiaomu and reiji not surprised this got announced days after Z3 aka the dissapointment's release

SRW Z3 should've been just one game. Z3-2 hardly added anything new, and the big Z mystery was largely resolved with a wet fart. Though this does bring up the point that current day Branpresto's quality has tanked over the course of the last 8 or so years. Z1's a goddamn masterpiece compared to Zs 2 and 3.


they need to spice up the combat somehow, or just make it full fire emblem style and let you skip animations. That and not have a million enemies every battle. I'm on like stage 30 something in the original but just lacked the willpower to finish it. On the bright side, I'm very surprised they put the yakuza characters in it, but that's pretty cool.

Unfortunately, one of the game's selling points is its fighting game style battle system, which means that you can't just skip past attack phases, especially since one of the game's major resources is tied to how much you punch, slash or shoot the enemy.
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Tooker on April 13, 2015, 01:55:23 PM
Less enemies would be nice - I bought it myself in order to write a review for the site, but I also got too bored to continue at some point.  If the devs had given it to us, I would have pushed through and given it a bad score.  But since I bought it myself, I dropped it in favor of higher priority work.
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Alisha on April 13, 2015, 02:01:54 PM
while it got boring that doesnt make it a bad game it just had bad pacing.
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Tooker on April 13, 2015, 03:55:16 PM
I wouldn't say it has no merit at all.  I actually enjoyed the attacks and setting up the teams for combat and such.  But that doesn't make it a good game. ;)
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: DrGonzo on April 17, 2015, 07:25:52 PM
..........people asked for this?
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Aeolus on April 20, 2015, 08:41:32 AM
..........people asked for this?

Well if they can get past the licensing costs, then why not? It looks like they're reusing a bunch of assets from the first game on this, not to mention the game engine itself. All they would need to do is make new art, map and battle sprites and moves for the new characters, touch up and tweak the current artwork and move sets (respectfully) for the returning characters, and come up with some kind of half-assed excuse for all these characters to join up and run around together while cracking jokes and references for the fandom to soak up when they buy the game; which they will because of the fact that its the most that some series fans (like Mega Man fans) can ever hope to see of their favorite characters.


Anyhoo: http://www.siliconera.com/2015/04/19/project-x-zone-2-screenshots-show-ninja-teamups-hack-union/

Moar pics. Other than making me rethink whether Natsu is actually part of a team combo and not just a support buddy due to having dialogue (then again so did Heihachi in the first game and he was entirely there just to crash Dimitri's pad and rain on Jin's parade).
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Klutz64 on April 20, 2015, 08:48:25 AM
Yes, this series is for people like me who is sitting here curious how the meeting between Kite and Haseo is going to go, considering Haseo's main enemy was Kite's phantom.
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: kofvscapcom on May 09, 2015, 08:43:16 AM
it could potentially be a good game if they just made some of the systems more complex, any of them. The level up system, equip system and combo systems are just so basic. Playing SRW z3.2 right now and while the combat is fire emblem style and I find myself skipping animations more often than not, the distributing stat points to pilots and upgrading mech stats just add so much depth to the game. Maybe they could add an ace style system to the game, giving each character a unique bonus once they reach a certain amount of kills.
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Aeolus on May 10, 2015, 02:09:02 AM
it could potentially be a good game if they just made some of the systems more complex, any of them. The level up system, equip system and combo systems are just so basic. Playing SRW z3.2 right now and while the combat is fire emblem style and I find myself skipping animations more often than not, the distributing stat points to pilots and upgrading mech stats just add so much depth to the game. Maybe they could add an ace style system to the game, giving each character a unique bonus once they reach a certain amount of kills.

That would actually be a good idea. At the very least, it'd give players a better reason to use their favorites beyond "because they're there". Of course, they're not going to do that if this is anything like PXZ1 since A) availability was a constant issue, B) you used everybody where possible anyways and C) it would suck if your favorite team were the ones constantly stuck on looting duties and thus couldn't afford to rack up the kills.
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: kofvscapcom on May 10, 2015, 11:24:47 AM
The ace system in srw adds a bunch of flavor to the characters too and the original pxz lacks a lot of that as well. It's hard to explain, it just needs more polish and detail. But seeing as I don't think it's all that big a title it probably won't get that. Best AG conversation of srw z3 so far is the scene you get with AG when you get Shinji to an ace and they parody the congratulations, congratulations, congratulations scene of the anime.
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Arklight on May 11, 2015, 11:05:20 PM
I'd just prefer if they used their talent with 2d art to make a brawler or a fighter, to be honest.
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Aeolus on May 12, 2015, 07:41:30 AM
http://gematsu.com/2015/05/project-x-zone-2-adds-phoenix-wright-bare-knuckle-summon-night-3-god-eater-2-characters

HOLD IT!

Unlikely hero team Phoenix Wright and Maya joins the fray.

OBJECTION!

Also returning are Ryu and Ken (go figure) and Sakura and Gemini (who seemed to have played musical harem protagonist with each other). Looks like we're also getting a God Eater 2 squad and a pair of (guaranteed) support units.

Well at least they're getting more interesting characters involved now.


EDIT: http://gematsu.com/2015/05/first-look-phoenix-wright-axel-stone-more-project-x-zone-2

Now with pics.
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Ashton on May 16, 2015, 11:16:13 PM
I finished the original (gonna work on a review) and it's exactly geared towards someone like me. It's over the top, full of fanservice (both sexual and non sexual), and ridiculously absurd.

That being said, it dragged on way, WAY too long. 20-25 hours was the sweet spot. It lasted for 40...
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Aeolus on August 06, 2015, 02:05:30 PM
http://www.siliconera.com/2015/08/06/project-x-zone-2-adds-darkstalkers-alisa-from-god-eater-2-and-pai-from-virtua-fighter/

So here's where most of the female PCs went after PxZ1. Morgan is now with Dimitri, Ling Xiaoyu and Chun Li are the new girl power pair, and VF's Pai Chen and God Eater's Alisia are now reduced to support bots along with that Nightshade chick.
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: kofvscapcom on August 20, 2015, 01:15:16 PM
read up on some of the changes to the systems and it shows some promise, might actually be able to power through the first one now. Just, how can a game with so many cool characters and moves turn into such a slog?
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Aeolus on August 20, 2015, 06:20:35 PM
http://www.siliconera.com/2015/08/19/even-project-x-zone-2s-shopkeepers-are-crossover-characters/

They've also added shops to the game (instead of PXZ1's just find everything on the field/enemy drops), so hopefully that cuts down on the tedious environment smashing that also plagued PXZ1.
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Aeolus on September 08, 2015, 08:41:35 AM
Pardon the double post but OH SHIT SON!!!!!

(http://fi.somethingawful.com/images/smilies/emot-siren.gif) (http://fi.somethingawful.com/images/smilies/emot-siren.gif) (http://fi.somethingawful.com/images/smilies/emot-siren.gif) http://gematsu.com/2015/09/project-x-zone-2-adds-segata-sanshiro-more (http://fi.somethingawful.com/images/smilies/emot-siren.gif) (http://fi.somethingawful.com/images/smilies/emot-siren.gif) (http://fi.somethingawful.com/images/smilies/emot-siren.gif)

(http://i.minus.com/iLD5dwNbe1BDq.gif)


Edit: http://gematsu.com/2015/09/project-x-zone-2-first-look-segata-sanshiro-june-lin-new-enemies-more

Bask in the glory.
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: kofvscapcom on September 09, 2015, 01:48:49 PM
bringing out the big guns, where's the breath of fire characters capcom? well, captain commando confirmed
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Aeolus on September 17, 2015, 01:57:06 AM
http://gematsu.com/2015/09/project-x-zone-2-launches-february-26-north-america

New NA release date of Feb 26th and a trailer to go with it.

Seems like they may include a 'remake' of the Arcade version of Legend of Valkyrie. Hopefully, that'll make it out here as well (it would make the game worth it just for that).
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Aeolus on September 19, 2015, 03:27:53 AM
Double posting again because, http://www.siliconera.com/2015/09/19/project-x-zone-2-adds-fire-emblem-and-xeno-characters/ see below.

(http://i.somethingawful.com/forumsystem/emoticons/emot-frogsiren.gif) (http://i.somethingawful.com/forumsystem/emoticons/emot-tviv.gif) (http://i.somethingawful.com/forumsystem/emoticons/emot-supaburn.gif) (http://i.somethingawful.com/forumsystem/emoticons/emot-hellyeah.gif) (http://i.somethingawful.com/forumsystem/emoticons/emot-frogsiren.gif)

Looks like I've got no choice on the matter now. (http://fi.somethingawful.com/safs/smilies/f/0/getin.001.gif)


Edit: Silconera's shit: http://gematsu.com/2015/09/project-x-zone-2-adds-fire-emblem-xenosaga-xenoblade-characters

They're both Paired Units.

(http://lpix.org/1202639/its-happening-ron-paul-gif.gif)
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: kofvscapcom on June 03, 2016, 11:35:47 AM
well, I actually bit the bullet because amazon has this game for 13 bucks, I may or may not come to regret this.
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Aeolus on June 03, 2016, 11:48:20 AM
well, I actually bit the bullet because amazon has this game for 13 bucks, I may or may not come to regret this.

From what I've heard, the general consensus is that the game is slightly improved over PXZ1. By how much does 'slightly' constitute and whether that's enough is up for debate, but at least it isn't as bad as PXZ1.

Why I didn't pull the trigger myself was that I learned that they cut the Legend of Valkyrie port from the NA version of the game.
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: kofvscapcom on June 04, 2016, 08:42:11 PM
I'm a couple of hours in. they have improved the game a lot. There's an upgrade system for your moves now and passive skills you can unlock for each character. Enemies also are not as damage spongy as the first game but the inherent problem of having to play the combo minigame will probably still fatigue people.There's also some meter management mechanic and an attack canceling system now so combos are more in depth. So things are lookin up, I'll see if I can last till the end of the game. Some weird new characters like the dragon girl tiki from fire emblem awakening.
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Aeolus on June 05, 2016, 05:33:41 PM
I'm a couple of hours in. they have improved the game a lot. There's an upgrade system for your moves now and passive skills you can unlock for each character. Enemies also are not as damage spongy as the first game but the inherent problem of having to play the combo minigame will probably still fatigue people.There's also some meter management mechanic and an attack canceling system now so combos are more in depth. So things are lookin up, I'll see if I can last till the end of the game. Some weird new characters like the dragon girl tiki from fire emblem awakening.

Yeah, still wasn't expecting Nintendo to find a way to sneak themselves into the game like that. I mean, Xenoblade made sense since the same developers are the ones who're making these games (mostly to keep KOS-MOS relevant), but FE:Awakening feels like a pure vanity pick.
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Artimicia on August 21, 2016, 08:07:01 AM
Considering I didn't even play Project X zone that makes me pure thread scrub #1, however!

I am thinking of trying this series out finally, possibly starting with 2.
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Aeolus on August 21, 2016, 09:52:09 AM
Considering I didn't even play Project X zone that makes me pure thread scrub #1, however!

I am thinking of trying this series out finally, possibly starting with 2.

Don't let the fact that you haven't played the previous game stop you from playing this one, as none of us have had the opportunity to play EVERY proceeding game (hell, this series alone encapsulates Namco X Capcom, the SRW OGSaga games (and by extension the SRW OG games (which by extension also includes A.C.E. series and other SRW spinoffs)) nevermind the all the other series covered by these games).


I'm still disappointed that we didn't get access to that built-in Legend of Valkyrie (Arcade) port (though not surprised as Bandaico's gonna Bandaico).
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Artimicia on August 21, 2016, 10:31:13 PM
Considering I didn't even play Project X zone that makes me pure thread scrub #1, however!

I am thinking of trying this series out finally, possibly starting with 2.

Don't let the fact that you haven't played the previous game stop you from playing this one, as none of us have had the opportunity to play EVERY proceeding game (hell, this series alone encapsulates Namco X Capcom, the SRW OGSaga games (and by extension the SRW OG games (which by extension also includes A.C.E. series and other SRW spinoffs)) nevermind the all the other series covered by these games).


I'm still disappointed that we didn't get access to that built-in Legend of Valkyrie (Arcade) port (though not surprised as Bandaico's gonna Bandaico).

Team not having played the whole series it is then!

Edit: Well still don't own it due to money, but just checking sprite arts and stuff in some ways prefer them than in their original game.

(https://i.kinja-img.com/gawker-media/image/upload/s--n1LkJY_X--/c_scale,fl_progressive,q_80,w_800/1528198048397505713.jpg)
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Artimicia on July 28, 2017, 03:19:51 AM
I'm playing either the first or second one, can't remember which.

Yeah perfectly serviceable action beat em up thingy, don't know what else to say.
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Artimicia on August 01, 2017, 12:24:48 PM
Aeoli where the French toast did you go? I think your the only one playing this lol... or maybe we're playing this.
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Aeolus on August 01, 2017, 05:59:08 PM
Aeoli where the French toast did you go? I think your the only one playing this lol... or maybe we're playing this.

Off into a corner, still fuming over the decision to not localize/include that Legend of Valkyrie port.


But seriously, I've been playing games with my N3DSXL for the past month (and not the games of the video kind either since I first needed to perform a system transfer from my literally old busted 3DS). I may have also gotten sidetracked from my PXZ2 playthrough by other games like FE:Echoes and XBC.

And with that being said, there really isn't much else worth talking about. Like, the head guy over at Monolithsoft has left the project to move on to greener pastures several months ago, so this might be the last time we see KOS-MOS and T-elos, but that's about it for now. In another year or two they might announce a third PXZ game (or god help us, another SRWOGSaga game) and there'll be a new thread for that one. Everything else has either already been said and played, or can be brought up in the Game Journal thread as that doesn't require thread necromancy every time you want to post something.
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Artimicia on August 02, 2017, 05:26:15 PM
Aeoli where the French toast did you go? I think your the only one playing this lol... or maybe we're playing this.

Off into a corner, still fuming over the decision to not localize/include that Legend of Valkyrie port.


But seriously, I've been playing games with my N3DSXL for the past month (and not the games of the video kind either since I first needed to perform a system transfer from my literally old busted 3DS). I may have also gotten sidetracked from my PXZ2 playthrough by other games like FE:Echoes and XBC.

And with that being said, there really isn't much else worth talking about. Like, the head guy over at Monolithsoft has left the project to move on to greener pastures several months ago, so this might be the last time we see KOS-MOS and T-elos, but that's about it for now. In another year or two they might announce a third PXZ game (or god help us, another SRWOGSaga game) and there'll be a new thread for that one. Everything else has either already been said and played, or can be brought up in the Game Journal thread as that doesn't require thread necromancy every time you want to post something.

You know I"m going to go with Jimmy and say that your tendency to be prickly is actually starting to get on my nerves as well...

Like, no one's offended, I'm sure, except for you, I guess.

But even more to the point "everything else has either already been said and played" something that's in my battle thread as well which is you really need to let other people be the judge of that.

You know, or not, whatever... like your wind up style can be pretty funny at times but just cause your sour about something doesn't mean you should make everyone else sour.



Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Agent D. on August 02, 2017, 05:45:54 PM
Aeoli where the French toast did you go? I think your the only one playing this lol... or maybe we're playing this.

Off into a corner, still fuming over the decision to not localize/include that Legend of Valkyrie port.


But seriously, I've been playing games with my N3DSXL for the past month (and not the games of the video kind either since I first needed to perform a system transfer from my literally old busted 3DS). I may have also gotten sidetracked from my PXZ2 playthrough by other games like FE:Echoes and XBC.

And with that being said, there really isn't much else worth talking about. Like, the head guy over at Monolithsoft has left the project to move on to greener pastures several months ago, so this might be the last time we see KOS-MOS and T-elos, but that's about it for now. In another year or two they might announce a third PXZ game (or god help us, another SRWOGSaga game) and there'll be a new thread for that one. Everything else has either already been said and played, or can be brought up in the Game Journal thread as that doesn't require thread necromancy every time you want to post something.

You know I"m going to go with Jimmy and say that your tendency to be prickly is actually starting to get on my nerves as well...

Like, no one's offended, I'm sure, except for you, I guess.

But even more to the point "everything else has either already been said and played" something that's in my battle thread as well which is you really need to let other people be the judge of that.

You know, or not, whatever... like your wind up style can be pretty funny at times but just cause your sour about something doesn't mean you should make everyone else sour.
Sorry, have you met Aeolus? He's about as cynical as one can get before they actually die from lack of good will. I seriously don't think he's ever happy, which actually makes him pretty funny, but we all know that that's how comedians end up dying.
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Mickeymac92 on August 02, 2017, 09:29:52 PM
I'm sorry, but "Let the people determine that"? This thread was dead for over a year until you revived it, for a game that came out in, what 2015? Maybe even before that? And you were the only one posting until you started begging for attention. Seriously dude, you can't say "let the people decide" and then ignore what they're saying. I'm pretty sure this forum still gives you warnings if you're trying to post in a thread that's more than 3 months old or something like that. I know I like keeping up with the game journal and only use these types of threads if there's spoiler-riffic stuff I want to talk about, especially while the game's still relevent. I had to look up that Legend of Valkyrie port Aeolus was talking about, even though I know I had read articles about it. I think we might be done here, dude. I won't say anything about your other thread, that's different, and I haven't been following it, but you picked a bad time call someone out for being too sour, since in this case, he was perfectly reasonable.
Title: Re: Project X Zone 2: Electric Bugaloo
Post by: Aeolus on August 02, 2017, 09:42:24 PM
Aeoli where the French toast did you go? I think your the only one playing this lol... or maybe we're playing this.

Off into a corner, still fuming over the decision to not localize/include that Legend of Valkyrie port.


But seriously, I've been playing games with my N3DSXL for the past month (and not the games of the video kind either since I first needed to perform a system transfer from my literally old busted 3DS). I may have also gotten sidetracked from my PXZ2 playthrough by other games like FE:Echoes and XBC.

And with that being said, there really isn't much else worth talking about. Like, the head guy over at Monolithsoft has left the project to move on to greener pastures several months ago, so this might be the last time we see KOS-MOS and T-elos, but that's about it for now. In another year or two they might announce a third PXZ game (or god help us, another SRWOGSaga game) and there'll be a new thread for that one. Everything else has either already been said and played, or can be brought up in the Game Journal thread as that doesn't require thread necromancy every time you want to post something.

You know I"m going to go with Jimmy and say that your tendency to be prickly is actually starting to get on my nerves as well...

Like, no one's offended, I'm sure, except for you, I guess.

But even more to the point "everything else has either already been said and played" something that's in my battle thread as well which is you really need to let other people be the judge of that.

You know, or not, whatever... like your wind up style can be pretty funny at times but just cause your sour about something doesn't mean you should make everyone else sour.
Sorry, have you met Aeolus? He's about as cynical as one can get before they actually die from lack of good will. I seriously don't think he's ever happy, which actually makes him pretty funny, but we all know that that's how comedians end up dying.

While this is normally true, in this case I was kinda backseat modding where I probably shouldn't have (especially given all the times I've double necroposted or whatever).

In my defense though, I was getting called out by name to help sustain a thread I no longer consider to have any life left in it. I probably should've been more diplomatic about my suggestion to take the topic over to The Game Journal thread instead of bringing the Snark & Bark society along for the ride. And heck, I could've even suggested the SRW thread as that series is pretty heavily integrated into these games (and that series has enough activity to sustain a megathread; versus the PXZ games where half the component series are dead anyways), plus you'd still get a fairly quiet platform compared to the bustle of TGJ.


Though yes, I was trying to be humorous about my month long adventures with trying not to get screwed completely over by Nintendo's anti-piracy policies (and lack of Nintendium used for the OG 3DS) while performing a system transfer. I'm currently out $31 US Dollars due to screwing up a 64GB MicroSD card, and probably my FE:Awakening and SSB:For files, but everything else made it over safe and sound (or currently survives on my old 3DS), including my PXZ files.


Edit: Fuck, beaten.