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Media => Multiplayer RPGs => Topic started by: John on June 01, 2011, 09:10:55 AM

Title: Dungeon Siege III Demo Out
Post by: John on June 01, 2011, 09:10:55 AM
So, the Dungeon Siege III demo is now available on Xbox Live, and I'll be very happy to collect on my $10 from Rob when this game actually sells well.  Demo was pretty fun - just about what I'd expect from a top-down hack-and-slash RPG.  Looks to have a bit more depth than I expected, too.
Title: Re: Dungeon Siege III Demo Out
Post by: Eusis on June 01, 2011, 12:56:59 PM
Seemed OK, but I can probably wait on this despite the Steam incentive being VERY tempting. I'll give it another shot when the PC demo hits however.
Title: Re: Dungeon Siege III Demo Out
Post by: neogalahad on June 01, 2011, 07:31:22 PM
I played through the demo twice last night, to try out the two different characters. The gameplay is actually really fun and reminds me of the days when I used to play champions of norrath or dark alliance. Its pretty streamlined for an rpg due to the fact that there are no stat building points, no potions or items of that calibur. The enemies drop green orbs for health and you use your main attack to recharge your focus (MP metter) to use your skills. When you are fighting bosses you need to use the roll and block skills or your going to get owned! Great game, cant wait for it to come out.
Title: Re: Dungeon Siege III Demo Out
Post by: Arhkaos on June 08, 2011, 12:41:22 PM
I had a great time playing this demo! I was actually really surprised there actually was a story, I appreciated the conversations with NPCs. And the gameplay is really smooth for a console hack and slash. I'm definitely going to buy this one when it releases!
Title: Re: Dungeon Siege III Demo Out
Post by: Cyril on June 09, 2011, 03:52:19 AM
The demo sold me.  I was a bit worried, but I did enjoy Dungeon Siege: Throne of Agony.

As long as it's not a buggy mess, I'm sure I'll enjoy it.
Title: Re: Dungeon Siege III Demo Out
Post by: Esper_Crusader on June 10, 2011, 04:38:30 PM
I just finally got around to checking out the demo. I think I like it enough that I may trade in my copy of Hunted: Demon's Forge for this next week. I think I'll have a better time with it.
Title: Re: Dungeon Siege III Demo Out
Post by: Britton on June 13, 2011, 01:27:00 PM
It's nice to see some online co-op rpg's come to the 360. This, Crimson Alliance, the upcoming LOTR: War In The North and a few more. I loved the demo and preordered the game a month or so ago.
Title: Re: Dungeon Siege III Demo Out
Post by: PaleRobbie on June 13, 2011, 03:42:19 PM
We'll see, John.  I doubt this series still has a core following, but I'm okay with being surprised. 
Title: Re: Dungeon Siege III Demo Out
Post by: Taelus on June 13, 2011, 11:01:21 PM
Check out the boards on GameFAQs, Rob. People are still into it. They're all bawwwing about how it's different, though. But I agree with everyone else, the demo sold me, it's pretty damn fun.
Title: Re: Dungeon Siege III Demo Out
Post by: Eusis on June 13, 2011, 11:21:16 PM
Well, the PC controls really ARE bullshit. It's a genre that was popularized on the PC and in many ways should still be a natural fit even with the design decisions made with consoles in mind, how did they manage to fuck it up? If I get it I'll definitely play with the 360 controller, I figured for sure this would be a keyboard and mouse kind of game.
Title: Re: Dungeon Siege III Demo Out
Post by: Taelus on June 13, 2011, 11:46:34 PM
Did they not make any interface changes for the PC version? I haven't seen it yet.
Title: Re: Dungeon Siege III Demo Out
Post by: Eusis on June 13, 2011, 11:59:48 PM
There's a demo on Steam, if you can play it it's better than having it described to you.

If not... well, ok. You don't click on where to go, you control with WASD as if it were a shooter, or hold the right mouse button in the direction you want to go. And the left mouse button is for attacking, period. Not clicking a target to attack or anything, just you will swing your sword/staff if you click it. I didn't get far enough to see how well this even worked, but I have little doubt it would not have been a pleasant experience compared to the controller.

Actually, it's pretty damn telling that if you have a 360 controller plugged in the game will display the Xbox buttons in the menus and completely ignore the keyboard and mouse once you actually start the game proper. With no option to toggle in the menus.
Title: Re: Dungeon Siege III Demo Out
Post by: PaleRobbie on June 15, 2011, 08:01:09 PM
I didn't have too many problems with the PC controls, but it is a little awkward at first.  The game is more defense focused than I figured, so I think the controls have been built with that in mind.  This isn't Diablo where you just rend armies asunder with powerful spells and attacks.  This is more deliberate and paced.  Honestly, I was surprised by the demo and enjoyed it quite a bit.  Whether or not that gameplay can hold up for twenty hours is another story. 
Title: Re: Dungeon Siege III Demo Out
Post by: neogalahad on June 16, 2011, 04:41:20 PM
I didn't have too many problems with the PC controls, but it is a little awkward at first.  The game is more defense focused than I figured, so I think the controls have been built with that in mind.  This isn't Diablo where you just rend armies asunder with powerful spells and attacks.  This is more deliberate and paced.  Honestly, I was surprised by the demo and enjoyed it quite a bit.  Whether or not that gameplay can hold up for twenty hours is another story. 


SO true about the pacing and defense mechanics. The demo surprised me as well. I thought it was going to be like diablo, titan quest, torchlight, but its not. If you dont defend and dodge, you'll get destroyed. I like the idea because just standing there and taking hits so that you can attack and if you have more hp then you win is old after SO many rpgs use this. ( I know there is a lot more involved but you get what im saying)
Title: Re: Dungeon Siege III Demo Out
Post by: Taelus on June 16, 2011, 10:02:03 PM
I agree with the general sense of being surprised and pleased. It had its own flavor, and the production values on it were top-notch. Except the chick character's voice sounds really, really awkward. But other than that, solidness. Going to enjoy reviewing it and co-oping it with my gf.
Title: Re: Dungeon Siege III Demo Out
Post by: Agent D. on June 20, 2011, 11:52:02 PM
I tried out the fire chick, and was kinda bored with the combat. It's 2011, where are the combos, man? In a dungeon crawler like diablo or torchlight it works because you get a ton of special attacks and a general slashing attack. This game kinda teases you with a five hit combo that WILL NEVER GET ANY VARIETY EVER, or at least based on demo impressions. I'll pick it up off gamefly for further playing, but can't guarantee I'll be supporting the release with a full on purchase in the future at this point.
Title: Re: Dungeon Siege III Demo Out
Post by: Taelus on June 21, 2011, 12:35:33 AM
been spending some time with the full game. honestly, this game reminds me of seiken densetsu 3. combat difficulty balance is awesome, i love feeling like it's actually skill affecting whether or not my coop partner and I win fights. plus, reinhart's dynamic magic is bad. ass.
Title: Re: Dungeon Siege III Demo Out
Post by: neogalahad on June 21, 2011, 12:51:06 PM
been spending some time with the full game. honestly, this game reminds me of seiken densetsu 3. combat difficulty balance is awesome, i love feeling like it's actually skill affecting whether or not my coop partner and I win fights. plus, reinhart's dynamic magic is bad. ass.

DUDE! I love the Seiken series! It does remind me a little of 3 but WAY faster paced. I cant wait to pick this up.
Title: Re: Dungeon Siege III Demo Out
Post by: PaleRobbie on June 21, 2011, 10:24:44 PM
I take back all of the things I said about the mouse and keyboard configuration on PC.  Whoever designed this system was off their rocker.  There's no way to remap keys and actions, which kills the game because you have to use their awkward default configuration.  There have been multiple times where i was trying to attack someone towards the top of the screen but my character turned right around and started attacking someone towards the bottom of the screen.  I have to lift my whole hand up if I want to use a skill because I naturally allow my left hand to control the camera.  I'm basically going to be forced to play it using an XBox controller at this rate. 
Title: Re: Dungeon Siege III Demo Out
Post by: Cyril on June 22, 2011, 01:52:10 AM
I'm still in the middle of Alice, so I can't play this yet, but any tips on who a good starting character is to play with?
Title: Re: Dungeon Siege III Demo Out
Post by: PaleRobbie on June 22, 2011, 08:20:09 AM
I'm playing as Lucas (knight) right now, and finding the game pretty easy.  I would say start there.

I'm using a controller now and the game plays much better.  Don't even bother with mouse and keyboard.  Just switch over to a controller, because that's the way the game was designed. 
Title: Re: Dungeon Siege III Demo Out
Post by: John on June 22, 2011, 09:21:38 AM
I've been playing as Katarina (the gun chick).  The game starts off fairly difficult if you start as her, but once you pick up an ally for the first time, the game becomes cake.  Have them tank and just shoot everything from afar.
Title: Re: Dungeon Siege III Demo Out
Post by: Taelus on June 22, 2011, 10:19:24 AM
I'm playing as
Reinhart and I think he is quite awesome. However, he can get cut down fast if you aren't careful. My gf is playing Katarina, and together they are completely awesome.
Title: Re: Dungeon Siege III Demo Out
Post by: Tooker on June 22, 2011, 11:06:28 AM
I just saw Penny Arcade's strip today (http://www.penny-arcade.com/comic/2011/6/22/) - do their criticisms that apply to local co-op?
Title: Re: Dungeon Siege III Demo Out
Post by: daschrier on June 22, 2011, 11:50:09 AM
There's a lot of cry babies over at rpgwatch talking about DS3 being the continued downfall of the PC RPG and the consolization of the genre.

Dungeon Siege was never known for it's deep customization or role playing facets. Not sure why everyone is suprised that DS3 is a hack and slash loot fest that plays better on consoles. I'd say the only genres that play better on the PC are FPS and RTS games. A gamepad is superior in everyway in most other games.
Title: Re: Dungeon Siege III Demo Out
Post by: Britton on June 22, 2011, 10:03:27 PM
I'm playing as
Reinhart and I think he is quite awesome. However, he can get cut down fast if you aren't careful. My gf is playing Katarina, and together they are completely awesome.

I'm playing as Lucas and my friend I'm playing online with is playing  as the fire chick. About 9 hours into the game we met Reinhart for the first time. The guy is funny as hell.


We're almost 11 hours into the game now and we've had nothing but a blast playing this on the 360. The graphics are better than people are letting on... well, they're not hyper-detailed but the art style and especially the color scheme is awesome. A few times we were in areas where I could see why people were complaining about not seeing far enough ahead on-screen, but it really isn't that bad at all. The quests, even the sidequests seem to have meaning unlike the sidequests in Sacred 2 whoch seemed so dull and lifeless. While I play it it reminds me of a cross between the first Marvel Ultimate Aliance, Dragon Age and Diablo/Torchlight.
Title: Re: Dungeon Siege III Demo Out
Post by: Kiem on June 23, 2011, 02:32:35 AM
There's a lot of cry babies over at rpgwatch talking about DS3 being the continued downfall of the PC RPG and the consolization of the genre.

Dungeon Siege was never known for it's deep customization or role playing facets. Not sure why everyone is suprised that DS3 is a hack and slash loot fest that plays better on consoles. I'd say the only genres that play better on the PC are FPS and RTS games. A gamepad is superior in everyway in most other games.

Err...Dungeon Siege is a PC RPG series. I don't think people are crying about the fact that its a hack and slash. People are frustrated that developers aren't taking the time to make a game play well on all platforms instead of just the consoles. As for your comment about the the genres for Consoles over PCs...I don't know I can agree with you. Diablo is one of the most popular hack and slash RPGs in the industry, and it is PC only. Dragon Age 1 and 2 both play better on PCs (in my humble opinion) and Mass Effect 1 and 2 are also in the same boat for me. JRPGs is better on consoles with a control pad, sure, cause we're used to it. And, if you're going to hang your entire PC < Consoles on the fact that a gamepad makes or breaks certain genres, the Xbox 360 controller is PC compatible, so find another coat hanger :)
Title: Re: Dungeon Siege III Demo Out
Post by: Cyril on June 23, 2011, 03:04:07 AM
Dungeon Siege has also been on the PSP as well, but it seems the title was relatively unknown.

Also, thanks for the tips on characters guys.  I don't know who to start with yet, maybe I'll just roll a die!
Title: Re: Dungeon Siege III Demo Out
Post by: Eusis on June 23, 2011, 03:35:10 AM
There's a lot of cry babies over at rpgwatch talking about DS3 being the continued downfall of the PC RPG and the consolization of the genre.

Dungeon Siege was never known for it's deep customization or role playing facets. Not sure why everyone is suprised that DS3 is a hack and slash loot fest that plays better on consoles. I'd say the only genres that play better on the PC are FPS and RTS games. A gamepad is superior in everyway in most other games.

Like Kiem said the series has traditionally been a PC series, and the genre does arguably play better on PC, at the very least controls that are more natural for PC should have been an obvious design goal rather than awkwardly adapting a console's control set up. I know that some of this PC elitism can be frustrating, but usually there's valid points out there, and it's moreso true in cases like this.

ALTERNATIVELY: Who doesn't get bugged at least a little when changes that are undesirable for you pop up? For them, it's the fact fewer companies are really catering to them anymore like they did 10 or so years ago.
Title: Re: Dungeon Siege III Demo Out
Post by: Serene Prophet on June 23, 2011, 05:07:38 AM
So Kiem, the original Diablo did get ported to PS1...just saying...:P

My time with the demo, the controls did not feel to horrible, PC that is.  I mean I guess im used to using the WASD to move around and move the camera, so it wasnt to horribly awkward?  Then again I don't play alot of hack and slash like Diablo (I was like the only person in my group of friends that was like "meh").  Seems to have more RPG elements to it than the previous games in the series, so we shall see when gamefly decides to send me a copy of it, whether or not I shall enjoy it.
Title: Re: Dungeon Siege III Demo Out
Post by: daschrier on June 23, 2011, 11:37:54 AM
A point and click game like Diablo may work better with a mouse, but an action game is much better with a console, as Dungeon Siege 3 seems to be.

I'd much rather sit on my couch in front of a 50" TV than hunched over a keyboard with a mouse and my fingers on the WASD keys.

While Dungeon Siege was originally a PC series, its not like it was a great ground breaking RPG. It was an auto pilot snooze fest.
Title: Re: Dungeon Siege III Demo Out
Post by: neogalahad on June 23, 2011, 02:00:42 PM
I agree that it does work really well on the controller, and I have to say playing with multiple people is hard and very fun. The bosses have a lot more splash minions to cover the screen when you are playing with other people. We had a blast playing it online though. There was no problem with connection ever! Its a little glitchy but hopefully that will be patched soon because I am really enjoying this game.
Title: Re: Dungeon Siege III Demo Out
Post by: Eusis on June 23, 2011, 03:24:58 PM
A point and click game like Diablo may work better with a mouse, but an action game is much better with a console, as Dungeon Siege 3 seems to be.

Diablo more or less IS an action game though, action RPG anyway, and Dungeon Siege III doesn't operate so differently that they couldn't have made a better control scheme on PCs as far as I can tell. Devil May Cry it certainly is not.

Quote
I'd much rather sit on my couch in front of a 50" TV than hunched over a keyboard with a mouse and my fingers on the WASD keys.

All personal preference and not really what I was calling out, but the fact you have to keep your fingers on WASD is part of why people are frustrated with how Dungeon Siege III turned out.

Quote
While Dungeon Siege was originally a PC series, its not like it was a great ground breaking RPG. It was an auto pilot snooze fest.

Can't really comment here, the original game didn't really catch my attention and honestly I'm more interested in the Ultima mods than anything else.

EDIT: By the way Obsidian DOES intend to fix the PC controls (http://www.gamepro.com/article/news/220706/obsidian-to-fix-dungeon-siege-iiis-pc-controls/).
Title: Re: Dungeon Siege III Demo Out
Post by: Taelus on June 25, 2011, 08:00:19 PM
I think I'm about halfway through the game with my girlfriend on coop. I really dig this game, it's a total blast. I love that the idea is for me to teleport/dodge around and hit enemies, and the selection of skills and abilities is really tight and balanced. The art is great, it's colorful, and the quests are actually pretty interesting. There's a haunted house side quest that is better than basically the entirety of D&D: Daggerdale. Sure, it's not like old school Dungeon Siege, but I'll be damned if this isn't some of Obsidian's best work. It won't be swayed from the opinion that they clearly cared about this game, and even if it isn't for everyone, they put some effort into it.

I haven't played online, but I've heard the multiplayer setup there isn't too solid, so there's points against that-- but I think the idea they were going for was a multipalyer game you'd play with the same group of people throughout, which has made it fine for me. I could see why some people wouldn't be happy with that decision, though.
Title: Re: Dungeon Siege III Demo Out
Post by: PaleRobbie on June 25, 2011, 09:05:54 PM
I'm enjoying the game in part, but I have some major beefs.  The game requires a pad on PC, which is just unacceptable.  I like the resource management aspect of the combat, but it can leave you screwed if you have no focus, low health, and no ability points to use.  It's a rare occurrence, but one that shows the flaw in the system.  The combat is fun overall.  Making the game more action focused helps to differentiate it from the crowd of hack 'n slashers.  Multiplayer is busted to hell and back, unfortunately.  It's great if you have a buddy to play on the couch, but without a proper online component the appeal of this game is quite limited. 

My biggest issue with the game is actually the camera and environments.  Most of the areas in the game are really f'ing dark, and that can make it hard to see pathways and chests.  The camera adds to the problem.  The two options are either far too pulled out or way too zoomed in.  It's really easy to lose your character in the fray, and I would often lose a huge amount of health and have no clue how.  I think Blizzard's description of the Diablo 3 color pallet rings true with DS3.  Making the game more vibrant would have helped mitigate these problems. 
Title: Re: Dungeon Siege III Demo Out
Post by: Taelus on June 25, 2011, 09:30:36 PM
I have to disagree, Rob, I think the colors and brightness work well (though I do agree about what Blizzard said)-- and in terms of darkness, ahve you tried cahnging the settings? I don't think I've had an issue with not being able to see paths and chests. Though I do agree, the camera can be frustrating in multiplayer. On the other hand, coming off of Daggerdale, it's like a miracle. I also think the online coop is designed for playing with a close group-- it does have a 'proper' component, it's just not the Diablo-style "jump in with anyone and kick some ass."

I think it's going a bit far to call the balancing in combat a "flaw."  It's part of the design-- and in my experience, it's pretty evenly balanced to build your focus-- if you run low, play hit and run with a longer-ranged attack to build focus, or dodge a bunch of attacks to build up a power sphere and heal yourself. It can be difficult when you've got 5 HP and low focus to swing the fight around, but the satisfaction from doing so is pretty high, especially since it's a little more based on reflexes and skill than numbers and potions?

TL:DR: I can see where you are coming from, but I don't totally agree. Should make for good podcast discussion.
Title: Re: Dungeon Siege III Demo Out
Post by: PaleRobbie on June 25, 2011, 10:14:26 PM
Oh yeah, the move away from potion spamming is a huge improvement for this genre.  I much prefer this system.  I'm just saying that it can get really frustrating when you're faced with a hopeless situation.  Remember that I'm playing as the melee dude, so I can't exactly use hit and run tactics all the time (especially during one incredibly frustrating boss fight).  I hate that the game still relies on massive damage to kill you on occasion (and the AI is too stupid to help), but it is still fun and satisfying.  Has the path finding ever completely broken for you, Stephen?  I've had quest objectives, bread crumb paths, and even the map screen completely break on me a number of times.  It's probably Obsidian's most stable game to date, but that ain't saying much. 
Title: Re: Dungeon Siege III Demo Out
Post by: John on June 25, 2011, 10:33:09 PM
Oh yeah, the move away from potion spamming is a huge improvement for this genre.  I much prefer this system.  I'm just saying that it can get really frustrating when you're faced with a hopeless situation.  Remember that I'm playing as the melee dude, so I can't exactly use hit and run tactics all the time (especially during one incredibly frustrating boss fight).  I hate that the game still relies on massive damage to kill you on occasion (and the AI is too stupid to help), but it is still fun and satisfying.  Has the path finding ever completely broken for you, Stephen?  I've had quest objectives, bread crumb paths, and even the map screen completely break on me a number of times.  It's probably Obsidian's most stable game to date, but that ain't saying much. 

Maybe that's specific to the PC version?  Like Stephen, I've had no issues with lighting, pathfinding, anything else.  I like the way the system is set up - it works well and gives you a chance to actually flee fights, separate enemies from the pack, etc.
Title: Re: Dungeon Siege III Demo Out
Post by: PaleRobbie on June 25, 2011, 10:48:01 PM
A quick look shows that some PC players feel the game is too dark.  I'd be interested to see the difference with the console game running side by side. 

Edit-
I adjusted the gamma settings, and now I can see a whole lot better. 
Title: Re: Dungeon Siege III Demo Out
Post by: Cyril on June 26, 2011, 04:45:46 AM
I started playing.  It's like the demo picked the two worst characters to show off and, in general, seemed to be a rather bad representation of the full game.  I started with Katarina.

Given the comments I've been reading here and other places, I decided to get it for PS3.  I'm not sure if my install is corrupted, but I am getting no voices during any of the narrative movies, when I am absolutely positive there were voices in them during the demo. The only voices are the ones during character interaction and battle.
Title: Re: Dungeon Siege III Demo Out
Post by: Maxximum on June 26, 2011, 09:50:09 AM
Apparently, the multiplayer is a terrible mess, but I might still pick this up if the campaign is decent.
Title: Re: Dungeon Siege III Demo Out
Post by: Taelus on June 26, 2011, 10:31:53 AM
Yeah, I wasn't having any issues with that stuff either-- it's definitely Obsidian's most stable game to date. I'm willing to bet the console experience in general is probably less buggy-- they've practically admitted it when they said they were patching in better PC controls and that they didn't have as much time to work on the PC version. Also, good on being able to see better :D

Also, there's a map screen?
Title: Re: Dungeon Siege III Demo Out
Post by: PaleRobbie on June 26, 2011, 10:55:19 AM
The mini-map is all screwed up at times.  I've had it just disappear on occasion.  There's no actual map, which is another issue.  It makes you reliant on the bread crumb path, and that doesn't always work. 
Title: Re: Dungeon Siege III Demo Out
Post by: Taelus on June 26, 2011, 11:07:52 AM
Hmm. i know you can press a button on console to have the minimap go away, but I've never had it disappear or provide bad info. Nor have I had a problem with the breadcrumb path. Maybe it really is busted on the PC.
Title: Re: Dungeon Siege III Demo Out
Post by: Britton on June 26, 2011, 01:47:14 PM
If you play online co-op multiplayer with the same people throughout the game, there's are almost no flaws at all. If you wanna play online with random unknown people, you won't like it. I played with the same friend throughout the game and it was near perfect. Since I hosted he didn't get to keep his progress for other games, but he kept it for my hosted game, got all the 360 achievements I did, etc.
Title: Re: Dungeon Siege III Demo Out
Post by: neogalahad on June 27, 2011, 02:42:31 AM
Yeah thats the problem that you HAVE to play with the same people to get a great experience out of it...Its hard when your an adult and have school and work and the friend lives in another state with a child on the way...They should have at least had some kind of character transfer even if it was restricted to the use of a specific character like if I use Katarina and want to transfer MY Katarina over to his and replace his Katarina I should be able to...Just something that would make it a lot more accessible. I know there are exploits up the ASS with that method but who cares? I want to be able to help out a buddy if I want dammit!
Title: Re: Dungeon Siege III Demo Out
Post by: Maxximum on June 28, 2011, 03:20:56 PM
Its a very strange way to do multiplayer. Being a console game is no excuse this gen, so I really don't understand this move. Ah well, they'll probably patch in a proper mode eventually.
Title: Re: Dungeon Siege III Demo Out
Post by: Klyde Chroma on June 29, 2011, 12:41:25 PM
I'm sorry but I found this title to be utterly pitiful..... it simply wreaks of generic-western-sword and sorcery stuff, which isn't a bad thing unless your not fond of it however, coupled with ugly characters, a general lack of aesthetics altogeather, bad camera angles,  and the list goes on... Granted I didn't give it enough time to made a call on the plot, but what I did see was really mediocre.... What I can say though is that I found the gameplay to be really enjoyable so at least it has a leg up on other recent multiplayer-rpg abominations... *cough* hunted *cough*.....
Title: Re: Dungeon Siege III Demo Out
Post by: Britton on June 30, 2011, 09:16:47 AM
Yeah thats the problem that you HAVE to play with the same people to get a great experience out of it...Its hard when your an adult and have school and work and the friend lives in another state with a child on the way...They should have at least had some kind of character transfer even if it was restricted to the use of a specific character like if I use Katarina and want to transfer MY Katarina over to his and replace his Katarina I should be able to...Just something that would make it a lot more accessible. I know there are exploits up the ASS with that method but who cares? I want to be able to help out a buddy if I want dammit!

Real gamers don't have kids. They take away from gaming time. :P
Title: Re: Dungeon Siege III Demo Out
Post by: neogalahad on July 02, 2011, 02:39:17 AM
Yeah thats the problem that you HAVE to play with the same people to get a great experience out of it...Its hard when your an adult and have school and work and the friend lives in another state with a child on the way...They should have at least had some kind of character transfer even if it was restricted to the use of a specific character like if I use Katarina and want to transfer MY Katarina over to his and replace his Katarina I should be able to...Just something that would make it a lot more accessible. I know there are exploits up the ASS with that method but who cares? I want to be able to help out a buddy if I want dammit!

Real gamers don't have kids. They take away from gaming time. :P

lol yeah, but thats life...literally
Title: Re: Dungeon Siege III Demo Out
Post by: Britton on November 06, 2011, 11:04:22 PM
Anyone play the new DLC? A buddy and I did and holy crap, is it hard! Even on casual! It's good DLC though. We got about 8 or 9 hours out of it and it was only 800 MSP.
Title: Re: Dungeon Siege III Demo Out
Post by: cj_iwakura on September 03, 2012, 12:27:35 PM
I started on this after getting a $10 copy at Best Buy. Started out slow, but got good real fast.

I was worried I'd regret picking Reinhart, though that paid off soon enough.

Boy was the first real boss tough. Haven't tried the online yet though.