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Media => Single-Player RPGs => Topic started by: Aeolus on April 14, 2015, 06:27:46 AM

Title: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on April 14, 2015, 06:27:46 AM
http://gematsu.com/2015/04/star-ocean-5-announced-for-ps4-ps3

No really guys, it's totally Star Ocean Five. (http://gematsu.com/2015/04/square-enix-new-project-website-updated-start-2015-04-15) :v

Anyways, deets on the newly announced game courtesy of Famitsu, including MC sword dude and token females. Sadly, MC's name does not top Edge Maverick for most wildly 'Space Mutiny-ish' surrogate name courtesy of Mystery Science Theater 3000.
Title: Re: Star Ocean 5
Post by: Hathen on April 14, 2015, 06:30:47 AM
I posted it like 2 minutes faster than you in the gaming news thread
so there

but i'll go ahead and repeat my reaction for those why are feeling lazy, here's everything you need to know:

Quote
childhood friend, and loves him like an older brother
Quote
A girl who lost both her memories and emotions
Quote
uncivilized planet
Title: Re: Star Ocean 5
Post by: Aeolus on April 14, 2015, 06:35:44 AM
I posted it like 2 minutes faster than you in the gaming news thread
so there

In my defense, I had just woken up and had to make both a thread and a suitable response to Anime McSwordsdude's lack of awesomely corny name like Fayt Liengod or Edge Maverick.

Unless Camus is a Castro, which would be awesome, for a completely different, but equally amazing, reason.
Title: Re: Star Ocean 5
Post by: Lard on April 14, 2015, 06:49:32 AM
Faith in gaming, restored.
Title: Re: Star Ocean 5
Post by: Hathen on April 14, 2015, 07:23:02 AM
Alright, so new update with a bit of an excerpt from the interview says that the producer wants this game to be a lot like Star Ocean 3 (whatever that means). Also apparently they're not thinking of doing any sort of story DLC or "complete version" to be released later.

Guess I'll keep an eye on this game.
Title: Re: Star Ocean 5
Post by: Alisha on April 14, 2015, 08:27:39 AM
so is tri ace involved in this game at all? cause i dont know if i want a star ocean without motoi sakuraba tunes. D:

edit:nevermind actually reading the articile answered my question.
Title: Re: Star Ocean 5
Post by: Annubis on April 14, 2015, 08:33:11 AM
In my defense, I had just woken up and had to make both a thread and a suitable response to Anime McSwordsdude's lack of awesomely corny name like Fayt Liengod or Edge Maverick.

Maybe localization will fix it ;)

the producer wants this game to be a lot like Star Ocean 3 (whatever that means).

No nappy time.

More seriously, he could mean that the game is about low tech people dealing with high tech invaders/attackers.
Title: Re: Star Ocean 5
Post by: Tomara on April 14, 2015, 08:46:11 AM
I don't know why, but this makes me really happy. Maybe because I've been thinking about Star Ocean a lot lately for various reasons and this announcement is like, hey, Tomara, your thoughts and feelings are still relevant!

As cool as a tech demo-style Star Ocean would have been, I'm kinda glad it's anime stuff. Aside from the Tales seres they don't really make anime stuff at this level anymore. Also, I love how dramatic the producer is being. Yes, stake your life and legacy on this one single game!
Title: Re: Star Ocean 5
Post by: Mickeymac92 on April 14, 2015, 08:55:47 AM
"Star Ocean 5 announced by Tri-Aces and Square-Enix! Coming to PS3 and PS4!"
(http://i.imgur.com/3fBudso.jpg?1)

"More like Star Ocean 3! Takes place on an uncivilized planet!"

(http://i.imgur.com/gqr1gyF.jpg)

Don't get me wrong, a lot of the other details actually sound really neat, but those two points definitely leave me apprehensive. I'll keep an eye on it, at least...
Title: Re: Star Ocean 5
Post by: Aeolus on April 14, 2015, 09:09:48 AM
I don't know why, but this makes me really happy. Maybe because I've been thinking about Star Ocean a lot lately for various reasons and this announcement is like, hey, Tomara, your thoughts and feelings are still relevant!

As cool as a tech demo-style Star Ocean would have been, I'm kinda glad it's anime stuff. Aside from the Tales seres they don't really make anime stuff at this level anymore. Also, I love how dramatic the producer is being. Yes, stake your life and legacy on this one single game!

They did that with the last game. It didn't work.


Anyways, http://www.siliconera.com/2015/04/14/star-ocean-5-will-star-ocean-3-vibe/

I'm mostly posting this for the image of Camus and Nyna Miki + Lilia. But yeah, don't know how I feel about this being based more on SO3 (other than the obvious "And now we know why tri-Ace was bought out.") given how much of that was both a product of its time (and how old is The Matrix now) and being more than just a clusterfuck. Then again, Maria Traydor was a hottie (and Nei and Mirage were fairly good looking as well) so more of somebody like them won't go unappreciated (and the character designer looks like the VP one, there might yet be hope).


Edit: apparently the link I posted to at the top of the page got edited and holy crap:

(http://gematsu.com/wp-content/uploads/2015/04/SO5_Fami-scan-HR_04-14-15_007.jpg)

That's some uncanny valley.

(http://gematsu.com/wp-content/uploads/2015/04/SO5_Fami-scan-HR_04-14-15_008.jpg)

And of course there's some "What the Christ!" outfits going on.
Title: Re: Star Ocean 5
Post by: Klutz64 on April 14, 2015, 09:14:54 AM
Awesome news aside from the PS3 and PS4 thing. I think it's getting to the point that developers need to stop doing this. ESPECIALLY this game, since SO4 did an amazing job of showing off just what the PS3 was capable of. But I'm still waiting for a PS4 game that feels like a next-gen game, and clearly this won't be it.
Title: Re: Star Ocean 5
Post by: Tomara on April 14, 2015, 09:23:32 AM
Awesome news aside from the PS3 and PS4 thing. I think it's getting to the point that developers need to stop doing this. ESPECIALLY this game, since SO4 did an amazing job of showing off just what the PS3 was capable of. But I'm still waiting for a PS4 game that feels like a next-gen game, and clearly this won't be it.

Japanese developers won't have a good reason to stop until the PS3 stops being a thing in Japan. Japanese gamers are buying less consoles and everyone is still happily playing on the PS3. Besides, you have to wonder what kind of budget is needed to take advantage of PS4 tech.
Title: Re: Star Ocean 5
Post by: DtS Bard on April 14, 2015, 09:26:02 AM
I am super excited. I may be in the minority but star ocean 4 was one of my favorite games of last gen. Especially the PS3 version. I put over 300 hours playing it so I can't wait to see what's next.
Title: Re: Star Ocean 5
Post by: Klutz64 on April 14, 2015, 09:29:53 AM
Awesome news aside from the PS3 and PS4 thing. I think it's getting to the point that developers need to stop doing this. ESPECIALLY this game, since SO4 did an amazing job of showing off just what the PS3 was capable of. But I'm still waiting for a PS4 game that feels like a next-gen game, and clearly this won't be it.

Japanese developers won't have a good reason to stop until the PS3 stops being a thing in Japan. Japanese gamers are buying less consoles and everyone is still happily playing on the PS3. Besides, you have to wonder what kind of budget is needed to take advantage of PS4 tech.

Suppose that makes sense. Still a bit disappointing.

In response to Aeolus' Edit:

I kind of liked that mage outfit until I noticed that 1) it's disturbingly skin-tight and 2) half the diamond pattern appears to be her actual skin. So yeah... WTF indeed.

Also, I'm sorry. I refuse to call the main heroine anything but Sophia 2.0 after seeing that outfit.

EDIT: I know I'm sounding cynical, but I can't stop humming "Star Ocean Forever" (https://www.youtube.com/watch?v=RlkedSpkGww) to myself, so yeah pretty excited.
Title: Re: Star Ocean 5
Post by: Tomara on April 14, 2015, 09:34:18 AM
At first it was like, yay girls in functional clothing! Then witch girl happened. I guess every Star Ocean needs one of those. Atleast she's not wearing a floating shower curtain, I guess.

(Favourite silly Star Ocean character design is still Albel. I'm pretty sure you can play female armour bingo with that one and win.)
Title: Re: Star Ocean 5
Post by: Aeolus on April 14, 2015, 09:49:45 AM
At first it was like, yay girls in functional clothing! Then witch girl happened. I guess every Star Ocean needs one of those. Atleast she's not wearing a floating shower curtain, I guess.

(Favourite silly Star Ocean character design is still Albel. I'm pretty sure you can play female armour bingo with that one and win.)

And people bitch about FE's Awakening Tharja's and Camilla's outfits. At least, you aren't wondering how the hell those things are staying on.


Anyways, in addition to the three named characters and the checkered boobies witch, there's also a Red Swordsdude who you can see the back of below (no idea who he is but is probably male since he's too tall and can be seen in another image fighting alongside Fidel).

(http://gematsu.com/wp-content/uploads/2015/04/SO5_Fami-scan-HR_04-14-15_009.jpg)

And again, they look like goddamn dolls (especially with all that Starship lighting).
Title: Re: Star Ocean 5
Post by: Klutz64 on April 14, 2015, 09:56:07 AM

And again, they look like goddamn dolls (especially with all that Starship lighting).

A lot less so than in Star Ocean 4
Title: Re: Star Ocean 5
Post by: Hathen on April 14, 2015, 09:58:19 AM
Well that's not any worse than 4's porcelain dolls at least.

It's more important to not have those really jerky/floaty awkward movements and to not have EVERYTHING scenes, 'kay?
Title: Re: Star Ocean 5
Post by: Alisha on April 14, 2015, 09:59:02 AM
the fact it's aiming to be more like star ocean 3 is a plus to me. i hated the boss system in SO4
Title: Re: Star Ocean 5
Post by: GFluegel on April 14, 2015, 10:05:04 AM
Yay, Star Ocean, yay tri-ace! \o/

...nuuu, that character design. Why? D=

Well, at least it looks way better than the character models in StarOcean4. And I always trust the series to give us well crafted gaming-experiences, if nothing else. Call me interested.
Title: Re: Star Ocean 5
Post by: Klutz64 on April 14, 2015, 10:05:32 AM
the fact it's aiming to be more like star ocean 3 is a plus to me. i hated the boss system in SO4

I can agree with that. The whole "Find the weak point" thing got really tiring after a while.
Title: Re: Star Ocean 5
Post by: Blace on April 14, 2015, 10:06:08 AM
I really liked Star Ocean 3 so for me that news is good news. Now the PS3/PS4 thing is probably because it's been 6 years since Star Ocean 4 and they more than likely have been working on this game for PS3 for years and then the PS4 came out and they decided to port it. Doesn't really bother me much. I'll play it knowing it was originally a PS3 game on my PS4 just because I would rather play it on my PS4.
Title: Re: Star Ocean 5
Post by: Annubis on April 14, 2015, 10:39:28 AM
I actually like the doll character look.
I prefer a well done consistent style than just reaching for perfect realism.

Chldhood friend's design is really good.
Checkered is... hmmm... I'll be interested to see an in-game explanation to that.
She makes this thread NSFW also...
Title: Re: Star Ocean 5
Post by: Zendervai on April 14, 2015, 10:42:57 AM
The doll thing would have been tolerable...except for the not very good motion capture. The exaggerated movements really don't help. Eternal Sonata had a bit of the same problem where the designs on their own are pretty nice, but when you add in the (semi)realistic movements it just starts looking really weird.
Title: Re: Star Ocean 5
Post by: Klutz64 on April 14, 2015, 10:44:05 AM
I actually like the doll character look.
I prefer a well done consistent style than just reaching for perfect realism.

Chldhood friend's design is really good.
Checkered is... hmmm... I'll be interested to see an in-game explanation to that.
She makes this thread NSFW also...

That's the thing, right?

Like, just once I want someone in sensible clothes to ask one of these other characters "What the hell are you wearing!?" but nobody ever seems to even notice. In any JRPG franchise.
Title: Re: Star Ocean 5
Post by: Tomara on April 14, 2015, 10:46:51 AM
Hey, I remember Jude wondering if Milla's skirt isn't too short! But... other than that I'm drawing a blank.

Anyway, let's just be glad Witch Girl looks legal.
Title: Re: Star Ocean 5
Post by: (Tunnels) on April 14, 2015, 10:49:13 AM
This is a pipe dream, but I'm hoping for the return of Private Actions.
Title: Re: Star Ocean 5
Post by: Klutz64 on April 14, 2015, 10:52:22 AM
This is a pipe dream, but I'm hoping for the return of Private Actions.

Star Ocean 4 still had PA's, they were in the form of the scenes you can witness while on the Calnus waiting for the next planet to load warp drive.
Title: Re: Star Ocean 5
Post by: Annubis on April 14, 2015, 10:53:50 AM
Anyway, let's just be glad Witch Girl looks legal.

Maybe when you get her ending, she tells you she keeps up an illusion spell to look older and is like 10 for real.
;)
Title: Re: Star Ocean 5
Post by: Dice on April 14, 2015, 11:02:06 AM
First response:
(http://i.imgur.com/uwvHUXD.gif)

Second (screenshot) response:
(http://media.giphy.com/media/Cx7yNo5TsPQru/giphy.gif)

Super fucking bummed it looks absolutely nothing like the tech demo.... sigh* :(
(http://i.imgur.com/azDpO8v.jpg)

Ah well, hopefully combat will kick ass, there will be something cool to explore here and there, and y'know, Sakuraba will be back with "non-Tales sound" (ie; usually better work).
Title: Re: Star Ocean 5
Post by: Agent D. on April 14, 2015, 11:09:52 AM
I truly despise the current designs. It looks like anime threw up on a cosplay convention. They look disturbingly like real people playing as animu characters, it's actually putting me off.
Title: Re: Star Ocean 5
Post by: Dice on April 14, 2015, 11:19:52 AM
I truly despise the current designs. It looks like anime threw up on a cosplay convention. They look disturbingly like real people playing as animu characters, it's actually putting me off.

Yeah.  At times like this I hate that I'm a JRPG person when I barely like half the stuff in JRPG's besides a general preference for 'their gameplay style'.  
And it makes me a bit sad because Tri-Ace has some excellent 3D artists, sadly stuck to doing lolis and other silly cosplay-esque designs.  And I think this matches with what we were talking about yesterday in the Tales thread, I actually think the game would look better if it went for a cel shading look than this sort of "ani-realism" which just makes characters come out weird.
(http://cdn.c.photoshelter.com/img-get/I00009AeiVUPM8NU/s/860/860/Japan-Cosplay-dressing-up-1-CCC-8352.jpg)

I almost want this (http://i.imgur.com/7MU1By7.png) to happen again.
Title: Re: Star Ocean 5
Post by: (Tunnels) on April 14, 2015, 11:20:13 AM
This is a pipe dream, but I'm hoping for the return of Private Actions.

Star Ocean 4 still had PA's, they were in the form of the scenes you can witness while on the Calnus waiting for the next planet to load warp drive.

Very true, but I hated those PA's. Ideally, I would love PA's in the vein of SO2, but I'm not going to hold my breath on that one.

EDIT: But enough about those, I actually am pretty stoked. There's some nice set pieces in those scans, so I can't wait to explore some of those environments.
Title: Re: Star Ocean 5
Post by: Alisha on April 14, 2015, 11:27:37 AM
better quality pics
http://www.rpgsite.net/news/4223-square-enix-reveals-star-ocean-5-integrity-and-faithlessness-for-ps3-ps4
Title: Re: Star Ocean 5
Post by: Aeolus on April 14, 2015, 11:35:25 AM
^
(http://assets.rpgsite.net/images/images/000/034/911/original/SO5_scan14.jpg)

Man, the difference between the game models and the artwork here is staggering. It really shows up in the pink haired chick due to all the extraneous details visible in both versions.
 

This is a pipe dream, but I'm hoping for the return of Private Actions.

Star Ocean 4 still had PA's, they were in the form of the scenes you can witness while on the Calnus waiting for the next planet to load warp drive.

Very true, but I hated those PA's. Ideally, I would love PA's in the vein of SO2, but I'm not going to hold my breath on that one.

EDIT: But enough about those, I actually am pretty stoked. There's some nice set pieces in those scans, so I can't wait to explore some of those environments.

Same. The town with the windmills looks neat and I'm interesting in what's going on in that shot of the party fighting in the street below.

(http://assets.rpgsite.net/images/images/000/034/901/original/SO5_scan04.jpg)
Title: Re: Star Ocean 5
Post by: mecharobot on April 14, 2015, 11:36:40 AM
Yikes. This may turn out to be a good reason to get a new sony console after all. Don't really care how dumb it is (since I'm not delusional enough to expect a serious scifi story to happen with this franchise), as long as it's as much fun to play as the past titles. Well, I guess they could not half-ass the archetypes (screaming random shit is not good slapstick, you know) like in the last game and try to make them more like SO 2 characters were. With the gameplay intact and good character chemistry that could easily be one of the generation tops for me.
Title: Re: Star Ocean 5
Post by: Hathen on April 14, 2015, 12:02:43 PM
I truly despise the current designs. It looks like anime threw up on a cosplay convention. They look disturbingly like real people playing as animu characters, it's actually putting me off.

Fidel and the witch don't look too bad IMO but goddamn Miki just looks awful. (My guess is that Lilia will look really bad too)

(http://assets.rpgsite.net/images/images/000/034/903/original/SO5_scan06.jpg)
Title: Re: Star Ocean 5
Post by: Agent D. on April 14, 2015, 12:15:16 PM
Oh god delete the photo Hathen, it's making me physically ill.

Seriously, I enjoy jrpg archetypical heroes as much as one with my personal likes can, but this is painful.
Title: Re: Star Ocean 5
Post by: Klutz64 on April 14, 2015, 12:22:14 PM
I really don't see the huge issue everyone is having. To me it just looks like a graphical improvement of Star Ocean 3, gladly turning away from the glassy look of Star Ocean 4.
Title: Re: Star Ocean 5
Post by: Mickeymac92 on April 14, 2015, 12:24:53 PM
I actually don't think it looks that bad. They're not great, but it doesn't weird me out, either...
Title: Re: Star Ocean 5
Post by: Hathen on April 14, 2015, 12:30:59 PM
I think the character looks fine in the art, and maybe it's just that shot, but the head doesn't look like it belongs on that body at all. The problem I'm seeing is that anime faces look "attractive" to people because of their simplicity, but they try to make the clothing look realistic with the lighting and everything and the two styles do not mesh well at all. So basically, it's a result of them trying to please both graphics hounds and people who want perfect waifu characters at the same time.

Tales of games, on the other hand, probably look less impressive overall but keep a consistent anime look in the whole thing, and the thing looks more appealing overall.

(http://www.rpgfan.com/pics/Tales_of_Xillia/ss-080.jpg)
(http://www.rpgfan.com/pics/Tales_of_Zestiria/ss-226.jpg)
Title: Re: Star Ocean 5
Post by: Dice on April 14, 2015, 12:37:49 PM
I actually don't think it looks that bad. They're not great, but it doesn't weird me out, either...

I'm kind of a little exhausted that so many JRPGs look like a Neptunia game.  Basically, if I had to pick and in terms of what style jives better with me, I'd rather my characters look more like they came Valkyrie Profile or Resonance of Fate than Star Ocean.  I'm sort of over massive-eyed, rainbow clad, sunday morning anime look; I like the more serious looking designs like in VP or Xenoblades, or just something a bit more tame looking.

EDIT: Plus what Hathen said.  If it's a question of style, SO5 art is so damn cute n' sweet it's giving giving me a cavity.

Still, that said I'm excited as hell this was actually announced, and it's not mobile, and (presumably) will likely make it overseas if the rest of the series' history has any say in it.  And after incorrectly circulated news that Tri-Ace was sort-of taking "a step back" from 'big titles', I'm just happy this exists to show how completely false that was.
Title: Re: Star Ocean 5
Post by: Agent D. on April 14, 2015, 01:06:34 PM
Anime looks great because it's anime. What's happening in video games isn't really anime, so the designs start looking exactly like I said, someone cosplaying a bad anime character irl including the terrible facial features. If you wanted anime in a video game, why not just make it more anime like and less realistic?
Title: Re: Star Ocean 5
Post by: EmeraldSword on April 14, 2015, 01:11:51 PM
I beat Star Ocean: First Departure and The Second Story when they were ported to PSP ages ago. I never got around to picking up Till the End of Time on PS2 back in 2003 while I was in the midst of transferring colleges. I can't remember why I passed on The Last Hope back when it came out in 2010 on PS3 either. I do know my wife beat the game and liked it though. I can vividly remember hearing a few expletives shouted out at some of the hard bosses and reoccurring game over screens that followed, lol.

I'm curious as to how Star Ocean: Integrity and Faithlessness will turn out. I have yet to pick up a PS4, but am increasingly desiring to take the deep plunge with FF Type-0 out and FFXV's work in progress. Maybe a delightful FFXV/PS4 bundle is my Christmas tree's future this year. ^_^

I'm reserving judgement on this upcoming Star Ocean as I'm taking in the thoughts of the first few pages of this thread and the outside links with pictures and info.

The weirdest thing I can't seem to get passed is my first impression of the character designs like you folks. That pink hair female character's face. Is it just me or does it look like she's completely missing a nose in some shots? Her eyes do look a bit larger than the rest of the group too. Sigh...

I like your thoughts on art direction though Dice, a mature character design would be welcome. Easier on the eyes for a lengthy epic sci-fi sprawling adventure.
Title: Re: Star Ocean 5
Post by: Dice on April 14, 2015, 01:27:59 PM
That reminds me... I wonder what the sci-fi element is here.  So far this all seems old school planet (are they gonna pull an SO1?).
Title: Re: Star Ocean 5
Post by: Annubis on April 14, 2015, 01:32:31 PM
That reminds me... I wonder what the sci-fi element is here.  So far this all seems old school planet (are they gonna pull an SO1?).

Well, one of the screenshot shows them inside a spaceship.

EDIT: Apparently, my 4000th post is this wonder:
Maybe when you get her ending, she tells you she keeps up an illusion spell to look older and is like 10 for real.
;)

Title: Re: Star Ocean 5
Post by: Klutz64 on April 14, 2015, 01:35:19 PM
That reminds me... I wonder what the sci-fi element is here.  So far this all seems old school planet (are they gonna pull an SO1?).

I am so curious about the plot of this game. I mean, Tri Ace was pretty adamant that Star Ocean 4 would be the last game in the series and that Star Ocean 3 was the end of the story. I am definitely getting an SO1 vibe. Specific mention of the one planet it takes place on, revealed characters are all of the same humanoid race, etc.
Title: Re: Star Ocean 5
Post by: Alisha on April 14, 2015, 02:02:56 PM
considering star ocean draws it's inspiration from star trek...in before this game pulls an abrams star trek and retcons the entire series.
Title: Re: Star Ocean 5
Post by: Annubis on April 14, 2015, 02:25:55 PM
considering star ocean draws it's inspiration from star trek...in before this game pulls an abrams star trek and retcons the entire series.

Given how SO3 part 2 and SO4 damaged the universe, I seriously wouldn't mind.
Title: Re: Star Ocean 5
Post by: Aeolus on April 14, 2015, 03:31:03 PM
That reminds me... I wonder what the sci-fi element is here.  So far this all seems old school planet (are they gonna pull an SO1?).

I am so curious about the plot of this game. I mean, Tri Ace was pretty adamant that Star Ocean 4 would be the last game in the series and that Star Ocean 3 was the end of the story. I am definitely getting an SO1 vibe. Specific mention of the one planet it takes place on, revealed characters are all of the same humanoid race, etc.

Gematsu's 8:30 edit to their SO article mentions that the game is set in Space Year 537 which apparently puts it between SOs 2 and 3.


That same edit also mentions that Miki is more of a product of the design team's combined efforts rather than the game's character designer and described her as "cute, lovely, and gluttonous" which probably means that they went for a rounded, slightly pudgy look, but then tried to hide said pudge by making her face out of Playdough. SO yeah, Miki's bizarre character model may simply be a case of the devs taking 1 step forward and 2 steps back. But at least they tried (with the female lead no less).
Title: Re: Star Ocean 5
Post by: Annubis on April 14, 2015, 04:24:19 PM
Pudgy has been gaining ground in Japan lately.
I'm starting to wonder if it will become the new fetish eventually.
Title: Re: Star Ocean 5
Post by: Alisha on April 14, 2015, 04:44:19 PM
better than pedo moe blob
Title: Re: Star Ocean 5
Post by: Dincrest on April 14, 2015, 05:20:48 PM
Mixed feelings.  As much as I liked the tech demo, I'm glad the game proper keeping more of that brightly colored anime look.  However, I agree that, for my aesthetics, I'd have liked to see them cel-shaded or toon-shaded, or whatever-shaded like in Ni No Kuni rather than "plastic doll."  As for the whole "Star Ocean 3" thing, it sounds as if they're recycling a tired formula that we've all gotten sick of.  I do wonder if Fidel will have his name changed for the US release, since when you say "Fidel" in the US we immediately think "Fidel Castro" and he's a highly controversial figure.  I do question some of the past name changes, though.  Like why was Souffle changed to Peppita?

I do wonder if Integrity and Faithlessness sounds kinda like what we're discussing right now.  Integrity of the series vs. faithlessness that it won't evolve beyond its comfortable formula. 

As for music, I'd rather see someone other than Sakuraba compose, or at least have him share composing duties with someone else, kinda like how Uematsu, Hamauzu, and Nakano triple teamed for FFX.  It would add vitality to the music because, let's face it, Sakuraba farts out so much music that it all sounds boring, generic, and completely unmemorable to me.  Some fresh ears, a fresh perspective, all of that would do wonders for the music.  Sure, we cry when our favorite bands change their sound drastically on their lightning-rod album and we call them sellouts or traitors, but if they kept rehashing the same formula over and over again, we'd call them stale, stuck in a rut, unable to evolve.
Title: Re: Star Ocean 5
Post by: Klutz64 on April 14, 2015, 05:37:32 PM

As for music, I'd rather see someone other than Sakuraba compose, or at least have him share composing duties with someone else, kinda like how Uematsu, Hamauzu, and Nakano triple teamed for FFX.  It would add vitality to the music because, let's face it, Sakuraba farts out so much music that it all sounds boring, generic, and completely unmemorable to me.  Some fresh ears, a fresh perspective, all of that would do wonders for the music.  Sure, we cry when our favorite bands change their sound drastically on their lightning-rod album and we call them sellouts or traitors, but if they kept rehashing the same formula over and over again, we'd call them stale, stuck in a rut, unable to evolve.

I'm on board with this idea only because Sakuraba really seems to be on a jazz kick lately and I hate jazz.
Title: Re: Star Ocean 5
Post by: Annubis on April 14, 2015, 05:41:59 PM
I do wonder if Fidel will have his name changed for the US release, since when you say "Fidel" in the US we immediately think "Fidel Castro" and he's a highly controversial figure.

Isn't Obama thinking of removing Cuba from the terrorist list? Preemptive THX OBAMA!

EDIT:
That and Fidèle is faithful in French (for those who don't speak the language).
Yes, that's right, go read the name of the game again = Mind blown
We got Fayt Linegodded again; just in a different language.

Like why was Souffle changed to Peppita?

I always assumed that they thought the average American didn't know what a "sooflay" is and thus probably would think her name was "sawfull".
Title: Re: Star Ocean 5
Post by: neogalahad on April 14, 2015, 05:56:18 PM
No love for Valkyrie Profile? Was hoping for a new entry, but I'll take another star ocean. Have 4 but still haven't played it since i got my ps3 version. Couldn't stand the voice acting on the 360 version.
Title: Re: Star Ocean 5
Post by: Mickeymac92 on April 14, 2015, 06:10:54 PM
Pudgy has been gaining ground in Japan lately.
I'm starting to wonder if it will become the new fetish eventually.

"Eventually?" It sort of already is, just not an overly popular one.
Title: Re: Star Ocean 5
Post by: Aeolus on April 14, 2015, 06:33:02 PM
I do wonder if Fidel will have his name changed for the US release, since when you say "Fidel" in the US we immediately think "Fidel Castro" and he's a highly controversial figure.

Isn't Obama thinking of removing Cuba from the terrorist list? Preemptive THX OBAMA!

EDIT:
That and Fidèle is faithful in French (for those who don't speak the language).
Yes, that's right, go read the name of the game again = Mind blown
We got Fayt Linegodded again; just in a different language.

Like why was Souffle changed to Peppita?

I always assumed that they thought the average American didn't know what a "sooflay" is and thus probably would think her name was "sawfull".

That didn't stop Kid Icarus: Uprising from making a goddamn pun with Souflee.

Still, as long as Zeke here ends up getting his ass kicked by some unwinnable boss fight (you know they're coming), loses his memory, wanders to some other corner of civilization, falls in love with an entirely different girl, gets his ass kicked again, remembers what he's supposed to be doing, then heads back to help the guy who kicked his ass the first time around and his former girlfriend with their impending doom looming over the horizon (in a paper-thin disguise of course, like the some sort of Char clone that he is), then I don't care what kind of foreign puns Squeenix/tri-Ace makes.



As for music, I'd rather see someone other than Sakuraba compose, or at least have him share composing duties with someone else, kinda like how Uematsu, Hamauzu, and Nakano triple teamed for FFX.  It would add vitality to the music because, let's face it, Sakuraba farts out so much music that it all sounds boring, generic, and completely unmemorable to me.  Some fresh ears, a fresh perspective, all of that would do wonders for the music.  Sure, we cry when our favorite bands change their sound drastically on their lightning-rod album and we call them sellouts or traitors, but if they kept rehashing the same formula over and over again, we'd call them stale, stuck in a rut, unable to evolve.

I'm on board with this idea only because Sakuraba really seems to be on a jazz kick lately and I hate jazz.

They should replace him with Sawano. :V

Swapping one one-trick pony with another.
Title: Re: Star Ocean 5
Post by: EmeraldSword on April 14, 2015, 07:52:40 PM
My vote would be for Bill and Ted to jump in a phone booth and travel in time to the years of 1998~1999 and kidnap Yasunori Mitsuda from his golden age era days of Chrono Cross and Xenogears. ^_^
Title: Re: Star Ocean 5
Post by: Hathen on April 14, 2015, 08:47:45 PM
Miki is more of a product of the design team's combined efforts rather than the game's character designer

Honestly that's something I thought when I first saw the Miki character- "this looks like a character that's the result of a group of people trying to insert elements into a character rather than trying to design a character". When you get multiple people to design a character like that usually they will argue over taking risky design choices and will instead end up with someone that looks generic as possible. They probably had a bunch of people pipe up when the pudgy thing came up and said "she still has to look generically anime-cute or we can't attract the waifu audience", and they would be completely correct. They don't get to have their cake and eat it too- either actually make a pudgy character or just don't bother.
Title: Re: Star Ocean 5
Post by: Dincrest on April 14, 2015, 09:23:12 PM
Almost makes me wonder what a character would look like if we cobbled together our community's tastes and design aesthetics.  After all, we did have a couple of round robins that turned otherwise cliched JRPG stories into surprisingly good ones.  Too bad we ran out of juice before we could finish them. 
Title: Re: Star Ocean 5
Post by: Annubis on April 14, 2015, 10:32:17 PM
Almost makes me wonder what a character would look like if we cobbled together our community's tastes and design aesthetics.

(http://altairandvega.net/wp-content/uploads/2012/03/nhk_denpa1.jpg)
Title: Re: Star Ocean 5
Post by: Dice on April 14, 2015, 11:09:15 PM
^ totally laughed out for that xD

Website is live: http://www.jp.square-enix.com/so5/
(don't bother watching the video, it's a series overview/history thing)

(http://i1.ruliweb.daumcdn.net/uf/original/U01/ruliweb/552DD4874A7D4E000C)
(http://i1.ruliweb.daumcdn.net/uf/original/U01/ruliweb/552DD4854A7F0A000B)
Tri-ace still has ...it.

(http://i.imgur.com/RXXqiAy.png?1)
Title: Re: Star Ocean 5
Post by: Klutz64 on April 14, 2015, 11:20:22 PM
I really do like Miki's outfit, and I've always liked that style of braid, too. I really hope they decided to announce this game late in it's development.
Title: Re: Star Ocean 5
Post by: Dice on April 14, 2015, 11:22:28 PM
I really do like Miki's outfit, and I've always liked that style of braid, too. I really hope they decided to announce this game late in it's development.

I like it because it reminds me of FF13-2's Serah's White Mage outfit.... it contained a colour scheme I had no idea I wanted to see till I saw it.
(http://na.square-enix.com/sites/default/files/imagecache/post-image/image_gallery/324/f4ed171a5874770bcfacb0fe9cb7249a.jpg)
Title: Re: Star Ocean 5
Post by: (Tunnels) on April 15, 2015, 12:39:02 AM
Speaking of clothes, I really like Fidel's outfit. It's sensible and not too flashy, but not boring either. It suffers a little from the whole "too many straps/belts" thing, but overall I'm quite fond of it.
Title: Re: Star Ocean 5
Post by: hell_snake on April 15, 2015, 11:00:41 AM
Yes. Slowly but assuredly we're getting more JRPGs on the PS4.

When it comes to Star Ocean I never really liked the characters, music or the story but I always enjoyed their battle systems immensely. Looking forward to this one.

As for Miki's design I think I like how cartoonishly goofy she looks in this one scan

(http://gematsu.com/wp-content/uploads/2015/04/SO5_Fami-scan-HR_04-14-15_009.jpg)
Title: Re: Star Ocean 5
Post by: Mickeymac92 on April 15, 2015, 12:48:41 PM
I wish I knew where the screenshots were on that teaser site...
Title: Re: Star Ocean 5
Post by: Agent D. on April 15, 2015, 01:40:39 PM
Can someone please reassure me that those faces are just not the final designs...please...I really don't wanna spend 40-60 hours looking at the personified horror of sun baby from teletubbies everytime I see that pink haired chick while playing. Please let them be place(face?)holders for real designs.
Title: Re: Star Ocean 5
Post by: Klutz64 on April 15, 2015, 02:24:08 PM
Can someone please reassure me that those faces are just not the final designs...please...I really don't wanna spend 40-60 hours looking at the personified horror of sun baby from teletubbies everytime I see that pink haired chick while playing. Please let them be place(face?)holders for real designs.

Nobody is holding a gun to your head to play the game.
Title: Re: Star Ocean 5
Post by: Rucks on April 15, 2015, 02:29:31 PM
Can someone please reassure me that those faces are just not the final designs...please...I really don't wanna spend 40-60 hours looking at the personified horror of sun baby from teletubbies everytime I see that pink haired chick while playing. Please let them be place(face?)holders for real designs.

Nobody is holding a gun to your head to play the game.

I won't play this game, because of how much I disliked everything other than the combat in SO4. 

Regardless, that is a ridiculous thing to say to someone.  It's akin to all of those idiot hillbillies yelling "if you don't like it here, than you can get out" (of the country) after 9/11. 
Title: Re: Star Ocean 5
Post by: Dice on April 15, 2015, 02:48:32 PM
Can someone please reassure me that those faces are just not the final designs...please...I really don't wanna spend 40-60 hours looking at the personified horror of sun baby from teletubbies everytime I see that pink haired chick while playing. Please let them be place(face?)holders for real designs.

Nobody is holding a gun to your head to play the game.

I think the only shame is that it doesn't match the artwork better and really got 'cutened up'.  Miki especially looks like an anime PVC figure from another series (and I dunno, whether it resembles anime or not, I find it weird when such otherwise realistic 3D models don't have some sort of nose...and I think that's my only long-lasting beef with the models right now is the little "bumps" they have where noses go instead :P ).

But honestly, this whole thing is so nuanced I feel that it simultaneously matters so much and is like making a big deal out of nothing. I'm actually hard pressed to think of a 3D JRPG that "nailed it" without irking someone.  I remember hating the mud-wiped faces of Xenoblade but was really impressed with how emotive they were in cutscenes... hopefully the same happens here, at the very least, and the environment art has more than impressed so far

I won't play this game, because of how much I disliked everything other than the combat in SO4. 

Regardless, that is a ridiculous thing to say to someone.  It's akin to all of those idiot hillbillies yelling "if you don't like it here, than you can get out" (of the country) after 9/11. 

A bit over-exaggerated example.  I thought environments and music were also pretty top shelf in SO4, and since combat was some of the best for JRPGs at the time, I didn't let the shitty plot and characters hold me back (even better than skipped cutscenes came with a summary --- something I wish ALL games would do).
Title: Re: Star Ocean 5
Post by: EmeraldSword on April 15, 2015, 03:10:03 PM
 I remember hating the mud-wiped faces of Xenoblade but was really impressed with how emotive they were in cutscenes... hopefully the same happens here, at the very least, and the environment art has more than impressed so far

Oh those mud-wiped faces. Lol! I hear the 3DS port is worse since the port was handled by a 3rd party dev team. What you said reminds me of an article I read last night on NintendoLife about the upcoming Xenoblade Chronicles X game. Quoted here for context to game character design and development:

"In modern game development, it can sometimes be tough for developers to fulfill their initial promise with a game. Often, this results from too much being shown too soon; as the project continues to grow and change, certain aspects must be scaled back in order to accommodate more."

Source: http://www.nintendolife.com/news/2015/04/video_xenoblade_chronicles_x_may_have_been_subject_to_a_slight_graphics_downgrade

I think the writer was eluding to the reason that developers purposely tactfully make this decision due to the sheer scope and scale of the project in terms of environment, cutscenes, writing/pacing, etc. over close up character design. So perhaps that's the case here with the upcoming SO5. Since I just found out this week with the reveal of the story and some screens, I have no idea how far along they're in development, but maybe that's already been stated elsewhere.

Title: Re: Star Ocean 5
Post by: Wild Armor on April 15, 2015, 04:34:12 PM
Almost makes me wonder what a character would look like if we cobbled together our community's tastes and design aesthetics.

(http://altairandvega.net/wp-content/uploads/2012/03/nhk_denpa1.jpg)

Welcome to the NHK can't hit it home any harder than they did with this scene in the manga/anime. Try to get everything that sells into one thing, and that's what you get. ;)
Title: Re: Star Ocean 5
Post by: DariaRPG on April 15, 2015, 05:19:23 PM
While I vastly prefer cell-shading, I dunno I kind of like the pink haired girl. I couldn't stand the character art in SO3 and ended up skipping the game, also couldn't get into SO4. If this game reminds me at all of SO2 I'll be happy. 
Title: Re: Star Ocean 5
Post by: Agent D. on April 15, 2015, 06:27:17 PM
No Klutz, no one is holding a gun to my head to play the game. However, having played all but 1 of the previous games and much like everyone else here, I have put my money forward to play a game series I enjoyed. It gives me every right in the world to complain about a direction the artists took in character designs. Much the same as some hillbilly telling me if I don't like how the government runs the country I can get out, I put a part of my life into the country and the company, if you don't care for my complaints, you can kindly ignore me as I am fully entitled to complain about either.
Title: Re: Star Ocean 5
Post by: Nel_Annette on April 15, 2015, 07:10:58 PM
I own every game but SO3, so I'll probably pick this one up. Took me a few seconds to realize the diamond patterned clothing was revealing that girl's skin. XD
Title: Re: Star Ocean 5
Post by: Annubis on April 15, 2015, 07:16:21 PM
Maybe we'll get alternate outfits like SO3.
I would gladly make her wear something that appears like clothing.

Maid clothes are clothing
Title: Re: Star Ocean 5
Post by: Klutz64 on April 15, 2015, 07:21:24 PM
No Klutz, no one is holding a gun to my head to play the game. However, having played all but 1 of the previous games and much like everyone else here, I have put my money forward to play a game series I enjoyed. It gives me every right in the world to complain about a direction the artists took in character designs. Much the same as some hillbilly telling me if I don't like how the government runs the country I can get out, I put a part of my life into the country and the company, if you don't care for my complaints, you can kindly ignore me as I am fully entitled to complain about either.

It was just meant to be an overly-dramatic response to an overly-dramatic complaint.

I fully support your right to criticize it, I just also don't think it's as big a deal as you're making it out to be. The series has never *really* been full-on anime style outside of the artwork, and while this game takes a new approach like pretty much every entry in the series, I don't think it's such a departure as to imply you'll be angry about it every minute you play, ESPECIALLY after the freak show that was Star Ocean 4's character models.

This is not to say you're wrong to have the opinion you do. But I think considering the series as a whole is worthwhile to step back and ask if it's really all that dramatic of a shift.

Also, I'm pretty sure Miki in the screenshots we've seen of her face are suffering from a poor combination of angle, lighting and expression. Just check out what we see of her in the screenshot where they're fighting in the city.
Title: Re: Star Ocean 5
Post by: Agent D. on April 15, 2015, 07:36:31 PM
I'm just stating that I don't dislike anime here, but pinky mcstrangeface is just beyond off-putting. I'll play the game assuming it doesn't completely deviate from the usual Star Ocean path, but I have no love for the designs in general, ESPECIALLY hers.

No disrespect, b.
Title: Re: Star Ocean 5
Post by: Aeolus on April 15, 2015, 08:36:44 PM
I'm just stating that I don't dislike anime here, but pinky mcstrangeface is just beyond off-putting. I'll play the game assuming it doesn't completely deviate from the usual Star Ocean path, but I have no love for the designs in general, ESPECIALLY hers.

No disrespect, b.

Actually, I think every character has that doll like plastic appearance to them and not just Miki. The Checkered Mage Chick is fairly noticeable too, especially if you look at the hair (while the others are less so due to their armor or jackets taking on/muting the sheen more effectively than hair or faces).

The image of them in the Space Ship is fairly indicative of what I'm talking about (though the scan quality isn't as high as it needs to be to illustrate my point).
Title: Re: Star Ocean 5
Post by: CoreSignal on April 16, 2015, 01:59:00 AM
I'll just repeat what the headline said: Tri-Ace lives! I was really skeptical when that mobile company that bought out Tri-Ace out said they'd continue to make console games. Glad to know they weren't kidding.
So Star Ocean 5, bring it on. I'm a casual Star Ocean fan, only played some of SO2 and SO4, so I'm not sure what "this will be like SO3" means, but I'm looking forward to it. As for the character designs, it sounds like
the staff probably had to cater to what's popular nowadays. On the other hand, those background environments look amazing. I hope we get to see more sci-fi environments later on. In any case, I'm glad Tri-Ace
is back. You never know, there could still be hope for a Valkyrie Profile 3 or even a Resonance of Fate 2.
Title: Re: Star Ocean 5
Post by: Aeolus on April 16, 2015, 02:49:30 AM
I'll just repeat what the headline said: Tri-Ace lives! I was really skeptical when that mobile company that bought out Tri-Ace out said they'd continue to make console games. Glad to know they weren't kidding.
So Star Ocean 5, bring it on. I'm a casual Star Ocean fan, only played some of SO2 and SO4, so I'm not sure what "this will be like SO3" means, but I'm looking forward to it. As for the character designs, it sounds like
the staff probably had to cater to what's popular nowadays. On the other hand, those background environments look amazing. I hope we get to see more sci-fi environments later on. In any case, I'm glad Tri-Ace
is back. You never know, there could still be hope for a Valkyrie Profile 3 or even a Resonance of Fate 2.

You want to know what the truly saddest thing about this game. Its the fact that the developers feel that SO3 is old enough to warrant trying to recapture, and they're right because it is.

What the hell happened to the last 11 years?
Title: Re: Star Ocean 5
Post by: Tomara on April 16, 2015, 05:10:03 AM
Eleven years is a long time in videogame tems. And, I don't know, it feels like there's a perfect nostalgia storm brewing around tri-Ace as the result of their inactivity, new owner and so on. Everything Star Ocean 3 related seems weird lately. For instance, two weeks ago I posted this column about how I fucked up and overrated Star Ocean 3 (it was my first proper review for a magazine and I was a stupid teenager) and that game is basically the reason I give not so nice scores so often. The comment section devolved into jokes about how it's impossible to overrate Star Ocean 3, but the thick neon letters between the lines still read: man, that was a great game.
Title: Re: Star Ocean 5
Post by: Maxximum on April 16, 2015, 08:51:28 AM
I never liked games where I don't have full control over my party, but times change and maybe It won't bother me as much any more.
I still have Star Ocean 4, which I bought ages ago but somehow barely touched. Not that I have time to commit (and in some cases stomach) jRPGs any more, but I may be willing to give it a try if I ever find a gap big enough to fit SO4 in.
As for SO5..well...it looks very...anime.
Hopefully they won't go nuts with fanservice, which has been out of control ever since consoles got enough juice to render round objects in 3D and calculate jiggle physics.
Either way, I'm not planing on buying a next gen console just yet, and this is hardly the game to convince me otherwise.
Title: Re: Star Ocean 5
Post by: Hathen on April 16, 2015, 09:24:23 AM
I'm still a fan of anime-styled games myself, I just don't like current (popular) anime trends. Maybe I'm just a nostalgic and cranky old man because I grew up on RPGs like the Game Arts ones, Lufia, Shining Force, Final Fantasy etc and the first Manga I really loved was Parasyte and I still prefer that 80s/90s anime art style.

Things like the porcelain dolls and mediocre voice acting in 4 were only a symptom of the bigger problem I had with it, though. I mean, they didn't help, but even if you fixed those things (Which International technically did for the latter at least) scenes like these wouldn't be any less obnoxious:
https://www.youtube.com/watch?v=kNauq6_9iP0 (https://www.youtube.com/watch?v=kNauq6_9iP0)
https://www.youtube.com/watch?v=_p4uoeimMEM (https://www.youtube.com/watch?v=_p4uoeimMEM)
And I don't think I need to remind anyone of EVERY LAST SPECK, EVERTHING
Star Ocean 3 had its share of stupid things as well but they weren't even close to the level of cringe that 4 provided.
Title: Re: Star Ocean 5
Post by: EmeraldSword on April 16, 2015, 11:00:42 AM
...enough juice to render round objects in 3D and calculate jiggle physics.

Jiggle physics like this certain upcoming jrpg game? ;P

(https://33.media.tumblr.com/b67688e39bf3b06a84440569153e336f/tumblr_nm5grzLxvU1r3rdh2o1_500.gif)
Image courtesy of our fellow Aeolus from the Fire Emblem IF 3DS thread.
Title: Re: Star Ocean 5
Post by: Dice on April 16, 2015, 11:52:11 AM
...enough juice to render round objects in 3D and calculate jiggle physics.

Jiggle physics like this certain upcoming jrpg game? ;P

(https://33.media.tumblr.com/b67688e39bf3b06a84440569153e336f/tumblr_nm5grzLxvU1r3rdh2o1_500.gif)
Image courtesy of our fellow Aeolus from the Fire Emblem IF 3DS thread.

I like how magically incorrect videogame breast "jiggle" physics are.  Anyways, with that said, that woman has marvellous hair (and the 'bounce' on her curls actually looks amazing[ly accurate]!!).

I'm still a fan of anime-styled games myself, I just don't like current (popular) anime trends. Maybe I'm just a nostalgic and cranky old man because I grew up on RPGs like the Game Arts ones, Lufia, Shining Force, Final Fantasy etc and the first Manga I really loved was Parasyte and I still prefer that 80s/90s anime art style.

Things like the porcelain dolls and mediocre voice acting in 4 were only a symptom of the bigger problem I had with it, though. I mean, they didn't help, but even if you fixed those things (Which International technically did for the latter at least) scenes like these wouldn't be any less obnoxious:
https://www.youtube.com/watch?v=kNauq6_9iP0 (https://www.youtube.com/watch?v=kNauq6_9iP0)
https://www.youtube.com/watch?v=_p4uoeimMEM (https://www.youtube.com/watch?v=_p4uoeimMEM)
And I don't think I need to remind anyone of EVERY LAST SPECK, EVERTHING
Star Ocean 3 had its share of stupid things as well but they weren't even close to the level of cringe that 4 provided.

I've said it a bunch of times, but once more doesn't hurt.  SO4 had a ton of competent voice talent (Matt Mercer and Laura Bailey make up the two leads, and they're hardly bad actors and hardly inexperienced).  An interview with Matt said the game was rushed and poorly scripted (with barely enough time to do re-reads)... I mean really, could *anyone* or even the Meryl Streep's and Daniel Day's of the world make Edge's freakout during the Earth segment sound good?  I feel bad for the VAs getting the blame here, but honestly, I think the bigger issue was the person who wrote that garbage script to begin with... :S

I fully, fully agree that it's also a bad symptom of the 'in ideas' for anime and I never thought of it that way before.  It also kinda translates awkwardly, maybe in a way that tries too hard, when you get mo-cap into the mix... then it literally looks like it's pretending to "do anime" with a lot less of the "visual flair" that anime's use.  

Eleven years is a long time in videogame tems. And, I don't know, it feels like there's a perfect nostalgia storm brewing around tri-Ace as the result of their inactivity, new owner and so on. Everything Star Ocean 3 related seems weird lately. For instance, two weeks ago I posted this column about how I fucked up and overrated Star Ocean 3 (it was my first proper review for a magazine and I was a stupid teenager) and that game is basically the reason I give not so nice scores so often. The comment section devolved into jokes about how it's impossible to overrate Star Ocean 3, but the thick neon letters between the lines still read: man, that was a great game.

It's bad in a lot of ways.  The dungeons are obnoxious and horrible for one and the characters are 'ok' (going through a full dungeon to get to the Shrine of Kaddan only to face that stupid fucking moving block puzzle is a bag of ass).  I still think what the game got right it got extremely right: Environments are lovely (hell, despite the 10 years between them AND the different hardware, SO3 had a lot more inventive and interesting fields and dungeons than Tales of Xillia and Graces even bothered with), and of course, it's great to play a battle system meant for mature players.  The game was hard, and people expecting to get through JUST on grinding were in for a bad time --- and I love that, and tri-Ace never gets enough credit for doing that.

I actually think the plot, and yeah the big twist is stupid, is still somewhat ironically hated by passionate gamers

Still, I think if I liked it more I'd play it more.  Fact is, the game is just a pain in the butt with some pacing issues, sometimes annoying difficulty (the battle system feels like it's often against you), and dubious plot (I actually hated the Ameena bullshit ark more than the 4D stuff).  Um, I guess the point is: I'm really on the fence about this one. :O

Star Ocean 4 I think was better at "normalizing" the gameplay a bit better even if it toned down a lot of the unique concepts in SO4.
Title: Re: Star Ocean 5
Post by: Hathen on April 16, 2015, 12:33:59 PM
I've said it a bunch of times, but once more doesn't hurt.  SO4 had a ton of competent voice talent (Matt Mercer and Laura Bailey make up the two leads, and they're hardly bad actors and hardly inexperienced).  An interview with Matt said the game was rushed and poorly scripted (with barely enough time to do re-reads)... I mean really, could *anyone* or even the Meryl Streep's and Daniel Day's of the world make Edge's freakout during the Earth segment sound good?  I feel bad for the VAs getting the blame here, but honestly, I think the bigger issue was the person who wrote that garbage script to begin with... :S

Oh yeah I agree, my entire point was about how the script (and the "storyboarding" if they call it that) was flawed from the get-go. The fact that you can toggle International over to Japanese voice acting didn't help because the characters are written in a really obnoxious way to begin with. (Also I speak enough Japanese so that it wouldn't really help me, I know some people switch over just because they can at least tell themselves they don't understand what's going on)

I don't think the actors were that bad, Edge and Reimi sounded fine for the most part, it was that the characters were scripted in such a way that they had to voice the characters the way they did. Half the cast were fetishized stereotypes so I don't see how you could voice them in any way other than the way they did, and even if it wasn't voiced the scenes are still stupid. In the context of the game Edge being upset made sense, but having Edge throw a fit in front of the crew the way he did ranged between cringeworthy and hilarious especially when you combine that with the aforementioned fetishized cast list.

If someone's a long-time Star Ocean fan I don't understand why they would single out 4 for bad voice acting. It's like they forgot what 2 was like.

https://www.youtube.com/watch?v=_oKk0uUNryM (https://www.youtube.com/watch?v=_oKk0uUNryM)

pick your favorites kids

mines the part where his voice nearly breaks as he yelps "BEHIND?????"
Title: Re: Star Ocean 5
Post by: Annubis on April 16, 2015, 01:00:36 PM
I think the biggest appeal of SO3 (or at least it was for me) was the challenge.
As Dice said, the combat was brutal already on Universe and becomes a science of its own in 4D.
Normally, that'd just be frustrating, but combined with the trophy system, it made me want to meet the challenge.
That and the last rewards are just completely awesome (maid outfits and Fully Active Mode *drools*)

If someone's a long-time Star Ocean fan I don't understand why they would single out 4 for bad voice acting. It's like they forgot what 2 was like.

https://www.youtube.com/watch?v=_oKk0uUNryM (https://www.youtube.com/watch?v=_oKk0uUNryM)

Those feel so wrong without https://www.youtube.com/watch?v=DvT9ZdNcVao (https://www.youtube.com/watch?v=DvT9ZdNcVao) in the background.
Title: Re: Star Ocean 5
Post by: Mickeymac92 on April 16, 2015, 02:22:06 PM
(going through a full dungeon to get to the Shrine of Kaddan only to face that stupid fucking moving block puzzle is a bag of ass).

Fun fact: That's when I ripped the disc out of my PS2 and sold the game!
Title: Re: Star Ocean 5
Post by: bigdeath on April 17, 2015, 01:44:01 AM
I enjoyed Star Ocean 3 so yeah.......I didn't mind at all the "twist" that seem to upset everyone else.

So yeah, I'm ready and hyped for Star Ocean 5.
Title: Re: Star Ocean 5
Post by: Aeolus on April 17, 2015, 09:52:42 AM
ttp://www.siliconera.com/2015/04/17/star-ocean-5-details-story-setting/

Not a major update, but there's a little more fleshing out in terms of the story as well as a few new images to boot.



Fuck You Silconera! Edit: http://gematsu.com/2015/04/star-ocean-5-first-details-famitsu-screenshots

Even more screenshots and deets than what the previous tossers were able to toss into their halfassed article before publishing it with the word "First!" blazoned on it.
Title: Re: Star Ocean 5
Post by: Annubis on April 17, 2015, 10:42:53 AM
Man, that article really insists that Fidel is like a Brother to Miki.
Title: Re: Star Ocean 5
Post by: Aeolus on April 17, 2015, 11:11:38 AM
Man, that article really insists that Fidel is like a Brother to Miki.

But they aren't, so its totally okay (granted, they could be half-siblings and it'd still be totally okay for Japan).

Also it seems that our generic anime swordsman is the son of a generic anime swordsman's father, so that's good to know. Man, we're breakin' all the rules here :v (well, I guess when you're aiming low, the target's not all that hard to hit).
Title: Re: Star Ocean 5
Post by: Klutz64 on April 17, 2015, 11:29:04 AM
Man, that article really insists that Fidel is like a Brother to Miki.

But they aren't, so its totally okay (granted, they could be half-siblings and it'd still be totally okay for Japan).

Gotta win over dem SAO fans!
Title: Re: Star Ocean 5
Post by: Dice on April 17, 2015, 12:00:08 PM
Guy looks great, the girl..... fell and hit the bottom of the uncanny valley.  Fuck, are tri-Ace taking fan input like Squarenix has been to fix that?  She looks different from the rest of the cast (and even the artwork) and it's really odd (move in the eyes, give her a bit more nose so she doesn't look like a person's thumb).  Everything else is more or less gorgeous (like holy shit those environments); the anime look in realistic 3D is a little off-putting, but it's pretty nonetheless (and if tri-Ace is behind it, the gameplay and combat oughta be super-duper).

EDIT: woah, is the main guy 23?  Senior citizen by JRPG standards. :P

(http://gematsu.com/wp-content/uploads/2015/04/SO5_Fami-shot_04-17-15_026.jpg)
(http://gematsu.com/wp-content/uploads/2015/04/SO5_Fami-shot_04-17-15_023.jpg)
Title: Re: Star Ocean 5
Post by: DariaRPG on April 17, 2015, 12:23:27 PM
Regarding protagonist Fidel’s age: “It’s worth pointing out that Fidel, the protagonist, is 23 years old. Star Ocean fans are becoming adults and the type of people who own PS3s and PS4s are going to skew a little older, so we made Fidel as old as he is to better enable those players to more readily project themselves into him.”

Why do I suddenly feel old and creepy? I guess they don't coun't SO fans who started with the original games?
Title: Re: Star Ocean 5
Post by: (Tunnels) on April 17, 2015, 01:22:34 PM
Regarding protagonist Fidel’s age: “It’s worth pointing out that Fidel, the protagonist, is 23 years old. Star Ocean fans are becoming adults and the type of people who own PS3s and PS4s are going to skew a little older, so we made Fidel as old as he is to better enable those players to more readily project themselves into him.”

Why do I suddenly feel old and creepy? I guess they don't coun't SO fans who started with the original games?

I feel ya there, I started with SO2 when I was like 11. I'm thinking that since they're using SO3 as a touchstone, and that game is 12 years old, and the targeted demographic was probably around 12-16, they're assuming the fans of SO3 are probably in their mid-late 20's. That being said, I am happy some JRPG developers are not afraid to have older (by JRPG standards) protags.

Also, I'm guessing the Event Scenes in the link Aeolus provided will be this iterations PAs.
Title: Re: Star Ocean 5
Post by: DariaRPG on April 17, 2015, 02:19:36 PM
Regarding protagonist Fidel’s age: “It’s worth pointing out that Fidel, the protagonist, is 23 years old. Star Ocean fans are becoming adults and the type of people who own PS3s and PS4s are going to skew a little older, so we made Fidel as old as he is to better enable those players to more readily project themselves into him.”

Why do I suddenly feel old and creepy? I guess they don't coun't SO fans who started with the original games?

I feel ya there, I started with SO2 when I was like 11. I'm thinking that since they're using SO3 as a touchstone, and that game is 12 years old, and the targeted demographic was probably around 12-16, they're assuming the fans of SO3 are probably in their mid-late 20's. That being said, I am happy some JRPG developers are not afraid to have older (by JRPG standards) protags.

Also, I'm guessing the Event Scenes in the link Aeolus provided will be this iterations PAs.

I got SO2 along with my playstation for my 15th birthday.

Speaking of age, Fidel isn't any older than the majority of SO2's cast. Celine and Opera were both 23, and Bowman and Dias were 27 and 25 respectively, with the exceptions of Rena and Pris everyone else hovered around 20.
Title: Re: Star Ocean 5
Post by: Annubis on April 17, 2015, 02:24:15 PM
Cliff was 36.
Title: Re: Star Ocean 5
Post by: Tomara on April 17, 2015, 02:50:53 PM
Cliff was 36.

Fayt, Sophia and Maria were college age. Nel and Albel were both their early twenties, I think. Adray was actually old-old, not JRPG-old. Mirage was... I have no idea, mid-twenties? Older? And the two token kid characters could easily be kept out of your final party if you didn't want them. Yay for that!

Title: Re: Star Ocean 5
Post by: DrGonzo on April 17, 2015, 07:15:41 PM
So, this is pretty exciting news to hear since it's from Square Enix that isn't an iOS port. However, I'm someone who has yet to play a Star Ocean game. Should I start out with the 1st one or 2nd one? Because I can't find a way to play the 1st one since it's only on the SNES and the 2nd one is on PSN Classics.
Title: Re: Star Ocean 5
Post by: DariaRPG on April 17, 2015, 07:31:40 PM
So, this is pretty exciting news to hear since it's from Square Enix that isn't an iOS port. However, I'm someone who has yet to play a Star Ocean game. Should I start out with the 1st one or 2nd one? Because I can't find a way to play the 1st one since it's only on the SNES and the 2nd one is on PSN Classics.

The first one was actually remade for the psp, if that's an option for you.
Title: Re: Star Ocean 5
Post by: Dice on April 17, 2015, 07:33:03 PM
So, this is pretty exciting news to hear since it's from Square Enix that isn't an iOS port. However, I'm someone who has yet to play a Star Ocean game. Should I start out with the 1st one or 2nd one? Because I can't find a way to play the 1st one since it's only on the SNES and the 2nd one is on PSN Classics.

I'd play the SNES Star Ocean 1 over the PSP one, it's better as an SNES game than it was as a PSP game.  But if that ain't an option, get Star Ocean First Departure (an SO1 remake) and Star Ocean Second Evolution (an SO2 enhanced port).

Star Ocean 3 is hard but rewarding experience, but SO4 has a swell battle system and look but piss poor characters and plot.
Title: Re: Star Ocean 5
Post by: Hathen on April 17, 2015, 10:00:16 PM
Hopefully the "he's older" thing translates over to him acting like it, it sounds like that's what they're going for since their target seems to be older players. Glad to hear it.

And man, the environments look nice and all, but I still think the characters look really out-of-place. Might look better in motion, though.
Title: Re: Star Ocean 5
Post by: Klutz64 on April 17, 2015, 10:11:30 PM
Star Ocean 3 isn't that difficult if you play on the standard difficulty (Galaxy?) and over-level (and abuse the shit out of equipment enhancement)
Title: Re: Star Ocean 5
Post by: Mickeymac92 on April 17, 2015, 10:41:16 PM
Yay, I'm 23. Combined with the fact that it's such a random age, it kinda fucks with my brain.

Like, I looked up "23 year old Video game characters" and this (http://nomoreheroes.wikia.com/wiki/Bad_Girl) was all I could find after checking 11 pages on Google...

Oh, and the Car salesmen in Catherine was 23 as well, apparently. But that's it.
Title: Re: Star Ocean 5
Post by: DrGonzo on April 18, 2015, 12:08:05 AM
So, this is pretty exciting news to hear since it's from Square Enix that isn't an iOS port. However, I'm someone who has yet to play a Star Ocean game. Should I start out with the 1st one or 2nd one? Because I can't find a way to play the 1st one since it's only on the SNES and the 2nd one is on PSN Classics.

The first one was actually remade for the psp, if that's an option for you.
But I hear that the PSP port is kinda butt.
Title: Re: Star Ocean 5
Post by: Mickeymac92 on April 18, 2015, 12:21:27 AM
So, this is pretty exciting news to hear since it's from Square Enix that isn't an iOS port. However, I'm someone who has yet to play a Star Ocean game. Should I start out with the 1st one or 2nd one? Because I can't find a way to play the 1st one since it's only on the SNES and the 2nd one is on PSN Classics.

The first one was actually remade for the psp, if that's an option for you.
But I hear that the PSP port is kinda butt.

The Super Famicom game was far worse, IMO.
Title: Re: Star Ocean 5
Post by: Aeolus on April 18, 2015, 12:28:09 AM
Star Ocean 1 could be described as "Screw you guys! We're going to make our own Tales of Phantasia, but with hookers and blackjack!"


Yay, I'm 23. Combined with the fact that it's such a random age, it kinda fucks with my brain.

Like, I looked up "23 year old Video game characters" and this (http://nomoreheroes.wikia.com/wiki/Bad_Girl) was all I could find after checking 11 pages on Google...

Oh, and the Car salesmen in Catherine was 23 as well, apparently. But that's it.

23 is more of the age where characters who started in their mid to late teens ended up after one too many timeskips.

Its also the age where Ramza ended at in a couple of my runs through FFT.


Though I will not be surprised if Miki turns out to be 14 or 15.
Title: Re: Star Ocean 5
Post by: CoreSignal on April 18, 2015, 02:18:12 AM
Regarding protagonist Fidel’s age: “It’s worth pointing out that Fidel, the protagonist, is 23 years old. Star Ocean fans are becoming adults and the type of people who own PS3s and PS4s are going to skew a little older, so we made Fidel as old as he is to better enable those players to more readily project themselves into him.”

Why do I suddenly feel old and creepy? I guess they don't coun't SO fans who started with the original games?
The main character is 23? by JRPG standands, Fidel should be in a nursing home, lol.


Though I will not be surprised if Miki turns out to be 14 or 15.

That's more like it. Honestly, I wouldn't be surprised, either.
Title: Re: Star Ocean 5
Post by: Tomara on April 18, 2015, 03:16:36 AM
That kind of age difference would be kind of creepy, even to Japanese players. So I'm going to say: 17-18. High school-age but practically an adult.
Title: Re: Star Ocean 5
Post by: Ranadiel on April 18, 2015, 06:56:01 AM
Guy looks great, the girl..... fell and hit the bottom of the uncanny valley.  Fuck, are tri-Ace taking fan input like Squarenix has been to fix that?  She looks different from the rest of the cast (and even the artwork) and it's really odd (move in the eyes, give her a bit more nose so she doesn't look like a person's thumb). 
Random thought, maybe it is intentional? Maybe she is supposed to be an incomplete program introduced by the 4th dimensional beings that was introduced into the game by accident prior to them finishing her character model. Or maybe she is a player character for a 4th dimensional being and character players look more artificial than the NPCs due to character customization. Actually that would kind of be an interesting mind fuck moment if that happened.

*sniffs* Is something burning? *looks down* Oh no, I'm just melting. Why did I mention the 4th dimensional beings? I'M MELLLTTTTINGGGG!!!!
Title: Re: Star Ocean 5
Post by: Tomara on April 18, 2015, 10:09:37 AM
Nah, they just haven't updated the looks of all the classes yet. Next patch, she and all the other healers (assuming she's a healer, she looks likes one), will get their nose.
Title: Re: Star Ocean 5
Post by: Annubis on April 18, 2015, 11:02:48 AM
I can't believe you guys are all making fun of Miki.
I thought this place was more accepting of people with disabilities.
You put yourself in her place being born without a nose and getting shit like this from everyone.
Shame on you all.

/s
Title: Re: Star Ocean 5
Post by: Alisha on April 18, 2015, 11:43:03 AM
heres hope the 23 year old guy is like ryudo.
Title: Re: Star Ocean 5
Post by: Aeolus on April 18, 2015, 12:17:41 PM
Nah, they just haven't updated the looks of all the classes yet. Next patch, she and all the other healers (assuming she's a healer, she looks likes one), will get their nose.

Nah. The devs probably finally managed to afford a Maya software license and are celebrating the milestone by rendering all their character models in Blin materials.
Title: Re: Star Ocean 5
Post by: FallenGrace on April 19, 2015, 05:33:29 AM
So, this is pretty exciting news to hear since it's from Square Enix that isn't an iOS port. However, I'm someone who has yet to play a Star Ocean game. Should I start out with the 1st one or 2nd one? Because I can't find a way to play the 1st one since it's only on the SNES and the 2nd one is on PSN Classics.

The first one was actually remade for the psp, if that's an option for you.
But I hear that the PSP port is kinda butt.
I thought it was good actually, never heard anyone knock it before.

As for Star Ocean five, I hate the character designs though the town shots look nice. I'm just not really feeling it though.
Title: Re: Star Ocean 5
Post by: Ranadiel on April 19, 2015, 07:23:05 AM
I can't believe you guys are all making fun of Miki.
I thought this place was more accepting of people with disabilities.
You put yourself in her place being born without a nose and getting shit like this from everyone.
Shame on you all.

/s
Not having a nose is not a disability. Being born without a nose allowed Krillian to win a fight in the World Martial Art's tournament. So clearly it is closer to being a superpower than being a disability.
Title: Re: Star Ocean 5
Post by: Dice on April 19, 2015, 06:28:13 PM
Hey look I made a thing:
(http://i.imgur.com/w3aKeqi.jpg?1)

Still anime like crazy, but with less....bizarre proportioning and 'alien' features.
I widened the head for one (it's pretty narrow against the big eyes otherwise), made the eyes a little smaller and less round, added a small nose so she doesn't look like a thumb, and made her less :o faced.
Dedicated to Agent D. :P

EDIT: Yeah I know not everyone will like it... THE NOSE and NOSTRILS may bother some anime fans, and I can't hold that against them at all, because I get it. 
Title: Re: Star Ocean 5
Post by: Dincrest on April 19, 2015, 07:31:00 PM
Someone send that to Tr-Ace.  That's a vast improvement. 
Title: Re: Star Ocean 5
Post by: Mickeymac92 on April 19, 2015, 07:34:45 PM
^Dice, I don't know how to say this, but...now I don't think I can look at the original design anymore. Could you please send that to Tri-Aces? If there's even the slightest chance in hell that they'll take half those suggestions, I think it'd do a world of good.
Title: Re: Star Ocean 5
Post by: Klutz64 on April 19, 2015, 10:05:06 PM
While I do like Dice's better, I still can't help but wonder if that's not what she'd looks like with a different expression anyway. I honestly think the nose especially is a simple matter of Tri-ace going for softer lines combined with poor scan-of-a-scan quality.
Title: Re: Star Ocean 5
Post by: bigdeath on April 19, 2015, 11:12:05 PM
The character is just heavily anime styled. I doubt fans in japan have any issue with her character. Though I must admit I do like Dice version more, nice work.
Title: Re: Star Ocean 5
Post by: Yggdrasil on April 19, 2015, 11:30:42 PM
@Dice: Hmm... no. No, that's not good. I like this one (http://www.neogaf.com/forum/showpost.php?p=160793551&postcount=1083) better but... I don't know. SO5 has the weirdest screenshots I've ever seen.

The environments look like a Skyrim mod and the transition the character designs have from 2D to 3D seems uneven (by that I mean sometimes it looks good, others not so much). And as a fan of Akiman's art that's disappointing.

Hope it looks better once everything is done because I can tell there's lots of work to do.
Title: Re: Star Ocean 5
Post by: Dice on April 19, 2015, 11:40:50 PM
@Dice: Hmm... no. No, that's not good. I like this one (http://www.neogaf.com/forum/showpost.php?p=160793551&postcount=1083) better but... I don't know. SO5 has the weirdest screenshots I've ever seen.

Yeah, I like that more straightforward approach (my edit was me injecting 'my style' into it too though *shrug*).  Still, I wish the 3D jived more with the official artwork they released.

Also, I totally sympathize with those who don't feel 'right' about the character art.... tri-Ace is trying too hard meshing realism and anime and it's just coming out...odd (as opposed to the Tales series which just kind of succeeds at simply trying to look like anime).
Title: Re: Star Ocean 5
Post by: Aeolus on April 20, 2015, 12:33:27 AM
Hey look I made a thing:
(http://i.imgur.com/w3aKeqi.jpg?1)

Still anime like crazy, but with less....bizarre proportioning and 'alien' features.
I widened the head for one (it's pretty narrow against the big eyes otherwise), made the eyes a little smaller and less round, added a small nose so she doesn't look like a thumb, and made her less :o faced.
Dedicated to Agent D. :P

EDIT: Yeah I know not everyone will like it... THE NOSE and NOSTRILS may bother some anime fans, and I can't hold that against them at all, because I get it. 

You missed those dog-like ear cover things.


Anyways, Gematsu posted some higher quality screenies here (http://gematsu.com/2015/04/star-ocean-5-high-res-screenshots). One thing I've noticed now is that Checkers has wings and a tail.
Title: Re: Star Ocean 5
Post by: lavarock on April 20, 2015, 03:09:51 AM
Good job dice.. It's wayyyyyyyyyyyyy better.

I have to admit.  I love the series and will definitely pre-order this one.  The girl's nose is turning me off big time.  All the other pictures are gorgeous though, the HD towns, the main guy looks cliche but pretty decent, but the girl...
Title: Re: Star Ocean 5
Post by: Annubis on April 20, 2015, 08:11:56 AM
Anyways, Gematsu posted some higher quality screenies here (http://gematsu.com/2015/04/star-ocean-5-high-res-screenshots). One thing I've noticed now is that Checkers has wings and a tail.

Well, clothing it seems, not her having wings and tail.
That and pompoms on her wrists.

(http://gematsu.com/gallery/albums/star-ocean-integrity-and-faithlessness/april-19-2015/Star-Ocean-Integrity-and-Faithlessness_2015_04-19-15_028.jpg)
Title: Re: Star Ocean 5
Post by: Klutz64 on April 20, 2015, 08:19:53 AM
Oh God, what have you done!? Not only does it appear she shouldn't be in charge of her own wardrobe, but her own makeup either.

Anyone else notice that all these screenshots seem to be from a very small portion of the game? Something tells me all they're really working on right now is having a playable demo ready for E3 or TGS. Some kind of "save the town" mission that ends with the quartet on a spaceship, hence that "Where are we!?" group shot.
Title: Re: Star Ocean 5
Post by: Aeolus on April 20, 2015, 09:56:47 AM
Anyways, Gematsu posted some higher quality screenies here (http://gematsu.com/2015/04/star-ocean-5-high-res-screenshots). One thing I've noticed now is that Checkers has wings and a tail.

Well, clothing it seems, not her having wings and tail.
That and pompoms on her wrists.

(http://gematsu.com/gallery/albums/star-ocean-integrity-and-faithlessness/april-19-2015/Star-Ocean-Integrity-and-Faithlessness_2015_04-19-15_028.jpg)

She also has ears on her hat (with piercings and everything lol).

If these two are any indication, SOV has managed to recapture the essence of SOIV's creepy Japanese fetish waifu brigade (versus SOIII's less fetish-ish female cast (then again, I'm kinda running on a blank as to what major creepy waifu cliches are left given just how many Miki and Checkers manage to encompass on their own, probably a loli and a maid), way to go team that wanted to revisit SOIII).
Title: Re: Star Ocean 5
Post by: Annubis on April 20, 2015, 12:54:51 PM
I'm still waiting/hoping for more characters. I mean, you'd need some high-tech people in the group for this to be Star Ocean.
With the current trend, I'm expecting 7-8 characters.

SO1 13/14
SO2 12/13
SO3 10
SO4 9

That leaves plenty of room for a loli.
Title: Re: Star Ocean 5
Post by: Dice on April 20, 2015, 01:57:50 PM
Anyways, Gematsu posted some higher quality screenies here (http://gematsu.com/2015/04/star-ocean-5-high-res-screenshots). One thing I've noticed now is that Checkers has wings and a tail.

Well, clothing it seems, not her having wings and tail.
That and pompoms on her wrists.

(http://gematsu.com/gallery/albums/star-ocean-integrity-and-faithlessness/april-19-2015/Star-Ocean-Integrity-and-Faithlessness_2015_04-19-15_028.jpg)

She also has ears on her hat (with piercings and everything lol).

If these two are any indication, SOV has managed to recapture the essence of SOIV's creepy Japanese fetish waifu brigade (versus SOIII's less fetish-ish female cast (then again, I'm kinda running on a blank as to what major creepy waifu cliches are left given just how many Miki and Checkers manage to encompass on their own, probably a loli and a maid), way to go team that wanted to revisit SOIII).

Yeah I think green witch represents everything I hate about Japanese character design... On the other hand, other tri-Ace titles fare much better, but so far this is a bit of a swing and a miss for SO5.
Title: Re: Star Ocean 5
Post by: Klutz64 on April 20, 2015, 02:02:06 PM
Anyways, Gematsu posted some higher quality screenies here (http://gematsu.com/2015/04/star-ocean-5-high-res-screenshots). One thing I've noticed now is that Checkers has wings and a tail.

Well, clothing it seems, not her having wings and tail.
That and pompoms on her wrists.

(http://gematsu.com/gallery/albums/star-ocean-integrity-and-faithlessness/april-19-2015/Star-Ocean-Integrity-and-Faithlessness_2015_04-19-15_028.jpg)

She also has ears on her hat (with piercings and everything lol).

If these two are any indication, SOV has managed to recapture the essence of SOIV's creepy Japanese fetish waifu brigade (versus SOIII's less fetish-ish female cast (then again, I'm kinda running on a blank as to what major creepy waifu cliches are left given just how many Miki and Checkers manage to encompass on their own, probably a loli and a maid), way to go team that wanted to revisit SOIII).

Yeah I think green witch represents everything I hate about Japanese character design... On the other hand, other tri-Ace titles fare much better, but so far this is a bit of a swing and a miss for SO5.

She's a far better example of "over-designing" than any of the spiky-armor dudes with oversized shoulder pads from Western developers.
Title: Re: Star Ocean 5
Post by: bigdeath on April 20, 2015, 02:15:56 PM
What the kind of outfit is that? Do they have cosplay in this universe?
Title: Re: Star Ocean 5
Post by: Agent D. on April 20, 2015, 02:25:55 PM
When are companies gonna realize we just wanna make out our own heroes and heroines. I mean not even the full facial and physical qualities, but just their looks. Customizable outfits and gear always is a huge upsell for me. Yeah, granted, many guys will just make the females bikini clad or nude if possible, but hey...options rock.
Title: Re: Star Ocean 5
Post by: Dice on April 20, 2015, 03:08:09 PM
Anyways, Gematsu posted some higher quality screenies here (http://gematsu.com/2015/04/star-ocean-5-high-res-screenshots). One thing I've noticed now is that Checkers has wings and a tail.

Well, clothing it seems, not her having wings and tail.
That and pompoms on her wrists.

(http://gematsu.com/gallery/albums/star-ocean-integrity-and-faithlessness/april-19-2015/Star-Ocean-Integrity-and-Faithlessness_2015_04-19-15_028.jpg)

She also has ears on her hat (with piercings and everything lol).

If these two are any indication, SOV has managed to recapture the essence of SOIV's creepy Japanese fetish waifu brigade (versus SOIII's less fetish-ish female cast (then again, I'm kinda running on a blank as to what major creepy waifu cliches are left given just how many Miki and Checkers manage to encompass on their own, probably a loli and a maid), way to go team that wanted to revisit SOIII).

Yeah I think green witch represents everything I hate about Japanese character design... On the other hand, other tri-Ace titles fare much better, but so far this is a bit of a swing and a miss for SO5.

She's a far better example of "over-designing" than any of the spiky-armor dudes with oversized shoulder pads from Western developers.

I think i'd prefer the shoulderpads at this rate.  For better or worse, Japanese designs are much more creative, but that girl looks stupid as hell.  Here's hoping she has a personality beyond sexy talk.
Title: Re: Star Ocean 5
Post by: Klutz64 on April 20, 2015, 03:18:27 PM
I will say that I unfortunately can't totally hate her since she does have decent taste in headware. Minus the over-accessorizing, of course.

(http://vignette2.wikia.nocookie.net/disgaea/images/e/e2/DD2_Metallia_Sprite.png/revision/latest?cb=20131002001204&path-prefix=en)
Title: Re: Star Ocean 5
Post by: Yggdrasil on April 20, 2015, 03:37:02 PM
When are companies gonna realize we just wanna make out our own heroes and heroines.

A character creator can be counterproductive in the long run for a tradicional JRPG.
Title: Re: Star Ocean 5
Post by: Mickeymac92 on April 20, 2015, 10:16:55 PM
I think he just means we want more outfit options like Xenoblade had. And not DLC...

Or maybe I'm wrong, and I'm too tired to actually read properly...
Title: Re: Star Ocean 5
Post by: Agent D. on April 20, 2015, 11:04:34 PM
I think he just means we want more outfit options like Xenoblade had. And not DLC...

Or maybe I'm wrong, and I'm too tired to actually read properly...
At the very least, your dead on. Customizeable outfits and clothing is awesome. Dlc isn't a terrible idea for it either if it means some variety aside from techno jpop jumpsuits or school girl-esque outfits. One of my bigger dislikes for tales games is the guaranteed inclusion of a swimsuit and a school uniform. Seriously, all I want in a character creator is my own choice in clothing.

Some days I just wanna be the big ass hulk dude wearing a fuzzy robe and bunny slippers. Is that too much to ask?
Title: Re: Star Ocean 5
Post by: Annubis on April 20, 2015, 11:42:11 PM
I was actually sad that Xillia required DLC for swimsuits =(
Talk about killing a tradition.
Title: Re: Star Ocean 5
Post by: Yggdrasil on April 21, 2015, 01:37:17 AM
At the very least, your dead on.

And you are the one that called me a dick once. Sweet irony. :p

Seriously, all I want in a character creator is my own choice in clothing.

Honestly, I never heard of anybody talking about a "character creator for clothing" and I don't think that's the best way of saying what you want. But yeah I get it. You want to have control of the look of your character.

And either way what I said before can still be applicable since giving the freedom to the player for a character to look or be a certain way could go against the game itself. To a certain extent it doesn't matter how much fun the player is having, devs want the game to be as consistent as possible and every aspect of it, especially for an RPG, has to take that into consideration to make it work.
Title: Re: Star Ocean 5
Post by: Aeolus on April 21, 2015, 02:10:55 AM
I was actually sad that Xillia required DLC for swimsuits =(
Talk about killing a tradition.

Don't think of it as a death of one tradition, but the birth of a new tradition.
Title: Re: Star Ocean 5
Post by: Mickeymac92 on April 21, 2015, 11:58:14 AM
Honestly, I never heard of anybody talking about a "character creator for clothing"

Which is why you read more than one sentence of a post. Sure, the better term would've been "Character customization" or even "customizable outfits", but the rest of his post made that fairly clear that he was going for that (which I can say for certain now that I'm awake and lucid).

And I don't agree that it has anything to do with "consistancy". If that was the case, why give them the option to wear different armor at all, when it's not going to look different? That's actually not consistant - the menu says they're wearing chain mail, but the character model still shows a shirt and jacket. If they wanted consistancy, they could simply have the characters use "accessories" or "upgrades" or "upgrade slots", where they utilize stat changes without any obvious visual change. Enough games do this that I don't think it'd be all that big a deal, especially if it works with the setting and themes. It could certainly work with Star Ocean, considering the futuristic-ish setting.

Or you could just offer the option to have different outfits and have it consistantly change the look of the character. It'd give some extra incentive for the player to try different equipment, and they wouldn't have to be forced to look at one design the majority of the game. That makes sense. People change their clothes, why would they just keep the same look for god knows how long? Especially if they're supposed to look "fashionable", and especially if the game is telling you they're changing their gear. If the developer doesn't want the kick-ass valkyrie-bitch beating up people in a tutu? Don't give them the option to put her in a tutu - make the equipment character or class specific. Plenty of games do that already, it's not a big deal. In fact, character-centric makes the most sense, because why would a chain mail I found in a dungeon fit both the huge bruiser guy and the skinny hero guy? It makes more sense to have some sort of equipment limit, because it works both stylistically and gameplay-wise, as it acts as a balance mechanism and makes every character unique. It does come with certain problems for the player if equipment isn't spaced out right, but I see no reason why a developer shouldn't balance that out, especially when it's a common aspect of RPGs, anyways.

...I'm beginning to ramble a bit, so I'll wrap this up quick: The only practical reason why more games don't offer character customization is that it would require more effort during development. It's not even that it would be hard, but modeling and testing every single animation with every single piece of equipment would be long and tedious, and could potentially lengthen development time unless the amount of equipment wasn't too huge. Considering the size of modern RPGs, though, having a small amount of equipment, even per-character equipment, just wouldn't cut it. It wouldn't negatively impact the player's experience at all to have the option to dress your characters differently, but it would be a problem if it contributed to a rushed or glitchy game.
Title: Re: Star Ocean 5
Post by: Yggdrasil on April 21, 2015, 02:18:44 PM
Which is why you read more than one sentence of a post. Sure, the better term would've been "Character customization" or even "customizable outfits", but the rest of his post made that fairly clear that he was going for that (which I can say for certain now that I'm awake and lucid).

(http://i.imgur.com/y1viGwv.gif)

Alright then.

---

I do agree with various points that you make, but regardless my mentality on this is more relate to design rather than the idiosyncrasies of the genre. Hope I'm being clear by saying that but you know what they say about arguments and counterarguments.
Title: Re: Star Ocean 5
Post by: timmyFd on April 21, 2015, 02:45:31 PM
Hey look I made a thing:
(http://i.imgur.com/w3aKeqi.jpg?1)

Still anime like crazy, but with less....bizarre proportioning and 'alien' features.


That is superior in every way. Please send it to them!!
Title: Re: Star Ocean 5
Post by: Agent D. on April 21, 2015, 03:16:40 PM
Honestly, I never heard of anybody talking about a "character creator for clothing"

Which is why you read more than one sentence of a post. Sure, the better term would've been "Character customization" or even "customizable outfits", but the rest of his post made that fairly clear that he was going for that (which I can say for certain now that I'm awake and lucid).

And I don't agree that it has anything to do with "consistancy". If that was the case, why give them the option to wear different armor at all, when it's not going to look different? That's actually not consistant - the menu says they're wearing chain mail, but the character model still shows a shirt and jacket. If they wanted consistancy, they could simply have the characters use "accessories" or "upgrades" or "upgrade slots", where they utilize stat changes without any obvious visual change. Enough games do this that I don't think it'd be all that big a deal, especially if it works with the setting and themes. It could certainly work with Star Ocean, considering the futuristic-ish setting.

Or you could just offer the option to have different outfits and have it consistantly change the look of the character. It'd give some extra incentive for the player to try different equipment, and they wouldn't have to be forced to look at one design the majority of the game. That makes sense. People change their clothes, why would they just keep the same look for god knows how long? Especially if they're supposed to look "fashionable", and especially if the game is telling you they're changing their gear. If the developer doesn't want the kick-ass valkyrie-bitch beating up people in a tutu? Don't give them the option to put her in a tutu - make the equipment character or class specific. Plenty of games do that already, it's not a big deal. In fact, character-centric makes the most sense, because why would a chain mail I found in a dungeon fit both the huge bruiser guy and the skinny hero guy? It makes more sense to have some sort of equipment limit, because it works both stylistically and gameplay-wise, as it acts as a balance mechanism and makes every character unique. It does come with certain problems for the player if equipment isn't spaced out right, but I see no reason why a developer shouldn't balance that out, especially when it's a common aspect of RPGs, anyways.

...I'm beginning to ramble a bit, so I'll wrap this up quick: The only practical reason why more games don't offer character customization is that it would require more effort during development. It's not even that it would be hard, but modeling and testing every single animation with every single piece of equipment would be long and tedious, and could potentially lengthen development time unless the amount of equipment wasn't too huge. Considering the size of modern RPGs, though, having a small amount of equipment, even per-character equipment, just wouldn't cut it. It wouldn't negatively impact the player's experience at all to have the option to dress your characters differently, but it would be a problem if it contributed to a rushed or glitchy game.

Which is why at the very least, sir, you were dead on with your comment :)
Title: Re: Star Ocean 5
Post by: Rucks on April 21, 2015, 03:59:48 PM
Anyways, Gematsu posted some higher quality screenies here (http://gematsu.com/2015/04/star-ocean-5-high-res-screenshots). One thing I've noticed now is that Checkers has wings and a tail.

Well, clothing it seems, not her having wings and tail.
That and pompoms on her wrists.

(http://gematsu.com/gallery/albums/star-ocean-integrity-and-faithlessness/april-19-2015/Star-Ocean-Integrity-and-Faithlessness_2015_04-19-15_028.jpg)

That character is atrocious.  Still, you could make her talk like a 3 year old, a healer, terrible at everything and be forced to rescue her 5 times and she still wouldn't be any worse than Lymle/Meracle/Myuria/Sarah/Welch.

The bar in this series is
                                    LOW.
Title: Re: Star Ocean 5
Post by: Yggdrasil on April 21, 2015, 04:50:40 PM
Which is why at the very least, sir, you were dead on with your comment :)

Of course he was. Of course. lol.
Title: Re: Star Ocean 5
Post by: Klutz64 on April 21, 2015, 05:07:02 PM
Why is everyone being so passive-aggressive over such a mundane misinterpretation?

I am literally very confused how such a harmless discussion took this turn.
Title: Re: Star Ocean 5
Post by: Dincrest on April 21, 2015, 05:11:00 PM
And it all stemmed from the character design.  Love it or hate it, I must say that it is a smashing success because everyone's getting so heated about it and talking about it.  Whether it's Miki's odd face or Checkers' pom-pom wrists, or whatnot.  

No such thing as bad controversy or bad publicity, right?  Better to be hated than be forgotten?

I'm not sold on the character designs either.  Maybe they'll grow on me.  But I'd rather these kinds of choices that get people talking than mundane "play it safe" character designs that we'll forget by tomorrow.  

EDIT: And it's interesting how we're decrying SO5's and FF15's character design choices for damn near opposite reasons. 
Title: Re: Star Ocean 5
Post by: Klutz64 on April 21, 2015, 05:21:43 PM
From what I follow:

Agent D: "I like character customization."
Yggdrasil: "I don't think character creation is viable in every JRPG"
MickeyMac: "I think he meant more customization than outright creation"
Agent D: "That's right"
Yggdrasil: "How dare you tell him he's right! But my last point still stands anyway."
MickeyMac: "Well your post that addresses my point clearly shows you didn't get my point. [long-form argument]"
Yggdrasil: "[appropriate gif responding to address snide response] But you make some good points, but I still disagree"
Agent D: [Strangest way of saying "I agree" in the universe]
Yggdrasil: "You would agree with him, wouldn't you?"

Is anyone else seeing how odd this conversation has gone? \
Title: Re: Star Ocean 5
Post by: Mickeymac92 on April 21, 2015, 05:22:10 PM
I do agree with various points that you make, but regardless my mentality on this is more relate to design rather than the idiosyncrasies of the genre. Hope I'm being clear by saying that but you know what they say about arguments and counterarguments.

Of course I don't get it, because you're being incredibly vague. I'm not a designer. I can try to think like one, and those points were the best I could come up with. At the very least, there's no practical reason I could come up with outside of development length. I could come up with prima-donna-level excuses for not doing it, like "it's my character, I need them to be certain way!" (Except it's an interactive story and the player has to control them), you know, stuff that makes it sound like they wanted to design an anime and not a video game...but I'm not willing to accept that as a good reason. [EDIT: Since I'm sure I didn't word this well, I meant that example to be specific to a degree, as in the designer feeling that the character is theirs prevents them from allowing others to alter it. That isn't a good reason because the designer could add more designs to their character - design more clothes and hair styles. They don't have to be static. People change over time, so why wouldn't their looks change as well? It'd still be your design, and it would allow them to flex their brain a little more.  Now, if certain aspects were important to the story, i.e. he always wears the goggles his friend gave him to remember him by and urge him on? Then yeah, it's important to keep that consistant. But there are still ways around that to allow for other customization options. They don't have to go full D&D-level character creator in order for the player to feel like they have options as far as appearance goes.]

However, I am open to different points of view. If you can come up with specific examples or ideas, I'm willing to listen.
Title: Re: Star Ocean 5
Post by: Yggdrasil on April 21, 2015, 05:34:46 PM
@Dincrest: I'm not against either Final Fantasy XV or Star Ocean 5 character designs personally. Like I said before (http://www.rpgfan.com/boards/index.php?topic=15121.msg362602#msg362602), is the transition of 2D to 3D and the overall look of the game itself with SO5 that I have sort of an issue with, but is not the biggest deal on my end. Besides, complaining about Star Ocean's anime aesthetic is, if anything, ironic at this point to be honest.
Title: Re: Star Ocean 5
Post by: Dice on April 21, 2015, 06:08:48 PM
It's weird to say that despite the level of talent put into the SO5 graphics, the Tales series "gets it better" despite usually coming up short graphically.  Star Ocean 4 and 5 tried to inject too much realism into what are essentially anime characters (or even better: CARTOON characters) and it's creating an uncanny valley that's, I'm guessing, why people feel weird about the graphics beyond their personal preference for anime.  The Tales series is simply trying to resemble anime than even attempt any serious level of photorealism.  But SO5 has these "out there" designs and a clashing realism+anime aesthetic that's just somewhat juxtaposing and awkward to look at (Here's a beautiful and realistic environment...and a girl with no nose!).  
(http://i.imgur.com/jwmnk0X.png?1)

I will give them the benefit of the doubt, I'm sure doing anime in 3D is infuriating to work with (and probably why SO3's models look good some time and trout-lipped the other half), I definitely thought they did an expertly job with Resonance of Fate though:
(http://i.imgur.com/M2ucJ5K.jpg?1)

The same sort of happened with the Tin Tin movie, Mars Needs Moms, Polar Express, or even the Peanuts Movie having adorable Snoopy and his goofy dog face with...realistic fur (http://imageserver.moviepilot.com/trailer-review-peanuts-teaser-is-mix-of-new-and-old-91a2b5d0-77e6-454f-8afe-1929f0d63518.jpeg?width=1296&height=730).  The fact the "uncanny valley" has a name and a definition I think speaks enough to, maybe not the 'why', but that images and representation simply DO matter.  It's just funny that we often do draw this line at some point and for whatever reason. (here's (http://www.fastcodesign.com/1663530/did-the-uncanny-valley-kill-disneys-cgi-company) actually a pretty cool article about that)

...which is a bit of a shame; I think a game usually nails nature and environment aesthetic more often, but our eyes are fixated on the people....

But Din, Klutz, sort of what you're getting into, I think the point is that this IS extremely nuanced, subjective, and where the slightest thing is presenting 'a bother'.  I mean look at Miki's commentary thus far: There's some who despise it, some who adore it, and some saying that a small adjustment to her eyes or nose or whatever else would appease their woes about her. *shrug*
As for the design's themselves; Miki's cute but her face looks like a burn victim that got the skin transplant (okay, I'm being overly mean here), that stupid design for the witch which is almost the epitome of "attention whore", the Kirito Clone, and the sort of blocked swordsman who, by all other counts, looks pretty tame and 'alright'.

But hey, let's talk about the rest real quick: I definitely think that other than tri-Ace's once reputation and the starved JRPG gamers in need of a new fix, a lot is working against this game right now till more details come to light or, obviously, when the game is released (and hpefully we'll hear some overseas news about that sooner than later).

Ah well, here's hoping they animate better than Star Ocean 4 where they basically had one emotion + some eyebrow wiggling to demonstrate their feeling.  Xenoblade or even FF12 may look like ass up close, but they emote like *crazy* during cutscenes (and have a sense of personal 'flair' that avoid the uncanny valley for it).  I think that'll be the next 'point' it gets judged on since the characters themselves are under all sort of commentary.
(http://38.media.tumblr.com/tumblr_mcoma8r8jv1qbxlono1_500.gif)

I went off topic a bit, but given there's so little information about the game, most of it about the graphics, I thought I'd weigh in with a detailed post.

From what I follow:

Agent D: "I like character customization."
Yggdrasil: "I don't think character creation is viable in every JRPG"
MickeyMac: "I think he meant more customization than outright creation"
Agent D: "That's right"
Yggdrasil: "How dare you tell him he's right! But my last point still stands anyway."
MickeyMac: "Well your post that addresses my point clearly shows you didn't get my point. [long-form argument]"
Yggdrasil: "[appropriate gif responding to address snide response] But you make some good points, but I still disagree"
Agent D: [Strangest way of saying "I agree" in the universe]
Yggdrasil: "You would agree with him, wouldn't you?"

Is anyone else seeing how odd this conversation has gone? \

I just made a stupid mid-laugh face (http://cdn.nextimpulsesports.com/wp-content/uploads/2015/03/tom-haverford.jpg) reading that whole thing
Title: Re: Star Ocean 5
Post by: Dincrest on April 21, 2015, 06:12:28 PM
I said "we" as in a collective "we" not singling anyone out.  Because in looking at the FF15 thread, anyone knocking the character designs are doing them for what, to me, seem like the opposite reasons many folks here are knocking SO5's character designs.  I know it's not necessarily an apples to apples thing, just thought it was an interesting observation.  

I also kinda wonder if it's one of those cases where things look better in motion than in stills. 
Title: Re: Star Ocean 5
Post by: Dice on April 21, 2015, 06:21:03 PM
I said "we" as in a collective "we" not singling anyone out.  Because in looking at the FF15 thread, anyone knocking the character designs are doing them for what, to me, seem like the opposite reasons many folks here are knocking SO5's character designs.  I know it's not necessarily an apples to apples thing, just thought it was an interesting observation. 

I also kinda wonder if it's one of those cases where things look better in motion than in stills. 


That's a good point too.  I'm actually pretty cool with the designs (obviously, sans witch, mainly all but her aren't really that "out there" as far as anime designs go).

But as for your second point (and you'll have to excuse the shite FPS here):
(http://i376.photobucket.com/albums/oo201/HelelBenShahar/SO4.gif)
The battle part ought'a be fine. :D
Title: Re: Star Ocean 5
Post by: Klutz64 on April 21, 2015, 06:43:47 PM
Dice: I think you're confusing realism with fidelity. In SO4, I would absolutely agree with you that they were trying too hard to combine realism and anime (Reimi being the best example of that), but the SO5 characters seem to be dialing back on the realism factor, and just going for high fidelity 3D anime characters, which is where the disconnect is coming from for people that find it off-putting.

Me, I just see it as a sort of CG variation of claymation (poor example, but the best I can come up with) and it looks fine to me. But maybe that's because the 3D anime style makes it hard to replicate some of the more annoying problems I have with 2D anime like those DAMN LOLIS AND THEIR DAMN FANGS! XD
Title: Re: Star Ocean 5
Post by: Mickeymac92 on April 21, 2015, 06:51:12 PM
Indeed, I'm sure it'll look much better in motion (as the article Dice linked pointed out, the uncanny valley isn't as bad with games because we don't have to focus on the characters as much, and we view them with a different mind set), and I'm pretty sure it'll be a fun game to boot - not sure if I was explicit, but a lot of Star Ocean 3 was "so close yet so far" from nailing a lot of aspects. So long as they make some decent tweaks, I'll enjoy it. I mean, I certainly enjoyed Star Ocean: The Last Hope for its tweaks, so there's definitely hope.
Title: Re: Star Ocean 5
Post by: Annubis on April 21, 2015, 06:55:32 PM
(http://i.imgur.com/jwmnk0X.png?1)

Dresses up the girls (and Yuri); completely ignores Karol.
Not that there's anything wrong with that.
Title: Re: Star Ocean 5
Post by: Klutz64 on April 21, 2015, 06:57:42 PM
Er... Karol is clearly wearing his Tales of Symphonia costume...
Title: Re: Star Ocean 5
Post by: Annubis on April 21, 2015, 06:59:18 PM
Er... Karol is clearly wearing his Tales of Symphonia costume...

Oh, you're right...
I somehow remembered him wearing red.

I need to replay Vesperia.
PS4 English version soon right?
Title: Re: Star Ocean 5
Post by: Dice on April 21, 2015, 07:08:26 PM
Er... Karol is clearly wearing his Tales of Symphonia costume...

Oh, you're right...
I somehow remembered him wearing red.

I need to replay Vesperia.
PS4 English version soon right?

Three years more if they're going for an anniversary milestone that isn't 5th or 15th. =/
 
Curious if we'll see any fun announcements for the upcoming Tales Fest.
Title: Re: Star Ocean 5
Post by: Agent D. on April 21, 2015, 07:13:39 PM
Dice idk if I said it earlier, but your take on anime mask face girl was a bajillion times more acceptable (though still horrific). Why aren't you being paid to do this in life?
Title: Re: Star Ocean 5
Post by: Wild Armor on April 22, 2015, 06:45:58 PM
Anyways, Gematsu posted some higher quality screenies here (http://gematsu.com/2015/04/star-ocean-5-high-res-screenshots). One thing I've noticed now is that Checkers has wings and a tail.

Well, clothing it seems, not her having wings and tail.
That and pompoms on her wrists.

(http://gematsu.com/gallery/albums/star-ocean-integrity-and-faithlessness/april-19-2015/Star-Ocean-Integrity-and-Faithlessness_2015_04-19-15_028.jpg)

That character is atrocious.  Still, you could make her talk like a 3 year old, a healer, terrible at everything and be forced to rescue her 5 times and she still wouldn't be any worse than Lymle/Meracle/Myuria/Sarah/Welch.

The bar in this series is
                                    LOW.

What are you talking about, Welch is a quality character (https://www.youtube.com/watch?v=_p4uoeimMEM). ;)

Also, please read some of the comments. ;)
Title: Re: Star Ocean 5
Post by: Dincrest on April 22, 2015, 07:03:03 PM
In our "Female Protagonists" feature, the entire ensemble cast of Star Ocean 4 was banished to our hall of shame.    http://www.rpgfan.com/features/Best_Female_RPG_Characters/hall_of_shame.html
Title: Re: Star Ocean 5
Post by: Zendervai on April 22, 2015, 10:28:48 PM
Urgh...Welch. When she was just kind of randomly there (and very easy to skip by accident) in the remakes of 1 and 2, she was fine. She was okay in 3 as well since her shtick was basically "She makes things! And waves around a plastic hand-on-a-stick for some reason, but has little to no impact on anything otherwise." In 4, her design is completely changed to one that doesn't quite work, her motion capture is just weird and jerky, making really strange poses at random when the other characters don't tend to get that bad, and she takes the cloudcuckoolander thing way too far. There's a difference between "interestingly quirky" and "oh my god she's insane get me out of here".  It really doesn't help that the game keeps dropping hints that she isn't actually supposed to be the liason for the protagonists.

I think that the motion capture was really one of the things that killed 4 for me. It was really, really bad. Unrefined motion capture is like Tales of Symphonia: Dawn of the New World, where the characters kind of jitter around and they over-emote a bit. Essentially, the data wasn't edited enough. (Namco got pretty good at it later). Bad motion capture involves movements that look really alien and uncomfortable without a good reason, and SO4 is full of that. It doesn't help that if there's something on the characters that should move (like the angel girl's wings) but that can't be motion captured just sat there. Resonance of Fate has a few bits like that, but overall it's pretty good. It came out after SO4 though, so I think they learned from it.
Title: Re: Star Ocean 5
Post by: Dice on April 22, 2015, 11:05:32 PM
In our "Female Protagonists" feature, the entire ensemble cast of Star Ocean 4 was banished to our hall of shame.    http://www.rpgfan.com/features/Best_Female_RPG_Characters/hall_of_shame.html

I'm surprised y'all don't do more features like this.  It's like Top 10s or Lists aren't "it" things to read and can be a lot of fun when the commentary is insightful.
Title: Re: Star Ocean 5
Post by: Yggdrasil on April 23, 2015, 01:32:52 AM
from Dengeki PlayStation Vol. 589:

(http://i.imgur.com/piGjg5z.png)

(original image (http://i.imgur.com/0VswUR4.jpg))
Title: Re: Star Ocean 5
Post by: Dincrest on April 23, 2015, 05:27:50 AM
What happened to Miki between the drawing board and the screens?  I think she and her outfit look good on the drawing board.  Lilia and Fidel somehow translated better from the drawing board.  I'm now curious what Checkers looks like on the drawing board.
Title: Re: Star Ocean 5
Post by: Tomara on April 23, 2015, 05:43:14 AM
Look, she's 18, I win!

Anyway, I like that design. With the softer colours it doesn't look so overdesigned. It looks like's she got a bit of a Estelle thing (ToV not TitS) going on.
Title: Re: Star Ocean 5
Post by: timmyFd on April 23, 2015, 01:22:17 PM
When are companies gonna realize we just wanna make out our own heroes and heroines. I mean not even the full facial and physical qualities, but just their looks. Customizable outfits and gear always is a huge upsell for me. Yeah, granted, many guys will just make the females bikini clad or nude if possible, but hey...options rock.

Be careful not to over-generalise your own preferences! I don't agree with this at all. I hugely prefer just being given set characters with pre-established looks and personalities.

In our "Female Protagonists" feature, the entire ensemble cast of Star Ocean 4 was banished to our hall of shame.    http://www.rpgfan.com/features/Best_Female_RPG_Characters/hall_of_shame.html

That's a great list. I wholeheartedly approve of Celes. I'd always considered her the hero of that game for some reason, a combination of good character development and useful battle mechanics I imagine. Never gave a shit about Terra.

You guys should consider doing a top 10 male characters who aren't generic hero dudes.
Title: Re: Star Ocean 5
Post by: Dice on April 23, 2015, 02:28:15 PM
Look, she's 18, I win!

Anyway, I like that design. With the softer colours it doesn't look so overdesigned. It looks like's she got a bit of a Estelle thing (ToV not TitS) going on.

I like Estelle's design, but I admit I don't "get it" (it's truly a most bizarre dress in a relatively safely designed fantasy-medieval world).

And congrats!  Haha tri-Ace taking the older audience angle is to age the heroine up a year. :P

In our "Female Protagonists" feature, the entire ensemble cast of Star Ocean 4 was banished to our hall of shame.    http://www.rpgfan.com/features/Best_Female_RPG_Characters/hall_of_shame.html

That's a great list. I wholeheartedly approve of Celes. I'd always considered her the hero of that game for some reason, a combination of good character development and useful battle mechanics I imagine. Never gave a shit about Terra.

You guys should consider doing a top 10 male characters who aren't generic hero dudes.

Agreed about a dude's version.

But I think FF6 is undeniably about both of them in different capacities if we go by their names indicating anything.  Celes + Tina (Terra) = Celestina (a real name).

Title: Re: Star Ocean 5
Post by: Dincrest on April 23, 2015, 04:17:57 PM
http://www.rpgfan.com/features/Best_Male_RPG_Characters/index.html

And I must admit, this was surprisingly difficult to do. 
Title: Re: Star Ocean 5
Post by: Aurian on April 23, 2015, 11:24:33 PM
And worst male characters?
Title: Re: Star Ocean 5
Post by: Wild Armor on April 23, 2015, 11:53:52 PM
And worst male characters?

You have the choice of receiving that list as a tome, or 500gb filled hard drive. ;)
Title: Re: Star Ocean 5
Post by: DariaRPG on April 24, 2015, 12:07:45 AM
And worst male characters?

Max - Shining Force Neo
Title: Re: Star Ocean 5
Post by: Agent D. on April 24, 2015, 12:24:38 AM
Cappel, or whatever his name was in infinite undiscovery. He managed to be the most pathetic character ever for literally 70% of the game, and by that point I couldn't play anymore.
Title: Re: Star Ocean 5
Post by: Dice on April 24, 2015, 12:34:44 AM
Cappel, or whatever his name was in infinite undiscovery. He managed to be the most pathetic character ever for literally 70% of the game, and by that point I couldn't play anymore.

That's like the only Stateside tri-Ace game I haven't played.  But I don't doubt he's awful.  That said, I still think the "dinner" thing is funny as hell.

And worst male characters?
You have the choice of receiving that list as a tome, or 500gb filled hard drive. ;)

I giggled x)
Title: Re: Star Ocean 5
Post by: Wild Armor on April 24, 2015, 12:44:44 AM
Cappel, or whatever his name was in infinite undiscovery. He managed to be the most pathetic character ever for literally 70% of the game, and by that point I couldn't play anymore.

Diner Diner Diner (https://www.youtube.com/watch?v=Smrhjv0qleM)

But, I actually genuinely liked Capell, because he was a goofball to the extreme, like:

(http://i.imgur.com/LOd62HH.jpg)

He emphasizes that "anything." ;)
Title: Re: Star Ocean 5
Post by: timmyFd on April 24, 2015, 02:31:45 AM
Bravely Default did a fairly good job of covering both sex bases in Agnes and Ringabell. They were both particularly bad in my mind because you could even see the obvious direction they should develop throughout the game and yet they chose to do almost nothing with them. Ringabell looked like he was gonna do the Zidane thing and be the womaniser who slowly got more serious through meeting the right person. Agnes was gonna do the kinda Jane Austen protagonist thing of naive and weak girl gets strong through surviving the world's injustices. Still, they went with bugger all instead.
Title: Re: Star Ocean 5
Post by: Aeolus on April 24, 2015, 02:52:47 AM
Don't you mean Tiz? Ringabel pretty much went to where he was heading (which was rediscovering his true identity and dealing with the aftermath), even if it wasn't the biggest or most flashy sequence of events. Tiz was just kinda there until he fell apart at the end.


And worst male characters?

I know I keep bringing the dipshit up, but Leonard from White Knight Chronicles could sweep the award. He basically makes Metroid: Other M's Samus Aran look god damn competent, professional, and down right empowered by comparison.

I mean, disregarding just how many times a guy armed with a giant magical robot armor with powers and abilities far beyond that of mortal men can let the same goddamn princess get kidnapped right out from in front of him, he's so incapable that he can turn a hostage situation/macguffin surrender situation that fails spectacularly in his favor still manages to get both the hostage killed and the princess kidnapped yet again, and so oblivious that he drags his sorry ass off a plot bench he's been forced on for over half a game just to get stomped by an endgame boss he's horribly underleveled and underequipped for due to being stuck on a plot bench for half a game, and then he sets off the ancient prophecy of doom during the final showdown by being there and activating his giant magical robot armor which causes him to get possessed by the duology's final boss who absorbs everybody's goddamn giant magical robot armors (save for the Player made Avatar Character's provided you got him/her one by running a series of really annoying sidequests; btw, this is the only time in the entire duology proper that the Player made Avatar Character could be considered relevant to the proceedings and not just as a scenery prop/replacement PC filler/multiplayer mule) and your party, sans the main character, his titular giant magical robot armor and all the other giant magical robot armors, must now fight the series big bad, on foot, with whatever you had lying around, no legendaries, no ultimate spells and maybe a single giant magical robot armor knockoff (if you paid real money on all the DLC needed to make it not suck, or wasted 1500 hours grinding on a now non-existent online multiplayer component).

And again, this isn't even considering all the mid-season upgrades that he gets that go completely to waste on him, all the other people he gets killed via collateral damage, the fact that he's always the last member of the party to get what's going on, or even the reason why he's on this adventure to begin with. Then again, this is pretty much entirely the director's/writing team's fault for slamming out such a cliche-ridden trope-fest to begin with.
Title: Re: Star Ocean 5
Post by: MeshGearFox on April 25, 2015, 01:03:51 AM
re: I HOPE CREEPY CHAIR IS BACK.
Title: Re: Star Ocean 5
Post by: Wild Armor on April 25, 2015, 01:17:59 AM
re: I HOPE CREEPY CHAIR IS BACK.

(http://i.imgur.com/zhN1Pg3.gif)
Title: Re: Star Ocean 5
Post by: Dincrest on April 25, 2015, 09:01:19 AM
And worst male characters?

Originally we wanted to put in a hall of shame, but we'd spent so much time debating how to run this feature that we opted not to do a hall of shame, because it would probably have taken far longer.  The list of lousy guys is ridiculous.  That being said, my choice for worst male protagonist is Crais from Mimana Iyar Chronicle.  Most unlikeable jerkoff I've encountered in an RPG.  He's a douchenozzle who's an asshole to everyone, verbally abusive to every girl he meets, yet every girl in the game throws herself at him.  They certainly are the worst possible Darwin-award representations of the most insufferable anime archetypes you see in these kinds of harem type games. 

I nominated the entire ensemble cast of that game for worst females, because ensemble cast.  But when presented with the case of Star Ocean 4 for worst ensemble cast, we gave it the nod since it's a far more recognizable entity.  Regarding Mimana, Who cares about a shitty obscure game that no sane person's played or should want to play? 

And LOL at the news story subheading of Fidel Camus being a Cuban dictator and a French literary genius. 

Title: Re: Star Ocean 5
Post by: Dice on April 25, 2015, 10:29:49 AM
re: I HOPE CREEPY CHAIR IS BACK.

(http://i.imgur.com/zhN1Pg3.gif)

Why is this so appropriate?  oh man I loved it

And LOL at the news story subheading of Fidel Camus being a Cuban dictator and a French literary genius. 

I saw that and died as well. xD

But man, we need to know a worst male group.  There are so many doozies I'm sure it'd be just as encompassing as the best ones.

...what if Star Ocean 5 releases two versions like they did for NieR and give us a a bulky, bearded, Cuban-cigar smoking Fidel....?
(https://nviziados.files.wordpress.com/2010/07/nier-replicant-gestalt.png)
Title: Re: Star Ocean 5
Post by: Aeolus on April 25, 2015, 12:41:26 PM
And worst male characters?

Originally we wanted to put in a hall of shame, but we'd spent so much time debating how to run this feature that we opted not to do a hall of shame, because it would probably have taken far longer.  The list of lousy guys is ridiculous.  That being said, my choice for worst male protagonist is Crais from Mimana Iyar Chronicle.  Most unlikeable jerkoff I've encountered in an RPG.  He's a douchenozzle who's an asshole to everyone, verbally abusive to every girl he meets, yet every girl in the game throws herself at him.  They certainly are the worst possible Darwin-award representations of the most insufferable anime archetypes you see in these kinds of harem type games. 

Which is sad, because I liked Spear Girl's design.

Anyways, that also sounds a lot like Jiro from Lunar: Dragon Song. Sure, combat-wise he's by far and away the best character in the game (though this is mostly due to the competition being almost complete shit), but the guy's a total racist + sexist asshat who's only solution to everything is to use his Hammer Time (you see he fights with acrobatic dance moves like a handstand spin kick that lets him attack three times per attack phase). Most of the party interaction throughout the game involves Jiro complaining about a problem, one of his female companions proposing a solution, then Jiro tells the girls that he has to handle this himself and that they should go back home/to where its safe (even in cases immediately after getting lauded for things like having Wisdom or Trust), and then he and the party proceed to spin-kick (since Jiro's pretty much the only one doing anything worth a damn in combat anyways) the problem's ass anyways (or tries to in terms of the main antagonist, they never really get a proper shot at him since he just kinda falls off a cliff and dies). Granted, he doesn't exactly take this tone with the sole male party member to join Jiro's party, but then again, Jiro only spends two dungeons with the guy before he gets killed offscreen by a random pink monster/the game's final boss, so he never really gets a chance to tell him how his people are wrong for hating humans like he does with his other beastkind party member (who at least tries to protest Jiro's attitude towards herself and her kind, but that's largely due to Ubisoft conning some series fans for the western localization into trying to help with this monstrosity of an effort post, it went badly to say the least).
Title: Re: Star Ocean 5
Post by: Dincrest on April 25, 2015, 12:57:16 PM
Crais isn't even good in combat.  No matter what, he misses more often than he hits.
Title: Re: Star Ocean 5
Post by: Dice on May 26, 2015, 09:09:00 PM
http://gematsu.com/2015/05/star-ocean-5-character-designer-suggests-e3-appearance#DKC911yc39pYV5LZ.99

URL says it all, and my implication of it being at E3, a Stateside release is expected.
I wonder if they'll SO4 and give us a new UI (http://www.koi-nya.net/images/stories/ClowLulu/Clow_reviews/star_ocean4_menu.jpg). :P

Also saw this floating around:
(http://assets.neogafllc.netdna-cdn.com/forum/image.php?u=59622&dateline=1418493192)
Title: Re: Star Ocean 5
Post by: Aeolus on May 26, 2015, 10:47:09 PM
http://gematsu.com/2015/05/star-ocean-5-character-designer-suggests-e3-appearance#DKC911yc39pYV5LZ.99

URL says it all, and my implication of it being at E3, a Stateside release is expected.
I wonder if they'll SO4 and give us a new UI (http://www.koi-nya.net/images/stories/ClowLulu/Clow_reviews/star_ocean4_menu.jpg). :P

Also saw this floating around:
(http://assets.neogafllc.netdna-cdn.com/forum/image.php?u=59622&dateline=1418493192)

http://gematsu.com/2015/05/star-ocean-5-subtitle-integrity-faithlessness-trademarked-europe

And Europe's getting its trademarks ready.

I suspect an eventful E3 this year.
Title: Re: Star Ocean 5
Post by: Dice on June 16, 2015, 02:02:50 PM
New E3 details!

Trailer: https://youtu.be/FGgQyHwMKAE

> Needless to say it's expected in NA and EU.
> Trailer essentially shows the screenshots we've seen in motion
> Seamless battle transitions
> 6+ fighters?!
> 2016 release for NA/EU, 2015 for JP
> "Meant to look like a good old-school RPG" (paraphrased)
> Dynamic cutscenes (seamless transitions again emphasized); but also story cutscenes
> Aiming for 60 fps!
Title: Re: Star Ocean 5
Post by: Lard on June 16, 2015, 02:03:51 PM
Also confirmed as PS4 exclusive on top of Nier 2.

PS4 becoming the JRPG machine.
Title: Re: Star Ocean 5
Post by: Klutz64 on June 16, 2015, 02:06:35 PM
Love the idea of seamless battles. Means the areas are going to be massive to allow for battlefields anywhere. Really looking forward to this one!
Title: Re: Star Ocean 5
Post by: Dice on June 16, 2015, 02:10:12 PM
Love the idea of seamless battles. Means the areas are going to be massive to allow for battlefields anywhere. Really looking forward to this one!

Yeah I'm saying it: Go eat your heart out, Tales.
Title: Re: Star Ocean 5
Post by: Agent D. on June 16, 2015, 02:28:13 PM
Have they fixed the demon child's face yet?
Title: Re: Star Ocean 5
Post by: Lard on June 16, 2015, 03:25:42 PM
Love the idea of seamless battles. Means the areas are going to be massive to allow for battlefields anywhere. Really looking forward to this one!

Yeah I'm saying it: Go eat your heart out, Tales.

Tales games always sucked compared to Star Ocean!
Title: Re: Star Ocean 5
Post by: Dice on June 16, 2015, 03:34:56 PM
Love the idea of seamless battles. Means the areas are going to be massive to allow for battlefields anywhere. Really looking forward to this one!

Yeah I'm saying it: Go eat your heart out, Tales.

Tales games always sucked compared to Star Ocean!

(http://replygif.net/i/692.gif)

Anyways.
Code: [Select]
And that's a pretty bold statement since SO4 exists.
Title: Re: Star Ocean 5
Post by: Annubis on June 16, 2015, 03:35:28 PM
New E3 details!

> 6+ fighters?!

With the current trend, I'm expecting 7-8 characters.

SO1 13/14
SO2 12/13
SO3 10
SO4 9

I'm still on target with my estimate =P
Title: Re: Star Ocean 5
Post by: Klutz64 on June 16, 2015, 03:37:20 PM
Star Ocean 4 is Star Ocean's Tales of Xillia or Dawn of the New World. Take your pick.
Title: Re: Star Ocean 5
Post by: Klutz64 on June 16, 2015, 03:38:49 PM
New E3 details!

> 6+ fighters?!

With the current trend, I'm expecting 7-8 characters.

SO1 13/14
SO2 12/13
SO3 10
SO4 9

I'm still on target with my estimate =P

Don't know. The guy said something along the lines of "...Featuring lots of characters, up to six fighting at a time."
Title: Re: Star Ocean 5
Post by: Lard on June 16, 2015, 05:57:12 PM

Code: [Select]
And that's a pretty bold statement since SO4 exists.

Still better than any Tales game. Hey - you like to bash Dragon Quest, I like to bash Tales. Sue me.
Title: Re: Star Ocean 5
Post by: Giga_Force on June 16, 2015, 07:02:52 PM
I still need to play Star Ocean on the PlayStation 3...
Title: Re: Star Ocean 5
Post by: Dice on June 16, 2015, 07:06:15 PM

Code: [Select]
And that's a pretty bold statement since SO4 exists.

Still better than any Tales game. Hey - you like to bash Dragon Quest, I like to bash Tales. Sue me.

When was the last time I did that?  You've also been an ass in about five other topics.  Who shat in your cereal this morning?  Or every morning?
Title: Re: Star Ocean 5
Post by: danholo on June 17, 2015, 07:12:09 AM
Great year for fan like me: Tales of + Star Ocean. My favorite subpar decently and predicably mediocre yet super fun JRPGs. = My favorite games ever.
Title: Re: Star Ocean 5
Post by: CoreSignal on June 17, 2015, 01:22:35 PM
Still pretty meh on the character designs but the environments look great. Honestly, I'm most excited about the battle system. Having six characters all in battle at once sounds like a blast.
Title: Re: Star Ocean 5
Post by: Aeolus on June 19, 2015, 11:53:30 AM
Still pretty meh on the character designs but the environments look great. Honestly, I'm most excited about the battle system. Having six characters all in battle at once sounds like a blast.

Six? We can go "beyond" six!

http://gematsu.com/2015/06/star-ocean-5-producer-something-not-right-star-ocean-4

Not only that, but it sounds like that the producer is at least aware that something went horribly wrong with SO4 (though saying that they got up to 'halfway' towards western appeal with SO4 is being rather generous).
Title: Re: Star Ocean 5
Post by: Dice on June 19, 2015, 12:13:37 PM
Inserting a childhood friend character, a catgirl, and a loli while another one of the main cast enters vaguely 'flirty' territory with her doesn't sound like they were appealing to Western tastes.  SO4 is better described as a 'fuck up', the tech demo looked way more like appealing to western tastes.

I do find it funny not even PR-speak wouldn't stop Kobayashi from gently tossing it aside though.

Title: Re: Star Ocean 5
Post by: Tomara on June 19, 2015, 03:06:28 PM
I didn't know much about this Kobayashi guy before he started talking about Star ocean 5, but I like what he has to say. The game was announced only recently and both him and the director have been quite open about what direction they want to take this installment in. It's refreshing compared to all the PR bullshit you usually get from Japanese developers.

Having parties of more than six active members sounds pretty ambitious, but I really want to believe they can make it work.
Title: Re: Star Ocean 5
Post by: Kevadu on June 19, 2015, 03:36:22 PM
The problem with tons of characters at once in an ARPG like this (aside from technical issues) is that with each one you add you're actually diminishing the role of the player.  This isn't like a turn-based game where you directly control everyone.  For the most part they operate independently with their own AI and the more AI party members you have the less important the character you are controlling is.  At some point the game will basically be playing itself...
Title: Re: Star Ocean 5
Post by: Tomara on June 19, 2015, 03:48:21 PM
True, but it's not as if you can't balance it out (somewhat) by having the player character command the other characters, increasing the number of monsters/amount of health in the enemy party and what not.
Title: Re: Star Ocean 5
Post by: Aeolus on June 20, 2015, 11:59:29 AM
Maybe even open up the option to pull off something like XBC's Chain Attack under certain circumstances.

Alternatively, bring back FFXII's Gambits.

Or perhaps the whole 6+ parties thing is a massive load.
Title: Re: Star Ocean 5
Post by: CoreSignal on June 21, 2015, 02:30:46 PM
Still pretty meh on the character designs but the environments look great. Honestly, I'm most excited about the battle system. Having six characters all in battle at once sounds like a blast.

Six? We can go "beyond" six!

http://gematsu.com/2015/06/star-ocean-5-producer-something-not-right-star-ocean-4

Not only that, but it sounds like that the producer is at least aware that something went horribly wrong with SO4 (though saying that they got up to 'halfway' towards western appeal with SO4 is being rather generous).

That sounds awesome. It's a nice change of pace from all the standard 3-4 character parties that pretty much all RPGs have nowadays. Really looking forward to how the combat pans out.


The problem with tons of characters at once in an ARPG like this (aside from technical issues) is that with each one you add you're actually diminishing the role of the player.  This isn't like a turn-based game where you directly control everyone.  For the most part they operate independently with their own AI and the more AI party members you have the less important the character you are controlling is.  At some point the game will basically be playing itself...

I agree for turn-based, you absolutely should have direct command over each of your characters. But for real-time combat, I don't think AI characters necessarily take away player control as long as you have some type of AI commands you can issue or something like a FF XII-style gambit system where you can set up or tweak the AI. The last Tales game I played, the first Xillia, had a AI setup system that worked pretty well (imo) and I can see the devs implementing something similar for SO 5. I understand the skepticism but at the same time Tri-Ace is known for their battle systems, so I have confidence (uh, hopefully) that they'll work something out.
Title: Re: Star Ocean 5
Post by: MeshGearFox on June 22, 2015, 05:50:18 PM
Not a repeat of 4? Wait so that mean's Chair Guy's out? SCREW THAT, I'M OUTTIE.
Title: Re: Star Ocean 5
Post by: Wild Armor on June 22, 2015, 05:56:48 PM
Not a repeat of 4? Wait so that mean's Chair Guy's out? SCREW THAT, I'M OUTTIE.

(http://i.imgur.com/OGibNVn.gif)
(http://i.imgur.com/9NG8esw.gif)
(http://i.imgur.com/eGkWX6x.gif)
Title: Re: Star Ocean 5
Post by: Annubis on June 22, 2015, 06:12:31 PM
Not a repeat of 4? Wait so that mean's Chair Guy's out? SCREW THAT, I'M OUTTIE.

(http://i.imgur.com/OGibNVn.gif)
(http://i.imgur.com/9NG8esw.gif)
(http://i.imgur.com/eGkWX6x.gif)

I think AgentD's phone just exploded.
Title: Re: Star Ocean 5
Post by: Der Jermeister on June 22, 2015, 09:09:11 PM
Personally, 3 is my least favorite SO due to the vague item creation system, but 4 definitely wasn't perfect, I'll concur.
Title: Re: Star Ocean 5
Post by: MeshGearFox on June 22, 2015, 10:17:19 PM
Nominally 3 is in my bottom 10 RPGs evar list although in fairness to the game that's mostly because the extreme visual noisiness of it did weird things to my mind. Aside from the broken map completion stuff I can't remember any mechanics pissing me in particularly off.

... Also the story probably made me >:C for the kind of dumb reasons I was >:C for when I was a teenager. Like, about the world not bein' /realistic/ enough. Which is dumb for other reasons in retrospect :>
Title: Re: Star Ocean 5
Post by: Agent D. on June 22, 2015, 10:32:25 PM
Not a repeat of 4? Wait so that mean's Chair Guy's out? SCREW THAT, I'M OUTTIE.

(http://i.imgur.com/OGibNVn.gif)
(http://i.imgur.com/9NG8esw.gif)
(http://i.imgur.com/eGkWX6x.gif)

I think AgentD's phone just exploded.
pfft, I roll an S6, ain't no silly gifs holding me down.
Title: Re: Star Ocean 5
Post by: Lard on June 30, 2015, 01:10:12 PM
According to the game's producer, there will be no dlc or expansion packs for the game.

I gotta say, in this day and age it's not only unexpected, but a real pleasant surprise.

http://ca.ign.com/articles/2015/06/25/star-ocean-5-wont-have-dlc-expansions?%20hub%20page&utm_content=13
Title: Re: Star Ocean 5
Post by: Aeolus on June 30, 2015, 01:39:07 PM
According to the game's producer, there will be no dlc or expansion packs for the game.

I gotta say, in this day and age it's not only unexpected, but a real pleasant surprise.

http://ca.ign.com/articles/2015/06/25/star-ocean-5-wont-have-dlc-expansions?%20hub%20page&utm_content=13

Though will there be patches if the game needs them?
Title: Re: Star Ocean 5
Post by: Lard on June 30, 2015, 02:22:18 PM
I would assume so, those are pretty different things.
Title: Re: Star Ocean 5
Post by: Klutz64 on June 30, 2015, 02:34:03 PM
I'm not too shocked. If there's one thing Tri Ace loves doing, it's packing a ton of extra content into their games at launch.
Title: Re: Star Ocean 5
Post by: Dice on June 30, 2015, 05:37:38 PM
I'm not too shocked. If there's one thing Tri Ace loves doing, it's packing a ton of extra content into their games at launch.

Gotta admire that too since I can't say there's a title of theirs that doesn't have a bonus dungeon, stuff like that feels very DLC-able.
Title: Re: Star Ocean 5
Post by: Dincrest on June 30, 2015, 06:00:44 PM
It's refreshing to hear that it and Legend of Legacy will be complete games right out of the box.  You don't see that too often these days. 

Meme says it all: http://i.imgur.com/Dzmg7Xk.jpg
Title: Re: Star Ocean 5
Post by: Aeolus on July 14, 2015, 10:06:05 PM
http://gematsu.com/2015/07/star-ocean-5-will-have-infinite-undiscovery-like-battle-system

So when they said that you could field upwards to 6 or more characters, what they really meant was "Have fun playing as generic anime swordsman #0326 for the entirety of this 40-80 hour game.".

Also its nice to see that they wanted to make this series entirely Sci-Fi, they just also wanted it to conform to the standard swords and sorcery because thats what sells.
Title: Re: Star Ocean 5
Post by: Annubis on July 14, 2015, 10:44:45 PM
For those blessed enough to not know how combat worked in Infinite Undiscovery, just watch this: https://www.youtube.com/watch?v=1QFv6czM-KE
Title: Re: Star Ocean 5
Post by: Mickeymac92 on July 14, 2015, 11:21:53 PM
That "Combat More Like Infine Undiscovery" almost killed it for me had they not mentioned that the combat system itself will still be more like Star Ocean. Not to say IU had a terrible battle system, but the combat was really boring. There just wasn't much to it. "MMORPG-like", as they said...
Title: Re: Star Ocean 5
Post by: Klutz64 on July 15, 2015, 09:55:00 AM
http://gematsu.com/2015/07/star-ocean-5-will-have-infinite-undiscovery-like-battle-system

So when they said that you could field upwards to 6 or more characters, what they really meant was "Have fun playing as generic anime swordsman #0326 for the entirety of this 40-80 hour game.".

Also its nice to see that they wanted to make this series entirely Sci-Fi, they just also wanted it to conform to the standard swords and sorcery because thats what sells.

He didn't say anything about not being able to switch characters. I think the comparison was literally limited to the fact that battles start as you approach enemies.
Title: Re: Star Ocean 5
Post by: Dice on September 15, 2015, 01:42:21 PM
Oh god yes

New trailer:
https://youtu.be/sa5Ua0BNv2U

(http://i.imgur.com/oAVpn2E.gif)
Title: Re: Star Ocean 5
Post by: Klutz64 on September 15, 2015, 01:48:18 PM
Okay, at 0:17 I see what everyone's issue with that character's face is.

That is pretty unsettling.
Title: Re: Star Ocean 5
Post by: Alisha on September 15, 2015, 02:26:19 PM
i hope we dont get another rpg where you only control the main character.
Title: Re: Star Ocean 5
Post by: Lian_Kazairl on September 15, 2015, 02:49:38 PM
i hope we dont get another rpg where you only control the main character.

It's a Star Ocean game, so I highly doubt that will be the case. Fidel may be the only character you can control in towns and on field maps, but every previous Star Ocean title that I know of has let you freely change who you control in battle. And with your party members following you around this time, who knows, maybe we'll be able to swap the lead character out of battle too.
Title: Re: Star Ocean 5
Post by: Dincrest on September 15, 2015, 04:42:05 PM
What I would like to see in the new Star Ocean's combat is more customizable AI for party members, like the Gambits in FF1312 (typo).  The AI for party members was phenomenally stupid in Star Ocean 2, and I felt like I spent more time babysitting than battling.    
Title: Re: Star Ocean 5
Post by: Lian_Kazairl on September 15, 2015, 04:57:32 PM
like the Gambits in FF13.  

Ahem. You mean FFXII, right? ^__^
Title: Re: Star Ocean 5
Post by: Dincrest on September 15, 2015, 05:05:28 PM
Yes 12.  Typographical error.

Either way, that's always been my issue with games where I control one character and AI controls the rest.  The AI has usually been subpar and it always bugged the hell out of me, since I'm a bit of a control-freak when it comes to RPGs and that's why I favor turn-based over all else- because everyone does exactly what I tell them to and when I tell them to do it.  Any losses are on my actions and not due to unhelpful AI that I need to babysit so they don't blow themselves up. 
Title: Re: Star Ocean 5
Post by: divingfalcons on September 15, 2015, 05:27:14 PM
Something like the gambit system would really work in action RPGs like Star Ocean, I'd take that. I always find myself, even with tactics set up perfectly, using shortcuts to cast healing spells, especially status healing spells, which doesn't bother me too much, but it would ease a lot of stress to have a preset system. Tales of Hearts has something like that, where you can get someone to cast a healing spell if someone is below 40% HP, for example, and it seems to work most of the time.

Okay, at 0:17 I see what everyone's issue with that character's face is.

That is pretty unsettling.

Her eyes still creep me out. There's just such a big gap between them. Perhaps she'll be a non-human character or something.
Title: Re: Star Ocean 5
Post by: ZeronHitaro on September 15, 2015, 06:19:16 PM
Maybe I'm just immune to uncanny valley. But I've had zero issues with any of the character faces brought up about this game since day one. Weird.
Title: Re: Star Ocean 5
Post by: Klyde Chroma on September 15, 2015, 06:32:28 PM
Oh god yes

New trailer:
https://youtu.be/sa5Ua0BNv2U

(http://i.imgur.com/oAVpn2E.gif)

Holy cripes, that trailer was certainly enough to get me aboard the hype train. I rarely post in threads about games I know I'm gonna play because I purposely like to dodge knowing anything about them beforehand but I can't contain my excitement here.

Judging from what we've seen of this title so far, albeit brief, I REALLY feel this a great example of a gem from the golden years of gaming dating back to Super Famicom evolved proper. At least at face value so far, this looks like everything I could hope for. If this turns out near as good as its looking I can forgive some of the more derailed segments of Star Oceans narrative history.

What I would like to see in the new Star Ocean's combat is more customizable AI for party members, like the Gambits in FF1312 (typo).  The AI for party members was phenomenally stupid in Star Ocean 2, and I felt like I spent more time babysitting than battling.    

^^ This is gonna make or break it. Luckily, by my measure, tri ace doesn't exactly have a bad track record with me in terms of finding the battle system enjoyable so I maintain fiath. The ultimate realization of Star Oceans real time combat would feel like the DMC reboot coupled with some form of streamlined AI control that tackled a strategic itch. The gambit system executed in a more simplistic way would work wonders with a heavy reliance on weakness/vulnerability risk reward ala the SMT series.

What I am saying is essentially, making decisions about team AI needs have impact and weight for me to care. Too often decisions about team AI direction become a mute point that has minor gravity on the tide of battle. The real bane of singular character controlled real-time systems for me has always been that they never seem to actually demand a coordination of team efforts but rather a compensation for your teammates idiocy. Ni No Kuni was a prime example of this offense for me. Tales of Vesperia struck a nice balance of demanding buffs, heals and offense if you cranked the difficulty toward the latter end of the game which made each encounter extraordinarily riveting for me and I would to feel something like that with less tanky controls here. The sin of Vesperia was once again, you could NOT rely on the AI but rather had to doll out the commands of teammates yourself for them to be effective. <---- that is why I have to agree a gambit system incarnation would be brilliant here.

Then again, its been like 12 years or something since I actually experienced the gambit system of ff12 so maybe I have no real frame of reference here. Hazy, but fond, recollections (possibly/probably innaccurate).  
Title: Re: Star Ocean 5
Post by: Dice on September 15, 2015, 07:43:43 PM
Whoops I did it again.

Why do the eyefolds look more painted on than the eyebrows??
(http://i.imgur.com/nfHXzBA.png?1)

Title: Re: Star Ocean 5
Post by: Klutz64 on September 15, 2015, 07:46:41 PM
Oddly enough, my favorite part of your edits there Dice are the accentuated eyelashes.

The whole thing is much better, but that little detail really brings it to life.
Title: Re: Star Ocean 5
Post by: Dice on September 15, 2015, 07:57:34 PM
Oddly enough, my favorite part of your edits there Dice are the accentuated eyelashes.

The whole thing is much better, but that little detail really brings it to life.

It's silly to mention this, but makeup-wise, I kinda prefer using mascara to make my eyelashes bigger than heavy eyeliner.  Eyelashes are wonderful.  I think Square Enix agrees and does the same thing with their models (http://www.justpushstart.com/wp-content/uploads/2014/01/Final-Fantasy-XIII-1.png).   

What I would like to see in the new Star Ocean's combat is more customizable AI for party members, like the Gambits in FF1312 (typo).  The AI for party members was phenomenally stupid in Star Ocean 2, and I felt like I spent more time babysitting than battling.    

Augh, the boss battles you "had to survive" in SO2 were such shit for this since the AI would constantly get itself killed.

I'm honestly letting go of all reigns with respect to the battle system.  It's tri-Ace, I have faith (oh, I've never play IU though...and hopefully it's not Radiata Stories levels of simple).
Title: Re: Star Ocean 5
Post by: Annubis on September 15, 2015, 08:09:02 PM
I'm honestly letting go of all reigns with respect to the battle system.  It's tri-Ace, I have faith (oh, I've never play IU though...and hopefully it's not Radiata Stories levels of simple).

IU combat makes no sense at all. Everything gets in the way of everything.
Want to use an item? You have to go through the main menu (think Tales of menu) and the game doesn't pause and there's no 'hotkey' functionality for anything item related.
Enemy in the distance? You have to switch to bow girl EVERY SINGLE TIME for the ENTIRE GAME to get the first strike advantage.
Capel's flute playing makes him drop out of combat pretty much... why would you do that on the main character? You knew that people hated Souffle/Peppita's dancing for that very reason.

I'd rant so more but I'll stop here because...
(•_•)
It's
( •_•)>⌐■-■
Dinner time
(⌐■_■)
Title: Re: Star Ocean 5
Post by: Mickeymac92 on September 15, 2015, 08:33:38 PM
While it's probably because I started with KH as my "first real RPG experience", I'm used to the idea that the AI is just there to make things faster and you're really just supposed to do everything yourself. So long as they I can tell them to not use up my items before I get to the boss, I'm usually fine letting them do their thing. Besides, in SO4 (and probably earlier games) I could switch characters pretty much with a press of a button, so hopefully I can still micro-manage that way if it comes to it.
Title: Re: Star Ocean 5
Post by: Dincrest on September 15, 2015, 08:40:02 PM
SO2 let you switch between characters too, but when I'd switch from A to B to stop B from blowing himself up, A would become a dimwit and run out into heavy traffic.  It was like managing an entourage of brain damaged monkeys.
Title: Re: Star Ocean 5
Post by: Aeolus on September 15, 2015, 08:49:16 PM
^Still geniuses compared to anybody in Ni no Kuni.


I'm honestly letting go of all reigns with respect to the battle system.  It's tri-Ace, I have faith (oh, I've never play IU though...and hopefully it's not Radiata Stories levels of simple).

IU combat makes no sense at all. Everything gets in the way of everything.
Want to use an item? You have to go through the main menu (think Tales of menu) and the game doesn't pause and there's no 'hotkey' functionality for anything item related.
Enemy in the distance? You have to switch to bow girl EVERY SINGLE TIME for the ENTIRE GAME to get the first strike advantage.
Capel's flute playing makes him drop out of combat pretty much... why would you do that on the main character? You knew that people hated Souffle/Peppita's dancing for that very reason.

I'd rant so more but I'll stop here because...

(•_•)
It's
( •_•)>⌐■-■
Dinner time
(⌐■_■)

And you're not running around as the Bow Girl all the time (other than the parts where she's forced out of your party) because....?

Seriously, I've yet to encounter a Tri-Ace RT (Real Time) game (i.e. Star Oceans 2 & 3) where the Archer chick wasn't functionally the best combatant in the game for being able to outrange almost everything and isn't better at managing the battlefield better than even the main character.
Title: Re: Star Ocean 5
Post by: Mickeymac92 on September 15, 2015, 08:52:18 PM
Natalia in Tales of the Abyss was great for that, too. Almost too good, I had to stop playing as her because my A-button-mashing thumb was hurting...
Title: Re: Star Ocean 5
Post by: Annubis on September 15, 2015, 09:28:48 PM
And you're not running around as the Bow Girl all the time (other than the parts where she's forced out of your party) because....?

Flute playing.
Title: Re: Star Ocean 5
Post by: Lian_Kazairl on September 16, 2015, 09:14:24 AM
It was like managing an entourage of brain damaged monkeys.

I've played that game. It's called Star Ocean: The Last Hope. :P
Title: Re: Star Ocean 5
Post by: Arvis on September 16, 2015, 11:31:58 AM
This game looks amazing.  I look forward to eventually playing the PS3 version in 2023 after the PS5 is released.

Sort of on-topic: did anyone else hate that, in FFXII, you had to always play as a Shield user because of how aggro worked?  I wanted to run around with a bow user, but that was dumb since the enemy would always go after whoever the player character was.
Title: Re: Star Ocean 5
Post by: Aeolus on September 16, 2015, 12:08:36 PM
This game looks amazing.  I look forward to eventually playing the PS3 version in 2023 after the PS5 is released.

Sort of on-topic: did anyone else hate that, in FFXII, you had to always play as a Shield user because of how aggro worked?  I wanted to run around with a bow user, but that was dumb since the enemy would always go after whoever the player character was.

On the other hand, Doombringer was a 1-Handed Sword that could be reliably (and even reasonably) acquired for a top tier weapon.
Title: Re: Star Ocean 5
Post by: Mickeymac92 on September 16, 2015, 12:10:25 PM
This game looks amazing.  I look forward to eventually playing the PS3 version in 2023 after the PS5 is released.

Sort of on-topic: did anyone else hate that, in FFXII, you had to always play as a Shield user because of how aggro worked?  I wanted to run around with a bow user, but that was dumb since the enemy would always go after whoever the player character was.

Really? I always sent people ahead of me to get them to target other people...I didn't notice them changing course the moment I went in range...at least as far as I remember...
Title: Re: Star Ocean 5
Post by: Arvis on September 16, 2015, 12:19:22 PM
This game looks amazing.  I look forward to eventually playing the PS3 version in 2023 after the PS5 is released.

Sort of on-topic: did anyone else hate that, in FFXII, you had to always play as a Shield user because of how aggro worked?  I wanted to run around with a bow user, but that was dumb since the enemy would always go after whoever the player character was.

Really? I always sent people ahead of me to get them to target other people...I didn't notice them changing course the moment I went in range...at least as far as I remember...

Maybe I was just dumb, then, because I didnt know how to "send AI characters ahead of me", but even so, a lot of the time enemies just sprang up out of the ground, and when that happened, the player character was always the closest to the enemy.  Hence, using a mage or ranged attacker was usually a bad idea.
Title: Re: Star Ocean 5
Post by: Annubis on September 16, 2015, 12:33:06 PM
There was a taunt move you could get somewhere on the grid that worked reliably against everything but bosses/mini-bosses.
The taunt worked against Yazma, so that was pretty nice.
Title: Re: Star Ocean 5
Post by: Lian_Kazairl on September 16, 2015, 01:01:01 PM
I almost never used shields after I got access to two-handed swords. My usual crew would be Ashe and Basch wielding stuff like Save the Queen and Ultima Blade, and Fran kicking ass with the Zodiac Spear.

Sure, you'll take more damage without a shield, but it's not like you actually need that extra mitigation to survive. You can play the entire game without ever using a shield (like I said, I spend most of my playthroughs without them) and it won't really affect your ability to get through stuff outside of a few encounters that are just stupid hard regardless of your setup.

I'll agree though that aggro in XII is weird because it's basically an MMO system where you're missing the tank class. There are no skills that are specifically for generating enmity or reducing damage outside of protect. So you basically run around with DPS and healers (or if you're like me, DPS that can heal) and have nothing to focus enemy attention outside of a single spell (decoy) that doesn't actually affect enmity, doesn't last very long, and has a decent chance to miss. Then again, the game doesn't really need a tank class since most encounters are easy enough that you can simply burn through them with some heals on the side.
Title: Re: Star Ocean 5
Post by: Aeolus on September 16, 2015, 03:48:30 PM
After a while though, you're hitting the damage cap either way and might as well throw a Shield on somebody just for the hell of it.

But yeah, FFXII is a single player MMO with none of the reasons why people tolerate MMORPGs' bullshit.
Title: Re: Star Ocean 5
Post by: Rucks on September 16, 2015, 04:01:33 PM
After a while though, you're hitting the damage cap either way and might as well throw a Shield on somebody just for the hell of it.

But yeah, FFXII is a single player MMO with none of the reasons why people tolerate MMORPGs' bullshit.

I still have no idea why people tolerate MMO's.  XII was great though!
Title: Re: Star Ocean 5
Post by: Klyde Chroma on September 16, 2015, 06:06:44 PM
After a while though, you're hitting the damage cap either way and might as well throw a Shield on somebody just for the hell of it.

But yeah, FFXII is a single player MMO with none of the reasons why people tolerate MMORPGs' bullshit.

I still have no idea why people tolerate MMO's.  XII was great though!

I still have yet to ever play an MMO. Something about the way I've seen folks I know give up gaming careers (or real careers for that matter) for their commitment to certain titles intimidated me. That point coupled with the fact the RPG is more of an isolated, single player, intimate experience for me makes the whole idea of the MMO less than appealing.

Games like FF12 and Xenoblade that mimic the formula to an extent have always proved awesome in my book, I just can't get into the idea of playing an RPG with commitment to a community. Even party chat whilst playing a shooter on my PS4 frustrates the hell out of me after an hour or so.

EDIT: I have such difficulty enjoying it, I'm probably amongst the minority that played Bloodborne solo and offline. Doing the same thing with Darks Souls 2 I think. Playing RPG's with other people just makes the experience abundantly different. That said, I've never found couch co-op to be anything but enjoyable oddly enough.
Title: Re: Star Ocean 5
Post by: Frostillicus on September 16, 2015, 06:22:09 PM
After a while though, you're hitting the damage cap either way and might as well throw a Shield on somebody just for the hell of it.

But yeah, FFXII is a single player MMO with none of the reasons why people tolerate MMORPGs' bullshit.

I still have no idea why people tolerate MMO's.  XII was great though!

I still have yet to ever play an MMO. Something about the way I've seen folks I know give up gaming careers (or real careers for that matter) for their commitment to certain titles intimidated me. That point coupled with the fact the RPG is more of an isolated, single player, intimate experience for me makes the whole idea of the MMO less than appealing.

Games like FF12 and Xenoblade that mimic the formula to an extent have always proved awesome in my book, I just can't get into the idea of playing an RPG with commitment to a community. Even party chat whilst playing a shooter on my PS4 frustrates the hell out of me after an hour or so.

EDIT: I have such difficulty enjoying it, I'm probably amongst the minority that played Bloodborne solo and offline. Doing the same thing with Darks Souls 2 I think. Playing RPG's with other people just makes the experience abundantly different. That said, I've never found couch co-op to be anything but enjoyable oddly enough.

You and I are very like-minded when it comes to online multiplayer. Can't beat couch co-op, and it honestly really sucks that a lot of modern multiplayer games don't even consider that anymore... Although in an age when people will get together only to look at tiny glowing screens, I suppose I shouldn't be surprised.
Title: Re: Star Ocean 5
Post by: Arvis on September 17, 2015, 09:21:17 AM
I, too, prefer couch co-op and bemoan its untimely death.  I think every RPG should allow for a 2nd player to play along.
Title: Re: Star Ocean 5
Post by: Agent D. on September 17, 2015, 09:58:23 AM
The thing in MMOs is usually you enjoy the company from friends you make online and the regimented style of play. Endgame mmos usually require guilds or clans and that means raid schedules and minimum gear requirements, alongside having other available classes or jobs to fit other roles. Basically, it feels like you're working towards something great, and it is somewhat fulfilling. In single player rpgs you get the same feeling but it's expedited. You can gain several levels in the course of an hour play at times, and grinding in said games usually means an hour or two and then you're overpowered for the area. In an MMO, especially late game, hours of grinding may get you 1 level or you and your group may be grining for one piece of semi-rare gear or item to use for another harder to get item. Star Ocean is a great example of this. I could grind in an area in 2 for an hour and come out so ridiculously overpowered and such that the current area is trivial. Cave of Trials had such experience-rich fights that walking into a few at level 100 would bring you up dozens of levels.

Anyways, yeah, I like mmos.
Title: Re: Star Ocean 5
Post by: Aeolus on September 18, 2015, 10:43:27 PM
http://gematsu.com/2015/09/star-ocean-5-ultimate-box-announced-japan

Special Edition announced for $200+. Not worth it in my opinion, but somebody might be interested.
Title: Re: Star Ocean 5
Post by: Dice on September 19, 2015, 12:01:43 AM
...but somebody might be interested.

This guy probably
(https://pbs.twimg.com/media/CPO0UVSUAAAggYE.jpg:orig)

Definitely not $250 worthy, but it is a pretty cool bundle:
Quote
The Premium Box edition features five-disc original soundtrack, “The Art of Star Ocean” art book, which features artwork from throughout the series, a DLC that lets you change the music to tracks from previous Star Ocean games, postcards, a Pangalactic Federation Certificate that features a unique serial number, special package, and a Miki figure. The whole set will go for 25,000 yen.
Read more at http://www.siliconera.com/2015/09/18/a-look-at-star-ocean-integrity-and-faithlessness-premium-box-edition/#eHzHJVPvAuGUIe9a.99

Hopefully figure production has come a long way since VP: Silmeria (http://otaku.com/files/images/fullsize/87799B2.JPG)
Title: Re: Star Ocean 5
Post by: Klutz64 on September 19, 2015, 12:41:02 AM
Hopefully figure production has come a long way since VP: Silmeria (http://otaku.com/files/images/fullsize/87799B2.JPG)

They more then made up for it, though:

(http://s1.tsuki-board.net/pics/figure/big/1564.jpg?t=1321603214)
^my personal holy grail of video game swag
Title: Re: Star Ocean 5
Post by: Annubis on September 19, 2015, 12:56:54 AM
A super costly special edition actually makes me even more wary on the quality of the game.
Like, make them pay tons before they realize it's shit.
Title: Re: Star Ocean 5
Post by: Nel_Annette on September 19, 2015, 01:26:50 AM
I'm a sucker for complete soundtracks and art books, but yeah, that would be a bit much for me.
Title: Re: Star Ocean 5
Post by: divingfalcons on September 19, 2015, 02:24:09 AM
Damn that is a lot of money. I don't think I'll be getting that...
Title: Re: Star Ocean 5
Post by: Aeolus on September 19, 2015, 07:48:42 PM
http://gematsu.com/2015/09/star-ocean-5-first-five-characters-detailed

A primer on five Japanese RPG PCs. Apparently they're in some game called Space Sea Vee or something? Either way, nice graphics for a PC-FX game.
Title: Re: Star Ocean 5
Post by: Tomara on September 20, 2015, 03:39:33 AM
Quote
She wears a revealing outfit, but it’s probably because she wants to show off the advanced magic symbol carved into her leg.

As far as the 'doesn't know how clothes work' reasons go, this one could be a lot worse.
Title: Re: Star Ocean 5
Post by: Annubis on September 20, 2015, 08:47:34 AM
With that logic, her breasts must be pretty magical too.
Title: Re: Star Ocean 5
Post by: Tomara on September 20, 2015, 11:15:47 AM
I'm pretty sure SO2's Celine had some magical tats there. Fiore doesn't seem to have any there, but perhaps she bought her outfit with the future in mind.

Fanservice related motives can't be ignored, of course.

Or maybe the designer(s) just freakin' hates cosplayers. All those characters are really hard to cosplay for various reasons. So many layers, materials and techniques... Most of Lilia's dress appears to have been knitted.
Title: Re: Star Ocean 5
Post by: Klutz64 on September 20, 2015, 12:14:33 PM
I'm pretty sure SO2's Celine had some magical tats there. Fiore doesn't seem to have any there, but perhaps she bought her outfit with the future in mind.

Fanservice related motives can't be ignored, of course.

Or maybe the designer(s) just freakin' hates cosplayers. All those characters are really hard to cosplay for various reasons. So many layers, materials and techniques... Most of Lilia's dress appears to have been knitted.

Less "We hate cosplayers"

More "LOOK AT THESE TEXTURES! LOOK AT THEM! LOOOOOOOOOK!!!!"

Also:
"Well we spent 5 years getting the cloth textures just right, now we're finally ready to start working on skin textures!"
"Sorry, already over budget, no can do."
Title: Re: Star Ocean 5
Post by: Aeolus on September 20, 2015, 01:30:27 PM
I'm pretty sure SO2's Celine had some magical tats there. Fiore doesn't seem to have any there, but perhaps she bought her outfit with the future in mind.

Fanservice related motives can't be ignored, of course.

Or maybe the designer(s) just freakin' hates cosplayers. All those characters are really hard to cosplay for various reasons. So many layers, materials and techniques... Most of Lilia's dress appears to have been knitted.

Outside of the first game for obvious reasons, there's been at least one female with 'magic user' tats on prominent display. Celine in SO2, Nei in SO3, Elf-Chick in SO4 and now Checkers in SO5. The irony with Checkers is the fact that her spell casting tat is by far the least interesting or notable aspect of her design (I didn't even really notice it until they pointed it out in her description).
Title: Re: Star Ocean 5
Post by: Dice on September 20, 2015, 10:54:41 PM
Good lord....so...tacky...... (http://i.imgur.com/zgWZm5q.jpg)
It's worse amongst a group of, y'know, adequately dressed people.  I don't care if you like sexy characters in your game, I have no problem with a sexy design, but goddamn that's trying too hard.
Title: Re: Star Ocean 5
Post by: Annubis on September 20, 2015, 11:01:32 PM
The good news is that my expectations are so damn low for this game that I may actually like it if it's not a total fiasco.
It's not a bad thing. I was able to enjoy Ar Tonelico Qoga for that same reason.
Title: Re: Star Ocean 5
Post by: Hathen on September 20, 2015, 11:16:15 PM
I don't even see the point of the weird checker suit really. If I was to glance at that and knew nothing about the game I'm betting I wouldn't even be able to tell that she's showing skin at first, I'd probably just assume she's wearing this weird skintight suit with a black and peach pattern because the way her clothes actually are they'd probably just fall apart. Really, a skintight suit would not only make more sense, it wouldn't sacrifice any of their fanservice, skintight suits have been an excuse for artists to basically just draw naked people in non-pornographic media for a long time now (See: Superheroes).
Title: Re: Star Ocean 5
Post by: Klutz64 on September 20, 2015, 11:17:13 PM
Good lord....so...tacky...... (http://i.imgur.com/zgWZm5q.jpg)
It's worse amongst a group of, y'know, adequately dressed people.  I don't care if you like sexy characters in your game, I have no problem with a sexy design, but goddamn that's trying too hard.


But hot damn that environment!
Title: Re: Star Ocean 5
Post by: bigdeath on September 20, 2015, 11:38:23 PM
Good lord....so...tacky...... (http://i.imgur.com/zgWZm5q.jpg)
It's worse amongst a group of, y'know, adequately dressed people.  I don't care if you like sexy characters in your game, I have no problem with a sexy design, but goddamn that's trying too hard.


Should I feel bad for enjoying her tacky design? I suppose I should. I'm a bad man. :(
Title: Re: Star Ocean 5
Post by: Aeolus on September 20, 2015, 11:44:11 PM
Points for trying a new and exciting way to titillate at least.

Sadly, the worst part about her design is the fact that it achieves the primary effect of giving her a color code to offset the other characters, so you can't justifiably wastebasket her design outright. And again, you could replace the design, but I'd rather take the novel checkers approach than the obvious alternative of panties + boob grabbers/invisible cock midriff (and a cape if we're lucky).
Title: Re: Star Ocean 5
Post by: Dice on September 20, 2015, 11:52:39 PM
The good news is that my expectations are so damn low for this game that I may actually like it if it's not a total fiasco.
It's not a bad thing. I was able to enjoy Ar Tonelico Qoga for that same reason.

Hmm... yeah, that's probably about right.
Honestly, I *adored* SO4 forcombatonly by doing the same.  So long as that basic combat system is good, some classic SO elements (customization, PAs), Motoi Sakuraba bringing his non-Tales A-game, and....

...that environment!

...I'll be pleased as punch. :)

...I mean, after SO4's plot and cast you can really only go up.

Good lord....so...tacky...... (http://i.imgur.com/zgWZm5q.jpg)
It's worse amongst a group of, y'know, adequately dressed people.  I don't care if you like sexy characters in your game, I have no problem with a sexy design, but goddamn that's trying too hard.


Should I feel bad for enjoying her tacky design? I suppose I should. I'm a bad man. :(

Well I'm not gonna 'yell at you'. :P
I don't like it because it's a ridiculous design in a genre well known for giving ridiculous outfits.  But also the comments from people who DO like it tend to be more on the lines of "dat ass" lines of "compliments"; which to me just screams the low denominator it panders to, and to some extent I kinda dislike that aspect more than anything.  The same thing happens with Tifa every time she gets mentions --- it's less her characterization and role and more about her body.  It just feels reductive.  But I also acknowledge that I'm an adult women, I doubt I'm who the designer had in mind when deciding who they were designing it for. :P  But, like I did mention, it's also just clashing against the way the rest of the characters look.

I give it credit (and I swear I'm not being facetious) for attempting a unique, geometric, and never-before-seen design.  I think the final product of it is a bit of a misfire.  I always like sourcing that fan rendition of FFXV's Cindy (http://i.imgur.com/DXGH2sO.jpg) as a great example of being appropriate and still quite appealing; I feel the same could be done here.
Title: Re: Star Ocean 5
Post by: Aeolus on September 21, 2015, 12:22:40 AM
Good lord....so...tacky...... (http://i.imgur.com/zgWZm5q.jpg)
It's worse amongst a group of, y'know, adequately dressed people.  I don't care if you like sexy characters in your game, I have no problem with a sexy design, but goddamn that's trying too hard.


Should I feel bad for enjoying her tacky design? I suppose I should. I'm a bad man. :(

Well I'm not gonna 'yell at you'. :P
I don't like it because it's a ridiculous design in a genre well known for giving ridiculous outfits.  But also the comments from people who DO like it tend to be more on the lines of "dat ass" lines of "compliments"; which to me just screams the low denominator it panders to, and to some extent I kinda dislike that aspect more than anything.  The same thing happens with Tifa every time she gets mentions --- it's less her characterization and role and more about her body.  It just feels reductive.  But I also acknowledge that I'm an adult women, I doubt I'm who the designer had in mind when deciding who they were designing it for. :P  But, like I did mention, it's also just clashing against the way the rest of the characters look.

The problem with Tifa is that if you go back to the original game, you'll find her personality is horribly waify and dependent on Cloud and thus not particularly worth remembering. She was the only case of marked improvement to personality in the compilation bullshit, which unfortunately, didn't matter all that much anyways since her name wasn't Cloud/Sephiroth/Aerith/Zack/Gackt, on top of the whole 'everyone else is getting screwed here' bit.

She also doesn't really make a good first impression due to being underleveled compared to Cloud and Barret and only really starts to come into her own later on in the game where she's ditching the party to be at Veg Cloud's side instead (and I don't even think she has a point in the plot after leaving Midgar where she's forced into your party, unlike virtually every other character (okay, I recall Vincent and Cait Sith not being required for anything, but one of those two was entirely optional which isn't helping)).

But yes, the fact that people tend to refer to her as "Titfa" isn't helping matters in the slightest either.
Title: Re: Star Ocean 5
Post by: Arvis on September 21, 2015, 10:27:10 AM
Good lord....so...tacky...... (http://i.imgur.com/zgWZm5q.jpg)
It's worse amongst a group of, y'know, adequately dressed people.  I don't care if you like sexy characters in your game, I have no problem with a sexy design, but goddamn that's trying too hard.


But hot damn that environment!

Exactly what I was going to say.

And yes, Checkers means I won't be able to play this game at all when my wife is around. :(

Hey, any chance they'll add extra costumes into this game?  Hopefully Checkers can get herself a more modest outfit that I can keep her in permanently.
Title: Re: Star Ocean 5
Post by: Yggdrasil on September 21, 2015, 11:53:51 AM
I always like sourcing that fan rendition of FFXV's Cindy (http://i.imgur.com/DXGH2sO.jpg) as a great example of being appropriate and still quite appealing; I feel the same could be done here.

Some people just can't live with themselves if others enjoy lewd designs or fanservice of any kind really.
Title: Re: Star Ocean 5
Post by: Dice on September 21, 2015, 02:19:53 PM
I always like sourcing that fan rendition of FFXV's Cindy (http://i.imgur.com/DXGH2sO.jpg) as a great example of being appropriate and still quite appealing; I feel the same could be done here.

Some people just can't live with themselves if others enjoy lewd designs or fanservice of any kind really.

"Can't live with themselves" lol.  It's ironic how upset people get when other people find something upsetting to them.
I like a good sexy design, but I also don't think every title must have a sexy quota or have it shoved in the camera (i.e.; Cindy's ass and chest).  And in the spirit of 'fairness', there's also a distinct lack of 'manservice' in games, especially if said game appeals to a wide audience of male and females (which is why you'll never see me talk crap about games like DoA or Senran Kagura). :P
Title: Re: Star Ocean 5
Post by: Annubis on September 21, 2015, 02:51:33 PM
there's also a distinct lack of 'manservice' in games

(http://cloud-4.steamusercontent.com/ugc/579029336457950578/84114E8E27F4B089C901EBF270791C259604A99E/)

(don't take this post seriously)
 
Title: Re: Star Ocean 5
Post by: Dice on September 21, 2015, 03:05:20 PM
there's also a distinct lack of 'manservice' in games

(http://cloud-4.steamusercontent.com/ugc/579029336457950578/84114E8E27F4B089C901EBF270791C259604A99E/)

(don't take this post seriously)
 

(http://i.imgur.com/jSerTMg.gif)
Title: Re: Star Ocean 5
Post by: Der Jermeister on September 21, 2015, 10:05:48 PM
I myself find a lack of parental bonus in JRPGs, being much older than the average JRPG protagonist.
Title: Re: Star Ocean 5
Post by: lavarock on September 21, 2015, 10:36:22 PM
The trailer is amazing.

For some reason the graphics of SO series always impress me.  Tales of games have a good art style but SO just always seem prettier.  Here is hope for better dialog and less anime cliche

Anyway, day one purchase for sure and am hyped
Title: Re: Star Ocean 5
Post by: MeshGearFox on September 21, 2015, 10:37:24 PM
WHEN CAN JIGGLE PHYSICS ON CHAIRS.
Title: Re: Star Ocean 5
Post by: Hathen on September 22, 2015, 05:28:56 AM
Typical passive aggressive shit

It really is amazing at times how lacking in self awareness you are.

in the spirit of 'fairness', there's also a distinct lack of 'manservice' in games, especially if said game appeals to a wide audience of male and females

I wrote some stuff and then realized how long I ended up going on so I'll just put it in a spoiler. That and I feel like it's kind of off topic anyway, so feel free to skip over my hugh jazz rant.

Code: [Select]
I mean, myself and others have commented a bit on this in the past but it's something that's hard to talk about in detail anywhere since the internet is generally a shitty place to talk about this sort of thing. I would suggest a dedicated thread for the topic, but I guess it's never even been suggested around here for same reason I rarely see people bring up any other real life politics or religion. I guess that's probably part of the appeal of this place.

Obviously we already know fanservice appears because sex sells. There's also the fact that men are still a majority even when we're talking about games with a relatively larger female playerbase. Final Fantasy for example, I think I've seen some surveys which show something like a 30% female playerbase (if you want to get into majority female players you'd have to move over to games like Animal Crossing). Still only a dumb businessman would go and ignore 30% of their customers.

Even with that though, I really don't think blatant sexual pandering (in this form anyway) sells as much to women. It just seems like when women want sexual elements in fiction it's more about the fantasy and not just the physicality, whereas for a lot of men the latter alone is enough (Not to say men don't also appreciate the former, just saying there doesn't seem to be a female audience equivalent of "give that character a nice rack").

To be honest I've always been surprise this is such an alien idea to some people because people have experimented with this sort of thing for decades now. You'll see Fifty Shades of Grey becoming a bestselling novel with a huge female audience and you see people trying to even the field in "male" forms of entertainment end up just finding out you'll hilariously still end up with a majority male audience (See: Playgirl).

If you just want to make an point about how you want male and female characters to be treated with the same gloves, I guess I can get that, but every time I see this issue come up it's in the context of wanting to be marketed to in the same amount as men, and if they were really intent on doing that it'd probably wouldn't take the form of seeing the FFXV boys wearing speedos (or whatever your choice of erotic clothing) because history has shown that'd just serve to titillate gay men a lot more than it'd do anything for women.

I'm reminded of an interview about MGS2 I read once where someone (not sure if it was Kojima or some other staff member) said they had some focus group playtest the game and the young women playing it claimed there was too many old guys, and they ended up designing Raiden based off their feedback. What's funny is that you have this character who was specifically created to appeal to women but I still see lots of people claim Raiden doesn't count because he's still a male power fantasy or whatever.
Title: Re: Star Ocean 5
Post by: Yggdrasil on September 22, 2015, 11:08:09 AM
It really is amazing at times how lacking in self awareness you are.

Nah man, you just don't like how I got that piece of truth across. No need to stress over it.

I'm reminded of an interview about MGS2 I read once where someone (not sure if it was Kojima or some other staff member) said they had some focus group playtest the game and the young women playing it claimed there was too many old guys, and they ended up designing Raiden based off their feedback. What's funny is that you have this character who was specifically created to appeal to women but I still see lots of people claim Raiden doesn't count because he's still a male power fantasy or whatever.

I really don't know where the whole thing with schoolgirls came out when originally it was a fan letter by a female player that was took into consideration by Kojima that got things going for Raiden's look.

Either way, the point is that Raiden's look was fanservice that was requested but Kojima used that to fiddle everyone. Raiden is a walking allegory for a bunch of stuff, as well as being one of the most important pieces in MGS2's metanarrative.

Also, Shinkawa thought that Kojima was joking when a pretty boy was being considered for Metal Gear. I don't blame him. He has all the right to be baffled by Kojima's shenanigans as the art director after all. :p
Title: Re: Star Ocean 5
Post by: Hathen on September 22, 2015, 12:18:09 PM
Nah man, you just don't like how I got that piece of truth across.

Apparently you're having some trouble with truth yourself- still having some issues with that tricky reading comprehension stuff I see. Somehow I'm not surprised you managed to miss the point that it's not about whether or not you're right that some people get assblasted about fanservice characters, but that you don't come off as being any better by getting personal whenever people talk about things in a way you don't like. Part of me wants to think you actually know better but you just pretend otherwise so you have excuse to act the way you do, but I guess that's actually worse.

I really don't know where the whole thing with schoolgirls came out when originally it was a fan letter by a female player that was took into consideration by Kojima that got things going for Raiden's look.

Either way, the point is that Raiden's look was fanservice that was requested but Kojima used that to fiddle everyone. Raiden is a walking allegory for a bunch of stuff, as well as being one of the most important pieces in MGS2's metanarrative.

Decided to check around. I remember originally read about it in an EGM article really long ago, back in the Stone Age when people still read gaming news on print, but according to this (https://youtu.be/iR9cGkt5FK8?t=21m20s) (starting around 21:20 if the timecode in the link doesn't work) it was indeed from a focus group test, or at least something very similar, and whoever wrote it certainly wasn't a fan of the series.

Also while it might be true that Kojima ended up doing his usual thing of just using an element of the game to yank on peoples' chains, it doesn't really change the fact that Raiden was originally conceived as a fanservice character.
Title: Re: Star Ocean 5
Post by: Mickeymac92 on September 22, 2015, 12:27:30 PM
....Wait, you mean Raiden was invented so female players would have something pretty to look at instead of grizzly old manbeard? That......makes way too much sense, tbh.
Title: Re: Star Ocean 5
Post by: Lian_Kazairl on September 22, 2015, 12:46:41 PM
Which makes Raiden even more of a failure because I vastly prefer the grizzled old manbeard in Metal Gear Solid.
Title: Re: Star Ocean 5
Post by: Klutz64 on September 22, 2015, 12:49:03 PM
^ Different strokes for different folks.

I know a lot of the guys on here, myself included, have mentioned before that the usual GIANT BOOBS ALL UP IN YOUR FACE!!! does nothing for them.
Title: Re: Star Ocean 5
Post by: bigdeath on September 22, 2015, 01:40:23 PM
^ Different strokes for different folks.

I know a lot of the guys on here, myself included, have mentioned before that the usual GIANT BOOBS ALL UP IN YOUR FACE!!! does nothing for them.

Heresy! *just joking. lol
Title: Re: Star Ocean 5
Post by: Dice on September 22, 2015, 02:58:34 PM
Nah man, you just don't like how I got that piece of truth across. No need to stress over it.

You realize people are allowed to have a different opinion?  Why do you have to take it personally when they don't?  Between not liking giant tittied women or not liking the FF13 series or whatever else...you just take it really, really personally.
Title: Re: Star Ocean 5
Post by: bigdeath on September 22, 2015, 04:02:45 PM
Nah man, you just don't like how I got that piece of truth across. No need to stress over it.

You realize people are allowed to have a different opinion?  Why do you have to take it personally when they don't?  Between not liking giant tittied women or not liking the FF13 series or whatever else...you just take it really, really personally.

Objection! I find your tone offensive! *thats a joke, I <3 you.
Title: Re: Star Ocean 5
Post by: Yggdrasil on September 22, 2015, 04:26:11 PM
Is Sakuraba still the main composer?

Apparently you're having some trouble with truth yourself- still having some issues with that tricky reading comprehension stuff I see. Somehow I'm not surprised you managed to miss the point that it's not about whether or not you're right that some people get assblasted about fanservice characters, but that you don't come off as being any better by getting personal whenever people talk about things in a way you don't like. Part of me wants to think you actually know better but you just pretend otherwise so you have excuse to act the way you do, but I guess that's actually worse.

So I was right. Is how it came across that's the issue if you get like this. I get how you imply that out the post, but I just posted that without any malice or superiority. I don't know how that's hard to believe.

Which makes Raiden even more of a failure because I vastly prefer the grizzled old manbeard in Metal Gear Solid.

Well, let me articulate this for a moment. Anything after MGS2 is one massive retcon that go against the original wishes of Kojima as the director, and the extend he goes with Raiden to make him more troubled and meaningful than Snake ever was up to that point in MGS2 (since he's busy being an idealized image aside of a philanthropist) says a lot. And I wouldn't call him a failure at all with how he eventually became popular either by the late appreciation MGS2 got or once Raiden went to become a cyborg ninja.

You realize people are allowed to have a different opinion?  Why do you have to take it personally when they don't?  Between not liking giant tittied women or not liking the FF13 series or whatever else...you just take it really, really personally.

Got it. I won't say anything ever again.
Title: Re: Star Ocean 5
Post by: Dice on September 22, 2015, 04:33:13 PM
You realize people are allowed to have a different opinion?  Why do you have to take it personally when they don't?  Between not liking giant tittied women or not liking the FF13 series or whatever else...you just take it really, really personally.

Got it. I won't say anything ever again.

Not what I said! :)
Title: Re: Star Ocean 5
Post by: bigdeath on September 22, 2015, 04:37:25 PM
You realize people are allowed to have a different opinion?  Why do you have to take it personally when they don't?  Between not liking giant tittied women or not liking the FF13 series or whatever else...you just take it really, really personally.

Got it. I won't say anything ever again.

Not what I said! :)

I believe you questioned why he took different opinions so personally and then it took your question personally. I believe that qualifies as ironic.
Title: Re: Star Ocean 5
Post by: Rucks on September 22, 2015, 05:04:56 PM
You realize people are allowed to have a different opinion?  Why do you have to take it personally when they don't?  Between not liking giant tittied women or not liking the FF13 series or whatever else...you just take it really, really personally.

Got it. I won't say anything ever again.

Not what I said! :)

I believe you questioned why he took different opinions so personally and then it took your question personally. I believe that qualifies as ironic.

Classic Ygg
Title: Re: Star Ocean 5
Post by: Mickeymac92 on September 22, 2015, 05:20:38 PM
^ Different strokes for different folks.

I know a lot of the guys on here, myself included, have mentioned before that the usual GIANT BOOBS ALL UP IN YOUR FACE!!! does nothing for them.

(http://static.tvtropes.org/pmwiki/pub/images/Konata-PetitePride_87.jpg)

Then again, I subscribe to the "all breasts are perfect breasts" philosphy...though that's mostly because I prefer a woman with a cute face. Otherwise, so long as she looks like she at least tries to take care of herself (mostly just decent hygene and staying away from the far ends of both weight extremes), I'm not overly picky as far as the body goes. So seriously, all chests are great...


Um....but I guess this isn't a dating profile, so, um...

What kind of fish are there in a Star Ocean?

EDIT: But as for fanservice, there's a lot of naunce that goes into making something "sexy" and "enticing" without going overboard and just making the situation uncomfortable, due in part to differences in tolerances and tastes...
Title: Re: Star Ocean 5
Post by: Dincrest on September 22, 2015, 05:40:00 PM
"pettanko" (flat-chested girl) is a total anime trope and goes one of two ways- she's either really insecure about her flat chest or she's all "flat 'n proud, I am boobless hear me roar!"  The "hime hime" song Onoda sings in Yowamushi Pedal is about his favorite anime featuring a pettanko magical girl who's of the latter variety. 

As for Checkers, thanks but no thanks.  Though it would be funny if a protagonist gets up her skirt and shouts "King me!" as he finishes.  If she's gonna dress like a Compile Heart slut...
Title: Re: Star Ocean 5
Post by: Lian_Kazairl on September 22, 2015, 06:01:43 PM
Is Sakuraba still the main composer?

Judging by the TGS trailer, yep. Wikipedia also lists him as the composer, though they don't source it.

Quote
Well, let me articulate this for a moment. Anything after MGS2 is one massive retcon that go against the original wishes of Kojima as the director, and the extend he goes with Raiden to make him more troubled and meaningful than Snake ever was up to that point in MGS2 (since he's busy being an idealized image aside of a philanthropist) says a lot. And I wouldn't call him a failure at all with how he eventually became popular either by the late appreciation MGS2 got or once Raiden went to become a cyborg ninja.

Look, you clearly like Raiden, and that's cool. I'm glad you got enjoyment out of a character that I really couldn't stand. In my personal opinion, he didn't live up to expectations in MGS2 or beyond. I don't view his inclusion in MGS4 as being the result of his popularity, but rather as an attempt by Kojima to make him more popular by turning him into a badass. Which didn't work for me because it went so far over the top; he was simply trying too hard. So, to me, Raiden was a failure. But as I said, that's my opinion.

What kind of fish are there in a Star Ocean?

Starfish. :P
Title: Re: Star Ocean 5
Post by: Yggdrasil on September 22, 2015, 06:32:39 PM
Judging by the TGS trailer, yep. Wikipedia also lists him as the composer, though they don't source it.

Huh. I would have expected they mixed things up a bit for variety with one or two new composers.

Not what I said! :)

I forgot to add that I was being facetious there. My bad.
Title: Re: Star Ocean 5
Post by: Mickeymac92 on September 22, 2015, 08:14:47 PM
What kind of fish are there in a Star Ocean?

Starfish. :P


The best fish.

(http://i.imgur.com/5WtPpT4.jpg?1)
Title: Re: Star Ocean 5
Post by: Arvis on September 23, 2015, 09:31:52 AM
So... no alternate costumes then?
Title: Re: Star Ocean 5
Post by: Tomara on September 23, 2015, 10:01:39 AM
I assume we'll atleast get some colour swaps. Red Checkers with blonde hair, now 20% more slutty!
Title: Re: Star Ocean 5
Post by: Dincrest on September 23, 2015, 10:08:58 AM
Star Ocean Checkers with Tomara's color scheme would make her look like the American fast-food chain Checkers: http://www.modular.org/Awards/AwardImage.ashx?image=Americ_53454E.jpg
Title: Re: Star Ocean 5
Post by: Klutz64 on September 23, 2015, 10:26:51 AM
I assume we'll atleast get some colour swaps. Red Checkers with blonde hair, now 20% more slutty!

And you'll only get that after you kill 1,000,000 slime enemies, do exactly 314,159 damage to an enemy, overkill an enemy by exactly 64 damage, defeat the final boss of the coliseum with only Checkers, defeat the final boss of the coliseum with only Checkers at level 1, beat the game 5 times to unlock Beyond The Reaches of Time and Space difficulty level then beat it at that, find 100% of the game's treasure chests, and 10,000 other menial tasks.


Just jesting. No hard feelings, TRI-ACE <3
Title: Re: Star Ocean 5
Post by: divingfalcons on September 23, 2015, 10:54:40 AM
Star Ocean Checkers with Tomara's color scheme would make her look like the American fast-food chain Checkers: http://www.modular.org/Awards/AwardImage.ashx?image=Americ_53454E.jpg

I laughed.

Even just the ability to cover her up a bit more would be welcome.
Title: Re: Star Ocean 5
Post by: Arvis on September 23, 2015, 11:59:19 AM
^ That's what I'm hoping for, Falcon.
Title: Re: Star Ocean 5
Post by: Dice on September 27, 2015, 05:45:51 PM
http://www.neogaf.com/forum/showpost.php?p=180100505&postcount=1

Hi-res screens and art.

Kinda wish the blonde fella was the lead instead. ;)

Kinda like SO3, it's a hideous art style (why the eyes looks painted on is beyond me *points left* tri-Ace is definitely done better).  Field graphics and light/filters look gorgeous though.
Title: Re: Star Ocean 5
Post by: divingfalcons on September 27, 2015, 06:10:31 PM
Mister blonde looks mighty fine, right, Dice?

I think the artwork looks alright, it's the heroine's eyes that still bother me. She looks possessed. Those screenshots look stunning, though.
Title: Re: Star Ocean 5
Post by: Dincrest on September 27, 2015, 07:53:35 PM
The blonde guy looks like Tidus on steroids. 
Title: Re: Star Ocean 5
Post by: Klutz64 on September 27, 2015, 08:11:19 PM
I'm actually kind of liking the character portraits. The models aren't so great, of course, but the portraits I'm okay with. Also really digging the UI. Very sleek, and I'm a sucker for a sleek UI. Not so sure about the stats though. That last screen shows both the blonde guy and the loli at half health. Blonde guy has over 6,000 hp and the loli has 178 o_O
Title: Re: Star Ocean 5
Post by: Aeolus on September 28, 2015, 12:41:50 AM
http://gematsu.com/2015/09/star-ocean-5-details-screenshots-prologue-characters-battle-system

Here's some extra details to go with these screenshots.

Highlights include our main character's last name being changed from Camus to Camuze, ditsy female lead belonging to the Sylvester Saurvester clan, Blonde guy's last name being Orville Orkvil, and Checker's maiden name being Bernoulli Bernelli. Bonus points for the starting village being named Star Stahr Village. Also, what the hell is up with the pink bimbo's arms? She looks rather jacked for your token magical healer type (her in game model looks far more appropriate arm-wise).

Plus the Bonus Gauge returns.... (http://media.giphy.com/media/12XMGIWtrHBl5e/giphy.gif)
Title: Re: Star Ocean 5
Post by: Annubis on September 28, 2015, 12:53:31 AM
Rena was a healer and I would punch shit to death for half the game with her.

I'm more concerned about the cowgirl position motif on her skirt/coat thingy.
http://image.noelshack.com/fichiers/2015/39/1443381112-2.jpg

(Ha! now you can't unsee it!)
Title: Re: Star Ocean 5
Post by: Yggdrasil on September 28, 2015, 01:03:57 AM
The blonde guy looks like Tidus on steroids.

He looks nothing like Tidus. If anything he resembles someone I expect to see from the SaGa series.
Title: Re: Star Ocean 5
Post by: Dincrest on September 28, 2015, 01:08:21 AM
Upon looking again, yeah I'd say he's more Shuyin (FFX-2) on steroids. 
Title: Re: Star Ocean 5
Post by: Yggdrasil on September 28, 2015, 01:20:59 AM
Upon looking again, yeah I'd say he's more Shuyin (FFX-2) on steroids.

Not even their color palettes are similar mate.
Title: Re: Star Ocean 5
Post by: Agent D. on September 28, 2015, 01:40:34 AM
Upon looking again, yeah I'd say he's more Shuyin (FFX-2) on steroids.

Not even their color palettes are similar mate.
I kind of see what Dincresr is getting at though, just the facial structure is a bit off, like the Star Ocean character has a younger looking face.
Title: Re: Star Ocean 5
Post by: Mickeymac92 on September 28, 2015, 08:08:54 AM
Is the "Bonus Guage" different from the "Bonus Board" in SO4? Because that was the absolute best. It was really the only thing that encouraged me to play well and experiment with the battle system, which went a long way to making it a more pleasant experience than SO3, where I kinda felt discouraged by the battle system after a while, so I just found whatever worked and stuck with it for 20+ hours...
Title: Re: Star Ocean 5
Post by: Klutz64 on September 28, 2015, 08:13:27 AM
Maybe we'll get lucky Aeolus and they'll finally make a bonus gauge that persists between play sessions.

One can dream, right?
Title: Re: Star Ocean 5
Post by: Aeolus on September 28, 2015, 10:49:08 AM
Maybe we'll get lucky Aeolus and they'll finally make a bonus gauge that persists between play sessions.

One can dream, right?

All I want is a Bonus Gauge that doesn't bottom out the moment an enemy looks at you funny. Especially if the game expects you to have a full gauge running at all times just to keep up with the power curve.
Title: Re: Star Ocean 5
Post by: Arvis on September 28, 2015, 03:26:51 PM
Maybe we'll get lucky Aeolus and they'll finally make a bonus gauge that persists between play sessions.

One can dream, right?

All I want is a Bonus Gauge that doesn't bottom out the moment an enemy looks at you funny. Especially if the game expects you to have a full gauge running at all times just to keep up with the power curve.

Whatever this is sounds annoying...
Title: Re: Star Ocean 5
Post by: Dice on September 29, 2015, 10:14:39 PM
I think that's why I mained Reimi in SO4 most of the time, it was the best way to keep the bonus gauge going since she could easily keep her distance.  Like you said, it was really, really frail in that game.

SO3 at least gave a better sense of being "at fault" if the gauge broke since the critical animation was pretty clear.
Title: Re: Star Ocean 5
Post by: Annubis on September 29, 2015, 10:25:09 PM
I think that's why I mained Reimi in SO4 most of the time, it was the best way to keep the bonus gauge going since she could easily keep her distance.  Like you said, it was really, really frail in that game.

SO3 at least gave a better sense of being "at fault" if the gauge broke since the critical animation was pretty clear.

Except for those cheap ass flying machine gun where any of the shots could be THE SHOT.
Seriously, the game would be at least 5% more fun if they removed those.
Title: Re: Star Ocean 5
Post by: Dice on September 29, 2015, 10:47:33 PM
I think that's why I mained Reimi in SO4 most of the time, it was the best way to keep the bonus gauge going since she could easily keep her distance.  Like you said, it was really, really frail in that game.

SO3 at least gave a better sense of being "at fault" if the gauge broke since the critical animation was pretty clear.

Except for those cheap ass flying machine gun where any of the shots could be THE SHOT.
Seriously, the game would be at least 5% more fun if they removed those.

LOL!  I'm trying to picture myself having 5% more fun with something. x)
I imagine my smirk slightly...smirkier. :D
Title: Re: Star Ocean 5
Post by: Aeolus on September 29, 2015, 10:53:58 PM
I think that's why I mained Reimi in SO4 most of the time, it was the best way to keep the bonus gauge going since she could easily keep her distance.  Like you said, it was really, really frail in that game.

SO3 at least gave a better sense of being "at fault" if the gauge broke since the critical animation was pretty clear.

Except for those cheap ass flying machine gun where any of the shots could be THE SHOT.
Seriously, the game would be at least 5% more fun if they removed those.

They made Moonbase suck so hard. Even the Angels weren't nearly the pain in the ass that they were.

But really, its such a lovely move to bottleneck you into a system that gives every enemy in the game up to four separate means to fuck you over and your sole guard against any of them is to kill them before they can do so (all the while they get progressively faster and better at proccing those means while getting beefier for shits and giggles).
Title: Re: Star Ocean 5
Post by: Dincrest on October 09, 2015, 07:28:34 PM
So, what do you fine folks think of the music samples from SO5?

http://www.rpgfan.com/news/2015/3914.html

I thought "Field Demo 1" was the best of the 4.
Title: Re: Star Ocean 5
Post by: Der Jermeister on October 09, 2015, 09:03:34 PM
Typical Sakuraba, not that that's a bad thing.
Title: Re: Star Ocean 5
Post by: Dice on October 09, 2015, 09:34:39 PM
So, what do you fine folks think of the music samples from SO5?

http://www.rpgfan.com/news/2015/3914.html

I thought "Field Demo 1" was the best of the 4.

I have a raging lady-boner for Sakuraba most of the time, I can't say I'm as keen on this as his previous SO offerings.  Hopefully the towns, dungeons, events, etc. will demonstrate a new sound.

They made Moonbase suck so hard. Even the Angels weren't nearly the pain in the ass that they were.

But really, its such a lovely move to bottleneck you into a system that gives every enemy in the game up to four separate means to fuck you over and your sole guard against any of them is to kill them before they can do so (all the while they get progressively faster and better at proccing those means while getting beefier for shits and giggles).

I remember Moonbase being Great! for EXP... but never worth the effort.
Title: Re: Star Ocean 5
Post by: Annubis on October 10, 2015, 12:25:46 AM
I remember Moonbase being Great! for EXP... but never worth the effort.

Moonbase is shit exp considering you can get ~65,000 per monster on Styx.
Title: Re: Star Ocean 5
Post by: Dice on October 10, 2015, 12:51:48 AM
I remember Moonbase being Great! for EXP... but never worth the effort.

Moonbase is shit exp considering you can get ~65,000 per monster on Styx.

Code: [Select]
memory.exe has crashed
Title: Re: Star Ocean 5
Post by: Aeolus on October 10, 2015, 01:38:36 AM
I remember Moonbase being Great! for EXP... but never worth the effort.

Moonbase is shit exp considering you can get ~65,000 per monster on Styx.

Code: [Select]
memory.exe has crashed

Time to hop into 4D space to go beat up your designers for more memory.

That said, I can't blame you for forgetting since you spend all of 5 minutes on Styx for the plot, most of that being cutscene, and outside of the grinding opportunity and 100%-ing the map, there's literally no reason to ever go back to Styx.
Title: Re: Star Ocean 5
Post by: Annubis on October 10, 2015, 02:09:12 AM
I remember Moonbase being Great! for EXP... but never worth the effort.

Moonbase is shit exp considering you can get ~65,000 per monster on Styx.

Code: [Select]
memory.exe has crashed

https://www.youtube.com/watch?v=N85mxgIDnIo
Title: Re: Star Ocean 5
Post by: Yggdrasil on October 10, 2015, 02:36:30 AM
@Dincrest: Yeah, "Field Demo 01" is really good. And is crazy to think how he's the same composer for Dark Souls.
Title: Re: Star Ocean 5
Post by: Klutz64 on October 10, 2015, 08:14:55 AM
Aeolus' memory for game details is both impressive and frightening.
Title: Re: Star Ocean 5
Post by: Arklight on October 10, 2015, 10:45:21 AM
HEY SAKURABA, THANKS FOR USING GOOD INSTRUMENTS AGAIN
Title: Re: Star Ocean 5
Post by: Dice on October 10, 2015, 12:32:15 PM
@Dincrest: Yeah, "Field Demo 01" is really good. And is crazy to think how he's the same composer for Dark Souls.

I love when a composer can surprise you again.
Title: Re: Star Ocean 5
Post by: Dincrest on October 10, 2015, 01:06:39 PM
@Dincrest: Yeah, "Field Demo 01" is really good. And is crazy to think how he's the same composer for Dark Souls.

I love when a composer can surprise you again.

I'll be honest, I thought the battle themes were weak and the main theme sounded phoned-in, but that field song was a pleasant surprise.
Title: Re: Star Ocean 5
Post by: Aeolus on October 11, 2015, 09:51:14 AM
Aeolus' memory for game details is both impressive and frightening.

If the RPG Fan Quiz thread revealed anything, it's that Monsoon's better still at pulling random video game factoids out of his posterior than I am.
Title: Re: Star Ocean 5
Post by: Aeolus on November 03, 2015, 04:19:53 AM
Code:Character! http://www.siliconera.com/2015/11/03/star-ocean-integrity-and-faithlessness-reveals-emerson-and-anne/

Apparently FE9's Mordecai and WA2's Kanon somehow managed to sneak into this game (though only about 50% of Mordecai's Build/Kanon's outfit made it as well).
Title: Re: Star Ocean 5
Post by: Aeolus on November 22, 2015, 05:08:56 PM
Code:Triple Post! http://gematsu.com/2015/11/star-ocean-5-details-screenshots-lilia-private-actions

Some deets on the party's resident pack mule and this game's PA system.
Title: Re: Star Ocean 5
Post by: Agent D. on November 22, 2015, 07:43:30 PM
2 characters have that ridiculous face now? Wow... never thought I'd say I'm straight unhappy with a star ocean before...
Title: Re: Star Ocean 5
Post by: Dice on November 22, 2015, 08:18:56 PM
(https://a.disquscdn.com/uploads/mediaembed/images/2834/9966/original.jpg)

:)

:|

:(
Title: Re: Star Ocean 5
Post by: Tomara on November 23, 2015, 02:59:31 AM
Tiny knitwear girl is like: You sure you want to be looking towards the camera like that? Your face is weird.
Title: Re: Star Ocean 5
Post by: ZeronHitaro on November 23, 2015, 07:54:41 AM
Starting to wonder if this is just a side effect of facial expressions becoming more 'realistic'.

Because if you randomly pause video of the human face, even during just casual conversation, eventually you are going to find multiple frames where that individual looks deformed, stoned, improperly proportioned, ect. These instances of 'weird face' could simply be horrible timing on the screenshoter's part.
Title: Re: Star Ocean 5
Post by: Annubis on November 23, 2015, 10:11:24 AM
SO5

"Your childhood friend that loves you is really not hot... like at all... and while you know she loves you, you try your damnedest to friendzone the whole relationship because... there's no falling in love with that face" the game.
Title: Re: Star Ocean 5
Post by: Dice on November 23, 2015, 11:30:33 AM
Starting to wonder if this is just a side effect of facial expressions becoming more 'realistic'.

Because if you randomly pause video of the human face, even during just casual conversation, eventually you are going to find multiple frames where that individual looks deformed, stoned, improperly proportioned, ect. These instances of 'weird face' could simply be horrible timing on the screenshoter's part.

In that case, I blame the dude in charge of screen capture here.
The other girl smiling also makes her look...murder-y. (http://gematsu.com/gallery/albums/star-ocean-integrity-and-faithlessness/november-22-2015/Star-Ocean-Integrity-and-Faithlessness_2015_11-22-15_003.jpg) x)

SO5

"Your childhood friend that loves you is really not hot... like at all... and while you know she loves you, you try your damnedest to friendzone the whole relationship because... there's no falling in love with that face" the game.

Seriously I'm totally down for the green-haired monk girl.  She looks badass (http://gematsu.com/gallery/albums/star-ocean-integrity-and-faithlessness/november-22-2015/Star-Ocean-Integrity-and-Faithlessness_2015_11-22-15_013.jpg).
Title: Re: Star Ocean 5
Post by: Arvis on November 23, 2015, 12:06:29 PM
So... I'm seeing 6 and 7 character battles...  Interesting.

Seriously I'm totally down for the green-haired monk girl.  She looks badass (http://gematsu.com/gallery/albums/star-ocean-integrity-and-faithlessness/november-22-2015/Star-Ocean-Integrity-and-Faithlessness_2015_11-22-15_013.jpg).

I know who's Affection Rating I'll be focusing on...
Title: Re: Star Ocean 5
Post by: Dincrest on November 23, 2015, 05:48:35 PM
"Your childhood friend that loves you is really not hot... like at all... and while you know she loves you, you try your damnedest to friendzone the whole relationship because... there's no falling in love with that face" the game.

If that was the premise for a love-adventure, I would totally play it.
Title: Re: Star Ocean 5
Post by: Dice on November 23, 2015, 06:27:12 PM
"Your childhood friend that loves you is really not hot... like at all... and while you know she loves you, you try your damnedest to friendzone the whole relationship because... there's no falling in love with that face" the game.

If that was the premise for a love-adventure, I would totally play it.

Close enough? (https://youtu.be/PsaGbsMxiyU)
Title: Re: Star Ocean 5
Post by: Dincrest on November 23, 2015, 08:45:58 PM
Dice, what the hell did you just make me watch?  And what does it have to do with friend-zoning the opposite gender friend who has feelings for you but you don't share those feelings back?  I still think that would make a good love-adventure premise.

Although, Memories Off 2nd started off with the premise that your relationship has hit a snag so do you work things out with the main girl or do you ditch her for another girl?
Title: Re: Star Ocean 5
Post by: Annubis on November 23, 2015, 08:59:42 PM
Close enough? (https://youtu.be/PsaGbsMxiyU)

Are those your favorites? Because that listed there is just hilarious https://www.youtube.com/watch?v=Yy44s_de15Y&index=107&list=FLwBqLezHTYwpTN9vRHbTOyw

And if they are, you really want to swap this: https://www.youtube.com/watch?v=bVInsjNGbvw
for this: https://www.youtube.com/watch?v=oYH6b1nLSNU

;)
Title: Re: Star Ocean 5
Post by: Dice on November 23, 2015, 09:31:22 PM
Close enough? (https://youtu.be/PsaGbsMxiyU)

Are those your favorites? Because that listed there is just hilarious https://www.youtube.com/watch?v=Yy44s_de15Y&index=107&list=FLwBqLezHTYwpTN9vRHbTOyw

And if they are, you really want to swap this: https://www.youtube.com/watch?v=bVInsjNGbvw
for this: https://www.youtube.com/watch?v=oYH6b1nLSNU

;)

aw shucks. I'm a little embarrassed, that is indeed my favourites list, I feel so exposed.  That said I have amazing taste for stupid game videos. :P
Oh, and hip hop... like Lemme Smang It (https://youtu.be/xt5ghXdq6Z0) (which is a clever portmanteau of "smash" and "bang"-ing that chick..13mil views can't be wrong x).

But, and more videogame related, an oldie but a goodie, is this unreal mashup between Garfield and FF6 (https://youtu.be/yELOiYgR2aI) (and the attack "Mondays" is brilliant)
Title: Re: Star Ocean 5
Post by: Ranadiel on November 24, 2015, 06:54:20 AM
Seriously I'm totally down for the green-haired monk girl.  She looks badass (http://gematsu.com/gallery/albums/star-ocean-integrity-and-faithlessness/november-22-2015/Star-Ocean-Integrity-and-Faithlessness_2015_11-22-15_013.jpg).
Whelp I am now praying we see a return of pairing anyone with anyone like in SO2 (or at least anyone with the MC, which I think is how it was in SO3?).
Title: Re: Star Ocean 5
Post by: Klyde Chroma on November 24, 2015, 07:58:16 PM
(https://a.disquscdn.com/uploads/mediaembed/images/2834/9966/original.jpg)



Anyone else see a strong resemblance to the Hensen puppet heroes from the movie Dark Crystal??

(https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fi.kinja-img.com%2Fgawker-media%2Fimage%2Fupload%2Fs--AtVeFyws--%2F18dxiijunfm1vjpg.jpg&f=1)

(http://www.canmag.com/images/front/moviesetc/darkcrystal.jpg)

(https://images.duckduckgo.com/iu/?u=http%3A%2F%2F2.bp.blogspot.com%2F-8ud3Utgi18E%2FTV9ayBcJB2I%2FAAAAAAAAABw%2FeuMbc-6djlU%2Fs1600%2FCL_darkcrystal1_jpg_595x325_crop_upscale_q85.jpg&f=1)

Now I like Dark Crystal, but this is NOT a compliment.

EDIT/ I feel like this is so obvious it may have already been brought up (unbeknownst to me). So if I am echoing something already expressed please forgive me.
Title: Re: Star Ocean 5
Post by: Dincrest on November 24, 2015, 09:13:03 PM
Klyde, you are the first to make the Gefling comparison.  Brilliant!
Title: Re: Star Ocean 5
Post by: Dice on November 25, 2015, 12:04:17 AM
Speaking of, me wanting this game is like:
(http://i.imgur.com/ryQew6j.gif)
Title: Re: Star Ocean 5
Post by: Annubis on November 25, 2015, 12:06:24 AM
Now that FFXIII is entirely on Steam, I'm starting to wonder what are the chances that this gets ported eventually.
SE has been working really hard on making their recent catalog available on PC (which is seriously great)
Title: Re: Star Ocean 5
Post by: SonicDeathMonkey on November 25, 2015, 02:57:00 AM
Tiny knitwear girl is like: You sure you want to be looking towards the camera like that? Your face is weird.

fucking lol
the only other forum i post on has a "like" feature for posts and i have an annoying habit of looking for it on here.
Title: Re: Star Ocean 5
Post by: Arvis on November 25, 2015, 11:24:38 AM
Seriously I'm totally down for the green-haired monk girl.  She looks badass (http://gematsu.com/gallery/albums/star-ocean-integrity-and-faithlessness/november-22-2015/Star-Ocean-Integrity-and-Faithlessness_2015_11-22-15_013.jpg).
Whelp I am now praying we see a return of pairing anyone with anyone like in SO2 (or at least anyone with the MC, which I think is how it was in SO3?).
Pretty sure you CAN pair anyone with the MC in SO5.... Thought I read that in one of the above-linked articles.  Hence, my comment about "Affection Rating".
Title: Re: Star Ocean 5
Post by: Aeolus on January 11, 2016, 04:55:07 PM
http://gematsu.com/2016/01/star-ocean-5-details-screenshots-trecool-kingdom-party-skills

Guys! Can't you feel just how epic this game is going to get with THREE COUNTRIES!? Including, peaceful hometown country, advanced allied country and evil warmongering shithole country. And Trecool. What a clever name for a country that has neither Trees nor Cool. I can't wait to spend the next 50 hours throughly exploring this almost literal sandbox of a world for reasons that are sure to not get totally ignored by disk 2.

I mean seriously, I've seen unused Denny's Kids' Placemats with messier lines than that.

On the plus side, Specialties are back baby.
Title: Re: Star Ocean 5
Post by: Arvis on January 11, 2016, 05:29:22 PM
I was assuming that that is the country that Green Day's drummer founded.
Title: Re: Star Ocean 5
Post by: Mickeymac92 on January 12, 2016, 09:24:01 PM
^Yeah, but they could've at least gone with a better flag...oh wait, that was the map? Seriously, I could maybe see a map soo easily distributed if it was 3 states of a single small country, but those guys musta been real fair after the last major war...

(or at least anyone with the MC, which I think is how it was in SO3?).

Indeed. I believe the game even mentions that somewhere (or at least the manual and/or game box), as I remember too excited to see which characters I could pair up with (I was 14. Thank God I didn't have access to dating sims back then, I was awkward enough already...).
Title: Re: Star Ocean 5
Post by: MeshGearFox on January 12, 2016, 10:19:31 PM
(https://a.disquscdn.com/uploads/mediaembed/images/2834/9966/original.jpg)



Anyone else see a strong resemblance to the Hensen puppet heroes from the movie Dark Crystal??

(https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fi.kinja-img.com%2Fgawker-media%2Fimage%2Fupload%2Fs--AtVeFyws--%2F18dxiijunfm1vjpg.jpg&f=1)

(http://www.canmag.com/images/front/moviesetc/darkcrystal.jpg)

(https://images.duckduckgo.com/iu/?u=http%3A%2F%2F2.bp.blogspot.com%2F-8ud3Utgi18E%2FTV9ayBcJB2I%2FAAAAAAAAABw%2FeuMbc-6djlU%2Fs1600%2FCL_darkcrystal1_jpg_595x325_crop_upscale_q85.jpg&f=1)

Now I like Dark Crystal, but this is NOT a compliment.

EDIT/ I feel like this is so obvious it may have already been brought up (unbeknownst to me). So if I am echoing something already expressed please forgive me.

Neat, we're at the point where ambient occlusion and other more realistic lighting techniques make stuff even more uncanny valley than they already would be. Now you throw some subsurface scattering at it and we can all go quietly to hell.

THIS IS TOTALLY WHAT I WANTED THAT DEGREE IN CS FOR

>:C

-- eld --

also let's put some of FFXV's grease 'n' blackhead rendering on there while we're at it.
Title: Re: Star Ocean 5
Post by: Aeolus on January 16, 2016, 02:10:48 AM
http://gematsu.com/2016/01/star-ocean-5-adds-welch-vineyard

Looks like everyone's favorite character is coming back. /sarcasm

But seriously, I'll be happier if she stays a random NPC this time. It worked for Star Ocean 3, the very game this one aspires to be like. Show us your commitment Tri-ACE!!!
Title: Re: Star Ocean 5
Post by: Spoony Mage on January 17, 2016, 04:04:43 PM
I'm all for Welch being back.  Especially since it looks like they're going closer to her SO3 design.  :)
Title: Re: Star Ocean 5
Post by: Dincrest on January 17, 2016, 05:20:19 PM
Well of course Welch will be there.  She is a recurring character in the series, right?  She's like Cid in Final Fantasy or Pamela in Atelier.  

Regardless, I remember us slamming her big time in the hall of shame of our "Female Protagonists" feature.  Hell, the ensemble cast of SO4 was in that hall of shame entry.   http://www.rpgfan.com/features/Best_Female_RPG_Characters/hall_of_shame.html

As for the countries, I'm guessing those three are just a fraction of the world at large.  Then again, Chrono Cross managed to create a 40-50 hour epic using a small archipelago off the coast of Porre in Chrono Trigger's world.
Title: Re: Star Ocean 5
Post by: IhaveFURY on January 17, 2016, 06:01:52 PM
Urgh, SO4's cast was awwwwful. Like, I don't hate the game as much as everybody else seems to and I still think those characters were some of the most insufferable people I've ever encountered in a video game.
Title: Re: Star Ocean 5
Post by: divingfalcons on January 17, 2016, 06:44:13 PM
Agreed. I'm hoping 5's cast is going to be a bit better. I wasn't overly keen on most of SO3's party either (Albel, Nel and Maria were the only ones I really liked, Cliff was alrightish, the rest give or take) so I don't hold out much hope.
Title: Re: Star Ocean 5
Post by: MeshGearFox on January 17, 2016, 06:47:39 PM
Well of course Welch will be there.  She is a recurring character in the series, right?  She's like Cid in Final Fantasy or Pamela in Atelier.  

Regardless, I remember us slamming her big time in the hall of shame of our "Female Protagonists" feature.  Hell, the ensemble cast of SO4 was in that hall of shame entry.   http://www.rpgfan.com/features/Best_Female_RPG_Characters/hall_of_shame.html

As for the countries, I'm guessing those three are just a fraction of the world at large.  Then again, Chrono Cross managed to create a 40-50 hour epic using a small archipelago off the coast of Porre in Chrono Trigger's world.

Man my problem with the gameworld in So3 at least is like you're in these little medieval grainy areas and everyone's talking about this SUPER AWESOME INDUSTRIALIZED NATION OFF IN THE DISTANCE AND IT'S ALL COOL AND oh you never go there nevermind.
Title: Re: Star Ocean 5
Post by: Dincrest on January 17, 2016, 07:24:02 PM
That was part and parcel for many RPGs back in the day, wasn't it?  Like I remember in Thousand Arms, Muza talks about his hometown of Schutzren, but you never visit it in the game and it does not exist in the game's world.  I also wonder why does Schmidt give Meis a dark sword at the beginning of the game and why can’t Meis get rid of it? It just serves as deadweight. Was it dummied out of the plot? And what is the significance of the name Thousand Arms?  Nothing in the game even alludes to a thousand arms.  I've beaten the game twice and I still don't know.  I do have an obvious soft-spot for it, though, since I use the Meis avatar.

But this is about the new Star Ocean with the purple-haired gefling and Checkers the scantily clad sorceress. 
Title: Re: Star Ocean 5
Post by: Andrew on January 17, 2016, 07:25:30 PM
It's called terrible writing/low budgets.

(Or, in extremely rare cases, necessary storytelling.)
Title: Re: Star Ocean 5
Post by: Aeolus on January 17, 2016, 11:14:42 PM
Well of course Welch will be there.  She is a recurring character in the series, right?  She's like Cid in Final Fantasy or Pamela in Atelier.  

Right, except when those characters are anything more than a one note NPC who says her piece and gets the hell out of the way, they don't become actively detrimental to the gaming experience. Welch was the source of some creepy/bad fanservice and had way too much screen time for what she actually contributed in SO4 and was entirely shoehorned in and contributed nothing of worth or value while being obnoxious as hell in SO:2nd Evo (no idea what she was shoehorned into in First Departure).
Title: Re: Star Ocean 5
Post by: Spoony Mage on January 18, 2016, 12:50:44 AM
Which is why SO3!Welch is best Welch.  As much as I liked her, though, I never understood why they put her in the first two remakes.  And yeah, not a fan of SO4!Welch.
Title: Re: Star Ocean 5
Post by: Dice on January 18, 2016, 01:00:49 AM
Which is why SO3!Welch is best Welch.  As much as I liked her, though, I never understood why they put her in the first two remakes.  And yeah, not a fan of SO4!Welch.

Nor should anyone be a fan of hers.  Not even Laura Bailey and, actually, the talented VA cast of that game, save that garbage script and story.

Welch had some pretty fun PAs for 1/2.  Especially in the second game I was usually pretty happy finding some way to shove out Noel (I do admit I'd take on Ernest just to steal from the poor bastard).

(http://img.photobucket.com/albums/v483/themasterll/SO3/LLso3_Welch03.jpg)
Title: Re: Star Ocean 5
Post by: Arvis on January 18, 2016, 11:10:29 AM
Semi-serious question: how exactly am I going to play this game in front of my wife what with Checkers and all?  Can I put her in a different outfit?  So embarrassing.
Title: Re: Star Ocean 5
Post by: Frostillicus on January 18, 2016, 11:25:58 AM
Tell your wife that:

1) You didn't design the game.

2) She should have more self confidence, and shouldn't be threatened by pixels.



Yes, I am being facetious. I am married too, after all.
Title: Re: Star Ocean 5
Post by: Spoony Mage on January 18, 2016, 08:35:00 PM

Welch had some pretty fun PAs for 1/2.  Especially in the second game I was usually pretty happy finding some way to shove out Noel (I do admit I'd take on Ernest just to steal from the poor bastard).

(http://img.photobucket.com/albums/v483/themasterll/SO3/LLso3_Welch03.jpg)
Yep.  Big part of why I bothered with Item creation in SO3 (other than the fact that a lot of the item/equipment was actually helpful) was for scenes like that.  I could watch her all day </Ihavenoshame>.

She was fun in the remakes, but more as an extra than anything. 

Now I'm wanting to fire SO3 up again, dammit.

As for SO5, it's wearing down on my resolve to wait on getting a PS4.  Even more so with all the PS2 classics hitting the PSN.
Title: Re: Star Ocean 5
Post by: MeshGearFox on January 18, 2016, 11:45:49 PM
I just remembered that I don't remember the circumstances behind me getting a copy of Star Ocean 3. Like I don't recall being interested in it? I'm guessing I got it from Toys R Us during a bogo sale because Nocturne had gotten pushed back?

idk the back half of 2004 wasn't really worth remembering for me, so'p.
Title: Re: Star Ocean 5
Post by: Mickeymac92 on January 19, 2016, 12:57:14 AM
I still remember getting Star Ocean 3 very clearly. I had recently finished Kingdom Hearts, the first RPG I had played that wasn't Pokemon, Paper Mario, or Digimon World. (Or Mega Man X: Command Mission. I always forget I played that one first) I looked on IGN to read up on Action-RPGs on the Gamecube and PS2, and ended up renting SO3 and Rogue Galaxy on the same day. I played SO3 first, but the disc was super-scratched, so I never made it past the prologue - it kept crashing during the invasion, right after the first combat sequence. I was really impressed by the intro, though, especially the cityscapes they showed in the opening movie. I ended up playing a ton of Rogue Galaxy, which I enjoyed thoroughly, but SO3 looked and sounded so much like the better game that it became my pick for that year's Christmas present instead of Rogue Galaxy.

I regretted it almost as soon as I booted up the game. Replaying the intro made me realize how slow-paced the beginning was, and I found out that I couldn't easily skip scenes. When I finally figured out how to, it skipped so much that I was blindsided by the first combat sequence and nearly died right there.

Then we crashed on an "underdeveloped planet" and it became a Fantasy RPG.

Then I found out you can die if you run out of MP.

Then I crashed on another underdeveloped planet.

Then I got tired of the battle system that IGN kept praising to the Sun.

Then I wasted 3 hours and half a million in capital trying to figure out what is still the most convoluted item creation mini-game I've ever encountered, only to create a potion that was already on the market, so I couldn't patent it or get a discount (or did I get a discount, but it wasn't that great?).

Then I crashed on another underdeveloped planet and fought a dragon I was horribly unprepared for.

Then the game barely remembered it was sci-fi, and brought back the aliens.

Then the game started spewing wave after wave of the dumbest plot twists I had ever heard, culminating in the MC firing Jesus Beams from his forehead, and sinking a Space Battleship.

Then I found out I couldn't use those Jesus Beams on the random mobs in the next dungeon, which also wanted me to do block puzzles while being accosted by enemies every minute

Then I ripped the disc from my PS2 and swore never to put it back in ever again.

It's getting late, so I won't recount every little thing I didn't like, but Fuck SO3, there's a the reason(s) I still consider it my biggest gaming disappointment. That isn't even mentioning all the things I hated about the battle system (there were many), the wooden character models and voice acting that made every little scene awkward to watch...It had so much potential just in the basic ideas, but it ruined every single one of them at every turn. IMO, SO4 was an improvement in every way. Not to say it was great by any means, but considering where it had to start from, I couldn't help but clap any time it didn't fall flat on its face. I sure as hell hope they continue learning with this next one.
Title: Re: Star Ocean 5
Post by: Aeolus on January 19, 2016, 02:25:37 AM
I still remember getting Star Ocean 3 very clearly. I had recently finished Kingdom Hearts, the first RPG I had played that wasn't Pokemon, Paper Mario, or Digimon World. (Or Mega Man X: Command Mission. I always forget I played that one first) I looked on IGN to read up on Action-RPGs on the Gamecube and PS2, and ended up renting SO3 and Rogue Galaxy on the same day. I played SO3 first, but the disc was super-scratched, so I never made it past the prologue - it kept crashing during the invasion, right after the first combat sequence. I was really impressed by the intro, though, especially the cityscapes they showed in the opening movie. I ended up playing a ton of Rogue Galaxy, which I enjoyed thoroughly, but SO3 looked and sounded so much like the better game that it became my pick for that year's Christmas present instead of Rogue Galaxy.

I regretted it almost as soon as I booted up the game. Replaying the intro made me realize how slow-paced the beginning was, and I found out that I couldn't easily skip scenes. When I finally figured out how to, it skipped so much that I was blindsided by the first combat sequence and nearly died right there.

Then we crashed on an "underdeveloped planet" and it became a Fantasy RPG.

Then I found out you can die if you run out of MP.

Then I crashed on another underdeveloped planet.

Then I got tired of the battle system that IGN kept praising to the Sun.

Then I wasted 3 hours and half a million in capital trying to figure out what is still the most convoluted item creation mini-game I've ever encountered, only to create a potion that was already on the market, so I couldn't patent it or get a discount (or did I get a discount, but it wasn't that great?).

Then I crashed on another underdeveloped planet and fought a dragon I was horribly unprepared for.

Then the game barely remembered it was sci-fi, and brought back the aliens.

Then the game started spewing wave after wave of the dumbest plot twists I had ever heard, culminating in the MC firing Jesus Beams from his forehead, and sinking a Space Battleship.

Then I found out I couldn't use those Jesus Beams on the random mobs in the next dungeon, which also wanted me to do block puzzles while being accosted by enemies every minute

Then I ripped the disc from my PS2 and swore never to put it back in ever again.

It's getting late, so I won't recount every little thing I didn't like, but Fuck SO3, there's a the reason(s) I still consider it my biggest gaming disappointment. That isn't even mentioning all the things I hated about the battle system (there were many), the wooden character models and voice acting that made every little scene awkward to watch...It had so much potential just in the basic ideas, but it ruined every single one of them at every turn. IMO, SO4 was an improvement in every way. Not to say it was great by any means, but considering where it had to start from, I couldn't help but clap any time it didn't fall flat on its face. I sure as hell hope they continue learning with this next one.

In all fairness, whichever game you picked, you were going to lose. Rogue Galaxy isn't much better than SO3 (debatablely worse too since it commits the sin of being aggressively dull and boring instead; hope you weren't planning on going on some kind of epic space adventure unless its through a bunch of copypasta'd corridors).
Title: Re: Star Ocean 5
Post by: Tomara on January 19, 2016, 03:20:41 AM
My then boyfriend got SO3 for me. He was traveling the United States to beat people at Super Smash Bros. Melee and bought Katamari Damacy and Star Ocean 3 for me along the way.
Title: Re: Star Ocean 5
Post by: Mickeymac92 on January 19, 2016, 11:01:17 AM
In all fairness, whichever game you picked, you were going to lose. Rogue Galaxy isn't much better than SO3 (debatablely worse too since it commits the sin of being aggressively dull and boring instead; hope you weren't planning on going on some kind of epic space adventure unless its through a bunch of copypasta'd corridors).

That's kinda true. Except I got halfway through the whole game in 4 days, so I guess at the time I really liked it, and probably would've enjoyed it more then than I would now. It certainly had better gameplay than SO3 (especially Item Creation), although judging from the last time I played it, I could definitely tell that it wasn't better by a whole lot. It also had better presentation, and for the most part, I never felt like the game was promising more than it ever actually gave me.
Title: Re: Star Ocean 5
Post by: Isjaki on January 19, 2016, 09:51:58 PM
I got SO3 based solely on the box art. I was only 12 at the time and thought it looked really awesome. I played that game to death. I late played 1 & 2 in high school and really enjoyed those. I couldn't really get into the 4th. Tried a few times but couldn't really get into it. I am excited for this one though. If anything, I'm sure the combat will be fantastic.
Title: Re: Star Ocean 5
Post by: Aeolus on January 24, 2016, 01:44:02 PM
http://gematsu.com/2016/01/star-ocean-5-details-screenshots-welch-vineyard-item-creation

More deets on Welch and item creation. As long as I can make the game's best weapon on Disk 1 or forge a bunch of documents and medals for free and easy cash and levels respectfully, I'll begrudgingly acknowledge this game as being better than SO4 (I might even consider it on par with SO2 as long as it doesn't take a large fortune to do even a single attempt at any of this Item Creation crap like it did in SO3).
Title: Re: Star Ocean 5
Post by: Spoony Mage on January 24, 2016, 02:12:56 PM
(http://gematsu.com/wp-content/uploads/2016/01/SO5_01-24-16_002.jpg)

I'm totally digging this.  Looks really close to her SO1/SO2 remake designs.
Title: Re: Star Ocean 5
Post by: MeshGearFox on January 24, 2016, 02:28:43 PM
(http://gematsu.com/wp-content/uploads/2016/01/SO5_01-24-16_002.jpg)

I'm totally digging this.  Looks really close to her SO1/SO2 remake designs.

http://gematsu.com/gallery/albums/star-ocean-integrity-and-faithlessness/january-24-2016/Star-Ocean-Integrity-and-Faithlessness_2016_01-24-16_005.jpg

That chair, though. Simply dreadful.
Title: Re: Star Ocean 5
Post by: Dincrest on January 24, 2016, 02:37:27 PM
Welch has a Facebook poker as a weapon?  Okay, I would have preferred a zhua claw myself, but I guess a Facebook poker works for this day and age.
Title: Re: Star Ocean 5
Post by: Annubis on January 24, 2016, 03:08:14 PM
http://gematsu.com/2016/01/star-ocean-5-details-screenshots-welch-vineyard-item-creation

More deets on Welch and item creation. As long as I can make the game's best weapon on Disk 1 or forge a bunch of documents and medals for free and easy cash and levels respectfully, I'll begrudgingly acknowledge this game as being better than SO4 (I might even consider it on par with SO2 as long as it doesn't take a large fortune to do even a single attempt at any of this Item Creation crap like it did in SO3).

At least you could make neat stuff in SO3 even early in the game.
In SO4, item creation was nonexistent until the last 5 minutes in the game.
In SO2, it varies by item slot. Swords as you said are great. You can get some pretty sweet shields and armor too. The rest is pretty 'meh' until you max it up.
Title: Re: Star Ocean 5
Post by: Spoony Mage on January 24, 2016, 06:00:35 PM
Welch has a Facebook poker as a weapon?  Okay, I would have preferred a zhua claw myself, but I guess a Facebook poker works for this day and age.

The poker is nothing new.  That's pretty much been her trademark since her first introduction.  Though now I'm wondering if SO5 will give us a prompt saying "Welch Vineyard has poked you."

http://gematsu.com/gallery/albums/star-ocean-integrity-and-faithlessness/january-24-2016/Star-Ocean-Integrity-and-Faithlessness_2016_01-24-16_005.jpg

That chair, though. Simply dreadful.

Could be worse.  It could be an IKEA chair.  :P
Title: Re: Star Ocean 5
Post by: Aeolus on January 24, 2016, 06:58:31 PM
http://gematsu.com/2016/01/star-ocean-5-details-screenshots-welch-vineyard-item-creation

More deets on Welch and item creation. As long as I can make the game's best weapon on Disk 1 or forge a bunch of documents and medals for free and easy cash and levels respectfully, I'll begrudgingly acknowledge this game as being better than SO4 (I might even consider it on par with SO2 as long as it doesn't take a large fortune to do even a single attempt at any of this Item Creation crap like it did in SO3).

At least you could make neat stuff in SO3 even early in the game.
In SO4, item creation was nonexistent until the last 5 minutes in the game.
In SO2, it varies by item slot. Swords as you said are great. You can get some pretty sweet shields and armor too. The rest is pretty 'meh' until you max it up.

I could've sworn you don't even unlock the ability to Item Create until around the midway point since you needed to talk to Welch to be allowed to use the various workshops, and she's located in the town right after the capital or something (which you first visit right before firing your Jesus Beam or thereabouts).

Fake Edit: Just double checked and I'm right, you don't even get to start crafting until you're well into Disk 1 (though I was wrong about when you first get to the town, its a dungeon before your first visit to the capital which is a dungeon before you fire mah lazorz).

That said, its still a prohibitively expensive endeavor for most of Disk 1 since you're still barely wining single digits of Fol from fights around then and you actually have to go set up Workshops and hire inventors (or invent something yourself) before they invent something really good and force you to pay extra royalties on it.
Title: Re: Star Ocean 5
Post by: Annubis on January 24, 2016, 09:25:56 PM
That said, its still a prohibitively expensive endeavor for most of Disk 1 since you're still barely wining single digits of Fol from fights around then and you actually have to go set up Workshops and hire inventors (or invent something yourself) before they invent something really good and force you to pay extra royalties on it.

Map completion bunnies + the knights in front of Airyglyph that you aren't supposed to win against.

Basically, on a 4D playthrough, the moment you get out of Airyglyph , you go complete the next 2 maps for the bunnies, use those to buy a Holy Sword sneaking back into Airyglyph. Use your uber sword that you really shouldn't have to level up on the knights and get some nice money (gotta win without ever getting hit though because they will wreck your shit in one hit).
With the levels from the high XP knights and the Holy Sword, you can trail 'easily' all the way to the item creation town.
Once there, stack your sword with +100 attack 8 times.
Eventually, after the ruins of Barr, go back to buy weapons in Airyglyph for everyone, ignore the story and go get the stone in the desert, hire Misty Lear and you will have enough money to get one of the weapons with 7 orialchums (I usually go Nel because she's great at MP killing with Flying Guillotine)
Title: Re: Star Ocean 5
Post by: Aeolus on January 25, 2016, 02:33:19 AM
That said, its still a prohibitively expensive endeavor for most of Disk 1 since you're still barely wining single digits of Fol from fights around then and you actually have to go set up Workshops and hire inventors (or invent something yourself) before they invent something really good and force you to pay extra royalties on it.

Map completion bunnies + the knights in front of Airyglyph that you aren't supposed to win against.

Basically, on a 4D playthrough, the moment you get out of Airyglyph , you go complete the next 2 maps for the bunnies, use those to buy a Holy Sword sneaking back into Airyglyph. Use your uber sword that you really shouldn't have to level up on the knights and get some nice money (gotta win without ever getting hit though because they will wreck your shit in one hit).
With the levels from the high XP knights and the Holy Sword, you can trail 'easily' all the way to the item creation town.
Once there, stack your sword with +100 attack 8 times.
Eventually, after the ruins of Barr, go back to buy weapons in Airyglyph for everyone, ignore the story and go get the stone in the desert, hire Misty Lear and you will have enough money to get one of the weapons with 7 orialchums (I usually go Nel because she's great at MP killing with Flying Guillotine)

Yeah, somehow that seems an awful lot like the type of shenanigans one could pull in SO2, which was great for getting me to not want to finish that game since it was all largely pointless.

But I will accept the fact that such a process would make Item Creation in that game usable earlier.


And while I'm here, have a box art. http://gematsu.com/2016/01/star-ocean-5-japanese-box-art
Title: Re: Star Ocean 5
Post by: MeshGearFox on January 25, 2016, 06:27:16 PM
it's like the esper column in FFVI only everyone's an anime
Title: Re: Star Ocean 5
Post by: EmeraldSword on January 26, 2016, 12:57:48 PM
Gameplay in action with Squarenix's live stream earlier today: https://www.youtube.com/watch?v=QIj9q50YuXk (https://www.youtube.com/watch?v=QIj9q50YuXk) with breakdown of scenes listed here: http://www.siliconera.com/2016/01/26/star-ocean-5s-latest-footage-shows-battles-event-scenes-welch-item-creation/ (http://www.siliconera.com/2016/01/26/star-ocean-5s-latest-footage-shows-battles-event-scenes-welch-item-creation/). Looks fun!
Title: Re: Star Ocean 5
Post by: Dice on February 02, 2016, 02:50:28 AM
https://youtu.be/3jjfYeCnlGU

Character Trailer: Anne
What's important:
> Probably the only female character I think looks cool (since Checkers, Sailor Moonface, and mandatory loli in mystical garbs look like dead-ends on sight)
> Seems to like cats the way Ashton likes barrels (...sometimes I can't believe I talk about this stuff sometimes)
> Looks like a genderbent Rufus (à la VP2)
> She's 28 (holy shit, so old asfarasJRPGgirlsgo)
> 60 fps video
> Seamless cutscenes
> PAs
> Cool combat
> Less crazy camera (hopefully not bullshot/video'd)
> Higher fuctioning Tales of Zestiria? :P

Still looks pretty. 
Title: Re: Star Ocean 5
Post by: Tomara on February 02, 2016, 03:06:43 AM
I'll need some time to get used to that name. Back in high school the average class had two or more Annes (with an occasional Anna or Annelies thrown in), and most of them were kinda boring.
Title: Re: Star Ocean 5
Post by: Alisha on February 02, 2016, 05:43:01 AM
anne the only female the cast that appeals to me somewhat and she looks like a blast to play as in combat.
Title: Re: Star Ocean 5
Post by: Mickeymac92 on February 02, 2016, 09:19:56 AM
Yeah, I like Anne.

I feel like there was someone else who looked cool, too? Or was that Anne before we saw her trailer?

EDIT:

It was Anne. Well, at least we proved judging a book by its cover is a viable option. Now excuse me while I go angrily point at books.
Take that, Tom Sawyer!!!
Title: Re: Star Ocean 5
Post by: Arvis on February 02, 2016, 03:47:15 PM
Yeah, I picked Anne as the MC's waifu like months ago.  Not a huge fan of the outfit, design-wise, but next to Checkers it looks downright reasonable.
Title: Re: Star Ocean 5
Post by: Aeolus on February 02, 2016, 04:02:50 PM
If anything, I suspect that Anna is going to secretly be beard guy's Second-in-Command on board the Starship Enterfries (or whatever), much like the blonde chick from SO1 or Mirage from SO3.

It doesn't help that she reminds me of WA2's Kanon.
Title: Re: Star Ocean 5
Post by: Klutz64 on February 02, 2016, 04:09:40 PM
I'd be so pleased if in the English localization, the characters sometimes referred to Witch Girl as Checkers as a result of the community's self-applied nickname. Honestly, after the initial "WTF," I really don't mind her design all that much.
Title: Re: Star Ocean 5
Post by: Annubis on February 02, 2016, 04:23:45 PM
I'd be so pleased if in the English localization, the characters sometimes referred to Witch Girl as Checkers as a result of the community's self-applied nickname. Honestly, after the initial "WTF," I really don't mind her design all that much.

It could be possible depending on who does the localization.
I mean the FF All the Bravest crew sure had fun with it.

----

Finally had a moment to watch the video.

DAT FPS!
HHNNNGGG
Title: Re: Star Ocean 5
Post by: Spoony Mage on February 02, 2016, 07:31:50 PM
If anything, I suspect that Anna is going to secretly be beard guy's Second-in-Command on board the Starship Enterfries (or whatever), much like the blonde chick from SO1 or Mirage from SO3.

It helps that she seems to share a combat skill set with Ilia (aforementioned blonde from SO1) and Mirage.  Anne's voice was surprisingly cute for someone so badass.
Title: Re: Star Ocean 5
Post by: Dincrest on February 02, 2016, 07:32:14 PM
I'd be so pleased if in the English localization, the characters sometimes referred to Witch Girl as Checkers as a result of the community's self-applied nickname. Honestly, after the initial "WTF," I really don't mind her design all that much.

That would be fun.  Is it bad that I don't remember her real name?  But, yeah, if Checkers is taking too long to get ready in a Private Action, it'd be fun to hear, "C'mon Checkers!  Get your ass in gear and hurry up!  We don't have all day here!"
Title: Re: Star Ocean 5
Post by: Arvis on February 03, 2016, 09:39:47 AM
Anne's voice was surprisingly cute for someone so badass.

Yes, I thought so, too.  She seems very confident and capable, but her voice was exceedingly soft and demure.  Contrasts like that can make for interesting characters.  We'll see.
Title: Re: Star Ocean 5
Post by: Dice on February 03, 2016, 03:17:12 PM
Maybe her overseas voice will reflect the tougher part.  I'd like to think so.
Title: Re: Star Ocean 5
Post by: Aeolus on February 03, 2016, 03:23:07 PM
Maybe her overseas voice will reflect the tougher part.  I'd like to think so.

Maybe I'll be another Ali Hillis' emotionally drained performance (not that it was her fault or anything if KI:U or SSBF are anything to go by).
Title: Re: Star Ocean 5
Post by: Lard on February 04, 2016, 05:37:05 AM
All I hope is that this game is good. I really want it to be good after SO4.
Title: Re: Star Ocean 5
Post by: Aeolus on February 08, 2016, 01:18:31 PM
http://gematsu.com/2016/02/star-ocean-5-details-screenshots-spaceship-battle-system

And the award for most ridiculous Starship name goes to.... SO5's Charles D. Goal F!

Also apparently the CDGF (they couldn't have sprung for an 'E' in that acronym, could they?) is also going to be a town/the game's Moonbase. Well, its probably one of the better uses of Sci-Fi within this series (as long as they don't immediately blow it up or park it in the obvious "Insert Starship Here" spot in lieu of building a bridge or surmounting a waist high fence).
Title: Re: Star Ocean 5
Post by: Annubis on February 08, 2016, 01:30:49 PM
http://gematsu.com/2016/02/star-ocean-5-details-screenshots-spaceship-battle-system

And the award for most ridiculous Starship name goes to.... SO5's Charles D. Goal F!

Also apparently the CDGF (they couldn't have sprung for an 'E' in that acronym, could they?) is also going to be a town/the game's Moonbase. Well, its probably one of the better uses of Sci-Fi within this series (as long as they don't immediately blow it up or park it in the obvious "Insert Starship Here" spot in lieu of building a bridge or surmounting a waist high fence).

So these idiots couldn't even spell Charles De Gaulle correctly?

(ships looks awesome though)


EDIT: Charles D Goal sounds like a weird mix between Charles de Gaulle and Ainz Ooal Gown

(http://i.imgur.com/JL5DQzQm.jpg)
Title: Re: Star Ocean 5
Post by: Arvis on February 08, 2016, 03:51:35 PM
Well, it definitely looks like a typical Japanese sci-fi spaceship.  At least on the inside, anyway.
Title: Re: Star Ocean 5
Post by: Dice on February 15, 2016, 11:49:30 PM
Character trailer for the green booby-booty checkered Italian lady:
https://www.youtube.com/watch?v=1_F98FnkFwk

As a tri-Ace mage: She's likely doomed from the get-go.

Title: Re: Star Ocean 5
Post by: Annubis on February 16, 2016, 12:30:26 AM
Maybe, one day, they'll remember VP where casters were GOAT.
Title: Re: Star Ocean 5
Post by: Dice on February 16, 2016, 12:53:33 AM
Maybe, one day, they'll remember VP where casters were GOAT.

Theywerebasicallyallthesame

But yeah.  VP1 having that one mage was awesome.  VP2 though.... for some reason, IIRC Alicia/Rufus could do most of the major buffs on their own and Mage classes went back to being useless there too (I also remember the fire element being inexplicably stronger than others).

Mages are such a drag...  I think Tales of Graces is the only time I had fun with them really.
Title: Re: Star Ocean 5
Post by: Artimicia on February 16, 2016, 07:18:13 AM
Mystina is based mage

(http://cdn.myanimelist.net/images/characters/8/101071.jpg)

Honestly without her I don't think I would of ever made any progress in the bonus dungeon... well.. ok maybe some of the others were pretty good. I think Lys.. Lysmeria? Or something? Was supposed to be one of the best.
Title: Re: Star Ocean 5
Post by: Annubis on February 16, 2016, 10:38:39 AM
Mystina is based mage

(http://cdn.myanimelist.net/images/characters/8/101071.jpg)

Honestly without her I don't think I would of ever made any progress in the bonus dungeon... well.. ok maybe some of the others were pretty good. I think Lys.. Lysmeria? Or something? Was supposed to be one of the best.

There's a weird progression for mages in VP *puts on nerd glasses*

You should pretty much follow this order:

Jelanda
Starter mage with nothing special. Can be benched for the next better mage.

Nanami
Slightly better than Jelanda and mostly good because of Dragonbane.

Yumei
Comes with frost spells which are good and you just need to give her heal. She is similar to Nanami but her resists are much more useful.

Lorenta
Her stats are better than any of the prior mage so you can swap to her

Mystina
Even better stats than Lorenta and you should swap to her.

Shiho
Somehow this one sneaks in the plot way late and she is worst than Mystina. You can take her if you don't have the last few because you are playing on easy.

Lyseria
Best mage up to now and by far. Just switch to her no questions asked.

Gandar
Best non SG mage BUT comes usually at a lower level than your last mage. You can spend your accumulated pool of exp on him to bring him up to date.
That said, I keep Lyseria because this guy is pure evil and fuck him.

Lezard
Well, it's Lezard Valeth. What do you expect?

You can also run Lenneth + Lorenta + Mystina + Lezard if you want to have the most awkward party ever =P
Title: Re: Star Ocean 5
Post by: Artimicia on February 16, 2016, 08:14:21 PM
Mystina is based mage

(http://cdn.myanimelist.net/images/characters/8/101071.jpg)

Honestly without her I don't think I would of ever made any progress in the bonus dungeon... well.. ok maybe some of the others were pretty good. I think Lys.. Lysmeria? Or something? Was supposed to be one of the best.

There's a weird progression for mages in VP *puts on nerd glasses*

You should pretty much follow this order:

Jelanda
Starter mage with nothing special. Can be benched for the next better mage.

Nanami
Slightly better than Jelanda and mostly good because of Dragonbane.

Yumei
Comes with frost spells which are good and you just need to give her heal. She is similar to Nanami but her resists are much more useful.

Lorenta
Her stats are better than any of the prior mage so you can swap to her

Mystina
Even better stats than Lorenta and you should swap to her.

Shiho
Somehow this one sneaks in the plot way late and she is worst than Mystina. You can take her if you don't have the last few because you are playing on easy.

Lyseria
Best mage up to now and by far. Just switch to her no questions asked.

Gandar
Best non SG mage BUT comes usually at a lower level than your last mage. You can spend your accumulated pool of exp on him to bring him up to date.
That said, I keep Lyseria because this guy is pure evil and fuck him.

Lezard
Well, it's Lezard Valeth. What do you expect?

You can also run Lenneth + Lorenta + Mystina + Lezard if you want to have the most awkward party ever =P

Lorenta Mystina and Lezard lol...

Er yeah I was just omitting some details, it's impossible not to start with Jelanda. Nanami, Yumei, and Lorenta I think I sent to Valhalla or something kinda quick, although I did use them. I might of used them for awhile.

I think then I got pretty attached to Mystina and just didn't switch to the others until Lezard in the bonus dungeon, which I guess I was vaguely certain was sub-optimal.
Title: Re: Star Ocean 5
Post by: Aeolus on February 16, 2016, 08:19:03 PM
To be fair, I don't think its possible to even send up Mystina to begin with.
Title: Re: Star Ocean 5
Post by: Dice on February 17, 2016, 12:25:59 AM
^ Yeah they didn't want her IIRC.  Her and the big fella are the only ones.

I remember liking Lorenta.  For one, you oddly don't see much wife/husband drama in JRPGs (drama might be too teeny-bopper a word here), but also the idle animation of her calm and collected with her magical staff floating around totally worked for me.

The suggestion to have all mages + Lenneth made me laugh though. xD
Title: Re: Star Ocean 5
Post by: Artimicia on February 17, 2016, 02:29:54 AM
To be fair, I don't think its possible to even send up Mystina to begin with.

True

^ Yeah they didn't want her IIRC.  Her and the big fella are the only ones.

I remember liking Lorenta.  For one, you oddly don't see much wife/husband drama in JRPGs (drama might be too teeny-bopper a word here), but also the idle animation of her calm and collected with her magical staff floating around totally worked for me.

The suggestion to have all mages + Lenneth made me laugh though. xD

Lorenta's whole story was just so unbearably tragic I just felt weird having her around, but yes she did seem to have a relatively normal situation with the guy there, as opposed to lots of random drama.

The same Lyseria* (correcto) and Gandar I was just like yikes these situations are just so messed up (even by VP standards). I tended to kind of roll around with a party like with Lawfer or Aelia, Mystina, even Guts Arngrim despite his crazy history is pretty normal once he's resurrected. For people who had oftentimes lost almost everything or huge portions of it, together they all kind of gave me this faintly heroic vibe.

Plus the Samurai, um, Shiho or something.

Nowadays of course I would probably just go ahead and use them, I kinda just thought Mystina was just kind of cool and that was my main reason.

Title: Re: Star Ocean 5
Post by: Artimicia on February 17, 2016, 02:41:54 AM
By the way did anyone else find some of the I guess they sort of look a bit like "Tolkien Elvish inspired" sort of designs to be really cool in the VP series? Like

(http://vignette1.wikia.nocookie.net/valkyrieprofile/images/0/08/Vp2-67.jpg/revision/latest/scale-to-width-down/200?cb=20110416112349)

I couldn't find a full picture of a VP1 counterpart but like this

(https://i.ytimg.com/vi/ENvP3tLCesc/hqdefault.jpg)

Sorry just couldn't resist here in the Star Ocean 5 Valkyrie Profile thread.
Title: Re: Star Ocean 5
Post by: Arvis on February 17, 2016, 09:02:16 AM
Plus the Samurai, um, Shiho or something.


That's the guy who died while thinking, right?

Lenneth: What happened?
Samurai: I was thinking...
Lenneth: THINKING!?

A memorable moment in the plot, for me.  #valkyrieprofilethread
Title: Re: Star Ocean 5
Post by: Artimicia on February 18, 2016, 09:36:03 PM
Plus the Samurai, um, Shiho or something.


That's the guy who died while thinking, right?

Lenneth: What happened?
Samurai: I was thinking...
Lenneth: THINKING!?

A memorable moment in the plot, for me.  #valkyrieprofilethread

I thought he went down fighting a demon in the sea cave or something? I guess my memory perhaps has lapsed.

Oh maybe that was Shiho, you are right, the samurai guy goes down because he's part of that brutal Samurai empire and then just stops fighting casually in the middle of battle.

Title: Re: Star Ocean 5
Post by: Annubis on February 18, 2016, 10:51:20 PM
Shiho is the girl.
Suo is the samurai.

The story of Suo:
https://www.youtube.com/watch?v=2FNXnInaKaQ

HOLY SHIT !!! I NEVER KNEW ABOUT THIS !!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=lwk5rNVhdck
Title: Re: Star Ocean 5
Post by: Artimicia on February 18, 2016, 10:57:58 PM
Shiho is the girl.
Suo is the samurai.

The story of Suo:
https://www.youtube.com/watch?v=2FNXnInaKaQ

Right that (the character that goes down in the sea cave) is Shiho, and the story of Suo the Samurai, is the one of kind of the moment of clarity in the middle of the Samurai warlording.

Aelia was probably in the party the most though no matter what, for some reason or another, probably the part Dragon thing. Although later I found out Lawfer is probably the best overall character.

(http://img5.hostingpics.net/pics/326849Valkyrie_Aelia_vava.png)
Title: Re: Star Ocean 5
Post by: Artimicia on February 18, 2016, 10:58:55 PM
HOLY SHIT !!! I NEVER KNEW ABOUT THIS !!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=lwk5rNVhdck

Oh wow neither did I.
Title: Re: Star Ocean 5
Post by: Annubis on February 18, 2016, 11:09:12 PM
Lawfer is definitively up there. His stats are overall good and his shitty PWS becomes incredible with a Great Spear Dinosaur + Combo Jewel.

I'm surprised by how few people use Belenus for the last melee spot.
His PWS is really good and most important, he can equip Gram or Levantine which are by far the best weapons at the end.

This is what it looks like: https://www.youtube.com/watch?v=N41T9DuZ3zA
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on February 18, 2016, 11:32:52 PM
It occurred to me that we were in need of a tri-Ace General Discussion thread. Problem solved.

Also, it sucks that most of the old VP walkthrough site I used to use is largely gone now.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on February 19, 2016, 12:20:26 AM
It occurred to me that we were in need of a tri-Ace General Discussion thread. Problem solved.

Also, it sucks that most of the old VP walkthrough site I used to use is largely gone now.

Haha thanks Aeolus =-)

I'm sure Tri-Ace would approve though, considering how they often have those Tri-Ace kind of markers in all their games like the bonus dungeon, Gabrie Celeste, and things like that regardless of whether the game is Sci-Fi/Fantasy whatever generation.
Title: Re: Star Ocean 5
Post by: Artimicia on February 19, 2016, 12:22:50 AM
Lawfer is definitively up there. His stats are overall good and his shitty PWS becomes incredible with a Great Spear Dinosaur + Combo Jewel.

I'm surprised by how few people use Belenus for the last melee spot.
His PWS is really good and most important, he can equip Gram or Levantine which are by far the best weapons at the end.

This is what it looks like: https://www.youtube.com/watch?v=N41T9DuZ3zA

Au contraire! I missed out on Belenus the first time around but the second time I was all over that. The thing is most people because he is one of the first characters either send him up soon or just like ignore him because early on must not be very good kind of thing.

I never did the Great Spear Dinosaur trick, but I abused his PWS to build combos at least that's what I remember.
Title: Re: Star Ocean 5
Post by: Arvis on February 19, 2016, 09:52:08 AM
Although later I found out Lawfer is probably the best overall character.

Lawfer is frickin' awesome.  Probably my favorite character.  I'm partial to dragoons and spear-users in general, though.


I'm surprised by how few people use Belenus for the last melee spot.


So... explain why you wouldn't just use Arngrim?  In my experience, his Final Blast is kind of a Win Button.


It occurred to me that we were in need of a tri-Ace General Discussion thread. Problem solved.


Well done!
Title: Re: Star Ocean 5
Post by: Annubis on February 19, 2016, 12:38:30 PM
So... explain why you wouldn't just use Arngrim?  In my experience, his Final Blast is kind of a Win Button.

Arngrim's PWS is only good as a 3rd PWS which is useless because mages are great at being 3rd PWS.
Belenus has a powerful PWS that needs to be used first but that's completely fine because Lenneth can do 2nd no problem and your mage should be 3rd.
It's also possible to keep Belenus for 4th position in most of the early game as his PWS will be stronger than everyone else (Lenneth only starts beating it when she gets her lvl 2 Bow Nibelung Valesti)

Final Blast
Hits: 8
Multipliers: 0.75 x 8 = 6
Charge time: 6
Increase to gauge: 80

Extreme Void
Hits: 2
Multipliers: 3.75 x 2 = 7.5
Charge time: 3
Increase to gauge: 30

As far as equipment goes, Light Warriors just demolish Heavy warriors.

Gram
Can be equipped by : Valkyrie, Belenus, Jun, Lucian, Jayle, Suo
Attack 2000   Attack Thrust 44   Hit Thrust 92      Darkness/Death

Demon Sword "Levantine"
Can be equipped by : Valkyrie, Belenus, Lucian, Jayle
Attack 2200   Attack Thrust 40   Hit Thrust 90

Bahamut Tear
Can be equipped by : Arngrim, Kashell, Grey
Attack 1200   Attack Thrust 40   Hit Thrust 90        Lightning/DMG+50%
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on February 19, 2016, 03:27:53 PM
Dang.

I never dug into the game that much.  I had no idea Mr. Mustache was so powerful.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on February 19, 2016, 03:42:46 PM
I missed out on Belenus the first time around but the second time I was all over that. The thing is most people because he is one of the first characters either send him up soon or just like ignore him because early on must not be very good kind of thing.

I had no idea Mr. Mustache was so powerful.

(http://i.imgur.com/qLHAVs0.jpg)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on February 21, 2016, 03:24:32 PM
Getting back on track for a second.

http://gematsu.com/2016/02/star-ocean-5-details-screenshots-victor-subordinates-relia-mysterious-power-more

Introducing Blonde Guy's posse and deets on Backpack Girl.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Tomara on February 22, 2016, 03:06:18 AM
In what universe does 40 look like that (http://gematsu.com/wp-content/uploads/2016/02/SO5_02-21-16_004.jpg)?

Well, in Atelier's universe, I guess. Isn't Sterk like 40+ by the end of Meruru? And he still looks like a member of a Japanese boy band.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on February 22, 2016, 04:07:02 AM
In what universe does 40 look like that (http://gematsu.com/wp-content/uploads/2016/02/SO5_02-21-16_004.jpg)?

Well, in Atelier's universe, I guess. Isn't Sterk like 40+ by the end of Meruru? And he still looks like a member of a Japanese boy band.
Not gonna link it, but Kate Beckinsale is 42, and she's doesn't look a day over 25.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on February 22, 2016, 04:14:44 AM
In what universe does 40 look like that (http://gematsu.com/wp-content/uploads/2016/02/SO5_02-21-16_004.jpg)?

Well, in Atelier's universe, I guess. Isn't Sterk like 40+ by the end of Meruru? And he still looks like a member of a Japanese boy band.
Not gonna link it, but Kate Beckinsale is 42, and she's doesn't look a day over 25.

Meanwhile, this guy (http://www.rpgamer.com/games/ff/ff10/art/ffxart_22.jpg) is supposedly 35.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on February 22, 2016, 12:01:12 PM
In what universe does 40 look like that (http://gematsu.com/wp-content/uploads/2016/02/SO5_02-21-16_004.jpg)?

Well, in Atelier's universe, I guess. Isn't Sterk like 40+ by the end of Meruru? And he still looks like a member of a Japanese boy band.

So does Gackt.

Oh wait
(http://www.gacktitalia.com/wp-content/uploads/2015/01/GACKT-Arashi.jpg)

I like that, besides the loli inserts, tri-Ace pretty regularly includes characters of all ages.  Most surprisingly, characters often in their 20s than 10s.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Tomara on February 22, 2016, 03:36:55 PM
Yeah, I know, some people age weirdly... I was mistaken for a teenager last week despite being 29. But personally, I think it's pretty obvious I'm in my twenties. Like, my big childlike eyes? There are totally fine lines near those. They're just kinda obscured by my glasses. And I was actually wearing a parka from the adult section of a store, not the teenagers'! It's not my fault that part doesn't have sizes small enough for me and the parka gives me that 'she'll probably grow into it, maybe' look typical for teenagers with parents who don't believe in fashion. (I like the parka, though. I got it at an amazing discount and it's really warm and cozy.)

Quote
Most surprisingly, characters often in their 20s than 10s.

Yep, that's certainly true. While many games out there have teenaged generals, Star Ocean is more like 'yeah, we know, early to mid twenties is kind of young, but really, these people are experienced and talented soldiers'.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on February 23, 2016, 12:38:00 AM
This topic has me wanting to play Valkyrie Profile pretty badly...I never actually beat it, always get about halfway through and cave. Then again, I'm a hardcore grinder, so iirc I may have some problems in it trying to get the proper endings and what not.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on February 23, 2016, 04:00:14 AM
Getting back on track for a second.

http://gematsu.com/2016/02/star-ocean-5-details-screenshots-victor-subordinates-relia-mysterious-power-more

Introducing Blonde Guy's posse and deets on Backpack Girl.

WHOA- Hana, well she looks pretty cool.

Um not that the other guy Mr person isn't inherently bad or something but well it's just I got a distinct "Cliff Fittir part 2" vibe because of the whole fists kind of tough-guy expression and all that, had a slightly more familiar feeling.

although now I just feel bad maybe should just not pre-judge haha.

Edit: Oh I feel like I should mention now I think of mage girl as "Checkers" all the time because of this site lol that's such a perfect nickname.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on February 23, 2016, 04:05:42 AM
Also couldn't help but notice his stance was identical to Lippi from Crimson Shroud

(http://www.3dsbuzz.com/wp-content/uploads/2012/12/Crimson-Shroud-Lippi.jpg)

(http://gematsu.com/wp-content/uploads/2016/02/SO5_02-21-16_002.jpg)

Maybe it's just a famous martial gesture from history from somewhere or something.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on February 23, 2016, 08:07:19 AM
Maybe it's just a famous martial gesture from history from somewhere or something.

(https://s-media-cache-ak0.pinimg.com/236x/0a/73/fe/0a73fe57d51fe3c81b3a77c41db6001a.jpg)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on February 23, 2016, 10:03:29 AM
Maybe it's just a famous martial gesture from history from somewhere or something.

(https://s-media-cache-ak0.pinimg.com/236x/0a/73/fe/0a73fe57d51fe3c81b3a77c41db6001a.jpg)

I totally should reward myself with a cookie for my hunch! *Searches for cookie*

Edit: Ah dang none nearby =-/. Well at any rate

(https://media1.giphy.com/media/Y2nbrJyAR6RiM/200_s.gif)




Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on February 23, 2016, 11:39:37 AM
Maybe it's just a famous martial gesture from history from somewhere or something.

(http://i.imgur.com/TCAXL4s.png)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on February 23, 2016, 12:57:55 PM
Maybe it's just a famous martial gesture from history from somewhere or something.

(https://s-media-cache-ak0.pinimg.com/236x/0a/73/fe/0a73fe57d51fe3c81b3a77c41db6001a.jpg)
(https://s-media-cache-ak0.pinimg.com/236x/0a/73/fe/0a73fe57d51fe3c81b3a77c41db6001a.jpg)

"Ganbarimasu~!"

The association of that image with this game is itself ironic in the notable lack of defying 90s JRPG gender roles (outside of Anne, every female character shown, party member or non, has fallen strictly into either the Mage or Healer archetype, and its likely that Anne will turn out to be the party's Thief/Rogue; actually, what I'm really noticing the distinct lack of is a Ranger of any sort, male or female, and given that this is a Star Ocean game, they're the only one that matters, beyond the MC of course).
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on February 25, 2016, 12:57:28 AM
https://youtu.be/zmjEV6VbMz0
(http://i.imgur.com/JVqks3pl.png)

(https://ronethebeatdfw.files.wordpress.com/2013/10/jayzyikes.gif)
Loli's character video.  I think she might be the final boss...cuz seriously, that stare might just be able to devour your soul.  Anyways, she's got Mint's Time Stop ability along with some Full-Revive (*cue relieved faces of the whole party*).
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on February 25, 2016, 01:29:47 AM
https://youtu.be/zmjEV6VbMz0
(http://i.imgur.com/JVqks3pl.png)

(https://ronethebeatdfw.files.wordpress.com/2013/10/jayzyikes.gif)
Loli's character video.  I think she might be the final boss...cuz seriously, that stare might just be able to devour your soul.  Anyways, she's got Mint's Time Stop ability along with some Full-Revive (*cue relieved faces of the whole party*).

I feel like she going to start singing "♪Dinner! Dinner! Dinner!♪" with that face.

That said, you may be on to something, especially after the previous game.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on February 29, 2016, 11:36:57 PM
https://youtu.be/5GGilCSuwTo

And one more trailer before the game is out.
Yup! Looks like Star Ocean alright*.

* Really all I expect is a fun-as-hell battle system and I'm satisfied.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on February 29, 2016, 11:55:11 PM
https://youtu.be/5GGilCSuwTo

And one more trailer before the game is out.
Yup! Looks like Star Ocean alright*.

* Really all I expect is a fun-as-hell battle system and I'm satisfied.

+ Gabriel Celeste and Ethereal Queen
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klutz64 on March 04, 2016, 01:17:50 PM
That English trailer they released today was a really bad call IMO. Even knowing it's not entirely representative of the final product, it really soured my hype for this. Mismatched character voices and absolute garbage dialogue just reminds me too much of Star Ocean 4 to give any shits about this thing anymore.

And I ONLY say that because the devs said they learned from SO4. Clearly they have not. Normally I'd still expect great gameplay and stay hyped for that, but I was promised improvement and got something that frankly looks worse.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on March 04, 2016, 01:33:16 PM
This should come with Dual audio at least. (right?)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on March 04, 2016, 01:57:08 PM
That English trailer they released today was a really bad call IMO. Even knowing it's not entirely representative of the final product, it really soured my hype for this. Mismatched character voices and absolute garbage dialogue just reminds me too much of Star Ocean 4 to give any shits about this thing anymore.

And I ONLY say that because the devs said they learned from SO4. Clearly they have not. Normally I'd still expect great gameplay and stay hyped for that, but I was promised improvement and got something that frankly looks worse.

The devs also said that their goal was to go back to SO3, i.e. the game that is the reason why they can't make any more sequels directly, the game that gave us the Bonus Gauge and enemies that had near 100% odds of breaking the gauge and getting bonus damage on you, the game that gave us "WILDLY INAPPROPRIATE RAP BATTLE MUSIC!!!", Jesus Beams and a several hour long sidequest that accomplishes absolutely nothing but a really fucking dumb fakeout (etc); so what exactly were you expecting?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on March 04, 2016, 03:52:49 PM
That English trailer they released today was a really bad call IMO. Even knowing it's not entirely representative of the final product, it really soured my hype for this. Mismatched character voices and absolute garbage dialogue just reminds me too much of Star Ocean 4 to give any shits about this thing anymore.

And I ONLY say that because the devs said they learned from SO4. Clearly they have not. Normally I'd still expect great gameplay and stay hyped for that, but I was promised improvement and got something that frankly looks worse.

The devs also said that their goal was to go back to SO3, i.e. the game that is the reason why they can't make any more sequels directly, the game that gave us the Bonus Gauge and enemies that had near 100% odds of breaking the gauge and getting bonus damage on you, the game that gave us "WILDLY INAPPROPRIATE RAP BATTLE MUSIC!!!", Jesus Beams and a several hour long sidequest that accomplishes absolutely nothing but a really fucking dumb fakeout (etc); so what exactly were you expecting?

Do they not know that Second Story was the pinnacle of the franchise?

.....seriously, do people not know this?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: divingfalcons on March 04, 2016, 05:00:16 PM
I don't know whether it's the voice acting or the way it's implemented in the trailer that makes me think of how terrible SO4's voices were. The voices seem like they'd fit but they feel like they've been stuck in as an afterthought right now. Hmm, we'll see.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klutz64 on March 04, 2016, 05:18:09 PM
I don't know whether it's the voice acting or the way it's implemented in the trailer that makes me think of how terrible SO4's voices were. The voices seem like they'd fit but they feel like they've been stuck in as an afterthought right now. Hmm, we'll see.

Yeah, the whole thing feels rushed. And in 2016, I don't see why SE would be in such a hurry to throw together a trailer with some English voices regardless of the resulting quality.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on March 04, 2016, 06:35:04 PM
I don't know whether it's the voice acting or the way it's implemented in the trailer that makes me think of how terrible SO4's voices were. The voices seem like they'd fit but they feel like they've been stuck in as an afterthought right now. Hmm, we'll see.

Eh.  SO4 had some pretty decent talent behind it, so I think it's unfair to blame the VAs for what was honestly a time, directing, and garbage script they were working with.  I doubt even Daniel Day Lewis could make Edge Maverick's breakdown sound good.
Matt Mercer himself talked about "that SO4 scene" particularly: https://youtu.be/ZBdYjkfPGHk?t=2476 x)

Do they not know that Second Story was the pinnacle of the franchise?

.....seriously, do people not know this?

We need a kickstarter game for a spiritual SO2 successor. I'd back that shit for sure.

And I love SO3.  Mechanically, it was fun and challenging.  The dungeons and plot can rot.  



Oh!  Needs to be said.  SO HAPPY the two "cute girls" aren't whiny/pitchy in English.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on March 04, 2016, 07:08:37 PM
Do they not know that Second Story was the pinnacle of the franchise?

.....seriously, do people not know this?

We need a kickstarter game for a spiritual SO2 successor. I'd back that shit for sure.

And I love SO3.  Mechanically, it was fun and challenging.  The dungeons and plot can rot.  

I feel that this quote was misattributed somehow. <_<;

Also, I never really cared for SO2 either. Sure you can utterly break the game less than halfway through Disk 1, but that doesn't matter because by that point, the plot just says "Fuck off and have a bunch of unwinnable boss fights!" for the rest of Disk 1 and a ways into Disk 2 where the gamebreaking seriously doesn't matter anymore.

Also mages were still hot garbage and Rena got shafted storywise.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on March 04, 2016, 10:30:20 PM
Wasn't there that Japan-only Game Boy Star Ocean game that was a direct sequel to SO2? Star Ocean: Blue Sphere I think it was called.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on March 04, 2016, 10:36:05 PM
Wasn't there that Japan-only Game Boy Star Ocean game that was a direct sequel to SO2? Star Ocean: Blue Sphere I think it was called.

Sure was!  They actually ported it to, wait for it, mobile too.

The original GBA game, however, they got the Star Ocean manga artist to do the designs and they weren't too bad.

Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: divingfalcons on March 05, 2016, 02:33:47 AM
I don't know whether it's the voice acting or the way it's implemented in the trailer that makes me think of how terrible SO4's voices were. The voices seem like they'd fit but they feel like they've been stuck in as an afterthought right now. Hmm, we'll see.

Eh.  SO4 had some pretty decent talent behind it, so I think it's unfair to blame the VAs for what was honestly a time, directing, and garbage script they were working with.  I doubt even Daniel Day Lewis could make Edge Maverick's breakdown sound good.
Matt Mercer himself talked about "that SO4 scene" particularly: https://youtu.be/ZBdYjkfPGHk?t=2476 x)


Very good point, it is more voice direction than VAs themselves because they were just...so off. It was more their delivery than what they sounded like.

Quote
Oh!  Needs to be said.  SO HAPPY the two "cute girls" aren't whiny/pitchy in English.

This! I was so surprised, and glad. I actually think the girls sounded pretty okay in the trailer!
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on March 07, 2016, 02:38:17 PM
Remember when someone said I didn't need a PS4 for SO5?

As I said... yeah... I kinda do

(https://pbs.twimg.com/media/Cc7VBY8VAAA-TkX.jpg:large)

https://www.youtube.com/watch?v=8fvZTtXeKVU&rel=0

https://www.youtube.com/watch?v=WdsIMaMbLIQ&rel=0
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klutz64 on March 07, 2016, 02:40:14 PM
So SO5 on PS3 is going to look worse than SO4? That's some mighty BS right there, unless it's solely because of the seamless battle system.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on March 07, 2016, 02:42:17 PM
So SO5 on PS3 is going to look worse than SO4? That's some mighty BS right there, unless it's solely because of the seamless battle system.

Yeah I'm kinda worried if the gimmick of an 8-party battle squad isn't working against it right now.  That, and the incredibly "interesting looking" plains here so everyone dudn't have to cram together.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on March 07, 2016, 03:30:32 PM
Kinda bummed that the PS3 version doesn't look bad enough to make Checkers less embarrassing. I really hope I can dress her up in something more modest.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on March 07, 2016, 05:35:47 PM
Kinda bummed that the PS3 version doesn't look bad enough to make Checkers less embarrassing. I really hope I can dress her up in something more modest.

Let's just say, even with the modesty/i'm-a-prude aspect aside.... dear god it's just TOO MUCH EVERYTHING going on there.

Bigger hair!
Bigger HAT!!
BIGGER BOOBS!!
CAT TAIL!!! LONG BOOTS, MINI-SKIRT, LONG CURLS!
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on March 07, 2016, 06:01:50 PM
Kinda bummed that the PS3 version doesn't look bad enough to make Checkers less embarrassing. I really hope I can dress her up in something more modest.

Let's just say, even with the modesty/i'm-a-prude aspect aside.... dear god it's just TOO MUCH EVERYTHING going on there.

Bigger hair!
Bigger HAT!!
BIGGER BOOBS!!
CAT TAIL!!! LONG BOOTS, MINI-SKIRT, LONG CURLS!

Don't forget the wings and cat ears.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Der Jermeister on March 07, 2016, 09:38:36 PM
I actually think SO4's voice acting, while not perfect, was better than 3's, which had gems like:

Blade...of Fury!
What do you think you're DOING?
My MONEY!

Glad you could turn off voices in battle. Giving monsters voices = worst idea ever. Farleen was annoying too.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on March 08, 2016, 08:09:41 AM
Blade...of Fury!

Because I'm probably the only one that maxed ranked Blade of Fury (it lowers the animation time by a lot at max rank), for some of us, it was more like "Bladofury!" ;)
(it's basically used as a cancel % upper instead of sidekick since it's quicker and cheaper when maxed)
#Just4Dthings

Farleen was annoying too.

Farleen is supposed to sound awful. It's basically what they asked the VA to do.
It's also awful in Japanese. Awful voice is part of the character's traits.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on March 08, 2016, 09:51:32 AM
Kinda bummed that the PS3 version doesn't look bad enough to make Checkers less embarrassing. I really hope I can dress her up in something more modest.

Let's just say, even with the modesty/i'm-a-prude aspect aside.... dear god it's just TOO MUCH EVERYTHING going on there.

Bigger hair!
Bigger HAT!!
BIGGER BOOBS!!
CAT TAIL!!! LONG BOOTS, MINI-SKIRT, LONG CURLS!

Don't forget the wings and cat ears.

And that big bodacious backside that's basically bare.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on March 09, 2016, 01:29:45 AM
Hey! Leave Checkers alone... =-)

In all seriousness though, if you guys (and girls) really didn't like her you wouldn't have come up with such an awesome nickname right?

Whenever characters get a bit wilder or crazier is usually where the interest begins, I mean, don't get me wrong, there is something to be said for like "elegance" but I mean in many ways she just seems like a cross between a One Piece character and a Final Fantasy character... and since both those things appeal a bit on their own the combination seems fine...

Besides aren't over the top seductress oriented mages a bit of a tradition now in the Star Ocean series?

(https://i.ytimg.com/vi/yX24w9UvMqM/hqdefault.jpg)

(http://www.ps3attitude.com/wp-content/uploads/2012/07/star-ocean-myuria-tionysus-portrait.jpg)

Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on March 09, 2016, 01:30:58 AM
Also, if I'm not mistaken, SO5 is only coming out on PS3 in Japan? My understanding is that the NA edition will be PS4 only..
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Tomara on March 09, 2016, 02:32:37 AM
Quote

Besides aren't over the top seductress oriented mages a bit of a tradition now in the Star Ocean series?

Well, you've got a point there. Atleast Checkers doesn't look like she's going through that most magical time of the month.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on March 09, 2016, 02:56:49 AM
Also, if I'm not mistaken, SO5 is only coming out on PS3 in Japan? My understanding is that the NA edition will be PS4 only..

Japan's getting both the PS3 and PS4 editions (hence why there are PS3 and PS4 editions to begin with). Its just that as the aforeposted video demonstrated, the PS3 needs some more time in the oven and will release a month later.

And yeah, outside of SO1 and 3's Mage Chicks, the series has traditionally gone with Mage Chicks dressed in the amount of clothes proportional to their usefulness in the game.

Also the devs have made a point to note that A) Checkers also has her own version of the PMS tats running up her inner thigh and B) that the whole point of going with her Checkers outfit to begin with was to reveal this fact.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Tomara on March 09, 2016, 03:16:35 AM

Also the devs have made a point to note that A) Checkers also has her own version of the PMS tats running up her inner thigh and B) that the whole point of going with her Checkers outfit to begin with was to reveal this fact.

I think I might have overlooked that because of the pattern of her 'clothes'. Her design just keeps on giving...
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on March 09, 2016, 11:37:56 AM
So back in 1998 or whatever when I first played SO2, Celine was my waifu for Claude (who I of course named after myself).  She had boobies and I was like 15.  Those were the pre-reqs.  I never knew she wasn't useful in battle and didn't really pay attention to the rest of her design.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on March 09, 2016, 04:44:38 PM
I always liked Opera's design.  Suitably matching cocktail dress with pilot[?] jacket was just kind of a combination that worked on her and her "mission" really well.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on March 09, 2016, 04:54:32 PM
I always liked Opera's design.  Suitably matching cocktail dress with pilot[?] jacket was just kind of a combination that worked on her and her "mission" really well.


Same.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on March 09, 2016, 05:11:55 PM
Similars.

And a pic for a good measure

(https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fshrines.rpgclassics.com%2Fpsx%2Fso2%2Fimages%2Fopera.jpg&f=1)

In fact, was playing Rena's route to get Dias and a friend did the other route and got Opera and I contemplated starting over to get her in the party. I don't actually know if she is route specific, but, yeah...
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on March 09, 2016, 05:13:23 PM
Other side note.. kind of reminds me of Emelia from SF

(http://vignette2.wikia.nocookie.net/romancingsaga/images/f/f0/Emelia.jpg/revision/latest?cb=20111203163422)

Hm... both are pretty cool that would be hard to pick...
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on March 09, 2016, 05:15:02 PM
Fiore: Stop calling me Checkers!  I have a name you know.  It's Fiore!

Dincrest:  Fiore, huh?  *pause* nah, I'll stick with Checkers.  

I would hope that somewhere in the game, English script at least, someone derisively refers to Fiore as Checkers.  I'd chuckle at that.  

And the real testament to Celine's magic is how she wears that circular curtain rod and curtain.

As for Opera, both Claude and Rena can recruit her, so long as you don't recruit Ashton.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on March 09, 2016, 05:16:14 PM
Fiore: Stop calling me Checkers!  I have a name you know.  It's Fiore!

Dincrest:  Fiore, huh?  *pause* nah, I'll stick with Checkers.  

I would hope that somewhere in the game, English script at least, someone derisively refers to Fiore as Checkers.  I'd chuckle at that.  

And the real testament to Celine's magic is how she wears that circular curtain rod and curtain.

As for Opera, both Claude and Rena can recruit her, so long as you don't recruit Ashton.

That was it, I always got Ashton for whatever reason...

Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on March 09, 2016, 05:45:36 PM
Fiore: Stop calling me Checkers!  I have a name you know.  It's Fiore!

Dincrest:  Fiore, huh?  *pause* nah, I'll stick with Checkers.  

I would hope that somewhere in the game, English script at least, someone derisively refers to Fiore as Checkers.  I'd chuckle at that.  

And the real testament to Celine's magic is how she wears that circular curtain rod and curtain.

As for Opera, both Claude and Rena can recruit her, so long as you don't recruit Ashton.

That was it, I always got Ashton for whatever reason...

Probably because BARREL!!! (and also because he has some crazy good damage output by the endgame, especially compared to Diaz who bills himself as a heavy hitter but is hamstrung by the classic 'multi-hits >>>>> single strong hit').

But really, Opera has always been the superior choice if for no other reason than to get Bowman's Powered Armor.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on March 09, 2016, 05:56:42 PM
Fiore: Stop calling me Checkers!  I have a name you know.  It's Fiore!

Dincrest:  Fiore, huh?  *pause* nah, I'll stick with Checkers.  

I would hope that somewhere in the game, English script at least, someone derisively refers to Fiore as Checkers.  I'd chuckle at that.  

And the real testament to Celine's magic is how she wears that circular curtain rod and curtain.

As for Opera, both Claude and Rena can recruit her, so long as you don't recruit Ashton.

That was it, I always got Ashton for whatever reason...

Probably because BARREL!!! (and also because he has some crazy good damage output by the endgame, especially compared to Diaz who bills himself as a heavy hitter but is hamstrung by the classic 'multi-hits >>>>> single strong hit').

But really, Opera has always been the superior choice if for no other reason than to get Bowman's Powered Armor.
I usually got Opera so I could steal the 2 duel syits off ernest. 
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on March 09, 2016, 06:26:14 PM
And if you max out Opera's Healing Ray, she becomes one of the best healers in the game, since a maxxed out Healing Ray can restore 2000hp to everyone in the party and there is no wait time like when Rena casts healing spells.  
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on March 09, 2016, 08:22:55 PM
Fiore: Stop calling me Checkers!  I have a name you know.  It's Fiore!

Dincrest:  Fiore, huh?  *pause* nah, I'll stick with Checkers.  

I would hope that somewhere in the game, English script at least, someone derisively refers to Fiore as Checkers.  I'd chuckle at that.  

And the real testament to Celine's magic is how she wears that circular curtain rod and curtain.

As for Opera, both Claude and Rena can recruit her, so long as you don't recruit Ashton.

That was it, I always got Ashton for whatever reason...

Probably because BARREL!!! (and also because he has some crazy good damage output by the endgame, especially compared to Diaz who bills himself as a heavy hitter but is hamstrung by the classic 'multi-hits >>>>> single strong hit').

But really, Opera has always been the superior choice if for no other reason than to get Bowman's Powered Armor.
I usually got Opera so I could steal the 2 duel syits off ernest. 

Whoops, you're right. Its Ernest who has the Battle Suits. I kept thinking it was Ernest you recruited on Nede instead of Noel who I kept thinking was Leon who I forgot even existed. Bowman I think is the guy you pass Precis over for is just that forgettable.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on March 10, 2016, 01:56:37 AM
If only I could ditch Ernest and get Ashton + Opera.
It's surprising no one ever modded that thinking about it.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on March 10, 2016, 03:29:31 AM
If only I could ditch Ernest and get Ashton + Opera.
It's surprising no one ever modded that thinking about it.

Yeah, would of liked to have both really...


Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on March 10, 2016, 10:26:52 AM
I was like: "Why don't I remember Opera?"  Now I realize: I ALWAYS got Ashton.  I don't think I even knew that recruiting Ashton locked me out of other characters.  I haven't played this game in a long time and didn't really have internet access back then.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: divingfalcons on March 21, 2016, 08:07:35 PM
Summer release date guys. (http://gematsu.com/2016/03/star-ocean-5-launches-summer-west) I think the voices sound a little bit better in the new trailer too. Regardless, this looks pretty and I'm actually beginning to get excited.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: (Tunnels) on March 21, 2016, 10:11:17 PM
Summer release date guys. (http://gematsu.com/2016/03/star-ocean-5-launches-summer-west) I think the voices sound a little bit better in the new trailer too. Regardless, this looks pretty and I'm actually beginning to get excited.

This is looking great. I really really like the voice for Fidel. At this point I'm sold, and barring any horrendous reports on the game, I think I'll be picking this one up on release.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on March 22, 2016, 06:35:44 PM
What are your guys favorite Tri-Ace games anyway? I mean, there are so many at this point...

There's a few I haven't played.. but I guess overall I'd have to go with the likes of... (from #1 on down... although keeping in mind I've enjoyed all of them in one way or another)

Valkyrie Profile 1
Valkyrie Profile 2
Star Ocean 2
Resonance of Fate
Star Ocean 4
Radiata Stories
Star Ocean 3
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Isjaki on March 22, 2016, 11:46:16 PM
I am so ready for this game. This year is going to be even more nuts with games!

I would go:
Star Ocean 2
Star Ocean 3
Resonance of Fate
Star Ocean 4
Infinite Undiscovery
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on March 22, 2016, 11:54:21 PM
I am so ready for this game. This year is going to be even more nuts with games!

I would go:
Star Ocean 2
Star Ocean 3
Resonance of Fate
Star Ocean 4
Infinite Undiscovery


haha! Not too different, I kinda wish I had played Infinite Undiscovery to get a take on it.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Isjaki on March 23, 2016, 12:15:22 AM
haha! Not too different, I kinda wish I had played Infinite Undiscovery to get a take on it.

The story got pretty bonkers, not really in a good way though. There were some cool ideas, but the execution wasn't done too well. I remember kind of enjoying the battle system though.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klutz64 on March 23, 2016, 12:32:39 AM
I stopped playing IU because I felt compelled to fill in the map of every area and it was the absolute worst! Giant maps revealed in a tiny tiny circle around the main character with almost nothing of value or interest to find. Pretty much the most aptly named video game ever.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Isjaki on March 23, 2016, 01:45:04 AM
The environments were so empty that it made exploring not worth it. There was that one area where I think it was a dragon that blew fire at you, that was fairly interesting.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on March 23, 2016, 10:12:13 AM
What are your guys favorite Tri-Ace games anyway? I mean, there are so many at this point...

There's a few I haven't played.. but I guess overall I'd have to go with the likes of... (from #1 on down... although keeping in mind I've enjoyed all of them in one way or another)

Valkyrie Profile 1
Valkyrie Profile 2
Star Ocean 2
Resonance of Fate
Star Ocean 4
Radiata Stories
Star Ocean 3


All of these, minus SO3 and 4.  SO3 because.... I really don't think it was all that great.  And SO4 because I haven't played it yet, even though I own it.

Resonance of Fate, especially, felt special to me when I got it.  I'm a massive Final Fantasy fanboy, but I purchased it on release instead of FFXIII (they came out within a week of each other).  I have since beaten XIII and never finished RoF, but at the time XIII had too much controversy and division surrounding it, so I chose to support the more-obscure title.  Didn't do much good, but I always love seeing it mentioned from time to time.  Such a unique game shouldn't be forgotten.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Rook on March 24, 2016, 08:17:20 PM
Only played SO 2-3 plus some of Resonance of Fate. However Wiki says they developed (or I guess helped? with FF13-2 and FF: LR so those two as well).

With the exception of the endings I really liked SO 2-3 (would prefer 1 good ending over 12 or so bad ones). SO3 even being one of the few games I didn't mind grinding. I wanted to like RoF but I just couldn't get the hang of that battle system. 
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on March 25, 2016, 12:19:20 AM
What are your guys favorite Tri-Ace games anyway? I mean, there are so many at this point...

There's a few I haven't played.. but I guess overall I'd have to go with the likes of... (from #1 on down... although keeping in mind I've enjoyed all of them in one way or another)

Valkyrie Profile 1
Valkyrie Profile 2
Star Ocean 2
Resonance of Fate
Star Ocean 4
Radiata Stories
Star Ocean 3


All of these, minus SO3 and 4.  SO3 because.... I really don't think it was all that great. 

Resonance of Fate, especially, felt special to me when I got it.  I'm a massive Final Fantasy fanboy, but I purchased it on release instead of FFXIII (they came out within a week of each other).  I have since beaten XIII and never finished RoF, but at the time XIII had too much controversy and division surrounding it, so I chose to support the more-obscure title.  Didn't do much good, but I always love seeing it mentioned from time to time.  Such a unique game shouldn't be forgotten.

SO3 was a lot of fun but for some reason didn't quite stick as much as like 2 for instance.. still keep coming back to SO2 for some reason.

And yeah Resonance of Fate is honestly just a pretty challenging game, so it can feel hard to finally get all the way over the humps and finish it.

As to the above yeah the battle system really seems to depend a lot on upgrading your weapons as thoroughly as possible, but some of the parts for stronger weapons appear to be rare drops.
Title: I can't believe it's not April 1st
Post by: Annubis on March 29, 2016, 08:14:12 AM
Square Enix Gave Star Ocean 5s Miki Bigger Panties in Fear of Western Criticism
http://nichegamer.com/2016/03/28/square-enix-gave-star-ocean-5s-miki-bigger-panties-in-fear-of-western-criticism/

(https://pbs.twimg.com/media/Cer-UtVXIAAw2tn.jpg)
Title: Re: I can't believe it's not April 1st
Post by: Dice on March 29, 2016, 08:28:01 AM
Square Enix Gave Star Ocean 5’s Miki Bigger Panties in Fear of Western Criticism
http://nichegamer.com/2016/03/28/square-enix-gave-star-ocean-5s-miki-bigger-panties-in-fear-of-western-criticism/

(https://pbs.twimg.com/media/Cer-UtVXIAAw2tn.jpg)

lol ok?  She had a giant dress on, I imagine you'd have to play with the camera to see another inch of added panties??  Besides Fiore was the more main concern of "this" (whatever it is).
Looks like the game just guaranteed thousands of 1-star reviews on Amazon JP.  The reason sounds kinda odd, I can't imagine developers feeling the tension to change [both versions?] exclusively for Westerners and Western reasons.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Towns Car Marty on March 29, 2016, 08:31:55 AM
do not consort with nationalist creeps

the comments section of that article is a goldmine of garbage tho
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on March 29, 2016, 08:39:15 AM
do not consort with nationalist creeps

the comments section of that article is a goldmine of garbage tho

Feminists will once again be told of their "outrage" for panties when the reaction for its removal (rather, the added inch in bigger panty length) will ironically respond with the same 'outrage' from the other side.  This whole thing honestly stinks; it's awfully strange and the reasoning is dubious.  If nothing was said, no one would have noticed; if they didn't change it, I doubt anyone would have cared.

I wish they fixed her face more; I'm pretty sure there was more complaints about that. x)

Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klutz64 on March 29, 2016, 08:59:45 AM
Yeah, the comments on that article make me simultaneously weep and laugh, but its almost like that's what Tri-Ace was asking for with that bullshit reason of theirs. Like Dice said, it seems like a really strange change to make and blame criticism that never existed.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Tomara on March 29, 2016, 09:34:10 AM
So, eh, how does this affect anything? This is the kind of change you wouldn't even notice unless you're the type of person that goes out of his/her way to look at character's underwear, which seems like a strange thing to do in Star Ocean 5, because Checkers is right there. Let Miki keep her dignity. Her life is tough enough with a face like that.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on March 29, 2016, 09:46:00 AM
So, eh, how does this affect anything? This is the kind of change you wouldn't even notice unless you're the type of person that goes out of his/her way to look at character's underwear, which seems like a strange thing to do in Star Ocean 5, because Checkers is right there. Let Miki keep her dignity. Her life is tough enough with a face like that.

Well, the people who think that those 1980s' huge white panties are sexier are definitively happier.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on March 29, 2016, 10:10:43 AM
Bad publicity is good publicity.  Hell, bad publicity can drum up interest for some commodity even more because controversy.  Even here at RPGFan, we're talking about "lol polygon panties" when, for all we know, this could be one big subversive Internet style publicity stunt.  And I'm with Tomara- the elephant in this room of Internet outrage is Checkers; even with the defense of "well, she's an adult and Miki is a minor."
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on March 29, 2016, 11:07:09 AM
for all we know, this could be one big subversive Internet style publicity stunt.

That's the only explanation I can think of for why they drew attention to this in the first place.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Tomara on March 29, 2016, 12:47:19 PM
So, eh, how does this affect anything? This is the kind of change you wouldn't even notice unless you're the type of person that goes out of his/her way to look at character's underwear, which seems like a strange thing to do in Star Ocean 5, because Checkers is right there. Let Miki keep her dignity. Her life is tough enough with a face like that.

Well, the people who think that those 1980s' huge white panties are sexier are definitively happier.

I need to post this now.

(http://www.narbonic.com/monkey_panties.jpg)

Context.  (http://shaenon.livejournal.com/15792.html#cutid1)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Towns Car Marty on March 29, 2016, 12:50:35 PM
I wish they fixed her face more; I'm pretty sure there was more complaints about that. x)

She got nice panties...BUTTER FACE!
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on March 29, 2016, 01:59:38 PM
for all we know, this could be one big subversive Internet style publicity stunt.

That's the only explanation I can think of for why they drew attention to this in the first place.

Seriously? Even if it's conspiracy-ish by this point, I kinda think it is, because it works....EVERY. SINGLE. TIME.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on March 29, 2016, 02:00:46 PM
http://gematsu.com/2016/03/star-ocean-5-producer-valkyrie-profile-3-proposal-pc

So nothing concrete on this yet, but VP:Hrist is looking to be back on the table.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Tomara on March 29, 2016, 03:20:20 PM
Ah, good. Now that's we've gotten to the point that other developers (https://www.indiegogo.com/projects/indivisible-rpg-from-the-creators-of-skullgirls#/) are going 'inspired by Valkyrie Profile!', it'd be a shame if we didn't get more of the real thing.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on March 29, 2016, 05:12:55 PM
I played the demo for Indivisible last year and it was fantastic. 
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on March 29, 2016, 05:25:40 PM
There are images of Mikki's new panties in HD now.
I'll spoil you the surprise: they are panties.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on March 29, 2016, 05:48:30 PM
Happosai would approve either way.  To him, panties are panties and they'll all get hauled in his panty-raid sack.  

I never thought I'd say this, but the Internet needs to take a lesson from Happosai. 
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klutz64 on March 29, 2016, 06:05:27 PM
Eh, as others have said this whole thing reeks of faux controversy.

Especially since other Japanese developers have taken this "Blame the Prudish Westerners!" stance on anything that might be deemed "censorship" a lot lately.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on March 29, 2016, 08:41:03 PM
Eh, as others have said this whole thing reeks of faux controversy.

I'd like to be that asshole right now with enough confidence to say if people don't see this for anything other than that...as being dumb about it (or rather, incredibly short-sighted or not thinking hard about it at all beyond the surface details).  Because almost everything around the decision makes like zero sense.

Ah, good. Now that's we've gotten to the point that other developers (https://www.indiegogo.com/projects/indivisible-rpg-from-the-creators-of-skullgirls#/) are going 'inspired by Valkyrie Profile!', it'd be a shame if we didn't get more of the real thing.

I pledged a pretty sizeable amount to the project, so I'm happy it got kickstarted.  I can't wait and I'm super stoked for it; checks a ton of my personal list of "YAY"s for it and it'll be amazing to have a bonafide VP-esque experience.  Also the cast honestly got better with each reveal...  Good going Lab Zero they surprised at every turn.

http://gematsu.com/2016/03/star-ocean-5-producer-valkyrie-profile-3-proposal-pc

So nothing concrete on this yet, but VP:Hrist is looking to be back on the table.

God yes.  It'd be a crime not to happen.  I'd like to think tri-Ace saw other people banking on familiar concepts to VP as an indirect invite back into the playfield (and hopefully no return to the pretty awkward SRPG attempt). :P
I kinda hope a new VP game "tones it down".  I feel like what SO3 and VP2 have in common was they fucked a lot of the in-game universes over.  Be great to have a more 'down to earth' experience...
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on March 30, 2016, 01:06:33 AM
http://gematsu.com/2016/03/star-ocean-5-producer-valkyrie-profile-3-proposal-pc

So nothing concrete on this yet, but VP:Hrist is looking to be back on the table.

God yes.  It'd be a crime not to happen.  I'd like to think tri-Ace saw other people banking on familiar concepts to VP as an indirect invite back into the playfield (and hopefully no return to the pretty awkward SRPG attempt). :P
I kinda hope a new VP game "tones it down".  I feel like what SO3 and VP2 have in common was they fucked a lot of the in-game universes over.  Be great to have a more 'down to earth' experience...

I'd be down for a game of playing dress up with Hrist as she wanders Midgar giving droning monologues about the wonderful taste of this great cook's dishes or providing some on-the-spot advertising as flatly and emotionally drained as possible.

Also CotP wasn't that awkward. Granted it was pretty bare bones, but what was there was pretty spot on for an SRPG.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Alisha on March 30, 2016, 04:36:05 AM
speaking of hrist and cotp.
https://www.youtube.com/watch?v=kz0f7S_s1Po
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on March 30, 2016, 05:30:24 AM
Only played SO 2-3 plus some of Resonance of Fate. However Wiki says they developed (or I guess helped? with FF13-2 and FF: LR so those two as well).


Yeah actually thought about counting those.. there is a distinct shift with 13-2 and LR so it's enough to say they are kind of different games in a way.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on March 30, 2016, 08:17:51 AM
If they do VP Hrist, there's pretty much 2 ways to go (well... 3):

- Prequel
Do the story of Hrist before Silmeria was stolen and Lenneth awakened. There's pretty much nothing written about Hrist's active time before those 2 so they'd have free reign to write whatever. The only thing they have to mind is that you need to destroy an entire kingdom at some point.

- Sequel
Do the story of Hrist awakened by Lenneth Creator. This would follow the after the credits foreshadowing of Brahm in VP1 and would be about the queen of Hel invading the other realms.

- Do the VP2 thing again
Make some 'what if' scenario that has nothing to do with anything.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on March 30, 2016, 10:23:52 AM
If they do VP Hrist, there's pretty much 2 ways to go (well... 3):

- Prequel
Do the story of Hrist before Silmeria was stolen and Lenneth awakened. There's pretty much nothing written about Hrist's active time before those 2 so they'd have free reign to write whatever. The only thing they have to mind is that you need to destroy an entire kingdom at some point.

- Sequel
Do the story of Hrist awakened by Lenneth Creator. This would follow the after the credits foreshadowing of Brahm in VP1 and would be about the queen of Hel invading the other realms.

- Do the VP2 thing again
Make some 'what if' scenario that has nothing to do with anything.

They'll probably go with Option 3.  I can't really back this up, but it sure feels like lately Japanese game devs enjoy writing stories that have nothing do with anything.  Stuff like the second and third FFXIII games and such.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on March 30, 2016, 10:56:11 AM
ANOTHER GAME ON MY BIRTHDAY.  YEAAAAAAA

Day One Edition revealed:
(http://i.imgur.com/aOgjcbL.jpg)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on March 30, 2016, 11:08:07 AM
Fuck pre-order exclusives.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klutz64 on March 30, 2016, 03:32:40 PM
Only mildly excited about this, so will probably wait until later to pick it up once I've finished with other new releases I'm more interested in.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on March 30, 2016, 03:46:08 PM
Waiting on the reviews for this myself.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on March 30, 2016, 05:21:09 PM
Only mildly excited about this, so will probably wait until later to pick it up once I've finished with other new releases I'm more interested in.

Waiting on the reviews for this myself.

http://www.neogaf.com/forum/showthread.php?t=1202314
Neogaf has an impressions thread up.

I wanna say I'm gonna join you two, but in the end...I have a feeling I'm gonna bite the bullet and buy.   I'm not really into games that resemble your shounen-action-anime... and Star Ocean is kinda fitting that bill right now.  I'd love to be wrong; and I'm a huge sucker for tri-Ace even at their worse since they do gameplay so well.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Alisha on March 30, 2016, 05:30:12 PM
If they do VP Hrist, there's pretty much 2 ways to go (well... 3):

- Prequel
Do the story of Hrist before Silmeria was stolen and Lenneth awakened. There's pretty much nothing written about Hrist's active time before those 2 so they'd have free reign to write whatever. The only thing they have to mind is that you need to destroy an entire kingdom at some point.

- Sequel
Do the story of Hrist awakened by Lenneth Creator. This would follow the after the credits foreshadowing of Brahm in VP1 and would be about the queen of Hel invading the other realms.

- Do the VP2 thing again
Make some 'what if' scenario that has nothing to do with anything.

your 3rd scenario makes no sense VP2 is not a what if scenario it directly follows vp1 even though it's in the past. there's some interesting directions they could take with a post vp2 world state.

while theres not much info about hrist's time we know from the einheriar bio's from vp2 that during that time the gates of nifelheim were open and undead were flooding out,and according to the mythos the valkyries are based on hel may be hrist's mother(wich would explain why she's such an obedient try hard). hel never made an appearance in vp2 but was quite relevant in covenant of the plume. if you go this route you could even have Ailyth appear agian.
https://www.youtube.com/watch?v=plckmWHU_Dw

Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on March 30, 2016, 06:33:36 PM
If they do VP Hrist, there's pretty much 2 ways to go (well... 3):

- Prequel
Do the story of Hrist before Silmeria was stolen and Lenneth awakened. There's pretty much nothing written about Hrist's active time before those 2 so they'd have free reign to write whatever. The only thing they have to mind is that you need to destroy an entire kingdom at some point.

- Sequel
Do the story of Hrist awakened by Lenneth Creator. This would follow the after the credits foreshadowing of Brahm in VP1 and would be about the queen of Hel invading the other realms.

- Do the VP2 thing again
Make some 'what if' scenario that has nothing to do with anything.

your 3rd scenario makes no sense VP2 is not a what if scenario it directly follows vp1 even though it's in the past. there's some interesting directions they could take with a post vp2 world state.

while theres not much info about hrist's time we know from the einheriar bio's from vp2 that during that time the gates of nifelheim were open and undead were flooding out,and according to the mythos the valkyries are based on hel may be hrist's mother(wich would explain why she's such an obedient try hard). hel never made an appearance in vp2 but was quite relevant in covenant of the plume. if you go this route you could even have Ailyth appear agian.
https://www.youtube.com/watch?v=plckmWHU_Dw



Would be nice to get an HD Ailyth and Hel. But really, the biggest problem is that the first VP was kinda going through that whole 'end of the world' scenario that tends to be a really big deal in Norse myth. They really didn't give themselves any room to go forward in.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Alisha on March 30, 2016, 07:43:04 PM
a post vp2 game allows that to play out again but differently. and post vp 2 theres 2 lenneths. and depending on wich ending you get leezard is still around but reborn as a child. rufus could potentially be the new odin etc. or freya could be the leader of asguard
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on March 31, 2016, 12:04:42 PM
The party skills are adoraburu

(http://www.jp.square-enix.com/so5/images/system/party/modal_img_01.jpg)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klutz64 on March 31, 2016, 12:23:45 PM
^ That... actually has me a little more sold on the game as stupid as that sounds. Hopefully they don't SO4 the UI graphics for the Western release and make me wait for an International Version.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on March 31, 2016, 07:35:43 PM
I doubt they will.  But, actually, I preferred the NA UI in SO4's case.  :X  *throws up flame shield*
It looks like they took the best parts of both worlds for SO5 (and yeah them lil' skill graphics are cute); I definitely like that blue sci-fi UI compared to the stark colour clusters in SO4.

(http://www.koi-nya.net/images/stories/ClowLulu/Clow_reviews/star_ocean4_menu.jpg)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Rook on March 31, 2016, 10:25:06 PM
I wish they would give the characters more of a hand drawn style in the game as opposed to the FF look. A big reason why I loved Valkyria Chronicles and to a lesser extent something like Dark Cloud 2 was the art.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klutz64 on March 31, 2016, 10:26:15 PM
I can't stop looking at those adorable caricatures, I need a Nendoroid or chibi minifig of Fiore, like, yesterday.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on March 31, 2016, 10:58:17 PM
I wish they would give the characters more of a hand drawn style in the game as opposed to the FF look. A big reason why I loved Valkyria Chronicles and to a lesser extent something like Dark Cloud 2 was the art.

I actually really get annoyed at the Bravely Default CG for this reason.  The art is so lovely, but the CG is so generic; it clashes a lot with the actual art and in-game graphics.

I can't stop looking at those adorable caricatures, I need a Nendoroid or chibi minifig of Fiore, like, yesterday.


I really wish GSC made more nendo petites for big casts. :(
This would be a great opportunity to create a bunch of the SD SO5 characters!

...oh, shit, but I don't think SquareEnix wants anyone but else touching their characters.  So we're stuck with these:
(http://img.amiami.jp/images/product/main/153//FIG-COL-9658.jpg)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on April 06, 2016, 10:39:50 AM
I generally like the hand-drawn stuff like the above 2D stuff in SO4.. it kind of leaves more to the imagination and stuff than some photo-realism...

Honestly though that's not like a firm rule though sometimes it changes, it can depend on what it is. One way or another I always think it's cool when they include the option.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: danholo on April 09, 2016, 05:32:09 AM
Played a bit of this yesterday. Feels very solid and love the fact I can change the battle BGM. When a boss battle occurs, you get the boss battle music of that game. Game also runs really smoothly because I don't feel like it's pushing the limits of the PS4 which is nice.

Initially the game also feels very traditional which is very welcome i.e.,  you buy weapons and armor from shops, nothing special. :)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on April 09, 2016, 06:52:17 AM
Played a bit of this yesterday. Feels very solid and love the fact I can change the battle BGM. When a boss battle occurs, you get the boss battle music of that game. Game also runs really smoothly because I don't feel like it's pushing the limits of the PS4 which is nice.

Initially the game also feels very traditional which is very welcome i.e.,  you buy weapons and armor from shops, nothing special. :)

What!? No hi-tech replicator that conjures up a sword that's a whole single point of damage stronger than that random pipe picked up during the opening and yet is also required to retrieve before you're allowed to advance the plot even though you still have said pipe? So much for trying to follow in the footsteps of SO3.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: danholo on April 09, 2016, 07:02:17 AM
I'm still anticipating where the "Star" is in this Ocean. You start in some normal village like in the first Star Ocean, not on a space ship like the previous ones.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on April 09, 2016, 12:57:24 PM
I'm still anticipating where the "Star" is in this Ocean. You start in some normal village like in the first Star Ocean, not on a space ship like the previous ones.

They mentioned a Starship named the Charlie Rose Bowl (or something to that effect) that the party comes across at some point. And from the synopsis, it sounds like the disk 2 villains are from a space race with the goal of capturing the Girl in the Yellow Hat who is likely also from the Star Ocean V.

Also, Star Ocean 1 (& 2 if you chose the superior Rena as your starting character) had you start on a regular planet before visiting a starship for all of five minutes in order to get to the past and kickstart the redux on Tales of Phantasia's plot.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on April 09, 2016, 03:31:29 PM
I have faith now in this game because it comes out the same week as my birthday. No game released the week of my birthday has ever failed me.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Tomara on April 09, 2016, 04:10:29 PM
I have faith now in this game because it comes out the same week as my birthday. No game released the week of my birthday has ever failed me.

Now I want to know what games were released around my birthday. Let's see...

Dark Cloud - Could be worse.
Fantasy Life - That one was okay.
Ayelier Totori - Perfect!
Fairy Fencer F - Meh.
Mugen Souls - Eh...
Disgaea D2 - Not bad.
Ar Nosurge - Another Gust game? Sure, why not.
Star Ocean 3 - Wait, really? I never knew. Probably because I already owned the American edition by then.
Golden Sun: The Lost Age - I wasn't that impressed, but many people thought it was the best thing ever.
Okage: Shadow King - Nice.
Grandia Xtreme - Well, it has a nice battle system, I guess.
Dual Hearts - I barely remember this one...
Tales of Destiny - Woohoo, a Tales game!
The Legend of Zelda: A Link to the Past - Fuck yes.

And this year I'll be getting... Final Fantasy 15? Yeah, I have about zero fucks to give.

(If European releases hadn't been available, games like Grandia, Suikoden II, Secret of Evermore and Symphony of the Night would have been on the list as well. Apparently late September/early October is a pretty classy time for niche game releases.)

I wish there were a site that lets you sort games by releasedate. I'd be fun to be able to check what games share your birthdate...
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on April 09, 2016, 08:08:27 PM
I have faith now in this game because it comes out the same week as my birthday. No game released the week of my birthday has ever failed me.

Now I want to know what games were released around my birthday. Let's see...

Dark Cloud - Could be worse.
Fantasy Life - That one was okay.
Ayelier Totori - Perfect!
Fairy Fencer F - Meh.
Mugen Souls - Eh...
Disgaea D2 - Not bad.
Ar Nosurge - Another Gust game? Sure, why not.
Star Ocean 3 - Wait, really? I never knew. Probably because I already owned the American edition by then.
Golden Sun: The Lost Age - I wasn't that impressed, but many people thought it was the best thing ever.
Okage: Shadow King - Nice.
Grandia Xtreme - Well, it has a nice battle system, I guess.
Dual Hearts - I barely remember this one...
Tales of Destiny - Woohoo, a Tales game!
The Legend of Zelda: A Link to the Past - Fuck yes.

And this year I'll be getting... Final Fantasy 15? Yeah, I have about zero fucks to give.

(If European releases hadn't been available, games like Grandia, Suikoden II, Secret of Evermore and Symphony of the Night would have been on the list as well. Apparently late September/early October is a pretty classy time for niche game releases.)

I wish there were a site that lets you sort games by releasedate. I'd be fun to be able to check what games share your birthdate...

Where did you go to find this info? I would love to see what games came out on or around my birthday that I was interested in. Not a lot of stuff is generally released during the summer so I remember the good ones.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on April 09, 2016, 08:50:31 PM
Same here.  I wanna play this "what games came out on my birthday?" game too. 

I also want to play that "female armor bingo" Tomara mentioned earlier in the thread.  I'm always griping about that so a "drinking game" style thing (sans alcohol for me) would be an amusing thing to do.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Tomara on April 10, 2016, 02:11:30 AM
Female armor bingo
As far as I know this is the original one Bikini Armor Battle Damage - Female Armor Bingo (http://bikiniarmorbattledamage.tumblr.com/post/78258766632/female-armor-bingo) but I've seen other versions as well.

Release dates
The more recent ones I thought I remembered I just checked on gamefaqs. As for the others... Remember the site with the logo-humping dragon? RPGamer's outdated design has some advantages: go to release dates (http://www.rpgamer.com/games/release.cgi) en simply sort games by system, Released (or All) and the region you're in.

If you want something beyond RPGs, your best bet is to google something like: [name of large gaming site] new releases/release dates [month] [year]
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: danholo on April 10, 2016, 05:58:16 AM
Played this a few hours last night. The battle system is fairly addictive so commendations on that part. I prefer a more interactive real time battle system from the Tales of games but this will do. The graphics are wonderful and the game runs really nicely. There were a few hiccups during a war scene. Of course not being that good at Japanese the game is of course extremely shallow. I've suffered through the same experience with many RPGs I've imported but as I'm older the novelty has a bit worn off so my connection to the game is even looser.

I also heard that the game can be completed within 35 hours which is a bummer but I don't think every RPG needs to reach that 100 hour mark.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Malekoth on April 10, 2016, 11:43:40 AM
Played this a few hours last night. The battle system is fairly addictive so commendations on that part. I prefer a more interactive real time battle system from the Tales of games but this will do. The graphics are wonderful and the game runs really nicely. There were a few hiccups during a war scene. Of course not being that good at Japanese the game is of course extremely shallow. I've suffered through the same experience with many RPGs I've imported but as I'm older the novelty has a bit worn off so my connection to the game is even looser.

I also heard that the game can be completed within 35 hours which is a bummer but I don't think every RPG needs to reach that 100 hour mark.

True about the 35 hour mark. The game is receiving bad reviews on Japanese sites, due to the short length. Many claim the main story takes 18-20 hours to complete. Doing ALL quests and exploring everything, around 35. This seems to be very lacking for me as I remember past Star Oceans to have more content. However, I would rather have 20 hours of solid gaming instead of 100 hours of filler and collectables, (that gets VERY repetitive). I also heard for crafting, you are able to craft the best armors in the game around half way through, which is also disappointing.  I will still purchase and play the game, as I have finished all in the series, but I'm a bit worried because of these things.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Tomara on April 10, 2016, 12:50:13 PM
That sounds like a good length, especially if the content is of high quality. It's not as if the first Star Ocean took any longer to play through.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on April 10, 2016, 01:58:52 PM
Agree with Tomara, 20 hours of non-filler stuff is pretty great.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on April 10, 2016, 02:37:18 PM
I also heard for crafting, you are able to craft the best armors in the game around half way through, which is also disappointing.  I will still purchase and play the game, as I have finished all in the series, but I'm a bit worried because of these things.

Couldn't you do the same in SO2?

But yeah, as I'm getting older, having a game that doesn't take a month or two to play through and complete is really nice. I suppose that the big disappointment is coming from the fact that there isn't a lot of depth to the game past what was discussed in the various articles and shown in the trailers.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on April 10, 2016, 04:32:44 PM
35 hours of content including sidequests in an rpg is pretty abyssmal...Does that mean there's no super dungeon in this game? I mean, going back to SO2, the cave of trials would take a long time to clear on your first attempt. I never messed with 3 and 4's optional super dungeons, but I remember 3 having like 3 different dungeons to go through for the final dungeon...
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on April 10, 2016, 04:59:40 PM
35 hours of content including sidequests in an rpg is pretty abyssmal...Does that mean there's no super dungeon in this game? I mean, going back to SO2, the cave of trials would take a long time to clear on your first attempt. I never messed with 3 and 4's optional super dungeons, but I remember 3 having like 3 different dungeons to go through for the final dungeon...

Sphere 211 has to be the longest extra dungeon ever.
Not that it was fun in the least other than the boss fights.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on April 10, 2016, 05:58:26 PM
35 hours of content including sidequests in an rpg is pretty abyssmal...Does that mean there's no super dungeon in this game? I mean, going back to SO2, the cave of trials would take a long time to clear on your first attempt. I never messed with 3 and 4's optional super dungeons, but I remember 3 having like 3 different dungeons to go through for the final dungeon...

Sphere 211 has to be the longest extra dungeon ever.
Not that it was fun in the least other than the boss fights.
At least SO3 had a decently fun battle system. I probably wouldn't have minded all the monotony of long dungeons if it meant beating ass with fayt, mirage, and maria.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on April 10, 2016, 08:28:38 PM
Female armor bingo
As far as I know this is the original one Bikini Armor Battle Damage - Female Armor Bingo (http://bikiniarmorbattledamage.tumblr.com/post/78258766632/female-armor-bingo) but I've seen other versions as well.

From what I've seen thus far, the bigger issue is that outside of the party, there's only two other female characters of note, that mage chick working under blonde guy and Welsh. Which means that afaik every female character in the game save for Anna is either in a Caster or Support role (or is a recurring superboss or something).
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on April 11, 2016, 11:58:06 AM
I hope that 35 hour number is exaggerated.  Coming off 200 hours in Xenoblade X, that just sounds insanely short.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on April 11, 2016, 12:01:31 PM
http://gematsu.com/2016/04/square-enix-announces-valkyrie-anatomia-origin

New Valkyrie Profile game?

Quote
A platform was not announced.

Err... Let's wait until we hear that it isn't a Mobile title before getting down and jiggy.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Tomara on April 11, 2016, 12:03:31 PM
Mobile is fine, as long as it's good and eventually ported to a console/handheld. Or PC. PC port is fine, too.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on April 11, 2016, 12:48:09 PM
I suppose the bigger issue is that its not being named VP:Hrist.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Tomara on April 11, 2016, 12:56:51 PM
... Valkyrie Profile: Hrist is our Half-Life 3, isn't it?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on April 11, 2016, 01:00:21 PM
... Valkyrie Profile: Hrist is our Half-Life 3, isn't it?

To me, its more like my Megaman Legends 3.
Code: [Select]
But that's because I never played Half-Lives 1 or 2.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on April 11, 2016, 01:08:34 PM
Yeah, that totally sounds like a mobile game.

Incoming card collecting (cash milking) game.

(http://i.imgur.com/hI5dDiqm.jpg)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on April 11, 2016, 01:26:46 PM
Yeah, that totally sounds like a mobile game.

Incoming card collecting (cash milking) game.

(http://i.imgur.com/hI5dDiqm.jpg)

At least they could've sprung for better artwork. Yeesh.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klutz64 on April 11, 2016, 01:40:13 PM
preeeeetty sure that was just a mock-up Annubis found as the card design is pretty much a 1:1 of the Love Live cards.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on April 11, 2016, 02:58:49 PM
preeeeetty sure that was just a mock-up Annubis found as the card design is pretty much a 1:1 of the Love Live cards.

Correction, I slapped a google image search for Lenneth on a Kotori Love Live card all by myself.
Changed SR to GOD.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on April 11, 2016, 03:31:25 PM
preeeeetty sure that was just a mock-up Annubis found as the card design is pretty much a 1:1 of the Love Live cards.

Correction, I slapped a google image search for Lenneth on a Kotori Love Live card all by myself.
Changed SR to GOD.

The art looks like it's from one of "those" doujins.  Er, if you multiply her bra size by 3, anyways, it would look like that...
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on April 11, 2016, 04:08:19 PM
preeeeetty sure that was just a mock-up Annubis found as the card design is pretty much a 1:1 of the Love Live cards.

Correction, I slapped a google image search for Lenneth on a Kotori Love Live card all by myself.
Changed SR to GOD.

Either way, its not a good sign that the above was as believable as it is.

(Though admittedly, the GOD bit was a bit much. SR and its ilk seem to have become the industry standard in that regard.)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Alisha on April 11, 2016, 04:31:36 PM
its weird that it's called the origin but has the tagline destiny undone in the name of the divine. cotp was already an origin story. it's noteworthy that the logo is is the same one used for lenneth and covenant of the plume so it will likely revovle around lenneth. but given the use of the color black it could be hrist also
(http://satrapov.net/mysst/wp-content/uploads/2012/11/VPLlogo.jpg)
(http://vignette1.wikia.nocookie.net/valkyrieprofile/images/7/7e/Valkyrie_Profile_2_Silmeria_logo.jpg/revision/latest?cb=20110217094654)
(http://vignette3.wikia.nocookie.net/valkyrieprofilefr/images/7/72/VPDS_Logo.jpg/revision/latest?cb=20100724215424&path-prefix=fr)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on April 11, 2016, 05:48:19 PM
its weird that it's called the origin but has the tagline destiny undone in the name of the divine. cotp was already an origin story. it's noteworthy that the logo is is the same one used for lenneth and covenant of the plume so it will likely revovle around lenneth. but given the use of the color black it could be hrist also
(http://satrapov.net/mysst/wp-content/uploads/2012/11/VPLlogo.jpg)
(http://vignette1.wikia.nocookie.net/valkyrieprofile/images/7/7e/Valkyrie_Profile_2_Silmeria_logo.jpg/revision/latest?cb=20110217094654)
(http://vignette3.wikia.nocookie.net/valkyrieprofilefr/images/7/72/VPDS_Logo.jpg/revision/latest?cb=20100724215424&path-prefix=fr)

CotP wasn't anybody's origin story (unless they decide to revisit Wilfred for some fucking reason). Its basically about a dude getting shortchanged but had a Valkyrie's feather on hand which gave him an opportunity to make a deal with the devil instead (which he either doubled down on or SRPG'd his way out of). Lenneth was just the Valkyrie on duty that day.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Alisha on April 11, 2016, 07:07:51 PM
i consider somewhat of an origin story because it expalins why lenneths memories were sealed. but you might need to get all 3 endings to see that part. i dont recall i just beat it 3 times to access seraphic gate.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on April 11, 2016, 07:30:22 PM
I like that VP2 got the helmet right (with the character-specific feathers; Silmeria having 3 in her helmet) but then they reverted back to the incorrect "wing" for Covenant (and Origin too in this case).

Praying it's not mobile but oh well if it is.  But Origin would be a great title for a Hrist-centric game, she's the "oldest" sister isn't she? (And usually the one most "in the know" for all the Valhalla shenanigans and less history of rebellion).

EDIT:
(http://gematsu.com/wp-content/uploads/2016/04/VP-Anatomia-Ann-SE.jpg)

Oh lord, maybe I'm reading into it, but that tagline reads like a giant retcon.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on April 12, 2016, 09:00:22 AM
I saw the bit about VP, not sure what to make of it, not enough info.

However, I heard the producer of SO5 saying he was a big VP fan so... I did connect some dots there.

Edit: Yeah I'm on the Mega Man Legends 3 hype train as well!

Ok so I never played two but still.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on April 13, 2016, 12:58:01 PM
http://gematsu.com/2016/04/valkyrie-anatomia-story-set-valkyrie-profile-first-trailer-coming-april-14

Well, its confirmed to be a prequel at least (not that this is surprising given that VP1 involved Ragnarok, which is the Norse myth endgame).
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Alisha on April 13, 2016, 03:51:32 PM
a story set before the first vlkyrie profile could definately be hrist.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on April 14, 2016, 07:31:23 AM
Yeah, that totally sounds like a mobile game.

Incoming card collecting (cash milking) game.

(http://i.imgur.com/hI5dDiqm.jpg)

I know that you were only joking but.... http://gematsu.com/2016/04/valkyrie-anatomia-smartphones-first-trailer

What have you done!?
Code: [Select]
(Other than call it?)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on April 14, 2016, 09:04:34 AM
Yeah, that totally sounds like a mobile game.

Incoming card collecting (cash milking) game.

(http://i.imgur.com/hI5dDiqm.jpg)

I know that you were only joking but.... http://gematsu.com/2016/04/valkyrie-anatomia-smartphones-first-trailer

What have you done!?
Code: [Select]
(Other than call it?)

Just to save everyone's time: The trailer shows nothing, it's just text and the logo and Sakuraba music (and I don't think it's a familiar tune to VP fans).

Dammit. 
I mean, I get it, it's a popular medium [in Japan], but dammit.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klutz64 on April 14, 2016, 09:11:06 AM
I mean, I'm kind of tired of the whole "mobile game = death knell" attitude. Tales of Link is pretty palatable, and KH Ux is actually pretty fun. I've heard good things about the Mana mobile port, and I think SE has proven so far that they're not complete arseholes when it comes to freemium tactics. So I don't think this project deserves instant scorn for being a mobile game.

For all we know a mobile VP might be a cheaper way for the devs to gauge interest in the series.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on April 14, 2016, 10:14:08 AM
I'm actually more concerned with one of the comments in that article that called Star Ocean 5 "the last breath [of Tri-Ace] and it bombed."  Did SO5 bomb?  I did not hear about this.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on April 14, 2016, 04:48:44 PM
I'm actually more concerned with one of the comments in that article that called Star Ocean 5 "the last breath [of Tri-Ace] and it bombed."  Did SO5 bomb?  I did not hear about this.

It was short. People got really bitchy about this. News at 11.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on April 14, 2016, 04:57:17 PM
I'm actually more concerned with one of the comments in that article that called Star Ocean 5 "the last breath [of Tri-Ace] and it bombed."  Did SO5 bomb?  I did not hear about this.

It was short. People got really bitchy about this. News at 11.

You forgot pantsugate.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Alisha on April 14, 2016, 05:55:50 PM
(http://1.bp.blogspot.com/-u9UgTda2f6g/UH9Kkl95B9I/AAAAAAAAAE0/XOz8L2qCzDE/s1600/google-wave-disappointment.jpg)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: IhaveFURY on April 14, 2016, 06:09:04 PM
It sounds like more of a throwback to Star Ocean 1 and not quite the advancement fans may have been hoping for. I'm still looking forward to SO5 but I acknowledge that my expectations weren't terribly high. But yeah, it sounds like some people are pissed.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Alisha on April 14, 2016, 06:20:19 PM
appearetly this is a game tri ace recently released for mobile so it might not be completely terrible

(http://mpics.manager.co.th/pics/Images/559000002325101.JPEG)

https://www.youtube.com/watch?v=00ScPl-ztrg

this image leads me to think reboot or char redisgn

(http://abload.de/img/art8ws1b.jpg)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: missRPGirl on April 15, 2016, 08:02:16 AM
It sounds like more of a throwback to Star Ocean 1 and not quite the advancement fans may have been hoping for. I'm still looking forward to SO5 but I acknowledge that my expectations weren't terribly high. But yeah, it sounds like some people are pissed.

It just needs to be better than SO4. I still didn't beat that game, it was so boring to play.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Lian_Kazairl on April 15, 2016, 10:02:05 AM
It just needs to be better than SO4.

This. I actually found the combat to be a lot of fun in SO4 (loved playing as Reimi), but the story and characters were piss poor. All SO5 has to do to be better than SO4 is have a story and characters that won't make me want to gouge out my eyes and cut off my ears. I'd like to say that's easy because of the incredibly low bar SO4 set in that regard, but you never know.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Alisha on April 15, 2016, 06:21:46 PM
i actually believe it's meant to be a throwback to star ocean 3 say what you ant about the story i think it's the best star ocean game.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: IhaveFURY on April 15, 2016, 07:51:09 PM
The whole "takes place on one planet" thing and apparent short length just reminds me of SO1 is all, haha. I'm not drawing that conclusion from anything beyond speculation.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on April 15, 2016, 09:23:06 PM
A Star Ocean game that promises loads of interplanetary travel and futuristic techy space opera yet spends 90% of its duration on some backwater primitive medieval-fantasy kinda world?  Gee what a shock. 
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on April 16, 2016, 10:21:09 AM
A Star Ocean game that promises loads of interplanetary travel and futuristic techy space opera yet spends 90% of its duration on some backwater primitive medieval-fantasy kinda world?  Gee what a shock. 

Yeah, I kinda wish they'd switch the backwater/future durations at some point.  SO4 might have sucked in most respects, but I really enjoyed the multiple locations you could visit.  I think it's part of the reason I liked Wild Arms 3 for really committing to the Western thing and making the entire main party use *exclusively* guns.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on April 16, 2016, 11:50:18 AM
A Star Ocean game that promises loads of interplanetary travel and futuristic techy space opera yet spends 90% of its duration on some backwater primitive medieval-fantasy kinda world?  Gee what a shock. 

Yeah, I kinda wish they'd switch the backwater/future durations at some point.  SO4 might have sucked in most respects, but I really enjoyed the multiple locations you could visit.  I think it's part of the reason I liked Wild Arms 3 for really committing to the Western thing and making the entire main party use *exclusively* guns.

I didn't, but that was because of the 360 CD swapping between each planet.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klutz64 on April 16, 2016, 12:07:53 PM
A Star Ocean game that promises loads of interplanetary travel and futuristic techy space opera yet spends 90% of its duration on some backwater primitive medieval-fantasy kinda world?  Gee what a shock. 

Yeah, I kinda wish they'd switch the backwater/future durations at some point.  SO4 might have sucked in most respects, but I really enjoyed the multiple locations you could visit.  I think it's part of the reason I liked Wild Arms 3 for really committing to the Western thing and making the entire main party use *exclusively* guns.

I didn't, but that was because of the 360 CD swapping between each planet.

I bought the game a second time for the international version on PS3 for that reason alone.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on April 20, 2016, 12:00:40 PM
http://gematsu.com/2016/04/valkyrie-anatomia-main-visual-cast-unveiled

Yep. That's Lenneth with a costume change alright. Some other characters are mentioned too.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klyde Chroma on April 20, 2016, 12:48:27 PM
Soooooo, not to change the subject or anything but does anyone know anything about the PS4 Star Ocean 2 port? I know Japan got it, like, back in october and we were all pretty sure it would come stateside eventually but I am (sadly) beginning to have my doubts.

Any hope of this being one of those magical "Pop up on PSN with nothing more than brief announcement a week beforehand" type of situations?

I mean, the game already had the translation work done in spades so why wouldn't they do this?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on April 20, 2016, 01:19:08 PM
http://gematsu.com/2016/04/valkyrie-anatomia-main-visual-cast-unveiled

Yep. That's Lenneth with a costume change alright. Some other characters are mentioned too.

Lenneth somehow inherited Alicia's thunder thighs.

(http://gematsu.com/wp-content/uploads/2016/04/Valkyrie-Anatomia-Main-Visual-Unveiled.jpg)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on April 20, 2016, 01:52:04 PM
Those just kinda look like thighs to me.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on April 20, 2016, 03:03:50 PM
WHY IS THE FUCKING BATTLE GODDESS OF NORSE MYTHOLOGY FUCKING BOWLEGGED AND DAINTY?

Not to say I think it's a bad piece of art, it's quite lovely, but I'm just lost at the idea of the Valkyrie being a weak little girl. She looks like she should be posing for the female lead in a pokemon game.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on April 20, 2016, 04:23:14 PM
I'm more amused by the fact that the blue breast cup + straps everywhere here isn't that much worse, or better, than her old blue breastplate with its emphasis on the breasts.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on April 20, 2016, 07:19:02 PM
Hmm, yeah.  Definitely prefer the older artwork.  She's barely holding her sword and the flimsy feathers in her helmet look too dainty compared to the ones much more "stuck" in the helmet before. 

PSX artwork struck the balance between warrior and elegance much better, the new art just goes for 'pretty':
(http://vignette2.wikia.nocookie.net/valkyrieprofile/images/a/a5/Lenneth.png/revision/latest?cb=20120716201410)

I think the only real thing I like about the new art is she grew out those dorky bangs.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on April 20, 2016, 08:10:34 PM
WHY IS THE FUCKING BATTLE GODDESS OF NORSE MYTHOLOGY FUCKING BOWLEGGED AND DAINTY?

Not to say I think it's a bad piece of art, it's quite lovely, but I'm just lost at the idea of the Valkyrie being a weak little girl. She looks like she should be posing for the female lead in a pokemon game.

Agreed.  I don't see a hardened soldier who treats death as just another day at the office.  Instead, I see a frail girl who'd probably shriek at the sight of blood.  Lovely piece of art, but it's not a valkyrie.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: ScottC on April 20, 2016, 08:52:53 PM
Even though her legs are bow legged, I don't think that was the intention. Her right leg is standing on a pillar and her back one is on solid ground.  Th perspective is just really bad but she is leaning forward like she just chopped that stone pillar in half.

I'll take anything VP related instead of nothing, even a phone game.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on April 21, 2016, 11:33:14 AM
Hmm, yeah.  Definitely prefer the older artwork.  She's barely holding her sword and the flimsy feathers in her helmet look too dainty compared to the ones much more "stuck" in the helmet before. 

PSX artwork struck the balance between warrior and elegance much better, the new art just goes for 'pretty':
(http://vignette2.wikia.nocookie.net/valkyrieprofile/images/a/a5/Lenneth.png/revision/latest?cb=20120716201410)

I think the only real thing I like about the new art is she grew out those dorky bangs.

Obviously, in the new art, she had a lot more feathers in her helmet but they are all in the process of falling out onto the ground.

And now I'm never going to unsee that dumb swath of hair between her eyes.  I LOATHE that on Azura in Fire Emblem Fates, and now I have to deal with it on Lenneth.  Aye yai yai....
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klutz64 on April 21, 2016, 11:36:51 AM
Maybe its on purpose. Maybe as a prequel Lenneth hasn't quite gotten very "battle-hardened"

Mind you that brings into question what she's doing in Valhalla in the first place, but hey I'm trying.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on April 21, 2016, 11:43:41 AM
I'm more amused by the fact that the blue breast cup + straps everywhere here isn't that much worse, or better, than her old blue breastplate with its emphasis on the breasts.

Actually, thinking about it, the 'form fitting' breastplate at least makes some kind of sense here.
A forged breast plate could never be crafted that well but given that Valkyries manifest their armor from ether and that it is crafted according to their will, it at least makes more sense than usual here.
Sure, it could deflect arrows straight into her heart... but would that even be lethal for Lenneth/Silmeria/Hrist?

Also, it's weird that every art of Lenneth and any game other than the original VP drops her floating shields.
Why is that? I love that design point.

(https://mybrainongames.files.wordpress.com/2013/04/valkyrie-profile-lenneth-combat.jpg)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Alisha on April 21, 2016, 03:11:12 PM
Maybe its on purpose. Maybe as a prequel Lenneth hasn't quite gotten very "battle-hardened"

Mind you that brings into question what she's doing in Valhalla in the first place, but hey I'm trying.


valkyries dont need to become battle hardend they just are. lenneth was a badass in VP1 until her emotions/memories got in the way.
anyway my money is on this being a reboot wich is a complete fucking cop out. i dont really care for her new design either.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Rucks on April 21, 2016, 03:19:27 PM
VP looks to be going the way of BoF.

Joy
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on April 21, 2016, 07:03:09 PM
VP looks to be going the way of BoF.

Joy

Its not that bad yet.

I'd wait for more details before throwing any stones.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on April 21, 2016, 07:51:12 PM
I think she looks kind of awesome to be honest.

Even though in general I prefer VP1 to VP2 and well just early Tri-Ace to later Tri-Ace in general.

Edit: Ok so yes there is a dainty flair to it but IMO that was kind of in the earlier ones as well.

(http://vignette1.wikia.nocookie.net/valkyrieprofile/images/f/ff/Frei_art.jpg/revision/latest?cb=20080223104455)

(https://s-media-cache-ak0.pinimg.com/236x/55/ee/29/55ee29b29f30ab1b63fe05d74d3c9242.jpg)

With the exception of Freya perhaps

(http://i60.photobucket.com/albums/h23/darkdivinedragon/Freya_at_Water_mirror.jpg)


Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on April 21, 2016, 08:42:15 PM
And now I'm never going to unsee that dumb swath of hair between her eyes.  I LOATHE that on Azura in Fire Emblem Fates, and now I have to deal with it on Lenneth.  Aye yai yai....

Yeah over the years I've just become bitter/annoyed with goofy anime hair like that.

Like...what even is this?
(https://i.ytimg.com/vi/yx4Xu5ti0ow/hqdefault.jpg)

Or this
(http://vignette3.wikia.nocookie.net/finalfantasy/images/4/4c/Sephiroth_Portrait.jpg/revision/latest/scale-to-width-down/200?cb=20130203034009)

Or this which basically means you get your bangs cut at different lengths.
(http://www.cosplayhouse.com/images/D/Tales-of-Xillia-Milla-Maxwell-Cosplay-Wig-Version-01-1.jpg)


I hate that it's a "characteristic" not like "hair fell down that way" because it's just always like that.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on April 21, 2016, 08:45:13 PM
I think she looks kind of awesome to be honest.

Even though in general I prefer VP1 to VP2 and well just early Tri-Ace to later Tri-Ace in general.

Edit: Ok so yes there is a dainty flair to it but IMO that was kind of in the earlier ones as well.

(http://vignette1.wikia.nocookie.net/valkyrieprofile/images/f/ff/Frei_art.jpg/revision/latest?cb=20080223104455)

(https://s-media-cache-ak0.pinimg.com/236x/55/ee/29/55ee29b29f30ab1b63fe05d74d3c9242.jpg)

With the exception of Freya perhaps

(http://i60.photobucket.com/albums/h23/darkdivinedragon/Freya_at_Water_mirror.jpg)

That's because Freya was smokin' (also learn 2 Imgur; Photobucket sux).

That said, they definitely got a new artist for the series (which makes sense since it's coming up on VP's 20th anniversary; just 3 more years people).
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on April 21, 2016, 09:47:58 PM

That's because Freya was smokin' (also learn 2 Imgur; Photobucket sux).

That said, they definitely got a new artist for the series (which makes sense since it's coming up on VP's 20th anniversary; just 3 more years people).

I'm sorry but, I don't use Photobucket, that was just an image I found off a search.

Perhaps you have mistaken me for someone else?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Alisha on April 22, 2016, 05:20:33 AM
i think it's noteworthy that the VA for lenneth and odin have been repalced.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Rucks on April 22, 2016, 09:27:46 AM
VP looks to be going the way of BoF.

Joy

Its not that bad yet.

I'd wait for more details before throwing any stones.

It was just my take on this formula:

1) find/buy/dust off IP for cult classic series
2) create new entry!
2a) for iOS...
3) profit weep
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on April 22, 2016, 09:30:21 AM
VP looks to be going the way of BoF.

Joy

Its not that bad yet.

I'd wait for more details before throwing any stones.

It was just my take on this formula:

1) find/buy/dust off IP for cult classic series
2) create new entry!
2a) for iOS...
3) profit weep

The solution is simple: stop buying iOS games.  And destroy the phones of those who do.  Simple.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on April 22, 2016, 01:51:35 PM
VP looks to be going the way of BoF.

Joy

Its not that bad yet.

I'd wait for more details before throwing any stones.

It was just my take on this formula:

1) find/buy/dust off IP for cult classic series
2) create new entry!
2a) for iOS...
3) profit weep

The solution is simple: stop buying iOS games.  And destroy the phones of those who do.  Simple.

I will never surrender a device that would allow me to play Romancing SaGa 2 in English, nevermind legally.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Rucks on April 22, 2016, 02:04:28 PM
^ Jaguar had Tempest 2000

Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on April 22, 2016, 02:07:18 PM
I will never surrender a device that would allow me to play Romancing SaGa 2 in English, nevermind legally.

I have no rebuttal to that.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arklight on April 22, 2016, 04:58:25 PM
If a game can work on mobile platforms, it can work on mobile platforms. Other than the necessity of touch controls, there's really nothing wrong with the technology, it can handle good games. My only issue with Valkyrie Profile on a touch platform is that some of those sidescrolling bits can be pretty precise, and I really DON'T think a touchscreen would be able to get that right.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on April 22, 2016, 05:49:58 PM
I would hope that the lesson was learned from Tales of Phantasia iOS.  Or Zodiac Orcanon Odyssey.  Romancing Saga on iPad would be fine, so long as there's a virtual d-pad.  Vay iOS suffered for the lack of one.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on April 22, 2016, 07:40:42 PM
I'm really quite all right with mobile games in general, or mobile versions of other games.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on April 22, 2016, 07:41:41 PM
My problem with EVERY and I do mean EVERY SINGLE FUCKING PHONE GAME EVER FUCKING MADE is real simple, they control like bawls and hurt my hands after about 30 minutes. I have a large phone just for that reason, but I fucking despise having to play games on it. Put the fucking game on a goddamn non-mobile system for fucks sake. It's made already, just translate controls over and let me play on a goddamn controller like games were made to be played.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on April 22, 2016, 07:56:36 PM
I really just think it all depends on how it's implemented, personally.

Not to mention touch elements appeared in consoles some time ago and I rather enjoy it, in fact, playing Kid Icarus Uprising with a stylus was one of the more fun things in gaming in recent times for whatever reason.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on April 22, 2016, 08:32:53 PM
My problem with EVERY and I do mean EVERY SINGLE FUCKING PHONE GAME EVER FUCKING MADE is real simple, they control like bawls and hurt my hands after about 30 minutes. I have a large phone just for that reason, but I fucking despise having to play games on it. Put the fucking game on a goddamn non-mobile system for fucks sake. It's made already, just translate controls over and let me play on a goddamn controller like games were made to be played.

Won't lie, if the Vita or 3DS had a phone feature I'd be pretty happy!
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on April 22, 2016, 08:33:38 PM
I tend to play mobile games on my iPad.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on April 22, 2016, 09:19:47 PM
Posted for possible strong healing emotional response and experience

(http://static1.gamespot.com/uploads/original/186/1863395/2781115-nes_controller_by_dalex_dragoon.jpg)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on April 23, 2016, 06:57:42 AM
when it comes to NES controllers, the MAX was where it was at!  That one was more ergonomic and comfortable to hold for a long time. 
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Rucks on April 23, 2016, 09:08:31 AM
^ I never really cared for that weird slider in place of the d pad.   But you're definitely right about it being more comfortable to hold than a standard NES controller.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: TheCaterStreetHangman on April 25, 2016, 03:02:19 AM
I started off playing this series with Star Ocean 2 (PS1). I was hooked immediately. Star Ocean 3 was alright, not too bad (Maria's Energy Burst FTW, that special attack got me out of some rough spots).
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on April 25, 2016, 12:59:24 PM
Don't they make controller peripherals for phones/tablets?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on April 25, 2016, 01:20:37 PM
Don't they make controller peripherals for phones/tablets?
Praytell how would you use a controller on a phone? One hand holds the phone, one hand holds the controller, tongue and nose operate buttons?

I'm being a wiseass, I know.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on April 25, 2016, 03:37:22 PM
Don't they make controller peripherals for phones/tablets?
Praytell how would you use a controller on a phone? One hand holds the phone, one hand holds the controller, tongue and nose operate buttons?

I'm being a wiseass, I know.

You should check these out:

(http://media.idownloadblog.com/wp-content/uploads/2013/10/MOGA-MFi-iPhone-controller-EVLeaks-001.png)
(https://images-na.ssl-images-amazon.com/images/G/01/electronics/detail-page/c26-B0096L2SJ0-1-s.jpg)
(http://i1-news.softpedia-static.com/images/news2/iControlPad-Turns-Your-iPhone-4-into-a-True-Portable-Gaming-Console-2.jpg)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on April 25, 2016, 04:05:32 PM
Don't they make controller peripherals for phones/tablets?
Praytell how would you use a controller on a phone? One hand holds the phone, one hand holds the controller, tongue and nose operate buttons?

I'm being a wiseass, I know.

You should check these out:

(http://media.idownloadblog.com/wp-content/uploads/2013/10/MOGA-MFi-iPhone-controller-EVLeaks-001.png)
(https://images-na.ssl-images-amazon.com/images/G/01/electronics/detail-page/c26-B0096L2SJ0-1-s.jpg)
(http://i1-news.softpedia-static.com/images/news2/iControlPad-Turns-Your-iPhone-4-into-a-True-Portable-Gaming-Console-2.jpg)
Well, as my foot hasn't quite fit entirely into my mouth yet, I'll just throw this out there...

That's fine and dandy for them iphone users, but how about the rest of us who prefer phones that function well and don't suck (i.e. android users?)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klutz64 on April 25, 2016, 04:15:04 PM
There are plenty of options out there for both iOS phones and Andriod phones

THAT being said, the reason I've not mentioned them in this debate is because I don't know how their compatability is with different games. Seems like touch controls > controller support would have to be something the devs themselves build in to individual games.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Tooker on April 25, 2016, 05:01:48 PM
Since this is a Tri-Ace thread, I thought I'd make sure everyone saw this story from our front page today:
http://www.rpgfan.com/news/2016/4703.html
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on April 25, 2016, 05:31:48 PM
Since this is a Tri-Ace thread, I thought I'd make sure everyone saw this story from our front page today:
http://www.rpgfan.com/news/2016/4703.html

Well, at least we're getting 'a' new VP game in the near future.

Some much appreciated good news after this (http://gematsu.com/2016/04/nis-america-will-no-longer-publish-atlus-games-europe) came down the pipes today.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on April 25, 2016, 09:13:27 PM
The conversation here about controllers and the ergonomics of playing on a phone or tablet inspired me to start this thread about controllers: http://www.rpgfan.com/boards/index.php?topic=16263.msg398222#msg398222
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: IhaveFURY on April 25, 2016, 11:55:40 PM
I'm kind of pumped for Exist Archive, tbh. It looks interesting and holy crud we're getting a Vita game for once.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: EmeraldSword on April 26, 2016, 12:18:47 PM
Hmm, yeah.  Definitely prefer the older artwork.  She's barely holding her sword and the flimsy feathers in her helmet look too dainty compared to the ones much more "stuck" in the helmet before. 

PSX artwork struck the balance between warrior and elegance much better, the new art just goes for 'pretty':
(http://vignette2.wikia.nocookie.net/valkyrieprofile/images/a/a5/Lenneth.png/revision/latest?cb=20120716201410)

I think the only real thing I like about the new art is she grew out those dorky bangs.

Obviously, in the new art, she had a lot more feathers in her helmet but they are all in the process of falling out onto the ground.

And now I'm never going to unsee that dumb swath of hair between her eyes.  I LOATHE that on Azura in Fire Emblem Fates, and now I have to deal with it on Lenneth.  Aye yai yai....

Lol, you'd laugh at this hilarious and yet related article on Kotaku today:

Trying to Explain a Strange Anime Hairstyle
http://kotaku.com/trying-to-explain-a-strange-anime-hairstyle-1773064037 (http://kotaku.com/trying-to-explain-a-strange-anime-hairstyle-1773064037)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on April 26, 2016, 02:53:32 PM
Hmm, yeah.  Definitely prefer the older artwork.  She's barely holding her sword and the flimsy feathers in her helmet look too dainty compared to the ones much more "stuck" in the helmet before. 

PSX artwork struck the balance between warrior and elegance much better, the new art just goes for 'pretty':
(http://vignette2.wikia.nocookie.net/valkyrieprofile/images/a/a5/Lenneth.png/revision/latest?cb=20120716201410)

I think the only real thing I like about the new art is she grew out those dorky bangs.

Obviously, in the new art, she had a lot more feathers in her helmet but they are all in the process of falling out onto the ground.

And now I'm never going to unsee that dumb swath of hair between her eyes.  I LOATHE that on Azura in Fire Emblem Fates, and now I have to deal with it on Lenneth.  Aye yai yai....

Lol, you'd laugh at this hilarious and yet related article on Kotaku today:

Trying to Explain a Strange Anime Hairstyle
http://kotaku.com/trying-to-explain-a-strange-anime-hairstyle-1773064037 (http://kotaku.com/trying-to-explain-a-strange-anime-hairstyle-1773064037)

If I watched that show, that would drive me up the frickin' wall.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Tomara on April 26, 2016, 03:26:55 PM
Without even reading the article: I thought Ran's hair was pretty obvious: her long bangs are swept to the side late 80s/early 90s style. Granted, the whole thing escalated as the artstyle became even more stylised and then the anime fucked it up royally, but yeah, there is an explanation.

After reading the article: yep, I knew I was right!

(I might have 80 or so volumes of Detektiv Conan manga on my bookshelves.)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on April 27, 2016, 12:21:43 AM
I'm intrigued by Exist Archive as well.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Alisha on April 27, 2016, 04:42:03 AM
vpo gameplay
https://www.youtube.com/watch?v=NrhVSQHIB18
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Tomara on April 27, 2016, 06:20:02 AM
I see 'action points' with a timer next to it. I see a gacha system. That does not bode well.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on April 27, 2016, 10:51:48 AM
vpo gameplay
https://www.youtube.com/watch?v=NrhVSQHIB18

Yup, it's a mobile game.  In that it just kinda looks like a cheap version of what's come before.
I mean, no big loss, I'm sure it's good fun for handheld title (I'd probably play it if it was released here) and it's great that VP is alive and well still after tri-Ace went through some sticky times.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on April 27, 2016, 11:02:03 PM
It looks good to me, personally. The animations and stuff look even smoother than perhaps earlier VP games. .
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Wild Armor on May 02, 2016, 10:55:12 PM
This came in Today:

(http://i.imgur.com/IKY8ZVu.jpg)

I'm excited, because I have tomorrow off and plan to hear it all! :)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Towns Car Marty on May 08, 2016, 06:59:13 AM
Richard Eisenbeis writes that Star Ocean 5 is, indeed, another 21st century Star Ocean game (http://kotaku.com/star-ocean-integrity-and-faithlessness-the-kotaku-imp-1774392290).
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: MeshGearFox on May 08, 2016, 06:59:36 PM
Started playing OG SO1. Why is Dorn doing the butt thing.

Also I think I mentioned this but my biggest issues with SO2 were:
- Energy Nede felt really... idk like there was less there than Expel?
- There were a lot of not-very-useful characters.
- Item crafting seemed too flakey until you were really late game, although I optimized skills more for stat gain so maybe that was my fault :SSSSSSS (Also maybe the non-combat-useful characters are supposed to be where you dump all your crafting skills. I should try that sometime).
- (Also the translation sort of but that doesn't count).

That being the case the game was fun as hell and is still probably one of my favorite PSX RPGs? So I'd really wished SO3 had fixed the balance issues without abandoning the core elements that /worked/ for me.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Rook on May 11, 2016, 11:59:51 PM
Supposedly the Japanese reviews are in and its not looking good. 2.5 stars on amazon.jp

People are complaining about the length (25 hours - which doesn't bother me if its good, some games should be shorter) and the battle system which supposedly is a bit lacking in the strategy dept. The AI is said to be not great which it wouldn't be a such bad thing if there wasn't protect the NPC battles.

This guy wrote a decent review about it (though did recommend it in the end). Pluses being the soundtrack is supposed to be excellent.

https://www.youtube.com/watch?v=bXDoKgKMVvY

I was getting hyped for the game too. :(
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on May 12, 2016, 12:13:38 AM
I'm not really too strained one way or another, at the end of the day it's a Star Ocean game.

Honestly though, while I always found SO to be superior to Tales in many ways earlier on... I feel like Tales has been surpassing it in recent times.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on May 12, 2016, 12:18:04 AM
Amazon.jp reviews are some of the worst to read.  While I don't doubt the game has faults, the amazon reviews tend to be from hot-headed fans quick to review with a one star.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on May 12, 2016, 01:36:37 AM
Amazon.jp reviews are some of the worst to read.  While I don't doubt the game has faults, the amazon reviews tend to be from hot-headed fans quick to review with a one star.

And now you know why I track down streams to get an idea on a game in the short term (of course, you'll run the risk of lousy players making the game look far worse than it really is, but hopefully you're up on the game enough to spot the difference between the two types of failures).
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on May 12, 2016, 03:27:31 AM
I remember when Earthbound got slammed in reviews.... one of the best JRPGs ever there...
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: MeshGearFox on May 12, 2016, 09:24:03 PM
@ Rook
I don't think 25 hours is too short, honestly. 25 hours is usually long enough for a game to fully explore its mechanics but not so long that it overstays its welcome. Of course there's tons of cases where this isn't the case but in this case it's probably okase.

@ Artimicia
Mother 3's probably a better example wrt divides between the Japanese and US fanbase. US fans consider it a staggering work of genius, Japanese fans consider it the most disappointing sequel ever.

@ Dice
I wonder if Amazon has as many, uh, joke reviews as Steam does, for that matter?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on May 13, 2016, 11:55:35 PM
@ Rook
I don't think 25 hours is too short, honestly. 25 hours is usually long enough for a game to fully explore its mechanics but not so long that it overstays its welcome. Of course there's tons of cases where this isn't the case but in this case it's probably okase.

@ Artimicia
Mother 3's probably a better example wrt divides between the Japanese and US fanbase. US fans consider it a staggering work of genius, Japanese fans consider it the most disappointing sequel ever.

@ Dice
I wonder if Amazon has as many, uh, joke reviews as Steam does, for that matter?

I feel like I'm always with the Japanese fans for whatever reason.....
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klutz64 on May 17, 2016, 10:22:47 PM
Y'know, this may sound crazy but I wouldn't mind playing a pure puzzle-platformer VP, maybe with some light action RPG elements.

I mean, I've only played VP2, but I personally thought the combat was rubbish. I realize that's kind of an unpopular opinion as much as people on the forums love discussing the various characters' strengths and weaknesses, but I really only played it all the way through for the exploration bits.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on May 17, 2016, 10:34:44 PM
people on the forums love discussing the various characters' strengths and weaknesses, but I really only played it all the way through for the exploration bits.

Anyone who praises the copy-pasta einherjars is probably crazy or a shill.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on May 18, 2016, 12:49:49 AM
people on the forums love discussing the various characters' strengths and weaknesses, but I really only played it all the way through for the exploration bits.

Anyone who praises the copy-pasta einherjars is probably crazy or a shill.

They weren't copy-pasta per say, there just wasn't much to define them beyond a short status screen blurb and maybe whatever item you got for releasing them early/fully kited out.

I for one won't forget that there's an Einherjar called Kradd, namely due to the fact that he gives you a sword called The Kraddicator (which admittedly, is actually a kinda decent Great Sword for Chapter 3/4).
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on May 18, 2016, 02:34:52 AM
I didn't use any of the Einjherar the first time I played VP2 outside of the one you get in the beginning for a short time, instead just using those perma-characters. So yeah I never released anyone or made use of that mechanic at all.

I don't know if that was a good or bad thing, but that's what I did.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on May 18, 2016, 06:45:36 AM
I didn't use any of the Einjherar the first time I played VP2 outside of the one you get in the beginning for a short time, instead just using those perma-characters. So yeah I never released anyone or made use of that mechanic at all.

I don't know if that was a good or bad thing, but that's what I did.

Problem is, story characters are anything BUT perma =/
I got major fucked at Odin because I did the same thing the first time.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on May 18, 2016, 10:55:30 AM
I didn't use any of the Einjherar the first time I played VP2 outside of the one you get in the beginning for a short time, instead just using those perma-characters. So yeah I never released anyone or made use of that mechanic at all.

I don't know if that was a good or bad thing, but that's what I did.

Problem is, story characters are anything BUT perma =/
I got major fucked at Odin because I did the same thing the first time.

Otoh, leveling up your Story Characters can get you some really sweet loot (though you do need to grind for a while for some of it) and some kickass weapons for Alicia and Dylan/your Greatsword using Einherjar. Of course, ideally, you shouldn't release any of your Einherjars until Seraphtic Gate since that's where all the best disposable gear is and how you maximize their stat booster drops (level doesn't matter beyond the base requirement).
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on May 18, 2016, 02:19:35 PM
Yeah sure, I leveled the story characters on later playthrough for their "going away" gifts.
I'm more referring that at the Odin fight, you lose everyone but Alicia and your einherjars.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on May 18, 2016, 06:04:27 PM
I didn't use any of the Einjherar the first time I played VP2 outside of the one you get in the beginning for a short time, instead just using those perma-characters. So yeah I never released anyone or made use of that mechanic at all.

I don't know if that was a good or bad thing, but that's what I did.

Problem is, story characters are anything BUT perma =/
I got major fucked at Odin because I did the same thing the first time.

Rufus is like with you the whole time though isn't he? I can't remember, anyway I beat the game one way or another without so much as knowing the name of a single Einjherar. If they were in that time was brief.

VP1 of course to get the ultimate end you had to do all sorts of crazy stuff.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on May 18, 2016, 06:13:46 PM
Yeah sure, I leveled the story characters on later playthrough for their "going away" gifts.
I'm more referring that at the Odin fight, you lose everyone but Alicia and your einherjars.

No, I knew that. I was simply referring to why to ever bother with the non-Alicia story characters to begin with
Code: [Select]
since the game has you losing them post Chapter 3. It's actually kind of a running theme with that point of the game where everything just takes a colossal dump on Alicia.

I didn't use any of the Einjherar the first time I played VP2 outside of the one you get in the beginning for a short time, instead just using those perma-characters. So yeah I never released anyone or made use of that mechanic at all.

I don't know if that was a good or bad thing, but that's what I did.

Problem is, story characters are anything BUT perma =/
I got major fucked at Odin because I did the same thing the first time.

Rufus is like with you the whole time though isn't he? I can't remember, anyway I beat the game one way or another without so much as knowing the name of a single Einjherar.

VP1 of course to get the ultimate end you had to do all sorts of crazy stuff.

Code: [Select]
The Bowdin ends up turning Odin for that particular fight, which was what we were getting at. At that point, the only story character left is Alicia, as even Silmeria is gone, and I hope to god you didn't release all of your Einherjar prior to this because they're the only ones you can count on without Leone's Ubersword.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on May 18, 2016, 06:17:01 PM
Well as stated I didn't play the Einjherar game at all as in never released a single one.. if I needed them I just jammed them in and leveled them up enough for whatever needed to be done and then put them back in the box.

For that fight you are referring to if it was possible to win solo or spamming items or something then what's what I did. Whatever was the theoretical most minimal involvement with them to still beat the game is what I did basically.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Royal on May 31, 2016, 05:32:56 AM
ps4 releases:

10.6. friday Atelier Sophie
17.6. friday Grand Kingdom
24.6. friday Odin Sphere
24.6. friday Fairy Fencer F
1.7. yep, friday Star Ocean

Coincidence?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Tomara on May 31, 2016, 06:05:13 AM
I doubt it. Many stores are stocked on set days, and most of those games are distributed by the same distributor. Friday is possibly one of those days they'll know stores will be able to have it on their shelves. Plus, releasing a game on Friday means people will have the whole weekend to enjoy the game.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Ranadiel on May 31, 2016, 07:03:47 AM
ps4 releases:

10.6. friday Atelier Sophie
17.6. friday Grand Kingdom
24.6. friday Odin Sphere
24.6. friday Fairy Fencer F
1.7. yep, friday Star Ocean

Coincidence?

I'm assuming those are the European release dates? Because in the U.S. games (with the exception of Nintendo games and occasionally big games with simultaneous releases) are released on Tuesday and in Europe they are released on Fridays (generally with the U.S. getting it a few days early). It has been that way for years. So not really a coincidence, but also not that big of a deal?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klutz64 on May 31, 2016, 08:15:28 AM
ps4 releases:

10.6. friday Atelier Sophie
17.6. friday Grand Kingdom
24.6. friday Odin Sphere
24.6. friday Fairy Fencer F
1.7. yep, friday Star Ocean

Coincidence?

I'm assuming those are the European release dates? Because in the U.S. games (with the exception of Nintendo games and occasionally big games with simultaneous releases) are released on Tuesday and in Europe they are released on Fridays (generally with the U.S. getting it a few days early). It has been that way for years. So not really a coincidence, but also not that big of a deal?

Recently the US has been switching to Fridays. For video games, at least.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Ranadiel on June 01, 2016, 06:52:33 AM
ps4 releases:

10.6. friday Atelier Sophie
17.6. friday Grand Kingdom
24.6. friday Odin Sphere
24.6. friday Fairy Fencer F
1.7. yep, friday Star Ocean

Coincidence?

I'm assuming those are the European release dates? Because in the U.S. games (with the exception of Nintendo games and occasionally big games with simultaneous releases) are released on Tuesday and in Europe they are released on Fridays (generally with the U.S. getting it a few days early). It has been that way for years. So not really a coincidence, but also not that big of a deal?

Recently the US has been switching to Fridays. For video games, at least.
Eh, are you thinking of big name games that are getting simul releases in multiple territories? Because I know That Odin Sphere and Atelier Sophie are both getting released this Tuesday without having to check. Looking through my Amazon preorders I see 5 other games getting Tuesday releases and 1 (FFXV, which is getting a simul release in Japan, US, and EU) listed as a Friday release.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klutz64 on June 01, 2016, 07:26:30 AM
Could be.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on June 01, 2016, 10:23:51 AM
Nintendo does that a lot, releasing games on fridays, and a handful of super AAA games get that treatment, but for the most part, the tuesday release is the standard. I think it's in large part because between shipping and delivery and stocking shelves it can pretty much be guaranteed to he nationally available by then...though I could very probably be wrong.

Also, Star Ocean 5 releases the 28th of June in the states. Not 100% on the rest, I just know star ocean cuz I'm pre ordering it.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Towns Car Marty on June 02, 2016, 05:57:31 AM
I can confirm those are all European release dates. Odin Sphere is out next Tuesday 7th in the States. Friday's our day, and it's rare the EU gets a game released on a Tuesday unless it's a big even thing, like MGSV, Uncharted 4 or Dark Souls 3.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on June 28, 2016, 02:15:00 PM
Mmmm so many average to bad reviews for Star Ocean 5.... I think my collector's edition buying days are through. :p
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Towns Car Marty on June 28, 2016, 02:16:06 PM
Watch for my review soon, folks!
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Rucks on June 28, 2016, 02:48:41 PM
And this series officially joins the likes of Breath of Fire 

just put it out of its misery already
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on June 28, 2016, 02:51:40 PM
This is sad.

Maybe it's.... NOT that bad?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Towns Car Marty on June 28, 2016, 02:57:47 PM
Spoilers: it's that bad
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Frostillicus on June 28, 2016, 03:31:29 PM
Spoilers: it's that bad

Then I echo this:

just put it out its misery already





Seriously, that's a shame... I was kind of excited for it.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klutz64 on June 28, 2016, 04:32:31 PM
And this series company officially joins the likes of Breath of Fire (I dunno... Camelot?) 

just put it out of its misery already
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Mickeymac92 on June 28, 2016, 04:53:37 PM
Well...I guess at least one of the 20 games I was looking forward to this month had to be bad...why couldn't it just be Technomancer?!...I mean, the reviews for that one are also confirming my worst fears, but I knew that one was probably a long-shot.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: missRPGirl on June 28, 2016, 10:00:15 PM
Mmmm so many average to bad reviews for Star Ocean 5.... I think my collector's edition buying days are through. :p

You gotta admit thought that art book is pretty nice. I like how it includes the art from the previous games.

People might hate me for saying this but so far I don't exactly hate this game. At least not yet. I agree with peoples review that the character development and their emotions are bland, Welch has more personality than the main characters. So far the things I do like about the game is how seamless the transitions are for battles and dialogue. Instead of them putting in a bunch of cut scene they most have open dialogue. However I think if they did actual cut scene where they did close up of their faces, maybe it would of personalized the characters a bit more and maybe they would of developed them a little better.

Also what is up with Miki's face? It looks like it was injected with Botox.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Hathen on June 29, 2016, 01:51:05 AM
Given what I've read of the game I still doubt I'll hate it nearly as much as I did 4.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on June 29, 2016, 02:36:29 AM
And this series officially joins the likes of Breath of Fire 

just put it out of its misery already

Nah man. Breath of Fire had at least one good game to its name, which is far more than Star Ocean could ever claim.

Plus Star Ocean needs to die, then get unceremoniously revived a decade later as a shitty F2P Mobile title before it can suffer BoF's current fate.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Lard on June 29, 2016, 06:55:45 AM
Spoilers: it's that bad

Ok seriously, what's so bad about it?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: missRPGirl on June 29, 2016, 07:20:40 AM
Spoilers: it's that bad

Ok seriously, what's so bad about it?

I've played about 8 hours of it so far. So far my biggest concern is character development. The open dialogue they have is cool but sometimes gets annoying when their talking in battle and it seems like it has something important to do with the story. So far I don't think this game is that bad. I think 4 was a lot worse, hence why I didn't finish it. I can actually see myself finishing this game.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on June 29, 2016, 07:49:51 AM
2 hours in...the biggest plus to the game was not having an hour long extended intro sequence. The dialogue so far is incredibly lame, lacking any emotion. The camera is very annoying so far, not quite FF Type 0 annoying but up there. The music sounds like it was pulled right out of star ocean 3, as are the battle animations for Fidel from Fayt. The battle system itself is actually kind of interesting-ish, but they dumbed it down a lot, and for the first in almost 15 years of various star ocean games under my belt I find myself using semi-automatic targetting because of the chaotic nature of the battle system. Enemies just all group together and maul you, but sometimes one of your allies will draw enough attention to get the one enemy you manually targetted to run over to it while the rest of the group continues pummeling your face and you idiotically autorun around the group to catch up to the one you targetted.

Not gonna lie, if you didn't ever enjoy a star ocean title before....you won't start to from this. It's a step backwards for sure.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: missRPGirl on June 29, 2016, 08:15:02 AM
The dialogue might be lame but I will say this I love this games transitions from gameplay and battles. 8 hours in and I feel like I've traversed quite a lot between towns.

My hats off to them for not making the game so linear too. Typically when I play an RPG I go from one town to the next and in between are some dungeons. Not to spoil but you do backtrack quite a bit. Although it was starting to get annoying traveling somewhere for a cut scene and then leaving again.

Also yeah I noticed the music was kinda bland. It does sound like they ripped it from SO3. I even have the DLC to change the battle music and I feel like I don't even notice.

Battle system. Well I'n surprised that so many reviewers praised it. Not saying its bad but its pretty much the same battle system since SO2.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Rucks on June 29, 2016, 08:28:55 AM
ok so let's see... lame dialogue/clunky battle system/shitty characters/not so linear/unimpressive music

yup, that right there is enough to scare me off

@Aeolus A) Star Ocean 1 and 2 are not bad games.  B) the BoF comparison holds water because eventually everyone will pretty much agree that the last game in the series should never have been made.  Instead of just letting either of them fade away they had to try and milk the IP with subpar/semi embarrassing efforts.  Shame.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: missRPGirl on June 29, 2016, 08:43:20 AM
ok so let's see... lame dialogue/clunky battle system/shitty characters/not so linear/unimpressive music

yup, that right there is enough to scare me off

@Aeolus A) Star Ocean 1 and 2 are not bad games.  B) the BoF comparison holds water because eventually everyone will pretty much agree that the last game in the series should never have been made.  Instead of just letting either of them fade away they had to try and milk the IP with subpar/semi embarrassing efforts.  Shame.

I wouldn't go as far to say the battle system is clunky. Its just the same as the other Star Ocean games. It think thats the overall problem, is how much Star Ocean doesn't really change.

Also another thing about dialogue the PA events are kinda cool. Its just a shame that they display more personality in the PA events than the actual story.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Mickeymac92 on June 29, 2016, 08:54:03 AM
The original Star Ocean 1 was pretty bad. It's been a while since I played it, but I don't think there's any other game that I've succeeded in breaking less than an hour in. Well, except Sonic '06, of course. (Not to say SO1 is S'06 levels of bad, it's just literally the only other example I have) I personally preferred the PSP version, even if it still had plenty of problems.

I've never played Star Ocean 2 (I have both the PSOne and PSP versions waiting to be played), but Star Ocean 3 and 4 had plenty of problems that make them B-games at best, IMO.

The thing is, I was expecting a B-Level game here. While Star Ocean 3 gave me a ton of grief, it was the first majorly flawed RPG I had ever played. By now I can certainly say that I've played worse, and I honestly had a ton of fun with Star Ocean 4's Battle System, and even though the writing was bad, there was a certain earnesty that made it still work for me...with the right mind-set, at least.

I'm still hoping this game will be enjoyable at some point, but I'll probably be getting it a year or so down the line. Maybe digitally. It sounds like the digital version has the LE DLC, but that might just be Europe, I'm not sure...
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on June 29, 2016, 09:15:51 AM
So I have to ask... does SO5 start off space opera, then dump you into a backwater "generic fantasy" planet for 90% of the game?  

Because from the sounds of it, this new installment hasn't really learned from its past mistakes in several key areas.  

GameInformer's review spoke at length about having to babysit incompetent AI party members, no matter how their tactics/"roles" are set up.  That is a biggie for me, because that's been a problem in several Star Ocean games I've played.  I don't like having to babysit AI characters who'll blow themselves up when left to their own devices.

How is the music?  Is it any good?  What I've heard so far (like those sample pieces from months ago) has been typical Sakuraba fare- stale, generic, rehashed, uninspired...

I look at the Star Ocean series like a teacher frustratedly shouting, "But you had so much potential!" or "You're supposed to learn from your mistakes and correct them!  Not keep making the same mistakes over and over again and expecting different results!"

I've only played Star Ocean 2 and 3 and had no desire to play another Star Ocean game because the series stubbornly refused to learn from its past missteps. 
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Mickeymac92 on June 29, 2016, 09:28:05 AM
GameInformer's review spoke at length about having to babysit incompetent AI party members, no matter how their tactics/"roles" are set up.  That is a biggie for me, because that's been a problem in several Star Ocean games I've played.  I don't like having to babysit AI characters who'll blow themselves up when left to their own devices.

Honestly, one of the things I like about Star Ocean games is that I can tell everyone to back off, and then I just change characters on the fly. I wish I knew I could do that in Star Ocean 3 way back when, playing as just Fayt is stupidly boring.

That said, there are party-based action-RPGs with good AI? Which ones?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Towns Car Marty on June 29, 2016, 09:29:31 AM
It starts you in medieval world. Ten hours in you get on board a spaceship for five seconds, before being transported back to the same medieval world. I'm now 20 hours in and haven't seen another spaceship.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on June 29, 2016, 09:39:51 AM
I am sad.

But I haven't even played SO4 yet even though I own it.  If the battle system in SO5 is at least good, I'll still play it at some point.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Hathen on June 29, 2016, 09:45:02 AM
Business as usual then with the whole "stuck on medieval planets" thing. I doubt they'll ever change that aspect of the games honestly, seems like they don't think that's a flaw with the series.

Even though I make fun of Star Ocean a lot I do have a soft spot for the series- SO2 was one of those games from my childhood during what I saw as the golden age of JRPGs. I liked SO3 enough, and that game has quite a few detractors, so I'm pretty sure I'll enjoy a decent-ish Star Ocean game as long as it doesn't get EVERYTHING EVERYTHING EVERYTHING wrong.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on June 29, 2016, 09:45:58 AM
SO2 was one of those games from my childhood during what I saw as the golden age of JRPGs.

Solidarity, bro.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on June 29, 2016, 09:52:09 AM
Business as usual then with the whole "stuck on medieval planets" thing. I doubt they'll ever change that aspect of the games honestly, seems like they don't think that's a flaw with the series.

I like SO for this though =/

Ronixis and Iria in SO1
Expel in SO2 and
Crashing in Airyglyph all the way to Crossel in SO3

These are the things I like the most about SO.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on June 29, 2016, 09:53:54 AM
MickeyMac- Final Fantasy XII.  I love the Gambit system in that game, because it allows me to tailor and fine tune my party members' AI in a detailed manner to complement myriad situations and my own play style.  Now, I prefer turn-based combat because I'm a more patient gamer like that and like having full control over my party's actions, but FFXII's Gambit system is how it should be done.  It gives me that measure of control.  

I used to switch between characters all the time whenever I played SO2 and 3, and it felt like teaching a class of unruly 3 year-olds, because while I'm addressing one kid doing something wrong another kid's off doing something wrong and I'm running myself ragged trying to put out figurative fires.  

Marty- So... typical Star Ocean.  Whyyyyyyyyy does this series so obstinately refuse to learn from its past mistakes?  
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klutz64 on June 29, 2016, 09:56:55 AM
Business as usual then with the whole "stuck on medieval planets" thing. I doubt they'll ever change that aspect of the games honestly, seems like they don't think that's a flaw with the series.

I like SO for this though =/

Ronixis and Iria in SO1
Expel in SO2 and
Crashing in Airyglyph all the way to Crossel in SO3

These are the things I like the most about SO.

Yeah, I never understood why people keep asking "Why have none of these space operas been a true space opera?"

It's like asking why there aren't enough jumpscares in any of the Indiana Jones horror films
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on June 29, 2016, 10:07:57 AM
But with a name like Star Ocean... that evokes images of the night sky, outer space, traveling through the stars, interplanetary exploration.  It's a name that screams "space opera" yet rarely delivers on that.  I would not consider Phantasy Star a space opera, but it does interplanetary exploration nicely, especially 4.

Even if Star Ocean did take place on a backwater planet for a while, why not let it be a story about a kid who's fascinated by the stars, fascinated by the idea of traveling in space, and loves to study, but everyone in his/her backwater community thinks s/he's an aimless dreamer or just plain stupid and should "get your head out of the clouds and keep your feet on the ground.  Your parents are getting older and you need to run their farm or inherit their corner store or take over the inn."  

"...to sail the star ocean.  That's always been my dream.  This little town is great and all, but I want more out of life.  Not just see the world, but see beyond it."

And the story becomes a heartfelt story about a dreamer who perseveres in the face of opposition.  Against all odds, they find their way to rocket science school, endure the harshness of school elitism, create a few prototype rockets that fail miserably, but never lose sight of the star ocean.  

This little idea of mine isn't reinventing the wheel as far as JRPG storytelling goes, but it's at least trying to make "star ocean" a thematic element.  
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on June 29, 2016, 10:14:57 AM
Even if Star Ocean did take place on a backwater planet for a while, why not let it be a story about a kid who's fascinated by the stars, fascinated by the idea of traveling in space, and loves to study, but everyone in his/her backwater community thinks s/he's an aimless dreamer or just plain stupid and should "get your head out of the clouds and keep your feet on the ground.  Your parents are getting older and you need to run their farm or inherit their weapon shop or take over the inn." 

"...to sail the star ocean.  That's always been my dream.  This little town is great and all, but I want more out of life.  Not just see the world, but see beyond it."

And the story becomes a heartfelt story about a dreamer who perseveres in the face of opposition.  Against all odds, they find their way to rocket science school, endure the harshness of school elitism, create a few prototype rockets that fail miserably, but never lose sight of the star ocean. 

This little idea of mine isn't reinventing the wheel as far as JRPG storytelling goes, but it's at least trying to make "star ocean" a thematic element. 

Change "stars" for "sky" and you have Grandia 3 right there.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on June 29, 2016, 10:23:46 AM
I've said that elsewhere too.  Grandia 3 could have been wonderful, simple, heartfelt story about a boy, his plane, the unbridled joy of flight, meeting his inspiration... oh, and it COULD have done the parent-child relationship thing really well.  It could, nay SHOULD, have been a simple journey of a boy chasing his dream and leaving the nest.  A good theme to tie into that could, nay should, have been his mom's psychological journey coming to grips with her son becoming a man and not her little boy any more (though any mom will always view her son as "her little boy" no matter how old he gets.)  

...but then Alfina came along and messed it all up with a whole host of stupid JRPG cliches.  

I wanted more about Sky Captain Schmidt and Yuki's mom.  

Grandia 3's saving grace was its gameplay.  Grandia has always had one of my favorite battle systems, and it was particularly refined in 3. 
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Towns Car Marty on June 29, 2016, 10:39:54 AM
But with a name like Star Ocean... that evokes images of the night sky, outer space, traveling through the stars, interplanetary exploration.  It's a name that screams "space opera" yet rarely delivers on that.  I would not consider Phantasy Star a space opera, but it does interplanetary exploration nicely, especially 4.

Even if Star Ocean did take place on a backwater planet for a while, why not let it be a story about a kid who's fascinated by the stars, fascinated by the idea of traveling in space, and loves to study, but everyone in his/her backwater community thinks s/he's an aimless dreamer or just plain stupid and should "get your head out of the clouds and keep your feet on the ground.  Your parents are getting older and you need to run their farm or inherit their corner store or take over the inn."  

"...to sail the star ocean.  That's always been my dream.  This little town is great and all, but I want more out of life.  Not just see the world, but see beyond it."

And the story becomes a heartfelt story about a dreamer who perseveres in the face of opposition.  Against all odds, they find their way to rocket science school, endure the harshness of school elitism, create a few prototype rockets that fail miserably, but never lose sight of the star ocean.  

This little idea of mine isn't reinventing the wheel as far as JRPG storytelling goes, but it's at least trying to make "star ocean" a thematic element.  

Sounds like you might enjoy Infinite Space for DS, Neal!
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: missRPGirl on June 29, 2016, 10:58:04 AM
It starts you in medieval world. Ten hours in you get on board a spaceship for five seconds, before being transported back to the same medieval world. I'm now 20 hours in and haven't seen another spaceship.

Did you mean that for SO5? Or all Star Ocean's? To tell you truth I never thought Star Ocean has that much sci-fi to the game. All of them are pretty much the way you described it up top.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Mickeymac92 on June 29, 2016, 11:12:03 AM
MickeyMac- Final Fantasy XII.  I love the Gambit system in that game, because it allows me to tailor and fine tune my party members' AI in a detailed manner to complement myriad situations and my own play style.  Now, I prefer turn-based combat because I'm a more patient gamer like that and like having full control over my party's actions, but FFXII's Gambit system is how it should be done.  It gives me that measure of control.

That's...I'm not even gonna call it an outlier, I think FFXII is really in a different genre from a game like Star Ocean. It's a turn-based/action hybrid that draws a lot of inspiration from Final Fantasy Tactics, while also utilizing the ATB system from Pre-FFX, as well as MMOs like FFXI (which themselves can trace back their inspirations to far more tactical games). The point is, it's a much more strategic game at its base, made apparent by the fact that everything works on a set of action-bars that refill at a predictable rate.

Not to say I wouldn't enjoy more games with a Gambit-like system, I just don't think FFXII is a fair comparison to a more action-heavy experience like Star Ocean.

That said, you did remind me that Tales of Symphonia had a lot of AI restrictions you could set in the strategy menu. You need to save most of your TP for the upcoming boss fight? Set everyone to "use Arts until 60% TP" (I think there's a higher restriction, too), and you're go to go! Tired of your healer not not doing anything until it's too late? Set it so he targets characters with >70% HP and enjoy the constant healing. He's using too much TP now? Let him use items when his TP is below 50%. Using too many restoratives? Maybe knock that down to >20% TP. There's a ton more options than just that, too. I recall every character having multiple drop-downs with more than a dozen options in each.

Honestly, not even the Tales games seem to do that anymore, and I really miss it...
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on June 29, 2016, 12:21:34 PM
The problem with Star Ocean has always been the fact that if the developers had ever been honest with or really ever tried to do anything with the idea of a Sci-Fi JRPG instead of using it as a means to cover up the fact that all they ever wanted to do was the exact same generic ass JRPG that other companies were cranking out at the time, then everybody would've been the better for it. Instead, the particular Tri-Ace team responsible for SO have done the exact opposite (barring mandates from Squeenix, ala SO4) to the extent of treating it like a vanity project. The writing has always been complete narm at best and just lazy bullshit on average. The music is scraped off of whatever Session Recall function Sakuraba's Synthesizer has. The battle mechanics was cobbled together from their work on Tales of Phantasia before splitting off of that ship and have not really been updated past the move to 3D in SO2. The characters are practically insults to stock JRPG tropes. Everything's so horribly broken that you could easily powergrind up to level 100 through bullshit item creation mechanics or just spam Side Kick till the cows came home.

In short, the Star Ocean series was mediocre to start with and have only gotten worse due to stubbornly clinging to its broken ass formula.

Unfortunately, much like the developers. The fanbase has also stubbornly clung to their rose-tinted goggles they put on as kids seeing the unrealized potential lurking just beneath the surface of Star Ocean 2 that will never be honestly realized by the aforementioned SO development team.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Rucks on June 29, 2016, 01:16:32 PM
^ welp, you've sold me buddy. I hence forth change my opinion on SO from "decent but ultimately forgettable" to "lame".
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: ScottC on June 29, 2016, 01:30:16 PM
Star Ocean 1 is basic RPG.  It's fun but by the time we actually got to play it via translations it was kinda meh.

Star Ocean 2 was great.  Fun, good story, good characters, reasons to play though it multiple times. The only real bright spot in the series.  At it's release it kinda stood out with Private Actions and the crafting system from the other JRPGs out there.

Star Ocean 3 is a mixed bag.  The original SO3 was horrible, don't forget we got an updated director's cut version of the original game becasue of all the missing content in the original JP release.  Outside of the cool plot twist the game is mostly forgettable and takes a shit all over Star Ocean 2's plot.

4 was boring all around outside of battles when using blindsides.  But even that got boring quickly.  It tried so hard to shoe-horn itself as the beginning of the series plot-wise and it just didn't work out.

I want to play 5 but I know I'll just be disappointed.  Maybe we'll get another directors cut version of the game with fixes.  But I doubt it.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on June 29, 2016, 01:34:41 PM
Sounds like you might enjoy Infinite Space for DS, Neal!

I played it, I wanted to like it, but I found it unbearably cumbersome, ponderous, and often vague... I couldn't get into it at all.  That's one of those games that anyone who's played it has a high opinion of, but I couldn't stand it.  

And Mickey- yes I'll concede that FFXII is a different animal than a more action-oriented game like Star Ocean.  But the Gambit system is how I would want to set up AI tactics for my party members in a realtime Star Ocean style RPG so they'll actually do combat stuff effectively rather than just stand there and blow themselves up like brain damaged sloths.  With, say, Star Ocean 2, I had to choose an AI preset from the character menu and hope for the best (which was usually a "heads I win, tails you lose" crapshoot), but with the Gambit system, I could customize AI settings to my liking.

As for the series, I agree with everyone who said 2 was the best one of the lot.  Okay, being "the best of the worst" is no big feat, but whatever.  I've played 2, 3, and some of 1 and spent the most time with 2, which honestly got pretty boring during disk 2.  I had no desire to continue the series further because it just felt like I was playing the same old thing over and over again... and they were never even as good as other offerings out there around the same time.  I'll admit, I was kinda into the series for a time and now I'm like, "What the hell did I see in this?"  Like that one ex you dated for a time and you look back now and are like, "Yeesh, what was I thinking?  What *DID* I see in her/him back then?"  
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: IhaveFURY on June 29, 2016, 02:05:26 PM
I'm one of those people who really digs the *idea* of Star Ocean more than the execution for sure. I played SO4 mainly because the initial concept of "mankind trying to find a new habitable planet" sounded interesting... and in that game's defense, at least you ended up on a few different planets throughout the game, even though they basically dropped the "find new planet" plot in favor of "space angels" really quickly... and those characters were godawful, but I put up with them mainly because of pretty environments and fun combat.

I'll still probably end up playing Integrity and Faithlessness at some point (and I'm hoping we get that PS4 port of Second Evolution so I can see what all the fuss is about), but I'll wait until its like $20 or something, because it sounds like it only capitalizes on the issues 4 had, but with even less environmental variety and sci-fi stuff. I'm just hoping that Tri-Ace will want to keep making console JRPGs after this, if only to give me a Resonance of Fate sequel.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on June 29, 2016, 03:53:51 PM
Resonance of Fate sequel.

Wow.  I thought that was a flame of hope LONG since dead.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Frostillicus on June 29, 2016, 04:02:59 PM
Resonance of Fate sequel.

Wow.  I thought that was a flame of hope LONG since dead.

In my opinion, it should be dead. The first and only video game I actually regret spending time on...
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Lard on June 29, 2016, 06:20:07 PM
B) the BoF comparison holds water because eventually everyone will pretty much agree that the last game in the series should never have been made. 

Nope. The comparison doesn't hold. This sounds like Star Ocean is kind of running on a tread mill whereas BOF 5 got complaints for being "too different". Opposite situations. And I at least give BOF 5 credit for trying something different.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: ZeronHitaro on June 29, 2016, 06:22:06 PM
Odd, I rather liked Dragon Quarter much better than the touted Breath of Fire 3. For some reason that one just never really clicked with me. Even IV I prefer above III and I'd rank IV and DQ evenly.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Towns Car Marty on June 29, 2016, 07:03:58 PM
Lard is right. BOF changed drastically with every console generation but SO has barely deviated from the first game's tenets.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on June 29, 2016, 07:37:40 PM
Odd, I rather liked Dragon Quarter much better than the touted Breath of Fire 3. For some reason that one just never really clicked with me. Even IV I prefer above III and I'd rank IV and DQ evenly.

Wait, I always thought BoF IV was the fan favorite of the series.  III was good, but it took a LONG time to really get off the ground.  I did like III's music, though, because it had more of a jazz-fusion feel which was unique for RPGs.  I remember IV having more traditional RPG music, and people liked that better.  This piece of music from BoF III was so funky and cool, it always gets stuck in my head: https://www.youtube.com/watch?v=w2Yr3ltoTp8

And it's not lost on me that in a Tri-Ace/Star Ocean thread we've talked about Breath of Fire, Grandia, Phantasy Star... hey, wasn't Tri-Ace involved with a Phantasy Star game a couple of years ago? 
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: IhaveFURY on June 29, 2016, 07:47:56 PM
Resonance of Fate sequel.

Wow.  I thought that was a flame of hope LONG since dead.

In my opinion, it should be dead. The first and only video game I actually regret spending time on...

I really dug the setting and character interactions, enough that I would be happy to see some sort of follow-up with combat that isn't broken/doesn't make me ragequit at the final boss, lol.

Odd, I rather liked Dragon Quarter much better than the touted Breath of Fire 3. For some reason that one just never really clicked with me. Even IV I prefer above III and I'd rank IV and DQ evenly.

Wait, I always thought BoF IV was the fan favorite of the series.  III was good, but it took a LONG time to really get off the ground.  I did like III's music, though, because it had more of a jazz-fusion feel which was unique for RPGs.  I remember IV having more traditional RPG music, and people liked that better.  This piece of music from BoF III was so funky and cool, it always gets stuck in my head: https://www.youtube.com/watch?v=w2Yr3ltoTp8

And it's not lost on me that in a Tri-Ace/Star Ocean thread we've talked about Breath of Fire, Grandia, Phantasy Star... hey, wasn't Tri-Ace involved with a Phantasy Star game a couple of years ago? 

Something something Dragon Quarter is the best BoF game something.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Rucks on June 29, 2016, 08:07:01 PM
to derail this thread from crappy star ocean games even further; BoF; IV>DQ>III>borked snes games

believe it
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: MeshGearFox on June 29, 2016, 08:13:41 PM
BoF2 pisses me of SO much because it was like THIS CLOSE to being amazing and then they broke everything about the combat and it's a turn-based RPG and those are not robust to really horribly balanced combat where half your options don't work.

anyway does SO5 have any better chairs than the crappy wooden ones we saw in the prerelease screenshots?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on June 29, 2016, 08:14:38 PM
BoF3 was so much better than 4....much like Stat Ocean 3 was so much better than 4.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Lard on June 29, 2016, 11:05:56 PM
I love BOF IV. I can't decide whether SO3's plot twist is worse or Star Ocean IV is worse.

I flip flop between. That said, SO3's plot twist isn't as stupid as FF8's.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on June 30, 2016, 05:52:18 AM
Odd, I rather liked Dragon Quarter much better than the touted Breath of Fire 3. For some reason that one just never really clicked with me. Even IV I prefer above III and I'd rank IV and DQ evenly.

Wait, I always thought BoF IV was the fan favorite of the series.  III was good, but it took a LONG time to really get off the ground.  I did like III's music, though, because it had more of a jazz-fusion feel which was unique for RPGs.  I remember IV having more traditional RPG music, and people liked that better.  This piece of music from BoF III was so funky and cool, it always gets stuck in my head: https://www.youtube.com/watch?v=w2Yr3ltoTp8

And it's not lost on me that in a Tri-Ace/Star Ocean thread we've talked about Breath of Fire, Grandia, Phantasy Star... hey, wasn't Tri-Ace involved with a Phantasy Star game a couple of years ago? 

We're not renaming this thread to any of those things.

That said, Dragon Quarter is the Orange to the rest of the classic BoF series Apples so its hard to really state whether BoF IV or V is the superior game due to preference.

Breath of Fire 1 was made in part by Square which gives it more of a Final Fantasy vibe (in the long, maze like dungeons, and characters with gimmicks versus straight up classes sort of way) compared to the rest of the series. BoF2 had fantastic character designs and not a whole lot else going for it (balance was all over the place, grinding was mandated every so often, Shamans were a half-baked mechanic, Dragon Transformations were relegated to a one use tactical nuke per trip to an inn/healing spot, translation was shast, the plot was half "how the hell did they get away with that" and half "walking the earth 80s tv show style" but was the second closest thing to halfway to good in that game. BoF3 was meanderin' hills and couldn't keep a lead on its plot for more than 5 minutes and that's when you weren't spending way too much time dicking around with Baldo and Sunder, but the mechanics had substantially improved versus 2 and it embraced the themes of the series better than any other non-Dragon Quarter BoF game. BoF4 I've never played nor checked out an LP of so ignore this. And Megaman X: Command Mission had probably the best gameplay of the non-DQ BoF games, but the plot was a total joke (like every other MM game), at least it has one of the best implementations of a Thief in a JRPG to date (seriously, once you activate her Hyper Mode, she hits fucking Ludicrous Speed and can suddenly take 15+ turns to the next fast character's 1 and can even run circles around the game's bonus super bosses; though she can't exactly do a whole lot of damage even with all those extra turns).

Oh and the Phantasy Star game that Tri-Ace did was Phantasy Star Nova, which was a blander/more straight up Monster Hunter clone to XBCX set in PSO2's setting that came out about 2 years ago.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Towns Car Marty on June 30, 2016, 06:25:20 AM
IIRC Square had no hand in the development of BOF1, but simply localized it because Capcom didn't have the confidence to release it in the west.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on June 30, 2016, 08:11:19 AM
I thought BOF1 had pretty cool character designs and all that to be honest, overall found it superior to 2 with a few minor changes.

BOF3 I thought was all around solid, didn't have the magic of 1 and 2 though.

4 was like a shorter, almost like scenario version of 3 or something it seemed fine but also very short.

Dragon Quarter I had and played some... yeah I wouldn't be surprised if it aged the best or something.

Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on June 30, 2016, 08:26:03 AM
Also that Mansion sequence in BOF3, which was so lazy and silly and entertaining, the sequence between Garr and Ryu late in the game where Garr has a breakdown, rediscovering Rei, Teepo's story, heck, the boss, just about everything was filled with lots of twists and turns that made it one of my favorite JRPGs.

Oh and who can forget the Killer Dolphin who speaks in Australian, and the game asks if you need a translation?

https://www.youtube.com/watch?v=OA62q1STU4A

The problem is stuff like training that guy in the harbor town in BOF3 are you joking me holy sandwiches that was not fun.

BOF2 and 1 by contrast were very streamlined and focused expressly on the kind of the hardened points of BOF, besides in terms of dramatic moments the failed rebelllion, the brutality of the false religion, eh lots of stuff.

BOF4 had like the awesome play as Fou gimmick where you were the superperson to end all superpersons, still though the rest of the game could be kind of bog standard.

I don't know, I guess Breath of Fire is just the series that tantalizes you with what could be, whilist always hovering around some kind of norm.

I was actually sort of thinking of doing an LP journal (never done one before) of Breath of Fire 2, I'm not really dedicated enough to that sort of thing but it's about as good as a JRPG series gets, in many ways, IMO.

Edit: Oh, and I liked the Shaman gimmick as it was yes it was sort of wonky but it was optional technically I noticed so.. anyway Nina's altered Holy form is probably the coolest design I've seen in like a JRPG ever.. so..

(http://lparchive.org/Breath-of-Fire-II/Update%2097/4-bof2-meta-nina.jpg)


Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on June 30, 2016, 08:50:41 AM
Hey, training boyd when done well is actually kinda fun. I usually use peco since he's still level 1 and momo for buffing. After like 5 or 6 sessions I can swap out to nina for peco, and after like 10, bring garr back in and actually fight him like a man...

(Or I go right to the actual fight and rock Ziggy in 1 double blow from Ryu and win first round...depends on how antsy I am)

On topic again, progressed further in Star Ocean 5, and the more I play the more it feels like they just ripped all the animations from 3...the whole game feels like 1 step forward 3 steps back in general, but the laziness level of recycled battle animations really just rubs me the wrong way.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Frostillicus on June 30, 2016, 10:04:15 AM
Resonance of Fate sequel.

Wow.  I thought that was a flame of hope LONG since dead.

In my opinion, it should be dead. The first and only video game I actually regret spending time on...

I really dug the setting and character interactions, enough that I would be happy to see some sort of follow-up with combat that isn't broken/doesn't make me ragequit at the final boss, lol.

No kidding. I did almost all of the fuckin' side-quests... Unlocked as many "overworld" tiles as I could.  Did tons of research and experimentation with weapon upgrades. Spent like 60+ hours on it all... Ended with a ragequit in the final dungeon. Immediately deleted the game off of my hard drive. Never looked at it again. I want my 2-1/2 days back.
But I agree. The concept itself is cool/attractive.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on June 30, 2016, 10:05:41 AM
I have never played a Breath of Fire game, even though I own one (a digital PSN classic).  Not even sure which one it is.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: IhaveFURY on June 30, 2016, 12:22:25 PM
I have never played a Breath of Fire game, even though I own one (a digital PSN classic).  Not even sure which one it is.

I think IV is the PS1 classic they have up... Although they did release the PSP version of BoF3 out of nowhere recently. Did anyone play that?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Towns Car Marty on June 30, 2016, 12:59:01 PM
I have. It's....accurate to the original experience! Much like the PSP version of Tales of Eternia, no extras or tweaks, just a straight up port. Load times are slightly reduced.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: ScottC on June 30, 2016, 01:33:44 PM
I have. It's....accurate to the original experience! Much like the PSP version of Tales of Eternia, no extras or tweaks, just a straight up port. Load times are slightly reduced.

No the PSP port of BOF3 has unlockable artwork which is nice and the ability to play the fishing mini-game from the main menu.  It's also has some audio fixed.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Tomara on June 30, 2016, 01:41:22 PM
I have. It's....accurate to the original experience! Much like the PSP version of Tales of Eternia, no extras or tweaks, just a straight up port. Load times are slightly reduced.

No the PSP port of BOF3 has unlockable artwork which is nice and the ability to play the fishing mini-game from the main menu.  It's also has some audio fixed.

More importantly, the boxart isn't a crime against eyes. Compare:

(http://www.hardcoregaming101.net/bof/bof3-cover-psxeu.jpg)

I... think they're trying to burn a CGI Barbie cosplaying as Nina at the stake, but they couldn't find a pre-made woodtexture, so they put in a porthole instead because that totally makes sense.

Then there's this piece of awesome:

(http://img.gamefaqs.net/box/0/5/9/2059_front.jpg)

Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Rook on June 30, 2016, 02:12:44 PM
Resonance of Fate sequel.
Wow.  I thought that was a flame of hope LONG since dead.

In my opinion, it should be dead. The first and only video game I actually regret spending time on...

I really tried to like that game. The battle system was so broken. Why not just an updated Parasite Eve like battle system?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on June 30, 2016, 02:58:50 PM
*nightmare fuel*

Superior NTSC region

(https://images-na.ssl-images-amazon.com/images/I/51s4OFa7qNL._SX425_.jpg)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on June 30, 2016, 03:14:17 PM
Star Ocean: The Second Story, the original Playstation version, is one of the few games I can think of where I vastly preferred the North American and PAL versions of the box art to the Japanese.

NA: https://upload.wikimedia.org/wikipedia/en/7/71/Star_Ocean_Second_Story.jpg

PAL: http://www.gifgratis.net/immagini/Psx/FICHE%20S/COVERS/Star_Ocean%20_2_Pal.JPG

JP: http://i.ebayimg.com/images/g/yfEAAOSwbYZXUVek/s-l300.jpg
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on June 30, 2016, 04:01:25 PM
Yeah all you guys out there who think that NA had some awful boxart should've seen what PAL was suffering under.

Compare:
(http://i.imgur.com/bRs7Y5vl.jpg)
Mega Man 2 NA

(http://i.imgur.com/7pyGFTjl.jpg)
to PAL Mega Man 2


IIRC Square had no hand in the development of BOF1, but simply localized it because Capcom didn't have the confidence to release it in the west.

Fair enough. I'll admit to getting that one wrong since a lot of details on games from that era are kinda muddy at best and lost to the ages at worst.

Although, I should've err'd on the side of it being developed by Capcom given how quickly it shows up on stuffs like the Wii's VC or PSN versus anything from Squeenix's catalog such as this (http://www.siliconera.com/2016/06/30/super-mario-rpg-legend-seven-stars-arrives-wii-u-virtual-console/).
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on June 30, 2016, 10:53:22 PM
Dag, those are some cray cray art covers.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on June 30, 2016, 10:55:13 PM
I have. It's....accurate to the original experience! Much like the PSP version of Tales of Eternia, no extras or tweaks, just a straight up port. Load times are slightly reduced.

No the PSP port of BOF3 has unlockable artwork which is nice and the ability to play the fishing mini-game from the main menu.  It's also has some audio fixed.

More importantly, the boxart isn't a crime against eyes. Compare:

(http://www.hardcoregaming101.net/bof/bof3-cover-psxeu.jpg)

I... think they're trying to burn a CGI Barbie cosplaying as Nina at the stake, but they couldn't find a pre-made woodtexture, so they put in a porthole instead because that totally makes sense.

Then there's this piece of awesome:

(http://img.gamefaqs.net/box/0/5/9/2059_front.jpg)



I really think we should just agree that BOF has like some of the best art ever... well that's how I feel anyway.

FF is a great series, Star Ocean is a really good series, Lufia was a good series...

I think BOF is the one JRPG series I can say I "love" though... hence the brain dump on the series I suppose.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Hathen on July 01, 2016, 09:58:12 AM
you can't have a discussion about dumb box art without phalanx

(http://img.gamefaqs.net/box/4/5/5/15455_front.jpg)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on July 01, 2016, 10:13:58 AM
Derailing the current trend of conversation, I've advanced Star Ocean 5 a bit more (6 and a half hours in, WOWZER). As I progress, more and more I feel like there is no soul in this game. Characters talk quietly and without emotion aside from Emerson who would be just awesome if he wasn't just thrown in randomly to the party. The story is progressing by simply saying "I can't help you, try going here" which is ludicrously lazy, even by star ocean standards. The battle system, dear god the reason I love star ocean for years, is so...unfinished. Great concepts and awesome ideas riddled with such poor execution and lazy copy/paste jobs. The graphics for some things are quite enjoyable and lovely looking, but then you see the same 4 npcs everywhere and you get disgruntled at how godawful they look too. Everything about this game can be summed up in one phrase...


Great ideas, piss poor execution.


Also, the camera has become my worst enemy.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Towns Car Marty on July 01, 2016, 10:58:29 AM
Phalanx is best art.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on July 01, 2016, 11:11:56 AM
Phalanx is best art.

Doesn't matter how many times I see it, I laugh.  What were they thinking?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: MeshGearFox on July 01, 2016, 12:02:56 PM
I thought the personality issues started with SO3 tbh. SO2 was colorful as all hell. 3 just be all brown and gray (AND A LITTLE FIFTY SHADES OF GRAY IF YOU REMEMBER THAT ONE EARLY SCENE WITH KURT AND THE JAILER. OHHHHHHHHHHH). Also the brown-n-gray realism of the enviro's mixed with the AM I KAWAII UGUU-ness of the faces was... jarring.

No comments on the mechanics or overall quality since I A) barely remember them and B) I was still in that GRIND THROUGH EVERYTHING AND JUST HAMMER ATTACK mode when it came out, but it was a very visually messy sort of game.

(Also I didn't like Sakuraba's compositions from that era at all. SO3 had this genericy buttrock thing going on, ToS was like internet MIDI hell...)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on July 01, 2016, 02:29:59 PM
you can't have a discussion about dumb box art without phalanx

(http://img.gamefaqs.net/box/4/5/5/15455_front.jpg)

True. But I was hoping for a new thread to start before somebody posted it. This one's already derailed enough as is.


I thought the personality issues started with SO3 tbh. SO2 was colorful as all hell. 3 just be all brown and gray (AND A LITTLE FIFTY SHADES OF GRAY IF YOU REMEMBER THAT ONE EARLY SCENE WITH KURT AND THE JAILER. OHHHHHHHHHHH). Also the brown-n-gray realism of the enviro's mixed with the AM I KAWAII UGUU-ness of the faces was... jarring.

No comments on the mechanics or overall quality since I A) barely remember them and B) I was still in that GRIND THROUGH EVERYTHING AND JUST HAMMER ATTACK mode when it came out, but it was a very visually messy sort of game.

(Also I didn't like Sakuraba's compositions from that era at all. SO3 had this genericy buttrock thing going on, ToS was like internet MIDI hell...)

If it weren't for Cliff being a smarmy baller, the entire first half of SO3 would be insufferable due to all the shenanigans that game put you through. From having to talk to a village of Xenophobic Village Folk just to get back your 'marginally better' than a Steel Pipe default Sword, to that "OH MY GOD! KILL IT WITH FIRE!!!" VA job of Farleen (or whatever that Ninja Mage Chick #2's name was), to that stupid copper mine and its mine cart bullshit, to that moronic sideplot featuring 'dying from Anime Wasting' not-Sophie and her also chronically doomed boyfriend, and the only cheezing you can really do for that half is by selling off one of those stupid bunnies and buying a late game sword from that town you crash landed in and are immediately railroaded out of due to plot.

Thankfully once you get out of Disk 1 hell, you'll finally get more than your starting 3 party members (though chances are you probably lost Nel) and you can actually Item Creation (even if its dumb as hell in this game).
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on July 01, 2016, 03:22:46 PM
Derailing the current trend of conversation, I've advanced Star Ocean 5 a bit more (6 and a half hours in, WOWZER). As I progress, more and more I feel like there is no soul in this game. Characters talk quietly and without emotion aside from Emerson who would be just awesome if he wasn't just thrown in randomly to the party. The story is progressing by simply saying "I can't help you, try going here" which is ludicrously lazy, even by star ocean standards. The battle system, dear god the reason I love star ocean for years, is so...unfinished. Great concepts and awesome ideas riddled with such poor execution and lazy copy/paste jobs. The graphics for some things are quite enjoyable and lovely looking, but then you see the same 4 npcs everywhere and you get disgruntled at how godawful they look too. Everything about this game can be summed up in one phrase...


Great ideas, piss poor execution.


Also, the camera has become my worst enemy.

So basically, someone spent the game's budget on blackjack and hookers and they had to make something with what little was left?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on July 01, 2016, 03:37:40 PM
Derailing the current trend of conversation, I've advanced Star Ocean 5 a bit more (6 and a half hours in, WOWZER). As I progress, more and more I feel like there is no soul in this game. Characters talk quietly and without emotion aside from Emerson who would be just awesome if he wasn't just thrown in randomly to the party. The story is progressing by simply saying "I can't help you, try going here" which is ludicrously lazy, even by star ocean standards. The battle system, dear god the reason I love star ocean for years, is so...unfinished. Great concepts and awesome ideas riddled with such poor execution and lazy copy/paste jobs. The graphics for some things are quite enjoyable and lovely looking, but then you see the same 4 npcs everywhere and you get disgruntled at how godawful they look too. Everything about this game can be summed up in one phrase...


Great ideas, piss poor execution.


Also, the camera has become my worst enemy.

So basically, someone spent the game's budget on blackjack and hookers and they had to make something with what little was left?
And lost it all...you forgot that part. Explains the soulessness.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Pcmaker on July 01, 2016, 08:30:45 PM
This game is tough. i'm barely in the beginning and I can't beat the guys who ambush you on you way back to your main town after meeting with your dad.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on July 01, 2016, 08:48:24 PM
This game is tough. i'm barely in the beginning and I can't beat the guys who ambush you on you way back to your main town after meeting with your dad.
Just use double slash as often as possible. If you're dying that hard, go level up more. I've not died yet, and only 1 team mate went unconscious in a fight, but it was a fight you couldn't win til a certain point.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Pcmaker on July 01, 2016, 09:55:42 PM
How do you know what lvl you are? I don't see it in the menu
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on July 01, 2016, 10:04:05 PM
How do you know what lvl you are? I don't see it in the menu
Go to equipment, pick a character, press square while at the equipment screen.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: MeshGearFox on July 02, 2016, 01:25:17 AM
Did SO4 or 5 bring back the minimap completion percentages
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: divingfalcons on July 02, 2016, 02:45:10 AM
I don't think 4 had it. 5 doesn't. 3 does though.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on July 02, 2016, 08:30:12 AM
How do you know what lvl you are? I don't see it in the menu
Go to equipment, pick a character, press square while at the equipment screen.

This turns me off.  I'm always complaining about how modern games have menus and interfaces that are unintuitive and unergonomic to use.  That sounds like going around my head to touch my nose. 
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on July 02, 2016, 08:49:40 AM
How do you know what lvl you are? I don't see it in the menu
Go to equipment, pick a character, press square while at the equipment screen.

This turns me off.  I'm always complaining about how modern games have menus and interfaces that are unintuitive and unergonomic to use.  That sounds like going around my head to touch my nose. 

Welcome to Star Ocean 5. The game from the "They're still doing this crap in TYOOL 2016?" school of design.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Hathen on July 02, 2016, 08:57:06 AM
Still not as dumb as that disc swapping thing 4 made you do.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Pcmaker on July 02, 2016, 01:36:07 PM
How come sometimes the save point is red and wouldn't let you save?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on July 02, 2016, 02:15:14 PM
How come sometimes the save point is red and wouldn't let you save?
Ok cmon, this pretty obvious dude. During the cutscenes when the characters are talking and doing stuff, save points can't be used. Seriously, it's pretty easy to realize...
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on July 02, 2016, 02:46:03 PM
https://www.youtube.com/watch?v=psdWkX79aWM#t=863s

Lol.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Pcmaker on July 02, 2016, 04:05:26 PM
How come sometimes the save point is red and wouldn't let you save?
Ok cmon, this pretty obvious dude. During the cutscenes when the characters are talking and doing stuff, save points can't be used. Seriously, it's pretty easy to realize...

I guess that's what it is, but there was a couple of times where there was no cutscenes and it was still red. I was running around in the field farming, it was colored red, and I had go to back to my house in town to save.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on July 02, 2016, 05:23:25 PM
https://www.youtube.com/watch?v=psdWkX79aWM#t=863s

Lol.

Jesus...
So wait for the DC version?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on July 02, 2016, 07:44:27 PM
Welp, now this will be the second tri ace game I don't complete for sheer dislike and contempt. Think I'm trading it to lamestop tomorrow.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Towns Car Marty on July 03, 2016, 08:10:23 AM
How come sometimes the save point is red and wouldn't let you save?
Ok cmon, this pretty obvious dude. During the cutscenes when the characters are talking and doing stuff, save points can't be used. Seriously, it's pretty easy to realize...

Not always. There's an awful bit where you fight a battle, end up at the inn with a red savepoint and no cutscene. You can't save, you leave the inn, you fight a really tough boss. You probably die, then you have to start again! Hooray!
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on July 03, 2016, 01:27:21 PM
Man, and I thought the whole "save token" system in Tales of Symphonia (where save points are inactive unless you get some sort of memory token to reactivate it) was pointless and arbitrary.  

This whole game (referring to SO5) seems to reek of half-baked design choices that weren't fully thought-out and everything I've read about it screams "unfinished product."  I don't like how unfinished products are often rushed out the door.  It's like sending a child to go to the bus stop without ever having taught them how to cross the street.  That kid's probably going to get hit by a car. I'll gladly take delays, so long as the end result is an airtight product.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: insertnamehere on July 03, 2016, 02:45:33 PM
I'm not surprised about SO5, actually I'd be surprised if it had gotten above 80%, and I don't remember the first three games having much backtracking but aside from that it seems like pretty much the same deal as the rest of the series mainly with its story but serviceable battle system - too many undeveloped characters and too much technical/political/historical jargon
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Tooker on July 03, 2016, 02:53:28 PM
As you say, it definitely didn't get above an 80.

http://www.rpgfan.com/reviews/Star_Ocean_Integrity_and_Faithlessness/index.html
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Rucks on July 03, 2016, 03:18:10 PM
^ sort of piggybacking on TCM's hilariously negative review up there (quick digression: SO5 somehow graded out worse than UNLIMITED SaGa, the poster child for broken disasters.  But I guess in a system where 0 is the same as a 59, it doesn't ultimately matter) but can someone definitively explain to me why people hate that they can't skip plot relevant cut-scenes??

This has always bothered me. Don't you all want to know why the characters are doing what they're doing? Is character motivation and development not important to a lot of people?  Is the plot of a game so irrelevant to some folks that they'd just as soon bypass all the talkie talkie and get back to the smashie smashie as quickly as possible??

It has always seemed to me that if you don't care about what's going on enough to cutscenes then you just aren't interested in the game enough to continue playing it. (and on replay value, I always figured if I liked a game enough to give it another run through, that I wouldn't care about sitting through scenes that I enjoyed watching the first time).
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on July 03, 2016, 03:21:19 PM
^ sort of piggybacking on TCM's hilariously negative review up there (quick digression: SO5 somehow graded out worse than UNLIMITED SaGa, the poster child for broken disasters.  But I guess in a grading system where 0 is the same as a 59, it doesn't ultimately matter) but can someone definitively explain to me why people hate that they can't skip plot relevant cut-scenes??

This has always bothered me. Don't you all want to know why the characters are doing what they're doing? Is character motivation and development not important to a lot of people?  Is the plot of a game so irrelevant to some folks that they'd just as soon bypass all the talkie talkie and get back to the smashie smashie as quickly as possible??
It's less about the first playthrough in my opinion and more as a general thing. If I played through a game already and need to run through a second time for things like trophies or secret dungeons or side missions I missed, I think cutscene skips are a necessity. Also, in star ocean, a lot of the unskippable cutscenes are nonsense bullshitting and slow walking/gestures. It's really just fuckall annoying.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on July 03, 2016, 03:22:25 PM
In a New Game +, I want to skip stuff I've already seen.  

If there's a long cutscene preceding a boss battle that's killed me several times, I'd want to skip it after maybe the second or third game over.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Towns Car Marty on July 03, 2016, 03:38:28 PM
This has always bothered me. Don't you all want to know why the characters are doing what they're doing? Is character motivation and development not important to a lot of people?  Is the plot of a game so irrelevant to some folks that they'd just as soon bypass all the talkie talkie and get back to the smashie smashie as quickly as possible??

It has always seemed to me that if you don't care about what's going on enough to cutscenes then you just aren't interested in the game enough to continue playing it. (and on replay value, I always figured if I liked a game enough to give it another run through, that I wouldn't care about sitting through scenes that I enjoyed watching the first time).

In SO5's case, plenty of extremely difficult boss battles are preceded by lengthy, unskippable cutscenes, with no save point in between. Do I really need to see the same five minute sequence multiple times?

edit: different strokes n all that, but I'd sooner play Unlimited Saga again ;D
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Rucks on July 03, 2016, 03:43:03 PM
Hadn't thought about the pre boss battle cutscene.

I guess that'd annoy me too
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on July 03, 2016, 06:53:33 PM
I'm not surprised about SO5, actually I'd be surprised if it had gotten above 80%, and I don't remember the first three games having much backtracking but aside from that it seems like pretty much the same deal as the rest of the series mainly with its story but serviceable battle system - too many undeveloped characters and too much technical/political/historical jargon

SO3's Hammers/Ring of Disintegration say hello.


^ sort of piggybacking on TCM's hilariously negative review up there (quick digression: SO5 somehow graded out worse than UNLIMITED SaGa, the poster child for broken disasters.  But I guess in a system where 0 is the same as a 59, it doesn't ultimately matter) but can someone definitively explain to me why people hate that they can't skip plot relevant cut-scenes??

This has always bothered me. Don't you all want to know why the characters are doing what they're doing? Is character motivation and development not important to a lot of people?  Is the plot of a game so irrelevant to some folks that they'd just as soon bypass all the talkie talkie and get back to the smashie smashie as quickly as possible??

It has always seemed to me that if you don't care about what's going on enough to cutscenes then you just aren't interested in the game enough to continue playing it. (and on replay value, I always figured if I liked a game enough to give it another run through, that I wouldn't care about sitting through scenes that I enjoyed watching the first time).

If it takes a player more time to sit through a cutscene than it does to make an attempt at the fight immediately following said cutscene. Ya done fucked up.

Again, from the video I posted SO5 is incredibly guilty of this caliber of crap. Those fights require juggling multiple opponents who are heat-seeking your failure condition who is a fragile speedster (minus the speedster part) no less. You can't even chokepoint them due to either being stuck in massive arenas with zero cover, or enemies just being able to spawn right next to said failure condition. And the combat system of this game looks to favor locking your one playable character in place to combo a single target instead of giving you much in the way of AoEs or some kind of Aggro Control.

Basically this is worse than that one sequence in the second to last stage of the N64 version of Goldeneye (at least that sequence gave you a little cover, some remote mines to ruin some ambushers' days and Natalia could take at least some punishment before keeling over).

Because if you're pulling similar crap to a game that loved to make you No-Scope, 360, Shootin' from the Hip after long levels filled with heavily armed bullet sponges 20 years after the fact. Then somebody seriously fucked up (seriously, fuck the Archives and the Train).
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on July 03, 2016, 07:23:03 PM
Unlimited SaGa could have been a solid game with a better manual and better explanations of what the hell is going on.  It was like trying to play a complex board game without the instructions. 
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: MeshGearFox on July 03, 2016, 09:44:43 PM
oh god what the hell

i'm looking at the screens in the review

did they have like 50 different artists working on this that never, ever talked to eachother

Like if you ignore the shaders normalizing everything there's this visual disparity between... everything. And it's not something that SUPER stands out but it's... very, very off looking.

And why does this http://i58.tinypic.com/jg2ver.jpg
only look marginally better than Unreal's intro bit: https://i.ytimg.com/vi/zqdeyseQAP4/maxresdefault.jpg

http://www.boardthehypetrain.com/uploads/6/0/5/8/60589563/7230997_orig.jpg <- also please tell me they upped the modeling complexity on this at least.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Hathen on July 03, 2016, 10:59:27 PM
Yeowch, brutal review. Basically what I'm gathering here from different reviews is that its a small step forward in terms of story/characters, but only in that its at best bland instead of being obnoxious like 4 was- and for some the latter is preferable because at least you can laugh at the stupidity. Meanwhile the gameplay has some cool ideas but none of them are implemented well.

The point about tons of backtracking possibly possibly being a cost-saving measure really makes me wonder if its them having a hard time keeping up with just how expensive AAA games have gotten. Outside of the big dogs at Square Enix (who also earn a ton of money via their mobile and MMO markets) it seems like a lot of companies are having a hard time keeping up with the graphics arms race.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on July 04, 2016, 12:35:14 AM
Yeowch, brutal review. Basically what I'm gathering here from different reviews is that its a small step forward in terms of story/characters, but only in that its at best bland instead of being obnoxious like 4 was- and for some the latter is preferable because at least you can laugh at the stupidity. Meanwhile the gameplay has some cool ideas but none of them are implemented well.

The point about tons of backtracking possibly possibly being a cost-saving measure really makes me wonder if its them having a hard time keeping up with just how expensive AAA games have gotten. Outside of the big dogs at Square Enix (who also earn a ton of money via their mobile and MMO markets) it seems like a lot of companies are having a hard time keeping up with the graphics arms race.
I bolded the part this is directed at...

Bravely Default (and hopefully I am Setsuna) prove that graphics aren't what make rpgs sell. Good story, simple gameplay that offers a few quirks here and there, and a good soundtrack. It's not ludicrously difficult if YOU STOP GIVING A FUCK ABOUT MAKING EACH GODDAMN HAIR ON A CHICK'S HEAD FLOW IN RESPECT TO THE INVISIBLE FUCKING WIND GUST IN THE 15 MINUTE FUCKING CUTSCENE ABOUT HOW YOU JUST REUNITED WITH THE GROUP YOU LEFT 5 MINUTES AGO!!!!!

Sorry, little pent up rage there....
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: MeshGearFox on July 04, 2016, 02:59:26 AM
Yeowch, brutal review. Basically what I'm gathering here from different reviews is that its a small step forward in terms of story/characters, but only in that its at best bland instead of being obnoxious like 4 was- and for some the latter is preferable because at least you can laugh at the stupidity. Meanwhile the gameplay has some cool ideas but none of them are implemented well.

The point about tons of backtracking possibly possibly being a cost-saving measure really makes me wonder if its them having a hard time keeping up with just how expensive AAA games have gotten. Outside of the big dogs at Square Enix (who also earn a ton of money via their mobile and MMO markets) it seems like a lot of companies are having a hard time keeping up with the graphics arms race.
I bolded the part this is directed at...

Bravely Default (and hopefully I am Setsuna) prove that graphics aren't what make rpgs sell. Good story, simple gameplay that offers a few quirks here and there, and a good soundtrack. It's not ludicrously difficult if YOU STOP GIVING A FUCK ABOUT MAKING EACH GODDAMN HAIR ON A CHICK'S HEAD FLOW IN RESPECT TO THE INVISIBLE FUCKING WIND GUST IN THE 15 MINUTE FUCKING CUTSCENE ABOUT HOW YOU JUST REUNITED WITH THE GROUP YOU LEFT 5 MINUTES AGO!!!!!

Sorry, little pent up rage there....

You're unintentionally tapping into a lot of my... issues with modern gaming culture.

I'll note that my previous post was more about the inconsistent art than bad graphics per se -- the juxtaposition of super-detailed, kind-of-realistic-albeit-muppety character models with... well, turn-of-the-century map geography is jarring. Simple map geometry with equally simple models probably would've looked a lot better.

See also: RPGMaker games that rip art from other games that, by themselves, have excellent artwork, but when you end up mixing them together it looks really goofy.

To go along with what you're saying, if you don't have the time, monetary, or human resources to consistently do the, uh... Modern Graphics Thing? Don't. Do what you CAN do that would be consistent and not end up all over the place.

But uh...

I think there's a growing subset of gamers that really wouldn't tolerate older-looking graphics.

Hair physics is a BFD to a lot of people these days. I don't know why, but it is.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on July 04, 2016, 06:06:28 AM
And even looking at gaming culture nowadays, mobile/tablet games are popular and the most popular of those don't have flash explosive graphics.  Heck, it's simplistic games like Agar.io and Slither.io that are digital crack to kids these days.  Because phones and tablets are such dominant gaming platforms now, the newer generation of gamers aren't quite the "graphics whores" of yore. 
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Hathen on July 04, 2016, 06:27:43 AM
But uh...

I think there's a growing subset of gamers that really wouldn't tolerate older-looking graphics.

Pretty much...I think we like to tell ourselves "graphics don't matter" a lot, but the sales figures seem to say otherwise. The major gaming culture which ridicules any game with sub optimal graphics doesn't really help (even if a lot of it is in jest).

Mobile/tablet games really aren't comparable IMO. Most mobile games are designed to be played in short bursts, which is the opposite of what "traditional" console games, especially RPGs, are like.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Fei on July 04, 2016, 07:56:27 AM
I've been defending this game as much as I can, but good lord, the tower defense shit has been a brick wall.  I literally haven't played for 3 days because I can't fucking do it.  I grinded as much as I had patience to, but had to just stop playing.

If you ask me, the game otherwise has a really smooth flow, despite the backtracking (if battles didn't take place right in the field though, it'd be unbearable).  I had been playing for several hours per session, just taking it in casually, and it was delightful.  

I haven't played a proper JRPG since Tales of Xillia on PS3 so I am probably forgiving a lot, but I found the game enjoyable until this "protect Anne" nonsense.  I regret choosing Galaxy difficulty, maybe.  I don't know.

edit: yes, exactly this

https://www.youtube.com/watch?v=psdWkX79aWM#t=863s

Lol.

https://www.youtube.com/watch?v=37QG5IpPAVQ
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Towns Car Marty on July 04, 2016, 08:09:14 AM
if SO5 was a low-budget graphics/script hack of SO2, ala First Departure...I would've at least given it a 70.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: danholo on July 04, 2016, 09:53:49 AM
I'm really regretting my CE preorder right now. I did enjoy the gameplay with the Japanese version but I don't know if the quality of the game justifies 100e on a dodgy CE - it won't even have any replay value, or resale value for that matter.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Fei on July 04, 2016, 09:56:27 AM
"That's somewhere around 80 points!"

I managed to progress further; it required a complete shift in playstyle, switching roles around... by the way, the review here says that every time your party members leave the party that all your roles are unequipped, and that is true only until they come back :P  It's not an issue.  

To be fair though, if you rearranged any of the unequipped roles before they returned, that could be why they didn't re-equip, but I just did a solid amount of work on my roles to beat the "protect Anne" battles, and panicked when Fidel went for a solo stroll in the middle of the night, thinking I'd have to equip 6 characters' roles again, but it wasn't the case.

edit:  ....and now, when my party members left and came back, they didn't automatically re-equip, ungh.  I will never successfully defend this game beyond "it's fun".
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: MeshGearFox on July 04, 2016, 10:41:13 AM
And even looking at gaming culture nowadays, mobile/tablet games are popular and the most popular of those don't have flash explosive graphics.  Heck, it's simplistic games like Agar.io and Slither.io that are digital crack to kids these days.  Because phones and tablets are such dominant gaming platforms now, the newer generation of gamers aren't quite the "graphics whores" of yore. 

Also completely true (and there's Minecraft which is, again, really visually simple).

The subset of gamers I was talking about is more like...

I guess gamers that are old enough that you'd expect them to remember the SNES/Genesis, or at least PSX/N64, era, but didn't start gaming till the last gen? I don't know, where do the people that take the PC Gaming Masterrace stuff and #gamergate too seriously pull from? Maybe that's just a Steam culture thing and not gamer culture as a whole?

Does that make sense at all? It's what I keep running into, at least, but maybe there's some selection bias there because I idk hang around on the wrong side of town to much.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on July 04, 2016, 10:55:16 AM
New school oldheads, then?  Yeah, I get you.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Rook on July 04, 2016, 12:30:08 PM
There's a running gag of fat jokes at the expense of 90 pound waif Miki, where several characters tell her she should cook more and eat less.

(http://37.media.tumblr.com/7684bce2967de7050064548c2387deae/tumblr_nas4cfHxdC1thuzd1o1_500.gif)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Mickeymac92 on July 04, 2016, 09:34:07 PM
See also: RPGMaker games that rip art from other games that, by themselves, have excellent artwork, but when you end up mixing them together it looks really goofy.

...I've encountered that exact example way more than I'd like to admit...
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Maxximum on July 05, 2016, 05:23:41 AM
Never been a huge fan of SO. Oddly enough one of my first game purchases for the PS3 was SO4, that I ended up never really playing (because I had an old TV at the time, and could barely make anything out). From what I hear, I might went to keep it that way. Shame about SOV, I remember everyone having high hopes for it.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Yggdrasil on July 12, 2016, 05:08:34 AM
And even looking at gaming culture nowadays, mobile/tablet games are popular and the most popular of those don't have flash explosive graphics.  Heck, it's simplistic games like Agar.io and Slither.io that are digital crack to kids these days.  Because phones and tablets are such dominant gaming platforms now, the newer generation of gamers aren't quite the "graphics whores" of yore.

Mobile gaming in is cheapest form is convenient and inoffensive. And the space for simple free games of dubious quality is all about that. At the same time, that same space has taken on different forms for a very long time, and its appeal has never genuinely been visual fidelity.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: danholo on July 13, 2016, 08:19:24 AM
So far enjoying this game despite the harsh criticism. The battle system is solid and not really minding the story either. I never did expect a deep story since JRPGs really have not been able to deliver on that front for a while actually. Only big problem I've had since the beginning was the world, or a lack of it. The other games in the series have given the impression of a big game - plenty of locations, even a few planets. So far, nothing. A few towns, vast empty fields and boring tech based - dungeons and one enemy castle (am not there yet in the English version). Not very impressive. I even heard there's no extra dungeon - a staple in most SO games (bar the frist one?). Also, I'm about 10 hours in and over level 40. What other game does that happen in?

Otherwise game looks great and plays really well.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on July 13, 2016, 09:46:14 AM
Also, I'm about 10 hours in and over level 40. What other game does that happen in?

Most games cap at 99, SO usually caps at 255.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Lian_Kazairl on July 13, 2016, 09:58:32 AM
Yeah, but even for Star Ocean, that's a little too fast.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on July 13, 2016, 10:42:31 AM
Yeah, but even for Star Ocean, that's a little too fast.

Not really. Here's me against Crossel in SO3 averaging level 42 and I can get there in less than 10 hours.
https://www.youtube.com/watch?v=5NeQoy6vBTw

Granted, it's 4D, so it's not a virgin run.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Lian_Kazairl on July 13, 2016, 11:25:58 AM
Not really. Here's me against Crossel in SO3 averaging level 42 and I can get there in less than 10 hours.
https://www.youtube.com/watch?v=5NeQoy6vBTw

Granted, it's 4D, so it's not a virgin run.

Sure, you can get there if you know what you're doing and are focusing on speed, but the average player on their first time through the game?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Towns Car Marty on July 13, 2016, 12:45:32 PM
SO5 is literally 25 hours long, and that's with multiple breaks for level grinding. I was level 70 by the 15 hour mark.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: divingfalcons on July 13, 2016, 01:06:17 PM
I was level 70 by the 15 hour mark.

I believe you. At about 9 hours I'm level 35. It's so weird...

I get that the game is short, but I don't like how compressed everything else feels. You'd get older games where they'd be 20 hours long but at the end of the game you'd be about level 30-40, maybe pushing 50, but I feel like I could be at 100 by the time I hit 20 hours.

I don't hate this game, and I'm definitely going to see it through to the end, but there are so many issues I have with it. It's adequate.

The battle system is the best thing about it but it's hectic and messy. You can't keep an eye on everyone so Miki dies about 4 times per boss fight. The camera in corridors is horrible. The animations are ripped from SO3. But it's extremely easy to over level. The gauge only gradually breaks and I've consistently had a 250-300% EXP bonus since I got it.

What stings most is that I wanted to like it. I'm going to spread sacrilege, but I think I prefer SO4 because at least its wider in scope and has a better fighting system.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Rucks on July 13, 2016, 05:48:29 PM
255/90 = ~2.83 

70/2.83 = ~25

not that I'd ever defend this unmitigated disaster but just based on the numbers (and our norm of a lvl 99 cap) lvl 25 15 hours in isn't that big of a deal.

Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on July 16, 2016, 07:22:50 AM
So, Star Ocean aside, what did folks think of the first English trailer for Exist Archive (hey, that's an upcoming Tri-Ace game).  http://www.rpgfan.com/news/2016/5060.html

The trailer did scream "I'm more anime than anime!!!" especially with that pink kitty Power Ranger at 1:07 and that music (which I was happily bobbing my head to.)  So hopefully that game turns out to be a fun and enjoyable romp.  I'm obviously not expecting Le Morte d'Arthur or Citizen Kane, but I am hoping for characters where I say, "...alright, I'll hang out with you guys.  You seem like fun" and solid gameplay.  So far, it seems like it could be an apology for SO5.     
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Towns Car Marty on July 16, 2016, 07:29:21 AM
Honestly, I'm not vibing with it. I hope the game turns out good, but the last thing I want from a Valkyrie Profile spiritual sequel is moe.

Gosh, I didn't realize it was coming out in 3 months though. For some reason I thought it was 2017. I'll be watching critical reception, certainly.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on July 16, 2016, 08:29:20 AM
Valkyrie Profile was excellent, but that game took itself way too seriously sometimes.  Great gameplay, though, except for breakable weapons.  I've never liked that mechanic, except in Hexyz Force. 

Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Mickeymac92 on July 16, 2016, 10:00:59 PM
Valkyrie Profile was excellent, but that game took itself way too seriously sometimes.

Understatement. Honestly, I think the reason I've always been turned off VP1 was because of how intense it is from the word 'go'. Even Nier didn't set itself up to be quite as stern-faced and dreary, and that game starts at the End of the World!

I mean, VP was setting itself up to be a tragedy, and considering the Norse mythos, especially involving valkyries, it makes sense...but it quickly became heavy handed after a while, and I couldn't really take it seriously, no matter how much it wanted me to. I'm trying really hard to not call it "melodramatic" since that implies that the subjects weren't worth taking seriously, but I still think they overdid it. It didn't help that the voice acting sucked, that added to the cheesiness, honestly.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on July 16, 2016, 11:14:35 PM
Valkyrie Profile was excellent, but that game took itself way too seriously sometimes.  Great gameplay, though, except for breakable weapons.  I've never liked that mechanic, except in Hexyz Force. 



I *kinda* liked the weapon breaking in VP just because it usually only applied to the broken gear anyways that would OHKO the worst of the worst, so it was a trade-off.  
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on July 17, 2016, 02:57:09 AM
Valkyrie Profile was excellent, but that game took itself way too seriously sometimes.  Great gameplay, though, except for breakable weapons.  I've never liked that mechanic, except in Hexyz Force. 



I *kinda* liked the weapon breaking in VP just because it usually only applied to the broken gear anyways that would OHKO the worst of the worst, so it was a trade-off.  

I just wished they didn't break upon their very first use. Last the goddamn battle dammit!
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Ranadiel on July 17, 2016, 05:18:10 AM
So, Star Ocean aside, what did folks think of the first English trailer for Exist Archive (hey, that's an upcoming Tri-Ace game).  http://www.rpgfan.com/news/2016/5060.html

The trailer did scream "I'm more anime than anime!!!" especially with that pink kitty Power Ranger at 1:07 and that music (which I was happily bobbing my head to.)  So hopefully that game turns out to be a fun and enjoyable romp.  I'm obviously not expecting Le Morte d'Arthur or Citizen Kane, but I am hoping for characters where I say, "...alright, I'll hang out with you guys.  You seem like fun" and solid gameplay.  So far, it seems like it could be an apology for SO5.     
I've been looking forward to the game since it was announced, but the first "English" trailer did nothing for me since I'm pretty sure it is just the boot up movie.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: danholo on July 17, 2016, 08:56:47 AM
Also, I'm about 10 hours in and over level 40. What other game does that happen in?

Most games cap at 99, SO usually caps at 255.

I know this. That's not my point. You start hitting much higher levels (100+) during post game content as the bosses are difficult even at the peak level.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Yggdrasil on July 18, 2016, 12:38:00 PM
Valkyrie Profile was excellent, but that game took itself way too seriously sometimes.

Understatement. Honestly, I think the reason I've always been turned off VP1 was because of how intense it is from the word 'go'. Even Nier didn't set itself up to be quite as stern-faced and dreary, and that game starts at the End of the World!

I mean, VP was setting itself up to be a tragedy, and considering the Norse mythos, especially involving valkyries, it makes sense...but it quickly became heavy handed after a while, and I couldn't really take it seriously, no matter how much it wanted me to. I'm trying really hard to not call it "melodramatic" since that implies that the subjects weren't worth taking seriously, but I still think they overdid it. It didn't help that the voice acting sucked, that added to the cheesiness, honestly.

While you two are talking about something that falls on the player's shoulders how to perceive, Valkyrie Profile's setting and tone didn't pulled anything away from what it wanted to be as an RPG and as well as a narrative. Is one of the few RPGs in fact from tri-Ace that is incredibly hard to dismiss in any regard.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on July 18, 2016, 01:53:38 PM
I kinda liked how seriously VP took itself.  At that point in my teens I was looking for something serious to balance out all the silly I had in my life.

But upon replay I might not like it.  Not that I'm going to.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on July 18, 2016, 07:41:04 PM
I never really noticed it taking itself too seriously beyond maybe the graphics not being up-to-snuff for what it was trying to show and the occasional hammy line reading.  I'm also pretty sure Ash Ketchum voices like five different characters, so the small VA cast was a little distracting too.
I think it's still the only well-done tri-Ace story. :P
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Towns Car Marty on July 19, 2016, 03:07:34 AM
Yeah, the entire pokemon voice cast brought a lot of levity, no matter how intentional.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on July 19, 2016, 09:45:17 AM
I definitely remember that about VP, for sure.  Started it up... "Hey, that's Ash!"  A few minutes later: "Hey, that's Misty!"  And then on and on...
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on July 19, 2016, 10:02:16 AM
I played VP before watching any Pokemon so this is all surprising to me.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on July 19, 2016, 12:11:03 PM
At the end of the day, I'm cool with a moe anime game using Valkyrie Profile's engine.  It may not be as good as Valkyrie Profile (which I did say was an excellent game), but I'll probably have more fun with it.  Kinda like how Citizen Kane is one of the greatest movies ever made, but I'd rather watch Star Wars because it's more enjoyable to me. 

And with all the talk about Valkyrie Profile, I'm surprised no one's mentioned the A ending.  Getting the A ending required so many specific and often unintuitive steps that I felt like it was merely there to sell strategy guides.  However, that was a common practice in those days- create secrets so obscure that they were there simply to see strategy guides. 

So I say bring on Exist Archive.  At least it seems like it'll be better than SO5.  Okay, it's not lost on me that SO5's poor reception has probably lowered our standards. 

Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: divingfalcons on July 19, 2016, 03:36:34 PM
So I just got to the Cavaliero, and the difficulty seems to have spiked tenfold.

There was very little time to go and train before because I was stuck with just Miki and Fidel and the enemies were giving me less than 2000 experience points. I've got my ship back but I didn't think to check to see if I could do quests and just got thrust into this new dungeon.

I've gone from being over levelled by 2-3 levels to under levelled by around 10 levels in less than an hour. It's been a while since a game has put m in a bad mood.

Anyway. More positively, although that Exist Archive trailer is just okay, I am interested in the concept and the game itself. I guess I'll wait for the verdict and the European release date.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: danholo on July 20, 2016, 09:16:23 AM
I didn't have that problem. I was constantly over-leveled during this playthrough, which I don't mind, because I don't have time to play on a higher difficulty.

Beat the game the other night and started the Maze of Tribulations. Music is there so am happy. Finally got killed by a boss there so the difficulty is ramping up but it's that Der-Suul guy whose explosion attack is devastating.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on July 23, 2016, 09:38:41 PM
I decided to skip SO5 for now... honestly the JRPG I'm most interested in is Berseria, so I'm more just focused on Nintendo stuff like possibly Paper Splash and others.

VP1 is probably still Tri-Ace's best game, IMO.

SO2 is great but I think it's missing some of the kind of nadir of civilization/deep sense of crazy that motivated VP.

Although I'm actually kind of fond of SO1 in some ways... just so silly and inspired.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on July 23, 2016, 09:45:25 PM
As for the secret ending... something I've been thinking about since coming to this forum a lot of those old JRPGs were kind of insanely nitpicky and kind of hard in annoyingly silly ways.

My most hated thing was actually the last "boss" of Lunar Silver Star Story Complete, where if you didn't play the Ocarina you would die to Dark Luna's random non-combat attacks. I seriously must of been the only person that actually died to that, and after that insanely long boss fight.

I basically returned it via rental and have had kind of a sour sense ever since.

Breath of Fire 3 was pretty great but also like that killer Shroom boss and a few other blocks were kind of absurd... or the bone dragon in BOF3 after you finally become an adult. I seriously think I must of fought that boss for like 18 hours.

Tri-Ace is definitely one of the most... you know... like the best ending in VP and how obscure it is.

That's one of the reasons I think I can appreciate FF a lot (and Tales, also) they really kind of understand their identity well, the cheapest FF boss is probably like... some FF4 boss maybe or something, 4-7 had some cheap ones, at times. FF1 could be pretty hard in kind of cheap ways at times though.

The fairest and best balanced FF was probably FF3 I think.. something like that.

It's also one of the reasons I like Dark Souls, or the Souls series in general, rather than kind of surprise you with cheap things it kind of sets the tone from the beginning that there's going to be obscure secrets, bosses that hit super hard, etc, and a mechanic based around dying.

I think sometimes maybe a lot of JRPGs were trying to be hard to be "games" when really they were.. well... JRPGs.. a combination of story in game in this unique way.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on July 24, 2016, 09:52:37 AM
Quote
Breath of Fire 3 was pretty great but also like that killer Shroom boss and a few other blocks were kind of absurd... or the bone dragon in BOF3 after you finally become an adult. I seriously think I must of fought that boss for like 18 hours.
Meanwhile, my first playthrough of thebgame I actually leveled Garr up enough to learn Kyrie, which totally 1 shot him. Gud tiems.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on July 24, 2016, 07:33:31 PM
As for the secret ending... something I've been thinking about since coming to this forum a lot of those old JRPGs were kind of insanely nitpicky and kind of hard in annoyingly silly ways.

My most hated thing was actually the last "boss" of Lunar Silver Star Story Complete, where if you didn't play the Ocarina you would die to Dark Luna's random non-combat attacks. I seriously must of been the only person that actually died to that, and after that insanely long boss fight.

I basically returned it via rental and have had kind of a sour sense ever since.

Breath of Fire 3 was pretty great but also like that killer Shroom boss and a few other blocks were kind of absurd... or the bone dragon in BOF3 after you finally become an adult. I seriously think I must of fought that boss for like 18 hours.

Tri-Ace is definitely one of the most... you know... like the best ending in VP and how obscure it is.

That's one of the reasons I think I can appreciate FF a lot (and Tales, also) they really kind of understand their identity well, the cheapest FF boss is probably like... some FF4 boss maybe or something, 4-7 had some cheap ones, at times. FF1 could be pretty hard in kind of cheap ways at times though.

The fairest and best balanced FF was probably FF3 I think.. something like that.

It's also one of the reasons I like Dark Souls, or the Souls series in general, rather than kind of surprise you with cheap things it kind of sets the tone from the beginning that there's going to be obscure secrets, bosses that hit super hard, etc, and a mechanic based around dying.

I think sometimes maybe a lot of JRPGs were trying to be hard to be "games" when really they were.. well... JRPGs.. a combination of story in game in this unique way.

If we're talking about bosses who are brick walls, then FF games have a few. The most notorious of course is FFT's Wiegraf/Velius fight, followed immediately by the first encounter of not-Dracula and the bullshit assassins (its amusing that once their true identities are revealed, they become complete pushovers compared to what they were a minute ago), but other games as well like the Famicom version of FFIII's Salamander and Garuda are just total assholes. Now if you're referring to FFVI, then its generally fair in the 'piss easy' way as outside of some annoying gimmicks (like Wrexsoul's possession technique or Goddess's 'hope you brought some kind of Charm protection' gimmick).
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on July 24, 2016, 08:43:14 PM
As for the secret ending... something I've been thinking about since coming to this forum a lot of those old JRPGs were kind of insanely nitpicky and kind of hard in annoyingly silly ways.

My most hated thing was actually the last "boss" of Lunar Silver Star Story Complete, where if you didn't play the Ocarina you would die to Dark Luna's random non-combat attacks. I seriously must of been the only person that actually died to that, and after that insanely long boss fight.

I basically returned it via rental and have had kind of a sour sense ever since.

Breath of Fire 3 was pretty great but also like that killer Shroom boss and a few other blocks were kind of absurd... or the bone dragon in BOF3 after you finally become an adult. I seriously think I must of fought that boss for like 18 hours.

Tri-Ace is definitely one of the most... you know... like the best ending in VP and how obscure it is.

That's one of the reasons I think I can appreciate FF a lot (and Tales, also) they really kind of understand their identity well, the cheapest FF boss is probably like... some FF4 boss maybe or something, 4-7 had some cheap ones, at times. FF1 could be pretty hard in kind of cheap ways at times though.

The fairest and best balanced FF was probably FF3 I think.. something like that.

It's also one of the reasons I like Dark Souls, or the Souls series in general, rather than kind of surprise you with cheap things it kind of sets the tone from the beginning that there's going to be obscure secrets, bosses that hit super hard, etc, and a mechanic based around dying.

I think sometimes maybe a lot of JRPGs were trying to be hard to be "games" when really they were.. well... JRPGs.. a combination of story in game in this unique way.

If we're talking about bosses who are brick walls, then FF games have a few. The most notorious of course is FFT's Wiegraf/Velius fight, followed immediately by the first encounter of not-Dracula and the bullshit assassins (its amusing that once their true identities are revealed, they become complete pushovers compared to what they were a minute ago), but other games as well like the Famicom version of FFIII's Salamander and Garuda are just total assholes. Now if you're referring to FFVI, then its generally fair in the 'piss easy' way as outside of some annoying gimmicks (like Wrexsoul's possession technique or Goddess's 'hope you brought some kind of Charm protection' gimmick).

Welll...

FFT I was thinking of as a spinoff. I mentioned the other FFs, particularly some of the earlier ones, still had cheese, but I get your point.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Towns Car Marty on July 25, 2016, 02:09:35 AM
Interesting to hear your take. FF3 and its marathon dungeons and lack of saves is probably the most unfair FF I've ever played.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on July 26, 2016, 12:25:05 AM
Interesting to hear your take. FF3 and its marathon dungeons and lack of saves is probably the most unfair FF I've ever played.

FF3 was super harsh at times but I thought it was balanced pretty well, like if you were careful you shouldn't run into too many crazy issues.

FF2 is the one which really stuck out to me, craptastic super-monsters in chests and stuff. I honestly struggled to finish that dungeon where you had the helper guy the whole time.

In a sense I think FF8 was actually the worst balanced though, it was the only one where you kind of had to take advantage of obscure/quirky systems to create really unbalanced powerful things without having it be just normal, which is precisely what I did incidentally... beat Ultimecia with a dead Rinoa and Irvine as a healer and Squall just spamming Lionheart.

FF9 is really great as well, having been very careful and kind of conservative they managed to make it actually a pretty enjoyable game to play. I'd say in general the kind of "cooler" FFs (for lack of a better term) like FF7/FF8, 10, and 13 were much weaker games, whereas the kind of charming and silly FF1-3, 6 (depending on how you count 6), 14, were much more accessible.

But yeah pretty much every other Tri-Ace game could be a total sloshing mess, depending.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on July 26, 2016, 12:30:19 AM
Actually back on the FFT thing yeah FFT was a super mess at times, and then you get TG cid randomly and it's all a joke.

The absolute worst fights though it's true were Weigraf, and literally everything involving Elmdor the sexy Sephiroth clone (more men need long hair, dangit!) and his 2 psychotically hot sadistic girlfriends.

Oh and don't forget the first Gafgarion brawl, where he's on the one side of the gate.

I have no idea why I invested so many hours in the game... I guess that's why I'm ruminating a lot in these posts. In retrospect I think a lot of games I played might of been (not applying this to FFT though) might of been better off just anime or something.

For some reason I'm kind of fond of Resonance of Fate (and I know one other person is based on their avatar mwahah!) I feel like because they kept it simpler, there's no uber grinding except towards the end and even then you can sort of manage itself. I still think they overdid it, but they kind of didn't just throw things one after the other at your like broken parts.

Well unless they were throwing you broken parts for the scrap shop... eheh... heh. I've never played Infinite Undiscovery though don't know how that one worked out.

I kind of just like the world of Resonance as well, just this compressed thing no crazy superhuman world extermination antics, it's kind of more like this compact character game, and I liked Star Ocean most for it's characters most of the time anyway and other Tri-Ace games for similar reasons. Plus I loved all the details like the Chandelier and the back and forth between the characters with more jokes than a typical Tri-Ace game.

But if we're going into the world shattering thing, and maybe even the overall game, VP1 is the unquestioned #1 for me as far as the Tri-Ace canon goes.. there's no question the bitterness and rage is positively sublime in that... it just depends on how emotionally  masochistic you are feeling in order to get into that game.

Although I think Breath of Fire and perhaps other Capcom franchises do the dark n bitter thing a little better... well now I'm just rambling.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on July 26, 2016, 03:03:11 AM
Interesting to hear your take. FF3 and its marathon dungeons and lack of saves is probably the most unfair FF I've ever played.

FF3 was super harsh at times but I thought it was balanced pretty well, like if you were careful you shouldn't run into too many crazy issues.

FF2 is the one which really stuck out to me, craptastic super-monsters in chests and stuff. I honestly struggled to finish that dungeon where you had the helper guy the whole time.

In a sense I think FF8 was actually the worst balanced though, it was the only one where you kind of had to take advantage of obscure/quirky systems to create really unbalanced powerful things without having it be just normal, which is precisely what I did incidentally... beat Ultimecia with a dead Rinoa and Irvine as a healer and Squall just spamming Lionheart.

FF9 is really great as well, having been very careful and kind of conservative they managed to make it actually a pretty enjoyable game to play. I'd say in general the kind of "cooler" FFs (for lack of a better term) like FF7/FF8, 10, and 13 were much weaker games, whereas the kind of charming and silly FF1-3, 6 (depending on how you count 6), 14, were much more accessible.

But yeah pretty much every other Tri-Ace game could be a total sloshing mess, depending.


You're gonna have to explain which helper guy because virtually every part of FF2 has your party of three saddled with a fourth helper dude/tte. Party comp spoilers:
Code: [Select]
you start with Leon for the five seconds it takes to get ran down, followed by resident crutch Minwu, who ditches for the Brosef Josef, who's sadly replaced by uber-gobber Gordon, but is then upgraded with Leila, but is then swapped back for Gordon for about five minutes or so, then topped off by Leila for a longest goddamn time, eventually Richard?/Gareth? hops on to fork over the keys to his Wyvern and lasts until he tries to mano-a-mano the guy who just took over Heaven and Hell let's rock, at which point Leon finally tries to excuse his almost competent villainy by being an almost competent party member for the finale.
One thing I'd have to say about FF3 though is that its basically the closest the series ever got to a Ys style Level threshold, where one Level can make a profound difference. It also has one of the better Uematsu soundtracks and the game itself is the closest the series ever really gets to High-Fantasy (FF1's too short, FF5 gets a bit too Shonen Anime, FF9 gets too character driven, and the rest has either some kind of military or modern theme to it). That said, there's a ton of bullshit to that game (a lot of it is forewarned like Nepto or the Swamp, but the Statues are still kinda WTF, Salonia is a nasty trap, the Ancient Cave can suck a dick, the Mini-Dungeons are tedious, making you spend nearly the entire game carting around a White Wizard is weak, and the finale's near total dearth of save points is pretty lame). Still better than the DS (et all)'s version of the game and its "System limitations holding back the enemy count per battle? Lets just jack up enemy stats and actions per battle across the board. ACROSS THE BOARD!!! Also lets nerf a bunch of Jobs and give the crappy ones a single piece of half decent equipment locked behind more grinding than what's found over the entire game in a not-even-halfassed attempt at contorting a linear progression system into a 'balanced' one. And while we're at it, lets drop heavy penalties on changing said Jobs while conveniently ignoring the fact that the actual game was built around changing Jobs to react to the already obnoxious dungeon gimmicks."

As for Infinite Undiscovery. Yeah, no. That one wasn't that good of a game. It's the precursor of the Seven Man Party of SO5 by a full console generation, and it shows. Its also infamously remembered for "Dinner! Dinner! Dinner!" (on top of having a pretty dumb plot involving being a body-double for a guy who eventually turns out to be faking it until the aforementioned body double arrived).

And yeah, RoF could've easily been its own anime given some of the game's unabashed ridiculousness at times (even if we would've missed out on the guncrafting and John Woo-ing everything). I can't believe this game came out in 2010 (which makes it arguably the best thing Tri-Ace has put out this decade thus far).
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on July 26, 2016, 09:29:45 AM
RoF came out like a week before Final Fantasy XIII.  Sega sent it out to die.  Still don't really understand why.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Towns Car Marty on July 26, 2016, 10:32:49 AM
Probably for the same reason that Sega of Europe turned down the opportunity to publish Atlus games in this region:

\_(ツ)_/
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on July 26, 2016, 02:50:24 PM
Probably for the same reason that Sega of Europe turned down the opportunity to publish Atlus games in this region:

\_(ツ)_/

You make me smile.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Andrew on July 26, 2016, 06:26:30 PM
Probably for the same reason that Sega of Europe turned down the opportunity to publish Atlus games in this region:

\_(ツ)_/

(http://s2.quickmeme.com/img/94/94c522eacfb91acb0e3a219fc4c7891fc40ea991291586b02c47f954a99effac.jpg)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on July 27, 2016, 10:29:46 PM
Interesting to hear your take. FF3 and its marathon dungeons and lack of saves is probably the most unfair FF I've ever played.

FF3 was super harsh at times but I thought it was balanced pretty well, like if you were careful you shouldn't run into too many crazy issues.

FF2 is the one which really stuck out to me, craptastic super-monsters in chests and stuff. I honestly struggled to finish that dungeon where you had the helper guy the whole time.

In a sense I think FF8 was actually the worst balanced though, it was the only one where you kind of had to take advantage of obscure/quirky systems to create really unbalanced powerful things without having it be just normal, which is precisely what I did incidentally... beat Ultimecia with a dead Rinoa and Irvine as a healer and Squall just spamming Lionheart.

FF9 is really great as well, having been very careful and kind of conservative they managed to make it actually a pretty enjoyable game to play. I'd say in general the kind of "cooler" FFs (for lack of a better term) like FF7/FF8, 10, and 13 were much weaker games, whereas the kind of charming and silly FF1-3, 6 (depending on how you count 6), 14, were much more accessible.

But yeah pretty much every other Tri-Ace game could be a total sloshing mess, depending.


You're gonna have to explain which helper guy because virtually every part of FF2 has your party of three saddled with a fourth helper dude/tte. Party comp spoilers:
Code: [Select]
you start with Leon for the five seconds it takes to get ran down, followed by resident crutch Minwu, who ditches for the Brosef Josef, who's sadly replaced by uber-gobber Gordon, but is then upgraded with Leila, but is then swapped back for Gordon for about five minutes or so, then topped off by Leila for a longest goddamn time, eventually Richard?/Gareth? hops on to fork over the keys to his Wyvern and lasts until he tries to mano-a-mano the guy who just took over Heaven and Hell let's rock, at which point Leon finally tries to excuse his almost competent villainy by being an almost competent party member for the finale.
One thing I'd have to say about FF3 though is that its basically the closest the series ever got to a Ys style Level threshold, where one Level can make a profound difference. It also has one of the better Uematsu soundtracks and the game itself is the closest the series ever really gets to High-Fantasy (FF1's too short, FF5 gets a bit too Shonen Anime, FF9 gets too character driven, and the rest has either some kind of military or modern theme to it). That said, there's a ton of bullshit to that game (a lot of it is forewarned like Nepto or the Swamp, but the Statues are still kinda WTF, Salonia is a nasty trap, the Ancient Cave can suck a dick, the Mini-Dungeons are tedious, making you spend nearly the entire game carting around a White Wizard is weak, and the finale's near total dearth of save points is pretty lame). Still better than the DS (et all)'s version of the game and its "System limitations holding back the enemy count per battle? Lets just jack up enemy stats and actions per battle across the board. ACROSS THE BOARD!!! Also lets nerf a bunch of Jobs and give the crappy ones a single piece of half decent equipment locked behind more grinding than what's found over the entire game in a not-even-halfassed attempt at contorting a linear progression system into a 'balanced' one. And while we're at it, lets drop heavy penalties on changing said Jobs while conveniently ignoring the fact that the actual game was built around changing Jobs to react to the already obnoxious dungeon gimmicks."

As for Infinite Undiscovery. Yeah, no. That one wasn't that good of a game. It's the precursor of the Seven Man Party of SO5 by a full console generation, and it shows. Its also infamously remembered for "Dinner! Dinner! Dinner!" (on top of having a pretty dumb plot involving being a body-double for a guy who eventually turns out to be faking it until the aforementioned body double arrived).

And yeah, RoF could've easily been its own anime given some of the game's unabashed ridiculousness at times (even if we would've missed out on the guncrafting and John Woo-ing everything). I can't believe this game came out in 2010 (which makes it arguably the best thing Tri-Ace has put out this decade thus far).

Yeah I can't believe I forgot about all that, was just thinking of the WHM guy, everything else basically agree with there.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on July 28, 2016, 03:25:37 AM
Interesting to hear your take. FF3 and its marathon dungeons and lack of saves is probably the most unfair FF I've ever played.

FF3 was super harsh at times but I thought it was balanced pretty well, like if you were careful you shouldn't run into too many crazy issues.

FF2 is the one which really stuck out to me, craptastic super-monsters in chests and stuff. I honestly struggled to finish that dungeon where you had the helper guy the whole time.

In a sense I think FF8 was actually the worst balanced though, it was the only one where you kind of had to take advantage of obscure/quirky systems to create really unbalanced powerful things without having it be just normal, which is precisely what I did incidentally... beat Ultimecia with a dead Rinoa and Irvine as a healer and Squall just spamming Lionheart.

FF9 is really great as well, having been very careful and kind of conservative they managed to make it actually a pretty enjoyable game to play. I'd say in general the kind of "cooler" FFs (for lack of a better term) like FF7/FF8, 10, and 13 were much weaker games, whereas the kind of charming and silly FF1-3, 6 (depending on how you count 6), 14, were much more accessible.

But yeah pretty much every other Tri-Ace game could be a total sloshing mess, depending.


You're gonna have to explain which helper guy because virtually every part of FF2 has your party of three saddled with a fourth helper dude/tte. Party comp spoilers:
Code: [Select]
you start with Leon for the five seconds it takes to get ran down, followed by resident crutch Minwu, who ditches for the Brosef Josef, who's sadly replaced by uber-gobber Gordon, but is then upgraded with Leila, but is then swapped back for Gordon for about five minutes or so, then topped off by Leila for a longest goddamn time, eventually Richard?/Gareth? hops on to fork over the keys to his Wyvern and lasts until he tries to mano-a-mano the guy who just took over Heaven and Hell let's rock, at which point Leon finally tries to excuse his almost competent villainy by being an almost competent party member for the finale.
One thing I'd have to say about FF3 though is that its basically the closest the series ever got to a Ys style Level threshold, where one Level can make a profound difference. It also has one of the better Uematsu soundtracks and the game itself is the closest the series ever really gets to High-Fantasy (FF1's too short, FF5 gets a bit too Shonen Anime, FF9 gets too character driven, and the rest has either some kind of military or modern theme to it). That said, there's a ton of bullshit to that game (a lot of it is forewarned like Nepto or the Swamp, but the Statues are still kinda WTF, Salonia is a nasty trap, the Ancient Cave can suck a dick, the Mini-Dungeons are tedious, making you spend nearly the entire game carting around a White Wizard is weak, and the finale's near total dearth of save points is pretty lame). Still better than the DS (et all)'s version of the game and its "System limitations holding back the enemy count per battle? Lets just jack up enemy stats and actions per battle across the board. ACROSS THE BOARD!!! Also lets nerf a bunch of Jobs and give the crappy ones a single piece of half decent equipment locked behind more grinding than what's found over the entire game in a not-even-halfassed attempt at contorting a linear progression system into a 'balanced' one. And while we're at it, lets drop heavy penalties on changing said Jobs while conveniently ignoring the fact that the actual game was built around changing Jobs to react to the already obnoxious dungeon gimmicks."

As for Infinite Undiscovery. Yeah, no. That one wasn't that good of a game. It's the precursor of the Seven Man Party of SO5 by a full console generation, and it shows. Its also infamously remembered for "Dinner! Dinner! Dinner!" (on top of having a pretty dumb plot involving being a body-double for a guy who eventually turns out to be faking it until the aforementioned body double arrived).

And yeah, RoF could've easily been its own anime given some of the game's unabashed ridiculousness at times (even if we would've missed out on the guncrafting and John Woo-ing everything). I can't believe this game came out in 2010 (which makes it arguably the best thing Tri-Ace has put out this decade thus far).

Yeah I can't believe I forgot about all that, was just thinking of the WHM guy, everything else basically agree with there.

Yeah. Minwu isn't quite as good as he'd might appear to be at the start of the game. Granted, he's a fantastic crutch. But if there was ever an FF game where you were handed an early game powerhouse, it'd be Minwu (FF4 has DKCecil and Tellah but Tellah kinda really blows chunks due to his crappy MP pool and his declining stats, while DKCecil's only ehh which is part of the reason why his Paladin transformation is as dramatic as it was; half of FF6's cast would qualify as crutches if none of them were permanent, even Leo could barely be viewed as one for the single scripted battle you have him for; see FF6's Leo for FF7's Sephiroth, barely qualifies for the one battle you get him for, at least he gets to show off earlier in the game than Leo (and it takes longer for him to die like a punk); FF8's Seifer doesn't even count, he's barely a decent Squall clone for the fights you have him for, and people forget that you can even fight battles with Edea since by then you should be coasting on Enc-None 24/7; see FF8's Seifer for the thieves of FF9, they're seriously little more than warm bodies to mash Attack with and maybe try to steal something on the side, though Beatrix is probably the closest thing to a crutch past Minwu in the mainline games and its a goddamn shame she doesn't join full time; the only kind of crutching that any of FF12's NPCs do are with their infinitely deep pockets to chuck Potions/Hi-Potions out of; for FFs Tactics and 13-2, see FF6 for instances of characters that'd might be crutches if they didn't join permanently, excepting maybe Gafgafgarion; FF13-3 has Fang who qualifies purely on the basis that she's your only non-Lightning party member and that she's only around for the Dead Dunes portion, no idea on how much she actually adds to the fights though; Mystic Quest's allies are all kinda sorta crutches but also kinda not since its otherwise just Benjamin and the game is kinda piss easy for the most part).
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on July 28, 2016, 03:43:36 AM
Interesting to hear your take. FF3 and its marathon dungeons and lack of saves is probably the most unfair FF I've ever played.

FF3 was super harsh at times but I thought it was balanced pretty well, like if you were careful you shouldn't run into too many crazy issues.

FF2 is the one which really stuck out to me, craptastic super-monsters in chests and stuff. I honestly struggled to finish that dungeon where you had the helper guy the whole time.

In a sense I think FF8 was actually the worst balanced though, it was the only one where you kind of had to take advantage of obscure/quirky systems to create really unbalanced powerful things without having it be just normal, which is precisely what I did incidentally... beat Ultimecia with a dead Rinoa and Irvine as a healer and Squall just spamming Lionheart.

FF9 is really great as well, having been very careful and kind of conservative they managed to make it actually a pretty enjoyable game to play. I'd say in general the kind of "cooler" FFs (for lack of a better term) like FF7/FF8, 10, and 13 were much weaker games, whereas the kind of charming and silly FF1-3, 6 (depending on how you count 6), 14, were much more accessible.

But yeah pretty much every other Tri-Ace game could be a total sloshing mess, depending.


You're gonna have to explain which helper guy because virtually every part of FF2 has your party of three saddled with a fourth helper dude/tte. Party comp spoilers:
Code: [Select]
you start with Leon for the five seconds it takes to get ran down, followed by resident crutch Minwu, who ditches for the Brosef Josef, who's sadly replaced by uber-gobber Gordon, but is then upgraded with Leila, but is then swapped back for Gordon for about five minutes or so, then topped off by Leila for a longest goddamn time, eventually Richard?/Gareth? hops on to fork over the keys to his Wyvern and lasts until he tries to mano-a-mano the guy who just took over Heaven and Hell let's rock, at which point Leon finally tries to excuse his almost competent villainy by being an almost competent party member for the finale.
One thing I'd have to say about FF3 though is that its basically the closest the series ever got to a Ys style Level threshold, where one Level can make a profound difference. It also has one of the better Uematsu soundtracks and the game itself is the closest the series ever really gets to High-Fantasy (FF1's too short, FF5 gets a bit too Shonen Anime, FF9 gets too character driven, and the rest has either some kind of military or modern theme to it). That said, there's a ton of bullshit to that game (a lot of it is forewarned like Nepto or the Swamp, but the Statues are still kinda WTF, Salonia is a nasty trap, the Ancient Cave can suck a dick, the Mini-Dungeons are tedious, making you spend nearly the entire game carting around a White Wizard is weak, and the finale's near total dearth of save points is pretty lame). Still better than the DS (et all)'s version of the game and its "System limitations holding back the enemy count per battle? Lets just jack up enemy stats and actions per battle across the board. ACROSS THE BOARD!!! Also lets nerf a bunch of Jobs and give the crappy ones a single piece of half decent equipment locked behind more grinding than what's found over the entire game in a not-even-halfassed attempt at contorting a linear progression system into a 'balanced' one. And while we're at it, lets drop heavy penalties on changing said Jobs while conveniently ignoring the fact that the actual game was built around changing Jobs to react to the already obnoxious dungeon gimmicks."

As for Infinite Undiscovery. Yeah, no. That one wasn't that good of a game. It's the precursor of the Seven Man Party of SO5 by a full console generation, and it shows. Its also infamously remembered for "Dinner! Dinner! Dinner!" (on top of having a pretty dumb plot involving being a body-double for a guy who eventually turns out to be faking it until the aforementioned body double arrived).

And yeah, RoF could've easily been its own anime given some of the game's unabashed ridiculousness at times (even if we would've missed out on the guncrafting and John Woo-ing everything). I can't believe this game came out in 2010 (which makes it arguably the best thing Tri-Ace has put out this decade thus far).

Yeah I can't believe I forgot about all that, was just thinking of the WHM guy, everything else basically agree with there.

Yeah. Minwu isn't quite as good as he'd might appear to be at the start of the game. Granted, he's a fantastic crutch. But if there was ever an FF game where you were handed an early game powerhouse, it'd be Minwu (FF4 has DKCecil and Tellah but Tellah kinda really blows chunks due to his crappy MP pool and his declining stats, while DKCecil's only ehh which is part of the reason why his Paladin transformation is as dramatic as it was; half of FF6's cast would qualify as crutches if none of them were permanent, even Leo could barely be viewed as one for the single scripted battle you have him for; see FF6's Leo for FF7's Sephiroth, barely qualifies for the one battle you get him for, at least he gets to show off earlier in the game than Leo (and it takes longer for him to die like a punk); FF8's Seifer doesn't even count, he's barely a decent Squall clone for the fights you have him for, and people forget that you can even fight battles with Edea since by then you should be coasting on Enc-None 24/7; see FF8's Seifer for the thieves of FF9, they're seriously little more than warm bodies to mash Attack with and maybe try to steal something on the side, though Beatrix is probably the closest thing to a crutch past Minwu in the mainline games and its a goddamn shame she doesn't join full time; the only kind of crutching that any of FF12's NPCs do are with their infinitely deep pockets to chuck Potions/Hi-Potions out of; for FFs Tactics and 13-2, see FF6 for instances of characters that'd might be crutches if they didn't join permanently, excepting maybe Gafgafgarion; FF13-3 has Fang who qualifies purely on the basis that she's your only non-Lightning party member and that she's only around for the Dead Dunes portion, no idea on how much she actually adds to the fights though; Mystic Quest's allies are all kinda sorta crutches but also kinda not since its otherwise just Benjamin and the game is kinda piss easy for the most part).

Beatrix is so righteous, she is prob my favorite ever guest character (Or maybe just General Leo himself?)

*Thinks of Steiner and Beatrix sequence*

https://youtu.be/vSE1j2pyRCE?t=2m38s

"I will give my all for Alexandria!"

"Well said, March On, to victory!"

*Sigh of affection*

Rock remix of the track "For Alexandria" for the win

https://www.youtube.com/watch?v=5ORdImR0kak

Dang, I just loved guest characters in general, don't know why.

You know Tri-Ace has some good ones too from the Bonus Dungeons, Freya, Brahms, Hrist... particularly VP1 IMHO.

I also liked Seifer quite a bit for his limit break, and Edea just because she was Edea and her limit break although she herself I don't recall being super special per se.

Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Rook on August 01, 2016, 08:14:20 PM

For some reason I'm kind of fond of Resonance of Fate (and I know one other person is based on their avatar mwahah!) I feel like because they kept it simpler, there's no uber grinding except towards the end and even then you can sort of manage itself. I still think they overdid it, but they kind of didn't just throw things one after the other at your like broken parts.

Well unless they were throwing you broken parts for the scrap shop... eheh... heh. I've never played Infinite Undiscovery though don't know how that one worked out.

I kind of just like the world of Resonance as well, just this compressed thing no crazy superhuman world extermination antics, it's kind of more like this compact character game, and I liked Star Ocean most for it's characters most of the time anyway and other Tri-Ace games for similar reasons. Plus I loved all the details like the Chandelier and the back and forth between the characters with more jokes than a typical Tri-Ace game.
 

I used to tell myself that I play RPGs for the story, my 2 fav games are XS ep. 1 and Xenogears. However that's not really true. If I don't have fun playing it then I drop it immediately. After all I've enjoyed many RPGs that were poorly translated to the point to incomprehendsibility (Ring of Red), a jumbled mishmash of individual scenes (FF13-2), a blantant ripoff (LoD), 5/10 animes disguised as gameS (Tales) etc etc. I think I would have really enjoyed Resonance's plot (I loved the world building) but just couldn't do it because I couldn't grasp or have fun with that battle system. If they only dumbed it down for idiots like me (say a Parasite eve like battle system) BEST GAME EVAR!!

Persona 2 was a similar deal. I loved the story and hated the game. Note to developers, please don't stick me in a burning building, with a time limit, a 3D maze to navigate, with a random battle every 3 steps, all the while having demons try to strike a 5 min conversation with you.  LISTEN TEKETEKE I DON'T MEAN TO SOUND HEARTLESS BUT I DON'T REALLY CARE IF YOU THINK YOUR TENTACLE MAKES YOU LOOK FAT RIGHT NOW.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on August 11, 2016, 01:00:36 AM

For some reason I'm kind of fond of Resonance of Fate (and I know one other person is based on their avatar mwahah!) I feel like because they kept it simpler, there's no uber grinding except towards the end and even then you can sort of manage itself. I still think they overdid it, but they kind of didn't just throw things one after the other at your like broken parts.

Well unless they were throwing you broken parts for the scrap shop... eheh... heh. I've never played Infinite Undiscovery though don't know how that one worked out.

I kind of just like the world of Resonance as well, just this compressed thing no crazy superhuman world extermination antics, it's kind of more like this compact character game, and I liked Star Ocean most for it's characters most of the time anyway and other Tri-Ace games for similar reasons. Plus I loved all the details like the Chandelier and the back and forth between the characters with more jokes than a typical Tri-Ace game.
 

I used to tell myself that I play RPGs for the story, my 2 fav games are XS ep. 1 and Xenogears. However that's not really true. If I don't have fun playing it then I drop it immediately. After all I've enjoyed many RPGs that were poorly translated to the point to incomprehendsibility (Ring of Red), a jumbled mishmash of individual scenes (FF13-2), a blantant ripoff (LoD), 5/10 animes disguised as gameS (Tales) etc etc. I think I would have really enjoyed Resonance's plot (I loved the world building) but just couldn't do it because I couldn't grasp or have fun with that battle system. If they only dumbed it down for idiots like me (say a Parasite eve like battle system) BEST GAME EVAR!!

Persona 2 was a similar deal. I loved the story and hated the game. Note to developers, please don't stick me in a burning building, with a time limit, a 3D maze to navigate, with a random battle every 3 steps, all the while having demons try to strike a 5 min conversation with you.  LISTEN TEKETEKE I DON'T MEAN TO SOUND HEARTLESS BUT I DON'T REALLY CARE IF YOU THINK YOUR TENTACLE MAKES YOU LOOK FAT RIGHT NOW.

In that sense the game can almost be a hinderance... like the game gets in the way of something people might otherwise enjoy.

Also going back to LoD lol I think LoD is great changing my avatar actually eheh!

I kind of think it topped FF7 to be honest.. but I'm hardly the biggest FF7 fan so that shouldn't be a shock...
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on August 11, 2016, 07:30:25 AM

For some reason I'm kind of fond of Resonance of Fate (and I know one other person is based on their avatar mwahah!) I feel like because they kept it simpler, there's no uber grinding except towards the end and even then you can sort of manage itself. I still think they overdid it, but they kind of didn't just throw things one after the other at your like broken parts.

Well unless they were throwing you broken parts for the scrap shop... eheh... heh. I've never played Infinite Undiscovery though don't know how that one worked out.

I kind of just like the world of Resonance as well, just this compressed thing no crazy superhuman world extermination antics, it's kind of more like this compact character game, and I liked Star Ocean most for it's characters most of the time anyway and other Tri-Ace games for similar reasons. Plus I loved all the details like the Chandelier and the back and forth between the characters with more jokes than a typical Tri-Ace game.
 

I used to tell myself that I play RPGs for the story, my 2 fav games are XS ep. 1 and Xenogears. However that's not really true. If I don't have fun playing it then I drop it immediately. After all I've enjoyed many RPGs that were poorly translated to the point to incomprehendsibility (Ring of Red), a jumbled mishmash of individual scenes (FF13-2), a blantant ripoff (LoD), 5/10 animes disguised as gameS (Tales) etc etc. I think I would have really enjoyed Resonance's plot (I loved the world building) but just couldn't do it because I couldn't grasp or have fun with that battle system. If they only dumbed it down for idiots like me (say a Parasite eve like battle system) BEST GAME EVAR!!

Persona 2 was a similar deal. I loved the story and hated the game. Note to developers, please don't stick me in a burning building, with a time limit, a 3D maze to navigate, with a random battle every 3 steps, all the while having demons try to strike a 5 min conversation with you.  LISTEN TEKETEKE I DON'T MEAN TO SOUND HEARTLESS BUT I DON'T REALLY CARE IF YOU THINK YOUR TENTACLE MAKES YOU LOOK FAT RIGHT NOW.

In that sense the game can almost be a hinderance... like the game gets in the way of something people might otherwise enjoy.

Also going back to LoD lol I think LoD is great changing my avatar actually eheh!

I kind of think it topped FF7 to be honest.. but I'm hardly the biggest FF7 fan so that shouldn't be a shock...


Hate to say this, but FFVII crushes it in the musical department (even the absolute ridiculousness of One-winged Angel at the very least owned its ridiculousness). LoD's battle music is kind of a weird medley/somewhat ramblingly confused mess that felt like it was trying too hard to mimic Uematsu's style, and even the other tracks are largely there beyond one or two poignant ones that pop up at appropriately dramatic moments.

Beyond that, Materia was at least more interesting to play around with than Additions were as the latter required grinding the previous one up to max all the time so you were hardly playing around with them (though admittedly Materia didn't really take off either until near the endgame when the potential to create some of the more powerful combinations started to open up; at least you had stuff like Enemy Skill to tide you over until then; it was also kind of stupid to put the most grind heavy Materia at the backend of the game where the only reason to use them is for the WEAPONs fights).

As for characters, I'll give you Rose, as she's easily the most interesting of the characters between the two games, but Shana could be replaced with a blowup doll given her utter lack of agency or other defining features beyond Dart's Girlfriend/Love Interest, and Dart himself gets the game hijacked out from under him by Rose for most of the second half (a plus for Rose, but not so much for the game's main character; if she had received equal billing instead of being casted as the hypotenuse of an otherwise non-existent love triangle, it would've been a huge boon to the game in general). Cloud meanwhile is pretty inarguably the central character of his game, although he doesn't completely dominate the spotlight like certain other videogame leads *cough*Squall*cough* which gives the other characters a chance to get out from under his shadow.

And then there's the plot itself where I feel that it doesn't matter if you can penetrate the shoddy translation or the some of the more poorly utilized effects of FFVII, it still stands above LoD's late 90s/early 00's anime OVA/series style plot of "People gets superpowers as random events occur and a Powerlevels arms race ensues.", even if it has a handful of moments where some of the more ambitious ideas pay off.

Also, something something, super limited inventory, something.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on August 11, 2016, 08:44:07 AM
I know it's impossible to be "objective" about such things, but I really can't think of one single thing LoD did better, or even as well, as FFVII.

LoD is like The Monkees to FFVII's Beatles.  There are people who think The Monkees are superior to The Beatles, but... their reasons are often pretty agenda-ridden.  Which is fine too, I guess.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on August 11, 2016, 11:34:47 AM
I love LoD's ost, especially Dart's theme.

https://www.youtube.com/watch?v=l91rfBdd5SM

It's a lot less kind of... spectacular perhaps... more simple... but that's also why I like it.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on November 02, 2016, 02:52:13 AM
Star Ocean Amamnesis wha?

http://gematsu.com/2016/10/star-ocean-anamnesis-screenshots-introduce-star-ocean-1-3-4-5-characters
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on November 15, 2016, 04:22:24 PM
They're deliberately ignoring the best game in the franchise for this mobile mashup?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on February 22, 2017, 06:45:33 PM
http://gematsu.com/2017/02/star-ocean-till-end-time-announced-ps4

Boy those plastic dolls sure do look a bit smoother and slightly less blurry.

God, it still looks like a fucking mess. What a lazy uprez job. I can't even imagine them trying to fix literally any other part of this tire fire of a game.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Mickeymac92 on February 22, 2017, 06:54:22 PM
Pretty sure it's just a PS2-On-PS4 title, unless I'm mistaken. I doubt they'll do much more to it than what we saw in Wild Arms 3 or Ape Escape 2...or any of the others, I haven't been keeping up, okay?!
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on February 23, 2017, 10:16:42 AM
I don't remember SO3 looking that bad
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klutz64 on February 23, 2017, 10:21:35 AM
The only thing I hated about SO3 was the complete garbage sound mixing and the lack of individual volume sliders. It was always impossible to hear the characters over the game's music.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on February 23, 2017, 10:25:37 AM
Pretty sure it's just a PS2-On-PS4 title, unless I'm mistaken. I doubt they'll do much more to it than what we saw in Wild Arms 3 or Ape Escape 2...or any of the others, I haven't been keeping up, okay?!
Hd upscaling is all they're doing, but that means dick squat this day and age.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on February 23, 2017, 02:18:49 PM
Wow... that's lame.
The game is unique in the sense that it already had trophies, so adding them is moot.
I don't even know why they bring up disk swap and loading times as pros since both those were fine (DC version of course).
So you have share features and a graphic bump so little you could probably get better results with the PS2 version and an emulator.

SO1 went 3D on the PSP with 1 extra character.
SO2 had awesome new art (loli Rena is debatable though) and 1 extra character.

Part of me wants them to announce more about this and give me a reason to actually get it =(
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Mickeymac92 on February 23, 2017, 03:00:05 PM
I don't. I already kind of regret spending $20 on SO3. I'm not doing it again.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Frostillicus on February 23, 2017, 04:31:20 PM
I don't. I already kind of regret spending $20 on SO3. I'm not doing it again.

This.
Not a terrible game, but not that good. Can be a real repetitive slog at times. One play-through was enough.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Isjaki on February 23, 2017, 07:18:59 PM
I was super into SO3 when I was 12-13. I got SO2 after 3 and enjoyed that significantly more. SO2 is one of my favourite games eva. So, not really sure if I would be down with SO3 anymore.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on February 23, 2017, 07:28:44 PM
I don't. I already kind of regret spending $20 on SO3. I'm not doing it again.

This.
Not a terrible game, but not that good. Can be a real repetitive slog at times. One play-through was enough.

Actually, it kinda was. Everything was a step back from SO2, and that's when you weren't Side Kicking everything. You had MP Death, a far more cumbersome Invention mechanic that required being nearly halfway through the game to unlock, Map Completion, the Awful Bonus Gauge, still completely useless Magic, an anemic Late Game, a cast that was largely forgettable to awful (who you didn't even get half of until halfway into the game, and one of the longest running party members suddenly decides to be totally optional/skippable/irrelevant to the remainder of the plot), worse Private Actions and PA mechanics, and godawful minigames (you'd think Minecart Roaches would be an interesting idea, you also might think that Desert Bus was a good idea, they aren't).

The fact that the games since then have been even worse is why Star Ocean is a colossal waste of an IP.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on February 24, 2017, 09:29:17 AM
Sometimes, Aeolus is harsh and overly critical.

And other times, he is so spot on it almost hurts.

This is the latter.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on February 24, 2017, 11:28:15 AM
I liked SO3 so I have it above the proverbial 'bar'. For completionists, the Battle Trophy challenges were heaven sent and the rewards interesting enough (maids and FAM? hell yeah!)

That said, I'm sad to see the SO IP rolled in dirt with every further entry.
Is it that hard to recapture the spirit of SO2? It sure seems so...
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Frostillicus on February 24, 2017, 11:39:29 AM
I don't. I already kind of regret spending $20 on SO3. I'm not doing it again.

This.
Not a terrible game, but not that good. Can be a real repetitive slog at times. One play-through was enough.

Actually, it kinda was. Everything was a step back from SO2, and that's when you weren't Side Kicking everything. You had MP Death, a far more cumbersome Invention mechanic that required being nearly halfway through the game to unlock, Map Completion, the Awful Bonus Gauge, still completely useless Magic, an anemic Late Game, a cast that was largely forgettable to awful (who you didn't even get half of until halfway into the game, and one of the longest running party members suddenly decides to be totally optional/skippable/irrelevant to the remainder of the plot), worse Private Actions and PA mechanics, and godawful minigames (you'd think Minecart Roaches would be an interesting idea, you also might think that Desert Bus was a good idea, they aren't).

The fact that the games since then have been even worse is why Star Ocean is a colossal waste of an IP.

No argument here. I had forgotten blocked out some of those negative details you mentioned.
I remember having both Cliff and Mirage in my party almost broke the late game. That was kinda fun, at least...

Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Rucks on March 06, 2017, 02:46:11 PM
I still have my PS2 version of SO3 that I haven't played...
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: FallingMage on March 07, 2017, 06:47:49 PM
SO3 was the last good one. Glad to see its getting a re-release, even though it does not look like that big of an improvement.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on March 08, 2017, 12:09:37 PM
Still have my PS3 version of SO4 that I haven't played (beyond 20 minutes to show a friend).
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: divingfalcons on March 08, 2017, 01:16:14 PM
You're not missing out on much, besides a really good battle system.

I liked SO3. The plot twist isn't as abysmal as everyone makes it out to be, but god some of the characters are awful, and it does look a little dated. It was fun, if exploitable.

Where's my SO2 port, though?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on March 08, 2017, 07:15:53 PM
You're not missing out on much, besides a really good battle system.

I liked SO3. The plot twist isn't as abysmal as everyone makes it out to be, but god some of the characters are awful, and it does look a little dated. It was fun, if exploitable.

Where's my SO2 port, though?

The plot twist itself isn't so much the problem as was the fact that a lot of people had little to no prior experience with the series prior to 3 (your only alternative was SO2 or emulation of SO1 or Blue Sphere), so they assumed that the writers taking the nuclear option like that actually meant something to the setting (ala olde skool Phantasy Star), when in reality, the series was a dumpster fire to begin with and nothing of value was lost.

The gameplay can be described as Tales of combat if the Tales of series mechanically stagnated on either Phantasia or Destiny and instead opted to gimmick their way forward (the bonus gauge and MP death being their big gimmicks for SO3 while the 3D battlefields didn't add much).

If you're really jonesing for some PS2 era tri-Ace gameplay, VP2 is by far the better option.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: missRPGirl on March 14, 2017, 03:39:14 PM
SO3 was the last good one. Glad to see its getting a re-release, even though it does not look like that big of an improvement.

Oh I just found out. But I don't think I'll be buying it again. Unless it goes on sale.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Towns Car Marty on March 18, 2017, 06:05:46 PM
this is me

(http://i287.photobucket.com/albums/ll136/spine_shark/LPSO3/vlcsnap-2011-09-04-03h01m35s149.png)
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Rook on March 23, 2017, 09:56:39 PM
Despite the twist I did like SO3 better than SO2.

Is it me or is SO3 that last good game that Tri-ace published? I couldn't get into Resonance of Fate and haven't played Valkyria Profile 2.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on March 23, 2017, 11:20:08 PM
Valkyria Profile 2.

The Sega x Tri-Ace crossover I never knew I wanted (maybe Project X Zone 3? (although RoF kinda already fulfills that role)).

That said, Valkyrie Profile 2 is better than SO3 by far and probably better than SO2. You just have to know not to dump all of your Einherijar too early and to only bother raising Alicia and Rufus (unless you want gamebreaking weaponry in which case, you'll probably only want to use story characters).
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: bigdeath on March 26, 2017, 10:59:21 PM
Despite the twist I did like SO3 better than SO2.

Is it me or is SO3 that last good game that Tri-ace published? I couldn't get into Resonance of Fate and haven't played Valkyria Profile 2.

Heresy. You should play both Valkyrie profile 2 and Resonance of Fate.

The hate for SO 3's "twist" was ridiculous and silly. Theres nothing wrong with it.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Mickeymac92 on March 26, 2017, 11:50:30 PM
Yeah, if I'm being honest, I don't think I ever got far enough to even know what twists you gys are talking about. I got a million other reasons to dislike the story on its own, though. Really, I think at the end of the day, SO3's greatest sin (in my eyes), was just being extremely boring while continuously looking like it might get better...and as far as I can tell, it never truly delivered. It was such a massive waste of potential, though now that I have Mass Effect in my life, I don't even care about that anymore.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on March 27, 2017, 02:32:32 PM
As someone who loathes internet hyperbole, SO3's "twist" was the worst thing ever.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Rook on March 27, 2017, 06:18:25 PM

Heresy. You should play both Valkyrie profile 2 and Resonance of Fate.

The hate for SO 3's "twist" was ridiculous and silly. Theres nothing wrong with it.

I really wanted to like Resonance of Fate. I just really didn't like the battle system. It was kind of weird and I just couldn't get a grasp of it because I'm oldz.

As far as SO3 goes, its just a bad ending and probably dropped it from a 9/10 to an 8/10. But nothing horrible. Its been a long time since I played it but I remember loving how varied the towns were.

I'm ashamed to say I never played either VP game. I did own VP1 but someone on amazon bought it off me for about $135.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on March 27, 2017, 07:40:29 PM
Yeah, if I'm being honest, I don't think I ever got far enough to even know what twists you gys are talking about. I got a million other reasons to dislike the story on its own, though. Really, I think at the end of the day, SO3's greatest sin (in my eyes), was just being extremely boring while continuously looking like it might get better...and as far as I can tell, it never truly delivered. It was such a massive waste of potential, though now that I have Mass Effect in my life, I don't even care about that anymore.

You do get to run around on a Moonbase for about an hour or two (that's more Sci-Fi than anything SO5 could manage), before you hop out of The Matrix like a reverse of SAO, Log Horizon or *insert popular Japanese LN about cyber-space wish fulfillment here*.

But yeah, SO3 really really wants you to care about this tragic couple getting torn apart/dying from this war of swords and sorcery an-oh wait, the Romulans just showed up and Fayt Liengod Jesus Beamed them into Disk 2 where they get steamrolled by the next level of galactic menace, an Angelic Invasion (although, to be fair, SO1's final boss was Satan, so it really was business as usual within the SO-verse).

Actually, all of SO has this really bad problem of being written like really bad anime/manga where the writer has no clue in regards to an endgame, so they just keep repeating the same situation over and over again while over escalating the situation to a stupid degree. I.E., the Japanese Highschool Protagonist and 'his buddies' start off fighting local bullies, who then join the Protagonist as he and 'his buddies' now face the Dragon Emperor and his famous lieutenants, who are defeated and befriended just in time for the battle versus time traveling messengers from God, who get punked just in time for their boss to be defeated by the Demon Lord who burns the planet down to the ground, and now the Protagonist, his one buddy that's been through it all, a couple of early villains turned crutch dudes/the Worf, and maybe the female love interest if she wasn't grabbed by the wrist, chained up, stripped naked, turned to stone, suffering from some disease, told to wait in the kitchen with the kids or suffering from some other kind of crippling debilitation first; must travel through Time & Space to the Crystal Palace of Heaven, to battle the Dinosaur Emperor who turns out to be an alternate version of the Protagonist's Father.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on March 28, 2017, 11:55:48 AM
SO1's final boss was Satan

There goes another JRPG off my list.  Sometimes I wonder if I should just save myself and stop reading about these games...
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Ranadiel on March 28, 2017, 06:20:13 PM
SO1's final boss was Satan

There goes another JRPG off my list.  Sometimes I wonder if I should just save myself and stop reading about these games...
Not sure what Aeolus is talking about. SO1's final boss is named Jie Revorse. There is an earlier antagonist named Asmodues, but he's not literally the demon Asmodeus (just named after him by the game creators) despite living in the Demon Realm (which should probably be called the monster realm since they are not literally demons as I recall).

The game with Satan (well Satanail) as the final boss is The Last Hope. :p
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on March 28, 2017, 07:47:01 PM
SO1's final boss was Satan

There goes another JRPG off my list.  Sometimes I wonder if I should just save myself and stop reading about these games...
Not sure what Aeolus is talking about. SO1's final boss is named Jie Revorse. There is an earlier antagonist named Asmodues, but he's not literally the demon Asmodeus (just named after him by the game creators) despite living in the Demon Realm (which should probably be called the monster realm since they are not literally demons as I recall).

The game with Satan (well Satanail) as the final boss is The Last Hope. :p

Riiiight. Next you're gonna tell me that the Lance of Longinus isn't the size of a building and used by a living mecha to slay an angel.

But yeah, I meant Asmodeus (who I forgot was not the final boss due to not being bishie enough). Also, thanks for reminding me of SO4's retarded final boss. What a fucking twat.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: divingfalcons on March 29, 2017, 03:18:44 AM
Also, thanks for reminding me of SO4's retarded final boss. What a fucking twat.

Oh lord. I can't even believe I mustered the patience to get to him.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on March 29, 2017, 09:32:52 AM
The game with Satan (well Satanail) as the final boss is The Last Hope. :p

Well, there goes another JRPG off the list...

JK, Rana-chan, thanks for your support. :P
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Ranadiel on March 29, 2017, 05:10:41 PM
The game with Satan (well Satanail) as the final boss is The Last Hope. :p

Well, there goes another JRPG off the list...

JK, Rana-chan, thanks for your support. :P
To be fair, if I got The Last Hope off your list, I would be doing you a favor. :p
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on March 30, 2017, 10:54:38 AM
The game with Satan (well Satanail) as the final boss is The Last Hope. :p

Well, there goes another JRPG off the list...

JK, Rana-chan, thanks for your support. :P
To be fair, if I got The Last Hope off your list, I would be doing you a favor. :p

B-b-b-but... the battle system...
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Mickeymac92 on April 01, 2017, 12:42:36 AM
Yeah, no joke, Star Ocean: The Last Hope's battle system is worth it alone, IMHO. Granted, I also never expected to take the story and characters seriously, and it kind of comes off as a cheesy B-movie at times, so I just have fun with it even at the worst of times. I guess perspective can make a difference there. Still, if it wasn't fun to play, I might be singing a different tune (probably more like the one I sang for Star Ocean 3). Just saying, if you're considering playing it, that really is something to look forward to.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klutz64 on April 01, 2017, 08:59:56 AM
The Last Hope's two biggest sins for me were the terrible writing (as [member=2584]Mickeymac92[/member] said, the characters themselves could be regarded as harmless, cheesy anime tropes if not for the absolute garbage writing), and the dungeons and other environments being ENDLESS snorefests to explore.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Mickeymac92 on April 01, 2017, 11:16:01 AM
Nah, I meant the story itself. Then again, I don't really understand how The Last Hope can be considered to have garbage writing, when the rest of the franchise isn't much better. I mean, I'm not saying it's good, but if I stopped playing an RPG because of its writing, I would've given up on the genre a long time ago. The only difference to me between Till the End of Time and The Last Hope in terms of story enjoyment was just the characters and the cheesiness that was helped by the improvements in facial animation and expression. Till the End of Time was lifeless and boring even in a lot of its cutscenes, IIRC.

You're right that exploring was pretty dull, though, and none of the dungeons stood out in any positive way. They were just excuses to fight monsters and waste your time. Occasionally I'm fine with that, though, but I gotta be in a specific mood for it.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on April 01, 2017, 12:45:30 PM
And in other news, http://gematsu.com/2017/04/star-ocean-valkyrie-profile-producer-yoshinori-yamagishi-leaves-square-enix

Not surprising given how he had been shuffled off to Squeenix's Mobile gulag.

http://gematsu.com/2017/04/final-fantasy-xii-xiii-xv-art-director-isamu-kamikokuryo-leaves-square-enix

Aughts/Tens FF Art Director is joining him as well, which isn't surprising given FFXV's release ending his decade long commitment to the same two projects.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on June 21, 2017, 02:44:31 AM
And in other news, http://gematsu.com/2017/04/star-ocean-valkyrie-profile-producer-yoshinori-yamagishi-leaves-square-enix

Not surprising given how he had been shuffled off to Squeenix's Mobile gulag.

http://gematsu.com/2017/04/final-fantasy-xii-xiii-xv-art-director-isamu-kamikokuryo-leaves-square-enix

Aughts/Tens FF Art Director is joining him as well, which isn't surprising given FFXV's release ending his decade long commitment to the same two projects.

Does that mean Anatomia is dead? That would be kinda tragic...

To be honest though, I feel like Star Ocean 4 and VP2 sort of were the capstones of their respective series... it's kinda hard to understand why they went on afterwards.



Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on August 20, 2017, 01:57:42 AM
Also I mean

(https://s-media-cache-ak0.pinimg.com/564x/b9/a8/b3/b9a8b3f7685ccbcf157d804d16dee894.jpg)

(https://s-media-cache-ak0.pinimg.com/736x/e3/6a/45/e36a45cc51a13cbe2c18adb4255ab74d.jpg)

Was this ever covered in some capacity? lol...

And I'm aware that Tales/Star Ocean/Wolfteam etc were all like that one thing or whatever once upon a time... but still..
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Mickeymac92 on August 20, 2017, 03:15:18 AM
Also I mean

(https://s-media-cache-ak0.pinimg.com/564x/b9/a8/b3/b9a8b3f7685ccbcf157d804d16dee894.jpg)

(https://s-media-cache-ak0.pinimg.com/736x/e3/6a/45/e36a45cc51a13cbe2c18adb4255ab74d.jpg)

Was this ever covered in some capacity? lol...

And I'm aware that Tales/Star Ocean/Wolfteam etc were all like that one thing or whatever once upon a time... but still..

...What about it? Am I supposed to be seeing a resemblence here? The Tales character there is obviously sporting a Joker motif, one of which has been done plenty of times before by both series, I might add. The other is just a mage costume with diamond-shaped holes cut into it...seriously, wtf were they thinking there?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on August 20, 2017, 09:56:09 AM
Was this ever covered in some capacity? lol...

Reasonably in the case of the former, barely in the case of the latter.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klutz64 on August 20, 2017, 10:05:42 AM
Was this ever covered in some capacity? lol...

Reasonably in the case of the former, barely in the case of the latter.

I dunno, at least the latter isn't one droop away from V-day
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on August 20, 2017, 02:56:17 PM
Checkers and Book-Skirt were something of a joke here at RPGFan, what was it, a year or two ago?  Felt like much longer ago.  Either way, it's like a meme that only gets 5 minutes of fame rather than the requisite 15. 
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on August 20, 2017, 10:37:30 PM
Checkers and Book-Skirt were something of a joke here at RPGFan, what was it, a year or two ago?  Felt like much longer ago.  Either way, it's like a meme that only gets 5 minutes of fame rather than the requisite 15.

Yeah, there's no shortage of terrible female character designs. Just look at the Nights of Azure series.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on August 21, 2017, 02:21:34 PM
Calling that character "Checkers" was something this whole forum agreed on prior to SO5's release.  Then after SO5 came out, everyone just called her nothing, because we all tried to forget the game.  Cute nicknames only last when people like the game.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Isjaki on August 21, 2017, 02:29:38 PM
I saw a used copy of SO5 at one of my local game shops for $9.99. I looked at it and thought "Hey this might actually be worth picking up at this price" then I thought "Dude, don't ruin Star Ocean for yourself. You almost did with SO4." So, I did a hard pass on that. Lolololololol
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on August 21, 2017, 03:48:20 PM
I saw a used copy of SO5 at one of my local game shops for $9.99. I looked at it and thought "Hey this might actually be worth picking up at this price" then I thought "Dude, don't ruin Star Ocean for yourself. You almost did with SO4." So, I did a hard pass on that. Lolololololol
Easily the best thing you did that day.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on August 21, 2017, 04:03:03 PM
It feels like Star Ocean is becoming a running gag.  Every time, we get hyped up on the potential the franchise has and the hope/promise that it will be an epically interstellar space opera and not, well, pretty much everything we've gotten so far.  The Star Ocean franchise has so much potential, but it just squanders that potential every time.  I want to believe in the franchise, but not when it keeps crying wolf.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Ranadiel on August 21, 2017, 04:31:56 PM
It feels like Star Ocean is becoming a running gag.  Every time, we get hyped up on the potential the franchise has and the hope/promise that it will be an epically interstellar space opera and not, well, pretty much everything we've gotten so far.  The Star Ocean franchise has so much potential, but it just squanders that potential every time.  I want to believe in the franchise, but not when it keeps crying wolf.
People got hyped about SO5? I do not remember that happening.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on August 21, 2017, 04:35:56 PM
It totally happened.  At least here.  Many of us were very enthusiastic about it.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: divingfalcons on August 21, 2017, 05:34:53 PM
Star Ocean should have ended after 3 really. I don't like 4, but it's much better than 5. Maybe it's because I actually paid full price for 5 and not 4.

Star Ocean shall remain in mobile game hell probably.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Rucks on August 21, 2017, 07:59:13 PM
checkers is wearing a firefighter hat?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Chronix112 on August 21, 2017, 09:16:17 PM
It feels like Star Ocean is becoming a running gag.  Every time, we get hyped up on the potential the franchise has and the hope/promise that it will be an epically interstellar space opera and not, well, pretty much everything we've gotten so far.


Star Ocean 3  had the potential to get there, then that boneheaded, cop out of a twist came.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on August 21, 2017, 10:07:53 PM
checkers is wearing a firefighter hat?

Nah man. Fire Fighters wouldn't be caught dead with the wings on that thing.

Because seriously, those things would get hooked on all sorts of things, and god help you if one of those things was a badly damaged support beam struggling to bear the load of half of the ceiling to the room you're standing in.


It feels like Star Ocean is becoming a running gag.  Every time, we get hyped up on the potential the franchise has and the hope/promise that it will be an epically interstellar space opera and not, well, pretty much everything we've gotten so far.  The Star Ocean franchise has so much potential, but it just squanders that potential every time.  I want to believe in the franchise, but not when it keeps crying wolf.

Becoming? It was a running gag the moment SO3 decided it really wasn't going to do that whole outer space thing after all. SO1 was a goddamn bait and switch as was 2 but was still novel enough at the time to get away with it. SO3 did the same as well and didn't even have the novelty anymore to get away with it (it did have a fairly early, for a JRPG, PS2 era release instead). SOs 4 & 5 were trainwrecks everyone should've seen coming.

To use a musical metaphor, the Star Ocean series is like one of those one-hit wonder bands that actually put out a lot of stuff, but are only remembered for their one song that didn't suck. Whenever they announce a new song, people immediately assume its going to be like the one-hit wonder because that's all they know of/associate with that band, instead of paying attention to the full body of the band's work which the song will most likely adhere to.


It feels like Star Ocean is becoming a running gag.  Every time, we get hyped up on the potential the franchise has and the hope/promise that it will be an epically interstellar space opera and not, well, pretty much everything we've gotten so far.

Star Ocean 3  had the potential to get there, then that boneheaded, cop out of a twist came.

Case and point.

You remember the twist, but forget that well before that point, you spent the bulk of the game on a string of fetch quests that amounted to nothing more than a colossal waste of time and effort with an incredibly cheap effort to force melodrama into the proceedings by making the principle character of that arc a replica of the girl on the back of the box (complete with a lover who's doomed to die 10 minutes after he's introduced). Meanwhile much of what transpires before the fetch quest chain involves escaping one generic JRPG planet to another JRPG planet where you then escape the evil empire through a series of mines and tunnels before embarking on a massive fetch quest, which occur predominately within mines and tunnels, while everything after the twist is largely more castles, ruins and tunnels before the Moonbase and the rather barebones 4D space.

And in fact, barring the twist, SO3 is basically like every other SO game in that its a bunch of random ass fetch quests on whatever generic JRPG planet you wind up on that amounts to little to nothing achieved due to dumb twists or assloads of random/unbeatable boss fights that exist to hamstring you into whatever plot twist comes up next, and ultimately leading to fighting random Demons, Angels, the Devil (because nothing screams Sci-Fi more than western religious mythology). The twist itself is basically the equivalent of going from Expel to Nede in SO2 or from the Future to the Past in SO1 (and really, the twist itself isn't any more dumb than FE:Fates' Hyperbolic Time Chamber Babies, FFVIII's "We're all from the same Orphanage and most of our backstories don't amount to shit!?" or Bravely Default's Endless Eight Five).
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on August 22, 2017, 08:56:33 AM
checkers is wearing a firefighter hat?

I have literally never looked at her hat.


I don't understand.  Star Ocean 2 is so. Good.  I don't get how they can't recapture that feeling.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Mickeymac92 on August 22, 2017, 01:56:29 PM
It feels like Star Ocean is becoming a running gag.  Every time, we get hyped up on the potential the franchise has and the hope/promise that it will be an epically interstellar space opera and not, well, pretty much everything we've gotten so far.


Star Ocean 3  had the potential to get there, then that boneheaded, cop out of a twist came.

Pffft, it squandered a lot more potential than that. The series basically peaked at 2...no wait, that's the only Star Ocean I haven't played yet...by my measure, SO4 is the best in the series until I I finally boot up SO2. I mean, even Star Ocean 1 was a freakin' joke, IIRC. This series is beyond frustrating for me, since yeah: I had been hyped up for (including the remakes) all of the odd-number entries thus far, and came out sorely disappointed. I think the only reason I liked 4 was because my expecations were rock bottom, and I ended up with a B-Movie plot that didn't overstay its welcome, gameplay that was more fun than the previous entry, and pretty much every much every option I had been screaming for while I was playing SO3: The ability to mute individual characters, getting the TL;DR when skipping cutscenes, a dash ability (particularly in the overworld...though, correct me if I'm wrong about that being missing from SO3), faster combat with easy mid-battle character-switching, simpler item creation, and a more reasonable length. Seriously, it actually felt like a few lessons were learned from the previous entry, unlike SO5, oddly enough. If being even slightly better than one of the most disappointing RPGs I've ever played was enough to make me like it, then all SO5 needed was to be a little better than that...
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on August 22, 2017, 06:06:28 PM
Please tell me you agree that disc 1 of SO3 is really good.
I mean, it really is (to me)...

The base idea of SO is amazing. High tech people stuck for some reason on a low-tech mysterious world(s) trying to solve their problem but being caught up in some huge event.
You could use this to make something incredible but somehow they ended up making SO5 and crushed my soul.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Chronix112 on August 22, 2017, 07:20:01 PM
Please tell me you agree that disc 1 of SO3 is really good.
I mean, it really is (to me)...

The base idea of SO is amazing. High tech people stuck for some reason on a low-tech mysterious world(s) trying to solve their problem but being caught up in some huge event.
You could use this to make something incredible but somehow they ended up making SO5 and crushed my soul.
Despite some of the points in Aeolus's rant I was enjoying the game game up to the twist. One of the few time I legit raged at a plot twist, after cooling doen I still beat the game out of obligation, but it was found a new home in EBworld right after. (I have hundreds of games. Rarely do I ever trade in or sell games because I am collector, and a tendancy to be a pack rat.)
All is well in the end because Mass Effect latter came, and did the whole space opera thing 100 times better then Star Ocean series could ever hope to.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Mickeymac92 on August 22, 2017, 07:59:42 PM
Please tell me you agree that disc 1 of SO3 is really good.
I mean, it really is (to me)...

The base idea of SO is amazing. High tech people stuck for some reason on a low-tech mysterious world(s) trying to solve their problem but being caught up in some huge event.
You could use this to make something incredible but somehow they ended up making SO5 and crushed my soul.

Oh, heavens no. I didn't even make it to disc 2 (ducked out on yet-another-medieval-planet, which might've been a different part of the same planet, but it was hard to tell because of how same-y everything had been since the first crash-landing). The fact that a lot of people are telling me that it gets worse just sealed it as a giant waste of time to me. I already saw enough insane plot twists to make head hurt, the combat was dull, traversing the overworld had some nice ideas with the trophy system that later became a standard part of video games, but often didn't feel worth it because of how many fights you get into and I got tired of running circles around enemies just to fill up the map. Not to mention the item creation was way too convoluted, a lot of the combat mechanics just seemed unnecessary, if not outright broken; the cutscenes dragged on, yet skipping them could mean becoming completely lost for hours at a time (as in spacially. I never had a good grasp of the story); none of the characters were even the least bit interesting - and my standards back then were pretty low compared to what I've experienced since.

(EDIT: I forgot that Aeolus aready had a better rant earlier in the thread. But hey, at least I got to take crack at it.)

And to top it all off...it was ugly. Actually, that's the thing I remember the most that no one really brings up. I had seen enough PS2 RPGs that looked better, had better-animated cutscenes, and a lot more flair to them that SO3 could've really used. Instead, the whole game just felt lifeless to me. I mean, now that I think about it, despite my complaints with SO1, I could at least say it was visually impressive. I haven't played SO2, but I've seen enough footage to say with certainty that it looked really good, for the most part. At least in line with its contemporaries. Now it's consistantly one of the uglier games in their release periods. What the heck happened?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on August 25, 2017, 11:04:49 AM
Edit: Yes

In other news I got SO5 the other day, because it's really time to play this thing.

Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Rucks on August 25, 2017, 11:14:18 AM
Edit: Yes

In other news I got SO5 the other day, because it's really time to play this thing.

^ it's never time to play SO5.

That's more or less what this entire thread is about isn't it?
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on August 25, 2017, 11:20:15 AM
Edit: Yes

In other news I got SO5 the other day, because it's really time to play this thing.

^ it's never time to play SO5.

That's more or less what this entire thread is about isn't it?

And that is simply why I must play it.



Well and it's super cheap now.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on August 25, 2017, 11:38:46 AM
I own SO4.  Need to push that up the List.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Ranadiel on August 25, 2017, 03:58:12 PM

And that is simply why I must play it.

Because you don't like playing good games? O.o I'm really not sure how else to take that statement.

I own SO4.  Need to push that up the List.
I would take the position that that is not something needs to that happen. Live your life in blissful ignorance!
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klutz64 on August 25, 2017, 04:02:40 PM
As long as it's not the 360 version, SO4 is pretty great as long as you ignore the story







...and don't mind traipsing through ginormous environments with fuck all in them.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Rucks on August 25, 2017, 04:03:59 PM

And that is simply why I must play it.

Because you don't like playing good games? O.o I'm really not sure how else to take that statement.

I own SO4.  Need to push that up the List.
I would take the position that that is not something needs to that happen. Live your life in blissful ignorance!

^ cosigned.  SO4 is a cringe worthy waste of time.  2 of the top 5 worst JRPG characters ever.

Which is a shame because the battle system was so much fun. 

Buuuuuuuuuuut so was UNLIMITED SaGa's...
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on August 25, 2017, 04:04:44 PM

And that is simply why I must play it.

Because you don't like playing good games? O.o I'm really not sure how else to take that statement.

I own SO4.  Need to push that up the List.
I would take the position that that is not something needs to that happen. Live your life in blissful ignorance!

^ cosigned.  SO4 is a cringe worthy waste of time.  2 of the top 5 worst JRPG characters ever...

I heard the battle system is excellent, though
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Rucks on August 25, 2017, 04:05:15 PM
^ see edit!
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on August 25, 2017, 07:04:47 PM
I heard the battle system is excellent, though

Yeah, but that alone can't really carry a 60 hour JRPG.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Mickeymac92 on August 25, 2017, 09:32:07 PM
I heard the battle system is excellent, though

Yeah, but that alone can't really carry a 60 hour JRPG.

It can if you take your time. I just played until I got to then next planet then took months off. I mean, that's sort of how I play most RPGs...unless I happen to get addicted to them (which requires more factors than simply how good it is), I never really play games all at once...keeps me from savoring them...
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dincrest on August 26, 2017, 07:01:05 AM
I'm in the camp that a brilliant battle system is not enough to carry an RPG if all the other elements are meh.  Take Grandia Xtreme for instance.  It had probably the best iteration of the Grandia battle engine, but everything else (story, exploration, music) was nothing great.  Your sports team won't win any championships if it consists of one superstar and everyone else is a chump.

My biggest issue with battle systems like Star Ocean's is relying on AI to control my party during battles.  AI was awful in Star Ocean 2 where I had to babysit everyone or they would all blow themseves up.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Mickeymac92 on August 27, 2017, 01:28:55 AM
I know what you mean, Dinc, but that's why I just...did everything for them. Since it actually gives you the option to turn off most functions that they might otherwise screw up, plus you can switch characters just by pressing the bumpers/L1/R1. Again, it's more than just the battle system that was good in my opinion, there were a lot of QoL things that a lot of RPGs could benefit from, and helped make focusing on the gameplay elements feel more rewarding, at least for me. Then again, I'm one of those who thought Final Fantasy XIII-2 was a great game so long as you ignored the story.

I guess what I'm trying to say is that I think Star Ocean: The Last Hope should be approached more like a B-Movie in game form. I know when I played, I usually went one planet at a time, and so I viewed each adventure in a more self-contained manner. That gave it more of a sense that I was experiencing an Episodic Sci-fi adventure, and a few parts even felt like they wouldn't have been out of place in a cheesy Sci-Fi channel series. Couldple that with good gameplay, and I think that it can at least be a fun game, if you're in the right mood.

So I agree that it's not great, but I disagree that it's not worth experiencing.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on September 22, 2017, 07:15:33 PM
I was going to say so with Star Ocean 5 this the exact same combat system as in Infinite Undiscovery and that was IMO one of the best Tri Ace games... I guess someone mentioned that already.

And then I was going to post a picture of Aya's Fayel costume and how cool it was IMO but can't find it ah well, anyway and Aya is in like my top 10 JRPG characters.

And it has Capel (LIke Fidel?) going DINNER DINNER in that one scene that cracks me up about as good if not a little better than Lunar Silver Star Story which is one of my fave games for humor.

Anyway this is a long way of saying I don't see any SO3 in this game it's all Infinite to me...


Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Agent D. on September 22, 2017, 10:32:49 PM
I was going to say so with Star Ocean 5 this the exact same combat system as in Infinite Undiscovery and that was IMO one of the best Tri Ace games... I guess someone mentioned that already.

And then I was going to post a picture of Aya's Fayel costume and how cool it was IMO but can't find it ah well, anyway and Aya is in like my top 10 JRPG characters.

And it has Capel (LIke Fidel?) going DINNER DINNER in that one scene that cracks me up about as good if not a little better than Lunar Silver Star Story which is one of my fave games for humor.

Anyway this is a long way of saying I don't see any SO3 in this game it's all Infinite to me...
Get out.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Artimicia on September 23, 2017, 11:09:33 AM
Valkyria Profile 2.

The Sega x Tri-Ace crossover I never knew I wanted (maybe Project X Zone 3? (although RoF kinda already fulfills that role)).

That said, Valkyrie Profile 2 is better than SO3 by far and probably better than SO2. You just have to know not to dump all of your Einherijar too early and to only bother raising Alicia and Rufus (unless you want gamebreaking weaponry in which case, you'll probably only want to use story characters).

I can't believe I misses this comment, one of the few times I completely agree with Aeolus. VP2 is also one of Tri Aces best games IMO.

Also I have to enjoy the emotions Tri-Ace evokes here on RPGFan... it was actually the main reason I eventually signed up was because it was the only place that seemed aware of their own existence, and actively discuss as opposed to the usual FF and Persona thing (FF if your lame, Persona if your secretly cool).
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on September 23, 2017, 06:16:29 PM
And then I was going to post a picture of Aya's Fayel costume and how cool it was IMO but can't find it ah well, anyway and Aya is in like my top 10 JRPG characters.

While I admit that she's easy on the 'ayas', she wasn't exactly all that memorable beyond that one point where you're literally carting her across the countryside like some kind of Zora Princess.

Also, who the hell calls their game "Infinite Undiscovery"? That's like if J.K. Rowling came up with an eighth (ninth? tenth?) Harry Potter book titled "Harry Potter and the Invisible Portrait" (although I suppose that's in essence what "The Portrait of Dorian Gray" was largely about, kinda; if you squint hard enough; maybe).
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klutz64 on September 24, 2017, 12:34:20 AM
Infinite Undiscovery was the perfect name for that game. You run around filling in gigantic maps filled with absolutely nothing.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on September 25, 2017, 01:43:58 PM
(FF if your lame, Persona if your secretly cool).

Sometimes Arti is right on point, though.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Aeolus on October 11, 2017, 09:51:07 PM
http://gematsu.com/2017/10/star-ocean-last-hope-4k-full-hd-remaster-announced-ps4-pc

If the SO3 HD remaster is anything to go by, I fully expect them to somehow manage to preserve the full disk swapping experience of the HD-DVD SO4.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: MonCapitan2002 on October 13, 2017, 07:41:25 PM
On the one hand, I want this game since I never beat the original.  On the other hand, I don't know if it will be worth the expense.  If the price is right, I'll pick it up.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Dice on October 14, 2017, 01:35:40 PM
On the one hand, I want this game since I never beat the original.  On the other hand, I don't know if it will be worth the expense.  If the price is right, I'll pick it up.

You get it because it has an AWESOME battle system and the cool item creation system comes back (and fortunately it's less intense than it was in SO3).
...that's about it; I mean I guess it's pretty funny (unintentionally).

I love that the game sorta has space travel... it should pushed the envelop with it further... Que sera sera.

It's a solid title if you're able to let go of what sucks about it.

...My review is all over the place.  Butt yeah, play it.  If it's a good price.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Mickeymac92 on October 15, 2017, 08:47:05 PM
^The game-y parts of SO4 are fun, but the story and presentation is B-Movie at best, and the dungeon/world designs aren't anything to write home about, IIRC. I definitely had fun with it, but my expectations were low and I took long breaks between sessions (not even sure if that makes a difference, that's how I usually play games).
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Andvari on October 19, 2017, 04:15:57 PM
I don't know if this has been mentioned in the thread already but does anyone remember the tech demo tri-ace did back in 2011. I remember it and i just watched it and this was running on the 360 if I recall and it was in real time. I would love to see a new Star Ocean in this style I know the anime feel but this demo just gave me goosebumps I could just only imagine if they did Star Ocean 6 in this style and fix their mistakes and learned from what happened to SO5. I regret buying the Japanese Collectors Edition of SO5. I like it more for the stuff you get rather than the game itself. The art and music are ok but the story and gameplay is just a huge letdown.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Klutz64 on October 19, 2017, 09:15:27 PM
Me when seeing and playing SO4 when it came out: "Wow, these graphics are incredible!"
Me when seeing and playing SO4 in hindsight: "BURN THOSE DEMON DOLLS IN CLEANSING FIRE!!"
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on October 20, 2017, 09:46:03 AM
I still think Reimi is kinda cute, though.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Annubis on October 20, 2017, 04:06:52 PM
I still think Reimi is kinda cute, though.

Until you hit the point where she goes full on masochistic Yandere.
Title: Re: The tri-Ace General Discussion (& Star Ocean 5) Thread
Post by: Arvis on October 20, 2017, 05:08:04 PM
I still think Reimi is kinda cute, though.

Until you hit the point where she goes full on masochistic Yandere.

I've barely seen any of the game, so I'm not quite there.