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Media => Single-Player RPGs => Topic started by: Dark Gaia on March 09, 2009, 06:02:08 AM

Title: Legionwood - Tale Of The Two Swords *Complete and FREE*
Post by: Dark Gaia on March 09, 2009, 06:02:08 AM
(http://i298.photobucket.com/albums/mm260/Dark_Gaia_Studios/LLogocopy.png)

Game Overview
Legionwood is a console style RPG made using RPG Maker VX. Legionwood is my attempt at creating a nostalgic and familiar RPG experience reminiscent of the classics of the early 90's such as Breath Of Fire and Chrono Trigger.
Legionwood features a massive world filled with adventures and side quests with over 20 hours of gameplay and four huge story driven chapters.
While it isn't revolutionary and contains gameplay that is for the most part bog standard RPG fare, Legionwood is designed to be that way; familiar and fun for RPG fans looking for a casual game to play.

The world has been at peace since the Great War ended 1000 years ago. Now, an ancient antagonist is ready to set in motion a plan that has been in the making for centuries. Take control of Lann Northshire, an ordinary peasant who is unwillingly thrown into a conflict that will soon engulf the entire world. The fate of Legionwood hangs in the balance. Will you be able to restore peace to the land?

Game Features
- A character driven story full of twists, turns and red herrings, and an intended gameplay time of
around 20 hours.

- 6 playable characters, each one with a distinct personality, which you can mold into your own
custom character classes to suit your combat style.

- Turn based combat with an emphasis on tough opponents and using skills, rather than
mashing "attack" over and over. Think, don't button mash!

- A custom soundtrack, composed entirely of non comercial game music, some exclusive
to Legionwood.

- Collect, raise and summon 5 elemental spirits to aid you in battle! Summons level up, learn skills
and fight just like your party members!

- Innovative Ability Point system by KGC allows you to choose which bonuses you gain in level ups,
so you're free to decide which role your characters fill in your battle plan.


Screenshots

(http://i298.photobucket.com/albums/mm260/Dark_Gaia_Studios/LWood_Peregrin.png)

(http://i298.photobucket.com/albums/mm260/Dark_Gaia_Studios/LWood_Pirates.png)

(http://i298.photobucket.com/albums/mm260/Dark_Gaia_Studios/LWood_BorderD.png)

(http://i298.photobucket.com/albums/mm260/Dark_Gaia_Studios/LWood_MakirPort.png)

(http://i298.photobucket.com/albums/mm260/Dark_Gaia_Studios/LWood_Battle.png)

Download

You can download this game from the page here:
http://rpgmaker.net/games/792/ (http://rpgmaker.net/games/792/)

*If the game is unavailable when you try, it's because RMN is under maintenance; just try again in a few hours.

You can also check out the sequel which is in development: http://www.rpgfan.com/boards/index.php?topic=11080.0 (http://www.rpgfan.com/boards/index.php?topic=11080.0)

Check for official updates and news here: http://legionwood.wordpress.com (http://legionwood.wordpress.com)
Title: Re: Free Indie RPG - Legionwood!!
Post by: MeshGearFox on March 09, 2009, 09:28:19 PM
Dude. Freeware game. Just post a link and some pictures. No need to oversell it :)
Title: Re: Free Indie RPG - Legionwood!!
Post by: Wild Armor on March 10, 2009, 06:38:01 PM
With this much info, I expected the game to come with a case and manual. I'll look into the game, always a fan of playing Indie RPGs.
Title: Re: Free Indie RPG - Legionwood!!
Post by: Dincrest on March 10, 2009, 07:46:59 PM
One of the selling points I saw in there is original music.  Borrowed music is one aspect I'm not always fond of.  I might check this one out, but I already have my hands full with other RPGFan stuff.
Title: Re: Free Indie RPG - Legionwood!!
Post by: Dark Gaia on March 13, 2009, 02:37:13 AM
Thanks for showing an interest. Oh, I just thought I'd confess something. I was lying about the entirely custom soundtrack. There's 2 (count em) borrowed tracks in the game.

OH, by the way, this game just became the Featured Project of RPG Revolution and was hailed as better than Eternal Eden.
Title: Re: Free Indie RPG - Legionwood!!
Post by: Sapphire_Fate on March 13, 2009, 10:29:32 PM
oh yeah, the opening track is from arc the lad: twilight of the spirits.

And I can't see any text at all in my game. At all.
Title: Re: Free Indie RPG - Legionwood!!
Post by: Dark Gaia on March 14, 2009, 08:00:58 PM
Wow, is it really? I must confess, I really didn't know that was borrowed music. One of my beta testers submitted it.

You can't see any text as you haven't installed the font which came with the game. The folder which containe dthe installation also has a font.
Title: Re: Free Indie RPG - Legionwood!!
Post by: Sapphire_Fate on March 15, 2009, 07:47:52 PM
Stuck at the Sheerbark Ruins crystal puzzle. I have no idea what it's asking of me. I've put the crystals on opposite sides of the statue, various other combinations.

I'm lost.
Title: Re: Free Indie RPG - Legionwood!!
Post by: blackthirteen on March 15, 2009, 09:23:50 PM
OH, by the way, this game just became the Featured Project of RPG Revolution and was hailed as better than Eternal Eden.

Funny to hear that Eternal Eden has become the new object of rivalry to some people. :P

Besides I'm the guy who have made Eternal Eden. As far as I'm concerned I'm not trying to be better than anyone else. I had fun making Eternal Eden. That's the only thing that matter to me.

Your project look nice, I will try it tonight.

Quote
It was created using the same engine as Eternal Eden, but personally I feel that this game far outclasses it.

A bit arrogant, but I'm glad to be mentioned in your synopsis. Be nice and insert a hyperlink :P lol joking



Title: Re: Free Indie RPG - Legionwood!!
Post by: Dark Gaia on March 15, 2009, 10:34:54 PM
Okay, I didn't mean to personally target you, but I am an egotisitcal person. Anyway, it is a dog eat dog industry, and I am entitled to my opinion. Sorry for any offense caused anyway.

To solve the crystal puzzle:

Push the crystals onto the tiles with arrows FACING the statue, making sure that the crystals or on opposite sides of the room than they began.
Title: Re: Free Indie RPG - Legionwood!!
Post by: blackthirteen on March 15, 2009, 10:53:28 PM
Okay, I didn't mean to personally target you, but I am an egotisitcal person. Anyway, it is a dog eat dog industry, and I am entitled to my opinion. Sorry for any offense caused anyway.

Don't worry about your opinion I wasn't taking it as an offence. You just valued your game and it's nice. I just thought it was funny :)

Besides  you shouldn't abide to this dog-eat-dog philosophy since you're doing a freeware :) And even in the industry it's easier to survive with an altruist attitude especially as an indie developer. A good example, Amanda from Amanranthia, Damian (the guy from Laxius Force) and me are helping each other and it's truly making a 'huge' difference. That's certainly what allow us to survive.
Title: Re: Free Indie RPG - Legionwood!!
Post by: Reives on March 15, 2009, 11:13:00 PM
To be honest Dark Gaia, even (and especially) from a marketing perspective, I strongly recommend toning the you-know-what down a bit, or at least change the style/make it less direct. Not particularly at this specific case, but just in general. It does more harm than good, and your dog'll soon become every other dogs' favourite meal with it. Your reputation in that regard already hasn't been exactly sparkling outside of RRR, in case you're not aware.

Nothing personal from me of course, but just a third-person sincere suggestion for you and your projects' own benefits. : ) Good luck with future projects.
Title: Re: Free Indie RPG - Legionwood!!
Post by: Wild Armor on March 16, 2009, 10:40:22 AM
Okay, I didn't mean to personally target you, but I am an egotisitcal person. Anyway, it is a dog eat dog industry, and I am entitled to my opinion. Sorry for any offense caused anyway.

Don't worry about your opinion I wasn't taking it as an offence. You just valued your game and it's nice. I just thought it was funny :)

Besides  you shouldn't abide to this dog-eat-dog philosophy since you're doing a freeware :) And even in the industry it's easier to survive with an altruist attitude especially as an indie developer. A good example, Amanda from Amanranthia, Damian (the guy from Laxius Force) and me are helping each other and it's truly making a 'huge' difference. That's certainly what allow us to survive.


That really is the difference if you want to enter the game market, teamwork and contacts! If I learned anything in my days of booking shows, everything is connected in their respected field, and anything you say and do makes it way around. Being tact never hurt anyone also...

Time to give that game a boot now, need to install that text... would explain the invisible dialog. (haha)

Title: Re: Free Indie RPG - Legionwood!!
Post by: blackthirteen on March 16, 2009, 12:26:18 PM
Dark Gaia, I tried your game and from what I saw it definitely deserved to be featured on RRR, it's certainly better than a lot of projects I've tried out there.

Sadly I was forced to quit your game, it was taking too much RAM (or something like that, after all your game is over 100MB and it's only at chapter 3...). You weren't savvy with media. When I pressed the directional arrow or progressed through story dialogues my keyboard wasn't responsive at all because the game was too much heavy for my PC. I guess a powerful machine is needed to play your game.

I switched to Eternal Eden to make sure my PC was okay, and EE runned normally.

Anyone can be tempted to use MP3s in an RPG Maker game, but it’s the worst decision (at least if abused). RPG Maker is a nice tool but isn’t evolved enough for this type of media sadly.

Except this detail your game seems really nice! Keep going :)


Title: Re: Free Indie RPG - Legionwood!!
Post by: Sapphire_Fate on March 16, 2009, 04:38:30 PM
After beating the first two chapters, I have some things to say. First, there are pieces of music that are definitely amazing -- the world map theme, and the sorrowful tragedy theme. Great stuff. The stat allocation system is nice and definitely not used enough in RPGs anymore. Helps to specialize and create classes all on your own.

However, the art is definitely NOT up to snuff with Eternal Eden, by far. In fact, it's several factors worse. In every way, practically. I like the sun glare in the Sheerbark Ruins. Nice touch. I also dislike random encounters, whereas EE almost entirely got rid of those and let you decide if you wanted to face any enemy you ran into. Also, those enemies never returned, which was very, very nice.

Also, EE has far better and far more interesting puzzles. EE is like Lufia II, and I guess Legionwood so far is like an old-school wRPG meets, say, Beyond the Beyond.
Title: Re: Free Indie RPG - Legionwood!!
Post by: Dark Gaia on March 18, 2009, 01:44:32 AM
Just for the sake of improving on the game, could you elaborate on the aspects of the art you didn't like?

Anyway, I'm glad you enjoyed the game, but as I said earlier, I'm not intending this to be a direct competetitor to Eternal Eden, I am simply talking my opinion from a scripting/programming and presentation perspective, not the gameplay perspective. Of course the two are very different games gameplay wise, while the developer went for the Lufia style gameplay, I went for a a more straight and traditional early FF style gameplay.

@Reives: Yes I'm aware of my reputation outside of RRR. Despite this, nobody ever tells me to tone down my you know what, and all I ever get are compliments or insults about the game itself. Please take no offense to how I market my game, as that is how I am as a person. I'm aware that teamwork and contacts are what make it or break it in this field, but also, as I've said, it's a freeware game and for it to be able to grab someone's attention over say a commerical game such as Aveyond, it needs to sound grand and huge.

@blackthirteen: I'm sorry to hear of your problem... Actually, it's not the MP3's that cause the lag, it's the sheer number of custom scripts being processed in the game. Eternal Eden doesn't use very many custom scripts, many of it's features are the default RM ones, so that's why it is easier to run. Unfortunately, although it seems simple using 2D graphics, Legionwood's Ruby language is pretty hard to process efficiently, so a complex system of scripts will always lag for those with RAM under 1GB. I'm working on fixing this however, so stay tuned.
Title: Re: Free Indie RPG - Legionwood!!
Post by: Daggerstrike on March 18, 2009, 09:17:03 AM


@Reives: Yes I'm aware of my reputation outside of RRR. Despite this, nobody ever tells me to tone down my you know what, and all I ever get are compliments or insults about the game itself. Please take no offense to how I market my game, as that is how I am as a person. I'm aware that teamwork and contacts are what make it or break it in this field, but also, as I've said, it's a freeware game and for it to be able to grab someone's attention over say a commerical game such as Aveyond, it needs to sound grand and huge.




If you think being a douche makes the game sound grand and huge then you have some serious misconceptions about the form and function of those words. The business might be dog eat dog, but you just sound like a bitch.
Title: Re: Free Indie RPG - Legionwood!!
Post by: Sapphire_Fate on March 18, 2009, 07:12:50 PM
I didn't enjoy the character design. It felt very, very generic to me. Eternal Eden remedied this with characters like Fierro, Joelle, Dogan. The monster design is also awkward, since I'm used to gigantic monsters in random battles, especially if you're harkening back to old FF design. The monsters just seemed incredibly simplistic, and the scope of the bosses were very underwhelming. The only interesting parts of the artistic design were a couple dungeons and interesting graphical touches here and there.
Title: Re: Free Indie RPG - Legionwood!!
Post by: Dark Gaia on March 20, 2009, 03:16:05 AM
Saphire Fate, it's nice to hear what you didn't like, as now I can try and rememdy these design errors so that they can be better.

@Daggerstrike: Honestly I cannot see the point in flaming me any longer. The developer of Eternal Eden has let me know what he thinks and after all, I am entitled to an opinion. If I am biased toward my game and believe it's better than another, so what?
Title: Re: Free Indie RPG - Legionwood!!
Post by: Daggerstrike on March 20, 2009, 09:11:47 PM
Saphire Fate, it's nice to hear what you didn't like, as now I can try and rememdy these design errors so that they can be better.

@Daggerstrike: Honestly I cannot see the point in flaming me any longer. The developer of Eternal Eden has let me know what he thinks and after all, I am entitled to an opinion. If I am biased toward my game and believe it's better than another, so what?

I wasn't flaming. I was giving you feedback on your misuse of certain words, as well as your general demeanor. Besides, it has less to do with your opinion, and more in the way that you express that opinion.
Title: Re: Free Indie RPG - Legionwood!!
Post by: Dark Gaia on March 21, 2009, 12:36:58 AM
Ok.. I am formally, sincerely apologizing for any offense caused by my remarks. I have edited the remark about Eternal Eden out of my post and I will not refer to it again. I sincerely regret putting it there, even in an attempt to try and garner some attention for my freeware game that would not be looked at twice beside a huge comerical game such as EE. But, that's passed now, and I am truly sorry for unintentionally offending people.

Now I urge you to play my game and forget it ever happened. I don't want to let an argument stand in the way of people playing my game.
Title: Re: Free Indie RPG - Legionwood!!
Post by: blackthirteen on March 21, 2009, 02:51:12 AM
Ok.. I am formally, sincerely apologizing for any offense caused by my remarks. I have edited the remark about Eternal Eden out of my post and I will not refer to it again. I sincerely regret putting it there, even in an attempt to try and garner some attention for my freeware game that would not be looked at twice beside a huge comerical game such as EE. But, that's passed now, and I am truly sorry for unintentionally offending people.

Now I urge you to play my game and forget it ever happened. I don't want to let an argument stand in the way of people playing my game.

Hi Dark Gaia, I personally wasn't offended that much, I just found it funny hehe. It's not needed to remove 'Eternal Eden' from your announcement, you can simply alter it to something like 'In the vein of Eternal Eden' or 'if you liked Eternal Eden you should definitely play Legionwood as it was made with the same engine.', etc.

Besides EE is not a huge commercial game, it's still living in the shadow even if it garnered some respect.

You're 16 years old, so don't worry it's normal that you may cause offence with some mistakes. I was arrogant too when I was younger (I'm 31 now), but I learned that staying humble bring better results long-term.

Don't worry about your game, keep working on it and more people will play it and share it with their friends if they love the experience.

From what I've played, Legionwood seemed to be really nice. Too bad it was ultra slow on my PC. So everyone should give it a try and hopefully give you some feedbacks.

(pardon my poor English)
Title: Re: Free Indie RPG - Legionwood!!
Post by: Tomara on March 21, 2009, 03:18:34 AM
I tried playing the game on my laptop, because it looks like a fun little game, but there was quite a bit of lag. I guess I shouldn't have underestimated the system requirements, but it still took me by surprise. My laptop used to be a decent gaming machine and is pretty good as a PSone emulator (I use my own games, no worries), it only lacks a bit of RAM...

Perhaps I'll try your game on another PC later, because I'm curious what causes the lag.
Title: Re: Free Indie RPG - Legionwood!!
Post by: Dark Gaia on March 21, 2009, 11:10:45 PM
That would be all the script processing. I lovingly refer to Legionwood sometimes as "the most complex RPG Maker game of all time" and that would probably be accurate too. There are over 80 scripts working together in the background behind the audio and graphics, so that's where the lag comes from. Generally though, you should be fine if your RAM is 1GB or more, and even if it is less, you can reduce SOME lag by playing in Full Screen mode (pressing Alt + Enter) then pressign F1 and making sure the "Reduce Screen Flickering" box is unchecked.
Title: Re: Free Indie RPG - Legionwood!!
Post by: Solas on April 09, 2009, 05:33:32 PM
Looks like a good game Dark Gaia :D I'll have to try it out!

Did you try using an anti lag script? Might help... I know theres one around somewhere for VX but don't know where. Need to add it to my game too later
Title: Re: Free Indie RPG - Legionwood!!
Post by: Sagacious-T on April 13, 2009, 03:58:20 AM
Quite an eccentric creator. I'll be trying this out sometime this week.
Title: Re: Free Indie RPG - Legionwood!!
Post by: Roger S. Huxley on April 19, 2009, 05:24:41 AM
That would be all the script processing. I lovingly refer to Legionwood sometimes as "the most complex RPG Maker game of all time" and that would probably be accurate too. There are over 80 scripts working together in the background behind the audio and graphics, so that's where the lag comes from. Generally though, you should be fine if your RAM is 1GB or more, and even if it is less, you can reduce SOME lag by playing in Full Screen mode (pressing Alt + Enter) then pressign F1 and making sure the "Reduce Screen Flickering" box is unchecked.

RAM isn't everything, and having tried other games made with VX, they are poorly optimized, and there's not  much you can do about it.
Title: Re: Free Indie RPG - Legionwood!!
Post by: Dark Gaia on June 05, 2009, 09:38:31 PM
Yes, unfortunately outside of heaping on anti lag scripts, there isn't much VX can do to make it's games slower.

Gee, it's been a while since I posted in here...

Anyway, just leaving everyone an update on the game's progress.

Update:
Due to me working on the very eagerly awaited and impatiently demanded One Night 2 The Beyond, progress on this game was halted. However, since that game is now released, I'm going full speed ahead on Legionwood, and you can expect the next two chapters in a month or two!

In the mean time, check out this review Legionwood was given on RMN: http://www.rpgmaker.net/games/792/reviews/410/ (http://"http://www.rpgmaker.net/games/792/reviews/410/")

Here are some random bits and bobs about the next version:

> There are minor graphical changes such as a new windowskin and icon set, and a new title screen.
> The difficulty and balance of a few battles have been altered to maintain the same difficulty throughout.
> You can expect to add Thyrra and Zanthus to your team.
> The game takes on a more non linear route with paths you can choose and more sidequests.
> The same intriguing story of Legionwood develops more.

Release Protocol:

Current release date: August 2009
Release Structure: 2 versions will be available, the full game including chapters 1 to 4 for new players, and a much smaller patch for existing players which will add chapters 3 and 4 to the previous two chapter game.
Title: Re: Free Indie RPG - Legionwood!!
Post by: Dark Gaia on September 01, 2009, 04:11:19 AM
Hi everyone! I've decided to give you guys the latest news about what's happening with the next version of Legionwood.

The next version of Legionwood contains the all new third chapter called Death and Dealings, bringing the total gameplay time to somewhere around 8 hours. The first two chapters have also undergone some minor changes; the Upperthorne Sewer dungeon in Chapter One is now completable, and certain items and skills have been changed or re-balanced.

I've also completely overhauled the game's soundtrack; it is now comprised entirely of custom music and no game rips, 60% of it exclusive to Legionwood also. Some minor graphical changes have also taken place, and because of this, I have to unfortunately announce that save file compatibility with the last version has been removed. Many scripts have been changed which would prevent this. However, now with the script problems fixed, I can ensure save file compatibility for the next version to the next.

The expected release date for the new version is within the month of September (around the 20th) and the new release will come as a 60MB file, containing all three current chapters of the game.

Here, finally, are some features you can expect in the new chapter:

> You will add Thyrra and Zanthus, two new characters, to your team.
> You will discover the identity of the eponymous Castoth and the secret of the Sword of Gaia.
> You will discover the secrets of Ark's past.
> Over 2 hours of new areas, quests and dungeons await you, including some that deal with the far past of Legionwood's civilization.
> You will be able to use the new summoning system and take to the seas of Legionwood in your ship to find 2 summonable creatures.
Title: Re: Free Indie RPG - Legionwood!!
Post by: MonCapitan2002 on September 04, 2009, 02:35:51 PM
However, the art is definitely NOT up to snuff with Eternal Eden, by far. In fact, it's several factors worse. In every way, practically. I like the sun glare in the Sheerbark Ruins. Nice touch. I also dislike random encounters, whereas EE almost entirely got rid of those and let you decide if you wanted to face any enemy you ran into. Also, those enemies never returned, which was very, very nice.
I haven't played the game but I wanted to comment on this one issue.  Frankly, I happen to think that of all the indie RPG's I've played or looked at, Eternal Eden is far and away the best when it comes to art.  The only game that I can think of that has artwork of a similar quality are the recent Aveyond game (and unfortunately, it's only for the cover art).  I happen to think in that regard EE is simply in another league.  Most indie RPG's are going to fall short.
Title: Re: Free Indie RPG - Legionwood!!
Post by: Dincrest on September 04, 2009, 03:02:26 PM
Speaking of art, I'm still wondering what's going on with Whispers of a Rose.  Early screenshots of that game blew me away with the art in the sprites, tiles, portraits, character designs, everything.  That's a game that seemed to really push the limits on the RPGM engine.  But the RosePortal site's down and no word on what's going on.  Story seemed cool too.  Deadly Sin is another one which had excellent spritework and solid design... but the story and characters were an absolute yawn so I ended up not liking the experience as much as I wanted to. 
Title: Re: Free Indie RPG - Legionwood!!
Post by: MeshGearFox on September 04, 2009, 03:32:41 PM
IDK I think Ifferimoon sort of trounces Eternal Eden in the art department, mostly because it has its own unique style instead of just being rather standard anime-ish.
Title: Re: Free Indie RPG - Legionwood!!
Post by: Dincrest on September 04, 2009, 05:17:56 PM
When comparing all indie RPGs, then I'm with you on Iffermoon's art, which is awesome.  That game was f'n good.  A freeware game I'd totally drop cash for.

When looking at just RPGM games, I gotta give it Whispers of a Rose in the art department.  
Title: Re: Free Indie RPG - Legionwood!!
Post by: Indy on September 05, 2009, 02:37:55 AM
However, the art is definitely NOT up to snuff with Eternal Eden, by far. In fact, it's several factors worse. In every way, practically. I like the sun glare in the Sheerbark Ruins. Nice touch. I also dislike random encounters, whereas EE almost entirely got rid of those and let you decide if you wanted to face any enemy you ran into. Also, those enemies never returned, which was very, very nice.
I haven't played the game but I wanted to comment on this one issue.  Frankly, I happen to think that of all the indie RPG's I've played or looked at, Eternal Eden is far and away the best when it comes to art.  The only game that I can think of that has artwork of a similar quality are the recent Aveyond game (and unfortunately, it's only for the cover art).  I happen to think in that regard EE is simply in another league.  Most indie RPG's are going to fall short.

Hmmmm...
That's the kind of art you find in my 3 Stars of Destiny, and I don't think it's in another league really...

(http://img137.imageshack.us/img137/4025/02luciana2.jpg)
Title: Re: Free Indie RPG - Legionwood!!
Post by: Dark Gaia on October 03, 2009, 07:04:07 AM
Hi everyone! The latest version of Legionwood, including the new third chapter, has just been released! I urge any of you interested in trying it to persue the links in the opening post. Enjoy!

P.S Due to popular demand, the game now includes a full PDF proffesionally styled manual.

On the topic of art, I feel that Aveyond has the best of all the RPG Maker commercial games I've seen as so much of it is custom and well done, as opposed to Deadly Sin and EE, which both use stock standard RPG maker VX graphics available on any RMVX site, except for the promo art for both, which is actually quite good. Here's an image from my own game which I use as promo art:

(http://img16.imageshack.us/img16/4507/darkgaia2.png)
Title: Re: Free Indie RPG - Legionwood!! New Release!
Post by: Dark Gaia on October 06, 2009, 03:59:14 AM
Update!

To circumvent all of the patching that has to be done, I've uploaded a new version of the game with all of the problems fixed and at a smaller size too (58MB).

To move your save files over, do this:
Quote
Copy and paste the Quest*.rvdata and Quest*.bmp into the new directory, or simply reinstall over the old game's directory.
Title: Re: Free Indie RPG - Legionwood!! New Release!
Post by: Fei on October 11, 2009, 03:31:39 PM
After six posts in a row, it's time for me to say that I didn't like this game at all. 
Title: Re: Free Indie RPG - Legionwood!! New Release!
Post by: Daggerstrike on October 11, 2009, 05:38:52 PM
I thought this game was shite and the constant posting is absurd. There is an edit button.
Title: Re: Free Indie RPG - Legionwood!! New Release!
Post by: Dark Gaia on October 16, 2009, 10:31:45 PM
Well, if you don't like, don't play. It's quite that simple. I'm not gonna sit here and try to argue with you. But there are some out there who enjoy the game so I shall continue to post updates for them. Perhaps though for the sake of improvement could you tell me why you didn't enjoy the game?

New Mirror

I have updated the first post's MegaUpload mirror. It was found to be linked to an old unpatched version. It is now fixed and holds the same file as the RapidShare link.
Title: Re: Free Indie RPG - Legionwood!! New Release!
Post by: Fei on October 17, 2009, 11:30:46 PM
I thought there was promise with what the masked man was saying in the beginning, but by the time actual gameplay begins, you're completely removed from the flood of information.  From there, the plot and gameplay seemed generic and I just lost interest.  Probably a slow burn, but without any significant deviations from the norm I have no patience.

I tried it a long time ago, and said nothing because I had nothing good to say.  You're still actively updating this and no one is saying anything... did anyone else try this besides Daggerstrike and me?
Title: Re: Free Indie RPG - Legionwood!! New Release!
Post by: Daggerstrike on October 18, 2009, 12:44:14 AM
I thought there was promise with what the masked man was saying in the beginning, but by the time actual gameplay begins, you're completely removed from the flood of information.  From there, the plot and gameplay seemed generic and I just lost interest.  Probably a slow burn, but without any significant deviations from the norm I have no patience.

I tried it a long time ago, and said nothing because I had nothing good to say.  You're still actively updating this and no one is saying anything... did anyone else try this besides Daggerstrike and me?

This.

I just found it to be a game with no real depth. Very shallow and boring. I will admit that I didn't finish it, so maybe it gets better, but I played it for a couple hours and just could not find anything good.
Title: Re: Free Indie RPG - Legionwood!! New Release!
Post by: Dark Gaia on October 30, 2009, 04:54:58 AM
@Fei

Really? One of the most profound criticisms on other sites was that there is TOO MUCH of an information flood. I've redone the entire opening parts because of that. The story was really quite full on in the past and I was told by many people to give it a slower start. It soon picks up and becomes quite fast paced within the second hour or so, but it's true you may have lost interest by then.

Maybe not here on RPGFan, but on other sites the game has many players, I've counted over two hundred different posters in all the game's incarnations so far and I take their criticisms to heart.

@Daggerstrike

Possible improvements then? I am intending to make an enjoyable game, so if you tell me where you think it should be improved I can address it.
Title: Re: Free Indie RPG - Legionwood!! New Release!
Post by: Dark Gaia on December 30, 2009, 07:45:12 PM
UPDATE NEWS

A new release is currently on the way, expected to arrive in mid January. While it isn't a new chapter release, it is still a release worth getting, due to the fact that it addresses most of the criticisms people have about Legionwood.

In short: This is a version of the game designed to get rid of the things people hate about Legionwood and make it a more appealing game to the people who currently despise it.

Features

I've decided to pretty much overhaul Legionwood as I've decided I want to make it into a game that everyone can play that is fun to play. I'm addressing the most pressing criticisms about the game and turning the game into a more casual game overall. I don't want to make a revolutionary game; just one that is fun and does what it does well. Thus, whether you're a fan of Legionwood already, someone who's never played, or someone who despises the game with a passion, I urge you to try this new release, as it is a new Legionwood and one which I've engineered to appeal more to you.

1. Every line of dialogue in the game and every cutscene will be streamlined and rewritten, and will flow smoother and more naturally.

2. The issues with balancing in the early areas of the game (which thankfully do even out later on) will be resolved. The early game difficulty will more closely match the later areas of the game. You will be able to clear the first dungeon at level one.

3. Several skills and items will be rebalanced as some are too weak/too powerful.

4. Focus will be taken off characterisation and placed upon the story instead. I agree: Legionwood is always awkward in the scenes where I make the characters try to characterise so the story will now become more world driven.

5. A complete playtest will be done and every reported bug and sound error will be fixed.

6. Chapter three will be extended slightly. You'll be able to proceed to Castoth's fortress this time around.

Release Notes

Despite all these massive changes, those currently playing the game will be able to use their save files to continue if they want to.
Title: Re: Free Indie RPG - Legionwood!! New Release!
Post by: Fei on January 11, 2010, 08:48:12 PM
When can we expect this?  This is a game I wanted to like, and would give it another try, if only to test the validity of your word! 
Title: Re: Free Indie RPG - Legionwood!! New Release!
Post by: Dark Gaia on January 14, 2010, 09:35:03 PM
You can expect it in say a week or two. With the help of many members of the RPG Maker community I've pinpointed the great criticisms people have and I've worked meticulously to remake those parts of the game. I hope you'll enjoy it.

Everything from the smallest NPC to the battle system has been redone to appeal more to the people who didn't enjoy the game the first time around.

I've put a MASSIVE summary of all the changes to the game in the dev blog at www.legionwood.webs.com (http://www.legionwood.webs.com) if you wish to see; it's far too big to post here.
Title: Re: Legionwood - Revamped Edition (12+ hours of play)
Post by: Dark Gaia on January 19, 2010, 09:01:29 AM
Update/News - Jan 2010

Hey there everyone!

As I type this, the fourth release of Legionwood is busy being uploaded onto RMN's servers where with luck it will be available to download soon. With that said, if it isn't there when you try to download it, it most likely hasn't been approved yet, so try back in a few hours and it probably will be.

As Legionwood is my main project, I've invested quite a lot of time into it so far (bordering two years now) so it wasn't a very difficult decision in the long run to try and pinpoint people's major concerns with the previous versions of Legionwood and spend time addressing these things and reworking the game to a more likable state rather than simply pressing on with yet another chapter with those problems unfixed, so the main draw of this release is simply being able to see a refined, redone version of Legionwood rather than seeing new content.

In summary: This is the new Legionwood. The game you know is still in there, except now it's different. The bad parts nobody liked are gone, and the good parts have been made much, much better. This is Legionwood in its best form yet. Hopefully if you didn't like the game before, this version will prove to be much more appealing to you. I've worked very hard. Special thanks go to the folks of RMN and HB Games for helping me with this.

For those who were expecting new content however, don't despair! This version of Legionwood brings with it a bigger, expanded chapter three with about a full hour's worth of new story material and quests, plus these little additions as well:

- Rewritten dialogue from the start of chapter one to the end of chapter three. Cut scenes now flow more naturally, are not as boring as they once were and are somewhat shorter too.
- New battle system! The battle system has been upgraded to a later, smoother running version of the Tankentai script, so you can expect new battle abilities based on Tankentai's unique animation capabilities. As well as this, you can expect semi-new battle backgrounds and every single enemy being rebalanced and tweaked to make for an easier but still challenging game.
- Tweaked and rebalanced character stats and growth. Level ups have been made a lot weaker in terms of stat boosts so emphasis is now on the AP system to develop your character (as was originally intended) plus all characters now have roughly the same stat growth, meaning now you truly can create your own class as all restrictions that existed before, such as characters obviously being geared towards spellcasting etc, have been removed.
- New, shorter game intro which is somehow as (if not more) informative storywise as the last one despite only being a tenth as long.
Title: Re: Legionwood - Revamped Edition (12+ hours of play)
Post by: Dark Gaia on January 22, 2010, 08:10:09 AM
Update:

I've uploaded a small 2MB patch which will fix the following things in Legionwood 3.12:

- You can no longer get stuck landing your ship at Charn Port.
- You can now complete Demonhold Keep.
- Learning Dual Wielding no longer gives you wierd, rare weapons you shouldn't have.
- Kills the bug that adds Thyrra to your party in Selatan Plains...

This patch is essential if you wish to complete the game. I have submitted it to RMN so expect it to be available within twelve hours. It is very easy to apply and fixes all of this version's problems.
Title: Re: Legionwood - Revamped Edition (12+ hours of play)
Post by: Soviet on January 24, 2010, 06:40:47 PM
I'm really looking forward to playing this game, but only after it's finished, all the chapters. The main draw for me in an RPG is story, so if I can't get to the end I'll have a nervous breakdown.
Title: Re: Legionwood - Revamped Edition (12+ hours of play)
Post by: Dark Gaia on January 25, 2010, 07:23:42 PM
Well, you won't have to wait too long; the final chapter is in development now.
Title: Re: Legionwood - Revamped Edition (12+ hours of play)
Post by: Fei on January 28, 2010, 02:54:26 PM
Have you integrated the patch into the original download or is it still necessary to do so manually?  I was put off by that and wanted to make sure this is really ready before I try it again.
Title: Re: Legionwood - Revamped Edition (12+ hours of play)
Post by: Dark Gaia on January 28, 2010, 11:08:22 PM
You will need to manually do it but it's an easy job and many players have reached the end after using the patch so once it is applied, the game is ready to go and playable from start to finish, with all side quests accessible.
Title: Re: Legionwood - Revamped Edition (12+ hours of play)
Post by: Dark Gaia on April 05, 2010, 11:19:32 PM
Just a quick Update!

I have not forgotten Legionwood! I'm currently well into the production of the final release of the game and I'm also doing some minor adjustments to the balancing of earlier parts of the game. The final release will have a game play time clocking in at around 15 hours or so and will include the final dungeon and boss, wrap up the story and its loose ends and will feature the super deadly optional boss which all J-RPG games seem to include as standard.

I'm about 30% through the development of this section right now. This means I've completed about 2 hours of the new content so far. As this is the biggest update and the final release thus far you can expect it to take a bit longer to develop than previous updates, particularly the chapter 3 release. Never fear though; the game is still chugging along!
Title: Re: Legionwood - Revamped Edition (12+ hours of play)
Post by: Dark Gaia on May 14, 2010, 06:16:21 AM
Update[/u]

Legionwood just hit 85% completion! I've just finished adding the final touches to the last town in the game (Makir) which has the final equipment and Tech stores. Now there are just three dungeons to be done along with the ending until the game is finished! Hold your breath!
Title: Re: Legionwood - Revamped Edition (12+ hours of play)
Post by: Dark Gaia on July 15, 2010, 07:39:41 AM
BIG Update (July 15th, 2010)

The final release of Legionwood is taking a bit longer than I previously thought, due to unforseen injections of schoolwork and the fact that currently I am not happy about how the earlier parts of the game compare to the new content; my latest playtest of the game has made me notice a lot of things that I want to fix. Thus, I'm taking the time now (even though the game is finished) to go back and rework the parts of the game I am currently unhappy with.

This is a major update on what I've done with Legionwood so far:

First of all, I addressed the start of the game and made a lot of the battles easier and more accessible. There are now more in depth tutorials on the AP system and how to use it effectively and enemies show a smoother difficulty curve; the easier parts of the late game have been altered to be harder while unusually hard parts of the game such as the Blackrock Cavern have been made easier. In my latest play test of the game, I passed Selatan Plains without much trouble at Level 2. Meanwhile, I cleared Blackrock Cavern only having one character KO'd at level 14. The problem with adjusting the balance of Legionwood however is that I cannot account for a player's AP setting; some settings will make the game easier, others harder.

Next on the agenda, the glitches. You'll be glad to know these have *all* been fixed, including the bug which made encounters turn off if you revisited Charn Castle in Chapter Three. I spent a lot of time reprogramming some areas and systems to fix these errors. I can't account for the yet to be released Chapter Four though; I have yet to playtest it.

Finally, the most glaringly obvious turn off about Legionwood is one that I am working very hard to fix; the writing. This problem comes from the game's long development time. I was a very different writer two years ago than I am now and I never went back to rewrite the old scenes. In my current playthrough I've been carefully examining each cutscene and scrutinising it by my current writing standards. Without sounding too arogant, I want to say that I think the writing in Chapter Four is excellent and the very best in the game. I'm currently rewriting the script and changing some key scenes such as Martyn's conversation in Hawkshire to seem more natural; it seems wierd that everyone simply accepted that Ark is an ancient god who created the universe so easily. A similar event occurs in Chapter Four for two other characters and I handled it a lot better, so the main reason the final version is taking so long to make is because I am rewriting nearly every scene - fixing spelling/grammatical errors, changing corny or badly written lines, removing instances of over exposition or repetition and adding more lines to certain scenes that are handled clumsily. This said though, Legionwood is not meant to be Shakespeare, it's meant to be a basic easily accessible, casual, cliched, bread and butter fantasy story - the writing's meant to be simple in some places and over the top in others.
Title: Re: Legionwood - Revamped Edition (12+ hours of play)
Post by: Dark Gaia on September 12, 2010, 05:03:31 AM
Hey everyone... I haven't updated this thread for a while so for those who are interested...

Update

A fan known to me as "kken" has decided to design a complete range of hand drawn art pieces for use in Legionwood. They are of a great quality and he has requested that the game's release be delayed until all of the pieces have been finished so that they can be placed in the game for use in cut scenes and as backgrounds. Scenes such as the conversations between Lann and Alexis on the ship and the conversation in the Royal Tomb (as well as some scenes in the final chapter including the ending) use these art pieces and the game cannot be released until they are all completed.

Thanks for eagerly awaiting Legionwood! I promise you the full game will be worth the wait!

Thought I might show off an example of kken's artwork. This is used in the conversation after the death of Merces in chapter 3.

(http://img842.imageshack.us/img842/8769/lanthyzantomb.png)
Title: Re: Legionwood - Tale Of The Two Swords *Complete and FREE*
Post by: Dark Gaia on September 22, 2010, 09:46:55 PM
The day you eagerly awaited probably didn't care about is here at last!

Legionwood is fully complete, and testing is finished! The full game with all four chapters can now be downloaded. Please enjoy! I spent three years of my life toiling to complete this game...

See the first post of the thread for the download link!
Title: Re: Legionwood - Tale Of The Two Swords *Complete and FREE*
Post by: Fei on September 23, 2010, 07:22:21 PM

09/23/2010 06:14 AM
Yep, I have found and fixed the Tech Store error! Do not download the current download! Wait until later today, a new download "Legionwood: Full Version (Build 4.1b)" will be up with fixed Tech stores. Sorry about that! I swear they were working when I tried yesterday.

Tsk tsk... I don't think I've felt confidence either time I tried playing this game, and I was hoping to give it a try now that you have some new artwork, but again I'm left feeling like you are an independent game developer.

It's either bugs, or a better version is around the corner. 

The game could be awesome now, but I'm going to wait a while to make sure it really is done being tested.  With how much you hype your shit, I should have had no choice but to be playing this.  The fact that your hype got me to the game's thread means you're doing that well, unfortunately, that thread is where you're apologizing for inadequate testing.   Letdown!
Title: Re: Legionwood - Tale Of The Two Swords *Complete and FREE*
Post by: Dark Gaia on September 23, 2010, 11:16:49 PM
Well sorry Fei! It wasn't actually a fault of my own though - a malfunction in RPG Maker VX while compressing the game caused the script to malfunction and I had no way of knowing it was so until it was live on the internet.

I have fixed it now, and to be sure I've test played the entire thing again. It works fine! However, my artist, kken, requested that her name be changed in the credits so I had to re-upload anyway, regardless of whether the game works or not.

I apologise for wasting your time; the fixed version of the game (which works fine and will be the final, completed version) should be up within 24 hours. I do hope you'll try it!

Finally, what hype? I don't feel I hyped this game at all! All I did was describe its features and story, as is par the course for a game presentation thread.
Title: Re: Legionwood - Tale Of The Two Swords *Complete and FREE*
Post by: Fei on September 24, 2010, 12:04:46 AM
Don't worry about it.

I can tell how much this project means to you, so I'll try it out when the actual newest version comes up.
Title: Re: Legionwood - Tale Of The Two Swords *Complete and FREE*
Post by: Dark Gaia on September 26, 2010, 08:26:00 AM
Generally as a rule of thumb with my games... If you wait about a week or two after the release, you can bet the fully completed, bug free version is out. I use that time to get people to find bugs I may have missed, make a few final adjustments etc
Title: Re: Legionwood - Tale Of The Two Swords *Complete and FREE*
Post by: Dark Gaia on October 02, 2010, 03:18:48 AM
Links updated guys!
Title: Re: Legionwood - Tale Of The Two Swords *Complete and FREE*
Post by: Dark Gaia on October 08, 2010, 04:24:57 AM
Announcing Legionwood Build 5!

I'm currently working on a "director's cut" of sorts for Legionwood. See, while the currently released build (Build 4.1) is playable from start to finish, it's rather unpolished at the moment as I was mainly interested on getting the game functionally completed and released. Thus, Build 4 contains some annoying mapping errors, some niggling bugs and a lot of ellipses in the dialogue that I don't like. There is also a fair bit of content that was cut to get the game out on time.

Build 5 seeks to fix all of these things. It includes a full script rewrite, remapped areas, rebalanced battles and all the little bugs cleaned up. Ultimately it will be a more polished version of Build 4 but it is otherwise identical - if you currently have Build 4, you're fine as is and you won't have to download Build 5, which is aimed more towards new players.
Title: Re: Legionwood - Tale Of The Two Swords *Complete and FREE*
Post by: Dark Gaia on October 09, 2010, 09:58:54 AM
Build 5 is now out!

If you were waiting for Build 5 to come out so you can start the game, or if you were turned off by the many ellipses and misc. bugs in Build 4, check out the OP for updated links now!
Title: Re: Legionwood - Tale Of The Two Swords *Complete and FREE*
Post by: Dark Gaia on October 13, 2010, 03:07:45 AM
Hey everyone!

Just reminding you that although the game is complete, I am still supporting it. Please leave suggestions and feedback and I can implement it!
Title: Re: Legionwood - Tale Of The Two Swords *Complete and FREE*
Post by: Dark Gaia on November 14, 2010, 03:12:28 AM
Hail, Legionwood fans!

I've now set up a Facebook page to support all my projects. If you want to help introduce Legionwood to the outside world, you can access the page from my sig.

Thanks for your ongoing support!
Title: Re: Legionwood - Tale Of The Two Swords *Complete and FREE*
Post by: Dark Gaia on November 16, 2010, 01:33:43 AM
Tuesday, November 16th, 2010

Announcing the Tower of Trials expansion pack!

Hey there, Legionwood fans! Today, I'm happy to official announce the upcoming expansion pack, Legionwood: Tower of Trials, which is almost completely finished and will be released on December 15th, 2010.

Tower of Trials is an optional expansion pack for Legionwood: Tale of the Two Swords. It will not be distributed with the main game, and will instead be offered as a seperate download. It will not be possible to play Tower of Trials without having a copy of the main game handy; installing the expansion will simply add to your existing Legionwood game.

Tower of Trials adds extra post game content to Legionwood, in the form of an additional chapter that can be played after the ending scene of the main game. The storyline of the expansion pack takes place six months following Castoth's defeat and sees Lann and the group join together once more to investigate the mysterious titular Tower of Trials, a strange dimensional rift that has inexplicably appeared in the land of Rhasphodus. You can expect hours of gameplay as you explore new dungeons, learn new Techs, find new equipment, recruit a brand new summon and build your characters stronger than ever before!

The quest in Tower of Trials takes you beyond the world of Legionwood, into realms where only the fiercest monsters await you, including the land of Taltarus from Legionwood 2 and the deadly mansion from One Night 2: The Beyond. These are in addition to several more original locations, making for one huge dungeon crawl, a concept new to Legionwood.

Tower of Trials seeks to resolve the loose ends of Legionwood's plotline and expands upon characters that recieved little development. Fans of Zanthus in particular will be happy with what the new storyline offers.

So that's what awaits you in Legionwood: Tower of Trials, coming to infect your Legionwood game this December!
Title: Re: Legionwood - Tale Of The Two Swords *Complete and FREE*
Post by: Dark Gaia on November 26, 2010, 04:07:12 AM
Friday, November 26th, 2010

Today, I'm officially announcing the closure of Legionwood's development. After almost four long years and two different game engines, I'm finally proud to say I'm happy with the state of the game and with what I've managed to accomplish. Thus, I've now uploaded what should be the final ever release of Legionwood (Build 5.5) which includes some final tweaks, small additions and some resolution with regards to Zanthus (making me feel much better about the game's "completed" designation). Unfortunately, I must inform you all that a hard drive error has resulted in the loss of the planned Legionwood expansion pack. As such, I've no choice but to announce its cancellation. It's now time to move on to bigger and better things, such as Legionwood 2 and an as of yet unnamed literary project I'm working on.

Thank you for all your support, feedback, beta testing, criticism and inspiration that you have given me throughout Legionwood's development. If it were not for you, the game would be very different and probably worse off than it is in its current iteration. Keep an eye out for the next big Legionwood adventure!
Title: Re: Legionwood - Tale Of The Two Swords *Complete and FREE*
Post by: Fei on November 26, 2010, 08:22:59 PM
13k views?
Title: Re: Legionwood - Tale Of The Two Swords *Complete and FREE*
Post by: Dark Gaia on December 01, 2010, 07:28:20 AM
That surprises me somewhat too, as I would have expected more feedback if that many views had clocked up. It's too late now... I'm finished with the game.
Title: Re: Legionwood - Tale Of The Two Swords *Complete and FREE*
Post by: ClooooouD on December 15, 2010, 11:10:47 AM
Nice nice , is there anywhere a download link for the world map theme ? Its beautiful :)
Title: Re: Legionwood - Tale Of The Two Swords *Complete and FREE*
Post by: Dark Gaia on December 17, 2010, 01:12:47 AM
There is no download link for it as such, though if you go into the Legionwood directory, and go into the Audio/BGM folder, you can listen to all of the game music in your media player.
Title: Re: Legionwood - Tale Of The Two Swords *Complete and FREE*
Post by: Dark Gaia on September 01, 2012, 03:09:01 AM
Hi, everyone! I haven't posted any updates on this game for a long time, but I recently overhauled it and thought I'd pop in and copy/paste the update from the game's blog so that you all know what's going down. Here it is:

Quote
Hi there, Legionwood fans! In celebration of Legionwood being featured on the front page of RPG Maker.net, I'm happy to announce that the Final Edition of the game is now available to download!

The Final Edition is the definitive version of Legionwood. This updated build of the game completely fixes the last of the remaining bugs in the game, restores a smattering of cut beta content to the game (such as the extra floor of the Pirate's Cove and the Adventure theme music) and, best of all, features a completely rewritten script, with every line of dialogue in the game addressed for clarity, brevity and spelling and grammar errors. Each of Legionwood's characters now has a more distinct personality, and there is more emotion and characterisation in the game than in previous builds. Foreshadowing and references to Legionwood 2 have also been inserted into the game, to create a stronger link between the two titles.

All of this work, including rewriting the dialogue and tightening up the game code took me about a month to complete - it wasn't a small task, but I've wanted to update the original Legionwood for a while, so I placed the sequel on hiatus to get it done. Now that the Final Edition is online and ready to play, I'm inviting all Legionwood fans and new players alike to give it a try and pass the time until the next release of Legionwood 2 with a more polished, better written RPG that I'm sure they'll enjoy.

With that said, I'll get back to work on Legionwood 2. Now that the Final Edition of Legionwood is released, I'm happy to move on to the future and make some long-awaited progress on the sequel. Keep an eye out for Beta 3.0 of Legionwood 2 some time in October, and I'll bring you more news on the game's development as it happens.

So, if you haven't played the game yet, now's the time to do so :)