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Media => Single-Player RPGs => Topic started by: Commander Jubby Shepard on April 26, 2011, 09:40:13 PM

Title: UnchainBlade ReXX
Post by: Commander Jubby Shepard on April 26, 2011, 09:40:13 PM
I can't be the only one excited for this 3DS/ PSP dungeon crawler, can I? The story seems fairly original, there's like ten girls to hit on, the dungeons are alive, and there's a badass golem prince.

What isn't there to love about his game?
Title: Re: UnchainBlade ReXX
Post by: Kevadu on April 26, 2011, 09:49:29 PM
The stupid name?
Title: Re: UnchainBlade ReXX
Post by: Commander Jubby Shepard on April 26, 2011, 09:52:45 PM
The stupid name?


I like it. I'll probably never be able to refer to it in real life, but that already happens with Shin Megami Tensei.
Title: Re: UnchainBlade ReXX
Post by: Ramza on April 26, 2011, 09:57:28 PM
The stupid name?


I like it. I'll probably never be able to refer to it in real life, but that already happens with Shin Megami Tensei.

See, I drop the full Shin Megami Tensei name, or shortened to "SMT" or "MegaTen" like it's my business, in everyday conversation. Of course, when it's tacked on as a pre-title in the US version but it was never there in the first place in Japan, it's just silly. See: Shin Megami Tensei Persona 3 FES as an example. :)

UnchainBlade ReXX is, truly, a stupid name. But I do want to play this game. I also want to play that other game with a weird name, "Black Rock Shooter."

(I went to a Christian summer camp called "Black Rock," so it sounds like we're going to have a shooting incident at what I consider hallowed ground. Nonetheless, the game looks cool.)
Title: Re: UnchainBlade ReXX
Post by: Commander Jubby Shepard on April 26, 2011, 10:08:28 PM
The stupid name?


I like it. I'll probably never be able to refer to it in real life, but that already happens with Shin Megami Tensei.

See, I drop the full Shin Megami Tensei name, or shortened to "SMT" or "MegaTen" like it's my business, in everyday conversation. Of course, when it's tacked on as a pre-title in the US version but it was never there in the first place in Japan, it's just silly. See: Shin Megami Tensei Persona 3 FES as an example. :)

UnchainBlade ReXX is, truly, a stupid name. But I do want to play this game. I also want to play that other game with a weird name, "Black Rock Shooter."

(I went to a Christian summer camp called "Black Rock," so it sounds like we're going to have a shooting incident at what I consider hallowed ground. Nonetheless, the game looks cool.)

Stupid name argument is over in 3... 2... 1...

So, who else is excited by the idea of the charisma stat and its uses?
Title: Re: UnchainBlade ReXX
Post by: Bytor on April 26, 2011, 10:19:51 PM
Been reading and hoping for word of a release here in the states but I haven't seen anything, anyone else heard anything? I really need to learn Japanese, lol. Had a friend in college who tutored Japanese, I really should have taken advantage of knowing him!
Title: Re: UnchainBlade ReXX
Post by: Ramza on April 26, 2011, 10:20:25 PM
it wasn't an argument until you declared it one. More a discussion. -1, -2, -3... :)

CHR is so worthless in so many RPGs, I am psyched to see its unique uses in Rexx. Again, I have high hopes for it.
Title: Re: UnchainBlade ReXX
Post by: Commander Jubby Shepard on April 26, 2011, 10:52:22 PM
it wasn't an argument until you declared it one. More a discussion. -1, -2, -3... :)

CHR is so worthless in so many RPGs, I am psyched to see its unique uses in Rexx. Again, I have high hopes for it.

The only one I can think of is Oblivion, and I never liked how statistics factored into things in that game.

Hopefully Charisma is used better than Personality.
Title: Re: UnchainBlade ReXX
Post by: Aeolus on April 29, 2011, 08:13:36 AM
http://www.siliconera.com/2011/04/28/unchainblades-rexx-has-their-take-on-the-sphere-grid/
Title: Re: UnchainBlade ReXX
Post by: Commander Jubby Shepard on April 29, 2011, 08:29:27 AM
http://www.siliconera.com/2011/04/28/unchainblades-rexx-has-their-take-on-the-sphere-grid/

Individual sphere grids? Sounds really interesting.

This game is really shaping up to be something.
Title: Re: UnchainBlade ReXX
Post by: insertnamehere on May 04, 2011, 12:08:32 AM
10 girls to hit on?
I wish most RPGs would have elements like that, it makes me feel like it lets me get to know characters well.
I especially love games that make relationships with people affect battle in some way to make it feel closely connected.
Title: Re: UnchainBlade ReXX
Post by: Commander Jubby Shepard on May 13, 2011, 09:20:06 AM
This game looks awesomer every time I hear about it. (http://www.siliconera.com/2011/05/13/two-shinigami-strike-in-these-unchainedblades-rexx-videos/)
Title: Re: UnchainBlade ReXX
Post by: Dice on May 13, 2011, 11:42:50 AM
10 girls to hit on?
I wish most RPGs would have elements like that, it makes me feel like it lets me get to know characters well.
I especially love games that make relationships with people affect battle in some way to make it feel closely connected.


I remember wishing for a "girls perspective" and to have guys to hit on... then I remember how few Japanese anime guys really look stupid half of the time.  If they aren't pretentious looking, than they're cheesy looking.
Title: Re: UnchainBlade ReXX
Post by: Mickeymac92 on May 17, 2011, 06:21:33 PM
I'm looking forward to this just because I love dungeon crawlers. I know nothing about it so far, and I plan to keep it that way until I actually play it.
Title: Re: UnchainBlade ReXX
Post by: Commander Jubby Shepard on May 17, 2011, 06:43:30 PM
I'm looking forward to this just because I love dungeon crawlers. I know nothing about it so far, and I plan to keep it that way until I actually play it.

If it means anything, it looks like a much more lighthearted Strange Journey with more interesting and experimental mechanics. Yes, I just gave you information on it; I'm evil like that.
Title: Re: UnchainBlade ReXX
Post by: insertnamehere on May 20, 2011, 12:48:57 PM
http://www.siliconera.com/2011/05/20/meet-four-of-unchainblades-rexxs-characters/
Quote
their respective special moves (no, Lapis’ boobs don’t count)
haha
Title: Re: UnchainBlade ReXX
Post by: Alisha on May 20, 2011, 09:30:18 PM
whether i have any interest in this game is gonna depend on the story. not a fan of this battle perspective.
Title: Re: UnchainBlade ReXX
Post by: Yggdrasil on May 21, 2011, 04:16:48 PM
whether i have any interest in this game is gonna depend on the story. not a fan of this battle perspective.

What's the point in buying an RPG if you are not enjoying the gameplay? I mean, story in a RPG is a very big deal... sometimes anyway, RPGs are more about the characters and the adventure rather than your big epic story that usually ends up being as convoluted and stupid as the one from Evangelion. Or more.
Title: Re: UnchainBlade ReXX
Post by: Alisha on May 21, 2011, 09:13:06 PM
well i made that comment because even though im not a fan of this type of battle view i did manage to enjoy devil survivor.
Title: Re: UnchainBlade ReXX
Post by: Yggdrasil on July 05, 2011, 08:13:41 PM
UnchainBlades ReXX differences between PSP and 3DS appear to be minor (http://www.siliconera.com/2011/07/05/unchainblades-rexx-differences-between-psp-and-3ds-appear-to-be-minor/)

Honestly, how the mini-map appears in the game is barely a difference if you ask me. But hey, what I do know.
Title: Re: UnchainBlade ReXX
Post by: ZeronHitaro on June 20, 2012, 10:06:24 PM
So Wikipedia and GameFAQs utterly fail to provide any adequate information despite this being out next week. Can someone give me the run down about this game? All I can really find out is that it's a dungeon crawler and...that's it. So question that pop to mind...

-Custom party members or pre-set cast? (I'm guessing pre-set but nothing seems to be saying so outright.)
-Class system? If so, how many classes and tell me a bit about the system.
-Battle system; any good?
-What sets it apart from other dungeon crawlers? (I've already seen the Sphere Grid and Monster Recruitment things.)
-What's the 'hook'/unique features for this game?
Title: Re: UnchainBlade ReXX
Post by: Eusis on June 20, 2012, 10:08:11 PM
Looks like a preset cast and possibly more story focused than most dungeon crawlers. Beyond that I Haven't looked into it too deeply.
Title: Re: UnchainBlade ReXX
Post by: cj_iwakura on June 28, 2012, 10:12:23 AM
Any plans on reviewing this? Don't let it fall into the unreviewed abyss like Gungnir has.
Title: Re: UnchainBlade ReXX
Post by: Dincrest on June 28, 2012, 11:31:38 AM
I liked the music.  http://www.rpgfan.com/soundtracks/unchainbladesrexx/index.html
Title: Re: UnchainBlade ReXX
Post by: cj_iwakura on June 28, 2012, 01:03:07 PM
It's out now, and there's exactly 0 reviews. The metacritic falls squarely on this site!

Or, well, no one.
Title: Re: UnchainBlade ReXX
Post by: Starmongoose on June 28, 2012, 01:15:33 PM
I'm playing it right now, but I dunno if anyone on staff is reviewing it. o.o I'll look, if it's free I guess I'll review it.

Nevermind, I think someone has their eye on it.
Title: Re: UnchainBlade ReXX
Post by: Dice on June 28, 2012, 01:36:51 PM
It's out now, and there's exactly 0 reviews. The metacritic falls squarely on this site!

Or, well, no one.

Xseed ain't much for press lately, are they?
Title: Re: UnchainBlade ReXX
Post by: cj_iwakura on June 28, 2012, 02:51:21 PM
It's out now, and there's exactly 0 reviews. The metacritic falls squarely on this site!

Or, well, no one.

Xseed ain't much for press lately, are they?

They sent out trailers for Ys Origin and 1&2 on Steam yesterday.

So, uh, no.

Looks like the average player is still griping over this not being Vita compatible as opposed to talking about the game itself.

Yeesh, didn't anyone save their PSPs?
Title: Re: UnchainBlade ReXX
Post by: Kevadu on June 28, 2012, 04:38:46 PM
It's not Vita compatible?  I can understand when that happens for older games, but you would think they would check that for new releases...

I'm not tossing my PSP anytime soon, but I pretty much just use it for imports these days.  Even when I get a Vita (haven't yet, but I still plan to) it seems pretty inconvenient to play PSN versions of import games because of the account restrictions.
Title: Re: UnchainBlade ReXX
Post by: DPB on June 28, 2012, 07:12:34 PM
They sent out trailers for Ys Origin and 1&2 on Steam yesterday.

Where did you hear this? That's the first I've heard of Ys 1&2 being released on Steam.
Title: Re: UnchainBlade ReXX
Post by: Eusis on June 28, 2012, 10:42:21 PM
Looks like the average player is still griping over this not being Vita compatible as opposed to talking about the game itself.

Yeesh, didn't anyone save their PSPs?

They may have a Vita and prefer to play on that, or the lack of Vita support is making them wait on 3DS. I'm waiting to see what happens, having the map on the bottom screen IS a very compelling feature.
Title: Re: UnchainBlade ReXX
Post by: cj_iwakura on June 29, 2012, 09:38:36 AM
They sent out trailers for Ys Origin and 1&2 on Steam yesterday.

Where did you hear this? That's the first I've heard of Ys 1&2 being released on Steam.

My bad, I meant Origin.
Title: Re: UnchainBlade ReXX
Post by: Ramza on June 29, 2012, 10:13:33 AM
you already said Origin. I think you mean Origin + Felghana...?
Title: Re: UnchainBlade ReXX
Post by: Dice on June 29, 2012, 10:45:03 AM
Anyone playing??? is it worth the download??

I'd be lying if I said the main dude's mullet wasn't turning me off slightly.
Title: Re: UnchainBlade ReXX
Post by: cj_iwakura on June 29, 2012, 12:18:58 PM
you already said Origin. I think you mean Origin + Felghana...?

Er, yeah.

And the only impressions I've read have been at NeoGAF and GameFAQs, which have been glowing.
Title: Re: UnchainBlade ReXX
Post by: Robert Boyd on June 29, 2012, 12:38:04 PM
Looks like the average player is still griping over this not being Vita compatible as opposed to talking about the game itself.

Yeesh, didn't anyone save their PSPs?

Sony's PSN policy says you can only have your account hooked up to 2 portable systems. Since my daughter has a PSP that means when I got a Vita, I had to deactivate my own PSP to use the Vita.

And even if I could buy the game and play it on my PSP, I'd rather wait for it to gain Vita compatibility. Better screen, nicer controls, and quicker load times? Yes!
Title: Re: UnchainBlade ReXX
Post by: Alisha on July 03, 2012, 01:42:33 AM
just got it gonna try it for a few hours before i go to sleep
Title: Re: UnchainBlade ReXX
Post by: Alisha on July 03, 2012, 05:07:56 AM
im liking the game so far. Fang might be my favorite male game character since jade curtis. hes so arrogant and cocky its awesome. the medusa with big boobs so you dont look at her face. just LOL! i like the sphere grid knockoff but after gaining a few lvls in an area exp declines...SHARPLY. hector is supposed to be a tank but for me he blows hard but i guess thats in character for him.
Title: Re: UnchainBlade ReXX
Post by: Starmongoose on July 03, 2012, 08:56:21 AM
The enemies never seem to hit Hector for me...
Title: Re: UnchainBlade ReXX
Post by: Ramza on July 03, 2012, 09:19:32 AM
The enemies never seem to hit Hector for me...

Where do you have Hector positioned? I know he defaults to 2. Does it help to move him to 1?

Also, somewhere on his skill tree (or whatever that sphere-grid-ish map is called) he has a "Taunt" ability.
Title: Re: UnchainBlade ReXX
Post by: Starmongoose on July 04, 2012, 08:38:00 AM
Well, I moved him to slot 1 after I got the big-breasted snake girl and she informed me of the benefits. If it HAS made a difference, it's a subtle one.
Title: Re: UnchainBlade ReXX
Post by: Ramza on July 08, 2012, 06:10:50 PM
I just reached the 4th Titan, Aguila.

This game is kicking my ass left and right. Very much in the vein of Etrian Odyssey in that way.

And yes, I'm enjoying it. :P
Title: Re: UnchainBlade ReXX
Post by: Alisha on July 09, 2012, 02:41:54 AM
im currently in chapter 2 with the all girl party. its getting annoying how this game keeps throwing roadblocks in my path that force you to grind. the worst of being F'ing judgement battles. id of been on chapter 3 4 days ago if not for those.
Title: Re: UnchainBlade ReXX
Post by: TiamatNM on July 13, 2012, 11:59:12 PM
Alisha yea the judgement battles are the only big complaint I have.  Some of them are just way too hard to get past and may require hours of follower grinding. 



I'm on chapter 6 now.  The game is really good and much better than I expected it to be.  I really really want it to sell well enough that they bring out the sequel, this is a quality game.  Likeable characters, great voice dubbing, good music, lots of customization, tons of content, etc
Title: Re: UnchainBlade ReXX
Post by: Ramza on July 14, 2012, 11:33:10 AM
Beat the game 2 days ago. Yeah, judgment battles *early in the game* are annoying because it forces you to pick up a bunch of followers that you don't necessarily want or need, plus you gotta get mood+ which is a real pain early on (before you can memorize all the "right" answers).

But after chapter 4, the game is fun and awesome.
Title: Re: UnchainBlade ReXX
Post by: Starmongoose on July 14, 2012, 03:00:25 PM
The conversations in this game are more annoying than the ones in the SMT games. Never thought I'd say that.


"My mother is dead."

":("

"Don't pity me, ugh!

-

"My mother is dead."

":D"

"Aw, you've cheered me up!"

Wtf.
Title: Re: UnchainBlade ReXX
Post by: cj_iwakura on July 18, 2012, 09:59:11 AM
First impression is glowing, gameplay wise. Dungeons are gorgeous, some of the nicest I've ever seen, music is great as well.

Story, well... remains to be seen. Shame that the game has gotten practically no mainstream attention.
Title: Re: UnchainBlade ReXX
Post by: TiamatNM on July 18, 2012, 11:27:51 AM
Yea.  Barely any reviews even.  I think a lot of people are missing out and don't know it
Title: Re: UnchainBlade ReXX
Post by: cj_iwakura on July 18, 2012, 02:52:42 PM
So uh, will RPGFan still be reviewing PSP games? Gungnir and this are still no-shows.
Title: Re: UnchainBlade ReXX
Post by: Ashton on July 18, 2012, 08:15:32 PM
We're busy with a lot of stuff. As you know, we work for free, receive little to no reward other than the occasional hate mail that we can laugh at, and balance these things with our personal lives/relationships, work, and studies, where applicable. It's not like writing a short piece whining about a company not bringing out the games we want, when we want them (http://blog.hardcoregaming101.net/2011/10/pros-and-cons-of-developer-fan.html).

Passive aggressive posts about how slow we are will not help reviews be done any faster. It'd be much appreciated if you would lose the attitude.
Title: Re: UnchainBlade ReXX
Post by: TiamatNM on July 18, 2012, 08:28:59 PM
someone hit a nerveee
Title: Re: UnchainBlade ReXX
Post by: Aeolus on July 18, 2012, 08:43:23 PM
And here I thought it was global warming that was bringing the heat, but instead it was the burn.
Title: Re: UnchainBlade ReXX
Post by: cj_iwakura on July 18, 2012, 10:21:11 PM
I meant no disrespect, I'd just like to see niche games get more attention, and reviews can only help.


And no, I didn't know you work for free.
Title: Re: UnchainBlade ReXX
Post by: Humbert Humbert on July 18, 2012, 11:47:08 PM
We're busy with a lot of stuff. As you know, we work for free, receive little to no reward other than the occasional hate mail that we can laugh at, and balance these things with our personal lives/relationships, work, and studies, where applicable. It's not like writing a short piece whining about a company not bringing out the games we want, when we want them (http://blog.hardcoregaming101.net/2011/10/pros-and-cons-of-developer-fan.html).

Passive aggressive posts about how slow we are will not help reviews be done any faster. It'd be much appreciated if you would lose the attitude.

What part of his post was passive aggressive? I'm sure everyone who uses this site is appreciative of your hard work and reviews, but it doesn't give you an excuse to jump on someone for asking a simple and inoffensive question. I really don't mind being banned for the rebuke, but perhaps you would do well to "lose the attitude".
Title: Re: UnchainBlade ReXX
Post by: Eusis on July 19, 2012, 12:47:45 AM
What part of his post was passive aggressive? I'm sure everyone who uses this site is appreciative of your hard work and reviews, but it doesn't give you an excuse to jump on someone for asking a simple and inoffensive question. I really don't mind being banned for the rebuke, but perhaps you would do well to "lose the attitude".

While Ashton was harsh there, it IS frustrating to see someone who doesn't have any idea what's going on behind the scenes constantly nag for something, especially when it escalates into questions about their commitment to a certain area, in this case PSP RPG coverage. If a review's not forthcoming it's better to assume that no one's been able to get to it just yet than it being a sign of a shift in priorities, especially since reviews for older games do pop up and a system's state of life hasn't been a barrier for new releases being reviewed. (http://www.rpgfan.com/reviews/Pier_Solar_and_the_Great_Architects/index.html)
Title: Re: UnchainBlade ReXX
Post by: Ashton on July 19, 2012, 01:30:03 AM
I meant no disrespect, I'd just like to see niche games get more attention, and reviews can only help.


And no, I didn't know you work for free.
This is understandable. Apologies if I sounded like a dick, I just wanted to set the record straight.
Title: Re: UnchainBlade ReXX
Post by: Ramza on July 19, 2012, 01:42:24 AM
fwiw, my current life-state (unemployed) allowed me to pour 60+ hours into this game and review it on my stupid tiny personal blog.

http://gameosaurus.com/roahr/2012/07/whipped-into-shape-unchained-blades-review/

while I did that, the RPGFan staff reviewed half a dozen games and put out like 50 news articles. And most of them have real jobs or are in school.

Oy I need a job. :P

But yeah, this game is good. My hope is that when the 3DS release hits, XSEED markets it a little harder.
Title: Re: UnchainBlade ReXX
Post by: kyuusei on July 19, 2012, 02:34:47 AM
The review is on its way.

Because it's not a paid gig editors contribute to RPGFan in their spare or free time. There's no intent to ignore this game or that game - don't get me wrong, we love that people want to read our reviews. But things are bound to slip through the cracks, with everything Ashton mentioned and with people going on vacation, moving etc.

In any case, check for UB in the coming days. I agree with Pat that Xseed didn't market this one very much at all. Shame. The few I know who played it have mentioned that it's a lot of fun.
Title: Re: UnchainBlade ReXX
Post by: TiamatNM on July 19, 2012, 07:58:06 AM
Good in depth review Ramza
Title: Re: UnchainBlade ReXX
Post by: cj_iwakura on July 23, 2012, 10:30:57 PM
And some other guys posted a review too. (http://www.rpgfan.com/reviews/Unchained_Blades/index.html)

Good review, and I only get impatient because I trust this site's opinions first and foremost. :)
(If nothing else, the reviews are always fun to read.)
Title: Re: UnchainBlade ReXX
Post by: Klyde Chroma on July 24, 2012, 02:56:01 AM
I meant no disrespect, I'd just like to see niche games get more attention, and reviews can only help.


And no, I didn't know you work for free.
This is understandable. Apologies if I sounded like a dick, I just wanted to set the record straight.

You should hear how much a dick I sound like when someone starts pressing me custom drawings and art.... and they ARE paying me-LoL!!

Quality takes time, period. In regard to game reviews, I just read agarest 2 get slaughtered in 2 seperate reviews when the authors clearly did not even get waste deep in the title before writing them off.... I'd rather read a review by someone who took the time to immerse themselves in the game, rather than get  it out as close to release as possible.

That said, don't read me wrong.... I don't have an opinion one way the other about whether or not the question posed was passive agressive.... I'm not saying that at all...

All I am saying is I DO know where your aggressive response came from Ashton.... The same place my aggression comes from when a 20 hour piece of art is 15 hours done and I keep getting phone calls asking (very often, innocently enough) "is my piece done yet??"
Title: Re: UnchainBlade ReXX
Post by: TiamatNM on July 24, 2012, 08:01:16 AM
You mean waist deep not "waste" lol

Good review.  I didn't find the game very difficult though.  I think it depends a lot on what characters you use in your party and how thorough you are in your exploration.  The only things I had trouble with were judgement battles and the Lucius chapter.  Other than that I never got killed by normal enemies or bosses except for the very first boss and a rare fairy enemy in Tortuga.  It seemed like by the time I got to each boss I was so strong it would be hard to lose.  But like I said, I took my time and suspect that fang/tiana/lapis/mari is a pretty hard to kill party.  cleared bit over 70 hours

I suspect about 10 of those hours are unintended grinding while trying to get followers.for stupid judgement battles though.  Doesn't help that I didn't realize an easier unchain method till I'd already cleared the game >__<
Title: Re: UnchainBlade ReXX
Post by: Mickeymac92 on July 24, 2012, 08:51:18 AM
Doesn't help that I didn't realize an easier unchain method till I'd already cleared the game >__<

And that method would be...? Don't leave us hanging, man, that info could be really helpful. =P
Title: Re: UnchainBlade ReXX
Post by: TiamatNM on July 24, 2012, 10:55:27 AM
I got distacted by the damage level icons and thought some monsters needed to be well below half life to get unchained but now I think its fine as long as they are under 50%.  I also didnt realize I could attack bare handed.  So an effective way seems to be....

1)Unequip your weapons on some chars (preferably weak atk ones like lapis) so you do 1dmg with normal attack
2)Get enemy below half life
3)Set everyone who still has a weapon to guard
4)Characters with no weapon keep hitting for 1dmg till unchain appears.  Most likely an unchain will appear well before it dies. 
Title: Re: UnchainBlade ReXX
Post by: cj_iwakura on July 24, 2012, 11:21:11 AM
Heck, just have your staff user attack, she only does like 3 damage a hit.
Title: Re: UnchainBlade ReXX
Post by: TiamatNM on July 24, 2012, 11:43:05 AM
that's ok but the less damage the better.  It's also faster if you have more characters hitting for 1dmg each turn
Title: Re: UnchainBlade ReXX
Post by: cj_iwakura on July 25, 2012, 12:19:29 AM
So I know the PSP is a niche platform and all, but I found this pretty sickening.

I asked Colin Moriarty at IGN why their PSP coverage has been, well, non-existent.
(Nothing on Growlanser, Gungnir, Unchained Blades, etc.)

http://www.ign.com/articles/2012/07/24/this-week-on-the-psn-072412

Quote
We've opted not to cover those games. Greg and I can only do so much; we think our time is better spent on PS3 and Vita at this point.

Title: Re: UnchainBlade ReXX
Post by: Ashton on July 25, 2012, 12:21:37 AM
"Sickening" is a pretty strong word for something like not having your favorite games be covered.

Just sayin'.
Title: Re: UnchainBlade ReXX
Post by: cj_iwakura on July 25, 2012, 12:28:10 AM
More like ignoring an entire platform.
Title: Re: UnchainBlade ReXX
Post by: Ashton on July 25, 2012, 12:28:57 AM
I still wouldn't really find that sickening. Disappointing, maybe, but not sickening.
Title: Re: UnchainBlade ReXX
Post by: Aeolus on July 25, 2012, 02:15:08 PM
It'd be more problematic if everybody else wasn't also ignoring the PSP at this point.

It's honestly more surprising that Japan hasn't moved on from the device yet considering how fast they jumped from the DS to the 3DS.
Title: Re: UnchainBlade ReXX
Post by: TiamatNM on July 25, 2012, 02:47:38 PM
The sequel is gonna be on psp as well.  No love for vita
Title: Re: UnchainBlade ReXX
Post by: Alisha on July 25, 2012, 02:58:52 PM
i just tend to assume western media doesnt care about japaneese games without name recognition.
Title: Re: UnchainBlade ReXX
Post by: cj_iwakura on July 25, 2012, 03:03:43 PM
It'd be more problematic if everybody else wasn't also ignoring the PSP at this point.

It's honestly more surprising that Japan hasn't moved on from the device yet considering how fast they jumped from the DS to the 3DS.

My guess is that the 3DS offered a big title Japan wanted. (Probably Pokemon.)

Vita has yet to do that, so they're sticking with the PSP, and the sales numbers prove it.


And I agree the PSP's in dire straits in the US, but considering most of the new software is still Vita compatible, it's just poor form not to cover it in some capacity. IGN hasn't even done an article on the games. Nothing.
Title: Re: UnchainBlade ReXX
Post by: Ashton on July 25, 2012, 03:05:42 PM
Well, I dunno about other games but Gungnir is unavailable on PSV, which irritated me big time.
Title: Re: UnchainBlade ReXX
Post by: cj_iwakura on July 25, 2012, 03:07:44 PM
Well, I dunno about other games but Gungnir is unavailable on PSV, which irritated me big time.

It is now. Transferrable through PS3, will be on the PSV store later, August 8th I believe.
Title: Re: UnchainBlade ReXX
Post by: Ashton on July 25, 2012, 03:09:42 PM
Ah. I ended up getting the physical version anyway to add to my shelf of Sting games.

But honestly the games coming out now are so niche theyre probably not worth the time for most big sites, its unfortunate, but Japanese media us equally dismissive of western games on near dead platforms.
Title: Re: UnchainBlade ReXX
Post by: John on July 25, 2012, 03:10:57 PM
Well, I dunno about other games but Gungnir is unavailable on PSV, which irritated me big time.

It is now.  But it's not in the PSVita store yet.  So you've got to download it to your PS3, then transfer it to the Vita.  Which is kind of a bummer.
Title: Re: UnchainBlade ReXX
Post by: Klyde Chroma on July 25, 2012, 06:16:42 PM
So I know the PSP is a niche platform and all, but I found this pretty sickening.

I asked Colin Moriarty at IGN why their PSP coverage has been, well, non-existent.
(Nothing on Growlanser, Gungnir, Unchained Blades, etc.)

http://www.ign.com/articles/2012/07/24/this-week-on-the-psn-072412

Quote
We've opted not to cover those games. Greg and I can only do so much; we think our time is better spent on PS3 and Vita at this point.



I'll tell ya what sickens me is the fact that my local gamestop has ceased even stocking ANY PSP games, yet still has PS2 titles  NEW... yes, not even one used PSP title (no section in the store for em, period)....
Title: Re: UnchainBlade ReXX
Post by: Zendervai on July 25, 2012, 06:32:42 PM
The EBGames around here still stock them, but there haven't been any new ones for months now (like Gungnir). I think they're just trying to sell them off.