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Media => Multiplayer RPGs => Topic started by: Parn on December 23, 2009, 12:39:42 PM

Title: FFXIV Thread
Post by: Parn on December 23, 2009, 12:39:42 PM
Going to start posting all the updates I run across on this game in this thread.  Anyways, story stuff this time around.  Check out the link.

http://www.andriasang.com/e/blog/2009/12/23/ffxiv_story/
Title: Re: FFXIV Thread
Post by: Ithunn on December 23, 2009, 08:59:28 PM
Sweet, but I can't overlook:


YOUR 360. Holy hell. I'd do that if it wasn't still in warranty. Well, actually I don't have the upper strength to do so; I'll just toss it.
Title: Re: FFXIV Thread
Post by: Parn on December 23, 2009, 10:53:10 PM
There is a MASSIVE update on the official site.  Just a few screengrabs I did... there's a lot more stuff alongside new music.  You can definitely tell it's Uematsu.

(http://i281.photobucket.com/albums/kk207/Meicyn/FFXIV/0001.jpg)
(http://i281.photobucket.com/albums/kk207/Meicyn/FFXIV/0002.jpg)
(http://i281.photobucket.com/albums/kk207/Meicyn/FFXIV/0003.jpg)
(http://i281.photobucket.com/albums/kk207/Meicyn/FFXIV/0004.jpg)

http://na.finalfantasyxiv.com/
Title: Re: FFXIV Thread
Post by: Ramza on December 24, 2009, 01:17:18 AM
alongside new music.  You can definitely tell it's Uematsu.

Yes, yes you can. That can often be a bad thing, but so far I am pleasantly surprised. It's like the first time I heard pieces of music from FFIX. It felt so right.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on December 24, 2009, 06:14:00 AM
Fuck me... more crabs. Learn something new SE... please.
Title: Re: FFXIV Thread
Post by: Dios GX on December 24, 2009, 07:10:13 AM
You gotta admit though, if they make crabs look that menacing, imagine what dragons will look like.
Title: Re: FFXIV Thread
Post by: Daggerstrike on December 24, 2009, 10:26:52 AM
Fuck me... more crabs. Learn something new SE... please.

Seriously? Most fantasy based MMOs have some sort of crab mob you can fight. Plus..those crabs look pretty bad ass.
Title: Re: FFXIV Thread
Post by: Parn on December 24, 2009, 10:41:50 AM
The crabs are all like >:( and I'm all like >;^(
Title: Re: FFXIV Thread
Post by: ShiningHero on December 24, 2009, 01:03:18 PM
I'd mount that shit. :O Crab Mounts goooo. I can't believe how detailed the environment looks in this game.


 Even the sky looks incredible...


Title: Re: FFXIV Thread
Post by: Hidoshi on December 24, 2009, 03:38:46 PM
I gotta say, that sky and the lighting... Wow, that's really impressive.
Title: Re: FFXIV Thread
Post by: Leo on December 24, 2009, 05:17:33 PM
It's coming along very nicely. I'd prefer to play it on PC, but I don't know if it can handle the specs. I suppose I could play the PS3 version.

Which version are you all going to play?
Title: Re: FFXIV Thread
Post by: Hidoshi on December 24, 2009, 06:05:54 PM
If I get my way, PC. MMORPGs are a joke on consoles.
Title: Re: FFXIV Thread
Post by: Parn on December 24, 2009, 06:33:19 PM
PS3 version.  FFXIV is another console MMORPG, much like FFXI before it.
Title: Re: FFXIV Thread
Post by: Kiem on December 24, 2009, 07:19:04 PM
I'll be playing it on PC for sure. But like FFXI, I'm sure both version will share servers.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on December 25, 2009, 05:25:13 AM
Pretty graphics aside, if they pull the same blatant recycling of mobs they did in FFXI, then they truly have learned nothing. We can ohh and ahh over pics and some PR vids, but it's the hands on experience that is going to determine if the game is going to be any good. In the post WoW era, gamers are an even more fickle bunch, and the playing field has changed dramatically. Don't get me wrong, I'm excited over the game, and alot of it is from an old love of FFXI, but times have changed and from what SE has done with FFXI over the years doesn't bode well for FFXIV; unless they can truly shed the impression of a rehash and bring something truly unique to the table without bending to the influence of the market or adhering to the inflexibility they are renowned for. We are definately due for a truly innovative MMO experience and SE is definately qualified to do it, but will they have the balls to?

I want the game to succeed, but there are so many people who got burned on the time sink nature of FFXI that they hope the game fails so that SE drops the genre entirely. So I ask you guys, what changes would you like to see from FFXI and which things would you like to keep? It's obvious they're preserving FFXI in FFXIV to allow some continuity for the fans.

Also PC all the way for me. Playing an MMO without voicechat is limiting to me, and having an alt tab option helps if I'm in need of a wiki. I think the game will run great on the PS3, but if they optimize for DX11, it's going to be the best looking version of the bunch. There's alot of limiting factors with the PS3 in the graphics dept, and I'm betting you all those pretty pics are from the PC build, which is also the version they demoed at GamesCom. I totally disagree that this is a "console" MMO, especially since the PS3 supports a mouse and a keyboard, so the interface argument in moot, likewise any PC can use a game controller. The main factor is going to be if people have PCs who can run the game well, or folks with PS3's (which is the most economical).
Unlike FFXI the game isn't built for one architecture, so we should see robust versions tailored to the capacity of the platform.
Title: Re: FFXIV Thread
Post by: Parn on December 25, 2009, 09:11:10 AM
You do realize that playing on PS3 does not in any way prevent one from having access to voice chat, right?  I run a vent server to communicate with friends, and I do not play any games on the computer.  Also, the game is being built around DX9.0c.  They considered DX10, but decided against it due to potential market penetration.
Title: Re: FFXIV Thread
Post by: Hidoshi on December 25, 2009, 01:19:52 PM
Voice chat should be integral though. One thing I like about FFXI on 360 is the fact I can have party voice chat. Sure it's not built-in for the actual game, but it runs overtop anyway, so that fixes that. I would not want to use two machines for one experiece unless absolutely necessary. Were this a 360 release, I might consider it. Being that I have a choice between PC or PS3? I'll take the one more likely to offer a full experience.
Title: Re: FFXIV Thread
Post by: Parn on December 25, 2009, 01:52:04 PM
If you were on 360, you still wouldn't be able to communicate with the rest of us since we'd be on Vent, and not Xbox Live voice chat.  Really wouldn't change the situation any.
Title: Re: FFXIV Thread
Post by: Hidoshi on December 25, 2009, 02:38:48 PM
Well, regardless, the 360 did offer the built-in solution, which I prefer.

Plus you, Ross, and I used to play that way all the time. :P
Title: Re: FFXIV Thread
Post by: Parn on December 25, 2009, 02:45:49 PM
"All the time" was like, a week or so.  It certainly was a hilarious time, trolling Lilgirl.
Title: Re: FFXIV Thread
Post by: Hidoshi on December 25, 2009, 03:11:33 PM
Like two months dude. :P But yeah it was fun.
Title: Re: FFXIV Thread
Post by: Parn on January 01, 2010, 05:10:43 PM
FFXIVCore has some translations from Dengenki.  I usually stick to Eorzeapedia, but they're falling behind in their coverage.

http://www.ffxivcore.com/topic/2934-dengeki-translation-with-creators-input-connecton-speculation-for-the-recently-released-information/
Title: Re: FFXIV Thread
Post by: Fred Flintstone on January 02, 2010, 03:18:40 PM
Has the beta begun?

For a trip down memory lane:

(http://common.allakhazam.com/images/b/9/b90d3016b25d940ef28e1beab1020890.png)

(http://i175.photobucket.com/albums/w160/Runrickypics/NewMember.jpg)
Title: Re: FFXIV Thread
Post by: ShiningHero on January 05, 2010, 02:03:44 AM
It appear the main site was updated earlier this evening. Character creation was section added along with more image added to the general media section.

Directory of all the FFXIV Official site images. Up to date as of 1/4/2010 10:58 PM
http://www.ffxivhq.com/reposit/media/

Slide Show View
Slide Show of Media and Character Creation Images (http://www.ffxivhq.com/ki?func=viewcategory&catid=5)

Title: Re: FFXIV Thread
Post by: Parn on February 19, 2010, 07:23:45 AM
So drama has broken out over FFXIV with the admin Zyuu over at FFXIVCore.com having been caught trying to sell beta keys.  It's fucking hilarious and I am enjoying the drama thoroughly, but more importantly, it has basically been revealed that the beta for FFXIV is supposed to start in the early part of March.  Zyuu is trying to play damage control, and Square likely is not going to give that site beta keys.

Just a heads up.
Title: Re: FFXIV Thread
Post by: Hathen on February 19, 2010, 04:56:29 PM
They did promise something to do with FF14 at the XI Fan Fest this month, so I'm guessing that's definitely related.
Title: Re: FFXIV Thread
Post by: Parn on March 08, 2010, 10:50:57 PM
FYI, the beta application page for FFXIV has been updated today.

Quote
    * If you have received a FINAL FANTASY XIV promotional code for registering FINAL FANTASY XIII on the Square Enix Members site, please use it to apply for the beta test.

    * If you have already applied for the FINAL FANTASY XIV beta test but would like to apply for the PlayStation 3 beta with a FINAL FANTASY XIV promotional code, please be aware that all previous applications will be invalidated.

    * The promotional code will also be required to obtain the FINAL FANTASY XIV secret in-game item, so please hold on to your code until the game’s official release.

http://entry.ffxiv.com/na/index.html
Title: Re: FFXIV Thread
Post by: Parn on March 10, 2010, 12:53:07 PM
http://www.famitsu.com/game/news/1232830_1124.html

Lots of pictures.  Lots of interesting info.  I like where this is going.
Title: Re: FFXIV Thread
Post by: Daggerstrike on March 10, 2010, 01:30:07 PM
http://www.famitsu.com/game/news/1232830_1124.html

Lots of pictures.  Lots of interesting info.  I like where this is going.

I like the pictures but all I see is squiggly lines for the info :-P
Title: Re: FFXIV Thread
Post by: Parn on March 10, 2010, 05:24:39 PM
Official site translation will likely be up in a few hours.  Anytime Famitsu gets a big news update, the US site gets updated in the evening hours.
Title: Re: FFXIV Thread
Post by: Ashton on March 10, 2010, 10:33:31 PM
I got the Asia version of the game so I can't register.

Curses.
Title: Re: FFXIV Thread
Post by: Parn on March 10, 2010, 11:37:38 PM
(http://i281.photobucket.com/albums/kk207/Meicyn/FFXIV/Final-Fantasy-XIV_2010_03-10-10_10.jpg)

DO WANT
Title: Re: FFXIV Thread
Post by: Parn on March 10, 2010, 11:58:27 PM
Elmer has done a translation of Famitsu's article.

http://ffxiv.zam.com/story.html?story=21825
Title: Re: FFXIV Thread
Post by: Hathen on March 11, 2010, 12:22:09 AM
Being nitpicky, but the sky looks kinda crappy in that shot, and the foliage doesn't feel much improved compared to FFXI. Might be the angle though, and it would probably look a lot better in motion.

I'll give my attempt at a rough translation of some of it for those of you who can't wait.

Opens with short introduction about SE's new MMO, FFXIV, and this is a class breakdown.


Gladiator
A flexible class capable of wielding swords of all types. With a shield, it may act as a tank. With a light sword it can act as a fast striker. It can adapt to many situations.
Equipment introduction includes a curved scimitar and a small-sized buckler.
The third picture looks to be a stance selection...IE Warrior from WoW.

Abilities
Sword's Cheer(?): Attack before the enemy, provoking it and encouraging it to attack the user.
Cover: Defend the party member behind you.
Rampart: Focus on defense over your blade, ups both physical and magical defense.
Aegis Boon: After blocking with a shield, the damage can be converted into HP recovery.
Weapon Skills
Phalanx: After a block, strike quickly from behind your shield, angering the enemy.
Red Lotus: A flaming strike with your sword.
Shield Bash: Damage + Interrupt
Spin Stroke: Deals more damage if you have aggro
Circle Slash: AoE attack

Followed by commentary by development team, who all basically say that the class if focused on being balanced in both attack and defense, will be often asked to tank for parties, but can also switch between a stabbing and slashing type attack pattern to add versatility in DPS.


Lancer
Capable of using spears of all kinds, as well as javelins to attack from a distance.
Equipment shows two types of spears, one of riding and one for normal use(?)
Third picture shows that you can attack while out of the enemy's range, as well as attack multiple weak enemies.

Abilities:
Inspire: Erect a spear with a flag, increasing morale (party members attacking the enemy gain TP)
Ferocity: Sacrifice HP to deal massive damage
Focus: Reduce own HP to up TP
Collusion(?): Attack from behind a party member to trick the enemy into thinking he attacked (IE Trick attack from FFXI)
Dragon Sword: Push the enemy with a spear, lowering evasion and draining HP.

Weapon Skill:
Overrun: Spear lunge, appears to allow the PC to charge forward colliding into the enemy and starting the battle with extra TP
Feint: Perform a feint, lowering evasion and attacking immediately with 100% accuracy
Leg Sweep: Stops movements of enemies in front of the user, ineffective on flying enemies
Moon Lance: Thrusts spear, lowers enemy TP gain
Skewer: Seems to attack multiple enemies and slow down ground enemy movement

Developers say it is a class that is half attacker, half support class. It is a class that must focus on the positioning of others during battle as well as being mindful of what abilities are used. It appears to be a mish-mash of SAM, THF, and DRG from FFXI.

Will continue in a bit.

Oh well curse you Elmer. Given that Elmer's translation doesn't seem to include the abiltiies, I'll go ahead and do that.

Pugilist

Ability:
Whistle: Gain attention of enemy
Blindside: Larger damage from behind enemy
Chakra: Reduce TP to gain HP
Steal: Steals item (herp derp)
Phase Step: Up evasion

WS:
Jarring Strike: Appears to be Hamedo from FFT. Ups aggro.
Relentless Strike: Attack weak point, repeated use lowers critical strike.
Haymaker: Dodge and attack
Tackle: Charge
Earthen Slash: Hit ground for Earth damage around Pugilist, ineffective on flying


Marauder

Ability:
Bloodbath: High critical strike on next attack
Defender: Attack-, Defense+
Disorient: Lower enemy evasion
Invincible Charge: Movement is possible even if hit with restricting magic

WS:
Skill Thunder: Damage, AoE larger if charged
Log split: Effective against plantoids
Fracture: After being hit, attack and seal enemy WS
Brandish: AoE attack
Ion Tempest: Donut-shaped attack around user with wind-type damage


Archer

Ability:
Replenish: Attack with several arrows at once
Chameleon: Disappear
Stride: Higher movement speed
Retrieval: Lower HP, recover arrows
Hawkeye: Next attack has high accuracy

WS:
Shadowbind: Bind enemy in place
Wide Volley: AoE attack
Quick Knock: Fan shaped AoE
Feathered arrow: Remove enemy's buff
Shrieker: Make enemy flee


Conjurer

Ability:
???: Longer cast time, higher damage
Trance Chant: Magic cannot be interrupted
Spirit Bind: Bind caster in place(?), lowers MP costs
Roaming Soul: Casting possible while walking (Thank you SE)
Purge: Recover status of party and enemies to normal

WS:
Fire: Fire damage in area of effect
Cure: Heals party members in area of effect
Protect: Do I really need to explain this
Shock Spikes: Enemies that hit you take thunder damage and get stunned
Frost: Causes ice slip damage in area of effect


Conjurer

Ability
Blood Ritual: Reduce own HP, up magic damage
Thorns: Return damage done to caster back to attacker
Dark Seal: Ups magic accuracy
Initiation: Party members gain your buffs
Paradigm Shift: In exchange for spell distance, AoE is enlarged

WS:
Drain: Drain HP
Gravity: Slow movement
Sacrifice: Reduce own HP, heal other's HP
Siphon-Magi: Drain MP from enemy that cannot move
Absorb-Accuracy: Lower enemy's accuracy and ups yours

Other two classes are pretty self-explanatory.
Title: Re: FFXIV Thread
Post by: Parn on March 11, 2010, 12:28:42 AM
Beta site is down.  Must be getting hammered right now.
Title: Re: FFXIV Thread
Post by: Hathen on March 11, 2010, 01:20:38 AM
I'm liking what I'm hearing about being able to specialize a certain element. That's something I'm really looking forward to them making a big deal about.

The classes though...well, I always enjoy playing a light-armor, rogue type class, but none of these seem to fit the bill. Archer seems to be the closest thing ability-wise, but I'd like to be within melee range. Hmm...
Title: Re: FFXIV Thread
Post by: Daggerstrike on March 11, 2010, 01:31:16 AM
I'm liking what I'm hearing about being able to specialize a certain element. That's something I'm really looking forward to them making a big deal about.

The classes though...well, I always enjoy playing a light-armor, rogue type class, but none of these seem to fit the bill. Archer seems to be the closest thing ability-wise, but I'd like to be within melee range. Hmm...

Pugilists have a steal ability though!
Title: Re: FFXIV Thread
Post by: Raze on March 11, 2010, 12:46:47 PM
 Yeah, I think I said before that I hoped there wouldn't be a thief and a ninja because people want the same thing out of both classes since they're the same archetype and they'd step on each other toes(XI avoided this with the tank thing, but I don't think we'll get that again). Not having either is surprising though. Pugilist does fit the fast guy thing I suppose, but it's more of a warrior theme.

 Of course if 'ninja with a different name' isn't simply a unreleased class that'll be in before release then they'll certainly add one when they do the first expansion.
Title: Re: FFXIV Thread
Post by: Parn on March 11, 2010, 05:55:19 PM
To be honest, I expect these classes to be something along the lines of FFXI's initial six classes, and others needing to be unlocked in some fashion.
Title: Re: FFXIV Thread
Post by: Alisha on March 11, 2010, 07:07:18 PM
i'm really hoping they dont fuse blm and whm into one class.
Title: Re: FFXIV Thread
Post by: Parn on March 11, 2010, 09:02:18 PM
JP site has been updated.  You can hear combat music.  I like it a lot.  It's Uematsu through and through.

http://jp.finalfantasyxiv.com/
Title: Re: FFXIV Thread
Post by: Hathen on March 11, 2010, 09:08:25 PM
To be honest, I expect these classes to be something along the lines of FFXI's initial six classes, and others needing to be unlocked in some fashion.

It is true that these six seven classes are noticeably lacking any sort of hybrid class. All of them are pure melee or magic, and none of them are in-between. SE had very limited success with their hybrid and pet classes in XI- makes me wonder if they'll bother this time at all.

EDIT: That battle music is great, it feels a lot more fast paced than the battle music in XI.
Title: Re: FFXIV Thread
Post by: Leo on March 11, 2010, 09:50:57 PM
Absolutely love the battle theme. Can't wait to play this.
Title: Re: FFXIV Thread
Post by: ValendianKnight on March 11, 2010, 10:48:53 PM
Was there a time limit to apply for the console beta using the FFXIII code? First come first serve? I just registered it today even though I got the game Tuesday. Probably doesn't matter.
Title: Re: FFXIV Thread
Post by: Parn on March 11, 2010, 11:25:32 PM
It doesn't.  As time goes by, more and more people will be sent beta codes until the inevitable open beta where it'll be wide open for anyone to try, prior to release day.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on March 12, 2010, 09:09:15 AM
According to the article, seems that distance and direction will be major factors, as well as movement, so it will be interesting to see how that works with their party vs. party concept. SE has a history of coming up with new systems that sound great on paper but are no fun when implemented, so i'll cross my fingers that they keep the fun factor as a priority.

Is it just me or do these classes sound a bit, limited? All your melee seem to be able to tank, and all your casters can nuke and heal. The archer seems to be the only role that doesn't seem to share much with anyone else.  Granted i'm sure its not all the info, but I'd be very dissapointed if this was all the variety you got in the game. Overspecialization is half the fun.

Anyway, has anyone even got into the beta/alpha or whatever, cause other than the press who went to Vana'fest - I haven't seen anyone saying they did.
Title: Re: FFXIV Thread
Post by: Parn on March 12, 2010, 09:17:38 AM
There's several Something Awful goons who are in.  I'm not in since I'm waiting for the PS3 beta, which won't start until the alpha test concludes.

Anyway, more stuff: http://www.eorzeapedia.com/2010/03/12/famitsu-interview-with-developers-okada-sato-and-iwao/#more-2680
Title: Re: FFXIV Thread
Post by: Parn on March 13, 2010, 08:37:09 AM
A bit late, but the NA website is now updated.

http://na.finalfantasyxiv.com/
Title: Re: FFXIV Thread
Post by: Alisha on March 15, 2010, 07:37:44 PM
it's weird...it's like they are try to get rid of the damn there no pld's or nin lfg syndrome from ffxi.
Title: Re: FFXIV Thread
Post by: Hathen on March 16, 2010, 10:09:11 PM
it's weird...it's like they are try to get rid of the damn there no pld's or nin lfg syndrome from ffxi.

why are you implying that that's a bad thing
Title: Re: FFXIV Thread
Post by: Alisha on March 17, 2010, 08:08:37 PM
well one of the reasons i chose monk as my job in ffxi is so i wouldnt have to tank.
Title: Re: FFXIV Thread
Post by: Logick on March 17, 2010, 09:46:28 PM
who knows the game might not need tanks, its still too early to draw an conclusions.
Title: Re: FFXIV Thread
Post by: Hathen on March 18, 2010, 12:01:52 AM
who knows the game might not need tanks, its still too early to draw an conclusions.

You mean it'll be just like FFXI? Hah!
Title: Re: FFXIV Thread
Post by: Hidoshi on March 31, 2010, 03:39:59 PM
Not sure if this was posted yet: http://www.youtube.com/watch?v=n-vjy97RuoA
Title: Re: FFXIV Thread
Post by: Parn on March 31, 2010, 06:44:29 PM
It's hot.
Title: Re: FFXIV Thread
Post by: Logick on March 31, 2010, 07:30:20 PM
I don't want to be a naysayer, but am I the only one underwhelmed with that video?  I mean the animation and lighting were incredible, but the characters and world seem kinda bland, for the inside part of the world, it just seems like they took FFXI's models and ran them in FFXIV's renderer.  The characters seem kinda odd, a little bit creepy I have to say, esp the tarus.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on April 01, 2010, 12:00:58 AM
Um, it's in alpha. Of course its not going to have much polish yet. I'm seeing alot of placeholder textures really. Looking at the old landscape screengrabs, I think the visuals are still a work in progress. Per the interview they gave - the alpha isn't going to have much of anything in it. I dont think the character design is bad at all, the armor is pretty bland (but check out the buckles on the Rogaeden - shiny), but its probably more placeholder stuff.

I'm sure everyone's seen this already, but here's the clan information... http://www.eorzeapedia.com/2010/03/30/japanese-official-site-update-new-clan-information/#more-2877 (http://www.eorzeapedia.com/2010/03/30/japanese-official-site-update-new-clan-information/#more-2877)

Here's the actual Youtube channel http://www.youtube.com/finalfantasyxiv (http://www.youtube.com/finalfantasyxiv)

Title: Re: FFXIV Thread
Post by: Alisha on April 01, 2010, 09:56:28 AM
i'm just eager to see combat in action.
Title: Re: FFXIV Thread
Post by: CDFN on April 02, 2010, 05:13:38 PM
I'm done with the beta application bullshit. The damn site wont let me sign in, I have 2 windows open side by side. In one of them I'm in the square enix member site and logged in. In the other I have the beta application site telling me that my account doesn't exist on square enix members. Fuck this.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on April 09, 2010, 05:31:38 AM
More information about the alpha test which started in Japan two days ago (which makes me think the NA alpha has yet to begin) . The info is from Famitsu as translated by the staff at FFXIVCore.

Alpha impressions with pics http://www.ffxivcore.com/topic/5081-famitsu-site-update-alpha-impressions/?s=5768cb0718f07d9c85ca9394d17392f0 (http://www.ffxivcore.com/topic/5081-famitsu-site-update-alpha-impressions/?s=5768cb0718f07d9c85ca9394d17392f0)

Gameplay Details http://www.ffxivcore.com/topic/5095-famitsu-april-22nd-issue-alpha-test-sneak-peek/?s=727f767b73d15032de34d19d0860f2b7 (http://www.ffxivcore.com/topic/5095-famitsu-april-22nd-issue-alpha-test-sneak-peek/?s=727f767b73d15032de34d19d0860f2b7)

Discuss...
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on April 09, 2010, 08:38:06 AM
You want, footage... here ya go... Thanks to Belledeath for digging this up in the wilds of the internet.

http://www.justin.tv/calvyno/b/261943051#r=ufrRjWg~&s=li (http://www.justin.tv/calvyno/b/261943051#r=ufrRjWg~&s=li) Takes a while for him to login though, but almost 2 hours worth of gameplay.

I warn you, its painful to watch cause the person playing doesn't seem to know what the hell their doing, and has several other things running in the background like MiRC etc. The framerate is also pretty choppy, but at least its a clear glimpse of how the gameplay works, you just have to be really patient in watching the video.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on April 09, 2010, 09:00:26 AM
LOL looks like he made this stream also...
http://www.justin.tv/calvyno/b/261945023 (http://www.justin.tv/calvyno/b/261945023)

and got banninated for violating the NDA, but the videos still remain intact. Sucks for him :)
Title: Re: FFXIV Thread
Post by: Parn on April 09, 2010, 12:13:24 PM
Yeah, there's leaked stuff all over.  Been watching it like a hawk.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on April 09, 2010, 05:26:15 PM
I'm kind of hoping the combat is a little more fast paced later on. After playing AION, i'm spoiled on the battle system, from the video it looks about as slow as XI ><
Title: Re: FFXIV Thread
Post by: Fei on April 09, 2010, 06:08:36 PM
I'm kind of hoping the combat is a little more fast paced later on. After playing AION, i'm spoiled on the battle system, from the video it looks about as slow as XI ><

I like your taste in MMO's, especially after your support in Anarchy Online, but let Aion die.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on April 09, 2010, 06:27:20 PM
I'm just stating that I still think Aion's combat system is the best of the genre  right now that I've experienced, especially at endgame. The rest of the game has issues, but I standby my opinion of the combat. Combat in XI was slow, methodical and boring after a while. I really hope XIV mixes things up and makes combat more fast paced and visceral.
Title: Re: FFXIV Thread
Post by: Raze on April 09, 2010, 06:58:49 PM
Quote
I'm kind of hoping the combat is a little more fast paced later on. After playing AION, i'm spoiled on the battle system, from the video it looks about as slow as XI ><

I do remember sighing a long time ago when gameplay footage first came out, but now I'm thinking it'd actually be a nice change of pace. Instead of everything focused on me the pace is set to playing in a party. You see what everyone's doing and if they're playing well or not. Without a addon saying 'This guy is doing good damage, that guy is doing bad damage.' or 'This healer has dispelled 20 times, that healer hasn't dispelled crap'. You can actually follow everything that's going on in real time and not just everything that concerns you.

Of course the trade of is solo will suck.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on April 10, 2010, 08:29:00 AM
Looks like the leaked alpha footage got removed at the developer's request. However there's still some more stuff on the net such as...

leaked alpha manual with pictures...

http://www.psu.com/forums/showthread.php?p=5063463#post5063463 (http://www.psu.com/forums/showthread.php?p=5063463#post5063463)

Click on the spoilers button to show the details...

Here's a more tidyed up version via GameInformer.

http://gameinformer.com/b/news/archive/2010/04/05/final-fantasy-xiv-alpha-begins-thursday-new-details-uncovered.aspx (http://gameinformer.com/b/news/archive/2010/04/05/final-fantasy-xiv-alpha-begins-thursday-new-details-uncovered.aspx)
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on April 10, 2010, 09:48:53 AM
Looks like videos are still up here... http://www.ffxivblog.com/livestream-of-ffxiv-gameplay/ (http://www.ffxivblog.com/livestream-of-ffxiv-gameplay/)

If you haven't seen them yet, you may want to check them out before they get yanked again.
Title: Re: FFXIV Thread
Post by: Raze on April 18, 2010, 05:11:59 PM
Gameplay Details http://www.ffxivcore.com/topic/5095-famitsu-april-22nd-issue-alpha-test-sneak-peek/?s=727f767b73d15032de34d19d0860f2b7 (http://www.ffxivcore.com/topic/5095-famitsu-april-22nd-issue-alpha-test-sneak-peek/?s=727f767b73d15032de34d19d0860f2b7)

Quote
In FFXIV, levels are called “physical levels.” Points you acquire during battles can be put into HP, MP, strength, intelligence, and other stats. You can choose one of them and specialize it. For instance, you can just focus on strength, or you can try to balance all of them. So, how characters grow is totally up to you. This system should give rise to a lot of originality.

This sounds horrible. The severity of it will depend on if all your stats go up on their own in addition to you having points to assign or not, and if you can 'respec', but just the general idea completely goes against the class system. If you mainly play a caster and want to play a gladiator on the side you'll just be one crappy gladiator with all your points in mp/int/mnd. And you can't really make a 'balanced' character instead of min/maxing with the mentality that people are going to bring over from ffxi.

Edit-Looks like there will be respecs. So the system won't break your ability to play any class. Hopefully each class gets it's own stat sheet so you can switch classes easily. There's still room for the system to be a big hassle, but if they can avoid that it could be interesting(If you do things like respec for certain fights) or at least a non-issue(There's one 'right' place to put your stats and you put them there and forget about it).
Title: Re: FFXIV Thread
Post by: Parn on April 18, 2010, 07:37:15 PM
FFXIV is basically a hybrid of Everquest 2, FFXI, and Ragnarok Online.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on April 23, 2010, 02:07:38 AM
Any of you Leviathan old timers (newcomers welcome too), Belle put together a group on Facebook for people to discuss and network for XIV. Check it out.

http://www.facebook.com/group.php?gid=120647537949251 (http://www.facebook.com/group.php?gid=120647537949251)
Title: Re: FFXIV Thread
Post by: Tailzo on May 17, 2010, 05:19:44 AM
Sorry if this has been asked before. But is it known if PC players can play with ps3 players? My wife has a powerfl enough pc to run just about any game, but I don't, and I usually prefere gaming on consoles.
Title: Re: FFXIV Thread
Post by: Logick on May 17, 2010, 09:47:19 PM
it should be both, wouldn't make sense if XI could while XIV couldn't
Title: Re: FFXIV Thread
Post by: Sagacious-T on May 22, 2010, 12:29:33 PM
FFXIV is basically a hybrid of Everquest 2, FFXI, and Ragnarok Online.

Jesus christ I can't tell if that's a good thing or a terrifying thing.

Can someone just answer me this: is the game good and worth playing?

I DO need an MMO to tide me over until The Old Republic touches down.
Title: Re: FFXIV Thread
Post by: Parn on May 22, 2010, 03:00:32 PM
Considering it's not out, no way to know.  Mixed feedback with the alpha testing so far.  The combat at the moment is statuesque in the style of old MMOs, where you have characters standing in place looking bored until the next attack interval.  As things currently stand, I'm way more interested in The Old Republic than I am FFXIV.  It has no auto attack like XIV, yet it manages to look very busy due to characters actually deflecting attacks from multiple directions and so forth.  Both are in an alpha state, yet The Old Republic looks closer to a finished product than XIV, yet XIV is due out this year while The Old Republic is coming next year.

Keeping an eye out nonetheless.  I'm not nearly as excited as I was before for XIV.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on May 23, 2010, 03:57:34 AM
Tanaka did state in a letter to the testers that they are aware of the slow pacing of combat and they will be revising the combat system, so there is still hope. From what Ive played of the alpha so far, FFXI veterans will feel eerily at home, while new players will be struggling to make heads or tails of the game. Even though the game is in alpha it's alot more complete than people might think. The engine is done, they still have to do optimizations for PC hardware (the game bogs down when there are too many people in visual range), and the major systems are complete (crafting, guildleves, etc.) it's just mainly refinement. They are mostly working on server stability. They have stopped taking feedback from the testers until they can resolve the latency issues but they are taking them to heart.

 Most of my quibbles are with the slow pacing of combat (having to watch an ATB bar for every attack) as well as having too many button presses before you can even begin combat. Right now you have to press a button to pull out your weapon, press a button to lock onto the target, press a button to bring up your action menu, select the attack you'd like to use, watch the ATB button fill, then press another button to activate the attack. You gain gobs of TP per attack, which you use to activate your other abilities, kind of like Rage for a Warrior in WoW. The kicker is that there's an ATB bar for your specials too, so the experience right now is a snorefest.

NPC dialogue is still in the fucking chat window, and while you have a battle and chat window, currently no chat filters are in place and no ability to spawn a new customizable window. The quest log is no improvement over the quest log in XI, except it lists the info in narrative form, updating the entries ala Oblivion as you talk to the right NPCs. Some quests are obvious (kill X number of mobs) while some are typically vague in the vein of XI (someone in Y location wants to buy your object) so you have to NPC fish for the right person. Mission givers aren't marked either.

Anyway, alot of these problems can easily be resolved with a little work, but seeing these same design flaws that plagued XI show up in a next gen MMO is pretty sad.
Title: Re: FFXIV Thread
Post by: Kiem on May 23, 2010, 11:51:06 PM
You post makes me depressed, Stephen...;_;
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on May 24, 2010, 10:11:17 AM
Makes me sad to write it. It's obvious the game was designed (again) around a console platform, and alot of the optimizations you'd get for designing around a PC platform (breadth of keybindings) were completely overlooked.

Now don't get me wrong. The game right now isn't a complete wash. The localization is excellent, the graphics are drop dead gorgeous, and the world design is epic. I'm just disheartened that they didn't seem to bother trying anything new or out of the box from XI. It feels like a moderate evolution instead of a revolution. Now I doubt they can redo the combat system but they can still streamline it and speed up the pace.
Title: Re: FFXIV Thread
Post by: Parn on May 24, 2010, 11:03:20 PM
Honest feedback is what is needed though.  I'm annoyed by the Square Enix sycophants in the FFXIV community who get irate over any commentary that isn't the textual equivalent of performing fellatio.
Title: Re: FFXIV Thread
Post by: Sagacious-T on May 25, 2010, 04:53:14 AM
Makes me sad to write it. It's obvious the game was designed (again) around a console platform, and alot of the optimizations you'd get for designing around a PC platform (breadth of keybindings) were completely overlooked.

Now don't get me wrong. The game right now isn't a complete wash. The localization is excellent, the graphics are drop dead gorgeous, and the world design is epic. I'm just disheartened that they didn't seem to bother trying anything new or out of the box from XI. It feels like a moderate evolution instead of a revolution. Now I doubt they can redo the combat system but they can still streamline it and speed up the pace.

Unfortunately RPGs live, breathe, and die on their gameplay and controls. Aesthetics are less important to the overall success of the game, especially with the harcore spoiled current or former WoW players who expect the same level of polish from any MMO.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on May 25, 2010, 09:06:43 AM
Your both right, and to be honest - if they don't do something drastic to make the gameplay more exciting, the game is going to wither on the vine. I think its kind of sad that Square Enix is banking on nostalgia for XI for FFXIV's success. With how long the game has been in development and the examples of gameplay out there (WoW, Aion, AoC and now TERA) that they would try to be more outgoing. I mean, if you think how much they throw caution to the wind with the last 2 FF's that they would be more bold with XIV. Also, after seeing how intensely dramatic combat can be in XIII, there's no reason they can't keep that level of excitement in XIV. MMO's have evolved past the stilted gameplay of 7 years ago. Of course alot of this is somewhat speculative since gameplay is pretty limited in the alpha, but I think its indicative enough to show how things will pan out later on.
Title: Re: FFXIV Thread
Post by: Kiem on May 25, 2010, 02:54:51 PM
Most of my quibbles are with the slow pacing of combat (having to watch an ATB bar for every attack) as well as having too many button presses before you can even begin combat. Right now you have to press a button to pull out your weapon, press a button to lock onto the target, press a button to bring up your action menu, select the attack you'd like to use, watch the ATB button fill, then press another button to activate the attack. You gain gobs of TP per attack, which you use to activate your other abilities, kind of like Rage for a Warrior in WoW. The kicker is that there's an ATB bar for your specials too, so the experience right now is a snorefest.

So, if they remove the 4 button press to get into combat (they make it a 1 button where you pull out your weapon, lock on the target you have currently selected and bring up the action menu while the animation for weapon draw is going and the ATB bar is already half full with a 1.5 second fill time) this would be pretty much WoW time. I can see the ATB being pretty cool with you have multiple "categories" of ATB. So its like having separate Global Cooldowns for varying types of attacks...that would be pretty fun and involving.

So, this may just be the foundation in alpha to verify the mechanics of a more exciting combat system is in place before they have multiple actions and ATBs going on all at once.

There is still hope for this. And lets be honest. Even if there wasn't...we'd still buy it day one and play it for a week or two.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on May 25, 2010, 04:18:01 PM
The ATB bar doesn't start filling till you actually select the attack, there's no auto-attack, and you can't have different skills charging in tandem.  I tried Lancer and the ATB for the manual attack was about 3.5-4 seconds. I'll play with it some more this week and try a 1H class and see if its any better. Though I have to say i'm finding that i'm looking forward to TERA more than FFXIV at this time.
Title: Re: FFXIV Thread
Post by: Logick on May 25, 2010, 05:19:32 PM
There is still hope for this. And lets be honest. Even if there wasn't...we'd still buy it day one and play it for a week or two.

I really hope they'll change it, the more and more I see it, the more and more unimpressed I am.  If the game continues to deliver disappointment in beta, I'm gonna pass. :(
Title: Re: FFXIV Thread
Post by: Alisha on May 25, 2010, 06:54:42 PM
The ATB bar doesn't start filling till you actually select the attack, there's no auto-attack, and you can't have different skills charging in tandem.  I tried Lancer and the ATB for the manual attack was about 3.5-4 seconds. I'll play with it some more this week and try a 1H class and see if its any better. Though I have to say i'm finding that i'm looking forward to TERA more than FFXIV at this time.


to be honest much of why i liked ffxi had little to do with the gameplay and everything to do with the atmosphere. i'm curious what thats like in FFXIV.
Title: Re: FFXIV Thread
Post by: D-Rider on May 25, 2010, 10:17:55 PM
There is still hope for this. And lets be honest. Even if there wasn't...we'd still buy it day one and play it for a week or two.

This is exactly what you said about Warhammer Online, if memory serves. :P
Title: Re: FFXIV Thread
Post by: Kiem on May 26, 2010, 01:34:54 AM
DR...that's what I say about all MMORPGs :P

I give all of them a try.

On the TERA note, I have a feeling its going to be like Aion. Beautiful to look at, a snore to play. Keep me posted, Stephen!
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on May 26, 2010, 06:54:55 AM
DR...that's what I say about all MMORPGs :P

I give all of them a try.

On the TERA note, I have a feeling its going to be like Aion. Beautiful to look at, a snore to play. Keep me posted, Stephen!
Pft, you didn't even make it to level 20 or out of the SECOND zone, so you have no right to comment on the gameplay ;p
You always were the consummate MMO buffet sampler Tim. *sigh*


Anyway, I spent some more time with the alpha and found that things were not quite as bad as my first impression because of some limitations with the client (i.e. my stupidity with the keyboard). Firstly, the game doesn't notify you when you gain new abilities, nor does it really let you know when you level up (its there in chat, but the chatspam without filters makes it impossible to keep track of). Also, I finally got the controller configured correctly instead of struggling with the keyboard.

Here's what I found...

1. ATB charge time is based on weapon, with larger weapons are slower of course. First play was as a Lancer, second was as Gladiator (much faster)

2. You have to manually equip your attacks and abilities to your action bar. I was playing with one 2H attack previously, which sucked. When you have more its MUCH better.

3. Equipping attacks to the action bar is similar to choosing spells for BLU (sans the cooldown timer), you have a pool of battle points, with each attack/ability having a certain cost to equip, so you have to make something like a combat deck.

4. The ATB charges continuously whether you're in combat or not, as long as your weapon is pulled. Sheathing it (going into passive mode) resets it.

5. The ATB charges for ALL equipped attacks/abilities. This means one bar for everything and you can flip through all the abilities while its charging, it will only consume the bar when you hit accept to use the currently selected action.

6. TP will slowly drain over time when you are not in combat. There isn't an xp chain system, but fighting mobs in rapid succession means less TP decay and faster subsequent kills.

7. Dying does not accrue any kind of penalty to XP. It decreases HP, MP temporarily (~5 minutes) and doubles the ATB charge time, so you're not completely helpless and can still fight, just at a diminished capacity.

8. Sheathing your weapon (going from Active to Passive mode) refills your HP while standing still. It occurs in pulses (~5 seconds) and restores more the longer you stand still. MP cannot  be restored in the field unless through class specific actions or touching an Aetherite.

9. The process of entering combat only requires 3 buttons: Active/Passive toggle, Lock-on toggle (optional), Confirm button.  You use the digital direction pad to select specific attacks/abilities on your action bar.

If you are close to a mob...

A. Press Active mode button (one press) to pull weapon
B. Press Confirm button to target the mob. The auto targeting is like XI, use the D-pad to tab through targets or the mouse to manually select.
C. Press Lock-on Button to fix yourself to the target, allows you to rotate around the mob. (optional step)
D. Press Confirm Button again to bring up the Action Menu.
E. Press Confirm button again to start ATB gauge. You don't have to have any specific attack selected in order to do this BUT, you do have to have the attack you want to use selected when the gauge is filled.
F. Press Confirm button again to confirm attack when gauge is full to use currently selected ability.
G. Use the D-Pad to change abilities/attacks, and press Confirm button again when ATB charges to full, wash and repeat.

So you use pretty much use the Confirm button for most of the combat input. Since you can store the ATB gauge before selecting your attack, you can move around to get into the ideal positioning.

10. You get AOE moves fairly early on, and can kill multiple mobs at once with them. However, mobs do have a short leash currently, so trying to train is impossible if there's significant distance between targets.

11. When you kill mobs, you gain Weapon Proficiency (not sure what this does), Weapon XP (Increases Weapon Level - determines when weapon skills are learned and weapons that can be equipped ) and regular XP (increases Physical Level which allows you to allocate attribute points as well as armor that can be equipped).

12. You must be changed to a Disciple of Land class (miner, etc.) to gather materials.

13. Not all starting weapons are available in town at this time. Found level 1 Great Axe (Maurader), level 1 Spatha (Gladiator), level 1 Hammer (Blacksmith). Could not find level 1 Polearm (Lancer) but possible I missed some vendor, as the level 12 Trident was being sold at the bait store.... /facepalm.


That's all I can think of right now. The combat isn't quite as slow paced, and you can actually run around and use certain attacks if you're within range. It's definately an upgrade from XI, but its more strategic rather than twitchy. It's not bad, and if they can speed up the ATB a bit and spruce up some weapon skills (Red Lotus is so dull looking) that would be awesome.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on May 28, 2010, 10:35:39 AM
Alpha Test 2 begins soon. I've confirmation that the second round of alpha invites has gone out.
Title: Re: FFXIV Thread
Post by: Parn on May 28, 2010, 03:24:40 PM
Didn't get anything.  Oh well.
Title: Re: FFXIV Thread
Post by: Dios GX on May 28, 2010, 05:36:45 PM
The ATB bar doesn't start filling till you actually select the attack, there's no auto-attack, and you can't have different skills charging in tandem.  I tried Lancer and the ATB for the manual attack was about 3.5-4 seconds. I'll play with it some more this week and try a 1H class and see if its any better. Though I have to say i'm finding that i'm looking forward to TERA more than FFXIV at this time.


to be honest much of why i liked ffxi had little to do with the gameplay and everything to do with the atmosphere. i'm curious what thats like in FFXIV.

You just want new quiet spots to /sit with someone and snuggle. Don't you. DON'T YOU!~?!~?!~@
Title: Re: FFXIV Thread
Post by: Alisha on May 28, 2010, 05:55:43 PM
The ATB bar doesn't start filling till you actually select the attack, there's no auto-attack, and you can't have different skills charging in tandem.  I tried Lancer and the ATB for the manual attack was about 3.5-4 seconds. I'll play with it some more this week and try a 1H class and see if its any better. Though I have to say i'm finding that i'm looking forward to TERA more than FFXIV at this time.


to be honest much of why i liked ffxi had little to do with the gameplay and everything to do with the atmosphere. i'm curious what thats like in FFXIV.

WTF lol? thats totally not me!

You just want new quiet spots to /sit with someone and snuggle. Don't you. DON'T YOU!~?!~?!~@
Title: Re: FFXIV Thread
Post by: Agent D. on May 29, 2010, 03:43:21 PM
Final Fantasy XIV will be horrible, it will be full of people who sit around and idle for hours on end and never play, just sit there, showing their gear off, randomly spouting 2-3 lines of text and running off again for hours.
Even worse, there will be those guys who get all excited and play it swearing it will be awesome, then ditch after a month after getting everyone they know to play it and then quit to play Star Wars the old republic or something equally queer. He'll create a ventrillo channel, a guild/linkshell/group/etc for the group and even hang around all the time after he bails too. You guys probably know some people like that, right?

Besides, the battle system is SOOOOO boring, I mean, you have to sit there...and wait for your player to attack after selecting their move. Seriously...what game does that?

/end_obvious_sarcasm

FFXIV will be fun, especially since it will give people a reason to stop playing FFXI, which is so horrible and unbalanced and grindy and annoying (yet I still play it way too much).
Title: Re: FFXIV Thread
Post by: Sagacious-T on May 29, 2010, 11:02:38 PM
Anyone feel this way at last E3?
http://www.youtube.com/watch?v=puOiYZE7B1w
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on May 30, 2010, 06:46:49 PM
Anyone feel this way at last E3?
http://www.youtube.com/watch?v=puOiYZE7B1w

That was soooo 11 months ago. ;p
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on June 04, 2010, 03:47:12 AM
Couple of new things on the games development. There was a recent Famitsu article that details some of the changes we will be seeing when we move into beta testing (we are still in alpha).  If you follow the XIV fansites, this is old news, but I have to try to keep this thread alive :)

Major news is that Alpha phase 1 may be coming to an end soon.  Second round of alpha invites have gone out and they will be adding new test servers. No ETA at this time, but I suspect there will be another round of invites going out then too.

When the next phase of alpha/beta begins (there's some ambiguity because alpha 2/ beta 1 have been used interchangeably) there will be a complete overhaul of the combat system to make it easier to string attacks together. Yay!

Also Miquo'te will finally be playable. Double Yay!

Addition of real dynamic lighting (HUGE!)

For more details of the inteview, check the numerous dedicated fansites for details.

With E3 less than 2 weeks away, we have confirmation that FFXIV will be featured there and that there will be some kind of announcement. My money is on a release date and the beginning of PC and PS3 beta testing.

Personally I'm very happy to see Square Enix take testing feedback seriously, especially in light of how close minded they were with FFXI. If they can fully abandon the tenets from XI they clung to for dear life, XIV may have a shot at making a lasting impression on the MMO audience, instead of feeling like an HD retread.
Title: Re: FFXIV Thread
Post by: Cesta on June 04, 2010, 01:48:19 PM
I got an email inviting me to the second stage of the Alpha Test this morning. Can't wait to help them make the game better.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on June 04, 2010, 11:57:45 PM
I got an email inviting me to the second stage of the Alpha Test this morning. Can't wait to help them make the game better.

Congrats! They just launched the second test server so your probably going to be placed there. Unfortunately I'm on the original server, Shadowlord so we won't be able to play together till they do the first character wipe. You should be able to get on tomorrows test (Sat) just make sure to patch up early, there's not alot of people seeding before the test.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on June 05, 2010, 04:17:40 AM
Looks like the stream of alpha invites continue. Word on the street is that people are still getting invites as recently as a few hours ago, with access granted to the tester site on June 2nd (first wave) and June 7th (second wave).  So it looks like there's been 2 waves recently. One to bolster up the drop in logins from the first batch of testers, and the other to fill the new server, which means there's going to be a TON of invites going out, so keep an eye on your inbox as well as your spam filter (several people found their invites got caught cause it's an automated response email.) Hope we have more folks from our community chosen.
Title: Re: FFXIV Thread
Post by: Parn on June 15, 2010, 06:02:20 PM
Square unfucked the combat system.  It now looks solid.

http://www.youtube.com/watch?v=eONoACmL5AM

Basically, the ATB gauge fills only when you are idle.  Each action takes a portion of your ATB gauge, and you can execute commands at any time so long as you have enough in your ATB gauge.  In essence, you can unleash a torrent of attacks all at once if you wanted and attack non-stop until your gauge is empty.  You control the pace of your attacks.

I like what I see, a lot.  This is a tremendous departure from FFXI's snorefest.  I am ecstatic.
Title: Re: FFXIV Thread
Post by: Sagacious-T on June 15, 2010, 06:24:39 PM
She's standing there...

Giant Crab..

Slowly lunging and attacking it...

I don't know man.
Title: Re: FFXIV Thread
Post by: Chronix112 on June 15, 2010, 06:26:27 PM
Square unfucked the combat system.  It now looks solid.

http://www.youtube.com/watch?v=eONoACmL5AM

Basically, the ATB gauge fills only when you are idle.  Each action takes a portion of your ATB gauge, and you can execute commands at any time so long as you have enough in your ATB gauge.  In essence, you can unleash a torrent of attacks all at once if you wanted and attack non-stop until your gauge is empty.  You control the pace of your attacks.

I like what I see, a lot.  This is a tremendous departure from FFXI's snorefest.  I am ecstatic.

wow, I am actually starting to get interested in this game again. Hopefully they continue with the improvements.
Title: Re: FFXIV Thread
Post by: Uru on June 15, 2010, 06:45:52 PM
She's standing there...

Giant Crab..

Slowly lunging and attacking it...

I don't know man.

It doesnt seem like you are in charge of the speed. He waited to fill his entire bar, then to prudently not waste it, he waited like 2 secs before he used the next chunk... sounds like nothings changed...
Title: Re: FFXIV Thread
Post by: Parn on June 15, 2010, 06:57:08 PM
What the fuck are you talking about?  You start with a full ATB gauge.  The bar right above the enemy's health is the ATB gauge.  Each time he clicked attack, a small chunk was taken away and it'd slowly refill while he'd keep pressing attack.  You are completely in control of the combat speed.
Title: Re: FFXIV Thread
Post by: Uru on June 15, 2010, 07:18:49 PM
What im saying is that he chooses to wait in between attacks. Like a fake sense of control since a fool would go all out and wait like 10 secs for it to fill back up. Chill your language man, you act like i just beated your sister or something.
Title: Re: FFXIV Thread
Post by: Parn on June 15, 2010, 08:04:13 PM
yeah man mashing the attack button is the only way to play choosing to not go all out is stupid i mean there is no possible way that there might be enemies who charge up to use devastating special moves and there is no possible way that you may have defensive skills that you suddenly cant use because you are now busy recharging your atb gauge
Title: Re: FFXIV Thread
Post by: Sagacious-T on June 15, 2010, 08:44:22 PM
yeah lets put slowly refilling gauges in MMORPGs lmao. It's like if every class in WoW had energy, ir drained quickly and it refilled really slowly.

(http://i50.tinypic.com/15i2d5k.jpg)
Title: Re: FFXIV Thread
Post by: Parn on June 15, 2010, 08:56:57 PM
oh no does someone have to wait a second and a half

i have better things to do
Title: Re: FFXIV Thread
Post by: Sagacious-T on June 15, 2010, 09:01:44 PM
It's ok Parn. I think it's nice that Square Enix is creating an outlet for slower paced gamers to play with one another.
Title: Re: FFXIV Thread
Post by: Daggerstrike on June 15, 2010, 09:03:24 PM
What im saying is that he chooses to wait in between attacks. Like a fake sense of control since a fool would go all out and wait like 10 secs for it to fill back up. Chill your language man, you act like i just beated your sister or something.

Are you seriously all butt hurt because he asked what the fuck you were talking about? You need to not be such a pussy.

On topic,

It looks like a big improvement over the mechanic that was previously announced. I am once more getting interested.
Title: Re: FFXIV Thread
Post by: mikey_artifas on June 15, 2010, 09:04:18 PM
Official benchmark. :D

http://download.nvidia.com/downloads/nZone/demos/FFXIVBenchmark.zip
Title: Re: FFXIV Thread
Post by: Parn on June 15, 2010, 09:07:21 PM
Got a 4681 in the 1080p high settings on the benchmark for the computer I'm selling here:

http://www.rpgfan.com/boards/index.php?topic=7663.msg137674
Title: Re: FFXIV Thread
Post by: Sagacious-T on June 15, 2010, 09:39:39 PM
1080p is pretty weak for a computer monitor. Turn that baby up
Title: Re: FFXIV Thread
Post by: Parn on June 15, 2010, 09:43:39 PM
buy my computer
Title: Re: FFXIV Thread
Post by: Uru on June 15, 2010, 11:35:38 PM
What im saying is that he chooses to wait in between attacks. Like a fake sense of control since a fool would go all out and wait like 10 secs for it to fill back up. Chill your language man, you act like i just beated your sister or something.

Are you seriously all butt hurt because he asked what the fuck you were talking about? You need to not be such a pussy.

On topic,

It looks like a big improvement over the mechanic that was previously announced. I am once more getting interested.


lol.

Did you piece the PC together Parn or did you buy the parts from them seperately and they slapped it together? Your machine is a beast, but the monitor...not so much.
Title: Re: FFXIV Thread
Post by: Sagacious-T on June 16, 2010, 12:06:13 AM
buy my computer

I would never buy something that has been tainted by your hands
Title: Re: FFXIV Thread
Post by: Agent D. on June 16, 2010, 12:27:47 AM
Parn it sounds like you have a fangirl.

The video you showed about the battle system improvement is fuckwin compared to FFXI currently and the shit showed during the first alpha. Reminds me of Legend of Legaia where you have the action bar that you fill with attacks to perform combos. I'm hoping you can perform attacks in succession to perform specialized moves maybe, or even better like Skillchains in FFXI with party members. Has some very nice possibilities in store if you ask me.

I'd really like to see, however, how Square Enix will announce the delay for international release, since there's no fucking way in existence that it's gonna make a 2010 release, unless they give up finishing it and simply update it with the rest of the content it requires to be a full game (Phantasy Star Universe anyone?).
Title: Re: FFXIV Thread
Post by: Hathen on June 16, 2010, 12:48:47 AM
yeah lets put slowly refilling gauges in MMORPGs lmao. It's like if every class in WoW had energy, ir drained quickly and it refilled really slowly.

Thing refills about as fast as an energy bar, I'd say. Aside from that, making it too fast paced has an equally annoying problem of getting the down into just repeating the same rotations over and over, which is every bit as boring.

There's nothing I can see that says the combat in TOR's combat is any faster, the difference is that TOR has the characters on screen still animating with clashing swords and whatnot while your next turn comes along, giving the illusion of faster paced action. Of course, TOR has full voice acting and supposedly an ambitious story, so it'll probably be way better when it does come out.

As far battle revamps, they made it from "shitty" to "serviceable", yaaaaay! Why do I feel like the alpha testers are doing the gameplay development for the team? What the hell has SE been doing the past 4-5 years working on this game?
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on June 16, 2010, 01:27:22 AM
Definitely an improvement - though they really need to speed up some of the combat animations. Personally I wish they'd make it a little more movement oriented. While faster, you're still just standing in one spot doing a rotation. Nothing bad about it, but its nothing new - at least TERA is encouraging movement in their game play. I'm worried about how slow the ATB charges for 2H weapons, cause if its twice as long as the one hander, its not much of a time improvement from the current alpha.

All things considered, a much needed improvement - now lets hope they can streamline that ungodly GUI. Do we really need a mandatory tool-tip for every attack - can we please move the charge bars to the right so as to not take up all the prime viewing real estate? You can move most of the UI elements right now, but you can't do a fucking thing about the action bar or any of the ATB gauges. Another thing they need to fix is the inventory - you can't hot key items to your action bar - that's just for combat actions. You have to manually select inventory from the action bar and scroll down your list to find your item and select yourself to use the item. The damn guildleve display takes up a solid 1/8th of your screen for no good reason... Again, they're tying too much of the game's customization options to the console version when the larger market will be playing it on the PC.
Title: Re: FFXIV Thread
Post by: Sagacious-T on June 16, 2010, 01:34:55 AM
Yeah why the hell wouldnt you have full movement while melee fighting in a modern MMO. WoW players (Which are 95% of the MMO market) are going to feel like they're playing with their characters feet stuck in mud.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on June 16, 2010, 03:22:38 PM
Here's a vid I put together of some combat from Aion - much faster and movement friendly imo.
http://www.youtube.com/watch?v=jQ7xIicSqLY (http://www.youtube.com/watch?v=jQ7xIicSqLY)
http://www.youtube.com/watch?v=_FNWxu-v_j0 (http://www.youtube.com/watch?v=_FNWxu-v_j0)

The vid is a little dark, the compression software I'm using seems to do that for most vids - but it should be easy to follow. I didn't get a chance to use all my moves as these were non-elites and they vaporized pretty quickly, but you should be able to get the point.
Title: Re: FFXIV Thread
Post by: Parn on June 16, 2010, 09:33:13 PM
Did you piece the PC together Parn or did you buy the parts from them seperately and they slapped it together? Your machine is a beast, but the monitor...not so much.

The monitor is an IPS panel.  Most PC LCD monitors are TN panels, which are shit.  The viewing angles and color accuracy are total garbage on TN panels.  The only advantage they have is response times, which only matter if you play a lot of first person shooters.  For reference, here is the difference between a TN panel and an IPS panel:

http://www.youtube.com/watch?v=DP7C00BIzH8

IPS panels are all about color accuracy.  That's why they're used for graphic design, movie production, medical use, and so forth.  They're expensive for good reason.
Title: Re: FFXIV Thread
Post by: Sagacious-T on June 16, 2010, 10:23:54 PM
Did you piece the PC together Parn or did you buy the parts from them seperately and they slapped it together? Your machine is a beast, but the monitor...not so much.

The monitor is an IPS panel.  Most PC LCD monitors are TN panels, which are shit.  The viewing angles and color accuracy are total garbage on TN panels.  The only advantage they have is response times, which only matter if you play a lot of first person shooters.  For reference, here is the difference between a TN panel and an IPS panel:

http://www.youtube.com/watch?v=DP7C00BIzH8

IPS panels are all about color accuracy.  That's why they're used for graphic design, movie production, medical use, and so forth.  They're expensive for good reason.

I'll take the response time. Gameplay > Graphics
Title: Re: FFXIV Thread
Post by: Uru on June 17, 2010, 01:01:44 AM
Jesus, thats quite a difference in viewing angles, I see what you mean. Everyone should own one of each, what a wonderful world that would be...
Title: Re: FFXIV Thread
Post by: Parn on June 17, 2010, 08:32:26 AM
I'll take the response time. Gameplay > Graphics

nope
Title: Re: FFXIV Thread
Post by: Akanbe- on June 18, 2010, 05:15:58 PM
I'll take the response time. Gameplay > Graphics

nope

This.  I'll never buy another TN panel again.

Unless you have a small monitor.  I still play WoW on my iMac (for reference:  shitty panel).  At 20.1", I notice quite a bit of distortion if I'm looking straight into the screen.  All the abilities on the bottom of my screen are darker and I lose a lot of quality. 

For some games like TF2, I don't notice it though.
Title: Re: FFXIV Thread
Post by: Sagacious-T on June 18, 2010, 08:13:33 PM
God you guys are nerds
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on June 25, 2010, 10:52:05 AM
http://www.youtube.com/watch?v=-99sSSS3eP4 (http://www.youtube.com/watch?v=-99sSSS3eP4) Can't wait.
Title: Re: FFXIV Thread
Post by: D-Rider on June 25, 2010, 05:03:10 PM
So they sped up the battle system, eh?  I think I might be sold on this game now. :P
Title: Re: FFXIV Thread
Post by: Daggerstrike on June 25, 2010, 08:38:39 PM
So they sped up the battle system, eh?  I think I might be sold on this game now. :P

For a month.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on June 26, 2010, 12:49:13 AM
Heh, well they did more than just speed up combat, they completely nixed the effect gauge and redid how stats allocate too. I love how much better the game looks with the new lighting. Seems they updated some textures too. I'm going to be cautiously optimistic because this is the first time SE has actually listened to player feedback and acted on it, instead of their legacy of silence and "deal with it" attitude.
Title: Re: FFXIV Thread
Post by: D-Rider on June 26, 2010, 08:32:58 AM
Yeah, I wasn't as impressed with the visual aspects because I had a feeling they'd change over the course of development.  But when I saw that slow as molasses battle system, I couldn't shake the thought that that was that. :P
Title: Re: FFXIV Thread
Post by: Kiem on July 02, 2010, 05:13:47 AM
Onion Helm makes this a worthy purchase for the collector's edition.

I'm so getting it! woo early access...

If only a pre-order of the collector's edition gave you access to the closed beta ;_;
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on July 02, 2010, 05:30:40 AM
I wouldn't be in too much of a rush to get into beta. The cap is being set at level 30, which is reachable within 3-4 days of playtime if they open the servers 24/7 like they plan to. Especially since were limited to the immediate areas around Limsa Lominsa, you will get bored well before retail. Right now current alpha testers are the only ones going into beta, but the plan was that once the new servers are stabilized with this population, more invites will be going out. Though at this time it is unlikely there will be an open beta, the vast majority of people who applied for beta should get invites eventually. Hell, alot of alpha testers who got invited were applicants for PS3 beta, and were told to participate in PC beta till then.

We had 10 servers open at the end of alpha with about 5k testers each, and they had indicated they wanted to expand it to 10k or more through the beta. Be patient and keep your eyes on your inbox, we just got notification that the beta client would be available soon, but no word yet on when we start. If they an get the client out this weekend, probably after the 4th.

Once we have permission from SE we will be having some content up on the site from the beta.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on July 04, 2010, 03:39:54 AM
(http://www.ffxivcore.com/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=3112)

Wow, what a difference a few weeks and a dynamic lighting overhaul can do.
Title: Re: FFXIV Thread
Post by: Hathen on July 04, 2010, 04:58:21 AM
DO WANT
Title: Re: FFXIV Thread
Post by: Kiem on July 05, 2010, 02:27:48 AM
Hey Stephen,

What kind of PC are you running and what are the settings on the game?

I need to know if I should upgrade or not.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on July 05, 2010, 08:05:54 AM
   Operating System: Windows 7 Professional 64-bit
   Processor: Intel(R) Core(TM)2 Quad  CPU   Q9300  @ 2.50GHz (4 CPUs), ~2.5GHz
     Memory: 6GB DDR3 RAM
          Card: ATI Radeon HD 5770 1GB DDR5
           PSU: 650W Corsair ATX


The system requirements for beta are:

OS:            Windows® XP SP3 *1, Windows Vista® 32-bit / 64-bit SP2 *2, Windows® 7 32-bit / 64-bit *2
CPU:            Intel Core 2 Duo (2.0 GHz), AMD Athlon X2 (2.0 GHz)
RAM:         Windows XP: 1.5 GB, Windows Vista / Windows 7: 2 GB
HDD:         15 GB
Graphics:    NVIDIA® GeForce® 9600 or higher VRAM 512 MB, Radeonâ„¢ HD 2900 or higher VRAM 512 MB
Sound:    DirectSound® compatible (DirectX® 9.0)
ISP:            Broadband (constant connection)
Monitor:     1280 x 720 or higher; 32-bit
DirectX:    DirectX 9.0c
Other:    Mouse, Keyboard, Gamepad *4

Title: Re: FFXIV Thread
Post by: cosapi on July 10, 2010, 11:55:50 AM
As soon as you see the generic default black haired human heterosexual male. You think "hey guys it's Parn lol". Man that's such a cringe worthy character design.
Title: Re: FFXIV Thread
Post by: Alisha on July 10, 2010, 01:47:19 PM
if you think parn is heterosexual you have obviously never seen him with dios!
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on July 12, 2010, 12:37:55 PM
Got some new for you guys.

First... per the official beta twitter...

Quote
We’ve sent Beta Test acceptance mails to thousands of new applicants! Might you be one of them!? Check your mailbox...RIGHT NOW!

and...

Quote
We’ve spent so little time together... Not anymore! Beta Tests will henceforth be receiving a significant buff to length!

Changed from 4 hour blocks to 10 hour blocks @_@
Title: Re: FFXIV Thread
Post by: Parn on July 12, 2010, 06:06:20 PM
Not surprisingly, still not in.
Title: Re: FFXIV Thread
Post by: Daggerstrike on July 12, 2010, 10:22:07 PM
I received an invitation...but I am not sure it is legit.

It is. Wooot.
Title: Re: FFXIV Thread
Post by: Agent D. on July 12, 2010, 10:57:28 PM
Kinda pissed that I didn't get an invite.

Really laughed at this though, so I guess you win some you lose some.

http://www.finalfantasyunion.com/news/square-enix-microsoft-turned-final-fantasy-xiv-down--1018.html
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on July 12, 2010, 11:56:31 PM
I received an invitation...but I am not sure it is legit.

It is. Wooot.

Awesome, seeya on Tues!
Title: Re: FFXIV Thread
Post by: Parn on July 13, 2010, 07:26:25 AM
Kinda pissed that I didn't get an invite.

Really laughed at this though, so I guess you win some you lose some.

http://www.finalfantasyunion.com/news/square-enix-microsoft-turned-final-fantasy-xiv-down--1018.html

Too bad the article is false.
Title: Re: FFXIV Thread
Post by: ShiningHero on July 13, 2010, 04:34:40 PM
Kind of sucks being one of the few not to get invited this time.

Oh well...
Title: Re: FFXIV Thread
Post by: Agent D. on July 13, 2010, 04:42:46 PM
Kinda pissed that I didn't get an invite.

Really laughed at this though, so I guess you win some you lose some.

http://www.finalfantasyunion.com/news/square-enix-microsoft-turned-final-fantasy-xiv-down--1018.html

Too bad the article is false.
http://www.examiner.com/x-31345-Video-Game-Examiner~y2010m7d13-No-Final-Fantasy-XIV-for-the-Xbox-360

Idc what the reason is, I hate the 360 and any time it is scorned, I am pleased.
Title: Re: FFXIV Thread
Post by: Daggerstrike on July 13, 2010, 09:12:44 PM
Kinda pissed that I didn't get an invite.

Really laughed at this though, so I guess you win some you lose some.

http://www.finalfantasyunion.com/news/square-enix-microsoft-turned-final-fantasy-xiv-down--1018.html

Too bad the article is false.
http://www.examiner.com/x-31345-Video-Game-Examiner~y2010m7d13-No-Final-Fantasy-XIV-for-the-Xbox-360

Idc what the reason is, I hate the 360 and any time it is scorned, I am pleased.

Why? What is the point in hating a specific system?


I am currently having a problem updating the game. I am on a shitty network. Fuck. That's what happens when you try to play on a business trip.
Title: Re: FFXIV Thread
Post by: Hathen on July 14, 2010, 03:25:44 AM
He just hates it because his red ringed. :P

It appears I, too, am in the beta. Can't wait to try this out!

EDIT: So I installed it, and I keep getting an error. Apparently this problem is very, very common among more average/below specs according to the beta tester forums. Gee, nice job with that multi-platform engine, SE. =P

Doubt I'll be playing anytime soon. Ugh.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on July 14, 2010, 08:59:28 AM
What is the error you guys are getting?
Title: Re: FFXIV Thread
Post by: Hathen on July 14, 2010, 01:26:03 PM
It sounds like Daggerstrike has a different error than mine, because he can at least try updating. My game won't even boot up (People are calling it the BBOD). The program loads a black-box window, then crashes.

There is currently no known way to fix it. The client error thread is now hundreds of pages long without a single peep from SE yet (At least half the testers are running into the same problem I am). This is not setting a good precedent.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on July 14, 2010, 01:56:40 PM
Lol, its not a couple hundred pages, it's about 100 or so posts with most people naming the error and not trying any of the user suggested solutions. I had the same problem with trying to run it on my laptop. I was able to fix it by updating my video drivers, Direct X, and changing the memory and engine clock speed on the GPU with AMD GPU Tool.  I may be able to troubleshoot it for you. What vidcard are you using, and what OS?

If you are getting the same error trying to run the benchmark as you are the updater, it's an error with the GPU memory and GPU engine clock speeds. A simple overclock or underclock can fix it. If your running an NVIDIA card, I'm not sure what the issue is outside of updating your drivers.
Title: Re: FFXIV Thread
Post by: Hathen on July 14, 2010, 02:03:51 PM
Yeah, I'm using a Radeon X1950 Pro. I'm not super good with computers, but I'm certain I updated my video and DirectX drivers very recently (For the benchmark), which didn't seem to help that time, either. I was running into this same issue with the benchmark.

Several other people have tried updating their drivers and it hasn't seemed to help them either. It seems like certain video cards work and certain ones don't- but it's not even like a handful don't work, it's more like only a handful of them that DO work.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on July 14, 2010, 02:06:52 PM
Hm, your vidcard is below recommended spec but you should be able to run the updater. Ok, if your able to hop on AIM I can try to talk you through it. This is a very easily resolved bug. Can reach me as TenchiNoRyujin.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on July 14, 2010, 02:45:22 PM
Just another reminder for you guys, here is the requirements for the beta - we don't know what the retail specs will be.

System Requirements
OS    Windows® XP SP3 *1
Windows Vista® 32-bit / 64-bit SP2 *2
Windows® 7 32-bit / 64-bit *2
CPU    Intel Core 2 Duo (2.0 GHz)
AMD Athlon X2 (2.0 GHz)
RAM    Windows XP: 1.5 GB
Windows Vista / Windows 7: 2 GB
Hard Disk Space    Installing: 15 GB
Downloading: 12 GB on the drive containing the My Documents folder *3
Graphics    NVIDIA® GeForce® 9600 or higher VRAM 512 MB
Radeonâ„¢ HD 2900 or higher VRAM 512 MB
Sound    DirectSound® compatible (DirectX® 9.0)
Internet Connection    Broadband (constant connection)
Monitor Resolution    1280 x 720 or higher; 32-bit
DirectX    DirectX 9.0c
Other    Mouse, Keyboard, Gamepad *4
*1 Windows XP users should install, run, and update the game using administrator settings.
*2 When using a 64-bit OS, the game will run on WoW64 (Windows on Windows 64).
*3 The amount of free space required on the drive containing your My Documents folder has been temporarily changed to reflect an increase in additional data not covered by the beta test installer.
*4 A gamepad is recommended, but not required to play the game.

*Microsoft, Windows, and Microsoft DirectX are registered trademarks (US and international) of the Microsoft Corporation. All other trade and brand names are the trademarks or registered trademarks of their respective companies.

Title: Re: FFXIV Thread
Post by: Agent D. on July 14, 2010, 04:34:54 PM
Kinda pissed that I didn't get an invite.

Really laughed at this though, so I guess you win some you lose some.

http://www.finalfantasyunion.com/news/square-enix-microsoft-turned-final-fantasy-xiv-down--1018.html

Too bad the article is false.
http://www.examiner.com/x-31345-Video-Game-Examiner~y2010m7d13-No-Final-Fantasy-XIV-for-the-Xbox-360

Idc what the reason is, I hate the 360 and any time it is scorned, I am pleased.

Why? What is the point in hating a specific system?


I am currently having a problem updating the game. I am on a shitty network. Fuck. That's what happens when you try to play on a business trip.
I hate the failbox because MS refused to simply MAKE THE GODDAMN SYSTEM WORK RIGHT. They threw all this money around buying exclusivity rights to so many games (which were timed exclusives) and throwing money at advertising, they had (and still have) shittons of it coming in, AND THEY STILL HAVE A SYSTEM WITH A HORRIBLE FUCKING FLAW THAT THEY NEVER SIMPLY FIXED, WHAT THE HELL MAN!?

...and yes my 360 RROD like 3 months ago.
Title: Re: FFXIV Thread
Post by: Ashton on July 14, 2010, 07:45:57 PM
PlayStation 3 is perfect. Long live Sony. >:(
Title: Re: FFXIV Thread
Post by: Agent D. on July 14, 2010, 09:57:00 PM
PlayStation 3 is perfect. Long live Sony. >:(
Now hold the hell on there kind sir. PS3 is also a terrible piece of shit. Why make a system that's so godly, then never actually do anything to prove this godliness? Where the fucking 4d graphics guys? Where's my groundbreaking visuals? Where the hell did my secondary OS go? Sony made a bunch of fucking retarded promises and offers, most of which they've since not provided, some of which they've pulled completely. For fucks sake, how the hell come half the PS3 users around the world do not get backwards compatibility with PS2? Nintendo did it with wii-> gamecube. Xbox 360 plays (most) xbox titles, and has a shitton up for sale on their network. Where's my massive PS2 library of games, Sony (though I am using an original 60 gig model)?

This generation of consoles was pretty (cept the wii, which was....innovative), but fuck was it an abysmal showing overall.But yeah, FFXIV on PS3 and not on the 360, it's not cuz sony got it that I'm happy, it's cuz MS didn't that I'm happy. I really hate MS as a video game company.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on July 15, 2010, 12:17:51 AM
Where the fucking 4d graphics guys? Where's my groundbreaking visuals?

Um... MGS4, Killzone 2, Uncharted 2, FFXIII was pretty boss too.


Quote
Where the hell did my secondary OS go?

Removed cause only a handful of people used it and mainly because it was an easy avenue into modding the console.


Quote
Sony made a bunch of fucking retarded promises and offers, most of which they've since not provided, some of which they've pulled completely. For fucks sake, how the hell come half the PS3 users around the world do not get backwards compatibility with PS2?

Because the majority of people in the world didn't buy the console for backward's compatibility - most people already have a PS2. And to be honest, the games don't upscale to HD worth a damn anyway. If they didn't axe the actual hardware compatibility, you probably wouldn't have seen a price drop or the remodelled slim. As far as the software emulation some models have - I don't see why its not a feature on all models if it truly is entirely software driven. Either way, more people have PS2's than PS3's - so it's something of a moot point.


Quote
Nintendo did it with wii-> gamecube. Xbox 360 plays (most) xbox titles, and has a shitton up for sale on their network. Where's my massive PS2 library of games, Sony (though I am using an original 60 gig model)?

To be fair, almost nobody still owns a GC if they had one to begin with. Also, the SNES and Turbo-16 aren't exactly retailer available anymore. XBLA does have an impressive showing of games, but PSN is catching up. Remember they didn't get into the online service field till well over a year after the 360 launched, and XBL was already a mature service then. There are quite a few PS2 games available on the PSN now, and now that they have PS+, I expect to see quite a few more. You may want to think about the fact that they are selling PS2 digital download titles on PSN, having backwards compatibility is kind of counterproductive to that business model. ^_~

Quote
This generation of consoles was pretty (cept the wii, which was....innovative), but fuck was it an abysmal showing overall.

Sorry going to have to disagree with you completely there. This generation not only brought us firmly into HD for gaming, but also made online components a staple of software. Sure it introduced the nickle and dime'ing of DLC but there were more innovations made than you give Sony and MS credit for. Console mechanical failures aside (every hardware generation has them... anyone remember the original PS flip trick?) I think this was a very good generation with alot of lessons learned.

Quote
But yeah, FFXIV on PS3 and not on the 360, it's not cuz sony got it that I'm happy, it's cuz MS didn't that I'm happy. I really hate MS as a video game company.

Honestly, at this point, the game would run better on the 360 because of the larger video RAM, I still have no clue how they're going to port it to PS3 without stripping the engine down dramatically. While MS may have missed out because of their XBL restrictions, Sony is going the same way with PS+. Anyway, I don't quite "get" your angst against MS - outside of the RROD debaucle, I think they've had the best showing of content of all three consoles so far, and a much more robust online service. Sony has always been arrogant, and it took them 3 years of shooting themselves in the foot between the PS3 at launch and the joke that was the PSPGo, but they are persistent and they are narrowing the gap.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on July 15, 2010, 12:22:38 AM
Back on topic, anyone who is able to get into beta, we're on Garland server.
Title: Re: FFXIV Thread
Post by: CDFN on July 17, 2010, 08:35:51 AM
PlayStation 3 is perfect. Long live Sony. >:(
Where's my groundbreaking visuals?

What games have you been playing? You do realize that sony's first party efforts over the last 18 months are hands down the most impressive console games on the market right? And that upcoming titles like GT5 exceed expectations as to what was thought possible on the hardware?
The machine has its faults and it's only fair to point them out but looking at what sony's developers achieved with U2, KZ2, GOW3 and specially with upcoming titles like GT5 which looks frankly impossible in the latest trailers they are definitely delivering and then some.
Creative titles? How about little big planet and flower. This isn't 2008 anymore.

Anyway, I wish I could afford and find the time to play the best games on all systems like alen wake or super mario galaxy but I guess hating them is also an option.
I find the rrod compalints completely legit, it sucks, but lets get our facts straight and show a bit more maturity ok? I started gaming on a commodore 64 and every day I'm more convinced that nobody is able to appreciate the simple fact that games like the ones I mentioned exist. When I started gaming stuff like this could only be found in my wildest dreams. Now people bitch, bitch and then bitch some more.
You know when I was pissed off at a specific company? When I was a saturn owner. Nobody ever had more reasons to be pissed at a company after investing their hard earned cash into a console. Specially living in europe. Now that was a reason to be pissed off.
Title: Re: FFXIV Thread
Post by: Daggerstrike on July 17, 2010, 01:02:04 PM
Back on topic, anyone who is able to get into beta, we're on Garland server.

Once I am able to update it I will hop on there. Sadly, it won't be for a week or so. I am on a business trip and Alaska has horrible internet. The hotel I am staying at seems to have something blocked that this game wants to use, so I tried stealing it from an auto dealership near my hotel and it is going to take 70 hours to update. Yay!
Title: Re: FFXIV Thread
Post by: Hathen on July 17, 2010, 03:13:43 PM
I got the client to work on my brother's computer, and it says it'll take like 80 hours to update (Varies).

Awesome.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on July 17, 2010, 10:37:09 PM
It's cause nobody is playing right now. The updater for the client is a torrent so unless there are users online to seed it's dead. Check the beta forums as there are people who have the client available via bitorrent. Unfortunately getting it to work has been a problem for some. The next test date is Tues, and there will more than likely be a version update as well, so I wouldn't worry about updating anything till Tues morning.
Title: Re: FFXIV Thread
Post by: Akanbe- on July 18, 2010, 02:22:46 PM
Are the retail servers going to be named the same as the beta ones?  Are you sticking with Garland?

I think I'm going to pick this up.  Should run on my PC.  Specs seem fine.  I'm definitely done with WoW so I'll probably give something else a shot.
Title: Re: FFXIV Thread
Post by: Parn on July 18, 2010, 04:42:13 PM
Well, I know I'm playing on the server with the Eorzeapedia folks.  *shrug*
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on July 19, 2010, 12:43:17 AM
Are the retail servers going to be named the same as the beta ones?  Are you sticking with Garland?

I think I'm going to pick this up.  Should run on my PC.  Specs seem fine.  I'm definitely done with WoW so I'll probably give something else a shot.

I don't know, they haven't said anything. I do know that the XI beta server was called Shadowlord, and that was the very first beta server in XIV - a name which never went into live circulation, I'd hazard a guess no. Something tells me they will be naming the servers after each of The Twelve. I'm debating on whether to follow suit with the Eorzeapeadia folks simply because from what I've seen so far in the beta, overcrowding is not your friend, especially in the beginning. A moderate population server may be in order, but we will see.

Make sure you run the benchmark before you decide to pick the game up. Alot of people have been having problems running the beta client who had issues with the benchmark. A great number of ATI cards keep crashing from the benchmark, and its duplicated when they try to run the beta client. The game seems to be alot more CPU dependent, especially on the low setting, so any videocard that's a generation above the recommended specs should serve you well.
Title: Re: FFXIV Thread
Post by: Serene Prophet on July 19, 2010, 01:04:12 PM
Yeah I have an ATI HD 3850 1GB, and I start it up, click start, and it gives me the ole BSOD on XP.  I dont have the beta or anyting, but I figure id try it.  Ahh well.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on July 20, 2010, 08:04:06 AM
Yeah I have an ATI HD 3850 1GB, and I start it up, click start, and it gives me the ole BSOD on XP.  I dont have the beta or anyting, but I figure id try it.  Ahh well.


Did you try updating your Direct X and your video drivers?

If not, try downloading AMD GPU Tool and doing a light overclock or underclock of your card.
Title: Re: FFXIV Thread
Post by: Akanbe- on July 20, 2010, 07:18:41 PM
I think i'll probably need to update my drivers as well.

Installed the benchmark and got a "xxxxxxx.dll is not found.".  Sounds like a direct x issue, but im not sure
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on July 23, 2010, 01:17:45 AM
Brace yourselves kids, here are the recommended specs.
Quote
OS   32bit/64bit Windows 7 (※1 )
CPU   Or Intel ® Core â„¢ i7 2.66GHz
Main memory   4GB or more
Hard drive / SSD space   Installation: at least 15GB of free space
Download: My Documents drive space of at least 6GB
Graphics Card NVIDIA ® GeForce ® GTX 460 (VRAM 768MB or more)
Sound card   DirectSound ® compatible sound card (DirectX ® 9.0c or higher)
Communication environment   Over broadband (always-required)
Screen Resolution   More than 1280 × 720 32bit
DirectX ®   DirectX 9.0c
Other   Mouse, keyboard, game pad

Granted this is significantly higher than the minimum required specs, but this is pretty much top end stuff for the recommended performance.
Title: Re: FFXIV Thread
Post by: Akanbe- on July 24, 2010, 12:10:00 AM
i7? o_O holy shit.  Pretty awesome if they actually make use of it, but that's pretty crazy for a MMO.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on July 24, 2010, 06:41:25 AM
I highly doubt it, they don't even have SLI or Xfire enabled yet for the benchmark or the beta. I doubt they would be taking advantage of real multithreading for retail. They're still ignoring XML for GUI code and using software mouse in the client. I really hope they did some outsourcing cause the design process reeks of XI's shortcomings. Plus it's obvious they designed the game for a controller, so GUI manipulation is very poor. It's almost like they thought they'd build the game around the PS3 like they built XI around the PS2, but found they couldn't cram it into VRAM effective enough so they are having to backpedal and try to get the interface more PC friendly but can't seem to put forth the effort to do it right. It plays great with a controller but there's so much stuff you would want/need to customize with the GUI that having to use the mouse is unintuitive.
Title: Re: FFXIV Thread
Post by: insertnamehere on July 25, 2010, 12:30:17 AM
it has too many classes and most sound ridiculous, a lot like most jobs in ff tactics.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on July 25, 2010, 02:30:42 AM
How are they ridiculous? There are combat classes that cover all the typical roles, tank, Melée DD, ranged DD, support/debuffer, healing and magic DD. There are gathering classes as well as crafting classes. While the concept of being a gatherer or an artisan as it's own class is a first for the genre, they've developed them enough to really be considered jobs in their own right. There is very little overlap of specialized roles, which makes the design alot more streamlined than you may give them credit for. You dont have 5 different classes trying to fight over one role. You may want to actually read up on them on the official site before you make uninformed statements like that... It just makes you look ignorant.

I like the fact that you have so much versatility at your disposal. Your comparison to FFT is more accurate for XI which more classes. While you might not find the prospect of being a Weaver or a Fisherman enticing, there are alot of people who are excited about it, and they'll be laughing their way to the bank with your ingame Gil because of it :)
Title: Re: FFXIV Thread
Post by: Kiem on July 25, 2010, 07:08:02 AM
There are gathering classes as well as crafting classes. While the concept of being a gatherer or an artisan as it's own class is a first for the genre,

Not to burst your bubble...or remind people of the awful game, but Star Wars Galaxy was the first mass market MMO with non-combat and gathering/crafting as a profession. A Tale in the Desert (I think is what it is called) is the first MMO introduced the concept. And I believe A Tales in the Desert is also the first MMO purely based on gathering/crafting.

Also, Michelle got into the beta and I did not...life is not fair ;_;
Title: Re: FFXIV Thread
Post by: Darilon on July 25, 2010, 07:20:49 AM
While you might not find the prospect of being a Weaver or a Fisherman enticing, there are alot of people who are excited about it

I will probably go that way. I actually find things like that more fun after a short while.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on July 25, 2010, 09:53:54 AM
There are gathering classes as well as crafting classes. While the concept of being a gatherer or an artisan as it's own class is a first for the genre,

Not to burst your bubble...or remind people of the awful game, but Star Wars Galaxy was the first mass market MMO with non-combat and gathering/crafting as a profession. A Tale in the Desert (I think is what it is called) is the first MMO introduced the concept. And I believe A Tales in the Desert is also the first MMO purely based on gathering/crafting.

Also, Michelle got into the beta and I did not...life is not fair ;_;

Yeah I know, but SWG doesn't count because nobody cares ;p I do stand corrected though.

AHAHAHAHAH, go go 'Chelle-belle!

and because i'm a dirty dirty tease... just for you Tim!

(http://s.guildomatic.com/150847/host/04/04ac450b34e1cd61387e842751c6a8de.jpg)

(http://s.guildomatic.com/150847/host/11/11c1fd4108a79b96e68d83f5aba095be.jpg)

(http://s.guildomatic.com/150847/host/54/5429a18a782fdff0b17c17f9c3945019.jpg)

(http://s.guildomatic.com/150847/host/00/008ae84377d676d917f21dbfcaeb94a8.jpg)

(http://s.guildomatic.com/150847/host/2d/2d914a4e34415f267b14a25178933753.jpg)
Title: Re: FFXIV Thread
Post by: Parn on July 25, 2010, 11:15:29 AM
Not to burst your bubble...or remind people of the awful game, but Star Wars Galaxy was the first mass market MMO with non-combat and gathering/crafting as a profession.

Going to have to disagree with you right there.  Ultima Online did it first.  I had two characters in that game... one was a melee combat character, and the other was a miner/blacksmith with very limited magic combat capabilities, just enough to fight off orcs and trolls in the woods in between my mining spots and town since they'd always come after my pack horses, the bastards.

You could literally make a shepherd type character and herd sheep around if you wanted in that game.  Don't know why anyone would want to, but the game was a role-player's (and a troll's) paradise.
Title: Re: FFXIV Thread
Post by: Kiem on July 25, 2010, 09:00:55 PM
hmm...first 3D MMO? :P

I never really got into Ultima Online ;_;

In other news, I need a new PC to play FFXIV the way I want to...*sigh* Time to upgrade this 4 year old PC.

Oh...and I don't miss all the reading you have to do while questing.

And I'll miss the game holding my hand and telling me where to go for each quest, a la Questfinder or Carbonite for WoW. That game totally destroyed the MMORPG genre making us all little babies ;_;
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on July 26, 2010, 01:00:11 AM
Don't forget what it did to reading comprehension and punctuality.... and manners.
Title: Re: FFXIV Thread
Post by: Hathen on July 26, 2010, 02:40:39 AM
I fail to see how XIV will have a better community than WoW, though I will agree that having the game tell you exactly what to do takes out a lot of the adventuring aspect of the game...but that is instantly taken away when I'm still spending a bunch of time fighting rats at my early levels.

My PC is about 5 years old as well- I'm probably going to have to wait a couple months after release before I start playing, since I probably won't be plunking down money on a new computer anytime soon(Using a brother's computer to play the beta at the moment). Just as well, given the amount of congestion the beta is having, I imagine the official release will be just as bad, despite there being 3 cities to start in. Well, unless you start day 1 of C.E. release. I don't mind jumping in late, as much as I would love to play the game right from release.

Also impressions on the beta...I really can't add much more to what Tenchi has mentioned. The graphics are great (Though the shadows are really screwy right now, especially on PCs- weirdest thing I've seen is that I could see a shadow through a hill during a cutscene), the UI is horrible. I say good luck to those of you that play with mouse/keyboard, because I fully expect SE to not bother changing it. For a game in 2010, it's pretty unacceptable IMO.

It's hard to give much feedback about the battle system given that the server lag was so bad that it took something like 6 seconds to respond to any commands, even in non-congested areas, but the early levels involve a lot of just hitting x over and over...they need to think of ways to diversify combat at early levels (About level 5 is probably best). While I learned Red Lotus early on which gives me a reason to use TP, I found that the ATB cost was too high to justify using it over just two light slashes.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on July 26, 2010, 08:55:12 AM
Patch up guys, test tonight at 7pm PDT. If your on Garland hit me up on AIM for the vent info.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on July 26, 2010, 09:09:53 AM
I fail to see how XIV will have a better community than WoW, though I will agree that having the game tell you exactly what to do takes out a lot of the adventuring aspect of the game...but that is instantly taken away when I'm still spending a bunch of time fighting rats at my early levels.

I think by virtue of it not being appealing to the WoW hordes will help. Name me a single MMO where the early levels aren't repetitive :p

Quote
My PC is about 5 years old as well- I'm probably going to have to wait a couple months after release before I start playing, since I probably won't be plunking down money on a new computer anytime soon(Using a brother's computer to play the beta at the moment). Just as well, given the amount of congestion the beta is having, I imagine the official release will be just as bad, despite there being 3 cities to start in. Well, unless you start day 1 of C.E. release. I don't mind jumping in late, as much as I would love to play the game right from release.

Dont count it out yet, the last update fixed the ATI slowness issue, so there may yet be hope. Chin up.


Quote
Also impressions on the beta...I really can't add much more to what Tenchi has mentioned. The graphics are great (Though the shadows are really screwy right now, especially on PCs- weirdest thing I've seen is that I could see a shadow through a hill during a cutscene), the UI is horrible. I say good luck to those of you that play with mouse/keyboard, because I fully expect SE to not bother changing it. For a game in 2010, it's pretty unacceptable IMO.

I fixed the shadow problem by setting it to highest and 8x MSAA. It still has its hiccups, but hey its a beta. I'm worried about the UI and mouse/key controls too but it is something they have stated is a known issue, and they've kept their word so far for fixes. Trust me it is a vast improvement over beta. I'm going to be cautiously optimistic. You know how secretive SE is,and it wouldn't surprise me if they had a MASSIVE overhaul patch before retail. There's hundreds of posts already of how fucked the UI is, I don't think they'll leave it as is.


Quote
It's hard to give much feedback about the battle system given that the server lag was so bad that it took something like 6 seconds to respond to any commands, even in non-congested areas, but the early levels involve a lot of just hitting x over and over...they need to think of ways to diversify combat at early levels (About level 5 is probably best). While I learned Red Lotus early on which gives me a reason to use TP, I found that the ATB cost was too high to justify using it over just two light slashes.

If you were anywhere NEAR Camp Bearded Rock you were going to get horrible input lag. I was out in Skull Rock, the level 10ish area and I had very minimal input lag. With retail having two launch windows and 3 starting areas, I think XIV will avoid some of the launch day bottlenecking we've come to see recently. All in all, considering how many testers there are - they're doing a bang up job fixing server load. I hear ya on the abilities, but I assume you were playing with Gladiator? Did you pick up a shield? Because you also learn abilities for that too. Most of the TP attacks right now suck, but per the Aetheryte in-game guide, when you set elemental affinity it's supposed to buff your defense AND offense with that kind of magic - so its possible that's how you buff your Red Lotus damage.

You may not have noticed, but it looks like we can also set Attributes like we set abilities - so there's the SJ component only with greater flexibility? Anyway - it might seem a little rough, but believe me its come a long way and i'm sure its got a way to go still. I'm just happy they've actually listened to us testers and are incorporating feedback, which is something they never bothered to with XI.
Title: Re: FFXIV Thread
Post by: Daggerstrike on July 28, 2010, 12:38:59 AM
I got the game working, though my laptop is hard pressed to run it. I turned down some stuff and it fixed the issues. I enjoy it so far. I started as a Blacksmith but I couldn't figure out how to kill things so I made a Mon...Pugilist. Fun stuff.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on July 28, 2010, 10:19:21 AM
Servers will be up 24/7 for beta testing starting tonight at 7pm PDT / 10pm EDT. Dag are you on Garland?

Hit me up on AIM as TenchiNoRyujin and I'll give you the ventrilo login info.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on July 29, 2010, 06:29:53 PM
Some change of plans, several of us have made characters on Golbez per vote.
Title: Re: FFXIV Thread
Post by: Serene Prophet on July 31, 2010, 02:02:45 PM
Well got the benchmark to work after updating to the latest driver, but I only got a score of 835, which according to their thing is insufficient to run the game..even though the benchmark seemed to look fine to me, a few spots of lag but otherwise ran decent.  Alas I cannot tell if the real game will work well cause I have yet to receive a beta invite.
Title: Re: FFXIV Thread
Post by: Daggerstrike on July 31, 2010, 11:52:29 PM
I find the quests annoying. Maybe I am spoiled by WOW but I don't like that it doesn't point me in the direction of quests in anything but the most general terms.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 01, 2010, 12:17:46 AM
I find the quests annoying. Maybe I am spoiled by WOW but I don't like that it doesn't point me in the direction of quests in anything but the most general terms.

Are you serious? There's an arrow on the mini map and a colored circle on the main map denoting where quest mobs are at and they are colored fire hydrant red.

If you are talking missions there is a map button on the bottom left of the class quest synopsis window that auto marks the next NPC on your main map. That's pretty hand holding IMO.
Title: Re: FFXIV Thread
Post by: Daggerstrike on August 02, 2010, 01:13:54 AM
I find the quests annoying. Maybe I am spoiled by WOW but I don't like that it doesn't point me in the direction of quests in anything but the most general terms.

Are you serious? There's an arrow on the mini map and a colored circle on the main map denoting where quest mobs are at and they are colored fire hydrant red.

If you are talking missions there is a map button on the bottom left of the class quest synopsis window that auto marks the next NPC on your main map. That's pretty hand holding IMO.

I searched in that area and found 1 of the quest mob. There wasn't anyone else killing them. I spent the entire 30 minutes searching for the rats.
Title: Re: FFXIV Thread
Post by: Hathen on August 02, 2010, 03:12:28 AM
At one point I did have "My First Adventure" glitch out and it pointed me towards an area that had no enemies and I spent about 15 minutes running around that little highlighted area before I just canceled the damn thing.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 02, 2010, 12:00:39 PM
Usually if you dont see any mobs in the area, its underground - there are plenty of caves and tunnels all over the place. They're a little hard to spot on the map, but the same patterns are universal for underground entrances.
Title: Re: FFXIV Thread
Post by: Hathen on August 04, 2010, 03:08:50 AM
I did check the caves. The area they give you isn't very big at all, in 15 minutes I can scour that entire area 3 or 4 times as long as it isn't in an area with a canyon, in which case I have to spend 5 minutes going around a long way just to get down to the bottom.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 05, 2010, 07:01:43 AM
Beta phase 2 has ended, Beta 3 will begin mid-August.

Quote
Thank you for your continued participation in the FINAL FANTASY XIV Beta Test.

Phase 2 of beta testing will come to a close at 17:00 (PDT) on Wednesday, August 4th, with phase 3 (Beta 3) scheduled to begin mid-August.

In Beta 3, we will be adding new classes, new features such as linkshells, and a host of other adjustments and changes based on the feedback we've received thus far. The following is just a selection of what's in store for the next phase of testing.

[System-related]
- Significant adjustments to mouse controls
- Changes to the item menu display and controls for equipping gear
- The implementation of the following features:

    * Linkshells
    * Text commands
    * Auto-complete/auto-translation dictionary
    * Player macros


[Event-related]
- Local levequests will once again be available
- A sound effect and on-screen message will accompany the completion of a quest
- Completed quests will be recorded in the quest journal

[Battle-related]
- Changes to animations, effects, and combat speed
- Passive /Active mode will be toggled automatically when speaking to an NPC or locking on to a monster
- Players will be able to select either a single target or an area effect when casting spells
- Adjustments to balance guildleve rewards versus monster strength
- Various adjustments to overall battle balance

Full details will be announced in the Version Update Details section of the Beta Test Site on the day Beta 3 commences. Related updates to the manual will also be posted on the Beta Test Site.

We look forward to your continuing feedback and support.

NOTE: All character data will be deleted at the end of Beta 2.
All character profiles, images, and blogs on the Players' Site will also be deleted at this time.
Testers can continue to provide feedback on the Beta.

Judging from the community, there's going to be a massive wave of invites coming down the pipe for Beta 3 and it looks like they are addressing all feedback given. Can't wait. Since there's a character wipe we're all going to avoid the split server nonsense and rebuild on Golbez when the servers come up again.
Title: Re: FFXIV Thread
Post by: Serene Prophet on August 05, 2010, 03:02:45 PM
Sounds cool, hope to get one so I can see if their benchmark is a lying turd or not.  I mean obviously I wont be able to play it on ZOMG awesome settings, but the benchmark played out nicely for me, with a couple of lag spikes, but still gave me a really low score.

Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 05, 2010, 03:12:51 PM
The benchmark has some issues to be sure, but if it played at a decent frame-rate you should be fine. Since they addressed the ATI card bug in the client i've been able to run with all my settings maxed sans ambient occlusion at 1920x1200 on a 5770 with nary a hiccup outside of server-side lag. I think most people will be able to play it decently, albeit in a reduced resolution with some features turned off, if they have a competent PC within the last 2-3 years. Remember alot of the optimizing is still ongoing and will be ongoing at launch. You may have to upgrade your videocard, but with the ATI 5000 series going for sub $150 its well within the range of most people to upgrade if they so choose.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 05, 2010, 03:14:58 PM
I did check the caves. The area they give you isn't very big at all, in 15 minutes I can scour that entire area 3 or 4 times as long as it isn't in an area with a canyon, in which case I have to spend 5 minutes going around a long way just to get down to the bottom.

That's strange, you may have just been so lagged out that they either didn't spawn or were invisible. Anyway, to really appreciate how freakin large the beta map area is, you've got to check out Cassiopeia's Hollow or some of the shoreline areas to the west. There's 3 towns actually that are gated off too. Can't wait for the real deal, not too much longer now.
Title: Re: FFXIV Thread
Post by: Akanbe- on August 08, 2010, 04:03:09 PM
After finally getting the benchmark to run, it gave me an abysmally low score of 350.  Frankly, I don't think my computer is that bad (especially when I'm floating right around the minimum specs).  I might have to look into the PS3 version.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 08, 2010, 06:09:00 PM
Akanbe, what are you systems specs? Was that a 350 on high or low?

Running in high gives everyone a pretty terrible score unless you're running an i7 with a GTX 480 - low is where most people will have a better idea of where they stand, though its important to consider the benchmark is pretty busted (no true multi-threading and no support for SLI or Xfire) Despite the score how did the benchmark actually run? If you had alot of hiccups, tearing and a poor frame rate on low, you may as well wait for PS3 - however if it ran well overall, it may just be a software issue. Have you updated your DirectX and your video drivers? There were quite a few people who had pretty high performance jumps with the latest version of the Nvidia drivers, ATI not so much, but food for thought if you've got an NVIDIA card.

The client itself is more CPU intensive than GPU intensive in a 64-bit environment, as it was optimized for the i7 Core series. If you're still running a 32bit OS (WinXP, Vista 32, Win7 32) and anything less than a 2.0Ghz dual core, it's going to strain the hell out of both, no matter how strong your video card might be.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 09, 2010, 09:47:50 AM
 New client available for download, beta phase 3 starts tomorrow. Golbez will be the designated server for this phase since linkshells will be available. Time to herd everyone together.
Vent info will be available to those who create characters on the server and would like to join us.

Beta Test 3 Schedule

...Tuesday, August 10,2010 from 19 :00 (PDT)

Beta test servers will be online 24 hours a day during phase 3 of the beta test.
Beta testers from any region will be able to log in at any time. Announcements for maintenance etc. will be posted in advance.

*Information on testing dates and times will also be posted on the official FINAL FANTASY XIV Twitter feed.

http://twitter.com/FF_XIV_EN
Title: Re: FFXIV Thread
Post by: Akanbe- on August 09, 2010, 04:28:05 PM
Akanbe, what are you systems specs? Was that a 350 on high or low?

Running in high gives everyone a pretty terrible score unless you're running an i7 with a GTX 480 - low is where most people will have a better idea of where they stand, though its important to consider the benchmark is pretty busted (no true multi-threading and no support for SLI or Xfire) Despite the score how did the benchmark actually run? If you had alot of hiccups, tearing and a poor frame rate on low, you may as well wait for PS3 - however if it ran well overall, it may just be a software issue. Have you updated your DirectX and your video drivers? There were quite a few people who had pretty high performance jumps with the latest version of the Nvidia drivers, ATI not so much, but food for thought if you've got an NVIDIA card.

The client itself is more CPU intensive than GPU intensive in a 64-bit environment, as it was optimized for the i7 Core series. If you're still running a 32bit OS (WinXP, Vista 32, Win7 32) and anything less than a 2.0Ghz dual core, it's going to strain the hell out of both, no matter how strong your video card might be.

I ran it on low. The benchmark was choppy as all hell.  Kind of surprised, but perhaps FF14 is more graphically advanced than I originally had thought.  I did update my drivers to Direct X 9.0c (it wouldn't run without the upgrade).  My video drivers probably still need updated.  That was on my to-do list, but once the updated DX drivers fixed the benchmark issue, I ended up not updating them. 

Looks like it's the PS3 version for me unless I build that new PC sooner than I thought.
Title: Re: FFXIV Thread
Post by: Sagacious-T on August 09, 2010, 05:25:34 PM
Build a PC. MMOs on consoles is retarded.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 09, 2010, 09:00:29 PM
Depending on how old your PC is and how much PC gaming you do, now is a pretty good time to buy a new PC. You can get a pretty solid rig for under a grand.

Build a PC. MMOs on consoles is retarded.
Um yeah, that's why FFXI's been running on 3 platforms (2 of which are consoles) for the last 8 years. Considering FFXIV plays best with a controller, waiting for the PS3 version is an entirely viable option, especially if you're on a budget.
Title: Re: FFXIV Thread
Post by: Sagacious-T on August 09, 2010, 09:09:12 PM
FF11 is pretty terrible overall though, especially compared to our new superpolished western MMOs. I mean don't even get me started on the whole passport system. If the MMO doesn't let the player take advantage of a mouse and keyboard setup, then the game has faulty design. The controller argument is silly anyways, its not like technology doesn't allow computers to use controllers.

Having a PC focused community also gives people access to more things from outside the game like Ventrilo, as well as UI mods.
Title: Re: FFXIV Thread
Post by: Parn on August 09, 2010, 10:53:00 PM
yeah man I'm totally not utilizing my ventrilo server when playing my 360 or ps3 in the living room

guess i have to wait till they invent bluetooth
Title: Re: FFXIV Thread
Post by: Daggerstrike on August 10, 2010, 01:08:16 AM
FF11 is pretty terrible overall though, especially compared to our new superpolished western MMOs. I mean don't even get me started on the whole passport system. If the MMO doesn't let the player take advantage of a mouse and keyboard setup, then the game has faulty design. The controller argument is silly anyways, its not like technology doesn't allow computers to use controllers.

Having a PC focused community also gives people access to more things from outside the game like Ventrilo, as well as UI mods.

How does a game have faulty design when the design is geared towards a controller instead of mouse and keyboard?
Title: Re: FFXIV Thread
Post by: Hathen on August 10, 2010, 02:22:59 AM
The game is developed for both PS3 and PC, not just PS3, thus having a shitty mouse/keyboard interface is a very bad thing, especially considering how a lot of these things are really standard things, like keyboard shortcuts and whatnot. The problem is that they made the keyboard/mouse interface feel stiff because of the gamepad-based gameplay...why not make it work well for both?
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 10, 2010, 08:46:25 AM
Well in the case of XI, it was designed for the console in the first place originally. Even though it eventually came to the PC a year later (and to North American PS2's 18 months later) the game's design was never PC centric. Now for FFXIV, there shouldn't be an excuse, but since alot of people really liked playing an MMO with the controller, they kept that. I agree that as a new MMO and one that is going PC before any console platforms, they have to get with the times. Your ire with XI isn't unusual, but that's your opinion. Many of us enjoyed how XI played even with some of its pitfalls. When they indicated the development history of XIV, they said Tanaka wanted to see a souped up version of XI, which is why when the alpha launched the game seemed nothing but that - it has slowly evolved into its own beast, so really any thing we say is really speculation till we have the product in our hands.

There is some good news though, as of the last client patch for beta phase 3, the mouse is running at a lovely 120fps, so now we just have to see if the mouselook ingame is any better.

Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 10, 2010, 09:16:05 AM
New info...

Quote
First off, I would like to thank all testers for participating in phase 2 of the FINAL FANTASY XIV Beta Test!

The development team sincerely appreciates all of the feedback, positive and negative, as well as all the words of encouragement from testers across the world. We endeavor ever forward with all of your voices in mind.

We are also excited about entering the third phase of beta testing! We intend to have the new content first checked by testers who participated in phase 2, and then increase the number of testers as time goes on. We are continuing to address the server load issues that many testers have brought to our attention. The official launch will be built upon a solid foundation of ongoing stress tests.

Following is a selection of what is in store for the third phase of beta testing.

–Improvements to the battle system
We overhauled the user interface and basic system for Beta 1. We will, however, continue making changes to eke the greatest possible enjoyment out of the system. Rather than explaining every detail, it’s probably better for you to experience it for yourself. Enjoy!

–Adjustments to character growth
We relayed in a previous announcement our plan to increase the merits of participating in levequests, particularly while in a party. Beginning with this phase, the amount of skill points that characters gain through levequests will be far greater than what they would gain attacking monsters on the field. Further adjustments will be made based on your feedback during Beta 3.

–Improvements to mouse controls
We’ve received plenty of feedback on mouse controls from testers who are seasoned PC gamers. Because we tried to ensure our control scheme worked across every type of device, we simply ended up providing a level of mouse control unsatisfactory to those testers. But we are happy to announce that we’ve made some major improvements to the movement and camera controls. Try them out and let us know what you think.

–Implementation of new Disciples of the Hand and Disciples of the Land classes
Now that we have ready for use all of the announced classes, we are one step closer to fulfilling all the items we promised to provide. We’ve reinstated local levequests with this phase, and with that, we hope to see an increased number of Disciples of the Hand. Some testers reported that there were not enough Disciples of the Hand testers to repair their items during Beta 2. We will keep an eye on this aspect during Beta 3 and make the proper adjustments according to your feedback.

–Implementation of linkshells
Linkshells (also known in FINAL FANTASY XIV as “companies” and similar to “guilds” found in other online games) will be implemented in Beta 3. Most FINAL FANTASY XI players will already be familiar with how linkshells work. Please test them out by inviting your friends and be sure to let us know what you think.

–Implementation of player macros and the auto-translate function
With macros, players will be able to execute multiple actions with one command, and automatically set their actions and equipment when changing classes. We understand the system still requires some tweaks, but we decided to implement the system in Beta 3 because it’s such an essential feature for testers to fully enjoy their experience.

These above are the major additions and adjustments for this version update. There are plenty more other than what I’ve pointed out, so we hope you will get a good feel for them, too.

Here’s to seeing the same great level of feedback and support during phase 3!

FINAL FANTASY XIV Director
Nobuaki Komoto
Title: Re: FFXIV Thread
Post by: Hathen on August 10, 2010, 10:54:33 AM
My entire post was directed at FFXIV. I'm being far more critical of this game than I would be of XI because it's been several years since the release of XI, and this supposedly has been in the works for something like 4 years...for a game that long in planning, it sure isn't showing through very well.

It isn't even really my ire, since I'm someone that loves playing with a gamepad...in fact, it's probably one of the reasons I'm still playing XI to this day.

Quote
Because we tried to ensure our control scheme worked across every type of device, we simply ended up providing a level of mouse control unsatisfactory to those testers.

Wait, so does this mean they gave us a shitty interface on purpose so all we could do is tell them the very basics of how to program an interface, just so people can go ooh and ahh when they fix it so it's tolerable?
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 10, 2010, 12:48:14 PM
No I think he meant that their attempt was found to be unsatisfactory and they are admitting it, which is a rarity for them. I don't think they purposefully gave us a shitty mouse controller, it was unchanged from in the alpha and earliest beta builds from XI, and since there was no real way to bitch about it to them directly about it back then (no official forums) that it went unaddressed. I just hope that when the game launches that they maintain an official forum of some sort so that they have lifeline into exactly what their playerbase wants.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 10, 2010, 08:34:24 PM
Ok, since beta phase 3 will be starting in about 90 minutes, I've setup the ventrilo server for folks to use. There is currently one general chat channel and two separate group channels that will be public. Once a linkshell/company is made, individual accounts will be added as needed to access the other channels. There's a 30 user limit and I don't mind folks using it, but try to keep it in context. Anyone found being disrespectful, disruptive or abusing this privilege will have their IP thunder-banned. Also please make sure if you are a forum regular you use your forum name as your username so we can tell who is who.

Host Name: cesium.typefrag.com
Port Number: 27152
Password: eorzea

Also, if you're going to be using vent please try to do some vent normalization.
Vent normalization makes every bodies voice the exact same volume. In essence, you won't blow your ear's out or have difficulty hearing people.
____________________
Her...e's how:

- Go to Setup
- Enable Direct Sound
- Select the SFX Button
- Select Compressor and click Add.
- Under Compressor Properties use the following settings
- Gain = Adjust for how loud you want people to be. (I use 15)
- Attack = 0.01
- Release = Around 500
- Threshold = Around -30
- Ratio = 100
- Pre delay = 4.0

Thanks!
Title: Re: FFXIV Thread
Post by: Parn on August 10, 2010, 08:40:57 PM
Nice choice on Typefrag, that's the Vent service I use myself.  I already paid for a year's worth of 25 users with my own group, so I have to stick with it.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 10, 2010, 09:25:37 PM
Yeah but it doesn't mean you can't come visit :)
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 10, 2010, 10:15:03 PM
Holy shit, NPC chat windows and an uncapped framerate... *dies*
Title: Re: FFXIV Thread
Post by: Parn on August 10, 2010, 10:41:35 PM
Does the game have VSync as an option?  If not, can I force it through the drivers?  I know some games won't allow for it, like Age of Conan.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 11, 2010, 01:29:01 AM
Not currently, but Vsynch through the vid drivers work fine. Holy shit, this is like a whole new game. They also fixed mouselook. It's a tad laggy but functional.
Title: Re: FFXIV Thread
Post by: mikey_artifas on August 12, 2010, 04:32:44 PM
Well, that's awesome. I wasn't expecting Fileplanet to hand out keys, and I just so happen to be a subscriber.

Downloading the beta now! :D
Title: Re: FFXIV Thread
Post by: Alisha on August 12, 2010, 06:25:42 PM
im so far behind on info for this game i dont know whats going on anymore.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 12, 2010, 11:34:27 PM
We should have a pretty in-depth overview of the game so far on the site in a couple days so stay tuned.
Title: Re: FFXIV Thread
Post by: Alisha on August 13, 2010, 07:45:23 PM
looks like elvaan or whatever they are called now females are gonna be a rarity again D:
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 13, 2010, 09:42:55 PM
I dunno about that, I've seen a couple Duskwight females running around but the vast majority have been Miquo'te and Lallafell. Anyway I will be on tomorrow morning and Sunday afternoon/evening if anyone playing on Golbez would like to share guildleves.
Title: Re: FFXIV Thread
Post by: Raze on August 14, 2010, 01:17:05 AM
Elvaan females. Classy transexuals with none of the guilt.
Title: Re: FFXIV Thread
Post by: mikey_artifas on August 14, 2010, 02:36:31 AM
I dunno about that, I've seen a couple Duskwight females running around but the vast majority have been Miquo'te and Lallafell. Anyway I will be on tomorrow morning and Sunday afternoon/evening if anyone playing on Golbez would like to share guildleves.

I'm down. Any specific time Saturday morning?
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 14, 2010, 04:02:59 AM
I'm usually home around 8am EST, will probably be on around 8:30 till around 11. Sunday is my main day to play though. I'll be on ventrilo too. Character name Arliman Hyral. Did you make a character on Golbez?
Title: Re: FFXIV Thread
Post by: mikey_artifas on August 14, 2010, 11:30:41 AM
Yeah, my character is Ellenroh Elessedil. I can join vent, but I don't have a working mic.  :(
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 14, 2010, 11:34:15 AM
Sorry I missed you, was semi-afk. Will be on tomorrow though for most of the day.
Title: Re: FFXIV Thread
Post by: Alisha on August 16, 2010, 06:05:42 PM
i wish i could get on the beta but i'm stuck waiting for the ps3 version.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 17, 2010, 05:01:27 PM
Pics of Gridania and Uldah via GameWatch http://game.watch.impress.co.jp/docs/news/20100817_387516.html (http://game.watch.impress.co.jp/docs/news/20100817_387516.html) click on one of the pics to enlarge, then click on the larger image to load the next one in their gallery. Beautiful.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 20, 2010, 05:45:45 AM
Couple of updates for the 4 people who actually follow this thread.

1. There's a new Life in Eorzea video up on YouTube, which shows off alot of new areas of the game, definately worth a look. This is the fourth of their developer diary and they are all worth watching.

2.  Also for anyone following the FFXIV Twitter, there will be an OPEN Beta starting in early September, but in order to qualify you have to have applied at some point. My guess is that they will be sending out keys to everyone who applied (so it's more like a reserved beta) but the good news is that all of the starting nations should be playable.

3. Our writeup on the beta has been delayed as we are waiting for Square Enix to approve the article since the content discussed is still under NDA. Due to Gamescom, this process is taking longer than expected, but we hope to have it up soon.

4. There's been a few new interviews with the development staff at Gamescom regarding content and it's frankly pissed off alot of people. To paraphrase - guildleves (quests) will remain on a 48 hour cooldown timer, though they are looking at ways to make sharing them more attractive for group play. Next is the fact that there will not be an auction house ingame at launch. They are trying to make the Market Ward system to be the basis of the economy, but will implement features/adjustments as needed. The next big shocker is that they have no endgame content planned at this time, as guildleves seem to be the only real content available in Vanilla 14.

Needless to say, there's been something of a PR fallout from this in the dedicated communities and rightfully so. Granted FFXI didn't have much of anything when it launched in Japan and there was not much in WoW either, but the landscape of the market has changed. SE seems to be holding alot of cards close to their chest, but I think the lack of transparency is going to hurt them in the long run. After spending so much time in the alpha and beta I certainly feel the product isn't ready for release, and I pray this expanded "open" beta raises the bar. If it doesn't FFXIV will tank faster than Age of Conan in it's current state.

As excited as I am for the title, as we get closer to retail I become more concerned that the release will be nothing more than a Fabrege Egg: fabulously pretty but totally hollow on the inside.
Title: Re: FFXIV Thread
Post by: Parn on August 20, 2010, 05:43:22 PM
This is the video in question, and in my opinion the best one they've done so far.

http://www.youtube.com/watch?v=qIO2gS5ZeLI
Title: Re: FFXIV Thread
Post by: Hathen on August 20, 2010, 09:51:53 PM
I would write a long rant, but I don't think it's necessary.

Guess I'll sum it up as, after reading your post Tenchi, the little hope I had for this game at launch is gone. Maybe I'll pick it up in the future when they implement content other than "look at this pretty game". As it is though...it's a lot like any given Korean MMO, except with better art direction.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 20, 2010, 11:37:25 PM
To be completely honest, it's hard to say what we will have content-wise in retail. The beta test is focused testing for several aspects of play but I have no idea how much content there will be at launch. SE has a long history of releasing incomplete products with systems that are unintuitive to most gamers and their interview at Gamescom reeks of the same old same old. By them again relying on fan sites to disseminate tutorial information just reeks of "we can't be bothered" and the fact that they had to clarfy how we should be playing the game isn't going to go very far in convincing people to leave WoW.

Granted I'm playing devils advocate a bit here, but SE has set a precedent with XI and while they have been more open with the community in general with XIV it's still not enough. Though I would not count the game out yet. When open beta launches in early September we should have a much better idea of what to expect come retail.

I have to be honest with you though, the game has a ton of potential that could be realized given enough attention, and it's alot of fun to group up and smash 8x15 guildleves over the course of 7 hours of play, but the solo is kinda dull after a while. The surplus system is some kind of leash that will prevent people from leveling too quickly, which is something else people are not happy with.

From what I have seen in the beta we've got 8 battle/gathering guildleves and 8 crafting guildleves you can do on a 48 hour timer with the battle leves sharable for extended play. After enough faction credits are made from leves you can then purchase leves ad lib, and there are Behest missions that occur every hour or so at the Aetheryte, but there needs to be more variety because having to run the same crop of quests every 2 days gets old.

I do have faith that 6 months in the game will come into it's own, but they need to find a way to hook and keep their initial userbase cause when Cataclysm comes out and again with Old Republic they're going to need more than pretty graphics to stay with the pack.
Title: Re: FFXIV Thread
Post by: Akanbe- on August 21, 2010, 03:42:27 PM
I do have faith that 6 months in the game will come into it's own, but they need to find a way to hook and keep their initial userbase cause when Cataclysm comes out and again with Old Republic they're going to need more than pretty graphics to stay with the pack.

That's what I'm worried about as well.  I'm pretty sick of WoW and haven't played it for a long time but Cataclysm is definitely *interesting*. 

On a side note:  You've mentioned they have much better PR this time compared to 11.  How is their PR coming compared to Bioware or Blizzard, who often discuss the big/important issues on a fairly daily basis?
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 21, 2010, 06:26:13 PM
On a side note:  You've mentioned they have much better PR this time compared to 11.  How is their PR coming compared to Bioware or Blizzard, who often discuss the big/important issues on a fairly daily basis?

It's nowhere near as good, but then again they are a Japanese company who have a history of being overly secretive. The cultural difference is pretty significant as Bioware and Blizzard are both North American companies whose primary market is North America. Square Enix is trying to have a global outlook, but they need to take a page from Capcom in that regard. Interestingly enough, they are hiring a community manager for FFXIV for each territory, so we *may* see the door open up a little more. If they actually have an official forum and have one of their bilingual PR people who are very close to the project communicate with the player base regularly, there's no reason they can't reach that level of intimacy with the community. I know for a fact that they have such people within the company, but they aren't directly involved in FFXIV at this time. The landscape of the MMO has changed dramatically since the heyday of FFXI, and it's probably a huge culture shock for them to adapt - but I'd like to give them the benefit of the doubt for now. After all, they do have a Twitter account, a Youtube channel, a Facebook page as well as a pretty hyperactive official beta forum - so they have the tools in place, they just need the charisma to use them properly.

On a side note, after spending alot of time reading community reactions as well as my own experiences - I think I finally "get" what they're trying to accomplish with FFXIV, but I dont know if players are really ready and willing to play this way. I think anyone who has played XI will know that there were so many things you could do, but you had to ration your time. If you wanted to XP, you could, if you wanted to play Ballista (I know, don't laugh, but still) you could, there was chocobo raising and raising, if you wanted to hit up Assault, or maybe do some Campaign you could. There was also, Salvage, Dynamis, Fields of Valor, you name it - you had a plethora of activites to choose from. Granted the min-max crowd could care less about half of them, but they were still there. I think what SE is trying to do this time around is to have a structure that encourages (forces) you to  look at the game as a lifestyle.

I mean look at how the game is built - you have the Armory system that allows you to mix and match abilities across a shitload of classes - its basically a glorified version of the Support Job system. However, in XI you had to actually take time off of your main to level your SJ so that you could have access to those sweet abilities. In FFXIV its the same concept - they don't want you to blow to endgame with one class and be missing a massive chunk of your toolset. By having people fatigue in leveling one job, as heavy handed as it seems, it gets people to look at other jobs as well as gets them to craft, which is the center of the economy. Also, the guildleve system is fine as it is. Solo players who don't have much time to play can log in for 1-2 hours and finish their combat leves one day, then log in the next day and do their 8 local leves, then have them reset the next day. Hardcore people, who would be grouping up anyway can share their leves for massive party sessions. If they run out of them, there's behest and later on when they have enough faction credits they can purchase faction leves that they can do solo or as a group.

Alot of it is time management, but in the post-WoW age, people expect the standard to be bum rushing to endgame - and what they want you to do is stop, look at the world and lore they have created and actually enjoy the growing process. It's all about options within time-management, something all MMO players feel insulted when its dictated. Let's not forget the fallout they had with Pandamonium Warden - I think that was also something that influenced alot of the anti-timesink mentality they have with XIV. While they say there's no endgame for retail - what MMO had any endgame at retail? One thing Square Enix is good for is stuffing content into their games, my only concern is that its timely. I enjoy the combat in XIV alot, and the Fatigue system does rub me the wrong way, but I found there's other classes that are actually pretty cool. In fact, you only really need to level up 1-2 other jobs to make the Surplus and Fatigue a non-issue.
Title: Re: FFXIV Thread
Post by: Parn on August 22, 2010, 11:08:23 AM
what they want

These three words are the crux of the problem I have with regard to their established systems.  What they want is pretty irrelevant.  It should be a case of what the players want, and maximizing options.  People don't like restrictions.

It's great that they've put so much work into the lore, the world, the audio, all of it.  I appreciate it for all its splendor, and I fully intend to branch out and experience everything the game has to offer.  I'll very likely poopsock my way to the highest tiers in crafting so I can make craploads of money like I did in FFXI.

The important part of all that though, is I had a choice in the matter with FFXI.  What FFXIV is doing with a lot of these systems in place, is eliminating choice and coercing players down a set path.  I don't have the choice to focus on a single class, I have to level up others.  I don't have a choice in grinding guildleves, because they're putting in a 48 hour cooldown (I'd be less annoyed if it was reset at JP midnight every day).  Sure, the players made leveling subjobs mandatory in FFXI, but people dealt with that because it was a community thing.  Seeing an experience point penalty for playing a class too long in FFXIV is not... the best way to go about things.

I've been excited since this thing was known as Project Rapture and little else.  I want to still be as excited as I was then, but I'm concerned about the design philosophy Square has behind this game.  You don't tell people they get to grow their characters how they want and then implement something that is designed to slow that down and eliminate one of those choices (playing a single class) without pissing some people off.  We're only in beta and people are annoyed... wait until retail hits.  Square had better brace themselves.  Bonus rested XP is one thing, but penalizing hardcore players for trying to rush to level cap will not go over well.

Open beta is supposed to be more representative of what we should expect for retail, so I remain ever hopeful.  I have no intentions of canceling my pre-order of the collector's edition, but I think this game's in for a very rough start.  The problem is that the western MMO market is so full of alternative options that you only get one chance to make an impression.  If you give a bad first impression, most won't ever come back because there's always something new right around the corner.

Oh yeah, and I have a beta key and have been playing a fair bit.  I'm on the Ultimecia server with some Eorzeapedia folks and am just screwing around, not doing any major playing until open beta kicks off.
Title: Re: FFXIV Thread
Post by: Agent D. on August 22, 2010, 12:53:54 PM
I'll say it now, anyone dumb enough to get this game at launch is just gonna curse it til probably 6-9 months down the road, when they realize that the fatigue system is stupid and that restricting players who play actively is just gonna make them go elsewhere. I give that at most a year before they revamp it or pull it completely.
Title: Re: FFXIV Thread
Post by: Akanbe- on August 22, 2010, 02:18:03 PM
On a side note:  You've mentioned they have much better PR this time compared to 11.  How is their PR coming compared to Bioware or Blizzard, who often discuss the big/important issues on a fairly daily basis?

It's nowhere near as good, but then again they are a Japanese company who have a history of being overly secretive. The cultural difference is pretty significant as Bioware and Blizzard are both North American companies whose primary market is North America. Square Enix is trying to have a global outlook, but they need to take a page from Capcom in that regard. Interestingly enough, they are hiring a community manager for FFXIV for each territory, so we *may* see the door open up a little more. If they actually have an official forum and have one of their bilingual PR people who are very close to the project communicate with the player base regularly, there's no reason they can't reach that level of intimacy with the community. I know for a fact that they have such people within the company, but they aren't directly involved in FFXIV at this time. The landscape of the MMO has changed dramatically since the heyday of FFXI, and it's probably a huge culture shock for them to adapt - but I'd like to give them the benefit of the doubt for now. After all, they do have a Twitter account, a Youtube channel, a Facebook page as well as a pretty hyperactive official beta forum - so they have the tools in place, they just need the charisma to use them properly.

On a side note, after spending alot of time reading community reactions as well as my own experiences - I think I finally "get" what they're trying to accomplish with FFXIV, but I dont know if players are really ready and willing to play this way. I think anyone who has played XI will know that there were so many things you could do, but you had to ration your time. If you wanted to XP, you could, if you wanted to play Ballista (I know, don't laugh, but still) you could, there was chocobo raising and raising, if you wanted to hit up Assault, or maybe do some Campaign you could. There was also, Salvage, Dynamis, Fields of Valor, you name it - you had a plethora of activites to choose from. Granted the min-max crowd could care less about half of them, but they were still there. I think what SE is trying to do this time around is to have a structure that encourages (forces) you to  look at the game as a lifestyle.

I mean look at how the game is built - you have the Armory system that allows you to mix and match abilities across a shitload of classes - its basically a glorified version of the Support Job system. However, in XI you had to actually take time off of your main to level your SJ so that you could have access to those sweet abilities. In FFXIV its the same concept - they don't want you to blow to endgame with one class and be missing a massive chunk of your toolset. By having people fatigue in leveling one job, as heavy handed as it seems, it gets people to look at other jobs as well as gets them to craft, which is the center of the economy. Also, the guildleve system is fine as it is. Solo players who don't have much time to play can log in for 1-2 hours and finish their combat leves one day, then log in the next day and do their 8 local leves, then have them reset the next day. Hardcore people, who would be grouping up anyway can share their leves for massive party sessions. If they run out of them, there's behest and later on when they have enough faction credits they can purchase faction leves that they can do solo or as a group.

Alot of it is time management, but in the post-WoW age, people expect the standard to be bum rushing to endgame - and what they want you to do is stop, look at the world and lore they have created and actually enjoy the growing process. It's all about options within time-management, something all MMO players feel insulted when its dictated. Let's not forget the fallout they had with Pandamonium Warden - I think that was also something that influenced alot of the anti-timesink mentality they have with XIV. While they say there's no endgame for retail - what MMO had any endgame at retail? One thing Square Enix is good for is stuffing content into their games, my only concern is that its timely. I enjoy the combat in XIV alot, and the Fatigue system does rub me the wrong way, but I found there's other classes that are actually pretty cool. In fact, you only really need to level up 1-2 other jobs to make the Surplus and Fatigue a non-issue.

Definitely interesting theory (and probably correct as well).  I see how they would rather people get immersed in their world which is absolutely a good thing, but I'm not sure restricting a player's efforts is the best way to go about it.

Just how much does the fatigue system hamper you?  Is the penalty on a day-to-day basis or is it gonna be there as long as you stay on one job kind of thing?
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 22, 2010, 05:46:41 PM
I couldn't agree with you more Parn. While I can see what they're trying to do, it will not be met warmly at retail. Glad you finally got into beta. Akanbe, the Fatigue system is being  stealth adjusted  intermittently and nobody has an idea of what the final form will be if any. Currently I have to level one to two times on another job to clear fatigue on my main, but overall xp/sp has been nerfed pretty dramatically and everyone is running around in level 1 weapons so we aren't really able to kill things appropriate to our level. The Surplus XP system starts after several hours of play (it's changed alot so I can't give you a time) but it progressively gets worse as you continue to kill mobs and seems to speed up if you keep killing the same mobs. It can get so bad that it can become 100% of your skill point gain. It does not affect regular xp which determines your physical level, just prevents you from leveling the class.
Title: Re: FFXIV Thread
Post by: Parn on August 22, 2010, 06:42:24 PM
BTW, are you planning on having the 'Fan crew play on the Eorzeapedia server on retail?

On another note, I'm loving archer a ton.  Been killing dodos with a trio, and shadowbind has saved me from death more than once seeing how they hit me for just shy of 200 on average per hit.  The only aggravating thing is how quickly you run out of arrows.  You burn through them WAY faster than you do on XI.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 22, 2010, 10:59:29 PM
Well, outside of Tonelico - who has to wait for PS3 release, nobody else has really mentioned it. I definately want to play on whatever server is housing the larger English speaking population. I'm sure I can convince some of the old crew to follow suit. Its a little too late for me to join you guys on Ultimicea, since i'm 25/22 on Golbez, but after the wipe we definately need to coordinate for open beta.
Title: Re: FFXIV Thread
Post by: Roger S. Huxley on August 22, 2010, 11:10:22 PM
I gotta admit this topic is making me hesitate to get the game at launch. I played a slight bit of FFXI a while ago and I haven't been able to seriously get into any other MMORPGs despite wanting to and I thought FFXIV would fix that, now I just dunno :/

Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 23, 2010, 12:36:48 AM
My advice, wait till open beta because right now everything is in speculation. Sadly we are all too likely to promote doomsday scenarios and fixes like the revamping or removal of the Fatigue system is possible and likely. At the end of the day it's all about money and I doubt SE is in the business of shooting themselves in the foot so close to Cataclysm, TERA and Old Republic release. They know competition is going to be heavy, and I would not be suprised to see a major reworking of mechanics shortly after launch if they loose alot of subscribers after the first month.
Title: Re: FFXIV Thread
Post by: Parn on August 23, 2010, 07:23:21 AM
And that's part of the problem... if they wait until subscribers have left after the trial month, it's already too late.  The western MMO market is very cutthroat and rarely gives second chances.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 23, 2010, 09:02:25 AM
True but name me any new MMO that has ever had a sterling launch and didn't have bleed off the first month. Even WoW had major issues its first month.
Title: Re: FFXIV Thread
Post by: Parn on August 23, 2010, 06:26:49 PM
Sure, but WoW's issues were primarily queues and latency due to an overwhelming surge of players that they did not expect.  Their success was unprecedented after all.  Their problems weren't centered around convoluted systems or a lack of intuitive gameplay.  They made the game fit the player rather than the player fit the game.

Not only that, but because of the bigger budgets MMOs get these days, players are more nitpicky than ever.  Take for example how I've been trying to get interest built up on the game among friends.  They're already turned off due to the fact that the earlier levels have you fighting moles and rats.  I'm kind of annoyed at that myself, and I realize it's part of Square Enix's hard-on for making you feel like a giant pansy when you start off so that as you progress, when you start taking out dragons, the scope of progression is that much more epic.  But my friends aren't buying that.  Their argument is that when say, Star Wars: TOR comes out, they won't be swinging light sabers at tiny forest creatures.

So, I dunno.  *shrug*
Title: Re: FFXIV Thread
Post by: Alisha on August 23, 2010, 06:42:42 PM
is there anything resembling weapon skills in this game? that was one of the best parts of ffxi and also the lack of anything weaponskillish is what made it hard for me to get into WoW.
Title: Re: FFXIV Thread
Post by: Parn on August 23, 2010, 06:51:15 PM
Yeah, there are.  In fact, check my website.  You may find something special there.
Title: Re: FFXIV Thread
Post by: Alisha on August 23, 2010, 07:34:14 PM
thats first video looks like konstant highlands in the dead of knight complete with mad sheep D:

as someone who loved playing monk in ffxi i really liked the video called "FFXIV Beta – More Exploration and Combat"
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 24, 2010, 10:39:13 AM
Their argument is that when say, Star Wars: TOR comes out, they won't be swinging light sabers at tiny forest creatures.

Fuzzy things to kill, they will. Sorry to hear your friends are closed minded, most of mine are too (the never ending erection for all things WoW). Guess its time to make some new ones. I don't think there's ever been an MMO that didn't start you out as a scrub. I doubt Old Republic will start players out being thrown into Jedi vs Sith fights from the get-go, trailers be damned, but I get your point. For what it's worth i'll be giving the game a thorough shakedown, at least until TERA comes out. If they haven't managed to satisfy my MMO cravings, i'll just move on. I really do hope SE is cognizant of how much of an uphill battle they have to fight. I really would like to see them take a well deserved place in the genre, but only time will tell.
Title: Re: FFXIV Thread
Post by: Sagacious-T on August 24, 2010, 04:36:09 PM
* Fatigue goes up to about 50% in 2 hours, and it takes 2 days to go down. So, if you play 4 hours you have to stop playing completely for 2 days.
* Recovery takes time.
* 2 hours of combat or 1 hour of craft will induce "dormancy."
* The dormancy is actually shared over different characters.
* It will decrease gains to 0% in the end.
* It seems to be proportional to the amount of XP you earn.
* Both light and heavy players are affected.


Wait, so the Fatigue system makes you gain LESS xp? An MMO developer forcing their gamers to play LESS? LMAO

But my friends aren't buying that.  Their argument is that when say, Star Wars: TOR comes out, they won't be swinging light sabers at tiny forest creatures.

It will be nice to throw away the "Beat up 20 boards for two copper and 10 meat"

Instead it's "oh shit your new character is on a space ship being attacked and boarded by enemies, go set up defenses and save stuff!"
Title: Re: FFXIV Thread
Post by: Fei on August 24, 2010, 04:48:12 PM
Fatigue is used in Dungeon Fighter also.  Honestly, it sometimes motivates me to play more, since if I only have so much left until I'm done, I might as well finish.

A system like that can help the devs control markets... perhaps higher drop rates since you won't be able to farm that item 24/7.  It all depends on how the whole package comes together, but fatigue isn't automatically bad, though everyone always scoffs at it.

Am I hearing that physical level exp isn't affected by this?  That is still something to grind out for hours, no?
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 24, 2010, 07:23:35 PM
* Fatigue goes up to about 50% in 2 hours, and it takes 2 days to go down. So, if you play 4 hours you have to stop playing completely for 2 days.
* Recovery takes time.
* 2 hours of combat or 1 hour of craft will induce "dormancy."
* The dormancy is actually shared over different characters.
* It will decrease gains to 0% in the end.
* It seems to be proportional to the amount of XP you earn.
* Both light and heavy players are affected.


Where are you getting this from? SE hasn't even determined how the system will work yet and is being changed almost every week. If you're going to bullet point "facts" at least site your source. Most of this is bullshit. Fatigue only affects skill points, not experience points. It's also not called Fatigue in the Beta it's Surplus. I played for 8 hours when the test came up and I didn't start getting surplus until several days in after I hit 21 on Lancer. It does not carry over at all between characters, nor does it carry over between jobs. It may be proportional to skill points, but skill gain is so random to begin with its almost impossible to test. One thing is true though, enough time on a single job and it will grind your Skill level to a halt, physical experience points are unaffected entirely.
Title: Re: FFXIV Thread
Post by: Parn on August 24, 2010, 07:52:53 PM
He got it from Sankanku Complex.
Title: Re: FFXIV Thread
Post by: Hathen on August 24, 2010, 09:36:05 PM
Fuzzy things to kill, they will. Sorry to hear your friends are closed minded, most of mine are too (the never ending erection for all things WoW). Guess its time to make some new ones.

I don't get it...why is it almost sounding like you're saying that not starting out killing little critters is somehow a bad thing? I never understood this irrational hatred for WoW- there's a reason it's so popular. It did a lot of things right. At least start us out killing actual beasts like tigers and bears. There's really no need for us to spend hours running around killing tiny rats and bats for hours and hours before we move onto the cooler things.

Quote
I don't think there's ever been an MMO that didn't start you out as a scrub.

Just because it's something that's usually done doesn't mean it's not something stupid.
Title: Re: FFXIV Thread
Post by: Fei on August 24, 2010, 11:09:17 PM
It shouldn't be a dealbreaker.  It would be closed minded to write a game off because of the starting enemies. 
Title: Re: FFXIV Thread
Post by: Hathen on August 24, 2010, 11:43:31 PM
Yeah. I guess the dealbreaker(s) would be the horrible UI, the quest system that's actually a de-evolution of the standard WoW-like quest system (It actually discourages exploration and completing tasks in every area of the game), and the "press X instead of auto attack" gameplay.

Putting those aside though, it's also the fact that it contrasts sharply with the opening scene of the game where you're fighting these strange, cool monsters on a boat while a storm is blasting, then being dropped in a town where your first task is to run out and kill a bunch of rodents. I really wouldn't fault a casual player for dropping the game at that point because the game becomes boring quickly if that's what you're doing for the first several hours of leveling. In this case I don't understand how you can call someone "closed-minded" like that's somehow a bad thing.
Title: Re: FFXIV Thread
Post by: Fei on August 25, 2010, 02:37:21 AM
Maybe egotistical is a better word, because I am too good to kill moles and rats.

So what if you're fighting badass creatures at first, you're still doing it 100 times per level, and you'll not give shit what the target is after the first 11 kills.

I'd be more concerned by what is implied by having to fight rats, like maybe the devs are stretching the content out to make it last longer.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 25, 2010, 02:50:38 AM
He got it from Sankanku Complex.

Jesus Christ, he's posting that piece of shit? Where's my troll repellant? Looks like that same "facts" article got Tanaka all pissed off. He had a heck of a rant on his Twitter cause of it. You can check it out on the ZAM boards.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 25, 2010, 02:57:30 AM
Maybe egotistical is a better word, because I am too good to kill moles and rats.

So what if you're fighting badass creatures at first, you're still doing it 100 times per level, and you'll not give shit what the target is after the first 11 kills.

I'd be more concerned by what is implied by having to fight rats, like maybe the devs are stretching the content out to make it last longer.

That made me LOL. Thanks I needed that. Honestly I think you both have a point but I'll have to side with Fei on this one. Having a feeling of progression is kind of moot when your a bad ass out the box. I hardly think killing rats for 10 minutes hardly qualifies as game breaking. Sure the UI still needs help, but come on. Let's be honest. We are all going to buy the game and have a hard-on for it for at least a few weeks. The die hard fanboys in us all will swallow any swill necessary to get our next FF fix. Don't kid yourself.

Continuing this speculation is fruitless till open beta at the very least, and I dunno about the rest of you chaps but I'll be playing this to the hilt.
Title: Re: FFXIV Thread
Post by: Sagacious-T on August 25, 2010, 09:09:59 AM
Maybe egotistical is a better word, because I am too good to kill moles and rats.

So what if you're fighting badass creatures at first, you're still doing it 100 times per level, and you'll not give shit what the target is after the first 11 kills.

I'd be more concerned by what is implied by having to fight rats, like maybe the devs are stretching the content out to make it last longer.

Well the purpose of SW:TOR is to break that mold. To give the player an actual engaging storyline off the start instead of cleaning out a basement of its dung-rats. I think you would care what you were killing if it was all story related. And good story too.

Fei is seeing things from a very Eastern-gaming perspective. "Oh I'm going to grind X Creatures anyways, what does it matter what they look like"

The other perspective would be "I want to fight enemies I can relate to and make my character feel like a hero right from the beginning, and have more motivations than repetition to push me forward." That is just fun man. We've all played the noob areas of games since the beginning of MMOs, even if you started with WoW you should already be sick of that shit. Why not make it different? Why purposely design a game around an idea that isn't even fun anymore?

It's not only about the creatures you fight, it's the way the game is set up. You can be thrown into an empty noob area WoW style and kill kobolds, or you can be a motherfucking soldier dispatched to quell the kobold infestation that has been threatening the land, then choosing to understand the goddamn kobolds plight and help find a peaceful resolution or just slaying them all. At least make it a LITTLE interesting.

But hey, I understand if you just want another FF11.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 25, 2010, 04:25:45 PM
Then why don't you go back to the Old Republic thread instead of trolling this one?  Last I checked this was for FFXIV discussion and speculation not ZOMG Old REpublikizbetr. Seriously, we have little enough to go on for concrete information on retail, let's just throw more wild speculation on another game with even less concrete data and compare them. It's bad enough we have to deal with vs WoW.
Title: Re: FFXIV Thread
Post by: Sagacious-T on August 25, 2010, 05:13:57 PM
Then why don't you go back to the Old Republic thread instead of trolling this one?  Last I checked this was for FFXIV discussion and speculation not ZOMG Old REpublikizbetr. Seriously, we have little enough to go on for concrete information on retail, let's just throw more wild speculation on another game with even less concrete data and compare them. It's bad enough we have to deal with vs WoW.

I wasn't the one who started the comparison, I just continued it. Don't point fingers at me over this.
Title: Re: FFXIV Thread
Post by: Parn on August 25, 2010, 07:19:00 PM
So the news Thoren posted was bullshit, but the real version of the system is bullshit as well.

Komoto explains that you can play a class for eight hours, and then fatigue kicks in.  It gets increasingly worse over the course of seven hours until you get no experience whatsoever for that class.  The system is on a timer that refreshes weekly.

In other words, Square Enix gives you an eight hour allotment per class, per week.

Good luck with the western market, Square!  If this system isn't dropped for launch, my preorder will be cancelled.
Title: Re: FFXIV Thread
Post by: Starmongoose on August 25, 2010, 07:24:37 PM
Wow...just...wow.


I have never seen a game get their audience so wrong before.

This doesn't look like it's going to be the game that introduces me into the wonderful world of MMO's
Title: Re: FFXIV Thread
Post by: Kiem on August 25, 2010, 07:25:25 PM
Well, its always been SE to go to the extreme and slowly back off until we don't yell so loud anymore. I highly doubt that the current fatigue system will remain wholly intact. He even admits that they are still tweaking it to find the perfect balance.

I agree though, 8 hours to play the class I want for a given week is not going to fly with me or anyone in North America and I doubt SE do not see that.

Have faith that financial gain will always trump design integrity :P
Title: Re: FFXIV Thread
Post by: Parn on August 25, 2010, 07:27:32 PM
Yeah.  There's a huge shitstorm in the FFXIV community right now.  The system will be dropped faster than a Pandemonium Warden patch.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 25, 2010, 07:59:10 PM
Here it is for you all to read. Note, this was posted on the Japanese Beta Site, NOT on the North American one... how's that for respect.

---------------------------------------------------------------------------

We’d like to thank all the beta testers out there for their hard work and support! We’re applying all those ideas you’ve sent us to make for the best possible Open Beta test and official release.

Now we’d like to take a moment to answer the many questions we’ve received about character balance in the current B3 phase.

First off, the main concept behind FFXIV is allowing those players with little time on their hands to play effectively, and game balance is based off of that. Furthermore, it is being designed to not give those with more time on their hands to play an unfair advantage. Because of that, systems such as Guardian’s Favor (a bonus to Guildleves) have been implemented to make leveling in the short-term easier than leveling in the long-term.

To achieve this balance, the amount of possible skill/experience points earned after a certain period of time has a threshold. Think of it as real-life “fatigue” from working at improving your skills via battle *(aka. No one could train ad nauseam in the real world with no ill effects).

Within the first eight hours of play, you can earn 100% experience. The seven hour period following will see your possible experience gradually approach zero.

This system is on a weekly timer. After a week has passed since you began skilling that particular weapon, the timer will reset. It will start anew when you skill up again.

Any experience earned past that point is saved as “surplus.” There is surplus for each class, and if you begin to see it please consider playing another class and adjust accordingly.

However, experience points are not specific to any class and therefore the decrease in experience points is not affected by changing classes.

That’s how the system stands as of right now.

Also, this system wasn’t implemented just in B3 but was set in motion from the very start of beta. Despite this, we have received many opinions regarding it in B3. There are a few reasons why:

-B3 allowed for longer sessions in single sittings.
-In order to promote party play, skill/experience points earned were greatly increased.
-The skill/experience earned from weak enemies was lowered, but had failed to pop up on initial bug reports (and was later fixed via maintenance).

According to the last bug report skill/experience able to be earned was above what had been planned, therefore people hit the limit much more quickly than hoped for. That is the biggest cause. Yet another problem was that we were unable to adjust guildleve experience and the experience-earned limit at the same time.

Our lack of explanation regarding all of this was a mistake, and we heartily apologize.

This all is still currently under development, and we have plans to make the limit more palatable in answer to all the tester feedback we received concerning this. In particular we would like to address the speed with which experience begins to drop off and are already looking into it.
Also, since experience points fatigue carries over despite changing weapons, we plan to make it not so harsh.

At the very least, we promise to not have people hitting these limits in a short period of time, such as during the start of B3.

We would also like to make an announcement regarding something else.

The decrease in earnings when gathering is based on your actions taken with that class and is unrelated to the aforementioned limits. This is also currently under review and is planned for adjustment in accordance with many testers’ opinions.

Surplus experience is currently not being used. However, we have received many comments suggesting some sort of reward be put into effect regarding it, and we think that’s a pretty interesting idea. We don’t want to get ahead of ourselves, though, and we’re currently investigating the possibilities.

Open Beta will not just see changes to the issues stated above but will also see adjustments made to encourage party play even more (such as an increase to skill points), which the team is currently hard at work on adjusting. We hope you’ll all test it out when the time comes.

Finally, we would like to apologize for the lateness of any developer comments due to my attendance of Gamecom this past week. In my absence much fuss was raised over speculation, old information and some mistranslations on overseas fansites *(what?! /panic. Though I wonder what that’s in reference to in particular). I hope to avoid this from happening again by delivering developer comments as promptly as possible. Thank you all for your understanding.

And thanks in advance for your hard work to come in Open Beta!

Final Fantasy XIV director
Nobuaki Komoto

------------------------------------------------------------------------

They just shot themselves in the fucking nuts with that one.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 25, 2010, 08:05:07 PM
They really just don't get their audience anymore at all apparently. I know there's a big trend in Asia right now to curb online game usage, but if this is a global market game, it needs to get with the times. I don't think there's anything more insulting for the western audience than to have their game time dictated by big brother. The fact that they continue to blame foreign sites (NA, EU) for misinformation is crap, because while the details weren't specific, the general concept was crystal clear. Now it's without a doubt a major stake through the heart of their game.
Title: Re: FFXIV Thread
Post by: Parn on August 25, 2010, 08:22:51 PM
Looking forward to seeing director comments announcing the removal of this stupid system.
Title: Re: FFXIV Thread
Post by: Fei on August 25, 2010, 09:03:09 PM
8 hours of full exp + 7 hours diminishing exp to zero = 15 hour limit , weekly.  In order to squeeze the most exp out, you would play for 2 hours and 8 minutes per day, every day.  That wouldn't be horrible in my opinion, except that the exp rewards would probably become negligible long  before you reached 0%.

This isn't going to help casual players keep up because it's time based.  You have to play as hard and efficiently as you can during the first 8 hours, which is not what casual gamers do.

Am I misinterpreting this info?  Could you switch to one class and go afk for a few hours and gimp yourself?  I might be missing some crucial info.  If I am not wrong, I can at least respect the diversity in skill levels that would come of this... the maxed out warrior will be a stronger character because of how he chose to spend his time, versus having spent a ton more of it to get to where he is.

What other positives can I invent... ah, we won't have to worry about a white mage drought, because the hardcore will probably level up every class all week long.
Title: Re: FFXIV Thread
Post by: Sagacious-T on August 25, 2010, 09:04:20 PM
Komoto explains that you can play a class for eight hours, and then fatigue kicks in.  It gets increasingly worse over the course of seven hours until you get no experience whatsoever for that class.  The system is on a timer that refreshes weekly.

HOLY MEGA ASSFUCK

Furthermore, it is being designed to not give those with more time on their hands to play an unfair advantage.

They just shot themselves in the fucking nuts with that one.

NOT EVEN THE COURTESY FOR A REACHAROUND

Because heavily PvE Focused MMOs should be about fairness, not time invested!

Wait WHAT THE FUCK?

POWER EDIT: Shitstorm all over the internet ensuing. Square Enix is going to have one hell of a wake up call this morning in Japan.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 25, 2010, 10:36:12 PM
Elmer over at ZAM did a better translation of the post, which clarifies a few things. It's still bullshit however.
---------------------------------------------------------------
The limitation on the amount of points you can attain is set on a weekly timer. Once it passes a week since you first began leveling a particular skill, the limitation resets to zero. After it resets, it will come into effect again once you begin work on that skill once more.

Even if you are hit with this limitation during a one-week period, its detrimental effects decrease if you do not level that particular class. You can even recover back to the full 100% rate of point acquisition, so you do not always have to wait the full week for the limitations to go away.

--------------------------------------------------------------------

This explains why leveling a different job removed the Surplus EXP I experienced in beta, but the fact that you still have general fatigue in physical EXP is still crap. The whole concept is Orwellian.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 25, 2010, 11:25:04 PM
You know what, I finally understand why they're doing all this. It has nothing to do with casuals or hardcore. Looking over the issues that have cropped up. Creating crafting CLASSES, a Market Ward system, no AH, leveling restrictions...

Come on you guys, it's plain as day. They're terrified of RMT. I think they were so embarrassed at how badly RMT butchered XI over the years that they're willing to kill their playerbase to acheive an RMT free game.
Think about it, it makes perfect sense.

1) Crafting and Gathering classes that are skill based with a built-in yield decrease will make farmers much less effective, no matter how many you have.
2) No AH means that RMT has no way to manipulate the economy, and the Market Wards are too unwieldy to be efficient for moving around that kind of gil.
3) Surplus XP completely negates the power leveling business. If you can exhaust your potential skill points and XP in a short time, why pay to have someone do it.

We saw how SE used the banhammer on gardeners with no provocation, and this only seems like a desperate act to try to keep them away from their new baby, but they will kill their subscription base before it even forms.
Title: Re: FFXIV Thread
Post by: Parn on August 25, 2010, 11:37:18 PM
Not sure if I subscribe to that theory, but if they are seriously weighing RMT countermeasures higher than the actual gameplay experience, then they deserve to crash and burn.  Quite frankly, I don't give a fuck about RMT.

We'll see what happens.  Fatigue system intact means The Old Republic full time for yours truly.
Title: Re: FFXIV Thread
Post by: Sagacious-T on August 25, 2010, 11:41:16 PM
RMT isn't always bad. Look at EVE, shit works great.
Title: Re: FFXIV Thread
Post by: Raze on August 26, 2010, 12:52:39 AM
Not having endgame mats required for mandatory pre endgame gear(Hauby, SH etc.) and not having mandatory 10% drop items from mobs that spawn every 2-12 hours is how you have RMT not dominate your game.

Title: Re: FFXIV Thread
Post by: Andrmgic on August 26, 2010, 02:00:17 AM
If they changed it so that there were no physical level penalties unless you continued to play beyond the 8 hours on a particular class, it would be better.

That way you could switch classes and progress normally.. or you could go craft for a number of hours and then come back to your class of choice.

If they did that and cut the reset time by half, I think most folks would be ok with it. I intend to do a lot of crafting.. and if I've got several potential hours of varied and productive gameplay in any given week, I'm going to be happy.



Title: Re: FFXIV Thread
Post by: Hathen on August 26, 2010, 02:34:17 AM
Quote
I think they were so embarrassed at how badly RMT butchered XI over the years that they're willing to kill their playerbase to acheive an RMT free game.

I'm very curious as to how RMT supposedly butchered XI. You see, the playerbase that once blamed RMT for their inability to obtain the gear they wanted to were mostly full of shit, because regardless of whether there are RMT or not, people that play the game are greedy, want to get as much profit as they can from a single sale, and will be just as opportunistic, if not moreso, than the RMT everyone blames their problems for. XI is the only MMO I know of where the playerbase has such a passionate hatred of the RMT, because they can use them as an excuse for the simple fact that they don't have what they want to have, when it was the shitty design of the game that led to such things.

Let me go ahead and post this same picture I had posted in the XI thread at one point.

(http://img.photobucket.com/albums/v503/Symbios/0505201011.jpg)

This is from the sales history of Hecate's Cape, a cape that is only available during a conquest week when the playerbase controls the northlands areas of the WOTG past areas. When the battlefield opened for the first time, I immediately bum rushed it and earned something in the vicinity of 15 million gil in one week.

This same cape crashed to 300,000 gil in a couple weeks, and is now sitting around 900,000 after several months of that battlefield being unavailable, due to damn near nobody doing campaign and everyone spamming Abyssea now. I was being opportunistic- I knew that when an item is first introduced, it is worth several times of what it is really worth.

The item is worth whatever the players deem is suitable for said item to be worth. The only reason that prices came crashing down was because the banned RMT removed trillions of gil from the game economy. The problem never had anything to do with RMT, but more with the problem that the playerbase demanded that people wore some of the best min/max stuff that were only available to purchase through the auction house. But yeah, I'm just saying what Raze summed up really well:

Quote
Not having endgame mats required for mandatory pre endgame gear(Hauby, SH etc.) and not having mandatory 10% drop items from mobs that spawn every 2-12 hours is how you have RMT not dominate your game.
Quote
Not having endgame mats required for mandatory pre endgame gear(Hauby, SH etc.) and not having mandatory 10% drop items from mobs that spawn every 2-12 hours is how you have RMT not dominate your game.
Quote
Not having endgame mats required for mandatory pre endgame gear(Hauby, SH etc.) and not having mandatory 10% drop items from mobs that spawn every 2-12 hours is how you have RMT not dominate your game.
Quote
Not having endgame mats required for mandatory pre endgame gear(Hauby, SH etc.) and not having mandatory 10% drop items from mobs that spawn every 2-12 hours is how you have RMT not dominate your game.
Quote
Not having endgame mats required for mandatory pre endgame gear(Hauby, SH etc.) and not having mandatory 10% drop items from mobs that spawn every 2-12 hours is how you have RMT not dominate your game.

The FFXIV developers are a bunch of idiots if they're seriously putting RMT countermeasures ahead of making the game fun.
Title: Re: FFXIV Thread
Post by: Logick on August 26, 2010, 04:37:11 AM
I know wow is a touchy subject, but i think they did it best, devalue gold.  plain and simple and it works.  Why can't others work with that?
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 26, 2010, 05:17:17 AM
I know wow is a touchy subject, but i think they did it best, devalue gold.  plain and simple and it works.  Why can't others work with that?

Actually it doesn't. WoW actually provides the largest amount of RMT demand of all the current MMO's to date. Gold may be easy to get in WoW, but it makes it easier for RMT to make stock and the huge playerbase makes for the best clientelle. Don't beleive me, do a search for WoW Gold and you'll have a ton more sites selling than for any other MMO out there. Believe me, even though it doesn't affect you because you're not struggling for gold, its still there.

I think the main point is, how do you make a game where RMT have no impact on your economy. Devaluing your currency only leads to inflation - its just not as noticeable on WoW because you have reliable ways to make money via dailys etc.

Anyway, it's just a theory - the very strange decisions they are making with FFXIV have to have some kind of rational thought involved outside of "lets slow them down because we don't have content." I'm sure that plays a part in it too, but the Market Ward, Disciples of Hand/Land just seem too suspicious to me. All i'm trying to do is make sense of it all, and the cock-blocking RMT is the only hypothesis that makes sense to me when I look at the whole picture.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 26, 2010, 05:24:48 AM

I'm very curious as to how RMT supposedly butchered XI. You see, the playerbase that once blamed RMT for their inability to obtain the gear they wanted to were mostly full of shit, because regardless of whether there are RMT or not, people that play the game are greedy, want to get as much profit as they can from a single sale, and will be just as opportunistic, if not moreso, than the RMT everyone blames their problems for. XI is the only MMO I know of where the playerbase has such a passionate hatred of the RMT, because they can use them as an excuse for the simple fact that they don't have what they want to have, when it was the shitty design of the game that led to such things.

I'm referring to SE's repeated and oft publisized fight against RMT, their task force and some of their banning policies that on the outside make it look like they lost control of their game. I totally agree player greed plays into as well as because of the game's design - there was player demand, and thus RMT thrived and continues to thrive. I suppose "butchered" might have been a strong word, but if you've kept up with their task force reports, they certainly painted RMT as the destroyer of worlds.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 26, 2010, 05:35:12 AM
If they changed it so that there were no physical level penalties unless you continued to play beyond the 8 hours on a particular class, it would be better.

That way you could switch classes and progress normally.. or you could go craft for a number of hours and then come back to your class of choice.

If they did that and cut the reset time by half, I think most folks would be ok with it. I intend to do a lot of crafting.. and if I've got several potential hours of varied and productive gameplay in any given week, I'm going to be happy.



Honestly, the physical experience point fatigue wasn't really noticeable. I think the community is willing to be reasonable, but they shouldn't be. I thought that way too when they had the interview at Gamescom, but the more I thought about it, the more I realized just how wrong it was. Letting them dictate how you play your game when you're paying them a monthly fee is morally bankrupt. MMOs are about freedom of choice, and letting them get away with such an Orwellian practice, no matter how they may neuter it, is the equivalent of giving them an affirmative - "Yes, you can micromanage my time." It sets a bad precedent and needs to be removed. If they are worried about lack of content, delay the game till March so we can have a true simultaneous release with real content, or just adjust the XP rate for levels and skills down a bit. It's like they're taking a page out of Apple's playbook "We don't care about being open, or even being pro-consumer. You're going to eat our vision and like it."
Title: Re: FFXIV Thread
Post by: Raze on August 26, 2010, 11:40:56 AM
 I almost brought up wows economy for a comparison. But it's bad in it's own way. FFXI had a realistic economy. Which it turns out is ends up being pretty terrible in a video game. Meanwhile in wow, cash stops being useful once you've established yourself as max level with max crafting skill. What little you can buy to improve your character seems like a waste with what a short life gear has. So it's better to use it on mounts and train sets instead of using it to advance your character.

Got to be a middle ground where the economy means something without being outright stupid.
Title: Re: FFXIV Thread
Post by: Hathen on August 26, 2010, 12:30:21 PM
Eh...I dunno, while the majority of good endgame gear in WoW comes from running instances or PvP (IE actually doing content and not farming for money for a really long time), there are a couple instances where gold can get you good gear (World drops from raids that casual player may not end up doing), not to mention it does take a long while before gold becomes completely worthless- I don't think there's anything especially wrong with WoW's system.
Title: Re: FFXIV Thread
Post by: Agent D. on August 26, 2010, 03:06:10 PM
This whole process is just a test. Square Enix is trying new stuff to see what will fly and what won't. If it is successful, hooray for them, but if it flops, they don't care. They will always have their ace in the whole, a FFVII remake. The moment it's announced, every bad thing they've done is immediately stricken from the record.

That being said, FFXIV must really look pretty, because all I've heard so far is it's boring gameplay wise (beta friends, etc), the character voices suck, and this fatigue fiasco is perhaps the most amazingly horrible design ever. 8 hours of steady leveling before you start to get penalized? That was a good grind session in FFXI, and the only penalty you'd get is maybe a party member having to bail.

I wish I worked for SE, cuz it seems these guys have so much money, they don't want people to play their games>_>
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 26, 2010, 05:51:42 PM
Here's the official translation of Kotomo's remarks that was posted on the NA beta test site this morning.

--------------------------------------------------------------------------

Balancing Character Growth in Beta 3

Once again, we would like to thank you all for your participation and support during the Closed Beta. We will continue to take your valuable feedback into consideration as we develop the game during Open Beta and even beyond the official release.

Now I would like to take a moment to respond to the many questions and opinions regarding the manner in and rates at which experience and skill points are obtained in Beta 3.

Firstly, the concept for FINAL FANTASY XIV was to design a system of character progression that offers meaningful advancement for those with limited time to dedicate to playing. We did not want to create a game that forced people to play for hours on end to see their efforts rewarded. To that end, in addition to the Guardian's Aspect and guildleve systems, we introduced a means of apportioning swifter advancement to shorter periods of play.

In order to achieve this balance, we calculated a value for the amount of skill or experience points that could be earned in a one-hour period. This theoretical value represents an hour spent engaged solely in combat, levequests, or any other activities that earn skill or experience points, and sets a threshold delimiting how many of these points can be earned in a period of play.

Based on this, we have implemented a “threshold value” concept. These thresholds are regulated by a one-week timer that begins counting down the instant you earn skill/experience points. After a week has passed, the thresholds will reset, and the moment skill/experience points are earned again, the timer begins counting down anew.

For the first eight thresholds during this week-long period, players will receive skill/experience points at the maximum rate possible. The actual amount of time spent reaching these thresholds is not significant. That is to say, a player who exceeds eight hours of gameplay will still be rewarded the maximum amount of skill/experience points, so long as the total amount earned is below the eighth threshold value. For the subsequent seven thresholds, players will earn skill/experience points at a gradually decreasing rate, eventually reaching a rate of zero.

It is worth noting, however, that the reduced rate will also gradually recover while players are engaged in activities that do not yield skill/experience points. In this manner, it is possible for the threshold value to reset completely, even before the completion of the one-week timer.

Any skill points earned in excess of the threshold maximum—that is, at a rate of zero—will be stored as "bonus skill points." These are specific to each class, so players limited to earning bonus skill points still have the freedom to change classes and begin earning skill points again at the maximum rate, allowing their reduced skill rates to recover in the meantime.

The experience point threshold, however, is unrelated to class, and switching classes will have no effect on the decreasing rate of earnable experience.

This is how the progression system currently works.

This system was not introduced in Beta 3, but has been in place since the beginning of beta testing. There are several reasons why many people believe that these features were only recently implemented:

- Leading into Beta 3, operation hours were extended, making it possible to play more often during the span of a week.
- To encourage players to form guidleve parties in Beta 3, skill and experience point rewards for guildleves were significantly increased.
- The process that reduced the amount of skill/experience points awarded for weak enemies attacking in groups was unintentionally removed at the start of Beta 3. (This issue has been addressed.)

That last reason in particular was the biggest cause for players running up against the threshold penalty, with characters earning far more skill/experience points than we anticipated. We also faced an issue where we were simultaneously unable to adjust the amount earned for guildleves as well as the effects of crossing each threshold.

We sincerely apologize for the lack of explanation and our failure to make the necessary adjustments in the game.

The threshold values are being reexamined, and we plan to further adjust the different rates of earnable points based on feedback from our testers. One of the top issues we are looking at right now is fixing the excessively rapid drop after crossing the eighth threshold. We also plan to improve experience point reduction rates, even more so than for skill points, considering the threshold is unaffected when changing class.

At the very least, we can promise that players won't be running into the threshold penalty in the same short time span as they did in the beginning of Beta 3.

We would like to take this opportunity to also explain the following issues.

The diminishing results experienced during gathering are a function related to that class alone, and have no connection to this progression system. We are in the process of adjusting this system, and plan to make changes based on tester feedback.

We are currently in the process of considering the means in which bonus skill points can be used. There have been suggestions for various types of incentives, but as encouraging people to play with that in mind defeats the purpose of this threshold system, we will be examining this issue very carefully.

These are not the only adjustments we have planned for Open Beta. As mentioned previously, we are looking into increasing the amount of skill points earned when fighting in a party, and we look forward to seeing your input on these changes.

Last of all, I would like to apologize for the delay in releasing a developer's comment due to my recent attendance to Gamescom. The article based on my interview during that trip, coupled with conjecture, outdated information, and some misunderstandings on overseas websites, only added to the confusion. In the future, I hope to avoid similar problems by responding directly through official developer's comments as often as possible. Thank you for your understanding.

See you in the Open Beta Testing!

FINAL FANTASY XIV Director
Nobuaki Komoto

--------------------------------------------------------------------------------

Anyway, my fear is now that if they get rid of this system there is going to be a stupidly huge xp curve in place of it. We may just have to pick our poison.
Title: Re: FFXIV Thread
Post by: Akanbe- on August 26, 2010, 06:07:42 PM
I know wow is a touchy subject, but i think they did it best, devalue gold.  plain and simple and it works.  Why can't others work with that?

Actually it doesn't. WoW actually provides the largest amount of RMT demand of all the current MMO's to date. Gold may be easy to get in WoW, but it makes it easier for RMT to make stock and the huge playerbase makes for the best clientelle. Don't beleive me, do a search for WoW Gold and you'll have a ton more sites selling than for any other MMO out there. Believe me, even though it doesn't affect you because you're not struggling for gold, its still there.

Except WoW had a ton more subscribers, no?  Logick was right, WoWs method did work.  It cut down tremendously on botting and in-game hacking.  Because of the devaluing, RMT now they make their gold by hacking accounts which apparently is extremely lucrative.

Honestly if someone buys gold in WoW, they are a tard.  There are way too many ways to get ridiculous amounts of gold with not that much effort. Also, considering how easy it is to get geared, there's little reason to buy BoE's unless you have a huge surplus of gold or the piece you are looking at is extremely badass, not easily replaced (not an issue come cataclysm when 10/25 dungeons share drops), or not replaceable from heroics.  If you were a tank looking to gear up fast I could see BoE's being desirable since people want ridiculously geared tanks in their instances.  I guess you could also buy gold for GDKP runs, but that seems silly.
Title: Re: FFXIV Thread
Post by: Parn on August 26, 2010, 06:54:11 PM
BTW, it's worth noting that RMTs aren't stupid.  They'll be instructed by management to rotate classes every 8 hours.  This system won't curb their behavior.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 26, 2010, 07:13:28 PM
I will agree that WoW's methods have cut down on these practices, but they're not full proof. Botting and hacking still go on in WoW, its just not as rampant as in NCSoft games. If you look in the right circles you'll still find plenty of small hacker communities who are poking holes into Blizzard's all mighty root-kit. The fact that money is so easy to get makes account hacking alot more effective anyway because the average player at 80 is loaded. RMT exists in *every* MMO, even in those where it doesn't even seem plausible. No matter how lame you think someone would have to be to use RMT, they do exist. I remember the dude who payed a couple hundred thousand gold for the first pheonix mount drop from Tempest Keep, and the dude who placed the lagest RMT order ever for WoW, a couple million gold so he could pimp out his toon, his girlfriends as well as his other friends - just cause he could.

As long as there are items people deem of value or status, hell even bragging rights, there will be people willing to pay money for them. Though they might not pay for it directly, they can certainly employ others to do the work for them, ala the Pheonix mount. So really, RMT is a fact of life - its just how badly can it ruin your economy. It destroyed Lineage II and Aion's economies - its made a mess of XIs economy intermittently, and it doesn't seem to have much noticeable impact on WoWs'.

I'm not saying WoW has failed in controlling RMT, it doesn't really even need to because its economy is unaffected by them - however, just because its not blatantly obvious that RMT isn't running rampant doesn't mean they aren't there.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 26, 2010, 07:14:50 PM
BTW, it's worth noting that RMTs aren't stupid.  They'll be instructed by management to rotate classes every 8 hours.  This system won't curb their behavior.

Exactly, which is why alot of these decisions to combat RMT are more detrimental to the average player rather than RMT. Anyway this has been an interesting tangent we've taken. I'm glad at least that it's been clarified that the Fatigue is based on a set amount of skill/xp and not time and that it can be reset before the weekly timer. The funny thing is that now that the details have been explained, min/maxers will find a way around it. Back on topic, if I had to choose between this system and having the kind of xp curve we had in vanilla XI, I think i'd take the Surplus system. At the very least there's a workaround. Leveling to cap is only one small part of the game anyway - as XI showed us for several years, you don't need a level grind to make the game engaging. The gear grind is so much more entertaining :P The problem is that they don't seem to have the options available yet outside of leveling right now.
Title: Re: FFXIV Thread
Post by: Akanbe- on August 26, 2010, 08:23:50 PM
I will agree that WoW's methods have cut down on these practices, but they're not full proof. Botting and hacking still go on in WoW, its just not as rampant as in NCSoft games. If you look in the right circles you'll still find plenty of small hacker communities who are poking holes into Blizzard's all mighty root-kit. The fact that money is so easy to get makes account hacking alot more effective anyway because the average player at 80 is loaded. RMT exists in *every* MMO, even in those where it doesn't even seem plausible. No matter how lame you think someone would have to be to use RMT, they do exist. I remember the dude who payed a couple hundred thousand gold for the first pheonix mount drop from Tempest Keep, and the dude who placed the lagest RMT order ever for WoW, a couple million gold so he could pimp out his toon, his girlfriends as well as his other friends - just cause he could.

As long as there are items people deem of value or status, hell even bragging rights, there will be people willing to pay money for them. Though they might not pay for it directly, they can certainly employ others to do the work for them, ala the Pheonix mount. So really, RMT is a fact of life - its just how badly can it ruin your economy. It destroyed Lineage II and Aion's economies - its made a mess of XIs economy intermittently, and it doesn't seem to have much noticeable impact on WoWs'.

I'm not saying WoW has failed in controlling RMT, it doesn't really even need to because its economy is unaffected by them - however, just because its not blatantly obvious that RMT isn't running rampant doesn't mean they aren't there.

Well, the Phoenix Mount IS badass and even to this day, one of the most popular mounts I imagine.   The hacking thankfully has died down since back in the days.  It's mostly teleporting underground to different mining nodes in Wintergrasp these days.  As for the last line, I think most people still know just because of all the players getting hacked and a shit ton of level 1s in Orgrimmar/Ironforge/Stormwind setting up a floating <RMT Site.com> messages.

I am curious about RMT destroying Aion's economy.  What/how did that happen? 
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 26, 2010, 09:39:22 PM
Well, for one they had more bots than players at one point. Literally it was impossible to finish quests because they kept killing all the mobs. There are vids still around of trains of bots farming areas or camping respawns. The main thing is that Aion has some pretty ugly cash sinks. Healing lost xp from death and crafting/enchanting required tons of materials and cost. Wings were expensive, transport was expensive - mobs rarely dropped money, they just randomly dropped uncommon quality items that vendored for decent sums of cash. The higher level you were, the more money they sold for but the less they dropped. ex. level 20 polearm would vendor for 8.5k, a level 50 polearm would vendor for 500k. RMT controlled the income (drops from mobs you'd sell) and they controlled the supply (crafting mats that were gathered) as well as the AH. The inflation got so bad that level 23-28 crit crafted gear was selling for millions of kinah because that was how crafters could break even because of how much supplies cost at the AH. They couldn't reasonably gather themselves because there were so many bots, plus bots using hacks making gathering almost impossible against them. The fact that it was impossible to accrue several million by the mid 20's, much less later in the game at 50 showed just how much they had a stranglehold on the economy. You could not effectively gear your character without buying from the AH, and the costs were directly influenced by RMT. The fact that there was so much kinah in circulation despite this was clear proof that alot of players were buying gold. By the time they effectively got down to banning and blocking RMT and bots, the damage was done. The economy had gotten so inflated already that sky high prices didn't drop much, and with the massive bleed off of players, there wasn't enough competition to drive prices down either. Then at endgame the best armor requires you to crit craft the Hot Heart of Magic which requires 100 of a specific item, and if you fail the crit, you have to gather them all over again. Mind you these components AH for 150-330k EACH. The ultimate RNG cash/time sink courtesy of Korean masochism.
Title: Re: FFXIV Thread
Post by: Akanbe- on August 26, 2010, 10:45:12 PM
Interesting.  Sucks what RMT does to an in-game economy.  I had a friend in college who was really into Lineage 2 and he has mentioned how they ruined the game as well.  The botting in the game pretty much made him racist against Chinese people (he swears he didn't hate them before he started playing Lineage 2). Not sure I believe him but he was a strange one anyway.

I'm sort of curious though.  I know you are interested in Tera.  Tera obviously also being a Korean game, what makes you think Tera will be any different?
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 27, 2010, 01:02:43 AM
Well, for one TERA isn't going to be managed by NCSoft, that's a big plus to begin with. Honestly, all you really need to combat RMT is an ACTIVE support and GM staff as well as a game that doesn't burden its players with money sinks or too many out of reach "must have" items.

Games like Lineage and Aion have such simplistic macro routes that bots can be made quiet easily, WoW not so much since you can't put "wait" into any supported macro. Since TERA is all about player skill (aiming reticule) it will be very difficult for them to program a bot to farm mobs. Also, we have no idea how the currency is going to work in TERA either, if it follows the WoW model they may not have too many problems keeping the economic impact negligent. RMT will always be a presence, but as long as the developers are active in seeking them out and banning accounts etc. it can be held under control. RMT is MMO herpes - once its there, its there for life, all you can do is manage it so you don't have any unsightly flareups ;p
Title: Re: FFXIV Thread
Post by: Sagacious-T on August 27, 2010, 01:23:39 AM
But the Phoenix Mount is BoP, unless you mean he paid the raid leader.

Also the first one to get it was that kid with cancer..
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 27, 2010, 01:31:44 AM
But the Phoenix Mount is BoP, unless you mean he paid the raid leader.

He paid the guild for the rights to the drop.

http://news.mmosite.com/content/2007-12-28/20071228215027522,1.shtml (http://news.mmosite.com/content/2007-12-28/20071228215027522,1.shtml)

Here's the story about WoW's first RMT millionaire.

http://www.wowgold.net/blog/warcraft-news/fun-stuff (http://www.wowgold.net/blog/warcraft-news/fun-stuff)
Title: Re: FFXIV Thread
Post by: Sagacious-T on August 27, 2010, 02:01:49 AM
its funny because now everyone farms that mount

on the server I used to play on, one guy had the mount, as well as a second drop of it in his inventory just to troll people
Title: Re: FFXIV Thread
Post by: Chronix112 on August 27, 2010, 02:38:18 AM
Well, for one they had more bots than players at one point. Literally it was impossible to finish quests because they kept killing all the mobs. There are vids still around of trains of bots farming areas or camping respawns. The main thing is that Aion has some pretty ugly cash sinks. Healing lost xp from death and crafting/enchanting required tons of materials and cost. Wings were expensive, transport was expensive - mobs rarely dropped money, they just randomly dropped uncommon quality items that vendored for decent sums of cash. The higher level you were, the more money they sold for but the less they dropped. ex. level 20 polearm would vendor for 8.5k, a level 50 polearm would vendor for 500k. RMT controlled the income (drops from mobs you'd sell) and they controlled the supply (crafting mats that were gathered) as well as the AH. The inflation got so bad that level 23-28 crit crafted gear was selling for millions of kinah because that was how crafters could break even because of how much supplies cost at the AH. They couldn't reasonably gather themselves because there were so many bots, plus bots using hacks making gathering almost impossible against them. The fact that it was impossible to accrue several million by the mid 20's, much less later in the game at 50 showed just how much they had a stranglehold on the economy. You could not effectively gear your character without buying from the AH, and the costs were directly influenced by RMT. The fact that there was so much kinah in circulation despite this was clear proof that alot of players were buying gold. By the time they effectively got down to banning and blocking RMT and bots, the damage was done. The economy had gotten so inflated already that sky high prices didn't drop much, and with the massive bleed off of players, there wasn't enough competition to drive prices down either. Then at endgame the best armor requires you to crit craft the Hot Heart of Magic which requires 100 of a specific item, and if you fail the crit, you have to gather them all over again. Mind you these components AH for 150-330k EACH. The ultimate RNG cash/time sink courtesy of Korean masochism.
Everything is a money sink in Aion. The economy  eventually recovered in aion. After last  November's massive genocidal ban wave. what hurt is Aion is the fact that Ncsoft banned EVERYONE  rmt bots, player bots  that had script based bot programs. a lot of people also got banned from ip waved proxiy bans. the problem was Ncsoft method of banning was so heavy handed it damn near killed alot of servers. whole top legions got banned during the wave. alot of innocent people also got caught in the crossfire. There  have hardly been any bots since the ban wave. the rmters make all their money by hacking accounts now. bots have  now started  to reappear a bit  in certain areas due to the new expansion that is coming out in two weeks.
edit: Actually the prices got worse after the ban wave for items like fluxes and other gathered  materials because  the drop rates were so atrocious. if you kill 500 mobs you would be lucky if you got a green premium weapon or armor flux. You need  6 of those  and a bunch of other mats to make an attempt at being an expert craftsman.You have a high chance of failing this test due to rng. Everyone was trying to do this test for their profession because after you pass it you could make some sick golds and make major bank. After the ban wave prices went from 300k per flux to 750k due to the fact that there were not many people able to farm them and the low drop rate.  Most people at the time were in the late 30s early 40s and very few were 45+ needed to farm the mobs that dropped the fluxes.  As what remained of the population leveled up the economy eventually recovered.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 27, 2010, 03:56:30 AM
I think what really sent fluxes sky high was when they added vendors that sold them... for insane prices. So people just undercut the vendors a tad and thought they were giving people a bargain. I would try Balaurea but pvp is so broken right now on my server I'm not even going to bother. Elyos have the entire Abyss including Divine Fortress. When they cancelled the server transfers the Asmodian race lost their once chance to even the odds - I think most people on Asmo side just quit after that.

/tangent
Title: Re: FFXIV Thread
Post by: Chronix112 on August 27, 2010, 10:28:37 AM
I think what really sent fluxes sky high was when they added vendors that sold them... for insane prices. So people just undercut the vendors a tad and thought they were giving people a bargain. I would try Balaurea but pvp is so broken right now on my server I'm not even going to bother. Elyos have the entire Abyss including Divine Fortress. When they cancelled the server transfers the Asmodian race lost their once chance to even the odds - I think most people on Asmo side just quit after that.

/tangent

Aion's server merge and the free unmoderated transfer a week after the merges ,pretty much put the game on life support. NcSoft in all their wisdom merged alot of servers that should not have been merged together. The result was alot of Elyos dominated servers where not only were asmo out numbered, but hopelessly out geared as well. Ziikel players from both factions did population counts using the game character search. The numbers were not pretty, just barely  3:2. The first night elyos had 33 freaking alliances during fort sieige.  The next problem was NcSoft set up a event  called "dash of the daevas". This event rewarded the faction who could totally dominate the opposing side 14 Major Ancient crowns,  which is around 133k ap. Elyos went into burn, rape, and pillage mode and stomped the Asmodians into the ground, on all NA servers, except vaizel. Guess where most of the asmo transferred to the first instant free unmoderated transfers were available ? NcSoft is still trying to fix the mess they themselves created.  Its gotten to the point where they changed the event rewards and used  the crowns as a carrot on a stick to bleed subs. They claimed  they had technical difficulties delivering the crowns, yet they mysteriously become available right after the times most peoples subs renewed. All you had to so to receive the crowns was  be a active subscriber, this was available to anyone who played the game.
Title: Re: FFXIV Thread
Post by: Akanbe- on August 27, 2010, 05:07:41 PM
Well, for one TERA isn't going to be managed by NCSoft, that's a big plus to begin with. Honestly, all you really need to combat RMT is an ACTIVE support and GM staff as well as a game that doesn't burden its players with money sinks or too many out of reach "must have" items.

Games like Lineage and Aion have such simplistic macro routes that bots can be made quiet easily, WoW not so much since you can't put "wait" into any supported macro. Since TERA is all about player skill (aiming reticule) it will be very difficult for them to program a bot to farm mobs. Also, we have no idea how the currency is going to work in TERA either, if it follows the WoW model they may not have too many problems keeping the economic impact negligent. RMT will always be a presence, but as long as the developers are active in seeking them out and banning accounts etc. it can be held under control. RMT is MMO herpes - once its there, its there for life, all you can do is manage it so you don't have any unsightly flareups ;p

Ah you're right.  It slipped my mind how Tera has that aiming element (which is pretty cool imo).  I'm sure a bot could still figure it out since there are bots in games like Counter Strike and the like, but who knows.  Hopefully it's good.

Quote
its funny because now everyone farms that mount

The drop rate is still extremely low.  Only difference is you only need a handful of people to do these days.  It's still on a weekly timer too.  As far as second one he has - impossible. The item is unique.  If you have it trained already or have an item of it, you can't loot it into your bags. 

Here's the story about WoW's first RMT millionaire.
http://www.wowgold.net/blog/warcraft-news/fun-stuff (http://www.wowgold.net/blog/warcraft-news/fun-stuff)

Wow.. I hope the kid was filthy rich in real life otherwise what a waste. The article says he thinks the gold retains its value.  While he will probably never run out, there is massive inflation every expansion.  Hopefully Cata keeps it in check, but it has happened quite obviously every expansion so far.  The real question is, how did Blizzard not notice an influx of 1 million gold into some guys account?  I've heard of people getting banned for thousands if caught.
Title: Re: FFXIV Thread
Post by: Parn on August 27, 2010, 05:25:54 PM
Pre-release trailer is up.

http://www.youtube.com/watch?v=cW-dfDTruMQ
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 27, 2010, 05:46:06 PM
Open beta schedule has been announced.

Quote
The FINAL FANTASY XIV Open Beta Test begins on Tuesday, August 31, 2010 at 19:00 (PDT)! We hope to see everyone participate!

What server are you guys planning on using Parn? If we're going to make the most of this we really all need to coordinate servers.
Title: Re: FFXIV Thread
Post by: Parn on August 27, 2010, 05:52:15 PM
I'm not sure what Eorzeapedia plans on doing.  I'm kind of waiting to see what happens.
Title: Re: FFXIV Thread
Post by: Sagacious-T on August 27, 2010, 09:17:31 PM
Fatigue System Chart (ONE JOB ONLY)
http://dnachan.com/images/ffxiv/expchart.png
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 27, 2010, 10:58:58 PM
I'm not sure what Eorzeapedia plans on doing.  I'm kind of waiting to see what happens.

Ok let me know. I know the guys over at Blue Gartyr will be doing Emperor again. I'm flexible. Moved from Garland to Golbez for friends that ended up not playing anyway so...
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 27, 2010, 11:01:29 PM
Fatigue System Chart (ONE JOB ONLY)
http://dnachan.com/images/ffxiv/expchart.png

That's not really relevant anymore since it's a skill point number that determines cap, not time. Since SP/XP varies greatly between guildleves and grinding the time needed to reach the cap can vary wildly.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 28, 2010, 05:43:29 AM
(http://forum.neko-sentai.com/attachment.php?attachmentid=68879&d=1282941348)

Yup there be Judges in the .dat files.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 30, 2010, 02:02:47 PM
Open beta client now available for download. You may need to disable your antivirus software to patch up without errors however. See you all on Tuesday evening once a server is decided.
Title: Re: FFXIV Thread
Post by: Fei on August 30, 2010, 05:38:26 PM
Does anyone know what is exactly meant by "open" beta in this case?
Title: Re: FFXIV Thread
Post by: Roger S. Huxley on August 30, 2010, 07:30:10 PM
I wouldn't mind playing with other 'fanners, so if you guys pick up a server let us know.
Title: Re: FFXIV Thread
Post by: Hathen on August 30, 2010, 08:44:24 PM
Does anyone know what is exactly meant by "open" beta in this case?

You had to have applied at some point, I believe it was.
Title: Re: FFXIV Thread
Post by: Raze on August 30, 2010, 09:11:24 PM
Not having anything to do with Ivalice the judge's are probably just the GM model.

That or they spawn and attack you if you've been playing longer than 45 minutes :P
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 30, 2010, 09:28:12 PM
Looks like the judges are a part of the Garlean Empire. I'll let you guys know what server we will be playing on once I find out myself.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 31, 2010, 07:32:20 AM
Open beta application is up, go go go!

http://entry.ffxiv.com/na/index.html (http://entry.ffxiv.com/na/index.html)
Title: Re: FFXIV Thread
Post by: Roger S. Huxley on August 31, 2010, 08:01:42 AM
Account management system is in maintenance though :/

The minute I post this I check again and now it's fine.

Meanwhile... *logs in* A TECHNICAL ISSUE HAS OCCURED -_-


And now...
FINAL FANTASY XIV Open Beta Test Postponed

FINAL FANTASY XIV Open Beta Test, which is scheduled to begin at 19:00 (PDT) on Aug. 31, 2010, will be postponed due to a confirmation of critical bugs. New schedule will be released at a later date.

Along with the postponement of FINAL FANTASY XIV Open Beta Test, the issuing of registration code for FINAL FANTASY XIV Open Beta Test will be postponed as well. With the download of client software's installer, it will be suspended at 19:00 (PDT) on Aug. 31, 2010.

We apologize for any inconvenience this may cause.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on August 31, 2010, 08:40:29 AM
Quote
FINAL FANTASY XIV Open Beta Test Postponed

FINAL FANTASY XIV Open Beta Test, which is scheduled to begin at 19:00 (PDT) on Aug. 31, 2010, will be postponed due to a confirmation of critical bugs. New schedule will be released at a later date.

Along with the postponement of FINAL FANTASY XIV Open Beta Test, the issuing of registration code for FINAL FANTASY XIV Open Beta Test will be postponed as well. With the download of client software's installer, it will be suspended at 19:00 (PDT) on Aug. 31, 2010.

We apologize for any inconvenience this may cause.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 01, 2010, 02:35:24 PM
Open beta starts tonight! Server info to be forthcoming. Nab your codes at 7pm PST and update your clients if you haven't already. We will be on vent all night from 7pm PST. Hope to see some of you online.
Title: Re: FFXIV Thread
Post by: Kiem on September 01, 2010, 02:57:25 PM
I should be on around that time...but I'll give the servers a couple of hours to calm down :)

See you guys on vent tonight...hopefully. Spam vent info into my inbox please, Stephen!
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 01, 2010, 03:54:15 PM
spammed...

Host Name: cesium.typefrag.com
Port Number: 27152
Password: eorzea

Also, if you're going to be using vent please try to do some vent normalization.
Vent normalization makes every bodies voice the exact same volume. In essence, you won't blow your ear's out or have difficulty hearing people.
____________________
Her...e's how:

- Go to Setup
- Enable Direct Sound
- Select the SFX Button
- Select Compressor and click Add.
- Under Compressor Properties use the following settings
- Gain = Adjust for how loud you want people to be. (I use 15)
- Attack = 0.01
- Release = Around 500
- Threshold = Around -30
- Ratio = 100
- Pre delay = 4.0

Thanks!
Title: Re: FFXIV Thread
Post by: Parn on September 01, 2010, 05:39:45 PM
Got my own 25 slot voice server, so you won't see me on there I'm afraid, especially since I do voicechat over my Mac and your server's not set up for Speex.  I couldn't talk on your server the one day I tried.

On the other hand, if some of you feel like jumping on mine, here are the details:

Server: synbios.murmur.nfoservers.com
Port: 4820
Password: wat

You need to download Mumble (http://mumble.sourceforge.net/) if you want to jump on there though.  Vent won't work, which is OK since it sucks in comparison (just switched last night).  Mumble does normalization by default.
Title: Re: FFXIV Thread
Post by: Agent D. on September 01, 2010, 06:54:23 PM
Parn's right about mumble, it's way better operated than ventrilo or teamspeak. For audiophiles, you can tweak the senisitivity of your mic to very precise measurements and actually see them, rather than just assume. The quality for bluetooth users is vastly better as well (so far, I've only experienced one bluettoth headset user as of now). Strongly urge anyone here to test mumble out for themselves, get a little taste of it. You'll like it better, I assure you.

As for FFXIV, I'll be waiting for the retail release before I make any decisions on whether to buy an extravagant new PC or frankenstein my old one to run it. As of now, it still seems to lukewarm to be worth playing. If I'm gonna pay for this game monthly, I wanna know that my horrendously poor lifestyle of gaming daily will be rewarded, rather than penalized, as I prefer only melee classes for most RPGs and leveling magic isn't in my interest right now, nor is crafting. But like I said, I'll wait and see how it all pans out.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 01, 2010, 08:23:03 PM
Ill check out Mumble, and I swapped the server over to Speex- feel free to test it - will test out the sound quality tonight. We used it on WoW since some people were playing on the Mac.
Title: Re: FFXIV Thread
Post by: Roger S. Huxley on September 01, 2010, 08:51:44 PM
I can't even log in the account management system to get my key. I type in my username and password, the page reloads, I don't get any incorrect password/username message and my password is still in the box. What the fuck? If I type random crap I do get an usual error message so I really assume it's the right password.

God dammit, squeenix.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 01, 2010, 09:35:18 PM
You can't get a key till 1900 PST, i'm sure they're getting firebombed.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 01, 2010, 10:21:24 PM
OMG the Square Enix Account management/login servers are getting ANNIHALATEDZ!
Title: Re: FFXIV Thread
Post by: Parn on September 01, 2010, 10:36:49 PM
You'd think they'd have automated registration for prior beta testers, or alternatively, sent codes in advance.  But hey, what do I know.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 01, 2010, 11:29:16 PM
That would make sense. I was able to get my OB code, but the SE Management System is hosed. I even got to put in the code, but it keeps timing out. Looks like its down for maintenance.

Server names and patch notes are up though.



Quote
[Event-related]

- The new city-states Gridania and Ul'dah and their surrounding areas have been added.

- New quests have been added.

- Guildleves have been added and changed in the following ways:
Users can now accept guildleves at the Adventurers' Guilds in Gridania and Ul'dah.
The NPCs issuing guildleves in each city-state are as follows:
Regional Guildleves: Piralnaut (Limsa Lominsa), Gontrant (Gridania), Totonawa (Ul'dah)
Local Guildleves: T'mokkri (Limsa Lominsa), Tierney (Gridania), Eustace (Ul'dah)
New regional guildleves have been added.
New local guildleves have been added.
Failed levequests may be reattempted immediately upon renewal of the guildleve list.

[Battle-related]

- New monster varieties have been added.

- Monster placement has undergone several adjustments.

- The overall battle balance has been adjusted.

- Formula for skill point and experience point allocation has been revamped.


[Item-related]
- New pieces of equipment have been added.

- Various new items have been added.

- The goods stocked by vendor NPCs have been adjusted.

- The prices for items sold by NPCs at each shop have been changed.
Due to this change, the amount of gil players acquire has been increased.

- The following additions have been made to the synthesis system:
New recipes have been added.

- The gathering and synthesis-related term "Ability" has been changed to "Godsend".


[System-related]

- Gridania and Ul'dah have been added to the selectable starting cities on the character creation screen.



- Players can now save data for characters they've created to their hard drive and apply the data later to the creation of a new character.

- Players will now need to wait at least ten minutes before being able to restore HP and MP again at an aetheryte crystal.

- Social Lists has been added to the main menu.
 Players can add or delete characters to and from their friend list and blacklist.

- Support Desk has been added to the main menu.
 In this section, players can look over frequently asked questions or speak with Game Masters regarding in-game trouble.

- Examine has been added to the Interactions menu.
Targeting another player character and selecting Examine will display that player character's equipment.

- Various ways of expressing emotions and desires have been added.
Enemy signs have been added.
 While in a party, players can express their various desires regarding monsters in the field.
Ally signs have been added.
 While in a party, players can express various desires to other members of the party.
The emote "lounge" has been added.
 Also, the interaction "sit" has been added, which allows players to sit on nearby chairs, benches, etc.

- New text commands have been added.

- New categories and phrases have been added to the dictionary.



- A screenshot feature has been added.
Players can take pictures of the game screen by pushing Print Screen while holding down Scroll Lock on the keyboard.

- Keyboard Settings has been added under Configuration.

- Players can now change the display settings for each of their linkshells from Log Display Settings under Configuration.


* The Official FINAL FANTASY XIV Players' Site has been launched in conjunction with the start of the FINAL FANTASY XIV Open Beta Test.
Please click here for details.
Title: Re: FFXIV Thread
Post by: Roger S. Huxley on September 01, 2010, 11:29:58 PM
I got everything through, I'll be getting the game, but I doubt I'll be able to play until tomorrow night, and even then, such a long day tomorrow.

edit : the game download is slower than an asthmatic snail with generalized cancer and AIDS.
Title: Re: FFXIV Thread
Post by: Parn on September 01, 2010, 11:34:52 PM
Eorzeapedia's leaning towards Figaro apparently, but they're making a huge mistake by choosing that.  The FF6 fanboys are going to flock to it, so it's going to end up being an overpopulated server.  That and the Something Awful goons are going that way, which can be a good and a bad thing depending on your point of view.

Can't play until tomorrow anyway, so whatever.  I'll figure something out after work.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 01, 2010, 11:46:40 PM
Got the code registered, trying to get in. I'm leaning toward Mysidia actually. I'll make one on Figero just in case though.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 02, 2010, 12:00:10 AM
I'm in, Arliman Dunkirk, Gridania, Mysidia server.
Title: Re: FFXIV Thread
Post by: Parn on September 02, 2010, 12:01:20 AM
Go with Trabia instead for the other.  I'm banned from Eorzeapedia at the moment (I must have pissed an admin off, imagine that), but I've been able to influence the votes by proxy through a friend.  Figaro is no longer the lead server of choice in current polling.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 02, 2010, 01:11:22 AM
C++ error  crashed me out but now the lobby isn't letting me back in. So stupid that they have their account server as the authentication server, on top of the registration server. They need to delegate that shit to other devices. Everyone smashing the members page to register their code is crashing out the login to the game.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 02, 2010, 06:57:43 AM
Ok can I just tell you how fucking boring Gridania is? The town is a smaller version of Windurst with a forest canopy. The Black Shroud is Yhotar revisited with some of the most needlessly long paths ever. The intro was pretty silly too. I doubt I'll be starting here in retail. Will try Uldah once the server gets lighter. Mysidia was not a good choice, more than half the beta testers are there.
Title: Re: FFXIV Thread
Post by: Parn on September 02, 2010, 07:11:08 AM
That's good to know.  Hopefully I can get registered while I'm at work so I can play on Trabia when I get back later.  Good ol' dependable iPhone.  What would I do without you.
Title: Re: FFXIV Thread
Post by: Parn on September 02, 2010, 07:39:27 AM
Well that didn't take long.  Account registered.  I'll be playing when I get home from work.  Going to start in Gridania to see how much it sucks, then make my real character for Uldah.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 02, 2010, 08:41:27 AM
Uldah intro is awesome. The setting is much less claustrophobic though it seems to be a pretty small town, but its organized well.
Title: Re: FFXIV Thread
Post by: mikey_artifas on September 02, 2010, 01:44:30 PM
Hooray, the lobby server is down! >.<

Also, Uldah sounds awesome. Gonna' try it out when this crap gets fixed.
Title: Re: FFXIV Thread
Post by: Kiem on September 02, 2010, 02:07:40 PM
hey guys,

Can we all agree on a server? I have a lot of friends from work who won't necessarily join our guild but would roll on the same server as us.

A few of them want to know so they can reserve their names.
Title: Re: FFXIV Thread
Post by: Parn on September 02, 2010, 05:30:32 PM
Eorzeapedia's going with Trabia, so that's where I'm going.  *shrug*
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 02, 2010, 07:01:20 PM
I don't really have ties to any community other than this one, so think I'll stay on Mysidia. No sense picking a server with an already established community when we need to build our own. I'm damn sure not staying in Gridania though. I can appreciate LL alot more now.
Title: Re: FFXIV Thread
Post by: Parn on September 02, 2010, 08:33:45 PM
Very well then.  For those of you who choose to play on Trabia, my character name is Meicyn Vertus.  I'm in Ul'dah.
Title: Re: FFXIV Thread
Post by: Roger S. Huxley on September 02, 2010, 11:54:41 PM
I'm starting the game for the first time now, although I most likely won't play it a lot tonight. It's so freaking hot my laptop has trouble evacuating heat too, so yeah.

Mysidia doesn't even appear on my world's list though, so uh. Going to Trabia then I guess, name's Cymvor Windsailor.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 03, 2010, 12:12:57 AM
They stole our crystal :p

The servers are in flux. Mysidia was down for an hour or two this evening but is back up. They won't show on the list when they are down.
Title: Re: FFXIV Thread
Post by: Roger S. Huxley on September 03, 2010, 12:45:12 AM
Bad timing then, I guess. :/
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 03, 2010, 02:29:04 AM
Being stuck at work for the next few days sucks, but I hope they can iron out the server issues by Sunday. It's too bad we can't do a poll on these forums to see where folks would like to go.

Those of you in open beta currently, what are your thoughts on Gridy and Uldah?

Right now we've got me (Arliman), Shiguma (Aeliana) and Tsi (Ellenroh) (sp?) on Mysidia. Chursen (Citan), Dio (Diobility), Kiem (Ashbane) and Miyuki are trying to get their codes. Feight is trying to group up with us also. Naea is still on the fence though. Belledeath and Anarchy are busy with some RL stuff but will probably join us for retail. Would be nice to see the return of some more of the original gang (glares at Raze), but I think we will have a decent showing.
Title: Re: FFXIV Thread
Post by: Parn on September 03, 2010, 09:55:46 AM
FYI, I'm playing through Steam, so if any of you have it, it'd make communication possible for those that aren't able to do voice chat.

My Steam ID is Meicyn.

Also FYI, Mysidia is either down again, or it's not available to select anymore.  Same goes for Figero.  Either way, it's probably not a good idea to stay on there.  Quit being silly and come to Trabia.
Title: Re: FFXIV Thread
Post by: Kiem on September 03, 2010, 02:01:27 PM
What's the population like in Trabia?

I'm not in the mood to go into a low pop server.

Title: Re: FFXIV Thread
Post by: Raze on September 03, 2010, 03:34:40 PM
Quote
Would be nice to see the return of some more of the original gang (glares at Raze)

Not happening on this computer, so Raze McGillikitty's(Or some other bad cat based pun I'll be sure to regret) debut will have to wait.

Still though, think I'd avoid the beta either way. Let everyone else hammer out the kinks with pure rage first.
Title: Re: FFXIV Thread
Post by: Parn on September 03, 2010, 04:59:22 PM
Trabia is the lowest high population server.  There's only two medium and two low population servers at this point, and all four are recent additions as of today as they added five new servers for a total of fifteen.

Mysidia is now the highest population server in the game, overtaking Figaro (which was surprising considering that's FF6).  If trends keep going, Square will definitely need to add more servers.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 03, 2010, 06:25:05 PM
As much as I love FF6, I think internationally FFIV was more popular. I heard that Mysidia was one of the major Japanese servers too after the fact. We may move once more people can actually get into beta. Having the server's character creation restricted is kinda counter-intuitive to building a linkshell. If it gets too bad i'll ask the group where they'd like to move to - it's still early in the beta cycle. However, there's a plus to being on the highest population server - zomg economy! With guildleves its not that bad to be honest. Once people get the ZOMG new cities out of their system, the populations will cool and the players will drop into more region specific times. But again, if they cut off new character creation, it's a moot point.

I'll look at the server pops tomorrow morning and if they've really locked out Mysidia i'll ask everyone to make alternates on Trabia so we can keep the door open. Thank goodness we have avatar customization saves.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 03, 2010, 06:33:38 PM
Fuck it, more people are getting keys today, already had 4 texts in the last couple hours. I'm telling them all to make characters on Trabia if Mysidia is locked out. Will be on in the am to make mine too. Will be keeping with Gridania for open beta since that's where most people seem to want to play, and I admit it's growing on me. If only they can fix the mob placement. I don't like having no way to circumvent mobs who can one shot me who block my guildleve targets.
Title: Re: FFXIV Thread
Post by: Parn on September 03, 2010, 07:42:50 PM
Made it to Mor Dhona, it's crazy.  I took a lot of screens and some video footage.  The haunting music just adds so much to the atmosphere.

Also was able to make it to Limsa Lominsa from Uldah, was an easy trip.  Gridania may prove to be a bit trickier to navigate to.  Looking into it.
Title: Re: FFXIV Thread
Post by: Parn on September 03, 2010, 10:15:40 PM
My character is pimp.  So are the game's locales.

(http://synbios.net/site/wp-content/uploads/2010/09/ffxivgame-2010-09-03-18-10-55-25.jpg)

(http://synbios.net/site/wp-content/uploads/2010/09/ffxivgame-2010-09-03-19-11-21-51.jpg)

(http://synbios.net/site/wp-content/uploads/2010/09/ffxivgame-2010-09-03-19-38-20-78.jpg)
Title: Re: FFXIV Thread
Post by: Roger S. Huxley on September 03, 2010, 10:56:01 PM
god damn, pretty cool. I'm gonna play for a while tonight, but I'm still at the early beginning. I feel pretty fucking lonely as a Roegadyn, we're so scarce.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 03, 2010, 11:07:38 PM
Mysidia isn't locked so for open beta we are still making that our main server with Trabia as backup. If the situation worsens we will do a full scale migration. All Trabia alts will be Uldah.

Parn, there is a boat that goes from LL to Uldah and you can reach Gridania from Uldah easily by taking the main road due east to the black shroud.
Title: Re: FFXIV Thread
Post by: Roger S. Huxley on September 03, 2010, 11:32:39 PM
Well this was weird, I died for no apparent reason after finishing an enemy and the battle log just told me "You defeated you."

The hell?
Title: Re: FFXIV Thread
Post by: Parn on September 03, 2010, 11:36:00 PM
Mysidia isn't locked so for open beta we are still making that our main server with Trabia as backup. If the situation worsens we will do a full scale migration. All Trabia alts will be Uldah.

Parn, there is a boat that goes from LL to Uldah and you can reach Gridania from Uldah easily by taking the main road due east to the black shroud.

Already done.  I've got teleport capability to at least one camp in every zone in the open beta at the moment.  Also, why not just migrate now before yet more people settle in?  I don't understand why Mysidia suddenly has become the de facto RPGFan location, especially when issues have already cropped up.

Anyways, video: http://www.youtube.com/watch?v=0L3vrEVPneg
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 04, 2010, 02:01:25 AM
Ok first of all, Mysidia isn't defacto anything for RPGFan. The initial choice was made in an attempt to avoid a potentially overpopulated server based on choices made by larger communities like Core and Pedia. While that choice turned out to be erroneous due to the bulk of Japanese players and former beta testers slamming Mysidia to pieces; after what we had to go through the first two days of OB, the idea of rerolling anywhere was not popular. You made your server choice based on your friends from Eorzeapedia, not us, so I don't appreciate being criticized for the choice that was made (even though it wasn't effectual). As it stands it's like herding cats on top of the technical issues people have been having to get online.

I've had folks already tell friends they are playing on Mysidia/Gridania from day 1, and for simplicities sake, until server populations stabilize, and they will, migration based on current population trends isn't going to be effective. Since we would like to play with you, I've asked folks who have toons in linkshell on Mysidia/Gridania to roll Uldah on Trabia so they can experience that area/storyline with people we know who are already there.

As it stands, those who have so far have enjoyed Uldah as much or more than Gridania, so chances are we will end up in Trabia anyway.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 04, 2010, 09:00:39 AM
Ok rolled on Trabia, Arliman Dunkirk in Uldah.
Title: Re: FFXIV Thread
Post by: Parn on September 04, 2010, 10:23:29 AM
Dude, I can't help but be critical because you were talking about coordinating a location days ago in the thread.  You were really pushing for it which was cool, and I was all excited about it thinking to myself, "fuck yeah, alright!"  You asked me where I was going.  I told you from the very beginning days before the open beta started what I planned to do, and you told me to keep you posted.  So I kept you posted.  I influenced the vote at Eorzeapedia and landed the Trabia server in a two hour time frame after the beta started and posted that here.  I felt like I went out of my way to get us a good spot.  We ended up splintering anyway.  *shrug*

Eh.  Game isn't in retail and we're already arguing, haha.  Anyway, I have some schoolwork to wrap up today, so I will be playing on and off.
Title: Re: FFXIV Thread
Post by: Parn on September 04, 2010, 10:34:00 AM
Also, this:

(http://i281.photobucket.com/albums/kk207/Meicyn/FFXIV/77902331b5ae6f542c042782a1158200c1a24806.png)
Title: Re: FFXIV Thread
Post by: Kiem on September 04, 2010, 10:41:52 AM
My problem with Tribia is that it is low pop.

I do not want to play an MMO in a low pop server. It's painful. I've done it before. I don't want to do it again.

I rather be on a high pop server, have some issues in the initial week of launch and have it gradually even out, then go to a low pop server and not have an economy or people to play with.

As it stands, even if RPGFan migrates, I'll take my chances on a server where I know progression and groups are more readily available.
Title: Re: FFXIV Thread
Post by: Agent D. on September 04, 2010, 11:47:49 AM
Why are you fighting and whining about low pop/high pop servers DURING A BETA? The idea is play around, feel for the game, get an idea of what's up and down, not OMG I HAVE TO BE THE VERY BEST BEFORE I TAKE ON THE ELITE FOUR or some lame notion like that. So what the population is not in the millions, it won't matter in 2 weeks anyway.

As for the preferred server, I suggest picking what you want, or better yet where your friends are heading. Play a game for fun, not for the idea of becoming Square Enix's number one FFXIV player.
Title: Re: FFXIV Thread
Post by: mikey_artifas on September 04, 2010, 02:01:57 PM
Me, my bro, and some friends rolled onTrabia last night because Mysidia was nowhere to be found on the list when making our characters. My name on there is Elenore Elessedil.
Title: Re: FFXIV Thread
Post by: Parn on September 04, 2010, 03:10:06 PM
For what it's worth, Mysidia is the unofficial "JP server" where all the JP beta testers flocked to.  This would explain why it surged in population so quickly.

Also, I play the beta through Steam, so my Steam ID is Meicyn.  If you have Steam on your computer, I recommend using it.  It's a good way to see who's playing and who isn't.  Right now I'm working on a stupid essay.  Booooooooooo.
Title: Re: FFXIV Thread
Post by: Cesta on September 04, 2010, 04:17:10 PM
Hi everyone. I've been playing the beta on and off for awhile now, and just came here to say that I will roll on Trabia/Uldah later tonight when time permits.  My name will be Cesta Truel. Say hi if you see me wandering around :)
Title: Re: FFXIV Thread
Post by: Kiem on September 04, 2010, 06:37:41 PM
Why are you fighting and whining about low pop/high pop servers DURING A BETA? The idea is play around, feel for the game, get an idea of what's up and down, not OMG I HAVE TO BE THE VERY BEST BEFORE I TAKE ON THE ELITE FOUR or some lame notion like that. So what the population is not in the millions, it won't matter in 2 weeks anyway.

As for the preferred server, I suggest picking what you want, or better yet where your friends are heading. Play a game for fun, not for the idea of becoming Square Enix's number one FFXIV player.

Because we want to reserve our names on the server we end up rolling in.

Don't get me wrong, I know what makes an MMO fun. Regardless of where your friends are, if the server can't support your needs, you won't have fun. And low/high population does play a key roll in the enjoyment of an MMO. Economy, group formations, class distribution all play key rolls on what you can do and how well you do it and all that is directly affected by the size of the server. So, excuse me if I'd like to increase my chances of enjoying an MMO with guys I've known for years.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 04, 2010, 09:42:00 PM
My problem with Tribia is that it is low pop.

I do not want to play an MMO in a low pop server. It's painful. I've done it before. I don't want to do it again.

I rather be on a high pop server, have some issues in the initial week of launch and have it gradually even out, then go to a low pop server and not have an economy or people to play with.

As it stands, even if RPGFan migrates, I'll take my chances on a server where I know progression and groups are more readily available.

Trabia isn't low pop. It's the lowest population of the FULL servers.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 04, 2010, 09:50:08 PM
Dude, I can't help but be critical because you were talking about coordinating a location days ago in the thread.  You were really pushing for it which was cool, and I was all excited about it thinking to myself, "fuck yeah, alright!"  You asked me where I was going.  I told you from the very beginning days before the open beta started what I planned to do, and you told me to keep you posted.  So I kept you posted.  I influenced the vote at Eorzeapedia and landed the Trabia server in a two hour time frame after the beta started and posted that here.  I felt like I went out of my way to get us a good spot.  We ended up splintering anyway.  *shrug*

Eh.  Game isn't in retail and we're already arguing, haha.  Anyway, I have some schoolwork to wrap up today, so I will be playing on and off.

Sorry, I'm not trying to argue it, your statement just rubbed me the wrong way. I didn't know what you were trying to do, it just seemed like you left it in other peoples hands. Regardless, Mysidia is a total clusterfuck right now. I'm trying to get as many people on Trabia right now as possible, but I've asked everyone to try to hop on vent tomorrow (Codex is swapped to Speex so your welcome to come) to try to find out where people would like to start and if they have reservations about staying on Trabia.

Either way, I'm not trying to start or contribute to drama, there's just been a lack of communication which I'm hoping to resolve.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 04, 2010, 10:00:57 PM
Also, this:

(http://i281.photobucket.com/albums/kk207/Meicyn/FFXIV/77902331b5ae6f542c042782a1158200c1a24806.png)

Mythoughts exactly.

SE - " You know Uldah is probably our most utilitarian design yet, I think it may confuse our players."

Tanaka - " *Nod* We have to ensure our legacy of roads to nowhere and needless roadblocks to progression. "

SE - " So what do we do?"

Tanaka - "Let's lock the main gate to the city and give no indication to the players that they're not really trapped."

SE - "Brilliant! They will shower us with praise for letting them exercise their resourcefulness!"
Title: Re: FFXIV Thread
Post by: Agent D. on September 04, 2010, 10:01:48 PM
Why are you fighting and whining about low pop/high pop servers DURING A BETA? The idea is play around, feel for the game, get an idea of what's up and down, not OMG I HAVE TO BE THE VERY BEST BEFORE I TAKE ON THE ELITE FOUR or some lame notion like that. So what the population is not in the millions, it won't matter in 2 weeks anyway.

As for the preferred server, I suggest picking what you want, or better yet where your friends are heading. Play a game for fun, not for the idea of becoming Square Enix's number one FFXIV player.

Because we want to reserve our names on the server we end up rolling in.

Don't get me wrong, I know what makes an MMO fun. Regardless of where your friends are, if the server can't support your needs, you won't have fun. And low/high population does play a key roll in the enjoyment of an MMO. Economy, group formations, class distribution all play key rolls on what you can do and how well you do it and all that is directly affected by the size of the server. So, excuse me if I'd like to increase my chances of enjoying an MMO with guys I've known for years.
Uh yeah....you're worried about a name? I think you won't have to worry about it in XIV, since, you know, I DOUBT HIGHLY THAT ANYONE WILL HAVE YOUR FULL ORIGINAL NAME. I mean seriously, if you're worried about a name, you're probably gonna use some lame anime name or one that is beyond popular (I'm looking at those jerky Cloud Strife lamebrains). I'm not worried, cuz come the day I register, Agent DeeVeeOne will be available.

In any case, how about you all just get on a server, and figure it out from there? I honestly don't think worrying about it now will benefit anyone, simply because in about 6 months, the populations will probably jump again due to PS3 users getting in. And no offense to you gentlemen and ladies, but I still don't have much faith that XIV is ready for full play yet, and many of the players will ditch during the first year. If they fix all the problems for pc in the next 5 months, once the PS3 release arrives, I expect a bevy of new ones to arise.

Long story short, don't start fighting yet, there's plenty to bicker and rage about soon enough.
Title: Re: FFXIV Thread
Post by: Parn on September 04, 2010, 10:38:23 PM
I was hoping crafting recipes would be built in, but it seems not.  Have to hand-jam them the old fashioned way while pouring through a fucking wiki, which is annoying since the game is capable of recipe management.  I know it's possible because guild leves let you click a button and put all the components in for you.

Or perhaps this is yet another aspect unfinished in the game.  Bah.
Title: Re: FFXIV Thread
Post by: TurnBasedDude on September 04, 2010, 11:30:21 PM
Managed to finally get in, thanks to a cool friend who got me the code while I was at work.

I'm Levit Tager there (last name was a friend's idea. :P)
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 04, 2010, 11:43:57 PM
I was hoping crafting recipes would be built in, but it seems not.  Have to hand-jam them the old fashioned way while pouring through a fucking wiki, which is annoying since the game is capable of recipe management.  I know it's possible because guild leves let you click a button and put all the components in for you.

Or perhaps this is yet another aspect unfinished in the game.  Bah.

You can buy books with guild marks but nobody has gotten enough of them to purchase them to see what they do. Also it seems some random guildleves will reward you with a recipie but nobody knows where it gets stored or how it gets utilized cause it's  not listed in the inventory or loot tables and the chatbox is still fubar for systems notification. If they can give us a real recipie book and fix the guildleve auto fail on DC I'll be satisfied.

For the record they've increased the leve difficulty quite a lot and nerfed the skill gains into the fucking toilet, and there still isn't any low level gear at vendors aside from level 1 starter shit. The level 9 gear would be helpful cause you need level 10+ to even be able to attempt to craft level 9 gear and level 15 before you can do it reliably. The interdependence of crafts is also highly annoying. I shouldn't need to level 3 crafts to make fucking arrows.
Title: Re: FFXIV Thread
Post by: Parn on September 05, 2010, 12:31:03 AM
Christ, tell me about it.  The interdependence for crafting is insanity.  They're going down the same road Everquest 2 did in its first few years by introducing layers of complexity that results in only poopsockers bothering to put forth the effort.  SOE had to simplify it and the game became better for it.  I'll likely just stick to crafting leves and not much else to slowly build them all up until some organization occurs in the markets, because the lack of an auction house is annoying.

The guild leves I've done so far plastered the recipes into the chat box.  Basically I could have just pulled up the wiki.  I mean, if they aren't going to give us recipe book capability, then what the fuck is the point?  We're no farther than we were in FFXI and this is supposed to be a next-gen MMO.

Then again, this could be a two-fold deal again... I made a fortune in FFXI due to most being resentful of its crafting system and avoiding it.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 05, 2010, 01:53:17 AM
I did 5 crafts in beta 3, trust me you've got the right idea. I spent hours grinding recipies to skill and it didn't come close to how effective local leves were. I'm cool with only 8 regional leves since you can share but with nine DoH classes, we need 16 locals so you can at least level 4 concurrently. At the very least when we get everyone together we can have a crafting blueprint for roles. If we work it like a factory it'll be easier for all involved.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 05, 2010, 04:15:49 AM
Ok got us a website host and forum for the LS. I'll post up the URL when I have a test theme ready. Yes, I'm that excited :)

I do need some graphics volunteers for the banner. Anyone wanna take a stab at it?
Title: Re: FFXIV Thread
Post by: ShiningHero on September 05, 2010, 05:00:20 AM
Last night I decided to do a bit of exploring in the new areas. Didn't turn out too well. :l Damn you guivre!
(http://www.ffxivhq.com/reposit/filerepo/data/Final%20Fantasy%20XIV/Screenshots/1.jpg)


(http://www.ffxivhq.com/reposit/filerepo/data/Final%20Fantasy%20XIV/Screenshots/2.jpg)

(http://www.ffxivhq.com/reposit/destroyed.gif)

I'm also on Trabia so if anyone ever wants to hook up and do some missions/leves feel free to send me a /tell in game.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 05, 2010, 08:43:12 AM
For what it's worth, Mysidia is the unofficial "JP server" where all the JP beta testers flocked to.  This would explain why it surged in population so quickly.

Also, I play the beta through Steam, so my Steam ID is Meicyn.  If you have Steam on your computer, I recommend using it.  It's a good way to see who's playing and who isn't.  Right now I'm working on a stupid essay.  Booooooooooo.

I'll give it a try, Steam ID is Arliman.
Title: Re: FFXIV Thread
Post by: Parn on September 05, 2010, 09:33:45 AM
I can give the banner a shot once the site's ready.  What's the LS going to be called?

I'll add you to Steam when I boot up next.
Title: Re: FFXIV Thread
Post by: TurnBasedDude on September 05, 2010, 10:10:33 AM
Added you both on Steam Parn and Tenchi. Alcazard0 is my Steam ID.
Title: Re: FFXIV Thread
Post by: Parn on September 05, 2010, 12:57:43 PM
Square seriously needs to unfuck their patcher.  It's absurd how unreliable it is, and reflects how this game is NOT READY for primetime.  Even Sega, as incompetent as they are, knows how to write reliable patching software.  You've got major issues if your patcher doesn't work right.

After turning it on, I immediately hit cancel, browse to where the torrent file for the patch is located under the documents directory, and use uTorrent to complete the patch in about 10 seconds instead of sitting there for half an hour to try to get a file the size of a low bitrate MP3.  Fix your shit, Square.
Title: Re: FFXIV Thread
Post by: Parn on September 05, 2010, 01:05:04 PM
Oh yeah, and I'm actively seeding to others as well, which Square's patcher can't do.  It's mind-boggling how they got the patcher all wrong.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 05, 2010, 02:40:48 PM
It really is rediculous. Anyway i'm loitering on Steam/vent.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 05, 2010, 03:35:52 PM
Ok LS URL is up, http://reunionxiv.enjin.com/ (http://reunionxiv.enjin.com/) It's VERY early, so please don't firebomb it till it's completely finished. Please hop on vent too before you get-ingame.

Also, if you guys are stuck at the updater, you can get both files here.

Launcher Patch (Red Window) - http://www.mediafire.com/?cixiefam2f79h19 (http://www.mediafire.com/?cixiefam2f79h19)
Game Patch (Blue Window) - http://www.mediafire.com/?agsfh4ajz2xgs5n (http://www.mediafire.com/?agsfh4ajz2xgs5n)

Mirrors are here...

Mirror:

Launcher (bca2a8ae/patch folder):
http://www.filefront.com/17265481/D2010.09.05.2000.patch/ (http://www.filefront.com/17265481/D2010.09.05.2000.patch/)

Game: (d96437e6/patch folder):
http://www.filefront.com/17265494/D2010.09.05.2000.patch/ (http://www.filefront.com/17265494/D2010.09.05.2000.patch/)
Title: Re: FFXIV Thread
Post by: Kiem on September 05, 2010, 03:43:09 PM
I'm working until late tonight to final our game. Not sure when I'll be able to log on.

I might be playing tomorrow.
Title: Re: FFXIV Thread
Post by: Roger S. Huxley on September 05, 2010, 04:27:44 PM
Steam name is RogerHuxley, I already added Parn yesterday, I'll add the others.

For patching issues  this website has everything too ; http://tehkrizz.net/downloads.asp

That's what I've been using, since for almost every patch I got stuck with timeouts.
Title: Re: FFXIV Thread
Post by: Kiem on September 05, 2010, 06:39:39 PM
Seems my game has submitted to first party so I'll be home earlier than expected...

See you guys online soon...ish. :P
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 06, 2010, 07:09:31 AM
ok I got the retail server poll and the ventrilo information as well as the application up for REUNION. Members of the RPGFan community and former Solaris lsmates will be auto upgraded to full member status, but its helpful to have the data, so if you have time just fill it out.

http://reunionxiv.enjin.com/ (http://reunionxiv.enjin.com/)
Title: Re: FFXIV Thread
Post by: Adapheon on September 08, 2010, 11:49:29 AM
I might give it an honest shot soon, no hardware mouse support though basically kills it for me, my framerate is decent and every now and then it slows down and then I can't use my mouse, the stupid support is written into the game files too and it's just not enabled and there's no ui option to turn it on. I know it's a beta but there's incredibly basic things that should be looked at before even going to beta and a software mouse pointer is one of them. I guess there's a fan patch that enables the hardware mouse so I might give that a try.
Title: Re: FFXIV Thread
Post by: Parn on September 08, 2010, 06:16:23 PM
It seems they've got a lot under lock-and-key, for better or for worse.  Hardware mouse is just one of many things.  As an example, I haven't seen a single beastman-race in my travels.  In FFXI, you had those shortly outside of the city gates.  There's an awful lot of squirrel killing.  I'm not sure why they'd have an open beta and basically give the impression that the game will launch with a lack of content, but perhaps they're approaching this as genuine beta testing and not as free advertising.

September 22nd will reveal all.
Title: Re: FFXIV Thread
Post by: Kiem on September 08, 2010, 07:06:56 PM
September 22nd will reveal all.

Who else is starting on the 22nd?

I may be a day or so late due to FutureShop and them not promising me a copy even though I have it pre-ordered...
Title: Re: FFXIV Thread
Post by: Akanbe- on September 08, 2010, 08:35:11 PM
September 22nd will reveal all.

Who else is starting on the 22nd?

I may be a day or so late due to FutureShop and them not promising me a copy even though I have it pre-ordered...

If they run anything like their American version, just show up as early as possible and you'll get a copy.
Title: Re: FFXIV Thread
Post by: TurnBasedDude on September 08, 2010, 08:36:54 PM
I'll predict everyone is going to rush in to try to get on first, making it a pain to get online, so I'll probably play the waiting game and start playing on the 23rd or 24th, but we'll see how that goes. I just hope the patching system gets tremendously improved... for all our sakes. :p
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 08, 2010, 09:46:25 PM
if anything, i'd look to places like Fileplanet etc. to have patches as needed. I'm sure it'll be no worse than first day of open beta.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 09, 2010, 12:56:56 AM
Couple Screenshots of Mor Dhona and Ishgard,


(http://files.enjin.com.s3.amazonaws.com/38401/module_gallery/full/20020.jpg)



(http://files.enjin.com.s3.amazonaws.com/38401/module_gallery/full/20015.jpg)




(http://files.enjin.com.s3.amazonaws.com/38401/module_gallery/full/20017.jpg)
Title: Re: FFXIV Thread
Post by: ShiningHero on September 09, 2010, 02:00:04 AM
Somebody's gear needs to be fixed. ;o
Title: Re: FFXIV Thread
Post by: Kiem on September 09, 2010, 01:27:53 PM
I honestly don't think all the gear is in the game atm lol I feels like you can go to level 15 without getting any major improvements in the open beta atm.

But then, its been said before, they didn't treat this as a word of mouth piece to get more people, they used this to stress their servers and basic technologies...pity cause I really can't praise it to my friends who are still on the fence.

Oh well, tis the Squeenix way.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 09, 2010, 02:53:36 PM
The game is definitely not for the WoW generation. They certainly remember their roots from XI, which is both a good and bad thing. I can at least say the experience is completley different from what's out there now. I'm sure we haven't seen everything - not alot of the zones have been populated with much of anything. I wouldn't be surprised if we got a huge content patch at launch or sometime before the end of the year. Even though there's only 5 zones (beyond massive mind you) there's not alot to do but grind on rats (who are in alarming abundance), craft with incomplete recipies and do the same collections of guildleves. Of course if the game launches with naught but that, they're going to have alot of bleed off after that free month. Pretty scenery do not an great MMO make. They have the setting down pat, they just need to populate it with inspiring content. The storyline content for all 3 nations is actually pretty interesting. I hope that once we finish one storyline we'll be able to swap nations like we did in XI, cause they all hint at different aspects of epic.
Title: Re: FFXIV Thread
Post by: Fei on September 09, 2010, 03:34:00 PM
I might give it an honest shot soon, no hardware mouse support though basically kills it for me, my framerate is decent and every now and then it slows down and then I can't use my mouse, the stupid support is written into the game files too and it's just not enabled and there's no ui option to turn it on. I know it's a beta but there's incredibly basic things that should be looked at before even going to beta and a software mouse pointer is one of them. I guess there's a fan patch that enables the hardware mouse so I might give that a try.

I like how there aren't any official, signed 64 bit drivers for the Dualshock3 (for use with 64 bit Windows).

It's pretty funny when you add in how SE and Microsoft can't agree on FF14 and LIVE.

MS: "Oh, you won't let us use LIVE? Then FUCK your Dualshock3, bitch"

Untrue, but true.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 14, 2010, 08:04:23 AM
The intro is pure CG sex.

http://www.youtube.com/watch?v=yzC510DpbU0 (http://www.youtube.com/watch?v=yzC510DpbU0)

New details from the pre-release party.

Quote

    * Retrying guildleves: The best way to level is with guildleves, that is, even without the guardian's favor, you will earn way more exp and skill points per each kill. For this reason, we wanted to prevent abusive use of leves by killing all the monsters but failing right at the end and then retrying on the spot. However, if you visit the NPC that gave you the leve, you can retry it.
    * There will be hardware mouse support!
    * We believe that the item selection interface should be very responsive, and by release we will have introduced a MUCH improved version. After release we will continue improving this.
    * The FFXIV development team acknowledged that there's issues with the mouse and user interface and apologized about it. Hardware Mouse + UI improvements will be a major focus for them.
    * There will be package discount pricing on the subscription (Japan-3months, NA/EU 3/6 months)
    * Due to game balance consideration, the level cap on release will be 50
    * We will change it so you do not lose disabled abilities when changing class any more. [assume this means they won't leave the ability bar, they will probably just gray]
    * Physical stat distribution will affect both crafting and gathering classes as much as it does everyone else.
    * There aren't any "open world" NMs outside of guildleves.
    * New hairstyles will be added, as well as the ability to change hairstyle in game after you make your character.
    * Crafters will be able to cooperate in large-scale projects (boats, cannons, wedding cakes! YUM) so more fun for you and your company!
    * There will be guildleves where crafters and adventurers have to cooperate.
    * The guildleve issue will be fixed so they cooldown will be significantly decreased from 48 hours.
    * Anima regeneration will have to be raised since you'll have to travel more for more frequent guildleves.
    * The faction leves have you fight different beastman tribes and such.

Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 14, 2010, 03:01:47 PM
Here's the official transcript.
http://jp.finalfantasyxiv.com/event/prelive/report_en.html (http://jp.finalfantasyxiv.com/event/prelive/report_en.html)

Quote
The Special Talk Session featured a panel of the following FINAL FANTASY XIV Development Team members:
Producer, Hiromichi Tanaka
Director, Nobuaki Komoto
Battle Director, Atsushi Okada
Main Scenario Writer, Yaeko Sato
World Concept Planner, Kenichi Iwao
Level Designer, Yusuke Kigoshi
The following topics were addressed:
Battle System, World Concept, Economy, Guildleves
(Announced features are still under development, and may change before and after release)
The World of FINAL FANTASY XIV
FINAL FANTASY XIV takes place on the world of Hydaelyn, a planet much like another you all may be familiar with. Many of the people on Hydaelyn do not actually use the word ‘Hydaelyn,’ for to understand the concept of a planet, one must first know of other worlds, and most on Hydaelyn do not.

FINAL FANTASY XIV takes place in a realm known as Eorzea.
* Eorzea is one of three continents that make up a giant land mass.
* Eorzea consists of Aldenard and its surrounding islands.
* Aldenard is connected to the land mass containing the other two continents via a land bridge,
* Eorzea contains several independently governed city-states, like those found in ancient Greece.
* And just like those in Greece, the ones in Eorzea have a long history of war and alliances.
*    The few that have lasted longest are the thalassocracy of Limsa Lominsa, the commercial sultanate of Ul’dah, and the forest city-state of Gridania, which some users have commented reminds them of an ancient Japanese polis.
 
*    However, the powerful and aggressive Garlean Empire has begun their slow advance on the city-states, making the current situation in Eorzea similar to the months before the Persian Empire marched on Greece.
City-state Scenarios
[ Limsa Lominsa ]
Limsa Lominsa is a sprawling port city ruled by pirates and brigands. After the appearance of the legendary island “Swallowtail Roam,” a battle begins brewing over a treasure found there, and the player gets caught up in the action. Into whose hands will the treasure fall?

Main NPCs
Y’shtola
* Appears in the opening cutscene.
* Her origins are unknown.

Carvallain & Rhoswen
* Carvallain is cunning and cool-headed.
* Rhoswen is hot-blooded and ruthless.
* Both are captains of powerful pirate crews, and both hate the other.

Wawalago
* Guildmaster of Wawalago’s Pullers─the Fishermen’s Guild.
* An eccentric and lewd old man who uses the player to his advantage.

[ Gridania ]
The player angers the forest and travels to Gridania to remove his woodsin. There the player gets caught up in the story of a boy named Khrimm who insists elementals─beings thought to rule the wood─and sets out to find the truth. Will his findings overturn the beliefs of all Gridanians?

Main NPCs
Yda & Papalymo
* Appear in the opening cutscene.
* For some reason, Yda hides her face behind a mask.
* Both Yda and Papalymo’s origins are unknown.

E-Sumi-Yan
* Appears in the opening cutscene
* Is one of the most powerful conjurers in Gridania
* Is of a strange race known as the Padjal

Moogles
* A race rare in Hydaelyn.
* Assist the five races in their communication with the elementals

Lewein
* Leader of the Gods’ Quiver (the Archers’ Guild)
* Through events in this guild, the player learns of the beast tribe known as the Ixal.

[ Ul’dah ]
The player is caught up in a terrible accident during a city-wide parade. One of the people who perish in this accident was carrying a terrible warning to Ul’dah. To learn of this warning, there are those who would seek forbidden magicks to allow them to speak with the dead...

Main NPCs
Thancred.
* Appears in the opening cutscene
* Is a talented bard of unknown origin

Niellefresne
* Appears in the opening cutscene.
* Is a goldsmith from Esthaime’s Aesthetics (Goldsmiths’ Guild)

Titinin
* Helps run the Platinum Mirage casino
* Is polite, yet stern.
* Appears in the Pugilist class quests

Nenekko
* Lovable daughter of the owner of Amajina & Sons Minreal Concern
* Is smothered in affection by her family

[ Ishgard ]
The Knights of Ishgard are fighting a holy war with an ancient race of dragons, and are currently refusing contact with those they call ‘unbelievers.’ These defenders of the mountain realm appear in several different quest lines.

[ Guilds ]
* Not all guilds are found in each city-state.
* Class Quests can be performed by joining guilds and fulfilling certain prerequisites.
*    Class quests will not only earn players rewards, but through their stories, players can also learn more about each individual city-state.
*    In addition to regular rewards, completing these quests will earn players guild marks which can be used to purchase special items from that guild.
* More items will be made available for exchange in the near future.

[ Other ]
*    Unlike the starting rings in FINAL FANTASY XI, there will not be any equipment that is received by choosing a certain race in a certain city-state.
*    The scenarios have been designed so that most can be completed by solo players or, at the most, by small groups.
Battle
Enmity in Party Battles
For Open Beta we adjusted the amount of enmity received when using magic and abilities. However, we are not yet done, and will continue making adjustments up through and after the game’s release. We realize adding new quests, equipment, abilities, monsters, etc will directly affect the current balance, and therefore will continue making adjustments throughout the course of the game’s lifespan.

Recovering MP
Our original plan was to make MP management an important factor in the game, and we designed the game so players would have to carefully consider when and where to use MP. Rather than having weak spells that can be used over and over for minimal damage, we wanted to make magic powerful─something that delivers a single strike of massive damage and can instantly change the tide of a battle.
While maintaining this concept we will not only be conducting adjustments on existing methods to refresh MP (such as Aetheryte, abilities, and magic spells), but also plan on adding new methods.

Battle Regimens
Battle regimens work to broaden battle strategies for parties, as well as make it easier to form parties. Unlike the skillchains of FINAL FANTASY XIV, battle regimens are not only for dealing damage, but also can be used to produce the following effects:
* Lowers a target’s physical defense (normal attack -> normal attack)
* Lowers a target’s magic defense (normal attack -> magic attack)
* Increases a target’s casting time/raises MP costs (normal attack -> magic spell)
* Lowers a target’s TP progression/raises TP costs (normal attack -> weaponskill)
*    Maintains the effectiveness of class abilities when used by different classes
(magic spell -> magic spell (both from same class))
(weaponskill -> weaponskill (both from same class))
*    Increases player damage
(weaponskill -> weaponskill -> magic spell (weaponskills from different classes, finishing spell is optional))
(magic spell -> magic spell -> weaponskill (spells from different classes, finishing weaponskill is optional))
For example, when fighting a monster that has high physical defense, a regimen which will lower that defense is effective. On the other hand, when fighting a monster that uses magic attacks, a regimen that slows casting time and increases MP cost is recommended.

Part Damage
On some monsters, players will be able to damage individual parts such as arms and legs. For example, vines can be cut from morbols, and horns and tails can be struck from monsters that have them Parts can be damaged by using certain weaponskills while standing in certain positions.
The effect will not only be visual, but will accomplish the following:
* Weaken the monster
* Prevent the monster from using its special attacks
* Allow the player to obtain the damaged part

Notorious Monsters
* Soon Notorious Monsters will make their appearance in FFXIV.
* Most will appear different from regular monsters.
* Some are so large they will make regular morbols seem small.

Post-Release
In addition to what was announced here today, we are also planning massively multiplayer battles.
There currently exist several class abilities which may have players scratching their heads as to how they are to be used. Many of these were designed with PVP in mind. While we cannot reveal much regarding PvP now, we have some exciting announcements planned for the near future.
Crafting and the World Economy
Concept
In MMOs, we realize that crafting and the world economy are both extremely important gameplay aspects. This is why we went out of our way to make independent crafting classes rather than simply have crafting skills attached to other classes. We have designed a system that will allow players to feel like their actions (crafting, gathering, buying & selling through bazaars) are directly affecting the economy.

The Effect of Player Status on Crafting & Gathering
A player’s physical and elemental statuses greatly affect crafting and gathering. There are many hints within the game that reveal which statuses affect which aspects.

[ Crafting ]
Attributes: Works in conjunction with the type of tool used to affect synthesis quality
Elemental: Affects the occurrence rate of “god sends,” as well as synthesis stability

[ Gathering ]
Physical: Affects the number of items harvested, as well as the drop rate
Elemental: Affects the type of crystals that can be obtained during gathering

Parley
Parley is a method other than battle in which players can obtain items. Players choose ‘topics’ and then play a game using painted tiles. If you defeat your NPC opponent, you earn the right to exchange the items you have for those you need. If you do especially well, you can obtain even greater rewards.

Market Wards
We do not want the extent of a Disciple of the Hand/Land’s stay in Eorzea to be about simply putting the items he creates/gathers up for auction, which is why we have envisioned a bazaar-driven economy in which players can be creative in the methods they use to sell their wares. To better achieve this, we are currently working on ways to increase a players’ ease of using the markets by adding additional features, as well as tweaking existing ones.

Retainers
We are aware of the amount of time it took to buy items from retainers, and so we have been working diligently to make this system quicker and smoother by the time of release. Also, we are looking into ways to make it easier for players to buy and sell items through retainers.

Inventory Response Time
We are fully aware that inventory interface response speed needs to be improved.
At the time of release, we hope to have made significant improvement, and plan to continue our work after release as well.
Guildleves
Open Beta GLs
First, we would like to apologize to all of the Open Beta testers for the frequent client side errors that occurred during levequests. We are working hard to make sure all the problems are solved by the time the game is officially released.

Retrying Levequests
Levequest targets give players many times more EXP and skill points than normal monsters (even if not using guardian aspect). To prevent some players from taking advantage of this system by completing most of a levequest, failing on purpose, and then trying the quest again immediately, we have made it impossible to retry a levequest immediately after failing it. However, this does not mean players are not allowed to retry levequests. By returning and talking to the NPC who issued the quest, players can gain the opportunity to retry the quest objectives.

Guildleve Issuing
Currently, players must wait 2 earth days before being reissued a leve. However, we planning a significant reduction in this wait.
In conjunction with this change, we will also be shortening the amount of time anima takes to recharge.
Guildleves have been designed with several different features that allow for players to cooperate with others to complete the corresponding quests. For example, ‘leve linking’ allows two players with the same leve to join their guildleves to receive a reward bonus. ‘Leve sharing’ allows people without a leve to participate in a party with a person who does.
The level recommendations on guildleves are a loose guideline for solo players. We encourage players looking for a challenge to join up with other adventurers and try their hands at more difficult leves.

The Future of Guildleves
We are planning the implementation of many different types of guildleves in the near future.
First, several high-level leves will be introduced. Among those will be leves with not only new rules, but new monsters and new operation locations. Also, to answer the demand from our players, we will be introducing guildleve-based NM battles shortly.
We also ask that our players try out the Faction Leves that were introduced in Open Beta and are only accessible by special means. These leves are different from regular ones, and often involve exciting battles and interactions with NPCs. The rewards are also much better.
In addition, we are currently working on several new ideas such as leves in which Disciples of the Land and Hand must cooperate with Disciples of War and Magic to complete certain tasks.
The following is a list of some of the things we have planned for the upcoming release:
* Implementation of a hardware mouse feature
*    Introduction of discounted monthly fee payment plans (3-month plan in Japan/ 3 and 6 month plans in North America and Europe)
* Raising of the level cap to 50
* Adjustment of the Armoury System UI so player abilities will not reset when changing classes.
Title: Re: FFXIV Thread
Post by: Kiem on September 20, 2010, 05:10:44 PM
This thread has been quiet...

But with the game coming out in 2 days for CE peeps, I thought I'd revive it and confirm our server for release.

So Trabia? Which starting city are we all thinking about?
Title: Re: FFXIV Thread
Post by: Sagacious-T on September 20, 2010, 05:50:11 PM
I might give it an honest shot soon, no hardware mouse support though basically kills it for me, my framerate is decent and every now and then it slows down and then I can't use my mouse, the stupid support is written into the game files too and it's just not enabled and there's no ui option to turn it on. I know it's a beta but there's incredibly basic things that should be looked at before even going to beta and a software mouse pointer is one of them. I guess there's a fan patch that enables the hardware mouse so I might give that a try.

I like how there aren't any official, signed 64 bit drivers for the Dualshock3 (for use with 64 bit Windows).

It's pretty funny when you add in how SE and Microsoft can't agree on FF14 and LIVE.

MS: "Oh, you won't let us use LIVE? Then FUCK your Dualshock3, bitch"

Untrue, but true.

What does LIVE have to do with anything PC related?
Title: Re: FFXIV Thread
Post by: Parn on September 20, 2010, 09:53:27 PM
This thread has been quiet...

But with the game coming out in 2 days for CE peeps, I thought I'd revive it and confirm our server for release.

So Trabia? Which starting city are we all thinking about?

Trabia server, starting in Ul'dah.
Title: Re: FFXIV Thread
Post by: Datastorm on September 20, 2010, 10:01:07 PM
..............
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 21, 2010, 05:17:34 AM
Aye, Trabia server and whichever nation you want. Alot of us are going to be in Ul'dah but feel free to start wherever you'd like. We've been gearing up for the launch. Current members of REUNION, please check the website and forums for the early access info, member vent accounts, etc.

Folks who are interested in joining us, please check us out on our website, FB and Twitter.

REUNION Website (http://reunionxiv.enjin.com/home)
REUNION on Facebook (http://www.facebook.com/profile.php?id=1038060974&ref=profile#!/group.php?gid=145012182201258)
REUNION on Twitter (http://twitter.com/REUNION_FFXIV)
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 21, 2010, 06:11:38 AM
Frightening (http://tinyurl.com/2ecjmfa)
Title: Re: FFXIV Thread
Post by: Daggerstrike on September 21, 2010, 12:07:41 PM
I might give it an honest shot soon, no hardware mouse support though basically kills it for me, my framerate is decent and every now and then it slows down and then I can't use my mouse, the stupid support is written into the game files too and it's just not enabled and there's no ui option to turn it on. I know it's a beta but there's incredibly basic things that should be looked at before even going to beta and a software mouse pointer is one of them. I guess there's a fan patch that enables the hardware mouse so I might give that a try.

I like how there aren't any official, signed 64 bit drivers for the Dualshock3 (for use with 64 bit Windows).

It's pretty funny when you add in how SE and Microsoft can't agree on FF14 and LIVE.

MS: "Oh, you won't let us use LIVE? Then FUCK your Dualshock3, bitch"

Untrue, but true.

What does LIVE have to do with anything PC related?

Because LIVE is microsoft and I believe he was saying that since there is an issue with LIVE then Microsoft won't allow official signed drivers for the Dualshock..
Title: Re: FFXIV Thread
Post by: Sagacious-T on September 21, 2010, 12:09:14 PM
I might give it an honest shot soon, no hardware mouse support though basically kills it for me, my framerate is decent and every now and then it slows down and then I can't use my mouse, the stupid support is written into the game files too and it's just not enabled and there's no ui option to turn it on. I know it's a beta but there's incredibly basic things that should be looked at before even going to beta and a software mouse pointer is one of them. I guess there's a fan patch that enables the hardware mouse so I might give that a try.

I like how there aren't any official, signed 64 bit drivers for the Dualshock3 (for use with 64 bit Windows).

It's pretty funny when you add in how SE and Microsoft can't agree on FF14 and LIVE.

MS: "Oh, you won't let us use LIVE? Then FUCK your Dualshock3, bitch"

Untrue, but true.

What does LIVE have to do with anything PC related?

Because LIVE is microsoft and I believe he was saying that since there is an issue with LIVE then Microsoft won't allow official signed drivers for the Dualshock..

That sounds far fetched
Title: Re: FFXIV Thread
Post by: Datastorm on September 22, 2010, 09:50:53 AM
.............
Title: Re: FFXIV Thread
Post by: Datastorm on September 22, 2010, 12:57:02 PM
..............
Title: Re: FFXIV Thread
Post by: Solstafir on September 22, 2010, 05:27:21 PM
I've read (and experienced) that Squenix's patcher is kind of awful. You can open the torrent file with utorrent and chances are have better results. The path for the folder should be something like My Documents\My Games\FINAL FANTASY XIV\downloads\ffxiv\48eca647\metainfo

oh, and the patch is 423 MB
Title: Re: FFXIV Thread
Post by: Datastorm on September 22, 2010, 05:31:07 PM
.................
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 22, 2010, 07:04:31 PM
Patch Files (http://tehkrizz.net/FFXIV/downloads.php)

Just download from here and place them in the folders specified.
Title: Re: FFXIV Thread
Post by: Kiem on September 22, 2010, 07:28:48 PM
Poopy cock.

Remember to uninstall the beta client before installing the retail game. SE has mentioned that leaving the beta client installed may cause problems.
Title: Re: FFXIV Thread
Post by: Datastorm on September 22, 2010, 08:04:04 PM
...............
Title: Re: FFXIV Thread
Post by: Datastorm on September 23, 2010, 09:48:55 AM
...........
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 23, 2010, 12:06:20 PM
Our linkshell is recruiting if you would like to join an active community. We do tend to use ventrilo a bit more than LS chat, but if you're ok with that we welcome most players, well except Kiem cause he's a douche :)
Title: Re: FFXIV Thread
Post by: Datastorm on September 24, 2010, 01:23:32 AM
............
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 24, 2010, 07:04:34 AM
Yeah there's no auto attack, enter key is your confirm button. Each move takes up a chunk of your stamina to use, sometimes it uses TP or MP. When you select the attack, enter confirms it, and you use it. mouse/keyboard control isn't very intuitive with the game. If you have a USB controller, it works better.
Title: Re: FFXIV Thread
Post by: Kiem on September 24, 2010, 03:30:30 PM
You would either have to use the mouse to click on the attack you want to execute, or you would hit the number it corresponds with.

So at the beginning, you'll be spamming the 1 key over and over.
Title: Re: FFXIV Thread
Post by: Parn on September 24, 2010, 04:16:32 PM
I'd like to also emphasize controller use.  The game is designed around console style play.  Mouse/keyboard is not intuitive in this game at all.
Title: Re: FFXIV Thread
Post by: Sagacious-T on September 24, 2010, 04:44:37 PM
I'd like to also emphasize controller use.  The game is designed around console style play.  Mouse/keyboard is not intuitive in this game at all.

Weird. Can't you just remap the controls to make it work better?
Title: Re: FFXIV Thread
Post by: Parn on September 24, 2010, 05:40:46 PM
Sure, but it is still shitty.  You'll understand if you play it with mouse/keyboard.

The game is very much menu based, with navigating menus via a D-pad in mind.  You can get by with mouse/keyboard, but you're at a disadvantage without a controller in hand.
Title: Re: FFXIV Thread
Post by: Sagacious-T on September 24, 2010, 05:49:56 PM
That's an interesting deviation from the norm.
How is the game so far? Can we get a few impressions posts?
Title: Re: FFXIV Thread
Post by: Parn on September 24, 2010, 06:54:17 PM
Animations are the best in the genre.  Art direction is great.  There's a fantastic gameplay framework in place, but there's a lot of gaps where content should be.  The game has a lot of potential, and Square needs to get to it with filling in those gaps, pronto.  The western market has too many MMOs to choose from, and games rarely get second chances.
Title: Re: FFXIV Thread
Post by: Sagacious-T on September 24, 2010, 07:37:26 PM
What gaps are you talking about?

And yeah the MMO playerbase (Which mainly contains players indoctrinated into the genre by WoW) are very stubborn with newer games.

I need to check out some gameplay videos.

Is there PvP in the game or is it more of a PvE focus?
Title: Re: FFXIV Thread
Post by: Fei on September 24, 2010, 08:27:08 PM
What kind of controllers are you guys using anyway?  I have a logitech dual action, but the d-pad is too random (pushing down registers as either down or left, stuff like that).  MotionInJoy is pretty ghetto for being the only DualShock3 solution... I hate that I'm gonna end up buying another cheap gamepad. 

Title: Re: FFXIV Thread
Post by: Parn on September 25, 2010, 12:43:00 AM
What gaps are you talking about?

Extremely limited quest content, monster variety issues.


What kind of controllers are you guys using anyway?  I have a logitech dual action, but the d-pad is too random (pushing down registers as either down or left, stuff like that).  MotionInJoy is pretty ghetto for being the only DualShock3 solution... I hate that I'm gonna end up buying another cheap gamepad.

I'm using a wired Xbox 360 controller.  It's a perfect fit.  Don't even have to install any fancy drivers in Windows 7.  Plug and play.
Title: Re: FFXIV Thread
Post by: Datastorm on September 25, 2010, 01:09:44 AM
.............
Title: Re: FFXIV Thread
Post by: Fei on September 25, 2010, 02:16:00 AM
The PS3 controller is plug and play in windows 7 also.

Yeah, it works in 32-bit Windows 7, but not 64-bit.  The sad part is that it will be recognized right away, yet remain unusable.
Title: Re: FFXIV Thread
Post by: paerarru on September 28, 2010, 04:56:35 PM
Howdy, folks. I'm getting the game on Thursday and I'd really like to join your linkshell.

I'm a huge FFXI fan, played the game for over 4 years. I've also played WoW, GW and other older and f2p MMOs. I also love RPGFan, been coming here since there was a MIDI bar in the front page. Although I've only lurked through the forums now and then, I think there's a couple posts of mine in the XI thread. I always wanted to join an RPGFan linkshell though, but I already had a strong bond with my shellies in Shiva.

Case in point, I'm also planning to join another linkshell with some friends, who luckily happen to be in Trabia as well. I was wondering if that might be an issue.

Thank you for your time.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on September 29, 2010, 03:05:08 AM
Shouldn't be an issue. Throw up an appy on our website http://reunionxiv.enjin.com (http://reunionxiv.enjin.com) and try to make it to one of our group guildleve events.
Title: Re: FFXIV Thread
Post by: paerarru on September 29, 2010, 04:27:04 AM
Thank you very much :)

I applied on the site. Not sure what my char's name will be yet, but I should be there Thursday or Friday the latest and I'll let you know. I'll be keeping in touch on the site to see if I can get a pearl. See you soon!
Title: Re: FFXIV Thread
Post by: Parn on September 30, 2010, 12:44:17 AM
http://www.youtube.com/watch?v=-yV_QvGjv8U

http://www.youtube.com/watch?v=YesgkZ4cZb0
Title: Re: FFXIV Thread
Post by: Hathen on September 30, 2010, 04:10:08 AM
my god look at how that generic black moptop human is swinging that twig and magically hitting the enemy

also you're fighting a chicken

not buying it
Title: Re: FFXIV Thread
Post by: TurnBasedDude on September 30, 2010, 10:40:40 AM
That's nothing compared to 10+ people taking on squirrels and ladybugs!
Title: Re: FFXIV Thread
Post by: Parn on September 30, 2010, 12:12:23 PM
FFXIV is the greatest squirrel slaughtering simulator ever created by man.
Title: Re: FFXIV Thread
Post by: Raze on September 30, 2010, 04:52:46 PM
I could get behind a ladybug killing simulator. Red ones are fine. But any week now those orange ones are going to start home invading.
Title: Re: FFXIV Thread
Post by: D-Rider on October 01, 2010, 10:38:14 AM
I think I'm gonna finally get this game in a couple of weeks.  I had the CE preordered at one point, but then I came to my senses and remembered my Warhammer Online experience. :P

I'm correct in thinking that the thaumaturge is the closest this game comes to having a red mage, right?  That was always my favorite class in Final Fantasy 11, and I haven't really played another MMORPG that has a class like it.
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 01, 2010, 01:23:32 PM
I'm hearing a lot of mixed things about this game. Some people love it and some people hate it. There doesn't seem to be much inbetween.

Edit: WOW I got a Buddy code from someone online and there's no fucking client available for download? Is this a joke?
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on October 02, 2010, 05:07:00 AM
That's nothing compared to 10+ people taking on squirrels and ladybugs!

You have to admit that was hilarious. I love that screenshot.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on October 02, 2010, 05:08:34 AM
I think I'm gonna finally get this game in a couple of weeks.  I had the CE preordered at one point, but then I came to my senses and remembered my Warhammer Online experience. :P

I'm correct in thinking that the thaumaturge is the closest this game comes to having a red mage, right?  That was always my favorite class in Final Fantasy 11, and I haven't really played another MMORPG that has a class like it.

Thaum is a major debuffing class but they have no melee viability like RDM. They're pretty uber though. Think RDM meets Blood Mage.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on October 02, 2010, 05:26:08 AM
I'm hearing a lot of mixed things about this game. Some people love it and some people hate it. There doesn't seem to be much inbetween.

Edit: WOW I got a Buddy code from someone online and there's no fucking client available for download? Is this a joke?

Peoples opinions are going to be polarized on the game because 1) They haven't scratched what's available and theres no guide or FAQ to tell you what's there till you get there yourself. 2) Its the Internet, and a new MMO. If it's not the second coming of Christ people automatically bitch. My advice is to try it for yourself, which it seems you're attempting.
The buddy code sheet says to LEND your game disc to your friend to install. If your unable to get the disc there's a billion torrents with the client. The game JUST came out, most MMOs don't have a live downloadable client that isn't a stripped down 7 day trial for at least a year. It's a fucking 9GB install file for an international game. I think they're better served saving bandwidth for patches etc right now. Give it a few weeks and it'll be on FilePlanet.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on October 02, 2010, 05:36:00 AM
I could get behind a ladybug killing simulator. Red ones are fine. But any week now those orange ones are going to start home invading.


Dude those ladybugs will fucking own you. Anyway, despite all the Internet whining about lack of content, they're full of shit. Most people aren't even rank 20 yet. There's more to the game than just guildleve grinding. At rank 10, 15 and 20 you've got continuation of the main storyline with some instanced combat. BTW the big cutscenes in game are fully voiced. At rank 20 you start gaining guild marks for special abilities and skill books for your classes. You can start purchasing faction leves at 20 also. You start to get your class quests also. You get access to the Parley system at 20 as well. When you get to the 5th storyline mission you get your Path Companion. We also have confirmation from SE that PvP is in the wings which is closely tied to the soon to be introduced Company system.

Folks who have played XI should know that SE always delivers on content even though they don't like to expose everything right off the bat. People may bitch and moan cause they aren't getting to do the cool shit yet, but it's there.
Title: Re: FFXIV Thread
Post by: Starbreaker on October 02, 2010, 10:01:53 AM
I remember your FF XI photo journals Arliman, from way back in 2004. I used to look at them whilst perhaps entertaining the most mundane job on the planet, staring at Drug counters in a pharmaceutical plant. Suffice is to say, those were inspiring times for someone who had yet to venture into MMOs. Anyway, I did eventually play FF XI but moved to WoW when that came out in 2005. It's good to see a lot of you are still about and moving back to FF with the arrival of XIV. I've just started on Mysidia and I'm finding it fantastic. There's been a lot of negative press feedback in Europe but I decided to go and get the game anyway, It's so nice to have an MMO to play that isn't a variation on WoW. I can definitely see myself playing this for a good while. Hope all you guys are having fun!


Edit* This account was created in 2006, because DR bannated my old one :(
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 02, 2010, 12:03:05 PM
Well the game isnt letting me pick the world I want to. I can't even play because of this stupid single character limit. What retarded bullshit.

Tried another world, played a bit. Terribly unoptimized. Great graphics. Good music. What an extremely clunky interface, makes me feel like I'm playing EVE Online again. It just feels so.. unintuitive. The game could be so great if they just polished up the interface a bit, christ.

 
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on October 03, 2010, 04:41:00 AM
Well the game isnt letting me pick the world I want to. I can't even play because of this stupid single character limit. What retarded bullshit.

Tried another world, played a bit. Terribly unoptimized. Great graphics. Good music. What an extremely clunky interface, makes me feel like I'm playing EVE Online again. It just feels so.. unintuitive. The game could be so great if they just polished up the interface a bit, christ.

 

Well firstly the one character limit is nothing new. Unlike other MMOs you can play every class on one character. This was how it was in FFXI. As far as the UI, it's been well documented that it's been designed to be played with a controller. Sure you can play with the mouse and keyboard but that was not a part of the design. SE has gone on record several times as saying the UI was controller centric because Japanese players play their PC games with a controller. As far as calling the game unoptimized, how so? I've been running the game since alpha and it's current form is great. There is tons of lag right now because of the massive influx of people from the retail launch. It was the same way with head start. It will get better as the congestion eases. If the game offends you so much, then don't play it. No reason to take the Lord's name in vain :)
Title: Re: FFXIV Thread
Post by: paerarru on October 03, 2010, 05:12:43 AM
I gotta say, the game grows on you, and you get used to the UI. XI was much the same way.

I second the controller suggestion. Use keyboard for communication. Don't even touch the mouse. I never used the mouse when I played XI, either.

With all the classes, the crafting and the gathering, there's always something to look forward to in the game. Sure, right now it's laggy, it's got some issues, and there's a lot that still needs to be put in, but so far it's looking nice. Like I said, the more I play it the more I get into it, but you gotta get over the whole culture shock. It really is XI all over again, except a lot more accessible now.
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 04, 2010, 10:05:54 PM
This game is so absolutely, fucking abysmally bad I can't even comprehend how bad it is. My god. If I started ranting right now it would probably be a ten page Essay.
Title: Re: FFXIV Thread
Post by: Parn on October 04, 2010, 11:52:22 PM
http://www.youtube.com/watch?v=PT2IRQUFoi0
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 05, 2010, 12:02:31 AM
Well that was cool
Title: Re: FFXIV Thread
Post by: Hathen on October 05, 2010, 12:17:43 AM
It looks like it gets a lot more fun later on- I can't say my experience with the beginning of the game was really positive.

Nevertheless I'll be sure to try it out when I get a computer worth a damn.
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 05, 2010, 12:18:32 AM
I heard even at higher levels its pretty much the same empty game.
Title: Re: FFXIV Thread
Post by: Hathen on October 05, 2010, 12:21:38 AM
One thing I'm definately not a fan of is that they still kept that dumb system of making you have to grind in between the story missions...I dunno, I know it's an MMO and all, but I really wish they'd think of a way to fix that.

Are they soloable, at least?
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 05, 2010, 12:36:32 AM
I heard you can group more effectively at higher levels, but its currently bugged so one of the members gets a fraction of the SP they should be.
Title: Re: FFXIV Thread
Post by: Parn on October 05, 2010, 10:11:34 AM
Yeah, you can solo story missions.  Each one has several parts, and they seem to come in intervals of every five levels.

Also, arrow helix is a neat looking AOE ability, but it does have its drawbacks.  Basically, it fires arrows in a 360 degree donut radius.  Enemies in close proximity will not be hit at all.  When it hits though, it does excellent damage.  You also look pimp while doing it.  Easily the most badass ability I've seen so far.
Title: Re: FFXIV Thread
Post by: Parn on October 06, 2010, 10:58:04 PM
http://www.gamespot.com/pc/rpg/finalfantasy14/review.html

I'm in complete agreement with the review.
Title: Re: FFXIV Thread
Post by: Eusis on October 06, 2010, 11:27:35 PM
http://www.gamespot.com/pc/rpg/finalfantasy14/review.html

I'm in complete agreement with the review.

Yeah. Going to see what happens when the PS3 version rolls around, but I'm guessing it's still going to be pretty weak.
Title: Re: FFXIV Thread
Post by: Hathen on October 06, 2010, 11:30:36 PM
That pretty much covers everything I thought was going to be wrong with the game after I played the beta.

Quote
When you want to equip an item to a particular slot, the game doesn't just list the objects you can choose for that slot but, instead, lists your entire inventory.

How'd they get this wrong? They didn't make this mistake in XI.

Quote
This doesn't involve any quest writing, storytelling, or character development; levequests don't introduce you to interesting Eorzean citizens or flesh out the world's backstory.

Yep, this is exactly what I thought when I first screwed around with the guildleve system.

I'm sitting here trying to think of a good reason for me to play the game. The class system, the graphics, the art design, I like all of those...but the game just doesn't seem fun to me.
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 06, 2010, 11:38:41 PM
I am just in shock right now, you guys gave me such good impressions in the beta god damn it.

Title: Re: FFXIV Thread
Post by: Hathen on October 06, 2010, 11:40:27 PM
don't look at me i was being pretty harsh on it

i just want to see how all the rabid dipshit fanboys on eorzeapedia and shit are reacting to this, stating how his complaints about terrible gameplay are irrelevant when you're reviewing a game

edit: i checked eorzeapedia and the first 5 or 6 posts in response to this review are civil acceptance of it because they agree with it despite enjoying the game

what the fuck

what happened to my fan tears

i want my fan tears
Title: Re: FFXIV Thread
Post by: Parn on October 06, 2010, 11:48:05 PM
I am just in shock right now, you guys gave me such good impressions in the beta god damn it.



I hope you aren't including me on that list of "you guys" because my posts in this thread have ranged from "archer is fun" to "the fatigue system is bullshit" and some like this one (http://www.rpgfan.com/boards/index.php?topic=6919.msg147539#msg147539).
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 06, 2010, 11:49:01 PM
Its terribly funny how some fans are just outright supporting the game regardless of everything.

Or hilariously terrible.

I can't decide which
Title: Re: FFXIV Thread
Post by: Hathen on October 06, 2010, 11:52:08 PM
fuck you i like fighting rats and moles and pressing x for basic actions
Title: Re: FFXIV Thread
Post by: Parn on October 06, 2010, 11:54:46 PM
I'm enjoying the game for whatever reason, but whether it holds up in the long run or not has yet to be determined.  I already don't like the direction they're going with certain things since they insist on listening to their "hardcore playerbase" who insist on stupid ideas.  You know, ideas such as there being no auction house so that they'll scare away the majority of the playerbase whom doesn't want to manually browse through hundreds of player vendors for an item that may or may not even be on anyone's vendor and waste valuable game time.  All I know is, they have until SWTOR to fix shit, because I will be playing that game regardless of what's changed, but how good or bad FFXIV is will determine whether SWTOR ends up being a side-game to play or my full-time MMO.  With the way Square is acting right now, it will likely be the latter come March.
Title: Re: FFXIV Thread
Post by: Hathen on October 06, 2010, 11:56:06 PM
Even without SWTOR, Guild Wars 2 is trying some new things with the genre.
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 07, 2010, 12:02:13 AM
The player vendor thing is an awesome idea, but in reality its so poorly set up. A better system would have been like a temporary high cost rented marketplace stall that you can display items on for a certain amount of time for sale. The high cost of selling things could make it an awesome place to get really high value rare items that cant be found anywhere else!

Of course I'm just dreaming, the Ragnarok Online style player vendor system is faaar superior.
Title: Re: FFXIV Thread
Post by: Eusis on October 07, 2010, 12:02:30 AM
i want my fan tears

They're probably crying inside over SE's slow fall from grace, does that count?
Title: Re: FFXIV Thread
Post by: Hathen on October 07, 2010, 12:13:51 AM
you always know what to say eusis

I'm still baffled as to how this game turned out this way. Back in 2005 they announced Project Rapture, and everyone was going fuck yeah, what's gonna happen, what's it gonna be like, and they managed to turn out a game that's actually worse than XI in some ways over a 5-year development time, when XI took what, half that development time?

I thought they were taking their years of experience with XI with them when developing this game- why is it as if they have learned almost nothing?

Quote
Of course I'm just dreaming, the Ragnarok Online style player vendor system is faaar superior.

Even fucking Neopets has a better player vendor system, you can search for specific items and you don't have to navigate it with a fucking controller while your computer lags to hell because of the 5000 people standing around.

if only the game had jumping
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 07, 2010, 12:49:41 AM
Now I kind of see why SW:TOR is going for the simplistic, stylish graphics
Title: Re: FFXIV Thread
Post by: Ashton on October 07, 2010, 01:14:03 AM
I was considering either this or DC Universe Online.

Looks like DCUO is my pick now.
Title: Re: FFXIV Thread
Post by: Raze on October 07, 2010, 04:02:47 AM
Quote
DC Universe Online.

That's got to be some interesting dev meetings if nothing else.

'Gentlemen we have a problem. Superman is outdpsing The Green Arrow.'
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on October 08, 2010, 02:18:01 AM
I think it's kind of hilarious people are putting out reviews for this now. All anyone has to do is look at XIs development history and see that XIV is far from a finished product and since noone has hit cap yet they don't know what there is in terms of content. They have been releasing bits of info on lodestone as the playerbase started to hit these milestones. From a journalistic standpoint, I doubt any of these reviewers have gotten past, much less to, level 20.

A little history lesson, when XI was released they had the zones right outside each city, Jeuno was non existent and there was no AH either. If you find the list of version updates the game transformed itself no less than 3 times before we ever touched it here in the west. Now I'm not saying that releasing and unfinished product is right, but every MMO is this way. The game hasnt even been out a month and people are up in arms about shit they're aware of and have been on their table to be addressed. People just need to chill out. An MMO is best graded on their potential and the history of the developers to deliver content.

SE has shown that they can do this. They might not be as prolific as Blizzard but usually they do a good job. I think if anyone is on the fence about the game, they should just wait till PS3 launch before deciding. As it stands I'm enjoying the hell out of the game despite the small fixable flaws, but one man's candy is another man's poison.

I'm not towing the fanboy line, but I have faith in SE and their dedication to this title. They've never shown all their cards before and I'm not expecting meet and greets with their devs on forums daily.

My parting thoughts are that if the game was so terrible then why are all the servers packed to the gills with more people starting every day? I'm sure alot of people will leave once Cata comes out but for every person that bitches about the game ingame, there's several hundred people telling them to STFU and leave. That's my kind of community. :)
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on October 08, 2010, 02:34:38 AM
BTW, that Gamespot review was pretty awful. Has the genre degraded so much that players need to be handheld through everything? Let's bash the interface when it was common knowledge it was designed for a controller. Yes there are design flaws, simple ones that can and will probably be fixed, but I'm sure all the bad press will upset SE shareholders enough for them to abandon their vision of the game and try to convert it to another me-too MMO, which would be a shame, because the genre and the playerbase deserve more than that.

BTW it's obvious that the guy never hit 20, never tried faction leves or continued the storyline past mission 4. And for the record, when our LS does leve-linking, we are out there for 5-6 hours, this doesn't include the 8 local leves that will suck up another 2-4 hours. That's alot of content every day and a half. Most people in groups are having a hard time doing all of them every cooldown. It's also apparent he's from the WoW school of reading comprehension because each guildleve has a story - some of them quite long, that involve NPCs and factions within the game, but alas people find reading in a storyline... Bothersome.
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 08, 2010, 02:37:18 AM
Tenchi you are a cool guy but face it, the game is bad. If it wasn't called Final Fantasy you wouldn't be playing it.

The same reviewer iirc gave FFXI a 80-90 score

edit: If you review this game and honestly overrate it I'll probably be really disappointed.
Title: Re: FFXIV Thread
Post by: Chronix112 on October 08, 2010, 02:39:55 AM
Servers are always packed in the 1st month for new hyped up big release mmos . Its the second and third month that tell the true story.
Title: Re: FFXIV Thread
Post by: Hathen on October 08, 2010, 03:54:23 AM
Quote
Has the genre degraded so much that players need to be handheld through everything?

I agree, but only to a certain extent. It's bad design when you have to go NPC fishing/look at wikis and crap (Which is exactly what most people are doing right now), but I'm not a fan of how most MMOs just give you a laundry list of tasks to accomplish.

Quote
Let's bash the interface when it was common knowledge it was designed for a controller.

I don't think he's writing the review for us so much as for the uninformed customer (Possibly FF fans who have never played an MMO before and such). Given that TERA's coming along with controller support and will probably not have the same issues this game has it's definitely a legitimate complaint.

Quote
Yes there are design flaws, simple ones that can and will probably be fixed

I think the whole thrust of his review is that while the game's inside content can be good, the interface and such (Which probably can't be patched) won't be fixed.

Quote
It's also apparent he's from the WoW school of reading comprehension because each guildleve has a story - some of them quite long, that involve NPCs and factions within the game, but alas people find reading in a storyline... Bothersome.

Show, don't tell. A lot of guildleves I did had just a huge blurb of text. I have no doubt the game has its share of cinematic storytelling, but the wall o'text that each guildleve gives is at best comparable to the quest text you get from NPCs in WoW (The ones that involve killing snow moose and not the ones that actually have things happening, which is quite a few of them, actually)- personally, I'd think the sheer volume of them in WoW overshadows XIV's a bit.

Quote
The same reviewer iirc gave FFXI a 80-90 score

Well actually, like Tenchi said, FFXI was released in the States several patches in, bundled with its first expansion...but to the layman, that impression is what matters. People who played XI will go to XIV and go, "where's all the content?" Also like I said, this game has had something like twice the development/planning time as XI did.

XI was comparatively a good MMO when it was released. Skip several years forward, I can't see anything about XIV that's remarkable compared to other MMOs in the market, or even their previous one.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on October 08, 2010, 05:05:37 AM
I'll try not to disappoint you guys when I do review it, but it won't be till I reach cap. Anything before that would be speculative. The game has issues, but anyone who has played MMOs will realize most things can be changed. FFXIV is not limited by outdated hardware like XI, so there's no technical limitation. I will admit the game isn't perfect but the potential is there. Guildleves in their base form do get repetitive, but after helping on a faction leve, I found it gets better (actual instanced NPCs in addition to mobs within the context of that faction.)

I guess I'm just tired of people expecting the second coming of Christ when a new promising MMO comes out, and the backlash when it doesn't meet the expectations. MMOs as a genre are works in progress, and casting judgement, especially when you don't know what content is actually there just silly. Anyone who has played XI knows this. Your milestones in XI didn't start till 18-20 and you really didn't get into the meat of the content till 30+, so when I hear people whine about not having content at level 10 (which is crap BTW) that I just want to go stabby rip stab stab on them. It doesn't help that the party who is defending the game are rabid fanboys instead of rational gamers. I just wish people would be patient and try to see what will be possible in this new world. Instead we have an MMO culture that expects games to play for themselves, have no sense of accomplishment because the level of commitment is non-existent. Lets not forget that these things are more fun in a group, but I'll guarantee most people who are complaining aren't doing it with a good group of people, if they're even grouping at all.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on October 08, 2010, 05:22:41 AM
Tenchi you are a cool guy but face it, the game is bad. If it wasn't called Final Fantasy you wouldn't be playing it.

The same reviewer iirc gave FFXI a 80-90 score

edit: If you review this game and honestly overrate it I'll probably be really disappointed.

I'd be playing the game if it was still called Rapture. Branding doesn't do much for me, because sequels usually suck. I've complained enough about FF13 to prove I'm not a brain dead SE sycophant, so don't assume I am. I've played alot of MMOs that were hyped more than this, and some I couldn't stand after two days (AoC, Warhammer), some I still play on occasion (Aion, WoW, XI). In  all honesty there was very little hype and PR for this game outside of the dedicated fan sites. Calling the game bad is your opinion, it's not fact. There are plenty of people playing who are enjoying the game and will stick with it after the first month. Also, if you hate the game, no score I give it will be acceptable for you, so don't think your disappointment will shatter my world. I will endeavor to give the game a fair run through before I do though. I won't be whining about shit that could be managed with simple reading comprehension though. I mean come on, if making an account was so arduous there wouldn't be 15 servers stuffed with 5k people each server
Title: Re: FFXIV Thread
Post by: Hathen on October 08, 2010, 05:35:58 AM
His complaint has more to do with the fact that 5-6 hours into the game, he still wasn't having fun because of how unintuitive the UI is compared to other MMOs. If you don't get the basics right, it's not going to matter how great the story, lore, and possibly even actual gameplay is.

Also I don't get why a lot of people that defend the game say that it's still easy to register an account, interact with UI "if you stick with it", when the whole point of the opposite argument is that it's bad comparatively to other MMOs. Just seems like there's some strawmen going up on both sides, as per usual whenever people are arguing.
Title: Re: FFXIV Thread
Post by: Dios GX on October 08, 2010, 05:49:28 AM
compared to other MMOs.

Putting the second definition as well, in case some of you brain dead idiots can't figure it out on the first try.

com·pare
v. com·pared, com·par·ing, com·pares
v.tr.
1. To consider or describe as similar, equal, or analogous; liken.
2. To examine in order to note the similarities or differences of.

re·view
v. re·viewed, re·view·ing, re·views
v.tr.
1. To look over, study, or examine again.
2. To consider retrospectively; look back on.

As you can see, class, a Review, and a Comparison are two different things. We can use this thing called Common Sense to determine that the current Metacritic rating is not based on Reviews of FFXIV, they are based on random nitwits posting twitter-quality Literary Abortions on the internet saying nothing more than:


WHY ISN'T THIS GAME LIEK WORLD OF WARCRAFT   QQ



The reason the Metacritic review isn't higher is because all the people who aren't idiots are playing the game to write accurate REVIEWS. See, I used bolds and italics interchanging there. That's how we do it in SoCal bitches.
Title: Re: FFXIV Thread
Post by: Hathen on October 08, 2010, 06:08:50 AM
Games don't exist in a vacuum. I'm not sure how I can put it any simpler than that for you.
Title: Re: FFXIV Thread
Post by: Parn on October 08, 2010, 07:36:38 AM
There may be a wealth of content, but the game does not do a good impression of presenting it to you.  Quite frankly, when one of your tier 3 level 20 guildleves is killing 9 squirrels, I argue that we've got problems with content.  Crafting is the one thing they've got right even though I bitch about the interdependencies, but said bitching is because there isn't a decent marketplace system to allow for the exchange of goods.  There's merely a time-consuming one.

The fact that you can't sort your inventory speaks volumes.  Even selling items to a vendor can sometimes be an exercise in frustration.  It's one thing to launch an MMO and not expect the second coming, but it's another to launch an MMO that clearly needed more time in development before being released.  I have no intentions of quitting in the interim, but I cannot ignore such stupidity as having to click the map button specifically in my journal to see a marked story quest location as opposed to the normal map you use through the map option on you main menu all the time... or that I have to click each and every equipped item to try to figure out which one is busted so I can repair it.  Surely I'm not the only one annoyed that I have to repair my fucking underwear all the time.  Since you can't repair it while worn, better have an extra set all the time!
Title: Re: FFXIV Thread
Post by: Hathen on October 08, 2010, 10:19:58 AM
I'm still having a hard time wrapping my head around why people think making things more tedious is an evolution of the MMO formula.

SWTOR having single-player storylines and full voice acting is an advancement.

Guild Wars 2 scaling world events is an advancement.

Fighting rats and moles and needing to go into sub-sub-sub menus and going NPC fishing is about a mile backwards on the road.
Title: Re: FFXIV Thread
Post by: Dios GX on October 08, 2010, 10:55:17 AM
Games don't exist in a vacuum.
You could try doing so in fucking English.

This entire thread is a joke. It amounts to a bunch of losers complaining their shitty computer can't run this game. Bitch about the UI all you want, none of you have discussed how this game even functions because you're too busy worrying about shifting your opinion to fit with the previous poster.

"Waaah you guys made this look SO GOOD IN THE BETA HOW DO I FORM MY OWN OPINION!!??"

I'm gonna be glad when you losers get off my game.
Title: Re: FFXIV Thread
Post by: Hathen on October 08, 2010, 11:20:42 AM
yeah man we're not supposed to compare games to other games fuck wow it has gay cartoony graphix i dont like that shitty western game who wants good controls anyway i like going in subsubsubsubsubsub menus to do basic actions like putting on my clothes i like having to scroll through my entire inventory if i want to wear that pair of underpants buried somewhere in there why encourage game developers to look at each others' games and improve on the ideas when you can take about a 5 year step back in advancements so the players will be stuck inside their menus and trying to figure out how to fuckin control the game instead of actually playing it i feel like i am totally adventurin man japan 4eva
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 08, 2010, 01:00:16 PM
Quote
Has the genre degraded so much that players need to be handheld through everything?

Let me start off by saying I am NOT a player that has to be handheld through everything. I've played Shadowbane, EVE Online, Led Raids in World of Warcraft. and I generally consider myself to be a good gamer. I don't mind a difficult game at all, but some things are unpractical. Like recipes not being saved after you discover them, or the abysmal UI, or terrible optimization.

Let's bash the interface when it was common knowledge it was designed for a controller.

Oh come on. It's an MMO on PC where every single user has access to a keyboard and mouse. It is not hard to optimize an interface for KB/M, I don't care if the game was designed with a controller in mind, I am playing it on a PC, I want to be able to use more than 12 buttons on the Xbox 360 controller while playing. I want hotkeys to quickly open and sort through different menus. This is 2010, this shit won't fly with the PC MMO community.

I guess I'm just tired of people expecting the second coming of Christ when a new promising MMO comes out, and the backlash when it doesn't meet the expectations. MMOs as a genre are works in progress, and casting judgement, especially when you don't know what content is actually there just silly.

I of all people did not expect FFXIV to be the second coming of Christ, or a 'WoW Killer'. I went in, never playing FFXI, with expectations that an experienced developer like Square-Enix could make a good game. I'm not the pickiest gamer, if the game has decent gameplay I can usually get hooked easily, at least for a while.  The Backlash isn't because the game isn't perfect, it's because people see the game as just see the game as bad.

Games don't exist in a vacuum. I'm not sure how I can put it any simpler than that for you.

I agree with this. Games naturally grow off one another. From Doom to Unreal Tournament 2k4 to whatever, there is a natural evolution that is distinctly different from the game's unique design. FFXIV is simply a step back in that regard.

Here's a fun fact: Nobody wants another WoW Clone. That is why so many WoW players want to find another MMO, because they are tired of WoW's design.

Words, Maps, Inventory

Parn said it good enough for me.

[This entire thread is a joke. It amounts to a bunch of losers complaining their shitty computer can't run this game. Bitch about the UI all you want, none of you have discussed how this game even functions because you're too busy worrying about shifting your opinion to fit with the previous poster.

"Waaah you guys made this look SO GOOD IN THE BETA HOW DO I FORM MY OWN OPINION!!??"

I'm gonna be glad when you losers get off my game.
[/quote]

Fuck you. I still have weeks of playtime left and I have no intention to play "your" game. My computer can run Crysis maxed out at 40 FPS at 1600x1200 and FFXIV runs like a piece of shit. For gods sake Anti-Aliasing INCREASES the framerate. It's a technical monstrosity.
Title: Re: FFXIV Thread
Post by: Hathen on October 08, 2010, 01:15:08 PM
come on thoren they are making fun of my game

MY GAME
Title: Re: FFXIV Thread
Post by: John on October 08, 2010, 02:11:27 PM
Hey all you trolls, knock it off or I close the thread.

Except Parn, he's actually funny.
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 08, 2010, 02:34:02 PM
Hey all you trolls, knock it off or I close the thread.

Except Parn, he's actually funny.

Most of us aren't trolling we're actually discussing the game.

Unless you're referring to Gios DX


vvv Like I said man most of us are having a fair discussion, relax! Discussing games is the purpose of this forum right?
Title: Re: FFXIV Thread
Post by: TurnBasedDude on October 08, 2010, 02:39:19 PM
Just chill everyone, seriously. Different strokes for different folks. Most hate it so fair enough, but I'm enjoying it myself. Let's not start a flame war here. :/
Title: Re: FFXIV Thread
Post by: Dios GX on October 08, 2010, 04:17:10 PM
Hey all you trolls, knock it off or I close the thread.

Except Parn, he's actually funny.
If you think ADHD bipolar disorder is funny. I think it is a very serious matter and should not be made fun of.
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 08, 2010, 07:45:57 PM
Japanese Gamers have been upset with the game as well apparently

http://www.gamebrood.com/2010/10/07/final-fantasy-xiv-slammed-by-japanese-gamers/

Quote
Despite the uproar, SE has politely requested video game reviewers not to publish their final say on the MMO yet, until around 3 to 4 weeks after launch “to give the online game time to mature.” But the damage has been done, the MMO is out in the markets and in many gamers hands, hence the extremely low user rating score courtesy of many Japanese MMO fans.

Amazon User Reviews:
Holy shit.
http://www.amazon.co.jp/product-reviews/B003UHVPDG/ref=dp_top_cm_cr_acr_txt?ie=UTF8&showViewpoints=1

This guy sounds extremely upset:

Quote
I hope everyone will, FF14 has just been betrayed splendidly.

Title: Re: FFXIV Thread
Post by: Logick on October 08, 2010, 08:36:54 PM
(http://images.free-extras.com/pics/b/baby_rawr-1736.jpg)

GET OUT OF MY GAME!!!!!!1

I'm sorry I couldn't resist.
Title: Re: FFXIV Thread
Post by: Ashton on October 08, 2010, 10:41:55 PM
If a game has a bad UI, it has a bad UI. If a game has content that is lacking, it has content that is lacking. FFXIV seems to be a game that clearly doesn't have a decent UI or sufficient content. No amount of whining about how other people 'don't get it' is going to change that.

If you play a game for 10 hours and still aren't enjoying it, what's the point? Even by MMO standards, that's absurd.
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 08, 2010, 11:00:05 PM
If a game has a bad UI, it has a bad UI. If a game has content that is lacking, it has content that is lacking. FFXIV seems to be a game that clearly doesn't have a decent UI or sufficient content. No amount of whining about how other people 'don't get it' is going to change that.

If you play a game for 10 hours and still aren't enjoying it, what's the point? Even by MMO standards, that's absurd.

I usually give single player RPGs the 5 hour rule, if I am not enjoying it in 5 hours I drop it. This is because the gameplay usually starts slow as hell, with a few exceptions of course.

MMOs however, I feel that they pull me in right away. Constantly upgrading the character, social aspects, exploration, I don't know, I've always had a ton of fun IMMEDIATELY with most MMOs. With FFXIV I played for a bit, dumped a bunch of hours into it and just.. couldn't take it anymore. I've never had an MMO do that to me before.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on October 08, 2010, 11:55:19 PM
I think alot of it has to do with the fact that you never played XI Thoren. For most of us who did, alot of this wasn't a shock and we've been playing with a controller and menu trees for years. I agree with your statement of "This is a PC MMO and 2010," but you also have to take into consideration their target market was probably the PS3. Anyway, I don't know what your performance issues with the game is, because other than lag related issues, the game runs fine for me as well as others. I don't know if it's your card, drivers or whatever but I haven't heard of alot of people having problems with the games engine if they are running with recommended specs.

I still think you need to give the game time, because SE has always crammed most of their content later on in the game. They march to their one tune and having previous experience with XI has helped me to keep an open mind. The game isn't a month out of the gate - expecting the doors to be blown wide open on content is what everyone seems to want but it's not going to happen.

Yes there are UI foibles, but these are easily fixed. I think the expectation of a high level of polish in a game that was obviously rushed out is unrealistic. They've already fixed some UI issues in yesterdays patch and theyve gone on record that they are aware there are issues and they are addressing them as quickly as they can. Remember this game is going to be multiplatform so there has to be consideration taken for that fact.

If I get to 50 and find the content lacking, I certainly won't continue to give them my money, but I'm not jaded enough to give up on something because of a handful of bugs, especially since the devs have already acknowledged them and promised to address them.

And in regards to WoW, people may want something else to play but ultimately if things aren't done like WoW, the vast majority of those players cry foul, which isn't fair to any MMO who try new concepts.

BTW they are fixing the market wards by dividing them into sections like a big department store. They have also gone on record that they are working on a search function, but things like that aren't going to happen overnight.
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 09, 2010, 12:12:15 AM
Having the PS3 as their main focus is fine, but that doesn't remove the demerits it gets for being clunky on the PC. It's like baking dog treats and then selling them as people food, and then going "Heh it's a dog treat" after they spit it out in a furious rage. As for the performance issues, from a quick look at other forums I think I am not the only one with the problems, so I am not sure how isolated they are.

Giving the game time isn't an issue, if 6 months from now the game is much improved, then great. But with the huge negative publicity the game is getting, its release in an unfinished state, Cataclysm, TOR, and other MMOs on the Horizon, I can't help but feel that Square-Enix lost a lot of potential players by releasing it like this.

Ultimately I am judging the game for what it is now and my experiences with it. That can change in the future, of course, but I don't play and enjoy a game based on it's future potential.


Edit:
The WoW thing is something that is definitely debatable. I think people really want the accessibility and polish of WoW, but not necessarily the end-game design of Raids and Arena, with an emphasis on slowly upgrading more and more from monotony. If you look at something like TOR it is heavily a WoW clone in terms of polish and arguably style. The hype is coming from things like being "Fully voiced" and "storylines" though, which is really odd considering the average wow player usually powergrinds through quests without reading them. There are just simple things that make a game so much more accessible.

If I was Square-Enix the first thing I'd do is a UI overhaul. Make a completely PC-accessible UI design, with improved chat windows, hotkeys, inventory system, etc. Just that alone would improve the game for so many people. Give a place for the community to connect with the developers too for feedback, make the players feel wanted.


Edit 2:
Gametrailers Review
http://www.gametrailers.com/video/review-hd-final-fantasy/705892?type=flv
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on October 09, 2010, 02:17:04 AM
I think we can all agree we want the game to succeed, and all the bad press might be a good thing. The MMO market doesn't have the kind of tolerance it did back in 2002, and there are already more accessible options out there with major competition on the horizon. SE has always done things at their own pace, to the annoyance of their fanbase and the detriment of their title. It took them a long time to get XI where it needed to be, which was when we got the NA release. The market won't give XIV 3 months much less a year. I think its funny though that they asked reviewers to wait a month before reviewing the title, which shows how unfinished it really is. I think when they fix the UI and lag issues and introduce some more content variety for earlier levels, the game will attract and keep it's playerbase, but out of the box they need to grab the audience with more than great cutscenes. Had I not gone through the motions already in XI, I'd probably be just as disappointed.

If the Japanese are as disheartened with the game as the NA press is, I'm sure heads will be rolling if alot of these issues aren't fixed quickly. There's supposed to be a monster patch next week so we will see what is addressed.
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 09, 2010, 02:21:31 AM
Well, as a gamer I want any game to be good and succeed. Subscription numbers show how frail the MMO market can be though, especially with examples like Vanguard, Aion, Warhammer, Age of Conan, etc. Some FF14 fans have the mentality of "Don't like it, don't play it" but they aren't realizing the seriousness of the situation FFXIV is in right now. Diehards don't have the numbers to support massive budget MMO projects.

Success means more power for greater development projects in a multiplayer game, if WoW had struggled in sales initially it wouldn't have evolved into the juggernaut of content it is today. Same with stuff like Team Fortress 2/L4D2 and their free content. Square-Enix will have to pull some goddamn miracles out of their ass if they want this game to be big.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on October 09, 2010, 03:03:19 AM
The holiday season will be a defining one for them, but as most other MMOs have shown, you don't need WoWs subscriber base to be successful. If FFXIV manages to keep the same numbers as XI then I'm sure they will be content. I'm sure that by the game's first anniversary there will be a dramatic change compared to what there is now, but by then will anyone care? It really sucks that alot of the major gripes people are having were issues that were not addressed in retail, because they were voiced as early as alpha last May. Time will tell and most people I've talked to are willing to give the game until PS3 launch to get it's act together.

I really appreciate what SE is trying to do with the game (player driven economy/accessible crafting) but are held back by needless design flaws. We will never see a drag and drop UI in FFXIV due to the PS3 version, but they can add add hotkeys for alot of functions. If they cloned XIs UI it would fix alot of the menu redundancy for sure. In a way if they had no intention of porting the game to console, it would be a different animal entirely. Still, I'm drawn to the potential of this game and will be willing to give them some time to work the kinks out. At least I can still play AION: Assault on Balaurea (which is surprisingly good for the PvE) when I run out of content in XIV, but that doesn't happen often.

Anyway, as most of you guys who have bought the game aren't really playing it, I'll let you know about the content variety as it unfolds. We are doing mass factionleves on Sunday and with the SP fix I'll be 25 LNC next week so will have impressions on M-6 posted up on our LS website if anyone wants to stay up to date.
Title: Re: FFXIV Thread
Post by: Cesta on October 09, 2010, 10:21:52 AM
Thanks Tenchi. Keep us posted. I am still having too much fun with Aion right now to start another mmo, but I still plan to pick up FFXIV even with all the negativity it received. Aion got trashed by alot of people too (still does on occasion) and I'm having a good time with it. I'll take all the complaints into consideration guys, knowing that people have different tastes. I'm glad Square Enix didn't make "WoW Re-skinned". WoW is awesome and all, but I want it to remain the only mmo of its type (I hope TERA and Blade & Soul stay away from the WoW formula too). The beta of XIV got me excited because It was different, and knowing it will only improve gives me somthing to look forward to. I already like how well my wireless Logitech controller works with it (The game is going to Rock on PS3). It always amazes me how upset people get when new games aren't like titles they have already played or beat. I want somthing different to keep me interested in this hobby. 
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 09, 2010, 12:47:24 PM
If you get a buddy pass its 30 days long, and you dont have to pay the entry fee to the game either. It's really a great deal. The only issue is that Square-Enix doesn't prove a download for the client, so you need the physical disc or to simply download the game iso off a torrent site.

FFXIV's fate will be an interesting one to watch unfold, and will be a history lesson for other MMO developers in the future.

Title: Re: FFXIV Thread
Post by: Parn on October 09, 2010, 01:25:54 PM
I think the expectation of a high level of polish in a game that was obviously rushed out is unrealistic.

I'm not expecting high levels of polish, but I do expect basic functionality in place.  The game currently has less functionality in its UI than FFXI, and that's just fucking sad.  I can't use my D-pad to do a page down effect when scrolling through my inventory like in FFXI.  I can't easily select between party members with macros.  I can't sort my inventory.  I can't see party members on my map.  I can't mark locations on my map.  This is just scratching the surface.

I paid near $80 for what ended up being the worst collector's edition product I've ever purchased.  Talk about adding insult to injury.  I think there was maybe two pieces of "exclusive art" in that utterly useless journal they gave us... what they provided was what they advertised technically, but it was a bitch move.  Since they've politely asked reviewers to withhold reviews for a month, maybe they can politely extend the trial period by a month while they bring the game to the state it should have been at launch.  For crying out loud, the latest patch fixed party experience point distribution, something that was broken all through beta.  If they're going to ask for goodwill on the part of the players, maybe they should impart goodwill considering they're the ones who want their customers to stick around.

I'm still having fun with the game and all, and I know they can do great things with the framework they have in place, but I'm not going to defend the game for its potential.  Lots of games have potential.  It is up to reviewers to give honest feedback about the current state of things, and in that regard, FFXIV is very lacking.
Title: Re: FFXIV Thread
Post by: Dios GX on October 09, 2010, 01:40:41 PM
IMMEDIATELY

The only issue is that Square-Enix doesn't prove a download for the client, so you need the physical disc or to simply download the game iso off a torrent site.
While I am aware you are an illiterate, there is this thing called Google that usually takes care of that sort of thing. Also, are you seriously bitching that you have to go buy a physical copy of a game? Wow. Speaking of Wow...

Japanese Gamers
ONGTHE AJAPENSE DONT LIEK IT CLEARLY THE GAME IS NO GGOOD



BTW, I'm glad to see so many of you have agreed that this is in fact my game. After all, I did not make you type those words. I even got a color rainbow colored one to go with my Rainbow bar that I made ages ago. Fun story: Did you know ex-staffer Flick cryassed like a bitch and got it removed, thus indirectly making the majority of this forums original posters fuck off and stop coming here?

I wish I stayed over the years, and maybe brain dead scags like you would have stayed in the woodwork where you belong. Alas, the idiots have taken over, and genius-level badasses like me are looked down upon.

Oh well, at least my dick is fucking huge.

http://www.youtube.com/watch?v=dpmy7Ze18NY
http://www.youtube.com/watch?v=dpmy7Ze18NY
http://www.youtube.com/watch?v=dpmy7Ze18NY
http://www.youtube.com/watch?v=dpmy7Ze18NY




Title: Re: FFXIV Thread
Post by: Sagacious-T on October 09, 2010, 01:42:29 PM
While I am aware you are an illiterate, there is this thing called Google that usually takes care of that sort of thing. Also, are you seriously bitching that you have to go buy a physical copy of a game? Wow. Speaking of Wow...

Wait what? I said that a digital download isn't available unless you find a torrent. Isn't that what google would lead you to? And why should we have to buy a physical copy of the game for a buddy pass? That makes the buddy pass irrelevant.

ONGTHE AJAPENSE DONT LIEK IT CLEARLY THE GAME IS NO GGOOD

4.2 on Gametrailers.
4.0 on Gamespot

I hope you like playing your game.. alone, because you will be soon.
Title: Re: FFXIV Thread
Post by: Parn on October 09, 2010, 02:02:00 PM
Just finished watching the Gametrailers review.  Good review with regard to the state of things.
Title: Re: FFXIV Thread
Post by: Annubis on October 09, 2010, 02:11:35 PM
See, this is why I still love single player.
Anything MMO related comes with so much drama... gawd.

EDIT:
LOL, see the post below is exactly what I  mean

|
|
V
Title: Re: FFXIV Thread
Post by: paerarru on October 09, 2010, 02:38:01 PM
I'm really sorry, but I have to say something.

Well, as a gamer I want any game to be good and succeed. [...] Some FF14 fans have the mentality of "Don't like it, don't play it" but they aren't realizing the seriousness of the situation FFXIV is in right now. Diehards don't have the numbers to support massive budget MMO projects.

This is one of the stupidest things I have read lately... and that's saying something, trust me.

I am not an immature fanboy like you are. Yes, fanboy. You are a fanboy.

I don't give a flying fuck if SE bankrupts. I don't care if they never release a single game ever again. I don't fucking care.

I don't work for SE. I don't own stock in SE. Let me reiterate. I don't give an ass's fart if Square AND Enix crash and burn.

I want to play a game that I like. I don't know what the fuck you want to do, what your stupid agenda is, but that's what I want to do, if you'll excuse me. That game is Final Fantasy XIV.

SE had the balls to make a game that is not popular. The fucking balls, those guys. Respect.

You don't have the balls. You I don't respect.

"The seriousness of the situation."

Fuck you and fuck off.
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 09, 2010, 02:48:42 PM
I'm really sorry, but I have to say something.

Well, as a gamer I want any game to be good and succeed. [...] Some FF14 fans have the mentality of "Don't like it, don't play it" but they aren't realizing the seriousness of the situation FFXIV is in right now. Diehards don't have the numbers to support massive budget MMO projects.

This is one of the stupidest things I have read lately... and that's saying something, trust me.

I am not an immature fanboy like you are. Yes, fanboy. You are a fanboy.

I don't give a flying fuck if SE bankrupts. I don't care if they never release a single game ever again. I don't fucking care.

I don't work for SE. I don't own stock in SE. Let me reiterate. I don't give an ass's fart if Square AND Enix crash and burn.

I want to play a game that I like. I don't know what the fuck you want to do, what your stupid agenda is, but that's what I want to do, if you'll excuse me. That game is Final Fantasy XIV.

SE had the balls to make a game that is not popular. The fucking balls, those guys. Respect.

You don't have the balls. You I don't respect.

"The seriousness of the situation."

Fuck you and fuck off.

Post of the year right here. Square-Enix has balls. Big, meaty balls.

So I'm a fanboy for dislike the game but wanting it to succed.. yet you're the non-fanboy who doesn't care if the company goes banrkupt, even though they're still developing the game you're playing?

lmao

Eusis, please, please don't close this thread. I know Dios and this guy are flipping out like redheaded stepchildren but most of us are alright in here.
Title: Re: FFXIV Thread
Post by: Raze on October 09, 2010, 03:42:38 PM
Quote
Amazon User Reviews:
Holy shit.
http://www.amazon.co.jp/product-reviews/B003UHVPDG/ref=dp_top_cm_cr_acr_txt?ie=UTF8&showViewpoints=1

Probably legit. But to be fair the japanese did bomb dragon quest 9 with 1's on amazon just because the fairy is a ganguro.

Then again, they ARE pretty terrifying.
Title: Re: FFXIV Thread
Post by: Farron on October 09, 2010, 09:27:54 PM
Man, I was hoping XIV could be playable but it seems it's much worse than XI.
And from what I see, this has done much more harm than good. Out of the basket a game no one will play and maybe even buy but considering there were still people playing XI which probably left to play XIV only to be disappointed and end up quitting both.

In spite wanting it to be good, seeing it as it is now makes me quite happy on the other side as SE will probably forget this MMO idea soon and give us a FF game worth of our time and money.

Say, as for not wasting those XIV graphics they could make a XIV spin off with this same world but put a story in it, some characters and we're good to go.
At least we can't complain anymore about it being linear :)
Hell, make a clone of XII in the world of XIV, I'm sure they could make it really fast.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on October 09, 2010, 10:25:41 PM
LMFAO, this thread is too entertaining to close. You guys know when your being trolled right? Dios is a past master. At the least it's made this thread more lively :) Yes he's an asshole but he's our asshole and we love him. It's a shame you ALL aren't in our LS, it would be an awesome ride, akin to riding bitch between Winger and Whitesnake on a heroin fueled ride to Vegas. Seriously though, I think everyone has valid points. I think Parn pretty much nailed it on the head - the glaring problems with the game should have been fixed before the game went gold and if they aren't fixed before the free month is up, they're going to loose lots of people. You never get a second chance to make a first impression.
Title: Re: FFXIV Thread
Post by: Ashton on October 09, 2010, 11:46:31 PM
Snip.
Tony, quit being an entitled jackass. Your juvenile humor is no longer funny.

Snip.
Within the first four posts here you have flamed somebody for not liking a game you do. I suggest you keep that attitude in check if you want to continue posting here.
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 09, 2010, 11:56:50 PM
Japanese gamers hold a funeral for FFXIV

http://www.ffxivcore.com/topic/24762-the-funeral-of-ffxiv/
Title: Re: FFXIV Thread
Post by: Yggdrasil on October 10, 2010, 12:50:06 AM
How many years was XIV in development?
Title: Re: FFXIV Thread
Post by: Hathen on October 10, 2010, 01:37:22 AM
Project Rapture was announced in 2005.

For the record XI was inspired by the creators being impressed by western MMOs-Namely Everquest, which was released in 1999 or something. XI came out in 2002.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on October 10, 2010, 01:47:05 AM
Japanese gamers hold a funeral for FFXIV

http://www.ffxivcore.com/topic/24762-the-funeral-of-ffxiv/

I read that, and thought it was pretty funny. 2ch is pretty much a cesspool though. I think it's funny that in protest they're going to play WoW. It's kinda funny that it's not available in Japan. If that was the case XIV might have been a different beast considering how much XI was inspired by EQ. Though it's important to note that Tanaka is a huge fan of D&D, which isnt known for it's user friendliness :)
Title: Re: FFXIV Thread
Post by: Yggdrasil on October 10, 2010, 03:35:30 AM
Project Rapture was announced in 2005.

That's a lot of time for one game, more than XIII if I'm not wrong. And well, I don't know what to say really... all this negativity over the game is just hyperbole or is really that bad? Yeah the reviews said that overall the game have serious problems, but it has potential. That kinda contradictory at this point.

The game was released and with all this mess I don't know what to think anymore. *sigh* I guess I'll just keep waiting for Versus and Agito XIII. :(
Title: Re: FFXIV Thread
Post by: Hathen on October 10, 2010, 03:45:03 AM
Saying "it has potential" doesn't really have any meaning, to be completely honest. I doubt people would say that if this wasn't a Final Fantasy game. There's lots of other games that have potential, including every other MMO that had a shitty launch (Age of Conan for instance). It's not really contradictory- it means the game in its current state is pretty crappy, but it can be fixed eventually...that is, assuming they bother. With the SE I've known the past 6 years playing XI, I'm not so confident myself.

I'm under the impression that XIV had many of the same problems in development XIII did, in that they sat around just waiting for Crystal Tools to be finished a large chunk of that time, or it was a lot of brainstorming and not a lot of doing.

Remember when they said it wasn't going to be a Final Fantasy game?
Remember when they said the game wouldn't have any actual levels in the conventional sense?
Yeah.

Quote
all this negativity over the game is just hyperbole or is really that bad?

It depends. If you're someone who has played many MMOs before, which is one of the main audiences for this game, then no, it's not hyperbole.

If this is your first MMO you probably won't notice the horrible UI and such nearly as much.
Title: Re: FFXIV Thread
Post by: Yggdrasil on October 10, 2010, 04:08:03 AM
If I play XIV then this is going to be pretty much my first "real" MMO, and that alone makes me cry inside. Final Fantasy IX was my first RPG ever and that was better than ten blowjobs in a row when I was a kid. But XI was "meh" at best for me when it was released, and now XIV looks shiny and sexy like every Square Enix game ever made, so... I think I'll wait for Final Fantasy XV (or I don't know, other game) and maybe buy the soundtracks for XIV.

Yep. :T

Also, thanks for answering so fast.
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 10, 2010, 04:11:31 AM
Ygg just torrent the game then play a free month with a buddy code. I warn you though you may face disappointment.

Edit:

http://www.youtube.com/watch?v=CA7GGnyNwEs&feature=related

LMAO
Title: Re: FFXIV Thread
Post by: Yggdrasil on October 10, 2010, 04:16:29 AM
disappointment.

I'll just keep watching the opening of the game in YouTube (again).
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 10, 2010, 08:25:18 PM
http://www.develop-online.net/news/33514/Final-Fantasy-XIV-a-serious-WoW-rival-says-Wada
Title: Re: FFXIV Thread
Post by: Hathen on October 10, 2010, 08:56:13 PM
people saying that their product is better than the oppositions!?

ive never seen that before man
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 10, 2010, 11:59:50 PM
Square-Enix stockholder sells 1% of the company's stock due to disappointment in FFXIV
http://www.ffxivblog.com/content.php/412-Precipitous-drop-in-SE-stock-price-XIV-to-be-blamed!?commentid=4668
Title: Re: FFXIV Thread
Post by: Dice on October 11, 2010, 06:58:31 PM
Wooowie...  Amazing the unanimous disappointment this game has received.

A shame, too.  I get suckered into online games and this one looked brilliant and one I would have considered....*sigh* paying...a... monthly fee.  Blargh...

I wonder if Squeenix has any plans to fix this.  And if so, how fast and what can they change?


EDIT In defense of the copy+paste fields, why didn't anyone complain when 2D/2.5D MMORPGs did this?!  Every fucken tree grew the same goddamn branches, but NNnnooOooOOoo, we choose to complain nooow.
(I'm fucken around eh)
Title: Re: FFXIV Thread
Post by: Logick on October 11, 2010, 10:45:27 PM
Wooowie...  Amazing the unanimous disappointment this game has received.

A shame, too.  I get suckered into online games and this one looked brilliant and one I would have considered....*sigh* paying...a... monthly fee.  Blargh...

I wonder if Squeenix has any plans to fix this.  And if so, how fast and what can they change?


EDIT In defense of the copy+paste fields, why didn't anyone complain when 2D/2.5D MMORPGs did this?!  Every fucken tree grew the same goddamn branches, but NNnnooOooOOoo, we choose to complain nooow.
(I'm fucken around eh)

The thing is now, MMOs aren't cheap to make.  You're not making a game you release and forget about, you make a service, which you need to support for an indefinite amount of time.  SE better fix it since they spent millions on it, but sadly i feel they're gonna operate like they did in FFXI :-/

I guess a serious drop in users in the next few months or a dip in stocks might be a wakeup call.  But we'll see. 

BTW I see nothing wrong with copy+paste, every game out there is guilty of this.

Title: Re: FFXIV Thread
Post by: Hathen on October 12, 2010, 01:27:43 AM
Every game out there doesn't do it as obviously. The exact same rock formations are literally 4 or 5 seconds of running away from each other. Hallways between "rooms" are the same. Not even XI did it so shoddily. The formations are too artificial- the closest thing I can compare it to is XI's Whitegate, which actually has a reason for being artificial and organized(It's a town). Also they don't reuse models, they reuse entire sections, small streams, etc. It's a lot more noticeable in 3d than in 2d, anyway.

We're not talking about making 5 different tree models and sticking random arrangements of them in a forest, where it won't be noticed as much. We're talking about things that are really easy to spot if you cared the least bit about the game's exploration, which is what you would be doing when the gameplay's so lacking.
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 12, 2010, 04:00:39 AM
Justify this

http://www.youtube.com/watch?v=7EaGvRv6jqw
Title: Re: FFXIV Thread
Post by: Datastorm on October 12, 2010, 09:23:45 AM
.............
Title: Re: FFXIV Thread
Post by: Hathen on October 12, 2010, 09:42:14 AM
No see, they want to make sure the game is balanced because the game was designed for PS3! I mean, everyone on a PS3 won't be able to use a mouse, so you gotta make it equally shitty for everyone!

I mean it's not like you can turn that argument around by saying not every PC gamer has a gamepad and the PS3 version can easily support USB mice and keyboards or anything like that!

EDIT:

On a more positive note, I like a lot of music. Lots of people seem to love Nail of the Heavens (http://www.youtube.com/watch?v=wyUtWU_26EU&feature=related), but personally I like The Forest's Pulse (http://www.youtube.com/watch?v=Baf07uBXvb4&feature=related) the most out of the battle songs.
Title: Re: FFXIV Thread
Post by: Logick on October 12, 2010, 11:02:16 AM
Justify this

http://www.youtube.com/watch?v=7EaGvRv6jqw


SE's FFXIV design dept. is a gimp locked in a small box?  :P
Title: Re: FFXIV Thread
Post by: Parn on October 12, 2010, 06:16:15 PM
Well, I've gone from playing the game with fervor to "I guess I'll log now and then" until the next content patch.  The novelty has all but worn off, and the game is about as deep and compelling as Phantasy Star Universe at the moment.  You run the same stupid missions leves over and over and grind weapons craft on the side... and there's some story missions here and there that you can do revolving around Ethan Wiener generic evil empire, or something.  That's... pretty much the game in a nutshell right now.
Title: Re: FFXIV Thread
Post by: Cesta on October 12, 2010, 06:44:09 PM
Justify this

http://www.youtube.com/watch?v=7EaGvRv6jqw


That was funny Thoren. I wonder how things are at Squareenix since this game is the industrys whipping boy right now. Wish I could watch the meetings with a translator. All this has to result in many fixes and fine tunes for future patches. I'm still giving the game a chance.
Title: Re: FFXIV Thread
Post by: Agent D. on October 13, 2010, 12:01:13 AM
So I was at a Square Enix Booth at New York Comic Con this weekend passing, and FFXIV was being demoed there, with displays and pcs set up for trying it out, making your character, etc. I was listening in on a demonstration and watching the rep play a bit, and he kept going on about the amazing graphics and vastness of the play areas, which from what I know, have read, and seen thus far is about all it offers. So I waited for an opening during the live demo and shouted from the back of the crowd "Hey how's that 4/10 from gamespot make you feel?!". Fanboys turned and booed right away, with everyone else just looking, and the rep getting mad and muttering "yeah yeah" into his live mic.

I was pleased.
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 13, 2010, 12:08:43 AM
You are a fucking hero.

You should have been like

"And gamespy. And IGN. And gametrailers"

hahaha
Title: Re: FFXIV Thread
Post by: Dice on October 13, 2010, 01:03:27 AM
What I'm curious about is that, thus far, this seems to be (especially based on grades and reaction) the largest vanity project the Final Fantasy series has seen thus far (not talking about spin offs either).  I' *hoping* Squeenix will rectify this ASAP, otherwise the series will have one helluva black splotch on it's record (FF8 might have been the sappy experimental project, but it still had a fanbase and sales figures).
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on October 13, 2010, 06:38:24 AM
Since this thread has turned into a quivering pile of QQ, I'm removing myself from it. Here's the link to our Factionleve event with a couple pics. http://tinyurl.com/22whlxv (http://tinyurl.com/22whlxv)

Enjoy, or whine.. frankly, I don't really give a crap because reading all this makes me sad.
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 13, 2010, 09:12:46 AM
Aw come on Tenchi dont be like that
Title: Re: FFXIV Thread
Post by: Parn on October 13, 2010, 09:36:50 AM
yeah man the QQ is ridiculous especially from this guy on page one

Fuck me... more crabs. Learn something new SE... please.

i mean what is his problem seriously
Title: Re: FFXIV Thread
Post by: Alisha on October 13, 2010, 09:15:53 PM
i'm willing to give the game a chance because you know not every game needs to be like WoW. if that may end up being why i may end up actually liking it.
Title: Re: FFXIV Thread
Post by: Hathen on October 13, 2010, 09:35:00 PM
You're still missing the point. People arn't hating on the game because it's not like WoW- it's funny that's what the majority of the game's defenders like to say whenever someone begins to criticize their game. People are doing it because it's a poorly designed, horribly broken and unfinished mess of a game.

I've seen a couple people say that despite it's flaws, XIV is trying new things with the MMO genre. I'm curious- what exactly is it trying different? I guess if you take it out of context you can say it's bringing horribleness to a whole new level. The only thing that's truly unique is that the MMO is multi-platform. Otherwise, there's not a single feature I can think of that hasn't been done better in other games.
Title: Re: FFXIV Thread
Post by: Parn on October 13, 2010, 11:00:52 PM
In its defense, it's taking character development to a whole new level... not in the story-building sense, but in terms of capabilities.  It's literally blue mage from FFXI except every ability in the entire game is at your disposal to map, so long as you level the classes accordingly.  That is one major draw to the game for me.

But, I'm not grinding the same exact handful of quests over and over for another week and a half just to get to the tier 4 quests so I can grind on those for a month all the way to level 33.  This game needs serious fucking work.
Title: Re: FFXIV Thread
Post by: Hathen on October 13, 2010, 11:49:33 PM
Very true, I admit the class system alone was very intriguing to me, as well the customization of stats, etc, all that stuff...but if the gameplay is so damned repetitive and boring, then nobody's going to want to play with the class system.
Title: Re: FFXIV Thread
Post by: Parn on October 14, 2010, 10:59:20 PM
So I'm going to leave this right here.

http://encyclopediadramatica.com/Final_Fantasy_XIV
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on October 15, 2010, 09:54:28 AM
Hopefully this means we can get back to meaningful discussion instead of QQ.

Ask the Dev's FAQ 10/15/10 (http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=c07a85c2f170a53057f5a39f56e6fc02b03b1184)
Quote
Ask the Devs! (10/15/2010)
The development and management teams continue to address the questions and concerns of the community in an ongoing FAQ.

The topic addressed this time around is the upcoming version update.

User Interface

Q. Exactly what type of adjustments or additions to the user interface are being planned?
A. Since the game's official release, the development team has continued their efforts in designing various new features, as well as retooling and improving existing ones. Currently, we are focusing on addressing the issues about which players have been most vocal, and are pleased to announce several key changes set to be implemented as soon as next month. The following is a partial list of what we have planned:

–Inventory Sort Feature
The late-November version update will include the addition of a feature that will allow players to sort their inventories.

–Menu Navigation
We are currently working on methods to make navigating the game's menus simpler and more efficient. In the forthcoming version update, we will focus on improving the Actions & Traits menu, starting by automating the selection of main/off hand.

In addition to the aforementioned improvements, the following adjustments are also planned:

Map
Players will be able to scroll their maps via dragging the mouse
A player's current coordinates will now be displayed on the main map
A player's current coordinates will now be displayed on journal maps (as long as the player is in the same area)
Players will be able to relay their current coordinates to others using the text command <pos>
The area name will be added to journal maps
A journal map feature will be added to the main map
The log window will no longer be hidden when maps are displayed

Log Window and Chat
New tabs will be added to the log window
Players will be able to open multiple log windows
Controller functionality will be added to the log window
Players will be able to use Ctrl+R to send instant replies to /tells
Players will be able to change chat modes via menu options
The Home and End keys will now function in the chat log
For players typing multi-byte characters, starting a new message with "/" will automatically switch the typeset to single byte
Players will be able to adjust the font color for various chat modes
Adjustments will be made to the transparency of the log window when unfocused

Menu
A Loot List icon will be added
A Loot List option will be added to the System Menu
The general layout of several menus will be adjusted
Previously completed quests will now appear in players' journals

Targeting
Adjustments will be made to target priority when using the Tab key to cycle through nearby targets
When targeting a party member, a target mark will now appear next to the target's name in the party member list
Players will be able to target party members via the party member list

Keyboard Settings
Several new functions will be added to the keyboard, such as a key used for targeting NPCs
Players will now be able to re-map all functions to any key (other than Esc)

Looking beyond the late-November version update, the team is also working on introducing drag and drop functionality to the Equipment & Gear and Actions & Traits menus, map markers indicating the location of party members, a method to initiate message input in the chat log without having to press the space bar, and more.

Markets and Retainers

Q. Today's maintenance introduced several changes to the Markets. Are there further changes planned?
A. The Markets have been a hot topic since the game's release, and today's maintenance was the first step in making this feature better suited to the needs of the players. With that step we saw the introduction of a one-click targeting system, making it easier to access a retainer's list of wares. We also saw a renaming of the wards combined with a reduced-tax system aimed to promote a more organized distribution of goods, therefore making it easier for players to find the items they seek.

For our next step, we plan on introducing additional features to make navigating the Markets even easier. These include the implementation of a search feature that will not only help players locate items in a Market district, but then display an icon next to the retainers who have those items, reducing the hassle of having to look through the inventories of retainers who may not have what a player seeks.

Return and Teleport Cost

Q. Return and Teleport have made travel within Eorzea quick and easy, but it seems like I am always running out of anima. Are there any adjustments being planned?
A. Yes. The first adjustment, which increased the speed at which anima regenerates, was implemented during a recent maintenance. The second adjustment, planned for the late-November version update, will see a significant reduction in the amount of anima required to teleport or return. To be specific, the cost for Returning will be reduced to 1, and halved for Teleportation to one of up to three "favorite" aetheryte destinations designated by the player.

Battle Balance

Q. What is the development team doing in the way of balancing battle?
A. Without straying from our original stance to provide players with a feasible means to play solo, we are working on improvements to the battle system that will make party play just as rewarding. One of the reasons players have little motivation to form a party is because there are currently few battles that require contriving a detailed plan of attack. To rectify this, we are currently conducting adjustments to areas such as enmity distribution rates and Battle Regimen effects. We will also be introducing several powerful creatures that will be better suited for party-based battles.

Monster Placement

Q. Where are all the monsters?
A. At the time of release, server load issues limited the number of enemies that could appear in areas where large amounts of PCs gathered, such as aetheryte camps situated near city-states. To alleviate this, we have increased the number of servers. This, combined with the fact that players are moving away from these areas and have begun to spread out over the world, will now allow us to increase the number of enemies roaming the realm.

Guildleves

Q. What changes and additions are planned for guildleves?
A. In the late-November update, we will be adding a new feature that allows players to adjust levequest difficulty after activating the guildleve. Furthermore, we will also be adding a feature that will allow players to abandon local levequests after accepting them.

The mid-December version update will introduce many new guildleves; among them special faction leves that pit players against deadly notorious monsters.

Synthesis

Q. What kind of changes are planned for synthesis?
A. The late-November patch will see adjustments to the required ranks and difficulty levels of various existing recipes, ensuring that players will have a better chance to successfully create items when reaching the optimal skill level.

For the mid-December update, we will be adding several new recipes, including ones for crafting new gear. In addition, we will be introducing a new feature that will allow players to select recipes from a list of recently crafted items and recipes learned through levequests, and set all of the appropriate ingredients with the touch of a single button, thus making repeated synthesis of a single item a snap!

Server Load

Q. The lag in some areas is lowering UI and battle response times, making it difficult to play. Why is this happening?
A. Even if a World server is not crowded, a large number of players gathering in a single place would increase server load, adversely affecting gameplay. To alleviate this, we have pinpointed heavy-traffic areas and split up their processing duties over multiple servers, reducing the chances that a single server will become overloaded.

It looks like the PS3 owners will have a much more polished and complete title out of the box. Now before people start hopping on the "this shit should have been done before retail" bus, all I can say is this is SE, and none of you should have been the least bit suprised. The game was obviously rushed to retail - and despite the issues, people are still enjoying it. Those of you who wish to continue to bash it, at least you now have proof that they are willing and capable of addressing them - which is a big step for SE given their previous history with XI. I told you so ^.~
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on October 15, 2010, 10:07:46 AM
They're also giving everyone a free month of their free trial for everyone who registered before Oct 25th.

Source (http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=60bd5ecff1b7645d4e1ead107941f0d8c4e88994)
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 15, 2010, 12:39:19 PM
Looks like they are still heavily sticking with the markets system. No Mailboxes mentioned either. As long as the PC interface is cleaned up it may become worth playing. The recipe list is an awesome idea, should have been there originally though.

And of course people enjoy it, there are plenty of masochistic activities in the world that people enjoy. Some old business pay a thousand dollars to get kicked in the nuts for half an hour. Not for me though.
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 15, 2010, 03:25:03 PM
Square-Enix is giving everyone 30 more free days of playtime if you register(ed) before oct 25
Title: Re: FFXIV Thread
Post by: Cesta on October 15, 2010, 07:43:29 PM
I totally expected SE to address these issues by the PS3 release. There was no way about it. People are way too vocal, and there were (are) a lot of peeps that are having way too much fun bashing the game because they want to stick it to Final Fantasy fans while pumping up their favorite mmo/developer in the process. The complaining will not end
Title: Re: FFXIV Thread
Post by: Parn on October 15, 2010, 11:18:55 PM
yeah man stupid faggots whining about an incomplete game it is square enix you should expect an incomplete game they will finish it when they feel like it you should feel privileged to play their game

btw fuck you
Title: Re: FFXIV Thread
Post by: Hathen on October 15, 2010, 11:35:06 PM
man people complaining about a game that's bad

what is this world coming to
Title: Re: FFXIV Thread
Post by: Agent D. on October 15, 2010, 11:56:49 PM
Normally when you give away a free month of a pay-to-play mmo, you did something really bad and are trying to apologize for it. Honestly, I'd rather just wait and see IF they fixed it, before I assume they fixed it and pay for their busted ass game.It's enough I pay for FFXI still, and it's only half fucked...
Title: Re: FFXIV Thread
Post by: Parn on October 16, 2010, 12:06:07 AM
oh yeah

youre welcome for the free month
Title: Re: FFXIV Thread
Post by: Cesta on October 16, 2010, 12:10:45 AM
People complaining is one thing, but its obvious some of you are enjoying this games failure a little too much. I played the beta, had my issues with it, and was surprised some of the bad ideas made it to retail. I made the decision to not purchase the game untill the issues were addressed, not criticize anyone who enjoys it. I do thank some of you for the info reguarding the released version and helping with that decision. I'll be playin' WoW and Aion till then. And Parn? eh whatever...
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 16, 2010, 12:15:14 AM
oh yeah

youre welcome for the free month

As much as Parn is trolling, you HAVE to admit that its the people who complained that gave everyone a free month of gameplay. Without a vocal dissent, what world would we be in?
Title: Re: FFXIV Thread
Post by: Annubis on October 16, 2010, 12:22:29 AM
As much as Parn is trolling, you HAVE to admit that its the people who complained that gave everyone a free month of gameplay. Without a vocal dissent, what world would we be in?

Depends if you mean silenced opinion or a perfect one where no one needs to complain about anything.
Title: Re: FFXIV Thread
Post by: Parn on October 16, 2010, 12:23:05 AM
its funny because i am the one who created this thread in the first place and the one who was hyping up the game on this forum like crazy

the reality is that square pulled an age of conan
Title: Re: FFXIV Thread
Post by: Ashton on October 16, 2010, 12:31:17 AM
People complaining is one thing, but its obvious some of you are enjoying this games failure a little too much. I played the beta, had my issues with it, and was surprised some of the bad ideas made it to retail. I made the decision to not purchase the game untill the issues were addressed, not criticize anyone who enjoys it. I do thank some of you for the info reguarding the released version and helping with that decision. I'll be playin' WoW and Aion till then. And Parn? eh whatever...
Nobody is criticizing people who are enjoying the game. They are saying why they don't enjoy it and what SE has done wrong (which is a lot, BTW). Just because they promised things doesn't mean anything until something is actually done about it. I'm sure people will stop complaining if SE fixes everything, but until then, saying that a company is stupid for letting an unfinished game rush into retail isn't even complaining - it's a fact.
Title: Re: FFXIV Thread
Post by: Cesta on October 16, 2010, 12:36:53 AM
No. People will complain even when the fixes are implemented. And there are certainly those who "look down" on people having fun with this. SE did mess up. I agree with that.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on October 16, 2010, 01:00:50 AM
yeah man stupid faggots whining about an incomplete game it is square enix you should expect an incomplete game they will finish it when they feel like it you should feel privileged to play their game

btw fuck you

Stay classy Parn. Maybe if you actually spent the time and effort playing and participating with the rest of the LS, you'd be of a higher level and find something redeeming about the game. But, since you're more content taking my posts out of context and attacking me, you'll fall behind like you did in XI and ragequit again.
Title: Re: FFXIV Thread
Post by: Ashton on October 16, 2010, 01:05:47 AM
No. People will complain even when the fixes are implemented. And there are certainly those who "look down" on people having fun with this. SE did mess up. I agree with that.
I agree with the complaining when fixes are implemented, but not the people here; if FFXIV has even half the functionality of FFXI by a year I'm sure people here will be glad to give it a shot. I haven't seen anyone here criticizing people for liking the game, only criticizing them for not letting anyone talk about the game negatively without being called whiners and unreasonable.
Title: Re: FFXIV Thread
Post by: Cesta on October 16, 2010, 01:19:32 AM
I hope that is the case Leyviur.
 
 
Title: Re: FFXIV Thread
Post by: Dios GX on October 16, 2010, 01:34:13 AM
Square-Enix is giving everyone 30 more free days of playtime if you register(ed) before oct 25

REALLY THANKS FOR POSTING THAT IT CLEARLY WAS NOT POSTED BEFORE YOU

oh wait

They're also giving everyone a free month of their free trial for everyone who registered before Oct 25th.

Source (http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=60bd5ecff1b7645d4e1ead107941f0d8c4e88994)

Oops looks like Tenchi posted it before you did! Oh well, looks like it stands to underscore your inability to fucking read, Thoren-chan <3
Title: Re: FFXIV Thread
Post by: Agent D. on October 16, 2010, 01:41:59 AM
I have this huge rant ready for people who defend shittily made games, but I don't wanna type it, it's long and wordy. Instead, easy answer is if the game is shit, fix it if it can be fixed. If you can't fix it, then why in god's name did you release it to begin with? Morons defending this game right now, saying it's fine, or it's not that bad, you should be slapped. This isn't fine, this is the kind of work that if it were a buildinig they made, would be deemed hazardous, and condemned within years, if it didn't simply fall to pieces before that. fix your game, SE, for fucks sake.
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 16, 2010, 01:47:15 AM
Square-Enix is giving everyone 30 more free days of playtime if you register(ed) before oct 25

REALLY THANKS FOR POSTING THAT IT CLEARLY WAS NOT POSTED BEFORE YOU

oh wait

They're also giving everyone a free month of their free trial for everyone who registered before Oct 25th.

Source (http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=60bd5ecff1b7645d4e1ead107941f0d8c4e88994)

Oops looks like Tenchi posted it before you did! Oh well, looks like it stands to underscore your inability to fucking read, Thoren-chan <3

Says the moron who can't even put http in his sig properly.

owned
Title: Re: FFXIV Thread
Post by: Parn on October 16, 2010, 01:47:27 AM
Stay classy Parn.

Ahahahaha.  Says the guy who said all the FFXIV haters can "kiss my ass" on his Facebook page.

By the way, weren't you done with this thread?
Title: Re: FFXIV Thread
Post by: Ashton on October 16, 2010, 01:52:00 AM
Tony, take your sig down.
Title: Re: FFXIV Thread
Post by: Parn on October 16, 2010, 02:08:09 AM
You edited, so I guess I should reply to it.

Maybe if you actually spent the time and effort playing and participating with the rest of the LS, you'd be of a higher level and find something redeeming about the game.

Or, I could just play with a certain someone of my choosing because I want to hang out with them and enjoy that person's company.  If being a higher level is the path to enjoying the game, then quite frankly, this game is definitely not for me.  I shouldn't have to hang out with the LS folks that you hang out with.  I shouldn't have to play the game your way.


Quote
But, since you're more content taking my posts out of context and attacking me

Take what out of context?  I like how people throw this statement out arbitrarily when it doesn't even make any sense.  You're the one who wants to "TIRED OF ALL THE QQ AROUND HERE" in the thread and then throws a tantrum about how he's not going to post anymore, then posts the next day.

You seem to think that we should give Square Enix special treatment because they have a history of being shitty with FFXI.  That's bullshit.  Now they're taking minor strides towards being less shitty through the addition of features that should have been resolved during beta testing since they received feedback about it all back then, and I'm supposed to suddenly be fawning over their unfinished MMORPG?  Don't forget, I really, /REALLY/ wanted this game to be awesome.  I wouldn't shut the fuck up about it since it was first announced.  Lord knows my asshole friends who I talk to frequently on my Mumble server can verify that.  I went out of my way spending a good bit of money to be able to play this game.  Yeah, I'm being unreasonable when it's Square Enix that released a game that's getting a Metacritic average in the 50s.


Quote
you'll fall behind like you did in XI and ragequit again.

Too late!
Title: Re: FFXIV Thread
Post by: paerarru on October 16, 2010, 10:17:43 AM

Snip.

Kiss my chocolate ass.
Title: Re: FFXIV Thread
Post by: Eusis on October 16, 2010, 12:37:04 PM
Ignoring a warning from an editor just a few posts in? I think I'm going to be a bit judgmental here!

And wow, what a mess this thread is. I don't think I'll close it though so long as a modicum of civility is kept.
Title: Re: FFXIV Thread
Post by: Dios GX on October 16, 2010, 01:25:08 PM
owned
Had to say that yourself because nobody else agreed with you? Reminds me of a comedian who has to laugh at his own jokes. Weak sauce.

Do any of you people even play games anymore, or has your blind hatred driven you to do nothing but say the same tired shit over and over again regarding this game? Oh, yeah, I guess it would, since none of you have played it to know what content it even has. I guess we should go back to talk about soon forthcoming games like Mass Effect 2, because it's going to be SO AMAZING AND GREAT and then a week after launch nobody cared anymore.

You guys have shitty taste in games.
Title: Re: FFXIV Thread
Post by: Ashton on October 16, 2010, 04:29:24 PM
Do any of you people even play games anymore, or has your blind hatred driven you to do nothing but say the same tired shit over and over again regarding this game? Oh, yeah, I guess it would, since none of you have played it to know what content it even has.
So how much of it have you played, Tony, since it's apparently the greatest game ever? Weren't you also the one who judged Yakuza and Etrian Odyssey based on limited playtime or small amounts of information? And people here are driven by "blind hatred"? You mean the same thing you're consistently posting, day after day?

*Sniff* I smell a hypocrite.

You guys have shitty taste in games.
Oh, playing the "shitty taste" card now and self-assumed superiority. Jesus Christ. You know, I can at the very least respect, say, Stephen's opinion without agreeing with him because he maintains a degree of civility; you do no such thing and would rather alienate people who are somewhat friendly with you over petty and moronic bullshit like this. I'm sure that one or two more isn't going to matter to you, and you'll probably just take my post and further enable your delusions of grandeur with it without even reading, because stroking your wounded ego is apparently more important than keeping friendly with other people.

Good show, Tony, really good show.
Title: Re: FFXIV Thread
Post by: Cesta on October 16, 2010, 04:32:02 PM
Ignoring a warning from an editor just a few posts in? I think I'm going to be a bit judgmental here!

And wow, what a mess this thread is. I don't think I'll close it though so long as a modicum of civility is kept.

We will behave. It's all due to high expectations from SE. Fans are defensive or angry right now. I'm going to wait and see if the changes fix the issues I have with it. Hopefully, people will relax if it does. This thread will help provide info in the meantime.
Title: Re: FFXIV Thread
Post by: Agent D. on October 16, 2010, 06:20:52 PM
This thread is like a flashback of FFXI's release. Lots of fanboys, lots of butthurt, lots of trolls loling ridiculous hard, and still Blizzard continues to reign supreme.
Title: Re: FFXIV Thread
Post by: Uru on October 16, 2010, 06:38:03 PM
Christ, I just finished reading the 6 pages on here that Ive missed since being busy with school. When Parn and Thoren are the voices of reason in a thread, something has gone wrong.

The good news is you can buy the collectors addition for like 30 bucks on amazon if you are still interested...
Title: Re: FFXIV Thread
Post by: Datastorm on October 16, 2010, 11:44:05 PM
.............
Title: Re: FFXIV Thread
Post by: Daggerstrike on October 17, 2010, 10:12:21 PM
As I told Dade today-This game is a load donkey dicks wrapped in bullshit.

I have found very little about this game that is redeeming.
Title: Re: FFXIV Thread
Post by: D-Rider on October 17, 2010, 10:17:09 PM
Dagg, what fucking server are you on?
Title: Re: FFXIV Thread
Post by: Daggerstrike on October 17, 2010, 10:20:40 PM
None. I have canceled my account and deleted this game off my computer. I also set the DVD on fire because I feared that it would somehow make its way back onto my computer while I am sleeping. I am convinced this shit has a mind of it's own.
Title: Re: FFXIV Thread
Post by: D-Rider on October 17, 2010, 10:22:18 PM
lol

I won't lie, I intend to at least get my free month out of it, but the only thing it's done for me so far is make me want to play FF11 one more time. :P
Title: Re: FFXIV Thread
Post by: Parn on October 18, 2010, 09:12:26 AM
None. I have canceled my account and deleted this game off my computer. I also set the DVD on fire because I feared that it would somehow make its way back onto my computer while I am sleeping. I am convinced this shit has a mind of it's own.

maybe you should get to level 30 first before you pass judgment obviously the problem is that you were left behind
Title: Re: FFXIV Thread
Post by: Hathen on October 18, 2010, 10:08:06 AM
fuck you parn only i'm allowed to be doubtful of the game nobody else is allowed to complain especially when i suddenly start enjoying it even though all the things i fear that would come true about the game did
Title: Re: FFXIV Thread
Post by: Yoda on October 18, 2010, 12:27:21 PM
Ygg just torrent the game then play a free month with a buddy code. I warn you though you may face disappointment.

Edit:

http://www.youtube.com/watch?v=CA7GGnyNwEs&feature=related

LMAO

That song rocks. Reminds me of Ministry
Title: Re: FFXIV Thread
Post by: Sagacious-T on October 19, 2010, 08:48:55 PM
PC gamer Review is up
http://www.pcgamer.com/2010/10/18/final-fantasy-xiv-review/

1up:
http://www.1up.com/do/reviewPage?cId=3181961&p=1
Title: Re: FFXIV Thread
Post by: Masamune on October 20, 2010, 06:38:38 PM
How do you review an MMORPG exactly?  Do you update the review score everytime the game gets updated?  That seems like a lot of work.
Title: Re: FFXIV Thread
Post by: Annubis on October 20, 2010, 07:41:48 PM
I'd assume only major updates (ie. the ones with names attached to them)
Title: Re: FFXIV Thread
Post by: Eusis on October 20, 2010, 10:14:32 PM
How do you review an MMORPG exactly?  Do you update the review score everytime the game gets updated?  That seems like a lot of work.

That'd be really, really dumb without rewriting the review to explain just why, say, FFXIV went up from a D+ to a B- or something. Since PC Gamer was brought up that reminds me of their Ultima Online issue, back when reviewing MMOs was a new obstacle, I recall that they rationalized that the most practical choice was to write a review when the game came out, not waiting to see it improve over months or even years, and at least for a printed magazine it's the only practical solution. In fact, I tend to think it's the only practical solution for a standard review, to better "review" an MMO you'd probably need to have a blog maintained talking about how the game is every week or month.
Title: Re: FFXIV Thread
Post by: kyuusei on October 20, 2010, 10:31:21 PM
After initial reviews from when the MMORPG's released, any reviews after that are usually reviews of expansions. The only other thing is that we sometimes have second (or third, or fourth, etc.) opinion reviews, but they're by a different editor(s). ie. we have two Final Fantasy XI reviews sans expansions, and they're 7 months apart.
Title: Re: FFXIV Thread
Post by: Hathen on October 20, 2010, 11:54:07 PM
You review it when it's out, because if people have to pay $50+ for it *now*, you judge it based on how the game is *now*. They're judging what came in the box. You don't get to say that the game can improve over the months unless you're in beta testing.
Title: Re: FFXIV Thread
Post by: Dice on October 27, 2010, 09:32:43 PM
I eagerly await Squenix's next response/plan of action for the game.  Eagerly.
Apparently both Square stocks AND members for FF14 have taken a nice dip. =X
Title: Re: FFXIV Thread
Post by: Datastorm on October 28, 2010, 06:03:46 PM
Hello

Played quite a bit this afternoon, I think that last update really helped the server lag. Things don't seem so clunky anymore and the UI seems alot speedier. Got my Internet connection straightened out so thats helping too. I think as time goes on and I find some people to "party" with I'll probably like it even more.....
Title: Re: FFXIV Thread
Post by: The Daltony on October 31, 2010, 11:57:09 PM
I find that this assessment of the state of FFXIV is very accurate, articulate, and well done. What do you guys think?

http://www.youtube.com/watch?v=vNm-t9eWSvA
Title: Re: FFXIV Thread
Post by: Datastorm on November 02, 2010, 09:46:54 AM
I think thats about the most stupidest thing I've seen on YouTube to date.......

I find that this assessment of the state of FFXIV is very accurate, articulate, and well done. What do you guys think?

http://www.youtube.com/watch?v=vNm-t9eWSvA
Title: Re: FFXIV Thread
Post by: The Daltony on November 02, 2010, 02:30:12 PM
I think thats about the most stupidest thing I've seen on YouTube to date.......

I find that this assessment of the state of FFXIV is very accurate, articulate, and well done. What do you guys think?

http://www.youtube.com/watch?v=vNm-t9eWSvA

What's so terrible about it? I think the guy lists out his opinions about the game in a very polite fashion. I think you're just mad that everything he says is correct.
Title: Re: FFXIV Thread
Post by: Datastorm on November 02, 2010, 05:37:56 PM
I think thats about the most stupidest thing I've seen on YouTube to date.......

I find that this assessment of the state of FFXIV is very accurate, articulate, and well done. What do you guys think?

http://www.youtube.com/watch?v=vNm-t9eWSvA

What's so terrible about it? I think the guy lists out his opinions about the game in a very polite fashion. I think you're just mad that everything he says is correct.

Ooookay then.....
Title: Re: FFXIV Thread
Post by: Starmongoose on November 02, 2010, 05:50:49 PM
I'm hoping The Daltony is being sarcastic.

I REALLY HOPE THIS.
Title: Re: FFXIV Thread
Post by: Sagacious-T on November 02, 2010, 08:06:07 PM
I thought it was funny

the visuals are kind of stupid though.
Title: Re: FFXIV Thread
Post by: The Daltony on November 02, 2010, 09:06:18 PM
I'm hoping The Daltony is being sarcastic.

I REALLY HOPE THIS.

No sir, I am dead serious. That video is the best review I've seen for Final Fantasy XIV on the internet. Why, whats wrong with saying that? He is a pretty reviewer.
Title: Re: FFXIV Thread
Post by: The Daltony on November 02, 2010, 09:08:36 PM
I think thats about the most stupidest thing I've seen on YouTube to date.......

I find that this assessment of the state of FFXIV is very accurate, articulate, and well done. What do you guys think?

http://www.youtube.com/watch?v=vNm-t9eWSvA

What's so terrible about it? I think the guy lists out his opinions about the game in a very polite fashion. I think you're just mad that everything he says is correct.

Ooookay then.....

Hey, I'm sorry. I was a little rude. I still think it's a very good review and you should at least give it the time of day.
Title: Re: FFXIV Thread
Post by: Raze on November 03, 2010, 03:27:22 AM
The troll boat has already sailed and you missed it.
Title: Re: FFXIV Thread
Post by: Agent D. on November 03, 2010, 01:20:32 PM
The troll boat has already sailed and you missed it.
There's always room for a new troll.
Title: Re: FFXIV Thread
Post by: Starmongoose on November 03, 2010, 01:45:22 PM
The troll boat has already sailed and you missed it.
There's always room for a new troll.

There really isn't.
Title: Re: FFXIV Thread
Post by: The Daltony on November 03, 2010, 02:55:36 PM
I don't know what you guys are talking about, just saying my opinion on this whole thing. Sorry if I've come off as a troll.
Title: Re: FFXIV Thread
Post by: Uru on November 03, 2010, 08:07:11 PM
any updates that have changed any gripes?
Title: Re: FFXIV Thread
Post by: Agent D. on November 03, 2010, 11:55:52 PM
The troll boat has already sailed and you missed it.
There's always room for a new troll.

There really isn't.
Dude, until SE does something to improve FFXIV's HORRENDOUS status, it's nothing BUT troll bait. Troll boat my ass, this piece of shit and anything pertaining to it is Trolltopia. I don't even deserve to try and be a troll in this topic, it's far beyond my skill level.

Speaking of skill levels, it's been a month and some days since release, how many people playing still haven't hit any kind of cap outside of the weekly exp limits, lol.
Title: Re: FFXIV Thread
Post by: Hathen on November 04, 2010, 03:24:11 AM
any updates that have changed any gripes?

They're pretty much sticking to the same guns they did in FFXI where they only release major updates every x amount of time. In many cases they don't even bother fixing spelling mistakes and whatnot in what should be a really minor 5-second patch- it's the same thing they did with XI.

It's not even that they arn't capable of fixing such things because they usually fix abusable glitches and exploits relatively quickly, but they rarely touch anything else in between major patches.
Title: Re: FFXIV Thread
Post by: Raze on November 04, 2010, 05:59:02 AM
Quote
Dude, until SE does something to improve FFXIV's HORRENDOUS status, it's nothing BUT troll bait.

People had high hopes for the game, but I think everyone's moved on now though. If you talk trash people will just agree.
Title: Re: FFXIV Thread
Post by: Uru on November 04, 2010, 01:50:46 PM
Those of you still playing, could you keep us informed if anything changes? I wouldnt mind giving the game a try, I just dont want my first experience to be met with extreme sadness.
Title: Re: FFXIV Thread
Post by: Yggdrasil on November 05, 2010, 10:21:16 PM
Square Enix: "FF14 is a Disaster, We've Lost Player Trust".

And I'm like...

(http://img510.imageshack.us/img510/4376/ffxiv.png)

O rly?

Management edit: No Sankaku Complex links. Citing THEMSELVES and giant breasts plastered all over the page means linking is a no no.
Title: Re: FFXIV Thread
Post by: Hathen on November 06, 2010, 02:06:16 AM
I love how that article puts its title in quotes when the developers say nothing close to that dramatic.

Awful Sankaku Complex reporting "integrity" on full display there. Why the fuck do people still read them, seriously.
Title: Re: FFXIV Thread
Post by: Eusis on November 06, 2010, 02:08:26 AM
Awful Sankaku Complex reporting "integrity" on full display there. Why the fuck do people still read them, seriously.

They want anime breasts to look at with their headlines.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on November 06, 2010, 03:55:00 AM
Those of you still playing, could you keep us informed if anything changes? I wouldnt mind giving the game a try, I just dont want my first experience to be met with extreme sadness.

Will do, but the situation is pretty dire right now. Folks are hitting the higher levels 30+ now with more frequency (Abyssea style grinding works - mad surplus though) but server populations have taken a nosedive. 900-1500 during peak hours on Trabia, which is a third of what it was at launch. Outside of the storyline quests there isn't much there. Factionleves are little more than new flavors of Guildleves that cost points. All the cool mobs are way too high to kill and folks are pretty much grinding on Efts or Skeletons to 50. The planned addition of NMs to Factionleves will help but they need a fundamental redesign of content. Right now leves aren't efficient to level with after level 20, and by then your sick of doing the same ones. It's like grinding daily quests in WoW from level 1. The storyline is really cool and has alot of promise but getting there is a chore. Crafting 20+ is soul crushing. I don't think the game will survive till PS3 launch from the lack of revenue if more people quit. There's potential for some great content but I don't know if SE has the competence or the passion to create it.  The game right now is so dependent on having access to other players for progression, the plummeting population means less progression for everyone, unless you go full craftsman. Unfortunately the lack of players means less trade which makes the already tedious task of crafting even less rewarding.

The main issue is that there really isn't anything in the game that could be quantified as fun. The solo experience is boring, and the group content is limited to grinding the same mobs over and over. At least in XI your endgame had some rewards for the tedium, but right now XIV is a vacuous shell devoid of players permeated with hours of empty gameplay and infrequent pockets of brilliant storytelling that just doesn't get expressed in gameplay. I can't recommend anyone getting into the game in this state. Will update you if anything monumental happens.
Title: Re: FFXIV Thread
Post by: Sagacious-T on November 06, 2010, 11:52:20 AM
That's pretty shocking to hear from you Tenchi since you've been the most adamant about this game from the beginning
Title: Re: FFXIV Thread
Post by: Parn on November 06, 2010, 12:30:29 PM
I find it hilarious that he's gone from calling everyone else in this thread a bunch of crybabies to reiterating the same shit we said a month ago.
Title: Re: FFXIV Thread
Post by: Agent D. on November 06, 2010, 03:25:17 PM
Could it finally have happened? Is this doomed to be the FINAL Final Fantasy?

lolno
Title: Re: FFXIV Thread
Post by: Eusis on November 06, 2010, 04:03:31 PM
Could it finally have happened? Is this doomed to be the FINAL Final Fantasy?

lolno


It's bound to be the last MMO for a long, long time!
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on November 06, 2010, 06:23:33 PM
That's pretty shocking to hear from you Tenchi since you've been the most adamant about this game from the beginning

Well I still stand by the games potential but if there's no playerbase no amount of fixing will help it. Unlike Parn I actually stuck around to see what content was actually there after level 20, opinions prior are pretty much baseless. Sadly the SP gains become more and more deplorable for leves which leaves grinding as the only real alternative. It's nothing new for FFXI but there's no point since there's no endgame yet and since there's no engaging content after 20, just more of the same in slightly different flavors. There's more options but there's no enough variety to make it last long enough to be interesting anymore a few weeks. It's a shame too because the. Level II weaponskills are pretty cool. Battle Regemins are still unusable so combat is nothing more than WS spam. With the average SP party bring 10+ people the input lag gets pretty bad and there's no aesthetic value cause it's a non stop lightshow. Eh, who knows where the game will be come March but there is barely enough playerbase to support it now.
Title: Re: FFXIV Thread
Post by: Agent D. on November 06, 2010, 08:41:05 PM
Using this logic, obviously you should just keep giving me all of your money, because eventually I could give back 10x that amount, but you'll never know unless you do it past...say....50 thousand dollars. Pretty sure the sma...I mean undevoted people would stop before that, because they don't have patience.
Title: Re: FFXIV Thread
Post by: Parn on November 06, 2010, 08:50:32 PM
yeah man you are not allowed to express your dislike of ffxi until you reach level 75 all opinions prior to level 75 are baseless
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on November 06, 2010, 09:17:31 PM
So sorry, I have the trolls on ignore. You were saying Thoren?
Title: Re: FFXIV Thread
Post by: Parn on November 06, 2010, 09:41:13 PM
trolls

(http://www.rpgfan.com/boards/index.php?action=dlattach;attach=1170;type=avatar)
Title: Re: FFXIV Thread
Post by: Agent D. on November 06, 2010, 09:41:58 PM
trolls

(http://www.rpgfan.com/boards/index.php?action=dlattach;attach=1170;type=avatar)
Dude he ignored you, he won't be able to see this obviously.
Title: Re: FFXIV Thread
Post by: Alisha on November 10, 2010, 11:21:36 AM
i have a question i was looking over some of the abilities and there is way to many aoe moves. also the pugilist has way too many moves that depend on you evading an attack. now i played a monk in ffxi wich has B evasion and i think i skilled up evasion more times than i actually evaded attacks. and what if your pugilist in a party with a proper tank? wont you be nerfed by the fact that so many of your abilities require you to evade? from what i've read so far lancer looks like the best class. at least for my tastes. i'm guessing theres something i'm missing here?
Title: Re: FFXIV Thread
Post by: Parn on November 10, 2010, 05:45:39 PM
You can turn AOE on or off for abilities.  As for most moves requiring an evade and that gimping pugilist, well... ask Square Enix.  They're busy having issues with inventory sort and search functionality for basic database shit, so don't expect much.
Title: Re: FFXIV Thread
Post by: Sagacious-T on November 10, 2010, 11:30:32 PM
A comment featured on Yahoo.com

http://blog.games.yahoo.com/photos/178-biggest-game-flops-of-2010/1#OmgPhoid=2
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on November 11, 2010, 04:55:59 AM
i have a question i was looking over some of the abilities and there is way to many aoe moves. also the pugilist has way too many moves that depend on you evading an attack. now i played a monk in ffxi wich has B evasion and i think i skilled up evasion more times than i actually evaded attacks. and what if your pugilist in a party with a proper tank? wont you be nerfed by the fact that so many of your abilities require you to evade? from what i've read so far lancer looks like the best class. at least for my tastes. i'm guessing theres something i'm missing here?

The PUG has alot of abilities that do require evasion, but remember that 90% of the abilities within the Disciplines are interchangeable. Your encouraged to level more than one class, and almost all of the DoW classes have useful attacks and abilities by level 10-16 to mix into your class of choice.  PUGs are definately viable tanks as are MRDs but they don't suffer one bit if they aren't in the tanking role. Concussive Blow is your bread and butter as PUG (it stacks), but mix it in with Skull Sunder from MRD (damage on hit as well as DoT for very low TP cost) and hell, any WS's from Lancer and they do even more obnoxious damage. Once you get Pummel (your first purchasable guild mark attack) you'll feel like your using Hundred-Fists all the time. Throw in Feint (LNC 20) and your misses proc a WS with 100% accuracy.

LNC is a fun class, but its probably the next to lowest damage output class of the DoW (GLD being the lowest). Its a versatile class with alot of debuffs and abilites to aid your parties HP and TP regen/regain but accuracy is a MAJOR issue -which is why it gets Feint. PUGs, ARC and MRDs murder the hell out mobs.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on November 11, 2010, 05:13:54 AM
Lodestone has new information on the upcoming version updates, including the one for next year.

Comprehensive List of Content from Large-Scale Version Updates (http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=cb4dc09784bc24b4fde2e45de9f018ec5fb504d2)

Newest update - Hit 30 LNC and started hitting 20 on more of the crafts so getting to see alot more storyline. Each class (all 18 of them) has their own stories that are related to the nations that house their guilds. These aren't fluff either - they're almost as involved as the main storyline of each nation. By leveling several at once you get a much better experience of the game world.  Still waaaay too much running around, but the storyline is getting pretty damn cool. It appears Garuda is also present as is a new race of creatures who look like angels of death. Got a peek at some of the mecha from the Garlean Empire too. I'm finding that playing the game like XI (focusing on grouping for leveling) makes the ranks move by at a much better pace as guildleves aren't worth doing after 20 other than for guild marks, faction points and cash. Some of the faction leves are giving out ruined equipment ala cursed gear that high level crafters can restore to sickening statistics. I found that putting the guildleves on the back burner after 20 to focus on other things directly like leveling has helped alot of the tedium. Content (not storyline) remains thin but with a faster pace of leveling there's more missions to do - which is a huge plus.

We have a lot of crafters hitting 50 now and some of the gear they're putting out is simply stunning - unfortunately you need a pocket crafter to keep your gear in working order. Getting to see some of the higher level dungeon areas and mobs which is refreshing. ex. Discovered there's an entire subterranean lair of giant ants below Copperbell Mines, so there's dungeons within dungeons. Unfortunately people are still camping the same set of creatures, but folks are branching out more into the recesses of the world and its alot bigger than it seems.
Title: Re: FFXIV Thread
Post by: Datastorm on November 11, 2010, 08:59:42 AM
................
Title: Re: FFXIV Thread
Post by: Parn on November 11, 2010, 09:54:34 AM
I guess trying to be the first at posting information was more important than reading the previous post that already posted that link.

It's nice that they plan to add all that stuff, but once again, most of it should have already been in place.  Right now, that's all just a bunch of words and intent.  When they're actually in the game, then we'll talk.
Title: Re: FFXIV Thread
Post by: Hathen on November 11, 2010, 10:21:11 AM
Aside from that, a lot of those things are vague to the point where it's like...well, no duh they were going to do those things?

"We're going to adjust classes"

Yeah, never seen an MMO do that before. =P

Also I think it's worth noting that more of the actual content (IE stuff that's not what should've been in the box at launch) is from the "First 2011 update"...which apparently has no set date, even month-wise, yet.

They had a whole year planned out ahead of time for XI that they showed at VanaFest 2010. They didn't completely follow the schedule, of course, but it does show better form than just listing off things that have no description/are too broad/obvious.
Title: Re: FFXIV Thread
Post by: Datastorm on November 11, 2010, 12:37:19 PM
................
Title: Re: FFXIV Thread
Post by: Yggdrasil on November 16, 2010, 02:31:17 AM
It's time to pay for your sins boys. (http://www.pcgamer.com/2010/11/15/interview-final-fantasy-xiv-developers-apologise-to-unhappy-players/)

Meanwhile... Sakaguchi is living a happy life since he left Squaresoft. (http://www.neogaf.com/forum/showpost.php?p=24408923&postcount=30)
Title: Re: FFXIV Thread
Post by: Hathen on November 16, 2010, 08:59:48 AM
Jesus, that was a harsh interview. Feel sorry for those guys out in front taking all the fire, heh.
Title: Re: FFXIV Thread
Post by: Datastorm on November 16, 2010, 09:36:12 AM
.............
Title: Re: FFXIV Thread
Post by: Sagacious-T on November 16, 2010, 11:19:39 AM
Jesus, that was a harsh interview. Feel sorry for those guys out in front taking all the fire, heh.

Good man, we need people who ask the real questions.

Also he explained that the recycled scenery is due to the high graphic fidelity, lol. That's what the game gets for using pre-set terrain instead of terraformed shit
Title: Re: FFXIV Thread
Post by: D-Rider on November 16, 2010, 12:01:29 PM
So......how many of you guys are going to quit playing now that the free trials are ending?

I think most of the people posting here quit before they extended the trial. :P
Title: Re: FFXIV Thread
Post by: Datastorm on November 16, 2010, 12:14:43 PM
...............
Title: Re: FFXIV Thread
Post by: Sagacious-T on November 16, 2010, 03:57:58 PM
I personally quit 5 days in to my 60 day trial, haha. It was a buddy code too.
Title: Re: FFXIV Thread
Post by: Dice on November 16, 2010, 04:46:13 PM
How sad.
I have a soft spot for online games, I hate myself for it, and I would have loved to play "the next big FF MMO"; but if people are quitting even DESPITE a free trial.... well, yikes.
Title: Re: FFXIV Thread
Post by: Fei on November 17, 2010, 07:18:56 PM
I spent a few minutes considering the purchase of a new videocard along with FFXIV to showcase it, but... the game would still probably run poorly, and Cataclysm is around the corner.

How badly do I need to save $30 for two free months of play time?  I can wait until the time is right.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on November 18, 2010, 10:34:07 AM
So......how many of you guys are going to quit playing now that the free trials are ending?

I think most of the people posting here quit before they extended the trial. :P

Still playing actually and looking forward to hitting cap hopefully before the holidays. 33 LNC now (http://files.enjin.com.s3.amazonaws.com/38401/module_gallery/original/32838.jpg) and about 4th tier Fatigue unfortunately. Carpentry is kicking my ass though >.<




I will say playing with people who actually enjoy the game (yes, they still exist) and are looking forward to its evolution and improvement have gone a long way into revitalizing my enthusiasm for the game. Having to listen to all the negative Nelly's for weeks on end about shit that will eventually be fixed in short order was a real downer. I just think its kind of sad that the same people who quit the game are still bitching about it. I'm not holding my breath for them to come back even after the large patches on Nov 25th and Dec, because more than half of them will still find something else they don't like about the game so they can continue to have something to complain about. I do hope that the players who genuinely want to play the game after its issues have been addressed will come back and play, because the game is so much more fun with a group. The others can go play Cataclysm and find stuff to bitch about there too.
Title: Re: FFXIV Thread
Post by: Hathen on November 18, 2010, 03:08:02 PM
Quote
eventually be fixed in short order

I think this sums up how badly people try to justify some of the nonsensical shortcomings of this game pretty well.

Quote
more than half of them will still find something else they don't like about the game so they can continue to have something to complain about

Ah yes, the good ol' "you'd complain about something even if it was perfect" argument.

Quote
who genuinely want to play the game

ITT: People who wanted something out of the game enough to stick through a heavily flawed alpha/beta, then spend $50+ on it despite that didn't want the game to be good.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on November 18, 2010, 03:41:29 PM
Quote
eventually be fixed in short order

I think this sums up how badly people try to justify some of the nonsensical shortcomings of this game pretty well.

Quote
more than half of them will still find something else they don't like about the game so they can continue to have something to complain about

Ah yes, the good ol' "you'd complain about something even if it was perfect" argument.

Quote
who genuinely want to play the game

ITT: People who wanted something out of the game enough to stick through a heavily flawed alpha/beta, then spend $50+ on it despite that didn't want the game to be good.

Jaded much? How about you bring something new to the table. As you don't play the game and have no interest in doing so and the complaint train has run its course, why are you even still contributing to this thread?
Title: Re: FFXIV Thread
Post by: Hathen on November 18, 2010, 04:07:51 PM
Quote
How about you bring something new to the table.

That's what I'm waiting for SE to do.

Quote
As you don't play the game and have no interest in doing so

Actually, like many other people I may still give it a chance when PS3 version comes along; It's why I bother reading update notes and such at all. You seem to be under the delusion that people who dislike the game in its current state are keeping up on it just so they can make fun of it. I'll only continue to do so as long as SE thinks that I'm going to be thanking them for implementing basic functions that pretty much every other MMO has, including their very own- you know, the one that they said they'd be taking their years of experience from.

Quote
why are you even still contributing to this thread?

Because you're asking me to.

no rly

Your passive-aggressive thing isn't exactly subtle.
Title: Re: FFXIV Thread
Post by: Ashton on November 18, 2010, 07:01:56 PM
Jaded much? How about you bring something new to the table. As you don't play the game and have no interest in doing so and the complaint train has run its course, why are you even still contributing to this thread?
You can't just dismiss perfectly valid complaints and criticism because you like the game. Putting up strawman arguments doesn't strengthen your position, it only undermines it. I know for a fact that half the people in this thread who are still complaining about FFXIV are people who really wanted it to succeed and are severely disappointed at its current state. It's fine that you like it, but "ENJOY IT OR GTFO" is not a compelling argument.
Title: Re: FFXIV Thread
Post by: Cesta on November 18, 2010, 08:36:46 PM
Hey Tenchi. Can this game be maxed out on the Asus G73?
Title: Re: FFXIV Thread
Post by: Agent D. on November 19, 2010, 03:16:24 AM
How is it possible that FFXIV currently is making Phantasy Star Universe look like a good mmo?

Even better, how are people STILL defending this? Do you all walk around with a big sign that says "Insert stick here" right on your ass? I don't get it, why not just stop playing the game, play something DECENT for a small while, and check on the game when it finally starts to get cleaned up?

Or just keep playing, and tell us how your game is so great.
Title: Re: FFXIV Thread
Post by: Datastorm on November 19, 2010, 09:13:32 AM
...............
Title: Re: FFXIV Thread
Post by: Hidoshi on November 20, 2010, 12:11:28 AM
Quote
eventually be fixed in short order

I think this sums up how badly people try to justify some of the nonsensical shortcomings of this game pretty well.

Quote
more than half of them will still find something else they don't like about the game so they can continue to have something to complain about

Ah yes, the good ol' "you'd complain about something even if it was perfect" argument.

Quote
who genuinely want to play the game

ITT: People who wanted something out of the game enough to stick through a heavily flawed alpha/beta, then spend $50+ on it despite that didn't want the game to be good.

Jaded much? How about you bring something new to the table. As you don't play the game and have no interest in doing so and the complaint train has run its course, why are you even still contributing to this thread?

I gotta say Stephen, I think you're a little too near your fandom right now. From any perspective, be it as an investor, a developer, or a player, FFXIV is a dead-on-arrival product. It has too many problems. If they're fixed down the line, great. It becomes viable. But right now, it's like renting an apartment that lacks plumbing and windows. Sure, you can get them put in, but until the landlord fixes such issues, it's not a place I'd want to live.

It feels very much like you're making the argument that people don't "get it" when it comes to FFXIV, which isn't the case at all. Gamers often get a variety of Stockholme Syndrome, wherein they defend the developer or game despite all rational arguments telling them otherwise. I've been there myself, and I'm sure we all have. There are guilty pleasures we all enjoy, and some of us aren't ashamed. There's nothing wrong with that.

The issue I think most people have with your method is that you attempt to validate your opinion in a factual way, or resort to a defensive tone, neither of which holds up when the situation is this one-sided. I understand loyalty to a brand, to a company, a product, or even standing by your investment and purchases, but you can't be too self-righteous about it.

On the other hand? Yeah, I'll agree that some people go too far with the "hurr hurr bad gaem is bad" tone of voice. It's not fun to sit back and watch while your guilty pleasure gets slammed. Sometimes you just can't and you need to say something. Again, been there, done that. But remember, you cannot then go out slagging people because they have valid complaints, no matter how numerous or aggressive they may be.

In the end, this thread isn't just for praise, awe, and neutrality. It's also for bitterness, disgust, and disappointment. It's for the grievances as much as for the applause. I'd say we all have to respect that.
Title: Re: FFXIV Thread
Post by: Parn on November 20, 2010, 12:51:16 AM
Personally, I got a kick out of the passive-aggressive cheapshots in his new journal thread all while insisting it be kept free of drama.

I plan on playing the game again when I get back from Thanksgiving vacation to give the game another shot, since it won't cost me any more than I already spent to see what they've addressed with the upcoming update.  I like to consider my commentary on the game the rational, normal person's perspective on it and will provide more of it for whatever the game's worth.
Title: Re: FFXIV Thread
Post by: Agent D. on November 20, 2010, 01:27:30 AM
Quote
eventually be fixed in short order

I think this sums up how badly people try to justify some of the nonsensical shortcomings of this game pretty well.

Quote
more than half of them will still find something else they don't like about the game so they can continue to have something to complain about

Ah yes, the good ol' "you'd complain about something even if it was perfect" argument.

Quote
who genuinely want to play the game

ITT: People who wanted something out of the game enough to stick through a heavily flawed alpha/beta, then spend $50+ on it despite that didn't want the game to be good.

Jaded much? How about you bring something new to the table. As you don't play the game and have no interest in doing so and the complaint train has run its course, why are you even still contributing to this thread?

I gotta say Stephen, I think you're a little too near your fandom right now. From any perspective, be it as an investor, a developer, or a player, FFXIV is a dead-on-arrival product. It has too many problems. If they're fixed down the line, great. It becomes viable. But right now, it's like renting an apartment that lacks plumbing and windows. Sure, you can get them put in, but until the landlord fixes such issues, it's not a place I'd want to live.

It feels very much like you're making the argument that people don't "get it" when it comes to FFXIV, which isn't the case at all. Gamers often get a variety of Stockholme Syndrome, wherein they defend the developer or game despite all rational arguments telling them otherwise. I've been there myself, and I'm sure we all have. There are guilty pleasures we all enjoy, and some of us aren't ashamed. There's nothing wrong with that.

The issue I think most people have with your method is that you attempt to validate your opinion in a factual way, or resort to a defensive tone, neither of which holds up when the situation is this one-sided. I understand loyalty to a brand, to a company, a product, or even standing by your investment and purchases, but you can't be too self-righteous about it.

On the other hand? Yeah, I'll agree that some people go too far with the "hurr hurr bad gaem is bad" tone of voice. It's not fun to sit back and watch while your guilty pleasure gets slammed. Sometimes you just can't and you need to say something. Again, been there, done that. But remember, you cannot then go out slagging people because they have valid complaints, no matter how numerous or aggressive they may be.

In the end, this thread isn't just for praise, awe, and neutrality. It's also for bitterness, disgust, and disappointment. It's for the grievances as much as for the applause. I'd say we all have to respect that.
Dude you're my fucking role model.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on November 20, 2010, 04:41:29 AM
Jaded much? How about you bring something new to the table. As you don't play the game and have no interest in doing so and the complaint train has run its course, why are you even still contributing to this thread?
You can't just dismiss perfectly valid complaints and criticism because you like the game. Putting up strawman arguments doesn't strengthen your position, it only undermines it. I know for a fact that half the people in this thread who are still complaining about FFXIV are people who really wanted it to succeed and are severely disappointed at its current state. It's fine that you like it, but "ENJOY IT OR GTFO" is not a compelling argument.

The point I was trying to make was that it's the same people expressing the same thing over and over again. Instead of it being constructive criticism or god forbid something other than the poor state of the game at launch, it's a broken record. Complaints are well noted and have been for the last two months. I merely asked that if he had nothing else to actually contribute to the thread other than the exact same complaints, why bother? I'm enjoying the game and I'm not going out of my way to be a white knight but when I actually try to have a dialogue about the game in this thread I get a wave of the same complaints and troll baiting we've all had to read since launch. It's just boring to read or respond to. You can call my arguments strawman, but my opinions are just as valid as anyone else who posts here and at least I'm trying to give some insight into the game well beyond the initial levels where most everyone else has quit. If these folks really want the game to succeed they aren't acting like it. They are entitled to their opinion, but I don't have to agree with them. To a point I really do acknowledge and agree with their point of view, but sarcasm isn't an avenue to meaningful discussion for me, especially when it comes to this game. It's beating a dead horse, and I don't think trying to be positive about it means I deserve to get a bullseye painted on me for it. I'm human, I WILL get defensive.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on November 20, 2010, 04:46:46 AM
Hey Tenchi. Can this game be maxed out on the Asus G73?

You can with the exception of Ambient Occlusion. The game doesn't handle it well at all on any hardware I've read. I can't really recommend the G73 because Asus has the clock speed and memory speed on the GPU set so low that most DX9 applications will grayscreen. I cannot play FFXIV on the G73 without upclocking slightly through GPUTool. It runs an already hot system a little warmer but it's stable.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on November 20, 2010, 04:55:47 AM
Well I'd like to play more myself, and with a group to gain some more levels but I can't ever find anybody that wants to play or the biggest problem nobody ever responds.....

Honestly, don't waste your time grouping till after rank 20. Sure people usually do Nannygoats at 16ish but I see those parties so few and far between you'd be better served just running level 10 leves at 3-4 stars or your 20 leves at 1-3 stars with Guardian's Aspect. At least the patch next week will be fixing SP gain and lowering the requirement for getting to R20.
Title: Re: FFXIV Thread
Post by: Ashton on November 20, 2010, 05:18:49 AM
Ten pages back you laughed and wholly endorsed (http://www.rpgfan.com/boards/index.php?topic=6919.msg154262#msg154262) a loser who literally had nothing of value to add to the discussion, and was posting solely to insult and harass other people who didn't like the game, merely because his opinion was in line with yours. When he was causing trouble you didn't even bat an eye because he agreed with you. Now you're making posts with thinly-veiled insults to people who disagree with you, trying to paint them as rambling lunatics when they haven't said anything remotely offensive. Something tells me that if Tony had taken the opposite stance in his posts you'd have been crying for his ejection from the boards way sooner than anyone else here.

I'm sorry, but I have trouble sympathizing with what you're saying, considering that, reading this entire topic, it went from excitement to tepid enthusiasm to genuine disappointment from pretty much everyone other than you. Nobody said you don't have a right to your opinion. In fact, I don't think I've seen a single person attack you for loving the game, only for calling them crybabies/whiners/etc. Again, if right now the game is broken (and from everything I've heard/seen/read about so far, it definitely is), then complaints and negativity, regardless of how much they're repeated, still hold merit.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on November 20, 2010, 05:29:46 AM
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eventually be fixed in short order

I think this sums up how badly people try to justify some of the nonsensical shortcomings of this game pretty well.

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more than half of them will still find something else they don't like about the game so they can continue to have something to complain about

Ah yes, the good ol' "you'd complain about something even if it was perfect" argument.

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who genuinely want to play the game

ITT: People who wanted something out of the game enough to stick through a heavily flawed alpha/beta, then spend $50+ on it despite that didn't want the game to be good.

Jaded much? How about you bring something new to the table. As you don't play the game and have no interest in doing so and the complaint train has run its course, why are you even still contributing to this thread?

I gotta say Stephen, I think you're a little too near your fandom right now. From any perspective, be it as an investor, a developer, or a player, FFXIV is a dead-on-arrival product. It has too many problems. If they're fixed down the line, great. It becomes viable. But right now, it's like renting an apartment that lacks plumbing and windows. Sure, you can get them put in, but until the landlord fixes such issues, it's not a place I'd want to live.

It feels very much like you're making the argument that people don't "get it" when it comes to FFXIV, which isn't the case at all. Gamers often get a variety of Stockholme Syndrome, wherein they defend the developer or game despite all rational arguments telling them otherwise. I've been there myself, and I'm sure we all have. There are guilty pleasures we all enjoy, and some of us aren't ashamed. There's nothing wrong with that.

The issue I think most people have with your method is that you attempt to validate your opinion in a factual way, or resort to a defensive tone, neither of which holds up when the situation is this one-sided. I understand loyalty to a brand, to a company, a product, or even standing by your investment and purchases, but you can't be too self-righteous about it.

On the other hand? Yeah, I'll agree that some people go too far with the "hurr hurr bad gaem is bad" tone of voice. It's not fun to sit back and watch while your guilty pleasure gets slammed. Sometimes you just can't and you need to say something. Again, been there, done that. But remember, you cannot then go out slagging people because they have valid complaints, no matter how numerous or aggressive they may be.

In the end, this thread isn't just for praise, awe, and neutrality. It's also for bitterness, disgust, and disappointment. It's for the grievances as much as for the applause. I'd say we all have to respect that.

I can appreciate your points Mark, but if people have issue with me backing up my opinions with concrete evidence, then I'm sorry, that's how I debate. If folks think I'm being self-righteous I'm humble enough to apologize if called on it. I like to think I have a little more respect for people on these forums than most posters, but when I dish back it's a travesty? But it's ok for me to sit here and take it. In the several years I've been active on these forums I have never had to put people on ignore but in the space of one thread alone I've had to block two people already for being personally insulting.

Anyway the point I was trying to make was quite simple. The issue of the games current state has been debated to the point of obsolescence. It would be refreshing to see people who are actively participating in the thread to contribute some new topics. Heck I'll give you some.

1. Thoughts on the November patch details e.g.
2. Thoughts on them working on a mouse/keyboard UI aside from the current controller UI.
3. Thoughts on upcoming NMs
4. Thoughts on SE's abrupt change in communication with the playerbase and will it last.
5. Thoughts on never seeing an AH, can the retainer system bridge the gap with the upcoming changes.
6. Thoughts on grouping the current state of SP/Fatigue.

I can go on. Alot of these topics don't require people to have played for long or at all to talk about these things. Instead it's the same old song and dance of people complaining for the last two months and when I get fed up at it, it's suddenly fashionable to hop on Tenchi. I can take criticism but don't expect me to treat anyone with respect if they aren't willing to express the same respect in turn. I think I've been more than tolerant of alot of things, but if me being "passive aggressive" is so shocking, then I really have nothing I can say.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on November 20, 2010, 05:46:58 AM
Ten pages back you laughed and wholly endorsed (http://www.rpgfan.com/boards/index.php?topic=6919.msg154262#msg154262) a loser who literally had nothing of value to add to the discussion, and was posting solely to insult and harass other people who didn't like the game, merely because his opinion was in line with yours. When he was causing trouble you didn't even bat an eye because he agreed with you. Now you're making posts with thinly-veiled insults to people who disagree with you, trying to paint them as rambling lunatics when they haven't said anything remotely offensive. Something tells me that if Tony had taken the opposite stance in his posts you'd have been crying for his ejection from the boards way sooner than anyone else here.

I'm sorry, but I have trouble sympathizing with what you're saying, considering that, reading this entire topic, it went from excitement to tepid enthusiasm to genuine disappointment from pretty much everyone other than you. Nobody said you don't have a right to your opinion. In fact, I don't think I've seen a single person attack you for loving the game, only for calling them crybabies/whiners/etc. Again, if right now the game is broken (and from everything I've heard/seen/read about so far, it definitely is), then complaints and negativity, regardless of how much they're repeated, still hold merit.

I agree, at the time Tony's interjection into the discussion was funny, as we were discussing it as it unfolded and it got out of hand. I may have been upset had I been of the opposite mindset, I may have not. His actions caused him to be banned. Laughing at his comments is in no way a wholesale endorsement of insulting people.  I'm not asking for sympathy, I'm just explaining my point of view. If people feel I'm being personally insulting to them, then I apologize. I've had plenty of sarcastic barbs and comments I've made taken out of context which I find personally insulting but apparently that holds no recognition nor merit with you. I guess I should be asking myself why I even bother contributing to this thread. Obviously my opinions aren't wanted or appreciated.
Title: Re: FFXIV Thread
Post by: Ashton on November 20, 2010, 06:16:39 AM
Actually, I find your opinions to be invaluable. They're a very important resource I have when deciding if I want to take the dive when the PS3 version comes out, as more opinions means more information for me to sort out and make an informed decision.

I just want to be frank and clear about it: in this topic, your opinion is welcome and completely valid, and while it may not seem like it, I'm going through every (thought out) post here with a fine-tooth comb so I can know as much about the game as possible when I decide whether or not I should buy it, and your posts are a part of that as much as anyone else's. The one and only thing I held issue with was your tone/attitude towards other people, which tended to be rather condescending.

I've always made it a point in my posts here to try and separate when I'm talking about a game, a person's opinion, and the person themselves, when you bleed all three together, the points tend to get lost and discourse becomes dissent.
Title: Re: FFXIV Thread
Post by: Hathen on November 20, 2010, 06:51:36 AM
Here we go!

Quote
The point I was trying to make was that it's the same people expressing the same thing over and over again.

It's best to be asking why that happens to be the case.

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but my opinions are just as valid as anyone else

Which is exactly the problem people like Parn had with you saying that us complaining about the game is just QQ.

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at least I'm trying to give some insight into the game well beyond the initial levels where most everyone else has quit

One of the major complaints about the game is precisely that the game has very little progression. The reason a bunch of people didn't get past a certain level is because we knew we didn't need to. While browsing any wiki and such (Which is practically required for the game!) it's easy to see there's little variety throughout all the levels. You arbitrarily stamping level 20 or whatever as an arbitrary level people have to get to to "understand" the game makes little sense to me when the information is easily accessible.

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I like to think I have a little more respect for people on these forums than most posters, but when I dish back it's a travesty?

Like I said, nobody was actually making any attacks to you personally until you came in claiming we were all a bunch of crybabies because we don't like the game. You're not the one that dished back. You're not a victim here. Then when people do dish back, you respond by being passive aggressive (There's no quotes around it, it's what you were doing).

Quote
1. Thoughts on the November patch details e.g.
2. Thoughts on them working on a mouse/keyboard UI aside from the current controller UI.
3. Thoughts on upcoming NMs
4. Thoughts on SE's abrupt change in communication with the playerbase and will it last.
5. Thoughts on never seeing an AH, can the retainer system bridge the gap with the upcoming changes.
6. Thoughts on grouping the current state of SP/Fatigue.

I've actually talked about at least 1 and 3, but apparently you didn't think it was worth responding to, which I don't mind, but don't claim people haven't talked about it if it wasn't in a way that suits your fancy.

Quote
comments I've made taken out of context

I'm still trying to figure out what this is supposed to mean. I respond to your comments exactly as they appear, and if you think you've been misunderstood, then you clarify and say that the other person misunderstood, don't simply say that they did.
Title: Re: FFXIV Thread
Post by: Parn on November 20, 2010, 12:37:54 PM
Instead it's the same old song and dance of people complaining for the last two months and when I get fed up at it, it's suddenly fashionable to hop on Tenchi. I can take criticism but don't expect me to treat anyone with respect if they aren't willing to express the same respect in turn.

Criticism of what?  The game?  Or you?  Because you posted this shit:

Since this thread has turned into a quivering pile of QQ, I'm removing myself from it. Here's the link to our Factionleve event with a couple pics. http://tinyurl.com/22whlxv (http://tinyurl.com/22whlxv)

Enjoy, or whine.. frankly, I don't really give a crap because reading all this makes me sad.

...which is where the breakdown began.  You think you can post something like that and expect to be treated with respect?  Our commentary was criticism of the game, not you.  It was only after that post that I began trolling you.  Seriously, go back through the thread and tell me that's not what happened.

You want to know what perpetuates the problem you hate?  Your defensive behavior over this game, as if our critique of it was a critique of your personhood.  We don't give a fuck if you're enjoying the game, but we do give a fuck when you insult everyone who doesn't like it, threaten to quit the thread, come back and post some more WHOLE LOT OF QQ IN HERE commentary, and then recently make a brand new thread saying you want it drama free but not without throwing another shot in our direction.  It's only fashionable to hop on you because you created the environment that made it so.
Title: Re: FFXIV Thread
Post by: Cesta on November 20, 2010, 11:41:15 PM
Hey Tenchi. Can this game be maxed out on the Asus G73?

You can with the exception of Ambient Occlusion. The game doesn't handle it well at all on any hardware I've read. I can't really recommend the G73 because Asus has the clock speed and memory speed on the GPU set so low that most DX9 applications will grayscreen. I cannot play FFXIV on the G73 without upclocking slightly through GPUTool. It runs an already hot system a little warmer but it's stable.

Oh, ok Thanks for letting me know...  I'll keep looking or just get it on the PS3.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on November 21, 2010, 02:43:40 AM
Here we go!

Quote
The point I was trying to make was that it's the same people expressing the same thing over and over again.

It's best to be asking why that happens to be the case.

Why would I ask? Everyone has been more than vocal with the specific reasons for their discontent. If there was a shadow of a doubt why people were unhappy I would have asked. It would only add to the redundancy.

Quote
Quote
but my opinions are just as valid as anyone else

Which is exactly the problem people like Parn had with you saying that us complaining about the game is just QQ.


There's a big difference between objectively voicing your unhappiness and whining. Trolling those who disagree with you then acting like you did nothing wrong is about as purile as you can get. I call QQ when I see it and if that offends people they need to look into a mirror and ask what's wrong with this picture.

Quote
Quote
at least I'm trying to give some insight into the game well beyond the initial levels where most everyone else has quit

One of the major complaints about the game is precisely that the game has very little progression. The reason a bunch of people didn't get past a certain level is because we knew we didn't need to. While browsing any wiki and such (Which is practically required for the game!) it's easy to see there's little variety throughout all the levels. You arbitrarily stamping level 20 or whatever as an arbitrary level people have to get to to "understand" the game makes little sense to me when the information is easily accessible.

Ok, did you just really say that? I can understand people not wanting to play because they don't like the game for personal preference reasons, but to base that on a wiki sounds preposterous. Since when has a wiki, and an incomplete one at that, been the gold standard of something's worth. If you have to use a wiki to play the game outside of recipes I really can't think of what to tell you. If a wiki is the sole determinant for people's desire to play then why the fuck am I wasting my time preparing a review?

But seriously, outside of recipes, I haven't had a need for one, so I disagree with your opinion.

Also I'm not arbitrarily stamping rank 20 (not level 20) as the point where you "get" the game. There's nothing arbitrary about it. If you actually read what I wrote, rank 20 is a significant milestone. Faction leves and class quests become available and you get to the meat of the storyline as well as acquiring your path companion. It's also the first time you can join guilds and spend guildmarks which enhance your gameplay. For me, it's where the game really clicked for me. If you choose to disagree that's your prerogative, but That was my opinion and I gave concrete examples of why rank 20 was a turning point. I didn't just pull a number out of my ass.

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Quote
I like to think I have a little more respect for people on these forums than most posters, but when I dish back it's a travesty?

Like I said, nobody was actually making any attacks to you personally until you came in claiming we were all a bunch of crybabies because we don't like the game. You're not the one that dished back. You're not a victim here. Then when people do dish back, you respond by being passive aggressive (There's no quotes around it, it's what you were doing).

Maybe you need to re-read this thread before you make that assumption. People griped, I said "be patient, this is SE, this should come as no surprise given their history," Then people turned from griping to whining and being bitchy to me because I didn't endorse their opinion, trolling and sarcasm ensued, people got banned, others set to ignore and the world went on harmoniously this way for the last month. I was sarcastic to you when I called you jaded. There was nothing passive aggressive about it. I thought it was pretty direct. You've had nothing positive or even remotely optimistic or hopeful since the beta and I got tired of hearing it and called you on it. If being snarky is a moshable offense then I'm amazed we have a community left.

Quote
Quote
1. Thoughts on the November patch details e.g.
2. Thoughts on them working on a mouse/keyboard UI aside from the current controller UI.
3. Thoughts on upcoming NMs
4. Thoughts on SE's abrupt change in communication with the playerbase and will it last.
5. Thoughts on never seeing an AH, can the retainer system bridge the gap with the upcoming changes.
6. Thoughts on grouping the current state of SP/Fatigue.

I've actually talked about at least 1 and 3, but apparently you didn't think it was worth responding to, which I don't mind, but don't claim people haven't talked about it if it wasn't in a way that suits your fancy.

Yes, you should all discuss things in a method that suits my fancy. Seriously? Again I would expect something more stimulating than "It's too vague" or the general trend of bashing their attempts to rectify the game's problems before they've even rolled out the first patch. My disgust with this thread is how it's become trendy to bash the game's potential based on wanting to agree with a consensus who seem content to linger on the past negative instead of being even cautiously optimistic. It's hard to have a dialogue when the opposite side is content with being an inert brick wall.

To be truthful,  I know I haven't necessarily been the most open-minded with some people's complaints with the game. It's not that I think I'm a close-minded person, but the overwhelming negativity that explodes around this game (some valid, some just baseless raging) has been enormous enough to piss me off the more I have to read the bellyaching. My one year old daughter cries less.  I understand that because so many of us were looking forward to the game and when we got what was little more than a paid beta (yes, I can agree to that) , but when the battle lines were drawn between supporters and detractors and they were drawn hard. All I would like to see is this thread go back to a sharing and respecting of opinions, even if I'm in the minority.

Quote
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comments I've made taken out of context

I'm still trying to figure out what this is supposed to mean. I respond to your comments exactly as they appear, and if you think you've been misunderstood, then you clarify and say that the other person misunderstood, don't simply say that they did.
[/quote]

That statement has nothing to do with you Hathen, and I already called that person on it and got trolled for it, so whichever. That person is on my ignore list. Problem solved :)
Title: Re: FFXIV Thread
Post by: Cesta on November 21, 2010, 05:11:14 AM
There has been a lot of anger here for the past few weeks, but I believe we can find some common ground if we stop trying to "Own" each other with our opinions and taste in mmo's. I'm happy to hear many of you are still going to give the game a chance even though you were very disappointed with how the game launched. I was looking forward to playing with you all when I finally got around to buying it. How many of you are going to wait for the PS3 release to jump in?   
Title: Re: FFXIV Thread
Post by: Parn on November 21, 2010, 10:36:37 AM
The great part about the internet is that you can easily prove someone's bullshit.  You're either a liar, or you have really bad memory.

Trolling those who disagree with you then acting like you did nothing wrong is about as purile as you can get. I call QQ when I see it and if that offends people they need to look into a mirror and ask what's wrong with this picture.

The trolling came after you accused us of being crybabies.  No one was trolling you.  No one was calling people who liked the game stupid, or anything.

Starting on page 29, we've only been playing for a few days and I talk about the game and mention gaps in content: http://www.rpgfan.com/boards/index.php?topic=6919.420

Page 30, I make a snarky remark about the game being a squirrel slaughtering simulator and Thoren brings up the mixed opinions on the game: http://www.rpgfan.com/boards/index.php?topic=6919.435

Page 31, you make your "if it's not the second coming of Christ people will bitch" remark but still, no one is debating with you yet.  Thoren states that the game's terrible, but doesn't insult anyone.  I post more videos, and then at the end I link the Gamespot review saying I agree with it: http://www.rpgfan.com/boards/index.php?topic=6919.450

Page 32, people start remarking about the review, still no insults: http://www.rpgfan.com/boards/index.php?topic=6919.465

Page 33, Tenchi says no one should be reviewing the game yet, defends it, and no one insults him... the only person who gets trolled is DiosGX, who unleashed the first QQ comment: http://www.rpgfan.com/boards/index.php?topic=6919.480

Page 34, more cross discussion between Tenchi and people who don't like the game, but still no insults or trolling towards him: http://www.rpgfan.com/boards/index.php?topic=6919.495

Page 35, I directly respond to Tenchi but never once say anything about him, just the state of the game.  Dios trolls more, Gametrailers review is discussed: http://www.rpgfan.com/boards/index.php?topic=6919.510

Page 36, more snarky commentary from us about the game, but still no insults toward Tenchi for liking it: http://www.rpgfan.com/boards/index.php?topic=6919.525

Page 37, I make a comparison of the game to Phantasy Star Universe, make more snarky commentary, and then finally Tenchi makes the infamous QQ comment: http://www.rpgfan.com/boards/index.php?topic=6919.540

No one trolled you Tenchi, for liking the game.  The proof is all there, links provided and everything.  I trolled you in response to your QQ comment, and further trolling commenced every time you made more cheapshots.  You threw the first punch.  You did.  *pinches cheek*  Yes you did.  Oh yes you did.

Welcome to the internet, where all activity is logged.


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Maybe you need to re-read this thread before you make that assumption. People griped, I said "be patient, this is SE, this should come as no surprise given their history," Then people turned from griping to whining and being bitchy to me because I didn't endorse their opinion, trolling and sarcasm ensued, people got banned, others set to ignore and the world went on harmoniously this way for the last month.

Ignoring me is doing you wonders, since you don't even realize that I'm calling you out on your bullshit.  No one bitched at you for your opinion.  We disagreed with one another and debated.  The trolling from us came after YOU made a QQ comment.  The posting history is all there.


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All I would like to see is this thread go back to a sharing and respecting of opinions, even if I'm in the minority.

Fuck you.  You disrespected everyone in the thread when you made your QQ comment.  You don't get to pretend like you're above it all.


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That statement has nothing to do with you Hathen, and I already called that person on it and got trolled for it, so whichever. That person is on my ignore list. Problem solved :)

Except you didn't call me out on it.  You said I was taking your comments out of context, and I responded to that here: http://www.rpgfan.com/boards/index.php?topic=6919.msg155148#msg155148

You of course, never explain what the context was, and your next post is a response to someone else entirely several pages later: http://www.rpgfan.com/boards/index.php?topic=6919.msg159551#msg159551

Just throwing out "you took my comments out of context" is like throwing out a "you're racist" without actually reinforcing the statement.  It's weak.




There has been a lot of anger here for the past few weeks, but I believe we can find some common ground if we stop trying to "Own" each other with our opinions and taste in mmo's. I'm happy to hear many of you are still going to give the game a chance even though you were very disappointed with how the game launched. I was looking forward to playing with you all when I finally got around to buying it. How many of you are going to wait for the PS3 release to jump in?

Except no one is trying to own anyone with opinions on the game itself.  Tenchi can like the game as much as he wants.  Not a single person here has said Tenchi can't enjoy the game.  We'd be assholes if we were.  We are jumping his shit because he called us a bunch of crybabies, and he wants to pretend like he's a victim when he's the one who was an asshole.  If you didn't notice, even his fellow editors think he's off his rocker.

He instigated this mess, and he is perpetuating it while simultaneously claiming he wants it to end.  It'll end when he stops playing the victim and stops bitching about us bitching about the game.  We'll bitch about the game in its current state as much as we fucking want.
Title: Re: FFXIV Thread
Post by: Cesta on November 21, 2010, 02:59:15 PM
So all the anger is based off being called a complainer. I get it now. What can be done to have this resolved? I'd really like to see us all civil at least. If they fix the game we will all be having a big laugh at how heated things got.
Title: Re: FFXIV Thread
Post by: Hidoshi on November 21, 2010, 04:27:36 PM
While Parn's being a smart-ass, I do agree with his general point: You kinda jumped on the lot of us, Stephen. I'm not gonna call you any names or anything, I'm just here to point out that you can't tell complainers to shut up. These are valid complaints, and just because you're close to your fandom doesn't give you the right to first tell everyone to shut the hell up, and then afterwards act like you're in the right. Either admit your mistake or don't, it's up to you. One will make you the bigger man.
Title: Re: FFXIV Thread
Post by: Sagacious-T on November 21, 2010, 04:52:39 PM
This shit has gotten too personal and hostile for an online forum about video games.

Just remember nobody is stopping someone from liking the game, and while the complaints may be harsh, you have to understand a lot of people feel burned paying full price for a game that, to them, does not feel complete.
Title: Re: FFXIV Thread
Post by: Ashton on November 21, 2010, 09:26:51 PM
I'm Commander Shepard and this is my favorite topic on RPGFan.
Title: Re: FFXIV Thread
Post by: Alisha on November 22, 2010, 08:42:55 PM
is there any restriction on equiping another jobs abilities? or is this eventually gonna devolve into everyone equiping the best ps weapon and equiping the best abilities?
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on November 25, 2010, 01:15:48 PM
is there any restriction on equiping another jobs abilities? or is this eventually gonna devolve into everyone equiping the best ps weapon and equiping the best abilities?

There is a restriction on abilities. Some abilities are significantly weaker when used on another job, some are job-specific. Not quite sure what you mean by best weapon, since changing weapons changes your class. There are different kinds of weapons within each class though - Gladiators can use swords and daggers, Conjurers can use Staves or Wands etc. So while there's probably going to be a "best" of each kind, there's at least some wiggle room.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on November 25, 2010, 01:29:49 PM
While Parn's being a smart-ass, I do agree with his general point: You kinda jumped on the lot of us, Stephen. I'm not gonna call you any names or anything, I'm just here to point out that you can't tell complainers to shut up. These are valid complaints, and just because you're close to your fandom doesn't give you the right to first tell everyone to shut the hell up, and then afterwards act like you're in the right. Either admit your mistake or don't, it's up to you. One will make you the bigger man.

Mark, I've not once said that anyone's complaints aren't valid. Everyone here is entitled to their opinion - some people (like Parn) like to be assholes about it, and that's kind of why the whole topic has pissed me off. I can respect what alot of people have been saying. If they don't like the game, fine - I have never argued that point. The main point of contention over the game at this point is whether or not its salvageable for some people. Time will tell. My position has been to be patient and obviously many folks don't agree with me, and that's ok too.

What mistake are you talking about? My opinion is my opinion, there's no right or wrong. I'm defending my opinion which is entirely my right, just like it is for everyone else here. If I have in the course of this thread insulted someone or made them feel criticized, then I do apologize for that. I'd like to see the same consideration in return.
Title: Re: FFXIV Thread
Post by: Parn on November 25, 2010, 02:24:49 PM
Mark, I've not once said that anyone's complaints aren't valid.

Not literally, no.  But posting "SINCE THIS TOPIC HAS BECOME A QUIVERING PILE OF QQ" is the smartass equivalent.  That would be the mistake he's referring to you making.

Whether the game is salvageable has never been the central point of contention in this argument.  Ever.  That's you framing our position as something that it's not.  Hathen's waiting for and watching the upcoming PS3 release, AgentD is doing the same, and I'm going to play again and give it another look when I get back from Thanksgiving break, etc.  If it's shitty, I'm going to make fun of it some more.  If it's good, I'm going to say it is and play.  Our commentary has always been on the state of the game now, not what it will be three months down the road.  If you weren't so irrationally defensive over this game, maybe you'd have seen that.  But hey, it was a lot easier to just disregard us as a bunch of crybabies instead and then get pissy when we started throwing your shit right back at you.

I'm not going to be the "better man" either, as I have no intention to apologize for this episode of drama (which I find entertaining, FYI).  "If" you insulted someone?  You most certainly did both here with the QQ comment, and on Facebook with your "all the haters can kiss my ass" comment following your posting patch notes that came out of nowhere.  I mean, how else can someone view a comment like that?  That you still don't really acknowledge or recognize any of this makes your "apology" pretty empty.  I fully recognize the fact that I'm an asshole that makes snarky commentary, but at least I'm honest and upfront about it.  I don't dish it out and then act all offended when someone throws it back at me.  And for the record, I don't want an apology.  Never wanted one.  I just want you to cut the bullshit.  You're not fooling anyone.

P.S. - Happy Thanksgiving!
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on November 25, 2010, 06:32:41 PM
Patch Notes (http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=159e4a58b58fd0214620ec8d64ddd138d5ab599e) are live. Looks to be more of a fix/adjustment patch than anything. Won't be home to check them out till tomorrow but decent list of adjustments. Should bring to the game up to where it should have been at launch.

Unfortunately the "Search" feature they promised for the Market Wards isn't there. Glad to see they finally nerfed Punishing Barbs, but kind of annoyed they nerfed Feint. Increasing the TP cost makes it even less likely we'll use it since its main purpose is to give us a guaranteed strike when we miss - which means we usually have less TP to play with than usual. Hopefully the adjustments to accuracy will make its overuse a non-issue.

Very curious that they removed the server active population from the Party menu. I guess it was too demoralizing to log in and see only 500 people on your server, but it was nice to actually gauge your server's prime time. Not a bad patch but still missing alot of features. Looks like the december patch will be the one for new content and hopefully the major market ward overhaul.
Title: Re: FFXIV Thread
Post by: Parn on November 26, 2010, 12:33:57 AM
Fixing the interface and such was expected, so that doesn't really excite me.  The more interesting things to me were the bits concerning the rebalancing of crafting.  Looks like they're proving themselves by actually following through on player feedback rather than just saying that they are, which I definitely approve of.  Their intent to force crafters to work one another was great in theory, but couldn't work due to a lack of a marketplace worth a damn... so seeing them adjust interdependencies due to circumstances is excellent.

Things that directly impact the class I play were issues such as stacking arrows, which now go to 999 instead of just 99.  Also, it seems one synth for arrows yields 333 arrows, unless that's a typo on their website.  I'm surprised that they made such a huge change this quickly.

Definitely positive developments.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on November 26, 2010, 03:05:03 AM
Fixing the interface and such was expected, so that doesn't really excite me.  The more interesting things to me were the bits concerning the rebalancing of crafting.  Looks like they're proving themselves by actually following through on player feedback rather than just saying that they are, which I definitely approve of.  Their intent to force crafters to work one another was great in theory, but couldn't work due to a lack of a marketplace worth a damn... so seeing them adjust interdependencies due to circumstances is excellent.

Things that directly impact the class I play were issues such as stacking arrows, which now go to 999 instead of just 99.  Also, it seems one synth for arrows yields 333 arrows, unless that's a typo on their website.  I'm surprised that they made such a huge change this quickly.

Definitely positive developments.

Definitely. I'm not sure that synth is a typo though. Archers fly through arrows like crazy once they get Multishot, so a crafting adjustment along with the stack increase makes sense. Though 333 a synth is crazy nice. I've been browsing impressions of the patch at work and it seems the UI lag has pretty much been eradicated, combat seems faster, though SP is busted. Currently it works just like EXP (which got boosted majorly to be on par with crafting) but is much lower overall.

It looks like they fixed the Con system but blue to green mobs are giving 50-80 SP on average with yellow to red giving 80-120. Grouping is lowering con and consequently lowering SP even in parties fighting much higher creatures. Efts used to give 100-500 SP, 300 on average but are now giving 100-120. They have boosted SP for guildleves but there aren't enough mobs in a typical guildleve to really impact rank gain. Not alot of data on how Behest has changed but it may be a more viable option now.

I'm not sure what to make of it. It would seem that they want to discourage group play as harder mobs take much longer to kill for only slightly more SP than your average rat or colbyn. I guess this will help cull the herd as it would be more efficient for players to grind solo on blue mobs for greater SP/Time but it increases the boredom factor tremendously. One major drawback to this change is also AFK leeching is now possible as SP is rewarded regardless of action. I would be very surprised if they don't adjust this very soon. I didn't mind the old system, it would have been better if it was more consistent. I'll have to play with it some before I can truly endorse this change.

The VIT and MND nerfs to HP and MP weren't unexpected, and since healing power has been boosted it should be better balanced now. Overall seems a good patch and a step in the right direction but they still have to fix the major problems with the Market Wards as well as add new content and I just don't see them doing all that in one patch for December.

As a side note it appears Battle Regemins are working properly now.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on November 26, 2010, 09:35:27 AM
Finally got on to play with the patch and wow... what a massive difference. The UI lag is completely gone, and even combat feels 10-15% faster. Warping between areas is now cheap as shit and the loading between is very quick. NPCs and PC's are loaded in as soon as you appear. I know its just server load division, but it feels like an overhaul of the engine. Now we can set draw quality for characters as well as the backgrounds and I found that alot of the annoying pop-up textures are pretty much nil on the highest setting (LL's adventurer's guild external wall distance blob textures are alot less unsightly). The new chat filters are very welcome too. Looks like guildleves are once again the best way to skill up. Anyway I don't know if its enough to convince people to actually subscribe but if you have a free account active (everyone still should) you should definitely check it out. It just feels like a more polished game. If this is just a taste, I can't wait for the next update. I'm really not trying to be fanboyish - i'm being honest, the game feels ALOT better.

There is one annoying thing though, selling to the NPC has another window involved for each item (stupid) but crafting has one less window. The less lag makes it tolerable but its still retarded to have a billion confirmation windows.

edit - Synthesis Support is now ONE HOUR! *dies*
Title: Re: FFXIV Thread
Post by: Parn on November 26, 2010, 12:22:04 PM
That is excellent news on the draw distance.  One of the things that was killing me with the graphics was seeing the textures draw themselves in like they were, which were very distracting in Limsa Lominsa and Gridania due to the long hallway open-environment structure of both towns.  I was a bit concerned that the graphics engine wouldn't see any improvements considering FFXI, but they addressed those too.  My extremely cynical nature expected Square to be more bark than bite due to how the game launched and the nature of promises by MMO developers in general, but they're backing up their words quite nicely.

Amusingly, I'm excited to get back home on Tuesday so I can play again.  I had already deleted my previous character for the purpose of starting fresh and re-experiencing the game, so I'm going to see how things flow for a brand new character versus at launch.  I'm still hoping they release the auction house soon.  I know for certain there'll be one because they mentioned it and a mailing system on the bonus item cards for the onion helm.  The search engine they plan for the wards would be nice, but unnecessary if they open it.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on November 27, 2010, 01:24:12 AM
Looks like the texture drawn in is also affected by PC population. As more people flooded into LL the blurred textures started to become more noticable. Not as bad as before but definitely there. Haven't been to Gridania since patch so I don't know how that's been affected. Overall a nice patch and a morale booster but I don't think it's enough to get people excited to play again. Hopefully the content additions and future refinements will be worthwhile.

Sadly I don't think an AH will ever happen in FFXIV. They are putting so much planning into the Market Wards (search, purchase history, package delivery etc.) that I think an AH may just be redundant. If they can make the search comprehensive and clearly direct you to the retainer in question I think it will be enough for most people.  Personally I've gotten used to the Wards, but there aren't alot of people using it anymore so window shopping isn't as nearly as painful as before. Of course as people come back this will be problematic again.
Title: Re: FFXIV Thread
Post by: Datastorm on November 27, 2010, 10:37:06 AM
Hello

Well I started playing again last night after I got the patch, yes a world of difference....especially with the UI. Managed to get into a party and went on one of those battlewarden quests, was a blast!

But man, Fabul is a ghost town....
Title: Re: FFXIV Thread
Post by: Fei on November 27, 2010, 12:17:23 PM
Sadly I don't think an AH will ever happen in FFXIV. They are putting so much planning into the Market Wards (search, purchase history, package delivery etc.) that I think an AH may just be redundant. If they can make the search comprehensive and clearly direct you to the retainer in question I think it will be enough for most people.  Personally I've gotten used to the Wards, but there aren't alot of people using it anymore so window shopping isn't as nearly as painful as before. Of course as people come back this will be problematic again.

Am I reaching too far if I think that sounds like possible RMT options between players?
Title: Re: FFXIV Thread
Post by: Parn on November 27, 2010, 12:22:12 PM
Don't agree on the auction house.  Not only do they explicitly mention it on the bonus item cards that came with the collector's edition, but they mentioned in past interviews that they weren't going to put in the auction house until after the economy "balanced itself" (whatever the fuck that was supposed to mean), and there is an area reserved in Limsa Lominsa that is blocked off, but the auction house symbol from FFXI is upon the sign at the entrance.

The fact that they're adding all these features to the wards after people complained was an unintended consequence of their lacking an auction house, but they could avoid the whole redundancy factor easily while having features like a search engine.  I would do something like this:

Wards - 5% surcharge at time of sale
Bazaar - 10% surcharge at time of sale
Auction House - 10% surcharge at time of listing, listing lasts two weeks

The wards would remain localized to each town, which would mean that the negative side is that the items are only sold at one location.  The positive is that it's the cheapest option to sell goods, and you can change your prices at any time to account for a fluctuating market.  The bazaar surcharge would apply to all areas and not just towns, so that would get people to use the wards or the auction house to sell goods and crowd adventurer's guild areas a lot less.  Private transactions without surcharges could be done via trade.  The auction house would be universal to all towns, which would be its advantage.  The con is that you pay the surcharge upfront, so if pricing adjusts in the marketplace and you're forced to relist the item, you'll have to pay the 10% surcharge again.  The two week listing limit gets people to price their stuff appropriately and prevents the database from being overflowed by endless listings of marmot pelts and shit.
Title: Re: FFXIV Thread
Post by: Fei on November 27, 2010, 12:40:10 PM
Two weeks seems like a long time to sell something. 

Dungeon Fighter Online, a game that has a fatigue system, player bazaars, all alongside an auction house, makes you pay cash to sell avatar items at the AH (regular items are free to auction by anyone).  So, the local bazaars are for impulse buys and good avatar items that won't be sold on the AH by the majority of players.

Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on November 27, 2010, 08:45:50 PM
In response to Fei.

I don't think so, but money is so devalued right now because of how easy it is to come by. RMT is pretty active ingame (perma farming in CH) though but I can't imagine why people would need to buy. SE just nerfed the cash rewards for higher level leves and boosted the lower ones (which makes no sense since a high level can 5 star a low level leve for mad cash).

Interesting tidbit, you can now power level people in party. The way SP works right now you don't have to do anything to gain SP/EXP like before and it is rewarded based on your level relation to the mob, not the highest party member so RMT and new players alike are abusing it. If this was intended I'm not sure what SE's trying to accomplish. Anyway back from my tangent, as far as economy goes items, crafting/repair services and shards will become the currency for goods unless they get some cash sinks in.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on November 27, 2010, 08:53:16 PM
Don't agree on the auction house.  Not only do they explicitly mention it on the bonus item cards that came with the collector's edition, but they mentioned in past interviews that they weren't going to put in the auction house until after the economy "balanced itself" (whatever the fuck that was supposed to mean), and there is an area reserved in Limsa Lominsa that is blocked off, but the auction house symbol from FFXI is upon the sign at the entrance.

The fact that they're adding all these features to the wards after people complained was an unintended consequence of their lacking an auction house, but they could avoid the whole redundancy factor easily while having features like a search engine.  I would do something like this:

Wards - 5% surcharge at time of sale
Bazaar - 10% surcharge at time of sale
Auction House - 10% surcharge at time of listing, listing lasts two weeks

The wards would remain localized to each town, which would mean that the negative side is that the items are only sold at one location.  The positive is that it's the cheapest option to sell goods, and you can change your prices at any time to account for a fluctuating market.  The bazaar surcharge would apply to all areas and not just towns, so that would get people to use the wards or the auction house to sell goods and crowd adventurer's guild areas a lot less.  Private transactions without surcharges could be done via trade.  The auction house would be universal to all towns, which would be its advantage.  The con is that you pay the surcharge upfront, so if pricing adjusts in the marketplace and you're forced to relist the item, you'll have to pay the 10% surcharge again.  The two week listing limit gets people to price their stuff appropriately and prevents the database from being overflowed by endless listings of marmot pelts and shit.

I hope your right, it would make trade so much more efficient. I didn't know they alluded to that on the cards. Just that they've made no mention of the AH in recent interviews and with all the restructuring planned for the MW it seemed to me they were going to be bullish with their little social/economic experiment.

I'd revise those taxes though cause it's only 2% sales in the appropriate Ward. Sadly very few people sell just one class of items so the division of Wards isn't nearly as effective as it could be. Here's hoping we see an AH or at least a  browser friendly MW by PS3 launch.

On another note guildleves for level 20 and below are insane. 320-500+ SP per kill at level 17, one star with no favor buff. This on top of the SP power leveling makes me feel like SE is herding the playerbase to 20+, probably to capitalize on the NMs being added to Faction leves next month. The new mobs with this patch are pretty cool. Diremites rock :)
Title: Re: FFXIV Thread
Post by: Datastorm on November 28, 2010, 10:38:31 AM
.................
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on November 30, 2010, 04:09:37 PM
Solo SP is low, though the SP gain before rank 20 is very high. Your best bet if you want to grind is find mobs you can kill quickly for 50-100 SP and fast repop and go at it. Its all about SP/hr and the easy mobs are more reliable If you want exp for physical level, rank up a craft.  Recommend puks or colbyns since they have low hp and fast repop. Moles are also decent targets.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on November 30, 2010, 04:11:45 PM
Hey Tenchi. Can this game be maxed out on the Asus G73?

You can with the exception of Ambient Occlusion. The game doesn't handle it well at all on any hardware I've read. I can't really recommend the G73 because Asus has the clock speed and memory speed on the GPU set so low that most DX9 applications will grayscreen. I cannot play FFXIV on the G73 without upclocking slightly through GPUTool. It runs an already hot system a little warmer but it's stable.

Oh, ok Thanks for letting me know...  I'll keep looking or just get it on the PS3.

Just a heads up Cesta, they fixed the GSOD on the G73 - you have to flash the vBios but it works great now. I highly recommend the laptop as it runs great now.
Title: Re: FFXIV Thread
Post by: Cesta on December 01, 2010, 04:31:39 PM
Hey Tenchi. Can this game be maxed out on the Asus G73?

You can with the exception of Ambient Occlusion. The game doesn't handle it well at all on any hardware I've read. I can't really recommend the G73 because Asus has the clock speed and memory speed on the GPU set so low that most DX9 applications will grayscreen. I cannot play FFXIV on the G73 without upclocking slightly through GPUTool. It runs an already hot system a little warmer but it's stable.

Oh, ok Thanks for letting me know...  I'll keep looking or just get it on the PS3.



Just a heads up Cesta, they fixed the GSOD on the G73 - you have to flash the vBios but it works great now. I highly recommend the laptop as it runs great now.

That's good news! Thank you. I really like that laptop.
Title: Re: FFXIV Thread
Post by: Parn on December 01, 2010, 06:42:05 PM
I played for two hours last night, and I went from a new character to level 3 archer, level 4 conjurer, and level 11 lancer.  I feel like that's a bit too much progression for the time spent, but so be it.  Combat is a lot more fun now, since cast times actually handle as advertised.  Cure actually casts in 2 seconds instead of the 4 to 6 seconds it used to take.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on December 03, 2010, 01:28:50 AM
It's insanely fast 1-10, 11-20 is much speedier, 21-30 is sluggish, 31-40 is very slow and from what I've been told 41-50 is a brick wall. At 35 LNC I can do about 5-8k an hour reliably with 53k TNL and feels like an endgame grind. I can't imagine how the 40+ players feel. Not surprisingly nobody 30+ has seen fatigue since patch. Looking forward to the NM faction leves though, that Harlequin set looks nice. It looks like they're going the key item drops from mobs for NPC turn in for gear. Hopefully they give us master loot and fix the auto-fail on DC for this patch because there will be blood the first time this happens on an NM leve.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on December 10, 2010, 02:28:27 AM
Free trial extended indefinitely, PS3 release delayed and dev team mixup. (http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=c499e4c5df4f3f0fde1fb47a28574cb9c3991c9f)

Wow, no words I can say. Looks like Tanaka was probably asked to step down. Hopefully this new guys got the balls to be competitive and competent enough to bring things around.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on December 10, 2010, 02:47:29 AM
Interesting info. Yoshida, the new producer and director is SE's R&D director. His only direct game tie-in is Dragon Quest Swords. Hopefully he's got more common sense and sensibility than his predecessors.
Title: Re: FFXIV Thread
Post by: Hathen on December 10, 2010, 05:03:42 AM
Damn. The next few months for the game will be very interesting, to say the least. I'll be watching closely.
Title: Re: FFXIV Thread
Post by: Agent D. on December 10, 2010, 05:36:42 AM
Edited because I forgot to look before I lept. In any case, PS3 version got delayed, don't care now, they're admitting they screwed up to begin with essentially.
Title: Re: FFXIV Thread
Post by: Parn on December 10, 2010, 07:43:50 AM
The new lead combat designer is the same person from FFXI.  Just thought I'd throw that out there.
Title: Re: FFXIV Thread
Post by: Danku on December 11, 2010, 08:57:52 PM
Are any of you still playing FFXI? It seems to be the game with more content and polish. I'm just curious, are some of you playing just because of the graphics were upped and it's a new FF online installment? Or are you playing because you do believe that XIV is the superior version and just needs some time to clean things up a bit?
I don't play either of them and don't plan to, but I'm interested to see what fans think about it.
Title: Re: FFXIV Thread
Post by: Hathen on December 11, 2010, 09:37:35 PM
Well, as you can probably tell by the XI Journal thread, I'm still a very active player in XI. The rest of the people posting in here are mostly people that had played XI at some point, but don't anymore.

For me, I was under the impression that XIV was supposed to be a game that was very different from XIV as they wanted the games to run parallel, but as more information and the actual release came along, I'm really not sure what XIV is supposed to be. I just wanted a good game. The funny thing is, XIV set out to be a more casual MMO than XI, but at this point, I think the recent changes made to XI actually made it the opposite. For example, I went from level 85-90 in the recent level increase in about 2 hours on one job. Of course, this is with a group that knows what they're doing, but that's still a ton of progression considering the time spend. Even if you were solo, you could probably gain a level every 3 or 4 hours, which shouldn't be that much different compared to the grind in a "casual" MMO like WoW.

While I think some things can be cleaned up in XIV, and they're certainly showing they have the determination to do that, one thing that I don't think can be changed regardless is the copypasta territories. To me, the exploration aspect is very important in an MMO. If the areas arn't interesting, what's the point of projecting yourself into this fantasy world?
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on December 12, 2010, 02:44:29 AM
Are any of you still playing FFXI? It seems to be the game with more content and polish. I'm just curious, are some of you playing just because of the graphics were upped and it's a new FF online installment? Or are you playing because you do believe that XIV is the superior version and just needs some time to clean things up a bit?
I don't play either of them and don't plan to, but I'm interested to see what fans think about it.

Well of course XI is going to have more polish, it's been out for 7 years and has 4 expansions and 6 mini expansions behind it. Not many people on these forums are playing XIV right now though I still am. Without a doubt right now XI is the superior of the two. XIV still has content and control issues that they are addressing. If SE is as committed to turning the game around as they say it could be a contender by summer next year. My main draws to the game are the crafting, the customization freedom of the armory, some aspects of the combat are great fun as well as the storyline. I'm really enjoying the lore so far, but it's a shame the missions are so far apart and that you have to rank up all the classes that have guilds in your city to get all facets of the storyline. I guess it's incentive for completionists but with leveling broken it sucks.

To Hathen, in my experience the cut and paste of terrain has never been noticeable to me. While the maps might be copied in some instances there are so many elevation variations between zones I really don't see this as an issue. Some of the maps get boring because of how large they are, i.e. one end of Thanalan looks very much like the other, but there are some panoramic vistas and little nooks of beauty there if you look for them. For example there's a hidden shrine to the deity of the underworld (don't recall the name) tucked away in a remote cave in NE Thanalan, and the various small hamlets in Coerthas are really very charming, the view from the great bridge is stunning. I think there's alot more to explore than what the maps tell you. There's alot of areas that aren't on the map too. Don't let the anti-hype fool you, there's stuff there worth finding.

In regards to XIVs casual nature it's kind of a confused beast ATM. Like Parn said the rank gain early on is stupidly fast but becomes really slow later on. I did rank 1-10 on Gladiator in two level 1 guildleves with Guardians Aspect and 3 star difficulty rating. As a 36 Lancer I need to spend 2 weeks doing guildleves every cooldown or grind easy mobs at 100 SP a pop for 56k points (560 kills).  Considering the cap is 50, ranks 49-50 is 100k you get the idea. Unfortunately they killed any benefit for grouping up for skill gain, so ranking up after 30 is a major chore. Hopefully they will fix this before too long.

Title: Re: FFXIV Thread
Post by: Datastorm on December 22, 2010, 10:07:35 AM
............
Title: Re: FFXIV Thread
Post by: Danku on December 22, 2010, 11:35:09 PM
FFXIV kind of interests me. I've always had problems sticking to one character because I want to heal one day or use magic another or bash stuff another day. I'm more of the casual type when it comes to MMO's though. From the people who play, do you think this game would appeal to someone who isn't into hardcore raiding or dungeons? I enjoy grouping with people for various things, but spending hours in a dungeon that I've done a few times already isn't too thrilling for me.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on January 21, 2011, 08:27:21 AM
For the few that actually follow the game or are still on the fence. This may interest you.
Letters from the Producer and Poll Feedback (http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=46e03f76722239ffa01960aba398e4034b898102)
Title: Re: FFXIV Thread
Post by: Solstafir on January 21, 2011, 07:03:10 PM
For the few that actually follow the game or are still on the fence. This may interest you.
Letters from the Producer and Poll Feedback (http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=46e03f76722239ffa01960aba398e4034b898102)

I'm incredibly happy to read all of this.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on January 22, 2011, 06:37:55 AM
FFXIV kind of interests me. I've always had problems sticking to one character because I want to heal one day or use magic another or bash stuff another day. I'm more of the casual type when it comes to MMO's though. From the people who play, do you think this game would appeal to someone who isn't into hardcore raiding or dungeons? I enjoy grouping with people for various things, but spending hours in a dungeon that I've done a few times already isn't too thrilling for me.

Danku, if you can find someone who is willing to give you a friend code, you can play indefinitely for now. Right now they've addressed almost all of the gameplay performance issues and made the UI more user-friendly. The addition of world NMs and faction NMs are the only "endgame" available right now, but they don't require a large investment of time (30 min max). The game is still lacking in content outside of guildleves and behest. If you like gathering and crafting, the games got that in spades. If you're a solo player, you'll find you run out of quests every cooldown very quickly, but if you can get into an active linkshell you'll find they last alot longer and are much more rewarding. The game really lends itself to people who aren't able to dedicate hours on end, but the gameplay itself can be time consuming (no travel options, limited warping resource). The armory system is great but can be hell on inventory space if you decide to level more than just a couple classes.

Honestly it sounds like the game might be up your alley, but I will warn you that solo play gets very tedious in FFXIV very quickly. If you can hook up with similarly leveled people who share your degree of dedication, you'll get alot more out of the experience.
Title: Re: FFXIV Thread
Post by: Alisha on February 04, 2011, 02:39:12 PM
just read the updated review looks like i could be waiting a while to play the game on ps3. can anyone reccomend some fan sites where i could go to read about the ins and outs of the game?
Title: Re: FFXIV Thread
Post by: Sagacious-T on February 04, 2011, 02:58:32 PM
Try www.rpgfan.com
Title: Re: FFXIV Thread
Post by: Starmongoose on February 04, 2011, 03:00:07 PM
Try www.rpgfan.com

I don't reccomend that site.
Title: Re: FFXIV Thread
Post by: Alisha on February 04, 2011, 03:22:04 PM
i'm talking about more in depth information about classes and such? god why do men have to be jerks to me all the time??
Title: Re: FFXIV Thread
Post by: Starmongoose on February 04, 2011, 03:25:18 PM
You're seriously using the equation


Thoren = All Males

cause I can easily point out a flaw or two there.
Title: Re: FFXIV Thread
Post by: Alisha on February 04, 2011, 03:29:48 PM
You're seriously using the equation


Thoren = All Males

cause I can easily point out a flaw or two there.

no i'm having a bad year so far. if it has a penis its been a jerk to me so far this year.
Title: Re: FFXIV Thread
Post by: Starmongoose on February 04, 2011, 03:32:35 PM
You've never exactly been fond of the penis anywho.
Title: Re: FFXIV Thread
Post by: Sagacious-T on February 04, 2011, 03:56:10 PM
I am all male
Title: Re: FFXIV Thread
Post by: Alisha on February 04, 2011, 04:04:29 PM
You've never exactly been fond of the penis anywho.
i am when its attached to a female body...

anywho i think we've gone offtopic enough.
Title: Re: FFXIV Thread
Post by: Sagacious-T on February 04, 2011, 04:16:39 PM
(http://i52.tinypic.com/2j3gsbl.gif)
Title: Re: FFXIV Thread
Post by: Solstafir on February 04, 2011, 05:03:53 PM
As cool as talking about penises is, the wiki / forums of Eorzeapedia (http://www.eorzeapedia.com/) and FFXIVCore (http://www.ffxivcore.com/) might be helpful. Or they might be full of misinformation and douchebags - I haven't been to either in a few months.
Title: Re: FFXIV Thread
Post by: Datastorm on April 22, 2011, 09:22:41 AM
..................
Title: Re: FFXIV Thread
Post by: Parn on April 22, 2011, 11:05:53 PM
Yes, you are alone.  Only neckbeards bother with this unmitigated piece of shit.  Everyone else is busy playing games.
Title: Re: FFXIV Thread
Post by: Annubis on April 22, 2011, 11:31:16 PM
So the servers are still up?
Title: Re: FFXIV Thread
Post by: Datastorm on April 22, 2011, 11:51:53 PM
............
Title: Re: FFXIV Thread
Post by: Parn on April 23, 2011, 12:55:33 AM
When he says "lots of improvements", we're talking about the continuation of introducing features that are in other MMORPGs at launch.  Hold on to your seats folks... the 17th patch introduces the ability to see a monster's level and if they're aggressive!  Oh yeah, and they made the spell effects bigger.  There's now exclamation points that pop up over NPCs that offer quests!  Ooooooooooooooh.

Read the patch notes yourselves: http://forum.square-enix.com/ffxiv/threads/7032-patch1.17-Patch-1.17-Notes

Meanwhile, there is still a genuine lack of shit to do, and a fundamental lack of understanding as to why level 40 birds are a problem.  Seriously, why the fuck are there still level 40 birds?  I remember my last few days playing this game having involved guildleves where I'd kill six squirrels.  Tier 3 content involved killing squirrels.  Lots of them.  It's insane.  An unfortunate side consequence from the tsunami is that due to the servers being down for awhile, a fair number of people started playing other MMOs during the downtime and realized just how shitty FFXIV is compared to every other MMORPG on the market.

The only reason I know any of this is due to the FFXIV thread on Something Awful where it continues to be hilarious watching people make excuses for this game and buying any line of bullshit the new director throws out.  FFVII fanboys suggested putting materia into the game and they're actually considering it.  They can't even make compelling quest content... what good is putting a materia system in?  Hell, they can't even figure out what they want to do with the class system itself!

I have fun shitting all over this game.  I consider it my revenge for their selling me the worst collector's edition product I've ever bought.
Title: Re: FFXIV Thread
Post by: Agent D. on April 23, 2011, 01:17:56 AM
FFXIV still sucks
Yes, it does.
Title: Re: FFXIV Thread
Post by: Parn on April 23, 2011, 01:21:39 AM
DC Universe Online has way more content than FFXIV does.

I'll leave it at that.
Title: Re: FFXIV Thread
Post by: Agent D. on April 23, 2011, 04:52:52 AM
I'm still fucking waiting for the PS3 release of this piece of shit, considering it was DEVELOPED FOR PS3 FIRST WHAT THE HELL SQUAREENIX!?
Title: Re: FFXIV Thread
Post by: Raze on April 23, 2011, 11:31:50 AM
waiting for the PS3 release

(http://i54.tinypic.com/95yo1c.jpg)
Title: Re: FFXIV Thread
Post by: Agent D. on April 23, 2011, 02:05:09 PM
waiting for the PS3 release

(http://i54.tinypic.com/95yo1c.jpg)

Well put.
Title: Re: FFXIV Thread
Post by: tebian on May 25, 2011, 06:15:51 AM
Wow lot of hate in this thread and lot of people that I do not think really know what there talking about. We do mmo show every Sunday and have people from FF14 in there all the time. They are enjoying the game now and most give it a score of 7 or 8 out of 10. This is after massive changes that are done in 2 updates a month from the new team. The biggest problem now with the game itself is the missing content to continue on. Since they are 3 months or more delayed in rebuilding in the life cycle of the game. The community that does enjoy the game are having to wait now for more game play.

I have the PC version and broadcasted it a few times to 100+ audiences live, with few people who where not impressed by what it looks like now. But I am waiting for PS3 myself to really dig in. I think by the time that comes out it will be full MMO that we did expect on day one.

BTW anyone that thinks they have opinion of game that only played the beta you did not even touch what FF14 is now so I really wish you guys would stop the hate.
Title: Re: FFXIV Thread
Post by: Parn on May 25, 2011, 07:28:23 AM
Wow lot of hate in this thread and lot of people that I do not think really know what there talking about. We do mmo show every Sunday and have people from FF14 in there all the time. They are enjoying the game now and most give it a score of 7 or 8 out of 10. This is after massive changes that are done in 2 updates a month from the new team. The biggest problem now with the game itself is the missing content to continue on. Since they are 3 months or more delayed in rebuilding in the life cycle of the game. The community that does enjoy the game are having to wait now for more game play.

I have the PC version and broadcasted it a few times to 100+ audiences live, with few people who where not impressed by what it looks like now. But I am waiting for PS3 myself to really dig in. I think by the time that comes out it will be full MMO that we did expect on day one.

BTW anyone that thinks they have opinion of game that only played the beta you did not even touch what FF14 is now so I really wish you guys would stop the hate.

Fuck you, fanboy.  The only reason you're defending it is because it says Final Fantasy on the cover of the box.  I like how you want to come to the defense of this game, only to follow up with an admission that you yourself aren't really into the game and are going to wait for the PS3 version which is allegedly when the game will be the full MMO that we expected from day one.  That's the fucking point.  We paid full retail price for a blatantly unfinished product.

It'll get better you say?  That's the story of every MMO on the market.
Title: Re: FFXIV Thread
Post by: John on May 25, 2011, 08:47:45 AM
I have fun shitting all over this game.  I consider it my revenge for their selling me the worst collector's edition product I've ever bought.

It wasn't as bad as Civ5's, though.  That was a garbage collector's edition and grossly overpriced.

As for FFXIV, well, it's pretty awful still.  It's outclassed by titles like Rift and DCUO, which both saw release after it did.  Rift blows it out of the water with total content, customization, everything.
Title: Re: FFXIV Thread
Post by: Agent D. on May 25, 2011, 12:09:04 PM
Wow lot of hate in this thread and lot of people that I do not think really know what there talking about. We do mmo show every Sunday and have people from FF14 in there all the time. They are enjoying the game now and most give it a score of 7 or 8 out of 10. This is after massive changes that are done in 2 updates a month from the new team. The biggest problem now with the game itself is the missing content to continue on. Since they are 3 months or more delayed in rebuilding in the life cycle of the game. The community that does enjoy the game are having to wait now for more game play.

I have the PC version and broadcasted it a few times to 100+ audiences live, with few people who where not impressed by what it looks like now. But I am waiting for PS3 myself to really dig in. I think by the time that comes out it will be full MMO that we did expect on day one.

BTW anyone that thinks they have opinion of game that only played the beta you did not even touch what FF14 is now so I really wish you guys would stop the hate.
I really wish that when you judged a game, you did so with the fanboy glasses off, because anyone without a damaged retina can tell FFXIV should have been scrapped, and anyone sorry enough to pay for it deserves their money back and big fat apology from squeenix.

Would you pay full price for a computer that doesn't have a mother board? How about a T.V. that doesn't have a power supply? A game console without a disc drive? A happy meal without a toy? No, so why would you buy a game that isn't finished, or worse, is broken? I could understand a lack of content to an extent, but it was missing certain functions that you really need to play it well. It's because of fanboys like you that Square Enix releases shitty titles, slaps a big ole FF logo on them, and gets away with releasing crap. Christ Sega did a better job of releasing an MMO than SE did, and PSU was terrible shit (I can't really call PSO an MMO since it wasn't really all that massive, but thats me and even then PSO>>>>>FFXIV).
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on June 03, 2011, 12:10:39 AM
Wow lot of hate in this thread and lot of people that I do not think really know what there talking about. We do mmo show every Sunday and have people from FF14 in there all the time. They are enjoying the game now and most give it a score of 7 or 8 out of 10. This is after massive changes that are done in 2 updates a month from the new team. The biggest problem now with the game itself is the missing content to continue on. Since they are 3 months or more delayed in rebuilding in the life cycle of the game. The community that does enjoy the game are having to wait now for more game play.

I have the PC version and broadcasted it a few times to 100+ audiences live, with few people who where not impressed by what it looks like now. But I am waiting for PS3 myself to really dig in. I think by the time that comes out it will be full MMO that we did expect on day one.

BTW anyone that thinks they have opinion of game that only played the beta you did not even touch what FF14 is now so I really wish you guys would stop the hate.

Fuck you, fanboy.  The only reason you're defending it is because it says Final Fantasy on the cover of the box.  I like how you want to come to the defense of this game, only to follow up with an admission that you yourself aren't really into the game and are going to wait for the PS3 version which is allegedly when the game will be the full MMO that we expected from day one.  That's the fucking point.  We paid full retail price for a blatantly unfinished product.

It'll get better you say?  That's the story of every MMO on the market.


Let's keep the insults to a minimum. Everyone who uses these forums have a right to express their opinions. Telling people to fuck themselves won't get your point across, it'll just get the thread locked and the offending users banned. Consider this a warning. Keep it civil.
Title: Re: FFXIV Thread
Post by: Akanbe- on June 03, 2011, 12:53:03 AM
Actually it gets his point across quite well that he's extremely disappointed and dissatisfied with FF14.

Considering this thread hasn't even had a reply in over a week and it was only a few posts, was this powertrip of yours really necessary?  Other mods didn't say anything - hell the 2nd in command didn't even say a thing.  Seems rather silly to bring back it up unless you're trying to defend/protect FF14.
Title: Re: FFXIV Thread
Post by: John on June 03, 2011, 09:37:33 AM
Actually it gets his point across quite well that he's extremely disappointed and dissatisfied with FF14.

Considering this thread hasn't even had a reply in over a week and it was only a few posts, was this powertrip of yours really necessary?  Other mods didn't say anything - hell the 2nd in command didn't even say a thing.  Seems rather silly to bring back it up unless you're trying to defend/protect FF14.

We had people report the post yesterday and all of the mods/admins got an e-mail about it.  I try to keep my hands out of moderation, now, as well.
Title: Re: FFXIV Thread
Post by: Agent D. on June 03, 2011, 08:25:29 PM
Just black out the Fuck you fanboy, everything else is somewhat civil...maybe a bit on the aggressive side, but civil. Can't blame Parn though, game is shit on wheels, much like the last 3 iterations of FF in general. Suckers buy it, and keep buying it.

That being said, I'm kind of at an impass, Word's out that Squeenix is remaking FFV now, and I liked V and VI a great deal. However, the 3 remakes of IV kind of tell me not to bother....but I like V and VI ALOT!!!
Title: Re: FFXIV Thread
Post by: Uru on June 16, 2011, 10:25:53 AM
Have they made any changes to the game yet? I remember them saying they were going to revamp everything to make it a better game but then it all just kind of disappeared, so has anything changed to those still playing?
Title: Re: FFXIV Thread
Post by: Yggdrasil on June 21, 2011, 01:06:57 AM
(http://i51.tinypic.com/maul5c.png)
Title: Re: FFXIV Thread
Post by: Datastorm on June 22, 2011, 08:52:06 AM
.................
Title: Re: FFXIV Thread
Post by: Hidoshi on June 24, 2011, 12:54:15 AM
So, I have to ask -- all technical shit aside: Is this a fun game yet? Is it unbroken? Is it better than FFXI as an experience?
Title: Re: FFXIV Thread
Post by: Hathen on June 24, 2011, 07:18:04 AM
The update notes Parn posted a page back was the latest major patch they had, since then minor patches have come, mostly containing bug fixes. Probably can extrapolate plenty from that.

I still don't think the game is very fun, because the game is still having an identity crisis, IMO.

Also, even though the pauses in between selling items and whatnot has been reduced significantly, it's still there and very noticeable to anybody who has played any other MMO (aside from XI) before, because it's basically hard-coded into how the game works.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on July 16, 2011, 09:48:10 PM
In light of the recent news that FFXIV is still in dev for PS3, there's some major changes coming down the pipe this coming Friday when patch 1.18 arrives. I'll hit on a couple of the major points for your discussion.

1. The abolition of the fatigue system.

2. The addition of 2 instanced raid-style dungeons (timed) one for mid level (4 members) one for high level (8 members).

3. The removal of the guildleve timer and the revision of guildleves as the staple for solo play as more traditional quests with EXP/SP rewards and equipment appropriate for the region obtained. Local levequests will be revamped the same way as well.

4. The true introduction of Grand Companies as quest factions with token rewards that can be used as currency for faction specific equipment.

5. The removal of the stamina bar and the implementation of auto attack and a more traditional ability cooldown timer.

6. The introduction of new Weaponskills and abilities and the revision of old skills.

7. Removal of Anima cost for Return and the addition of a 15 min cooldown timer.


All in all, it looks like the first REAL content patch, so it should be interesting to observe the community's reaction to it. I've been playing very sporadically over the last couple of months, and I'm actually lookig forward to this. The NM and quest patches offered some light diversions but nothing that would convince people to come back. The revamping of the combat system, more consistent solo friendly content and some mid and high level dungeons are really needed and are hopefully meaty enough to renew interest.
Title: Re: FFXIV Thread
Post by: Tenchi-no-Ryu on July 16, 2011, 09:55:56 PM
Also per the Producer, Chocobos, airships, jump button and new quest hub camps are on the horizon as well. My thoughts are that we will see an announcement for PS3 release and the end of the free trial period around the one year anniversary of the game. In regards to the question of the game being fun, we will see after the new patch. There just wasn't much to do that wasn't repetitive once you reached cap and eveything tended toward inconvenience instead of "fun."

I will say however, that what SE has done with FFXI since the introduction of Abyssea has been incredibly entertaining. I hope to see that level of Pokemon-style addicting content in FFXIV sooner rather than later.

edit- Chocobo rental will go live in 1.19 and they are also revising the zone maps. Probably to alleviate the problems with terrain repetition/C&P.
Title: Re: FFXIV Thread
Post by: Yggdrasil on July 17, 2011, 02:01:56 AM
In regards to the question of the game being fun, we will see after the new patch.

Are you serious? ಠ_ಠ
Title: Re: FFXIV Thread
Post by: Hathen on July 20, 2011, 08:44:56 AM
To me it's a huge problem that they're still adjusting basic gameplay mechanics like the battle system...a complete removal of the stamina bar and adding autoattack revamps the game significantly. Of course, I suppose that might be preferable at this point if they still don't know what they want to do with the system they have in place.
Title: Re: FFXIV Thread
Post by: Furymasterzero on July 25, 2011, 08:36:19 AM
After I loved FFXI so much, I had high hopes for the game :( it's really still in bad shape with almost nothing to the world.  I don't know if I'd rather have them try and fix what they have so far, or just do a new project altogether.  I think this instance is one where they prove they shouldn't use the numbers from FF for these games. It should have just been Final Fantasy Online 1 and 2 :(
Title: Re: FFXIV Thread
Post by: Datastorm on August 17, 2011, 08:34:44 AM
.................
Title: Re: FFXIV Thread
Post by: Parn on August 17, 2011, 06:13:09 PM
FFXIV didn't invent hard dungeons.  You want to know why you're still playing for free?  Because even Square Enix knows that their unmitigated piece of shit isn't worth paying for because it has barely any content.

Get out.
Title: Re: FFXIV Thread
Post by: Alisha on August 17, 2011, 08:07:36 PM
makes me wonder if they wont just scrap the ps3 version and focus on the next MMO. though i have heard they may be porting FFXI to vita. wich brings to my next point. though i havent played ff14 i think one of its main problems is that it tried to hard to be different from 11 when 11 was a great game.
Title: Re: FFXIV Thread
Post by: Hathen on August 17, 2011, 08:49:00 PM
You could argue both ways. Some things were too similar to XI and some things were too different from XI. Really, it doesn't matter much at the end of the day because it really just comes down to one thing, which is a lack of vision. They didn't seem to really know what they wanted to do with the game, and I'm not sure they know what to do with it now.
Title: Re: FFXIV Thread
Post by: Parn on August 17, 2011, 11:13:28 PM
It's OK, the FFXIV crowd will be ultra excited when Square finally adds ridable chocobos to the game.  This would increase the game's content by 20%.
Title: Re: FFXIV Thread
Post by: Eusis on August 17, 2011, 11:51:47 PM
It's OK, the FFXIV crowd will be ultra excited when Square finally adds ridable chocobos to the game.

. . . It seriously doesn't have that yet?
Title: Re: FFXIV Thread
Post by: Maxximum on August 18, 2011, 01:30:04 PM
Wait, back up for a moment. FFXIV is free to play???
Title: Re: FFXIV Thread
Post by: Hathen on August 18, 2011, 01:45:44 PM
Yeah, it's been free to play for months now, although you'd still need to buy the actual game before you are able to play it, so it's not TOTALLY free.
Title: Re: FFXIV Thread
Post by: Fei on August 25, 2011, 01:39:54 PM
The collectors edition is $19.99 at my local Gamestop... pretty funny.
Title: Re: FFXIV Thread
Post by: Datastorm on September 02, 2011, 03:41:30 PM
............
Title: Re: FFXIV Thread
Post by: Datastorm on September 02, 2011, 03:45:15 PM
..............
Title: Re: FFXIV Thread
Post by: Solstafir on September 02, 2011, 04:21:25 PM
I don't think that taunting back like that paints your side of sorts in any more of a favorable light. Just saying.

To make this post not entirely worthless, I'm still loosely following the updates they're doing from time to time and my feelings towards them is generally positive. I do want to give this game another try in the future when it's "ready".
Title: Re: FFXIV Thread
Post by: Annubis on September 02, 2011, 04:29:31 PM
Get out? of what? Ha I bet you couldn't even kill Batraal..pfft. You guys just crack me up. You sit here in your little forum world and bitch and complain and moan....what a pathetic life you guys lead....

Why am I having WoW forum flashbacks reading this?
...
Oh, right...

I'm still loosely following the updates they're doing from time to time and my feelings towards them is generally positive. I do want to give this game another try in the future when it's "ready".

Although you have to wonder how long the game is going to be in the red. The fact they are still working on it and getting almost no revenue is pretty dangerous.
Title: Re: FFXIV Thread
Post by: Parn on September 02, 2011, 07:12:42 PM
FFXIV didn't invent hard dungeons.  You want to know why you're still playing for free?  Because even Square Enix knows that their unmitigated piece of shit isn't worth paying for because it has barely any content.

Get out.

Get out? of what? Ha I bet you couldn't even kill Batraal..pfft. You guys just crack me up. You sit here in your little forum world and bitch and complain and moan....what a pathetic life you guys lead....

yeah but fuck you
Title: Re: FFXIV Thread
Post by: Ashton on September 02, 2011, 09:44:58 PM
Datastorm. I will say this once, and once only.

Shut the fuck up.
Title: Re: FFXIV Thread
Post by: Eusis on September 02, 2011, 10:11:13 PM
Yeah, it's been free to play for months now, although you'd still need to buy the actual game before you are able to play it, so it's not TOTALLY free.

Damn, don't you just hate it when you have to buy a game:(

There's no need to be condescending when he's merely pointing out a fact.

FFXIV didn't invent hard dungeons.  You want to know why you're still playing for free?  Because even Square Enix knows that their unmitigated piece of shit isn't worth paying for because it has barely any content.

Get out.

Get out? of what? Ha I bet you couldn't even kill Batraal..pfft. You guys just crack me up. You sit here in your little forum world and bitch and complain and moan....what a pathetic life you guys lead....

Saying someone leads a "pathetic life" doesn't really work when you cite the inability/refusal to fight a boss in a video game as the reason, even if they're complaining about the game on a forum.

While Parn's been inflammatory it's mainly been because of posts like yours or at least those who act as if the game shouldn't be disliked. By bumping the thread with posts like those you're only being a troll, if you really want to have less dog piling on the game in this thread (or at least for it to not be as harsh) you'll need to change your attitude.
Title: Re: FFXIV Thread
Post by: Parn on September 02, 2011, 11:09:04 PM
What's hilarious is that this thread was my creation, created because I was beyond hyped for the game.  The very idea that I'm hating on it for the sake of it amuses me very much.  I wanted it to succeed more than anyone else here, but reality's a bitch.
Title: Re: FFXIV Thread
Post by: Demon_Princess_Kay on September 03, 2011, 05:43:24 AM
Wait a minute? So uh even if I have a good paying job, beautiful intelligent girlfriend and a loving family my life is pathetic cause I can't beat a boss in this game. WUT!?
Title: Re: FFXIV Thread
Post by: Commander Jubby Shepard on September 03, 2011, 03:26:00 PM
Wait a minute? So uh even if I have a good paying job, beautiful intelligent girlfriend and a loving family my life is pathetic cause I can't beat a boss in this game. WUT!?

I makes perfect sense, but your pathetic brain just can't handle the math around it.
Title: Re: FFXIV Thread
Post by: Demon_Princess_Kay on September 03, 2011, 04:24:29 PM
Wait a minute? So uh even if I have a good paying job, beautiful intelligent girlfriend and a loving family my life is pathetic cause I can't beat a boss in this game. WUT!?

I makes perfect sense

That you do jubby that you do.
Title: Re: FFXIV Thread
Post by: Datastorm on September 03, 2011, 04:26:52 PM
..............
Title: Re: FFXIV Thread
Post by: Datastorm on September 03, 2011, 04:28:02 PM
...........
Title: Re: FFXIV Thread
Post by: Demon_Princess_Kay on September 03, 2011, 05:19:54 PM

Interesting, that all these other guys can swear around and be nasty to each other but I can't....

WUT!?
Title: Re: FFXIV Thread
Post by: Commander Jubby Shepard on September 03, 2011, 05:23:17 PM

Interesting, that all these other guys can swear around and be nasty to each other but I can't....

WUT!?

He's right. We should let him join us so we can all be 4chan tards together.
Title: Re: FFXIV Thread
Post by: Parn on September 03, 2011, 05:29:12 PM
Datastorm. I will say this once, and once only.

Shut the fuck up.

Interesting, that all these other guys can swear around and be nasty to each other but I can't....

the higher your post count the more special treatment you get

internets 101
Title: Re: FFXIV Thread
Post by: Solstafir on September 03, 2011, 05:34:43 PM
I'm still loosely following the updates they're doing from time to time and my feelings towards them is generally positive. I do want to give this game another try in the future when it's "ready".

Although you have to wonder how long the game is going to be in the red. The fact they are still working on it and getting almost no revenue is pretty dangerous.
Yeah, I dunno. I mean, it's Square Enix it would (maybe) be safe to assume have the cash reserves to be literally bleeding money on this for a bit. It's certainly an, um, interesting scenario to say the least.
Title: Re: FFXIV Thread
Post by: Parn on September 03, 2011, 05:41:21 PM
I'm still loosely following the updates they're doing from time to time and my feelings towards them is generally positive. I do want to give this game another try in the future when it's "ready".

Although you have to wonder how long the game is going to be in the red. The fact they are still working on it and getting almost no revenue is pretty dangerous.
Yeah, I dunno. I mean, it's Square Enix it would (maybe) be safe to assume have the cash reserves to be literally bleeding money on this for a bit. It's certainly an, um, interesting scenario to say the least.


They're counting on the PS3 release giving them a second chance.  FFXI was the most profitable venture in Square Enix's history, and they were banking on XIV being successful.  They're not going to give up on it just yet.  There's a reason why there are no reviews for FFXIV in Japan (all gaming publications there have to kiss Square Enix's ass).  The PS3 release presents an opportunity to portray nothing but positive commentary, which may help the PC release recover, at least in Japan anyway.
Title: Re: FFXIV Thread
Post by: Commander Jubby Shepard on September 03, 2011, 05:43:47 PM

the higher your post count the more special treatment you get

internets 101

By that logic I'll own the site in a week.
Title: Re: FFXIV Thread
Post by: Solstafir on September 03, 2011, 05:50:47 PM
I'm still loosely following the updates they're doing from time to time and my feelings towards them is generally positive. I do want to give this game another try in the future when it's "ready".

Although you have to wonder how long the game is going to be in the red. The fact they are still working on it and getting almost no revenue is pretty dangerous.
Yeah, I dunno. I mean, it's Square Enix it would (maybe) be safe to assume have the cash reserves to be literally bleeding money on this for a bit. It's certainly an, um, interesting scenario to say the least.


They're counting on the PS3 release giving them a second chance.  FFXI was the most profitable venture in Square Enix's history, and they were banking on XIV being successful.  They're not going to give up on it just yet.  There's a reason why there are no reviews for FFXIV in Japan (all gaming publications there have to kiss Square Enix's ass).  The PS3 release presents an opportunity to portray nothing but positive commentary, which may help the PC release recover, at least in Japan anyway.
heh, makes perfect sense in that sort of context.
Title: Re: FFXIV Thread
Post by: John on September 03, 2011, 07:38:11 PM
Wow, what an amazing thread.  All of you need to tone it down.  Every single one of you.
Title: Re: FFXIV Thread
Post by: Eusis on September 03, 2011, 09:44:34 PM
Interesting, that all these other guys can swear around and be nasty to each other but I can't....

If it gets too heated they won't be immune, but you've bumped the thread after weeks of dormancy with incendiary posts, twice. There may not have been this nastiness now if you didn't (see: the spunoff CIVIL discussion), and swearing's your own hangup, not something in and of itself we're dinging you for.
Title: Re: FFXIV Thread
Post by: Ashton on September 04, 2011, 12:19:06 AM
Datastorm. I will say this once, and once only.

Shut the fuck up.

Interesting, that all these other guys can swear around and be nasty to each other but I can't....
You lost the moral high ground - if you were ever on it to begin with - when you started insulting people for disliking a game you were pissing yourself over.if they were going into other threads to troll about how much the game sucks, it'd be different. But they're not, now are they?
Title: Re: FFXIV Thread
Post by: Sagacious-T on September 23, 2011, 05:28:01 AM
Everyone, lower your swords. I say we drop this argument and all go on a grand online adventure together on Final Fantasy XIV.
Title: Re: FFXIV Thread
Post by: Demon_Princess_Kay on September 23, 2011, 05:34:46 AM
Everyone, lower your swords. I say we drop this argument and all go on a grand online adventure together on Final Fantasy XIV.

Only if you give me a cookie
Title: Re: FFXIV Thread
Post by: Solstafir on September 24, 2011, 02:25:12 AM
Everyone, lower your swords. I say we drop this argument and all go on a grand online adventure together on Final Fantasy XIV.

Only if you give me a cookie
is that code for buddy pass?
Title: Re: FFXIV Thread
Post by: Demon_Princess_Kay on September 24, 2011, 02:52:51 AM
Everyone, lower your swords. I say we drop this argument and all go on a grand online adventure together on Final Fantasy XIV.

Only if you give me a cookie
is that code for buddy pass?

No, it's code for a cookie. I'm hungry.
Title: Re: FFXIV Thread
Post by: Sagacious-T on September 25, 2011, 02:37:31 AM
Everyone, lower your swords. I say we drop this argument and all go on a grand online adventure together on Final Fantasy XIV.

Only if you give me a cookie
is that code for buddy pass?

No, it's code for a cookie. I'm hungry.

I will feed you.
Title: Re: FFXIV Thread
Post by: Dice on September 25, 2011, 08:30:30 PM
Everyone, lower your swords. I say we drop this argument and all go on a grand online adventure together on Final Fantasy XIV.

A response like this from you is awesome.  And so is a response like that
Title: Re: FFXIV Thread
Post by: Yoda on September 25, 2011, 10:42:50 PM
I have some new neighbors and one of the couple is a big FF fan, and loves RPGs in general. He was telling me how before 14 came out he got 2 new PCs so him and his +1 could play it together. Two new gaming PCs and the premium version of 14... poor bastard.
Title: Re: FFXIV Thread
Post by: Eusis on September 25, 2011, 11:02:37 PM
I have some new neighbors and one of the couple is a big FF fan, and loves RPGs in general. He was telling me how before 14 came out he got 2 new PCs so him and his +1 could play it together. Two new gaming PCs and the premium version of 14... poor bastard.

Maybe The Old Republic will be a solid alternative. Though they could've still waited until this year to have more powerful PCs for it.
Title: Re: FFXIV Thread
Post by: Starmongoose on September 25, 2011, 11:32:51 PM
I have some new neighbors and one of the couple is a big FF fan, and loves RPGs in general. He was telling me how before 14 came out he got 2 new PCs so him and his +1 could play it together. Two new gaming PCs and the premium version of 14... poor bastard.

Are these they gay guys? They are trying to replace me, aren't they! AREN'T THEY!
Title: Re: FFXIV Thread
Post by: Yoda on September 25, 2011, 11:59:42 PM
So insecure!
Title: Re: FFXIV Thread
Post by: Akanbe- on September 26, 2011, 04:44:44 PM
I have some new neighbors and one of the couple is a big FF fan, and loves RPGs in general. He was telling me how before 14 came out he got 2 new PCs so him and his +1 could play it together. Two new gaming PCs and the premium version of 14... poor bastard.

Tell them about Tera or Guild Wars 2.  Might interest them.
Title: Re: FFXIV Thread
Post by: Annubis on September 27, 2011, 10:15:39 AM
Square Enix president Yoichi Wada, 27
« FF14 damaged the FF brand »
« We want to rebuild and revive FF14 and make it was it was supposed to be originally. »

Safe for work link:
http://www.rpgfan.com/news/2011/2237.html

Maybe if they didn't rush it, it would have been what it was supposed to be. Then again, maybe they didn't really know until now what it was supposed to be =/
Title: Re: FFXIV Thread
Post by: Akanbe- on September 27, 2011, 07:54:44 PM
Square Enix president Yoichi Wada, 27
« FF14 damaged the FF brand »

Pfft, Wada probably didn't even kill the optional bosses.  Whatta nub.

Just so people know, some of the picture links at the bottom of the article and page are kinda NSFW.  Might not want to click 'em if you're at work.
Title: Re: FFXIV Thread
Post by: Fei on September 27, 2011, 08:29:11 PM
I think it's great that they are openly saying that FFXIV damaged the brand.  I wasn't sure after XIII, but a community based game (FF14) can't have hatred from the entire community... clenched.
Title: Re: FFXIV Thread
Post by: Demon_Princess_Kay on September 27, 2011, 09:40:29 PM
Square Enix president Yoichi Wada, 27
« FF14 damaged the FF brand »

Pfft, Wada probably didn't even kill the optional bosses.  Whatta nub.

Just so people know, some of the picture links at the bottom of the article and page are kinda NSFW.  Might not want to click 'em if you're at work.

Suddenly i care about this article :D #NSFW

ADMIN EDIT: There was a URL here. It's gone now.
Title: Re: FFXIV Thread
Post by: Annubis on September 27, 2011, 11:23:34 PM
Square Enix president Yoichi Wada, 27
« FF14 damaged the FF brand »
Just so people know, some of the picture links at the bottom of the article and page are kinda NSFW.  Might not want to click 'em if you're at work.

Oh, my bad, didn't even know since they were ad-blocked for me ^^;;
Title: Re: FFXIV Thread
Post by: Yggdrasil on September 28, 2011, 12:11:26 AM
Suddenly i care about this article :D #NSFW

Dat article. :O
Title: Re: FFXIV Thread
Post by: Eusis on September 28, 2011, 12:22:40 AM
God damn, I don't think any moderators can afford to not watch this thread like a hawk.